[gd_scene load_steps=8 format=3 uid="uid://b7k6l3bm1f0db"] [ext_resource type="Script" path="res://main.gd" id="1_g4bmv"] [ext_resource type="Texture2D" uid="uid://dv842eajslxyw" path="res://icon.svg" id="3_7tj3h"] [ext_resource type="Script" path="res://player.gd" id="3_tn7lj"] [sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_vv2it"] sky_horizon_color = Color(0.64625, 0.65575, 0.67075, 1) ground_horizon_color = Color(0.64625, 0.65575, 0.67075, 1) [sub_resource type="Sky" id="Sky_fy05j"] sky_material = SubResource("ProceduralSkyMaterial_vv2it") [sub_resource type="Environment" id="Environment_ldfjq"] background_mode = 2 sky = SubResource("Sky_fy05j") tonemap_mode = 2 glow_enabled = true [sub_resource type="CapsuleShape3D" id="CapsuleShape3D_cggfi"] [node name="Main" type="Node3D"] script = ExtResource("1_g4bmv") [node name="WorldEnvironment" type="WorldEnvironment" parent="."] environment = SubResource("Environment_ldfjq") [node name="DirectionalLight3D" type="DirectionalLight3D" parent="."] transform = Transform3D(-0.787627, -0.259754, -0.558724, -0.288733, -0.645471, 0.707107, -0.544314, 0.718258, 0.433391, 0, 41, 0) light_energy = 0.5 shadow_enabled = true directional_shadow_max_distance = 400.0 [node name="Camera3D" type="Camera3D" parent="."] transform = Transform3D(1, 0, 0, 0, 0.767031, 0.64161, 0, -0.64161, 0.767031, 0.387164, 18.7811, 29.7854) current = true [node name="MeshInstance3D" type="MeshInstance3D" parent="."] [node name="CharacterBody3D" type="CharacterBody3D" parent="."] transform = Transform3D(-0.0770845, 0, 0.997025, 0, 1, 0, -0.997025, 0, -0.0770845, 0, 238.895, 0) script = ExtResource("3_tn7lj") [node name="CollisionShape3D" type="CollisionShape3D" parent="CharacterBody3D"] shape = SubResource("CapsuleShape3D_cggfi") [node name="CameraAnchor" type="Marker3D" parent="CharacterBody3D"] transform = Transform3D(0.999999, 0, 0, 0, 1, 0, 7.45058e-09, 0, 1, 0, 0.87, 0) [node name="Camera" type="Camera3D" parent="CharacterBody3D/CameraAnchor"] current = true [node name="RayCast3D" type="RayCast3D" parent="CharacterBody3D/CameraAnchor/Camera"] target_position = Vector3(0, 0, -5) [node name="CanvasLayer" type="CanvasLayer" parent="CharacterBody3D"] [node name="CenterContainer" type="CenterContainer" parent="CharacterBody3D/CanvasLayer"] anchors_preset = 15 anchor_right = 1.0 anchor_bottom = 1.0 grow_horizontal = 2 grow_vertical = 2 [node name="TextureRect" type="TextureRect" parent="CharacterBody3D/CanvasLayer/CenterContainer"] custom_minimum_size = Vector2(16, 16) layout_mode = 2 texture = ExtResource("3_7tj3h") expand_mode = 1