[gd_scene load_steps=4 format=3 uid="uid://dg7nn5xu5knpo"] [ext_resource type="Texture2D" uid="uid://dund1mrvxxrvc" path="res://Stages/Assets/Map/tileset.png" id="1_qdkqn"] [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_gdad0"] texture = ExtResource("1_qdkqn") 0:0/0 = 0 1:0/0 = 0 [sub_resource type="TileSet" id="TileSet_lqeiq"] physics_layer_0/collision_layer = 0 physics_layer_0/collision_mask = 0 sources/2 = SubResource("TileSetAtlasSource_gdad0") tile_proxies/coords_level = [[0, Vector2i(0, 0)], [2, Vector2i(0, 0)], [1, Vector2i(0, 0)], [2, Vector2i(1, 0)]] [node name="TileMapLayer" type="TileMapLayer"] tile_set = SubResource("TileSet_lqeiq")