; Engine configuration file. ; It's best edited using the editor UI and not directly, ; since the parameters that go here are not all obvious. ; ; Format: ; [section] ; section goes between [] ; param=value ; assign values to parameters config_version=5 [application] config/name="Lemmings" run/main_scene="res://Stages/world_01.tscn" config/features=PackedStringArray("4.3", "Mobile") config/icon="res://icon.svg" [autoload] Game="*res://Game.tscn" [display] window/size/viewport_width=320 window/size/viewport_height=240 window/stretch/mode="viewport" [file_customization] folder_colors={ "res://Stages/": "yellow", "res://UI/": "gray", "res://Units/": "green" } [input] select={ "deadzone": 0.5, "events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":1,"position":Vector2(246, 22),"global_position":Vector2(255, 68),"factor":1.0,"button_index":1,"canceled":false,"pressed":true,"double_click":false,"script":null) ] } select2={ "deadzone": 0.5, "events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":2,"position":Vector2(149, 20),"global_position":Vector2(158, 66),"factor":1.0,"button_index":2,"canceled":false,"pressed":true,"double_click":false,"script":null) ] } [layer_names] 2d_physics/layer_1="Unit" 2d_physics/layer_2="Blocker" 2d_physics/layer_9="Ground" 2d_physics/layer_11="Goal" [physics] 2d/default_gravity=400.0 [rendering] renderer/rendering_method="mobile"