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path: root/new_shader_material.tres
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[gd_resource type="ShaderMaterial" load_steps=3 format=3 uid="uid://13gixtegdfat"]

[ext_resource type="Shader" path="res://new_shader.gdshader" id="1_ux1ye"]
[ext_resource type="CompressedTexture2DArray" uid="uid://demlxku183noo" path="res://Spritesheet_array.png" id="2_delqc"]

[resource]
render_priority = 0
shader = ExtResource("1_ux1ye")
shader_parameter/elements_per_row = 6
shader_parameter/textures = ExtResource("2_delqc")