extends "res://Scenes/Maps/Map.gd" func _ready(): super._ready() $Areas/Main.connect("body_entered", func(body): self._area_entered($Areas/Main, body)) $Areas/Room.connect("body_entered", func(body): self._area_entered($Areas/Room, body)) $Areas/Room_right.connect("body_entered", func(body): self._area_entered($Areas/Room_right, body)) $Areas/Room_bottom.connect("body_entered", func(body): self._area_entered($Areas/Room_bottom, body)) self.adjust_camera_to_area($Player, $Areas/Room, false) for i in 6: var enemy = preload("res://Scenes/Entities/Enemies/Enemy.tscn").instantiate() enemy.position = Vector2(randi_range(3, 10), randi_range(3, 10)) * 16 enemy.health = 4*(i+1) $Areas/Main/TileMap.add_child(enemy) func _area_entered(source: Area2D, body: Node2D): var exited_area = Global.last_area source.get_node("TileMap").visible = true var player = body self.adjust_camera_to_area(player, source) if exited_area: exited_area.get_node("TileMap").process_mode = PROCESS_MODE_DISABLED var tween = get_tree().create_tween() tween.tween_property( player, "position", player.position + player.DIRECTION * 16, 1.25 ) tween.tween_callback(func(): exited_area.get_node("TileMap").visible = false ) source.get_node("TileMap").process_mode = PROCESS_MODE_INHERIT Global.last_area = source func _area_exited(_source: Area2D, _body: Node2D): pass func adjust_camera_to_area(player: Player, map_area: Area2D, animate: bool = true) -> Camera2D: var camera: Camera2D = player.get_node("Camera2D") var bounds: Rect2 = Utilities.get_collision_shape_bounds(map_area.get_node("CollisionShape2D")) #var enter_direction_vector = player.position - collision_shape.position var duration = 0 if animate: duration = 1.25 var tween = get_tree().create_tween().set_parallel().set_ease(Tween.EASE_OUT) #if enter_direction_vector.x > 0: tween.tween_property(camera, "limit_right", bounds.end.x, duration) #elif enter_direction_vector.x < 0: tween.tween_property(camera, "limit_left", bounds.position.x, duration) #if enter_direction_vector.y > 0: tween.tween_property(camera, "limit_bottom", bounds.end.y, duration) #elif enter_direction_vector.y < 0: tween.tween_property(camera, "limit_top", bounds.position.y, duration) #if abs(localRect.size.x) >= abs(viewportRect.size.x): #camera.set_limit(SIDE_LEFT, localRect.position.x) #get_tree().create_tween().tween_property(camera, "limit_left", bounds.position.x, duration).set_ease(Tween.EASE_OUT) #else: #camera.set_limit(SIDE_LEFT, -10000000) #if abs(localRect.size.y) >= abs(viewportRect.size.y): #camera.set_limit(SIDE_TOP, localRect.position.y) #get_tree().create_tween().tween_property(camera, "limit_top", bounds.position.y, duration).set_ease(Tween.EASE_OUT) #else: #camera.set_limit(SIDE_TOP, -10000000) #if abs(localRect.size.x) >= abs(viewportRect.size.x): #camera.set_limit(SIDE_RIGHT, localRect.end.x) #get_tree().create_tween().tween_property(camera, "limit_right", bounds.end.x, duration).set_ease(Tween.EASE_OUT) #else: #camera.set_limit(SIDE_RIGHT, 10000000) #if abs(localRect.size.y) >= abs(viewportRect.size.y): #camera.set_limit(SIDE_BOTTOM, localRect.end.y) #get_tree().create_tween().tween_property(camera, "limit_bottom", bounds.end.y, duration).set_ease(Tween.EASE_OUT) #else: #camera.set_limit(SIDE_BOTTOM, 10000000) return camera