extends GameWindow @export var title: String: set = _set_title @export var message: String: set = _set_message func _ready() -> void: super._ready() # set initially message = message title = title func _set_title(value: String) -> void: title = value if is_inside_tree(): %Title.text = value func _set_message(value: String) -> void: message = value if is_inside_tree(): %Message.text = value func _on_close_button_bottom_pressed() -> void: _on_close_button_pressed()