[gd_scene load_steps=7 format=3 uid="uid://12suyw87jcsi"] [ext_resource type="Script" path="res://Scenes/Entities/Objects/Box.gd" id="1_m0mhm"] [ext_resource type="Texture2D" uid="uid://bxl3lqlm22eem" path="res://Assets/Stages/core_outdoor.png" id="1_yfcbg"] [sub_resource type="RectangleShape2D" id="RectangleShape2D_5fege"] size = Vector2(14, 14) [sub_resource type="Animation" id="Animation_5u23n"] length = 0.001 tracks/0/type = "bezier" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Sprite2D:modulate:r") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "handle_modes": PackedInt32Array(0), "points": PackedFloat32Array(1, -0.25, 0, 0.25, 0), "times": PackedFloat32Array(0) } tracks/1/type = "bezier" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath("Sprite2D:modulate:g") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { "handle_modes": PackedInt32Array(0), "points": PackedFloat32Array(1, -0.25, 0, 0.25, 0), "times": PackedFloat32Array(0) } tracks/2/type = "bezier" tracks/2/imported = false tracks/2/enabled = true tracks/2/path = NodePath("Sprite2D:modulate:b") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/keys = { "handle_modes": PackedInt32Array(0), "points": PackedFloat32Array(1, -0.25, 0, 0.25, 0), "times": PackedFloat32Array(0) } tracks/3/type = "bezier" tracks/3/imported = false tracks/3/enabled = true tracks/3/path = NodePath("Sprite2D:modulate:a") tracks/3/interp = 1 tracks/3/loop_wrap = true tracks/3/keys = { "handle_modes": PackedInt32Array(0), "points": PackedFloat32Array(1, -0.25, 0, 0.25, 0), "times": PackedFloat32Array(0) } tracks/4/type = "value" tracks/4/imported = false tracks/4/enabled = true tracks/4/path = NodePath("Sprite2D:modulate") tracks/4/interp = 1 tracks/4/loop_wrap = true tracks/4/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Color(1, 1, 0, 1)] } [sub_resource type="Animation" id="Animation_ihbs5"] resource_name = "breaking" length = 0.2 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Sprite2D:modulate") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.1, 0.2), "transitions": PackedFloat32Array(1, 1, 1), "update": 0, "values": [Color(1, 1, 1, 1), Color(1, 1, 0, 1), Color(1, 0, 0, 1)] } [sub_resource type="AnimationLibrary" id="AnimationLibrary_cqvgo"] _data = { "RESET": SubResource("Animation_5u23n"), "breaking": SubResource("Animation_ihbs5") } [node name="Grass" type="StaticBody2D"] collision_layer = 8 collision_mask = 32 script = ExtResource("1_m0mhm") [node name="CollisionShape2D" type="CollisionShape2D" parent="."] shape = SubResource("RectangleShape2D_5fege") [node name="Sprite2D" type="Sprite2D" parent="."] modulate = Color(1, 1, 0, 1) texture_filter = 1 texture = ExtResource("1_yfcbg") region_enabled = true region_rect = Rect2(400, 528, 16, 16) [node name="AnimationPlayer" type="AnimationPlayer" parent="."] libraries = { "": SubResource("AnimationLibrary_cqvgo") }