extends CanvasLayer @onready var grid_selector: GridSelector = get_tree().get_first_node_in_group("grid_selector") func _ready() -> void: visible = false grid_selector.selected.connect(func(_node: Node2D): grid_selector.process_mode = Node.PROCESS_MODE_DISABLED visible = true $PanelContainer/VBoxContainer/Button.grab_focus() ) grid_selector.move_mode_exited.connect(func(): grid_selector.current_state = grid_selector.get_node("StateSelect") grid_selector.process_mode = Node.PROCESS_MODE_DISABLED visible = true $PanelContainer/VBoxContainer/Button.grab_focus() ) func _input(event: InputEvent) -> void: if not visible: return if event.is_action_pressed("left_click"): for button: Button in $PanelContainer/VBoxContainer.get_children(): if button.has_focus(): button.pressed.emit() break elif event.is_action_pressed("right_click"): visible = false grid_selector.process_mode = Node.PROCESS_MODE_INHERIT func _on_button_pressed() -> void: grid_selector.process_mode = Node.PROCESS_MODE_INHERIT grid_selector.current_state = grid_selector.get_node("StateMoveMode") visible = false