extends Enemy @export var acceleration: float = 10.0 enum MovementType { BACK_FORTH, FORWARD, } @export var movement_type: MovementType = MovementType.BACK_FORTH @export var back_forth_time: float = 1.0 func _ready() -> void: super._ready() if movement_type == MovementType.BACK_FORTH: $BackForthTimer.wait_time = back_forth_time $BackForthTimer.start() func _physics_process(delta: float) -> void: $AnimatedSprite2D.play() if not is_on_floor(): velocity += get_gravity() * delta velocity.x = move_toward(velocity.x, direction * speed, acceleration) move_and_slide() if get_last_slide_collision(): if $RayLeft.is_colliding(): direction = 1 elif $RayRight.is_colliding(): direction = -1 func _on_back_forth_timer_timeout() -> void: direction = -direction