[gd_scene load_steps=5 format=3 uid="uid://con1448x4e6fj"] [ext_resource type="Script" path="res://Units/default.gd" id="1_kguyl"] [ext_resource type="PackedScene" uid="uid://bj8j72hwnt6mo" path="res://animated_sprite.tscn" id="2_5hewh"] [ext_resource type="SpriteFrames" uid="uid://diwyagjvsgq0i" path="res://Units/units_sprite_frames.tres" id="2_y5w2o"] [sub_resource type="CapsuleShape2D" id="CapsuleShape2D_p461f"] radius = 2.0 height = 9.0 [node name="Default" type="CharacterBody2D"] collision_mask = 256 input_pickable = true safe_margin = 0.01 script = ExtResource("1_kguyl") [node name="AnimatedSprite" parent="." instance=ExtResource("2_5hewh")] texture_filter = 1 sprite_frames = ExtResource("2_y5w2o") animation = &"walk" centered = false offset = Vector2(-3, -5) [node name="NavigationShape" type="CollisionShape2D" parent="."] position = Vector2(0, 0.5) shape = SubResource("CapsuleShape2D_p461f") [node name="RayWallLeft" type="RayCast2D" parent="."] position = Vector2(0, 3) target_position = Vector2(-3, 0) collision_mask = 258 [node name="RayHeadLeft" type="RayCast2D" parent="."] position = Vector2(0, -3) target_position = Vector2(-3, 0) collision_mask = 258 [node name="RaySlopeLeft" type="RayCast2D" parent="."] position = Vector2(0, 5) target_position = Vector2(-3, 0) collision_mask = 258 [node name="RayWallRight" type="RayCast2D" parent="."] position = Vector2(0, 3) target_position = Vector2(4, 0) collision_mask = 258 [node name="RayHeadRight" type="RayCast2D" parent="."] position = Vector2(0, -3) target_position = Vector2(4, 0) collision_mask = 258 [node name="RaySlopeRight" type="RayCast2D" parent="."] position = Vector2(0, 5) target_position = Vector2(4, 0) collision_mask = 258 [connection signal="input_event" from="." to="." method="_on_input_event"]