class_name Player extends Node var id: int: set(value): id = value name = str(value) var current_team_name: String var current_move_points := 10 func get_color() -> Color: var rng = RandomNumberGenerator.new() rng.seed = id return Color(rng.randf(), rng.randf(), rng.randf()) func set_current_team_name(value: String) -> void: sync_current_team_name.rpc(value) @rpc("any_peer", "call_local") func sync_current_team_name(value: String) -> void: current_team_name = value func set_current_move_points(value: int) -> void: sync_current_move_points.rpc(value) @rpc("any_peer", "call_local") func sync_current_move_points(value: int) -> void: current_move_points = value func set_initial_values() -> void: if not multiplayer.is_server(): sync_initial_values.rpc_id(1, multiplayer.get_unique_id()) @rpc("any_peer", "call_remote") func sync_initial_values(target_id: int) -> void: sync_current_team_name.rpc_id(target_id, current_team_name) sync_current_move_points.rpc_id(target_id, current_move_points)