extends HBoxContainer var strength := 5: set(value): strength = value %StatEntryStrength.value = value %Polygon.polygon[0] = ( Vector2(100, 100) + ((Vector2(100, 0) - Vector2(100, 100)) / 9.0) * value ) var vitality := 5: set(value): vitality = value %StatEntryVitality.value = value %Polygon.polygon[1] = ( Vector2(100, 100) + ((Vector2(200, 50) - Vector2(100, 100)) / 9.0) * value ) var luck := 5: set(value): luck = value %StatEntryLuck.value = value %Polygon.polygon[2] = ( Vector2(100, 100) + ((Vector2(200, 150) - Vector2(100, 100)) / 9.0) * value ) var intelligence := 5: set(value): intelligence = value %StatEntryIntelligence.value = value %Polygon.polygon[3] = ( Vector2(100, 100) + ((Vector2(100, 200) - Vector2(100, 100)) / 9.0) * value ) var dexterity := 5: set(value): dexterity = value %StatEntryDexterity.value = value %Polygon.polygon[4] = ( Vector2(100, 100) + ((Vector2(0, 150) - Vector2(100, 100)) / 9.0) * value ) var agility := 5: set(value): agility = value %StatEntryAgility.value = value %Polygon.polygon[5] = ( Vector2(100, 100) + ((Vector2(0, 50) - Vector2(100, 100)) / 9.0) * value ) var head_id := 1: set(value): head_id = value %Head.texture = load( "%s/%s/000.png" % [ "res://client_data/data/sprite", Constants.FilePaths.get_player_head(Constants.Gender.Male, head_id), ] ) var character_name: String func _on_strength_button_pressed() -> void: if strength >= 9: return strength += 1 intelligence -= 1 func _on_vitality_button_pressed() -> void: if vitality >= 9: return vitality += 1 dexterity -= 1 func _on_luck_button_pressed() -> void: if luck >= 9: return luck += 1 agility -= 1 func _on_intelligence_button_pressed() -> void: if intelligence >= 9: return intelligence += 1 strength -= 1 func _on_dexterity_button_pressed() -> void: if dexterity >= 9: return dexterity += 1 vitality -= 1 func _on_agility_button_pressed() -> void: if agility >= 9: return agility += 1 luck -= 1 func _on_appearance_left_button_pressed() -> void: head_id = (head_id - 1) % (42 + 1) # TODO: fix func _on_appearance_right_button_pressed() -> void: head_id = (head_id + 1) % (42 + 1) func _on_appearance_up_button_pressed() -> void: # TODO: change hair color pass # Replace with function body. func _on_name_text_changed(new_text: String) -> void: character_name = new_text