; Engine configuration file. ; It's best edited using the editor UI and not directly, ; since the parameters that go here are not all obvious. ; ; Format: ; [section] ; section goes between [] ; param=value ; assign values to parameters config_version=5 [application] config/name="bow-arrow" run/main_scene="res://UI/start.tscn" config/features=PackedStringArray("4.3", "Mobile") config/icon="res://icon.svg" [autoload] Game="*res://Game.tscn" SoundManager="*res://SoundManager.tscn" [display] window/size/viewport_width=210 window/size/viewport_height=300 window/stretch/mode="viewport" window/stretch/aspect="expand" window/handheld/orientation=1 [input] click={ "deadzone": 0.5, "events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":1,"position":Vector2(234, 6),"global_position":Vector2(243, 52),"factor":1.0,"button_index":1,"canceled":false,"pressed":true,"double_click":false,"script":null) ] } [layer_names] 2d_physics/layer_1="Player" 2d_physics/layer_2="Arrow" 2d_physics/layer_3="Target" 2d_physics/layer_4="Wall" [rendering] renderer/rendering_method="gl_compatibility" renderer/rendering_method.mobile="gl_compatibility" textures/vram_compression/import_etc2_astc=true