[gd_scene load_steps=4 format=3 uid="uid://7ndl8hvg4e38"] [ext_resource type="Script" path="res://Door.gd" id="1_mfnfa"] [ext_resource type="Texture2D" uid="uid://mcgvpb1lh3ve" path="res://Assets/Map/tileset.png" id="2_8514t"] [sub_resource type="RectangleShape2D" id="RectangleShape2D_2wexr"] size = Vector2(2, 8) [node name="Door" type="Node2D"] script = ExtResource("1_mfnfa") [node name="Black" type="Sprite2D" parent="."] texture_filter = 1 position = Vector2(8, 0) scale = Vector2(1, 0.970588) texture = ExtResource("2_8514t") region_enabled = true region_rect = Rect2(343, 181, 16, 34) [node name="White" type="Sprite2D" parent="."] visible = false texture_filter = 1 position = Vector2(8, 0) scale = Vector2(1, 0.970588) texture = ExtResource("2_8514t") region_enabled = true region_rect = Rect2(343, 145, 16, 34) [node name="Sprite2D2" type="Sprite2D" parent="."] texture_filter = 1 position = Vector2(8, -16) texture = ExtResource("2_8514t") region_enabled = true region_rect = Rect2(91, 55, 16, 16) [node name="Area2D" type="Area2D" parent="." groups=["door"]] collision_layer = 64 [node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"] position = Vector2(8, 12) shape = SubResource("RectangleShape2D_2wexr")