extends Node2D @export var starting_position: Vector2 @export var fade_in: bool = false @export var fade_in_from_door: bool = false @onready var player = get_tree().get_first_node_in_group("player") func _ready() -> void: SoundManager.play_background("FloatIslands") if starting_position: player.visual_position = starting_position $Wall.visible = false player.get_node("Camera2D").limit_top = $Wall.get_wall_limits().top player.get_node("Camera2D").limit_bottom = $Wall.get_wall_limits().bottom player.get_node("Camera2D").limit_left = $Wall.get_wall_limits().left player.get_node("Camera2D").limit_right = $Wall.get_wall_limits().right if fade_in: var tween = Game.fade_in_screen() if fade_in_from_door: player.current_state = player.state_exit_door() player.get_node("AnimatedSprite2D").self_modulate = Color(0,0,0,1) tween.set_parallel() tween.tween_property( player.get_node("AnimatedSprite2D"), "self_modulate", Color(1,1,1,1), 0.3 ).set_delay(0.1)