extends Node3D func _ready() -> void: # add player var map_server_login_success_packet: MapServerLoginSuccessPacket = Network.map_server.received_packets[MapServerLoginSuccessPacket.HEADER][0] var initial_player_position: Vector2 = map_server_login_success_packet.get_position() var player = preload("res://entities/player.tscn").instantiate() player.position = Vector3(initial_player_position.x, 0, initial_player_position.y) add_child(player) # listen to packets Network.map_server.received_packet.connect(func(packet: Packet): if packet is ChangeMapPacket: player.position.x = packet.get_position().x player.position.z = packet.get_position().y ) # play audio for node: AudioStreamPlayer3D in find_children("se_*"): node.play() # add HUD TODO: add all HUD as HUD scene var chat_window = preload("res://ui/chat_window.tscn").instantiate() add_child(chat_window) # TODO: load map. # TODO: whatever else needs to be loaded after converting from rsw var map_loaded_packet := MapLoadedPacket.new() Network.map_server.send(map_loaded_packet) # TODO: check which map server packets to send next