class_name CharacterInformation extends PacketChunk const BYTE_LENGTH := 175 ## Byte Type: u32 ## Byte Length: 4 var character_id: int ## Byte Type: i64 ## Byte Length: 8 var experience: int ## Byte Type: i32 ## Byte Length: 4 var money: int ## Byte Type: i64 ## Byte Length: 8 var job_experience: int ## Byte Type: i32 ## Byte Length: 4 var job_level: int ## Byte Type: i32 ## Byte Length: 4 var body_state: int ## Byte Type: i32 ## Byte Length: 4 var health_state: int ## Byte Type: i32 ## Byte Length: 4 var effect_state: int ## Byte Type: i32 ## Byte Length: 4 var virtue: int ## Byte Type: i32 ## Byte Length: 4 var honor: int ## Byte Type: i16 ## Byte Length: 2 var jobpoint: int ## Byte Type: i64 ## Byte Length: 8 var health_points: int ## Byte Type: i64 ## Byte Length: 8 var maximum_health_points: int ## Byte Type: i64 ## Byte Length: 8 var spell_points: int ## Byte Type: i64 ## Byte Length: 8 var maximum_spell_points: int ## Byte Type: i16 ## Byte Length: 2 var movement_speed: int ## Byte Type: i16 ## Byte Length: 2 var job: int ## Byte Type: i16 ## Byte Length: 2 var head: int ## Byte Type: i16 ## Byte Length: 2 var body: int ## Byte Type: i16 ## Byte Length: 2 var weapon: int ## Byte Type: i16 ## Byte Length: 2 var level: int ## Byte Type: i16 ## Byte Length: 2 var skill_point: int ## Byte Type: i16 ## Byte Length: 2 var accessory: int ## Byte Type: i16 ## Byte Length: 2 var shield: int ## Byte Type: i16 ## Byte Length: 2 var accessory2: int ## Byte Type: i16 ## Byte Length: 2 var accessory3: int ## Byte Type: i16 ## Byte Length: 2 var head_palette: int ## Byte Type: i16 ## Byte Length: 2 var body_palette: int ## Byte Type: u8 ## Byte Length: 24 var name: String ## Byte Type: u8 ## Byte Length: 1 var strength: int ## Byte Type: u8 ## Byte Length: 1 var agility: int ## Byte Type: u8 ## Byte Length: 1 var vitality: int ## Byte Type: u8 ## Byte Length: 1 var intelligence: int ## Byte Type: u8 ## Byte Length: 1 var dexterity: int ## Byte Type: u8 ## Byte Length: 1 var luck: int ## Byte Type: u8 ## Byte Length: 1 var character_number: int ## Byte Type: u8 ## Byte Length: 1 var hair_color: int ## Byte Type: i16 ## Byte Length: 2 var b_is_changed_char: int ## Byte Type: u8 ## Byte Length: 16 var map_name: String ## Byte Type: i32 ## Byte Length: 4 var deletion_reverse_date: int ## Byte Type: i32 ## Byte Length: 4 var robe_palette: int ## Byte Type: i32 ## Byte Length: 4 var character_slot_change: int ## Byte Type: i32 ## Byte Length: 4 var character_name_change: int ## Byte Type: u8 ## Byte Length: 1 var gender: Constants.Gender static func from_bytes(bytes: PackedByteArray): var info = CharacterInformation.new() info.character_id = bytes.decode_u32(0) info.experience = bytes.decode_s64(4) info.money = bytes.decode_s32(12) info.job_experience = bytes.decode_s64(16) info.job_level = bytes.decode_s32(24) info.body_state = bytes.decode_s32(28) info.health_state = bytes.decode_s32(32) info.effect_state = bytes.decode_s32(36) info.virtue = bytes.decode_s32(40) info.honor = bytes.decode_s32(44) info.jobpoint = bytes.decode_s16(48) info.health_points = bytes.decode_s64(50) info.maximum_health_points = bytes.decode_s64(58) info.spell_points = bytes.decode_s64(66) info.maximum_spell_points = bytes.decode_s64(74) info.movement_speed = bytes.decode_s16(82) info.job = bytes.decode_s16(84) info.head = bytes.decode_s16(86) info.body = bytes.decode_s16(88) info.weapon = bytes.decode_s16(90) info.level = bytes.decode_s16(92) info.skill_point = bytes.decode_s16(94) info.accessory = bytes.decode_s16(96) info.shield = bytes.decode_s16(98) info.accessory2 = bytes.decode_s16(100) info.accessory3 = bytes.decode_s16(102) info.head_palette = bytes.decode_s16(104) info.body_palette = bytes.decode_s16(106) info.name = bytes.slice(108, 108 + 24).get_string_from_utf8() info.strength = bytes.decode_u8(132) info.agility = bytes.decode_u8(133) info.vitality = bytes.decode_u8(134) info.intelligence = bytes.decode_u8(135) info.dexterity = bytes.decode_u8(136) info.luck = bytes.decode_u8(137) info.character_number = bytes.decode_u8(138) info.hair_color = bytes.decode_u8(139) info.b_is_changed_char = bytes.decode_s16(140) info.map_name = bytes.slice(142, 142 + 16).get_string_from_utf8() info.deletion_reverse_date = bytes.decode_s32(158) info.robe_palette = bytes.decode_s32(162) info.character_slot_change = bytes.decode_s32(166) info.character_name_change = bytes.decode_s32(170) info.gender = bytes.decode_u8(174) return info static func array_from_bytes(bytes: PackedByteArray) -> Array[CharacterInformation]: var array: Array[CharacterInformation] = [] var offset = 0 while offset < bytes.size(): var chunk = from_bytes(bytes.slice(offset)) array.append(chunk) offset += chunk.byte_length return array