extends TileMapLayer func get_wall_limits(): return { "top": (get_used_rect().position.y + 1) * tile_set.tile_size.y, "bottom": (get_used_rect().position.y + get_used_rect().size.y + 1) * tile_set.tile_size.y, "left": (get_used_rect().position.x + 1) * tile_set.tile_size.x, "right": (get_used_rect().position.x + get_used_rect().size.x - 1) * tile_set.tile_size.x, }