[gd_resource type="ShaderMaterial" load_steps=3 format=3 uid="uid://13gixtegdfat"] [ext_resource type="Shader" path="res://new_shader.gdshader" id="1_ux1ye"] [ext_resource type="CompressedTexture2DArray" uid="uid://demlxku183noo" path="res://Spritesheet_array.png" id="2_delqc"] [resource] render_priority = 0 shader = ExtResource("1_ux1ye") shader_parameter/elements_per_row = 6 shader_parameter/textures = ExtResource("2_delqc")