[gd_scene load_steps=3 format=3 uid="uid://cdtfard8j7uj"] [ext_resource type="Texture2D" uid="uid://mcgvpb1lh3ve" path="res://Assets/Map/tileset.png" id="1_s4aiw"] [sub_resource type="RectangleShape2D" id="RectangleShape2D_fmc1n"] size = Vector2(48, 0.5) [node name="DroppablePlatform01" type="StaticBody2D" groups=["droppable_platforms"]] collision_layer = 16 collision_mask = 0 [node name="Sprite2D" type="Sprite2D" parent="."] texture_filter = 1 position = Vector2(-16, 0) texture = ExtResource("1_s4aiw") region_enabled = true region_rect = Rect2(91, 19, 16, 16) [node name="Sprite2D2" type="Sprite2D" parent="."] texture_filter = 1 texture = ExtResource("1_s4aiw") region_enabled = true region_rect = Rect2(91, 19, 16, 16) [node name="Sprite2D3" type="Sprite2D" parent="."] texture_filter = 1 position = Vector2(16, 0) texture = ExtResource("1_s4aiw") region_enabled = true region_rect = Rect2(91, 19, 16, 16) [node name="CollisionShape2D" type="CollisionShape2D" parent="."] position = Vector2(0, -7.75) shape = SubResource("RectangleShape2D_fmc1n") one_way_collision = true