class_name Unit extends Node2D @export var unit_data: UnitData @export var current_team: String @export var current_player: Player var current_hp := 0: set(value): current_hp = value $Label.text = str(value) func _ready() -> void: current_hp = unit_data.health $Label.visible = false var grid_selector := get_tree().get_first_node_in_group("grid_selector") as GridSelector grid_selector.hover_enter.connect(func(node: Node2D): $Label.visible = node == self ) grid_selector.hover_exit.connect(func(): $Label.visible = false )