extends Control func _ready() -> void: Network.connected.connect(_on_connected) func _on_button_pressed() -> void: Network.host() get_tree().change_scene_to_file("res://stage/stage.tscn") func _on_button_2_pressed() -> void: Network.join() func _on_connected() -> void: get_tree().change_scene_to_file("res://stage/stage.tscn")