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class_name CharacterServer
extends Server
#signal logged_in(packet: CharacterServerLoginSuccessPacket)
#signal logged_in_character_list(packet: CharacterServerLoginSuccessCharacterListPacket)
signal requested_character_list(packet: RequestCharacterListSuccessPacket)
signal selected_character(packet: CharacterSelectionSuccessPacket)
@warning_ignore("shadowed_variable_base_class")
func _init(host: String, port: int = 6121) -> void:
super._init(host, port)
func login(account_id: int, login_id1: int, login_id2: int, gender: Constants.Gender) -> Dictionary:
var character_server_login_packet = CharacterServerLoginPacket.new()
character_server_login_packet.account_id = account_id
character_server_login_packet.login_id1 = login_id1
character_server_login_packet.login_id2 = login_id2
character_server_login_packet.gender = gender
send(character_server_login_packet)
peer.get_data(4) # in-between packet
return await wait_for_all_packets([
CharacterServerLoginSuccessPacket,
CharacterServerLoginSuccessCharacterListPacket,
CharacterListSizePacket,
BlockCharacterPacket,
PinCodeStatePacket,
], [CharacterSelectionFailedPacket])
func request_character_list():
var request_character_list_packet = RequestCharacterListPacket.new()
send(request_character_list_packet)
var packet = await received_packet
if packet is RequestCharacterListSuccessPacket:
requested_character_list.emit(packet)
func select_character(slot: int):
var select_character_packet = SelectCharacterPacket.new()
select_character_packet.selected_slot = slot
send(select_character_packet)
var packet = await received_packet
if packet is CharacterSelectionSuccessPacket:
selected_character.emit(packet)
func create_character(
name: String,
slot: int,
hair_color: int,
hair_style: int,
start_job: Constants.Job,
gender: Constants.Gender
):
var create_character_packet = CreateCharacterPacket.new()
create_character_packet.name = name
create_character_packet.slot = slot
create_character_packet.hair_color = hair_color
create_character_packet.hair_style = hair_style
create_character_packet.start_job = start_job
create_character_packet.gender = gender
send(create_character_packet)
return await wait_for_packets([
CreateCharacterSuccessPacket,
CharacterCreationFailedPacket,
])
func get_keep_alive_timer() -> Timer:
var character_server_keep_alive_timer = Timer.new()
character_server_keep_alive_timer.name = "CharacterServerKeepAliveTimer"
character_server_keep_alive_timer.autostart = true
character_server_keep_alive_timer.one_shot = false
character_server_keep_alive_timer.wait_time = 12.0
character_server_keep_alive_timer.timeout.connect(func():
var character_server_keep_alive_packet := CharacterServerKeepAlivePacket.new()
send(character_server_keep_alive_packet)
)
return character_server_keep_alive_timer
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