[gd_scene load_steps=4 format=3 uid="uid://bkb3qv5y0sp8d"] [ext_resource type="Texture2D" uid="uid://br534x61nyy8k" path="res://Assets/Stages/core_indoor_walls.png" id="1_jqsa6"] [ext_resource type="Script" path="res://Scenes/Entities/Objects/BaseDoor.gd" id="1_silnh"] [sub_resource type="RectangleShape2D" id="RectangleShape2D_5r3qy"] size = Vector2(16, 16) [node name="BaseDoor" type="StaticBody2D"] collision_layer = 8 collision_mask = 0 script = ExtResource("1_silnh") [node name="CollisionShape2D" type="CollisionShape2D" parent="."] shape = SubResource("RectangleShape2D_5r3qy") [node name="Sprite2D" type="Sprite2D" parent="."] texture = ExtResource("1_jqsa6") region_enabled = true region_rect = Rect2(560, 96, 16, 16)