[gd_scene load_steps=36 format=3 uid="uid://d0t04jox4oxsv"] [ext_resource type="Texture2D" uid="uid://5dk0c1kpvdgs" path="res://Assets/bomb_party_v4.png" id="1_aov43"] [ext_resource type="PackedScene" uid="uid://bugyo0c505kdw" path="res://Scenes/Entities/Objects/Box.tscn" id="1_fy8qx"] [ext_resource type="Texture2D" uid="uid://bhg1omhq74inf" path="res://Assets/Stages/Game Boy Advance - Bomberman Tournament - Alpha.png" id="1_rwxmx"] [ext_resource type="Script" path="res://Scenes/Components/TileMap.gd" id="3_e12vf"] [ext_resource type="PackedScene" uid="uid://cplelcvju50xj" path="res://Scenes/Entities/Enemies/Flowers.tscn" id="4_5twow"] [ext_resource type="Texture2D" uid="uid://bxl3lqlm22eem" path="res://Assets/Stages/core_outdoor.png" id="4_gfgm6"] [ext_resource type="Texture2D" uid="uid://dnsxr8sq7ap0j" path="res://Assets/Stages/core_buildings.png" id="4_gspqb"] [ext_resource type="PackedScene" uid="uid://cv64e7fpdi2a2" path="res://Scenes/Components/Teleport.tscn" id="4_kheyh"] [ext_resource type="Texture2D" uid="uid://cctukh2hhfgty" path="res://Assets/Stages/core_outdoor_nature.png" id="5_8fova"] [ext_resource type="PackedScene" uid="uid://bpg6ye1abah3g" path="res://Scenes/Entities/Enemies/Snake.tscn" id="5_8wsnm"] [ext_resource type="PackedScene" uid="uid://ccolri3egf8rk" path="res://Scenes/Entities/Enemies/Balloon.tscn" id="5_cpm0i"] [ext_resource type="Texture2D" uid="uid://b6ce2eihxulqb" path="res://Assets/Stages/core_set pieces.png" id="6_gvcvm"] [ext_resource type="PackedScene" uid="uid://c2l6n3sjgpy5" path="res://Scenes/Entities/Enemies/Statue.tscn" id="6_id2ef"] [ext_resource type="PackedScene" uid="uid://d3evry1ketf0s" path="res://Scenes/Entities/Enemies/Slime.tscn" id="6_qh3x8"] [ext_resource type="PackedScene" uid="uid://bjgcrqdntj5hl" path="res://Scenes/Entities/Enemies/Tree.tscn" id="7_1lwuk"] [ext_resource type="PackedScene" uid="uid://12suyw87jcsi" path="res://Scenes/Entities/Objects/Grass.tscn" id="8_7pjkp"] [ext_resource type="PackedScene" uid="uid://dhew0ddumipfy" path="res://Scenes/Entities/Objects/MountainWall.tscn" id="9_iejml"] [ext_resource type="PackedScene" uid="uid://c2mescm8l71w6" path="res://Scenes/Entities/Objects/Tree.tscn" id="10_6syxy"] [ext_resource type="PackedScene" uid="uid://8fbkdifli6ic" path="res://Scenes/Entities/Objects/Button.tscn" id="12_tsgx0"] [ext_resource type="Texture2D" uid="uid://br534x61nyy8k" path="res://Assets/Stages/core_indoor_walls.png" id="17_kemls"] [sub_resource type="TileMapPattern" id="TileMapPattern_c24x6"] tile_data = PackedInt32Array(0, 7, 3, 1, 65543, 3, 2, 131079, 3) [sub_resource type="TileMapPattern" id="TileMapPattern_0u444"] tile_data = PackedInt32Array(0, 196615, 2, 65536, 393223, 0, 131072, 393223, 1, 196608, 393223, 2, 1, 262151, 2, 65537, 458759, 0, 131073, 458759, 1, 196609, 458759, 2, 2, 327687, 2) [sub_resource type="TileMapPattern" id="TileMapPattern_7vmoq"] tile_data = PackedInt32Array(0, 4, 0, 65536, 4, 1, 1, 65540, 0, 65537, 65540, 1) [sub_resource type="TileMapPattern" id="TileMapPattern_yvluu"] tile_data = PackedInt32Array(0, 1048583, 26, 65536, 1048583, 27, 131072, 1048583, 27, 196608, 1048583, 27, 262144, 1048583, 27, 327680, 1048583, 28, 1, 1114119, 26, 65537, 983043, 9, 131073, 983043, 10, 196609, 983043, 11, 262145, 983043, 12, 327681, 1114119, 28, 2, 1114119, 26, 65538, 1048579, 9, 131074, 1048579, 10, 196610, 1048579, 11, 262146, 1048579, 12, 327682, 1114119, 28, 3, 1114119, 26, 65539, 1114115, 9, 131075, 1114115, 10, 196611, 1114115, 11, 262147, 1114115, 12, 327683, 1245191, 28, 4, 1114119, 26, 65540, 1179651, 9, 131076, 1179651, 10, 196612, 1179651, 11, 262148, 1179651, 12, 5, 1114119, 26, 65541, 1245187, 9, 131077, 1245187, 10, 196613, 1245187, 11, 262149, 1245187, 12, 327685, 1310727, 28, 6, 1179655, 26, 65542, 1179655, 27, 131078, 1179655, 27, 196614, 1179655, 27, 262150, 1179655, 27, 327686, 1179655, 28) [sub_resource type="TileMapPattern" id="TileMapPattern_8dacc"] tile_data = PackedInt32Array(0, 524292, 0, 65536, 524292, 1, 1, 589828, 0, 65537, 589828, 1) [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_wbnml"] texture = ExtResource("1_rwxmx") margins = Vector2i(24, 3) 0:0/0 = 0 0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/0/physics_layer_0/angular_velocity = 0.0 0:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:0/0/physics_layer_1/angular_velocity = 0.0 1:0/0 = 0 1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:0/0/physics_layer_0/angular_velocity = 0.0 1:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:0/0/physics_layer_1/angular_velocity = 0.0 2:0/0 = 0 2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:0/0/physics_layer_0/angular_velocity = 0.0 2:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:0/0/physics_layer_1/angular_velocity = 0.0 3:0/0 = 0 3:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:0/0/physics_layer_0/angular_velocity = 0.0 3:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:0/0/physics_layer_1/angular_velocity = 0.0 4:0/0 = 0 4:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:0/0/physics_layer_0/angular_velocity = 0.0 4:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:0/0/physics_layer_1/angular_velocity = 0.0 5:0/0 = 0 5:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:0/0/physics_layer_0/angular_velocity = 0.0 5:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:0/0/physics_layer_1/angular_velocity = 0.0 6:0/0 = 0 6:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:0/0/physics_layer_0/angular_velocity = 0.0 6:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:0/0/physics_layer_1/angular_velocity = 0.0 7:0/0 = 0 7:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:0/0/physics_layer_0/angular_velocity = 0.0 7:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:0/0/physics_layer_1/angular_velocity = 0.0 8:0/0 = 0 8:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:0/0/physics_layer_0/angular_velocity = 0.0 8:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:0/0/physics_layer_1/angular_velocity = 0.0 9:0/0 = 0 9:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:0/0/physics_layer_0/angular_velocity = 0.0 9:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:0/0/physics_layer_1/angular_velocity = 0.0 10:0/0 = 0 10:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:0/0/physics_layer_0/angular_velocity = 0.0 10:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:0/0/physics_layer_1/angular_velocity = 0.0 11:0/0 = 0 11:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:0/0/physics_layer_0/angular_velocity = 0.0 11:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:0/0/physics_layer_1/angular_velocity = 0.0 12:0/0 = 0 12:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:0/0/physics_layer_0/angular_velocity = 0.0 12:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:0/0/physics_layer_1/angular_velocity = 0.0 13:0/0 = 0 13:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:0/0/physics_layer_0/angular_velocity = 0.0 13:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:0/0/physics_layer_1/angular_velocity = 0.0 14:0/0 = 0 14:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:0/0/physics_layer_0/angular_velocity = 0.0 14:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:0/0/physics_layer_1/angular_velocity = 0.0 15:0/0 = 0 15:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:0/0/physics_layer_0/angular_velocity = 0.0 15:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:0/0/physics_layer_1/angular_velocity = 0.0 16:0/0 = 0 16:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:0/0/physics_layer_0/angular_velocity = 0.0 16:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:0/0/physics_layer_1/angular_velocity = 0.0 17:0/0 = 0 17:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:0/0/physics_layer_0/angular_velocity = 0.0 17:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:0/0/physics_layer_1/angular_velocity = 0.0 18:0/0 = 0 18:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:0/0/physics_layer_0/angular_velocity = 0.0 18:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:0/0/physics_layer_1/angular_velocity = 0.0 19:0/0 = 0 19:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:0/0/physics_layer_0/angular_velocity = 0.0 19:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:0/0/physics_layer_1/angular_velocity = 0.0 20:0/0 = 0 20:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:0/0/physics_layer_0/angular_velocity = 0.0 20:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:0/0/physics_layer_1/angular_velocity = 0.0 21:0/0 = 0 21:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:0/0/physics_layer_0/angular_velocity = 0.0 21:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:0/0/physics_layer_1/angular_velocity = 0.0 22:0/0 = 0 22:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:0/0/physics_layer_0/angular_velocity = 0.0 22:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:0/0/physics_layer_1/angular_velocity = 0.0 23:0/0 = 0 23:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:0/0/physics_layer_0/angular_velocity = 0.0 23:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:0/0/physics_layer_1/angular_velocity = 0.0 24:0/0 = 0 24:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:0/0/physics_layer_0/angular_velocity = 0.0 24:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:0/0/physics_layer_1/angular_velocity = 0.0 25:0/0 = 0 25:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:0/0/physics_layer_0/angular_velocity = 0.0 25:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:0/0/physics_layer_1/angular_velocity = 0.0 26:0/0 = 0 26:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:0/0/physics_layer_0/angular_velocity = 0.0 26:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:0/0/physics_layer_1/angular_velocity = 0.0 27:0/0 = 0 27:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:0/0/physics_layer_0/angular_velocity = 0.0 27:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:0/0/physics_layer_1/angular_velocity = 0.0 28:0/0 = 0 28:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:0/0/physics_layer_0/angular_velocity = 0.0 28:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:0/0/physics_layer_1/angular_velocity = 0.0 29:0/0 = 0 29:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:0/0/physics_layer_0/angular_velocity = 0.0 29:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:0/0/physics_layer_1/angular_velocity = 0.0 30:0/0 = 0 30:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:0/0/physics_layer_0/angular_velocity = 0.0 30:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:0/0/physics_layer_1/angular_velocity = 0.0 0:1/0 = 0 0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:1/0/physics_layer_0/angular_velocity = 0.0 0:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:1/0/physics_layer_1/angular_velocity = 0.0 1:1/0 = 0 1:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:1/0/physics_layer_0/angular_velocity = 0.0 1:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:1/0/physics_layer_1/angular_velocity = 0.0 2:1/0 = 0 2:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:1/0/physics_layer_0/angular_velocity = 0.0 2:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:1/0/physics_layer_1/angular_velocity = 0.0 3:1/0 = 0 3:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:1/0/physics_layer_0/angular_velocity = 0.0 3:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:1/0/physics_layer_1/angular_velocity = 0.0 4:1/0 = 0 4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:1/0/physics_layer_0/angular_velocity = 0.0 4:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:1/0/physics_layer_1/angular_velocity = 0.0 5:1/0 = 0 5:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:1/0/physics_layer_0/angular_velocity = 0.0 5:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:1/0/physics_layer_1/angular_velocity = 0.0 6:1/0 = 0 6:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:1/0/physics_layer_0/angular_velocity = 0.0 6:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:1/0/physics_layer_1/angular_velocity = 0.0 7:1/0 = 0 7:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:1/0/physics_layer_0/angular_velocity = 0.0 7:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:1/0/physics_layer_1/angular_velocity = 0.0 8:1/0 = 0 8:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:1/0/physics_layer_0/angular_velocity = 0.0 8:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:1/0/physics_layer_1/angular_velocity = 0.0 9:1/0 = 0 9:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:1/0/physics_layer_0/angular_velocity = 0.0 9:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:1/0/physics_layer_1/angular_velocity = 0.0 10:1/0 = 0 10:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:1/0/physics_layer_0/angular_velocity = 0.0 10:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:1/0/physics_layer_1/angular_velocity = 0.0 11:1/0 = 0 11:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:1/0/physics_layer_0/angular_velocity = 0.0 11:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:1/0/physics_layer_1/angular_velocity = 0.0 12:1/0 = 0 12:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:1/0/physics_layer_0/angular_velocity = 0.0 12:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:1/0/physics_layer_1/angular_velocity = 0.0 13:1/0 = 0 13:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:1/0/physics_layer_0/angular_velocity = 0.0 13:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:1/0/physics_layer_1/angular_velocity = 0.0 14:1/0 = 0 14:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:1/0/physics_layer_0/angular_velocity = 0.0 14:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:1/0/physics_layer_1/angular_velocity = 0.0 15:1/0 = 0 15:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:1/0/physics_layer_0/angular_velocity = 0.0 15:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:1/0/physics_layer_1/angular_velocity = 0.0 16:1/0 = 0 16:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:1/0/physics_layer_0/angular_velocity = 0.0 16:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:1/0/physics_layer_1/angular_velocity = 0.0 17:1/0 = 0 17:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:1/0/physics_layer_0/angular_velocity = 0.0 17:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:1/0/physics_layer_1/angular_velocity = 0.0 18:1/0 = 0 18:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:1/0/physics_layer_0/angular_velocity = 0.0 18:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:1/0/physics_layer_1/angular_velocity = 0.0 19:1/0 = 0 19:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:1/0/physics_layer_0/angular_velocity = 0.0 19:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:1/0/physics_layer_1/angular_velocity = 0.0 20:1/0 = 0 20:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:1/0/physics_layer_0/angular_velocity = 0.0 20:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:1/0/physics_layer_1/angular_velocity = 0.0 21:1/0 = 0 21:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:1/0/physics_layer_0/angular_velocity = 0.0 21:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:1/0/physics_layer_1/angular_velocity = 0.0 22:1/0 = 0 22:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:1/0/physics_layer_0/angular_velocity = 0.0 22:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:1/0/physics_layer_1/angular_velocity = 0.0 23:1/0 = 0 23:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:1/0/physics_layer_0/angular_velocity = 0.0 23:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:1/0/physics_layer_1/angular_velocity = 0.0 24:1/0 = 0 24:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:1/0/physics_layer_0/angular_velocity = 0.0 24:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:1/0/physics_layer_1/angular_velocity = 0.0 25:1/0 = 0 25:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:1/0/physics_layer_0/angular_velocity = 0.0 25:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:1/0/physics_layer_1/angular_velocity = 0.0 26:1/0 = 0 26:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:1/0/physics_layer_0/angular_velocity = 0.0 26:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:1/0/physics_layer_1/angular_velocity = 0.0 27:1/0 = 0 27:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:1/0/physics_layer_0/angular_velocity = 0.0 27:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:1/0/physics_layer_1/angular_velocity = 0.0 28:1/0 = 0 28:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:1/0/physics_layer_0/angular_velocity = 0.0 28:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:1/0/physics_layer_1/angular_velocity = 0.0 29:1/0 = 0 29:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:1/0/physics_layer_0/angular_velocity = 0.0 29:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:1/0/physics_layer_1/angular_velocity = 0.0 30:1/0 = 0 30:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:1/0/physics_layer_0/angular_velocity = 0.0 30:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:1/0/physics_layer_1/angular_velocity = 0.0 0:2/0 = 0 0:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:2/0/physics_layer_0/angular_velocity = 0.0 0:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:2/0/physics_layer_1/angular_velocity = 0.0 1:2/0 = 0 1:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:2/0/physics_layer_0/angular_velocity = 0.0 1:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:2/0/physics_layer_1/angular_velocity = 0.0 2:2/0 = 0 2:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:2/0/physics_layer_0/angular_velocity = 0.0 2:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:2/0/physics_layer_1/angular_velocity = 0.0 3:2/0 = 0 3:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:2/0/physics_layer_0/angular_velocity = 0.0 3:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:2/0/physics_layer_1/angular_velocity = 0.0 4:2/0 = 0 4:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:2/0/physics_layer_0/angular_velocity = 0.0 4:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:2/0/physics_layer_1/angular_velocity = 0.0 5:2/0 = 0 5:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:2/0/physics_layer_0/angular_velocity = 0.0 5:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:2/0/physics_layer_1/angular_velocity = 0.0 6:2/0 = 0 6:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:2/0/physics_layer_0/angular_velocity = 0.0 6:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:2/0/physics_layer_1/angular_velocity = 0.0 7:2/0 = 0 7:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:2/0/physics_layer_0/angular_velocity = 0.0 7:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:2/0/physics_layer_1/angular_velocity = 0.0 8:2/0 = 0 8:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:2/0/physics_layer_0/angular_velocity = 0.0 8:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:2/0/physics_layer_1/angular_velocity = 0.0 9:2/0 = 0 9:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:2/0/physics_layer_0/angular_velocity = 0.0 9:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:2/0/physics_layer_1/angular_velocity = 0.0 10:2/0 = 0 10:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:2/0/physics_layer_0/angular_velocity = 0.0 10:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:2/0/physics_layer_1/angular_velocity = 0.0 11:2/0 = 0 11:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:2/0/physics_layer_0/angular_velocity = 0.0 11:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:2/0/physics_layer_1/angular_velocity = 0.0 12:2/0 = 0 12:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:2/0/physics_layer_0/angular_velocity = 0.0 12:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:2/0/physics_layer_1/angular_velocity = 0.0 13:2/0 = 0 13:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:2/0/physics_layer_0/angular_velocity = 0.0 13:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:2/0/physics_layer_1/angular_velocity = 0.0 14:2/0 = 0 14:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:2/0/physics_layer_0/angular_velocity = 0.0 14:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:2/0/physics_layer_1/angular_velocity = 0.0 15:2/0 = 0 15:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:2/0/physics_layer_0/angular_velocity = 0.0 15:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:2/0/physics_layer_1/angular_velocity = 0.0 16:2/0 = 0 16:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:2/0/physics_layer_0/angular_velocity = 0.0 16:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:2/0/physics_layer_1/angular_velocity = 0.0 17:2/0 = 0 17:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:2/0/physics_layer_0/angular_velocity = 0.0 17:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:2/0/physics_layer_1/angular_velocity = 0.0 18:2/0 = 0 18:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:2/0/physics_layer_0/angular_velocity = 0.0 18:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:2/0/physics_layer_1/angular_velocity = 0.0 19:2/0 = 0 19:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:2/0/physics_layer_0/angular_velocity = 0.0 19:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:2/0/physics_layer_1/angular_velocity = 0.0 20:2/0 = 0 20:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:2/0/physics_layer_0/angular_velocity = 0.0 20:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:2/0/physics_layer_1/angular_velocity = 0.0 21:2/0 = 0 21:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:2/0/physics_layer_0/angular_velocity = 0.0 21:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:2/0/physics_layer_1/angular_velocity = 0.0 22:2/0 = 0 22:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:2/0/physics_layer_0/angular_velocity = 0.0 22:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:2/0/physics_layer_1/angular_velocity = 0.0 23:2/0 = 0 23:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:2/0/physics_layer_0/angular_velocity = 0.0 23:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:2/0/physics_layer_1/angular_velocity = 0.0 24:2/0 = 0 24:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:2/0/physics_layer_0/angular_velocity = 0.0 24:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:2/0/physics_layer_1/angular_velocity = 0.0 25:2/0 = 0 25:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:2/0/physics_layer_0/angular_velocity = 0.0 25:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:2/0/physics_layer_1/angular_velocity = 0.0 26:2/0 = 0 26:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:2/0/physics_layer_0/angular_velocity = 0.0 26:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:2/0/physics_layer_1/angular_velocity = 0.0 27:2/0 = 0 27:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:2/0/physics_layer_0/angular_velocity = 0.0 27:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:2/0/physics_layer_1/angular_velocity = 0.0 28:2/0 = 0 28:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:2/0/physics_layer_0/angular_velocity = 0.0 28:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:2/0/physics_layer_1/angular_velocity = 0.0 29:2/0 = 0 29:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:2/0/physics_layer_0/angular_velocity = 0.0 29:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:2/0/physics_layer_1/angular_velocity = 0.0 30:2/0 = 0 30:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:2/0/physics_layer_0/angular_velocity = 0.0 30:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:2/0/physics_layer_1/angular_velocity = 0.0 0:3/0 = 0 0:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:3/0/physics_layer_0/angular_velocity = 0.0 0:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:3/0/physics_layer_1/angular_velocity = 0.0 1:3/0 = 0 1:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:3/0/physics_layer_0/angular_velocity = 0.0 1:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:3/0/physics_layer_1/angular_velocity = 0.0 2:3/0 = 0 2:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:3/0/physics_layer_0/angular_velocity = 0.0 2:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:3/0/physics_layer_1/angular_velocity = 0.0 3:3/0 = 0 3:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:3/0/physics_layer_0/angular_velocity = 0.0 3:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:3/0/physics_layer_1/angular_velocity = 0.0 4:3/0 = 0 4:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:3/0/physics_layer_0/angular_velocity = 0.0 4:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:3/0/physics_layer_1/angular_velocity = 0.0 5:3/0 = 0 5:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:3/0/physics_layer_0/angular_velocity = 0.0 5:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:3/0/physics_layer_1/angular_velocity = 0.0 6:3/0 = 0 6:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:3/0/physics_layer_0/angular_velocity = 0.0 6:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:3/0/physics_layer_1/angular_velocity = 0.0 7:3/0 = 0 7:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:3/0/physics_layer_0/angular_velocity = 0.0 7:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:3/0/physics_layer_1/angular_velocity = 0.0 8:3/0 = 0 8:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:3/0/physics_layer_0/angular_velocity = 0.0 8:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:3/0/physics_layer_1/angular_velocity = 0.0 9:3/0 = 0 9:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:3/0/physics_layer_0/angular_velocity = 0.0 9:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:3/0/physics_layer_1/angular_velocity = 0.0 10:3/0 = 0 10:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:3/0/physics_layer_0/angular_velocity = 0.0 10:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:3/0/physics_layer_1/angular_velocity = 0.0 11:3/0 = 0 11:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:3/0/physics_layer_0/angular_velocity = 0.0 11:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:3/0/physics_layer_1/angular_velocity = 0.0 12:3/0 = 0 12:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:3/0/physics_layer_0/angular_velocity = 0.0 12:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:3/0/physics_layer_1/angular_velocity = 0.0 13:3/0 = 0 13:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:3/0/physics_layer_0/angular_velocity = 0.0 13:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:3/0/physics_layer_1/angular_velocity = 0.0 14:3/0 = 0 14:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:3/0/physics_layer_0/angular_velocity = 0.0 14:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:3/0/physics_layer_1/angular_velocity = 0.0 15:3/0 = 0 15:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:3/0/physics_layer_0/angular_velocity = 0.0 15:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:3/0/physics_layer_1/angular_velocity = 0.0 16:3/0 = 0 16:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:3/0/physics_layer_0/angular_velocity = 0.0 16:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:3/0/physics_layer_1/angular_velocity = 0.0 17:3/0 = 0 17:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:3/0/physics_layer_0/angular_velocity = 0.0 17:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:3/0/physics_layer_1/angular_velocity = 0.0 18:3/0 = 0 18:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:3/0/physics_layer_0/angular_velocity = 0.0 18:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:3/0/physics_layer_1/angular_velocity = 0.0 19:3/0 = 0 19:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:3/0/physics_layer_0/angular_velocity = 0.0 19:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:3/0/physics_layer_1/angular_velocity = 0.0 20:3/0 = 0 20:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:3/0/physics_layer_0/angular_velocity = 0.0 20:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:3/0/physics_layer_1/angular_velocity = 0.0 21:3/0 = 0 21:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:3/0/physics_layer_0/angular_velocity = 0.0 21:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:3/0/physics_layer_1/angular_velocity = 0.0 22:3/0 = 0 22:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:3/0/physics_layer_0/angular_velocity = 0.0 22:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:3/0/physics_layer_1/angular_velocity = 0.0 23:3/0 = 0 23:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:3/0/physics_layer_0/angular_velocity = 0.0 23:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:3/0/physics_layer_1/angular_velocity = 0.0 24:3/0 = 0 24:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:3/0/physics_layer_0/angular_velocity = 0.0 24:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:3/0/physics_layer_1/angular_velocity = 0.0 25:3/0 = 0 25:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:3/0/physics_layer_0/angular_velocity = 0.0 25:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:3/0/physics_layer_1/angular_velocity = 0.0 26:3/0 = 0 26:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:3/0/physics_layer_0/angular_velocity = 0.0 26:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:3/0/physics_layer_1/angular_velocity = 0.0 27:3/0 = 0 27:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:3/0/physics_layer_0/angular_velocity = 0.0 27:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:3/0/physics_layer_1/angular_velocity = 0.0 28:3/0 = 0 28:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:3/0/physics_layer_0/angular_velocity = 0.0 28:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:3/0/physics_layer_1/angular_velocity = 0.0 29:3/0 = 0 29:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:3/0/physics_layer_0/angular_velocity = 0.0 29:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:3/0/physics_layer_1/angular_velocity = 0.0 30:3/0 = 0 30:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:3/0/physics_layer_0/angular_velocity = 0.0 30:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:3/0/physics_layer_1/angular_velocity = 0.0 0:4/0 = 0 0:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:4/0/physics_layer_0/angular_velocity = 0.0 0:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:4/0/physics_layer_1/angular_velocity = 0.0 1:4/0 = 0 1:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:4/0/physics_layer_0/angular_velocity = 0.0 1:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:4/0/physics_layer_1/angular_velocity = 0.0 2:4/0 = 0 2:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:4/0/physics_layer_0/angular_velocity = 0.0 2:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:4/0/physics_layer_1/angular_velocity = 0.0 3:4/0 = 0 3:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:4/0/physics_layer_0/angular_velocity = 0.0 3:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:4/0/physics_layer_1/angular_velocity = 0.0 4:4/0 = 0 4:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:4/0/physics_layer_0/angular_velocity = 0.0 4:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:4/0/physics_layer_1/angular_velocity = 0.0 5:4/0 = 0 5:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:4/0/physics_layer_0/angular_velocity = 0.0 5:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:4/0/physics_layer_1/angular_velocity = 0.0 6:4/0 = 0 6:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:4/0/physics_layer_0/angular_velocity = 0.0 6:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:4/0/physics_layer_1/angular_velocity = 0.0 7:4/0 = 0 7:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:4/0/physics_layer_0/angular_velocity = 0.0 7:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:4/0/physics_layer_1/angular_velocity = 0.0 8:4/0 = 0 8:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:4/0/physics_layer_0/angular_velocity = 0.0 8:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:4/0/physics_layer_1/angular_velocity = 0.0 9:4/0 = 0 9:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:4/0/physics_layer_0/angular_velocity = 0.0 9:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:4/0/physics_layer_1/angular_velocity = 0.0 10:4/0 = 0 10:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:4/0/physics_layer_0/angular_velocity = 0.0 10:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:4/0/physics_layer_1/angular_velocity = 0.0 11:4/0 = 0 11:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:4/0/physics_layer_0/angular_velocity = 0.0 11:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:4/0/physics_layer_1/angular_velocity = 0.0 12:4/0 = 0 12:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:4/0/physics_layer_0/angular_velocity = 0.0 12:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:4/0/physics_layer_1/angular_velocity = 0.0 13:4/0 = 0 13:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:4/0/physics_layer_0/angular_velocity = 0.0 13:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:4/0/physics_layer_1/angular_velocity = 0.0 14:4/0 = 0 14:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:4/0/physics_layer_0/angular_velocity = 0.0 14:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:4/0/physics_layer_1/angular_velocity = 0.0 15:4/0 = 0 15:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:4/0/physics_layer_0/angular_velocity = 0.0 15:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:4/0/physics_layer_1/angular_velocity = 0.0 16:4/0 = 0 16:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:4/0/physics_layer_0/angular_velocity = 0.0 16:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:4/0/physics_layer_1/angular_velocity = 0.0 17:4/0 = 0 17:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:4/0/physics_layer_0/angular_velocity = 0.0 17:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:4/0/physics_layer_1/angular_velocity = 0.0 18:4/0 = 0 18:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:4/0/physics_layer_0/angular_velocity = 0.0 18:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:4/0/physics_layer_1/angular_velocity = 0.0 19:4/0 = 0 19:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:4/0/physics_layer_0/angular_velocity = 0.0 19:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:4/0/physics_layer_1/angular_velocity = 0.0 20:4/0 = 0 20:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:4/0/physics_layer_0/angular_velocity = 0.0 20:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:4/0/physics_layer_1/angular_velocity = 0.0 21:4/0 = 0 21:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:4/0/physics_layer_0/angular_velocity = 0.0 21:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:4/0/physics_layer_1/angular_velocity = 0.0 22:4/0 = 0 22:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:4/0/physics_layer_0/angular_velocity = 0.0 22:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:4/0/physics_layer_1/angular_velocity = 0.0 23:4/0 = 0 23:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:4/0/physics_layer_0/angular_velocity = 0.0 23:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:4/0/physics_layer_1/angular_velocity = 0.0 24:4/0 = 0 24:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:4/0/physics_layer_0/angular_velocity = 0.0 24:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:4/0/physics_layer_1/angular_velocity = 0.0 25:4/0 = 0 25:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:4/0/physics_layer_0/angular_velocity = 0.0 25:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:4/0/physics_layer_1/angular_velocity = 0.0 26:4/0 = 0 26:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:4/0/physics_layer_0/angular_velocity = 0.0 26:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:4/0/physics_layer_1/angular_velocity = 0.0 27:4/0 = 0 27:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:4/0/physics_layer_0/angular_velocity = 0.0 27:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:4/0/physics_layer_1/angular_velocity = 0.0 28:4/0 = 0 28:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:4/0/physics_layer_0/angular_velocity = 0.0 28:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:4/0/physics_layer_1/angular_velocity = 0.0 29:4/0 = 0 29:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:4/0/physics_layer_0/angular_velocity = 0.0 29:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:4/0/physics_layer_1/angular_velocity = 0.0 30:4/0 = 0 30:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:4/0/physics_layer_0/angular_velocity = 0.0 30:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:4/0/physics_layer_1/angular_velocity = 0.0 0:5/0 = 0 0:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:5/0/physics_layer_0/angular_velocity = 0.0 0:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:5/0/physics_layer_1/angular_velocity = 0.0 1:5/0 = 0 1:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:5/0/physics_layer_0/angular_velocity = 0.0 1:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:5/0/physics_layer_1/angular_velocity = 0.0 2:5/0 = 0 2:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:5/0/physics_layer_0/angular_velocity = 0.0 2:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:5/0/physics_layer_1/angular_velocity = 0.0 3:5/0 = 0 3:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:5/0/physics_layer_0/angular_velocity = 0.0 3:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:5/0/physics_layer_1/angular_velocity = 0.0 4:5/0 = 0 4:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:5/0/physics_layer_0/angular_velocity = 0.0 4:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:5/0/physics_layer_1/angular_velocity = 0.0 5:5/0 = 0 5:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:5/0/physics_layer_0/angular_velocity = 0.0 5:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:5/0/physics_layer_1/angular_velocity = 0.0 6:5/0 = 0 6:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:5/0/physics_layer_0/angular_velocity = 0.0 6:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:5/0/physics_layer_1/angular_velocity = 0.0 7:5/0 = 0 7:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:5/0/physics_layer_0/angular_velocity = 0.0 7:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:5/0/physics_layer_1/angular_velocity = 0.0 8:5/0 = 0 8:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:5/0/physics_layer_0/angular_velocity = 0.0 8:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:5/0/physics_layer_1/angular_velocity = 0.0 9:5/0 = 0 9:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:5/0/physics_layer_0/angular_velocity = 0.0 9:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:5/0/physics_layer_1/angular_velocity = 0.0 10:5/0 = 0 10:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:5/0/physics_layer_0/angular_velocity = 0.0 10:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:5/0/physics_layer_1/angular_velocity = 0.0 11:5/0 = 0 11:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:5/0/physics_layer_0/angular_velocity = 0.0 11:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:5/0/physics_layer_1/angular_velocity = 0.0 12:5/0 = 0 12:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:5/0/physics_layer_0/angular_velocity = 0.0 12:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:5/0/physics_layer_1/angular_velocity = 0.0 13:5/0 = 0 13:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:5/0/physics_layer_0/angular_velocity = 0.0 13:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:5/0/physics_layer_1/angular_velocity = 0.0 14:5/0 = 0 14:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:5/0/physics_layer_0/angular_velocity = 0.0 14:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:5/0/physics_layer_1/angular_velocity = 0.0 15:5/0 = 0 15:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:5/0/physics_layer_0/angular_velocity = 0.0 15:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:5/0/physics_layer_1/angular_velocity = 0.0 16:5/0 = 0 16:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:5/0/physics_layer_0/angular_velocity = 0.0 16:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:5/0/physics_layer_1/angular_velocity = 0.0 17:5/0 = 0 17:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:5/0/physics_layer_0/angular_velocity = 0.0 17:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:5/0/physics_layer_1/angular_velocity = 0.0 18:5/0 = 0 18:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:5/0/physics_layer_0/angular_velocity = 0.0 18:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:5/0/physics_layer_1/angular_velocity = 0.0 19:5/0 = 0 19:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:5/0/physics_layer_0/angular_velocity = 0.0 19:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:5/0/physics_layer_1/angular_velocity = 0.0 20:5/0 = 0 20:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:5/0/physics_layer_0/angular_velocity = 0.0 20:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:5/0/physics_layer_1/angular_velocity = 0.0 21:5/0 = 0 21:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:5/0/physics_layer_0/angular_velocity = 0.0 21:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:5/0/physics_layer_1/angular_velocity = 0.0 22:5/0 = 0 22:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:5/0/physics_layer_0/angular_velocity = 0.0 22:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:5/0/physics_layer_1/angular_velocity = 0.0 23:5/0 = 0 23:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:5/0/physics_layer_0/angular_velocity = 0.0 23:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:5/0/physics_layer_1/angular_velocity = 0.0 24:5/0 = 0 24:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:5/0/physics_layer_0/angular_velocity = 0.0 24:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:5/0/physics_layer_1/angular_velocity = 0.0 25:5/0 = 0 25:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:5/0/physics_layer_0/angular_velocity = 0.0 25:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:5/0/physics_layer_1/angular_velocity = 0.0 26:5/0 = 0 26:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:5/0/physics_layer_0/angular_velocity = 0.0 26:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:5/0/physics_layer_1/angular_velocity = 0.0 27:5/0 = 0 27:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:5/0/physics_layer_0/angular_velocity = 0.0 27:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:5/0/physics_layer_1/angular_velocity = 0.0 28:5/0 = 0 28:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:5/0/physics_layer_0/angular_velocity = 0.0 28:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:5/0/physics_layer_1/angular_velocity = 0.0 29:5/0 = 0 29:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:5/0/physics_layer_0/angular_velocity = 0.0 29:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:5/0/physics_layer_1/angular_velocity = 0.0 30:5/0 = 0 30:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:5/0/physics_layer_0/angular_velocity = 0.0 30:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:5/0/physics_layer_1/angular_velocity = 0.0 0:6/0 = 0 0:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:6/0/physics_layer_0/angular_velocity = 0.0 0:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:6/0/physics_layer_1/angular_velocity = 0.0 1:6/0 = 0 1:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:6/0/physics_layer_0/angular_velocity = 0.0 1:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:6/0/physics_layer_1/angular_velocity = 0.0 2:6/0 = 0 2:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:6/0/physics_layer_0/angular_velocity = 0.0 2:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:6/0/physics_layer_1/angular_velocity = 0.0 3:6/0 = 0 3:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:6/0/physics_layer_0/angular_velocity = 0.0 3:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:6/0/physics_layer_1/angular_velocity = 0.0 4:6/0 = 0 4:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:6/0/physics_layer_0/angular_velocity = 0.0 4:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:6/0/physics_layer_1/angular_velocity = 0.0 5:6/0 = 0 5:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:6/0/physics_layer_0/angular_velocity = 0.0 5:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:6/0/physics_layer_1/angular_velocity = 0.0 6:6/0 = 0 6:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:6/0/physics_layer_0/angular_velocity = 0.0 6:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:6/0/physics_layer_1/angular_velocity = 0.0 7:6/0 = 0 7:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:6/0/physics_layer_0/angular_velocity = 0.0 7:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:6/0/physics_layer_1/angular_velocity = 0.0 8:6/0 = 0 8:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:6/0/physics_layer_0/angular_velocity = 0.0 8:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:6/0/physics_layer_1/angular_velocity = 0.0 9:6/0 = 0 9:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:6/0/physics_layer_0/angular_velocity = 0.0 9:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:6/0/physics_layer_1/angular_velocity = 0.0 10:6/0 = 0 10:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:6/0/physics_layer_0/angular_velocity = 0.0 10:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:6/0/physics_layer_1/angular_velocity = 0.0 11:6/0 = 0 11:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:6/0/physics_layer_0/angular_velocity = 0.0 11:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:6/0/physics_layer_1/angular_velocity = 0.0 12:6/0 = 0 12:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:6/0/physics_layer_0/angular_velocity = 0.0 12:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:6/0/physics_layer_1/angular_velocity = 0.0 13:6/0 = 0 13:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:6/0/physics_layer_0/angular_velocity = 0.0 13:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:6/0/physics_layer_1/angular_velocity = 0.0 14:6/0 = 0 14:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:6/0/physics_layer_0/angular_velocity = 0.0 14:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:6/0/physics_layer_1/angular_velocity = 0.0 15:6/0 = 0 15:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:6/0/physics_layer_0/angular_velocity = 0.0 15:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:6/0/physics_layer_1/angular_velocity = 0.0 16:6/0 = 0 16:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:6/0/physics_layer_0/angular_velocity = 0.0 16:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:6/0/physics_layer_1/angular_velocity = 0.0 17:6/0 = 0 17:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:6/0/physics_layer_0/angular_velocity = 0.0 17:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:6/0/physics_layer_1/angular_velocity = 0.0 18:6/0 = 0 18:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:6/0/physics_layer_0/angular_velocity = 0.0 18:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:6/0/physics_layer_1/angular_velocity = 0.0 19:6/0 = 0 19:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:6/0/physics_layer_0/angular_velocity = 0.0 19:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:6/0/physics_layer_1/angular_velocity = 0.0 20:6/0 = 0 20:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:6/0/physics_layer_0/angular_velocity = 0.0 20:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:6/0/physics_layer_1/angular_velocity = 0.0 21:6/0 = 0 21:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:6/0/physics_layer_0/angular_velocity = 0.0 21:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:6/0/physics_layer_1/angular_velocity = 0.0 22:6/0 = 0 22:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:6/0/physics_layer_0/angular_velocity = 0.0 22:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:6/0/physics_layer_1/angular_velocity = 0.0 23:6/0 = 0 23:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:6/0/physics_layer_0/angular_velocity = 0.0 23:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:6/0/physics_layer_1/angular_velocity = 0.0 24:6/0 = 0 24:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:6/0/physics_layer_0/angular_velocity = 0.0 24:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:6/0/physics_layer_1/angular_velocity = 0.0 25:6/0 = 0 25:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:6/0/physics_layer_0/angular_velocity = 0.0 25:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:6/0/physics_layer_1/angular_velocity = 0.0 26:6/0 = 0 26:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:6/0/physics_layer_0/angular_velocity = 0.0 26:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 26:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:6/0/physics_layer_1/angular_velocity = 0.0 27:6/0 = 0 27:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:6/0/physics_layer_0/angular_velocity = 0.0 27:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 27:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:6/0/physics_layer_1/angular_velocity = 0.0 28:6/0 = 0 28:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:6/0/physics_layer_0/angular_velocity = 0.0 28:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:6/0/physics_layer_1/angular_velocity = 0.0 29:6/0 = 0 29:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:6/0/physics_layer_0/angular_velocity = 0.0 29:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:6/0/physics_layer_1/angular_velocity = 0.0 30:6/0 = 0 30:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:6/0/physics_layer_0/angular_velocity = 0.0 30:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:6/0/physics_layer_1/angular_velocity = 0.0 0:7/0 = 0 0:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:7/0/physics_layer_0/angular_velocity = 0.0 0:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:7/0/physics_layer_1/angular_velocity = 0.0 1:7/0 = 0 1:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:7/0/physics_layer_0/angular_velocity = 0.0 1:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) 1:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:7/0/physics_layer_1/angular_velocity = 0.0 2:7/0 = 0 2:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:7/0/physics_layer_0/angular_velocity = 0.0 2:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:7/0/physics_layer_1/angular_velocity = 0.0 3:7/0 = 0 3:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:7/0/physics_layer_0/angular_velocity = 0.0 3:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:7/0/physics_layer_1/angular_velocity = 0.0 4:7/0 = 0 4:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:7/0/physics_layer_0/angular_velocity = 0.0 4:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:7/0/physics_layer_1/angular_velocity = 0.0 5:7/0 = 0 5:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:7/0/physics_layer_0/angular_velocity = 0.0 5:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:7/0/physics_layer_1/angular_velocity = 0.0 6:7/0 = 0 6:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:7/0/physics_layer_0/angular_velocity = 0.0 6:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:7/0/physics_layer_1/angular_velocity = 0.0 7:7/0 = 0 7:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:7/0/physics_layer_0/angular_velocity = 0.0 7:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:7/0/physics_layer_1/angular_velocity = 0.0 8:7/0 = 0 8:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:7/0/physics_layer_0/angular_velocity = 0.0 8:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:7/0/physics_layer_1/angular_velocity = 0.0 9:7/0 = 0 9:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:7/0/physics_layer_0/angular_velocity = 0.0 9:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:7/0/physics_layer_1/angular_velocity = 0.0 10:7/0 = 0 10:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:7/0/physics_layer_0/angular_velocity = 0.0 10:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:7/0/physics_layer_1/angular_velocity = 0.0 11:7/0 = 0 11:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:7/0/physics_layer_0/angular_velocity = 0.0 11:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:7/0/physics_layer_1/angular_velocity = 0.0 12:7/0 = 0 12:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:7/0/physics_layer_0/angular_velocity = 0.0 12:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:7/0/physics_layer_1/angular_velocity = 0.0 13:7/0 = 0 13:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:7/0/physics_layer_0/angular_velocity = 0.0 13:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:7/0/physics_layer_1/angular_velocity = 0.0 14:7/0 = 0 14:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:7/0/physics_layer_0/angular_velocity = 0.0 14:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:7/0/physics_layer_1/angular_velocity = 0.0 15:7/0 = 0 15:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:7/0/physics_layer_0/angular_velocity = 0.0 15:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:7/0/physics_layer_1/angular_velocity = 0.0 16:7/0 = 0 16:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:7/0/physics_layer_0/angular_velocity = 0.0 16:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:7/0/physics_layer_1/angular_velocity = 0.0 17:7/0 = 0 17:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:7/0/physics_layer_0/angular_velocity = 0.0 17:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:7/0/physics_layer_1/angular_velocity = 0.0 18:7/0 = 0 18:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:7/0/physics_layer_0/angular_velocity = 0.0 18:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:7/0/physics_layer_1/angular_velocity = 0.0 19:7/0 = 0 19:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:7/0/physics_layer_0/angular_velocity = 0.0 19:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:7/0/physics_layer_1/angular_velocity = 0.0 20:7/0 = 0 20:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:7/0/physics_layer_0/angular_velocity = 0.0 20:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:7/0/physics_layer_1/angular_velocity = 0.0 21:7/0 = 0 21:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:7/0/physics_layer_0/angular_velocity = 0.0 21:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:7/0/physics_layer_1/angular_velocity = 0.0 22:7/0 = 0 22:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:7/0/physics_layer_0/angular_velocity = 0.0 22:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:7/0/physics_layer_1/angular_velocity = 0.0 23:7/0 = 0 23:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:7/0/physics_layer_0/angular_velocity = 0.0 23:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:7/0/physics_layer_1/angular_velocity = 0.0 24:7/0 = 0 24:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:7/0/physics_layer_0/angular_velocity = 0.0 24:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:7/0/physics_layer_1/angular_velocity = 0.0 25:7/0 = 0 25:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:7/0/physics_layer_0/angular_velocity = 0.0 25:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:7/0/physics_layer_1/angular_velocity = 0.0 26:7/0 = 0 26:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:7/0/physics_layer_0/angular_velocity = 0.0 26:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 26:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:7/0/physics_layer_1/angular_velocity = 0.0 27:7/0 = 0 27:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:7/0/physics_layer_0/angular_velocity = 0.0 27:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 27:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:7/0/physics_layer_1/angular_velocity = 0.0 28:7/0 = 0 28:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:7/0/physics_layer_0/angular_velocity = 0.0 28:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:7/0/physics_layer_1/angular_velocity = 0.0 29:7/0 = 0 29:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:7/0/physics_layer_0/angular_velocity = 0.0 29:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:7/0/physics_layer_1/angular_velocity = 0.0 30:7/0 = 0 30:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:7/0/physics_layer_0/angular_velocity = 0.0 30:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:7/0/physics_layer_1/angular_velocity = 0.0 0:8/0 = 0 0:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:8/0/physics_layer_0/angular_velocity = 0.0 0:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:8/0/physics_layer_1/angular_velocity = 0.0 1:8/0 = 0 1:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:8/0/physics_layer_0/angular_velocity = 0.0 1:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:8/0/physics_layer_1/angular_velocity = 0.0 2:8/0 = 0 2:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:8/0/physics_layer_0/angular_velocity = 0.0 2:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:8/0/physics_layer_1/angular_velocity = 0.0 3:8/0 = 0 3:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:8/0/physics_layer_0/angular_velocity = 0.0 3:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:8/0/physics_layer_1/angular_velocity = 0.0 4:8/0 = 0 4:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:8/0/physics_layer_0/angular_velocity = 0.0 4:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:8/0/physics_layer_1/angular_velocity = 0.0 5:8/0 = 0 5:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:8/0/physics_layer_0/angular_velocity = 0.0 5:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:8/0/physics_layer_1/angular_velocity = 0.0 6:8/0 = 0 6:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:8/0/physics_layer_0/angular_velocity = 0.0 6:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:8/0/physics_layer_1/angular_velocity = 0.0 7:8/0 = 0 7:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:8/0/physics_layer_0/angular_velocity = 0.0 7:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:8/0/physics_layer_1/angular_velocity = 0.0 8:8/0 = 0 8:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:8/0/physics_layer_0/angular_velocity = 0.0 8:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:8/0/physics_layer_1/angular_velocity = 0.0 9:8/0 = 0 9:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:8/0/physics_layer_0/angular_velocity = 0.0 9:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:8/0/physics_layer_1/angular_velocity = 0.0 10:8/0 = 0 10:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:8/0/physics_layer_0/angular_velocity = 0.0 10:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:8/0/physics_layer_1/angular_velocity = 0.0 11:8/0 = 0 11:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:8/0/physics_layer_0/angular_velocity = 0.0 11:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:8/0/physics_layer_1/angular_velocity = 0.0 12:8/0 = 0 12:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:8/0/physics_layer_0/angular_velocity = 0.0 12:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:8/0/physics_layer_1/angular_velocity = 0.0 13:8/0 = 0 13:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:8/0/physics_layer_0/angular_velocity = 0.0 13:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:8/0/physics_layer_1/angular_velocity = 0.0 14:8/0 = 0 14:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:8/0/physics_layer_0/angular_velocity = 0.0 14:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:8/0/physics_layer_1/angular_velocity = 0.0 15:8/0 = 0 15:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:8/0/physics_layer_0/angular_velocity = 0.0 15:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:8/0/physics_layer_1/angular_velocity = 0.0 16:8/0 = 0 16:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:8/0/physics_layer_0/angular_velocity = 0.0 16:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:8/0/physics_layer_1/angular_velocity = 0.0 17:8/0 = 0 17:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:8/0/physics_layer_0/angular_velocity = 0.0 17:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:8/0/physics_layer_1/angular_velocity = 0.0 18:8/0 = 0 18:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:8/0/physics_layer_0/angular_velocity = 0.0 18:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:8/0/physics_layer_1/angular_velocity = 0.0 19:8/0 = 0 19:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:8/0/physics_layer_0/angular_velocity = 0.0 19:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:8/0/physics_layer_1/angular_velocity = 0.0 20:8/0 = 0 20:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:8/0/physics_layer_0/angular_velocity = 0.0 20:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:8/0/physics_layer_1/angular_velocity = 0.0 21:8/0 = 0 21:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:8/0/physics_layer_0/angular_velocity = 0.0 21:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:8/0/physics_layer_1/angular_velocity = 0.0 22:8/0 = 0 22:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:8/0/physics_layer_0/angular_velocity = 0.0 22:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:8/0/physics_layer_1/angular_velocity = 0.0 23:8/0 = 0 23:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:8/0/physics_layer_0/angular_velocity = 0.0 23:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:8/0/physics_layer_1/angular_velocity = 0.0 24:8/0 = 0 24:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:8/0/physics_layer_0/angular_velocity = 0.0 24:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:8/0/physics_layer_1/angular_velocity = 0.0 25:8/0 = 0 25:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:8/0/physics_layer_0/angular_velocity = 0.0 25:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:8/0/physics_layer_1/angular_velocity = 0.0 26:8/0 = 0 26:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:8/0/physics_layer_0/angular_velocity = 0.0 26:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:8/0/physics_layer_1/angular_velocity = 0.0 27:8/0 = 0 27:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:8/0/physics_layer_0/angular_velocity = 0.0 27:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:8/0/physics_layer_1/angular_velocity = 0.0 28:8/0 = 0 28:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:8/0/physics_layer_0/angular_velocity = 0.0 28:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:8/0/physics_layer_1/angular_velocity = 0.0 29:8/0 = 0 29:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:8/0/physics_layer_0/angular_velocity = 0.0 29:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:8/0/physics_layer_1/angular_velocity = 0.0 30:8/0 = 0 30:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:8/0/physics_layer_0/angular_velocity = 0.0 30:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:8/0/physics_layer_1/angular_velocity = 0.0 0:9/0 = 0 0:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:9/0/physics_layer_0/angular_velocity = 0.0 0:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:9/0/physics_layer_1/angular_velocity = 0.0 1:9/0 = 0 1:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:9/0/physics_layer_0/angular_velocity = 0.0 1:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:9/0/physics_layer_1/angular_velocity = 0.0 2:9/0 = 0 2:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:9/0/physics_layer_0/angular_velocity = 0.0 2:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:9/0/physics_layer_1/angular_velocity = 0.0 3:9/0 = 0 3:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:9/0/physics_layer_0/angular_velocity = 0.0 3:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:9/0/physics_layer_1/angular_velocity = 0.0 4:9/0 = 0 4:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:9/0/physics_layer_0/angular_velocity = 0.0 4:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:9/0/physics_layer_1/angular_velocity = 0.0 5:9/0 = 0 5:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:9/0/physics_layer_0/angular_velocity = 0.0 5:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:9/0/physics_layer_1/angular_velocity = 0.0 6:9/0 = 0 6:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:9/0/physics_layer_0/angular_velocity = 0.0 6:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:9/0/physics_layer_1/angular_velocity = 0.0 7:9/0 = 0 7:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:9/0/physics_layer_0/angular_velocity = 0.0 7:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:9/0/physics_layer_1/angular_velocity = 0.0 8:9/0 = 0 8:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:9/0/physics_layer_0/angular_velocity = 0.0 8:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:9/0/physics_layer_1/angular_velocity = 0.0 9:9/0 = 0 9:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:9/0/physics_layer_0/angular_velocity = 0.0 9:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:9/0/physics_layer_1/angular_velocity = 0.0 10:9/0 = 0 10:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:9/0/physics_layer_0/angular_velocity = 0.0 10:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:9/0/physics_layer_1/angular_velocity = 0.0 11:9/0 = 0 11:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:9/0/physics_layer_0/angular_velocity = 0.0 11:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:9/0/physics_layer_1/angular_velocity = 0.0 12:9/0 = 0 12:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:9/0/physics_layer_0/angular_velocity = 0.0 12:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:9/0/physics_layer_1/angular_velocity = 0.0 13:9/0 = 0 13:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:9/0/physics_layer_0/angular_velocity = 0.0 13:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:9/0/physics_layer_1/angular_velocity = 0.0 14:9/0 = 0 14:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:9/0/physics_layer_0/angular_velocity = 0.0 14:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:9/0/physics_layer_1/angular_velocity = 0.0 15:9/0 = 0 15:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:9/0/physics_layer_0/angular_velocity = 0.0 15:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:9/0/physics_layer_1/angular_velocity = 0.0 16:9/0 = 0 16:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:9/0/physics_layer_0/angular_velocity = 0.0 16:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:9/0/physics_layer_1/angular_velocity = 0.0 17:9/0 = 0 17:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:9/0/physics_layer_0/angular_velocity = 0.0 17:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:9/0/physics_layer_1/angular_velocity = 0.0 18:9/0 = 0 18:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:9/0/physics_layer_0/angular_velocity = 0.0 18:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:9/0/physics_layer_1/angular_velocity = 0.0 19:9/0 = 0 19:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:9/0/physics_layer_0/angular_velocity = 0.0 19:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:9/0/physics_layer_1/angular_velocity = 0.0 20:9/0 = 0 20:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:9/0/physics_layer_0/angular_velocity = 0.0 20:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:9/0/physics_layer_1/angular_velocity = 0.0 21:9/0 = 0 21:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:9/0/physics_layer_0/angular_velocity = 0.0 21:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:9/0/physics_layer_1/angular_velocity = 0.0 22:9/0 = 0 22:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:9/0/physics_layer_0/angular_velocity = 0.0 22:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:9/0/physics_layer_1/angular_velocity = 0.0 23:9/0 = 0 23:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:9/0/physics_layer_0/angular_velocity = 0.0 23:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:9/0/physics_layer_1/angular_velocity = 0.0 24:9/0 = 0 24:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:9/0/physics_layer_0/angular_velocity = 0.0 24:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:9/0/physics_layer_1/angular_velocity = 0.0 25:9/0 = 0 25:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:9/0/physics_layer_0/angular_velocity = 0.0 25:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:9/0/physics_layer_1/angular_velocity = 0.0 26:9/0 = 0 26:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:9/0/physics_layer_0/angular_velocity = 0.0 26:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:9/0/physics_layer_1/angular_velocity = 0.0 27:9/0 = 0 27:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:9/0/physics_layer_0/angular_velocity = 0.0 27:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:9/0/physics_layer_1/angular_velocity = 0.0 28:9/0 = 0 28:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:9/0/physics_layer_0/angular_velocity = 0.0 28:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:9/0/physics_layer_1/angular_velocity = 0.0 29:9/0 = 0 29:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:9/0/physics_layer_0/angular_velocity = 0.0 29:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:9/0/physics_layer_1/angular_velocity = 0.0 30:9/0 = 0 30:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:9/0/physics_layer_0/angular_velocity = 0.0 30:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:9/0/physics_layer_1/angular_velocity = 0.0 0:10/0 = 0 0:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:10/0/physics_layer_0/angular_velocity = 0.0 0:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:10/0/physics_layer_1/angular_velocity = 0.0 1:10/0 = 0 1:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:10/0/physics_layer_0/angular_velocity = 0.0 1:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:10/0/physics_layer_1/angular_velocity = 0.0 2:10/0 = 0 2:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:10/0/physics_layer_0/angular_velocity = 0.0 2:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:10/0/physics_layer_1/angular_velocity = 0.0 3:10/0 = 0 3:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:10/0/physics_layer_0/angular_velocity = 0.0 3:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 3:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:10/0/physics_layer_1/angular_velocity = 0.0 4:10/0 = 0 4:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:10/0/physics_layer_0/angular_velocity = 0.0 4:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) 4:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:10/0/physics_layer_1/angular_velocity = 0.0 5:10/0 = 0 5:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:10/0/physics_layer_0/angular_velocity = 0.0 5:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) 5:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:10/0/physics_layer_1/angular_velocity = 0.0 6:10/0 = 0 6:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:10/0/physics_layer_0/angular_velocity = 0.0 6:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) 6:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:10/0/physics_layer_1/angular_velocity = 0.0 7:10/0 = 0 7:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:10/0/physics_layer_0/angular_velocity = 0.0 7:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) 7:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:10/0/physics_layer_1/angular_velocity = 0.0 8:10/0 = 0 8:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:10/0/physics_layer_0/angular_velocity = 0.0 8:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:10/0/physics_layer_1/angular_velocity = 0.0 9:10/0 = 0 9:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:10/0/physics_layer_0/angular_velocity = 0.0 9:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:10/0/physics_layer_1/angular_velocity = 0.0 10:10/0 = 0 10:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:10/0/physics_layer_0/angular_velocity = 0.0 10:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:10/0/physics_layer_1/angular_velocity = 0.0 11:10/0 = 0 11:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:10/0/physics_layer_0/angular_velocity = 0.0 11:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:10/0/physics_layer_1/angular_velocity = 0.0 12:10/0 = 0 12:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:10/0/physics_layer_0/angular_velocity = 0.0 12:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:10/0/physics_layer_1/angular_velocity = 0.0 13:10/0 = 0 13:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:10/0/physics_layer_0/angular_velocity = 0.0 13:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:10/0/physics_layer_1/angular_velocity = 0.0 14:10/0 = 0 14:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:10/0/physics_layer_0/angular_velocity = 0.0 14:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:10/0/physics_layer_1/angular_velocity = 0.0 15:10/0 = 0 15:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:10/0/physics_layer_0/angular_velocity = 0.0 15:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:10/0/physics_layer_1/angular_velocity = 0.0 16:10/0 = 0 16:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:10/0/physics_layer_0/angular_velocity = 0.0 16:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:10/0/physics_layer_1/angular_velocity = 0.0 17:10/0 = 0 17:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:10/0/physics_layer_0/angular_velocity = 0.0 17:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:10/0/physics_layer_1/angular_velocity = 0.0 18:10/0 = 0 18:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:10/0/physics_layer_0/angular_velocity = 0.0 18:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:10/0/physics_layer_1/angular_velocity = 0.0 19:10/0 = 0 19:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:10/0/physics_layer_0/angular_velocity = 0.0 19:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:10/0/physics_layer_1/angular_velocity = 0.0 20:10/0 = 0 20:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:10/0/physics_layer_0/angular_velocity = 0.0 20:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:10/0/physics_layer_1/angular_velocity = 0.0 21:10/0 = 0 21:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:10/0/physics_layer_0/angular_velocity = 0.0 21:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:10/0/physics_layer_1/angular_velocity = 0.0 22:10/0 = 0 22:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:10/0/physics_layer_0/angular_velocity = 0.0 22:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:10/0/physics_layer_1/angular_velocity = 0.0 23:10/0 = 0 23:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:10/0/physics_layer_0/angular_velocity = 0.0 23:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:10/0/physics_layer_1/angular_velocity = 0.0 24:10/0 = 0 24:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:10/0/physics_layer_0/angular_velocity = 0.0 24:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:10/0/physics_layer_1/angular_velocity = 0.0 25:10/0 = 0 25:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:10/0/physics_layer_0/angular_velocity = 0.0 25:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:10/0/physics_layer_1/angular_velocity = 0.0 26:10/0 = 0 26:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:10/0/physics_layer_0/angular_velocity = 0.0 26:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:10/0/physics_layer_1/angular_velocity = 0.0 27:10/0 = 0 27:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:10/0/physics_layer_0/angular_velocity = 0.0 27:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:10/0/physics_layer_1/angular_velocity = 0.0 28:10/0 = 0 28:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:10/0/physics_layer_0/angular_velocity = 0.0 28:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:10/0/physics_layer_1/angular_velocity = 0.0 29:10/0 = 0 29:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:10/0/physics_layer_0/angular_velocity = 0.0 29:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:10/0/physics_layer_1/angular_velocity = 0.0 30:10/0 = 0 30:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:10/0/physics_layer_0/angular_velocity = 0.0 30:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:10/0/physics_layer_1/angular_velocity = 0.0 0:11/0 = 0 0:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:11/0/physics_layer_0/angular_velocity = 0.0 0:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:11/0/physics_layer_1/angular_velocity = 0.0 1:11/0 = 0 1:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:11/0/physics_layer_0/angular_velocity = 0.0 1:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:11/0/physics_layer_1/angular_velocity = 0.0 2:11/0 = 0 2:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:11/0/physics_layer_0/angular_velocity = 0.0 2:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:11/0/physics_layer_1/angular_velocity = 0.0 3:11/0 = 0 3:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:11/0/physics_layer_0/angular_velocity = 0.0 3:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -1.125, -8, -1, 8, -8, 8) 3:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:11/0/physics_layer_1/angular_velocity = 0.0 4:11/0 = 0 4:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:11/0/physics_layer_0/angular_velocity = 0.0 4:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -8, 5.125, 8, -3.375, 8, 8) 4:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:11/0/physics_layer_1/angular_velocity = 0.0 5:11/0 = 0 5:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:11/0/physics_layer_0/angular_velocity = 0.0 5:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:11/0/physics_layer_1/angular_velocity = 0.0 6:11/0 = 0 6:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:11/0/physics_layer_0/angular_velocity = 0.0 6:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, 8, 5, -8, -3.25, -8, 8) 6:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:11/0/physics_layer_1/angular_velocity = 0.0 7:11/0 = 0 7:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:11/0/physics_layer_0/angular_velocity = 0.0 7:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(1.625, -8, 1.5, 8, 8, 8, 8, -8) 7:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:11/0/physics_layer_1/angular_velocity = 0.0 8:11/0 = 0 8:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:11/0/physics_layer_0/angular_velocity = 0.0 8:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:11/0/physics_layer_1/angular_velocity = 0.0 9:11/0 = 0 9:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:11/0/physics_layer_0/angular_velocity = 0.0 9:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:11/0/physics_layer_1/angular_velocity = 0.0 10:11/0 = 0 10:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:11/0/physics_layer_0/angular_velocity = 0.0 10:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:11/0/physics_layer_1/angular_velocity = 0.0 11:11/0 = 0 11:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:11/0/physics_layer_0/angular_velocity = 0.0 11:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:11/0/physics_layer_1/angular_velocity = 0.0 12:11/0 = 0 12:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:11/0/physics_layer_0/angular_velocity = 0.0 12:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:11/0/physics_layer_1/angular_velocity = 0.0 13:11/0 = 0 13:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:11/0/physics_layer_0/angular_velocity = 0.0 13:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:11/0/physics_layer_1/angular_velocity = 0.0 14:11/0 = 0 14:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:11/0/physics_layer_0/angular_velocity = 0.0 14:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:11/0/physics_layer_1/angular_velocity = 0.0 15:11/0 = 0 15:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:11/0/physics_layer_0/angular_velocity = 0.0 15:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:11/0/physics_layer_1/angular_velocity = 0.0 16:11/0 = 0 16:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:11/0/physics_layer_0/angular_velocity = 0.0 16:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:11/0/physics_layer_1/angular_velocity = 0.0 17:11/0 = 0 17:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:11/0/physics_layer_0/angular_velocity = 0.0 17:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:11/0/physics_layer_1/angular_velocity = 0.0 18:11/0 = 0 18:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:11/0/physics_layer_0/angular_velocity = 0.0 18:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -8, 2.125, 3.75, -8, 8, -8, 8, 8) 18:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:11/0/physics_layer_1/angular_velocity = 0.0 19:11/0 = 0 19:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:11/0/physics_layer_0/angular_velocity = 0.0 19:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, 2.625, -3.25, -8) 19:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:11/0/physics_layer_1/angular_velocity = 0.0 20:11/0 = 0 20:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:11/0/physics_layer_0/angular_velocity = 0.0 20:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:11/0/physics_layer_1/angular_velocity = 0.0 21:11/0 = 0 21:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:11/0/physics_layer_0/angular_velocity = 0.0 21:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:11/0/physics_layer_1/angular_velocity = 0.0 22:11/0 = 0 22:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:11/0/physics_layer_0/angular_velocity = 0.0 22:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:11/0/physics_layer_1/angular_velocity = 0.0 23:11/0 = 0 23:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:11/0/physics_layer_0/angular_velocity = 0.0 23:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:11/0/physics_layer_1/angular_velocity = 0.0 24:11/0 = 0 24:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:11/0/physics_layer_0/angular_velocity = 0.0 24:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:11/0/physics_layer_1/angular_velocity = 0.0 25:11/0 = 0 25:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:11/0/physics_layer_0/angular_velocity = 0.0 25:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:11/0/physics_layer_1/angular_velocity = 0.0 26:11/0 = 0 26:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:11/0/physics_layer_0/angular_velocity = 0.0 26:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:11/0/physics_layer_1/angular_velocity = 0.0 27:11/0 = 0 27:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:11/0/physics_layer_0/angular_velocity = 0.0 27:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:11/0/physics_layer_1/angular_velocity = 0.0 28:11/0 = 0 28:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:11/0/physics_layer_0/angular_velocity = 0.0 28:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:11/0/physics_layer_1/angular_velocity = 0.0 29:11/0 = 0 29:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:11/0/physics_layer_0/angular_velocity = 0.0 29:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:11/0/physics_layer_1/angular_velocity = 0.0 30:11/0 = 0 30:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:11/0/physics_layer_0/angular_velocity = 0.0 30:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:11/0/physics_layer_1/angular_velocity = 0.0 0:12/0 = 0 0:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:12/0/physics_layer_0/angular_velocity = 0.0 0:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:12/0/physics_layer_1/angular_velocity = 0.0 1:12/0 = 0 1:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:12/0/physics_layer_0/angular_velocity = 0.0 1:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:12/0/physics_layer_1/angular_velocity = 0.0 2:12/0 = 0 2:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:12/0/physics_layer_0/angular_velocity = 0.0 2:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:12/0/physics_layer_1/angular_velocity = 0.0 3:12/0 = 0 3:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:12/0/physics_layer_0/angular_velocity = 0.0 3:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 3:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:12/0/physics_layer_1/angular_velocity = 0.0 4:12/0 = 0 4:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:12/0/physics_layer_0/angular_velocity = 0.0 4:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) 4:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:12/0/physics_layer_1/angular_velocity = 0.0 5:12/0 = 0 5:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:12/0/physics_layer_0/angular_velocity = 0.0 5:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 5:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:12/0/physics_layer_1/angular_velocity = 0.0 6:12/0 = 0 6:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:12/0/physics_layer_0/angular_velocity = 0.0 6:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) 6:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:12/0/physics_layer_1/angular_velocity = 0.0 7:12/0 = 0 7:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:12/0/physics_layer_0/angular_velocity = 0.0 7:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) 7:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:12/0/physics_layer_1/angular_velocity = 0.0 8:12/0 = 0 8:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:12/0/physics_layer_0/angular_velocity = 0.0 8:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:12/0/physics_layer_1/angular_velocity = 0.0 9:12/0 = 0 9:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:12/0/physics_layer_0/angular_velocity = 0.0 9:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:12/0/physics_layer_1/angular_velocity = 0.0 10:12/0 = 0 10:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:12/0/physics_layer_0/angular_velocity = 0.0 10:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:12/0/physics_layer_1/angular_velocity = 0.0 11:12/0 = 0 11:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:12/0/physics_layer_0/angular_velocity = 0.0 11:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:12/0/physics_layer_1/angular_velocity = 0.0 12:12/0 = 0 12:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:12/0/physics_layer_0/angular_velocity = 0.0 12:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:12/0/physics_layer_1/angular_velocity = 0.0 13:12/0 = 0 13:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:12/0/physics_layer_0/angular_velocity = 0.0 13:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:12/0/physics_layer_1/angular_velocity = 0.0 14:12/0 = 0 14:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:12/0/physics_layer_0/angular_velocity = 0.0 14:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:12/0/physics_layer_1/angular_velocity = 0.0 15:12/0 = 0 15:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:12/0/physics_layer_0/angular_velocity = 0.0 15:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:12/0/physics_layer_1/angular_velocity = 0.0 16:12/0 = 0 16:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:12/0/physics_layer_0/angular_velocity = 0.0 16:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:12/0/physics_layer_1/angular_velocity = 0.0 17:12/0 = 0 17:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:12/0/physics_layer_0/angular_velocity = 0.0 17:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:12/0/physics_layer_1/angular_velocity = 0.0 18:12/0 = 0 18:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:12/0/physics_layer_0/angular_velocity = 0.0 18:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 18:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:12/0/physics_layer_1/angular_velocity = 0.0 19:12/0 = 0 19:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:12/0/physics_layer_0/angular_velocity = 0.0 19:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 19:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:12/0/physics_layer_1/angular_velocity = 0.0 20:12/0 = 0 20:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:12/0/physics_layer_0/angular_velocity = 0.0 20:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:12/0/physics_layer_1/angular_velocity = 0.0 21:12/0 = 0 21:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:12/0/physics_layer_0/angular_velocity = 0.0 21:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:12/0/physics_layer_1/angular_velocity = 0.0 22:12/0 = 0 22:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:12/0/physics_layer_0/angular_velocity = 0.0 22:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:12/0/physics_layer_1/angular_velocity = 0.0 23:12/0 = 0 23:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:12/0/physics_layer_0/angular_velocity = 0.0 23:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:12/0/physics_layer_1/angular_velocity = 0.0 24:12/0 = 0 24:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:12/0/physics_layer_0/angular_velocity = 0.0 24:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:12/0/physics_layer_1/angular_velocity = 0.0 25:12/0 = 0 25:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:12/0/physics_layer_0/angular_velocity = 0.0 25:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:12/0/physics_layer_1/angular_velocity = 0.0 26:12/0 = 0 26:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:12/0/physics_layer_0/angular_velocity = 0.0 26:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:12/0/physics_layer_1/angular_velocity = 0.0 27:12/0 = 0 27:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:12/0/physics_layer_0/angular_velocity = 0.0 27:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:12/0/physics_layer_1/angular_velocity = 0.0 28:12/0 = 0 28:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:12/0/physics_layer_0/angular_velocity = 0.0 28:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:12/0/physics_layer_1/angular_velocity = 0.0 29:12/0 = 0 29:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:12/0/physics_layer_0/angular_velocity = 0.0 29:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:12/0/physics_layer_1/angular_velocity = 0.0 30:12/0 = 0 30:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:12/0/physics_layer_0/angular_velocity = 0.0 30:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:12/0/physics_layer_1/angular_velocity = 0.0 0:13/0 = 0 0:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:13/0/physics_layer_0/angular_velocity = 0.0 0:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:13/0/physics_layer_1/angular_velocity = 0.0 1:13/0 = 0 1:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:13/0/physics_layer_0/angular_velocity = 0.0 1:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:13/0/physics_layer_1/angular_velocity = 0.0 2:13/0 = 0 2:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:13/0/physics_layer_0/angular_velocity = 0.0 2:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:13/0/physics_layer_1/angular_velocity = 0.0 3:13/0 = 0 3:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:13/0/physics_layer_0/angular_velocity = 0.0 3:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 3:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:13/0/physics_layer_1/angular_velocity = 0.0 4:13/0 = 0 4:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:13/0/physics_layer_0/angular_velocity = 0.0 4:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 4:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:13/0/physics_layer_1/angular_velocity = 0.0 5:13/0 = 0 5:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:13/0/physics_layer_0/angular_velocity = 0.0 5:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:13/0/physics_layer_1/angular_velocity = 0.0 6:13/0 = 0 6:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:13/0/physics_layer_0/angular_velocity = 0.0 6:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 6:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:13/0/physics_layer_1/angular_velocity = 0.0 7:13/0 = 0 7:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:13/0/physics_layer_0/angular_velocity = 0.0 7:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) 7:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:13/0/physics_layer_1/angular_velocity = 0.0 8:13/0 = 0 8:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:13/0/physics_layer_0/angular_velocity = 0.0 8:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:13/0/physics_layer_1/angular_velocity = 0.0 9:13/0 = 0 9:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:13/0/physics_layer_0/angular_velocity = 0.0 9:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:13/0/physics_layer_1/angular_velocity = 0.0 10:13/0 = 0 10:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:13/0/physics_layer_0/angular_velocity = 0.0 10:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:13/0/physics_layer_1/angular_velocity = 0.0 11:13/0 = 0 11:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:13/0/physics_layer_0/angular_velocity = 0.0 11:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:13/0/physics_layer_1/angular_velocity = 0.0 12:13/0 = 0 12:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:13/0/physics_layer_0/angular_velocity = 0.0 12:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:13/0/physics_layer_1/angular_velocity = 0.0 13:13/0 = 0 13:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:13/0/physics_layer_0/angular_velocity = 0.0 13:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:13/0/physics_layer_1/angular_velocity = 0.0 14:13/0 = 0 14:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:13/0/physics_layer_0/angular_velocity = 0.0 14:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:13/0/physics_layer_1/angular_velocity = 0.0 15:13/0 = 0 15:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:13/0/physics_layer_0/angular_velocity = 0.0 15:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:13/0/physics_layer_1/angular_velocity = 0.0 16:13/0 = 0 16:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:13/0/physics_layer_0/angular_velocity = 0.0 16:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:13/0/physics_layer_1/angular_velocity = 0.0 17:13/0 = 0 17:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:13/0/physics_layer_0/angular_velocity = 0.0 17:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:13/0/physics_layer_1/angular_velocity = 0.0 18:13/0 = 0 18:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:13/0/physics_layer_0/angular_velocity = 0.0 18:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:13/0/physics_layer_1/angular_velocity = 0.0 19:13/0 = 0 19:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:13/0/physics_layer_0/angular_velocity = 0.0 19:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:13/0/physics_layer_1/angular_velocity = 0.0 20:13/0 = 0 20:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:13/0/physics_layer_0/angular_velocity = 0.0 20:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:13/0/physics_layer_1/angular_velocity = 0.0 21:13/0 = 0 21:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:13/0/physics_layer_0/angular_velocity = 0.0 21:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:13/0/physics_layer_1/angular_velocity = 0.0 22:13/0 = 0 22:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:13/0/physics_layer_0/angular_velocity = 0.0 22:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:13/0/physics_layer_1/angular_velocity = 0.0 23:13/0 = 0 23:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:13/0/physics_layer_0/angular_velocity = 0.0 23:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:13/0/physics_layer_1/angular_velocity = 0.0 24:13/0 = 0 24:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:13/0/physics_layer_0/angular_velocity = 0.0 24:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:13/0/physics_layer_1/angular_velocity = 0.0 25:13/0 = 0 25:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:13/0/physics_layer_0/angular_velocity = 0.0 25:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:13/0/physics_layer_1/angular_velocity = 0.0 26:13/0 = 0 26:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:13/0/physics_layer_0/angular_velocity = 0.0 26:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:13/0/physics_layer_1/angular_velocity = 0.0 27:13/0 = 0 27:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:13/0/physics_layer_0/angular_velocity = 0.0 27:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:13/0/physics_layer_1/angular_velocity = 0.0 28:13/0 = 0 28:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:13/0/physics_layer_0/angular_velocity = 0.0 28:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:13/0/physics_layer_1/angular_velocity = 0.0 29:13/0 = 0 29:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:13/0/physics_layer_0/angular_velocity = 0.0 29:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:13/0/physics_layer_1/angular_velocity = 0.0 30:13/0 = 0 30:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:13/0/physics_layer_0/angular_velocity = 0.0 30:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:13/0/physics_layer_1/angular_velocity = 0.0 0:14/0 = 0 0:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:14/0/physics_layer_0/angular_velocity = 0.0 0:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:14/0/physics_layer_1/angular_velocity = 0.0 1:14/0 = 0 1:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:14/0/physics_layer_0/angular_velocity = 0.0 1:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:14/0/physics_layer_1/angular_velocity = 0.0 2:14/0 = 0 2:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:14/0/physics_layer_0/angular_velocity = 0.0 2:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:14/0/physics_layer_1/angular_velocity = 0.0 3:14/0 = 0 3:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:14/0/physics_layer_0/angular_velocity = 0.0 3:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 3:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:14/0/physics_layer_1/angular_velocity = 0.0 4:14/0 = 0 4:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:14/0/physics_layer_0/angular_velocity = 0.0 4:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 4:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:14/0/physics_layer_1/angular_velocity = 0.0 5:14/0 = 0 5:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:14/0/physics_layer_0/angular_velocity = 0.0 5:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:14/0/physics_layer_1/angular_velocity = 0.0 6:14/0 = 0 6:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:14/0/physics_layer_0/angular_velocity = 0.0 6:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) 6:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:14/0/physics_layer_1/angular_velocity = 0.0 7:14/0 = 0 7:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:14/0/physics_layer_0/angular_velocity = 0.0 7:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) 7:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:14/0/physics_layer_1/angular_velocity = 0.0 8:14/0 = 0 8:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:14/0/physics_layer_0/angular_velocity = 0.0 8:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:14/0/physics_layer_1/angular_velocity = 0.0 9:14/0 = 0 9:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:14/0/physics_layer_0/angular_velocity = 0.0 9:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:14/0/physics_layer_1/angular_velocity = 0.0 10:14/0 = 0 10:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:14/0/physics_layer_0/angular_velocity = 0.0 10:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:14/0/physics_layer_1/angular_velocity = 0.0 11:14/0 = 0 11:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:14/0/physics_layer_0/angular_velocity = 0.0 11:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:14/0/physics_layer_1/angular_velocity = 0.0 12:14/0 = 0 12:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:14/0/physics_layer_0/angular_velocity = 0.0 12:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:14/0/physics_layer_1/angular_velocity = 0.0 13:14/0 = 0 13:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:14/0/physics_layer_0/angular_velocity = 0.0 13:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:14/0/physics_layer_1/angular_velocity = 0.0 14:14/0 = 0 14:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:14/0/physics_layer_0/angular_velocity = 0.0 14:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:14/0/physics_layer_1/angular_velocity = 0.0 15:14/0 = 0 15:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:14/0/physics_layer_0/angular_velocity = 0.0 15:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:14/0/physics_layer_1/angular_velocity = 0.0 16:14/0 = 0 16:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:14/0/physics_layer_0/angular_velocity = 0.0 16:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:14/0/physics_layer_1/angular_velocity = 0.0 17:14/0 = 0 17:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:14/0/physics_layer_0/angular_velocity = 0.0 17:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:14/0/physics_layer_1/angular_velocity = 0.0 18:14/0 = 0 18:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:14/0/physics_layer_0/angular_velocity = 0.0 18:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:14/0/physics_layer_1/angular_velocity = 0.0 19:14/0 = 0 19:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:14/0/physics_layer_0/angular_velocity = 0.0 19:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:14/0/physics_layer_1/angular_velocity = 0.0 20:14/0 = 0 20:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:14/0/physics_layer_0/angular_velocity = 0.0 20:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:14/0/physics_layer_1/angular_velocity = 0.0 21:14/0 = 0 21:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:14/0/physics_layer_0/angular_velocity = 0.0 21:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:14/0/physics_layer_1/angular_velocity = 0.0 22:14/0 = 0 22:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:14/0/physics_layer_0/angular_velocity = 0.0 22:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:14/0/physics_layer_1/angular_velocity = 0.0 23:14/0 = 0 23:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:14/0/physics_layer_0/angular_velocity = 0.0 23:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:14/0/physics_layer_1/angular_velocity = 0.0 24:14/0 = 0 24:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:14/0/physics_layer_0/angular_velocity = 0.0 24:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:14/0/physics_layer_1/angular_velocity = 0.0 25:14/0 = 0 25:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:14/0/physics_layer_0/angular_velocity = 0.0 25:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:14/0/physics_layer_1/angular_velocity = 0.0 26:14/0 = 0 26:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:14/0/physics_layer_0/angular_velocity = 0.0 26:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:14/0/physics_layer_1/angular_velocity = 0.0 27:14/0 = 0 27:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:14/0/physics_layer_0/angular_velocity = 0.0 27:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:14/0/physics_layer_1/angular_velocity = 0.0 28:14/0 = 0 28:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:14/0/physics_layer_0/angular_velocity = 0.0 28:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:14/0/physics_layer_1/angular_velocity = 0.0 29:14/0 = 0 29:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:14/0/physics_layer_0/angular_velocity = 0.0 29:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:14/0/physics_layer_1/angular_velocity = 0.0 30:14/0 = 0 30:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:14/0/physics_layer_0/angular_velocity = 0.0 30:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:14/0/physics_layer_1/angular_velocity = 0.0 0:15/0 = 0 0:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:15/0/physics_layer_0/angular_velocity = 0.0 0:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:15/0/physics_layer_1/angular_velocity = 0.0 1:15/0 = 0 1:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:15/0/physics_layer_0/angular_velocity = 0.0 1:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:15/0/physics_layer_1/angular_velocity = 0.0 2:15/0 = 0 2:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:15/0/physics_layer_0/angular_velocity = 0.0 2:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:15/0/physics_layer_1/angular_velocity = 0.0 3:15/0 = 0 3:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:15/0/physics_layer_0/angular_velocity = 0.0 3:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:15/0/physics_layer_1/angular_velocity = 0.0 4:15/0 = 0 4:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:15/0/physics_layer_0/angular_velocity = 0.0 4:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:15/0/physics_layer_1/angular_velocity = 0.0 5:15/0 = 0 5:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:15/0/physics_layer_0/angular_velocity = 0.0 5:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:15/0/physics_layer_1/angular_velocity = 0.0 6:15/0 = 0 6:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:15/0/physics_layer_0/angular_velocity = 0.0 6:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:15/0/physics_layer_1/angular_velocity = 0.0 7:15/0 = 0 7:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:15/0/physics_layer_0/angular_velocity = 0.0 7:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:15/0/physics_layer_1/angular_velocity = 0.0 8:15/0 = 0 8:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:15/0/physics_layer_0/angular_velocity = 0.0 8:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:15/0/physics_layer_1/angular_velocity = 0.0 9:15/0 = 0 9:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:15/0/physics_layer_0/angular_velocity = 0.0 9:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:15/0/physics_layer_1/angular_velocity = 0.0 10:15/0 = 0 10:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:15/0/physics_layer_0/angular_velocity = 0.0 10:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:15/0/physics_layer_1/angular_velocity = 0.0 11:15/0 = 0 11:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:15/0/physics_layer_0/angular_velocity = 0.0 11:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:15/0/physics_layer_1/angular_velocity = 0.0 12:15/0 = 0 12:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:15/0/physics_layer_0/angular_velocity = 0.0 12:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:15/0/physics_layer_1/angular_velocity = 0.0 13:15/0 = 0 13:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:15/0/physics_layer_0/angular_velocity = 0.0 13:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:15/0/physics_layer_1/angular_velocity = 0.0 14:15/0 = 0 14:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:15/0/physics_layer_0/angular_velocity = 0.0 14:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:15/0/physics_layer_1/angular_velocity = 0.0 15:15/0 = 0 15:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:15/0/physics_layer_0/angular_velocity = 0.0 15:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:15/0/physics_layer_1/angular_velocity = 0.0 16:15/0 = 0 16:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:15/0/physics_layer_0/angular_velocity = 0.0 16:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:15/0/physics_layer_1/angular_velocity = 0.0 17:15/0 = 0 17:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:15/0/physics_layer_0/angular_velocity = 0.0 17:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:15/0/physics_layer_1/angular_velocity = 0.0 18:15/0 = 0 18:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:15/0/physics_layer_0/angular_velocity = 0.0 18:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:15/0/physics_layer_1/angular_velocity = 0.0 19:15/0 = 0 19:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:15/0/physics_layer_0/angular_velocity = 0.0 19:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:15/0/physics_layer_1/angular_velocity = 0.0 20:15/0 = 0 20:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:15/0/physics_layer_0/angular_velocity = 0.0 20:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:15/0/physics_layer_1/angular_velocity = 0.0 21:15/0 = 0 21:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:15/0/physics_layer_0/angular_velocity = 0.0 21:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:15/0/physics_layer_1/angular_velocity = 0.0 22:15/0 = 0 22:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:15/0/physics_layer_0/angular_velocity = 0.0 22:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:15/0/physics_layer_1/angular_velocity = 0.0 23:15/0 = 0 23:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:15/0/physics_layer_0/angular_velocity = 0.0 23:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:15/0/physics_layer_1/angular_velocity = 0.0 24:15/0 = 0 24:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:15/0/physics_layer_0/angular_velocity = 0.0 24:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:15/0/physics_layer_1/angular_velocity = 0.0 25:15/0 = 0 25:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:15/0/physics_layer_0/angular_velocity = 0.0 25:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:15/0/physics_layer_1/angular_velocity = 0.0 26:15/0 = 0 26:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:15/0/physics_layer_0/angular_velocity = 0.0 26:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:15/0/physics_layer_1/angular_velocity = 0.0 27:15/0 = 0 27:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:15/0/physics_layer_0/angular_velocity = 0.0 27:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:15/0/physics_layer_1/angular_velocity = 0.0 28:15/0 = 0 28:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:15/0/physics_layer_0/angular_velocity = 0.0 28:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:15/0/physics_layer_1/angular_velocity = 0.0 29:15/0 = 0 29:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:15/0/physics_layer_0/angular_velocity = 0.0 29:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:15/0/physics_layer_1/angular_velocity = 0.0 30:15/0 = 0 30:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:15/0/physics_layer_0/angular_velocity = 0.0 30:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:15/0/physics_layer_1/angular_velocity = 0.0 0:16/0 = 0 0:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:16/0/physics_layer_0/angular_velocity = 0.0 0:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:16/0/physics_layer_1/angular_velocity = 0.0 1:16/0 = 0 1:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:16/0/physics_layer_0/angular_velocity = 0.0 1:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:16/0/physics_layer_1/angular_velocity = 0.0 2:16/0 = 0 2:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:16/0/physics_layer_0/angular_velocity = 0.0 2:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:16/0/physics_layer_1/angular_velocity = 0.0 3:16/0 = 0 3:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:16/0/physics_layer_0/angular_velocity = 0.0 3:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:16/0/physics_layer_1/angular_velocity = 0.0 4:16/0 = 0 4:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:16/0/physics_layer_0/angular_velocity = 0.0 4:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:16/0/physics_layer_1/angular_velocity = 0.0 5:16/0 = 0 5:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:16/0/physics_layer_0/angular_velocity = 0.0 5:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:16/0/physics_layer_1/angular_velocity = 0.0 6:16/0 = 0 6:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:16/0/physics_layer_0/angular_velocity = 0.0 6:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:16/0/physics_layer_1/angular_velocity = 0.0 7:16/0 = 0 7:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:16/0/physics_layer_0/angular_velocity = 0.0 7:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:16/0/physics_layer_1/angular_velocity = 0.0 8:16/0 = 0 8:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:16/0/physics_layer_0/angular_velocity = 0.0 8:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:16/0/physics_layer_1/angular_velocity = 0.0 9:16/0 = 0 9:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:16/0/physics_layer_0/angular_velocity = 0.0 9:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:16/0/physics_layer_1/angular_velocity = 0.0 10:16/0 = 0 10:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:16/0/physics_layer_0/angular_velocity = 0.0 10:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:16/0/physics_layer_1/angular_velocity = 0.0 11:16/0 = 0 11:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:16/0/physics_layer_0/angular_velocity = 0.0 11:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:16/0/physics_layer_1/angular_velocity = 0.0 12:16/0 = 0 12:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:16/0/physics_layer_0/angular_velocity = 0.0 12:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:16/0/physics_layer_1/angular_velocity = 0.0 13:16/0 = 0 13:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:16/0/physics_layer_0/angular_velocity = 0.0 13:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:16/0/physics_layer_1/angular_velocity = 0.0 14:16/0 = 0 14:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:16/0/physics_layer_0/angular_velocity = 0.0 14:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:16/0/physics_layer_1/angular_velocity = 0.0 15:16/0 = 0 15:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:16/0/physics_layer_0/angular_velocity = 0.0 15:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:16/0/physics_layer_1/angular_velocity = 0.0 16:16/0 = 0 16:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:16/0/physics_layer_0/angular_velocity = 0.0 16:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:16/0/physics_layer_1/angular_velocity = 0.0 17:16/0 = 0 17:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:16/0/physics_layer_0/angular_velocity = 0.0 17:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:16/0/physics_layer_1/angular_velocity = 0.0 18:16/0 = 0 18:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:16/0/physics_layer_0/angular_velocity = 0.0 18:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:16/0/physics_layer_1/angular_velocity = 0.0 19:16/0 = 0 19:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:16/0/physics_layer_0/angular_velocity = 0.0 19:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:16/0/physics_layer_1/angular_velocity = 0.0 20:16/0 = 0 20:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:16/0/physics_layer_0/angular_velocity = 0.0 20:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:16/0/physics_layer_1/angular_velocity = 0.0 21:16/0 = 0 21:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:16/0/physics_layer_0/angular_velocity = 0.0 21:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:16/0/physics_layer_1/angular_velocity = 0.0 22:16/0 = 0 22:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:16/0/physics_layer_0/angular_velocity = 0.0 22:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:16/0/physics_layer_1/angular_velocity = 0.0 23:16/0 = 0 23:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:16/0/physics_layer_0/angular_velocity = 0.0 23:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:16/0/physics_layer_1/angular_velocity = 0.0 24:16/0 = 0 24:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:16/0/physics_layer_0/angular_velocity = 0.0 24:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:16/0/physics_layer_1/angular_velocity = 0.0 25:16/0 = 0 25:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:16/0/physics_layer_0/angular_velocity = 0.0 25:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:16/0/physics_layer_1/angular_velocity = 0.0 26:16/0 = 0 26:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:16/0/physics_layer_0/angular_velocity = 0.0 26:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:16/0/physics_layer_1/angular_velocity = 0.0 27:16/0 = 0 27:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:16/0/physics_layer_0/angular_velocity = 0.0 27:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:16/0/physics_layer_1/angular_velocity = 0.0 28:16/0 = 0 28:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:16/0/physics_layer_0/angular_velocity = 0.0 28:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:16/0/physics_layer_1/angular_velocity = 0.0 29:16/0 = 0 29:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:16/0/physics_layer_0/angular_velocity = 0.0 29:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:16/0/physics_layer_1/angular_velocity = 0.0 30:16/0 = 0 30:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:16/0/physics_layer_0/angular_velocity = 0.0 30:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:16/0/physics_layer_1/angular_velocity = 0.0 0:17/0 = 0 0:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:17/0/physics_layer_0/angular_velocity = 0.0 0:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:17/0/physics_layer_1/angular_velocity = 0.0 1:17/0 = 0 1:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:17/0/physics_layer_0/angular_velocity = 0.0 1:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:17/0/physics_layer_1/angular_velocity = 0.0 2:17/0 = 0 2:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:17/0/physics_layer_0/angular_velocity = 0.0 2:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:17/0/physics_layer_1/angular_velocity = 0.0 3:17/0 = 0 3:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:17/0/physics_layer_0/angular_velocity = 0.0 3:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:17/0/physics_layer_1/angular_velocity = 0.0 4:17/0 = 0 4:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:17/0/physics_layer_0/angular_velocity = 0.0 4:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:17/0/physics_layer_1/angular_velocity = 0.0 5:17/0 = 0 5:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:17/0/physics_layer_0/angular_velocity = 0.0 5:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:17/0/physics_layer_1/angular_velocity = 0.0 6:17/0 = 0 6:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:17/0/physics_layer_0/angular_velocity = 0.0 6:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:17/0/physics_layer_1/angular_velocity = 0.0 7:17/0 = 0 7:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:17/0/physics_layer_0/angular_velocity = 0.0 7:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:17/0/physics_layer_1/angular_velocity = 0.0 8:17/0 = 0 8:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:17/0/physics_layer_0/angular_velocity = 0.0 8:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:17/0/physics_layer_1/angular_velocity = 0.0 9:17/0 = 0 9:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:17/0/physics_layer_0/angular_velocity = 0.0 9:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:17/0/physics_layer_1/angular_velocity = 0.0 10:17/0 = 0 10:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:17/0/physics_layer_0/angular_velocity = 0.0 10:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:17/0/physics_layer_1/angular_velocity = 0.0 11:17/0 = 0 11:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:17/0/physics_layer_0/angular_velocity = 0.0 11:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:17/0/physics_layer_1/angular_velocity = 0.0 12:17/0 = 0 12:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:17/0/physics_layer_0/angular_velocity = 0.0 12:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:17/0/physics_layer_1/angular_velocity = 0.0 13:17/0 = 0 13:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:17/0/physics_layer_0/angular_velocity = 0.0 13:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:17/0/physics_layer_1/angular_velocity = 0.0 14:17/0 = 0 14:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:17/0/physics_layer_0/angular_velocity = 0.0 14:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:17/0/physics_layer_1/angular_velocity = 0.0 15:17/0 = 0 15:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:17/0/physics_layer_0/angular_velocity = 0.0 15:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:17/0/physics_layer_1/angular_velocity = 0.0 16:17/0 = 0 16:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:17/0/physics_layer_0/angular_velocity = 0.0 16:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:17/0/physics_layer_1/angular_velocity = 0.0 17:17/0 = 0 17:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:17/0/physics_layer_0/angular_velocity = 0.0 17:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:17/0/physics_layer_1/angular_velocity = 0.0 18:17/0 = 0 18:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:17/0/physics_layer_0/angular_velocity = 0.0 18:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:17/0/physics_layer_1/angular_velocity = 0.0 19:17/0 = 0 19:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:17/0/physics_layer_0/angular_velocity = 0.0 19:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:17/0/physics_layer_1/angular_velocity = 0.0 20:17/0 = 0 20:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:17/0/physics_layer_0/angular_velocity = 0.0 20:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:17/0/physics_layer_1/angular_velocity = 0.0 21:17/0 = 0 21:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:17/0/physics_layer_0/angular_velocity = 0.0 21:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:17/0/physics_layer_1/angular_velocity = 0.0 22:17/0 = 0 22:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:17/0/physics_layer_0/angular_velocity = 0.0 22:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:17/0/physics_layer_1/angular_velocity = 0.0 23:17/0 = 0 23:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:17/0/physics_layer_0/angular_velocity = 0.0 23:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:17/0/physics_layer_1/angular_velocity = 0.0 24:17/0 = 0 24:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:17/0/physics_layer_0/angular_velocity = 0.0 24:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:17/0/physics_layer_1/angular_velocity = 0.0 25:17/0 = 0 25:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:17/0/physics_layer_0/angular_velocity = 0.0 25:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:17/0/physics_layer_1/angular_velocity = 0.0 26:17/0 = 0 26:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:17/0/physics_layer_0/angular_velocity = 0.0 26:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:17/0/physics_layer_1/angular_velocity = 0.0 27:17/0 = 0 27:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:17/0/physics_layer_0/angular_velocity = 0.0 27:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:17/0/physics_layer_1/angular_velocity = 0.0 28:17/0 = 0 28:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:17/0/physics_layer_0/angular_velocity = 0.0 28:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:17/0/physics_layer_1/angular_velocity = 0.0 29:17/0 = 0 29:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:17/0/physics_layer_0/angular_velocity = 0.0 29:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:17/0/physics_layer_1/angular_velocity = 0.0 30:17/0 = 0 30:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:17/0/physics_layer_0/angular_velocity = 0.0 30:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:17/0/physics_layer_1/angular_velocity = 0.0 0:18/0 = 0 0:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:18/0/physics_layer_0/angular_velocity = 0.0 0:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:18/0/physics_layer_1/angular_velocity = 0.0 1:18/0 = 0 1:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:18/0/physics_layer_0/angular_velocity = 0.0 1:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:18/0/physics_layer_1/angular_velocity = 0.0 2:18/0 = 0 2:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:18/0/physics_layer_0/angular_velocity = 0.0 2:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:18/0/physics_layer_1/angular_velocity = 0.0 3:18/0 = 0 3:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:18/0/physics_layer_0/angular_velocity = 0.0 3:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:18/0/physics_layer_1/angular_velocity = 0.0 4:18/0 = 0 4:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:18/0/physics_layer_0/angular_velocity = 0.0 4:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:18/0/physics_layer_1/angular_velocity = 0.0 5:18/0 = 0 5:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:18/0/physics_layer_0/angular_velocity = 0.0 5:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:18/0/physics_layer_1/angular_velocity = 0.0 6:18/0 = 0 6:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:18/0/physics_layer_0/angular_velocity = 0.0 6:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:18/0/physics_layer_1/angular_velocity = 0.0 7:18/0 = 0 7:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:18/0/physics_layer_0/angular_velocity = 0.0 7:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:18/0/physics_layer_1/angular_velocity = 0.0 8:18/0 = 0 8:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:18/0/physics_layer_0/angular_velocity = 0.0 8:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:18/0/physics_layer_1/angular_velocity = 0.0 9:18/0 = 0 9:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:18/0/physics_layer_0/angular_velocity = 0.0 9:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:18/0/physics_layer_1/angular_velocity = 0.0 10:18/0 = 0 10:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:18/0/physics_layer_0/angular_velocity = 0.0 10:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:18/0/physics_layer_1/angular_velocity = 0.0 11:18/0 = 0 11:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:18/0/physics_layer_0/angular_velocity = 0.0 11:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:18/0/physics_layer_1/angular_velocity = 0.0 12:18/0 = 0 12:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:18/0/physics_layer_0/angular_velocity = 0.0 12:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:18/0/physics_layer_1/angular_velocity = 0.0 13:18/0 = 0 13:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:18/0/physics_layer_0/angular_velocity = 0.0 13:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:18/0/physics_layer_1/angular_velocity = 0.0 14:18/0 = 0 14:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:18/0/physics_layer_0/angular_velocity = 0.0 14:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:18/0/physics_layer_1/angular_velocity = 0.0 15:18/0 = 0 15:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:18/0/physics_layer_0/angular_velocity = 0.0 15:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:18/0/physics_layer_1/angular_velocity = 0.0 16:18/0 = 0 16:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:18/0/physics_layer_0/angular_velocity = 0.0 16:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:18/0/physics_layer_1/angular_velocity = 0.0 17:18/0 = 0 17:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:18/0/physics_layer_0/angular_velocity = 0.0 17:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:18/0/physics_layer_1/angular_velocity = 0.0 18:18/0 = 0 18:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:18/0/physics_layer_0/angular_velocity = 0.0 18:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:18/0/physics_layer_1/angular_velocity = 0.0 19:18/0 = 0 19:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:18/0/physics_layer_0/angular_velocity = 0.0 19:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:18/0/physics_layer_1/angular_velocity = 0.0 20:18/0 = 0 20:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:18/0/physics_layer_0/angular_velocity = 0.0 20:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:18/0/physics_layer_1/angular_velocity = 0.0 21:18/0 = 0 21:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:18/0/physics_layer_0/angular_velocity = 0.0 21:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:18/0/physics_layer_1/angular_velocity = 0.0 22:18/0 = 0 22:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:18/0/physics_layer_0/angular_velocity = 0.0 22:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:18/0/physics_layer_1/angular_velocity = 0.0 23:18/0 = 0 23:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:18/0/physics_layer_0/angular_velocity = 0.0 23:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:18/0/physics_layer_1/angular_velocity = 0.0 24:18/0 = 0 24:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:18/0/physics_layer_0/angular_velocity = 0.0 24:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:18/0/physics_layer_1/angular_velocity = 0.0 25:18/0 = 0 25:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:18/0/physics_layer_0/angular_velocity = 0.0 25:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:18/0/physics_layer_1/angular_velocity = 0.0 26:18/0 = 0 26:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:18/0/physics_layer_0/angular_velocity = 0.0 26:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:18/0/physics_layer_1/angular_velocity = 0.0 27:18/0 = 0 27:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:18/0/physics_layer_0/angular_velocity = 0.0 27:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:18/0/physics_layer_1/angular_velocity = 0.0 28:18/0 = 0 28:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:18/0/physics_layer_0/angular_velocity = 0.0 28:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:18/0/physics_layer_1/angular_velocity = 0.0 29:18/0 = 0 29:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:18/0/physics_layer_0/angular_velocity = 0.0 29:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:18/0/physics_layer_1/angular_velocity = 0.0 30:18/0 = 0 30:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:18/0/physics_layer_0/angular_velocity = 0.0 30:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:18/0/physics_layer_1/angular_velocity = 0.0 0:19/0 = 0 0:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:19/0/physics_layer_0/angular_velocity = 0.0 0:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:19/0/physics_layer_1/angular_velocity = 0.0 1:19/0 = 0 1:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:19/0/physics_layer_0/angular_velocity = 0.0 1:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:19/0/physics_layer_1/angular_velocity = 0.0 2:19/0 = 0 2:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:19/0/physics_layer_0/angular_velocity = 0.0 2:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:19/0/physics_layer_1/angular_velocity = 0.0 3:19/0 = 0 3:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:19/0/physics_layer_0/angular_velocity = 0.0 3:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:19/0/physics_layer_1/angular_velocity = 0.0 4:19/0 = 0 4:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:19/0/physics_layer_0/angular_velocity = 0.0 4:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:19/0/physics_layer_1/angular_velocity = 0.0 5:19/0 = 0 5:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:19/0/physics_layer_0/angular_velocity = 0.0 5:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:19/0/physics_layer_1/angular_velocity = 0.0 6:19/0 = 0 6:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:19/0/physics_layer_0/angular_velocity = 0.0 6:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:19/0/physics_layer_1/angular_velocity = 0.0 7:19/0 = 0 7:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:19/0/physics_layer_0/angular_velocity = 0.0 7:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:19/0/physics_layer_1/angular_velocity = 0.0 8:19/0 = 0 8:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:19/0/physics_layer_0/angular_velocity = 0.0 8:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:19/0/physics_layer_1/angular_velocity = 0.0 9:19/0 = 0 9:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:19/0/physics_layer_0/angular_velocity = 0.0 9:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:19/0/physics_layer_1/angular_velocity = 0.0 10:19/0 = 0 10:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:19/0/physics_layer_0/angular_velocity = 0.0 10:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:19/0/physics_layer_1/angular_velocity = 0.0 11:19/0 = 0 11:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:19/0/physics_layer_0/angular_velocity = 0.0 11:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:19/0/physics_layer_1/angular_velocity = 0.0 12:19/0 = 0 12:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:19/0/physics_layer_0/angular_velocity = 0.0 12:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:19/0/physics_layer_1/angular_velocity = 0.0 13:19/0 = 0 13:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:19/0/physics_layer_0/angular_velocity = 0.0 13:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:19/0/physics_layer_1/angular_velocity = 0.0 14:19/0 = 0 14:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:19/0/physics_layer_0/angular_velocity = 0.0 14:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:19/0/physics_layer_1/angular_velocity = 0.0 15:19/0 = 0 15:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:19/0/physics_layer_0/angular_velocity = 0.0 15:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:19/0/physics_layer_1/angular_velocity = 0.0 16:19/0 = 0 16:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:19/0/physics_layer_0/angular_velocity = 0.0 16:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:19/0/physics_layer_1/angular_velocity = 0.0 17:19/0 = 0 17:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:19/0/physics_layer_0/angular_velocity = 0.0 17:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:19/0/physics_layer_1/angular_velocity = 0.0 18:19/0 = 0 18:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:19/0/physics_layer_0/angular_velocity = 0.0 18:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:19/0/physics_layer_1/angular_velocity = 0.0 19:19/0 = 0 19:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:19/0/physics_layer_0/angular_velocity = 0.0 19:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:19/0/physics_layer_1/angular_velocity = 0.0 20:19/0 = 0 20:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:19/0/physics_layer_0/angular_velocity = 0.0 20:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:19/0/physics_layer_1/angular_velocity = 0.0 21:19/0 = 0 21:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:19/0/physics_layer_0/angular_velocity = 0.0 21:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:19/0/physics_layer_1/angular_velocity = 0.0 22:19/0 = 0 22:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:19/0/physics_layer_0/angular_velocity = 0.0 22:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:19/0/physics_layer_1/angular_velocity = 0.0 23:19/0 = 0 23:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:19/0/physics_layer_0/angular_velocity = 0.0 23:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:19/0/physics_layer_1/angular_velocity = 0.0 24:19/0 = 0 24:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:19/0/physics_layer_0/angular_velocity = 0.0 24:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:19/0/physics_layer_1/angular_velocity = 0.0 25:19/0 = 0 25:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:19/0/physics_layer_0/angular_velocity = 0.0 25:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:19/0/physics_layer_1/angular_velocity = 0.0 26:19/0 = 0 26:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:19/0/physics_layer_0/angular_velocity = 0.0 26:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:19/0/physics_layer_1/angular_velocity = 0.0 27:19/0 = 0 27:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:19/0/physics_layer_0/angular_velocity = 0.0 27:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:19/0/physics_layer_1/angular_velocity = 0.0 28:19/0 = 0 28:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:19/0/physics_layer_0/angular_velocity = 0.0 28:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:19/0/physics_layer_1/angular_velocity = 0.0 29:19/0 = 0 29:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:19/0/physics_layer_0/angular_velocity = 0.0 29:19/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 29:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:19/0/physics_layer_1/angular_velocity = 0.0 30:19/0 = 0 30:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:19/0/physics_layer_0/angular_velocity = 0.0 30:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:19/0/physics_layer_1/angular_velocity = 0.0 0:20/0 = 0 0:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:20/0/physics_layer_0/angular_velocity = 0.0 0:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:20/0/physics_layer_1/angular_velocity = 0.0 1:20/0 = 0 1:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:20/0/physics_layer_0/angular_velocity = 0.0 1:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:20/0/physics_layer_1/angular_velocity = 0.0 2:20/0 = 0 2:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:20/0/physics_layer_0/angular_velocity = 0.0 2:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:20/0/physics_layer_1/angular_velocity = 0.0 3:20/0 = 0 3:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:20/0/physics_layer_0/angular_velocity = 0.0 3:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:20/0/physics_layer_1/angular_velocity = 0.0 4:20/0 = 0 4:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:20/0/physics_layer_0/angular_velocity = 0.0 4:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:20/0/physics_layer_1/angular_velocity = 0.0 5:20/0 = 0 5:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:20/0/physics_layer_0/angular_velocity = 0.0 5:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:20/0/physics_layer_1/angular_velocity = 0.0 6:20/0 = 0 6:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:20/0/physics_layer_0/angular_velocity = 0.0 6:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:20/0/physics_layer_1/angular_velocity = 0.0 7:20/0 = 0 7:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:20/0/physics_layer_0/angular_velocity = 0.0 7:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:20/0/physics_layer_1/angular_velocity = 0.0 8:20/0 = 0 8:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:20/0/physics_layer_0/angular_velocity = 0.0 8:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:20/0/physics_layer_1/angular_velocity = 0.0 9:20/0 = 0 9:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:20/0/physics_layer_0/angular_velocity = 0.0 9:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:20/0/physics_layer_1/angular_velocity = 0.0 10:20/0 = 0 10:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:20/0/physics_layer_0/angular_velocity = 0.0 10:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:20/0/physics_layer_1/angular_velocity = 0.0 11:20/0 = 0 11:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:20/0/physics_layer_0/angular_velocity = 0.0 11:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:20/0/physics_layer_1/angular_velocity = 0.0 12:20/0 = 0 12:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:20/0/physics_layer_0/angular_velocity = 0.0 12:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:20/0/physics_layer_1/angular_velocity = 0.0 13:20/0 = 0 13:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:20/0/physics_layer_0/angular_velocity = 0.0 13:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:20/0/physics_layer_1/angular_velocity = 0.0 14:20/0 = 0 14:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:20/0/physics_layer_0/angular_velocity = 0.0 14:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:20/0/physics_layer_1/angular_velocity = 0.0 15:20/0 = 0 15:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:20/0/physics_layer_0/angular_velocity = 0.0 15:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:20/0/physics_layer_1/angular_velocity = 0.0 16:20/0 = 0 16:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:20/0/physics_layer_0/angular_velocity = 0.0 16:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:20/0/physics_layer_1/angular_velocity = 0.0 17:20/0 = 0 17:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:20/0/physics_layer_0/angular_velocity = 0.0 17:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:20/0/physics_layer_1/angular_velocity = 0.0 18:20/0 = 0 18:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:20/0/physics_layer_0/angular_velocity = 0.0 18:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:20/0/physics_layer_1/angular_velocity = 0.0 19:20/0 = 0 19:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:20/0/physics_layer_0/angular_velocity = 0.0 19:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:20/0/physics_layer_1/angular_velocity = 0.0 20:20/0 = 0 20:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:20/0/physics_layer_0/angular_velocity = 0.0 20:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:20/0/physics_layer_1/angular_velocity = 0.0 21:20/0 = 0 21:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:20/0/physics_layer_0/angular_velocity = 0.0 21:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:20/0/physics_layer_1/angular_velocity = 0.0 22:20/0 = 0 22:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:20/0/physics_layer_0/angular_velocity = 0.0 22:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:20/0/physics_layer_1/angular_velocity = 0.0 23:20/0 = 0 23:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:20/0/physics_layer_0/angular_velocity = 0.0 23:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:20/0/physics_layer_1/angular_velocity = 0.0 24:20/0 = 0 24:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:20/0/physics_layer_0/angular_velocity = 0.0 24:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:20/0/physics_layer_1/angular_velocity = 0.0 25:20/0 = 0 25:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:20/0/physics_layer_0/angular_velocity = 0.0 25:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:20/0/physics_layer_1/angular_velocity = 0.0 26:20/0 = 0 26:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:20/0/physics_layer_0/angular_velocity = 0.0 26:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:20/0/physics_layer_1/angular_velocity = 0.0 27:20/0 = 0 27:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:20/0/physics_layer_0/angular_velocity = 0.0 27:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:20/0/physics_layer_1/angular_velocity = 0.0 28:20/0 = 0 28:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:20/0/physics_layer_0/angular_velocity = 0.0 28:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:20/0/physics_layer_1/angular_velocity = 0.0 29:20/0 = 0 29:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:20/0/physics_layer_0/angular_velocity = 0.0 29:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:20/0/physics_layer_1/angular_velocity = 0.0 30:20/0 = 0 30:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:20/0/physics_layer_0/angular_velocity = 0.0 30:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:20/0/physics_layer_1/angular_velocity = 0.0 0:21/0 = 0 0:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:21/0/physics_layer_0/angular_velocity = 0.0 0:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:21/0/physics_layer_1/angular_velocity = 0.0 1:21/0 = 0 1:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:21/0/physics_layer_0/angular_velocity = 0.0 1:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:21/0/physics_layer_1/angular_velocity = 0.0 2:21/0 = 0 2:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:21/0/physics_layer_0/angular_velocity = 0.0 2:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:21/0/physics_layer_1/angular_velocity = 0.0 3:21/0 = 0 3:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:21/0/physics_layer_0/angular_velocity = 0.0 3:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:21/0/physics_layer_1/angular_velocity = 0.0 4:21/0 = 0 4:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:21/0/physics_layer_0/angular_velocity = 0.0 4:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:21/0/physics_layer_1/angular_velocity = 0.0 5:21/0 = 0 5:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:21/0/physics_layer_0/angular_velocity = 0.0 5:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:21/0/physics_layer_1/angular_velocity = 0.0 6:21/0 = 0 6:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:21/0/physics_layer_0/angular_velocity = 0.0 6:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:21/0/physics_layer_1/angular_velocity = 0.0 7:21/0 = 0 7:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:21/0/physics_layer_0/angular_velocity = 0.0 7:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:21/0/physics_layer_1/angular_velocity = 0.0 8:21/0 = 0 8:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:21/0/physics_layer_0/angular_velocity = 0.0 8:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:21/0/physics_layer_1/angular_velocity = 0.0 9:21/0 = 0 9:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:21/0/physics_layer_0/angular_velocity = 0.0 9:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:21/0/physics_layer_1/angular_velocity = 0.0 10:21/0 = 0 10:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:21/0/physics_layer_0/angular_velocity = 0.0 10:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:21/0/physics_layer_1/angular_velocity = 0.0 11:21/0 = 0 11:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:21/0/physics_layer_0/angular_velocity = 0.0 11:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:21/0/physics_layer_1/angular_velocity = 0.0 12:21/0 = 0 12:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:21/0/physics_layer_0/angular_velocity = 0.0 12:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:21/0/physics_layer_1/angular_velocity = 0.0 13:21/0 = 0 13:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:21/0/physics_layer_0/angular_velocity = 0.0 13:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:21/0/physics_layer_1/angular_velocity = 0.0 14:21/0 = 0 14:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:21/0/physics_layer_0/angular_velocity = 0.0 14:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:21/0/physics_layer_1/angular_velocity = 0.0 15:21/0 = 0 15:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:21/0/physics_layer_0/angular_velocity = 0.0 15:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:21/0/physics_layer_1/angular_velocity = 0.0 16:21/0 = 0 16:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:21/0/physics_layer_0/angular_velocity = 0.0 16:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:21/0/physics_layer_1/angular_velocity = 0.0 17:21/0 = 0 17:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:21/0/physics_layer_0/angular_velocity = 0.0 17:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:21/0/physics_layer_1/angular_velocity = 0.0 18:21/0 = 0 18:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:21/0/physics_layer_0/angular_velocity = 0.0 18:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:21/0/physics_layer_1/angular_velocity = 0.0 19:21/0 = 0 19:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:21/0/physics_layer_0/angular_velocity = 0.0 19:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:21/0/physics_layer_1/angular_velocity = 0.0 20:21/0 = 0 20:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:21/0/physics_layer_0/angular_velocity = 0.0 20:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:21/0/physics_layer_1/angular_velocity = 0.0 21:21/0 = 0 21:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:21/0/physics_layer_0/angular_velocity = 0.0 21:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:21/0/physics_layer_1/angular_velocity = 0.0 22:21/0 = 0 22:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:21/0/physics_layer_0/angular_velocity = 0.0 22:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:21/0/physics_layer_1/angular_velocity = 0.0 23:21/0 = 0 23:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:21/0/physics_layer_0/angular_velocity = 0.0 23:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:21/0/physics_layer_1/angular_velocity = 0.0 24:21/0 = 0 24:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:21/0/physics_layer_0/angular_velocity = 0.0 24:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:21/0/physics_layer_1/angular_velocity = 0.0 25:21/0 = 0 25:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:21/0/physics_layer_0/angular_velocity = 0.0 25:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:21/0/physics_layer_1/angular_velocity = 0.0 26:21/0 = 0 26:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:21/0/physics_layer_0/angular_velocity = 0.0 26:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:21/0/physics_layer_1/angular_velocity = 0.0 27:21/0 = 0 27:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:21/0/physics_layer_0/angular_velocity = 0.0 27:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:21/0/physics_layer_1/angular_velocity = 0.0 28:21/0 = 0 28:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:21/0/physics_layer_0/angular_velocity = 0.0 28:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:21/0/physics_layer_1/angular_velocity = 0.0 29:21/0 = 0 29:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:21/0/physics_layer_0/angular_velocity = 0.0 29:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:21/0/physics_layer_1/angular_velocity = 0.0 30:21/0 = 0 30:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:21/0/physics_layer_0/angular_velocity = 0.0 30:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:21/0/physics_layer_1/angular_velocity = 0.0 0:22/0 = 0 0:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:22/0/physics_layer_0/angular_velocity = 0.0 0:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:22/0/physics_layer_1/angular_velocity = 0.0 1:22/0 = 0 1:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:22/0/physics_layer_0/angular_velocity = 0.0 1:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:22/0/physics_layer_1/angular_velocity = 0.0 2:22/0 = 0 2:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:22/0/physics_layer_0/angular_velocity = 0.0 2:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:22/0/physics_layer_1/angular_velocity = 0.0 3:22/0 = 0 3:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:22/0/physics_layer_0/angular_velocity = 0.0 3:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:22/0/physics_layer_1/angular_velocity = 0.0 4:22/0 = 0 4:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:22/0/physics_layer_0/angular_velocity = 0.0 4:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:22/0/physics_layer_1/angular_velocity = 0.0 5:22/0 = 0 5:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:22/0/physics_layer_0/angular_velocity = 0.0 5:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:22/0/physics_layer_1/angular_velocity = 0.0 6:22/0 = 0 6:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:22/0/physics_layer_0/angular_velocity = 0.0 6:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:22/0/physics_layer_1/angular_velocity = 0.0 7:22/0 = 0 7:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:22/0/physics_layer_0/angular_velocity = 0.0 7:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:22/0/physics_layer_1/angular_velocity = 0.0 8:22/0 = 0 8:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:22/0/physics_layer_0/angular_velocity = 0.0 8:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:22/0/physics_layer_1/angular_velocity = 0.0 9:22/0 = 0 9:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:22/0/physics_layer_0/angular_velocity = 0.0 9:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:22/0/physics_layer_1/angular_velocity = 0.0 10:22/0 = 0 10:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:22/0/physics_layer_0/angular_velocity = 0.0 10:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:22/0/physics_layer_1/angular_velocity = 0.0 11:22/0 = 0 11:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:22/0/physics_layer_0/angular_velocity = 0.0 11:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:22/0/physics_layer_1/angular_velocity = 0.0 12:22/0 = 0 12:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:22/0/physics_layer_0/angular_velocity = 0.0 12:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:22/0/physics_layer_1/angular_velocity = 0.0 13:22/0 = 0 13:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:22/0/physics_layer_0/angular_velocity = 0.0 13:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:22/0/physics_layer_1/angular_velocity = 0.0 14:22/0 = 0 14:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:22/0/physics_layer_0/angular_velocity = 0.0 14:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:22/0/physics_layer_1/angular_velocity = 0.0 15:22/0 = 0 15:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:22/0/physics_layer_0/angular_velocity = 0.0 15:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:22/0/physics_layer_1/angular_velocity = 0.0 16:22/0 = 0 16:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:22/0/physics_layer_0/angular_velocity = 0.0 16:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:22/0/physics_layer_1/angular_velocity = 0.0 17:22/0 = 0 17:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:22/0/physics_layer_0/angular_velocity = 0.0 17:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:22/0/physics_layer_1/angular_velocity = 0.0 18:22/0 = 0 18:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:22/0/physics_layer_0/angular_velocity = 0.0 18:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:22/0/physics_layer_1/angular_velocity = 0.0 19:22/0 = 0 19:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:22/0/physics_layer_0/angular_velocity = 0.0 19:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:22/0/physics_layer_1/angular_velocity = 0.0 20:22/0 = 0 20:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:22/0/physics_layer_0/angular_velocity = 0.0 20:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:22/0/physics_layer_1/angular_velocity = 0.0 21:22/0 = 0 21:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:22/0/physics_layer_0/angular_velocity = 0.0 21:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:22/0/physics_layer_1/angular_velocity = 0.0 22:22/0 = 0 22:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:22/0/physics_layer_0/angular_velocity = 0.0 22:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:22/0/physics_layer_1/angular_velocity = 0.0 23:22/0 = 0 23:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:22/0/physics_layer_0/angular_velocity = 0.0 23:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:22/0/physics_layer_1/angular_velocity = 0.0 24:22/0 = 0 24:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:22/0/physics_layer_0/angular_velocity = 0.0 24:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:22/0/physics_layer_1/angular_velocity = 0.0 25:22/0 = 0 25:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:22/0/physics_layer_0/angular_velocity = 0.0 25:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:22/0/physics_layer_1/angular_velocity = 0.0 26:22/0 = 0 26:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:22/0/physics_layer_0/angular_velocity = 0.0 26:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:22/0/physics_layer_1/angular_velocity = 0.0 27:22/0 = 0 27:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:22/0/physics_layer_0/angular_velocity = 0.0 27:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:22/0/physics_layer_1/angular_velocity = 0.0 28:22/0 = 0 28:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:22/0/physics_layer_0/angular_velocity = 0.0 28:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:22/0/physics_layer_1/angular_velocity = 0.0 29:22/0 = 0 29:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:22/0/physics_layer_0/angular_velocity = 0.0 29:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:22/0/physics_layer_1/angular_velocity = 0.0 30:22/0 = 0 30:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:22/0/physics_layer_0/angular_velocity = 0.0 30:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:22/0/physics_layer_1/angular_velocity = 0.0 0:23/0 = 0 0:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:23/0/physics_layer_0/angular_velocity = 0.0 0:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:23/0/physics_layer_1/angular_velocity = 0.0 1:23/0 = 0 1:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:23/0/physics_layer_0/angular_velocity = 0.0 1:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:23/0/physics_layer_1/angular_velocity = 0.0 2:23/0 = 0 2:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:23/0/physics_layer_0/angular_velocity = 0.0 2:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:23/0/physics_layer_1/angular_velocity = 0.0 3:23/0 = 0 3:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:23/0/physics_layer_0/angular_velocity = 0.0 3:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:23/0/physics_layer_1/angular_velocity = 0.0 4:23/0 = 0 4:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:23/0/physics_layer_0/angular_velocity = 0.0 4:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:23/0/physics_layer_1/angular_velocity = 0.0 5:23/0 = 0 5:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:23/0/physics_layer_0/angular_velocity = 0.0 5:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:23/0/physics_layer_1/angular_velocity = 0.0 6:23/0 = 0 6:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:23/0/physics_layer_0/angular_velocity = 0.0 6:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:23/0/physics_layer_1/angular_velocity = 0.0 7:23/0 = 0 7:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:23/0/physics_layer_0/angular_velocity = 0.0 7:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:23/0/physics_layer_1/angular_velocity = 0.0 8:23/0 = 0 8:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:23/0/physics_layer_0/angular_velocity = 0.0 8:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:23/0/physics_layer_1/angular_velocity = 0.0 9:23/0 = 0 9:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:23/0/physics_layer_0/angular_velocity = 0.0 9:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:23/0/physics_layer_1/angular_velocity = 0.0 10:23/0 = 0 10:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:23/0/physics_layer_0/angular_velocity = 0.0 10:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:23/0/physics_layer_1/angular_velocity = 0.0 11:23/0 = 0 11:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:23/0/physics_layer_0/angular_velocity = 0.0 11:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:23/0/physics_layer_1/angular_velocity = 0.0 12:23/0 = 0 12:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:23/0/physics_layer_0/angular_velocity = 0.0 12:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:23/0/physics_layer_1/angular_velocity = 0.0 13:23/0 = 0 13:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:23/0/physics_layer_0/angular_velocity = 0.0 13:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:23/0/physics_layer_1/angular_velocity = 0.0 14:23/0 = 0 14:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:23/0/physics_layer_0/angular_velocity = 0.0 14:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:23/0/physics_layer_1/angular_velocity = 0.0 15:23/0 = 0 15:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:23/0/physics_layer_0/angular_velocity = 0.0 15:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:23/0/physics_layer_1/angular_velocity = 0.0 16:23/0 = 0 16:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:23/0/physics_layer_0/angular_velocity = 0.0 16:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:23/0/physics_layer_1/angular_velocity = 0.0 17:23/0 = 0 17:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:23/0/physics_layer_0/angular_velocity = 0.0 17:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:23/0/physics_layer_1/angular_velocity = 0.0 18:23/0 = 0 18:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:23/0/physics_layer_0/angular_velocity = 0.0 18:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:23/0/physics_layer_1/angular_velocity = 0.0 19:23/0 = 0 19:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:23/0/physics_layer_0/angular_velocity = 0.0 19:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:23/0/physics_layer_1/angular_velocity = 0.0 20:23/0 = 0 20:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:23/0/physics_layer_0/angular_velocity = 0.0 20:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:23/0/physics_layer_1/angular_velocity = 0.0 21:23/0 = 0 21:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:23/0/physics_layer_0/angular_velocity = 0.0 21:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:23/0/physics_layer_1/angular_velocity = 0.0 22:23/0 = 0 22:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:23/0/physics_layer_0/angular_velocity = 0.0 22:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:23/0/physics_layer_1/angular_velocity = 0.0 23:23/0 = 0 23:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:23/0/physics_layer_0/angular_velocity = 0.0 23:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:23/0/physics_layer_1/angular_velocity = 0.0 24:23/0 = 0 24:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:23/0/physics_layer_0/angular_velocity = 0.0 24:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:23/0/physics_layer_1/angular_velocity = 0.0 25:23/0 = 0 25:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:23/0/physics_layer_0/angular_velocity = 0.0 25:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:23/0/physics_layer_1/angular_velocity = 0.0 26:23/0 = 0 26:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:23/0/physics_layer_0/angular_velocity = 0.0 26:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:23/0/physics_layer_1/angular_velocity = 0.0 27:23/0 = 0 27:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:23/0/physics_layer_0/angular_velocity = 0.0 27:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:23/0/physics_layer_1/angular_velocity = 0.0 28:23/0 = 0 28:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:23/0/physics_layer_0/angular_velocity = 0.0 28:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:23/0/physics_layer_1/angular_velocity = 0.0 29:23/0 = 0 29:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:23/0/physics_layer_0/angular_velocity = 0.0 29:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:23/0/physics_layer_1/angular_velocity = 0.0 30:23/0 = 0 30:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:23/0/physics_layer_0/angular_velocity = 0.0 30:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:23/0/physics_layer_1/angular_velocity = 0.0 0:24/0 = 0 0:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:24/0/physics_layer_0/angular_velocity = 0.0 0:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:24/0/physics_layer_1/angular_velocity = 0.0 1:24/0 = 0 1:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:24/0/physics_layer_0/angular_velocity = 0.0 1:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:24/0/physics_layer_1/angular_velocity = 0.0 2:24/0 = 0 2:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:24/0/physics_layer_0/angular_velocity = 0.0 2:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:24/0/physics_layer_1/angular_velocity = 0.0 3:24/0 = 0 3:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:24/0/physics_layer_0/angular_velocity = 0.0 3:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:24/0/physics_layer_1/angular_velocity = 0.0 4:24/0 = 0 4:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:24/0/physics_layer_0/angular_velocity = 0.0 4:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:24/0/physics_layer_1/angular_velocity = 0.0 5:24/0 = 0 5:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:24/0/physics_layer_0/angular_velocity = 0.0 5:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:24/0/physics_layer_1/angular_velocity = 0.0 6:24/0 = 0 6:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:24/0/physics_layer_0/angular_velocity = 0.0 6:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:24/0/physics_layer_1/angular_velocity = 0.0 7:24/0 = 0 7:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:24/0/physics_layer_0/angular_velocity = 0.0 7:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:24/0/physics_layer_1/angular_velocity = 0.0 8:24/0 = 0 8:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:24/0/physics_layer_0/angular_velocity = 0.0 8:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:24/0/physics_layer_1/angular_velocity = 0.0 9:24/0 = 0 9:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:24/0/physics_layer_0/angular_velocity = 0.0 9:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:24/0/physics_layer_1/angular_velocity = 0.0 10:24/0 = 0 10:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:24/0/physics_layer_0/angular_velocity = 0.0 10:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:24/0/physics_layer_1/angular_velocity = 0.0 11:24/0 = 0 11:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:24/0/physics_layer_0/angular_velocity = 0.0 11:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:24/0/physics_layer_1/angular_velocity = 0.0 12:24/0 = 0 12:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:24/0/physics_layer_0/angular_velocity = 0.0 12:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:24/0/physics_layer_1/angular_velocity = 0.0 13:24/0 = 0 13:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:24/0/physics_layer_0/angular_velocity = 0.0 13:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:24/0/physics_layer_1/angular_velocity = 0.0 14:24/0 = 0 14:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:24/0/physics_layer_0/angular_velocity = 0.0 14:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:24/0/physics_layer_1/angular_velocity = 0.0 15:24/0 = 0 15:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:24/0/physics_layer_0/angular_velocity = 0.0 15:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:24/0/physics_layer_1/angular_velocity = 0.0 16:24/0 = 0 16:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:24/0/physics_layer_0/angular_velocity = 0.0 16:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:24/0/physics_layer_1/angular_velocity = 0.0 17:24/0 = 0 17:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:24/0/physics_layer_0/angular_velocity = 0.0 17:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:24/0/physics_layer_1/angular_velocity = 0.0 18:24/0 = 0 18:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:24/0/physics_layer_0/angular_velocity = 0.0 18:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:24/0/physics_layer_1/angular_velocity = 0.0 19:24/0 = 0 19:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:24/0/physics_layer_0/angular_velocity = 0.0 19:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:24/0/physics_layer_1/angular_velocity = 0.0 20:24/0 = 0 20:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:24/0/physics_layer_0/angular_velocity = 0.0 20:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:24/0/physics_layer_1/angular_velocity = 0.0 21:24/0 = 0 21:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:24/0/physics_layer_0/angular_velocity = 0.0 21:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:24/0/physics_layer_1/angular_velocity = 0.0 22:24/0 = 0 22:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:24/0/physics_layer_0/angular_velocity = 0.0 22:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:24/0/physics_layer_1/angular_velocity = 0.0 23:24/0 = 0 23:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:24/0/physics_layer_0/angular_velocity = 0.0 23:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:24/0/physics_layer_1/angular_velocity = 0.0 24:24/0 = 0 24:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:24/0/physics_layer_0/angular_velocity = 0.0 24:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:24/0/physics_layer_1/angular_velocity = 0.0 25:24/0 = 0 25:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:24/0/physics_layer_0/angular_velocity = 0.0 25:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:24/0/physics_layer_1/angular_velocity = 0.0 26:24/0 = 0 26:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:24/0/physics_layer_0/angular_velocity = 0.0 26:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:24/0/physics_layer_1/angular_velocity = 0.0 27:24/0 = 0 27:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:24/0/physics_layer_0/angular_velocity = 0.0 27:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:24/0/physics_layer_1/angular_velocity = 0.0 28:24/0 = 0 28:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:24/0/physics_layer_0/angular_velocity = 0.0 28:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:24/0/physics_layer_1/angular_velocity = 0.0 29:24/0 = 0 29:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:24/0/physics_layer_0/angular_velocity = 0.0 29:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:24/0/physics_layer_1/angular_velocity = 0.0 30:24/0 = 0 30:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:24/0/physics_layer_0/angular_velocity = 0.0 30:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:24/0/physics_layer_1/angular_velocity = 0.0 0:25/0 = 0 0:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:25/0/physics_layer_0/angular_velocity = 0.0 0:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:25/0/physics_layer_1/angular_velocity = 0.0 1:25/0 = 0 1:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:25/0/physics_layer_0/angular_velocity = 0.0 1:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:25/0/physics_layer_1/angular_velocity = 0.0 2:25/0 = 0 2:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:25/0/physics_layer_0/angular_velocity = 0.0 2:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:25/0/physics_layer_1/angular_velocity = 0.0 3:25/0 = 0 3:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:25/0/physics_layer_0/angular_velocity = 0.0 3:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:25/0/physics_layer_1/angular_velocity = 0.0 4:25/0 = 0 4:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:25/0/physics_layer_0/angular_velocity = 0.0 4:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:25/0/physics_layer_1/angular_velocity = 0.0 5:25/0 = 0 5:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:25/0/physics_layer_0/angular_velocity = 0.0 5:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:25/0/physics_layer_1/angular_velocity = 0.0 6:25/0 = 0 6:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:25/0/physics_layer_0/angular_velocity = 0.0 6:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:25/0/physics_layer_1/angular_velocity = 0.0 7:25/0 = 0 7:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:25/0/physics_layer_0/angular_velocity = 0.0 7:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:25/0/physics_layer_1/angular_velocity = 0.0 8:25/0 = 0 8:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:25/0/physics_layer_0/angular_velocity = 0.0 8:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:25/0/physics_layer_1/angular_velocity = 0.0 9:25/0 = 0 9:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:25/0/physics_layer_0/angular_velocity = 0.0 9:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:25/0/physics_layer_1/angular_velocity = 0.0 10:25/0 = 0 10:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:25/0/physics_layer_0/angular_velocity = 0.0 10:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:25/0/physics_layer_1/angular_velocity = 0.0 11:25/0 = 0 11:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:25/0/physics_layer_0/angular_velocity = 0.0 11:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:25/0/physics_layer_1/angular_velocity = 0.0 12:25/0 = 0 12:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:25/0/physics_layer_0/angular_velocity = 0.0 12:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:25/0/physics_layer_1/angular_velocity = 0.0 13:25/0 = 0 13:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:25/0/physics_layer_0/angular_velocity = 0.0 13:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:25/0/physics_layer_1/angular_velocity = 0.0 14:25/0 = 0 14:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:25/0/physics_layer_0/angular_velocity = 0.0 14:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:25/0/physics_layer_1/angular_velocity = 0.0 15:25/0 = 0 15:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:25/0/physics_layer_0/angular_velocity = 0.0 15:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:25/0/physics_layer_1/angular_velocity = 0.0 16:25/0 = 0 16:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:25/0/physics_layer_0/angular_velocity = 0.0 16:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:25/0/physics_layer_1/angular_velocity = 0.0 17:25/0 = 0 17:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:25/0/physics_layer_0/angular_velocity = 0.0 17:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:25/0/physics_layer_1/angular_velocity = 0.0 18:25/0 = 0 18:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:25/0/physics_layer_0/angular_velocity = 0.0 18:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:25/0/physics_layer_1/angular_velocity = 0.0 19:25/0 = 0 19:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:25/0/physics_layer_0/angular_velocity = 0.0 19:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:25/0/physics_layer_1/angular_velocity = 0.0 20:25/0 = 0 20:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:25/0/physics_layer_0/angular_velocity = 0.0 20:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:25/0/physics_layer_1/angular_velocity = 0.0 21:25/0 = 0 21:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:25/0/physics_layer_0/angular_velocity = 0.0 21:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:25/0/physics_layer_1/angular_velocity = 0.0 22:25/0 = 0 22:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:25/0/physics_layer_0/angular_velocity = 0.0 22:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:25/0/physics_layer_1/angular_velocity = 0.0 23:25/0 = 0 23:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:25/0/physics_layer_0/angular_velocity = 0.0 23:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:25/0/physics_layer_1/angular_velocity = 0.0 24:25/0 = 0 24:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:25/0/physics_layer_0/angular_velocity = 0.0 24:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:25/0/physics_layer_1/angular_velocity = 0.0 25:25/0 = 0 25:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:25/0/physics_layer_0/angular_velocity = 0.0 25:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:25/0/physics_layer_1/angular_velocity = 0.0 26:25/0 = 0 26:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:25/0/physics_layer_0/angular_velocity = 0.0 26:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:25/0/physics_layer_1/angular_velocity = 0.0 27:25/0 = 0 27:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:25/0/physics_layer_0/angular_velocity = 0.0 27:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:25/0/physics_layer_1/angular_velocity = 0.0 28:25/0 = 0 28:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:25/0/physics_layer_0/angular_velocity = 0.0 28:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:25/0/physics_layer_1/angular_velocity = 0.0 29:25/0 = 0 29:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:25/0/physics_layer_0/angular_velocity = 0.0 29:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:25/0/physics_layer_1/angular_velocity = 0.0 30:25/0 = 0 30:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:25/0/physics_layer_0/angular_velocity = 0.0 30:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:25/0/physics_layer_1/angular_velocity = 0.0 0:26/0 = 0 0:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:26/0/physics_layer_0/angular_velocity = 0.0 0:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:26/0/physics_layer_1/angular_velocity = 0.0 1:26/0 = 0 1:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:26/0/physics_layer_0/angular_velocity = 0.0 1:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:26/0/physics_layer_1/angular_velocity = 0.0 2:26/0 = 0 2:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:26/0/physics_layer_0/angular_velocity = 0.0 2:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:26/0/physics_layer_1/angular_velocity = 0.0 3:26/0 = 0 3:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:26/0/physics_layer_0/angular_velocity = 0.0 3:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:26/0/physics_layer_1/angular_velocity = 0.0 4:26/0 = 0 4:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:26/0/physics_layer_0/angular_velocity = 0.0 4:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:26/0/physics_layer_1/angular_velocity = 0.0 5:26/0 = 0 5:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:26/0/physics_layer_0/angular_velocity = 0.0 5:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:26/0/physics_layer_1/angular_velocity = 0.0 6:26/0 = 0 6:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:26/0/physics_layer_0/angular_velocity = 0.0 6:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:26/0/physics_layer_1/angular_velocity = 0.0 7:26/0 = 0 7:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:26/0/physics_layer_0/angular_velocity = 0.0 7:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:26/0/physics_layer_1/angular_velocity = 0.0 8:26/0 = 0 8:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:26/0/physics_layer_0/angular_velocity = 0.0 8:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:26/0/physics_layer_1/angular_velocity = 0.0 9:26/0 = 0 9:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:26/0/physics_layer_0/angular_velocity = 0.0 9:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:26/0/physics_layer_1/angular_velocity = 0.0 10:26/0 = 0 10:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:26/0/physics_layer_0/angular_velocity = 0.0 10:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:26/0/physics_layer_1/angular_velocity = 0.0 11:26/0 = 0 11:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:26/0/physics_layer_0/angular_velocity = 0.0 11:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:26/0/physics_layer_1/angular_velocity = 0.0 12:26/0 = 0 12:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:26/0/physics_layer_0/angular_velocity = 0.0 12:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:26/0/physics_layer_1/angular_velocity = 0.0 13:26/0 = 0 13:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:26/0/physics_layer_0/angular_velocity = 0.0 13:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:26/0/physics_layer_1/angular_velocity = 0.0 14:26/0 = 0 14:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:26/0/physics_layer_0/angular_velocity = 0.0 14:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:26/0/physics_layer_1/angular_velocity = 0.0 15:26/0 = 0 15:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:26/0/physics_layer_0/angular_velocity = 0.0 15:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:26/0/physics_layer_1/angular_velocity = 0.0 16:26/0 = 0 16:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:26/0/physics_layer_0/angular_velocity = 0.0 16:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:26/0/physics_layer_1/angular_velocity = 0.0 17:26/0 = 0 17:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:26/0/physics_layer_0/angular_velocity = 0.0 17:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:26/0/physics_layer_1/angular_velocity = 0.0 18:26/0 = 0 18:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:26/0/physics_layer_0/angular_velocity = 0.0 18:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:26/0/physics_layer_1/angular_velocity = 0.0 19:26/0 = 0 19:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:26/0/physics_layer_0/angular_velocity = 0.0 19:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:26/0/physics_layer_1/angular_velocity = 0.0 20:26/0 = 0 20:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:26/0/physics_layer_0/angular_velocity = 0.0 20:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:26/0/physics_layer_1/angular_velocity = 0.0 21:26/0 = 0 21:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:26/0/physics_layer_0/angular_velocity = 0.0 21:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:26/0/physics_layer_1/angular_velocity = 0.0 22:26/0 = 0 22:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:26/0/physics_layer_0/angular_velocity = 0.0 22:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:26/0/physics_layer_1/angular_velocity = 0.0 23:26/0 = 0 23:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:26/0/physics_layer_0/angular_velocity = 0.0 23:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:26/0/physics_layer_1/angular_velocity = 0.0 24:26/0 = 0 24:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:26/0/physics_layer_0/angular_velocity = 0.0 24:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:26/0/physics_layer_1/angular_velocity = 0.0 25:26/0 = 0 25:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:26/0/physics_layer_0/angular_velocity = 0.0 25:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:26/0/physics_layer_1/angular_velocity = 0.0 26:26/0 = 0 26:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:26/0/physics_layer_0/angular_velocity = 0.0 26:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:26/0/physics_layer_1/angular_velocity = 0.0 27:26/0 = 0 27:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:26/0/physics_layer_0/angular_velocity = 0.0 27:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:26/0/physics_layer_1/angular_velocity = 0.0 28:26/0 = 0 28:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:26/0/physics_layer_0/angular_velocity = 0.0 28:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:26/0/physics_layer_1/angular_velocity = 0.0 29:26/0 = 0 29:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:26/0/physics_layer_0/angular_velocity = 0.0 29:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:26/0/physics_layer_1/angular_velocity = 0.0 30:26/0 = 0 30:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:26/0/physics_layer_0/angular_velocity = 0.0 30:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:26/0/physics_layer_1/angular_velocity = 0.0 [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_gfeqr"] texture = ExtResource("1_aov43") 0:0/0 = 0 0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/0/physics_layer_0/angular_velocity = 0.0 0:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:0/0/physics_layer_1/angular_velocity = 0.0 1:0/0 = 0 1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:0/0/physics_layer_0/angular_velocity = 0.0 1:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:0/0/physics_layer_1/angular_velocity = 0.0 2:0/0 = 0 2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:0/0/physics_layer_0/angular_velocity = 0.0 2:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:0/0/physics_layer_1/angular_velocity = 0.0 3:0/0 = 0 3:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:0/0/physics_layer_0/angular_velocity = 0.0 3:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:0/0/physics_layer_1/angular_velocity = 0.0 4:0/0 = 0 4:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:0/0/physics_layer_0/angular_velocity = 0.0 4:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:0/0/physics_layer_1/angular_velocity = 0.0 5:0/0 = 0 5:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:0/0/physics_layer_0/angular_velocity = 0.0 5:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:0/0/physics_layer_1/angular_velocity = 0.0 6:0/0 = 0 6:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:0/0/physics_layer_0/angular_velocity = 0.0 6:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:0/0/physics_layer_1/angular_velocity = 0.0 7:0/0 = 0 7:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:0/0/physics_layer_0/angular_velocity = 0.0 7:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:0/0/physics_layer_1/angular_velocity = 0.0 8:0/0 = 0 8:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:0/0/physics_layer_0/angular_velocity = 0.0 8:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:0/0/physics_layer_1/angular_velocity = 0.0 9:0/0 = 0 9:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:0/0/physics_layer_0/angular_velocity = 0.0 9:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:0/0/physics_layer_1/angular_velocity = 0.0 10:0/0 = 0 10:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:0/0/physics_layer_0/angular_velocity = 0.0 10:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:0/0/physics_layer_1/angular_velocity = 0.0 11:0/0 = 0 11:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:0/0/physics_layer_0/angular_velocity = 0.0 11:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:0/0/physics_layer_1/angular_velocity = 0.0 12:0/0 = 0 12:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:0/0/physics_layer_0/angular_velocity = 0.0 12:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:0/0/physics_layer_1/angular_velocity = 0.0 13:0/0 = 0 13:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:0/0/physics_layer_0/angular_velocity = 0.0 13:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:0/0/physics_layer_1/angular_velocity = 0.0 14:0/0 = 0 14:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:0/0/physics_layer_0/angular_velocity = 0.0 14:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:0/0/physics_layer_1/angular_velocity = 0.0 0:1/0 = 0 0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:1/0/physics_layer_0/angular_velocity = 0.0 0:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:1/0/physics_layer_1/angular_velocity = 0.0 1:1/0 = 0 1:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:1/0/physics_layer_0/angular_velocity = 0.0 1:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:1/0/physics_layer_1/angular_velocity = 0.0 2:1/0 = 0 2:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:1/0/physics_layer_0/angular_velocity = 0.0 2:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:1/0/physics_layer_1/angular_velocity = 0.0 3:1/0 = 0 3:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:1/0/physics_layer_0/angular_velocity = 0.0 3:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:1/0/physics_layer_1/angular_velocity = 0.0 4:1/0 = 0 4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:1/0/physics_layer_0/angular_velocity = 0.0 4:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:1/0/physics_layer_1/angular_velocity = 0.0 5:1/0 = 0 5:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:1/0/physics_layer_0/angular_velocity = 0.0 5:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:1/0/physics_layer_1/angular_velocity = 0.0 6:1/0 = 0 6:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:1/0/physics_layer_0/angular_velocity = 0.0 6:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:1/0/physics_layer_1/angular_velocity = 0.0 7:1/0 = 0 7:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:1/0/physics_layer_0/angular_velocity = 0.0 7:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:1/0/physics_layer_1/angular_velocity = 0.0 8:1/0 = 0 8:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:1/0/physics_layer_0/angular_velocity = 0.0 8:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:1/0/physics_layer_1/angular_velocity = 0.0 9:1/0 = 0 9:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:1/0/physics_layer_0/angular_velocity = 0.0 9:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:1/0/physics_layer_1/angular_velocity = 0.0 10:1/0 = 0 10:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:1/0/physics_layer_0/angular_velocity = 0.0 10:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:1/0/physics_layer_1/angular_velocity = 0.0 11:1/0 = 0 11:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:1/0/physics_layer_0/angular_velocity = 0.0 11:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:1/0/physics_layer_1/angular_velocity = 0.0 12:1/0 = 0 12:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:1/0/physics_layer_0/angular_velocity = 0.0 12:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:1/0/physics_layer_1/angular_velocity = 0.0 13:1/0 = 0 13:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:1/0/physics_layer_0/angular_velocity = 0.0 13:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:1/0/physics_layer_1/angular_velocity = 0.0 14:1/0 = 0 14:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:1/0/physics_layer_0/angular_velocity = 0.0 14:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:1/0/physics_layer_1/angular_velocity = 0.0 0:2/0 = 0 0:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:2/0/physics_layer_0/angular_velocity = 0.0 0:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:2/0/physics_layer_1/angular_velocity = 0.0 1:2/0 = 0 1:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:2/0/physics_layer_0/angular_velocity = 0.0 1:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:2/0/physics_layer_1/angular_velocity = 0.0 2:2/0 = 0 2:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:2/0/physics_layer_0/angular_velocity = 0.0 2:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:2/0/physics_layer_1/angular_velocity = 0.0 3:2/0 = 0 3:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:2/0/physics_layer_0/angular_velocity = 0.0 3:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:2/0/physics_layer_1/angular_velocity = 0.0 4:2/0 = 0 4:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:2/0/physics_layer_0/angular_velocity = 0.0 4:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:2/0/physics_layer_1/angular_velocity = 0.0 5:2/0 = 0 5:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:2/0/physics_layer_0/angular_velocity = 0.0 5:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:2/0/physics_layer_1/angular_velocity = 0.0 6:2/0 = 0 6:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:2/0/physics_layer_0/angular_velocity = 0.0 6:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:2/0/physics_layer_1/angular_velocity = 0.0 7:2/0 = 0 7:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:2/0/physics_layer_0/angular_velocity = 0.0 7:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:2/0/physics_layer_1/angular_velocity = 0.0 8:2/0 = 0 8:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:2/0/physics_layer_0/angular_velocity = 0.0 8:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:2/0/physics_layer_1/angular_velocity = 0.0 9:2/0 = 0 9:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:2/0/physics_layer_0/angular_velocity = 0.0 9:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:2/0/physics_layer_1/angular_velocity = 0.0 10:2/0 = 0 10:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:2/0/physics_layer_0/angular_velocity = 0.0 10:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:2/0/physics_layer_1/angular_velocity = 0.0 11:2/0 = 0 11:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:2/0/physics_layer_0/angular_velocity = 0.0 11:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:2/0/physics_layer_1/angular_velocity = 0.0 12:2/0 = 0 12:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:2/0/physics_layer_0/angular_velocity = 0.0 12:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:2/0/physics_layer_1/angular_velocity = 0.0 13:2/0 = 0 13:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:2/0/physics_layer_0/angular_velocity = 0.0 13:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:2/0/physics_layer_1/angular_velocity = 0.0 14:2/0 = 0 14:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:2/0/physics_layer_0/angular_velocity = 0.0 14:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:2/0/physics_layer_1/angular_velocity = 0.0 0:3/0 = 0 0:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:3/0/physics_layer_0/angular_velocity = 0.0 0:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:3/0/physics_layer_1/angular_velocity = 0.0 1:3/0 = 0 1:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:3/0/physics_layer_0/angular_velocity = 0.0 1:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:3/0/physics_layer_1/angular_velocity = 0.0 2:3/0 = 0 2:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:3/0/physics_layer_0/angular_velocity = 0.0 2:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:3/0/physics_layer_1/angular_velocity = 0.0 3:3/0 = 0 3:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:3/0/physics_layer_0/angular_velocity = 0.0 3:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:3/0/physics_layer_1/angular_velocity = 0.0 4:3/0 = 0 4:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:3/0/physics_layer_0/angular_velocity = 0.0 4:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:3/0/physics_layer_1/angular_velocity = 0.0 5:3/0 = 0 5:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:3/0/physics_layer_0/angular_velocity = 0.0 5:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:3/0/physics_layer_1/angular_velocity = 0.0 6:3/0 = 0 6:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:3/0/physics_layer_0/angular_velocity = 0.0 6:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:3/0/physics_layer_1/angular_velocity = 0.0 7:3/0 = 0 7:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:3/0/physics_layer_0/angular_velocity = 0.0 7:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:3/0/physics_layer_1/angular_velocity = 0.0 8:3/0 = 0 8:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:3/0/physics_layer_0/angular_velocity = 0.0 8:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:3/0/physics_layer_1/angular_velocity = 0.0 9:3/0 = 0 9:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:3/0/physics_layer_0/angular_velocity = 0.0 9:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:3/0/physics_layer_1/angular_velocity = 0.0 10:3/0 = 0 10:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:3/0/physics_layer_0/angular_velocity = 0.0 10:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:3/0/physics_layer_1/angular_velocity = 0.0 11:3/0 = 0 11:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:3/0/physics_layer_0/angular_velocity = 0.0 11:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:3/0/physics_layer_1/angular_velocity = 0.0 12:3/0 = 0 12:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:3/0/physics_layer_0/angular_velocity = 0.0 12:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:3/0/physics_layer_1/angular_velocity = 0.0 13:3/0 = 0 13:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:3/0/physics_layer_0/angular_velocity = 0.0 13:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:3/0/physics_layer_1/angular_velocity = 0.0 14:3/0 = 0 14:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:3/0/physics_layer_0/angular_velocity = 0.0 14:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:3/0/physics_layer_1/angular_velocity = 0.0 0:4/0 = 0 0:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:4/0/physics_layer_0/angular_velocity = 0.0 0:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:4/0/physics_layer_1/angular_velocity = 0.0 1:4/0 = 0 1:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:4/0/physics_layer_0/angular_velocity = 0.0 1:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:4/0/physics_layer_1/angular_velocity = 0.0 2:4/0 = 0 2:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:4/0/physics_layer_0/angular_velocity = 0.0 2:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:4/0/physics_layer_1/angular_velocity = 0.0 3:4/0 = 0 3:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:4/0/physics_layer_0/angular_velocity = 0.0 3:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:4/0/physics_layer_1/angular_velocity = 0.0 4:4/0 = 0 4:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:4/0/physics_layer_0/angular_velocity = 0.0 4:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:4/0/physics_layer_1/angular_velocity = 0.0 5:4/0 = 0 5:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:4/0/physics_layer_0/angular_velocity = 0.0 5:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:4/0/physics_layer_1/angular_velocity = 0.0 6:4/0 = 0 6:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:4/0/physics_layer_0/angular_velocity = 0.0 6:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:4/0/physics_layer_1/angular_velocity = 0.0 7:4/0 = 0 7:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:4/0/physics_layer_0/angular_velocity = 0.0 7:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:4/0/physics_layer_1/angular_velocity = 0.0 8:4/0 = 0 8:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:4/0/physics_layer_0/angular_velocity = 0.0 8:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:4/0/physics_layer_1/angular_velocity = 0.0 9:4/0 = 0 9:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:4/0/physics_layer_0/angular_velocity = 0.0 9:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:4/0/physics_layer_1/angular_velocity = 0.0 10:4/0 = 0 10:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:4/0/physics_layer_0/angular_velocity = 0.0 10:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:4/0/physics_layer_1/angular_velocity = 0.0 11:4/0 = 0 11:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:4/0/physics_layer_0/angular_velocity = 0.0 11:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:4/0/physics_layer_1/angular_velocity = 0.0 12:4/0 = 0 12:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:4/0/physics_layer_0/angular_velocity = 0.0 12:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:4/0/physics_layer_1/angular_velocity = 0.0 13:4/0 = 0 13:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:4/0/physics_layer_0/angular_velocity = 0.0 13:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:4/0/physics_layer_1/angular_velocity = 0.0 14:4/0 = 0 14:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:4/0/physics_layer_0/angular_velocity = 0.0 14:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:4/0/physics_layer_1/angular_velocity = 0.0 0:5/0 = 0 0:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:5/0/physics_layer_0/angular_velocity = 0.0 0:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:5/0/physics_layer_1/angular_velocity = 0.0 1:5/0 = 0 1:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:5/0/physics_layer_0/angular_velocity = 0.0 1:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:5/0/physics_layer_1/angular_velocity = 0.0 2:5/0 = 0 2:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:5/0/physics_layer_0/angular_velocity = 0.0 2:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:5/0/physics_layer_1/angular_velocity = 0.0 3:5/0 = 0 3:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:5/0/physics_layer_0/angular_velocity = 0.0 3:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:5/0/physics_layer_1/angular_velocity = 0.0 4:5/0 = 0 4:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:5/0/physics_layer_0/angular_velocity = 0.0 4:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:5/0/physics_layer_1/angular_velocity = 0.0 5:5/0 = 0 5:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:5/0/physics_layer_0/angular_velocity = 0.0 5:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:5/0/physics_layer_1/angular_velocity = 0.0 6:5/0 = 0 6:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:5/0/physics_layer_0/angular_velocity = 0.0 6:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:5/0/physics_layer_1/angular_velocity = 0.0 7:5/0 = 0 7:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:5/0/physics_layer_0/angular_velocity = 0.0 7:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:5/0/physics_layer_1/angular_velocity = 0.0 8:5/0 = 0 8:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:5/0/physics_layer_0/angular_velocity = 0.0 8:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:5/0/physics_layer_1/angular_velocity = 0.0 9:5/0 = 0 9:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:5/0/physics_layer_0/angular_velocity = 0.0 9:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:5/0/physics_layer_1/angular_velocity = 0.0 10:5/0 = 0 10:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:5/0/physics_layer_0/angular_velocity = 0.0 10:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:5/0/physics_layer_1/angular_velocity = 0.0 11:5/0 = 0 11:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:5/0/physics_layer_0/angular_velocity = 0.0 11:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:5/0/physics_layer_1/angular_velocity = 0.0 12:5/0 = 0 12:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:5/0/physics_layer_0/angular_velocity = 0.0 12:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:5/0/physics_layer_1/angular_velocity = 0.0 13:5/0 = 0 13:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:5/0/physics_layer_0/angular_velocity = 0.0 13:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:5/0/physics_layer_1/angular_velocity = 0.0 14:5/0 = 0 14:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:5/0/physics_layer_0/angular_velocity = 0.0 14:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:5/0/physics_layer_1/angular_velocity = 0.0 0:6/0 = 0 0:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:6/0/physics_layer_0/angular_velocity = 0.0 0:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:6/0/physics_layer_1/angular_velocity = 0.0 1:6/0 = 0 1:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:6/0/physics_layer_0/angular_velocity = 0.0 1:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:6/0/physics_layer_1/angular_velocity = 0.0 2:6/0 = 0 2:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:6/0/physics_layer_0/angular_velocity = 0.0 2:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:6/0/physics_layer_1/angular_velocity = 0.0 3:6/0 = 0 3:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:6/0/physics_layer_0/angular_velocity = 0.0 3:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:6/0/physics_layer_1/angular_velocity = 0.0 4:6/0 = 0 4:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:6/0/physics_layer_0/angular_velocity = 0.0 4:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:6/0/physics_layer_1/angular_velocity = 0.0 5:6/0 = 0 5:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:6/0/physics_layer_0/angular_velocity = 0.0 5:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:6/0/physics_layer_1/angular_velocity = 0.0 6:6/0 = 0 6:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:6/0/physics_layer_0/angular_velocity = 0.0 6:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:6/0/physics_layer_1/angular_velocity = 0.0 7:6/0 = 0 7:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:6/0/physics_layer_0/angular_velocity = 0.0 7:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:6/0/physics_layer_1/angular_velocity = 0.0 8:6/0 = 0 8:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:6/0/physics_layer_0/angular_velocity = 0.0 8:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:6/0/physics_layer_1/angular_velocity = 0.0 9:6/0 = 0 9:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:6/0/physics_layer_0/angular_velocity = 0.0 9:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:6/0/physics_layer_1/angular_velocity = 0.0 10:6/0 = 0 10:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:6/0/physics_layer_0/angular_velocity = 0.0 10:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:6/0/physics_layer_1/angular_velocity = 0.0 11:6/0 = 0 11:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:6/0/physics_layer_0/angular_velocity = 0.0 11:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:6/0/physics_layer_1/angular_velocity = 0.0 12:6/0 = 0 12:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:6/0/physics_layer_0/angular_velocity = 0.0 12:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:6/0/physics_layer_1/angular_velocity = 0.0 13:6/0 = 0 13:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:6/0/physics_layer_0/angular_velocity = 0.0 13:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:6/0/physics_layer_1/angular_velocity = 0.0 14:6/0 = 0 14:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:6/0/physics_layer_0/angular_velocity = 0.0 14:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:6/0/physics_layer_1/angular_velocity = 0.0 0:7/0 = 0 0:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:7/0/physics_layer_0/angular_velocity = 0.0 0:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:7/0/physics_layer_1/angular_velocity = 0.0 1:7/0 = 0 1:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:7/0/physics_layer_0/angular_velocity = 0.0 1:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:7/0/physics_layer_1/angular_velocity = 0.0 2:7/0 = 0 2:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:7/0/physics_layer_0/angular_velocity = 0.0 2:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:7/0/physics_layer_1/angular_velocity = 0.0 3:7/0 = 0 3:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:7/0/physics_layer_0/angular_velocity = 0.0 3:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:7/0/physics_layer_1/angular_velocity = 0.0 4:7/0 = 0 4:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:7/0/physics_layer_0/angular_velocity = 0.0 4:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:7/0/physics_layer_1/angular_velocity = 0.0 5:7/0 = 0 5:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:7/0/physics_layer_0/angular_velocity = 0.0 5:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:7/0/physics_layer_1/angular_velocity = 0.0 6:7/0 = 0 6:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:7/0/physics_layer_0/angular_velocity = 0.0 6:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:7/0/physics_layer_1/angular_velocity = 0.0 7:7/0 = 0 7:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:7/0/physics_layer_0/angular_velocity = 0.0 7:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:7/0/physics_layer_1/angular_velocity = 0.0 8:7/0 = 0 8:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:7/0/physics_layer_0/angular_velocity = 0.0 8:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:7/0/physics_layer_1/angular_velocity = 0.0 9:7/0 = 0 9:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:7/0/physics_layer_0/angular_velocity = 0.0 9:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:7/0/physics_layer_1/angular_velocity = 0.0 10:7/0 = 0 10:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:7/0/physics_layer_0/angular_velocity = 0.0 10:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:7/0/physics_layer_1/angular_velocity = 0.0 11:7/0 = 0 11:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:7/0/physics_layer_0/angular_velocity = 0.0 11:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:7/0/physics_layer_1/angular_velocity = 0.0 12:7/0 = 0 12:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:7/0/physics_layer_0/angular_velocity = 0.0 12:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:7/0/physics_layer_1/angular_velocity = 0.0 13:7/0 = 0 13:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:7/0/physics_layer_0/angular_velocity = 0.0 13:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:7/0/physics_layer_1/angular_velocity = 0.0 14:7/0 = 0 14:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:7/0/physics_layer_0/angular_velocity = 0.0 14:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:7/0/physics_layer_1/angular_velocity = 0.0 0:8/0 = 0 0:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:8/0/physics_layer_0/angular_velocity = 0.0 0:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:8/0/physics_layer_1/angular_velocity = 0.0 1:8/0 = 0 1:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:8/0/physics_layer_0/angular_velocity = 0.0 1:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:8/0/physics_layer_1/angular_velocity = 0.0 2:8/0 = 0 2:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:8/0/physics_layer_0/angular_velocity = 0.0 2:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:8/0/physics_layer_1/angular_velocity = 0.0 3:8/0 = 0 3:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:8/0/physics_layer_0/angular_velocity = 0.0 3:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:8/0/physics_layer_1/angular_velocity = 0.0 4:8/0 = 0 4:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:8/0/physics_layer_0/angular_velocity = 0.0 4:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:8/0/physics_layer_1/angular_velocity = 0.0 5:8/0 = 0 5:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:8/0/physics_layer_0/angular_velocity = 0.0 5:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:8/0/physics_layer_1/angular_velocity = 0.0 6:8/0 = 0 6:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:8/0/physics_layer_0/angular_velocity = 0.0 6:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:8/0/physics_layer_1/angular_velocity = 0.0 7:8/0 = 0 7:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:8/0/physics_layer_0/angular_velocity = 0.0 7:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:8/0/physics_layer_1/angular_velocity = 0.0 8:8/0 = 0 8:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:8/0/physics_layer_0/angular_velocity = 0.0 8:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:8/0/physics_layer_1/angular_velocity = 0.0 9:8/0 = 0 9:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:8/0/physics_layer_0/angular_velocity = 0.0 9:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:8/0/physics_layer_1/angular_velocity = 0.0 10:8/0 = 0 10:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:8/0/physics_layer_0/angular_velocity = 0.0 10:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:8/0/physics_layer_1/angular_velocity = 0.0 11:8/0 = 0 11:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:8/0/physics_layer_0/angular_velocity = 0.0 11:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:8/0/physics_layer_1/angular_velocity = 0.0 12:8/0 = 0 12:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:8/0/physics_layer_0/angular_velocity = 0.0 12:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:8/0/physics_layer_1/angular_velocity = 0.0 13:8/0 = 0 13:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:8/0/physics_layer_0/angular_velocity = 0.0 13:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:8/0/physics_layer_1/angular_velocity = 0.0 14:8/0 = 0 14:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:8/0/physics_layer_0/angular_velocity = 0.0 14:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:8/0/physics_layer_1/angular_velocity = 0.0 0:9/0 = 0 0:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:9/0/physics_layer_0/angular_velocity = 0.0 0:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:9/0/physics_layer_1/angular_velocity = 0.0 1:9/0 = 0 1:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:9/0/physics_layer_0/angular_velocity = 0.0 1:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:9/0/physics_layer_1/angular_velocity = 0.0 2:9/0 = 0 2:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:9/0/physics_layer_0/angular_velocity = 0.0 2:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:9/0/physics_layer_1/angular_velocity = 0.0 3:9/0 = 0 3:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:9/0/physics_layer_0/angular_velocity = 0.0 3:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:9/0/physics_layer_1/angular_velocity = 0.0 4:9/0 = 0 4:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:9/0/physics_layer_0/angular_velocity = 0.0 4:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:9/0/physics_layer_1/angular_velocity = 0.0 5:9/0 = 0 5:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:9/0/physics_layer_0/angular_velocity = 0.0 5:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:9/0/physics_layer_1/angular_velocity = 0.0 6:9/0 = 0 6:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:9/0/physics_layer_0/angular_velocity = 0.0 6:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:9/0/physics_layer_1/angular_velocity = 0.0 7:9/0 = 0 7:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:9/0/physics_layer_0/angular_velocity = 0.0 7:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:9/0/physics_layer_1/angular_velocity = 0.0 8:9/0 = 0 8:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:9/0/physics_layer_0/angular_velocity = 0.0 8:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:9/0/physics_layer_1/angular_velocity = 0.0 9:9/0 = 0 9:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:9/0/physics_layer_0/angular_velocity = 0.0 9:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:9/0/physics_layer_1/angular_velocity = 0.0 10:9/0 = 0 10:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:9/0/physics_layer_0/angular_velocity = 0.0 10:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:9/0/physics_layer_1/angular_velocity = 0.0 11:9/0 = 0 11:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:9/0/physics_layer_0/angular_velocity = 0.0 11:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:9/0/physics_layer_1/angular_velocity = 0.0 12:9/0 = 0 12:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:9/0/physics_layer_0/angular_velocity = 0.0 12:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:9/0/physics_layer_1/angular_velocity = 0.0 13:9/0 = 0 13:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:9/0/physics_layer_0/angular_velocity = 0.0 13:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:9/0/physics_layer_1/angular_velocity = 0.0 14:9/0 = 0 14:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:9/0/physics_layer_0/angular_velocity = 0.0 14:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:9/0/physics_layer_1/angular_velocity = 0.0 0:10/0 = 0 0:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:10/0/physics_layer_0/angular_velocity = 0.0 0:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:10/0/physics_layer_1/angular_velocity = 0.0 1:10/0 = 0 1:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:10/0/physics_layer_0/angular_velocity = 0.0 1:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:10/0/physics_layer_1/angular_velocity = 0.0 2:10/0 = 0 2:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:10/0/physics_layer_0/angular_velocity = 0.0 2:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:10/0/physics_layer_1/angular_velocity = 0.0 3:10/0 = 0 3:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:10/0/physics_layer_0/angular_velocity = 0.0 3:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:10/0/physics_layer_1/angular_velocity = 0.0 4:10/0 = 0 4:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:10/0/physics_layer_0/angular_velocity = 0.0 4:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:10/0/physics_layer_1/angular_velocity = 0.0 5:10/0 = 0 5:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:10/0/physics_layer_0/angular_velocity = 0.0 5:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:10/0/physics_layer_1/angular_velocity = 0.0 6:10/0 = 0 6:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:10/0/physics_layer_0/angular_velocity = 0.0 6:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:10/0/physics_layer_1/angular_velocity = 0.0 7:10/0 = 0 7:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:10/0/physics_layer_0/angular_velocity = 0.0 7:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:10/0/physics_layer_1/angular_velocity = 0.0 8:10/0 = 0 8:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:10/0/physics_layer_0/angular_velocity = 0.0 8:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:10/0/physics_layer_1/angular_velocity = 0.0 9:10/0 = 0 9:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:10/0/physics_layer_0/angular_velocity = 0.0 9:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:10/0/physics_layer_1/angular_velocity = 0.0 10:10/0 = 0 10:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:10/0/physics_layer_0/angular_velocity = 0.0 10:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:10/0/physics_layer_1/angular_velocity = 0.0 11:10/0 = 0 11:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:10/0/physics_layer_0/angular_velocity = 0.0 11:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:10/0/physics_layer_1/angular_velocity = 0.0 12:10/0 = 0 12:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:10/0/physics_layer_0/angular_velocity = 0.0 12:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:10/0/physics_layer_1/angular_velocity = 0.0 13:10/0 = 0 13:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:10/0/physics_layer_0/angular_velocity = 0.0 13:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:10/0/physics_layer_1/angular_velocity = 0.0 14:10/0 = 0 14:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:10/0/physics_layer_0/angular_velocity = 0.0 14:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:10/0/physics_layer_1/angular_velocity = 0.0 0:11/0 = 0 0:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:11/0/physics_layer_0/angular_velocity = 0.0 0:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:11/0/physics_layer_1/angular_velocity = 0.0 1:11/0 = 0 1:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:11/0/physics_layer_0/angular_velocity = 0.0 1:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:11/0/physics_layer_1/angular_velocity = 0.0 2:11/0 = 0 2:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:11/0/physics_layer_0/angular_velocity = 0.0 2:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:11/0/physics_layer_1/angular_velocity = 0.0 3:11/0 = 0 3:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:11/0/physics_layer_0/angular_velocity = 0.0 3:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:11/0/physics_layer_1/angular_velocity = 0.0 4:11/0 = 0 4:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:11/0/physics_layer_0/angular_velocity = 0.0 4:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:11/0/physics_layer_1/angular_velocity = 0.0 5:11/0 = 0 5:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:11/0/physics_layer_0/angular_velocity = 0.0 5:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:11/0/physics_layer_1/angular_velocity = 0.0 6:11/0 = 0 6:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:11/0/physics_layer_0/angular_velocity = 0.0 6:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:11/0/physics_layer_1/angular_velocity = 0.0 7:11/0 = 0 7:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:11/0/physics_layer_0/angular_velocity = 0.0 7:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:11/0/physics_layer_1/angular_velocity = 0.0 8:11/0 = 0 8:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:11/0/physics_layer_0/angular_velocity = 0.0 8:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:11/0/physics_layer_1/angular_velocity = 0.0 9:11/0 = 0 9:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:11/0/physics_layer_0/angular_velocity = 0.0 9:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:11/0/physics_layer_1/angular_velocity = 0.0 10:11/0 = 0 10:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:11/0/physics_layer_0/angular_velocity = 0.0 10:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:11/0/physics_layer_1/angular_velocity = 0.0 11:11/0 = 0 11:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:11/0/physics_layer_0/angular_velocity = 0.0 11:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:11/0/physics_layer_1/angular_velocity = 0.0 12:11/0 = 0 12:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:11/0/physics_layer_0/angular_velocity = 0.0 12:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:11/0/physics_layer_1/angular_velocity = 0.0 13:11/0 = 0 13:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:11/0/physics_layer_0/angular_velocity = 0.0 13:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:11/0/physics_layer_1/angular_velocity = 0.0 14:11/0 = 0 14:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:11/0/physics_layer_0/angular_velocity = 0.0 14:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:11/0/physics_layer_1/angular_velocity = 0.0 0:12/0 = 0 0:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:12/0/physics_layer_0/angular_velocity = 0.0 0:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:12/0/physics_layer_1/angular_velocity = 0.0 1:12/0 = 0 1:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:12/0/physics_layer_0/angular_velocity = 0.0 1:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:12/0/physics_layer_1/angular_velocity = 0.0 2:12/0 = 0 2:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:12/0/physics_layer_0/angular_velocity = 0.0 2:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:12/0/physics_layer_1/angular_velocity = 0.0 3:12/0 = 0 3:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:12/0/physics_layer_0/angular_velocity = 0.0 3:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:12/0/physics_layer_1/angular_velocity = 0.0 4:12/0 = 0 4:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:12/0/physics_layer_0/angular_velocity = 0.0 4:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:12/0/physics_layer_1/angular_velocity = 0.0 5:12/0 = 0 5:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:12/0/physics_layer_0/angular_velocity = 0.0 5:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:12/0/physics_layer_1/angular_velocity = 0.0 6:12/0 = 0 6:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:12/0/physics_layer_0/angular_velocity = 0.0 6:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:12/0/physics_layer_1/angular_velocity = 0.0 7:12/0 = 0 7:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:12/0/physics_layer_0/angular_velocity = 0.0 7:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:12/0/physics_layer_1/angular_velocity = 0.0 8:12/0 = 0 8:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:12/0/physics_layer_0/angular_velocity = 0.0 8:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:12/0/physics_layer_1/angular_velocity = 0.0 9:12/0 = 0 9:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:12/0/physics_layer_0/angular_velocity = 0.0 9:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:12/0/physics_layer_1/angular_velocity = 0.0 10:12/0 = 0 10:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:12/0/physics_layer_0/angular_velocity = 0.0 10:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:12/0/physics_layer_1/angular_velocity = 0.0 11:12/0 = 0 11:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:12/0/physics_layer_0/angular_velocity = 0.0 11:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:12/0/physics_layer_1/angular_velocity = 0.0 12:12/0 = 0 12:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:12/0/physics_layer_0/angular_velocity = 0.0 12:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:12/0/physics_layer_1/angular_velocity = 0.0 13:12/0 = 0 13:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:12/0/physics_layer_0/angular_velocity = 0.0 13:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:12/0/physics_layer_1/angular_velocity = 0.0 14:12/0 = 0 14:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:12/0/physics_layer_0/angular_velocity = 0.0 14:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:12/0/physics_layer_1/angular_velocity = 0.0 0:13/0 = 0 0:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:13/0/physics_layer_0/angular_velocity = 0.0 0:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:13/0/physics_layer_1/angular_velocity = 0.0 1:13/0 = 0 1:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:13/0/physics_layer_0/angular_velocity = 0.0 1:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:13/0/physics_layer_1/angular_velocity = 0.0 2:13/0 = 0 2:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:13/0/physics_layer_0/angular_velocity = 0.0 2:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:13/0/physics_layer_1/angular_velocity = 0.0 3:13/0 = 0 3:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:13/0/physics_layer_0/angular_velocity = 0.0 3:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:13/0/physics_layer_1/angular_velocity = 0.0 9:13/0 = 0 9:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:13/0/physics_layer_0/angular_velocity = 0.0 9:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:13/0/physics_layer_1/angular_velocity = 0.0 10:13/0 = 0 10:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:13/0/physics_layer_0/angular_velocity = 0.0 10:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:13/0/physics_layer_1/angular_velocity = 0.0 11:13/0 = 0 11:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:13/0/physics_layer_0/angular_velocity = 0.0 11:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:13/0/physics_layer_1/angular_velocity = 0.0 12:13/0 = 0 12:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:13/0/physics_layer_0/angular_velocity = 0.0 12:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:13/0/physics_layer_1/angular_velocity = 0.0 13:13/0 = 0 13:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:13/0/physics_layer_0/angular_velocity = 0.0 13:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:13/0/physics_layer_1/angular_velocity = 0.0 14:13/0 = 0 14:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:13/0/physics_layer_0/angular_velocity = 0.0 14:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:13/0/physics_layer_1/angular_velocity = 0.0 0:14/0 = 0 0:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:14/0/physics_layer_0/angular_velocity = 0.0 0:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:14/0/physics_layer_1/angular_velocity = 0.0 1:14/0 = 0 1:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:14/0/physics_layer_0/angular_velocity = 0.0 1:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:14/0/physics_layer_1/angular_velocity = 0.0 2:14/0 = 0 2:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:14/0/physics_layer_0/angular_velocity = 0.0 2:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:14/0/physics_layer_1/angular_velocity = 0.0 3:14/0 = 0 3:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:14/0/physics_layer_0/angular_velocity = 0.0 3:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:14/0/physics_layer_1/angular_velocity = 0.0 4:14/0 = 0 4:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:14/0/physics_layer_0/angular_velocity = 0.0 4:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:14/0/physics_layer_1/angular_velocity = 0.0 5:14/0 = 0 5:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:14/0/physics_layer_0/angular_velocity = 0.0 5:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:14/0/physics_layer_1/angular_velocity = 0.0 6:14/0 = 0 6:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:14/0/physics_layer_0/angular_velocity = 0.0 6:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:14/0/physics_layer_1/angular_velocity = 0.0 7:14/0 = 0 7:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:14/0/physics_layer_0/angular_velocity = 0.0 7:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:14/0/physics_layer_1/angular_velocity = 0.0 8:14/0 = 0 8:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:14/0/physics_layer_0/angular_velocity = 0.0 8:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:14/0/physics_layer_1/angular_velocity = 0.0 9:14/0 = 0 9:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:14/0/physics_layer_0/angular_velocity = 0.0 9:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:14/0/physics_layer_1/angular_velocity = 0.0 10:14/0 = 0 10:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:14/0/physics_layer_0/angular_velocity = 0.0 10:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:14/0/physics_layer_1/angular_velocity = 0.0 11:14/0 = 0 11:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:14/0/physics_layer_0/angular_velocity = 0.0 11:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:14/0/physics_layer_1/angular_velocity = 0.0 12:14/0 = 0 12:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:14/0/physics_layer_0/angular_velocity = 0.0 12:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:14/0/physics_layer_1/angular_velocity = 0.0 13:14/0 = 0 13:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:14/0/physics_layer_0/angular_velocity = 0.0 13:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:14/0/physics_layer_1/angular_velocity = 0.0 14:14/0 = 0 14:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:14/0/physics_layer_0/angular_velocity = 0.0 14:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:14/0/physics_layer_1/angular_velocity = 0.0 0:15/0 = 0 0:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:15/0/physics_layer_0/angular_velocity = 0.0 0:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:15/0/physics_layer_1/angular_velocity = 0.0 1:15/0 = 0 1:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:15/0/physics_layer_0/angular_velocity = 0.0 1:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:15/0/physics_layer_1/angular_velocity = 0.0 2:15/0 = 0 2:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:15/0/physics_layer_0/angular_velocity = 0.0 2:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:15/0/physics_layer_1/angular_velocity = 0.0 3:15/0 = 0 3:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:15/0/physics_layer_0/angular_velocity = 0.0 3:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:15/0/physics_layer_1/angular_velocity = 0.0 4:15/0 = 0 4:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:15/0/physics_layer_0/angular_velocity = 0.0 4:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:15/0/physics_layer_1/angular_velocity = 0.0 5:15/0 = 0 5:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:15/0/physics_layer_0/angular_velocity = 0.0 5:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:15/0/physics_layer_1/angular_velocity = 0.0 6:15/0 = 0 6:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:15/0/physics_layer_0/angular_velocity = 0.0 6:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:15/0/physics_layer_1/angular_velocity = 0.0 7:15/0 = 0 7:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:15/0/physics_layer_0/angular_velocity = 0.0 7:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:15/0/physics_layer_1/angular_velocity = 0.0 8:15/0 = 0 8:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:15/0/physics_layer_0/angular_velocity = 0.0 8:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:15/0/physics_layer_1/angular_velocity = 0.0 9:15/0 = 0 9:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:15/0/physics_layer_0/angular_velocity = 0.0 9:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:15/0/physics_layer_1/angular_velocity = 0.0 10:15/0 = 0 10:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:15/0/physics_layer_0/angular_velocity = 0.0 10:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:15/0/physics_layer_1/angular_velocity = 0.0 11:15/0 = 0 11:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:15/0/physics_layer_0/angular_velocity = 0.0 11:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:15/0/physics_layer_1/angular_velocity = 0.0 12:15/0 = 0 12:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:15/0/physics_layer_0/angular_velocity = 0.0 12:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:15/0/physics_layer_1/angular_velocity = 0.0 13:15/0 = 0 13:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:15/0/physics_layer_0/angular_velocity = 0.0 13:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:15/0/physics_layer_1/angular_velocity = 0.0 14:15/0 = 0 14:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:15/0/physics_layer_0/angular_velocity = 0.0 14:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:15/0/physics_layer_1/angular_velocity = 0.0 0:16/0 = 0 0:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:16/0/physics_layer_0/angular_velocity = 0.0 0:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:16/0/physics_layer_1/angular_velocity = 0.0 1:16/0 = 0 1:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:16/0/physics_layer_0/angular_velocity = 0.0 1:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:16/0/physics_layer_1/angular_velocity = 0.0 2:16/0 = 0 2:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:16/0/physics_layer_0/angular_velocity = 0.0 2:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:16/0/physics_layer_1/angular_velocity = 0.0 3:16/0 = 0 3:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:16/0/physics_layer_0/angular_velocity = 0.0 3:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:16/0/physics_layer_1/angular_velocity = 0.0 4:16/0 = 0 4:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:16/0/physics_layer_0/angular_velocity = 0.0 4:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:16/0/physics_layer_1/angular_velocity = 0.0 5:16/0 = 0 5:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:16/0/physics_layer_0/angular_velocity = 0.0 5:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:16/0/physics_layer_1/angular_velocity = 0.0 6:16/0 = 0 6:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:16/0/physics_layer_0/angular_velocity = 0.0 6:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:16/0/physics_layer_1/angular_velocity = 0.0 7:16/0 = 0 7:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:16/0/physics_layer_0/angular_velocity = 0.0 7:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:16/0/physics_layer_1/angular_velocity = 0.0 8:16/0 = 0 8:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:16/0/physics_layer_0/angular_velocity = 0.0 8:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:16/0/physics_layer_1/angular_velocity = 0.0 9:16/0 = 0 9:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:16/0/physics_layer_0/angular_velocity = 0.0 9:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:16/0/physics_layer_1/angular_velocity = 0.0 10:16/0 = 0 10:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:16/0/physics_layer_0/angular_velocity = 0.0 10:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:16/0/physics_layer_1/angular_velocity = 0.0 11:16/0 = 0 11:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:16/0/physics_layer_0/angular_velocity = 0.0 11:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:16/0/physics_layer_1/angular_velocity = 0.0 12:16/0 = 0 12:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:16/0/physics_layer_0/angular_velocity = 0.0 12:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:16/0/physics_layer_1/angular_velocity = 0.0 13:16/0 = 0 13:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:16/0/physics_layer_0/angular_velocity = 0.0 13:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:16/0/physics_layer_1/angular_velocity = 0.0 14:16/0 = 0 14:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:16/0/physics_layer_0/angular_velocity = 0.0 14:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:16/0/physics_layer_1/angular_velocity = 0.0 0:17/0 = 0 0:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:17/0/physics_layer_0/angular_velocity = 0.0 0:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:17/0/physics_layer_1/angular_velocity = 0.0 1:17/0 = 0 1:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:17/0/physics_layer_0/angular_velocity = 0.0 1:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:17/0/physics_layer_1/angular_velocity = 0.0 2:17/0 = 0 2:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:17/0/physics_layer_0/angular_velocity = 0.0 2:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:17/0/physics_layer_1/angular_velocity = 0.0 3:17/0 = 0 3:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:17/0/physics_layer_0/angular_velocity = 0.0 3:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:17/0/physics_layer_1/angular_velocity = 0.0 4:17/0 = 0 4:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:17/0/physics_layer_0/angular_velocity = 0.0 4:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:17/0/physics_layer_1/angular_velocity = 0.0 5:17/0 = 0 5:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:17/0/physics_layer_0/angular_velocity = 0.0 5:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:17/0/physics_layer_1/angular_velocity = 0.0 6:17/0 = 0 6:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:17/0/physics_layer_0/angular_velocity = 0.0 6:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:17/0/physics_layer_1/angular_velocity = 0.0 7:17/0 = 0 7:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:17/0/physics_layer_0/angular_velocity = 0.0 7:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:17/0/physics_layer_1/angular_velocity = 0.0 8:17/0 = 0 8:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:17/0/physics_layer_0/angular_velocity = 0.0 8:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:17/0/physics_layer_1/angular_velocity = 0.0 9:17/0 = 0 9:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:17/0/physics_layer_0/angular_velocity = 0.0 9:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:17/0/physics_layer_1/angular_velocity = 0.0 10:17/0 = 0 10:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:17/0/physics_layer_0/angular_velocity = 0.0 10:17/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 10:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:17/0/physics_layer_1/angular_velocity = 0.0 11:17/0 = 0 11:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:17/0/physics_layer_0/angular_velocity = 0.0 11:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:17/0/physics_layer_1/angular_velocity = 0.0 12:17/0 = 0 12:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:17/0/physics_layer_0/angular_velocity = 0.0 12:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:17/0/physics_layer_1/angular_velocity = 0.0 13:17/0 = 0 13:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:17/0/physics_layer_0/angular_velocity = 0.0 13:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:17/0/physics_layer_1/angular_velocity = 0.0 14:17/0 = 0 14:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:17/0/physics_layer_0/angular_velocity = 0.0 14:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:17/0/physics_layer_1/angular_velocity = 0.0 0:18/0 = 0 0:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:18/0/physics_layer_0/angular_velocity = 0.0 0:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:18/0/physics_layer_1/angular_velocity = 0.0 1:18/0 = 0 1:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:18/0/physics_layer_0/angular_velocity = 0.0 1:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:18/0/physics_layer_1/angular_velocity = 0.0 2:18/0 = 0 2:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:18/0/physics_layer_0/angular_velocity = 0.0 2:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:18/0/physics_layer_1/angular_velocity = 0.0 3:18/0 = 0 3:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:18/0/physics_layer_0/angular_velocity = 0.0 3:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:18/0/physics_layer_1/angular_velocity = 0.0 4:18/0 = 0 4:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:18/0/physics_layer_0/angular_velocity = 0.0 4:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:18/0/physics_layer_1/angular_velocity = 0.0 5:18/0 = 0 5:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:18/0/physics_layer_0/angular_velocity = 0.0 5:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:18/0/physics_layer_1/angular_velocity = 0.0 6:18/0 = 0 6:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:18/0/physics_layer_0/angular_velocity = 0.0 6:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:18/0/physics_layer_1/angular_velocity = 0.0 7:18/0 = 0 7:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:18/0/physics_layer_0/angular_velocity = 0.0 7:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:18/0/physics_layer_1/angular_velocity = 0.0 8:18/0 = 0 8:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:18/0/physics_layer_0/angular_velocity = 0.0 8:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:18/0/physics_layer_1/angular_velocity = 0.0 9:18/0 = 0 9:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:18/0/physics_layer_0/angular_velocity = 0.0 9:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:18/0/physics_layer_1/angular_velocity = 0.0 10:18/0 = 0 10:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:18/0/physics_layer_0/angular_velocity = 0.0 10:18/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 10:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:18/0/physics_layer_1/angular_velocity = 0.0 11:18/0 = 0 11:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:18/0/physics_layer_0/angular_velocity = 0.0 11:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:18/0/physics_layer_1/angular_velocity = 0.0 12:18/0 = 0 12:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:18/0/physics_layer_0/angular_velocity = 0.0 12:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:18/0/physics_layer_1/angular_velocity = 0.0 13:18/0 = 0 13:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:18/0/physics_layer_0/angular_velocity = 0.0 13:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:18/0/physics_layer_1/angular_velocity = 0.0 14:18/0 = 0 14:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:18/0/physics_layer_0/angular_velocity = 0.0 14:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:18/0/physics_layer_1/angular_velocity = 0.0 [sub_resource type="TileSetScenesCollectionSource" id="TileSetScenesCollectionSource_wx4m1"] scenes/1/scene = ExtResource("1_fy8qx") scenes/2/scene = ExtResource("4_kheyh") scenes/3/scene = ExtResource("5_cpm0i") scenes/4/scene = ExtResource("6_qh3x8") scenes/5/scene = ExtResource("7_1lwuk") scenes/6/scene = ExtResource("8_7pjkp") scenes/7/scene = ExtResource("9_iejml") scenes/8/scene = ExtResource("10_6syxy") scenes/9/scene = ExtResource("12_tsgx0") scenes/10/scene = ExtResource("4_5twow") scenes/11/scene = ExtResource("5_8wsnm") scenes/12/scene = ExtResource("6_id2ef") [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_6k602"] texture = ExtResource("4_gspqb") 2:0/0 = 0 2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:0/0/physics_layer_0/angular_velocity = 0.0 2:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:0/0/physics_layer_1/angular_velocity = 0.0 3:0/0 = 0 3:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:0/0/physics_layer_0/angular_velocity = 0.0 3:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:0/0/physics_layer_1/angular_velocity = 0.0 4:0/0 = 0 4:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:0/0/physics_layer_0/angular_velocity = 0.0 4:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:0/0/physics_layer_1/angular_velocity = 0.0 9:0/0 = 0 9:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:0/0/physics_layer_0/angular_velocity = 0.0 9:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:0/0/physics_layer_1/angular_velocity = 0.0 10:0/0 = 0 10:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:0/0/physics_layer_0/angular_velocity = 0.0 10:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:0/0/physics_layer_1/angular_velocity = 0.0 11:0/0 = 0 11:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:0/0/physics_layer_0/angular_velocity = 0.0 11:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:0/0/physics_layer_1/angular_velocity = 0.0 16:0/0 = 0 16:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:0/0/physics_layer_0/angular_velocity = 0.0 16:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:0/0/physics_layer_1/angular_velocity = 0.0 17:0/0 = 0 17:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:0/0/physics_layer_0/angular_velocity = 0.0 17:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:0/0/physics_layer_1/angular_velocity = 0.0 18:0/0 = 0 18:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:0/0/physics_layer_0/angular_velocity = 0.0 18:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:0/0/physics_layer_1/angular_velocity = 0.0 23:0/0 = 0 23:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:0/0/physics_layer_0/angular_velocity = 0.0 23:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:0/0/physics_layer_1/angular_velocity = 0.0 24:0/0 = 0 24:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:0/0/physics_layer_0/angular_velocity = 0.0 24:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:0/0/physics_layer_1/angular_velocity = 0.0 25:0/0 = 0 25:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:0/0/physics_layer_0/angular_velocity = 0.0 25:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:0/0/physics_layer_1/angular_velocity = 0.0 35:0/0 = 0 35:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:0/0/physics_layer_0/angular_velocity = 0.0 35:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 35:0/0/physics_layer_1/angular_velocity = 0.0 36:0/0 = 0 36:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:0/0/physics_layer_0/angular_velocity = 0.0 36:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 36:0/0/physics_layer_1/angular_velocity = 0.0 37:0/0 = 0 37:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:0/0/physics_layer_0/angular_velocity = 0.0 37:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 37:0/0/physics_layer_1/angular_velocity = 0.0 38:0/0 = 0 38:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:0/0/physics_layer_0/angular_velocity = 0.0 38:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 38:0/0/physics_layer_1/angular_velocity = 0.0 39:0/0 = 0 39:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:0/0/physics_layer_0/angular_velocity = 0.0 39:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 39:0/0/physics_layer_1/angular_velocity = 0.0 40:0/0 = 0 40:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:0/0/physics_layer_0/angular_velocity = 0.0 40:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 40:0/0/physics_layer_1/angular_velocity = 0.0 41:0/0 = 0 41:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:0/0/physics_layer_0/angular_velocity = 0.0 41:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 41:0/0/physics_layer_1/angular_velocity = 0.0 42:0/0 = 0 42:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:0/0/physics_layer_0/angular_velocity = 0.0 42:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 42:0/0/physics_layer_1/angular_velocity = 0.0 43:0/0 = 0 43:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:0/0/physics_layer_0/angular_velocity = 0.0 43:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 43:0/0/physics_layer_1/angular_velocity = 0.0 44:0/0 = 0 44:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:0/0/physics_layer_0/angular_velocity = 0.0 44:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 44:0/0/physics_layer_1/angular_velocity = 0.0 45:0/0 = 0 45:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:0/0/physics_layer_0/angular_velocity = 0.0 45:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 45:0/0/physics_layer_1/angular_velocity = 0.0 46:0/0 = 0 46:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:0/0/physics_layer_0/angular_velocity = 0.0 46:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 46:0/0/physics_layer_1/angular_velocity = 0.0 0:1/0 = 0 0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:1/0/physics_layer_0/angular_velocity = 0.0 0:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:1/0/physics_layer_1/angular_velocity = 0.0 1:1/0 = 0 1:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:1/0/physics_layer_0/angular_velocity = 0.0 1:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:1/0/physics_layer_1/angular_velocity = 0.0 2:1/0 = 0 2:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:1/0/physics_layer_0/angular_velocity = 0.0 2:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:1/0/physics_layer_1/angular_velocity = 0.0 3:1/0 = 0 3:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:1/0/physics_layer_0/angular_velocity = 0.0 3:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:1/0/physics_layer_1/angular_velocity = 0.0 4:1/0 = 0 4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:1/0/physics_layer_0/angular_velocity = 0.0 4:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:1/0/physics_layer_1/angular_velocity = 0.0 5:1/0 = 0 5:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:1/0/physics_layer_0/angular_velocity = 0.0 5:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:1/0/physics_layer_1/angular_velocity = 0.0 6:1/0 = 0 6:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:1/0/physics_layer_0/angular_velocity = 0.0 6:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:1/0/physics_layer_1/angular_velocity = 0.0 7:1/0 = 0 7:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:1/0/physics_layer_0/angular_velocity = 0.0 7:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:1/0/physics_layer_1/angular_velocity = 0.0 8:1/0 = 0 8:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:1/0/physics_layer_0/angular_velocity = 0.0 8:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:1/0/physics_layer_1/angular_velocity = 0.0 9:1/0 = 0 9:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:1/0/physics_layer_0/angular_velocity = 0.0 9:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:1/0/physics_layer_1/angular_velocity = 0.0 10:1/0 = 0 10:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:1/0/physics_layer_0/angular_velocity = 0.0 10:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:1/0/physics_layer_1/angular_velocity = 0.0 11:1/0 = 0 11:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:1/0/physics_layer_0/angular_velocity = 0.0 11:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:1/0/physics_layer_1/angular_velocity = 0.0 12:1/0 = 0 12:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:1/0/physics_layer_0/angular_velocity = 0.0 12:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:1/0/physics_layer_1/angular_velocity = 0.0 13:1/0 = 0 13:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:1/0/physics_layer_0/angular_velocity = 0.0 13:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:1/0/physics_layer_1/angular_velocity = 0.0 14:1/0 = 0 14:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:1/0/physics_layer_0/angular_velocity = 0.0 14:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:1/0/physics_layer_1/angular_velocity = 0.0 15:1/0 = 0 15:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:1/0/physics_layer_0/angular_velocity = 0.0 15:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:1/0/physics_layer_1/angular_velocity = 0.0 16:1/0 = 0 16:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:1/0/physics_layer_0/angular_velocity = 0.0 16:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:1/0/physics_layer_1/angular_velocity = 0.0 17:1/0 = 0 17:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:1/0/physics_layer_0/angular_velocity = 0.0 17:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:1/0/physics_layer_1/angular_velocity = 0.0 18:1/0 = 0 18:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:1/0/physics_layer_0/angular_velocity = 0.0 18:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:1/0/physics_layer_1/angular_velocity = 0.0 19:1/0 = 0 19:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:1/0/physics_layer_0/angular_velocity = 0.0 19:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:1/0/physics_layer_1/angular_velocity = 0.0 20:1/0 = 0 20:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:1/0/physics_layer_0/angular_velocity = 0.0 20:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:1/0/physics_layer_1/angular_velocity = 0.0 21:1/0 = 0 21:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:1/0/physics_layer_0/angular_velocity = 0.0 21:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:1/0/physics_layer_1/angular_velocity = 0.0 22:1/0 = 0 22:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:1/0/physics_layer_0/angular_velocity = 0.0 22:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:1/0/physics_layer_1/angular_velocity = 0.0 23:1/0 = 0 23:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:1/0/physics_layer_0/angular_velocity = 0.0 23:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:1/0/physics_layer_1/angular_velocity = 0.0 24:1/0 = 0 24:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:1/0/physics_layer_0/angular_velocity = 0.0 24:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:1/0/physics_layer_1/angular_velocity = 0.0 25:1/0 = 0 25:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:1/0/physics_layer_0/angular_velocity = 0.0 25:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:1/0/physics_layer_1/angular_velocity = 0.0 26:1/0 = 0 26:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:1/0/physics_layer_0/angular_velocity = 0.0 26:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:1/0/physics_layer_1/angular_velocity = 0.0 27:1/0 = 0 27:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:1/0/physics_layer_0/angular_velocity = 0.0 27:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:1/0/physics_layer_1/angular_velocity = 0.0 30:1/0 = 0 30:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:1/0/physics_layer_0/angular_velocity = 0.0 30:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:1/0/physics_layer_1/angular_velocity = 0.0 31:1/0 = 0 31:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:1/0/physics_layer_0/angular_velocity = 0.0 31:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 31:1/0/physics_layer_1/angular_velocity = 0.0 32:1/0 = 0 32:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:1/0/physics_layer_0/angular_velocity = 0.0 32:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:1/0/physics_layer_1/angular_velocity = 0.0 33:1/0 = 0 33:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:1/0/physics_layer_0/angular_velocity = 0.0 33:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 33:1/0/physics_layer_1/angular_velocity = 0.0 34:1/0 = 0 34:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:1/0/physics_layer_0/angular_velocity = 0.0 34:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 34:1/0/physics_layer_1/angular_velocity = 0.0 35:1/0 = 0 35:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:1/0/physics_layer_0/angular_velocity = 0.0 35:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 35:1/0/physics_layer_1/angular_velocity = 0.0 36:1/0 = 0 36:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:1/0/physics_layer_0/angular_velocity = 0.0 36:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 36:1/0/physics_layer_1/angular_velocity = 0.0 38:1/0 = 0 38:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:1/0/physics_layer_0/angular_velocity = 0.0 38:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 38:1/0/physics_layer_1/angular_velocity = 0.0 39:1/0 = 0 39:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:1/0/physics_layer_0/angular_velocity = 0.0 39:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 39:1/0/physics_layer_1/angular_velocity = 0.0 40:1/0 = 0 40:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:1/0/physics_layer_0/angular_velocity = 0.0 40:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 40:1/0/physics_layer_1/angular_velocity = 0.0 41:1/0 = 0 41:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:1/0/physics_layer_0/angular_velocity = 0.0 41:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 41:1/0/physics_layer_1/angular_velocity = 0.0 42:1/0 = 0 42:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:1/0/physics_layer_0/angular_velocity = 0.0 42:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 42:1/0/physics_layer_1/angular_velocity = 0.0 43:1/0 = 0 43:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:1/0/physics_layer_0/angular_velocity = 0.0 43:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 43:1/0/physics_layer_1/angular_velocity = 0.0 44:1/0 = 0 44:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:1/0/physics_layer_0/angular_velocity = 0.0 44:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 44:1/0/physics_layer_1/angular_velocity = 0.0 45:1/0 = 0 45:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:1/0/physics_layer_0/angular_velocity = 0.0 45:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 45:1/0/physics_layer_1/angular_velocity = 0.0 46:1/0 = 0 46:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:1/0/physics_layer_0/angular_velocity = 0.0 46:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 46:1/0/physics_layer_1/angular_velocity = 0.0 0:2/0 = 0 0:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:2/0/physics_layer_0/angular_velocity = 0.0 0:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:2/0/physics_layer_1/angular_velocity = 0.0 1:2/0 = 0 1:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:2/0/physics_layer_0/angular_velocity = 0.0 1:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:2/0/physics_layer_1/angular_velocity = 0.0 2:2/0 = 0 2:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:2/0/physics_layer_0/angular_velocity = 0.0 2:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:2/0/physics_layer_1/angular_velocity = 0.0 3:2/0 = 0 3:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:2/0/physics_layer_0/angular_velocity = 0.0 3:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:2/0/physics_layer_1/angular_velocity = 0.0 4:2/0 = 0 4:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:2/0/physics_layer_0/angular_velocity = 0.0 4:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:2/0/physics_layer_1/angular_velocity = 0.0 5:2/0 = 0 5:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:2/0/physics_layer_0/angular_velocity = 0.0 5:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:2/0/physics_layer_1/angular_velocity = 0.0 6:2/0 = 0 6:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:2/0/physics_layer_0/angular_velocity = 0.0 6:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:2/0/physics_layer_1/angular_velocity = 0.0 7:2/0 = 0 7:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:2/0/physics_layer_0/angular_velocity = 0.0 7:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:2/0/physics_layer_1/angular_velocity = 0.0 8:2/0 = 0 8:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:2/0/physics_layer_0/angular_velocity = 0.0 8:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:2/0/physics_layer_1/angular_velocity = 0.0 9:2/0 = 0 9:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:2/0/physics_layer_0/angular_velocity = 0.0 9:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:2/0/physics_layer_1/angular_velocity = 0.0 10:2/0 = 0 10:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:2/0/physics_layer_0/angular_velocity = 0.0 10:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:2/0/physics_layer_1/angular_velocity = 0.0 11:2/0 = 0 11:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:2/0/physics_layer_0/angular_velocity = 0.0 11:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:2/0/physics_layer_1/angular_velocity = 0.0 12:2/0 = 0 12:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:2/0/physics_layer_0/angular_velocity = 0.0 12:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:2/0/physics_layer_1/angular_velocity = 0.0 13:2/0 = 0 13:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:2/0/physics_layer_0/angular_velocity = 0.0 13:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:2/0/physics_layer_1/angular_velocity = 0.0 14:2/0 = 0 14:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:2/0/physics_layer_0/angular_velocity = 0.0 14:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:2/0/physics_layer_1/angular_velocity = 0.0 15:2/0 = 0 15:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:2/0/physics_layer_0/angular_velocity = 0.0 15:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:2/0/physics_layer_1/angular_velocity = 0.0 16:2/0 = 0 16:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:2/0/physics_layer_0/angular_velocity = 0.0 16:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:2/0/physics_layer_1/angular_velocity = 0.0 17:2/0 = 0 17:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:2/0/physics_layer_0/angular_velocity = 0.0 17:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:2/0/physics_layer_1/angular_velocity = 0.0 18:2/0 = 0 18:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:2/0/physics_layer_0/angular_velocity = 0.0 18:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:2/0/physics_layer_1/angular_velocity = 0.0 19:2/0 = 0 19:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:2/0/physics_layer_0/angular_velocity = 0.0 19:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:2/0/physics_layer_1/angular_velocity = 0.0 20:2/0 = 0 20:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:2/0/physics_layer_0/angular_velocity = 0.0 20:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:2/0/physics_layer_1/angular_velocity = 0.0 21:2/0 = 0 21:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:2/0/physics_layer_0/angular_velocity = 0.0 21:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:2/0/physics_layer_1/angular_velocity = 0.0 22:2/0 = 0 22:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:2/0/physics_layer_0/angular_velocity = 0.0 22:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:2/0/physics_layer_1/angular_velocity = 0.0 23:2/0 = 0 23:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:2/0/physics_layer_0/angular_velocity = 0.0 23:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:2/0/physics_layer_1/angular_velocity = 0.0 24:2/0 = 0 24:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:2/0/physics_layer_0/angular_velocity = 0.0 24:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:2/0/physics_layer_1/angular_velocity = 0.0 25:2/0 = 0 25:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:2/0/physics_layer_0/angular_velocity = 0.0 25:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:2/0/physics_layer_1/angular_velocity = 0.0 26:2/0 = 0 26:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:2/0/physics_layer_0/angular_velocity = 0.0 26:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:2/0/physics_layer_1/angular_velocity = 0.0 27:2/0 = 0 27:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:2/0/physics_layer_0/angular_velocity = 0.0 27:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:2/0/physics_layer_1/angular_velocity = 0.0 30:2/0 = 0 30:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:2/0/physics_layer_0/angular_velocity = 0.0 30:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:2/0/physics_layer_1/angular_velocity = 0.0 31:2/0 = 0 31:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:2/0/physics_layer_0/angular_velocity = 0.0 31:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 31:2/0/physics_layer_1/angular_velocity = 0.0 32:2/0 = 0 32:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:2/0/physics_layer_0/angular_velocity = 0.0 32:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:2/0/physics_layer_1/angular_velocity = 0.0 33:2/0 = 0 33:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:2/0/physics_layer_0/angular_velocity = 0.0 33:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 33:2/0/physics_layer_1/angular_velocity = 0.0 34:2/0 = 0 34:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:2/0/physics_layer_0/angular_velocity = 0.0 34:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 34:2/0/physics_layer_1/angular_velocity = 0.0 35:2/0 = 0 35:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:2/0/physics_layer_0/angular_velocity = 0.0 35:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 35:2/0/physics_layer_1/angular_velocity = 0.0 36:2/0 = 0 36:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:2/0/physics_layer_0/angular_velocity = 0.0 36:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 36:2/0/physics_layer_1/angular_velocity = 0.0 37:2/0 = 0 37:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:2/0/physics_layer_0/angular_velocity = 0.0 37:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 37:2/0/physics_layer_1/angular_velocity = 0.0 38:2/0 = 0 38:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:2/0/physics_layer_0/angular_velocity = 0.0 38:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 38:2/0/physics_layer_1/angular_velocity = 0.0 39:2/0 = 0 39:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:2/0/physics_layer_0/angular_velocity = 0.0 39:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 39:2/0/physics_layer_1/angular_velocity = 0.0 40:2/0 = 0 40:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:2/0/physics_layer_0/angular_velocity = 0.0 40:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 40:2/0/physics_layer_1/angular_velocity = 0.0 41:2/0 = 0 41:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:2/0/physics_layer_0/angular_velocity = 0.0 41:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 41:2/0/physics_layer_1/angular_velocity = 0.0 42:2/0 = 0 42:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:2/0/physics_layer_0/angular_velocity = 0.0 42:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 42:2/0/physics_layer_1/angular_velocity = 0.0 43:2/0 = 0 43:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:2/0/physics_layer_0/angular_velocity = 0.0 43:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 43:2/0/physics_layer_1/angular_velocity = 0.0 44:2/0 = 0 44:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:2/0/physics_layer_0/angular_velocity = 0.0 44:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 44:2/0/physics_layer_1/angular_velocity = 0.0 45:2/0 = 0 45:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:2/0/physics_layer_0/angular_velocity = 0.0 45:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 45:2/0/physics_layer_1/angular_velocity = 0.0 46:2/0 = 0 46:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:2/0/physics_layer_0/angular_velocity = 0.0 46:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 46:2/0/physics_layer_1/angular_velocity = 0.0 0:3/0 = 0 0:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:3/0/physics_layer_0/angular_velocity = 0.0 0:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:3/0/physics_layer_1/angular_velocity = 0.0 1:3/0 = 0 1:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:3/0/physics_layer_0/angular_velocity = 0.0 1:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:3/0/physics_layer_1/angular_velocity = 0.0 2:3/0 = 0 2:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:3/0/physics_layer_0/angular_velocity = 0.0 2:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:3/0/physics_layer_1/angular_velocity = 0.0 3:3/0 = 0 3:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:3/0/physics_layer_0/angular_velocity = 0.0 3:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:3/0/physics_layer_1/angular_velocity = 0.0 4:3/0 = 0 4:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:3/0/physics_layer_0/angular_velocity = 0.0 4:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:3/0/physics_layer_1/angular_velocity = 0.0 5:3/0 = 0 5:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:3/0/physics_layer_0/angular_velocity = 0.0 5:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:3/0/physics_layer_1/angular_velocity = 0.0 6:3/0 = 0 6:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:3/0/physics_layer_0/angular_velocity = 0.0 6:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:3/0/physics_layer_1/angular_velocity = 0.0 7:3/0 = 0 7:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:3/0/physics_layer_0/angular_velocity = 0.0 7:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:3/0/physics_layer_1/angular_velocity = 0.0 8:3/0 = 0 8:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:3/0/physics_layer_0/angular_velocity = 0.0 8:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:3/0/physics_layer_1/angular_velocity = 0.0 9:3/0 = 0 9:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:3/0/physics_layer_0/angular_velocity = 0.0 9:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:3/0/physics_layer_1/angular_velocity = 0.0 10:3/0 = 0 10:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:3/0/physics_layer_0/angular_velocity = 0.0 10:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:3/0/physics_layer_1/angular_velocity = 0.0 11:3/0 = 0 11:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:3/0/physics_layer_0/angular_velocity = 0.0 11:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:3/0/physics_layer_1/angular_velocity = 0.0 12:3/0 = 0 12:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:3/0/physics_layer_0/angular_velocity = 0.0 12:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:3/0/physics_layer_1/angular_velocity = 0.0 13:3/0 = 0 13:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:3/0/physics_layer_0/angular_velocity = 0.0 13:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:3/0/physics_layer_1/angular_velocity = 0.0 14:3/0 = 0 14:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:3/0/physics_layer_0/angular_velocity = 0.0 14:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:3/0/physics_layer_1/angular_velocity = 0.0 15:3/0 = 0 15:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:3/0/physics_layer_0/angular_velocity = 0.0 15:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:3/0/physics_layer_1/angular_velocity = 0.0 16:3/0 = 0 16:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:3/0/physics_layer_0/angular_velocity = 0.0 16:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:3/0/physics_layer_1/angular_velocity = 0.0 17:3/0 = 0 17:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:3/0/physics_layer_0/angular_velocity = 0.0 17:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:3/0/physics_layer_1/angular_velocity = 0.0 18:3/0 = 0 18:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:3/0/physics_layer_0/angular_velocity = 0.0 18:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:3/0/physics_layer_1/angular_velocity = 0.0 19:3/0 = 0 19:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:3/0/physics_layer_0/angular_velocity = 0.0 19:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:3/0/physics_layer_1/angular_velocity = 0.0 20:3/0 = 0 20:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:3/0/physics_layer_0/angular_velocity = 0.0 20:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:3/0/physics_layer_1/angular_velocity = 0.0 21:3/0 = 0 21:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:3/0/physics_layer_0/angular_velocity = 0.0 21:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:3/0/physics_layer_1/angular_velocity = 0.0 22:3/0 = 0 22:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:3/0/physics_layer_0/angular_velocity = 0.0 22:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:3/0/physics_layer_1/angular_velocity = 0.0 23:3/0 = 0 23:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:3/0/physics_layer_0/angular_velocity = 0.0 23:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:3/0/physics_layer_1/angular_velocity = 0.0 24:3/0 = 0 24:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:3/0/physics_layer_0/angular_velocity = 0.0 24:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:3/0/physics_layer_1/angular_velocity = 0.0 25:3/0 = 0 25:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:3/0/physics_layer_0/angular_velocity = 0.0 25:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:3/0/physics_layer_1/angular_velocity = 0.0 26:3/0 = 0 26:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:3/0/physics_layer_0/angular_velocity = 0.0 26:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:3/0/physics_layer_1/angular_velocity = 0.0 27:3/0 = 0 27:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:3/0/physics_layer_0/angular_velocity = 0.0 27:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:3/0/physics_layer_1/angular_velocity = 0.0 30:3/0 = 0 30:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:3/0/physics_layer_0/angular_velocity = 0.0 30:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:3/0/physics_layer_1/angular_velocity = 0.0 31:3/0 = 0 31:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:3/0/physics_layer_0/angular_velocity = 0.0 31:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 31:3/0/physics_layer_1/angular_velocity = 0.0 32:3/0 = 0 32:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:3/0/physics_layer_0/angular_velocity = 0.0 32:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:3/0/physics_layer_1/angular_velocity = 0.0 33:3/0 = 0 33:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:3/0/physics_layer_0/angular_velocity = 0.0 33:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 33:3/0/physics_layer_1/angular_velocity = 0.0 34:3/0 = 0 34:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:3/0/physics_layer_0/angular_velocity = 0.0 34:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 34:3/0/physics_layer_1/angular_velocity = 0.0 35:3/0 = 0 35:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:3/0/physics_layer_0/angular_velocity = 0.0 35:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 35:3/0/physics_layer_1/angular_velocity = 0.0 36:3/0 = 0 36:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:3/0/physics_layer_0/angular_velocity = 0.0 36:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 36:3/0/physics_layer_1/angular_velocity = 0.0 37:3/0 = 0 37:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:3/0/physics_layer_0/angular_velocity = 0.0 37:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 37:3/0/physics_layer_1/angular_velocity = 0.0 38:3/0 = 0 38:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:3/0/physics_layer_0/angular_velocity = 0.0 38:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 38:3/0/physics_layer_1/angular_velocity = 0.0 39:3/0 = 0 39:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:3/0/physics_layer_0/angular_velocity = 0.0 39:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 39:3/0/physics_layer_1/angular_velocity = 0.0 40:3/0 = 0 40:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:3/0/physics_layer_0/angular_velocity = 0.0 40:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 40:3/0/physics_layer_1/angular_velocity = 0.0 41:3/0 = 0 41:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:3/0/physics_layer_0/angular_velocity = 0.0 41:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 41:3/0/physics_layer_1/angular_velocity = 0.0 42:3/0 = 0 42:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:3/0/physics_layer_0/angular_velocity = 0.0 42:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 42:3/0/physics_layer_1/angular_velocity = 0.0 43:3/0 = 0 43:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:3/0/physics_layer_0/angular_velocity = 0.0 43:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 43:3/0/physics_layer_1/angular_velocity = 0.0 44:3/0 = 0 44:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:3/0/physics_layer_0/angular_velocity = 0.0 44:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 44:3/0/physics_layer_1/angular_velocity = 0.0 45:3/0 = 0 45:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:3/0/physics_layer_0/angular_velocity = 0.0 45:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 45:3/0/physics_layer_1/angular_velocity = 0.0 46:3/0 = 0 46:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:3/0/physics_layer_0/angular_velocity = 0.0 46:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 46:3/0/physics_layer_1/angular_velocity = 0.0 0:4/0 = 0 0:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:4/0/physics_layer_0/angular_velocity = 0.0 0:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:4/0/physics_layer_1/angular_velocity = 0.0 1:4/0 = 0 1:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:4/0/physics_layer_0/angular_velocity = 0.0 1:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:4/0/physics_layer_1/angular_velocity = 0.0 2:4/0 = 0 2:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:4/0/physics_layer_0/angular_velocity = 0.0 2:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:4/0/physics_layer_1/angular_velocity = 0.0 3:4/0 = 0 3:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:4/0/physics_layer_0/angular_velocity = 0.0 3:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:4/0/physics_layer_1/angular_velocity = 0.0 4:4/0 = 0 4:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:4/0/physics_layer_0/angular_velocity = 0.0 4:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:4/0/physics_layer_1/angular_velocity = 0.0 5:4/0 = 0 5:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:4/0/physics_layer_0/angular_velocity = 0.0 5:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:4/0/physics_layer_1/angular_velocity = 0.0 6:4/0 = 0 6:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:4/0/physics_layer_0/angular_velocity = 0.0 6:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:4/0/physics_layer_1/angular_velocity = 0.0 7:4/0 = 0 7:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:4/0/physics_layer_0/angular_velocity = 0.0 7:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:4/0/physics_layer_1/angular_velocity = 0.0 8:4/0 = 0 8:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:4/0/physics_layer_0/angular_velocity = 0.0 8:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:4/0/physics_layer_1/angular_velocity = 0.0 9:4/0 = 0 9:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:4/0/physics_layer_0/angular_velocity = 0.0 9:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:4/0/physics_layer_1/angular_velocity = 0.0 10:4/0 = 0 10:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:4/0/physics_layer_0/angular_velocity = 0.0 10:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:4/0/physics_layer_1/angular_velocity = 0.0 11:4/0 = 0 11:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:4/0/physics_layer_0/angular_velocity = 0.0 11:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:4/0/physics_layer_1/angular_velocity = 0.0 12:4/0 = 0 12:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:4/0/physics_layer_0/angular_velocity = 0.0 12:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:4/0/physics_layer_1/angular_velocity = 0.0 13:4/0 = 0 13:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:4/0/physics_layer_0/angular_velocity = 0.0 13:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:4/0/physics_layer_1/angular_velocity = 0.0 14:4/0 = 0 14:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:4/0/physics_layer_0/angular_velocity = 0.0 14:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:4/0/physics_layer_1/angular_velocity = 0.0 15:4/0 = 0 15:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:4/0/physics_layer_0/angular_velocity = 0.0 15:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:4/0/physics_layer_1/angular_velocity = 0.0 16:4/0 = 0 16:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:4/0/physics_layer_0/angular_velocity = 0.0 16:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:4/0/physics_layer_1/angular_velocity = 0.0 17:4/0 = 0 17:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:4/0/physics_layer_0/angular_velocity = 0.0 17:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:4/0/physics_layer_1/angular_velocity = 0.0 18:4/0 = 0 18:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:4/0/physics_layer_0/angular_velocity = 0.0 18:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:4/0/physics_layer_1/angular_velocity = 0.0 19:4/0 = 0 19:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:4/0/physics_layer_0/angular_velocity = 0.0 19:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:4/0/physics_layer_1/angular_velocity = 0.0 20:4/0 = 0 20:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:4/0/physics_layer_0/angular_velocity = 0.0 20:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:4/0/physics_layer_1/angular_velocity = 0.0 21:4/0 = 0 21:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:4/0/physics_layer_0/angular_velocity = 0.0 21:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:4/0/physics_layer_1/angular_velocity = 0.0 22:4/0 = 0 22:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:4/0/physics_layer_0/angular_velocity = 0.0 22:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:4/0/physics_layer_1/angular_velocity = 0.0 23:4/0 = 0 23:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:4/0/physics_layer_0/angular_velocity = 0.0 23:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:4/0/physics_layer_1/angular_velocity = 0.0 24:4/0 = 0 24:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:4/0/physics_layer_0/angular_velocity = 0.0 24:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:4/0/physics_layer_1/angular_velocity = 0.0 25:4/0 = 0 25:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:4/0/physics_layer_0/angular_velocity = 0.0 25:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:4/0/physics_layer_1/angular_velocity = 0.0 26:4/0 = 0 26:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:4/0/physics_layer_0/angular_velocity = 0.0 26:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:4/0/physics_layer_1/angular_velocity = 0.0 27:4/0 = 0 27:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:4/0/physics_layer_0/angular_velocity = 0.0 27:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:4/0/physics_layer_1/angular_velocity = 0.0 30:4/0 = 0 30:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:4/0/physics_layer_0/angular_velocity = 0.0 30:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:4/0/physics_layer_1/angular_velocity = 0.0 31:4/0 = 0 31:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:4/0/physics_layer_0/angular_velocity = 0.0 31:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 31:4/0/physics_layer_1/angular_velocity = 0.0 32:4/0 = 0 32:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:4/0/physics_layer_0/angular_velocity = 0.0 32:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:4/0/physics_layer_1/angular_velocity = 0.0 33:4/0 = 0 33:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:4/0/physics_layer_0/angular_velocity = 0.0 33:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 33:4/0/physics_layer_1/angular_velocity = 0.0 34:4/0 = 0 34:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:4/0/physics_layer_0/angular_velocity = 0.0 34:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 34:4/0/physics_layer_1/angular_velocity = 0.0 35:4/0 = 0 35:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:4/0/physics_layer_0/angular_velocity = 0.0 35:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 35:4/0/physics_layer_1/angular_velocity = 0.0 36:4/0 = 0 36:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:4/0/physics_layer_0/angular_velocity = 0.0 36:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 36:4/0/physics_layer_1/angular_velocity = 0.0 37:4/0 = 0 37:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:4/0/physics_layer_0/angular_velocity = 0.0 37:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 37:4/0/physics_layer_1/angular_velocity = 0.0 38:4/0 = 0 38:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:4/0/physics_layer_0/angular_velocity = 0.0 38:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 38:4/0/physics_layer_1/angular_velocity = 0.0 39:4/0 = 0 39:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:4/0/physics_layer_0/angular_velocity = 0.0 39:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 39:4/0/physics_layer_1/angular_velocity = 0.0 40:4/0 = 0 40:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:4/0/physics_layer_0/angular_velocity = 0.0 40:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 40:4/0/physics_layer_1/angular_velocity = 0.0 41:4/0 = 0 41:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:4/0/physics_layer_0/angular_velocity = 0.0 41:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 41:4/0/physics_layer_1/angular_velocity = 0.0 42:4/0 = 0 42:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:4/0/physics_layer_0/angular_velocity = 0.0 42:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 42:4/0/physics_layer_1/angular_velocity = 0.0 43:4/0 = 0 43:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:4/0/physics_layer_0/angular_velocity = 0.0 43:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 43:4/0/physics_layer_1/angular_velocity = 0.0 44:4/0 = 0 44:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:4/0/physics_layer_0/angular_velocity = 0.0 44:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 44:4/0/physics_layer_1/angular_velocity = 0.0 45:4/0 = 0 45:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:4/0/physics_layer_0/angular_velocity = 0.0 45:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 45:4/0/physics_layer_1/angular_velocity = 0.0 46:4/0 = 0 46:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:4/0/physics_layer_0/angular_velocity = 0.0 46:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 46:4/0/physics_layer_1/angular_velocity = 0.0 0:5/0 = 0 0:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:5/0/physics_layer_0/angular_velocity = 0.0 0:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:5/0/physics_layer_1/angular_velocity = 0.0 1:5/0 = 0 1:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:5/0/physics_layer_0/angular_velocity = 0.0 1:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:5/0/physics_layer_1/angular_velocity = 0.0 2:5/0 = 0 2:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:5/0/physics_layer_0/angular_velocity = 0.0 2:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:5/0/physics_layer_1/angular_velocity = 0.0 3:5/0 = 0 3:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:5/0/physics_layer_0/angular_velocity = 0.0 3:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:5/0/physics_layer_1/angular_velocity = 0.0 4:5/0 = 0 4:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:5/0/physics_layer_0/angular_velocity = 0.0 4:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:5/0/physics_layer_1/angular_velocity = 0.0 5:5/0 = 0 5:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:5/0/physics_layer_0/angular_velocity = 0.0 5:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:5/0/physics_layer_1/angular_velocity = 0.0 6:5/0 = 0 6:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:5/0/physics_layer_0/angular_velocity = 0.0 6:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:5/0/physics_layer_1/angular_velocity = 0.0 7:5/0 = 0 7:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:5/0/physics_layer_0/angular_velocity = 0.0 7:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:5/0/physics_layer_1/angular_velocity = 0.0 8:5/0 = 0 8:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:5/0/physics_layer_0/angular_velocity = 0.0 8:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:5/0/physics_layer_1/angular_velocity = 0.0 9:5/0 = 0 9:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:5/0/physics_layer_0/angular_velocity = 0.0 9:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:5/0/physics_layer_1/angular_velocity = 0.0 10:5/0 = 0 10:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:5/0/physics_layer_0/angular_velocity = 0.0 10:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:5/0/physics_layer_1/angular_velocity = 0.0 11:5/0 = 0 11:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:5/0/physics_layer_0/angular_velocity = 0.0 11:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:5/0/physics_layer_1/angular_velocity = 0.0 12:5/0 = 0 12:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:5/0/physics_layer_0/angular_velocity = 0.0 12:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:5/0/physics_layer_1/angular_velocity = 0.0 13:5/0 = 0 13:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:5/0/physics_layer_0/angular_velocity = 0.0 13:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:5/0/physics_layer_1/angular_velocity = 0.0 14:5/0 = 0 14:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:5/0/physics_layer_0/angular_velocity = 0.0 14:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:5/0/physics_layer_1/angular_velocity = 0.0 15:5/0 = 0 15:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:5/0/physics_layer_0/angular_velocity = 0.0 15:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:5/0/physics_layer_1/angular_velocity = 0.0 16:5/0 = 0 16:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:5/0/physics_layer_0/angular_velocity = 0.0 16:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:5/0/physics_layer_1/angular_velocity = 0.0 17:5/0 = 0 17:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:5/0/physics_layer_0/angular_velocity = 0.0 17:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:5/0/physics_layer_1/angular_velocity = 0.0 18:5/0 = 0 18:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:5/0/physics_layer_0/angular_velocity = 0.0 18:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:5/0/physics_layer_1/angular_velocity = 0.0 19:5/0 = 0 19:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:5/0/physics_layer_0/angular_velocity = 0.0 19:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:5/0/physics_layer_1/angular_velocity = 0.0 20:5/0 = 0 20:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:5/0/physics_layer_0/angular_velocity = 0.0 20:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:5/0/physics_layer_1/angular_velocity = 0.0 21:5/0 = 0 21:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:5/0/physics_layer_0/angular_velocity = 0.0 21:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:5/0/physics_layer_1/angular_velocity = 0.0 22:5/0 = 0 22:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:5/0/physics_layer_0/angular_velocity = 0.0 22:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:5/0/physics_layer_1/angular_velocity = 0.0 23:5/0 = 0 23:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:5/0/physics_layer_0/angular_velocity = 0.0 23:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:5/0/physics_layer_1/angular_velocity = 0.0 24:5/0 = 0 24:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:5/0/physics_layer_0/angular_velocity = 0.0 24:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:5/0/physics_layer_1/angular_velocity = 0.0 25:5/0 = 0 25:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:5/0/physics_layer_0/angular_velocity = 0.0 25:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:5/0/physics_layer_1/angular_velocity = 0.0 26:5/0 = 0 26:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:5/0/physics_layer_0/angular_velocity = 0.0 26:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:5/0/physics_layer_1/angular_velocity = 0.0 27:5/0 = 0 27:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:5/0/physics_layer_0/angular_velocity = 0.0 27:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:5/0/physics_layer_1/angular_velocity = 0.0 28:5/0 = 0 28:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:5/0/physics_layer_0/angular_velocity = 0.0 28:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:5/0/physics_layer_1/angular_velocity = 0.0 29:5/0 = 0 29:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:5/0/physics_layer_0/angular_velocity = 0.0 29:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:5/0/physics_layer_1/angular_velocity = 0.0 30:5/0 = 0 30:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:5/0/physics_layer_0/angular_velocity = 0.0 30:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:5/0/physics_layer_1/angular_velocity = 0.0 31:5/0 = 0 31:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:5/0/physics_layer_0/angular_velocity = 0.0 31:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 31:5/0/physics_layer_1/angular_velocity = 0.0 32:5/0 = 0 32:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:5/0/physics_layer_0/angular_velocity = 0.0 32:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:5/0/physics_layer_1/angular_velocity = 0.0 33:5/0 = 0 33:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:5/0/physics_layer_0/angular_velocity = 0.0 33:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 33:5/0/physics_layer_1/angular_velocity = 0.0 34:5/0 = 0 34:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:5/0/physics_layer_0/angular_velocity = 0.0 34:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 34:5/0/physics_layer_1/angular_velocity = 0.0 35:5/0 = 0 35:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:5/0/physics_layer_0/angular_velocity = 0.0 35:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 35:5/0/physics_layer_1/angular_velocity = 0.0 36:5/0 = 0 36:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:5/0/physics_layer_0/angular_velocity = 0.0 36:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 36:5/0/physics_layer_1/angular_velocity = 0.0 37:5/0 = 0 37:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:5/0/physics_layer_0/angular_velocity = 0.0 37:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 37:5/0/physics_layer_1/angular_velocity = 0.0 38:5/0 = 0 38:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:5/0/physics_layer_0/angular_velocity = 0.0 38:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 38:5/0/physics_layer_1/angular_velocity = 0.0 39:5/0 = 0 39:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:5/0/physics_layer_0/angular_velocity = 0.0 39:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 39:5/0/physics_layer_1/angular_velocity = 0.0 40:5/0 = 0 40:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:5/0/physics_layer_0/angular_velocity = 0.0 40:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 40:5/0/physics_layer_1/angular_velocity = 0.0 41:5/0 = 0 41:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:5/0/physics_layer_0/angular_velocity = 0.0 41:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 41:5/0/physics_layer_1/angular_velocity = 0.0 42:5/0 = 0 42:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:5/0/physics_layer_0/angular_velocity = 0.0 42:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 42:5/0/physics_layer_1/angular_velocity = 0.0 43:5/0 = 0 43:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:5/0/physics_layer_0/angular_velocity = 0.0 43:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 43:5/0/physics_layer_1/angular_velocity = 0.0 44:5/0 = 0 44:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:5/0/physics_layer_0/angular_velocity = 0.0 44:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 44:5/0/physics_layer_1/angular_velocity = 0.0 45:5/0 = 0 45:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:5/0/physics_layer_0/angular_velocity = 0.0 45:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 45:5/0/physics_layer_1/angular_velocity = 0.0 46:5/0 = 0 46:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:5/0/physics_layer_0/angular_velocity = 0.0 46:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 46:5/0/physics_layer_1/angular_velocity = 0.0 0:6/0 = 0 0:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:6/0/physics_layer_0/angular_velocity = 0.0 0:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:6/0/physics_layer_1/angular_velocity = 0.0 1:6/0 = 0 1:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:6/0/physics_layer_0/angular_velocity = 0.0 1:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:6/0/physics_layer_1/angular_velocity = 0.0 2:6/0 = 0 2:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:6/0/physics_layer_0/angular_velocity = 0.0 2:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:6/0/physics_layer_1/angular_velocity = 0.0 3:6/0 = 0 3:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:6/0/physics_layer_0/angular_velocity = 0.0 3:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:6/0/physics_layer_1/angular_velocity = 0.0 4:6/0 = 0 4:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:6/0/physics_layer_0/angular_velocity = 0.0 4:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:6/0/physics_layer_1/angular_velocity = 0.0 5:6/0 = 0 5:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:6/0/physics_layer_0/angular_velocity = 0.0 5:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:6/0/physics_layer_1/angular_velocity = 0.0 6:6/0 = 0 6:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:6/0/physics_layer_0/angular_velocity = 0.0 6:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:6/0/physics_layer_1/angular_velocity = 0.0 7:6/0 = 0 7:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:6/0/physics_layer_0/angular_velocity = 0.0 7:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:6/0/physics_layer_1/angular_velocity = 0.0 8:6/0 = 0 8:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:6/0/physics_layer_0/angular_velocity = 0.0 8:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:6/0/physics_layer_1/angular_velocity = 0.0 9:6/0 = 0 9:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:6/0/physics_layer_0/angular_velocity = 0.0 9:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:6/0/physics_layer_1/angular_velocity = 0.0 10:6/0 = 0 10:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:6/0/physics_layer_0/angular_velocity = 0.0 10:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:6/0/physics_layer_1/angular_velocity = 0.0 11:6/0 = 0 11:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:6/0/physics_layer_0/angular_velocity = 0.0 11:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:6/0/physics_layer_1/angular_velocity = 0.0 12:6/0 = 0 12:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:6/0/physics_layer_0/angular_velocity = 0.0 12:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:6/0/physics_layer_1/angular_velocity = 0.0 13:6/0 = 0 13:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:6/0/physics_layer_0/angular_velocity = 0.0 13:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:6/0/physics_layer_1/angular_velocity = 0.0 14:6/0 = 0 14:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:6/0/physics_layer_0/angular_velocity = 0.0 14:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:6/0/physics_layer_1/angular_velocity = 0.0 15:6/0 = 0 15:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:6/0/physics_layer_0/angular_velocity = 0.0 15:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:6/0/physics_layer_1/angular_velocity = 0.0 16:6/0 = 0 16:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:6/0/physics_layer_0/angular_velocity = 0.0 16:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:6/0/physics_layer_1/angular_velocity = 0.0 17:6/0 = 0 17:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:6/0/physics_layer_0/angular_velocity = 0.0 17:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:6/0/physics_layer_1/angular_velocity = 0.0 18:6/0 = 0 18:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:6/0/physics_layer_0/angular_velocity = 0.0 18:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:6/0/physics_layer_1/angular_velocity = 0.0 19:6/0 = 0 19:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:6/0/physics_layer_0/angular_velocity = 0.0 19:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:6/0/physics_layer_1/angular_velocity = 0.0 20:6/0 = 0 20:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:6/0/physics_layer_0/angular_velocity = 0.0 20:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:6/0/physics_layer_1/angular_velocity = 0.0 21:6/0 = 0 21:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:6/0/physics_layer_0/angular_velocity = 0.0 21:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:6/0/physics_layer_1/angular_velocity = 0.0 22:6/0 = 0 22:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:6/0/physics_layer_0/angular_velocity = 0.0 22:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:6/0/physics_layer_1/angular_velocity = 0.0 23:6/0 = 0 23:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:6/0/physics_layer_0/angular_velocity = 0.0 23:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:6/0/physics_layer_1/angular_velocity = 0.0 24:6/0 = 0 24:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:6/0/physics_layer_0/angular_velocity = 0.0 24:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:6/0/physics_layer_1/angular_velocity = 0.0 25:6/0 = 0 25:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:6/0/physics_layer_0/angular_velocity = 0.0 25:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:6/0/physics_layer_1/angular_velocity = 0.0 26:6/0 = 0 26:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:6/0/physics_layer_0/angular_velocity = 0.0 26:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:6/0/physics_layer_1/angular_velocity = 0.0 27:6/0 = 0 27:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:6/0/physics_layer_0/angular_velocity = 0.0 27:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:6/0/physics_layer_1/angular_velocity = 0.0 28:6/0 = 0 28:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:6/0/physics_layer_0/angular_velocity = 0.0 28:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:6/0/physics_layer_1/angular_velocity = 0.0 29:6/0 = 0 29:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:6/0/physics_layer_0/angular_velocity = 0.0 29:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:6/0/physics_layer_1/angular_velocity = 0.0 30:6/0 = 0 30:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:6/0/physics_layer_0/angular_velocity = 0.0 30:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) 30:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:6/0/physics_layer_1/angular_velocity = 0.0 31:6/0 = 0 31:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:6/0/physics_layer_0/angular_velocity = 0.0 31:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) 31:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 31:6/0/physics_layer_1/angular_velocity = 0.0 32:6/0 = 0 32:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:6/0/physics_layer_0/angular_velocity = 0.0 32:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) 32:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:6/0/physics_layer_1/angular_velocity = 0.0 33:6/0 = 0 33:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:6/0/physics_layer_0/angular_velocity = 0.0 33:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 33:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 33:6/0/physics_layer_1/angular_velocity = 0.0 34:6/0 = 0 34:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:6/0/physics_layer_0/angular_velocity = 0.0 34:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) 34:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 34:6/0/physics_layer_1/angular_velocity = 0.0 35:6/0 = 0 35:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:6/0/physics_layer_0/angular_velocity = 0.0 35:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 35:6/0/physics_layer_1/angular_velocity = 0.0 36:6/0 = 0 36:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:6/0/physics_layer_0/angular_velocity = 0.0 36:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 36:6/0/physics_layer_1/angular_velocity = 0.0 37:6/0 = 0 37:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:6/0/physics_layer_0/angular_velocity = 0.0 37:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 37:6/0/physics_layer_1/angular_velocity = 0.0 38:6/0 = 0 38:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:6/0/physics_layer_0/angular_velocity = 0.0 38:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 38:6/0/physics_layer_1/angular_velocity = 0.0 39:6/0 = 0 39:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:6/0/physics_layer_0/angular_velocity = 0.0 39:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 39:6/0/physics_layer_1/angular_velocity = 0.0 40:6/0 = 0 40:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:6/0/physics_layer_0/angular_velocity = 0.0 40:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 40:6/0/physics_layer_1/angular_velocity = 0.0 41:6/0 = 0 41:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:6/0/physics_layer_0/angular_velocity = 0.0 41:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 41:6/0/physics_layer_1/angular_velocity = 0.0 42:6/0 = 0 42:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:6/0/physics_layer_0/angular_velocity = 0.0 42:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 42:6/0/physics_layer_1/angular_velocity = 0.0 43:6/0 = 0 43:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:6/0/physics_layer_0/angular_velocity = 0.0 43:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 43:6/0/physics_layer_1/angular_velocity = 0.0 44:6/0 = 0 44:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:6/0/physics_layer_0/angular_velocity = 0.0 44:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 44:6/0/physics_layer_1/angular_velocity = 0.0 45:6/0 = 0 45:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:6/0/physics_layer_0/angular_velocity = 0.0 45:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 45:6/0/physics_layer_1/angular_velocity = 0.0 46:6/0 = 0 46:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:6/0/physics_layer_0/angular_velocity = 0.0 46:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 46:6/0/physics_layer_1/angular_velocity = 0.0 0:7/0 = 0 0:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:7/0/physics_layer_0/angular_velocity = 0.0 0:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:7/0/physics_layer_1/angular_velocity = 0.0 1:7/0 = 0 1:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:7/0/physics_layer_0/angular_velocity = 0.0 1:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:7/0/physics_layer_1/angular_velocity = 0.0 2:7/0 = 0 2:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:7/0/physics_layer_0/angular_velocity = 0.0 2:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:7/0/physics_layer_1/angular_velocity = 0.0 3:7/0 = 0 3:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:7/0/physics_layer_0/angular_velocity = 0.0 3:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:7/0/physics_layer_1/angular_velocity = 0.0 4:7/0 = 0 4:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:7/0/physics_layer_0/angular_velocity = 0.0 4:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:7/0/physics_layer_1/angular_velocity = 0.0 5:7/0 = 0 5:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:7/0/physics_layer_0/angular_velocity = 0.0 5:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:7/0/physics_layer_1/angular_velocity = 0.0 6:7/0 = 0 6:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:7/0/physics_layer_0/angular_velocity = 0.0 6:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:7/0/physics_layer_1/angular_velocity = 0.0 7:7/0 = 0 7:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:7/0/physics_layer_0/angular_velocity = 0.0 7:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:7/0/physics_layer_1/angular_velocity = 0.0 8:7/0 = 0 8:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:7/0/physics_layer_0/angular_velocity = 0.0 8:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:7/0/physics_layer_1/angular_velocity = 0.0 9:7/0 = 0 9:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:7/0/physics_layer_0/angular_velocity = 0.0 9:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:7/0/physics_layer_1/angular_velocity = 0.0 10:7/0 = 0 10:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:7/0/physics_layer_0/angular_velocity = 0.0 10:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:7/0/physics_layer_1/angular_velocity = 0.0 11:7/0 = 0 11:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:7/0/physics_layer_0/angular_velocity = 0.0 11:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:7/0/physics_layer_1/angular_velocity = 0.0 12:7/0 = 0 12:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:7/0/physics_layer_0/angular_velocity = 0.0 12:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:7/0/physics_layer_1/angular_velocity = 0.0 13:7/0 = 0 13:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:7/0/physics_layer_0/angular_velocity = 0.0 13:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:7/0/physics_layer_1/angular_velocity = 0.0 14:7/0 = 0 14:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:7/0/physics_layer_0/angular_velocity = 0.0 14:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:7/0/physics_layer_1/angular_velocity = 0.0 15:7/0 = 0 15:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:7/0/physics_layer_0/angular_velocity = 0.0 15:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:7/0/physics_layer_1/angular_velocity = 0.0 16:7/0 = 0 16:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:7/0/physics_layer_0/angular_velocity = 0.0 16:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:7/0/physics_layer_1/angular_velocity = 0.0 17:7/0 = 0 17:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:7/0/physics_layer_0/angular_velocity = 0.0 17:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:7/0/physics_layer_1/angular_velocity = 0.0 18:7/0 = 0 18:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:7/0/physics_layer_0/angular_velocity = 0.0 18:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:7/0/physics_layer_1/angular_velocity = 0.0 19:7/0 = 0 19:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:7/0/physics_layer_0/angular_velocity = 0.0 19:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:7/0/physics_layer_1/angular_velocity = 0.0 20:7/0 = 0 20:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:7/0/physics_layer_0/angular_velocity = 0.0 20:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:7/0/physics_layer_1/angular_velocity = 0.0 21:7/0 = 0 21:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:7/0/physics_layer_0/angular_velocity = 0.0 21:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:7/0/physics_layer_1/angular_velocity = 0.0 22:7/0 = 0 22:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:7/0/physics_layer_0/angular_velocity = 0.0 22:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:7/0/physics_layer_1/angular_velocity = 0.0 23:7/0 = 0 23:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:7/0/physics_layer_0/angular_velocity = 0.0 23:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:7/0/physics_layer_1/angular_velocity = 0.0 24:7/0 = 0 24:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:7/0/physics_layer_0/angular_velocity = 0.0 24:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:7/0/physics_layer_1/angular_velocity = 0.0 25:7/0 = 0 25:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:7/0/physics_layer_0/angular_velocity = 0.0 25:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:7/0/physics_layer_1/angular_velocity = 0.0 26:7/0 = 0 26:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:7/0/physics_layer_0/angular_velocity = 0.0 26:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:7/0/physics_layer_1/angular_velocity = 0.0 27:7/0 = 0 27:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:7/0/physics_layer_0/angular_velocity = 0.0 27:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:7/0/physics_layer_1/angular_velocity = 0.0 28:7/0 = 0 28:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:7/0/physics_layer_0/angular_velocity = 0.0 28:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:7/0/physics_layer_1/angular_velocity = 0.0 29:7/0 = 0 29:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:7/0/physics_layer_0/angular_velocity = 0.0 29:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:7/0/physics_layer_1/angular_velocity = 0.0 30:7/0 = 0 30:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:7/0/physics_layer_0/angular_velocity = 0.0 30:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 30:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:7/0/physics_layer_1/angular_velocity = 0.0 31:7/0 = 0 31:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:7/0/physics_layer_0/angular_velocity = 0.0 31:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 31:7/0/physics_layer_1/angular_velocity = 0.0 32:7/0 = 0 32:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:7/0/physics_layer_0/angular_velocity = 0.0 32:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 3.875, 8, 3.875, 8, -8) 32:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:7/0/physics_layer_1/angular_velocity = 0.0 33:7/0 = 0 33:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:7/0/physics_layer_0/angular_velocity = 0.0 33:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 33:7/0/physics_layer_1/angular_velocity = 0.0 34:7/0 = 0 34:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:7/0/physics_layer_0/angular_velocity = 0.0 34:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) 34:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 34:7/0/physics_layer_1/angular_velocity = 0.0 35:7/0 = 0 35:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:7/0/physics_layer_0/angular_velocity = 0.0 35:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 35:7/0/physics_layer_1/angular_velocity = 0.0 36:7/0 = 0 36:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:7/0/physics_layer_0/angular_velocity = 0.0 36:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 36:7/0/physics_layer_1/angular_velocity = 0.0 37:7/0 = 0 37:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:7/0/physics_layer_0/angular_velocity = 0.0 37:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 37:7/0/physics_layer_1/angular_velocity = 0.0 38:7/0 = 0 38:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:7/0/physics_layer_0/angular_velocity = 0.0 38:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 38:7/0/physics_layer_1/angular_velocity = 0.0 39:7/0 = 0 39:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:7/0/physics_layer_0/angular_velocity = 0.0 39:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 39:7/0/physics_layer_1/angular_velocity = 0.0 40:7/0 = 0 40:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:7/0/physics_layer_0/angular_velocity = 0.0 40:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 40:7/0/physics_layer_1/angular_velocity = 0.0 41:7/0 = 0 41:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:7/0/physics_layer_0/angular_velocity = 0.0 41:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 41:7/0/physics_layer_1/angular_velocity = 0.0 42:7/0 = 0 42:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:7/0/physics_layer_0/angular_velocity = 0.0 42:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 42:7/0/physics_layer_1/angular_velocity = 0.0 43:7/0 = 0 43:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:7/0/physics_layer_0/angular_velocity = 0.0 43:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 43:7/0/physics_layer_1/angular_velocity = 0.0 44:7/0 = 0 44:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:7/0/physics_layer_0/angular_velocity = 0.0 44:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 44:7/0/physics_layer_1/angular_velocity = 0.0 45:7/0 = 0 45:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:7/0/physics_layer_0/angular_velocity = 0.0 45:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 45:7/0/physics_layer_1/angular_velocity = 0.0 46:7/0 = 0 46:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:7/0/physics_layer_0/angular_velocity = 0.0 46:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 46:7/0/physics_layer_1/angular_velocity = 0.0 0:8/0 = 0 0:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:8/0/physics_layer_0/angular_velocity = 0.0 0:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:8/0/physics_layer_1/angular_velocity = 0.0 1:8/0 = 0 1:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:8/0/physics_layer_0/angular_velocity = 0.0 1:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:8/0/physics_layer_1/angular_velocity = 0.0 2:8/0 = 0 2:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:8/0/physics_layer_0/angular_velocity = 0.0 2:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:8/0/physics_layer_1/angular_velocity = 0.0 3:8/0 = 0 3:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:8/0/physics_layer_0/angular_velocity = 0.0 3:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:8/0/physics_layer_1/angular_velocity = 0.0 4:8/0 = 0 4:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:8/0/physics_layer_0/angular_velocity = 0.0 4:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:8/0/physics_layer_1/angular_velocity = 0.0 5:8/0 = 0 5:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:8/0/physics_layer_0/angular_velocity = 0.0 5:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:8/0/physics_layer_1/angular_velocity = 0.0 6:8/0 = 0 6:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:8/0/physics_layer_0/angular_velocity = 0.0 6:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:8/0/physics_layer_1/angular_velocity = 0.0 7:8/0 = 0 7:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:8/0/physics_layer_0/angular_velocity = 0.0 7:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:8/0/physics_layer_1/angular_velocity = 0.0 8:8/0 = 0 8:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:8/0/physics_layer_0/angular_velocity = 0.0 8:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:8/0/physics_layer_1/angular_velocity = 0.0 9:8/0 = 0 9:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:8/0/physics_layer_0/angular_velocity = 0.0 9:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:8/0/physics_layer_1/angular_velocity = 0.0 10:8/0 = 0 10:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:8/0/physics_layer_0/angular_velocity = 0.0 10:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:8/0/physics_layer_1/angular_velocity = 0.0 11:8/0 = 0 11:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:8/0/physics_layer_0/angular_velocity = 0.0 11:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:8/0/physics_layer_1/angular_velocity = 0.0 12:8/0 = 0 12:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:8/0/physics_layer_0/angular_velocity = 0.0 12:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:8/0/physics_layer_1/angular_velocity = 0.0 13:8/0 = 0 13:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:8/0/physics_layer_0/angular_velocity = 0.0 13:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:8/0/physics_layer_1/angular_velocity = 0.0 14:8/0 = 0 14:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:8/0/physics_layer_0/angular_velocity = 0.0 14:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:8/0/physics_layer_1/angular_velocity = 0.0 15:8/0 = 0 15:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:8/0/physics_layer_0/angular_velocity = 0.0 15:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:8/0/physics_layer_1/angular_velocity = 0.0 16:8/0 = 0 16:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:8/0/physics_layer_0/angular_velocity = 0.0 16:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:8/0/physics_layer_1/angular_velocity = 0.0 17:8/0 = 0 17:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:8/0/physics_layer_0/angular_velocity = 0.0 17:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:8/0/physics_layer_1/angular_velocity = 0.0 18:8/0 = 0 18:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:8/0/physics_layer_0/angular_velocity = 0.0 18:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:8/0/physics_layer_1/angular_velocity = 0.0 19:8/0 = 0 19:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:8/0/physics_layer_0/angular_velocity = 0.0 19:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:8/0/physics_layer_1/angular_velocity = 0.0 20:8/0 = 0 20:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:8/0/physics_layer_0/angular_velocity = 0.0 20:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:8/0/physics_layer_1/angular_velocity = 0.0 21:8/0 = 0 21:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:8/0/physics_layer_0/angular_velocity = 0.0 21:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:8/0/physics_layer_1/angular_velocity = 0.0 22:8/0 = 0 22:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:8/0/physics_layer_0/angular_velocity = 0.0 22:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:8/0/physics_layer_1/angular_velocity = 0.0 23:8/0 = 0 23:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:8/0/physics_layer_0/angular_velocity = 0.0 23:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:8/0/physics_layer_1/angular_velocity = 0.0 24:8/0 = 0 24:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:8/0/physics_layer_0/angular_velocity = 0.0 24:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:8/0/physics_layer_1/angular_velocity = 0.0 25:8/0 = 0 25:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:8/0/physics_layer_0/angular_velocity = 0.0 25:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:8/0/physics_layer_1/angular_velocity = 0.0 26:8/0 = 0 26:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:8/0/physics_layer_0/angular_velocity = 0.0 26:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:8/0/physics_layer_1/angular_velocity = 0.0 27:8/0 = 0 27:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:8/0/physics_layer_0/angular_velocity = 0.0 27:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:8/0/physics_layer_1/angular_velocity = 0.0 28:8/0 = 0 28:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:8/0/physics_layer_0/angular_velocity = 0.0 28:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:8/0/physics_layer_1/angular_velocity = 0.0 29:8/0 = 0 29:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:8/0/physics_layer_0/angular_velocity = 0.0 29:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:8/0/physics_layer_1/angular_velocity = 0.0 30:8/0 = 0 30:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:8/0/physics_layer_0/angular_velocity = 0.0 30:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) 30:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:8/0/physics_layer_1/angular_velocity = 0.0 31:8/0 = 0 31:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:8/0/physics_layer_0/angular_velocity = 0.0 31:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) 31:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 31:8/0/physics_layer_1/angular_velocity = 0.0 32:8/0 = 0 32:8/0/y_sort_origin = -8 32:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:8/0/physics_layer_0/angular_velocity = 0.0 32:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:8/0/physics_layer_1/angular_velocity = 0.0 33:8/0 = 0 33:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:8/0/physics_layer_0/angular_velocity = 0.0 33:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 33:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 33:8/0/physics_layer_1/angular_velocity = 0.0 34:8/0 = 0 34:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:8/0/physics_layer_0/angular_velocity = 0.0 34:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) 34:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 34:8/0/physics_layer_1/angular_velocity = 0.0 35:8/0 = 0 35:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:8/0/physics_layer_0/angular_velocity = 0.0 35:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 35:8/0/physics_layer_1/angular_velocity = 0.0 36:8/0 = 0 36:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:8/0/physics_layer_0/angular_velocity = 0.0 36:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 36:8/0/physics_layer_1/angular_velocity = 0.0 37:8/0 = 0 37:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:8/0/physics_layer_0/angular_velocity = 0.0 37:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 37:8/0/physics_layer_1/angular_velocity = 0.0 38:8/0 = 0 38:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:8/0/physics_layer_0/angular_velocity = 0.0 38:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 38:8/0/physics_layer_1/angular_velocity = 0.0 39:8/0 = 0 39:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:8/0/physics_layer_0/angular_velocity = 0.0 39:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 39:8/0/physics_layer_1/angular_velocity = 0.0 40:8/0 = 0 40:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:8/0/physics_layer_0/angular_velocity = 0.0 40:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 40:8/0/physics_layer_1/angular_velocity = 0.0 41:8/0 = 0 41:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:8/0/physics_layer_0/angular_velocity = 0.0 41:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 41:8/0/physics_layer_1/angular_velocity = 0.0 42:8/0 = 0 42:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:8/0/physics_layer_0/angular_velocity = 0.0 42:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 42:8/0/physics_layer_1/angular_velocity = 0.0 43:8/0 = 0 43:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:8/0/physics_layer_0/angular_velocity = 0.0 43:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 43:8/0/physics_layer_1/angular_velocity = 0.0 44:8/0 = 0 44:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:8/0/physics_layer_0/angular_velocity = 0.0 44:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 44:8/0/physics_layer_1/angular_velocity = 0.0 45:8/0 = 0 45:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:8/0/physics_layer_0/angular_velocity = 0.0 45:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 45:8/0/physics_layer_1/angular_velocity = 0.0 46:8/0 = 0 46:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:8/0/physics_layer_0/angular_velocity = 0.0 46:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 46:8/0/physics_layer_1/angular_velocity = 0.0 0:9/0 = 0 0:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:9/0/physics_layer_0/angular_velocity = 0.0 0:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:9/0/physics_layer_1/angular_velocity = 0.0 1:9/0 = 0 1:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:9/0/physics_layer_0/angular_velocity = 0.0 1:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:9/0/physics_layer_1/angular_velocity = 0.0 2:9/0 = 0 2:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:9/0/physics_layer_0/angular_velocity = 0.0 2:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:9/0/physics_layer_1/angular_velocity = 0.0 3:9/0 = 0 3:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:9/0/physics_layer_0/angular_velocity = 0.0 3:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:9/0/physics_layer_1/angular_velocity = 0.0 4:9/0 = 0 4:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:9/0/physics_layer_0/angular_velocity = 0.0 4:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:9/0/physics_layer_1/angular_velocity = 0.0 5:9/0 = 0 5:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:9/0/physics_layer_0/angular_velocity = 0.0 5:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:9/0/physics_layer_1/angular_velocity = 0.0 6:9/0 = 0 6:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:9/0/physics_layer_0/angular_velocity = 0.0 6:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:9/0/physics_layer_1/angular_velocity = 0.0 7:9/0 = 0 7:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:9/0/physics_layer_0/angular_velocity = 0.0 7:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:9/0/physics_layer_1/angular_velocity = 0.0 8:9/0 = 0 8:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:9/0/physics_layer_0/angular_velocity = 0.0 8:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:9/0/physics_layer_1/angular_velocity = 0.0 9:9/0 = 0 9:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:9/0/physics_layer_0/angular_velocity = 0.0 9:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:9/0/physics_layer_1/angular_velocity = 0.0 10:9/0 = 0 10:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:9/0/physics_layer_0/angular_velocity = 0.0 10:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:9/0/physics_layer_1/angular_velocity = 0.0 11:9/0 = 0 11:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:9/0/physics_layer_0/angular_velocity = 0.0 11:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:9/0/physics_layer_1/angular_velocity = 0.0 12:9/0 = 0 12:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:9/0/physics_layer_0/angular_velocity = 0.0 12:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:9/0/physics_layer_1/angular_velocity = 0.0 13:9/0 = 0 13:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:9/0/physics_layer_0/angular_velocity = 0.0 13:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:9/0/physics_layer_1/angular_velocity = 0.0 14:9/0 = 0 14:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:9/0/physics_layer_0/angular_velocity = 0.0 14:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:9/0/physics_layer_1/angular_velocity = 0.0 15:9/0 = 0 15:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:9/0/physics_layer_0/angular_velocity = 0.0 15:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:9/0/physics_layer_1/angular_velocity = 0.0 16:9/0 = 0 16:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:9/0/physics_layer_0/angular_velocity = 0.0 16:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:9/0/physics_layer_1/angular_velocity = 0.0 17:9/0 = 0 17:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:9/0/physics_layer_0/angular_velocity = 0.0 17:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:9/0/physics_layer_1/angular_velocity = 0.0 18:9/0 = 0 18:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:9/0/physics_layer_0/angular_velocity = 0.0 18:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:9/0/physics_layer_1/angular_velocity = 0.0 19:9/0 = 0 19:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:9/0/physics_layer_0/angular_velocity = 0.0 19:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:9/0/physics_layer_1/angular_velocity = 0.0 20:9/0 = 0 20:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:9/0/physics_layer_0/angular_velocity = 0.0 20:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:9/0/physics_layer_1/angular_velocity = 0.0 21:9/0 = 0 21:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:9/0/physics_layer_0/angular_velocity = 0.0 21:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:9/0/physics_layer_1/angular_velocity = 0.0 22:9/0 = 0 22:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:9/0/physics_layer_0/angular_velocity = 0.0 22:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:9/0/physics_layer_1/angular_velocity = 0.0 23:9/0 = 0 23:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:9/0/physics_layer_0/angular_velocity = 0.0 23:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:9/0/physics_layer_1/angular_velocity = 0.0 24:9/0 = 0 24:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:9/0/physics_layer_0/angular_velocity = 0.0 24:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:9/0/physics_layer_1/angular_velocity = 0.0 25:9/0 = 0 25:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:9/0/physics_layer_0/angular_velocity = 0.0 25:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:9/0/physics_layer_1/angular_velocity = 0.0 26:9/0 = 0 26:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:9/0/physics_layer_0/angular_velocity = 0.0 26:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:9/0/physics_layer_1/angular_velocity = 0.0 27:9/0 = 0 27:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:9/0/physics_layer_0/angular_velocity = 0.0 27:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:9/0/physics_layer_1/angular_velocity = 0.0 28:9/0 = 0 28:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:9/0/physics_layer_0/angular_velocity = 0.0 28:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:9/0/physics_layer_1/angular_velocity = 0.0 29:9/0 = 0 29:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:9/0/physics_layer_0/angular_velocity = 0.0 29:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:9/0/physics_layer_1/angular_velocity = 0.0 30:9/0 = 0 30:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:9/0/physics_layer_0/angular_velocity = 0.0 30:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:9/0/physics_layer_1/angular_velocity = 0.0 35:9/0 = 0 35:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:9/0/physics_layer_0/angular_velocity = 0.0 35:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 35:9/0/physics_layer_1/angular_velocity = 0.0 36:9/0 = 0 36:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:9/0/physics_layer_0/angular_velocity = 0.0 36:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 36:9/0/physics_layer_1/angular_velocity = 0.0 37:9/0 = 0 37:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:9/0/physics_layer_0/angular_velocity = 0.0 37:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 37:9/0/physics_layer_1/angular_velocity = 0.0 38:9/0 = 0 38:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:9/0/physics_layer_0/angular_velocity = 0.0 38:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 38:9/0/physics_layer_1/angular_velocity = 0.0 39:9/0 = 0 39:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:9/0/physics_layer_0/angular_velocity = 0.0 39:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 39:9/0/physics_layer_1/angular_velocity = 0.0 40:9/0 = 0 40:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:9/0/physics_layer_0/angular_velocity = 0.0 40:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 40:9/0/physics_layer_1/angular_velocity = 0.0 41:9/0 = 0 41:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:9/0/physics_layer_0/angular_velocity = 0.0 41:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 41:9/0/physics_layer_1/angular_velocity = 0.0 42:9/0 = 0 42:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:9/0/physics_layer_0/angular_velocity = 0.0 42:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 42:9/0/physics_layer_1/angular_velocity = 0.0 43:9/0 = 0 43:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:9/0/physics_layer_0/angular_velocity = 0.0 43:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 43:9/0/physics_layer_1/angular_velocity = 0.0 44:9/0 = 0 44:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:9/0/physics_layer_0/angular_velocity = 0.0 44:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 44:9/0/physics_layer_1/angular_velocity = 0.0 45:9/0 = 0 45:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:9/0/physics_layer_0/angular_velocity = 0.0 45:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 45:9/0/physics_layer_1/angular_velocity = 0.0 46:9/0 = 0 46:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:9/0/physics_layer_0/angular_velocity = 0.0 46:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 46:9/0/physics_layer_1/angular_velocity = 0.0 0:10/0 = 0 0:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:10/0/physics_layer_0/angular_velocity = 0.0 0:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:10/0/physics_layer_1/angular_velocity = 0.0 1:10/0 = 0 1:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:10/0/physics_layer_0/angular_velocity = 0.0 1:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:10/0/physics_layer_1/angular_velocity = 0.0 2:10/0 = 0 2:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:10/0/physics_layer_0/angular_velocity = 0.0 2:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:10/0/physics_layer_1/angular_velocity = 0.0 3:10/0 = 0 3:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:10/0/physics_layer_0/angular_velocity = 0.0 3:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:10/0/physics_layer_1/angular_velocity = 0.0 4:10/0 = 0 4:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:10/0/physics_layer_0/angular_velocity = 0.0 4:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:10/0/physics_layer_1/angular_velocity = 0.0 5:10/0 = 0 5:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:10/0/physics_layer_0/angular_velocity = 0.0 5:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:10/0/physics_layer_1/angular_velocity = 0.0 6:10/0 = 0 6:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:10/0/physics_layer_0/angular_velocity = 0.0 6:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:10/0/physics_layer_1/angular_velocity = 0.0 7:10/0 = 0 7:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:10/0/physics_layer_0/angular_velocity = 0.0 7:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:10/0/physics_layer_1/angular_velocity = 0.0 8:10/0 = 0 8:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:10/0/physics_layer_0/angular_velocity = 0.0 8:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:10/0/physics_layer_1/angular_velocity = 0.0 9:10/0 = 0 9:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:10/0/physics_layer_0/angular_velocity = 0.0 9:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:10/0/physics_layer_1/angular_velocity = 0.0 10:10/0 = 0 10:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:10/0/physics_layer_0/angular_velocity = 0.0 10:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 10:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:10/0/physics_layer_1/angular_velocity = 0.0 11:10/0 = 0 11:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:10/0/physics_layer_0/angular_velocity = 0.0 11:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 11:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:10/0/physics_layer_1/angular_velocity = 0.0 12:10/0 = 0 12:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:10/0/physics_layer_0/angular_velocity = 0.0 12:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 12:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:10/0/physics_layer_1/angular_velocity = 0.0 13:10/0 = 0 13:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:10/0/physics_layer_0/angular_velocity = 0.0 13:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 13:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:10/0/physics_layer_1/angular_velocity = 0.0 14:10/0 = 0 14:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:10/0/physics_layer_0/angular_velocity = 0.0 14:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 14:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:10/0/physics_layer_1/angular_velocity = 0.0 15:10/0 = 0 15:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:10/0/physics_layer_0/angular_velocity = 0.0 15:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) 15:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:10/0/physics_layer_1/angular_velocity = 0.0 16:10/0 = 0 16:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:10/0/physics_layer_0/angular_velocity = 0.0 16:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) 16:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:10/0/physics_layer_1/angular_velocity = 0.0 17:10/0 = 0 17:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:10/0/physics_layer_0/angular_velocity = 0.0 17:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) 17:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:10/0/physics_layer_1/angular_velocity = 0.0 18:10/0 = 0 18:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:10/0/physics_layer_0/angular_velocity = 0.0 18:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) 18:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:10/0/physics_layer_1/angular_velocity = 0.0 19:10/0 = 0 19:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:10/0/physics_layer_0/angular_velocity = 0.0 19:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) 19:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:10/0/physics_layer_1/angular_velocity = 0.0 20:10/0 = 0 20:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:10/0/physics_layer_0/angular_velocity = 0.0 20:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:10/0/physics_layer_1/angular_velocity = 0.0 21:10/0 = 0 21:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:10/0/physics_layer_0/angular_velocity = 0.0 21:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:10/0/physics_layer_1/angular_velocity = 0.0 22:10/0 = 0 22:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:10/0/physics_layer_0/angular_velocity = 0.0 22:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:10/0/physics_layer_1/angular_velocity = 0.0 23:10/0 = 0 23:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:10/0/physics_layer_0/angular_velocity = 0.0 23:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:10/0/physics_layer_1/angular_velocity = 0.0 24:10/0 = 0 24:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:10/0/physics_layer_0/angular_velocity = 0.0 24:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:10/0/physics_layer_1/angular_velocity = 0.0 25:10/0 = 0 25:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:10/0/physics_layer_0/angular_velocity = 0.0 25:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) 25:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:10/0/physics_layer_1/angular_velocity = 0.0 26:10/0 = 0 26:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:10/0/physics_layer_0/angular_velocity = 0.0 26:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) 26:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:10/0/physics_layer_1/angular_velocity = 0.0 27:10/0 = 0 27:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:10/0/physics_layer_0/angular_velocity = 0.0 27:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) 27:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:10/0/physics_layer_1/angular_velocity = 0.0 28:10/0 = 0 28:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:10/0/physics_layer_0/angular_velocity = 0.0 28:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) 28:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:10/0/physics_layer_1/angular_velocity = 0.0 29:10/0 = 0 29:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:10/0/physics_layer_0/angular_velocity = 0.0 29:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) 29:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:10/0/physics_layer_1/angular_velocity = 0.0 30:10/0 = 0 30:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:10/0/physics_layer_0/angular_velocity = 0.0 30:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) 30:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:10/0/physics_layer_1/angular_velocity = 0.0 35:10/0 = 0 35:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:10/0/physics_layer_0/angular_velocity = 0.0 35:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 35:10/0/physics_layer_1/angular_velocity = 0.0 36:10/0 = 0 36:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:10/0/physics_layer_0/angular_velocity = 0.0 36:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 36:10/0/physics_layer_1/angular_velocity = 0.0 37:10/0 = 0 37:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:10/0/physics_layer_0/angular_velocity = 0.0 37:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 37:10/0/physics_layer_1/angular_velocity = 0.0 38:10/0 = 0 38:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:10/0/physics_layer_0/angular_velocity = 0.0 38:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 38:10/0/physics_layer_1/angular_velocity = 0.0 39:10/0 = 0 39:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:10/0/physics_layer_0/angular_velocity = 0.0 39:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 39:10/0/physics_layer_1/angular_velocity = 0.0 40:10/0 = 0 40:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:10/0/physics_layer_0/angular_velocity = 0.0 40:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 40:10/0/physics_layer_1/angular_velocity = 0.0 41:10/0 = 0 41:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:10/0/physics_layer_0/angular_velocity = 0.0 41:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 41:10/0/physics_layer_1/angular_velocity = 0.0 42:10/0 = 0 42:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:10/0/physics_layer_0/angular_velocity = 0.0 42:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 42:10/0/physics_layer_1/angular_velocity = 0.0 43:10/0 = 0 43:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:10/0/physics_layer_0/angular_velocity = 0.0 43:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 43:10/0/physics_layer_1/angular_velocity = 0.0 44:10/0 = 0 44:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:10/0/physics_layer_0/angular_velocity = 0.0 44:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 44:10/0/physics_layer_1/angular_velocity = 0.0 45:10/0 = 0 45:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:10/0/physics_layer_0/angular_velocity = 0.0 45:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 45:10/0/physics_layer_1/angular_velocity = 0.0 46:10/0 = 0 46:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:10/0/physics_layer_0/angular_velocity = 0.0 46:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 46:10/0/physics_layer_1/angular_velocity = 0.0 0:11/0 = 0 0:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:11/0/physics_layer_0/angular_velocity = 0.0 0:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:11/0/physics_layer_1/angular_velocity = 0.0 1:11/0 = 0 1:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:11/0/physics_layer_0/angular_velocity = 0.0 1:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:11/0/physics_layer_1/angular_velocity = 0.0 2:11/0 = 0 2:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:11/0/physics_layer_0/angular_velocity = 0.0 2:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:11/0/physics_layer_1/angular_velocity = 0.0 3:11/0 = 0 3:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:11/0/physics_layer_0/angular_velocity = 0.0 3:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:11/0/physics_layer_1/angular_velocity = 0.0 4:11/0 = 0 4:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:11/0/physics_layer_0/angular_velocity = 0.0 4:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:11/0/physics_layer_1/angular_velocity = 0.0 5:11/0 = 0 5:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:11/0/physics_layer_0/angular_velocity = 0.0 5:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:11/0/physics_layer_1/angular_velocity = 0.0 6:11/0 = 0 6:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:11/0/physics_layer_0/angular_velocity = 0.0 6:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:11/0/physics_layer_1/angular_velocity = 0.0 7:11/0 = 0 7:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:11/0/physics_layer_0/angular_velocity = 0.0 7:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:11/0/physics_layer_1/angular_velocity = 0.0 8:11/0 = 0 8:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:11/0/physics_layer_0/angular_velocity = 0.0 8:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:11/0/physics_layer_1/angular_velocity = 0.0 9:11/0 = 0 9:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:11/0/physics_layer_0/angular_velocity = 0.0 9:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:11/0/physics_layer_1/angular_velocity = 0.0 10:11/0 = 0 10:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:11/0/physics_layer_0/angular_velocity = 0.0 10:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 10:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:11/0/physics_layer_1/angular_velocity = 0.0 11:11/0 = 0 11:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:11/0/physics_layer_0/angular_velocity = 0.0 11:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 11:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:11/0/physics_layer_1/angular_velocity = 0.0 12:11/0 = 0 12:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:11/0/physics_layer_0/angular_velocity = 0.0 12:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 12:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:11/0/physics_layer_1/angular_velocity = 0.0 13:11/0 = 0 13:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:11/0/physics_layer_0/angular_velocity = 0.0 13:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 4.25, -8, 4.375) 13:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:11/0/physics_layer_1/angular_velocity = 0.0 14:11/0 = 0 14:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:11/0/physics_layer_0/angular_velocity = 0.0 14:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 14:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:11/0/physics_layer_1/angular_velocity = 0.0 15:11/0 = 0 15:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:11/0/physics_layer_0/angular_velocity = 0.0 15:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) 15:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:11/0/physics_layer_1/angular_velocity = 0.0 16:11/0 = 0 16:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:11/0/physics_layer_0/angular_velocity = 0.0 16:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) 16:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:11/0/physics_layer_1/angular_velocity = 0.0 17:11/0 = 0 17:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:11/0/physics_layer_0/angular_velocity = 0.0 17:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) 17:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:11/0/physics_layer_1/angular_velocity = 0.0 18:11/0 = 0 18:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:11/0/physics_layer_0/angular_velocity = 0.0 18:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 4, 8, 4, 8, -8) 18:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:11/0/physics_layer_1/angular_velocity = 0.0 19:11/0 = 0 19:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:11/0/physics_layer_0/angular_velocity = 0.0 19:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) 19:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:11/0/physics_layer_1/angular_velocity = 0.0 20:11/0 = 0 20:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:11/0/physics_layer_0/angular_velocity = 0.0 20:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:11/0/physics_layer_1/angular_velocity = 0.0 21:11/0 = 0 21:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:11/0/physics_layer_0/angular_velocity = 0.0 21:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:11/0/physics_layer_1/angular_velocity = 0.0 22:11/0 = 0 22:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:11/0/physics_layer_0/angular_velocity = 0.0 22:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:11/0/physics_layer_1/angular_velocity = 0.0 23:11/0 = 0 23:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:11/0/physics_layer_0/angular_velocity = 0.0 23:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:11/0/physics_layer_1/angular_velocity = 0.0 24:11/0 = 0 24:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:11/0/physics_layer_0/angular_velocity = 0.0 24:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:11/0/physics_layer_1/angular_velocity = 0.0 25:11/0 = 0 25:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:11/0/physics_layer_0/angular_velocity = 0.0 25:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) 25:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:11/0/physics_layer_1/angular_velocity = 0.0 26:11/0 = 0 26:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:11/0/physics_layer_0/angular_velocity = 0.0 26:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) 26:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:11/0/physics_layer_1/angular_velocity = 0.0 27:11/0 = 0 27:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:11/0/physics_layer_0/angular_velocity = 0.0 27:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) 27:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:11/0/physics_layer_1/angular_velocity = 0.0 28:11/0 = 0 28:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:11/0/physics_layer_0/angular_velocity = 0.0 28:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) 28:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:11/0/physics_layer_1/angular_velocity = 0.0 29:11/0 = 0 29:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:11/0/physics_layer_0/angular_velocity = 0.0 29:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) 29:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:11/0/physics_layer_1/angular_velocity = 0.0 30:11/0 = 0 30:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:11/0/physics_layer_0/angular_velocity = 0.0 30:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) 30:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:11/0/physics_layer_1/angular_velocity = 0.0 31:11/0 = 0 31:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:11/0/physics_layer_0/angular_velocity = 0.0 31:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 31:11/0/physics_layer_1/angular_velocity = 0.0 32:11/0 = 0 32:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:11/0/physics_layer_0/angular_velocity = 0.0 32:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:11/0/physics_layer_1/angular_velocity = 0.0 33:11/0 = 0 33:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:11/0/physics_layer_0/angular_velocity = 0.0 33:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 33:11/0/physics_layer_1/angular_velocity = 0.0 34:11/0 = 0 34:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:11/0/physics_layer_0/angular_velocity = 0.0 34:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 34:11/0/physics_layer_1/angular_velocity = 0.0 35:11/0 = 0 35:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:11/0/physics_layer_0/angular_velocity = 0.0 35:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 35:11/0/physics_layer_1/angular_velocity = 0.0 36:11/0 = 0 36:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:11/0/physics_layer_0/angular_velocity = 0.0 36:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 36:11/0/physics_layer_1/angular_velocity = 0.0 37:11/0 = 0 37:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:11/0/physics_layer_0/angular_velocity = 0.0 37:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 37:11/0/physics_layer_1/angular_velocity = 0.0 38:11/0 = 0 38:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:11/0/physics_layer_0/angular_velocity = 0.0 38:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 38:11/0/physics_layer_1/angular_velocity = 0.0 39:11/0 = 0 39:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:11/0/physics_layer_0/angular_velocity = 0.0 39:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 39:11/0/physics_layer_1/angular_velocity = 0.0 40:11/0 = 0 40:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:11/0/physics_layer_0/angular_velocity = 0.0 40:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 40:11/0/physics_layer_1/angular_velocity = 0.0 41:11/0 = 0 41:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:11/0/physics_layer_0/angular_velocity = 0.0 41:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 41:11/0/physics_layer_1/angular_velocity = 0.0 42:11/0 = 0 42:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:11/0/physics_layer_0/angular_velocity = 0.0 42:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 42:11/0/physics_layer_1/angular_velocity = 0.0 43:11/0 = 0 43:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:11/0/physics_layer_0/angular_velocity = 0.0 43:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 43:11/0/physics_layer_1/angular_velocity = 0.0 44:11/0 = 0 44:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:11/0/physics_layer_0/angular_velocity = 0.0 44:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 44:11/0/physics_layer_1/angular_velocity = 0.0 45:11/0 = 0 45:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:11/0/physics_layer_0/angular_velocity = 0.0 45:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 45:11/0/physics_layer_1/angular_velocity = 0.0 46:11/0 = 0 46:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:11/0/physics_layer_0/angular_velocity = 0.0 46:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 46:11/0/physics_layer_1/angular_velocity = 0.0 0:12/0 = 0 0:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:12/0/physics_layer_0/angular_velocity = 0.0 0:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:12/0/physics_layer_1/angular_velocity = 0.0 1:12/0 = 0 1:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:12/0/physics_layer_0/angular_velocity = 0.0 1:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:12/0/physics_layer_1/angular_velocity = 0.0 2:12/0 = 0 2:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:12/0/physics_layer_0/angular_velocity = 0.0 2:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:12/0/physics_layer_1/angular_velocity = 0.0 3:12/0 = 0 3:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:12/0/physics_layer_0/angular_velocity = 0.0 3:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:12/0/physics_layer_1/angular_velocity = 0.0 4:12/0 = 0 4:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:12/0/physics_layer_0/angular_velocity = 0.0 4:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:12/0/physics_layer_1/angular_velocity = 0.0 5:12/0 = 0 5:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:12/0/physics_layer_0/angular_velocity = 0.0 5:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:12/0/physics_layer_1/angular_velocity = 0.0 6:12/0 = 0 6:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:12/0/physics_layer_0/angular_velocity = 0.0 6:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:12/0/physics_layer_1/angular_velocity = 0.0 7:12/0 = 0 7:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:12/0/physics_layer_0/angular_velocity = 0.0 7:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:12/0/physics_layer_1/angular_velocity = 0.0 8:12/0 = 0 8:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:12/0/physics_layer_0/angular_velocity = 0.0 8:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:12/0/physics_layer_1/angular_velocity = 0.0 9:12/0 = 0 9:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:12/0/physics_layer_0/angular_velocity = 0.0 9:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:12/0/physics_layer_1/angular_velocity = 0.0 10:12/0 = 0 10:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:12/0/physics_layer_0/angular_velocity = 0.0 10:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 10:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:12/0/physics_layer_1/angular_velocity = 0.0 11:12/0 = 0 11:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:12/0/physics_layer_0/angular_velocity = 0.0 11:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 11:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:12/0/physics_layer_1/angular_velocity = 0.0 12:12/0 = 0 12:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:12/0/physics_layer_0/angular_velocity = 0.0 12:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 12:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:12/0/physics_layer_1/angular_velocity = 0.0 13:12/0 = 0 13:12/0/y_sort_origin = -8 13:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:12/0/physics_layer_0/angular_velocity = 0.0 13:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:12/0/physics_layer_1/angular_velocity = 0.0 14:12/0 = 0 14:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:12/0/physics_layer_0/angular_velocity = 0.0 14:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 14:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:12/0/physics_layer_1/angular_velocity = 0.0 15:12/0 = 0 15:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:12/0/physics_layer_0/angular_velocity = 0.0 15:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) 15:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:12/0/physics_layer_1/angular_velocity = 0.0 16:12/0 = 0 16:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:12/0/physics_layer_0/angular_velocity = 0.0 16:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) 16:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:12/0/physics_layer_1/angular_velocity = 0.0 17:12/0 = 0 17:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:12/0/physics_layer_0/angular_velocity = 0.0 17:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) 17:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:12/0/physics_layer_1/angular_velocity = 0.0 18:12/0 = 0 18:12/0/y_sort_origin = -8 18:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:12/0/physics_layer_0/angular_velocity = 0.0 18:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:12/0/physics_layer_1/angular_velocity = 0.0 19:12/0 = 0 19:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:12/0/physics_layer_0/angular_velocity = 0.0 19:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) 19:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:12/0/physics_layer_1/angular_velocity = 0.0 20:12/0 = 0 20:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:12/0/physics_layer_0/angular_velocity = 0.0 20:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:12/0/physics_layer_1/angular_velocity = 0.0 21:12/0 = 0 21:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:12/0/physics_layer_0/angular_velocity = 0.0 21:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:12/0/physics_layer_1/angular_velocity = 0.0 22:12/0 = 0 22:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:12/0/physics_layer_0/angular_velocity = 0.0 22:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:12/0/physics_layer_1/angular_velocity = 0.0 23:12/0 = 0 23:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:12/0/physics_layer_0/angular_velocity = 0.0 23:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:12/0/physics_layer_1/angular_velocity = 0.0 24:12/0 = 0 24:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:12/0/physics_layer_0/angular_velocity = 0.0 24:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:12/0/physics_layer_1/angular_velocity = 0.0 25:12/0 = 0 25:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:12/0/physics_layer_0/angular_velocity = 0.0 25:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) 25:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:12/0/physics_layer_1/angular_velocity = 0.0 26:12/0 = 0 26:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:12/0/physics_layer_0/angular_velocity = 0.0 26:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) 26:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:12/0/physics_layer_1/angular_velocity = 0.0 27:12/0 = 0 27:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:12/0/physics_layer_0/angular_velocity = 0.0 27:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) 27:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:12/0/physics_layer_1/angular_velocity = 0.0 28:12/0 = 0 28:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:12/0/physics_layer_0/angular_velocity = 0.0 28:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) 28:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:12/0/physics_layer_1/angular_velocity = 0.0 29:12/0 = 0 29:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:12/0/physics_layer_0/angular_velocity = 0.0 29:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:12/0/physics_layer_1/angular_velocity = 0.0 30:12/0 = 0 30:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:12/0/physics_layer_0/angular_velocity = 0.0 30:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) 30:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:12/0/physics_layer_1/angular_velocity = 0.0 31:12/0 = 0 31:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:12/0/physics_layer_0/angular_velocity = 0.0 31:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 31:12/0/physics_layer_1/angular_velocity = 0.0 32:12/0 = 0 32:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:12/0/physics_layer_0/angular_velocity = 0.0 32:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:12/0/physics_layer_1/angular_velocity = 0.0 33:12/0 = 0 33:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:12/0/physics_layer_0/angular_velocity = 0.0 33:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 33:12/0/physics_layer_1/angular_velocity = 0.0 34:12/0 = 0 34:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:12/0/physics_layer_0/angular_velocity = 0.0 34:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 34:12/0/physics_layer_1/angular_velocity = 0.0 35:12/0 = 0 35:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:12/0/physics_layer_0/angular_velocity = 0.0 35:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 35:12/0/physics_layer_1/angular_velocity = 0.0 36:12/0 = 0 36:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:12/0/physics_layer_0/angular_velocity = 0.0 36:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 36:12/0/physics_layer_1/angular_velocity = 0.0 37:12/0 = 0 37:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:12/0/physics_layer_0/angular_velocity = 0.0 37:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 37:12/0/physics_layer_1/angular_velocity = 0.0 38:12/0 = 0 38:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:12/0/physics_layer_0/angular_velocity = 0.0 38:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 38:12/0/physics_layer_1/angular_velocity = 0.0 39:12/0 = 0 39:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:12/0/physics_layer_0/angular_velocity = 0.0 39:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 39:12/0/physics_layer_1/angular_velocity = 0.0 40:12/0 = 0 40:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:12/0/physics_layer_0/angular_velocity = 0.0 40:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 40:12/0/physics_layer_1/angular_velocity = 0.0 41:12/0 = 0 41:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:12/0/physics_layer_0/angular_velocity = 0.0 41:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 41:12/0/physics_layer_1/angular_velocity = 0.0 42:12/0 = 0 42:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:12/0/physics_layer_0/angular_velocity = 0.0 42:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 42:12/0/physics_layer_1/angular_velocity = 0.0 43:12/0 = 0 43:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:12/0/physics_layer_0/angular_velocity = 0.0 43:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 43:12/0/physics_layer_1/angular_velocity = 0.0 44:12/0 = 0 44:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:12/0/physics_layer_0/angular_velocity = 0.0 44:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 44:12/0/physics_layer_1/angular_velocity = 0.0 45:12/0 = 0 45:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:12/0/physics_layer_0/angular_velocity = 0.0 45:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 45:12/0/physics_layer_1/angular_velocity = 0.0 46:12/0 = 0 46:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:12/0/physics_layer_0/angular_velocity = 0.0 46:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 46:12/0/physics_layer_1/angular_velocity = 0.0 0:13/0 = 0 0:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:13/0/physics_layer_0/angular_velocity = 0.0 0:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:13/0/physics_layer_1/angular_velocity = 0.0 1:13/0 = 0 1:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:13/0/physics_layer_0/angular_velocity = 0.0 1:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:13/0/physics_layer_1/angular_velocity = 0.0 2:13/0 = 0 2:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:13/0/physics_layer_0/angular_velocity = 0.0 2:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:13/0/physics_layer_1/angular_velocity = 0.0 3:13/0 = 0 3:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:13/0/physics_layer_0/angular_velocity = 0.0 3:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:13/0/physics_layer_1/angular_velocity = 0.0 4:13/0 = 0 4:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:13/0/physics_layer_0/angular_velocity = 0.0 4:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:13/0/physics_layer_1/angular_velocity = 0.0 5:13/0 = 0 5:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:13/0/physics_layer_0/angular_velocity = 0.0 5:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:13/0/physics_layer_1/angular_velocity = 0.0 6:13/0 = 0 6:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:13/0/physics_layer_0/angular_velocity = 0.0 6:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:13/0/physics_layer_1/angular_velocity = 0.0 7:13/0 = 0 7:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:13/0/physics_layer_0/angular_velocity = 0.0 7:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:13/0/physics_layer_1/angular_velocity = 0.0 8:13/0 = 0 8:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:13/0/physics_layer_0/angular_velocity = 0.0 8:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:13/0/physics_layer_1/angular_velocity = 0.0 9:13/0 = 0 9:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:13/0/physics_layer_0/angular_velocity = 0.0 9:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:13/0/physics_layer_1/angular_velocity = 0.0 18:13/0 = 0 18:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:13/0/physics_layer_0/angular_velocity = 0.0 18:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:13/0/physics_layer_1/angular_velocity = 0.0 19:13/0 = 0 19:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:13/0/physics_layer_0/angular_velocity = 0.0 19:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:13/0/physics_layer_1/angular_velocity = 0.0 20:13/0 = 0 20:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:13/0/physics_layer_0/angular_velocity = 0.0 20:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:13/0/physics_layer_1/angular_velocity = 0.0 21:13/0 = 0 21:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:13/0/physics_layer_0/angular_velocity = 0.0 21:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:13/0/physics_layer_1/angular_velocity = 0.0 22:13/0 = 0 22:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:13/0/physics_layer_0/angular_velocity = 0.0 22:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:13/0/physics_layer_1/angular_velocity = 0.0 35:13/0 = 0 35:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:13/0/physics_layer_0/angular_velocity = 0.0 35:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 35:13/0/physics_layer_1/angular_velocity = 0.0 36:13/0 = 0 36:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:13/0/physics_layer_0/angular_velocity = 0.0 36:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 36:13/0/physics_layer_1/angular_velocity = 0.0 37:13/0 = 0 37:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:13/0/physics_layer_0/angular_velocity = 0.0 37:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 37:13/0/physics_layer_1/angular_velocity = 0.0 38:13/0 = 0 38:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:13/0/physics_layer_0/angular_velocity = 0.0 38:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 38:13/0/physics_layer_1/angular_velocity = 0.0 39:13/0 = 0 39:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:13/0/physics_layer_0/angular_velocity = 0.0 39:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 39:13/0/physics_layer_1/angular_velocity = 0.0 40:13/0 = 0 40:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:13/0/physics_layer_0/angular_velocity = 0.0 40:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 40:13/0/physics_layer_1/angular_velocity = 0.0 41:13/0 = 0 41:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:13/0/physics_layer_0/angular_velocity = 0.0 41:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 41:13/0/physics_layer_1/angular_velocity = 0.0 42:13/0 = 0 42:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:13/0/physics_layer_0/angular_velocity = 0.0 42:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 42:13/0/physics_layer_1/angular_velocity = 0.0 43:13/0 = 0 43:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:13/0/physics_layer_0/angular_velocity = 0.0 43:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 43:13/0/physics_layer_1/angular_velocity = 0.0 44:13/0 = 0 44:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:13/0/physics_layer_0/angular_velocity = 0.0 44:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 44:13/0/physics_layer_1/angular_velocity = 0.0 45:13/0 = 0 45:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:13/0/physics_layer_0/angular_velocity = 0.0 45:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 45:13/0/physics_layer_1/angular_velocity = 0.0 46:13/0 = 0 46:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:13/0/physics_layer_0/angular_velocity = 0.0 46:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 46:13/0/physics_layer_1/angular_velocity = 0.0 0:14/0 = 0 0:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:14/0/physics_layer_0/angular_velocity = 0.0 0:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:14/0/physics_layer_1/angular_velocity = 0.0 1:14/0 = 0 1:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:14/0/physics_layer_0/angular_velocity = 0.0 1:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:14/0/physics_layer_1/angular_velocity = 0.0 2:14/0 = 0 2:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:14/0/physics_layer_0/angular_velocity = 0.0 2:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:14/0/physics_layer_1/angular_velocity = 0.0 3:14/0 = 0 3:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:14/0/physics_layer_0/angular_velocity = 0.0 3:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:14/0/physics_layer_1/angular_velocity = 0.0 4:14/0 = 0 4:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:14/0/physics_layer_0/angular_velocity = 0.0 4:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:14/0/physics_layer_1/angular_velocity = 0.0 5:14/0 = 0 5:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:14/0/physics_layer_0/angular_velocity = 0.0 5:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:14/0/physics_layer_1/angular_velocity = 0.0 6:14/0 = 0 6:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:14/0/physics_layer_0/angular_velocity = 0.0 6:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:14/0/physics_layer_1/angular_velocity = 0.0 7:14/0 = 0 7:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:14/0/physics_layer_0/angular_velocity = 0.0 7:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:14/0/physics_layer_1/angular_velocity = 0.0 8:14/0 = 0 8:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:14/0/physics_layer_0/angular_velocity = 0.0 8:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:14/0/physics_layer_1/angular_velocity = 0.0 9:14/0 = 0 9:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:14/0/physics_layer_0/angular_velocity = 0.0 9:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:14/0/physics_layer_1/angular_velocity = 0.0 12:14/0 = 0 12:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:14/0/physics_layer_0/angular_velocity = 0.0 12:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:14/0/physics_layer_1/angular_velocity = 0.0 13:14/0 = 0 13:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:14/0/physics_layer_0/angular_velocity = 0.0 13:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:14/0/physics_layer_1/angular_velocity = 0.0 14:14/0 = 0 14:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:14/0/physics_layer_0/angular_velocity = 0.0 14:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:14/0/physics_layer_1/angular_velocity = 0.0 15:14/0 = 0 15:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:14/0/physics_layer_0/angular_velocity = 0.0 15:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:14/0/physics_layer_1/angular_velocity = 0.0 16:14/0 = 0 16:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:14/0/physics_layer_0/angular_velocity = 0.0 16:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:14/0/physics_layer_1/angular_velocity = 0.0 17:14/0 = 0 17:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:14/0/physics_layer_0/angular_velocity = 0.0 17:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:14/0/physics_layer_1/angular_velocity = 0.0 18:14/0 = 0 18:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:14/0/physics_layer_0/angular_velocity = 0.0 18:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:14/0/physics_layer_1/angular_velocity = 0.0 19:14/0 = 0 19:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:14/0/physics_layer_0/angular_velocity = 0.0 19:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:14/0/physics_layer_1/angular_velocity = 0.0 20:14/0 = 0 20:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:14/0/physics_layer_0/angular_velocity = 0.0 20:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:14/0/physics_layer_1/angular_velocity = 0.0 21:14/0 = 0 21:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:14/0/physics_layer_0/angular_velocity = 0.0 21:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:14/0/physics_layer_1/angular_velocity = 0.0 22:14/0 = 0 22:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:14/0/physics_layer_0/angular_velocity = 0.0 22:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:14/0/physics_layer_1/angular_velocity = 0.0 25:14/0 = 0 25:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:14/0/physics_layer_0/angular_velocity = 0.0 25:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:14/0/physics_layer_1/angular_velocity = 0.0 26:14/0 = 0 26:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:14/0/physics_layer_0/angular_velocity = 0.0 26:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:14/0/physics_layer_1/angular_velocity = 0.0 27:14/0 = 0 27:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:14/0/physics_layer_0/angular_velocity = 0.0 27:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:14/0/physics_layer_1/angular_velocity = 0.0 28:14/0 = 0 28:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:14/0/physics_layer_0/angular_velocity = 0.0 28:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:14/0/physics_layer_1/angular_velocity = 0.0 29:14/0 = 0 29:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:14/0/physics_layer_0/angular_velocity = 0.0 29:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:14/0/physics_layer_1/angular_velocity = 0.0 30:14/0 = 0 30:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:14/0/physics_layer_0/angular_velocity = 0.0 30:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:14/0/physics_layer_1/angular_velocity = 0.0 35:14/0 = 0 35:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:14/0/physics_layer_0/angular_velocity = 0.0 35:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 35:14/0/physics_layer_1/angular_velocity = 0.0 39:14/0 = 0 39:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:14/0/physics_layer_0/angular_velocity = 0.0 39:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 39:14/0/physics_layer_1/angular_velocity = 0.0 40:14/0 = 0 40:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:14/0/physics_layer_0/angular_velocity = 0.0 40:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 40:14/0/physics_layer_1/angular_velocity = 0.0 41:14/0 = 0 41:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:14/0/physics_layer_0/angular_velocity = 0.0 41:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 41:14/0/physics_layer_1/angular_velocity = 0.0 0:15/0 = 0 0:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:15/0/physics_layer_0/angular_velocity = 0.0 0:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:15/0/physics_layer_1/angular_velocity = 0.0 1:15/0 = 0 1:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:15/0/physics_layer_0/angular_velocity = 0.0 1:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:15/0/physics_layer_1/angular_velocity = 0.0 2:15/0 = 0 2:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:15/0/physics_layer_0/angular_velocity = 0.0 2:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:15/0/physics_layer_1/angular_velocity = 0.0 3:15/0 = 0 3:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:15/0/physics_layer_0/angular_velocity = 0.0 3:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:15/0/physics_layer_1/angular_velocity = 0.0 4:15/0 = 0 4:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:15/0/physics_layer_0/angular_velocity = 0.0 4:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:15/0/physics_layer_1/angular_velocity = 0.0 5:15/0 = 0 5:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:15/0/physics_layer_0/angular_velocity = 0.0 5:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:15/0/physics_layer_1/angular_velocity = 0.0 6:15/0 = 0 6:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:15/0/physics_layer_0/angular_velocity = 0.0 6:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:15/0/physics_layer_1/angular_velocity = 0.0 7:15/0 = 0 7:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:15/0/physics_layer_0/angular_velocity = 0.0 7:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:15/0/physics_layer_1/angular_velocity = 0.0 8:15/0 = 0 8:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:15/0/physics_layer_0/angular_velocity = 0.0 8:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:15/0/physics_layer_1/angular_velocity = 0.0 9:15/0 = 0 9:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:15/0/physics_layer_0/angular_velocity = 0.0 9:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:15/0/physics_layer_1/angular_velocity = 0.0 12:15/0 = 0 12:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:15/0/physics_layer_0/angular_velocity = 0.0 12:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:15/0/physics_layer_1/angular_velocity = 0.0 13:15/0 = 0 13:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:15/0/physics_layer_0/angular_velocity = 0.0 13:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:15/0/physics_layer_1/angular_velocity = 0.0 14:15/0 = 0 14:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:15/0/physics_layer_0/angular_velocity = 0.0 14:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:15/0/physics_layer_1/angular_velocity = 0.0 15:15/0 = 0 15:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:15/0/physics_layer_0/angular_velocity = 0.0 15:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:15/0/physics_layer_1/angular_velocity = 0.0 16:15/0 = 0 16:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:15/0/physics_layer_0/angular_velocity = 0.0 16:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:15/0/physics_layer_1/angular_velocity = 0.0 17:15/0 = 0 17:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:15/0/physics_layer_0/angular_velocity = 0.0 17:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:15/0/physics_layer_1/angular_velocity = 0.0 18:15/0 = 0 18:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:15/0/physics_layer_0/angular_velocity = 0.0 18:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:15/0/physics_layer_1/angular_velocity = 0.0 19:15/0 = 0 19:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:15/0/physics_layer_0/angular_velocity = 0.0 19:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:15/0/physics_layer_1/angular_velocity = 0.0 20:15/0 = 0 20:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:15/0/physics_layer_0/angular_velocity = 0.0 20:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:15/0/physics_layer_1/angular_velocity = 0.0 21:15/0 = 0 21:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:15/0/physics_layer_0/angular_velocity = 0.0 21:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:15/0/physics_layer_1/angular_velocity = 0.0 22:15/0 = 0 22:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:15/0/physics_layer_0/angular_velocity = 0.0 22:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:15/0/physics_layer_1/angular_velocity = 0.0 25:15/0 = 0 25:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:15/0/physics_layer_0/angular_velocity = 0.0 25:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:15/0/physics_layer_1/angular_velocity = 0.0 26:15/0 = 0 26:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:15/0/physics_layer_0/angular_velocity = 0.0 26:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:15/0/physics_layer_1/angular_velocity = 0.0 27:15/0 = 0 27:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:15/0/physics_layer_0/angular_velocity = 0.0 27:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:15/0/physics_layer_1/angular_velocity = 0.0 28:15/0 = 0 28:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:15/0/physics_layer_0/angular_velocity = 0.0 28:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:15/0/physics_layer_1/angular_velocity = 0.0 29:15/0 = 0 29:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:15/0/physics_layer_0/angular_velocity = 0.0 29:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:15/0/physics_layer_1/angular_velocity = 0.0 30:15/0 = 0 30:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:15/0/physics_layer_0/angular_velocity = 0.0 30:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:15/0/physics_layer_1/angular_velocity = 0.0 35:15/0 = 0 35:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:15/0/physics_layer_0/angular_velocity = 0.0 35:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 35:15/0/physics_layer_1/angular_velocity = 0.0 38:15/0 = 0 38:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:15/0/physics_layer_0/angular_velocity = 0.0 38:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 38:15/0/physics_layer_1/angular_velocity = 0.0 39:15/0 = 0 39:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:15/0/physics_layer_0/angular_velocity = 0.0 39:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 39:15/0/physics_layer_1/angular_velocity = 0.0 40:15/0 = 0 40:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:15/0/physics_layer_0/angular_velocity = 0.0 40:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 40:15/0/physics_layer_1/angular_velocity = 0.0 41:15/0 = 0 41:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:15/0/physics_layer_0/angular_velocity = 0.0 41:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 41:15/0/physics_layer_1/angular_velocity = 0.0 42:15/0 = 0 42:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:15/0/physics_layer_0/angular_velocity = 0.0 42:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 42:15/0/physics_layer_1/angular_velocity = 0.0 0:16/0 = 0 0:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:16/0/physics_layer_0/angular_velocity = 0.0 0:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:16/0/physics_layer_1/angular_velocity = 0.0 1:16/0 = 0 1:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:16/0/physics_layer_0/angular_velocity = 0.0 1:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:16/0/physics_layer_1/angular_velocity = 0.0 2:16/0 = 0 2:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:16/0/physics_layer_0/angular_velocity = 0.0 2:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:16/0/physics_layer_1/angular_velocity = 0.0 3:16/0 = 0 3:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:16/0/physics_layer_0/angular_velocity = 0.0 3:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:16/0/physics_layer_1/angular_velocity = 0.0 4:16/0 = 0 4:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:16/0/physics_layer_0/angular_velocity = 0.0 4:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:16/0/physics_layer_1/angular_velocity = 0.0 5:16/0 = 0 5:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:16/0/physics_layer_0/angular_velocity = 0.0 5:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:16/0/physics_layer_1/angular_velocity = 0.0 6:16/0 = 0 6:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:16/0/physics_layer_0/angular_velocity = 0.0 6:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:16/0/physics_layer_1/angular_velocity = 0.0 7:16/0 = 0 7:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:16/0/physics_layer_0/angular_velocity = 0.0 7:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:16/0/physics_layer_1/angular_velocity = 0.0 8:16/0 = 0 8:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:16/0/physics_layer_0/angular_velocity = 0.0 8:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:16/0/physics_layer_1/angular_velocity = 0.0 9:16/0 = 0 9:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:16/0/physics_layer_0/angular_velocity = 0.0 9:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:16/0/physics_layer_1/angular_velocity = 0.0 10:16/0 = 0 10:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:16/0/physics_layer_0/angular_velocity = 0.0 10:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:16/0/physics_layer_1/angular_velocity = 0.0 11:16/0 = 0 11:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:16/0/physics_layer_0/angular_velocity = 0.0 11:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:16/0/physics_layer_1/angular_velocity = 0.0 12:16/0 = 0 12:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:16/0/physics_layer_0/angular_velocity = 0.0 12:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:16/0/physics_layer_1/angular_velocity = 0.0 13:16/0 = 0 13:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:16/0/physics_layer_0/angular_velocity = 0.0 13:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:16/0/physics_layer_1/angular_velocity = 0.0 14:16/0 = 0 14:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:16/0/physics_layer_0/angular_velocity = 0.0 14:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:16/0/physics_layer_1/angular_velocity = 0.0 15:16/0 = 0 15:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:16/0/physics_layer_0/angular_velocity = 0.0 15:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:16/0/physics_layer_1/angular_velocity = 0.0 16:16/0 = 0 16:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:16/0/physics_layer_0/angular_velocity = 0.0 16:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:16/0/physics_layer_1/angular_velocity = 0.0 17:16/0 = 0 17:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:16/0/physics_layer_0/angular_velocity = 0.0 17:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:16/0/physics_layer_1/angular_velocity = 0.0 18:16/0 = 0 18:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:16/0/physics_layer_0/angular_velocity = 0.0 18:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:16/0/physics_layer_1/angular_velocity = 0.0 19:16/0 = 0 19:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:16/0/physics_layer_0/angular_velocity = 0.0 19:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:16/0/physics_layer_1/angular_velocity = 0.0 20:16/0 = 0 20:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:16/0/physics_layer_0/angular_velocity = 0.0 20:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:16/0/physics_layer_1/angular_velocity = 0.0 21:16/0 = 0 21:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:16/0/physics_layer_0/angular_velocity = 0.0 21:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:16/0/physics_layer_1/angular_velocity = 0.0 22:16/0 = 0 22:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:16/0/physics_layer_0/angular_velocity = 0.0 22:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:16/0/physics_layer_1/angular_velocity = 0.0 23:16/0 = 0 23:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:16/0/physics_layer_0/angular_velocity = 0.0 23:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:16/0/physics_layer_1/angular_velocity = 0.0 24:16/0 = 0 24:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:16/0/physics_layer_0/angular_velocity = 0.0 24:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:16/0/physics_layer_1/angular_velocity = 0.0 25:16/0 = 0 25:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:16/0/physics_layer_0/angular_velocity = 0.0 25:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:16/0/physics_layer_1/angular_velocity = 0.0 26:16/0 = 0 26:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:16/0/physics_layer_0/angular_velocity = 0.0 26:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:16/0/physics_layer_1/angular_velocity = 0.0 27:16/0 = 0 27:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:16/0/physics_layer_0/angular_velocity = 0.0 27:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:16/0/physics_layer_1/angular_velocity = 0.0 28:16/0 = 0 28:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:16/0/physics_layer_0/angular_velocity = 0.0 28:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:16/0/physics_layer_1/angular_velocity = 0.0 29:16/0 = 0 29:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:16/0/physics_layer_0/angular_velocity = 0.0 29:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:16/0/physics_layer_1/angular_velocity = 0.0 30:16/0 = 0 30:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:16/0/physics_layer_0/angular_velocity = 0.0 30:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:16/0/physics_layer_1/angular_velocity = 0.0 35:16/0 = 0 35:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:16/0/physics_layer_0/angular_velocity = 0.0 35:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 35:16/0/physics_layer_1/angular_velocity = 0.0 38:16/0 = 0 38:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:16/0/physics_layer_0/angular_velocity = 0.0 38:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 38:16/0/physics_layer_1/angular_velocity = 0.0 39:16/0 = 0 39:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:16/0/physics_layer_0/angular_velocity = 0.0 39:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 39:16/0/physics_layer_1/angular_velocity = 0.0 40:16/0 = 0 40:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:16/0/physics_layer_0/angular_velocity = 0.0 40:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 40:16/0/physics_layer_1/angular_velocity = 0.0 41:16/0 = 0 41:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:16/0/physics_layer_0/angular_velocity = 0.0 41:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 41:16/0/physics_layer_1/angular_velocity = 0.0 42:16/0 = 0 42:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:16/0/physics_layer_0/angular_velocity = 0.0 42:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 42:16/0/physics_layer_1/angular_velocity = 0.0 0:17/0 = 0 0:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:17/0/physics_layer_0/angular_velocity = 0.0 0:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:17/0/physics_layer_1/angular_velocity = 0.0 1:17/0 = 0 1:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:17/0/physics_layer_0/angular_velocity = 0.0 1:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:17/0/physics_layer_1/angular_velocity = 0.0 2:17/0 = 0 2:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:17/0/physics_layer_0/angular_velocity = 0.0 2:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:17/0/physics_layer_1/angular_velocity = 0.0 3:17/0 = 0 3:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:17/0/physics_layer_0/angular_velocity = 0.0 3:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:17/0/physics_layer_1/angular_velocity = 0.0 4:17/0 = 0 4:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:17/0/physics_layer_0/angular_velocity = 0.0 4:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:17/0/physics_layer_1/angular_velocity = 0.0 5:17/0 = 0 5:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:17/0/physics_layer_0/angular_velocity = 0.0 5:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:17/0/physics_layer_1/angular_velocity = 0.0 6:17/0 = 0 6:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:17/0/physics_layer_0/angular_velocity = 0.0 6:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:17/0/physics_layer_1/angular_velocity = 0.0 7:17/0 = 0 7:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:17/0/physics_layer_0/angular_velocity = 0.0 7:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:17/0/physics_layer_1/angular_velocity = 0.0 8:17/0 = 0 8:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:17/0/physics_layer_0/angular_velocity = 0.0 8:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:17/0/physics_layer_1/angular_velocity = 0.0 9:17/0 = 0 9:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:17/0/physics_layer_0/angular_velocity = 0.0 9:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:17/0/physics_layer_1/angular_velocity = 0.0 10:17/0 = 0 10:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:17/0/physics_layer_0/angular_velocity = 0.0 10:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:17/0/physics_layer_1/angular_velocity = 0.0 11:17/0 = 0 11:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:17/0/physics_layer_0/angular_velocity = 0.0 11:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:17/0/physics_layer_1/angular_velocity = 0.0 12:17/0 = 0 12:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:17/0/physics_layer_0/angular_velocity = 0.0 12:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:17/0/physics_layer_1/angular_velocity = 0.0 13:17/0 = 0 13:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:17/0/physics_layer_0/angular_velocity = 0.0 13:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:17/0/physics_layer_1/angular_velocity = 0.0 14:17/0 = 0 14:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:17/0/physics_layer_0/angular_velocity = 0.0 14:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:17/0/physics_layer_1/angular_velocity = 0.0 15:17/0 = 0 15:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:17/0/physics_layer_0/angular_velocity = 0.0 15:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:17/0/physics_layer_1/angular_velocity = 0.0 16:17/0 = 0 16:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:17/0/physics_layer_0/angular_velocity = 0.0 16:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:17/0/physics_layer_1/angular_velocity = 0.0 17:17/0 = 0 17:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:17/0/physics_layer_0/angular_velocity = 0.0 17:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:17/0/physics_layer_1/angular_velocity = 0.0 18:17/0 = 0 18:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:17/0/physics_layer_0/angular_velocity = 0.0 18:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:17/0/physics_layer_1/angular_velocity = 0.0 19:17/0 = 0 19:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:17/0/physics_layer_0/angular_velocity = 0.0 19:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:17/0/physics_layer_1/angular_velocity = 0.0 20:17/0 = 0 20:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:17/0/physics_layer_0/angular_velocity = 0.0 20:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:17/0/physics_layer_1/angular_velocity = 0.0 21:17/0 = 0 21:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:17/0/physics_layer_0/angular_velocity = 0.0 21:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:17/0/physics_layer_1/angular_velocity = 0.0 22:17/0 = 0 22:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:17/0/physics_layer_0/angular_velocity = 0.0 22:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:17/0/physics_layer_1/angular_velocity = 0.0 23:17/0 = 0 23:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:17/0/physics_layer_0/angular_velocity = 0.0 23:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:17/0/physics_layer_1/angular_velocity = 0.0 24:17/0 = 0 24:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:17/0/physics_layer_0/angular_velocity = 0.0 24:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:17/0/physics_layer_1/angular_velocity = 0.0 25:17/0 = 0 25:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:17/0/physics_layer_0/angular_velocity = 0.0 25:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:17/0/physics_layer_1/angular_velocity = 0.0 26:17/0 = 0 26:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:17/0/physics_layer_0/angular_velocity = 0.0 26:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:17/0/physics_layer_1/angular_velocity = 0.0 27:17/0 = 0 27:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:17/0/physics_layer_0/angular_velocity = 0.0 27:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:17/0/physics_layer_1/angular_velocity = 0.0 28:17/0 = 0 28:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:17/0/physics_layer_0/angular_velocity = 0.0 28:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:17/0/physics_layer_1/angular_velocity = 0.0 29:17/0 = 0 29:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:17/0/physics_layer_0/angular_velocity = 0.0 29:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:17/0/physics_layer_1/angular_velocity = 0.0 30:17/0 = 0 30:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:17/0/physics_layer_0/angular_velocity = 0.0 30:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:17/0/physics_layer_1/angular_velocity = 0.0 35:17/0 = 0 35:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:17/0/physics_layer_0/angular_velocity = 0.0 35:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 35:17/0/physics_layer_1/angular_velocity = 0.0 38:17/0 = 0 38:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:17/0/physics_layer_0/angular_velocity = 0.0 38:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 38:17/0/physics_layer_1/angular_velocity = 0.0 39:17/0 = 0 39:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:17/0/physics_layer_0/angular_velocity = 0.0 39:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 39:17/0/physics_layer_1/angular_velocity = 0.0 40:17/0 = 0 40:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:17/0/physics_layer_0/angular_velocity = 0.0 40:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 40:17/0/physics_layer_1/angular_velocity = 0.0 41:17/0 = 0 41:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:17/0/physics_layer_0/angular_velocity = 0.0 41:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 41:17/0/physics_layer_1/angular_velocity = 0.0 42:17/0 = 0 42:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:17/0/physics_layer_0/angular_velocity = 0.0 42:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 42:17/0/physics_layer_1/angular_velocity = 0.0 0:18/0 = 0 0:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:18/0/physics_layer_0/angular_velocity = 0.0 0:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:18/0/physics_layer_1/angular_velocity = 0.0 1:18/0 = 0 1:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:18/0/physics_layer_0/angular_velocity = 0.0 1:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:18/0/physics_layer_1/angular_velocity = 0.0 2:18/0 = 0 2:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:18/0/physics_layer_0/angular_velocity = 0.0 2:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:18/0/physics_layer_1/angular_velocity = 0.0 3:18/0 = 0 3:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:18/0/physics_layer_0/angular_velocity = 0.0 3:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:18/0/physics_layer_1/angular_velocity = 0.0 4:18/0 = 0 4:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:18/0/physics_layer_0/angular_velocity = 0.0 4:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:18/0/physics_layer_1/angular_velocity = 0.0 5:18/0 = 0 5:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:18/0/physics_layer_0/angular_velocity = 0.0 5:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:18/0/physics_layer_1/angular_velocity = 0.0 6:18/0 = 0 6:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:18/0/physics_layer_0/angular_velocity = 0.0 6:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:18/0/physics_layer_1/angular_velocity = 0.0 7:18/0 = 0 7:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:18/0/physics_layer_0/angular_velocity = 0.0 7:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:18/0/physics_layer_1/angular_velocity = 0.0 8:18/0 = 0 8:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:18/0/physics_layer_0/angular_velocity = 0.0 8:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:18/0/physics_layer_1/angular_velocity = 0.0 9:18/0 = 0 9:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:18/0/physics_layer_0/angular_velocity = 0.0 9:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:18/0/physics_layer_1/angular_velocity = 0.0 10:18/0 = 0 10:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:18/0/physics_layer_0/angular_velocity = 0.0 10:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:18/0/physics_layer_1/angular_velocity = 0.0 11:18/0 = 0 11:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:18/0/physics_layer_0/angular_velocity = 0.0 11:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:18/0/physics_layer_1/angular_velocity = 0.0 12:18/0 = 0 12:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:18/0/physics_layer_0/angular_velocity = 0.0 12:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:18/0/physics_layer_1/angular_velocity = 0.0 13:18/0 = 0 13:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:18/0/physics_layer_0/angular_velocity = 0.0 13:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:18/0/physics_layer_1/angular_velocity = 0.0 14:18/0 = 0 14:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:18/0/physics_layer_0/angular_velocity = 0.0 14:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:18/0/physics_layer_1/angular_velocity = 0.0 15:18/0 = 0 15:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:18/0/physics_layer_0/angular_velocity = 0.0 15:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:18/0/physics_layer_1/angular_velocity = 0.0 16:18/0 = 0 16:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:18/0/physics_layer_0/angular_velocity = 0.0 16:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:18/0/physics_layer_1/angular_velocity = 0.0 17:18/0 = 0 17:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:18/0/physics_layer_0/angular_velocity = 0.0 17:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:18/0/physics_layer_1/angular_velocity = 0.0 18:18/0 = 0 18:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:18/0/physics_layer_0/angular_velocity = 0.0 18:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:18/0/physics_layer_1/angular_velocity = 0.0 19:18/0 = 0 19:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:18/0/physics_layer_0/angular_velocity = 0.0 19:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:18/0/physics_layer_1/angular_velocity = 0.0 20:18/0 = 0 20:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:18/0/physics_layer_0/angular_velocity = 0.0 20:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:18/0/physics_layer_1/angular_velocity = 0.0 21:18/0 = 0 21:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:18/0/physics_layer_0/angular_velocity = 0.0 21:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:18/0/physics_layer_1/angular_velocity = 0.0 22:18/0 = 0 22:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:18/0/physics_layer_0/angular_velocity = 0.0 22:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:18/0/physics_layer_1/angular_velocity = 0.0 23:18/0 = 0 23:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:18/0/physics_layer_0/angular_velocity = 0.0 23:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:18/0/physics_layer_1/angular_velocity = 0.0 24:18/0 = 0 24:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:18/0/physics_layer_0/angular_velocity = 0.0 24:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:18/0/physics_layer_1/angular_velocity = 0.0 25:18/0 = 0 25:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:18/0/physics_layer_0/angular_velocity = 0.0 25:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:18/0/physics_layer_1/angular_velocity = 0.0 26:18/0 = 0 26:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:18/0/physics_layer_0/angular_velocity = 0.0 26:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:18/0/physics_layer_1/angular_velocity = 0.0 27:18/0 = 0 27:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:18/0/physics_layer_0/angular_velocity = 0.0 27:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:18/0/physics_layer_1/angular_velocity = 0.0 28:18/0 = 0 28:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:18/0/physics_layer_0/angular_velocity = 0.0 28:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:18/0/physics_layer_1/angular_velocity = 0.0 29:18/0 = 0 29:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:18/0/physics_layer_0/angular_velocity = 0.0 29:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:18/0/physics_layer_1/angular_velocity = 0.0 30:18/0 = 0 30:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:18/0/physics_layer_0/angular_velocity = 0.0 30:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:18/0/physics_layer_1/angular_velocity = 0.0 31:18/0 = 0 31:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:18/0/physics_layer_0/angular_velocity = 0.0 31:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 31:18/0/physics_layer_1/angular_velocity = 0.0 32:18/0 = 0 32:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:18/0/physics_layer_0/angular_velocity = 0.0 32:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:18/0/physics_layer_1/angular_velocity = 0.0 33:18/0 = 0 33:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:18/0/physics_layer_0/angular_velocity = 0.0 33:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 33:18/0/physics_layer_1/angular_velocity = 0.0 34:18/0 = 0 34:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:18/0/physics_layer_0/angular_velocity = 0.0 34:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 34:18/0/physics_layer_1/angular_velocity = 0.0 35:18/0 = 0 35:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:18/0/physics_layer_0/angular_velocity = 0.0 35:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 35:18/0/physics_layer_1/angular_velocity = 0.0 37:18/0 = 0 37:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:18/0/physics_layer_0/angular_velocity = 0.0 37:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 37:18/0/physics_layer_1/angular_velocity = 0.0 38:18/0 = 0 38:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:18/0/physics_layer_0/angular_velocity = 0.0 38:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 38:18/0/physics_layer_1/angular_velocity = 0.0 39:18/0 = 0 39:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:18/0/physics_layer_0/angular_velocity = 0.0 39:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 39:18/0/physics_layer_1/angular_velocity = 0.0 40:18/0 = 0 40:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:18/0/physics_layer_0/angular_velocity = 0.0 40:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 40:18/0/physics_layer_1/angular_velocity = 0.0 41:18/0 = 0 41:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:18/0/physics_layer_0/angular_velocity = 0.0 41:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 41:18/0/physics_layer_1/angular_velocity = 0.0 42:18/0 = 0 42:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:18/0/physics_layer_0/angular_velocity = 0.0 42:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 42:18/0/physics_layer_1/angular_velocity = 0.0 43:18/0 = 0 43:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:18/0/physics_layer_0/angular_velocity = 0.0 43:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 43:18/0/physics_layer_1/angular_velocity = 0.0 0:19/0 = 0 0:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:19/0/physics_layer_0/angular_velocity = 0.0 0:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:19/0/physics_layer_1/angular_velocity = 0.0 1:19/0 = 0 1:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:19/0/physics_layer_0/angular_velocity = 0.0 1:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:19/0/physics_layer_1/angular_velocity = 0.0 2:19/0 = 0 2:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:19/0/physics_layer_0/angular_velocity = 0.0 2:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:19/0/physics_layer_1/angular_velocity = 0.0 3:19/0 = 0 3:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:19/0/physics_layer_0/angular_velocity = 0.0 3:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:19/0/physics_layer_1/angular_velocity = 0.0 4:19/0 = 0 4:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:19/0/physics_layer_0/angular_velocity = 0.0 4:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:19/0/physics_layer_1/angular_velocity = 0.0 5:19/0 = 0 5:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:19/0/physics_layer_0/angular_velocity = 0.0 5:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:19/0/physics_layer_1/angular_velocity = 0.0 6:19/0 = 0 6:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:19/0/physics_layer_0/angular_velocity = 0.0 6:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:19/0/physics_layer_1/angular_velocity = 0.0 7:19/0 = 0 7:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:19/0/physics_layer_0/angular_velocity = 0.0 7:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:19/0/physics_layer_1/angular_velocity = 0.0 8:19/0 = 0 8:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:19/0/physics_layer_0/angular_velocity = 0.0 8:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:19/0/physics_layer_1/angular_velocity = 0.0 9:19/0 = 0 9:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:19/0/physics_layer_0/angular_velocity = 0.0 9:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:19/0/physics_layer_1/angular_velocity = 0.0 10:19/0 = 0 10:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:19/0/physics_layer_0/angular_velocity = 0.0 10:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:19/0/physics_layer_1/angular_velocity = 0.0 12:19/0 = 0 12:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:19/0/physics_layer_0/angular_velocity = 0.0 12:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:19/0/physics_layer_1/angular_velocity = 0.0 13:19/0 = 0 13:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:19/0/physics_layer_0/angular_velocity = 0.0 13:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:19/0/physics_layer_1/angular_velocity = 0.0 14:19/0 = 0 14:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:19/0/physics_layer_0/angular_velocity = 0.0 14:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:19/0/physics_layer_1/angular_velocity = 0.0 15:19/0 = 0 15:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:19/0/physics_layer_0/angular_velocity = 0.0 15:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:19/0/physics_layer_1/angular_velocity = 0.0 17:19/0 = 0 17:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:19/0/physics_layer_0/angular_velocity = 0.0 17:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:19/0/physics_layer_1/angular_velocity = 0.0 18:19/0 = 0 18:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:19/0/physics_layer_0/angular_velocity = 0.0 18:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:19/0/physics_layer_1/angular_velocity = 0.0 19:19/0 = 0 19:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:19/0/physics_layer_0/angular_velocity = 0.0 19:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:19/0/physics_layer_1/angular_velocity = 0.0 20:19/0 = 0 20:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:19/0/physics_layer_0/angular_velocity = 0.0 20:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:19/0/physics_layer_1/angular_velocity = 0.0 26:19/0 = 0 26:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:19/0/physics_layer_0/angular_velocity = 0.0 26:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:19/0/physics_layer_1/angular_velocity = 0.0 27:19/0 = 0 27:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:19/0/physics_layer_0/angular_velocity = 0.0 27:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:19/0/physics_layer_1/angular_velocity = 0.0 28:19/0 = 0 28:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:19/0/physics_layer_0/angular_velocity = 0.0 28:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:19/0/physics_layer_1/angular_velocity = 0.0 29:19/0 = 0 29:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:19/0/physics_layer_0/angular_velocity = 0.0 29:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:19/0/physics_layer_1/angular_velocity = 0.0 30:19/0 = 0 30:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:19/0/physics_layer_0/angular_velocity = 0.0 30:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:19/0/physics_layer_1/angular_velocity = 0.0 31:19/0 = 0 31:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:19/0/physics_layer_0/angular_velocity = 0.0 31:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 31:19/0/physics_layer_1/angular_velocity = 0.0 32:19/0 = 0 32:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:19/0/physics_layer_0/angular_velocity = 0.0 32:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:19/0/physics_layer_1/angular_velocity = 0.0 33:19/0 = 0 33:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:19/0/physics_layer_0/angular_velocity = 0.0 33:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 33:19/0/physics_layer_1/angular_velocity = 0.0 34:19/0 = 0 34:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:19/0/physics_layer_0/angular_velocity = 0.0 34:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 34:19/0/physics_layer_1/angular_velocity = 0.0 35:19/0 = 0 35:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:19/0/physics_layer_0/angular_velocity = 0.0 35:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 35:19/0/physics_layer_1/angular_velocity = 0.0 36:19/0 = 0 36:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:19/0/physics_layer_0/angular_velocity = 0.0 36:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 36:19/0/physics_layer_1/angular_velocity = 0.0 37:19/0 = 0 37:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:19/0/physics_layer_0/angular_velocity = 0.0 37:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 37:19/0/physics_layer_1/angular_velocity = 0.0 38:19/0 = 0 38:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:19/0/physics_layer_0/angular_velocity = 0.0 38:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 38:19/0/physics_layer_1/angular_velocity = 0.0 39:19/0 = 0 39:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:19/0/physics_layer_0/angular_velocity = 0.0 39:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 39:19/0/physics_layer_1/angular_velocity = 0.0 40:19/0 = 0 40:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:19/0/physics_layer_0/angular_velocity = 0.0 40:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 40:19/0/physics_layer_1/angular_velocity = 0.0 41:19/0 = 0 41:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:19/0/physics_layer_0/angular_velocity = 0.0 41:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 41:19/0/physics_layer_1/angular_velocity = 0.0 42:19/0 = 0 42:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:19/0/physics_layer_0/angular_velocity = 0.0 42:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 42:19/0/physics_layer_1/angular_velocity = 0.0 43:19/0 = 0 43:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:19/0/physics_layer_0/angular_velocity = 0.0 43:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 43:19/0/physics_layer_1/angular_velocity = 0.0 44:19/0 = 0 44:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:19/0/physics_layer_0/angular_velocity = 0.0 44:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 44:19/0/physics_layer_1/angular_velocity = 0.0 0:20/0 = 0 0:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:20/0/physics_layer_0/angular_velocity = 0.0 0:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:20/0/physics_layer_1/angular_velocity = 0.0 1:20/0 = 0 1:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:20/0/physics_layer_0/angular_velocity = 0.0 1:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:20/0/physics_layer_1/angular_velocity = 0.0 2:20/0 = 0 2:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:20/0/physics_layer_0/angular_velocity = 0.0 2:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:20/0/physics_layer_1/angular_velocity = 0.0 3:20/0 = 0 3:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:20/0/physics_layer_0/angular_velocity = 0.0 3:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:20/0/physics_layer_1/angular_velocity = 0.0 4:20/0 = 0 4:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:20/0/physics_layer_0/angular_velocity = 0.0 4:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:20/0/physics_layer_1/angular_velocity = 0.0 5:20/0 = 0 5:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:20/0/physics_layer_0/angular_velocity = 0.0 5:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:20/0/physics_layer_1/angular_velocity = 0.0 6:20/0 = 0 6:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:20/0/physics_layer_0/angular_velocity = 0.0 6:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:20/0/physics_layer_1/angular_velocity = 0.0 7:20/0 = 0 7:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:20/0/physics_layer_0/angular_velocity = 0.0 7:20/0/physics_layer_0/polygon_0/points = PackedVector2Array(-5.625, 8, 8, 8, 8, 5.875, -4, 5.875) 7:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:20/0/physics_layer_1/angular_velocity = 0.0 8:20/0 = 0 8:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:20/0/physics_layer_0/angular_velocity = 0.0 8:20/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, 5.875, -8, 5.875) 8:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:20/0/physics_layer_1/angular_velocity = 0.0 9:20/0 = 0 9:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:20/0/physics_layer_0/angular_velocity = 0.0 9:20/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, 5.875, -8, 5.875) 9:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:20/0/physics_layer_1/angular_velocity = 0.0 10:20/0 = 0 10:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:20/0/physics_layer_0/angular_velocity = 0.0 10:20/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, 5.875, -8, 5.875) 10:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:20/0/physics_layer_1/angular_velocity = 0.0 11:20/0 = 0 11:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:20/0/physics_layer_0/angular_velocity = 0.0 11:20/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 5.625, 8, 3.875, 6, -8, 6) 11:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:20/0/physics_layer_1/angular_velocity = 0.0 12:20/0 = 0 12:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:20/0/physics_layer_0/angular_velocity = 0.0 12:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:20/0/physics_layer_1/angular_velocity = 0.0 13:20/0 = 0 13:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:20/0/physics_layer_0/angular_velocity = 0.0 13:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:20/0/physics_layer_1/angular_velocity = 0.0 14:20/0 = 0 14:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:20/0/physics_layer_0/angular_velocity = 0.0 14:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:20/0/physics_layer_1/angular_velocity = 0.0 15:20/0 = 0 15:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:20/0/physics_layer_0/angular_velocity = 0.0 15:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:20/0/physics_layer_1/angular_velocity = 0.0 16:20/0 = 0 16:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:20/0/physics_layer_0/angular_velocity = 0.0 16:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:20/0/physics_layer_1/angular_velocity = 0.0 17:20/0 = 0 17:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:20/0/physics_layer_0/angular_velocity = 0.0 17:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:20/0/physics_layer_1/angular_velocity = 0.0 18:20/0 = 0 18:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:20/0/physics_layer_0/angular_velocity = 0.0 18:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:20/0/physics_layer_1/angular_velocity = 0.0 19:20/0 = 0 19:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:20/0/physics_layer_0/angular_velocity = 0.0 19:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:20/0/physics_layer_1/angular_velocity = 0.0 20:20/0 = 0 20:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:20/0/physics_layer_0/angular_velocity = 0.0 20:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:20/0/physics_layer_1/angular_velocity = 0.0 21:20/0 = 0 21:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:20/0/physics_layer_0/angular_velocity = 0.0 21:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:20/0/physics_layer_1/angular_velocity = 0.0 26:20/0 = 0 26:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:20/0/physics_layer_0/angular_velocity = 0.0 26:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:20/0/physics_layer_1/angular_velocity = 0.0 27:20/0 = 0 27:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:20/0/physics_layer_0/angular_velocity = 0.0 27:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:20/0/physics_layer_1/angular_velocity = 0.0 28:20/0 = 0 28:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:20/0/physics_layer_0/angular_velocity = 0.0 28:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:20/0/physics_layer_1/angular_velocity = 0.0 29:20/0 = 0 29:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:20/0/physics_layer_0/angular_velocity = 0.0 29:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:20/0/physics_layer_1/angular_velocity = 0.0 30:20/0 = 0 30:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:20/0/physics_layer_0/angular_velocity = 0.0 30:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:20/0/physics_layer_1/angular_velocity = 0.0 31:20/0 = 0 31:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:20/0/physics_layer_0/angular_velocity = 0.0 31:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 31:20/0/physics_layer_1/angular_velocity = 0.0 32:20/0 = 0 32:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:20/0/physics_layer_0/angular_velocity = 0.0 32:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:20/0/physics_layer_1/angular_velocity = 0.0 33:20/0 = 0 33:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:20/0/physics_layer_0/angular_velocity = 0.0 33:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 33:20/0/physics_layer_1/angular_velocity = 0.0 34:20/0 = 0 34:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:20/0/physics_layer_0/angular_velocity = 0.0 34:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 34:20/0/physics_layer_1/angular_velocity = 0.0 35:20/0 = 0 35:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:20/0/physics_layer_0/angular_velocity = 0.0 35:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 35:20/0/physics_layer_1/angular_velocity = 0.0 36:20/0 = 0 36:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:20/0/physics_layer_0/angular_velocity = 0.0 36:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 36:20/0/physics_layer_1/angular_velocity = 0.0 37:20/0 = 0 37:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:20/0/physics_layer_0/angular_velocity = 0.0 37:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 37:20/0/physics_layer_1/angular_velocity = 0.0 38:20/0 = 0 38:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:20/0/physics_layer_0/angular_velocity = 0.0 38:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 38:20/0/physics_layer_1/angular_velocity = 0.0 39:20/0 = 0 39:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:20/0/physics_layer_0/angular_velocity = 0.0 39:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 39:20/0/physics_layer_1/angular_velocity = 0.0 40:20/0 = 0 40:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:20/0/physics_layer_0/angular_velocity = 0.0 40:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 40:20/0/physics_layer_1/angular_velocity = 0.0 41:20/0 = 0 41:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:20/0/physics_layer_0/angular_velocity = 0.0 41:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 41:20/0/physics_layer_1/angular_velocity = 0.0 42:20/0 = 0 42:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:20/0/physics_layer_0/angular_velocity = 0.0 42:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 42:20/0/physics_layer_1/angular_velocity = 0.0 43:20/0 = 0 43:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:20/0/physics_layer_0/angular_velocity = 0.0 43:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 43:20/0/physics_layer_1/angular_velocity = 0.0 44:20/0 = 0 44:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:20/0/physics_layer_0/angular_velocity = 0.0 44:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 44:20/0/physics_layer_1/angular_velocity = 0.0 0:21/0 = 0 0:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:21/0/physics_layer_0/angular_velocity = 0.0 0:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:21/0/physics_layer_1/angular_velocity = 0.0 1:21/0 = 0 1:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:21/0/physics_layer_0/angular_velocity = 0.0 1:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:21/0/physics_layer_1/angular_velocity = 0.0 2:21/0 = 0 2:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:21/0/physics_layer_0/angular_velocity = 0.0 2:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:21/0/physics_layer_1/angular_velocity = 0.0 3:21/0 = 0 3:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:21/0/physics_layer_0/angular_velocity = 0.0 3:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:21/0/physics_layer_1/angular_velocity = 0.0 4:21/0 = 0 4:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:21/0/physics_layer_0/angular_velocity = 0.0 4:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:21/0/physics_layer_1/angular_velocity = 0.0 5:21/0 = 0 5:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:21/0/physics_layer_0/angular_velocity = 0.0 5:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:21/0/physics_layer_1/angular_velocity = 0.0 6:21/0 = 0 6:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:21/0/physics_layer_0/angular_velocity = 0.0 6:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:21/0/physics_layer_1/angular_velocity = 0.0 7:21/0 = 0 7:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:21/0/physics_layer_0/angular_velocity = 0.0 7:21/0/physics_layer_0/polygon_0/points = PackedVector2Array(-5.75, -8, -5.875, 8, 8, 8, 8, -8) 7:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:21/0/physics_layer_1/angular_velocity = 0.0 8:21/0 = 0 8:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:21/0/physics_layer_0/angular_velocity = 0.0 8:21/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) 8:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:21/0/physics_layer_1/angular_velocity = 0.0 9:21/0 = 0 9:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:21/0/physics_layer_0/angular_velocity = 0.0 9:21/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) 9:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:21/0/physics_layer_1/angular_velocity = 0.0 10:21/0 = 0 10:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:21/0/physics_layer_0/angular_velocity = 0.0 10:21/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) 10:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:21/0/physics_layer_1/angular_velocity = 0.0 11:21/0 = 0 11:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:21/0/physics_layer_0/angular_velocity = 0.0 11:21/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 6, 8, 5.75, -8) 11:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:21/0/physics_layer_1/angular_velocity = 0.0 12:21/0 = 0 12:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:21/0/physics_layer_0/angular_velocity = 0.0 12:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:21/0/physics_layer_1/angular_velocity = 0.0 13:21/0 = 0 13:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:21/0/physics_layer_0/angular_velocity = 0.0 13:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:21/0/physics_layer_1/angular_velocity = 0.0 14:21/0 = 0 14:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:21/0/physics_layer_0/angular_velocity = 0.0 14:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:21/0/physics_layer_1/angular_velocity = 0.0 15:21/0 = 0 15:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:21/0/physics_layer_0/angular_velocity = 0.0 15:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:21/0/physics_layer_1/angular_velocity = 0.0 16:21/0 = 0 16:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:21/0/physics_layer_0/angular_velocity = 0.0 16:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:21/0/physics_layer_1/angular_velocity = 0.0 17:21/0 = 0 17:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:21/0/physics_layer_0/angular_velocity = 0.0 17:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:21/0/physics_layer_1/angular_velocity = 0.0 18:21/0 = 0 18:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:21/0/physics_layer_0/angular_velocity = 0.0 18:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:21/0/physics_layer_1/angular_velocity = 0.0 19:21/0 = 0 19:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:21/0/physics_layer_0/angular_velocity = 0.0 19:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:21/0/physics_layer_1/angular_velocity = 0.0 20:21/0 = 0 20:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:21/0/physics_layer_0/angular_velocity = 0.0 20:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:21/0/physics_layer_1/angular_velocity = 0.0 21:21/0 = 0 21:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:21/0/physics_layer_0/angular_velocity = 0.0 21:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:21/0/physics_layer_1/angular_velocity = 0.0 26:21/0 = 0 26:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:21/0/physics_layer_0/angular_velocity = 0.0 26:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:21/0/physics_layer_1/angular_velocity = 0.0 27:21/0 = 0 27:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:21/0/physics_layer_0/angular_velocity = 0.0 27:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:21/0/physics_layer_1/angular_velocity = 0.0 28:21/0 = 0 28:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:21/0/physics_layer_0/angular_velocity = 0.0 28:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:21/0/physics_layer_1/angular_velocity = 0.0 29:21/0 = 0 29:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:21/0/physics_layer_0/angular_velocity = 0.0 29:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:21/0/physics_layer_1/angular_velocity = 0.0 30:21/0 = 0 30:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:21/0/physics_layer_0/angular_velocity = 0.0 30:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:21/0/physics_layer_1/angular_velocity = 0.0 31:21/0 = 0 31:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:21/0/physics_layer_0/angular_velocity = 0.0 31:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 31:21/0/physics_layer_1/angular_velocity = 0.0 32:21/0 = 0 32:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:21/0/physics_layer_0/angular_velocity = 0.0 32:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:21/0/physics_layer_1/angular_velocity = 0.0 33:21/0 = 0 33:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:21/0/physics_layer_0/angular_velocity = 0.0 33:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 33:21/0/physics_layer_1/angular_velocity = 0.0 34:21/0 = 0 34:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:21/0/physics_layer_0/angular_velocity = 0.0 34:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 34:21/0/physics_layer_1/angular_velocity = 0.0 35:21/0 = 0 35:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:21/0/physics_layer_0/angular_velocity = 0.0 35:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 35:21/0/physics_layer_1/angular_velocity = 0.0 36:21/0 = 0 36:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:21/0/physics_layer_0/angular_velocity = 0.0 36:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 36:21/0/physics_layer_1/angular_velocity = 0.0 37:21/0 = 0 37:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:21/0/physics_layer_0/angular_velocity = 0.0 37:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 37:21/0/physics_layer_1/angular_velocity = 0.0 38:21/0 = 0 38:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:21/0/physics_layer_0/angular_velocity = 0.0 38:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 38:21/0/physics_layer_1/angular_velocity = 0.0 39:21/0 = 0 39:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:21/0/physics_layer_0/angular_velocity = 0.0 39:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 39:21/0/physics_layer_1/angular_velocity = 0.0 40:21/0 = 0 40:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:21/0/physics_layer_0/angular_velocity = 0.0 40:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 40:21/0/physics_layer_1/angular_velocity = 0.0 41:21/0 = 0 41:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:21/0/physics_layer_0/angular_velocity = 0.0 41:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 41:21/0/physics_layer_1/angular_velocity = 0.0 42:21/0 = 0 42:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:21/0/physics_layer_0/angular_velocity = 0.0 42:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 42:21/0/physics_layer_1/angular_velocity = 0.0 43:21/0 = 0 43:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:21/0/physics_layer_0/angular_velocity = 0.0 43:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 43:21/0/physics_layer_1/angular_velocity = 0.0 44:21/0 = 0 44:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:21/0/physics_layer_0/angular_velocity = 0.0 44:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 44:21/0/physics_layer_1/angular_velocity = 0.0 0:22/0 = 0 0:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:22/0/physics_layer_0/angular_velocity = 0.0 0:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:22/0/physics_layer_1/angular_velocity = 0.0 1:22/0 = 0 1:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:22/0/physics_layer_0/angular_velocity = 0.0 1:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:22/0/physics_layer_1/angular_velocity = 0.0 2:22/0 = 0 2:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:22/0/physics_layer_0/angular_velocity = 0.0 2:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:22/0/physics_layer_1/angular_velocity = 0.0 3:22/0 = 0 3:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:22/0/physics_layer_0/angular_velocity = 0.0 3:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:22/0/physics_layer_1/angular_velocity = 0.0 4:22/0 = 0 4:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:22/0/physics_layer_0/angular_velocity = 0.0 4:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:22/0/physics_layer_1/angular_velocity = 0.0 5:22/0 = 0 5:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:22/0/physics_layer_0/angular_velocity = 0.0 5:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:22/0/physics_layer_1/angular_velocity = 0.0 6:22/0 = 0 6:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:22/0/physics_layer_0/angular_velocity = 0.0 6:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:22/0/physics_layer_1/angular_velocity = 0.0 7:22/0 = 0 7:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:22/0/physics_layer_0/angular_velocity = 0.0 7:22/0/physics_layer_0/polygon_0/points = PackedVector2Array(-5.75, -8, -5.875, 8, 8, 8, 8, -8) 7:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:22/0/physics_layer_1/angular_velocity = 0.0 8:22/0 = 0 8:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:22/0/physics_layer_0/angular_velocity = 0.0 8:22/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) 8:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:22/0/physics_layer_1/angular_velocity = 0.0 9:22/0 = 0 9:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:22/0/physics_layer_0/angular_velocity = 0.0 9:22/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) 9:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:22/0/physics_layer_1/angular_velocity = 0.0 10:22/0 = 0 10:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:22/0/physics_layer_0/angular_velocity = 0.0 10:22/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) 10:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:22/0/physics_layer_1/angular_velocity = 0.0 11:22/0 = 0 11:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:22/0/physics_layer_0/angular_velocity = 0.0 11:22/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 6, 8, 5.75, -8) 11:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:22/0/physics_layer_1/angular_velocity = 0.0 12:22/0 = 0 12:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:22/0/physics_layer_0/angular_velocity = 0.0 12:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:22/0/physics_layer_1/angular_velocity = 0.0 13:22/0 = 0 13:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:22/0/physics_layer_0/angular_velocity = 0.0 13:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:22/0/physics_layer_1/angular_velocity = 0.0 14:22/0 = 0 14:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:22/0/physics_layer_0/angular_velocity = 0.0 14:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:22/0/physics_layer_1/angular_velocity = 0.0 15:22/0 = 0 15:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:22/0/physics_layer_0/angular_velocity = 0.0 15:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:22/0/physics_layer_1/angular_velocity = 0.0 16:22/0 = 0 16:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:22/0/physics_layer_0/angular_velocity = 0.0 16:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:22/0/physics_layer_1/angular_velocity = 0.0 17:22/0 = 0 17:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:22/0/physics_layer_0/angular_velocity = 0.0 17:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:22/0/physics_layer_1/angular_velocity = 0.0 18:22/0 = 0 18:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:22/0/physics_layer_0/angular_velocity = 0.0 18:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:22/0/physics_layer_1/angular_velocity = 0.0 19:22/0 = 0 19:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:22/0/physics_layer_0/angular_velocity = 0.0 19:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:22/0/physics_layer_1/angular_velocity = 0.0 20:22/0 = 0 20:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:22/0/physics_layer_0/angular_velocity = 0.0 20:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:22/0/physics_layer_1/angular_velocity = 0.0 21:22/0 = 0 21:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:22/0/physics_layer_0/angular_velocity = 0.0 21:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:22/0/physics_layer_1/angular_velocity = 0.0 26:22/0 = 0 26:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:22/0/physics_layer_0/angular_velocity = 0.0 26:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:22/0/physics_layer_1/angular_velocity = 0.0 27:22/0 = 0 27:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:22/0/physics_layer_0/angular_velocity = 0.0 27:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:22/0/physics_layer_1/angular_velocity = 0.0 28:22/0 = 0 28:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:22/0/physics_layer_0/angular_velocity = 0.0 28:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:22/0/physics_layer_1/angular_velocity = 0.0 29:22/0 = 0 29:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:22/0/physics_layer_0/angular_velocity = 0.0 29:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:22/0/physics_layer_1/angular_velocity = 0.0 30:22/0 = 0 30:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:22/0/physics_layer_0/angular_velocity = 0.0 30:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:22/0/physics_layer_1/angular_velocity = 0.0 31:22/0 = 0 31:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:22/0/physics_layer_0/angular_velocity = 0.0 31:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 31:22/0/physics_layer_1/angular_velocity = 0.0 32:22/0 = 0 32:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:22/0/physics_layer_0/angular_velocity = 0.0 32:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:22/0/physics_layer_1/angular_velocity = 0.0 33:22/0 = 0 33:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:22/0/physics_layer_0/angular_velocity = 0.0 33:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 33:22/0/physics_layer_1/angular_velocity = 0.0 34:22/0 = 0 34:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:22/0/physics_layer_0/angular_velocity = 0.0 34:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 34:22/0/physics_layer_1/angular_velocity = 0.0 35:22/0 = 0 35:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:22/0/physics_layer_0/angular_velocity = 0.0 35:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 35:22/0/physics_layer_1/angular_velocity = 0.0 36:22/0 = 0 36:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:22/0/physics_layer_0/angular_velocity = 0.0 36:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 36:22/0/physics_layer_1/angular_velocity = 0.0 37:22/0 = 0 37:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:22/0/physics_layer_0/angular_velocity = 0.0 37:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 37:22/0/physics_layer_1/angular_velocity = 0.0 38:22/0 = 0 38:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:22/0/physics_layer_0/angular_velocity = 0.0 38:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 38:22/0/physics_layer_1/angular_velocity = 0.0 39:22/0 = 0 39:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:22/0/physics_layer_0/angular_velocity = 0.0 39:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 39:22/0/physics_layer_1/angular_velocity = 0.0 40:22/0 = 0 40:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:22/0/physics_layer_0/angular_velocity = 0.0 40:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 40:22/0/physics_layer_1/angular_velocity = 0.0 41:22/0 = 0 41:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:22/0/physics_layer_0/angular_velocity = 0.0 41:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 41:22/0/physics_layer_1/angular_velocity = 0.0 42:22/0 = 0 42:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:22/0/physics_layer_0/angular_velocity = 0.0 42:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 42:22/0/physics_layer_1/angular_velocity = 0.0 43:22/0 = 0 43:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:22/0/physics_layer_0/angular_velocity = 0.0 43:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 43:22/0/physics_layer_1/angular_velocity = 0.0 44:22/0 = 0 44:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:22/0/physics_layer_0/angular_velocity = 0.0 44:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 44:22/0/physics_layer_1/angular_velocity = 0.0 0:23/0 = 0 0:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:23/0/physics_layer_0/angular_velocity = 0.0 0:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:23/0/physics_layer_1/angular_velocity = 0.0 1:23/0 = 0 1:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:23/0/physics_layer_0/angular_velocity = 0.0 1:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:23/0/physics_layer_1/angular_velocity = 0.0 2:23/0 = 0 2:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:23/0/physics_layer_0/angular_velocity = 0.0 2:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:23/0/physics_layer_1/angular_velocity = 0.0 3:23/0 = 0 3:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:23/0/physics_layer_0/angular_velocity = 0.0 3:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:23/0/physics_layer_1/angular_velocity = 0.0 4:23/0 = 0 4:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:23/0/physics_layer_0/angular_velocity = 0.0 4:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:23/0/physics_layer_1/angular_velocity = 0.0 5:23/0 = 0 5:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:23/0/physics_layer_0/angular_velocity = 0.0 5:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:23/0/physics_layer_1/angular_velocity = 0.0 6:23/0 = 0 6:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:23/0/physics_layer_0/angular_velocity = 0.0 6:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:23/0/physics_layer_1/angular_velocity = 0.0 7:23/0 = 0 7:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:23/0/physics_layer_0/angular_velocity = 0.0 7:23/0/physics_layer_0/polygon_0/points = PackedVector2Array(-5.75, -8, -5.875, 8, 8, 8, 8, -8) 7:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:23/0/physics_layer_1/angular_velocity = 0.0 8:23/0 = 0 8:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:23/0/physics_layer_0/angular_velocity = 0.0 8:23/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) 8:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:23/0/physics_layer_1/angular_velocity = 0.0 9:23/0 = 0 9:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:23/0/physics_layer_0/angular_velocity = 0.0 9:23/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) 9:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:23/0/physics_layer_1/angular_velocity = 0.0 10:23/0 = 0 10:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:23/0/physics_layer_0/angular_velocity = 0.0 10:23/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) 10:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:23/0/physics_layer_1/angular_velocity = 0.0 11:23/0 = 0 11:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:23/0/physics_layer_0/angular_velocity = 0.0 11:23/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 6, 8, 5.75, -8) 11:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:23/0/physics_layer_1/angular_velocity = 0.0 12:23/0 = 0 12:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:23/0/physics_layer_0/angular_velocity = 0.0 12:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:23/0/physics_layer_1/angular_velocity = 0.0 13:23/0 = 0 13:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:23/0/physics_layer_0/angular_velocity = 0.0 13:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:23/0/physics_layer_1/angular_velocity = 0.0 14:23/0 = 0 14:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:23/0/physics_layer_0/angular_velocity = 0.0 14:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:23/0/physics_layer_1/angular_velocity = 0.0 15:23/0 = 0 15:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:23/0/physics_layer_0/angular_velocity = 0.0 15:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:23/0/physics_layer_1/angular_velocity = 0.0 16:23/0 = 0 16:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:23/0/physics_layer_0/angular_velocity = 0.0 16:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:23/0/physics_layer_1/angular_velocity = 0.0 17:23/0 = 0 17:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:23/0/physics_layer_0/angular_velocity = 0.0 17:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:23/0/physics_layer_1/angular_velocity = 0.0 18:23/0 = 0 18:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:23/0/physics_layer_0/angular_velocity = 0.0 18:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:23/0/physics_layer_1/angular_velocity = 0.0 19:23/0 = 0 19:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:23/0/physics_layer_0/angular_velocity = 0.0 19:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:23/0/physics_layer_1/angular_velocity = 0.0 20:23/0 = 0 20:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:23/0/physics_layer_0/angular_velocity = 0.0 20:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:23/0/physics_layer_1/angular_velocity = 0.0 21:23/0 = 0 21:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:23/0/physics_layer_0/angular_velocity = 0.0 21:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:23/0/physics_layer_1/angular_velocity = 0.0 26:23/0 = 0 26:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:23/0/physics_layer_0/angular_velocity = 0.0 26:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:23/0/physics_layer_1/angular_velocity = 0.0 27:23/0 = 0 27:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:23/0/physics_layer_0/angular_velocity = 0.0 27:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:23/0/physics_layer_1/angular_velocity = 0.0 28:23/0 = 0 28:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:23/0/physics_layer_0/angular_velocity = 0.0 28:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:23/0/physics_layer_1/angular_velocity = 0.0 29:23/0 = 0 29:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:23/0/physics_layer_0/angular_velocity = 0.0 29:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:23/0/physics_layer_1/angular_velocity = 0.0 30:23/0 = 0 30:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:23/0/physics_layer_0/angular_velocity = 0.0 30:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:23/0/physics_layer_1/angular_velocity = 0.0 31:23/0 = 0 31:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:23/0/physics_layer_0/angular_velocity = 0.0 31:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 31:23/0/physics_layer_1/angular_velocity = 0.0 32:23/0 = 0 32:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:23/0/physics_layer_0/angular_velocity = 0.0 32:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:23/0/physics_layer_1/angular_velocity = 0.0 33:23/0 = 0 33:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:23/0/physics_layer_0/angular_velocity = 0.0 33:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 33:23/0/physics_layer_1/angular_velocity = 0.0 34:23/0 = 0 34:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:23/0/physics_layer_0/angular_velocity = 0.0 34:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 34:23/0/physics_layer_1/angular_velocity = 0.0 35:23/0 = 0 35:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:23/0/physics_layer_0/angular_velocity = 0.0 35:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 35:23/0/physics_layer_1/angular_velocity = 0.0 36:23/0 = 0 36:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:23/0/physics_layer_0/angular_velocity = 0.0 36:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 36:23/0/physics_layer_1/angular_velocity = 0.0 37:23/0 = 0 37:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:23/0/physics_layer_0/angular_velocity = 0.0 37:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 37:23/0/physics_layer_1/angular_velocity = 0.0 38:23/0 = 0 38:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:23/0/physics_layer_0/angular_velocity = 0.0 38:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 38:23/0/physics_layer_1/angular_velocity = 0.0 39:23/0 = 0 39:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:23/0/physics_layer_0/angular_velocity = 0.0 39:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 39:23/0/physics_layer_1/angular_velocity = 0.0 40:23/0 = 0 40:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:23/0/physics_layer_0/angular_velocity = 0.0 40:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 40:23/0/physics_layer_1/angular_velocity = 0.0 41:23/0 = 0 41:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:23/0/physics_layer_0/angular_velocity = 0.0 41:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 41:23/0/physics_layer_1/angular_velocity = 0.0 42:23/0 = 0 42:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:23/0/physics_layer_0/angular_velocity = 0.0 42:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 42:23/0/physics_layer_1/angular_velocity = 0.0 43:23/0 = 0 43:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:23/0/physics_layer_0/angular_velocity = 0.0 43:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 43:23/0/physics_layer_1/angular_velocity = 0.0 44:23/0 = 0 44:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:23/0/physics_layer_0/angular_velocity = 0.0 44:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 44:23/0/physics_layer_1/angular_velocity = 0.0 0:24/0 = 0 0:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:24/0/physics_layer_0/angular_velocity = 0.0 0:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:24/0/physics_layer_1/angular_velocity = 0.0 1:24/0 = 0 1:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:24/0/physics_layer_0/angular_velocity = 0.0 1:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:24/0/physics_layer_1/angular_velocity = 0.0 2:24/0 = 0 2:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:24/0/physics_layer_0/angular_velocity = 0.0 2:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:24/0/physics_layer_1/angular_velocity = 0.0 3:24/0 = 0 3:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:24/0/physics_layer_0/angular_velocity = 0.0 3:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:24/0/physics_layer_1/angular_velocity = 0.0 4:24/0 = 0 4:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:24/0/physics_layer_0/angular_velocity = 0.0 4:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:24/0/physics_layer_1/angular_velocity = 0.0 5:24/0 = 0 5:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:24/0/physics_layer_0/angular_velocity = 0.0 5:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:24/0/physics_layer_1/angular_velocity = 0.0 6:24/0 = 0 6:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:24/0/physics_layer_0/angular_velocity = 0.0 6:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:24/0/physics_layer_1/angular_velocity = 0.0 7:24/0 = 0 7:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:24/0/physics_layer_0/angular_velocity = 0.0 7:24/0/physics_layer_0/polygon_0/points = PackedVector2Array(-2.375, -8, -2.375, 8, 8, 8, 8, -8) 7:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:24/0/physics_layer_1/angular_velocity = 0.0 8:24/0 = 0 8:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:24/0/physics_layer_0/angular_velocity = 0.0 8:24/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) 8:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:24/0/physics_layer_1/angular_velocity = 0.0 9:24/0 = 0 9:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:24/0/physics_layer_0/angular_velocity = 0.0 9:24/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) 9:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:24/0/physics_layer_1/angular_velocity = 0.0 10:24/0 = 0 10:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:24/0/physics_layer_0/angular_velocity = 0.0 10:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:24/0/physics_layer_1/angular_velocity = 0.0 11:24/0 = 0 11:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:24/0/physics_layer_0/angular_velocity = 0.0 11:24/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 2, 8, 2, -8) 11:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:24/0/physics_layer_1/angular_velocity = 0.0 12:24/0 = 0 12:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:24/0/physics_layer_0/angular_velocity = 0.0 12:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:24/0/physics_layer_1/angular_velocity = 0.0 13:24/0 = 0 13:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:24/0/physics_layer_0/angular_velocity = 0.0 13:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:24/0/physics_layer_1/angular_velocity = 0.0 14:24/0 = 0 14:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:24/0/physics_layer_0/angular_velocity = 0.0 14:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:24/0/physics_layer_1/angular_velocity = 0.0 15:24/0 = 0 15:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:24/0/physics_layer_0/angular_velocity = 0.0 15:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:24/0/physics_layer_1/angular_velocity = 0.0 16:24/0 = 0 16:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:24/0/physics_layer_0/angular_velocity = 0.0 16:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:24/0/physics_layer_1/angular_velocity = 0.0 17:24/0 = 0 17:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:24/0/physics_layer_0/angular_velocity = 0.0 17:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:24/0/physics_layer_1/angular_velocity = 0.0 18:24/0 = 0 18:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:24/0/physics_layer_0/angular_velocity = 0.0 18:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:24/0/physics_layer_1/angular_velocity = 0.0 19:24/0 = 0 19:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:24/0/physics_layer_0/angular_velocity = 0.0 19:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:24/0/physics_layer_1/angular_velocity = 0.0 20:24/0 = 0 20:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:24/0/physics_layer_0/angular_velocity = 0.0 20:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:24/0/physics_layer_1/angular_velocity = 0.0 21:24/0 = 0 21:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:24/0/physics_layer_0/angular_velocity = 0.0 21:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:24/0/physics_layer_1/angular_velocity = 0.0 24:24/0 = 0 24:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:24/0/physics_layer_0/angular_velocity = 0.0 24:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:24/0/physics_layer_1/angular_velocity = 0.0 25:24/0 = 0 25:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:24/0/physics_layer_0/angular_velocity = 0.0 25:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:24/0/physics_layer_1/angular_velocity = 0.0 26:24/0 = 0 26:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:24/0/physics_layer_0/angular_velocity = 0.0 26:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:24/0/physics_layer_1/angular_velocity = 0.0 27:24/0 = 0 27:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:24/0/physics_layer_0/angular_velocity = 0.0 27:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:24/0/physics_layer_1/angular_velocity = 0.0 28:24/0 = 0 28:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:24/0/physics_layer_0/angular_velocity = 0.0 28:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:24/0/physics_layer_1/angular_velocity = 0.0 29:24/0 = 0 29:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:24/0/physics_layer_0/angular_velocity = 0.0 29:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:24/0/physics_layer_1/angular_velocity = 0.0 30:24/0 = 0 30:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:24/0/physics_layer_0/angular_velocity = 0.0 30:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:24/0/physics_layer_1/angular_velocity = 0.0 31:24/0 = 0 31:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:24/0/physics_layer_0/angular_velocity = 0.0 31:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 31:24/0/physics_layer_1/angular_velocity = 0.0 32:24/0 = 0 32:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:24/0/physics_layer_0/angular_velocity = 0.0 32:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:24/0/physics_layer_1/angular_velocity = 0.0 33:24/0 = 0 33:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:24/0/physics_layer_0/angular_velocity = 0.0 33:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 33:24/0/physics_layer_1/angular_velocity = 0.0 34:24/0 = 0 34:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:24/0/physics_layer_0/angular_velocity = 0.0 34:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 34:24/0/physics_layer_1/angular_velocity = 0.0 35:24/0 = 0 35:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:24/0/physics_layer_0/angular_velocity = 0.0 35:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 35:24/0/physics_layer_1/angular_velocity = 0.0 36:24/0 = 0 36:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:24/0/physics_layer_0/angular_velocity = 0.0 36:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 36:24/0/physics_layer_1/angular_velocity = 0.0 37:24/0 = 0 37:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:24/0/physics_layer_0/angular_velocity = 0.0 37:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 37:24/0/physics_layer_1/angular_velocity = 0.0 38:24/0 = 0 38:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:24/0/physics_layer_0/angular_velocity = 0.0 38:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 38:24/0/physics_layer_1/angular_velocity = 0.0 39:24/0 = 0 39:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:24/0/physics_layer_0/angular_velocity = 0.0 39:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 39:24/0/physics_layer_1/angular_velocity = 0.0 40:24/0 = 0 40:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:24/0/physics_layer_0/angular_velocity = 0.0 40:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 40:24/0/physics_layer_1/angular_velocity = 0.0 41:24/0 = 0 41:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:24/0/physics_layer_0/angular_velocity = 0.0 41:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 41:24/0/physics_layer_1/angular_velocity = 0.0 42:24/0 = 0 42:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:24/0/physics_layer_0/angular_velocity = 0.0 42:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 42:24/0/physics_layer_1/angular_velocity = 0.0 43:24/0 = 0 43:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:24/0/physics_layer_0/angular_velocity = 0.0 43:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 43:24/0/physics_layer_1/angular_velocity = 0.0 44:24/0 = 0 44:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:24/0/physics_layer_0/angular_velocity = 0.0 44:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 44:24/0/physics_layer_1/angular_velocity = 0.0 0:25/0 = 0 0:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:25/0/physics_layer_0/angular_velocity = 0.0 0:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:25/0/physics_layer_1/angular_velocity = 0.0 1:25/0 = 0 1:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:25/0/physics_layer_0/angular_velocity = 0.0 1:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:25/0/physics_layer_1/angular_velocity = 0.0 2:25/0 = 0 2:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:25/0/physics_layer_0/angular_velocity = 0.0 2:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:25/0/physics_layer_1/angular_velocity = 0.0 3:25/0 = 0 3:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:25/0/physics_layer_0/angular_velocity = 0.0 3:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:25/0/physics_layer_1/angular_velocity = 0.0 4:25/0 = 0 4:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:25/0/physics_layer_0/angular_velocity = 0.0 4:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:25/0/physics_layer_1/angular_velocity = 0.0 5:25/0 = 0 5:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:25/0/physics_layer_0/angular_velocity = 0.0 5:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:25/0/physics_layer_1/angular_velocity = 0.0 6:25/0 = 0 6:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:25/0/physics_layer_0/angular_velocity = 0.0 6:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:25/0/physics_layer_1/angular_velocity = 0.0 26:25/0 = 0 26:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:25/0/physics_layer_0/angular_velocity = 0.0 26:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:25/0/physics_layer_1/angular_velocity = 0.0 27:25/0 = 0 27:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:25/0/physics_layer_0/angular_velocity = 0.0 27:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:25/0/physics_layer_1/angular_velocity = 0.0 28:25/0 = 0 28:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:25/0/physics_layer_0/angular_velocity = 0.0 28:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:25/0/physics_layer_1/angular_velocity = 0.0 29:25/0 = 0 29:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:25/0/physics_layer_0/angular_velocity = 0.0 29:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:25/0/physics_layer_1/angular_velocity = 0.0 30:25/0 = 0 30:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:25/0/physics_layer_0/angular_velocity = 0.0 30:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:25/0/physics_layer_1/angular_velocity = 0.0 31:25/0 = 0 31:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:25/0/physics_layer_0/angular_velocity = 0.0 31:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 31:25/0/physics_layer_1/angular_velocity = 0.0 32:25/0 = 0 32:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:25/0/physics_layer_0/angular_velocity = 0.0 32:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:25/0/physics_layer_1/angular_velocity = 0.0 33:25/0 = 0 33:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:25/0/physics_layer_0/angular_velocity = 0.0 33:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 33:25/0/physics_layer_1/angular_velocity = 0.0 34:25/0 = 0 34:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:25/0/physics_layer_0/angular_velocity = 0.0 34:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 34:25/0/physics_layer_1/angular_velocity = 0.0 35:25/0 = 0 35:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:25/0/physics_layer_0/angular_velocity = 0.0 35:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 35:25/0/physics_layer_1/angular_velocity = 0.0 37:25/0 = 0 37:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:25/0/physics_layer_0/angular_velocity = 0.0 37:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 37:25/0/physics_layer_1/angular_velocity = 0.0 38:25/0 = 0 38:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:25/0/physics_layer_0/angular_velocity = 0.0 38:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 38:25/0/physics_layer_1/angular_velocity = 0.0 39:25/0 = 0 39:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:25/0/physics_layer_0/angular_velocity = 0.0 39:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 39:25/0/physics_layer_1/angular_velocity = 0.0 40:25/0 = 0 40:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:25/0/physics_layer_0/angular_velocity = 0.0 40:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 40:25/0/physics_layer_1/angular_velocity = 0.0 41:25/0 = 0 41:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:25/0/physics_layer_0/angular_velocity = 0.0 41:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 41:25/0/physics_layer_1/angular_velocity = 0.0 42:25/0 = 0 42:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:25/0/physics_layer_0/angular_velocity = 0.0 42:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 42:25/0/physics_layer_1/angular_velocity = 0.0 43:25/0 = 0 43:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:25/0/physics_layer_0/angular_velocity = 0.0 43:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 43:25/0/physics_layer_1/angular_velocity = 0.0 0:26/0 = 0 0:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:26/0/physics_layer_0/angular_velocity = 0.0 0:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:26/0/physics_layer_1/angular_velocity = 0.0 1:26/0 = 0 1:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:26/0/physics_layer_0/angular_velocity = 0.0 1:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:26/0/physics_layer_1/angular_velocity = 0.0 2:26/0 = 0 2:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:26/0/physics_layer_0/angular_velocity = 0.0 2:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:26/0/physics_layer_1/angular_velocity = 0.0 3:26/0 = 0 3:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:26/0/physics_layer_0/angular_velocity = 0.0 3:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:26/0/physics_layer_1/angular_velocity = 0.0 4:26/0 = 0 4:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:26/0/physics_layer_0/angular_velocity = 0.0 4:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:26/0/physics_layer_1/angular_velocity = 0.0 5:26/0 = 0 5:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:26/0/physics_layer_0/angular_velocity = 0.0 5:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:26/0/physics_layer_1/angular_velocity = 0.0 6:26/0 = 0 6:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:26/0/physics_layer_0/angular_velocity = 0.0 6:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:26/0/physics_layer_1/angular_velocity = 0.0 7:26/0 = 0 7:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:26/0/physics_layer_0/angular_velocity = 0.0 7:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:26/0/physics_layer_1/angular_velocity = 0.0 8:26/0 = 0 8:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:26/0/physics_layer_0/angular_velocity = 0.0 8:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:26/0/physics_layer_1/angular_velocity = 0.0 9:26/0 = 0 9:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:26/0/physics_layer_0/angular_velocity = 0.0 9:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:26/0/physics_layer_1/angular_velocity = 0.0 10:26/0 = 0 10:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:26/0/physics_layer_0/angular_velocity = 0.0 10:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:26/0/physics_layer_1/angular_velocity = 0.0 11:26/0 = 0 11:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:26/0/physics_layer_0/angular_velocity = 0.0 11:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:26/0/physics_layer_1/angular_velocity = 0.0 13:26/0 = 0 13:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:26/0/physics_layer_0/angular_velocity = 0.0 13:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:26/0/physics_layer_1/angular_velocity = 0.0 14:26/0 = 0 14:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:26/0/physics_layer_0/angular_velocity = 0.0 14:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:26/0/physics_layer_1/angular_velocity = 0.0 15:26/0 = 0 15:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:26/0/physics_layer_0/angular_velocity = 0.0 15:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:26/0/physics_layer_1/angular_velocity = 0.0 18:26/0 = 0 18:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:26/0/physics_layer_0/angular_velocity = 0.0 18:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:26/0/physics_layer_1/angular_velocity = 0.0 19:26/0 = 0 19:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:26/0/physics_layer_0/angular_velocity = 0.0 19:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:26/0/physics_layer_1/angular_velocity = 0.0 20:26/0 = 0 20:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:26/0/physics_layer_0/angular_velocity = 0.0 20:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:26/0/physics_layer_1/angular_velocity = 0.0 26:26/0 = 0 26:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:26/0/physics_layer_0/angular_velocity = 0.0 26:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:26/0/physics_layer_1/angular_velocity = 0.0 27:26/0 = 0 27:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:26/0/physics_layer_0/angular_velocity = 0.0 27:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:26/0/physics_layer_1/angular_velocity = 0.0 28:26/0 = 0 28:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:26/0/physics_layer_0/angular_velocity = 0.0 28:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:26/0/physics_layer_1/angular_velocity = 0.0 29:26/0 = 0 29:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:26/0/physics_layer_0/angular_velocity = 0.0 29:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:26/0/physics_layer_1/angular_velocity = 0.0 30:26/0 = 0 30:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:26/0/physics_layer_0/angular_velocity = 0.0 30:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:26/0/physics_layer_1/angular_velocity = 0.0 31:26/0 = 0 31:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:26/0/physics_layer_0/angular_velocity = 0.0 31:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 31:26/0/physics_layer_1/angular_velocity = 0.0 32:26/0 = 0 32:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:26/0/physics_layer_0/angular_velocity = 0.0 32:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:26/0/physics_layer_1/angular_velocity = 0.0 33:26/0 = 0 33:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:26/0/physics_layer_0/angular_velocity = 0.0 33:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 33:26/0/physics_layer_1/angular_velocity = 0.0 34:26/0 = 0 34:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:26/0/physics_layer_0/angular_velocity = 0.0 34:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 34:26/0/physics_layer_1/angular_velocity = 0.0 35:26/0 = 0 35:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:26/0/physics_layer_0/angular_velocity = 0.0 35:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 35:26/0/physics_layer_1/angular_velocity = 0.0 38:26/0 = 0 38:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:26/0/physics_layer_0/angular_velocity = 0.0 38:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 38:26/0/physics_layer_1/angular_velocity = 0.0 39:26/0 = 0 39:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:26/0/physics_layer_0/angular_velocity = 0.0 39:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 39:26/0/physics_layer_1/angular_velocity = 0.0 40:26/0 = 0 40:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:26/0/physics_layer_0/angular_velocity = 0.0 40:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 40:26/0/physics_layer_1/angular_velocity = 0.0 41:26/0 = 0 41:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:26/0/physics_layer_0/angular_velocity = 0.0 41:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 41:26/0/physics_layer_1/angular_velocity = 0.0 42:26/0 = 0 42:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:26/0/physics_layer_0/angular_velocity = 0.0 42:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 42:26/0/physics_layer_1/angular_velocity = 0.0 0:27/0 = 0 0:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:27/0/physics_layer_0/angular_velocity = 0.0 0:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:27/0/physics_layer_1/angular_velocity = 0.0 1:27/0 = 0 1:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:27/0/physics_layer_0/angular_velocity = 0.0 1:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:27/0/physics_layer_1/angular_velocity = 0.0 2:27/0 = 0 2:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:27/0/physics_layer_0/angular_velocity = 0.0 2:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:27/0/physics_layer_1/angular_velocity = 0.0 3:27/0 = 0 3:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:27/0/physics_layer_0/angular_velocity = 0.0 3:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:27/0/physics_layer_1/angular_velocity = 0.0 4:27/0 = 0 4:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:27/0/physics_layer_0/angular_velocity = 0.0 4:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:27/0/physics_layer_1/angular_velocity = 0.0 5:27/0 = 0 5:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:27/0/physics_layer_0/angular_velocity = 0.0 5:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:27/0/physics_layer_1/angular_velocity = 0.0 6:27/0 = 0 6:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:27/0/physics_layer_0/angular_velocity = 0.0 6:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:27/0/physics_layer_1/angular_velocity = 0.0 7:27/0 = 0 7:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:27/0/physics_layer_0/angular_velocity = 0.0 7:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:27/0/physics_layer_1/angular_velocity = 0.0 8:27/0 = 0 8:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:27/0/physics_layer_0/angular_velocity = 0.0 8:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:27/0/physics_layer_1/angular_velocity = 0.0 9:27/0 = 0 9:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:27/0/physics_layer_0/angular_velocity = 0.0 9:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:27/0/physics_layer_1/angular_velocity = 0.0 10:27/0 = 0 10:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:27/0/physics_layer_0/angular_velocity = 0.0 10:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:27/0/physics_layer_1/angular_velocity = 0.0 11:27/0 = 0 11:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:27/0/physics_layer_0/angular_velocity = 0.0 11:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:27/0/physics_layer_1/angular_velocity = 0.0 12:27/0 = 0 12:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:27/0/physics_layer_0/angular_velocity = 0.0 12:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:27/0/physics_layer_1/angular_velocity = 0.0 13:27/0 = 0 13:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:27/0/physics_layer_0/angular_velocity = 0.0 13:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:27/0/physics_layer_1/angular_velocity = 0.0 14:27/0 = 0 14:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:27/0/physics_layer_0/angular_velocity = 0.0 14:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:27/0/physics_layer_1/angular_velocity = 0.0 15:27/0 = 0 15:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:27/0/physics_layer_0/angular_velocity = 0.0 15:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:27/0/physics_layer_1/angular_velocity = 0.0 16:27/0 = 0 16:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:27/0/physics_layer_0/angular_velocity = 0.0 16:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:27/0/physics_layer_1/angular_velocity = 0.0 17:27/0 = 0 17:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:27/0/physics_layer_0/angular_velocity = 0.0 17:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:27/0/physics_layer_1/angular_velocity = 0.0 18:27/0 = 0 18:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:27/0/physics_layer_0/angular_velocity = 0.0 18:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:27/0/physics_layer_1/angular_velocity = 0.0 19:27/0 = 0 19:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:27/0/physics_layer_0/angular_velocity = 0.0 19:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:27/0/physics_layer_1/angular_velocity = 0.0 20:27/0 = 0 20:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:27/0/physics_layer_0/angular_velocity = 0.0 20:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:27/0/physics_layer_1/angular_velocity = 0.0 21:27/0 = 0 21:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:27/0/physics_layer_0/angular_velocity = 0.0 21:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:27/0/physics_layer_1/angular_velocity = 0.0 26:27/0 = 0 26:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:27/0/physics_layer_0/angular_velocity = 0.0 26:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:27/0/physics_layer_1/angular_velocity = 0.0 27:27/0 = 0 27:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:27/0/physics_layer_0/angular_velocity = 0.0 27:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:27/0/physics_layer_1/angular_velocity = 0.0 28:27/0 = 0 28:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:27/0/physics_layer_0/angular_velocity = 0.0 28:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:27/0/physics_layer_1/angular_velocity = 0.0 29:27/0 = 0 29:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:27/0/physics_layer_0/angular_velocity = 0.0 29:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:27/0/physics_layer_1/angular_velocity = 0.0 30:27/0 = 0 30:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:27/0/physics_layer_0/angular_velocity = 0.0 30:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:27/0/physics_layer_1/angular_velocity = 0.0 31:27/0 = 0 31:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:27/0/physics_layer_0/angular_velocity = 0.0 31:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 31:27/0/physics_layer_1/angular_velocity = 0.0 32:27/0 = 0 32:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:27/0/physics_layer_0/angular_velocity = 0.0 32:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:27/0/physics_layer_1/angular_velocity = 0.0 33:27/0 = 0 33:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:27/0/physics_layer_0/angular_velocity = 0.0 33:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 33:27/0/physics_layer_1/angular_velocity = 0.0 35:27/0 = 0 35:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:27/0/physics_layer_0/angular_velocity = 0.0 35:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 35:27/0/physics_layer_1/angular_velocity = 0.0 0:28/0 = 0 0:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:28/0/physics_layer_0/angular_velocity = 0.0 0:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:28/0/physics_layer_1/angular_velocity = 0.0 1:28/0 = 0 1:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:28/0/physics_layer_0/angular_velocity = 0.0 1:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:28/0/physics_layer_1/angular_velocity = 0.0 2:28/0 = 0 2:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:28/0/physics_layer_0/angular_velocity = 0.0 2:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:28/0/physics_layer_1/angular_velocity = 0.0 3:28/0 = 0 3:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:28/0/physics_layer_0/angular_velocity = 0.0 3:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:28/0/physics_layer_1/angular_velocity = 0.0 4:28/0 = 0 4:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:28/0/physics_layer_0/angular_velocity = 0.0 4:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:28/0/physics_layer_1/angular_velocity = 0.0 5:28/0 = 0 5:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:28/0/physics_layer_0/angular_velocity = 0.0 5:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:28/0/physics_layer_1/angular_velocity = 0.0 6:28/0 = 0 6:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:28/0/physics_layer_0/angular_velocity = 0.0 6:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:28/0/physics_layer_1/angular_velocity = 0.0 7:28/0 = 0 7:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:28/0/physics_layer_0/angular_velocity = 0.0 7:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:28/0/physics_layer_1/angular_velocity = 0.0 8:28/0 = 0 8:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:28/0/physics_layer_0/angular_velocity = 0.0 8:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:28/0/physics_layer_1/angular_velocity = 0.0 9:28/0 = 0 9:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:28/0/physics_layer_0/angular_velocity = 0.0 9:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:28/0/physics_layer_1/angular_velocity = 0.0 10:28/0 = 0 10:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:28/0/physics_layer_0/angular_velocity = 0.0 10:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:28/0/physics_layer_1/angular_velocity = 0.0 11:28/0 = 0 11:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:28/0/physics_layer_0/angular_velocity = 0.0 11:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:28/0/physics_layer_1/angular_velocity = 0.0 12:28/0 = 0 12:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:28/0/physics_layer_0/angular_velocity = 0.0 12:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:28/0/physics_layer_1/angular_velocity = 0.0 13:28/0 = 0 13:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:28/0/physics_layer_0/angular_velocity = 0.0 13:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:28/0/physics_layer_1/angular_velocity = 0.0 14:28/0 = 0 14:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:28/0/physics_layer_0/angular_velocity = 0.0 14:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:28/0/physics_layer_1/angular_velocity = 0.0 15:28/0 = 0 15:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:28/0/physics_layer_0/angular_velocity = 0.0 15:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:28/0/physics_layer_1/angular_velocity = 0.0 16:28/0 = 0 16:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:28/0/physics_layer_0/angular_velocity = 0.0 16:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:28/0/physics_layer_1/angular_velocity = 0.0 17:28/0 = 0 17:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:28/0/physics_layer_0/angular_velocity = 0.0 17:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:28/0/physics_layer_1/angular_velocity = 0.0 18:28/0 = 0 18:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:28/0/physics_layer_0/angular_velocity = 0.0 18:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:28/0/physics_layer_1/angular_velocity = 0.0 19:28/0 = 0 19:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:28/0/physics_layer_0/angular_velocity = 0.0 19:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:28/0/physics_layer_1/angular_velocity = 0.0 20:28/0 = 0 20:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:28/0/physics_layer_0/angular_velocity = 0.0 20:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:28/0/physics_layer_1/angular_velocity = 0.0 21:28/0 = 0 21:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:28/0/physics_layer_0/angular_velocity = 0.0 21:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:28/0/physics_layer_1/angular_velocity = 0.0 26:28/0 = 0 26:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:28/0/physics_layer_0/angular_velocity = 0.0 26:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:28/0/physics_layer_1/angular_velocity = 0.0 27:28/0 = 0 27:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:28/0/physics_layer_0/angular_velocity = 0.0 27:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:28/0/physics_layer_1/angular_velocity = 0.0 28:28/0 = 0 28:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:28/0/physics_layer_0/angular_velocity = 0.0 28:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:28/0/physics_layer_1/angular_velocity = 0.0 31:28/0 = 0 31:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:28/0/physics_layer_0/angular_velocity = 0.0 31:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 31:28/0/physics_layer_1/angular_velocity = 0.0 32:28/0 = 0 32:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:28/0/physics_layer_0/angular_velocity = 0.0 32:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:28/0/physics_layer_1/angular_velocity = 0.0 33:28/0 = 0 33:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:28/0/physics_layer_0/angular_velocity = 0.0 33:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 33:28/0/physics_layer_1/angular_velocity = 0.0 35:28/0 = 0 35:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:28/0/physics_layer_0/angular_velocity = 0.0 35:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 35:28/0/physics_layer_1/angular_velocity = 0.0 37:28/0 = 0 37:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:28/0/physics_layer_0/angular_velocity = 0.0 37:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 37:28/0/physics_layer_1/angular_velocity = 0.0 38:28/0 = 0 38:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:28/0/physics_layer_0/angular_velocity = 0.0 38:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 38:28/0/physics_layer_1/angular_velocity = 0.0 39:28/0 = 0 39:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:28/0/physics_layer_0/angular_velocity = 0.0 39:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 39:28/0/physics_layer_1/angular_velocity = 0.0 40:28/0 = 0 40:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:28/0/physics_layer_0/angular_velocity = 0.0 40:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 40:28/0/physics_layer_1/angular_velocity = 0.0 41:28/0 = 0 41:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:28/0/physics_layer_0/angular_velocity = 0.0 41:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 41:28/0/physics_layer_1/angular_velocity = 0.0 0:29/0 = 0 0:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:29/0/physics_layer_0/angular_velocity = 0.0 0:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:29/0/physics_layer_1/angular_velocity = 0.0 1:29/0 = 0 1:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:29/0/physics_layer_0/angular_velocity = 0.0 1:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:29/0/physics_layer_1/angular_velocity = 0.0 2:29/0 = 0 2:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:29/0/physics_layer_0/angular_velocity = 0.0 2:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:29/0/physics_layer_1/angular_velocity = 0.0 3:29/0 = 0 3:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:29/0/physics_layer_0/angular_velocity = 0.0 3:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:29/0/physics_layer_1/angular_velocity = 0.0 4:29/0 = 0 4:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:29/0/physics_layer_0/angular_velocity = 0.0 4:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:29/0/physics_layer_1/angular_velocity = 0.0 5:29/0 = 0 5:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:29/0/physics_layer_0/angular_velocity = 0.0 5:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:29/0/physics_layer_1/angular_velocity = 0.0 6:29/0 = 0 6:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:29/0/physics_layer_0/angular_velocity = 0.0 6:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:29/0/physics_layer_1/angular_velocity = 0.0 7:29/0 = 0 7:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:29/0/physics_layer_0/angular_velocity = 0.0 7:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:29/0/physics_layer_1/angular_velocity = 0.0 8:29/0 = 0 8:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:29/0/physics_layer_0/angular_velocity = 0.0 8:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:29/0/physics_layer_1/angular_velocity = 0.0 9:29/0 = 0 9:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:29/0/physics_layer_0/angular_velocity = 0.0 9:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:29/0/physics_layer_1/angular_velocity = 0.0 10:29/0 = 0 10:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:29/0/physics_layer_0/angular_velocity = 0.0 10:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:29/0/physics_layer_1/angular_velocity = 0.0 11:29/0 = 0 11:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:29/0/physics_layer_0/angular_velocity = 0.0 11:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:29/0/physics_layer_1/angular_velocity = 0.0 12:29/0 = 0 12:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:29/0/physics_layer_0/angular_velocity = 0.0 12:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:29/0/physics_layer_1/angular_velocity = 0.0 13:29/0 = 0 13:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:29/0/physics_layer_0/angular_velocity = 0.0 13:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:29/0/physics_layer_1/angular_velocity = 0.0 14:29/0 = 0 14:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:29/0/physics_layer_0/angular_velocity = 0.0 14:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:29/0/physics_layer_1/angular_velocity = 0.0 15:29/0 = 0 15:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:29/0/physics_layer_0/angular_velocity = 0.0 15:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:29/0/physics_layer_1/angular_velocity = 0.0 16:29/0 = 0 16:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:29/0/physics_layer_0/angular_velocity = 0.0 16:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:29/0/physics_layer_1/angular_velocity = 0.0 17:29/0 = 0 17:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:29/0/physics_layer_0/angular_velocity = 0.0 17:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:29/0/physics_layer_1/angular_velocity = 0.0 18:29/0 = 0 18:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:29/0/physics_layer_0/angular_velocity = 0.0 18:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:29/0/physics_layer_1/angular_velocity = 0.0 19:29/0 = 0 19:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:29/0/physics_layer_0/angular_velocity = 0.0 19:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:29/0/physics_layer_1/angular_velocity = 0.0 20:29/0 = 0 20:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:29/0/physics_layer_0/angular_velocity = 0.0 20:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:29/0/physics_layer_1/angular_velocity = 0.0 21:29/0 = 0 21:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:29/0/physics_layer_0/angular_velocity = 0.0 21:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:29/0/physics_layer_1/angular_velocity = 0.0 26:29/0 = 0 26:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:29/0/physics_layer_0/angular_velocity = 0.0 26:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:29/0/physics_layer_1/angular_velocity = 0.0 27:29/0 = 0 27:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:29/0/physics_layer_0/angular_velocity = 0.0 27:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:29/0/physics_layer_1/angular_velocity = 0.0 28:29/0 = 0 28:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:29/0/physics_layer_0/angular_velocity = 0.0 28:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:29/0/physics_layer_1/angular_velocity = 0.0 29:29/0 = 0 29:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:29/0/physics_layer_0/angular_velocity = 0.0 29:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:29/0/physics_layer_1/angular_velocity = 0.0 30:29/0 = 0 30:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:29/0/physics_layer_0/angular_velocity = 0.0 30:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:29/0/physics_layer_1/angular_velocity = 0.0 31:29/0 = 0 31:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:29/0/physics_layer_0/angular_velocity = 0.0 31:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 31:29/0/physics_layer_1/angular_velocity = 0.0 32:29/0 = 0 32:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:29/0/physics_layer_0/angular_velocity = 0.0 32:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:29/0/physics_layer_1/angular_velocity = 0.0 33:29/0 = 0 33:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:29/0/physics_layer_0/angular_velocity = 0.0 33:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 33:29/0/physics_layer_1/angular_velocity = 0.0 34:29/0 = 0 34:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:29/0/physics_layer_0/angular_velocity = 0.0 34:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 34:29/0/physics_layer_1/angular_velocity = 0.0 35:29/0 = 0 35:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:29/0/physics_layer_0/angular_velocity = 0.0 35:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 35:29/0/physics_layer_1/angular_velocity = 0.0 36:29/0 = 0 36:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:29/0/physics_layer_0/angular_velocity = 0.0 36:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 36:29/0/physics_layer_1/angular_velocity = 0.0 37:29/0 = 0 37:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:29/0/physics_layer_0/angular_velocity = 0.0 37:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 37:29/0/physics_layer_1/angular_velocity = 0.0 38:29/0 = 0 38:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:29/0/physics_layer_0/angular_velocity = 0.0 38:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 38:29/0/physics_layer_1/angular_velocity = 0.0 39:29/0 = 0 39:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:29/0/physics_layer_0/angular_velocity = 0.0 39:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 39:29/0/physics_layer_1/angular_velocity = 0.0 40:29/0 = 0 40:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:29/0/physics_layer_0/angular_velocity = 0.0 40:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 40:29/0/physics_layer_1/angular_velocity = 0.0 41:29/0 = 0 41:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:29/0/physics_layer_0/angular_velocity = 0.0 41:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 41:29/0/physics_layer_1/angular_velocity = 0.0 42:29/0 = 0 42:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:29/0/physics_layer_0/angular_velocity = 0.0 42:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 42:29/0/physics_layer_1/angular_velocity = 0.0 0:30/0 = 0 0:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:30/0/physics_layer_0/angular_velocity = 0.0 0:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:30/0/physics_layer_1/angular_velocity = 0.0 1:30/0 = 0 1:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:30/0/physics_layer_0/angular_velocity = 0.0 1:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:30/0/physics_layer_1/angular_velocity = 0.0 2:30/0 = 0 2:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:30/0/physics_layer_0/angular_velocity = 0.0 2:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:30/0/physics_layer_1/angular_velocity = 0.0 3:30/0 = 0 3:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:30/0/physics_layer_0/angular_velocity = 0.0 3:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:30/0/physics_layer_1/angular_velocity = 0.0 4:30/0 = 0 4:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:30/0/physics_layer_0/angular_velocity = 0.0 4:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:30/0/physics_layer_1/angular_velocity = 0.0 5:30/0 = 0 5:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:30/0/physics_layer_0/angular_velocity = 0.0 5:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:30/0/physics_layer_1/angular_velocity = 0.0 6:30/0 = 0 6:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:30/0/physics_layer_0/angular_velocity = 0.0 6:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:30/0/physics_layer_1/angular_velocity = 0.0 7:30/0 = 0 7:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:30/0/physics_layer_0/angular_velocity = 0.0 7:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:30/0/physics_layer_1/angular_velocity = 0.0 8:30/0 = 0 8:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:30/0/physics_layer_0/angular_velocity = 0.0 8:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:30/0/physics_layer_1/angular_velocity = 0.0 9:30/0 = 0 9:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:30/0/physics_layer_0/angular_velocity = 0.0 9:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:30/0/physics_layer_1/angular_velocity = 0.0 10:30/0 = 0 10:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:30/0/physics_layer_0/angular_velocity = 0.0 10:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:30/0/physics_layer_1/angular_velocity = 0.0 11:30/0 = 0 11:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:30/0/physics_layer_0/angular_velocity = 0.0 11:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:30/0/physics_layer_1/angular_velocity = 0.0 12:30/0 = 0 12:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:30/0/physics_layer_0/angular_velocity = 0.0 12:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:30/0/physics_layer_1/angular_velocity = 0.0 13:30/0 = 0 13:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:30/0/physics_layer_0/angular_velocity = 0.0 13:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:30/0/physics_layer_1/angular_velocity = 0.0 14:30/0 = 0 14:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:30/0/physics_layer_0/angular_velocity = 0.0 14:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:30/0/physics_layer_1/angular_velocity = 0.0 15:30/0 = 0 15:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:30/0/physics_layer_0/angular_velocity = 0.0 15:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:30/0/physics_layer_1/angular_velocity = 0.0 16:30/0 = 0 16:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:30/0/physics_layer_0/angular_velocity = 0.0 16:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:30/0/physics_layer_1/angular_velocity = 0.0 17:30/0 = 0 17:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:30/0/physics_layer_0/angular_velocity = 0.0 17:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:30/0/physics_layer_1/angular_velocity = 0.0 18:30/0 = 0 18:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:30/0/physics_layer_0/angular_velocity = 0.0 18:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:30/0/physics_layer_1/angular_velocity = 0.0 19:30/0 = 0 19:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:30/0/physics_layer_0/angular_velocity = 0.0 19:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:30/0/physics_layer_1/angular_velocity = 0.0 20:30/0 = 0 20:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:30/0/physics_layer_0/angular_velocity = 0.0 20:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:30/0/physics_layer_1/angular_velocity = 0.0 21:30/0 = 0 21:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:30/0/physics_layer_0/angular_velocity = 0.0 21:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:30/0/physics_layer_1/angular_velocity = 0.0 35:30/0 = 0 35:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:30/0/physics_layer_0/angular_velocity = 0.0 35:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 35:30/0/physics_layer_1/angular_velocity = 0.0 36:30/0 = 0 36:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:30/0/physics_layer_0/angular_velocity = 0.0 36:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 36:30/0/physics_layer_1/angular_velocity = 0.0 37:30/0 = 0 37:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:30/0/physics_layer_0/angular_velocity = 0.0 37:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 37:30/0/physics_layer_1/angular_velocity = 0.0 38:30/0 = 0 38:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:30/0/physics_layer_0/angular_velocity = 0.0 38:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 38:30/0/physics_layer_1/angular_velocity = 0.0 39:30/0 = 0 39:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:30/0/physics_layer_0/angular_velocity = 0.0 39:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 39:30/0/physics_layer_1/angular_velocity = 0.0 40:30/0 = 0 40:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:30/0/physics_layer_0/angular_velocity = 0.0 40:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 40:30/0/physics_layer_1/angular_velocity = 0.0 41:30/0 = 0 41:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:30/0/physics_layer_0/angular_velocity = 0.0 41:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 41:30/0/physics_layer_1/angular_velocity = 0.0 42:30/0 = 0 42:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:30/0/physics_layer_0/angular_velocity = 0.0 42:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 42:30/0/physics_layer_1/angular_velocity = 0.0 0:31/0 = 0 0:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:31/0/physics_layer_0/angular_velocity = 0.0 0:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:31/0/physics_layer_1/angular_velocity = 0.0 1:31/0 = 0 1:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:31/0/physics_layer_0/angular_velocity = 0.0 1:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:31/0/physics_layer_1/angular_velocity = 0.0 2:31/0 = 0 2:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:31/0/physics_layer_0/angular_velocity = 0.0 2:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:31/0/physics_layer_1/angular_velocity = 0.0 3:31/0 = 0 3:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:31/0/physics_layer_0/angular_velocity = 0.0 3:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:31/0/physics_layer_1/angular_velocity = 0.0 4:31/0 = 0 4:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:31/0/physics_layer_0/angular_velocity = 0.0 4:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:31/0/physics_layer_1/angular_velocity = 0.0 5:31/0 = 0 5:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:31/0/physics_layer_0/angular_velocity = 0.0 5:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:31/0/physics_layer_1/angular_velocity = 0.0 6:31/0 = 0 6:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:31/0/physics_layer_0/angular_velocity = 0.0 6:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:31/0/physics_layer_1/angular_velocity = 0.0 7:31/0 = 0 7:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:31/0/physics_layer_0/angular_velocity = 0.0 7:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:31/0/physics_layer_1/angular_velocity = 0.0 8:31/0 = 0 8:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:31/0/physics_layer_0/angular_velocity = 0.0 8:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:31/0/physics_layer_1/angular_velocity = 0.0 9:31/0 = 0 9:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:31/0/physics_layer_0/angular_velocity = 0.0 9:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:31/0/physics_layer_1/angular_velocity = 0.0 11:31/0 = 0 11:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:31/0/physics_layer_0/angular_velocity = 0.0 11:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:31/0/physics_layer_1/angular_velocity = 0.0 12:31/0 = 0 12:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:31/0/physics_layer_0/angular_velocity = 0.0 12:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:31/0/physics_layer_1/angular_velocity = 0.0 13:31/0 = 0 13:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:31/0/physics_layer_0/angular_velocity = 0.0 13:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:31/0/physics_layer_1/angular_velocity = 0.0 14:31/0 = 0 14:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:31/0/physics_layer_0/angular_velocity = 0.0 14:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:31/0/physics_layer_1/angular_velocity = 0.0 15:31/0 = 0 15:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:31/0/physics_layer_0/angular_velocity = 0.0 15:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:31/0/physics_layer_1/angular_velocity = 0.0 16:31/0 = 0 16:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:31/0/physics_layer_0/angular_velocity = 0.0 16:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:31/0/physics_layer_1/angular_velocity = 0.0 17:31/0 = 0 17:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:31/0/physics_layer_0/angular_velocity = 0.0 17:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:31/0/physics_layer_1/angular_velocity = 0.0 18:31/0 = 0 18:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:31/0/physics_layer_0/angular_velocity = 0.0 18:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:31/0/physics_layer_1/angular_velocity = 0.0 19:31/0 = 0 19:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:31/0/physics_layer_0/angular_velocity = 0.0 19:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:31/0/physics_layer_1/angular_velocity = 0.0 20:31/0 = 0 20:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:31/0/physics_layer_0/angular_velocity = 0.0 20:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:31/0/physics_layer_1/angular_velocity = 0.0 21:31/0 = 0 21:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:31/0/physics_layer_0/angular_velocity = 0.0 21:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:31/0/physics_layer_1/angular_velocity = 0.0 35:31/0 = 0 35:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:31/0/physics_layer_0/angular_velocity = 0.0 35:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 35:31/0/physics_layer_1/angular_velocity = 0.0 36:31/0 = 0 36:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:31/0/physics_layer_0/angular_velocity = 0.0 36:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 36:31/0/physics_layer_1/angular_velocity = 0.0 37:31/0 = 0 37:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:31/0/physics_layer_0/angular_velocity = 0.0 37:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 37:31/0/physics_layer_1/angular_velocity = 0.0 38:31/0 = 0 38:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:31/0/physics_layer_0/angular_velocity = 0.0 38:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 38:31/0/physics_layer_1/angular_velocity = 0.0 39:31/0 = 0 39:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:31/0/physics_layer_0/angular_velocity = 0.0 39:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 39:31/0/physics_layer_1/angular_velocity = 0.0 40:31/0 = 0 40:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:31/0/physics_layer_0/angular_velocity = 0.0 40:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 40:31/0/physics_layer_1/angular_velocity = 0.0 41:31/0 = 0 41:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:31/0/physics_layer_0/angular_velocity = 0.0 41:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 41:31/0/physics_layer_1/angular_velocity = 0.0 42:31/0 = 0 42:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:31/0/physics_layer_0/angular_velocity = 0.0 42:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 42:31/0/physics_layer_1/angular_velocity = 0.0 0:32/0 = 0 0:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:32/0/physics_layer_0/angular_velocity = 0.0 0:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:32/0/physics_layer_1/angular_velocity = 0.0 1:32/0 = 0 1:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:32/0/physics_layer_0/angular_velocity = 0.0 1:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:32/0/physics_layer_1/angular_velocity = 0.0 2:32/0 = 0 2:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:32/0/physics_layer_0/angular_velocity = 0.0 2:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:32/0/physics_layer_1/angular_velocity = 0.0 3:32/0 = 0 3:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:32/0/physics_layer_0/angular_velocity = 0.0 3:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:32/0/physics_layer_1/angular_velocity = 0.0 4:32/0 = 0 4:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:32/0/physics_layer_0/angular_velocity = 0.0 4:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:32/0/physics_layer_1/angular_velocity = 0.0 5:32/0 = 0 5:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:32/0/physics_layer_0/angular_velocity = 0.0 5:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:32/0/physics_layer_1/angular_velocity = 0.0 6:32/0 = 0 6:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:32/0/physics_layer_0/angular_velocity = 0.0 6:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:32/0/physics_layer_1/angular_velocity = 0.0 12:32/0 = 0 12:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:32/0/physics_layer_0/angular_velocity = 0.0 12:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:32/0/physics_layer_1/angular_velocity = 0.0 13:32/0 = 0 13:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:32/0/physics_layer_0/angular_velocity = 0.0 13:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:32/0/physics_layer_1/angular_velocity = 0.0 14:32/0 = 0 14:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:32/0/physics_layer_0/angular_velocity = 0.0 14:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:32/0/physics_layer_1/angular_velocity = 0.0 15:32/0 = 0 15:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:32/0/physics_layer_0/angular_velocity = 0.0 15:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:32/0/physics_layer_1/angular_velocity = 0.0 16:32/0 = 0 16:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:32/0/physics_layer_0/angular_velocity = 0.0 16:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:32/0/physics_layer_1/angular_velocity = 0.0 17:32/0 = 0 17:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:32/0/physics_layer_0/angular_velocity = 0.0 17:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:32/0/physics_layer_1/angular_velocity = 0.0 18:32/0 = 0 18:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:32/0/physics_layer_0/angular_velocity = 0.0 18:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:32/0/physics_layer_1/angular_velocity = 0.0 19:32/0 = 0 19:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:32/0/physics_layer_0/angular_velocity = 0.0 19:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:32/0/physics_layer_1/angular_velocity = 0.0 20:32/0 = 0 20:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:32/0/physics_layer_0/angular_velocity = 0.0 20:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:32/0/physics_layer_1/angular_velocity = 0.0 21:32/0 = 0 21:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:32/0/physics_layer_0/angular_velocity = 0.0 21:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:32/0/physics_layer_1/angular_velocity = 0.0 35:32/0 = 0 35:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:32/0/physics_layer_0/angular_velocity = 0.0 35:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 35:32/0/physics_layer_1/angular_velocity = 0.0 36:32/0 = 0 36:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:32/0/physics_layer_0/angular_velocity = 0.0 36:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 36:32/0/physics_layer_1/angular_velocity = 0.0 37:32/0 = 0 37:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:32/0/physics_layer_0/angular_velocity = 0.0 37:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 37:32/0/physics_layer_1/angular_velocity = 0.0 38:32/0 = 0 38:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:32/0/physics_layer_0/angular_velocity = 0.0 38:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 38:32/0/physics_layer_1/angular_velocity = 0.0 39:32/0 = 0 39:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:32/0/physics_layer_0/angular_velocity = 0.0 39:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 39:32/0/physics_layer_1/angular_velocity = 0.0 40:32/0 = 0 40:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:32/0/physics_layer_0/angular_velocity = 0.0 40:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 40:32/0/physics_layer_1/angular_velocity = 0.0 41:32/0 = 0 41:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:32/0/physics_layer_0/angular_velocity = 0.0 41:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 41:32/0/physics_layer_1/angular_velocity = 0.0 42:32/0 = 0 42:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:32/0/physics_layer_0/angular_velocity = 0.0 42:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 42:32/0/physics_layer_1/angular_velocity = 0.0 0:33/0 = 0 0:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:33/0/physics_layer_0/angular_velocity = 0.0 0:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:33/0/physics_layer_1/angular_velocity = 0.0 1:33/0 = 0 1:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:33/0/physics_layer_0/angular_velocity = 0.0 1:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:33/0/physics_layer_1/angular_velocity = 0.0 2:33/0 = 0 2:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:33/0/physics_layer_0/angular_velocity = 0.0 2:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:33/0/physics_layer_1/angular_velocity = 0.0 3:33/0 = 0 3:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:33/0/physics_layer_0/angular_velocity = 0.0 3:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:33/0/physics_layer_1/angular_velocity = 0.0 4:33/0 = 0 4:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:33/0/physics_layer_0/angular_velocity = 0.0 4:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:33/0/physics_layer_1/angular_velocity = 0.0 5:33/0 = 0 5:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:33/0/physics_layer_0/angular_velocity = 0.0 5:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:33/0/physics_layer_1/angular_velocity = 0.0 6:33/0 = 0 6:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:33/0/physics_layer_0/angular_velocity = 0.0 6:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:33/0/physics_layer_1/angular_velocity = 0.0 12:33/0 = 0 12:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:33/0/physics_layer_0/angular_velocity = 0.0 12:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:33/0/physics_layer_1/angular_velocity = 0.0 13:33/0 = 0 13:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:33/0/physics_layer_0/angular_velocity = 0.0 13:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:33/0/physics_layer_1/angular_velocity = 0.0 14:33/0 = 0 14:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:33/0/physics_layer_0/angular_velocity = 0.0 14:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:33/0/physics_layer_1/angular_velocity = 0.0 15:33/0 = 0 15:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:33/0/physics_layer_0/angular_velocity = 0.0 15:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:33/0/physics_layer_1/angular_velocity = 0.0 16:33/0 = 0 16:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:33/0/physics_layer_0/angular_velocity = 0.0 16:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:33/0/physics_layer_1/angular_velocity = 0.0 17:33/0 = 0 17:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:33/0/physics_layer_0/angular_velocity = 0.0 17:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:33/0/physics_layer_1/angular_velocity = 0.0 18:33/0 = 0 18:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:33/0/physics_layer_0/angular_velocity = 0.0 18:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:33/0/physics_layer_1/angular_velocity = 0.0 19:33/0 = 0 19:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:33/0/physics_layer_0/angular_velocity = 0.0 19:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:33/0/physics_layer_1/angular_velocity = 0.0 20:33/0 = 0 20:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:33/0/physics_layer_0/angular_velocity = 0.0 20:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:33/0/physics_layer_1/angular_velocity = 0.0 21:33/0 = 0 21:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:33/0/physics_layer_0/angular_velocity = 0.0 21:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:33/0/physics_layer_1/angular_velocity = 0.0 35:33/0 = 0 35:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:33/0/physics_layer_0/angular_velocity = 0.0 35:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 35:33/0/physics_layer_1/angular_velocity = 0.0 36:33/0 = 0 36:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:33/0/physics_layer_0/angular_velocity = 0.0 36:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 36:33/0/physics_layer_1/angular_velocity = 0.0 37:33/0 = 0 37:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:33/0/physics_layer_0/angular_velocity = 0.0 37:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 37:33/0/physics_layer_1/angular_velocity = 0.0 38:33/0 = 0 38:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:33/0/physics_layer_0/angular_velocity = 0.0 38:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 38:33/0/physics_layer_1/angular_velocity = 0.0 39:33/0 = 0 39:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:33/0/physics_layer_0/angular_velocity = 0.0 39:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 39:33/0/physics_layer_1/angular_velocity = 0.0 40:33/0 = 0 40:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:33/0/physics_layer_0/angular_velocity = 0.0 40:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 40:33/0/physics_layer_1/angular_velocity = 0.0 41:33/0 = 0 41:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:33/0/physics_layer_0/angular_velocity = 0.0 41:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 41:33/0/physics_layer_1/angular_velocity = 0.0 42:33/0 = 0 42:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:33/0/physics_layer_0/angular_velocity = 0.0 42:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 42:33/0/physics_layer_1/angular_velocity = 0.0 35:34/0 = 0 35:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:34/0/physics_layer_0/angular_velocity = 0.0 35:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 35:34/0/physics_layer_1/angular_velocity = 0.0 36:34/0 = 0 36:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:34/0/physics_layer_0/angular_velocity = 0.0 36:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 36:34/0/physics_layer_1/angular_velocity = 0.0 37:34/0 = 0 37:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:34/0/physics_layer_0/angular_velocity = 0.0 37:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 37:34/0/physics_layer_1/angular_velocity = 0.0 38:34/0 = 0 38:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:34/0/physics_layer_0/angular_velocity = 0.0 38:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 38:34/0/physics_layer_1/angular_velocity = 0.0 39:34/0 = 0 39:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:34/0/physics_layer_0/angular_velocity = 0.0 39:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 39:34/0/physics_layer_1/angular_velocity = 0.0 40:34/0 = 0 40:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:34/0/physics_layer_0/angular_velocity = 0.0 40:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 40:34/0/physics_layer_1/angular_velocity = 0.0 41:34/0 = 0 41:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:34/0/physics_layer_0/angular_velocity = 0.0 41:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 41:34/0/physics_layer_1/angular_velocity = 0.0 42:34/0 = 0 42:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:34/0/physics_layer_0/angular_velocity = 0.0 42:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 42:34/0/physics_layer_1/angular_velocity = 0.0 35:35/0 = 0 35:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:35/0/physics_layer_0/angular_velocity = 0.0 35:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 35:35/0/physics_layer_1/angular_velocity = 0.0 36:35/0 = 0 36:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:35/0/physics_layer_0/angular_velocity = 0.0 36:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 36:35/0/physics_layer_1/angular_velocity = 0.0 37:35/0 = 0 37:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:35/0/physics_layer_0/angular_velocity = 0.0 37:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 37:35/0/physics_layer_1/angular_velocity = 0.0 38:35/0 = 0 38:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:35/0/physics_layer_0/angular_velocity = 0.0 38:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 38:35/0/physics_layer_1/angular_velocity = 0.0 39:35/0 = 0 39:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:35/0/physics_layer_0/angular_velocity = 0.0 39:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 39:35/0/physics_layer_1/angular_velocity = 0.0 40:35/0 = 0 40:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:35/0/physics_layer_0/angular_velocity = 0.0 40:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 40:35/0/physics_layer_1/angular_velocity = 0.0 41:35/0 = 0 41:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:35/0/physics_layer_0/angular_velocity = 0.0 41:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 41:35/0/physics_layer_1/angular_velocity = 0.0 42:35/0 = 0 42:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:35/0/physics_layer_0/angular_velocity = 0.0 42:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 42:35/0/physics_layer_1/angular_velocity = 0.0 35:36/0 = 0 35:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:36/0/physics_layer_0/angular_velocity = 0.0 35:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 35:36/0/physics_layer_1/angular_velocity = 0.0 36:36/0 = 0 36:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:36/0/physics_layer_0/angular_velocity = 0.0 36:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 36:36/0/physics_layer_1/angular_velocity = 0.0 37:36/0 = 0 37:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:36/0/physics_layer_0/angular_velocity = 0.0 37:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 37:36/0/physics_layer_1/angular_velocity = 0.0 38:36/0 = 0 38:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:36/0/physics_layer_0/angular_velocity = 0.0 38:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 38:36/0/physics_layer_1/angular_velocity = 0.0 39:36/0 = 0 39:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:36/0/physics_layer_0/angular_velocity = 0.0 39:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 39:36/0/physics_layer_1/angular_velocity = 0.0 40:36/0 = 0 40:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:36/0/physics_layer_0/angular_velocity = 0.0 40:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 40:36/0/physics_layer_1/angular_velocity = 0.0 41:36/0 = 0 41:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:36/0/physics_layer_0/angular_velocity = 0.0 41:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 41:36/0/physics_layer_1/angular_velocity = 0.0 42:36/0 = 0 42:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:36/0/physics_layer_0/angular_velocity = 0.0 42:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 42:36/0/physics_layer_1/angular_velocity = 0.0 35:37/0 = 0 35:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:37/0/physics_layer_0/angular_velocity = 0.0 35:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 35:37/0/physics_layer_1/angular_velocity = 0.0 36:37/0 = 0 36:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:37/0/physics_layer_0/angular_velocity = 0.0 36:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 36:37/0/physics_layer_1/angular_velocity = 0.0 37:37/0 = 0 37:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:37/0/physics_layer_0/angular_velocity = 0.0 37:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 37:37/0/physics_layer_1/angular_velocity = 0.0 38:37/0 = 0 38:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:37/0/physics_layer_0/angular_velocity = 0.0 38:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 38:37/0/physics_layer_1/angular_velocity = 0.0 39:37/0 = 0 39:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:37/0/physics_layer_0/angular_velocity = 0.0 39:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 39:37/0/physics_layer_1/angular_velocity = 0.0 40:37/0 = 0 40:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:37/0/physics_layer_0/angular_velocity = 0.0 40:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 40:37/0/physics_layer_1/angular_velocity = 0.0 41:37/0 = 0 41:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:37/0/physics_layer_0/angular_velocity = 0.0 41:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 41:37/0/physics_layer_1/angular_velocity = 0.0 42:37/0 = 0 42:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:37/0/physics_layer_0/angular_velocity = 0.0 42:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 42:37/0/physics_layer_1/angular_velocity = 0.0 35:38/0 = 0 35:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:38/0/physics_layer_0/angular_velocity = 0.0 35:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 35:38/0/physics_layer_1/angular_velocity = 0.0 36:38/0 = 0 36:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:38/0/physics_layer_0/angular_velocity = 0.0 36:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 36:38/0/physics_layer_1/angular_velocity = 0.0 37:38/0 = 0 37:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:38/0/physics_layer_0/angular_velocity = 0.0 37:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 37:38/0/physics_layer_1/angular_velocity = 0.0 38:38/0 = 0 38:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:38/0/physics_layer_0/angular_velocity = 0.0 38:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 38:38/0/physics_layer_1/angular_velocity = 0.0 39:38/0 = 0 39:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:38/0/physics_layer_0/angular_velocity = 0.0 39:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 39:38/0/physics_layer_1/angular_velocity = 0.0 40:38/0 = 0 40:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:38/0/physics_layer_0/angular_velocity = 0.0 40:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 40:38/0/physics_layer_1/angular_velocity = 0.0 41:38/0 = 0 41:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:38/0/physics_layer_0/angular_velocity = 0.0 41:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 41:38/0/physics_layer_1/angular_velocity = 0.0 42:38/0 = 0 42:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:38/0/physics_layer_0/angular_velocity = 0.0 42:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 42:38/0/physics_layer_1/angular_velocity = 0.0 35:39/0 = 0 35:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:39/0/physics_layer_0/angular_velocity = 0.0 35:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) 35:39/0/physics_layer_1/angular_velocity = 0.0 38:39/0 = 0 38:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:39/0/physics_layer_0/angular_velocity = 0.0 38:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) 38:39/0/physics_layer_1/angular_velocity = 0.0 39:39/0 = 0 39:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:39/0/physics_layer_0/angular_velocity = 0.0 39:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) 39:39/0/physics_layer_1/angular_velocity = 0.0 40:39/0 = 0 40:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:39/0/physics_layer_0/angular_velocity = 0.0 40:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) 40:39/0/physics_layer_1/angular_velocity = 0.0 35:40/0 = 0 35:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:40/0/physics_layer_0/angular_velocity = 0.0 35:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) 35:40/0/physics_layer_1/angular_velocity = 0.0 35:41/0 = 0 35:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:41/0/physics_layer_0/angular_velocity = 0.0 35:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 35:41/0/physics_layer_1/angular_velocity = 0.0 36:41/0 = 0 36:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:41/0/physics_layer_0/angular_velocity = 0.0 36:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 36:41/0/physics_layer_1/angular_velocity = 0.0 37:41/0 = 0 37:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:41/0/physics_layer_0/angular_velocity = 0.0 37:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 37:41/0/physics_layer_1/angular_velocity = 0.0 38:41/0 = 0 38:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:41/0/physics_layer_0/angular_velocity = 0.0 38:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 38:41/0/physics_layer_1/angular_velocity = 0.0 39:41/0 = 0 39:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:41/0/physics_layer_0/angular_velocity = 0.0 39:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 39:41/0/physics_layer_1/angular_velocity = 0.0 40:41/0 = 0 40:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:41/0/physics_layer_0/angular_velocity = 0.0 40:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 40:41/0/physics_layer_1/angular_velocity = 0.0 41:41/0 = 0 41:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:41/0/physics_layer_0/angular_velocity = 0.0 41:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 41:41/0/physics_layer_1/angular_velocity = 0.0 42:41/0 = 0 42:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:41/0/physics_layer_0/angular_velocity = 0.0 42:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 42:41/0/physics_layer_1/angular_velocity = 0.0 43:41/0 = 0 43:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:41/0/physics_layer_0/angular_velocity = 0.0 43:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 43:41/0/physics_layer_1/angular_velocity = 0.0 35:42/0 = 0 35:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:42/0/physics_layer_0/angular_velocity = 0.0 35:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 35:42/0/physics_layer_1/angular_velocity = 0.0 36:42/0 = 0 36:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:42/0/physics_layer_0/angular_velocity = 0.0 36:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 36:42/0/physics_layer_1/angular_velocity = 0.0 37:42/0 = 0 37:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:42/0/physics_layer_0/angular_velocity = 0.0 37:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 37:42/0/physics_layer_1/angular_velocity = 0.0 38:42/0 = 0 38:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:42/0/physics_layer_0/angular_velocity = 0.0 38:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 38:42/0/physics_layer_1/angular_velocity = 0.0 39:42/0 = 0 39:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:42/0/physics_layer_0/angular_velocity = 0.0 39:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 39:42/0/physics_layer_1/angular_velocity = 0.0 40:42/0 = 0 40:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:42/0/physics_layer_0/angular_velocity = 0.0 40:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 40:42/0/physics_layer_1/angular_velocity = 0.0 41:42/0 = 0 41:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:42/0/physics_layer_0/angular_velocity = 0.0 41:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 41:42/0/physics_layer_1/angular_velocity = 0.0 42:42/0 = 0 42:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:42/0/physics_layer_0/angular_velocity = 0.0 42:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 42:42/0/physics_layer_1/angular_velocity = 0.0 43:42/0 = 0 43:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:42/0/physics_layer_0/angular_velocity = 0.0 43:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 43:42/0/physics_layer_1/angular_velocity = 0.0 35:43/0 = 0 35:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:43/0/physics_layer_0/angular_velocity = 0.0 35:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 35:43/0/physics_layer_1/angular_velocity = 0.0 36:43/0 = 0 36:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:43/0/physics_layer_0/angular_velocity = 0.0 36:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 36:43/0/physics_layer_1/angular_velocity = 0.0 37:43/0 = 0 37:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:43/0/physics_layer_0/angular_velocity = 0.0 37:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 37:43/0/physics_layer_1/angular_velocity = 0.0 38:43/0 = 0 38:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:43/0/physics_layer_0/angular_velocity = 0.0 38:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 38:43/0/physics_layer_1/angular_velocity = 0.0 39:43/0 = 0 39:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:43/0/physics_layer_0/angular_velocity = 0.0 39:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 39:43/0/physics_layer_1/angular_velocity = 0.0 40:43/0 = 0 40:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:43/0/physics_layer_0/angular_velocity = 0.0 40:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 40:43/0/physics_layer_1/angular_velocity = 0.0 41:43/0 = 0 41:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:43/0/physics_layer_0/angular_velocity = 0.0 41:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 41:43/0/physics_layer_1/angular_velocity = 0.0 42:43/0 = 0 42:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:43/0/physics_layer_0/angular_velocity = 0.0 42:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 42:43/0/physics_layer_1/angular_velocity = 0.0 43:43/0 = 0 43:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:43/0/physics_layer_0/angular_velocity = 0.0 43:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 43:43/0/physics_layer_1/angular_velocity = 0.0 35:44/0 = 0 35:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:44/0/physics_layer_0/angular_velocity = 0.0 35:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 35:44/0/physics_layer_1/angular_velocity = 0.0 36:44/0 = 0 36:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:44/0/physics_layer_0/angular_velocity = 0.0 36:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 36:44/0/physics_layer_1/angular_velocity = 0.0 37:44/0 = 0 37:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:44/0/physics_layer_0/angular_velocity = 0.0 37:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 37:44/0/physics_layer_1/angular_velocity = 0.0 38:44/0 = 0 38:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:44/0/physics_layer_0/angular_velocity = 0.0 38:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 38:44/0/physics_layer_1/angular_velocity = 0.0 39:44/0 = 0 39:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:44/0/physics_layer_0/angular_velocity = 0.0 39:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 39:44/0/physics_layer_1/angular_velocity = 0.0 40:44/0 = 0 40:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:44/0/physics_layer_0/angular_velocity = 0.0 40:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 40:44/0/physics_layer_1/angular_velocity = 0.0 41:44/0 = 0 41:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:44/0/physics_layer_0/angular_velocity = 0.0 41:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 41:44/0/physics_layer_1/angular_velocity = 0.0 42:44/0 = 0 42:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:44/0/physics_layer_0/angular_velocity = 0.0 42:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 42:44/0/physics_layer_1/angular_velocity = 0.0 43:44/0 = 0 43:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:44/0/physics_layer_0/angular_velocity = 0.0 43:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 43:44/0/physics_layer_1/angular_velocity = 0.0 35:45/0 = 0 35:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:45/0/physics_layer_0/angular_velocity = 0.0 35:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 35:45/0/physics_layer_1/angular_velocity = 0.0 36:45/0 = 0 36:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:45/0/physics_layer_0/angular_velocity = 0.0 36:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 36:45/0/physics_layer_1/angular_velocity = 0.0 37:45/0 = 0 37:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:45/0/physics_layer_0/angular_velocity = 0.0 37:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 37:45/0/physics_layer_1/angular_velocity = 0.0 38:45/0 = 0 38:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:45/0/physics_layer_0/angular_velocity = 0.0 38:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 38:45/0/physics_layer_1/angular_velocity = 0.0 39:45/0 = 0 39:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:45/0/physics_layer_0/angular_velocity = 0.0 39:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 39:45/0/physics_layer_1/angular_velocity = 0.0 40:45/0 = 0 40:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:45/0/physics_layer_0/angular_velocity = 0.0 40:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 40:45/0/physics_layer_1/angular_velocity = 0.0 41:45/0 = 0 41:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:45/0/physics_layer_0/angular_velocity = 0.0 41:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 41:45/0/physics_layer_1/angular_velocity = 0.0 42:45/0 = 0 42:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:45/0/physics_layer_0/angular_velocity = 0.0 42:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 42:45/0/physics_layer_1/angular_velocity = 0.0 43:45/0 = 0 43:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:45/0/physics_layer_0/angular_velocity = 0.0 43:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 43:45/0/physics_layer_1/angular_velocity = 0.0 35:46/0 = 0 35:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:46/0/physics_layer_0/angular_velocity = 0.0 35:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 35:46/0/physics_layer_1/angular_velocity = 0.0 36:46/0 = 0 36:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:46/0/physics_layer_0/angular_velocity = 0.0 36:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 36:46/0/physics_layer_1/angular_velocity = 0.0 37:46/0 = 0 37:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:46/0/physics_layer_0/angular_velocity = 0.0 37:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 37:46/0/physics_layer_1/angular_velocity = 0.0 38:46/0 = 0 38:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:46/0/physics_layer_0/angular_velocity = 0.0 38:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 38:46/0/physics_layer_1/angular_velocity = 0.0 39:46/0 = 0 39:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:46/0/physics_layer_0/angular_velocity = 0.0 39:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 39:46/0/physics_layer_1/angular_velocity = 0.0 40:46/0 = 0 40:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:46/0/physics_layer_0/angular_velocity = 0.0 40:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 40:46/0/physics_layer_1/angular_velocity = 0.0 41:46/0 = 0 41:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:46/0/physics_layer_0/angular_velocity = 0.0 41:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 41:46/0/physics_layer_1/angular_velocity = 0.0 42:46/0 = 0 42:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:46/0/physics_layer_0/angular_velocity = 0.0 42:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 42:46/0/physics_layer_1/angular_velocity = 0.0 43:46/0 = 0 43:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:46/0/physics_layer_0/angular_velocity = 0.0 43:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 43:46/0/physics_layer_1/angular_velocity = 0.0 35:47/0 = 0 35:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:47/0/physics_layer_0/angular_velocity = 0.0 35:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) 35:47/0/physics_layer_1/angular_velocity = 0.0 36:47/0 = 0 36:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:47/0/physics_layer_0/angular_velocity = 0.0 36:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) 36:47/0/physics_layer_1/angular_velocity = 0.0 37:47/0 = 0 37:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:47/0/physics_layer_0/angular_velocity = 0.0 37:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) 37:47/0/physics_layer_1/angular_velocity = 0.0 38:47/0 = 0 38:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:47/0/physics_layer_0/angular_velocity = 0.0 38:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) 38:47/0/physics_layer_1/angular_velocity = 0.0 39:47/0 = 0 39:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:47/0/physics_layer_0/angular_velocity = 0.0 39:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) 39:47/0/physics_layer_1/angular_velocity = 0.0 40:47/0 = 0 40:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:47/0/physics_layer_0/angular_velocity = 0.0 40:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) 40:47/0/physics_layer_1/angular_velocity = 0.0 41:47/0 = 0 41:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:47/0/physics_layer_0/angular_velocity = 0.0 41:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) 41:47/0/physics_layer_1/angular_velocity = 0.0 42:47/0 = 0 42:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:47/0/physics_layer_0/angular_velocity = 0.0 42:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) 42:47/0/physics_layer_1/angular_velocity = 0.0 43:47/0 = 0 43:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:47/0/physics_layer_0/angular_velocity = 0.0 43:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) 43:47/0/physics_layer_1/angular_velocity = 0.0 35:48/0 = 0 35:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:48/0/physics_layer_0/angular_velocity = 0.0 35:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) 35:48/0/physics_layer_1/angular_velocity = 0.0 36:48/0 = 0 36:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:48/0/physics_layer_0/angular_velocity = 0.0 36:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) 36:48/0/physics_layer_1/angular_velocity = 0.0 37:48/0 = 0 37:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:48/0/physics_layer_0/angular_velocity = 0.0 37:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) 37:48/0/physics_layer_1/angular_velocity = 0.0 38:48/0 = 0 38:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:48/0/physics_layer_0/angular_velocity = 0.0 38:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) 38:48/0/physics_layer_1/angular_velocity = 0.0 39:48/0 = 0 39:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:48/0/physics_layer_0/angular_velocity = 0.0 39:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) 39:48/0/physics_layer_1/angular_velocity = 0.0 40:48/0 = 0 40:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:48/0/physics_layer_0/angular_velocity = 0.0 40:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) 40:48/0/physics_layer_1/angular_velocity = 0.0 41:48/0 = 0 41:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:48/0/physics_layer_0/angular_velocity = 0.0 41:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) 41:48/0/physics_layer_1/angular_velocity = 0.0 42:48/0 = 0 42:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:48/0/physics_layer_0/angular_velocity = 0.0 42:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) 42:48/0/physics_layer_1/angular_velocity = 0.0 43:48/0 = 0 43:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:48/0/physics_layer_0/angular_velocity = 0.0 43:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) 43:48/0/physics_layer_1/angular_velocity = 0.0 35:49/0 = 0 35:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:49/0/physics_layer_0/angular_velocity = 0.0 35:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) 35:49/0/physics_layer_1/angular_velocity = 0.0 [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_4eab6"] texture = ExtResource("5_8fova") 0:0/0 = 0 0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/0/physics_layer_0/angular_velocity = 0.0 0:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:0/0/physics_layer_1/angular_velocity = 0.0 1:0/0 = 0 1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:0/0/physics_layer_0/angular_velocity = 0.0 1:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:0/0/physics_layer_1/angular_velocity = 0.0 2:0/0 = 0 2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:0/0/physics_layer_0/angular_velocity = 0.0 2:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:0/0/physics_layer_1/angular_velocity = 0.0 3:0/0 = 0 3:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:0/0/physics_layer_0/angular_velocity = 0.0 3:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:0/0/physics_layer_1/angular_velocity = 0.0 4:0/0 = 0 4:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:0/0/physics_layer_0/angular_velocity = 0.0 4:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:0/0/physics_layer_1/angular_velocity = 0.0 5:0/0 = 0 5:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:0/0/physics_layer_0/angular_velocity = 0.0 5:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -4.5, -4.625, -3.75, -4.375, 8, -6.75, 8, -8, -4.125, 1.125, -8, 8, -6.75) 5:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:0/0/physics_layer_1/angular_velocity = 0.0 6:0/0 = 0 6:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:0/0/physics_layer_0/angular_velocity = 0.0 6:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -5.125, 8, -4.25, 8, -8, -8, -8) 6:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:0/0/physics_layer_1/angular_velocity = 0.0 7:0/0 = 0 7:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:0/0/physics_layer_0/angular_velocity = 0.0 7:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4.875, 4.375, -4, 4.25, 8, 8, 8, 8, -5.25, 3.375, -6.875, -8, -6.875) 7:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:0/0/physics_layer_1/angular_velocity = 0.0 8:0/0 = 0 8:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:0/0/physics_layer_0/angular_velocity = 0.0 8:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:0/0/physics_layer_1/angular_velocity = 0.0 9:0/0 = 0 9:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:0/0/physics_layer_0/angular_velocity = 0.0 9:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:0/0/physics_layer_1/angular_velocity = 0.0 10:0/0 = 0 10:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:0/0/physics_layer_0/angular_velocity = 0.0 10:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:0/0/physics_layer_1/angular_velocity = 0.0 11:0/0 = 0 11:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:0/0/physics_layer_0/angular_velocity = 0.0 11:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:0/0/physics_layer_1/angular_velocity = 0.0 12:0/0 = 0 12:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:0/0/physics_layer_0/angular_velocity = 0.0 12:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:0/0/physics_layer_1/angular_velocity = 0.0 13:0/0 = 0 13:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:0/0/physics_layer_0/angular_velocity = 0.0 13:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -4.875, -4.5, -4.375, -4.5, 8, -8, 8, -8, -4.375, -4.25, -6.875, 8, -6.625) 13:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:0/0/physics_layer_1/angular_velocity = 0.0 14:0/0 = 0 14:0/0/y_sort_origin = -5 14:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:0/0/physics_layer_0/angular_velocity = 0.0 14:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -5.25, 8, -5.125, 8, -8, -8, -8) 14:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:0/0/physics_layer_1/angular_velocity = 0.0 15:0/0 = 0 15:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:0/0/physics_layer_0/angular_velocity = 0.0 15:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4.5, 4.375, -4, 5.375, 8, 8, 8, 8, -5, -8, -6.75) 15:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:0/0/physics_layer_1/angular_velocity = 0.0 16:0/0 = 0 16:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:0/0/physics_layer_0/angular_velocity = 0.0 16:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:0/0/physics_layer_1/angular_velocity = 0.0 17:0/0 = 0 17:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:0/0/physics_layer_0/angular_velocity = 0.0 17:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:0/0/physics_layer_1/angular_velocity = 0.0 18:0/0 = 0 18:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:0/0/physics_layer_0/angular_velocity = 0.0 18:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:0/0/physics_layer_1/angular_velocity = 0.0 19:0/0 = 0 19:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:0/0/physics_layer_0/angular_velocity = 0.0 19:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:0/0/physics_layer_1/angular_velocity = 0.0 20:0/0 = 0 20:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:0/0/physics_layer_0/angular_velocity = 0.0 20:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:0/0/physics_layer_1/angular_velocity = 0.0 21:0/0 = 0 21:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:0/0/physics_layer_0/angular_velocity = 0.0 21:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:0/0/physics_layer_1/angular_velocity = 0.0 22:0/0 = 0 22:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:0/0/physics_layer_0/angular_velocity = 0.0 22:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:0/0/physics_layer_1/angular_velocity = 0.0 23:0/0 = 0 23:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:0/0/physics_layer_0/angular_velocity = 0.0 23:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:0/0/physics_layer_1/angular_velocity = 0.0 24:0/0 = 0 24:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:0/0/physics_layer_0/angular_velocity = 0.0 24:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:0/0/physics_layer_1/angular_velocity = 0.0 25:0/0 = 0 25:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:0/0/physics_layer_0/angular_velocity = 0.0 25:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:0/0/physics_layer_1/angular_velocity = 0.0 26:0/0 = 0 26:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:0/0/physics_layer_0/angular_velocity = 0.0 26:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:0/0/physics_layer_1/angular_velocity = 0.0 27:0/0 = 0 27:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:0/0/physics_layer_0/angular_velocity = 0.0 27:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:0/0/physics_layer_1/angular_velocity = 0.0 28:0/0 = 0 28:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:0/0/physics_layer_0/angular_velocity = 0.0 28:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:0/0/physics_layer_1/angular_velocity = 0.0 29:0/0 = 0 29:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:0/0/physics_layer_0/angular_velocity = 0.0 29:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:0/0/physics_layer_1/angular_velocity = 0.0 30:0/0 = 0 30:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:0/0/physics_layer_0/angular_velocity = 0.0 30:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:0/0/physics_layer_1/angular_velocity = 0.0 31:0/0 = 0 31:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:0/0/physics_layer_0/angular_velocity = 0.0 31:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 31:0/0/physics_layer_1/angular_velocity = 0.0 32:0/0 = 0 32:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:0/0/physics_layer_0/angular_velocity = 0.0 32:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:0/0/physics_layer_1/angular_velocity = 0.0 33:0/0 = 0 33:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:0/0/physics_layer_0/angular_velocity = 0.0 33:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 33:0/0/physics_layer_1/angular_velocity = 0.0 34:0/0 = 0 34:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:0/0/physics_layer_0/angular_velocity = 0.0 34:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 34:0/0/physics_layer_1/angular_velocity = 0.0 35:0/0 = 0 35:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:0/0/physics_layer_0/angular_velocity = 0.0 35:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 35:0/0/physics_layer_1/angular_velocity = 0.0 36:0/0 = 0 36:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:0/0/physics_layer_0/angular_velocity = 0.0 36:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 36:0/0/physics_layer_1/angular_velocity = 0.0 37:0/0 = 0 37:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:0/0/physics_layer_0/angular_velocity = 0.0 37:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 37:0/0/physics_layer_1/angular_velocity = 0.0 38:0/0 = 0 38:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:0/0/physics_layer_0/angular_velocity = 0.0 38:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 38:0/0/physics_layer_1/angular_velocity = 0.0 39:0/0 = 0 39:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:0/0/physics_layer_0/angular_velocity = 0.0 39:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 39:0/0/physics_layer_1/angular_velocity = 0.0 40:0/0 = 0 40:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:0/0/physics_layer_0/angular_velocity = 0.0 40:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 40:0/0/physics_layer_1/angular_velocity = 0.0 41:0/0 = 0 41:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:0/0/physics_layer_0/angular_velocity = 0.0 41:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 41:0/0/physics_layer_1/angular_velocity = 0.0 41:0/0/physics_layer_1/polygon_0/points = PackedVector2Array(-4.375, -8, -7, 4.25, 5.125, 4.875, 7, -3.875) 42:0/0 = 0 42:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:0/0/physics_layer_0/angular_velocity = 0.0 42:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 42:0/0/physics_layer_1/angular_velocity = 0.0 43:0/0 = 0 43:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:0/0/physics_layer_0/angular_velocity = 0.0 43:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 43:0/0/physics_layer_1/angular_velocity = 0.0 44:0/0 = 0 44:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:0/0/physics_layer_0/angular_velocity = 0.0 44:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 44:0/0/physics_layer_1/angular_velocity = 0.0 45:0/0 = 0 45:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:0/0/physics_layer_0/angular_velocity = 0.0 45:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 45:0/0/physics_layer_1/angular_velocity = 0.0 46:0/0 = 0 46:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:0/0/physics_layer_0/angular_velocity = 0.0 46:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 46:0/0/physics_layer_1/angular_velocity = 0.0 47:0/0 = 0 47:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:0/0/physics_layer_0/angular_velocity = 0.0 47:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 47:0/0/physics_layer_1/angular_velocity = 0.0 48:0/0 = 0 48:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 48:0/0/physics_layer_0/angular_velocity = 0.0 48:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 48:0/0/physics_layer_1/angular_velocity = 0.0 49:0/0 = 0 49:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 49:0/0/physics_layer_0/angular_velocity = 0.0 49:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 49:0/0/physics_layer_1/angular_velocity = 0.0 50:0/0 = 0 50:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 50:0/0/physics_layer_0/angular_velocity = 0.0 50:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 50:0/0/physics_layer_1/angular_velocity = 0.0 51:0/0 = 0 51:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 51:0/0/physics_layer_0/angular_velocity = 0.0 51:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 51:0/0/physics_layer_1/angular_velocity = 0.0 52:0/0 = 0 52:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:0/0/physics_layer_0/angular_velocity = 0.0 52:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 52:0/0/physics_layer_1/angular_velocity = 0.0 53:0/0 = 0 53:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:0/0/physics_layer_0/angular_velocity = 0.0 53:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 53:0/0/physics_layer_1/angular_velocity = 0.0 54:0/0 = 0 54:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 54:0/0/physics_layer_0/angular_velocity = 0.0 54:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 54:0/0/physics_layer_1/angular_velocity = 0.0 55:0/0 = 0 55:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 55:0/0/physics_layer_0/angular_velocity = 0.0 55:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 55:0/0/physics_layer_1/angular_velocity = 0.0 56:0/0 = 0 56:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 56:0/0/physics_layer_0/angular_velocity = 0.0 56:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 56:0/0/physics_layer_1/angular_velocity = 0.0 57:0/0 = 0 57:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 57:0/0/physics_layer_0/angular_velocity = 0.0 57:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 57:0/0/physics_layer_1/angular_velocity = 0.0 58:0/0 = 0 58:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 58:0/0/physics_layer_0/angular_velocity = 0.0 58:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 58:0/0/physics_layer_1/angular_velocity = 0.0 59:0/0 = 0 59:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 59:0/0/physics_layer_0/angular_velocity = 0.0 59:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 59:0/0/physics_layer_1/angular_velocity = 0.0 60:0/0 = 0 60:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 60:0/0/physics_layer_0/angular_velocity = 0.0 60:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 60:0/0/physics_layer_1/angular_velocity = 0.0 61:0/0 = 0 61:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 61:0/0/physics_layer_0/angular_velocity = 0.0 61:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 61:0/0/physics_layer_1/angular_velocity = 0.0 62:0/0 = 0 62:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 62:0/0/physics_layer_0/angular_velocity = 0.0 62:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 62:0/0/physics_layer_1/angular_velocity = 0.0 63:0/0 = 0 63:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 63:0/0/physics_layer_0/angular_velocity = 0.0 63:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 63:0/0/physics_layer_1/angular_velocity = 0.0 0:1/0 = 0 0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:1/0/physics_layer_0/angular_velocity = 0.0 0:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:1/0/physics_layer_1/angular_velocity = 0.0 1:1/0 = 0 1:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:1/0/physics_layer_0/angular_velocity = 0.0 1:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:1/0/physics_layer_1/angular_velocity = 0.0 2:1/0 = 0 2:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:1/0/physics_layer_0/angular_velocity = 0.0 2:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:1/0/physics_layer_1/angular_velocity = 0.0 3:1/0 = 0 3:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:1/0/physics_layer_0/angular_velocity = 0.0 3:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:1/0/physics_layer_1/angular_velocity = 0.0 4:1/0 = 0 4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:1/0/physics_layer_0/angular_velocity = 0.0 4:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:1/0/physics_layer_1/angular_velocity = 0.0 5:1/0 = 0 5:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:1/0/physics_layer_0/angular_velocity = 0.0 5:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4.5, -8, -4.25, 8, -8, 8, -8, -8) 5:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:1/0/physics_layer_1/angular_velocity = 0.0 6:1/0 = 0 6:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:1/0/physics_layer_0/angular_velocity = 0.0 6:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:1/0/physics_layer_1/angular_velocity = 0.0 7:1/0 = 0 7:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:1/0/physics_layer_0/angular_velocity = 0.0 7:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(4.5, -8, 4.625, 8, 8, 8, 8, -8) 7:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:1/0/physics_layer_1/angular_velocity = 0.0 8:1/0 = 0 8:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:1/0/physics_layer_0/angular_velocity = 0.0 8:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:1/0/physics_layer_1/angular_velocity = 0.0 9:1/0 = 0 9:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:1/0/physics_layer_0/angular_velocity = 0.0 9:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:1/0/physics_layer_1/angular_velocity = 0.0 10:1/0 = 0 10:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:1/0/physics_layer_0/angular_velocity = 0.0 10:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:1/0/physics_layer_1/angular_velocity = 0.0 11:1/0 = 0 11:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:1/0/physics_layer_0/angular_velocity = 0.0 11:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:1/0/physics_layer_1/angular_velocity = 0.0 12:1/0 = 0 12:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:1/0/physics_layer_0/angular_velocity = 0.0 12:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:1/0/physics_layer_1/angular_velocity = 0.0 13:1/0 = 0 13:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:1/0/physics_layer_0/angular_velocity = 0.0 13:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, -4.625, 8, -4.625, -8) 13:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:1/0/physics_layer_1/angular_velocity = 0.0 14:1/0 = 0 14:1/0/y_sort_origin = -8 14:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:1/0/physics_layer_0/angular_velocity = 0.0 14:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:1/0/physics_layer_1/angular_velocity = 0.0 15:1/0 = 0 15:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:1/0/physics_layer_0/angular_velocity = 0.0 15:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, 8, 4.5, 8, 4.25, -8) 15:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:1/0/physics_layer_1/angular_velocity = 0.0 16:1/0 = 0 16:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:1/0/physics_layer_0/angular_velocity = 0.0 16:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:1/0/physics_layer_1/angular_velocity = 0.0 17:1/0 = 0 17:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:1/0/physics_layer_0/angular_velocity = 0.0 17:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:1/0/physics_layer_1/angular_velocity = 0.0 18:1/0 = 0 18:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:1/0/physics_layer_0/angular_velocity = 0.0 18:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:1/0/physics_layer_1/angular_velocity = 0.0 19:1/0 = 0 19:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:1/0/physics_layer_0/angular_velocity = 0.0 19:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:1/0/physics_layer_1/angular_velocity = 0.0 20:1/0 = 0 20:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:1/0/physics_layer_0/angular_velocity = 0.0 20:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:1/0/physics_layer_1/angular_velocity = 0.0 21:1/0 = 0 21:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:1/0/physics_layer_0/angular_velocity = 0.0 21:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:1/0/physics_layer_1/angular_velocity = 0.0 22:1/0 = 0 22:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:1/0/physics_layer_0/angular_velocity = 0.0 22:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:1/0/physics_layer_1/angular_velocity = 0.0 23:1/0 = 0 23:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:1/0/physics_layer_0/angular_velocity = 0.0 23:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:1/0/physics_layer_1/angular_velocity = 0.0 24:1/0 = 0 24:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:1/0/physics_layer_0/angular_velocity = 0.0 24:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:1/0/physics_layer_1/angular_velocity = 0.0 25:1/0 = 0 25:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:1/0/physics_layer_0/angular_velocity = 0.0 25:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:1/0/physics_layer_1/angular_velocity = 0.0 26:1/0 = 0 26:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:1/0/physics_layer_0/angular_velocity = 0.0 26:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:1/0/physics_layer_1/angular_velocity = 0.0 27:1/0 = 0 27:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:1/0/physics_layer_0/angular_velocity = 0.0 27:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:1/0/physics_layer_1/angular_velocity = 0.0 28:1/0 = 0 28:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:1/0/physics_layer_0/angular_velocity = 0.0 28:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:1/0/physics_layer_1/angular_velocity = 0.0 29:1/0 = 0 29:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:1/0/physics_layer_0/angular_velocity = 0.0 29:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:1/0/physics_layer_1/angular_velocity = 0.0 30:1/0 = 0 30:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:1/0/physics_layer_0/angular_velocity = 0.0 30:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:1/0/physics_layer_1/angular_velocity = 0.0 31:1/0 = 0 31:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:1/0/physics_layer_0/angular_velocity = 0.0 31:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 31:1/0/physics_layer_1/angular_velocity = 0.0 32:1/0 = 0 32:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:1/0/physics_layer_0/angular_velocity = 0.0 32:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:1/0/physics_layer_1/angular_velocity = 0.0 33:1/0 = 0 33:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:1/0/physics_layer_0/angular_velocity = 0.0 33:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 33:1/0/physics_layer_1/angular_velocity = 0.0 34:1/0 = 0 34:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:1/0/physics_layer_0/angular_velocity = 0.0 34:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 34:1/0/physics_layer_1/angular_velocity = 0.0 35:1/0 = 0 35:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:1/0/physics_layer_0/angular_velocity = 0.0 35:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 35:1/0/physics_layer_1/angular_velocity = 0.0 36:1/0 = 0 36:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:1/0/physics_layer_0/angular_velocity = 0.0 36:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 36:1/0/physics_layer_1/angular_velocity = 0.0 37:1/0 = 0 37:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:1/0/physics_layer_0/angular_velocity = 0.0 37:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 37:1/0/physics_layer_1/angular_velocity = 0.0 38:1/0 = 0 38:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:1/0/physics_layer_0/angular_velocity = 0.0 38:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 38:1/0/physics_layer_1/angular_velocity = 0.0 39:1/0 = 0 39:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:1/0/physics_layer_0/angular_velocity = 0.0 39:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 39:1/0/physics_layer_1/angular_velocity = 0.0 40:1/0 = 0 40:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:1/0/physics_layer_0/angular_velocity = 0.0 40:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 40:1/0/physics_layer_1/angular_velocity = 0.0 41:1/0 = 0 41:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:1/0/physics_layer_0/angular_velocity = 0.0 41:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 41:1/0/physics_layer_1/angular_velocity = 0.0 42:1/0 = 0 42:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:1/0/physics_layer_0/angular_velocity = 0.0 42:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 42:1/0/physics_layer_1/angular_velocity = 0.0 43:1/0 = 0 43:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:1/0/physics_layer_0/angular_velocity = 0.0 43:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 43:1/0/physics_layer_1/angular_velocity = 0.0 44:1/0 = 0 44:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:1/0/physics_layer_0/angular_velocity = 0.0 44:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 44:1/0/physics_layer_1/angular_velocity = 0.0 45:1/0 = 0 45:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:1/0/physics_layer_0/angular_velocity = 0.0 45:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 45:1/0/physics_layer_1/angular_velocity = 0.0 46:1/0 = 0 46:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:1/0/physics_layer_0/angular_velocity = 0.0 46:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 46:1/0/physics_layer_1/angular_velocity = 0.0 47:1/0 = 0 47:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:1/0/physics_layer_0/angular_velocity = 0.0 47:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 47:1/0/physics_layer_1/angular_velocity = 0.0 48:1/0 = 0 48:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 48:1/0/physics_layer_0/angular_velocity = 0.0 48:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 48:1/0/physics_layer_1/angular_velocity = 0.0 49:1/0 = 0 49:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 49:1/0/physics_layer_0/angular_velocity = 0.0 49:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 49:1/0/physics_layer_1/angular_velocity = 0.0 50:1/0 = 0 50:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 50:1/0/physics_layer_0/angular_velocity = 0.0 50:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 50:1/0/physics_layer_1/angular_velocity = 0.0 51:1/0 = 0 51:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 51:1/0/physics_layer_0/angular_velocity = 0.0 51:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 51:1/0/physics_layer_1/angular_velocity = 0.0 52:1/0 = 0 52:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:1/0/physics_layer_0/angular_velocity = 0.0 52:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 52:1/0/physics_layer_1/angular_velocity = 0.0 53:1/0 = 0 53:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:1/0/physics_layer_0/angular_velocity = 0.0 53:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 53:1/0/physics_layer_1/angular_velocity = 0.0 54:1/0 = 0 54:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 54:1/0/physics_layer_0/angular_velocity = 0.0 54:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 54:1/0/physics_layer_1/angular_velocity = 0.0 55:1/0 = 0 55:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 55:1/0/physics_layer_0/angular_velocity = 0.0 55:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 55:1/0/physics_layer_1/angular_velocity = 0.0 56:1/0 = 0 56:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 56:1/0/physics_layer_0/angular_velocity = 0.0 56:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 56:1/0/physics_layer_1/angular_velocity = 0.0 57:1/0 = 0 57:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 57:1/0/physics_layer_0/angular_velocity = 0.0 57:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 57:1/0/physics_layer_1/angular_velocity = 0.0 58:1/0 = 0 58:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 58:1/0/physics_layer_0/angular_velocity = 0.0 58:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 58:1/0/physics_layer_1/angular_velocity = 0.0 59:1/0 = 0 59:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 59:1/0/physics_layer_0/angular_velocity = 0.0 59:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 59:1/0/physics_layer_1/angular_velocity = 0.0 60:1/0 = 0 60:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 60:1/0/physics_layer_0/angular_velocity = 0.0 60:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 60:1/0/physics_layer_1/angular_velocity = 0.0 61:1/0 = 0 61:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 61:1/0/physics_layer_0/angular_velocity = 0.0 61:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 61:1/0/physics_layer_1/angular_velocity = 0.0 62:1/0 = 0 62:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 62:1/0/physics_layer_0/angular_velocity = 0.0 62:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 62:1/0/physics_layer_1/angular_velocity = 0.0 63:1/0 = 0 63:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 63:1/0/physics_layer_0/angular_velocity = 0.0 63:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 63:1/0/physics_layer_1/angular_velocity = 0.0 0:2/0 = 0 0:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:2/0/physics_layer_0/angular_velocity = 0.0 0:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:2/0/physics_layer_1/angular_velocity = 0.0 1:2/0 = 0 1:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:2/0/physics_layer_0/angular_velocity = 0.0 1:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:2/0/physics_layer_1/angular_velocity = 0.0 2:2/0 = 0 2:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:2/0/physics_layer_0/angular_velocity = 0.0 2:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:2/0/physics_layer_1/angular_velocity = 0.0 3:2/0 = 0 3:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:2/0/physics_layer_0/angular_velocity = 0.0 3:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:2/0/physics_layer_1/angular_velocity = 0.0 4:2/0 = 0 4:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:2/0/physics_layer_0/angular_velocity = 0.0 4:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:2/0/physics_layer_1/angular_velocity = 0.0 5:2/0 = 0 5:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:2/0/physics_layer_0/angular_velocity = 0.0 5:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 3, -5.625, 6.75, 8, 6.5, 8, -4.875, -4.125, -8) 5:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:2/0/physics_layer_1/angular_velocity = 0.0 7:2/0 = 0 7:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:2/0/physics_layer_0/angular_velocity = 0.0 7:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4.625, 3, -8, 8, -8, 8, 3.25, 4.5, 6.875, -8, 7) 7:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:2/0/physics_layer_1/angular_velocity = 0.0 8:2/0 = 0 8:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:2/0/physics_layer_0/angular_velocity = 0.0 8:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:2/0/physics_layer_1/angular_velocity = 0.0 9:2/0 = 0 9:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:2/0/physics_layer_0/angular_velocity = 0.0 9:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:2/0/physics_layer_1/angular_velocity = 0.0 10:2/0 = 0 10:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:2/0/physics_layer_0/angular_velocity = 0.0 10:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:2/0/physics_layer_1/angular_velocity = 0.0 11:2/0 = 0 11:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:2/0/physics_layer_0/angular_velocity = 0.0 11:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:2/0/physics_layer_1/angular_velocity = 0.0 12:2/0 = 0 12:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:2/0/physics_layer_0/angular_velocity = 0.0 12:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:2/0/physics_layer_1/angular_velocity = 0.0 13:2/0 = 0 13:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:2/0/physics_layer_0/angular_velocity = 0.0 13:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-3.875, -8, -8, -8, -8, 4.125, 8, 6.375, 8, -4.75) 13:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:2/0/physics_layer_1/angular_velocity = 0.0 14:2/0 = 0 14:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:2/0/physics_layer_0/angular_velocity = 0.0 14:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -5.75, 8, -5.5, 8, 6.5, -8, 6.625) 14:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:2/0/physics_layer_1/angular_velocity = 0.0 15:2/0 = 0 15:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:2/0/physics_layer_0/angular_velocity = 0.0 15:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(3.5, -8, 8, -8, 8, 3.625, 4.625, 6.25, -8, 6.125, -8, -4.875) 15:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:2/0/physics_layer_1/angular_velocity = 0.0 16:2/0 = 0 16:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:2/0/physics_layer_0/angular_velocity = 0.0 16:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:2/0/physics_layer_1/angular_velocity = 0.0 17:2/0 = 0 17:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:2/0/physics_layer_0/angular_velocity = 0.0 17:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:2/0/physics_layer_1/angular_velocity = 0.0 18:2/0 = 0 18:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:2/0/physics_layer_0/angular_velocity = 0.0 18:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:2/0/physics_layer_1/angular_velocity = 0.0 19:2/0 = 0 19:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:2/0/physics_layer_0/angular_velocity = 0.0 19:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:2/0/physics_layer_1/angular_velocity = 0.0 20:2/0 = 0 20:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:2/0/physics_layer_0/angular_velocity = 0.0 20:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:2/0/physics_layer_1/angular_velocity = 0.0 21:2/0 = 0 21:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:2/0/physics_layer_0/angular_velocity = 0.0 21:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:2/0/physics_layer_1/angular_velocity = 0.0 22:2/0 = 0 22:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:2/0/physics_layer_0/angular_velocity = 0.0 22:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:2/0/physics_layer_1/angular_velocity = 0.0 23:2/0 = 0 23:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:2/0/physics_layer_0/angular_velocity = 0.0 23:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:2/0/physics_layer_1/angular_velocity = 0.0 24:2/0 = 0 24:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:2/0/physics_layer_0/angular_velocity = 0.0 24:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:2/0/physics_layer_1/angular_velocity = 0.0 25:2/0 = 0 25:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:2/0/physics_layer_0/angular_velocity = 0.0 25:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:2/0/physics_layer_1/angular_velocity = 0.0 26:2/0 = 0 26:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:2/0/physics_layer_0/angular_velocity = 0.0 26:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:2/0/physics_layer_1/angular_velocity = 0.0 27:2/0 = 0 27:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:2/0/physics_layer_0/angular_velocity = 0.0 27:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:2/0/physics_layer_1/angular_velocity = 0.0 28:2/0 = 0 28:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:2/0/physics_layer_0/angular_velocity = 0.0 28:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:2/0/physics_layer_1/angular_velocity = 0.0 29:2/0 = 0 29:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:2/0/physics_layer_0/angular_velocity = 0.0 29:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:2/0/physics_layer_1/angular_velocity = 0.0 30:2/0 = 0 30:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:2/0/physics_layer_0/angular_velocity = 0.0 30:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:2/0/physics_layer_1/angular_velocity = 0.0 31:2/0 = 0 31:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:2/0/physics_layer_0/angular_velocity = 0.0 31:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 31:2/0/physics_layer_1/angular_velocity = 0.0 34:2/0 = 0 34:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:2/0/physics_layer_0/angular_velocity = 0.0 34:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 34:2/0/physics_layer_1/angular_velocity = 0.0 35:2/0 = 0 35:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:2/0/physics_layer_0/angular_velocity = 0.0 35:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 35:2/0/physics_layer_1/angular_velocity = 0.0 36:2/0 = 0 36:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:2/0/physics_layer_0/angular_velocity = 0.0 36:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 36:2/0/physics_layer_1/angular_velocity = 0.0 37:2/0 = 0 37:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:2/0/physics_layer_0/angular_velocity = 0.0 37:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 37:2/0/physics_layer_1/angular_velocity = 0.0 38:2/0 = 0 38:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:2/0/physics_layer_0/angular_velocity = 0.0 38:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 38:2/0/physics_layer_1/angular_velocity = 0.0 39:2/0 = 0 39:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:2/0/physics_layer_0/angular_velocity = 0.0 39:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 39:2/0/physics_layer_1/angular_velocity = 0.0 40:2/0 = 0 40:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:2/0/physics_layer_0/angular_velocity = 0.0 40:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 40:2/0/physics_layer_1/angular_velocity = 0.0 41:2/0 = 0 41:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:2/0/physics_layer_0/angular_velocity = 0.0 41:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 41:2/0/physics_layer_1/angular_velocity = 0.0 42:2/0 = 0 42:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:2/0/physics_layer_0/angular_velocity = 0.0 42:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 42:2/0/physics_layer_1/angular_velocity = 0.0 43:2/0 = 0 43:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:2/0/physics_layer_0/angular_velocity = 0.0 43:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 43:2/0/physics_layer_1/angular_velocity = 0.0 44:2/0 = 0 44:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:2/0/physics_layer_0/angular_velocity = 0.0 44:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 44:2/0/physics_layer_1/angular_velocity = 0.0 45:2/0 = 0 45:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:2/0/physics_layer_0/angular_velocity = 0.0 45:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 45:2/0/physics_layer_1/angular_velocity = 0.0 46:2/0 = 0 46:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:2/0/physics_layer_0/angular_velocity = 0.0 46:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 46:2/0/physics_layer_1/angular_velocity = 0.0 47:2/0 = 0 47:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:2/0/physics_layer_0/angular_velocity = 0.0 47:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 47:2/0/physics_layer_1/angular_velocity = 0.0 48:2/0 = 0 48:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 48:2/0/physics_layer_0/angular_velocity = 0.0 48:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 48:2/0/physics_layer_1/angular_velocity = 0.0 49:2/0 = 0 49:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 49:2/0/physics_layer_0/angular_velocity = 0.0 49:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 49:2/0/physics_layer_1/angular_velocity = 0.0 50:2/0 = 0 50:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 50:2/0/physics_layer_0/angular_velocity = 0.0 50:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 50:2/0/physics_layer_1/angular_velocity = 0.0 51:2/0 = 0 51:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 51:2/0/physics_layer_0/angular_velocity = 0.0 51:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 51:2/0/physics_layer_1/angular_velocity = 0.0 52:2/0 = 0 52:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:2/0/physics_layer_0/angular_velocity = 0.0 52:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 52:2/0/physics_layer_1/angular_velocity = 0.0 53:2/0 = 0 53:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:2/0/physics_layer_0/angular_velocity = 0.0 53:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 53:2/0/physics_layer_1/angular_velocity = 0.0 54:2/0 = 0 54:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 54:2/0/physics_layer_0/angular_velocity = 0.0 54:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 54:2/0/physics_layer_1/angular_velocity = 0.0 55:2/0 = 0 55:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 55:2/0/physics_layer_0/angular_velocity = 0.0 55:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 55:2/0/physics_layer_1/angular_velocity = 0.0 57:2/0 = 0 57:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 57:2/0/physics_layer_0/angular_velocity = 0.0 57:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 57:2/0/physics_layer_1/angular_velocity = 0.0 58:2/0 = 0 58:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 58:2/0/physics_layer_0/angular_velocity = 0.0 58:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 58:2/0/physics_layer_1/angular_velocity = 0.0 59:2/0 = 0 59:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 59:2/0/physics_layer_0/angular_velocity = 0.0 59:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 59:2/0/physics_layer_1/angular_velocity = 0.0 60:2/0 = 0 60:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 60:2/0/physics_layer_0/angular_velocity = 0.0 60:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 60:2/0/physics_layer_1/angular_velocity = 0.0 61:2/0 = 0 61:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 61:2/0/physics_layer_0/angular_velocity = 0.0 61:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 61:2/0/physics_layer_1/angular_velocity = 0.0 62:2/0 = 0 62:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 62:2/0/physics_layer_0/angular_velocity = 0.0 62:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 62:2/0/physics_layer_1/angular_velocity = 0.0 63:2/0 = 0 63:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 63:2/0/physics_layer_0/angular_velocity = 0.0 63:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 63:2/0/physics_layer_1/angular_velocity = 0.0 1:3/0 = 0 1:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:3/0/physics_layer_0/angular_velocity = 0.0 1:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:3/0/physics_layer_1/angular_velocity = 0.0 2:3/0 = 0 2:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:3/0/physics_layer_0/angular_velocity = 0.0 2:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:3/0/physics_layer_1/angular_velocity = 0.0 3:3/0 = 0 3:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:3/0/physics_layer_0/angular_velocity = 0.0 3:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:3/0/physics_layer_1/angular_velocity = 0.0 4:3/0 = 0 4:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:3/0/physics_layer_0/angular_velocity = 0.0 4:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:3/0/physics_layer_1/angular_velocity = 0.0 5:3/0 = 0 5:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:3/0/physics_layer_0/angular_velocity = 0.0 5:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:3/0/physics_layer_1/angular_velocity = 0.0 6:3/0 = 0 6:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:3/0/physics_layer_0/angular_velocity = 0.0 6:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:3/0/physics_layer_1/angular_velocity = 0.0 7:3/0 = 0 7:3/0/y_sort_origin = -3 7:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:3/0/physics_layer_0/angular_velocity = 0.0 7:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -5.375, -4.75, -8, 5, -8, 8, -6) 7:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:3/0/physics_layer_1/angular_velocity = 0.0 9:3/0 = 0 9:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:3/0/physics_layer_0/angular_velocity = 0.0 9:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:3/0/physics_layer_1/angular_velocity = 0.0 10:3/0 = 0 10:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:3/0/physics_layer_0/angular_velocity = 0.0 10:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:3/0/physics_layer_1/angular_velocity = 0.0 11:3/0 = 0 11:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:3/0/physics_layer_0/angular_velocity = 0.0 11:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:3/0/physics_layer_1/angular_velocity = 0.0 12:3/0 = 0 12:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:3/0/physics_layer_0/angular_velocity = 0.0 12:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:3/0/physics_layer_1/angular_velocity = 0.0 13:3/0 = 0 13:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:3/0/physics_layer_0/angular_velocity = 0.0 13:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:3/0/physics_layer_1/angular_velocity = 0.0 14:3/0 = 0 14:3/0/y_sort_origin = -8 14:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:3/0/physics_layer_0/angular_velocity = 0.0 14:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:3/0/physics_layer_1/angular_velocity = 0.0 15:3/0 = 0 15:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:3/0/physics_layer_0/angular_velocity = 0.0 15:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -5.125, 8, -4.875, 4.625, -8, -4.75, -8) 15:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:3/0/physics_layer_1/angular_velocity = 0.0 17:3/0 = 0 17:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:3/0/physics_layer_0/angular_velocity = 0.0 17:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:3/0/physics_layer_1/angular_velocity = 0.0 18:3/0 = 0 18:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:3/0/physics_layer_0/angular_velocity = 0.0 18:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:3/0/physics_layer_1/angular_velocity = 0.0 19:3/0 = 0 19:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:3/0/physics_layer_0/angular_velocity = 0.0 19:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:3/0/physics_layer_1/angular_velocity = 0.0 20:3/0 = 0 20:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:3/0/physics_layer_0/angular_velocity = 0.0 20:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:3/0/physics_layer_1/angular_velocity = 0.0 21:3/0 = 0 21:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:3/0/physics_layer_0/angular_velocity = 0.0 21:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:3/0/physics_layer_1/angular_velocity = 0.0 22:3/0 = 0 22:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:3/0/physics_layer_0/angular_velocity = 0.0 22:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:3/0/physics_layer_1/angular_velocity = 0.0 23:3/0 = 0 23:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:3/0/physics_layer_0/angular_velocity = 0.0 23:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:3/0/physics_layer_1/angular_velocity = 0.0 25:3/0 = 0 25:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:3/0/physics_layer_0/angular_velocity = 0.0 25:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:3/0/physics_layer_1/angular_velocity = 0.0 26:3/0 = 0 26:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:3/0/physics_layer_0/angular_velocity = 0.0 26:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:3/0/physics_layer_1/angular_velocity = 0.0 27:3/0 = 0 27:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:3/0/physics_layer_0/angular_velocity = 0.0 27:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:3/0/physics_layer_1/angular_velocity = 0.0 28:3/0 = 0 28:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:3/0/physics_layer_0/angular_velocity = 0.0 28:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:3/0/physics_layer_1/angular_velocity = 0.0 29:3/0 = 0 29:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:3/0/physics_layer_0/angular_velocity = 0.0 29:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:3/0/physics_layer_1/angular_velocity = 0.0 30:3/0 = 0 30:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:3/0/physics_layer_0/angular_velocity = 0.0 30:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:3/0/physics_layer_1/angular_velocity = 0.0 31:3/0 = 0 31:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:3/0/physics_layer_0/angular_velocity = 0.0 31:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 31:3/0/physics_layer_1/angular_velocity = 0.0 34:3/0 = 0 34:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:3/0/physics_layer_0/angular_velocity = 0.0 34:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 34:3/0/physics_layer_1/angular_velocity = 0.0 35:3/0 = 0 35:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:3/0/physics_layer_0/angular_velocity = 0.0 35:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 35:3/0/physics_layer_1/angular_velocity = 0.0 36:3/0 = 0 36:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:3/0/physics_layer_0/angular_velocity = 0.0 36:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 36:3/0/physics_layer_1/angular_velocity = 0.0 37:3/0 = 0 37:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:3/0/physics_layer_0/angular_velocity = 0.0 37:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 37:3/0/physics_layer_1/angular_velocity = 0.0 38:3/0 = 0 38:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:3/0/physics_layer_0/angular_velocity = 0.0 38:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 38:3/0/physics_layer_1/angular_velocity = 0.0 39:3/0 = 0 39:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:3/0/physics_layer_0/angular_velocity = 0.0 39:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 39:3/0/physics_layer_1/angular_velocity = 0.0 40:3/0 = 0 40:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:3/0/physics_layer_0/angular_velocity = 0.0 40:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 40:3/0/physics_layer_1/angular_velocity = 0.0 41:3/0 = 0 41:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:3/0/physics_layer_0/angular_velocity = 0.0 41:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 41:3/0/physics_layer_1/angular_velocity = 0.0 42:3/0 = 0 42:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:3/0/physics_layer_0/angular_velocity = 0.0 42:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 42:3/0/physics_layer_1/angular_velocity = 0.0 43:3/0 = 0 43:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:3/0/physics_layer_0/angular_velocity = 0.0 43:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 43:3/0/physics_layer_1/angular_velocity = 0.0 44:3/0 = 0 44:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:3/0/physics_layer_0/angular_velocity = 0.0 44:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 44:3/0/physics_layer_1/angular_velocity = 0.0 45:3/0 = 0 45:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:3/0/physics_layer_0/angular_velocity = 0.0 45:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 45:3/0/physics_layer_1/angular_velocity = 0.0 46:3/0 = 0 46:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:3/0/physics_layer_0/angular_velocity = 0.0 46:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 46:3/0/physics_layer_1/angular_velocity = 0.0 47:3/0 = 0 47:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:3/0/physics_layer_0/angular_velocity = 0.0 47:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 47:3/0/physics_layer_1/angular_velocity = 0.0 48:3/0 = 0 48:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 48:3/0/physics_layer_0/angular_velocity = 0.0 48:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 48:3/0/physics_layer_1/angular_velocity = 0.0 49:3/0 = 0 49:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 49:3/0/physics_layer_0/angular_velocity = 0.0 49:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 49:3/0/physics_layer_1/angular_velocity = 0.0 50:3/0 = 0 50:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 50:3/0/physics_layer_0/angular_velocity = 0.0 50:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 50:3/0/physics_layer_1/angular_velocity = 0.0 51:3/0 = 0 51:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 51:3/0/physics_layer_0/angular_velocity = 0.0 51:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 51:3/0/physics_layer_1/angular_velocity = 0.0 52:3/0 = 0 52:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:3/0/physics_layer_0/angular_velocity = 0.0 52:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 52:3/0/physics_layer_1/angular_velocity = 0.0 53:3/0 = 0 53:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:3/0/physics_layer_0/angular_velocity = 0.0 53:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 53:3/0/physics_layer_1/angular_velocity = 0.0 54:3/0 = 0 54:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 54:3/0/physics_layer_0/angular_velocity = 0.0 54:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 54:3/0/physics_layer_1/angular_velocity = 0.0 55:3/0 = 0 55:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 55:3/0/physics_layer_0/angular_velocity = 0.0 55:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 55:3/0/physics_layer_1/angular_velocity = 0.0 57:3/0 = 0 57:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 57:3/0/physics_layer_0/angular_velocity = 0.0 57:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 57:3/0/physics_layer_1/angular_velocity = 0.0 58:3/0 = 0 58:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 58:3/0/physics_layer_0/angular_velocity = 0.0 58:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 58:3/0/physics_layer_1/angular_velocity = 0.0 59:3/0 = 0 59:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 59:3/0/physics_layer_0/angular_velocity = 0.0 59:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 59:3/0/physics_layer_1/angular_velocity = 0.0 60:3/0 = 0 60:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 60:3/0/physics_layer_0/angular_velocity = 0.0 60:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 60:3/0/physics_layer_1/angular_velocity = 0.0 61:3/0 = 0 61:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 61:3/0/physics_layer_0/angular_velocity = 0.0 61:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 61:3/0/physics_layer_1/angular_velocity = 0.0 62:3/0 = 0 62:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 62:3/0/physics_layer_0/angular_velocity = 0.0 62:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 62:3/0/physics_layer_1/angular_velocity = 0.0 63:3/0 = 0 63:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 63:3/0/physics_layer_0/angular_velocity = 0.0 63:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 63:3/0/physics_layer_1/angular_velocity = 0.0 0:4/0 = 0 0:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:4/0/physics_layer_0/angular_velocity = 0.0 0:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:4/0/physics_layer_1/angular_velocity = 0.0 1:4/0 = 0 1:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:4/0/physics_layer_0/angular_velocity = 0.0 1:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:4/0/physics_layer_1/angular_velocity = 0.0 2:4/0 = 0 2:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:4/0/physics_layer_0/angular_velocity = 0.0 2:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:4/0/physics_layer_1/angular_velocity = 0.0 3:4/0 = 0 3:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:4/0/physics_layer_0/angular_velocity = 0.0 3:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:4/0/physics_layer_1/angular_velocity = 0.0 4:4/0 = 0 4:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:4/0/physics_layer_0/angular_velocity = 0.0 4:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:4/0/physics_layer_1/angular_velocity = 0.0 5:4/0 = 0 5:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:4/0/physics_layer_0/angular_velocity = 0.0 5:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:4/0/physics_layer_1/angular_velocity = 0.0 6:4/0 = 0 6:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:4/0/physics_layer_0/angular_velocity = 0.0 6:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:4/0/physics_layer_1/angular_velocity = 0.0 8:4/0 = 0 8:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:4/0/physics_layer_0/angular_velocity = 0.0 8:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:4/0/physics_layer_1/angular_velocity = 0.0 9:4/0 = 0 9:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:4/0/physics_layer_0/angular_velocity = 0.0 9:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:4/0/physics_layer_1/angular_velocity = 0.0 10:4/0 = 0 10:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:4/0/physics_layer_0/angular_velocity = 0.0 10:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:4/0/physics_layer_1/angular_velocity = 0.0 11:4/0 = 0 11:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:4/0/physics_layer_0/angular_velocity = 0.0 11:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:4/0/physics_layer_1/angular_velocity = 0.0 12:4/0 = 0 12:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:4/0/physics_layer_0/angular_velocity = 0.0 12:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:4/0/physics_layer_1/angular_velocity = 0.0 13:4/0 = 0 13:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:4/0/physics_layer_0/angular_velocity = 0.0 13:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:4/0/physics_layer_1/angular_velocity = 0.0 14:4/0 = 0 14:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:4/0/physics_layer_0/angular_velocity = 0.0 14:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:4/0/physics_layer_1/angular_velocity = 0.0 16:4/0 = 0 16:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:4/0/physics_layer_0/angular_velocity = 0.0 16:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:4/0/physics_layer_1/angular_velocity = 0.0 17:4/0 = 0 17:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:4/0/physics_layer_0/angular_velocity = 0.0 17:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:4/0/physics_layer_1/angular_velocity = 0.0 18:4/0 = 0 18:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:4/0/physics_layer_0/angular_velocity = 0.0 18:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:4/0/physics_layer_1/angular_velocity = 0.0 19:4/0 = 0 19:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:4/0/physics_layer_0/angular_velocity = 0.0 19:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:4/0/physics_layer_1/angular_velocity = 0.0 20:4/0 = 0 20:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:4/0/physics_layer_0/angular_velocity = 0.0 20:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:4/0/physics_layer_1/angular_velocity = 0.0 21:4/0 = 0 21:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:4/0/physics_layer_0/angular_velocity = 0.0 21:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:4/0/physics_layer_1/angular_velocity = 0.0 22:4/0 = 0 22:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:4/0/physics_layer_0/angular_velocity = 0.0 22:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:4/0/physics_layer_1/angular_velocity = 0.0 24:4/0 = 0 24:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:4/0/physics_layer_0/angular_velocity = 0.0 24:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:4/0/physics_layer_1/angular_velocity = 0.0 25:4/0 = 0 25:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:4/0/physics_layer_0/angular_velocity = 0.0 25:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:4/0/physics_layer_1/angular_velocity = 0.0 26:4/0 = 0 26:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:4/0/physics_layer_0/angular_velocity = 0.0 26:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:4/0/physics_layer_1/angular_velocity = 0.0 27:4/0 = 0 27:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:4/0/physics_layer_0/angular_velocity = 0.0 27:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:4/0/physics_layer_1/angular_velocity = 0.0 28:4/0 = 0 28:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:4/0/physics_layer_0/angular_velocity = 0.0 28:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:4/0/physics_layer_1/angular_velocity = 0.0 29:4/0 = 0 29:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:4/0/physics_layer_0/angular_velocity = 0.0 29:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:4/0/physics_layer_1/angular_velocity = 0.0 30:4/0 = 0 30:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:4/0/physics_layer_0/angular_velocity = 0.0 30:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:4/0/physics_layer_1/angular_velocity = 0.0 32:4/0 = 0 32:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:4/0/physics_layer_0/angular_velocity = 0.0 32:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:4/0/physics_layer_1/angular_velocity = 0.0 33:4/0 = 0 33:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:4/0/physics_layer_0/angular_velocity = 0.0 33:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 33:4/0/physics_layer_1/angular_velocity = 0.0 34:4/0 = 0 34:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:4/0/physics_layer_0/angular_velocity = 0.0 34:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 34:4/0/physics_layer_1/angular_velocity = 0.0 35:4/0 = 0 35:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:4/0/physics_layer_0/angular_velocity = 0.0 35:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 35:4/0/physics_layer_1/angular_velocity = 0.0 36:4/0 = 0 36:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:4/0/physics_layer_0/angular_velocity = 0.0 36:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 36:4/0/physics_layer_1/angular_velocity = 0.0 37:4/0 = 0 37:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:4/0/physics_layer_0/angular_velocity = 0.0 37:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 37:4/0/physics_layer_1/angular_velocity = 0.0 38:4/0 = 0 38:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:4/0/physics_layer_0/angular_velocity = 0.0 38:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 38:4/0/physics_layer_1/angular_velocity = 0.0 40:4/0 = 0 40:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:4/0/physics_layer_0/angular_velocity = 0.0 40:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 40:4/0/physics_layer_1/angular_velocity = 0.0 41:4/0 = 0 41:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:4/0/physics_layer_0/angular_velocity = 0.0 41:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 41:4/0/physics_layer_1/angular_velocity = 0.0 42:4/0 = 0 42:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:4/0/physics_layer_0/angular_velocity = 0.0 42:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 42:4/0/physics_layer_1/angular_velocity = 0.0 43:4/0 = 0 43:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:4/0/physics_layer_0/angular_velocity = 0.0 43:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 43:4/0/physics_layer_1/angular_velocity = 0.0 44:4/0 = 0 44:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:4/0/physics_layer_0/angular_velocity = 0.0 44:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 44:4/0/physics_layer_1/angular_velocity = 0.0 45:4/0 = 0 45:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:4/0/physics_layer_0/angular_velocity = 0.0 45:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 45:4/0/physics_layer_1/angular_velocity = 0.0 46:4/0 = 0 46:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:4/0/physics_layer_0/angular_velocity = 0.0 46:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 46:4/0/physics_layer_1/angular_velocity = 0.0 47:4/0 = 0 47:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:4/0/physics_layer_0/angular_velocity = 0.0 47:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 47:4/0/physics_layer_1/angular_velocity = 0.0 48:4/0 = 0 48:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 48:4/0/physics_layer_0/angular_velocity = 0.0 48:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 48:4/0/physics_layer_1/angular_velocity = 0.0 49:4/0 = 0 49:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 49:4/0/physics_layer_0/angular_velocity = 0.0 49:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 49:4/0/physics_layer_1/angular_velocity = 0.0 50:4/0 = 0 50:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 50:4/0/physics_layer_0/angular_velocity = 0.0 50:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 50:4/0/physics_layer_1/angular_velocity = 0.0 51:4/0 = 0 51:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 51:4/0/physics_layer_0/angular_velocity = 0.0 51:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 51:4/0/physics_layer_1/angular_velocity = 0.0 52:4/0 = 0 52:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:4/0/physics_layer_0/angular_velocity = 0.0 52:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 52:4/0/physics_layer_1/angular_velocity = 0.0 53:4/0 = 0 53:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:4/0/physics_layer_0/angular_velocity = 0.0 53:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 53:4/0/physics_layer_1/angular_velocity = 0.0 54:4/0 = 0 54:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 54:4/0/physics_layer_0/angular_velocity = 0.0 54:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 54:4/0/physics_layer_1/angular_velocity = 0.0 55:4/0 = 0 55:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 55:4/0/physics_layer_0/angular_velocity = 0.0 55:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 55:4/0/physics_layer_1/angular_velocity = 0.0 56:4/0 = 0 56:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 56:4/0/physics_layer_0/angular_velocity = 0.0 56:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 56:4/0/physics_layer_1/angular_velocity = 0.0 57:4/0 = 0 57:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 57:4/0/physics_layer_0/angular_velocity = 0.0 57:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 57:4/0/physics_layer_1/angular_velocity = 0.0 58:4/0 = 0 58:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 58:4/0/physics_layer_0/angular_velocity = 0.0 58:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 58:4/0/physics_layer_1/angular_velocity = 0.0 59:4/0 = 0 59:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 59:4/0/physics_layer_0/angular_velocity = 0.0 59:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 59:4/0/physics_layer_1/angular_velocity = 0.0 60:4/0 = 0 60:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 60:4/0/physics_layer_0/angular_velocity = 0.0 60:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 60:4/0/physics_layer_1/angular_velocity = 0.0 61:4/0 = 0 61:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 61:4/0/physics_layer_0/angular_velocity = 0.0 61:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 61:4/0/physics_layer_1/angular_velocity = 0.0 62:4/0 = 0 62:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 62:4/0/physics_layer_0/angular_velocity = 0.0 62:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 62:4/0/physics_layer_1/angular_velocity = 0.0 63:4/0 = 0 63:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 63:4/0/physics_layer_0/angular_velocity = 0.0 63:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 63:4/0/physics_layer_1/angular_velocity = 0.0 0:5/0 = 0 0:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:5/0/physics_layer_0/angular_velocity = 0.0 0:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:5/0/physics_layer_1/angular_velocity = 0.0 1:5/0 = 0 1:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:5/0/physics_layer_0/angular_velocity = 0.0 1:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:5/0/physics_layer_1/angular_velocity = 0.0 2:5/0 = 0 2:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:5/0/physics_layer_0/angular_velocity = 0.0 2:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:5/0/physics_layer_1/angular_velocity = 0.0 3:5/0 = 0 3:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:5/0/physics_layer_0/angular_velocity = 0.0 3:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:5/0/physics_layer_1/angular_velocity = 0.0 4:5/0 = 0 4:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:5/0/physics_layer_0/angular_velocity = 0.0 4:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:5/0/physics_layer_1/angular_velocity = 0.0 5:5/0 = 0 5:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:5/0/physics_layer_0/angular_velocity = 0.0 5:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -3.875, -8, -3.75, 8, -8, 8) 5:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:5/0/physics_layer_1/angular_velocity = 0.0 6:5/0 = 0 6:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:5/0/physics_layer_0/angular_velocity = 0.0 6:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(3.125, -8, 3.125, 8, 8, 8, 8, -8) 6:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:5/0/physics_layer_1/angular_velocity = 0.0 8:5/0 = 0 8:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:5/0/physics_layer_0/angular_velocity = 0.0 8:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:5/0/physics_layer_1/angular_velocity = 0.0 9:5/0 = 0 9:5/0/y_sort_origin = -7 9:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:5/0/physics_layer_0/angular_velocity = 0.0 9:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:5/0/physics_layer_1/angular_velocity = 0.0 10:5/0 = 0 10:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:5/0/physics_layer_0/angular_velocity = 0.0 10:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:5/0/physics_layer_1/angular_velocity = 0.0 11:5/0 = 0 11:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:5/0/physics_layer_0/angular_velocity = 0.0 11:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:5/0/physics_layer_1/angular_velocity = 0.0 12:5/0 = 0 12:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:5/0/physics_layer_0/angular_velocity = 0.0 12:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:5/0/physics_layer_1/angular_velocity = 0.0 13:5/0 = 0 13:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:5/0/physics_layer_0/angular_velocity = 0.0 13:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:5/0/physics_layer_1/angular_velocity = 0.0 14:5/0 = 0 14:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:5/0/physics_layer_0/angular_velocity = 0.0 14:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:5/0/physics_layer_1/angular_velocity = 0.0 16:5/0 = 0 16:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:5/0/physics_layer_0/angular_velocity = 0.0 16:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:5/0/physics_layer_1/angular_velocity = 0.0 17:5/0 = 0 17:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:5/0/physics_layer_0/angular_velocity = 0.0 17:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:5/0/physics_layer_1/angular_velocity = 0.0 18:5/0 = 0 18:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:5/0/physics_layer_0/angular_velocity = 0.0 18:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:5/0/physics_layer_1/angular_velocity = 0.0 19:5/0 = 0 19:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:5/0/physics_layer_0/angular_velocity = 0.0 19:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:5/0/physics_layer_1/angular_velocity = 0.0 20:5/0 = 0 20:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:5/0/physics_layer_0/angular_velocity = 0.0 20:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:5/0/physics_layer_1/angular_velocity = 0.0 21:5/0 = 0 21:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:5/0/physics_layer_0/angular_velocity = 0.0 21:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:5/0/physics_layer_1/angular_velocity = 0.0 22:5/0 = 0 22:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:5/0/physics_layer_0/angular_velocity = 0.0 22:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:5/0/physics_layer_1/angular_velocity = 0.0 24:5/0 = 0 24:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:5/0/physics_layer_0/angular_velocity = 0.0 24:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:5/0/physics_layer_1/angular_velocity = 0.0 25:5/0 = 0 25:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:5/0/physics_layer_0/angular_velocity = 0.0 25:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:5/0/physics_layer_1/angular_velocity = 0.0 26:5/0 = 0 26:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:5/0/physics_layer_0/angular_velocity = 0.0 26:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:5/0/physics_layer_1/angular_velocity = 0.0 27:5/0 = 0 27:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:5/0/physics_layer_0/angular_velocity = 0.0 27:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:5/0/physics_layer_1/angular_velocity = 0.0 28:5/0 = 0 28:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:5/0/physics_layer_0/angular_velocity = 0.0 28:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:5/0/physics_layer_1/angular_velocity = 0.0 29:5/0 = 0 29:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:5/0/physics_layer_0/angular_velocity = 0.0 29:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:5/0/physics_layer_1/angular_velocity = 0.0 30:5/0 = 0 30:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:5/0/physics_layer_0/angular_velocity = 0.0 30:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:5/0/physics_layer_1/angular_velocity = 0.0 32:5/0 = 0 32:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:5/0/physics_layer_0/angular_velocity = 0.0 32:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:5/0/physics_layer_1/angular_velocity = 0.0 33:5/0 = 0 33:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:5/0/physics_layer_0/angular_velocity = 0.0 33:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 33:5/0/physics_layer_1/angular_velocity = 0.0 34:5/0 = 0 34:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:5/0/physics_layer_0/angular_velocity = 0.0 34:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 34:5/0/physics_layer_1/angular_velocity = 0.0 35:5/0 = 0 35:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:5/0/physics_layer_0/angular_velocity = 0.0 35:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 35:5/0/physics_layer_1/angular_velocity = 0.0 36:5/0 = 0 36:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:5/0/physics_layer_0/angular_velocity = 0.0 36:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 36:5/0/physics_layer_1/angular_velocity = 0.0 37:5/0 = 0 37:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:5/0/physics_layer_0/angular_velocity = 0.0 37:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 37:5/0/physics_layer_1/angular_velocity = 0.0 38:5/0 = 0 38:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:5/0/physics_layer_0/angular_velocity = 0.0 38:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 38:5/0/physics_layer_1/angular_velocity = 0.0 40:5/0 = 0 40:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:5/0/physics_layer_0/angular_velocity = 0.0 40:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 40:5/0/physics_layer_1/angular_velocity = 0.0 41:5/0 = 0 41:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:5/0/physics_layer_0/angular_velocity = 0.0 41:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 41:5/0/physics_layer_1/angular_velocity = 0.0 42:5/0 = 0 42:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:5/0/physics_layer_0/angular_velocity = 0.0 42:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 42:5/0/physics_layer_1/angular_velocity = 0.0 43:5/0 = 0 43:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:5/0/physics_layer_0/angular_velocity = 0.0 43:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 43:5/0/physics_layer_1/angular_velocity = 0.0 44:5/0 = 0 44:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:5/0/physics_layer_0/angular_velocity = 0.0 44:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 44:5/0/physics_layer_1/angular_velocity = 0.0 45:5/0 = 0 45:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:5/0/physics_layer_0/angular_velocity = 0.0 45:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 45:5/0/physics_layer_1/angular_velocity = 0.0 46:5/0 = 0 46:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:5/0/physics_layer_0/angular_velocity = 0.0 46:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 46:5/0/physics_layer_1/angular_velocity = 0.0 47:5/0 = 0 47:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:5/0/physics_layer_0/angular_velocity = 0.0 47:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 47:5/0/physics_layer_1/angular_velocity = 0.0 48:5/0 = 0 48:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 48:5/0/physics_layer_0/angular_velocity = 0.0 48:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 48:5/0/physics_layer_1/angular_velocity = 0.0 49:5/0 = 0 49:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 49:5/0/physics_layer_0/angular_velocity = 0.0 49:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 49:5/0/physics_layer_1/angular_velocity = 0.0 50:5/0 = 0 50:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 50:5/0/physics_layer_0/angular_velocity = 0.0 50:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 50:5/0/physics_layer_1/angular_velocity = 0.0 51:5/0 = 0 51:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 51:5/0/physics_layer_0/angular_velocity = 0.0 51:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 51:5/0/physics_layer_1/angular_velocity = 0.0 52:5/0 = 0 52:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:5/0/physics_layer_0/angular_velocity = 0.0 52:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 52:5/0/physics_layer_1/angular_velocity = 0.0 53:5/0 = 0 53:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:5/0/physics_layer_0/angular_velocity = 0.0 53:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 53:5/0/physics_layer_1/angular_velocity = 0.0 54:5/0 = 0 54:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 54:5/0/physics_layer_0/angular_velocity = 0.0 54:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 54:5/0/physics_layer_1/angular_velocity = 0.0 55:5/0 = 0 55:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 55:5/0/physics_layer_0/angular_velocity = 0.0 55:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 55:5/0/physics_layer_1/angular_velocity = 0.0 56:5/0 = 0 56:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 56:5/0/physics_layer_0/angular_velocity = 0.0 56:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 56:5/0/physics_layer_1/angular_velocity = 0.0 57:5/0 = 0 57:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 57:5/0/physics_layer_0/angular_velocity = 0.0 57:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 57:5/0/physics_layer_1/angular_velocity = 0.0 58:5/0 = 0 58:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 58:5/0/physics_layer_0/angular_velocity = 0.0 58:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 58:5/0/physics_layer_1/angular_velocity = 0.0 59:5/0 = 0 59:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 59:5/0/physics_layer_0/angular_velocity = 0.0 59:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 59:5/0/physics_layer_1/angular_velocity = 0.0 60:5/0 = 0 60:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 60:5/0/physics_layer_0/angular_velocity = 0.0 60:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 60:5/0/physics_layer_1/angular_velocity = 0.0 61:5/0 = 0 61:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 61:5/0/physics_layer_0/angular_velocity = 0.0 61:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 61:5/0/physics_layer_1/angular_velocity = 0.0 62:5/0 = 0 62:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 62:5/0/physics_layer_0/angular_velocity = 0.0 62:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 62:5/0/physics_layer_1/angular_velocity = 0.0 63:5/0 = 0 63:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 63:5/0/physics_layer_0/angular_velocity = 0.0 63:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 63:5/0/physics_layer_1/angular_velocity = 0.0 2:6/0 = 0 2:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:6/0/physics_layer_0/angular_velocity = 0.0 2:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:6/0/physics_layer_1/angular_velocity = 0.0 3:6/0 = 0 3:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:6/0/physics_layer_0/angular_velocity = 0.0 3:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:6/0/physics_layer_1/angular_velocity = 0.0 4:6/0 = 0 4:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:6/0/physics_layer_0/angular_velocity = 0.0 4:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:6/0/physics_layer_1/angular_velocity = 0.0 5:6/0 = 0 5:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:6/0/physics_layer_0/angular_velocity = 0.0 5:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:6/0/physics_layer_1/angular_velocity = 0.0 6:6/0 = 0 6:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:6/0/physics_layer_0/angular_velocity = 0.0 6:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:6/0/physics_layer_1/angular_velocity = 0.0 10:6/0 = 0 10:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:6/0/physics_layer_0/angular_velocity = 0.0 10:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:6/0/physics_layer_1/angular_velocity = 0.0 11:6/0 = 0 11:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:6/0/physics_layer_0/angular_velocity = 0.0 11:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:6/0/physics_layer_1/angular_velocity = 0.0 12:6/0 = 0 12:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:6/0/physics_layer_0/angular_velocity = 0.0 12:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:6/0/physics_layer_1/angular_velocity = 0.0 13:6/0 = 0 13:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:6/0/physics_layer_0/angular_velocity = 0.0 13:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:6/0/physics_layer_1/angular_velocity = 0.0 14:6/0 = 0 14:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:6/0/physics_layer_0/angular_velocity = 0.0 14:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:6/0/physics_layer_1/angular_velocity = 0.0 18:6/0 = 0 18:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:6/0/physics_layer_0/angular_velocity = 0.0 18:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:6/0/physics_layer_1/angular_velocity = 0.0 19:6/0 = 0 19:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:6/0/physics_layer_0/angular_velocity = 0.0 19:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:6/0/physics_layer_1/angular_velocity = 0.0 20:6/0 = 0 20:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:6/0/physics_layer_0/angular_velocity = 0.0 20:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:6/0/physics_layer_1/angular_velocity = 0.0 21:6/0 = 0 21:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:6/0/physics_layer_0/angular_velocity = 0.0 21:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:6/0/physics_layer_1/angular_velocity = 0.0 22:6/0 = 0 22:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:6/0/physics_layer_0/angular_velocity = 0.0 22:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:6/0/physics_layer_1/angular_velocity = 0.0 26:6/0 = 0 26:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:6/0/physics_layer_0/angular_velocity = 0.0 26:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:6/0/physics_layer_1/angular_velocity = 0.0 27:6/0 = 0 27:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:6/0/physics_layer_0/angular_velocity = 0.0 27:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:6/0/physics_layer_1/angular_velocity = 0.0 28:6/0 = 0 28:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:6/0/physics_layer_0/angular_velocity = 0.0 28:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:6/0/physics_layer_1/angular_velocity = 0.0 29:6/0 = 0 29:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:6/0/physics_layer_0/angular_velocity = 0.0 29:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:6/0/physics_layer_1/angular_velocity = 0.0 30:6/0 = 0 30:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:6/0/physics_layer_0/angular_velocity = 0.0 30:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:6/0/physics_layer_1/angular_velocity = 0.0 34:6/0 = 0 34:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:6/0/physics_layer_0/angular_velocity = 0.0 34:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 34:6/0/physics_layer_1/angular_velocity = 0.0 35:6/0 = 0 35:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:6/0/physics_layer_0/angular_velocity = 0.0 35:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 35:6/0/physics_layer_1/angular_velocity = 0.0 36:6/0 = 0 36:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:6/0/physics_layer_0/angular_velocity = 0.0 36:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 36:6/0/physics_layer_1/angular_velocity = 0.0 37:6/0 = 0 37:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:6/0/physics_layer_0/angular_velocity = 0.0 37:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 37:6/0/physics_layer_1/angular_velocity = 0.0 38:6/0 = 0 38:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:6/0/physics_layer_0/angular_velocity = 0.0 38:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 38:6/0/physics_layer_1/angular_velocity = 0.0 40:6/0 = 0 40:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:6/0/physics_layer_0/angular_velocity = 0.0 40:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 40:6/0/physics_layer_1/angular_velocity = 0.0 41:6/0 = 0 41:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:6/0/physics_layer_0/angular_velocity = 0.0 41:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 41:6/0/physics_layer_1/angular_velocity = 0.0 42:6/0 = 0 42:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:6/0/physics_layer_0/angular_velocity = 0.0 42:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 42:6/0/physics_layer_1/angular_velocity = 0.0 43:6/0 = 0 43:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:6/0/physics_layer_0/angular_velocity = 0.0 43:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 43:6/0/physics_layer_1/angular_velocity = 0.0 44:6/0 = 0 44:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:6/0/physics_layer_0/angular_velocity = 0.0 44:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 44:6/0/physics_layer_1/angular_velocity = 0.0 45:6/0 = 0 45:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:6/0/physics_layer_0/angular_velocity = 0.0 45:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 45:6/0/physics_layer_1/angular_velocity = 0.0 46:6/0 = 0 46:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:6/0/physics_layer_0/angular_velocity = 0.0 46:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 46:6/0/physics_layer_1/angular_velocity = 0.0 47:6/0 = 0 47:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:6/0/physics_layer_0/angular_velocity = 0.0 47:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 47:6/0/physics_layer_1/angular_velocity = 0.0 48:6/0 = 0 48:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 48:6/0/physics_layer_0/angular_velocity = 0.0 48:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 48:6/0/physics_layer_1/angular_velocity = 0.0 49:6/0 = 0 49:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 49:6/0/physics_layer_0/angular_velocity = 0.0 49:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 49:6/0/physics_layer_1/angular_velocity = 0.0 50:6/0 = 0 50:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 50:6/0/physics_layer_0/angular_velocity = 0.0 50:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 50:6/0/physics_layer_1/angular_velocity = 0.0 51:6/0 = 0 51:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 51:6/0/physics_layer_0/angular_velocity = 0.0 51:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 51:6/0/physics_layer_1/angular_velocity = 0.0 52:6/0 = 0 52:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:6/0/physics_layer_0/angular_velocity = 0.0 52:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 52:6/0/physics_layer_1/angular_velocity = 0.0 53:6/0 = 0 53:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:6/0/physics_layer_0/angular_velocity = 0.0 53:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 53:6/0/physics_layer_1/angular_velocity = 0.0 54:6/0 = 0 54:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 54:6/0/physics_layer_0/angular_velocity = 0.0 54:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 54:6/0/physics_layer_1/angular_velocity = 0.0 55:6/0 = 0 55:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 55:6/0/physics_layer_0/angular_velocity = 0.0 55:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 55:6/0/physics_layer_1/angular_velocity = 0.0 57:6/0 = 0 57:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 57:6/0/physics_layer_0/angular_velocity = 0.0 57:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 57:6/0/physics_layer_1/angular_velocity = 0.0 58:6/0 = 0 58:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 58:6/0/physics_layer_0/angular_velocity = 0.0 58:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 58:6/0/physics_layer_1/angular_velocity = 0.0 59:6/0 = 0 59:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 59:6/0/physics_layer_0/angular_velocity = 0.0 59:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 59:6/0/physics_layer_1/angular_velocity = 0.0 60:6/0 = 0 60:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 60:6/0/physics_layer_0/angular_velocity = 0.0 60:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 60:6/0/physics_layer_1/angular_velocity = 0.0 61:6/0 = 0 61:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 61:6/0/physics_layer_0/angular_velocity = 0.0 61:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 61:6/0/physics_layer_1/angular_velocity = 0.0 62:6/0 = 0 62:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 62:6/0/physics_layer_0/angular_velocity = 0.0 62:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 62:6/0/physics_layer_1/angular_velocity = 0.0 63:6/0 = 0 63:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 63:6/0/physics_layer_0/angular_velocity = 0.0 63:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 63:6/0/physics_layer_1/angular_velocity = 0.0 0:7/0 = 0 0:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:7/0/physics_layer_0/angular_velocity = 0.0 0:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:7/0/physics_layer_1/angular_velocity = 0.0 1:7/0 = 0 1:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:7/0/physics_layer_0/angular_velocity = 0.0 1:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:7/0/physics_layer_1/angular_velocity = 0.0 2:7/0 = 0 2:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:7/0/physics_layer_0/angular_velocity = 0.0 2:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:7/0/physics_layer_1/angular_velocity = 0.0 3:7/0 = 0 3:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:7/0/physics_layer_0/angular_velocity = 0.0 3:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:7/0/physics_layer_1/angular_velocity = 0.0 4:7/0 = 0 4:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:7/0/physics_layer_0/angular_velocity = 0.0 4:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:7/0/physics_layer_1/angular_velocity = 0.0 5:7/0 = 0 5:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:7/0/physics_layer_0/angular_velocity = 0.0 5:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:7/0/physics_layer_1/angular_velocity = 0.0 6:7/0 = 0 6:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:7/0/physics_layer_0/angular_velocity = 0.0 6:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:7/0/physics_layer_1/angular_velocity = 0.0 8:7/0 = 0 8:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:7/0/physics_layer_0/angular_velocity = 0.0 8:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:7/0/physics_layer_1/angular_velocity = 0.0 9:7/0 = 0 9:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:7/0/physics_layer_0/angular_velocity = 0.0 9:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:7/0/physics_layer_1/angular_velocity = 0.0 10:7/0 = 0 10:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:7/0/physics_layer_0/angular_velocity = 0.0 10:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:7/0/physics_layer_1/angular_velocity = 0.0 11:7/0 = 0 11:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:7/0/physics_layer_0/angular_velocity = 0.0 11:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:7/0/physics_layer_1/angular_velocity = 0.0 12:7/0 = 0 12:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:7/0/physics_layer_0/angular_velocity = 0.0 12:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:7/0/physics_layer_1/angular_velocity = 0.0 13:7/0 = 0 13:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:7/0/physics_layer_0/angular_velocity = 0.0 13:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:7/0/physics_layer_1/angular_velocity = 0.0 14:7/0 = 0 14:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:7/0/physics_layer_0/angular_velocity = 0.0 14:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:7/0/physics_layer_1/angular_velocity = 0.0 16:7/0 = 0 16:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:7/0/physics_layer_0/angular_velocity = 0.0 16:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:7/0/physics_layer_1/angular_velocity = 0.0 17:7/0 = 0 17:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:7/0/physics_layer_0/angular_velocity = 0.0 17:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:7/0/physics_layer_1/angular_velocity = 0.0 18:7/0 = 0 18:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:7/0/physics_layer_0/angular_velocity = 0.0 18:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:7/0/physics_layer_1/angular_velocity = 0.0 19:7/0 = 0 19:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:7/0/physics_layer_0/angular_velocity = 0.0 19:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:7/0/physics_layer_1/angular_velocity = 0.0 20:7/0 = 0 20:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:7/0/physics_layer_0/angular_velocity = 0.0 20:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:7/0/physics_layer_1/angular_velocity = 0.0 21:7/0 = 0 21:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:7/0/physics_layer_0/angular_velocity = 0.0 21:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:7/0/physics_layer_1/angular_velocity = 0.0 22:7/0 = 0 22:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:7/0/physics_layer_0/angular_velocity = 0.0 22:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:7/0/physics_layer_1/angular_velocity = 0.0 24:7/0 = 0 24:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:7/0/physics_layer_0/angular_velocity = 0.0 24:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:7/0/physics_layer_1/angular_velocity = 0.0 25:7/0 = 0 25:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:7/0/physics_layer_0/angular_velocity = 0.0 25:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:7/0/physics_layer_1/angular_velocity = 0.0 26:7/0 = 0 26:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:7/0/physics_layer_0/angular_velocity = 0.0 26:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:7/0/physics_layer_1/angular_velocity = 0.0 27:7/0 = 0 27:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:7/0/physics_layer_0/angular_velocity = 0.0 27:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:7/0/physics_layer_1/angular_velocity = 0.0 28:7/0 = 0 28:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:7/0/physics_layer_0/angular_velocity = 0.0 28:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:7/0/physics_layer_1/angular_velocity = 0.0 29:7/0 = 0 29:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:7/0/physics_layer_0/angular_velocity = 0.0 29:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:7/0/physics_layer_1/angular_velocity = 0.0 30:7/0 = 0 30:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:7/0/physics_layer_0/angular_velocity = 0.0 30:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:7/0/physics_layer_1/angular_velocity = 0.0 32:7/0 = 0 32:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:7/0/physics_layer_0/angular_velocity = 0.0 32:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:7/0/physics_layer_1/angular_velocity = 0.0 33:7/0 = 0 33:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:7/0/physics_layer_0/angular_velocity = 0.0 33:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 33:7/0/physics_layer_1/angular_velocity = 0.0 34:7/0 = 0 34:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:7/0/physics_layer_0/angular_velocity = 0.0 34:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 34:7/0/physics_layer_1/angular_velocity = 0.0 35:7/0 = 0 35:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:7/0/physics_layer_0/angular_velocity = 0.0 35:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 35:7/0/physics_layer_1/angular_velocity = 0.0 36:7/0 = 0 36:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:7/0/physics_layer_0/angular_velocity = 0.0 36:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 36:7/0/physics_layer_1/angular_velocity = 0.0 37:7/0 = 0 37:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:7/0/physics_layer_0/angular_velocity = 0.0 37:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 37:7/0/physics_layer_1/angular_velocity = 0.0 38:7/0 = 0 38:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:7/0/physics_layer_0/angular_velocity = 0.0 38:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 38:7/0/physics_layer_1/angular_velocity = 0.0 40:7/0 = 0 40:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:7/0/physics_layer_0/angular_velocity = 0.0 40:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 40:7/0/physics_layer_1/angular_velocity = 0.0 41:7/0 = 0 41:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:7/0/physics_layer_0/angular_velocity = 0.0 41:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 41:7/0/physics_layer_1/angular_velocity = 0.0 42:7/0 = 0 42:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:7/0/physics_layer_0/angular_velocity = 0.0 42:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 42:7/0/physics_layer_1/angular_velocity = 0.0 43:7/0 = 0 43:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:7/0/physics_layer_0/angular_velocity = 0.0 43:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 43:7/0/physics_layer_1/angular_velocity = 0.0 44:7/0 = 0 44:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:7/0/physics_layer_0/angular_velocity = 0.0 44:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 44:7/0/physics_layer_1/angular_velocity = 0.0 45:7/0 = 0 45:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:7/0/physics_layer_0/angular_velocity = 0.0 45:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 45:7/0/physics_layer_1/angular_velocity = 0.0 46:7/0 = 0 46:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:7/0/physics_layer_0/angular_velocity = 0.0 46:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 46:7/0/physics_layer_1/angular_velocity = 0.0 47:7/0 = 0 47:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:7/0/physics_layer_0/angular_velocity = 0.0 47:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 47:7/0/physics_layer_1/angular_velocity = 0.0 48:7/0 = 0 48:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 48:7/0/physics_layer_0/angular_velocity = 0.0 48:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 48:7/0/physics_layer_1/angular_velocity = 0.0 49:7/0 = 0 49:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 49:7/0/physics_layer_0/angular_velocity = 0.0 49:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 49:7/0/physics_layer_1/angular_velocity = 0.0 50:7/0 = 0 50:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 50:7/0/physics_layer_0/angular_velocity = 0.0 50:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 50:7/0/physics_layer_1/angular_velocity = 0.0 51:7/0 = 0 51:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 51:7/0/physics_layer_0/angular_velocity = 0.0 51:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 51:7/0/physics_layer_1/angular_velocity = 0.0 52:7/0 = 0 52:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:7/0/physics_layer_0/angular_velocity = 0.0 52:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 52:7/0/physics_layer_1/angular_velocity = 0.0 53:7/0 = 0 53:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:7/0/physics_layer_0/angular_velocity = 0.0 53:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 53:7/0/physics_layer_1/angular_velocity = 0.0 54:7/0 = 0 54:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 54:7/0/physics_layer_0/angular_velocity = 0.0 54:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 54:7/0/physics_layer_1/angular_velocity = 0.0 55:7/0 = 0 55:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 55:7/0/physics_layer_0/angular_velocity = 0.0 55:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 55:7/0/physics_layer_1/angular_velocity = 0.0 57:7/0 = 0 57:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 57:7/0/physics_layer_0/angular_velocity = 0.0 57:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 57:7/0/physics_layer_1/angular_velocity = 0.0 58:7/0 = 0 58:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 58:7/0/physics_layer_0/angular_velocity = 0.0 58:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 58:7/0/physics_layer_1/angular_velocity = 0.0 59:7/0 = 0 59:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 59:7/0/physics_layer_0/angular_velocity = 0.0 59:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 59:7/0/physics_layer_1/angular_velocity = 0.0 60:7/0 = 0 60:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 60:7/0/physics_layer_0/angular_velocity = 0.0 60:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 60:7/0/physics_layer_1/angular_velocity = 0.0 61:7/0 = 0 61:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 61:7/0/physics_layer_0/angular_velocity = 0.0 61:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 61:7/0/physics_layer_1/angular_velocity = 0.0 62:7/0 = 0 62:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 62:7/0/physics_layer_0/angular_velocity = 0.0 62:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 62:7/0/physics_layer_1/angular_velocity = 0.0 63:7/0 = 0 63:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 63:7/0/physics_layer_0/angular_velocity = 0.0 63:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 63:7/0/physics_layer_1/angular_velocity = 0.0 0:8/0 = 0 0:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:8/0/physics_layer_0/angular_velocity = 0.0 0:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:8/0/physics_layer_1/angular_velocity = 0.0 1:8/0 = 0 1:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:8/0/physics_layer_0/angular_velocity = 0.0 1:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:8/0/physics_layer_1/angular_velocity = 0.0 2:8/0 = 0 2:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:8/0/physics_layer_0/angular_velocity = 0.0 2:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:8/0/physics_layer_1/angular_velocity = 0.0 3:8/0 = 0 3:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:8/0/physics_layer_0/angular_velocity = 0.0 3:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:8/0/physics_layer_1/angular_velocity = 0.0 4:8/0 = 0 4:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:8/0/physics_layer_0/angular_velocity = 0.0 4:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:8/0/physics_layer_1/angular_velocity = 0.0 5:8/0 = 0 5:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:8/0/physics_layer_0/angular_velocity = 0.0 5:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:8/0/physics_layer_1/angular_velocity = 0.0 6:8/0 = 0 6:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:8/0/physics_layer_0/angular_velocity = 0.0 6:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:8/0/physics_layer_1/angular_velocity = 0.0 7:8/0 = 0 7:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:8/0/physics_layer_0/angular_velocity = 0.0 7:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:8/0/physics_layer_1/angular_velocity = 0.0 8:8/0 = 0 8:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:8/0/physics_layer_0/angular_velocity = 0.0 8:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:8/0/physics_layer_1/angular_velocity = 0.0 9:8/0 = 0 9:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:8/0/physics_layer_0/angular_velocity = 0.0 9:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:8/0/physics_layer_1/angular_velocity = 0.0 10:8/0 = 0 10:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:8/0/physics_layer_0/angular_velocity = 0.0 10:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:8/0/physics_layer_1/angular_velocity = 0.0 11:8/0 = 0 11:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:8/0/physics_layer_0/angular_velocity = 0.0 11:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:8/0/physics_layer_1/angular_velocity = 0.0 12:8/0 = 0 12:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:8/0/physics_layer_0/angular_velocity = 0.0 12:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:8/0/physics_layer_1/angular_velocity = 0.0 13:8/0 = 0 13:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:8/0/physics_layer_0/angular_velocity = 0.0 13:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:8/0/physics_layer_1/angular_velocity = 0.0 14:8/0 = 0 14:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:8/0/physics_layer_0/angular_velocity = 0.0 14:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:8/0/physics_layer_1/angular_velocity = 0.0 15:8/0 = 0 15:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:8/0/physics_layer_0/angular_velocity = 0.0 15:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:8/0/physics_layer_1/angular_velocity = 0.0 16:8/0 = 0 16:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:8/0/physics_layer_0/angular_velocity = 0.0 16:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:8/0/physics_layer_1/angular_velocity = 0.0 17:8/0 = 0 17:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:8/0/physics_layer_0/angular_velocity = 0.0 17:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:8/0/physics_layer_1/angular_velocity = 0.0 18:8/0 = 0 18:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:8/0/physics_layer_0/angular_velocity = 0.0 18:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:8/0/physics_layer_1/angular_velocity = 0.0 19:8/0 = 0 19:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:8/0/physics_layer_0/angular_velocity = 0.0 19:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:8/0/physics_layer_1/angular_velocity = 0.0 20:8/0 = 0 20:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:8/0/physics_layer_0/angular_velocity = 0.0 20:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:8/0/physics_layer_1/angular_velocity = 0.0 21:8/0 = 0 21:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:8/0/physics_layer_0/angular_velocity = 0.0 21:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:8/0/physics_layer_1/angular_velocity = 0.0 22:8/0 = 0 22:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:8/0/physics_layer_0/angular_velocity = 0.0 22:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:8/0/physics_layer_1/angular_velocity = 0.0 23:8/0 = 0 23:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:8/0/physics_layer_0/angular_velocity = 0.0 23:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:8/0/physics_layer_1/angular_velocity = 0.0 24:8/0 = 0 24:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:8/0/physics_layer_0/angular_velocity = 0.0 24:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:8/0/physics_layer_1/angular_velocity = 0.0 25:8/0 = 0 25:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:8/0/physics_layer_0/angular_velocity = 0.0 25:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:8/0/physics_layer_1/angular_velocity = 0.0 26:8/0 = 0 26:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:8/0/physics_layer_0/angular_velocity = 0.0 26:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:8/0/physics_layer_1/angular_velocity = 0.0 27:8/0 = 0 27:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:8/0/physics_layer_0/angular_velocity = 0.0 27:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:8/0/physics_layer_1/angular_velocity = 0.0 28:8/0 = 0 28:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:8/0/physics_layer_0/angular_velocity = 0.0 28:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:8/0/physics_layer_1/angular_velocity = 0.0 29:8/0 = 0 29:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:8/0/physics_layer_0/angular_velocity = 0.0 29:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:8/0/physics_layer_1/angular_velocity = 0.0 30:8/0 = 0 30:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:8/0/physics_layer_0/angular_velocity = 0.0 30:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:8/0/physics_layer_1/angular_velocity = 0.0 31:8/0 = 0 31:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:8/0/physics_layer_0/angular_velocity = 0.0 31:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 31:8/0/physics_layer_1/angular_velocity = 0.0 32:8/0 = 0 32:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:8/0/physics_layer_0/angular_velocity = 0.0 32:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:8/0/physics_layer_1/angular_velocity = 0.0 33:8/0 = 0 33:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:8/0/physics_layer_0/angular_velocity = 0.0 33:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 33:8/0/physics_layer_1/angular_velocity = 0.0 34:8/0 = 0 34:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:8/0/physics_layer_0/angular_velocity = 0.0 34:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 34:8/0/physics_layer_1/angular_velocity = 0.0 35:8/0 = 0 35:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:8/0/physics_layer_0/angular_velocity = 0.0 35:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 35:8/0/physics_layer_1/angular_velocity = 0.0 36:8/0 = 0 36:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:8/0/physics_layer_0/angular_velocity = 0.0 36:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 36:8/0/physics_layer_1/angular_velocity = 0.0 37:8/0 = 0 37:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:8/0/physics_layer_0/angular_velocity = 0.0 37:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 37:8/0/physics_layer_1/angular_velocity = 0.0 38:8/0 = 0 38:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:8/0/physics_layer_0/angular_velocity = 0.0 38:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 38:8/0/physics_layer_1/angular_velocity = 0.0 39:8/0 = 0 39:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:8/0/physics_layer_0/angular_velocity = 0.0 39:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 39:8/0/physics_layer_1/angular_velocity = 0.0 40:8/0 = 0 40:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:8/0/physics_layer_0/angular_velocity = 0.0 40:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 40:8/0/physics_layer_1/angular_velocity = 0.0 41:8/0 = 0 41:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:8/0/physics_layer_0/angular_velocity = 0.0 41:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 41:8/0/physics_layer_1/angular_velocity = 0.0 42:8/0 = 0 42:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:8/0/physics_layer_0/angular_velocity = 0.0 42:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 42:8/0/physics_layer_1/angular_velocity = 0.0 43:8/0 = 0 43:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:8/0/physics_layer_0/angular_velocity = 0.0 43:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 43:8/0/physics_layer_1/angular_velocity = 0.0 44:8/0 = 0 44:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:8/0/physics_layer_0/angular_velocity = 0.0 44:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 44:8/0/physics_layer_1/angular_velocity = 0.0 45:8/0 = 0 45:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:8/0/physics_layer_0/angular_velocity = 0.0 45:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 45:8/0/physics_layer_1/angular_velocity = 0.0 46:8/0 = 0 46:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:8/0/physics_layer_0/angular_velocity = 0.0 46:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 46:8/0/physics_layer_1/angular_velocity = 0.0 47:8/0 = 0 47:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:8/0/physics_layer_0/angular_velocity = 0.0 47:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 47:8/0/physics_layer_1/angular_velocity = 0.0 48:8/0 = 0 48:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 48:8/0/physics_layer_0/angular_velocity = 0.0 48:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 48:8/0/physics_layer_1/angular_velocity = 0.0 49:8/0 = 0 49:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 49:8/0/physics_layer_0/angular_velocity = 0.0 49:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 49:8/0/physics_layer_1/angular_velocity = 0.0 50:8/0 = 0 50:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 50:8/0/physics_layer_0/angular_velocity = 0.0 50:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 50:8/0/physics_layer_1/angular_velocity = 0.0 51:8/0 = 0 51:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 51:8/0/physics_layer_0/angular_velocity = 0.0 51:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 51:8/0/physics_layer_1/angular_velocity = 0.0 52:8/0 = 0 52:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:8/0/physics_layer_0/angular_velocity = 0.0 52:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 52:8/0/physics_layer_1/angular_velocity = 0.0 53:8/0 = 0 53:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:8/0/physics_layer_0/angular_velocity = 0.0 53:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 53:8/0/physics_layer_1/angular_velocity = 0.0 54:8/0 = 0 54:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 54:8/0/physics_layer_0/angular_velocity = 0.0 54:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 54:8/0/physics_layer_1/angular_velocity = 0.0 55:8/0 = 0 55:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 55:8/0/physics_layer_0/angular_velocity = 0.0 55:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 55:8/0/physics_layer_1/angular_velocity = 0.0 56:8/0 = 0 56:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 56:8/0/physics_layer_0/angular_velocity = 0.0 56:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 56:8/0/physics_layer_1/angular_velocity = 0.0 57:8/0 = 0 57:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 57:8/0/physics_layer_0/angular_velocity = 0.0 57:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 57:8/0/physics_layer_1/angular_velocity = 0.0 58:8/0 = 0 58:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 58:8/0/physics_layer_0/angular_velocity = 0.0 58:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 58:8/0/physics_layer_1/angular_velocity = 0.0 59:8/0 = 0 59:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 59:8/0/physics_layer_0/angular_velocity = 0.0 59:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 59:8/0/physics_layer_1/angular_velocity = 0.0 60:8/0 = 0 60:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 60:8/0/physics_layer_0/angular_velocity = 0.0 60:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 60:8/0/physics_layer_1/angular_velocity = 0.0 61:8/0 = 0 61:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 61:8/0/physics_layer_0/angular_velocity = 0.0 61:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 61:8/0/physics_layer_1/angular_velocity = 0.0 62:8/0 = 0 62:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 62:8/0/physics_layer_0/angular_velocity = 0.0 62:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 62:8/0/physics_layer_1/angular_velocity = 0.0 63:8/0 = 0 63:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 63:8/0/physics_layer_0/angular_velocity = 0.0 63:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 63:8/0/physics_layer_1/angular_velocity = 0.0 0:9/0 = 0 0:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:9/0/physics_layer_0/angular_velocity = 0.0 0:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:9/0/physics_layer_1/angular_velocity = 0.0 1:9/0 = 0 1:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:9/0/physics_layer_0/angular_velocity = 0.0 1:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:9/0/physics_layer_1/angular_velocity = 0.0 2:9/0 = 0 2:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:9/0/physics_layer_0/angular_velocity = 0.0 2:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:9/0/physics_layer_1/angular_velocity = 0.0 3:9/0 = 0 3:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:9/0/physics_layer_0/angular_velocity = 0.0 3:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:9/0/physics_layer_1/angular_velocity = 0.0 4:9/0 = 0 4:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:9/0/physics_layer_0/angular_velocity = 0.0 4:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:9/0/physics_layer_1/angular_velocity = 0.0 5:9/0 = 0 5:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:9/0/physics_layer_0/angular_velocity = 0.0 5:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:9/0/physics_layer_1/angular_velocity = 0.0 6:9/0 = 0 6:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:9/0/physics_layer_0/angular_velocity = 0.0 6:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:9/0/physics_layer_1/angular_velocity = 0.0 7:9/0 = 0 7:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:9/0/physics_layer_0/angular_velocity = 0.0 7:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:9/0/physics_layer_1/angular_velocity = 0.0 8:9/0 = 0 8:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:9/0/physics_layer_0/angular_velocity = 0.0 8:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:9/0/physics_layer_1/angular_velocity = 0.0 9:9/0 = 0 9:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:9/0/physics_layer_0/angular_velocity = 0.0 9:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:9/0/physics_layer_1/angular_velocity = 0.0 10:9/0 = 0 10:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:9/0/physics_layer_0/angular_velocity = 0.0 10:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:9/0/physics_layer_1/angular_velocity = 0.0 11:9/0 = 0 11:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:9/0/physics_layer_0/angular_velocity = 0.0 11:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:9/0/physics_layer_1/angular_velocity = 0.0 12:9/0 = 0 12:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:9/0/physics_layer_0/angular_velocity = 0.0 12:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:9/0/physics_layer_1/angular_velocity = 0.0 13:9/0 = 0 13:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:9/0/physics_layer_0/angular_velocity = 0.0 13:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:9/0/physics_layer_1/angular_velocity = 0.0 14:9/0 = 0 14:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:9/0/physics_layer_0/angular_velocity = 0.0 14:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:9/0/physics_layer_1/angular_velocity = 0.0 15:9/0 = 0 15:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:9/0/physics_layer_0/angular_velocity = 0.0 15:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:9/0/physics_layer_1/angular_velocity = 0.0 16:9/0 = 0 16:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:9/0/physics_layer_0/angular_velocity = 0.0 16:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:9/0/physics_layer_1/angular_velocity = 0.0 17:9/0 = 0 17:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:9/0/physics_layer_0/angular_velocity = 0.0 17:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:9/0/physics_layer_1/angular_velocity = 0.0 18:9/0 = 0 18:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:9/0/physics_layer_0/angular_velocity = 0.0 18:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:9/0/physics_layer_1/angular_velocity = 0.0 19:9/0 = 0 19:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:9/0/physics_layer_0/angular_velocity = 0.0 19:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:9/0/physics_layer_1/angular_velocity = 0.0 20:9/0 = 0 20:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:9/0/physics_layer_0/angular_velocity = 0.0 20:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:9/0/physics_layer_1/angular_velocity = 0.0 21:9/0 = 0 21:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:9/0/physics_layer_0/angular_velocity = 0.0 21:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:9/0/physics_layer_1/angular_velocity = 0.0 22:9/0 = 0 22:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:9/0/physics_layer_0/angular_velocity = 0.0 22:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:9/0/physics_layer_1/angular_velocity = 0.0 23:9/0 = 0 23:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:9/0/physics_layer_0/angular_velocity = 0.0 23:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:9/0/physics_layer_1/angular_velocity = 0.0 24:9/0 = 0 24:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:9/0/physics_layer_0/angular_velocity = 0.0 24:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:9/0/physics_layer_1/angular_velocity = 0.0 25:9/0 = 0 25:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:9/0/physics_layer_0/angular_velocity = 0.0 25:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:9/0/physics_layer_1/angular_velocity = 0.0 26:9/0 = 0 26:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:9/0/physics_layer_0/angular_velocity = 0.0 26:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:9/0/physics_layer_1/angular_velocity = 0.0 27:9/0 = 0 27:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:9/0/physics_layer_0/angular_velocity = 0.0 27:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:9/0/physics_layer_1/angular_velocity = 0.0 28:9/0 = 0 28:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:9/0/physics_layer_0/angular_velocity = 0.0 28:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:9/0/physics_layer_1/angular_velocity = 0.0 29:9/0 = 0 29:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:9/0/physics_layer_0/angular_velocity = 0.0 29:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:9/0/physics_layer_1/angular_velocity = 0.0 30:9/0 = 0 30:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:9/0/physics_layer_0/angular_velocity = 0.0 30:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:9/0/physics_layer_1/angular_velocity = 0.0 31:9/0 = 0 31:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:9/0/physics_layer_0/angular_velocity = 0.0 31:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 31:9/0/physics_layer_1/angular_velocity = 0.0 32:9/0 = 0 32:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:9/0/physics_layer_0/angular_velocity = 0.0 32:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:9/0/physics_layer_1/angular_velocity = 0.0 33:9/0 = 0 33:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:9/0/physics_layer_0/angular_velocity = 0.0 33:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 33:9/0/physics_layer_1/angular_velocity = 0.0 34:9/0 = 0 34:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:9/0/physics_layer_0/angular_velocity = 0.0 34:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 34:9/0/physics_layer_1/angular_velocity = 0.0 35:9/0 = 0 35:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:9/0/physics_layer_0/angular_velocity = 0.0 35:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 35:9/0/physics_layer_1/angular_velocity = 0.0 36:9/0 = 0 36:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:9/0/physics_layer_0/angular_velocity = 0.0 36:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 36:9/0/physics_layer_1/angular_velocity = 0.0 37:9/0 = 0 37:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:9/0/physics_layer_0/angular_velocity = 0.0 37:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 37:9/0/physics_layer_1/angular_velocity = 0.0 38:9/0 = 0 38:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:9/0/physics_layer_0/angular_velocity = 0.0 38:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 38:9/0/physics_layer_1/angular_velocity = 0.0 39:9/0 = 0 39:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:9/0/physics_layer_0/angular_velocity = 0.0 39:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 39:9/0/physics_layer_1/angular_velocity = 0.0 40:9/0 = 0 40:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:9/0/physics_layer_0/angular_velocity = 0.0 40:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 40:9/0/physics_layer_1/angular_velocity = 0.0 41:9/0 = 0 41:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:9/0/physics_layer_0/angular_velocity = 0.0 41:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 41:9/0/physics_layer_1/angular_velocity = 0.0 42:9/0 = 0 42:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:9/0/physics_layer_0/angular_velocity = 0.0 42:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 42:9/0/physics_layer_1/angular_velocity = 0.0 43:9/0 = 0 43:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:9/0/physics_layer_0/angular_velocity = 0.0 43:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 43:9/0/physics_layer_1/angular_velocity = 0.0 44:9/0 = 0 44:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:9/0/physics_layer_0/angular_velocity = 0.0 44:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 44:9/0/physics_layer_1/angular_velocity = 0.0 45:9/0 = 0 45:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:9/0/physics_layer_0/angular_velocity = 0.0 45:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 45:9/0/physics_layer_1/angular_velocity = 0.0 46:9/0 = 0 46:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:9/0/physics_layer_0/angular_velocity = 0.0 46:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 46:9/0/physics_layer_1/angular_velocity = 0.0 47:9/0 = 0 47:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:9/0/physics_layer_0/angular_velocity = 0.0 47:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 47:9/0/physics_layer_1/angular_velocity = 0.0 48:9/0 = 0 48:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 48:9/0/physics_layer_0/angular_velocity = 0.0 48:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 48:9/0/physics_layer_1/angular_velocity = 0.0 49:9/0 = 0 49:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 49:9/0/physics_layer_0/angular_velocity = 0.0 49:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 49:9/0/physics_layer_1/angular_velocity = 0.0 50:9/0 = 0 50:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 50:9/0/physics_layer_0/angular_velocity = 0.0 50:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 50:9/0/physics_layer_1/angular_velocity = 0.0 51:9/0 = 0 51:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 51:9/0/physics_layer_0/angular_velocity = 0.0 51:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 51:9/0/physics_layer_1/angular_velocity = 0.0 52:9/0 = 0 52:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:9/0/physics_layer_0/angular_velocity = 0.0 52:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 52:9/0/physics_layer_1/angular_velocity = 0.0 53:9/0 = 0 53:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:9/0/physics_layer_0/angular_velocity = 0.0 53:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 53:9/0/physics_layer_1/angular_velocity = 0.0 54:9/0 = 0 54:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 54:9/0/physics_layer_0/angular_velocity = 0.0 54:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 54:9/0/physics_layer_1/angular_velocity = 0.0 55:9/0 = 0 55:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 55:9/0/physics_layer_0/angular_velocity = 0.0 55:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 55:9/0/physics_layer_1/angular_velocity = 0.0 56:9/0 = 0 56:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 56:9/0/physics_layer_0/angular_velocity = 0.0 56:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 56:9/0/physics_layer_1/angular_velocity = 0.0 57:9/0 = 0 57:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 57:9/0/physics_layer_0/angular_velocity = 0.0 57:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 57:9/0/physics_layer_1/angular_velocity = 0.0 58:9/0 = 0 58:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 58:9/0/physics_layer_0/angular_velocity = 0.0 58:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 58:9/0/physics_layer_1/angular_velocity = 0.0 59:9/0 = 0 59:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 59:9/0/physics_layer_0/angular_velocity = 0.0 59:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 59:9/0/physics_layer_1/angular_velocity = 0.0 60:9/0 = 0 60:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 60:9/0/physics_layer_0/angular_velocity = 0.0 60:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 60:9/0/physics_layer_1/angular_velocity = 0.0 61:9/0 = 0 61:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 61:9/0/physics_layer_0/angular_velocity = 0.0 61:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 61:9/0/physics_layer_1/angular_velocity = 0.0 62:9/0 = 0 62:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 62:9/0/physics_layer_0/angular_velocity = 0.0 62:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 62:9/0/physics_layer_1/angular_velocity = 0.0 63:9/0 = 0 63:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 63:9/0/physics_layer_0/angular_velocity = 0.0 63:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 63:9/0/physics_layer_1/angular_velocity = 0.0 2:10/0 = 0 2:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:10/0/physics_layer_0/angular_velocity = 0.0 2:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:10/0/physics_layer_1/angular_velocity = 0.0 3:10/0 = 0 3:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:10/0/physics_layer_0/angular_velocity = 0.0 3:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:10/0/physics_layer_1/angular_velocity = 0.0 4:10/0 = 0 4:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:10/0/physics_layer_0/angular_velocity = 0.0 4:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:10/0/physics_layer_1/angular_velocity = 0.0 6:10/0 = 0 6:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:10/0/physics_layer_0/angular_velocity = 0.0 6:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:10/0/physics_layer_1/angular_velocity = 0.0 7:10/0 = 0 7:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:10/0/physics_layer_0/angular_velocity = 0.0 7:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:10/0/physics_layer_1/angular_velocity = 0.0 10:10/0 = 0 10:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:10/0/physics_layer_0/angular_velocity = 0.0 10:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:10/0/physics_layer_1/angular_velocity = 0.0 11:10/0 = 0 11:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:10/0/physics_layer_0/angular_velocity = 0.0 11:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:10/0/physics_layer_1/angular_velocity = 0.0 12:10/0 = 0 12:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:10/0/physics_layer_0/angular_velocity = 0.0 12:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:10/0/physics_layer_1/angular_velocity = 0.0 14:10/0 = 0 14:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:10/0/physics_layer_0/angular_velocity = 0.0 14:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:10/0/physics_layer_1/angular_velocity = 0.0 15:10/0 = 0 15:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:10/0/physics_layer_0/angular_velocity = 0.0 15:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:10/0/physics_layer_1/angular_velocity = 0.0 18:10/0 = 0 18:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:10/0/physics_layer_0/angular_velocity = 0.0 18:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:10/0/physics_layer_1/angular_velocity = 0.0 19:10/0 = 0 19:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:10/0/physics_layer_0/angular_velocity = 0.0 19:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:10/0/physics_layer_1/angular_velocity = 0.0 20:10/0 = 0 20:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:10/0/physics_layer_0/angular_velocity = 0.0 20:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:10/0/physics_layer_1/angular_velocity = 0.0 22:10/0 = 0 22:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:10/0/physics_layer_0/angular_velocity = 0.0 22:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:10/0/physics_layer_1/angular_velocity = 0.0 23:10/0 = 0 23:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:10/0/physics_layer_0/angular_velocity = 0.0 23:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:10/0/physics_layer_1/angular_velocity = 0.0 26:10/0 = 0 26:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:10/0/physics_layer_0/angular_velocity = 0.0 26:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:10/0/physics_layer_1/angular_velocity = 0.0 27:10/0 = 0 27:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:10/0/physics_layer_0/angular_velocity = 0.0 27:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:10/0/physics_layer_1/angular_velocity = 0.0 28:10/0 = 0 28:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:10/0/physics_layer_0/angular_velocity = 0.0 28:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:10/0/physics_layer_1/angular_velocity = 0.0 30:10/0 = 0 30:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:10/0/physics_layer_0/angular_velocity = 0.0 30:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:10/0/physics_layer_1/angular_velocity = 0.0 31:10/0 = 0 31:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:10/0/physics_layer_0/angular_velocity = 0.0 31:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 31:10/0/physics_layer_1/angular_velocity = 0.0 34:10/0 = 0 34:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:10/0/physics_layer_0/angular_velocity = 0.0 34:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 34:10/0/physics_layer_1/angular_velocity = 0.0 35:10/0 = 0 35:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:10/0/physics_layer_0/angular_velocity = 0.0 35:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 35:10/0/physics_layer_1/angular_velocity = 0.0 36:10/0 = 0 36:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:10/0/physics_layer_0/angular_velocity = 0.0 36:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 36:10/0/physics_layer_1/angular_velocity = 0.0 38:10/0 = 0 38:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:10/0/physics_layer_0/angular_velocity = 0.0 38:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 38:10/0/physics_layer_1/angular_velocity = 0.0 39:10/0 = 0 39:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:10/0/physics_layer_0/angular_velocity = 0.0 39:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 39:10/0/physics_layer_1/angular_velocity = 0.0 40:10/0 = 0 40:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:10/0/physics_layer_0/angular_velocity = 0.0 40:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 40:10/0/physics_layer_1/angular_velocity = 0.0 41:10/0 = 0 41:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:10/0/physics_layer_0/angular_velocity = 0.0 41:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 41:10/0/physics_layer_1/angular_velocity = 0.0 42:10/0 = 0 42:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:10/0/physics_layer_0/angular_velocity = 0.0 42:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 42:10/0/physics_layer_1/angular_velocity = 0.0 43:10/0 = 0 43:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:10/0/physics_layer_0/angular_velocity = 0.0 43:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 43:10/0/physics_layer_1/angular_velocity = 0.0 44:10/0 = 0 44:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:10/0/physics_layer_0/angular_velocity = 0.0 44:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 44:10/0/physics_layer_1/angular_velocity = 0.0 45:10/0 = 0 45:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:10/0/physics_layer_0/angular_velocity = 0.0 45:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 45:10/0/physics_layer_1/angular_velocity = 0.0 46:10/0 = 0 46:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:10/0/physics_layer_0/angular_velocity = 0.0 46:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 46:10/0/physics_layer_1/angular_velocity = 0.0 47:10/0 = 0 47:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:10/0/physics_layer_0/angular_velocity = 0.0 47:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 47:10/0/physics_layer_1/angular_velocity = 0.0 48:10/0 = 0 48:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 48:10/0/physics_layer_0/angular_velocity = 0.0 48:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 48:10/0/physics_layer_1/angular_velocity = 0.0 49:10/0 = 0 49:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 49:10/0/physics_layer_0/angular_velocity = 0.0 49:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 49:10/0/physics_layer_1/angular_velocity = 0.0 50:10/0 = 0 50:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 50:10/0/physics_layer_0/angular_velocity = 0.0 50:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 50:10/0/physics_layer_1/angular_velocity = 0.0 51:10/0 = 0 51:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 51:10/0/physics_layer_0/angular_velocity = 0.0 51:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 51:10/0/physics_layer_1/angular_velocity = 0.0 52:10/0 = 0 52:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:10/0/physics_layer_0/angular_velocity = 0.0 52:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 52:10/0/physics_layer_1/angular_velocity = 0.0 53:10/0 = 0 53:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:10/0/physics_layer_0/angular_velocity = 0.0 53:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 53:10/0/physics_layer_1/angular_velocity = 0.0 54:10/0 = 0 54:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 54:10/0/physics_layer_0/angular_velocity = 0.0 54:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 54:10/0/physics_layer_1/angular_velocity = 0.0 55:10/0 = 0 55:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 55:10/0/physics_layer_0/angular_velocity = 0.0 55:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 55:10/0/physics_layer_1/angular_velocity = 0.0 57:10/0 = 0 57:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 57:10/0/physics_layer_0/angular_velocity = 0.0 57:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 57:10/0/physics_layer_1/angular_velocity = 0.0 58:10/0 = 0 58:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 58:10/0/physics_layer_0/angular_velocity = 0.0 58:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 58:10/0/physics_layer_1/angular_velocity = 0.0 59:10/0 = 0 59:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 59:10/0/physics_layer_0/angular_velocity = 0.0 59:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 59:10/0/physics_layer_1/angular_velocity = 0.0 60:10/0 = 0 60:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 60:10/0/physics_layer_0/angular_velocity = 0.0 60:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 60:10/0/physics_layer_1/angular_velocity = 0.0 61:10/0 = 0 61:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 61:10/0/physics_layer_0/angular_velocity = 0.0 61:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 61:10/0/physics_layer_1/angular_velocity = 0.0 62:10/0 = 0 62:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 62:10/0/physics_layer_0/angular_velocity = 0.0 62:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 62:10/0/physics_layer_1/angular_velocity = 0.0 63:10/0 = 0 63:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 63:10/0/physics_layer_0/angular_velocity = 0.0 63:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 63:10/0/physics_layer_1/angular_velocity = 0.0 0:11/0 = 0 0:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:11/0/physics_layer_0/angular_velocity = 0.0 0:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:11/0/physics_layer_1/angular_velocity = 0.0 1:11/0 = 0 1:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:11/0/physics_layer_0/angular_velocity = 0.0 1:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:11/0/physics_layer_1/angular_velocity = 0.0 2:11/0 = 0 2:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:11/0/physics_layer_0/angular_velocity = 0.0 2:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:11/0/physics_layer_1/angular_velocity = 0.0 3:11/0 = 0 3:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:11/0/physics_layer_0/angular_velocity = 0.0 3:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:11/0/physics_layer_1/angular_velocity = 0.0 4:11/0 = 0 4:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:11/0/physics_layer_0/angular_velocity = 0.0 4:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:11/0/physics_layer_1/angular_velocity = 0.0 6:11/0 = 0 6:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:11/0/physics_layer_0/angular_velocity = 0.0 6:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:11/0/physics_layer_1/angular_velocity = 0.0 7:11/0 = 0 7:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:11/0/physics_layer_0/angular_velocity = 0.0 7:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:11/0/physics_layer_1/angular_velocity = 0.0 8:11/0 = 0 8:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:11/0/physics_layer_0/angular_velocity = 0.0 8:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:11/0/physics_layer_1/angular_velocity = 0.0 9:11/0 = 0 9:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:11/0/physics_layer_0/angular_velocity = 0.0 9:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:11/0/physics_layer_1/angular_velocity = 0.0 10:11/0 = 0 10:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:11/0/physics_layer_0/angular_velocity = 0.0 10:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:11/0/physics_layer_1/angular_velocity = 0.0 11:11/0 = 0 11:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:11/0/physics_layer_0/angular_velocity = 0.0 11:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:11/0/physics_layer_1/angular_velocity = 0.0 12:11/0 = 0 12:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:11/0/physics_layer_0/angular_velocity = 0.0 12:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:11/0/physics_layer_1/angular_velocity = 0.0 14:11/0 = 0 14:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:11/0/physics_layer_0/angular_velocity = 0.0 14:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:11/0/physics_layer_1/angular_velocity = 0.0 15:11/0 = 0 15:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:11/0/physics_layer_0/angular_velocity = 0.0 15:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:11/0/physics_layer_1/angular_velocity = 0.0 16:11/0 = 0 16:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:11/0/physics_layer_0/angular_velocity = 0.0 16:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:11/0/physics_layer_1/angular_velocity = 0.0 17:11/0 = 0 17:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:11/0/physics_layer_0/angular_velocity = 0.0 17:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:11/0/physics_layer_1/angular_velocity = 0.0 18:11/0 = 0 18:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:11/0/physics_layer_0/angular_velocity = 0.0 18:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:11/0/physics_layer_1/angular_velocity = 0.0 19:11/0 = 0 19:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:11/0/physics_layer_0/angular_velocity = 0.0 19:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:11/0/physics_layer_1/angular_velocity = 0.0 20:11/0 = 0 20:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:11/0/physics_layer_0/angular_velocity = 0.0 20:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:11/0/physics_layer_1/angular_velocity = 0.0 22:11/0 = 0 22:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:11/0/physics_layer_0/angular_velocity = 0.0 22:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:11/0/physics_layer_1/angular_velocity = 0.0 23:11/0 = 0 23:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:11/0/physics_layer_0/angular_velocity = 0.0 23:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:11/0/physics_layer_1/angular_velocity = 0.0 24:11/0 = 0 24:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:11/0/physics_layer_0/angular_velocity = 0.0 24:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:11/0/physics_layer_1/angular_velocity = 0.0 25:11/0 = 0 25:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:11/0/physics_layer_0/angular_velocity = 0.0 25:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:11/0/physics_layer_1/angular_velocity = 0.0 26:11/0 = 0 26:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:11/0/physics_layer_0/angular_velocity = 0.0 26:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:11/0/physics_layer_1/angular_velocity = 0.0 27:11/0 = 0 27:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:11/0/physics_layer_0/angular_velocity = 0.0 27:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:11/0/physics_layer_1/angular_velocity = 0.0 28:11/0 = 0 28:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:11/0/physics_layer_0/angular_velocity = 0.0 28:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:11/0/physics_layer_1/angular_velocity = 0.0 30:11/0 = 0 30:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:11/0/physics_layer_0/angular_velocity = 0.0 30:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:11/0/physics_layer_1/angular_velocity = 0.0 31:11/0 = 0 31:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:11/0/physics_layer_0/angular_velocity = 0.0 31:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 31:11/0/physics_layer_1/angular_velocity = 0.0 32:11/0 = 0 32:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:11/0/physics_layer_0/angular_velocity = 0.0 32:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:11/0/physics_layer_1/angular_velocity = 0.0 33:11/0 = 0 33:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:11/0/physics_layer_0/angular_velocity = 0.0 33:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 33:11/0/physics_layer_1/angular_velocity = 0.0 34:11/0 = 0 34:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:11/0/physics_layer_0/angular_velocity = 0.0 34:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 34:11/0/physics_layer_1/angular_velocity = 0.0 35:11/0 = 0 35:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:11/0/physics_layer_0/angular_velocity = 0.0 35:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 35:11/0/physics_layer_1/angular_velocity = 0.0 36:11/0 = 0 36:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:11/0/physics_layer_0/angular_velocity = 0.0 36:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 36:11/0/physics_layer_1/angular_velocity = 0.0 38:11/0 = 0 38:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:11/0/physics_layer_0/angular_velocity = 0.0 38:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 38:11/0/physics_layer_1/angular_velocity = 0.0 39:11/0 = 0 39:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:11/0/physics_layer_0/angular_velocity = 0.0 39:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 39:11/0/physics_layer_1/angular_velocity = 0.0 40:11/0 = 0 40:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:11/0/physics_layer_0/angular_velocity = 0.0 40:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 40:11/0/physics_layer_1/angular_velocity = 0.0 41:11/0 = 0 41:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:11/0/physics_layer_0/angular_velocity = 0.0 41:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 41:11/0/physics_layer_1/angular_velocity = 0.0 42:11/0 = 0 42:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:11/0/physics_layer_0/angular_velocity = 0.0 42:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 42:11/0/physics_layer_1/angular_velocity = 0.0 43:11/0 = 0 43:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:11/0/physics_layer_0/angular_velocity = 0.0 43:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 43:11/0/physics_layer_1/angular_velocity = 0.0 44:11/0 = 0 44:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:11/0/physics_layer_0/angular_velocity = 0.0 44:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 44:11/0/physics_layer_1/angular_velocity = 0.0 45:11/0 = 0 45:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:11/0/physics_layer_0/angular_velocity = 0.0 45:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 45:11/0/physics_layer_1/angular_velocity = 0.0 46:11/0 = 0 46:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:11/0/physics_layer_0/angular_velocity = 0.0 46:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 46:11/0/physics_layer_1/angular_velocity = 0.0 47:11/0 = 0 47:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:11/0/physics_layer_0/angular_velocity = 0.0 47:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 47:11/0/physics_layer_1/angular_velocity = 0.0 48:11/0 = 0 48:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 48:11/0/physics_layer_0/angular_velocity = 0.0 48:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 48:11/0/physics_layer_1/angular_velocity = 0.0 49:11/0 = 0 49:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 49:11/0/physics_layer_0/angular_velocity = 0.0 49:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 49:11/0/physics_layer_1/angular_velocity = 0.0 50:11/0 = 0 50:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 50:11/0/physics_layer_0/angular_velocity = 0.0 50:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 50:11/0/physics_layer_1/angular_velocity = 0.0 51:11/0 = 0 51:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 51:11/0/physics_layer_0/angular_velocity = 0.0 51:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 51:11/0/physics_layer_1/angular_velocity = 0.0 52:11/0 = 0 52:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:11/0/physics_layer_0/angular_velocity = 0.0 52:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 52:11/0/physics_layer_1/angular_velocity = 0.0 53:11/0 = 0 53:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:11/0/physics_layer_0/angular_velocity = 0.0 53:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 53:11/0/physics_layer_1/angular_velocity = 0.0 54:11/0 = 0 54:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 54:11/0/physics_layer_0/angular_velocity = 0.0 54:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 54:11/0/physics_layer_1/angular_velocity = 0.0 55:11/0 = 0 55:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 55:11/0/physics_layer_0/angular_velocity = 0.0 55:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 55:11/0/physics_layer_1/angular_velocity = 0.0 57:11/0 = 0 57:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 57:11/0/physics_layer_0/angular_velocity = 0.0 57:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 57:11/0/physics_layer_1/angular_velocity = 0.0 58:11/0 = 0 58:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 58:11/0/physics_layer_0/angular_velocity = 0.0 58:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 58:11/0/physics_layer_1/angular_velocity = 0.0 59:11/0 = 0 59:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 59:11/0/physics_layer_0/angular_velocity = 0.0 59:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 59:11/0/physics_layer_1/angular_velocity = 0.0 60:11/0 = 0 60:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 60:11/0/physics_layer_0/angular_velocity = 0.0 60:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 60:11/0/physics_layer_1/angular_velocity = 0.0 61:11/0 = 0 61:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 61:11/0/physics_layer_0/angular_velocity = 0.0 61:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 61:11/0/physics_layer_1/angular_velocity = 0.0 62:11/0 = 0 62:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 62:11/0/physics_layer_0/angular_velocity = 0.0 62:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 62:11/0/physics_layer_1/angular_velocity = 0.0 63:11/0 = 0 63:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 63:11/0/physics_layer_0/angular_velocity = 0.0 63:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 63:11/0/physics_layer_1/angular_velocity = 0.0 0:12/0 = 0 0:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:12/0/physics_layer_0/angular_velocity = 0.0 0:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:12/0/physics_layer_1/angular_velocity = 0.0 1:12/0 = 0 1:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:12/0/physics_layer_0/angular_velocity = 0.0 1:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:12/0/physics_layer_1/angular_velocity = 0.0 2:12/0 = 0 2:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:12/0/physics_layer_0/angular_velocity = 0.0 2:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:12/0/physics_layer_1/angular_velocity = 0.0 3:12/0 = 0 3:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:12/0/physics_layer_0/angular_velocity = 0.0 3:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:12/0/physics_layer_1/angular_velocity = 0.0 4:12/0 = 0 4:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:12/0/physics_layer_0/angular_velocity = 0.0 4:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:12/0/physics_layer_1/angular_velocity = 0.0 5:12/0 = 0 5:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:12/0/physics_layer_0/angular_velocity = 0.0 5:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:12/0/physics_layer_1/angular_velocity = 0.0 6:12/0 = 0 6:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:12/0/physics_layer_0/angular_velocity = 0.0 6:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:12/0/physics_layer_1/angular_velocity = 0.0 7:12/0 = 0 7:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:12/0/physics_layer_0/angular_velocity = 0.0 7:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:12/0/physics_layer_1/angular_velocity = 0.0 8:12/0 = 0 8:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:12/0/physics_layer_0/angular_velocity = 0.0 8:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:12/0/physics_layer_1/angular_velocity = 0.0 9:12/0 = 0 9:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:12/0/physics_layer_0/angular_velocity = 0.0 9:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:12/0/physics_layer_1/angular_velocity = 0.0 10:12/0 = 0 10:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:12/0/physics_layer_0/angular_velocity = 0.0 10:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:12/0/physics_layer_1/angular_velocity = 0.0 11:12/0 = 0 11:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:12/0/physics_layer_0/angular_velocity = 0.0 11:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:12/0/physics_layer_1/angular_velocity = 0.0 12:12/0 = 0 12:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:12/0/physics_layer_0/angular_velocity = 0.0 12:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:12/0/physics_layer_1/angular_velocity = 0.0 13:12/0 = 0 13:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:12/0/physics_layer_0/angular_velocity = 0.0 13:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:12/0/physics_layer_1/angular_velocity = 0.0 14:12/0 = 0 14:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:12/0/physics_layer_0/angular_velocity = 0.0 14:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:12/0/physics_layer_1/angular_velocity = 0.0 15:12/0 = 0 15:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:12/0/physics_layer_0/angular_velocity = 0.0 15:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:12/0/physics_layer_1/angular_velocity = 0.0 16:12/0 = 0 16:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:12/0/physics_layer_0/angular_velocity = 0.0 16:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:12/0/physics_layer_1/angular_velocity = 0.0 17:12/0 = 0 17:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:12/0/physics_layer_0/angular_velocity = 0.0 17:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:12/0/physics_layer_1/angular_velocity = 0.0 18:12/0 = 0 18:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:12/0/physics_layer_0/angular_velocity = 0.0 18:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:12/0/physics_layer_1/angular_velocity = 0.0 19:12/0 = 0 19:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:12/0/physics_layer_0/angular_velocity = 0.0 19:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:12/0/physics_layer_1/angular_velocity = 0.0 20:12/0 = 0 20:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:12/0/physics_layer_0/angular_velocity = 0.0 20:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:12/0/physics_layer_1/angular_velocity = 0.0 21:12/0 = 0 21:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:12/0/physics_layer_0/angular_velocity = 0.0 21:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:12/0/physics_layer_1/angular_velocity = 0.0 22:12/0 = 0 22:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:12/0/physics_layer_0/angular_velocity = 0.0 22:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:12/0/physics_layer_1/angular_velocity = 0.0 23:12/0 = 0 23:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:12/0/physics_layer_0/angular_velocity = 0.0 23:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:12/0/physics_layer_1/angular_velocity = 0.0 24:12/0 = 0 24:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:12/0/physics_layer_0/angular_velocity = 0.0 24:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:12/0/physics_layer_1/angular_velocity = 0.0 25:12/0 = 0 25:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:12/0/physics_layer_0/angular_velocity = 0.0 25:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:12/0/physics_layer_1/angular_velocity = 0.0 26:12/0 = 0 26:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:12/0/physics_layer_0/angular_velocity = 0.0 26:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:12/0/physics_layer_1/angular_velocity = 0.0 27:12/0 = 0 27:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:12/0/physics_layer_0/angular_velocity = 0.0 27:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:12/0/physics_layer_1/angular_velocity = 0.0 28:12/0 = 0 28:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:12/0/physics_layer_0/angular_velocity = 0.0 28:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:12/0/physics_layer_1/angular_velocity = 0.0 29:12/0 = 0 29:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:12/0/physics_layer_0/angular_velocity = 0.0 29:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:12/0/physics_layer_1/angular_velocity = 0.0 30:12/0 = 0 30:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:12/0/physics_layer_0/angular_velocity = 0.0 30:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:12/0/physics_layer_1/angular_velocity = 0.0 31:12/0 = 0 31:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:12/0/physics_layer_0/angular_velocity = 0.0 31:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 31:12/0/physics_layer_1/angular_velocity = 0.0 32:12/0 = 0 32:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:12/0/physics_layer_0/angular_velocity = 0.0 32:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:12/0/physics_layer_1/angular_velocity = 0.0 33:12/0 = 0 33:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:12/0/physics_layer_0/angular_velocity = 0.0 33:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 33:12/0/physics_layer_1/angular_velocity = 0.0 34:12/0 = 0 34:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:12/0/physics_layer_0/angular_velocity = 0.0 34:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 34:12/0/physics_layer_1/angular_velocity = 0.0 35:12/0 = 0 35:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:12/0/physics_layer_0/angular_velocity = 0.0 35:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 35:12/0/physics_layer_1/angular_velocity = 0.0 36:12/0 = 0 36:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:12/0/physics_layer_0/angular_velocity = 0.0 36:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 36:12/0/physics_layer_1/angular_velocity = 0.0 37:12/0 = 0 37:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:12/0/physics_layer_0/angular_velocity = 0.0 37:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 37:12/0/physics_layer_1/angular_velocity = 0.0 38:12/0 = 0 38:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:12/0/physics_layer_0/angular_velocity = 0.0 38:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 38:12/0/physics_layer_1/angular_velocity = 0.0 39:12/0 = 0 39:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:12/0/physics_layer_0/angular_velocity = 0.0 39:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 39:12/0/physics_layer_1/angular_velocity = 0.0 40:12/0 = 0 40:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:12/0/physics_layer_0/angular_velocity = 0.0 40:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 40:12/0/physics_layer_1/angular_velocity = 0.0 41:12/0 = 0 41:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:12/0/physics_layer_0/angular_velocity = 0.0 41:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 41:12/0/physics_layer_1/angular_velocity = 0.0 42:12/0 = 0 42:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:12/0/physics_layer_0/angular_velocity = 0.0 42:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 42:12/0/physics_layer_1/angular_velocity = 0.0 43:12/0 = 0 43:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:12/0/physics_layer_0/angular_velocity = 0.0 43:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 43:12/0/physics_layer_1/angular_velocity = 0.0 44:12/0 = 0 44:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:12/0/physics_layer_0/angular_velocity = 0.0 44:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 44:12/0/physics_layer_1/angular_velocity = 0.0 45:12/0 = 0 45:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:12/0/physics_layer_0/angular_velocity = 0.0 45:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 45:12/0/physics_layer_1/angular_velocity = 0.0 46:12/0 = 0 46:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:12/0/physics_layer_0/angular_velocity = 0.0 46:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 46:12/0/physics_layer_1/angular_velocity = 0.0 47:12/0 = 0 47:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:12/0/physics_layer_0/angular_velocity = 0.0 47:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 47:12/0/physics_layer_1/angular_velocity = 0.0 48:12/0 = 0 48:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 48:12/0/physics_layer_0/angular_velocity = 0.0 48:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 48:12/0/physics_layer_1/angular_velocity = 0.0 49:12/0 = 0 49:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 49:12/0/physics_layer_0/angular_velocity = 0.0 49:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 49:12/0/physics_layer_1/angular_velocity = 0.0 50:12/0 = 0 50:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 50:12/0/physics_layer_0/angular_velocity = 0.0 50:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 50:12/0/physics_layer_1/angular_velocity = 0.0 51:12/0 = 0 51:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 51:12/0/physics_layer_0/angular_velocity = 0.0 51:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 51:12/0/physics_layer_1/angular_velocity = 0.0 52:12/0 = 0 52:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:12/0/physics_layer_0/angular_velocity = 0.0 52:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 52:12/0/physics_layer_1/angular_velocity = 0.0 53:12/0 = 0 53:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:12/0/physics_layer_0/angular_velocity = 0.0 53:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 53:12/0/physics_layer_1/angular_velocity = 0.0 54:12/0 = 0 54:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 54:12/0/physics_layer_0/angular_velocity = 0.0 54:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 54:12/0/physics_layer_1/angular_velocity = 0.0 55:12/0 = 0 55:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 55:12/0/physics_layer_0/angular_velocity = 0.0 55:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 55:12/0/physics_layer_1/angular_velocity = 0.0 56:12/0 = 0 56:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 56:12/0/physics_layer_0/angular_velocity = 0.0 56:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 56:12/0/physics_layer_1/angular_velocity = 0.0 57:12/0 = 0 57:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 57:12/0/physics_layer_0/angular_velocity = 0.0 57:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 57:12/0/physics_layer_1/angular_velocity = 0.0 58:12/0 = 0 58:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 58:12/0/physics_layer_0/angular_velocity = 0.0 58:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 58:12/0/physics_layer_1/angular_velocity = 0.0 59:12/0 = 0 59:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 59:12/0/physics_layer_0/angular_velocity = 0.0 59:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 59:12/0/physics_layer_1/angular_velocity = 0.0 60:12/0 = 0 60:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 60:12/0/physics_layer_0/angular_velocity = 0.0 60:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 60:12/0/physics_layer_1/angular_velocity = 0.0 61:12/0 = 0 61:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 61:12/0/physics_layer_0/angular_velocity = 0.0 61:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 61:12/0/physics_layer_1/angular_velocity = 0.0 62:12/0 = 0 62:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 62:12/0/physics_layer_0/angular_velocity = 0.0 62:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 62:12/0/physics_layer_1/angular_velocity = 0.0 63:12/0 = 0 63:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 63:12/0/physics_layer_0/angular_velocity = 0.0 63:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 63:12/0/physics_layer_1/angular_velocity = 0.0 0:13/0 = 0 0:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:13/0/physics_layer_0/angular_velocity = 0.0 0:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:13/0/physics_layer_1/angular_velocity = 0.0 1:13/0 = 0 1:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:13/0/physics_layer_0/angular_velocity = 0.0 1:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:13/0/physics_layer_1/angular_velocity = 0.0 2:13/0 = 0 2:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:13/0/physics_layer_0/angular_velocity = 0.0 2:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:13/0/physics_layer_1/angular_velocity = 0.0 3:13/0 = 0 3:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:13/0/physics_layer_0/angular_velocity = 0.0 3:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:13/0/physics_layer_1/angular_velocity = 0.0 4:13/0 = 0 4:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:13/0/physics_layer_0/angular_velocity = 0.0 4:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:13/0/physics_layer_1/angular_velocity = 0.0 5:13/0 = 0 5:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:13/0/physics_layer_0/angular_velocity = 0.0 5:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:13/0/physics_layer_1/angular_velocity = 0.0 8:13/0 = 0 8:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:13/0/physics_layer_0/angular_velocity = 0.0 8:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:13/0/physics_layer_1/angular_velocity = 0.0 9:13/0 = 0 9:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:13/0/physics_layer_0/angular_velocity = 0.0 9:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:13/0/physics_layer_1/angular_velocity = 0.0 10:13/0 = 0 10:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:13/0/physics_layer_0/angular_velocity = 0.0 10:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:13/0/physics_layer_1/angular_velocity = 0.0 11:13/0 = 0 11:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:13/0/physics_layer_0/angular_velocity = 0.0 11:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:13/0/physics_layer_1/angular_velocity = 0.0 12:13/0 = 0 12:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:13/0/physics_layer_0/angular_velocity = 0.0 12:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:13/0/physics_layer_1/angular_velocity = 0.0 13:13/0 = 0 13:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:13/0/physics_layer_0/angular_velocity = 0.0 13:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:13/0/physics_layer_1/angular_velocity = 0.0 16:13/0 = 0 16:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:13/0/physics_layer_0/angular_velocity = 0.0 16:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:13/0/physics_layer_1/angular_velocity = 0.0 17:13/0 = 0 17:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:13/0/physics_layer_0/angular_velocity = 0.0 17:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:13/0/physics_layer_1/angular_velocity = 0.0 18:13/0 = 0 18:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:13/0/physics_layer_0/angular_velocity = 0.0 18:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:13/0/physics_layer_1/angular_velocity = 0.0 19:13/0 = 0 19:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:13/0/physics_layer_0/angular_velocity = 0.0 19:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:13/0/physics_layer_1/angular_velocity = 0.0 20:13/0 = 0 20:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:13/0/physics_layer_0/angular_velocity = 0.0 20:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:13/0/physics_layer_1/angular_velocity = 0.0 21:13/0 = 0 21:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:13/0/physics_layer_0/angular_velocity = 0.0 21:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:13/0/physics_layer_1/angular_velocity = 0.0 24:13/0 = 0 24:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:13/0/physics_layer_0/angular_velocity = 0.0 24:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:13/0/physics_layer_1/angular_velocity = 0.0 25:13/0 = 0 25:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:13/0/physics_layer_0/angular_velocity = 0.0 25:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:13/0/physics_layer_1/angular_velocity = 0.0 26:13/0 = 0 26:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:13/0/physics_layer_0/angular_velocity = 0.0 26:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:13/0/physics_layer_1/angular_velocity = 0.0 27:13/0 = 0 27:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:13/0/physics_layer_0/angular_velocity = 0.0 27:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:13/0/physics_layer_1/angular_velocity = 0.0 28:13/0 = 0 28:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:13/0/physics_layer_0/angular_velocity = 0.0 28:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:13/0/physics_layer_1/angular_velocity = 0.0 29:13/0 = 0 29:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:13/0/physics_layer_0/angular_velocity = 0.0 29:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:13/0/physics_layer_1/angular_velocity = 0.0 32:13/0 = 0 32:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:13/0/physics_layer_0/angular_velocity = 0.0 32:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:13/0/physics_layer_1/angular_velocity = 0.0 33:13/0 = 0 33:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:13/0/physics_layer_0/angular_velocity = 0.0 33:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 33:13/0/physics_layer_1/angular_velocity = 0.0 34:13/0 = 0 34:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:13/0/physics_layer_0/angular_velocity = 0.0 34:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 34:13/0/physics_layer_1/angular_velocity = 0.0 35:13/0 = 0 35:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:13/0/physics_layer_0/angular_velocity = 0.0 35:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 35:13/0/physics_layer_1/angular_velocity = 0.0 36:13/0 = 0 36:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:13/0/physics_layer_0/angular_velocity = 0.0 36:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 36:13/0/physics_layer_1/angular_velocity = 0.0 37:13/0 = 0 37:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:13/0/physics_layer_0/angular_velocity = 0.0 37:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 37:13/0/physics_layer_1/angular_velocity = 0.0 40:13/0 = 0 40:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:13/0/physics_layer_0/angular_velocity = 0.0 40:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 40:13/0/physics_layer_1/angular_velocity = 0.0 41:13/0 = 0 41:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:13/0/physics_layer_0/angular_velocity = 0.0 41:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 41:13/0/physics_layer_1/angular_velocity = 0.0 42:13/0 = 0 42:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:13/0/physics_layer_0/angular_velocity = 0.0 42:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 42:13/0/physics_layer_1/angular_velocity = 0.0 43:13/0 = 0 43:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:13/0/physics_layer_0/angular_velocity = 0.0 43:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 43:13/0/physics_layer_1/angular_velocity = 0.0 44:13/0 = 0 44:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:13/0/physics_layer_0/angular_velocity = 0.0 44:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 44:13/0/physics_layer_1/angular_velocity = 0.0 45:13/0 = 0 45:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:13/0/physics_layer_0/angular_velocity = 0.0 45:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 45:13/0/physics_layer_1/angular_velocity = 0.0 46:13/0 = 0 46:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:13/0/physics_layer_0/angular_velocity = 0.0 46:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 46:13/0/physics_layer_1/angular_velocity = 0.0 47:13/0 = 0 47:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:13/0/physics_layer_0/angular_velocity = 0.0 47:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 47:13/0/physics_layer_1/angular_velocity = 0.0 48:13/0 = 0 48:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 48:13/0/physics_layer_0/angular_velocity = 0.0 48:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 48:13/0/physics_layer_1/angular_velocity = 0.0 49:13/0 = 0 49:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 49:13/0/physics_layer_0/angular_velocity = 0.0 49:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 49:13/0/physics_layer_1/angular_velocity = 0.0 50:13/0 = 0 50:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 50:13/0/physics_layer_0/angular_velocity = 0.0 50:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 50:13/0/physics_layer_1/angular_velocity = 0.0 51:13/0 = 0 51:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 51:13/0/physics_layer_0/angular_velocity = 0.0 51:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 51:13/0/physics_layer_1/angular_velocity = 0.0 52:13/0 = 0 52:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:13/0/physics_layer_0/angular_velocity = 0.0 52:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 52:13/0/physics_layer_1/angular_velocity = 0.0 53:13/0 = 0 53:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:13/0/physics_layer_0/angular_velocity = 0.0 53:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 53:13/0/physics_layer_1/angular_velocity = 0.0 54:13/0 = 0 54:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 54:13/0/physics_layer_0/angular_velocity = 0.0 54:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 54:13/0/physics_layer_1/angular_velocity = 0.0 55:13/0 = 0 55:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 55:13/0/physics_layer_0/angular_velocity = 0.0 55:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 55:13/0/physics_layer_1/angular_velocity = 0.0 56:13/0 = 0 56:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 56:13/0/physics_layer_0/angular_velocity = 0.0 56:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 56:13/0/physics_layer_1/angular_velocity = 0.0 57:13/0 = 0 57:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 57:13/0/physics_layer_0/angular_velocity = 0.0 57:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 57:13/0/physics_layer_1/angular_velocity = 0.0 58:13/0 = 0 58:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 58:13/0/physics_layer_0/angular_velocity = 0.0 58:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 58:13/0/physics_layer_1/angular_velocity = 0.0 59:13/0 = 0 59:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 59:13/0/physics_layer_0/angular_velocity = 0.0 59:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 59:13/0/physics_layer_1/angular_velocity = 0.0 60:13/0 = 0 60:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 60:13/0/physics_layer_0/angular_velocity = 0.0 60:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 60:13/0/physics_layer_1/angular_velocity = 0.0 61:13/0 = 0 61:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 61:13/0/physics_layer_0/angular_velocity = 0.0 61:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 61:13/0/physics_layer_1/angular_velocity = 0.0 62:13/0 = 0 62:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 62:13/0/physics_layer_0/angular_velocity = 0.0 62:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 62:13/0/physics_layer_1/angular_velocity = 0.0 63:13/0 = 0 63:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 63:13/0/physics_layer_0/angular_velocity = 0.0 63:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 63:13/0/physics_layer_1/angular_velocity = 0.0 2:14/0 = 0 2:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:14/0/physics_layer_0/angular_velocity = 0.0 2:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:14/0/physics_layer_1/angular_velocity = 0.0 3:14/0 = 0 3:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:14/0/physics_layer_0/angular_velocity = 0.0 3:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:14/0/physics_layer_1/angular_velocity = 0.0 4:14/0 = 0 4:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:14/0/physics_layer_0/angular_velocity = 0.0 4:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:14/0/physics_layer_1/angular_velocity = 0.0 6:14/0 = 0 6:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:14/0/physics_layer_0/angular_velocity = 0.0 6:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:14/0/physics_layer_1/angular_velocity = 0.0 7:14/0 = 0 7:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:14/0/physics_layer_0/angular_velocity = 0.0 7:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:14/0/physics_layer_1/angular_velocity = 0.0 10:14/0 = 0 10:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:14/0/physics_layer_0/angular_velocity = 0.0 10:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:14/0/physics_layer_1/angular_velocity = 0.0 11:14/0 = 0 11:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:14/0/physics_layer_0/angular_velocity = 0.0 11:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:14/0/physics_layer_1/angular_velocity = 0.0 12:14/0 = 0 12:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:14/0/physics_layer_0/angular_velocity = 0.0 12:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:14/0/physics_layer_1/angular_velocity = 0.0 14:14/0 = 0 14:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:14/0/physics_layer_0/angular_velocity = 0.0 14:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:14/0/physics_layer_1/angular_velocity = 0.0 15:14/0 = 0 15:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:14/0/physics_layer_0/angular_velocity = 0.0 15:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:14/0/physics_layer_1/angular_velocity = 0.0 18:14/0 = 0 18:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:14/0/physics_layer_0/angular_velocity = 0.0 18:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:14/0/physics_layer_1/angular_velocity = 0.0 19:14/0 = 0 19:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:14/0/physics_layer_0/angular_velocity = 0.0 19:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:14/0/physics_layer_1/angular_velocity = 0.0 20:14/0 = 0 20:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:14/0/physics_layer_0/angular_velocity = 0.0 20:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:14/0/physics_layer_1/angular_velocity = 0.0 22:14/0 = 0 22:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:14/0/physics_layer_0/angular_velocity = 0.0 22:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:14/0/physics_layer_1/angular_velocity = 0.0 23:14/0 = 0 23:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:14/0/physics_layer_0/angular_velocity = 0.0 23:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:14/0/physics_layer_1/angular_velocity = 0.0 26:14/0 = 0 26:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:14/0/physics_layer_0/angular_velocity = 0.0 26:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:14/0/physics_layer_1/angular_velocity = 0.0 27:14/0 = 0 27:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:14/0/physics_layer_0/angular_velocity = 0.0 27:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:14/0/physics_layer_1/angular_velocity = 0.0 28:14/0 = 0 28:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:14/0/physics_layer_0/angular_velocity = 0.0 28:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:14/0/physics_layer_1/angular_velocity = 0.0 30:14/0 = 0 30:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:14/0/physics_layer_0/angular_velocity = 0.0 30:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:14/0/physics_layer_1/angular_velocity = 0.0 31:14/0 = 0 31:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:14/0/physics_layer_0/angular_velocity = 0.0 31:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 31:14/0/physics_layer_1/angular_velocity = 0.0 34:14/0 = 0 34:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:14/0/physics_layer_0/angular_velocity = 0.0 34:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 34:14/0/physics_layer_1/angular_velocity = 0.0 35:14/0 = 0 35:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:14/0/physics_layer_0/angular_velocity = 0.0 35:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 35:14/0/physics_layer_1/angular_velocity = 0.0 36:14/0 = 0 36:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:14/0/physics_layer_0/angular_velocity = 0.0 36:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 36:14/0/physics_layer_1/angular_velocity = 0.0 38:14/0 = 0 38:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:14/0/physics_layer_0/angular_velocity = 0.0 38:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 38:14/0/physics_layer_1/angular_velocity = 0.0 39:14/0 = 0 39:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:14/0/physics_layer_0/angular_velocity = 0.0 39:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 39:14/0/physics_layer_1/angular_velocity = 0.0 40:14/0 = 0 40:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:14/0/physics_layer_0/angular_velocity = 0.0 40:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 40:14/0/physics_layer_1/angular_velocity = 0.0 41:14/0 = 0 41:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:14/0/physics_layer_0/angular_velocity = 0.0 41:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 41:14/0/physics_layer_1/angular_velocity = 0.0 42:14/0 = 0 42:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:14/0/physics_layer_0/angular_velocity = 0.0 42:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 42:14/0/physics_layer_1/angular_velocity = 0.0 43:14/0 = 0 43:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:14/0/physics_layer_0/angular_velocity = 0.0 43:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 43:14/0/physics_layer_1/angular_velocity = 0.0 44:14/0 = 0 44:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:14/0/physics_layer_0/angular_velocity = 0.0 44:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 44:14/0/physics_layer_1/angular_velocity = 0.0 45:14/0 = 0 45:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:14/0/physics_layer_0/angular_velocity = 0.0 45:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 45:14/0/physics_layer_1/angular_velocity = 0.0 46:14/0 = 0 46:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:14/0/physics_layer_0/angular_velocity = 0.0 46:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 46:14/0/physics_layer_1/angular_velocity = 0.0 47:14/0 = 0 47:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:14/0/physics_layer_0/angular_velocity = 0.0 47:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 47:14/0/physics_layer_1/angular_velocity = 0.0 48:14/0 = 0 48:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 48:14/0/physics_layer_0/angular_velocity = 0.0 48:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 48:14/0/physics_layer_1/angular_velocity = 0.0 49:14/0 = 0 49:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 49:14/0/physics_layer_0/angular_velocity = 0.0 49:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 49:14/0/physics_layer_1/angular_velocity = 0.0 50:14/0 = 0 50:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 50:14/0/physics_layer_0/angular_velocity = 0.0 50:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 50:14/0/physics_layer_1/angular_velocity = 0.0 51:14/0 = 0 51:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 51:14/0/physics_layer_0/angular_velocity = 0.0 51:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 51:14/0/physics_layer_1/angular_velocity = 0.0 52:14/0 = 0 52:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:14/0/physics_layer_0/angular_velocity = 0.0 52:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 52:14/0/physics_layer_1/angular_velocity = 0.0 53:14/0 = 0 53:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:14/0/physics_layer_0/angular_velocity = 0.0 53:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 53:14/0/physics_layer_1/angular_velocity = 0.0 54:14/0 = 0 54:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 54:14/0/physics_layer_0/angular_velocity = 0.0 54:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 54:14/0/physics_layer_1/angular_velocity = 0.0 55:14/0 = 0 55:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 55:14/0/physics_layer_0/angular_velocity = 0.0 55:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 55:14/0/physics_layer_1/angular_velocity = 0.0 57:14/0 = 0 57:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 57:14/0/physics_layer_0/angular_velocity = 0.0 57:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 57:14/0/physics_layer_1/angular_velocity = 0.0 58:14/0 = 0 58:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 58:14/0/physics_layer_0/angular_velocity = 0.0 58:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 58:14/0/physics_layer_1/angular_velocity = 0.0 59:14/0 = 0 59:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 59:14/0/physics_layer_0/angular_velocity = 0.0 59:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 59:14/0/physics_layer_1/angular_velocity = 0.0 60:14/0 = 0 60:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 60:14/0/physics_layer_0/angular_velocity = 0.0 60:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 60:14/0/physics_layer_1/angular_velocity = 0.0 61:14/0 = 0 61:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 61:14/0/physics_layer_0/angular_velocity = 0.0 61:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 61:14/0/physics_layer_1/angular_velocity = 0.0 62:14/0 = 0 62:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 62:14/0/physics_layer_0/angular_velocity = 0.0 62:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 62:14/0/physics_layer_1/angular_velocity = 0.0 63:14/0 = 0 63:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 63:14/0/physics_layer_0/angular_velocity = 0.0 63:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 63:14/0/physics_layer_1/angular_velocity = 0.0 0:15/0 = 0 0:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:15/0/physics_layer_0/angular_velocity = 0.0 0:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:15/0/physics_layer_1/angular_velocity = 0.0 1:15/0 = 0 1:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:15/0/physics_layer_0/angular_velocity = 0.0 1:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:15/0/physics_layer_1/angular_velocity = 0.0 2:15/0 = 0 2:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:15/0/physics_layer_0/angular_velocity = 0.0 2:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:15/0/physics_layer_1/angular_velocity = 0.0 3:15/0 = 0 3:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:15/0/physics_layer_0/angular_velocity = 0.0 3:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:15/0/physics_layer_1/angular_velocity = 0.0 4:15/0 = 0 4:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:15/0/physics_layer_0/angular_velocity = 0.0 4:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:15/0/physics_layer_1/angular_velocity = 0.0 6:15/0 = 0 6:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:15/0/physics_layer_0/angular_velocity = 0.0 6:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:15/0/physics_layer_1/angular_velocity = 0.0 7:15/0 = 0 7:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:15/0/physics_layer_0/angular_velocity = 0.0 7:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:15/0/physics_layer_1/angular_velocity = 0.0 8:15/0 = 0 8:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:15/0/physics_layer_0/angular_velocity = 0.0 8:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:15/0/physics_layer_1/angular_velocity = 0.0 9:15/0 = 0 9:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:15/0/physics_layer_0/angular_velocity = 0.0 9:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:15/0/physics_layer_1/angular_velocity = 0.0 10:15/0 = 0 10:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:15/0/physics_layer_0/angular_velocity = 0.0 10:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:15/0/physics_layer_1/angular_velocity = 0.0 11:15/0 = 0 11:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:15/0/physics_layer_0/angular_velocity = 0.0 11:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:15/0/physics_layer_1/angular_velocity = 0.0 12:15/0 = 0 12:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:15/0/physics_layer_0/angular_velocity = 0.0 12:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:15/0/physics_layer_1/angular_velocity = 0.0 14:15/0 = 0 14:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:15/0/physics_layer_0/angular_velocity = 0.0 14:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:15/0/physics_layer_1/angular_velocity = 0.0 15:15/0 = 0 15:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:15/0/physics_layer_0/angular_velocity = 0.0 15:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:15/0/physics_layer_1/angular_velocity = 0.0 16:15/0 = 0 16:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:15/0/physics_layer_0/angular_velocity = 0.0 16:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:15/0/physics_layer_1/angular_velocity = 0.0 17:15/0 = 0 17:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:15/0/physics_layer_0/angular_velocity = 0.0 17:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:15/0/physics_layer_1/angular_velocity = 0.0 18:15/0 = 0 18:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:15/0/physics_layer_0/angular_velocity = 0.0 18:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:15/0/physics_layer_1/angular_velocity = 0.0 19:15/0 = 0 19:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:15/0/physics_layer_0/angular_velocity = 0.0 19:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:15/0/physics_layer_1/angular_velocity = 0.0 20:15/0 = 0 20:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:15/0/physics_layer_0/angular_velocity = 0.0 20:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:15/0/physics_layer_1/angular_velocity = 0.0 22:15/0 = 0 22:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:15/0/physics_layer_0/angular_velocity = 0.0 22:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:15/0/physics_layer_1/angular_velocity = 0.0 23:15/0 = 0 23:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:15/0/physics_layer_0/angular_velocity = 0.0 23:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:15/0/physics_layer_1/angular_velocity = 0.0 24:15/0 = 0 24:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:15/0/physics_layer_0/angular_velocity = 0.0 24:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:15/0/physics_layer_1/angular_velocity = 0.0 25:15/0 = 0 25:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:15/0/physics_layer_0/angular_velocity = 0.0 25:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:15/0/physics_layer_1/angular_velocity = 0.0 26:15/0 = 0 26:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:15/0/physics_layer_0/angular_velocity = 0.0 26:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:15/0/physics_layer_1/angular_velocity = 0.0 27:15/0 = 0 27:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:15/0/physics_layer_0/angular_velocity = 0.0 27:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:15/0/physics_layer_1/angular_velocity = 0.0 28:15/0 = 0 28:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:15/0/physics_layer_0/angular_velocity = 0.0 28:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:15/0/physics_layer_1/angular_velocity = 0.0 30:15/0 = 0 30:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:15/0/physics_layer_0/angular_velocity = 0.0 30:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:15/0/physics_layer_1/angular_velocity = 0.0 31:15/0 = 0 31:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:15/0/physics_layer_0/angular_velocity = 0.0 31:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 31:15/0/physics_layer_1/angular_velocity = 0.0 32:15/0 = 0 32:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:15/0/physics_layer_0/angular_velocity = 0.0 32:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:15/0/physics_layer_1/angular_velocity = 0.0 33:15/0 = 0 33:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:15/0/physics_layer_0/angular_velocity = 0.0 33:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 33:15/0/physics_layer_1/angular_velocity = 0.0 34:15/0 = 0 34:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:15/0/physics_layer_0/angular_velocity = 0.0 34:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 34:15/0/physics_layer_1/angular_velocity = 0.0 35:15/0 = 0 35:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:15/0/physics_layer_0/angular_velocity = 0.0 35:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 35:15/0/physics_layer_1/angular_velocity = 0.0 36:15/0 = 0 36:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:15/0/physics_layer_0/angular_velocity = 0.0 36:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 36:15/0/physics_layer_1/angular_velocity = 0.0 38:15/0 = 0 38:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:15/0/physics_layer_0/angular_velocity = 0.0 38:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 38:15/0/physics_layer_1/angular_velocity = 0.0 39:15/0 = 0 39:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:15/0/physics_layer_0/angular_velocity = 0.0 39:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 39:15/0/physics_layer_1/angular_velocity = 0.0 40:15/0 = 0 40:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:15/0/physics_layer_0/angular_velocity = 0.0 40:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 40:15/0/physics_layer_1/angular_velocity = 0.0 41:15/0 = 0 41:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:15/0/physics_layer_0/angular_velocity = 0.0 41:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 41:15/0/physics_layer_1/angular_velocity = 0.0 42:15/0 = 0 42:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:15/0/physics_layer_0/angular_velocity = 0.0 42:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 42:15/0/physics_layer_1/angular_velocity = 0.0 43:15/0 = 0 43:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:15/0/physics_layer_0/angular_velocity = 0.0 43:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 43:15/0/physics_layer_1/angular_velocity = 0.0 44:15/0 = 0 44:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:15/0/physics_layer_0/angular_velocity = 0.0 44:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 44:15/0/physics_layer_1/angular_velocity = 0.0 45:15/0 = 0 45:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:15/0/physics_layer_0/angular_velocity = 0.0 45:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 45:15/0/physics_layer_1/angular_velocity = 0.0 46:15/0 = 0 46:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:15/0/physics_layer_0/angular_velocity = 0.0 46:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 46:15/0/physics_layer_1/angular_velocity = 0.0 47:15/0 = 0 47:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:15/0/physics_layer_0/angular_velocity = 0.0 47:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 47:15/0/physics_layer_1/angular_velocity = 0.0 48:15/0 = 0 48:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 48:15/0/physics_layer_0/angular_velocity = 0.0 48:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 48:15/0/physics_layer_1/angular_velocity = 0.0 49:15/0 = 0 49:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 49:15/0/physics_layer_0/angular_velocity = 0.0 49:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 49:15/0/physics_layer_1/angular_velocity = 0.0 50:15/0 = 0 50:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 50:15/0/physics_layer_0/angular_velocity = 0.0 50:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 50:15/0/physics_layer_1/angular_velocity = 0.0 51:15/0 = 0 51:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 51:15/0/physics_layer_0/angular_velocity = 0.0 51:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 51:15/0/physics_layer_1/angular_velocity = 0.0 52:15/0 = 0 52:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:15/0/physics_layer_0/angular_velocity = 0.0 52:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 52:15/0/physics_layer_1/angular_velocity = 0.0 53:15/0 = 0 53:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:15/0/physics_layer_0/angular_velocity = 0.0 53:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 53:15/0/physics_layer_1/angular_velocity = 0.0 54:15/0 = 0 54:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 54:15/0/physics_layer_0/angular_velocity = 0.0 54:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 54:15/0/physics_layer_1/angular_velocity = 0.0 55:15/0 = 0 55:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 55:15/0/physics_layer_0/angular_velocity = 0.0 55:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 55:15/0/physics_layer_1/angular_velocity = 0.0 57:15/0 = 0 57:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 57:15/0/physics_layer_0/angular_velocity = 0.0 57:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 57:15/0/physics_layer_1/angular_velocity = 0.0 58:15/0 = 0 58:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 58:15/0/physics_layer_0/angular_velocity = 0.0 58:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 58:15/0/physics_layer_1/angular_velocity = 0.0 59:15/0 = 0 59:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 59:15/0/physics_layer_0/angular_velocity = 0.0 59:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 59:15/0/physics_layer_1/angular_velocity = 0.0 60:15/0 = 0 60:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 60:15/0/physics_layer_0/angular_velocity = 0.0 60:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 60:15/0/physics_layer_1/angular_velocity = 0.0 61:15/0 = 0 61:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 61:15/0/physics_layer_0/angular_velocity = 0.0 61:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 61:15/0/physics_layer_1/angular_velocity = 0.0 62:15/0 = 0 62:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 62:15/0/physics_layer_0/angular_velocity = 0.0 62:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 62:15/0/physics_layer_1/angular_velocity = 0.0 63:15/0 = 0 63:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 63:15/0/physics_layer_0/angular_velocity = 0.0 63:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 63:15/0/physics_layer_1/angular_velocity = 0.0 0:16/0 = 0 0:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:16/0/physics_layer_0/angular_velocity = 0.0 0:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:16/0/physics_layer_1/angular_velocity = 0.0 1:16/0 = 0 1:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:16/0/physics_layer_0/angular_velocity = 0.0 1:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:16/0/physics_layer_1/angular_velocity = 0.0 2:16/0 = 0 2:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:16/0/physics_layer_0/angular_velocity = 0.0 2:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:16/0/physics_layer_1/angular_velocity = 0.0 3:16/0 = 0 3:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:16/0/physics_layer_0/angular_velocity = 0.0 3:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:16/0/physics_layer_1/angular_velocity = 0.0 4:16/0 = 0 4:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:16/0/physics_layer_0/angular_velocity = 0.0 4:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:16/0/physics_layer_1/angular_velocity = 0.0 5:16/0 = 0 5:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:16/0/physics_layer_0/angular_velocity = 0.0 5:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:16/0/physics_layer_1/angular_velocity = 0.0 6:16/0 = 0 6:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:16/0/physics_layer_0/angular_velocity = 0.0 6:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:16/0/physics_layer_1/angular_velocity = 0.0 7:16/0 = 0 7:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:16/0/physics_layer_0/angular_velocity = 0.0 7:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:16/0/physics_layer_1/angular_velocity = 0.0 8:16/0 = 0 8:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:16/0/physics_layer_0/angular_velocity = 0.0 8:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:16/0/physics_layer_1/angular_velocity = 0.0 9:16/0 = 0 9:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:16/0/physics_layer_0/angular_velocity = 0.0 9:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:16/0/physics_layer_1/angular_velocity = 0.0 10:16/0 = 0 10:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:16/0/physics_layer_0/angular_velocity = 0.0 10:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:16/0/physics_layer_1/angular_velocity = 0.0 11:16/0 = 0 11:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:16/0/physics_layer_0/angular_velocity = 0.0 11:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:16/0/physics_layer_1/angular_velocity = 0.0 12:16/0 = 0 12:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:16/0/physics_layer_0/angular_velocity = 0.0 12:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:16/0/physics_layer_1/angular_velocity = 0.0 13:16/0 = 0 13:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:16/0/physics_layer_0/angular_velocity = 0.0 13:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:16/0/physics_layer_1/angular_velocity = 0.0 14:16/0 = 0 14:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:16/0/physics_layer_0/angular_velocity = 0.0 14:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:16/0/physics_layer_1/angular_velocity = 0.0 15:16/0 = 0 15:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:16/0/physics_layer_0/angular_velocity = 0.0 15:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:16/0/physics_layer_1/angular_velocity = 0.0 16:16/0 = 0 16:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:16/0/physics_layer_0/angular_velocity = 0.0 16:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:16/0/physics_layer_1/angular_velocity = 0.0 17:16/0 = 0 17:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:16/0/physics_layer_0/angular_velocity = 0.0 17:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:16/0/physics_layer_1/angular_velocity = 0.0 18:16/0 = 0 18:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:16/0/physics_layer_0/angular_velocity = 0.0 18:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:16/0/physics_layer_1/angular_velocity = 0.0 19:16/0 = 0 19:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:16/0/physics_layer_0/angular_velocity = 0.0 19:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:16/0/physics_layer_1/angular_velocity = 0.0 20:16/0 = 0 20:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:16/0/physics_layer_0/angular_velocity = 0.0 20:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:16/0/physics_layer_1/angular_velocity = 0.0 21:16/0 = 0 21:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:16/0/physics_layer_0/angular_velocity = 0.0 21:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:16/0/physics_layer_1/angular_velocity = 0.0 22:16/0 = 0 22:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:16/0/physics_layer_0/angular_velocity = 0.0 22:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:16/0/physics_layer_1/angular_velocity = 0.0 23:16/0 = 0 23:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:16/0/physics_layer_0/angular_velocity = 0.0 23:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:16/0/physics_layer_1/angular_velocity = 0.0 24:16/0 = 0 24:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:16/0/physics_layer_0/angular_velocity = 0.0 24:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:16/0/physics_layer_1/angular_velocity = 0.0 25:16/0 = 0 25:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:16/0/physics_layer_0/angular_velocity = 0.0 25:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:16/0/physics_layer_1/angular_velocity = 0.0 26:16/0 = 0 26:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:16/0/physics_layer_0/angular_velocity = 0.0 26:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:16/0/physics_layer_1/angular_velocity = 0.0 27:16/0 = 0 27:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:16/0/physics_layer_0/angular_velocity = 0.0 27:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:16/0/physics_layer_1/angular_velocity = 0.0 28:16/0 = 0 28:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:16/0/physics_layer_0/angular_velocity = 0.0 28:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:16/0/physics_layer_1/angular_velocity = 0.0 29:16/0 = 0 29:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:16/0/physics_layer_0/angular_velocity = 0.0 29:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:16/0/physics_layer_1/angular_velocity = 0.0 30:16/0 = 0 30:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:16/0/physics_layer_0/angular_velocity = 0.0 30:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:16/0/physics_layer_1/angular_velocity = 0.0 31:16/0 = 0 31:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:16/0/physics_layer_0/angular_velocity = 0.0 31:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 31:16/0/physics_layer_1/angular_velocity = 0.0 32:16/0 = 0 32:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:16/0/physics_layer_0/angular_velocity = 0.0 32:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:16/0/physics_layer_1/angular_velocity = 0.0 33:16/0 = 0 33:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:16/0/physics_layer_0/angular_velocity = 0.0 33:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 33:16/0/physics_layer_1/angular_velocity = 0.0 34:16/0 = 0 34:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:16/0/physics_layer_0/angular_velocity = 0.0 34:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 34:16/0/physics_layer_1/angular_velocity = 0.0 35:16/0 = 0 35:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:16/0/physics_layer_0/angular_velocity = 0.0 35:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 35:16/0/physics_layer_1/angular_velocity = 0.0 36:16/0 = 0 36:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:16/0/physics_layer_0/angular_velocity = 0.0 36:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 36:16/0/physics_layer_1/angular_velocity = 0.0 37:16/0 = 0 37:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:16/0/physics_layer_0/angular_velocity = 0.0 37:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 37:16/0/physics_layer_1/angular_velocity = 0.0 38:16/0 = 0 38:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:16/0/physics_layer_0/angular_velocity = 0.0 38:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 38:16/0/physics_layer_1/angular_velocity = 0.0 39:16/0 = 0 39:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:16/0/physics_layer_0/angular_velocity = 0.0 39:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 39:16/0/physics_layer_1/angular_velocity = 0.0 40:16/0 = 0 40:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:16/0/physics_layer_0/angular_velocity = 0.0 40:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 40:16/0/physics_layer_1/angular_velocity = 0.0 41:16/0 = 0 41:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:16/0/physics_layer_0/angular_velocity = 0.0 41:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 41:16/0/physics_layer_1/angular_velocity = 0.0 42:16/0 = 0 42:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:16/0/physics_layer_0/angular_velocity = 0.0 42:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 42:16/0/physics_layer_1/angular_velocity = 0.0 43:16/0 = 0 43:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:16/0/physics_layer_0/angular_velocity = 0.0 43:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 43:16/0/physics_layer_1/angular_velocity = 0.0 52:16/0 = 0 52:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:16/0/physics_layer_0/angular_velocity = 0.0 52:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 52:16/0/physics_layer_1/angular_velocity = 0.0 53:16/0 = 0 53:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:16/0/physics_layer_0/angular_velocity = 0.0 53:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 53:16/0/physics_layer_1/angular_velocity = 0.0 54:16/0 = 0 54:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 54:16/0/physics_layer_0/angular_velocity = 0.0 54:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 54:16/0/physics_layer_1/angular_velocity = 0.0 55:16/0 = 0 55:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 55:16/0/physics_layer_0/angular_velocity = 0.0 55:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 55:16/0/physics_layer_1/angular_velocity = 0.0 56:16/0 = 0 56:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 56:16/0/physics_layer_0/angular_velocity = 0.0 56:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 56:16/0/physics_layer_1/angular_velocity = 0.0 57:16/0 = 0 57:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 57:16/0/physics_layer_0/angular_velocity = 0.0 57:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 57:16/0/physics_layer_1/angular_velocity = 0.0 59:16/0 = 0 59:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 59:16/0/physics_layer_0/angular_velocity = 0.0 59:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 59:16/0/physics_layer_1/angular_velocity = 0.0 60:16/0 = 0 60:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 60:16/0/physics_layer_0/angular_velocity = 0.0 60:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 60:16/0/physics_layer_1/angular_velocity = 0.0 61:16/0 = 0 61:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 61:16/0/physics_layer_0/angular_velocity = 0.0 61:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 61:16/0/physics_layer_1/angular_velocity = 0.0 62:16/0 = 0 62:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 62:16/0/physics_layer_0/angular_velocity = 0.0 62:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 62:16/0/physics_layer_1/angular_velocity = 0.0 63:16/0 = 0 63:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 63:16/0/physics_layer_0/angular_velocity = 0.0 63:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 63:16/0/physics_layer_1/angular_velocity = 0.0 0:17/0 = 0 0:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:17/0/physics_layer_0/angular_velocity = 0.0 0:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:17/0/physics_layer_1/angular_velocity = 0.0 1:17/0 = 0 1:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:17/0/physics_layer_0/angular_velocity = 0.0 1:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:17/0/physics_layer_1/angular_velocity = 0.0 2:17/0 = 0 2:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:17/0/physics_layer_0/angular_velocity = 0.0 2:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:17/0/physics_layer_1/angular_velocity = 0.0 3:17/0 = 0 3:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:17/0/physics_layer_0/angular_velocity = 0.0 3:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:17/0/physics_layer_1/angular_velocity = 0.0 4:17/0 = 0 4:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:17/0/physics_layer_0/angular_velocity = 0.0 4:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:17/0/physics_layer_1/angular_velocity = 0.0 5:17/0 = 0 5:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:17/0/physics_layer_0/angular_velocity = 0.0 5:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:17/0/physics_layer_1/angular_velocity = 0.0 6:17/0 = 0 6:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:17/0/physics_layer_0/angular_velocity = 0.0 6:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:17/0/physics_layer_1/angular_velocity = 0.0 7:17/0 = 0 7:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:17/0/physics_layer_0/angular_velocity = 0.0 7:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:17/0/physics_layer_1/angular_velocity = 0.0 8:17/0 = 0 8:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:17/0/physics_layer_0/angular_velocity = 0.0 8:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:17/0/physics_layer_1/angular_velocity = 0.0 9:17/0 = 0 9:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:17/0/physics_layer_0/angular_velocity = 0.0 9:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:17/0/physics_layer_1/angular_velocity = 0.0 10:17/0 = 0 10:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:17/0/physics_layer_0/angular_velocity = 0.0 10:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:17/0/physics_layer_1/angular_velocity = 0.0 11:17/0 = 0 11:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:17/0/physics_layer_0/angular_velocity = 0.0 11:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:17/0/physics_layer_1/angular_velocity = 0.0 12:17/0 = 0 12:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:17/0/physics_layer_0/angular_velocity = 0.0 12:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:17/0/physics_layer_1/angular_velocity = 0.0 13:17/0 = 0 13:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:17/0/physics_layer_0/angular_velocity = 0.0 13:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:17/0/physics_layer_1/angular_velocity = 0.0 14:17/0 = 0 14:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:17/0/physics_layer_0/angular_velocity = 0.0 14:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:17/0/physics_layer_1/angular_velocity = 0.0 15:17/0 = 0 15:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:17/0/physics_layer_0/angular_velocity = 0.0 15:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:17/0/physics_layer_1/angular_velocity = 0.0 16:17/0 = 0 16:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:17/0/physics_layer_0/angular_velocity = 0.0 16:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:17/0/physics_layer_1/angular_velocity = 0.0 17:17/0 = 0 17:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:17/0/physics_layer_0/angular_velocity = 0.0 17:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:17/0/physics_layer_1/angular_velocity = 0.0 18:17/0 = 0 18:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:17/0/physics_layer_0/angular_velocity = 0.0 18:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:17/0/physics_layer_1/angular_velocity = 0.0 19:17/0 = 0 19:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:17/0/physics_layer_0/angular_velocity = 0.0 19:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:17/0/physics_layer_1/angular_velocity = 0.0 20:17/0 = 0 20:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:17/0/physics_layer_0/angular_velocity = 0.0 20:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:17/0/physics_layer_1/angular_velocity = 0.0 21:17/0 = 0 21:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:17/0/physics_layer_0/angular_velocity = 0.0 21:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:17/0/physics_layer_1/angular_velocity = 0.0 22:17/0 = 0 22:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:17/0/physics_layer_0/angular_velocity = 0.0 22:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:17/0/physics_layer_1/angular_velocity = 0.0 23:17/0 = 0 23:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:17/0/physics_layer_0/angular_velocity = 0.0 23:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:17/0/physics_layer_1/angular_velocity = 0.0 24:17/0 = 0 24:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:17/0/physics_layer_0/angular_velocity = 0.0 24:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:17/0/physics_layer_1/angular_velocity = 0.0 25:17/0 = 0 25:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:17/0/physics_layer_0/angular_velocity = 0.0 25:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:17/0/physics_layer_1/angular_velocity = 0.0 26:17/0 = 0 26:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:17/0/physics_layer_0/angular_velocity = 0.0 26:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:17/0/physics_layer_1/angular_velocity = 0.0 27:17/0 = 0 27:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:17/0/physics_layer_0/angular_velocity = 0.0 27:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:17/0/physics_layer_1/angular_velocity = 0.0 28:17/0 = 0 28:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:17/0/physics_layer_0/angular_velocity = 0.0 28:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:17/0/physics_layer_1/angular_velocity = 0.0 29:17/0 = 0 29:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:17/0/physics_layer_0/angular_velocity = 0.0 29:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:17/0/physics_layer_1/angular_velocity = 0.0 30:17/0 = 0 30:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:17/0/physics_layer_0/angular_velocity = 0.0 30:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:17/0/physics_layer_1/angular_velocity = 0.0 31:17/0 = 0 31:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:17/0/physics_layer_0/angular_velocity = 0.0 31:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 31:17/0/physics_layer_1/angular_velocity = 0.0 32:17/0 = 0 32:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:17/0/physics_layer_0/angular_velocity = 0.0 32:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:17/0/physics_layer_1/angular_velocity = 0.0 33:17/0 = 0 33:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:17/0/physics_layer_0/angular_velocity = 0.0 33:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 33:17/0/physics_layer_1/angular_velocity = 0.0 34:17/0 = 0 34:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:17/0/physics_layer_0/angular_velocity = 0.0 34:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 34:17/0/physics_layer_1/angular_velocity = 0.0 35:17/0 = 0 35:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:17/0/physics_layer_0/angular_velocity = 0.0 35:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 35:17/0/physics_layer_1/angular_velocity = 0.0 36:17/0 = 0 36:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:17/0/physics_layer_0/angular_velocity = 0.0 36:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 36:17/0/physics_layer_1/angular_velocity = 0.0 37:17/0 = 0 37:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:17/0/physics_layer_0/angular_velocity = 0.0 37:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 37:17/0/physics_layer_1/angular_velocity = 0.0 38:17/0 = 0 38:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:17/0/physics_layer_0/angular_velocity = 0.0 38:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 38:17/0/physics_layer_1/angular_velocity = 0.0 39:17/0 = 0 39:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:17/0/physics_layer_0/angular_velocity = 0.0 39:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 39:17/0/physics_layer_1/angular_velocity = 0.0 40:17/0 = 0 40:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:17/0/physics_layer_0/angular_velocity = 0.0 40:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 40:17/0/physics_layer_1/angular_velocity = 0.0 41:17/0 = 0 41:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:17/0/physics_layer_0/angular_velocity = 0.0 41:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 41:17/0/physics_layer_1/angular_velocity = 0.0 42:17/0 = 0 42:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:17/0/physics_layer_0/angular_velocity = 0.0 42:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 42:17/0/physics_layer_1/angular_velocity = 0.0 43:17/0 = 0 43:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:17/0/physics_layer_0/angular_velocity = 0.0 43:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 43:17/0/physics_layer_1/angular_velocity = 0.0 52:17/0 = 0 52:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:17/0/physics_layer_0/angular_velocity = 0.0 52:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 52:17/0/physics_layer_1/angular_velocity = 0.0 53:17/0 = 0 53:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:17/0/physics_layer_0/angular_velocity = 0.0 53:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 53:17/0/physics_layer_1/angular_velocity = 0.0 54:17/0 = 0 54:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 54:17/0/physics_layer_0/angular_velocity = 0.0 54:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 54:17/0/physics_layer_1/angular_velocity = 0.0 55:17/0 = 0 55:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 55:17/0/physics_layer_0/angular_velocity = 0.0 55:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 55:17/0/physics_layer_1/angular_velocity = 0.0 56:17/0 = 0 56:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 56:17/0/physics_layer_0/angular_velocity = 0.0 56:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 56:17/0/physics_layer_1/angular_velocity = 0.0 57:17/0 = 0 57:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 57:17/0/physics_layer_0/angular_velocity = 0.0 57:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 57:17/0/physics_layer_1/angular_velocity = 0.0 59:17/0 = 0 59:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 59:17/0/physics_layer_0/angular_velocity = 0.0 59:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 59:17/0/physics_layer_1/angular_velocity = 0.0 60:17/0 = 0 60:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 60:17/0/physics_layer_0/angular_velocity = 0.0 60:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 60:17/0/physics_layer_1/angular_velocity = 0.0 61:17/0 = 0 61:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 61:17/0/physics_layer_0/angular_velocity = 0.0 61:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 61:17/0/physics_layer_1/angular_velocity = 0.0 62:17/0 = 0 62:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 62:17/0/physics_layer_0/angular_velocity = 0.0 62:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 62:17/0/physics_layer_1/angular_velocity = 0.0 63:17/0 = 0 63:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 63:17/0/physics_layer_0/angular_velocity = 0.0 63:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 63:17/0/physics_layer_1/angular_velocity = 0.0 2:18/0 = 0 2:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:18/0/physics_layer_0/angular_velocity = 0.0 2:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:18/0/physics_layer_1/angular_velocity = 0.0 3:18/0 = 0 3:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:18/0/physics_layer_0/angular_velocity = 0.0 3:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:18/0/physics_layer_1/angular_velocity = 0.0 4:18/0 = 0 4:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:18/0/physics_layer_0/angular_velocity = 0.0 4:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:18/0/physics_layer_1/angular_velocity = 0.0 40:18/0 = 0 40:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:18/0/physics_layer_0/angular_velocity = 0.0 40:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 40:18/0/physics_layer_1/angular_velocity = 0.0 41:18/0 = 0 41:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:18/0/physics_layer_0/angular_velocity = 0.0 41:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 41:18/0/physics_layer_1/angular_velocity = 0.0 42:18/0 = 0 42:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:18/0/physics_layer_0/angular_velocity = 0.0 42:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 42:18/0/physics_layer_1/angular_velocity = 0.0 43:18/0 = 0 43:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:18/0/physics_layer_0/angular_velocity = 0.0 43:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 43:18/0/physics_layer_1/angular_velocity = 0.0 52:18/0 = 0 52:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:18/0/physics_layer_0/angular_velocity = 0.0 52:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 52:18/0/physics_layer_1/angular_velocity = 0.0 53:18/0 = 0 53:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:18/0/physics_layer_0/angular_velocity = 0.0 53:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 53:18/0/physics_layer_1/angular_velocity = 0.0 54:18/0 = 0 54:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 54:18/0/physics_layer_0/angular_velocity = 0.0 54:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 54:18/0/physics_layer_1/angular_velocity = 0.0 55:18/0 = 0 55:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 55:18/0/physics_layer_0/angular_velocity = 0.0 55:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 55:18/0/physics_layer_1/angular_velocity = 0.0 56:18/0 = 0 56:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 56:18/0/physics_layer_0/angular_velocity = 0.0 56:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 56:18/0/physics_layer_1/angular_velocity = 0.0 59:18/0 = 0 59:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 59:18/0/physics_layer_0/angular_velocity = 0.0 59:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 59:18/0/physics_layer_1/angular_velocity = 0.0 60:18/0 = 0 60:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 60:18/0/physics_layer_0/angular_velocity = 0.0 60:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 60:18/0/physics_layer_1/angular_velocity = 0.0 61:18/0 = 0 61:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 61:18/0/physics_layer_0/angular_velocity = 0.0 61:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 61:18/0/physics_layer_1/angular_velocity = 0.0 62:18/0 = 0 62:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 62:18/0/physics_layer_0/angular_velocity = 0.0 62:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 62:18/0/physics_layer_1/angular_velocity = 0.0 63:18/0 = 0 63:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 63:18/0/physics_layer_0/angular_velocity = 0.0 63:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 63:18/0/physics_layer_1/angular_velocity = 0.0 0:19/0 = 0 0:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:19/0/physics_layer_0/angular_velocity = 0.0 0:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:19/0/physics_layer_1/angular_velocity = 0.0 1:19/0 = 0 1:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:19/0/physics_layer_0/angular_velocity = 0.0 1:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:19/0/physics_layer_1/angular_velocity = 0.0 2:19/0 = 0 2:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:19/0/physics_layer_0/angular_velocity = 0.0 2:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:19/0/physics_layer_1/angular_velocity = 0.0 3:19/0 = 0 3:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:19/0/physics_layer_0/angular_velocity = 0.0 3:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:19/0/physics_layer_1/angular_velocity = 0.0 4:19/0 = 0 4:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:19/0/physics_layer_0/angular_velocity = 0.0 4:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:19/0/physics_layer_1/angular_velocity = 0.0 6:19/0 = 0 6:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:19/0/physics_layer_0/angular_velocity = 0.0 6:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:19/0/physics_layer_1/angular_velocity = 0.0 7:19/0 = 0 7:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:19/0/physics_layer_0/angular_velocity = 0.0 7:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:19/0/physics_layer_1/angular_velocity = 0.0 8:19/0 = 0 8:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:19/0/physics_layer_0/angular_velocity = 0.0 8:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:19/0/physics_layer_1/angular_velocity = 0.0 9:19/0 = 0 9:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:19/0/physics_layer_0/angular_velocity = 0.0 9:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:19/0/physics_layer_1/angular_velocity = 0.0 10:19/0 = 0 10:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:19/0/physics_layer_0/angular_velocity = 0.0 10:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:19/0/physics_layer_1/angular_velocity = 0.0 11:19/0 = 0 11:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:19/0/physics_layer_0/angular_velocity = 0.0 11:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:19/0/physics_layer_1/angular_velocity = 0.0 12:19/0 = 0 12:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:19/0/physics_layer_0/angular_velocity = 0.0 12:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:19/0/physics_layer_1/angular_velocity = 0.0 13:19/0 = 0 13:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:19/0/physics_layer_0/angular_velocity = 0.0 13:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:19/0/physics_layer_1/angular_velocity = 0.0 14:19/0 = 0 14:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:19/0/physics_layer_0/angular_velocity = 0.0 14:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:19/0/physics_layer_1/angular_velocity = 0.0 15:19/0 = 0 15:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:19/0/physics_layer_0/angular_velocity = 0.0 15:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:19/0/physics_layer_1/angular_velocity = 0.0 16:19/0 = 0 16:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:19/0/physics_layer_0/angular_velocity = 0.0 16:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:19/0/physics_layer_1/angular_velocity = 0.0 17:19/0 = 0 17:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:19/0/physics_layer_0/angular_velocity = 0.0 17:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:19/0/physics_layer_1/angular_velocity = 0.0 18:19/0 = 0 18:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:19/0/physics_layer_0/angular_velocity = 0.0 18:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:19/0/physics_layer_1/angular_velocity = 0.0 19:19/0 = 0 19:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:19/0/physics_layer_0/angular_velocity = 0.0 19:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:19/0/physics_layer_1/angular_velocity = 0.0 20:19/0 = 0 20:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:19/0/physics_layer_0/angular_velocity = 0.0 20:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:19/0/physics_layer_1/angular_velocity = 0.0 21:19/0 = 0 21:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:19/0/physics_layer_0/angular_velocity = 0.0 21:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:19/0/physics_layer_1/angular_velocity = 0.0 22:19/0 = 0 22:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:19/0/physics_layer_0/angular_velocity = 0.0 22:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:19/0/physics_layer_1/angular_velocity = 0.0 23:19/0 = 0 23:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:19/0/physics_layer_0/angular_velocity = 0.0 23:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:19/0/physics_layer_1/angular_velocity = 0.0 24:19/0 = 0 24:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:19/0/physics_layer_0/angular_velocity = 0.0 24:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:19/0/physics_layer_1/angular_velocity = 0.0 25:19/0 = 0 25:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:19/0/physics_layer_0/angular_velocity = 0.0 25:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:19/0/physics_layer_1/angular_velocity = 0.0 26:19/0 = 0 26:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:19/0/physics_layer_0/angular_velocity = 0.0 26:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:19/0/physics_layer_1/angular_velocity = 0.0 27:19/0 = 0 27:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:19/0/physics_layer_0/angular_velocity = 0.0 27:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:19/0/physics_layer_1/angular_velocity = 0.0 28:19/0 = 0 28:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:19/0/physics_layer_0/angular_velocity = 0.0 28:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:19/0/physics_layer_1/angular_velocity = 0.0 29:19/0 = 0 29:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:19/0/physics_layer_0/angular_velocity = 0.0 29:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:19/0/physics_layer_1/angular_velocity = 0.0 30:19/0 = 0 30:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:19/0/physics_layer_0/angular_velocity = 0.0 30:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:19/0/physics_layer_1/angular_velocity = 0.0 31:19/0 = 0 31:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:19/0/physics_layer_0/angular_velocity = 0.0 31:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 31:19/0/physics_layer_1/angular_velocity = 0.0 32:19/0 = 0 32:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:19/0/physics_layer_0/angular_velocity = 0.0 32:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:19/0/physics_layer_1/angular_velocity = 0.0 33:19/0 = 0 33:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:19/0/physics_layer_0/angular_velocity = 0.0 33:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 33:19/0/physics_layer_1/angular_velocity = 0.0 34:19/0 = 0 34:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:19/0/physics_layer_0/angular_velocity = 0.0 34:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 34:19/0/physics_layer_1/angular_velocity = 0.0 35:19/0 = 0 35:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:19/0/physics_layer_0/angular_velocity = 0.0 35:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 35:19/0/physics_layer_1/angular_velocity = 0.0 40:19/0 = 0 40:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:19/0/physics_layer_0/angular_velocity = 0.0 40:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 40:19/0/physics_layer_1/angular_velocity = 0.0 41:19/0 = 0 41:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:19/0/physics_layer_0/angular_velocity = 0.0 41:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 41:19/0/physics_layer_1/angular_velocity = 0.0 42:19/0 = 0 42:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:19/0/physics_layer_0/angular_velocity = 0.0 42:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 42:19/0/physics_layer_1/angular_velocity = 0.0 43:19/0 = 0 43:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:19/0/physics_layer_0/angular_velocity = 0.0 43:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 43:19/0/physics_layer_1/angular_velocity = 0.0 52:19/0 = 0 52:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:19/0/physics_layer_0/angular_velocity = 0.0 52:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 52:19/0/physics_layer_1/angular_velocity = 0.0 53:19/0 = 0 53:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:19/0/physics_layer_0/angular_velocity = 0.0 53:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 53:19/0/physics_layer_1/angular_velocity = 0.0 54:19/0 = 0 54:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 54:19/0/physics_layer_0/angular_velocity = 0.0 54:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 54:19/0/physics_layer_1/angular_velocity = 0.0 55:19/0 = 0 55:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 55:19/0/physics_layer_0/angular_velocity = 0.0 55:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 55:19/0/physics_layer_1/angular_velocity = 0.0 56:19/0 = 0 56:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 56:19/0/physics_layer_0/angular_velocity = 0.0 56:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 56:19/0/physics_layer_1/angular_velocity = 0.0 59:19/0 = 0 59:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 59:19/0/physics_layer_0/angular_velocity = 0.0 59:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 59:19/0/physics_layer_1/angular_velocity = 0.0 60:19/0 = 0 60:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 60:19/0/physics_layer_0/angular_velocity = 0.0 60:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 60:19/0/physics_layer_1/angular_velocity = 0.0 61:19/0 = 0 61:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 61:19/0/physics_layer_0/angular_velocity = 0.0 61:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 61:19/0/physics_layer_1/angular_velocity = 0.0 62:19/0 = 0 62:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 62:19/0/physics_layer_0/angular_velocity = 0.0 62:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 62:19/0/physics_layer_1/angular_velocity = 0.0 63:19/0 = 0 63:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 63:19/0/physics_layer_0/angular_velocity = 0.0 63:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 63:19/0/physics_layer_1/angular_velocity = 0.0 0:20/0 = 0 0:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:20/0/physics_layer_0/angular_velocity = 0.0 0:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:20/0/physics_layer_1/angular_velocity = 0.0 1:20/0 = 0 1:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:20/0/physics_layer_0/angular_velocity = 0.0 1:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:20/0/physics_layer_1/angular_velocity = 0.0 2:20/0 = 0 2:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:20/0/physics_layer_0/angular_velocity = 0.0 2:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:20/0/physics_layer_1/angular_velocity = 0.0 3:20/0 = 0 3:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:20/0/physics_layer_0/angular_velocity = 0.0 3:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:20/0/physics_layer_1/angular_velocity = 0.0 4:20/0 = 0 4:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:20/0/physics_layer_0/angular_velocity = 0.0 4:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:20/0/physics_layer_1/angular_velocity = 0.0 5:20/0 = 0 5:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:20/0/physics_layer_0/angular_velocity = 0.0 5:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:20/0/physics_layer_1/angular_velocity = 0.0 6:20/0 = 0 6:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:20/0/physics_layer_0/angular_velocity = 0.0 6:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:20/0/physics_layer_1/angular_velocity = 0.0 8:20/0 = 0 8:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:20/0/physics_layer_0/angular_velocity = 0.0 8:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:20/0/physics_layer_1/angular_velocity = 0.0 9:20/0 = 0 9:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:20/0/physics_layer_0/angular_velocity = 0.0 9:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:20/0/physics_layer_1/angular_velocity = 0.0 11:20/0 = 0 11:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:20/0/physics_layer_0/angular_velocity = 0.0 11:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:20/0/physics_layer_1/angular_velocity = 0.0 12:20/0 = 0 12:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:20/0/physics_layer_0/angular_velocity = 0.0 12:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:20/0/physics_layer_1/angular_velocity = 0.0 14:20/0 = 0 14:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:20/0/physics_layer_0/angular_velocity = 0.0 14:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:20/0/physics_layer_1/angular_velocity = 0.0 15:20/0 = 0 15:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:20/0/physics_layer_0/angular_velocity = 0.0 15:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:20/0/physics_layer_1/angular_velocity = 0.0 17:20/0 = 0 17:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:20/0/physics_layer_0/angular_velocity = 0.0 17:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:20/0/physics_layer_1/angular_velocity = 0.0 18:20/0 = 0 18:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:20/0/physics_layer_0/angular_velocity = 0.0 18:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:20/0/physics_layer_1/angular_velocity = 0.0 20:20/0 = 0 20:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:20/0/physics_layer_0/angular_velocity = 0.0 20:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:20/0/physics_layer_1/angular_velocity = 0.0 21:20/0 = 0 21:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:20/0/physics_layer_0/angular_velocity = 0.0 21:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:20/0/physics_layer_1/angular_velocity = 0.0 23:20/0 = 0 23:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:20/0/physics_layer_0/angular_velocity = 0.0 23:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:20/0/physics_layer_1/angular_velocity = 0.0 24:20/0 = 0 24:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:20/0/physics_layer_0/angular_velocity = 0.0 24:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:20/0/physics_layer_1/angular_velocity = 0.0 26:20/0 = 0 26:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:20/0/physics_layer_0/angular_velocity = 0.0 26:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:20/0/physics_layer_1/angular_velocity = 0.0 27:20/0 = 0 27:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:20/0/physics_layer_0/angular_velocity = 0.0 27:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:20/0/physics_layer_1/angular_velocity = 0.0 29:20/0 = 0 29:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:20/0/physics_layer_0/angular_velocity = 0.0 29:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:20/0/physics_layer_1/angular_velocity = 0.0 30:20/0 = 0 30:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:20/0/physics_layer_0/angular_velocity = 0.0 30:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:20/0/physics_layer_1/angular_velocity = 0.0 32:20/0 = 0 32:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:20/0/physics_layer_0/angular_velocity = 0.0 32:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:20/0/physics_layer_1/angular_velocity = 0.0 33:20/0 = 0 33:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:20/0/physics_layer_0/angular_velocity = 0.0 33:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 33:20/0/physics_layer_1/angular_velocity = 0.0 35:20/0 = 0 35:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:20/0/physics_layer_0/angular_velocity = 0.0 35:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 35:20/0/physics_layer_1/angular_velocity = 0.0 52:20/0 = 0 52:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:20/0/physics_layer_0/angular_velocity = 0.0 52:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 52:20/0/physics_layer_1/angular_velocity = 0.0 53:20/0 = 0 53:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:20/0/physics_layer_0/angular_velocity = 0.0 53:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 53:20/0/physics_layer_1/angular_velocity = 0.0 54:20/0 = 0 54:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 54:20/0/physics_layer_0/angular_velocity = 0.0 54:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 54:20/0/physics_layer_1/angular_velocity = 0.0 55:20/0 = 0 55:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 55:20/0/physics_layer_0/angular_velocity = 0.0 55:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 55:20/0/physics_layer_1/angular_velocity = 0.0 59:20/0 = 0 59:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 59:20/0/physics_layer_0/angular_velocity = 0.0 59:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 59:20/0/physics_layer_1/angular_velocity = 0.0 60:20/0 = 0 60:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 60:20/0/physics_layer_0/angular_velocity = 0.0 60:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 60:20/0/physics_layer_1/angular_velocity = 0.0 61:20/0 = 0 61:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 61:20/0/physics_layer_0/angular_velocity = 0.0 61:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 61:20/0/physics_layer_1/angular_velocity = 0.0 62:20/0 = 0 62:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 62:20/0/physics_layer_0/angular_velocity = 0.0 62:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 62:20/0/physics_layer_1/angular_velocity = 0.0 63:20/0 = 0 63:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 63:20/0/physics_layer_0/angular_velocity = 0.0 63:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 63:20/0/physics_layer_1/angular_velocity = 0.0 0:21/0 = 0 0:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:21/0/physics_layer_0/angular_velocity = 0.0 0:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:21/0/physics_layer_1/angular_velocity = 0.0 1:21/0 = 0 1:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:21/0/physics_layer_0/angular_velocity = 0.0 1:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:21/0/physics_layer_1/angular_velocity = 0.0 2:21/0 = 0 2:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:21/0/physics_layer_0/angular_velocity = 0.0 2:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:21/0/physics_layer_1/angular_velocity = 0.0 3:21/0 = 0 3:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:21/0/physics_layer_0/angular_velocity = 0.0 3:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:21/0/physics_layer_1/angular_velocity = 0.0 4:21/0 = 0 4:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:21/0/physics_layer_0/angular_velocity = 0.0 4:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:21/0/physics_layer_1/angular_velocity = 0.0 5:21/0 = 0 5:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:21/0/physics_layer_0/angular_velocity = 0.0 5:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:21/0/physics_layer_1/angular_velocity = 0.0 6:21/0 = 0 6:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:21/0/physics_layer_0/angular_velocity = 0.0 6:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:21/0/physics_layer_1/angular_velocity = 0.0 7:21/0 = 0 7:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:21/0/physics_layer_0/angular_velocity = 0.0 7:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:21/0/physics_layer_1/angular_velocity = 0.0 8:21/0 = 0 8:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:21/0/physics_layer_0/angular_velocity = 0.0 8:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:21/0/physics_layer_1/angular_velocity = 0.0 9:21/0 = 0 9:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:21/0/physics_layer_0/angular_velocity = 0.0 9:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:21/0/physics_layer_1/angular_velocity = 0.0 10:21/0 = 0 10:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:21/0/physics_layer_0/angular_velocity = 0.0 10:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:21/0/physics_layer_1/angular_velocity = 0.0 11:21/0 = 0 11:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:21/0/physics_layer_0/angular_velocity = 0.0 11:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:21/0/physics_layer_1/angular_velocity = 0.0 12:21/0 = 0 12:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:21/0/physics_layer_0/angular_velocity = 0.0 12:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:21/0/physics_layer_1/angular_velocity = 0.0 13:21/0 = 0 13:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:21/0/physics_layer_0/angular_velocity = 0.0 13:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:21/0/physics_layer_1/angular_velocity = 0.0 14:21/0 = 0 14:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:21/0/physics_layer_0/angular_velocity = 0.0 14:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:21/0/physics_layer_1/angular_velocity = 0.0 15:21/0 = 0 15:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:21/0/physics_layer_0/angular_velocity = 0.0 15:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:21/0/physics_layer_1/angular_velocity = 0.0 16:21/0 = 0 16:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:21/0/physics_layer_0/angular_velocity = 0.0 16:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:21/0/physics_layer_1/angular_velocity = 0.0 17:21/0 = 0 17:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:21/0/physics_layer_0/angular_velocity = 0.0 17:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:21/0/physics_layer_1/angular_velocity = 0.0 18:21/0 = 0 18:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:21/0/physics_layer_0/angular_velocity = 0.0 18:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:21/0/physics_layer_1/angular_velocity = 0.0 19:21/0 = 0 19:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:21/0/physics_layer_0/angular_velocity = 0.0 19:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:21/0/physics_layer_1/angular_velocity = 0.0 20:21/0 = 0 20:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:21/0/physics_layer_0/angular_velocity = 0.0 20:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:21/0/physics_layer_1/angular_velocity = 0.0 21:21/0 = 0 21:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:21/0/physics_layer_0/angular_velocity = 0.0 21:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:21/0/physics_layer_1/angular_velocity = 0.0 22:21/0 = 0 22:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:21/0/physics_layer_0/angular_velocity = 0.0 22:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:21/0/physics_layer_1/angular_velocity = 0.0 23:21/0 = 0 23:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:21/0/physics_layer_0/angular_velocity = 0.0 23:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:21/0/physics_layer_1/angular_velocity = 0.0 24:21/0 = 0 24:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:21/0/physics_layer_0/angular_velocity = 0.0 24:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:21/0/physics_layer_1/angular_velocity = 0.0 25:21/0 = 0 25:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:21/0/physics_layer_0/angular_velocity = 0.0 25:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:21/0/physics_layer_1/angular_velocity = 0.0 26:21/0 = 0 26:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:21/0/physics_layer_0/angular_velocity = 0.0 26:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:21/0/physics_layer_1/angular_velocity = 0.0 27:21/0 = 0 27:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:21/0/physics_layer_0/angular_velocity = 0.0 27:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:21/0/physics_layer_1/angular_velocity = 0.0 28:21/0 = 0 28:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:21/0/physics_layer_0/angular_velocity = 0.0 28:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:21/0/physics_layer_1/angular_velocity = 0.0 29:21/0 = 0 29:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:21/0/physics_layer_0/angular_velocity = 0.0 29:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:21/0/physics_layer_1/angular_velocity = 0.0 30:21/0 = 0 30:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:21/0/physics_layer_0/angular_velocity = 0.0 30:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:21/0/physics_layer_1/angular_velocity = 0.0 31:21/0 = 0 31:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:21/0/physics_layer_0/angular_velocity = 0.0 31:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 31:21/0/physics_layer_1/angular_velocity = 0.0 32:21/0 = 0 32:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:21/0/physics_layer_0/angular_velocity = 0.0 32:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:21/0/physics_layer_1/angular_velocity = 0.0 33:21/0 = 0 33:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:21/0/physics_layer_0/angular_velocity = 0.0 33:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 33:21/0/physics_layer_1/angular_velocity = 0.0 34:21/0 = 0 34:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:21/0/physics_layer_0/angular_velocity = 0.0 34:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 34:21/0/physics_layer_1/angular_velocity = 0.0 35:21/0 = 0 35:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:21/0/physics_layer_0/angular_velocity = 0.0 35:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 35:21/0/physics_layer_1/angular_velocity = 0.0 52:21/0 = 0 52:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:21/0/physics_layer_0/angular_velocity = 0.0 52:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 52:21/0/physics_layer_1/angular_velocity = 0.0 53:21/0 = 0 53:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:21/0/physics_layer_0/angular_velocity = 0.0 53:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 53:21/0/physics_layer_1/angular_velocity = 0.0 54:21/0 = 0 54:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 54:21/0/physics_layer_0/angular_velocity = 0.0 54:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 54:21/0/physics_layer_1/angular_velocity = 0.0 55:21/0 = 0 55:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 55:21/0/physics_layer_0/angular_velocity = 0.0 55:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 55:21/0/physics_layer_1/angular_velocity = 0.0 0:22/0 = 0 0:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:22/0/physics_layer_0/angular_velocity = 0.0 0:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:22/0/physics_layer_1/angular_velocity = 0.0 1:22/0 = 0 1:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:22/0/physics_layer_0/angular_velocity = 0.0 1:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:22/0/physics_layer_1/angular_velocity = 0.0 2:22/0 = 0 2:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:22/0/physics_layer_0/angular_velocity = 0.0 2:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:22/0/physics_layer_1/angular_velocity = 0.0 3:22/0 = 0 3:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:22/0/physics_layer_0/angular_velocity = 0.0 3:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:22/0/physics_layer_1/angular_velocity = 0.0 4:22/0 = 0 4:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:22/0/physics_layer_0/angular_velocity = 0.0 4:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:22/0/physics_layer_1/angular_velocity = 0.0 5:22/0 = 0 5:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:22/0/physics_layer_0/angular_velocity = 0.0 5:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:22/0/physics_layer_1/angular_velocity = 0.0 6:22/0 = 0 6:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:22/0/physics_layer_0/angular_velocity = 0.0 6:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:22/0/physics_layer_1/angular_velocity = 0.0 7:22/0 = 0 7:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:22/0/physics_layer_0/angular_velocity = 0.0 7:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:22/0/physics_layer_1/angular_velocity = 0.0 8:22/0 = 0 8:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:22/0/physics_layer_0/angular_velocity = 0.0 8:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:22/0/physics_layer_1/angular_velocity = 0.0 9:22/0 = 0 9:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:22/0/physics_layer_0/angular_velocity = 0.0 9:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:22/0/physics_layer_1/angular_velocity = 0.0 10:22/0 = 0 10:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:22/0/physics_layer_0/angular_velocity = 0.0 10:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:22/0/physics_layer_1/angular_velocity = 0.0 11:22/0 = 0 11:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:22/0/physics_layer_0/angular_velocity = 0.0 11:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:22/0/physics_layer_1/angular_velocity = 0.0 12:22/0 = 0 12:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:22/0/physics_layer_0/angular_velocity = 0.0 12:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:22/0/physics_layer_1/angular_velocity = 0.0 13:22/0 = 0 13:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:22/0/physics_layer_0/angular_velocity = 0.0 13:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:22/0/physics_layer_1/angular_velocity = 0.0 14:22/0 = 0 14:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:22/0/physics_layer_0/angular_velocity = 0.0 14:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:22/0/physics_layer_1/angular_velocity = 0.0 15:22/0 = 0 15:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:22/0/physics_layer_0/angular_velocity = 0.0 15:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:22/0/physics_layer_1/angular_velocity = 0.0 16:22/0 = 0 16:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:22/0/physics_layer_0/angular_velocity = 0.0 16:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:22/0/physics_layer_1/angular_velocity = 0.0 17:22/0 = 0 17:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:22/0/physics_layer_0/angular_velocity = 0.0 17:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:22/0/physics_layer_1/angular_velocity = 0.0 18:22/0 = 0 18:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:22/0/physics_layer_0/angular_velocity = 0.0 18:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:22/0/physics_layer_1/angular_velocity = 0.0 19:22/0 = 0 19:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:22/0/physics_layer_0/angular_velocity = 0.0 19:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:22/0/physics_layer_1/angular_velocity = 0.0 20:22/0 = 0 20:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:22/0/physics_layer_0/angular_velocity = 0.0 20:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:22/0/physics_layer_1/angular_velocity = 0.0 21:22/0 = 0 21:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:22/0/physics_layer_0/angular_velocity = 0.0 21:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:22/0/physics_layer_1/angular_velocity = 0.0 22:22/0 = 0 22:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:22/0/physics_layer_0/angular_velocity = 0.0 22:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:22/0/physics_layer_1/angular_velocity = 0.0 23:22/0 = 0 23:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:22/0/physics_layer_0/angular_velocity = 0.0 23:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:22/0/physics_layer_1/angular_velocity = 0.0 24:22/0 = 0 24:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:22/0/physics_layer_0/angular_velocity = 0.0 24:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:22/0/physics_layer_1/angular_velocity = 0.0 25:22/0 = 0 25:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:22/0/physics_layer_0/angular_velocity = 0.0 25:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:22/0/physics_layer_1/angular_velocity = 0.0 26:22/0 = 0 26:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:22/0/physics_layer_0/angular_velocity = 0.0 26:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:22/0/physics_layer_1/angular_velocity = 0.0 27:22/0 = 0 27:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:22/0/physics_layer_0/angular_velocity = 0.0 27:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:22/0/physics_layer_1/angular_velocity = 0.0 28:22/0 = 0 28:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:22/0/physics_layer_0/angular_velocity = 0.0 28:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:22/0/physics_layer_1/angular_velocity = 0.0 29:22/0 = 0 29:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:22/0/physics_layer_0/angular_velocity = 0.0 29:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:22/0/physics_layer_1/angular_velocity = 0.0 52:22/0 = 0 52:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:22/0/physics_layer_0/angular_velocity = 0.0 52:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 52:22/0/physics_layer_1/angular_velocity = 0.0 0:23/0 = 0 0:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:23/0/physics_layer_0/angular_velocity = 0.0 0:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:23/0/physics_layer_1/angular_velocity = 0.0 1:23/0 = 0 1:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:23/0/physics_layer_0/angular_velocity = 0.0 1:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:23/0/physics_layer_1/angular_velocity = 0.0 2:23/0 = 0 2:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:23/0/physics_layer_0/angular_velocity = 0.0 2:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:23/0/physics_layer_1/angular_velocity = 0.0 3:23/0 = 0 3:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:23/0/physics_layer_0/angular_velocity = 0.0 3:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:23/0/physics_layer_1/angular_velocity = 0.0 4:23/0 = 0 4:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:23/0/physics_layer_0/angular_velocity = 0.0 4:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:23/0/physics_layer_1/angular_velocity = 0.0 5:23/0 = 0 5:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:23/0/physics_layer_0/angular_velocity = 0.0 5:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:23/0/physics_layer_1/angular_velocity = 0.0 6:23/0 = 0 6:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:23/0/physics_layer_0/angular_velocity = 0.0 6:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:23/0/physics_layer_1/angular_velocity = 0.0 7:23/0 = 0 7:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:23/0/physics_layer_0/angular_velocity = 0.0 7:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:23/0/physics_layer_1/angular_velocity = 0.0 8:23/0 = 0 8:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:23/0/physics_layer_0/angular_velocity = 0.0 8:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:23/0/physics_layer_1/angular_velocity = 0.0 9:23/0 = 0 9:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:23/0/physics_layer_0/angular_velocity = 0.0 9:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:23/0/physics_layer_1/angular_velocity = 0.0 10:23/0 = 0 10:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:23/0/physics_layer_0/angular_velocity = 0.0 10:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:23/0/physics_layer_1/angular_velocity = 0.0 11:23/0 = 0 11:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:23/0/physics_layer_0/angular_velocity = 0.0 11:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:23/0/physics_layer_1/angular_velocity = 0.0 12:23/0 = 0 12:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:23/0/physics_layer_0/angular_velocity = 0.0 12:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:23/0/physics_layer_1/angular_velocity = 0.0 13:23/0 = 0 13:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:23/0/physics_layer_0/angular_velocity = 0.0 13:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:23/0/physics_layer_1/angular_velocity = 0.0 14:23/0 = 0 14:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:23/0/physics_layer_0/angular_velocity = 0.0 14:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:23/0/physics_layer_1/angular_velocity = 0.0 15:23/0 = 0 15:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:23/0/physics_layer_0/angular_velocity = 0.0 15:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:23/0/physics_layer_1/angular_velocity = 0.0 16:23/0 = 0 16:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:23/0/physics_layer_0/angular_velocity = 0.0 16:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:23/0/physics_layer_1/angular_velocity = 0.0 17:23/0 = 0 17:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:23/0/physics_layer_0/angular_velocity = 0.0 17:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:23/0/physics_layer_1/angular_velocity = 0.0 18:23/0 = 0 18:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:23/0/physics_layer_0/angular_velocity = 0.0 18:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:23/0/physics_layer_1/angular_velocity = 0.0 19:23/0 = 0 19:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:23/0/physics_layer_0/angular_velocity = 0.0 19:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:23/0/physics_layer_1/angular_velocity = 0.0 20:23/0 = 0 20:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:23/0/physics_layer_0/angular_velocity = 0.0 20:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:23/0/physics_layer_1/angular_velocity = 0.0 21:23/0 = 0 21:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:23/0/physics_layer_0/angular_velocity = 0.0 21:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:23/0/physics_layer_1/angular_velocity = 0.0 22:23/0 = 0 22:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:23/0/physics_layer_0/angular_velocity = 0.0 22:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:23/0/physics_layer_1/angular_velocity = 0.0 23:23/0 = 0 23:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:23/0/physics_layer_0/angular_velocity = 0.0 23:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:23/0/physics_layer_1/angular_velocity = 0.0 24:23/0 = 0 24:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:23/0/physics_layer_0/angular_velocity = 0.0 24:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:23/0/physics_layer_1/angular_velocity = 0.0 26:23/0 = 0 26:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:23/0/physics_layer_0/angular_velocity = 0.0 26:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:23/0/physics_layer_1/angular_velocity = 0.0 27:23/0 = 0 27:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:23/0/physics_layer_0/angular_velocity = 0.0 27:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:23/0/physics_layer_1/angular_velocity = 0.0 29:23/0 = 0 29:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:23/0/physics_layer_0/angular_velocity = 0.0 29:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:23/0/physics_layer_1/angular_velocity = 0.0 52:23/0 = 0 52:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:23/0/physics_layer_0/angular_velocity = 0.0 52:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 52:23/0/physics_layer_1/angular_velocity = 0.0 0:24/0 = 0 0:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:24/0/physics_layer_0/angular_velocity = 0.0 0:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:24/0/physics_layer_1/angular_velocity = 0.0 1:24/0 = 0 1:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:24/0/physics_layer_0/angular_velocity = 0.0 1:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:24/0/physics_layer_1/angular_velocity = 0.0 2:24/0 = 0 2:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:24/0/physics_layer_0/angular_velocity = 0.0 2:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:24/0/physics_layer_1/angular_velocity = 0.0 3:24/0 = 0 3:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:24/0/physics_layer_0/angular_velocity = 0.0 3:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:24/0/physics_layer_1/angular_velocity = 0.0 4:24/0 = 0 4:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:24/0/physics_layer_0/angular_velocity = 0.0 4:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:24/0/physics_layer_1/angular_velocity = 0.0 5:24/0 = 0 5:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:24/0/physics_layer_0/angular_velocity = 0.0 5:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:24/0/physics_layer_1/angular_velocity = 0.0 6:24/0 = 0 6:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:24/0/physics_layer_0/angular_velocity = 0.0 6:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:24/0/physics_layer_1/angular_velocity = 0.0 7:24/0 = 0 7:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:24/0/physics_layer_0/angular_velocity = 0.0 7:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:24/0/physics_layer_1/angular_velocity = 0.0 8:24/0 = 0 8:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:24/0/physics_layer_0/angular_velocity = 0.0 8:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:24/0/physics_layer_1/angular_velocity = 0.0 9:24/0 = 0 9:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:24/0/physics_layer_0/angular_velocity = 0.0 9:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:24/0/physics_layer_1/angular_velocity = 0.0 10:24/0 = 0 10:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:24/0/physics_layer_0/angular_velocity = 0.0 10:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:24/0/physics_layer_1/angular_velocity = 0.0 11:24/0 = 0 11:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:24/0/physics_layer_0/angular_velocity = 0.0 11:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:24/0/physics_layer_1/angular_velocity = 0.0 12:24/0 = 0 12:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:24/0/physics_layer_0/angular_velocity = 0.0 12:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:24/0/physics_layer_1/angular_velocity = 0.0 13:24/0 = 0 13:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:24/0/physics_layer_0/angular_velocity = 0.0 13:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:24/0/physics_layer_1/angular_velocity = 0.0 14:24/0 = 0 14:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:24/0/physics_layer_0/angular_velocity = 0.0 14:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:24/0/physics_layer_1/angular_velocity = 0.0 15:24/0 = 0 15:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:24/0/physics_layer_0/angular_velocity = 0.0 15:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:24/0/physics_layer_1/angular_velocity = 0.0 16:24/0 = 0 16:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:24/0/physics_layer_0/angular_velocity = 0.0 16:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:24/0/physics_layer_1/angular_velocity = 0.0 17:24/0 = 0 17:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:24/0/physics_layer_0/angular_velocity = 0.0 17:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:24/0/physics_layer_1/angular_velocity = 0.0 18:24/0 = 0 18:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:24/0/physics_layer_0/angular_velocity = 0.0 18:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:24/0/physics_layer_1/angular_velocity = 0.0 19:24/0 = 0 19:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:24/0/physics_layer_0/angular_velocity = 0.0 19:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:24/0/physics_layer_1/angular_velocity = 0.0 20:24/0 = 0 20:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:24/0/physics_layer_0/angular_velocity = 0.0 20:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:24/0/physics_layer_1/angular_velocity = 0.0 21:24/0 = 0 21:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:24/0/physics_layer_0/angular_velocity = 0.0 21:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:24/0/physics_layer_1/angular_velocity = 0.0 22:24/0 = 0 22:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:24/0/physics_layer_0/angular_velocity = 0.0 22:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:24/0/physics_layer_1/angular_velocity = 0.0 23:24/0 = 0 23:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:24/0/physics_layer_0/angular_velocity = 0.0 23:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:24/0/physics_layer_1/angular_velocity = 0.0 24:24/0 = 0 24:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:24/0/physics_layer_0/angular_velocity = 0.0 24:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:24/0/physics_layer_1/angular_velocity = 0.0 25:24/0 = 0 25:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:24/0/physics_layer_0/angular_velocity = 0.0 25:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:24/0/physics_layer_1/angular_velocity = 0.0 26:24/0 = 0 26:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:24/0/physics_layer_0/angular_velocity = 0.0 26:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:24/0/physics_layer_1/angular_velocity = 0.0 27:24/0 = 0 27:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:24/0/physics_layer_0/angular_velocity = 0.0 27:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:24/0/physics_layer_1/angular_velocity = 0.0 28:24/0 = 0 28:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:24/0/physics_layer_0/angular_velocity = 0.0 28:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:24/0/physics_layer_1/angular_velocity = 0.0 29:24/0 = 0 29:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:24/0/physics_layer_0/angular_velocity = 0.0 29:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:24/0/physics_layer_1/angular_velocity = 0.0 40:24/0 = 0 40:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:24/0/physics_layer_0/angular_velocity = 0.0 40:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 40:24/0/physics_layer_1/angular_velocity = 0.0 41:24/0 = 0 41:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:24/0/physics_layer_0/angular_velocity = 0.0 41:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 41:24/0/physics_layer_1/angular_velocity = 0.0 42:24/0 = 0 42:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:24/0/physics_layer_0/angular_velocity = 0.0 42:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 42:24/0/physics_layer_1/angular_velocity = 0.0 43:24/0 = 0 43:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:24/0/physics_layer_0/angular_velocity = 0.0 43:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 43:24/0/physics_layer_1/angular_velocity = 0.0 44:24/0 = 0 44:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:24/0/physics_layer_0/angular_velocity = 0.0 44:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 44:24/0/physics_layer_1/angular_velocity = 0.0 45:24/0 = 0 45:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:24/0/physics_layer_0/angular_velocity = 0.0 45:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 45:24/0/physics_layer_1/angular_velocity = 0.0 46:24/0 = 0 46:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:24/0/physics_layer_0/angular_velocity = 0.0 46:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 46:24/0/physics_layer_1/angular_velocity = 0.0 47:24/0 = 0 47:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:24/0/physics_layer_0/angular_velocity = 0.0 47:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 47:24/0/physics_layer_1/angular_velocity = 0.0 48:24/0 = 0 48:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 48:24/0/physics_layer_0/angular_velocity = 0.0 48:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 48:24/0/physics_layer_1/angular_velocity = 0.0 49:24/0 = 0 49:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 49:24/0/physics_layer_0/angular_velocity = 0.0 49:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 49:24/0/physics_layer_1/angular_velocity = 0.0 50:24/0 = 0 50:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 50:24/0/physics_layer_0/angular_velocity = 0.0 50:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 50:24/0/physics_layer_1/angular_velocity = 0.0 51:24/0 = 0 51:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 51:24/0/physics_layer_0/angular_velocity = 0.0 51:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 51:24/0/physics_layer_1/angular_velocity = 0.0 52:24/0 = 0 52:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:24/0/physics_layer_0/angular_velocity = 0.0 52:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 52:24/0/physics_layer_1/angular_velocity = 0.0 53:24/0 = 0 53:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:24/0/physics_layer_0/angular_velocity = 0.0 53:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 53:24/0/physics_layer_1/angular_velocity = 0.0 54:24/0 = 0 54:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 54:24/0/physics_layer_0/angular_velocity = 0.0 54:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 54:24/0/physics_layer_1/angular_velocity = 0.0 55:24/0 = 0 55:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 55:24/0/physics_layer_0/angular_velocity = 0.0 55:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 55:24/0/physics_layer_1/angular_velocity = 0.0 56:24/0 = 0 56:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 56:24/0/physics_layer_0/angular_velocity = 0.0 56:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 56:24/0/physics_layer_1/angular_velocity = 0.0 57:24/0 = 0 57:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 57:24/0/physics_layer_0/angular_velocity = 0.0 57:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 57:24/0/physics_layer_1/angular_velocity = 0.0 58:24/0 = 0 58:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 58:24/0/physics_layer_0/angular_velocity = 0.0 58:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 58:24/0/physics_layer_1/angular_velocity = 0.0 59:24/0 = 0 59:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 59:24/0/physics_layer_0/angular_velocity = 0.0 59:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 59:24/0/physics_layer_1/angular_velocity = 0.0 60:24/0 = 0 60:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 60:24/0/physics_layer_0/angular_velocity = 0.0 60:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 60:24/0/physics_layer_1/angular_velocity = 0.0 61:24/0 = 0 61:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 61:24/0/physics_layer_0/angular_velocity = 0.0 61:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 61:24/0/physics_layer_1/angular_velocity = 0.0 62:24/0 = 0 62:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 62:24/0/physics_layer_0/angular_velocity = 0.0 62:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 62:24/0/physics_layer_1/angular_velocity = 0.0 63:24/0 = 0 63:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 63:24/0/physics_layer_0/angular_velocity = 0.0 63:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 63:24/0/physics_layer_1/angular_velocity = 0.0 0:25/0 = 0 0:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:25/0/physics_layer_0/angular_velocity = 0.0 0:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:25/0/physics_layer_1/angular_velocity = 0.0 1:25/0 = 0 1:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:25/0/physics_layer_0/angular_velocity = 0.0 1:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:25/0/physics_layer_1/angular_velocity = 0.0 3:25/0 = 0 3:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:25/0/physics_layer_0/angular_velocity = 0.0 3:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:25/0/physics_layer_1/angular_velocity = 0.0 4:25/0 = 0 4:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:25/0/physics_layer_0/angular_velocity = 0.0 4:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:25/0/physics_layer_1/angular_velocity = 0.0 6:25/0 = 0 6:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:25/0/physics_layer_0/angular_velocity = 0.0 6:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:25/0/physics_layer_1/angular_velocity = 0.0 7:25/0 = 0 7:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:25/0/physics_layer_0/angular_velocity = 0.0 7:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:25/0/physics_layer_1/angular_velocity = 0.0 9:25/0 = 0 9:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:25/0/physics_layer_0/angular_velocity = 0.0 9:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:25/0/physics_layer_1/angular_velocity = 0.0 10:25/0 = 0 10:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:25/0/physics_layer_0/angular_velocity = 0.0 10:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:25/0/physics_layer_1/angular_velocity = 0.0 12:25/0 = 0 12:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:25/0/physics_layer_0/angular_velocity = 0.0 12:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:25/0/physics_layer_1/angular_velocity = 0.0 13:25/0 = 0 13:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:25/0/physics_layer_0/angular_velocity = 0.0 13:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:25/0/physics_layer_1/angular_velocity = 0.0 15:25/0 = 0 15:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:25/0/physics_layer_0/angular_velocity = 0.0 15:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:25/0/physics_layer_1/angular_velocity = 0.0 16:25/0 = 0 16:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:25/0/physics_layer_0/angular_velocity = 0.0 16:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:25/0/physics_layer_1/angular_velocity = 0.0 18:25/0 = 0 18:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:25/0/physics_layer_0/angular_velocity = 0.0 18:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:25/0/physics_layer_1/angular_velocity = 0.0 19:25/0 = 0 19:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:25/0/physics_layer_0/angular_velocity = 0.0 19:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:25/0/physics_layer_1/angular_velocity = 0.0 21:25/0 = 0 21:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:25/0/physics_layer_0/angular_velocity = 0.0 21:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:25/0/physics_layer_1/angular_velocity = 0.0 22:25/0 = 0 22:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:25/0/physics_layer_0/angular_velocity = 0.0 22:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:25/0/physics_layer_1/angular_velocity = 0.0 24:25/0 = 0 24:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:25/0/physics_layer_0/angular_velocity = 0.0 24:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:25/0/physics_layer_1/angular_velocity = 0.0 25:25/0 = 0 25:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:25/0/physics_layer_0/angular_velocity = 0.0 25:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:25/0/physics_layer_1/angular_velocity = 0.0 27:25/0 = 0 27:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:25/0/physics_layer_0/angular_velocity = 0.0 27:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:25/0/physics_layer_1/angular_velocity = 0.0 28:25/0 = 0 28:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:25/0/physics_layer_0/angular_velocity = 0.0 28:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:25/0/physics_layer_1/angular_velocity = 0.0 40:25/0 = 0 40:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:25/0/physics_layer_0/angular_velocity = 0.0 40:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 40:25/0/physics_layer_1/angular_velocity = 0.0 41:25/0 = 0 41:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:25/0/physics_layer_0/angular_velocity = 0.0 41:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 41:25/0/physics_layer_1/angular_velocity = 0.0 42:25/0 = 0 42:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:25/0/physics_layer_0/angular_velocity = 0.0 42:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 42:25/0/physics_layer_1/angular_velocity = 0.0 43:25/0 = 0 43:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:25/0/physics_layer_0/angular_velocity = 0.0 43:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 43:25/0/physics_layer_1/angular_velocity = 0.0 44:25/0 = 0 44:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:25/0/physics_layer_0/angular_velocity = 0.0 44:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 44:25/0/physics_layer_1/angular_velocity = 0.0 45:25/0 = 0 45:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:25/0/physics_layer_0/angular_velocity = 0.0 45:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 45:25/0/physics_layer_1/angular_velocity = 0.0 46:25/0 = 0 46:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:25/0/physics_layer_0/angular_velocity = 0.0 46:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 46:25/0/physics_layer_1/angular_velocity = 0.0 47:25/0 = 0 47:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:25/0/physics_layer_0/angular_velocity = 0.0 47:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 47:25/0/physics_layer_1/angular_velocity = 0.0 48:25/0 = 0 48:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 48:25/0/physics_layer_0/angular_velocity = 0.0 48:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 48:25/0/physics_layer_1/angular_velocity = 0.0 49:25/0 = 0 49:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 49:25/0/physics_layer_0/angular_velocity = 0.0 49:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 49:25/0/physics_layer_1/angular_velocity = 0.0 50:25/0 = 0 50:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 50:25/0/physics_layer_0/angular_velocity = 0.0 50:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 50:25/0/physics_layer_1/angular_velocity = 0.0 51:25/0 = 0 51:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 51:25/0/physics_layer_0/angular_velocity = 0.0 51:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 51:25/0/physics_layer_1/angular_velocity = 0.0 52:25/0 = 0 52:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:25/0/physics_layer_0/angular_velocity = 0.0 52:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 52:25/0/physics_layer_1/angular_velocity = 0.0 53:25/0 = 0 53:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:25/0/physics_layer_0/angular_velocity = 0.0 53:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 53:25/0/physics_layer_1/angular_velocity = 0.0 54:25/0 = 0 54:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 54:25/0/physics_layer_0/angular_velocity = 0.0 54:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 54:25/0/physics_layer_1/angular_velocity = 0.0 55:25/0 = 0 55:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 55:25/0/physics_layer_0/angular_velocity = 0.0 55:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 55:25/0/physics_layer_1/angular_velocity = 0.0 0:26/0 = 0 0:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:26/0/physics_layer_0/angular_velocity = 0.0 0:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:26/0/physics_layer_1/angular_velocity = 0.0 1:26/0 = 0 1:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:26/0/physics_layer_0/angular_velocity = 0.0 1:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:26/0/physics_layer_1/angular_velocity = 0.0 3:26/0 = 0 3:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:26/0/physics_layer_0/angular_velocity = 0.0 3:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:26/0/physics_layer_1/angular_velocity = 0.0 4:26/0 = 0 4:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:26/0/physics_layer_0/angular_velocity = 0.0 4:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:26/0/physics_layer_1/angular_velocity = 0.0 6:26/0 = 0 6:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:26/0/physics_layer_0/angular_velocity = 0.0 6:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:26/0/physics_layer_1/angular_velocity = 0.0 7:26/0 = 0 7:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:26/0/physics_layer_0/angular_velocity = 0.0 7:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:26/0/physics_layer_1/angular_velocity = 0.0 9:26/0 = 0 9:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:26/0/physics_layer_0/angular_velocity = 0.0 9:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:26/0/physics_layer_1/angular_velocity = 0.0 10:26/0 = 0 10:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:26/0/physics_layer_0/angular_velocity = 0.0 10:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:26/0/physics_layer_1/angular_velocity = 0.0 12:26/0 = 0 12:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:26/0/physics_layer_0/angular_velocity = 0.0 12:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:26/0/physics_layer_1/angular_velocity = 0.0 13:26/0 = 0 13:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:26/0/physics_layer_0/angular_velocity = 0.0 13:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:26/0/physics_layer_1/angular_velocity = 0.0 15:26/0 = 0 15:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:26/0/physics_layer_0/angular_velocity = 0.0 15:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:26/0/physics_layer_1/angular_velocity = 0.0 16:26/0 = 0 16:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:26/0/physics_layer_0/angular_velocity = 0.0 16:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:26/0/physics_layer_1/angular_velocity = 0.0 18:26/0 = 0 18:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:26/0/physics_layer_0/angular_velocity = 0.0 18:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:26/0/physics_layer_1/angular_velocity = 0.0 19:26/0 = 0 19:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:26/0/physics_layer_0/angular_velocity = 0.0 19:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:26/0/physics_layer_1/angular_velocity = 0.0 21:26/0 = 0 21:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:26/0/physics_layer_0/angular_velocity = 0.0 21:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:26/0/physics_layer_1/angular_velocity = 0.0 22:26/0 = 0 22:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:26/0/physics_layer_0/angular_velocity = 0.0 22:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:26/0/physics_layer_1/angular_velocity = 0.0 24:26/0 = 0 24:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:26/0/physics_layer_0/angular_velocity = 0.0 24:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:26/0/physics_layer_1/angular_velocity = 0.0 25:26/0 = 0 25:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:26/0/physics_layer_0/angular_velocity = 0.0 25:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:26/0/physics_layer_1/angular_velocity = 0.0 27:26/0 = 0 27:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:26/0/physics_layer_0/angular_velocity = 0.0 27:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:26/0/physics_layer_1/angular_velocity = 0.0 28:26/0 = 0 28:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:26/0/physics_layer_0/angular_velocity = 0.0 28:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:26/0/physics_layer_1/angular_velocity = 0.0 40:26/0 = 0 40:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:26/0/physics_layer_0/angular_velocity = 0.0 40:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 40:26/0/physics_layer_1/angular_velocity = 0.0 41:26/0 = 0 41:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:26/0/physics_layer_0/angular_velocity = 0.0 41:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 41:26/0/physics_layer_1/angular_velocity = 0.0 42:26/0 = 0 42:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:26/0/physics_layer_0/angular_velocity = 0.0 42:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 42:26/0/physics_layer_1/angular_velocity = 0.0 43:26/0 = 0 43:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:26/0/physics_layer_0/angular_velocity = 0.0 43:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 43:26/0/physics_layer_1/angular_velocity = 0.0 44:26/0 = 0 44:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:26/0/physics_layer_0/angular_velocity = 0.0 44:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 44:26/0/physics_layer_1/angular_velocity = 0.0 45:26/0 = 0 45:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:26/0/physics_layer_0/angular_velocity = 0.0 45:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 45:26/0/physics_layer_1/angular_velocity = 0.0 46:26/0 = 0 46:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:26/0/physics_layer_0/angular_velocity = 0.0 46:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 46:26/0/physics_layer_1/angular_velocity = 0.0 47:26/0 = 0 47:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:26/0/physics_layer_0/angular_velocity = 0.0 47:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 47:26/0/physics_layer_1/angular_velocity = 0.0 48:26/0 = 0 48:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 48:26/0/physics_layer_0/angular_velocity = 0.0 48:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 48:26/0/physics_layer_1/angular_velocity = 0.0 49:26/0 = 0 49:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 49:26/0/physics_layer_0/angular_velocity = 0.0 49:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 49:26/0/physics_layer_1/angular_velocity = 0.0 50:26/0 = 0 50:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 50:26/0/physics_layer_0/angular_velocity = 0.0 50:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 50:26/0/physics_layer_1/angular_velocity = 0.0 51:26/0 = 0 51:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 51:26/0/physics_layer_0/angular_velocity = 0.0 51:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 51:26/0/physics_layer_1/angular_velocity = 0.0 52:26/0 = 0 52:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:26/0/physics_layer_0/angular_velocity = 0.0 52:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 52:26/0/physics_layer_1/angular_velocity = 0.0 53:26/0 = 0 53:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:26/0/physics_layer_0/angular_velocity = 0.0 53:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 53:26/0/physics_layer_1/angular_velocity = 0.0 54:26/0 = 0 54:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 54:26/0/physics_layer_0/angular_velocity = 0.0 54:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 54:26/0/physics_layer_1/angular_velocity = 0.0 55:26/0 = 0 55:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 55:26/0/physics_layer_0/angular_velocity = 0.0 55:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 55:26/0/physics_layer_1/angular_velocity = 0.0 0:27/0 = 0 0:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:27/0/physics_layer_0/angular_velocity = 0.0 0:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:27/0/physics_layer_1/angular_velocity = 0.0 1:27/0 = 0 1:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:27/0/physics_layer_0/angular_velocity = 0.0 1:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:27/0/physics_layer_1/angular_velocity = 0.0 2:27/0 = 0 2:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:27/0/physics_layer_0/angular_velocity = 0.0 2:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:27/0/physics_layer_1/angular_velocity = 0.0 3:27/0 = 0 3:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:27/0/physics_layer_0/angular_velocity = 0.0 3:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:27/0/physics_layer_1/angular_velocity = 0.0 4:27/0 = 0 4:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:27/0/physics_layer_0/angular_velocity = 0.0 4:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:27/0/physics_layer_1/angular_velocity = 0.0 5:27/0 = 0 5:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:27/0/physics_layer_0/angular_velocity = 0.0 5:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:27/0/physics_layer_1/angular_velocity = 0.0 6:27/0 = 0 6:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:27/0/physics_layer_0/angular_velocity = 0.0 6:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:27/0/physics_layer_1/angular_velocity = 0.0 7:27/0 = 0 7:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:27/0/physics_layer_0/angular_velocity = 0.0 7:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:27/0/physics_layer_1/angular_velocity = 0.0 8:27/0 = 0 8:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:27/0/physics_layer_0/angular_velocity = 0.0 8:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:27/0/physics_layer_1/angular_velocity = 0.0 9:27/0 = 0 9:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:27/0/physics_layer_0/angular_velocity = 0.0 9:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:27/0/physics_layer_1/angular_velocity = 0.0 10:27/0 = 0 10:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:27/0/physics_layer_0/angular_velocity = 0.0 10:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:27/0/physics_layer_1/angular_velocity = 0.0 11:27/0 = 0 11:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:27/0/physics_layer_0/angular_velocity = 0.0 11:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:27/0/physics_layer_1/angular_velocity = 0.0 12:27/0 = 0 12:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:27/0/physics_layer_0/angular_velocity = 0.0 12:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:27/0/physics_layer_1/angular_velocity = 0.0 13:27/0 = 0 13:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:27/0/physics_layer_0/angular_velocity = 0.0 13:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:27/0/physics_layer_1/angular_velocity = 0.0 14:27/0 = 0 14:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:27/0/physics_layer_0/angular_velocity = 0.0 14:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:27/0/physics_layer_1/angular_velocity = 0.0 15:27/0 = 0 15:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:27/0/physics_layer_0/angular_velocity = 0.0 15:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:27/0/physics_layer_1/angular_velocity = 0.0 16:27/0 = 0 16:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:27/0/physics_layer_0/angular_velocity = 0.0 16:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:27/0/physics_layer_1/angular_velocity = 0.0 17:27/0 = 0 17:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:27/0/physics_layer_0/angular_velocity = 0.0 17:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:27/0/physics_layer_1/angular_velocity = 0.0 18:27/0 = 0 18:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:27/0/physics_layer_0/angular_velocity = 0.0 18:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:27/0/physics_layer_1/angular_velocity = 0.0 19:27/0 = 0 19:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:27/0/physics_layer_0/angular_velocity = 0.0 19:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:27/0/physics_layer_1/angular_velocity = 0.0 20:27/0 = 0 20:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:27/0/physics_layer_0/angular_velocity = 0.0 20:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:27/0/physics_layer_1/angular_velocity = 0.0 21:27/0 = 0 21:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:27/0/physics_layer_0/angular_velocity = 0.0 21:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:27/0/physics_layer_1/angular_velocity = 0.0 22:27/0 = 0 22:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:27/0/physics_layer_0/angular_velocity = 0.0 22:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:27/0/physics_layer_1/angular_velocity = 0.0 23:27/0 = 0 23:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:27/0/physics_layer_0/angular_velocity = 0.0 23:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:27/0/physics_layer_1/angular_velocity = 0.0 24:27/0 = 0 24:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:27/0/physics_layer_0/angular_velocity = 0.0 24:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:27/0/physics_layer_1/angular_velocity = 0.0 25:27/0 = 0 25:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:27/0/physics_layer_0/angular_velocity = 0.0 25:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:27/0/physics_layer_1/angular_velocity = 0.0 26:27/0 = 0 26:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:27/0/physics_layer_0/angular_velocity = 0.0 26:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:27/0/physics_layer_1/angular_velocity = 0.0 27:27/0 = 0 27:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:27/0/physics_layer_0/angular_velocity = 0.0 27:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:27/0/physics_layer_1/angular_velocity = 0.0 28:27/0 = 0 28:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:27/0/physics_layer_0/angular_velocity = 0.0 28:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:27/0/physics_layer_1/angular_velocity = 0.0 29:27/0 = 0 29:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:27/0/physics_layer_0/angular_velocity = 0.0 29:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:27/0/physics_layer_1/angular_velocity = 0.0 40:27/0 = 0 40:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:27/0/physics_layer_0/angular_velocity = 0.0 40:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 40:27/0/physics_layer_1/angular_velocity = 0.0 41:27/0 = 0 41:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:27/0/physics_layer_0/angular_velocity = 0.0 41:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 41:27/0/physics_layer_1/angular_velocity = 0.0 42:27/0 = 0 42:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:27/0/physics_layer_0/angular_velocity = 0.0 42:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 42:27/0/physics_layer_1/angular_velocity = 0.0 43:27/0 = 0 43:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:27/0/physics_layer_0/angular_velocity = 0.0 43:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 43:27/0/physics_layer_1/angular_velocity = 0.0 46:27/0 = 0 46:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:27/0/physics_layer_0/angular_velocity = 0.0 46:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 46:27/0/physics_layer_1/angular_velocity = 0.0 47:27/0 = 0 47:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:27/0/physics_layer_0/angular_velocity = 0.0 47:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 47:27/0/physics_layer_1/angular_velocity = 0.0 48:27/0 = 0 48:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 48:27/0/physics_layer_0/angular_velocity = 0.0 48:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 48:27/0/physics_layer_1/angular_velocity = 0.0 51:27/0 = 0 51:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 51:27/0/physics_layer_0/angular_velocity = 0.0 51:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 51:27/0/physics_layer_1/angular_velocity = 0.0 52:27/0 = 0 52:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:27/0/physics_layer_0/angular_velocity = 0.0 52:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 52:27/0/physics_layer_1/angular_velocity = 0.0 53:27/0 = 0 53:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:27/0/physics_layer_0/angular_velocity = 0.0 53:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 53:27/0/physics_layer_1/angular_velocity = 0.0 0:28/0 = 0 0:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:28/0/physics_layer_0/angular_velocity = 0.0 0:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:28/0/physics_layer_1/angular_velocity = 0.0 2:28/0 = 0 2:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:28/0/physics_layer_0/angular_velocity = 0.0 2:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:28/0/physics_layer_1/angular_velocity = 0.0 3:28/0 = 0 3:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:28/0/physics_layer_0/angular_velocity = 0.0 3:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:28/0/physics_layer_1/angular_velocity = 0.0 5:28/0 = 0 5:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:28/0/physics_layer_0/angular_velocity = 0.0 5:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:28/0/physics_layer_1/angular_velocity = 0.0 6:28/0 = 0 6:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:28/0/physics_layer_0/angular_velocity = 0.0 6:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:28/0/physics_layer_1/angular_velocity = 0.0 8:28/0 = 0 8:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:28/0/physics_layer_0/angular_velocity = 0.0 8:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:28/0/physics_layer_1/angular_velocity = 0.0 9:28/0 = 0 9:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:28/0/physics_layer_0/angular_velocity = 0.0 9:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:28/0/physics_layer_1/angular_velocity = 0.0 11:28/0 = 0 11:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:28/0/physics_layer_0/angular_velocity = 0.0 11:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:28/0/physics_layer_1/angular_velocity = 0.0 12:28/0 = 0 12:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:28/0/physics_layer_0/angular_velocity = 0.0 12:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:28/0/physics_layer_1/angular_velocity = 0.0 13:28/0 = 0 13:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:28/0/physics_layer_0/angular_velocity = 0.0 13:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:28/0/physics_layer_1/angular_velocity = 0.0 14:28/0 = 0 14:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:28/0/physics_layer_0/angular_velocity = 0.0 14:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:28/0/physics_layer_1/angular_velocity = 0.0 15:28/0 = 0 15:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:28/0/physics_layer_0/angular_velocity = 0.0 15:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:28/0/physics_layer_1/angular_velocity = 0.0 16:28/0 = 0 16:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:28/0/physics_layer_0/angular_velocity = 0.0 16:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:28/0/physics_layer_1/angular_velocity = 0.0 17:28/0 = 0 17:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:28/0/physics_layer_0/angular_velocity = 0.0 17:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:28/0/physics_layer_1/angular_velocity = 0.0 18:28/0 = 0 18:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:28/0/physics_layer_0/angular_velocity = 0.0 18:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:28/0/physics_layer_1/angular_velocity = 0.0 19:28/0 = 0 19:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:28/0/physics_layer_0/angular_velocity = 0.0 19:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:28/0/physics_layer_1/angular_velocity = 0.0 20:28/0 = 0 20:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:28/0/physics_layer_0/angular_velocity = 0.0 20:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:28/0/physics_layer_1/angular_velocity = 0.0 21:28/0 = 0 21:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:28/0/physics_layer_0/angular_velocity = 0.0 21:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:28/0/physics_layer_1/angular_velocity = 0.0 22:28/0 = 0 22:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:28/0/physics_layer_0/angular_velocity = 0.0 22:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:28/0/physics_layer_1/angular_velocity = 0.0 23:28/0 = 0 23:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:28/0/physics_layer_0/angular_velocity = 0.0 23:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:28/0/physics_layer_1/angular_velocity = 0.0 24:28/0 = 0 24:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:28/0/physics_layer_0/angular_velocity = 0.0 24:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:28/0/physics_layer_1/angular_velocity = 0.0 26:28/0 = 0 26:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:28/0/physics_layer_0/angular_velocity = 0.0 26:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:28/0/physics_layer_1/angular_velocity = 0.0 27:28/0 = 0 27:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:28/0/physics_layer_0/angular_velocity = 0.0 27:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:28/0/physics_layer_1/angular_velocity = 0.0 29:28/0 = 0 29:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:28/0/physics_layer_0/angular_velocity = 0.0 29:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:28/0/physics_layer_1/angular_velocity = 0.0 40:28/0 = 0 40:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:28/0/physics_layer_0/angular_velocity = 0.0 40:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 40:28/0/physics_layer_1/angular_velocity = 0.0 41:28/0 = 0 41:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:28/0/physics_layer_0/angular_velocity = 0.0 41:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 41:28/0/physics_layer_1/angular_velocity = 0.0 42:28/0 = 0 42:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:28/0/physics_layer_0/angular_velocity = 0.0 42:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 42:28/0/physics_layer_1/angular_velocity = 0.0 43:28/0 = 0 43:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:28/0/physics_layer_0/angular_velocity = 0.0 43:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 43:28/0/physics_layer_1/angular_velocity = 0.0 44:28/0 = 0 44:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:28/0/physics_layer_0/angular_velocity = 0.0 44:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 44:28/0/physics_layer_1/angular_velocity = 0.0 45:28/0 = 0 45:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:28/0/physics_layer_0/angular_velocity = 0.0 45:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 45:28/0/physics_layer_1/angular_velocity = 0.0 46:28/0 = 0 46:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:28/0/physics_layer_0/angular_velocity = 0.0 46:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 46:28/0/physics_layer_1/angular_velocity = 0.0 47:28/0 = 0 47:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:28/0/physics_layer_0/angular_velocity = 0.0 47:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 47:28/0/physics_layer_1/angular_velocity = 0.0 48:28/0 = 0 48:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 48:28/0/physics_layer_0/angular_velocity = 0.0 48:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 48:28/0/physics_layer_1/angular_velocity = 0.0 49:28/0 = 0 49:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 49:28/0/physics_layer_0/angular_velocity = 0.0 49:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 49:28/0/physics_layer_1/angular_velocity = 0.0 50:28/0 = 0 50:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 50:28/0/physics_layer_0/angular_velocity = 0.0 50:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 50:28/0/physics_layer_1/angular_velocity = 0.0 51:28/0 = 0 51:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 51:28/0/physics_layer_0/angular_velocity = 0.0 51:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 51:28/0/physics_layer_1/angular_velocity = 0.0 52:28/0 = 0 52:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:28/0/physics_layer_0/angular_velocity = 0.0 52:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 52:28/0/physics_layer_1/angular_velocity = 0.0 53:28/0 = 0 53:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:28/0/physics_layer_0/angular_velocity = 0.0 53:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 53:28/0/physics_layer_1/angular_velocity = 0.0 54:28/0 = 0 54:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 54:28/0/physics_layer_0/angular_velocity = 0.0 54:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 54:28/0/physics_layer_1/angular_velocity = 0.0 55:28/0 = 0 55:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 55:28/0/physics_layer_0/angular_velocity = 0.0 55:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 55:28/0/physics_layer_1/angular_velocity = 0.0 0:29/0 = 0 0:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:29/0/physics_layer_0/angular_velocity = 0.0 0:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:29/0/physics_layer_1/angular_velocity = 0.0 1:29/0 = 0 1:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:29/0/physics_layer_0/angular_velocity = 0.0 1:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:29/0/physics_layer_1/angular_velocity = 0.0 2:29/0 = 0 2:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:29/0/physics_layer_0/angular_velocity = 0.0 2:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:29/0/physics_layer_1/angular_velocity = 0.0 3:29/0 = 0 3:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:29/0/physics_layer_0/angular_velocity = 0.0 3:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:29/0/physics_layer_1/angular_velocity = 0.0 4:29/0 = 0 4:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:29/0/physics_layer_0/angular_velocity = 0.0 4:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:29/0/physics_layer_1/angular_velocity = 0.0 5:29/0 = 0 5:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:29/0/physics_layer_0/angular_velocity = 0.0 5:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:29/0/physics_layer_1/angular_velocity = 0.0 6:29/0 = 0 6:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:29/0/physics_layer_0/angular_velocity = 0.0 6:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:29/0/physics_layer_1/angular_velocity = 0.0 7:29/0 = 0 7:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:29/0/physics_layer_0/angular_velocity = 0.0 7:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:29/0/physics_layer_1/angular_velocity = 0.0 8:29/0 = 0 8:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:29/0/physics_layer_0/angular_velocity = 0.0 8:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:29/0/physics_layer_1/angular_velocity = 0.0 9:29/0 = 0 9:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:29/0/physics_layer_0/angular_velocity = 0.0 9:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:29/0/physics_layer_1/angular_velocity = 0.0 10:29/0 = 0 10:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:29/0/physics_layer_0/angular_velocity = 0.0 10:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:29/0/physics_layer_1/angular_velocity = 0.0 11:29/0 = 0 11:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:29/0/physics_layer_0/angular_velocity = 0.0 11:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:29/0/physics_layer_1/angular_velocity = 0.0 12:29/0 = 0 12:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:29/0/physics_layer_0/angular_velocity = 0.0 12:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:29/0/physics_layer_1/angular_velocity = 0.0 13:29/0 = 0 13:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:29/0/physics_layer_0/angular_velocity = 0.0 13:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:29/0/physics_layer_1/angular_velocity = 0.0 14:29/0 = 0 14:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:29/0/physics_layer_0/angular_velocity = 0.0 14:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:29/0/physics_layer_1/angular_velocity = 0.0 15:29/0 = 0 15:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:29/0/physics_layer_0/angular_velocity = 0.0 15:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:29/0/physics_layer_1/angular_velocity = 0.0 16:29/0 = 0 16:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:29/0/physics_layer_0/angular_velocity = 0.0 16:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:29/0/physics_layer_1/angular_velocity = 0.0 17:29/0 = 0 17:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:29/0/physics_layer_0/angular_velocity = 0.0 17:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:29/0/physics_layer_1/angular_velocity = 0.0 18:29/0 = 0 18:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:29/0/physics_layer_0/angular_velocity = 0.0 18:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:29/0/physics_layer_1/angular_velocity = 0.0 19:29/0 = 0 19:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:29/0/physics_layer_0/angular_velocity = 0.0 19:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:29/0/physics_layer_1/angular_velocity = 0.0 20:29/0 = 0 20:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:29/0/physics_layer_0/angular_velocity = 0.0 20:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:29/0/physics_layer_1/angular_velocity = 0.0 21:29/0 = 0 21:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:29/0/physics_layer_0/angular_velocity = 0.0 21:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:29/0/physics_layer_1/angular_velocity = 0.0 22:29/0 = 0 22:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:29/0/physics_layer_0/angular_velocity = 0.0 22:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:29/0/physics_layer_1/angular_velocity = 0.0 23:29/0 = 0 23:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:29/0/physics_layer_0/angular_velocity = 0.0 23:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:29/0/physics_layer_1/angular_velocity = 0.0 24:29/0 = 0 24:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:29/0/physics_layer_0/angular_velocity = 0.0 24:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:29/0/physics_layer_1/angular_velocity = 0.0 25:29/0 = 0 25:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:29/0/physics_layer_0/angular_velocity = 0.0 25:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:29/0/physics_layer_1/angular_velocity = 0.0 26:29/0 = 0 26:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:29/0/physics_layer_0/angular_velocity = 0.0 26:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:29/0/physics_layer_1/angular_velocity = 0.0 27:29/0 = 0 27:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:29/0/physics_layer_0/angular_velocity = 0.0 27:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:29/0/physics_layer_1/angular_velocity = 0.0 28:29/0 = 0 28:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:29/0/physics_layer_0/angular_velocity = 0.0 28:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:29/0/physics_layer_1/angular_velocity = 0.0 29:29/0 = 0 29:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:29/0/physics_layer_0/angular_velocity = 0.0 29:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:29/0/physics_layer_1/angular_velocity = 0.0 40:29/0 = 0 40:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:29/0/physics_layer_0/angular_velocity = 0.0 40:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 40:29/0/physics_layer_1/angular_velocity = 0.0 41:29/0 = 0 41:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:29/0/physics_layer_0/angular_velocity = 0.0 41:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 41:29/0/physics_layer_1/angular_velocity = 0.0 42:29/0 = 0 42:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:29/0/physics_layer_0/angular_velocity = 0.0 42:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 42:29/0/physics_layer_1/angular_velocity = 0.0 43:29/0 = 0 43:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:29/0/physics_layer_0/angular_velocity = 0.0 43:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 43:29/0/physics_layer_1/angular_velocity = 0.0 44:29/0 = 0 44:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:29/0/physics_layer_0/angular_velocity = 0.0 44:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 44:29/0/physics_layer_1/angular_velocity = 0.0 45:29/0 = 0 45:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:29/0/physics_layer_0/angular_velocity = 0.0 45:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 45:29/0/physics_layer_1/angular_velocity = 0.0 46:29/0 = 0 46:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:29/0/physics_layer_0/angular_velocity = 0.0 46:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 46:29/0/physics_layer_1/angular_velocity = 0.0 47:29/0 = 0 47:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:29/0/physics_layer_0/angular_velocity = 0.0 47:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 47:29/0/physics_layer_1/angular_velocity = 0.0 48:29/0 = 0 48:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 48:29/0/physics_layer_0/angular_velocity = 0.0 48:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 48:29/0/physics_layer_1/angular_velocity = 0.0 49:29/0 = 0 49:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 49:29/0/physics_layer_0/angular_velocity = 0.0 49:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 49:29/0/physics_layer_1/angular_velocity = 0.0 50:29/0 = 0 50:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 50:29/0/physics_layer_0/angular_velocity = 0.0 50:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 50:29/0/physics_layer_1/angular_velocity = 0.0 51:29/0 = 0 51:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 51:29/0/physics_layer_0/angular_velocity = 0.0 51:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 51:29/0/physics_layer_1/angular_velocity = 0.0 52:29/0 = 0 52:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:29/0/physics_layer_0/angular_velocity = 0.0 52:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 52:29/0/physics_layer_1/angular_velocity = 0.0 53:29/0 = 0 53:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:29/0/physics_layer_0/angular_velocity = 0.0 53:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 53:29/0/physics_layer_1/angular_velocity = 0.0 54:29/0 = 0 54:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 54:29/0/physics_layer_0/angular_velocity = 0.0 54:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 54:29/0/physics_layer_1/angular_velocity = 0.0 55:29/0 = 0 55:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 55:29/0/physics_layer_0/angular_velocity = 0.0 55:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 55:29/0/physics_layer_1/angular_velocity = 0.0 0:30/0 = 0 0:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:30/0/physics_layer_0/angular_velocity = 0.0 0:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:30/0/physics_layer_1/angular_velocity = 0.0 1:30/0 = 0 1:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:30/0/physics_layer_0/angular_velocity = 0.0 1:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:30/0/physics_layer_1/angular_velocity = 0.0 3:30/0 = 0 3:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:30/0/physics_layer_0/angular_velocity = 0.0 3:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:30/0/physics_layer_1/angular_velocity = 0.0 4:30/0 = 0 4:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:30/0/physics_layer_0/angular_velocity = 0.0 4:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:30/0/physics_layer_1/angular_velocity = 0.0 6:30/0 = 0 6:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:30/0/physics_layer_0/angular_velocity = 0.0 6:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:30/0/physics_layer_1/angular_velocity = 0.0 7:30/0 = 0 7:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:30/0/physics_layer_0/angular_velocity = 0.0 7:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:30/0/physics_layer_1/angular_velocity = 0.0 9:30/0 = 0 9:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:30/0/physics_layer_0/angular_velocity = 0.0 9:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:30/0/physics_layer_1/angular_velocity = 0.0 10:30/0 = 0 10:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:30/0/physics_layer_0/angular_velocity = 0.0 10:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:30/0/physics_layer_1/angular_velocity = 0.0 12:30/0 = 0 12:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:30/0/physics_layer_0/angular_velocity = 0.0 12:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:30/0/physics_layer_1/angular_velocity = 0.0 13:30/0 = 0 13:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:30/0/physics_layer_0/angular_velocity = 0.0 13:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:30/0/physics_layer_1/angular_velocity = 0.0 15:30/0 = 0 15:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:30/0/physics_layer_0/angular_velocity = 0.0 15:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:30/0/physics_layer_1/angular_velocity = 0.0 16:30/0 = 0 16:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:30/0/physics_layer_0/angular_velocity = 0.0 16:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:30/0/physics_layer_1/angular_velocity = 0.0 18:30/0 = 0 18:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:30/0/physics_layer_0/angular_velocity = 0.0 18:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:30/0/physics_layer_1/angular_velocity = 0.0 19:30/0 = 0 19:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:30/0/physics_layer_0/angular_velocity = 0.0 19:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:30/0/physics_layer_1/angular_velocity = 0.0 21:30/0 = 0 21:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:30/0/physics_layer_0/angular_velocity = 0.0 21:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:30/0/physics_layer_1/angular_velocity = 0.0 22:30/0 = 0 22:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:30/0/physics_layer_0/angular_velocity = 0.0 22:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:30/0/physics_layer_1/angular_velocity = 0.0 24:30/0 = 0 24:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:30/0/physics_layer_0/angular_velocity = 0.0 24:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:30/0/physics_layer_1/angular_velocity = 0.0 25:30/0 = 0 25:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:30/0/physics_layer_0/angular_velocity = 0.0 25:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:30/0/physics_layer_1/angular_velocity = 0.0 27:30/0 = 0 27:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:30/0/physics_layer_0/angular_velocity = 0.0 27:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:30/0/physics_layer_1/angular_velocity = 0.0 28:30/0 = 0 28:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:30/0/physics_layer_0/angular_velocity = 0.0 28:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:30/0/physics_layer_1/angular_velocity = 0.0 40:30/0 = 0 40:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:30/0/physics_layer_0/angular_velocity = 0.0 40:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 40:30/0/physics_layer_1/angular_velocity = 0.0 41:30/0 = 0 41:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:30/0/physics_layer_0/angular_velocity = 0.0 41:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 41:30/0/physics_layer_1/angular_velocity = 0.0 42:30/0 = 0 42:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:30/0/physics_layer_0/angular_velocity = 0.0 42:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 42:30/0/physics_layer_1/angular_velocity = 0.0 43:30/0 = 0 43:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:30/0/physics_layer_0/angular_velocity = 0.0 43:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 43:30/0/physics_layer_1/angular_velocity = 0.0 46:30/0 = 0 46:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:30/0/physics_layer_0/angular_velocity = 0.0 46:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 46:30/0/physics_layer_1/angular_velocity = 0.0 47:30/0 = 0 47:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:30/0/physics_layer_0/angular_velocity = 0.0 47:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 47:30/0/physics_layer_1/angular_velocity = 0.0 48:30/0 = 0 48:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 48:30/0/physics_layer_0/angular_velocity = 0.0 48:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 48:30/0/physics_layer_1/angular_velocity = 0.0 51:30/0 = 0 51:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 51:30/0/physics_layer_0/angular_velocity = 0.0 51:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 51:30/0/physics_layer_1/angular_velocity = 0.0 52:30/0 = 0 52:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:30/0/physics_layer_0/angular_velocity = 0.0 52:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 52:30/0/physics_layer_1/angular_velocity = 0.0 53:30/0 = 0 53:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:30/0/physics_layer_0/angular_velocity = 0.0 53:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 53:30/0/physics_layer_1/angular_velocity = 0.0 0:31/0 = 0 0:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:31/0/physics_layer_0/angular_velocity = 0.0 0:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:31/0/physics_layer_1/angular_velocity = 0.0 1:31/0 = 0 1:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:31/0/physics_layer_0/angular_velocity = 0.0 1:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:31/0/physics_layer_1/angular_velocity = 0.0 3:31/0 = 0 3:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:31/0/physics_layer_0/angular_velocity = 0.0 3:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:31/0/physics_layer_1/angular_velocity = 0.0 4:31/0 = 0 4:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:31/0/physics_layer_0/angular_velocity = 0.0 4:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:31/0/physics_layer_1/angular_velocity = 0.0 6:31/0 = 0 6:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:31/0/physics_layer_0/angular_velocity = 0.0 6:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:31/0/physics_layer_1/angular_velocity = 0.0 7:31/0 = 0 7:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:31/0/physics_layer_0/angular_velocity = 0.0 7:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:31/0/physics_layer_1/angular_velocity = 0.0 9:31/0 = 0 9:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:31/0/physics_layer_0/angular_velocity = 0.0 9:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:31/0/physics_layer_1/angular_velocity = 0.0 10:31/0 = 0 10:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:31/0/physics_layer_0/angular_velocity = 0.0 10:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:31/0/physics_layer_1/angular_velocity = 0.0 12:31/0 = 0 12:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:31/0/physics_layer_0/angular_velocity = 0.0 12:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:31/0/physics_layer_1/angular_velocity = 0.0 13:31/0 = 0 13:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:31/0/physics_layer_0/angular_velocity = 0.0 13:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:31/0/physics_layer_1/angular_velocity = 0.0 15:31/0 = 0 15:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:31/0/physics_layer_0/angular_velocity = 0.0 15:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:31/0/physics_layer_1/angular_velocity = 0.0 16:31/0 = 0 16:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:31/0/physics_layer_0/angular_velocity = 0.0 16:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:31/0/physics_layer_1/angular_velocity = 0.0 18:31/0 = 0 18:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:31/0/physics_layer_0/angular_velocity = 0.0 18:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:31/0/physics_layer_1/angular_velocity = 0.0 19:31/0 = 0 19:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:31/0/physics_layer_0/angular_velocity = 0.0 19:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:31/0/physics_layer_1/angular_velocity = 0.0 21:31/0 = 0 21:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:31/0/physics_layer_0/angular_velocity = 0.0 21:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:31/0/physics_layer_1/angular_velocity = 0.0 22:31/0 = 0 22:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:31/0/physics_layer_0/angular_velocity = 0.0 22:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:31/0/physics_layer_1/angular_velocity = 0.0 24:31/0 = 0 24:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:31/0/physics_layer_0/angular_velocity = 0.0 24:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:31/0/physics_layer_1/angular_velocity = 0.0 25:31/0 = 0 25:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:31/0/physics_layer_0/angular_velocity = 0.0 25:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:31/0/physics_layer_1/angular_velocity = 0.0 27:31/0 = 0 27:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:31/0/physics_layer_0/angular_velocity = 0.0 27:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:31/0/physics_layer_1/angular_velocity = 0.0 28:31/0 = 0 28:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:31/0/physics_layer_0/angular_velocity = 0.0 28:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:31/0/physics_layer_1/angular_velocity = 0.0 40:31/0 = 0 40:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:31/0/physics_layer_0/angular_velocity = 0.0 40:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 40:31/0/physics_layer_1/angular_velocity = 0.0 41:31/0 = 0 41:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:31/0/physics_layer_0/angular_velocity = 0.0 41:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 41:31/0/physics_layer_1/angular_velocity = 0.0 42:31/0 = 0 42:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:31/0/physics_layer_0/angular_velocity = 0.0 42:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 42:31/0/physics_layer_1/angular_velocity = 0.0 43:31/0 = 0 43:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:31/0/physics_layer_0/angular_velocity = 0.0 43:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 43:31/0/physics_layer_1/angular_velocity = 0.0 44:31/0 = 0 44:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:31/0/physics_layer_0/angular_velocity = 0.0 44:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 44:31/0/physics_layer_1/angular_velocity = 0.0 45:31/0 = 0 45:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:31/0/physics_layer_0/angular_velocity = 0.0 45:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 45:31/0/physics_layer_1/angular_velocity = 0.0 46:31/0 = 0 46:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:31/0/physics_layer_0/angular_velocity = 0.0 46:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 46:31/0/physics_layer_1/angular_velocity = 0.0 47:31/0 = 0 47:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:31/0/physics_layer_0/angular_velocity = 0.0 47:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 47:31/0/physics_layer_1/angular_velocity = 0.0 48:31/0 = 0 48:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 48:31/0/physics_layer_0/angular_velocity = 0.0 48:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 48:31/0/physics_layer_1/angular_velocity = 0.0 49:31/0 = 0 49:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 49:31/0/physics_layer_0/angular_velocity = 0.0 49:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 49:31/0/physics_layer_1/angular_velocity = 0.0 50:31/0 = 0 50:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 50:31/0/physics_layer_0/angular_velocity = 0.0 50:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 50:31/0/physics_layer_1/angular_velocity = 0.0 51:31/0 = 0 51:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 51:31/0/physics_layer_0/angular_velocity = 0.0 51:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 51:31/0/physics_layer_1/angular_velocity = 0.0 52:31/0 = 0 52:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:31/0/physics_layer_0/angular_velocity = 0.0 52:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 52:31/0/physics_layer_1/angular_velocity = 0.0 53:31/0 = 0 53:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:31/0/physics_layer_0/angular_velocity = 0.0 53:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 53:31/0/physics_layer_1/angular_velocity = 0.0 54:31/0 = 0 54:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 54:31/0/physics_layer_0/angular_velocity = 0.0 54:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 54:31/0/physics_layer_1/angular_velocity = 0.0 55:31/0 = 0 55:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 55:31/0/physics_layer_0/angular_velocity = 0.0 55:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 55:31/0/physics_layer_1/angular_velocity = 0.0 0:32/0 = 0 0:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:32/0/physics_layer_0/angular_velocity = 0.0 0:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:32/0/physics_layer_1/angular_velocity = 0.0 1:32/0 = 0 1:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:32/0/physics_layer_0/angular_velocity = 0.0 1:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:32/0/physics_layer_1/angular_velocity = 0.0 2:32/0 = 0 2:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:32/0/physics_layer_0/angular_velocity = 0.0 2:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:32/0/physics_layer_1/angular_velocity = 0.0 3:32/0 = 0 3:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:32/0/physics_layer_0/angular_velocity = 0.0 3:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:32/0/physics_layer_1/angular_velocity = 0.0 4:32/0 = 0 4:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:32/0/physics_layer_0/angular_velocity = 0.0 4:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:32/0/physics_layer_1/angular_velocity = 0.0 5:32/0 = 0 5:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:32/0/physics_layer_0/angular_velocity = 0.0 5:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:32/0/physics_layer_1/angular_velocity = 0.0 6:32/0 = 0 6:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:32/0/physics_layer_0/angular_velocity = 0.0 6:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:32/0/physics_layer_1/angular_velocity = 0.0 7:32/0 = 0 7:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:32/0/physics_layer_0/angular_velocity = 0.0 7:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:32/0/physics_layer_1/angular_velocity = 0.0 8:32/0 = 0 8:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:32/0/physics_layer_0/angular_velocity = 0.0 8:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:32/0/physics_layer_1/angular_velocity = 0.0 9:32/0 = 0 9:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:32/0/physics_layer_0/angular_velocity = 0.0 9:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:32/0/physics_layer_1/angular_velocity = 0.0 10:32/0 = 0 10:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:32/0/physics_layer_0/angular_velocity = 0.0 10:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:32/0/physics_layer_1/angular_velocity = 0.0 11:32/0 = 0 11:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:32/0/physics_layer_0/angular_velocity = 0.0 11:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:32/0/physics_layer_1/angular_velocity = 0.0 12:32/0 = 0 12:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:32/0/physics_layer_0/angular_velocity = 0.0 12:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:32/0/physics_layer_1/angular_velocity = 0.0 13:32/0 = 0 13:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:32/0/physics_layer_0/angular_velocity = 0.0 13:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:32/0/physics_layer_1/angular_velocity = 0.0 14:32/0 = 0 14:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:32/0/physics_layer_0/angular_velocity = 0.0 14:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:32/0/physics_layer_1/angular_velocity = 0.0 15:32/0 = 0 15:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:32/0/physics_layer_0/angular_velocity = 0.0 15:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:32/0/physics_layer_1/angular_velocity = 0.0 16:32/0 = 0 16:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:32/0/physics_layer_0/angular_velocity = 0.0 16:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:32/0/physics_layer_1/angular_velocity = 0.0 17:32/0 = 0 17:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:32/0/physics_layer_0/angular_velocity = 0.0 17:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:32/0/physics_layer_1/angular_velocity = 0.0 18:32/0 = 0 18:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:32/0/physics_layer_0/angular_velocity = 0.0 18:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:32/0/physics_layer_1/angular_velocity = 0.0 19:32/0 = 0 19:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:32/0/physics_layer_0/angular_velocity = 0.0 19:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:32/0/physics_layer_1/angular_velocity = 0.0 20:32/0 = 0 20:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:32/0/physics_layer_0/angular_velocity = 0.0 20:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:32/0/physics_layer_1/angular_velocity = 0.0 21:32/0 = 0 21:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:32/0/physics_layer_0/angular_velocity = 0.0 21:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:32/0/physics_layer_1/angular_velocity = 0.0 22:32/0 = 0 22:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:32/0/physics_layer_0/angular_velocity = 0.0 22:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:32/0/physics_layer_1/angular_velocity = 0.0 23:32/0 = 0 23:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:32/0/physics_layer_0/angular_velocity = 0.0 23:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:32/0/physics_layer_1/angular_velocity = 0.0 24:32/0 = 0 24:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:32/0/physics_layer_0/angular_velocity = 0.0 24:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:32/0/physics_layer_1/angular_velocity = 0.0 25:32/0 = 0 25:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:32/0/physics_layer_0/angular_velocity = 0.0 25:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:32/0/physics_layer_1/angular_velocity = 0.0 26:32/0 = 0 26:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:32/0/physics_layer_0/angular_velocity = 0.0 26:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:32/0/physics_layer_1/angular_velocity = 0.0 27:32/0 = 0 27:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:32/0/physics_layer_0/angular_velocity = 0.0 27:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:32/0/physics_layer_1/angular_velocity = 0.0 28:32/0 = 0 28:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:32/0/physics_layer_0/angular_velocity = 0.0 28:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:32/0/physics_layer_1/angular_velocity = 0.0 29:32/0 = 0 29:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:32/0/physics_layer_0/angular_velocity = 0.0 29:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:32/0/physics_layer_1/angular_velocity = 0.0 30:32/0 = 0 30:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:32/0/physics_layer_0/angular_velocity = 0.0 30:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:32/0/physics_layer_1/angular_velocity = 0.0 31:32/0 = 0 31:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:32/0/physics_layer_0/angular_velocity = 0.0 31:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 31:32/0/physics_layer_1/angular_velocity = 0.0 32:32/0 = 0 32:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:32/0/physics_layer_0/angular_velocity = 0.0 32:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:32/0/physics_layer_1/angular_velocity = 0.0 33:32/0 = 0 33:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:32/0/physics_layer_0/angular_velocity = 0.0 33:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 33:32/0/physics_layer_1/angular_velocity = 0.0 34:32/0 = 0 34:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:32/0/physics_layer_0/angular_velocity = 0.0 34:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 34:32/0/physics_layer_1/angular_velocity = 0.0 35:32/0 = 0 35:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:32/0/physics_layer_0/angular_velocity = 0.0 35:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 35:32/0/physics_layer_1/angular_velocity = 0.0 36:32/0 = 0 36:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:32/0/physics_layer_0/angular_velocity = 0.0 36:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 36:32/0/physics_layer_1/angular_velocity = 0.0 37:32/0 = 0 37:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:32/0/physics_layer_0/angular_velocity = 0.0 37:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 37:32/0/physics_layer_1/angular_velocity = 0.0 38:32/0 = 0 38:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:32/0/physics_layer_0/angular_velocity = 0.0 38:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 38:32/0/physics_layer_1/angular_velocity = 0.0 39:32/0 = 0 39:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:32/0/physics_layer_0/angular_velocity = 0.0 39:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 39:32/0/physics_layer_1/angular_velocity = 0.0 40:32/0 = 0 40:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:32/0/physics_layer_0/angular_velocity = 0.0 40:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 40:32/0/physics_layer_1/angular_velocity = 0.0 41:32/0 = 0 41:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:32/0/physics_layer_0/angular_velocity = 0.0 41:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 41:32/0/physics_layer_1/angular_velocity = 0.0 42:32/0 = 0 42:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:32/0/physics_layer_0/angular_velocity = 0.0 42:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 42:32/0/physics_layer_1/angular_velocity = 0.0 43:32/0 = 0 43:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:32/0/physics_layer_0/angular_velocity = 0.0 43:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 43:32/0/physics_layer_1/angular_velocity = 0.0 44:32/0 = 0 44:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:32/0/physics_layer_0/angular_velocity = 0.0 44:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 44:32/0/physics_layer_1/angular_velocity = 0.0 45:32/0 = 0 45:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:32/0/physics_layer_0/angular_velocity = 0.0 45:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 45:32/0/physics_layer_1/angular_velocity = 0.0 46:32/0 = 0 46:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:32/0/physics_layer_0/angular_velocity = 0.0 46:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 46:32/0/physics_layer_1/angular_velocity = 0.0 47:32/0 = 0 47:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:32/0/physics_layer_0/angular_velocity = 0.0 47:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 47:32/0/physics_layer_1/angular_velocity = 0.0 48:32/0 = 0 48:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 48:32/0/physics_layer_0/angular_velocity = 0.0 48:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 48:32/0/physics_layer_1/angular_velocity = 0.0 49:32/0 = 0 49:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 49:32/0/physics_layer_0/angular_velocity = 0.0 49:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 49:32/0/physics_layer_1/angular_velocity = 0.0 50:32/0 = 0 50:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 50:32/0/physics_layer_0/angular_velocity = 0.0 50:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 50:32/0/physics_layer_1/angular_velocity = 0.0 51:32/0 = 0 51:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 51:32/0/physics_layer_0/angular_velocity = 0.0 51:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 51:32/0/physics_layer_1/angular_velocity = 0.0 52:32/0 = 0 52:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:32/0/physics_layer_0/angular_velocity = 0.0 52:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 52:32/0/physics_layer_1/angular_velocity = 0.0 53:32/0 = 0 53:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:32/0/physics_layer_0/angular_velocity = 0.0 53:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 53:32/0/physics_layer_1/angular_velocity = 0.0 54:32/0 = 0 54:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 54:32/0/physics_layer_0/angular_velocity = 0.0 54:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 54:32/0/physics_layer_1/angular_velocity = 0.0 55:32/0 = 0 55:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 55:32/0/physics_layer_0/angular_velocity = 0.0 55:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 55:32/0/physics_layer_1/angular_velocity = 0.0 0:33/0 = 0 0:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:33/0/physics_layer_0/angular_velocity = 0.0 0:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:33/0/physics_layer_1/angular_velocity = 0.0 1:33/0 = 0 1:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:33/0/physics_layer_0/angular_velocity = 0.0 1:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:33/0/physics_layer_1/angular_velocity = 0.0 2:33/0 = 0 2:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:33/0/physics_layer_0/angular_velocity = 0.0 2:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:33/0/physics_layer_1/angular_velocity = 0.0 3:33/0 = 0 3:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:33/0/physics_layer_0/angular_velocity = 0.0 3:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:33/0/physics_layer_1/angular_velocity = 0.0 4:33/0 = 0 4:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:33/0/physics_layer_0/angular_velocity = 0.0 4:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:33/0/physics_layer_1/angular_velocity = 0.0 5:33/0 = 0 5:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:33/0/physics_layer_0/angular_velocity = 0.0 5:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:33/0/physics_layer_1/angular_velocity = 0.0 6:33/0 = 0 6:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:33/0/physics_layer_0/angular_velocity = 0.0 6:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:33/0/physics_layer_1/angular_velocity = 0.0 7:33/0 = 0 7:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:33/0/physics_layer_0/angular_velocity = 0.0 7:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:33/0/physics_layer_1/angular_velocity = 0.0 8:33/0 = 0 8:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:33/0/physics_layer_0/angular_velocity = 0.0 8:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:33/0/physics_layer_1/angular_velocity = 0.0 9:33/0 = 0 9:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:33/0/physics_layer_0/angular_velocity = 0.0 9:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:33/0/physics_layer_1/angular_velocity = 0.0 10:33/0 = 0 10:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:33/0/physics_layer_0/angular_velocity = 0.0 10:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:33/0/physics_layer_1/angular_velocity = 0.0 11:33/0 = 0 11:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:33/0/physics_layer_0/angular_velocity = 0.0 11:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:33/0/physics_layer_1/angular_velocity = 0.0 12:33/0 = 0 12:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:33/0/physics_layer_0/angular_velocity = 0.0 12:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:33/0/physics_layer_1/angular_velocity = 0.0 13:33/0 = 0 13:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:33/0/physics_layer_0/angular_velocity = 0.0 13:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:33/0/physics_layer_1/angular_velocity = 0.0 14:33/0 = 0 14:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:33/0/physics_layer_0/angular_velocity = 0.0 14:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:33/0/physics_layer_1/angular_velocity = 0.0 15:33/0 = 0 15:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:33/0/physics_layer_0/angular_velocity = 0.0 15:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:33/0/physics_layer_1/angular_velocity = 0.0 16:33/0 = 0 16:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:33/0/physics_layer_0/angular_velocity = 0.0 16:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:33/0/physics_layer_1/angular_velocity = 0.0 17:33/0 = 0 17:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:33/0/physics_layer_0/angular_velocity = 0.0 17:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:33/0/physics_layer_1/angular_velocity = 0.0 18:33/0 = 0 18:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:33/0/physics_layer_0/angular_velocity = 0.0 18:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:33/0/physics_layer_1/angular_velocity = 0.0 19:33/0 = 0 19:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:33/0/physics_layer_0/angular_velocity = 0.0 19:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:33/0/physics_layer_1/angular_velocity = 0.0 20:33/0 = 0 20:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:33/0/physics_layer_0/angular_velocity = 0.0 20:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:33/0/physics_layer_1/angular_velocity = 0.0 21:33/0 = 0 21:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:33/0/physics_layer_0/angular_velocity = 0.0 21:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:33/0/physics_layer_1/angular_velocity = 0.0 22:33/0 = 0 22:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:33/0/physics_layer_0/angular_velocity = 0.0 22:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:33/0/physics_layer_1/angular_velocity = 0.0 23:33/0 = 0 23:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:33/0/physics_layer_0/angular_velocity = 0.0 23:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:33/0/physics_layer_1/angular_velocity = 0.0 24:33/0 = 0 24:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:33/0/physics_layer_0/angular_velocity = 0.0 24:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:33/0/physics_layer_1/angular_velocity = 0.0 25:33/0 = 0 25:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:33/0/physics_layer_0/angular_velocity = 0.0 25:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:33/0/physics_layer_1/angular_velocity = 0.0 26:33/0 = 0 26:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:33/0/physics_layer_0/angular_velocity = 0.0 26:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:33/0/physics_layer_1/angular_velocity = 0.0 27:33/0 = 0 27:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:33/0/physics_layer_0/angular_velocity = 0.0 27:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:33/0/physics_layer_1/angular_velocity = 0.0 28:33/0 = 0 28:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:33/0/physics_layer_0/angular_velocity = 0.0 28:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:33/0/physics_layer_1/angular_velocity = 0.0 29:33/0 = 0 29:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:33/0/physics_layer_0/angular_velocity = 0.0 29:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:33/0/physics_layer_1/angular_velocity = 0.0 30:33/0 = 0 30:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:33/0/physics_layer_0/angular_velocity = 0.0 30:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:33/0/physics_layer_1/angular_velocity = 0.0 31:33/0 = 0 31:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:33/0/physics_layer_0/angular_velocity = 0.0 31:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 31:33/0/physics_layer_1/angular_velocity = 0.0 32:33/0 = 0 32:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:33/0/physics_layer_0/angular_velocity = 0.0 32:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:33/0/physics_layer_1/angular_velocity = 0.0 33:33/0 = 0 33:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:33/0/physics_layer_0/angular_velocity = 0.0 33:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 33:33/0/physics_layer_1/angular_velocity = 0.0 34:33/0 = 0 34:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:33/0/physics_layer_0/angular_velocity = 0.0 34:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 34:33/0/physics_layer_1/angular_velocity = 0.0 35:33/0 = 0 35:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:33/0/physics_layer_0/angular_velocity = 0.0 35:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 35:33/0/physics_layer_1/angular_velocity = 0.0 36:33/0 = 0 36:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:33/0/physics_layer_0/angular_velocity = 0.0 36:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 36:33/0/physics_layer_1/angular_velocity = 0.0 37:33/0 = 0 37:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:33/0/physics_layer_0/angular_velocity = 0.0 37:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 37:33/0/physics_layer_1/angular_velocity = 0.0 38:33/0 = 0 38:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:33/0/physics_layer_0/angular_velocity = 0.0 38:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 38:33/0/physics_layer_1/angular_velocity = 0.0 39:33/0 = 0 39:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:33/0/physics_layer_0/angular_velocity = 0.0 39:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 39:33/0/physics_layer_1/angular_velocity = 0.0 40:33/0 = 0 40:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:33/0/physics_layer_0/angular_velocity = 0.0 40:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 40:33/0/physics_layer_1/angular_velocity = 0.0 41:33/0 = 0 41:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:33/0/physics_layer_0/angular_velocity = 0.0 41:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 41:33/0/physics_layer_1/angular_velocity = 0.0 42:33/0 = 0 42:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:33/0/physics_layer_0/angular_velocity = 0.0 42:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 42:33/0/physics_layer_1/angular_velocity = 0.0 43:33/0 = 0 43:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:33/0/physics_layer_0/angular_velocity = 0.0 43:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 43:33/0/physics_layer_1/angular_velocity = 0.0 46:33/0 = 0 46:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:33/0/physics_layer_0/angular_velocity = 0.0 46:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 46:33/0/physics_layer_1/angular_velocity = 0.0 47:33/0 = 0 47:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:33/0/physics_layer_0/angular_velocity = 0.0 47:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 47:33/0/physics_layer_1/angular_velocity = 0.0 48:33/0 = 0 48:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 48:33/0/physics_layer_0/angular_velocity = 0.0 48:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 48:33/0/physics_layer_1/angular_velocity = 0.0 51:33/0 = 0 51:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 51:33/0/physics_layer_0/angular_velocity = 0.0 51:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 51:33/0/physics_layer_1/angular_velocity = 0.0 52:33/0 = 0 52:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:33/0/physics_layer_0/angular_velocity = 0.0 52:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 52:33/0/physics_layer_1/angular_velocity = 0.0 53:33/0 = 0 53:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:33/0/physics_layer_0/angular_velocity = 0.0 53:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 53:33/0/physics_layer_1/angular_velocity = 0.0 2:34/0 = 0 2:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:34/0/physics_layer_0/angular_velocity = 0.0 2:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:34/0/physics_layer_1/angular_velocity = 0.0 3:34/0 = 0 3:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:34/0/physics_layer_0/angular_velocity = 0.0 3:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:34/0/physics_layer_1/angular_velocity = 0.0 4:34/0 = 0 4:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:34/0/physics_layer_0/angular_velocity = 0.0 4:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:34/0/physics_layer_1/angular_velocity = 0.0 5:34/0 = 0 5:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:34/0/physics_layer_0/angular_velocity = 0.0 5:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:34/0/physics_layer_1/angular_velocity = 0.0 6:34/0 = 0 6:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:34/0/physics_layer_0/angular_velocity = 0.0 6:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:34/0/physics_layer_1/angular_velocity = 0.0 7:34/0 = 0 7:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:34/0/physics_layer_0/angular_velocity = 0.0 7:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:34/0/physics_layer_1/angular_velocity = 0.0 8:34/0 = 0 8:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:34/0/physics_layer_0/angular_velocity = 0.0 8:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:34/0/physics_layer_1/angular_velocity = 0.0 9:34/0 = 0 9:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:34/0/physics_layer_0/angular_velocity = 0.0 9:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:34/0/physics_layer_1/angular_velocity = 0.0 10:34/0 = 0 10:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:34/0/physics_layer_0/angular_velocity = 0.0 10:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:34/0/physics_layer_1/angular_velocity = 0.0 11:34/0 = 0 11:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:34/0/physics_layer_0/angular_velocity = 0.0 11:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:34/0/physics_layer_1/angular_velocity = 0.0 12:34/0 = 0 12:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:34/0/physics_layer_0/angular_velocity = 0.0 12:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:34/0/physics_layer_1/angular_velocity = 0.0 13:34/0 = 0 13:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:34/0/physics_layer_0/angular_velocity = 0.0 13:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:34/0/physics_layer_1/angular_velocity = 0.0 14:34/0 = 0 14:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:34/0/physics_layer_0/angular_velocity = 0.0 14:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:34/0/physics_layer_1/angular_velocity = 0.0 15:34/0 = 0 15:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:34/0/physics_layer_0/angular_velocity = 0.0 15:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:34/0/physics_layer_1/angular_velocity = 0.0 18:34/0 = 0 18:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:34/0/physics_layer_0/angular_velocity = 0.0 18:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:34/0/physics_layer_1/angular_velocity = 0.0 19:34/0 = 0 19:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:34/0/physics_layer_0/angular_velocity = 0.0 19:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:34/0/physics_layer_1/angular_velocity = 0.0 20:34/0 = 0 20:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:34/0/physics_layer_0/angular_velocity = 0.0 20:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:34/0/physics_layer_1/angular_velocity = 0.0 21:34/0 = 0 21:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:34/0/physics_layer_0/angular_velocity = 0.0 21:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:34/0/physics_layer_1/angular_velocity = 0.0 22:34/0 = 0 22:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:34/0/physics_layer_0/angular_velocity = 0.0 22:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:34/0/physics_layer_1/angular_velocity = 0.0 23:34/0 = 0 23:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:34/0/physics_layer_0/angular_velocity = 0.0 23:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:34/0/physics_layer_1/angular_velocity = 0.0 24:34/0 = 0 24:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:34/0/physics_layer_0/angular_velocity = 0.0 24:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:34/0/physics_layer_1/angular_velocity = 0.0 25:34/0 = 0 25:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:34/0/physics_layer_0/angular_velocity = 0.0 25:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:34/0/physics_layer_1/angular_velocity = 0.0 26:34/0 = 0 26:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:34/0/physics_layer_0/angular_velocity = 0.0 26:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:34/0/physics_layer_1/angular_velocity = 0.0 27:34/0 = 0 27:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:34/0/physics_layer_0/angular_velocity = 0.0 27:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:34/0/physics_layer_1/angular_velocity = 0.0 28:34/0 = 0 28:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:34/0/physics_layer_0/angular_velocity = 0.0 28:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:34/0/physics_layer_1/angular_velocity = 0.0 29:34/0 = 0 29:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:34/0/physics_layer_0/angular_velocity = 0.0 29:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:34/0/physics_layer_1/angular_velocity = 0.0 30:34/0 = 0 30:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:34/0/physics_layer_0/angular_velocity = 0.0 30:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:34/0/physics_layer_1/angular_velocity = 0.0 31:34/0 = 0 31:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:34/0/physics_layer_0/angular_velocity = 0.0 31:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 31:34/0/physics_layer_1/angular_velocity = 0.0 34:34/0 = 0 34:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:34/0/physics_layer_0/angular_velocity = 0.0 34:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 34:34/0/physics_layer_1/angular_velocity = 0.0 35:34/0 = 0 35:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:34/0/physics_layer_0/angular_velocity = 0.0 35:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 35:34/0/physics_layer_1/angular_velocity = 0.0 36:34/0 = 0 36:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:34/0/physics_layer_0/angular_velocity = 0.0 36:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 36:34/0/physics_layer_1/angular_velocity = 0.0 37:34/0 = 0 37:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:34/0/physics_layer_0/angular_velocity = 0.0 37:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 37:34/0/physics_layer_1/angular_velocity = 0.0 38:34/0 = 0 38:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:34/0/physics_layer_0/angular_velocity = 0.0 38:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 38:34/0/physics_layer_1/angular_velocity = 0.0 39:34/0 = 0 39:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:34/0/physics_layer_0/angular_velocity = 0.0 39:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 39:34/0/physics_layer_1/angular_velocity = 0.0 40:34/0 = 0 40:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:34/0/physics_layer_0/angular_velocity = 0.0 40:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 40:34/0/physics_layer_1/angular_velocity = 0.0 41:34/0 = 0 41:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:34/0/physics_layer_0/angular_velocity = 0.0 41:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 41:34/0/physics_layer_1/angular_velocity = 0.0 42:34/0 = 0 42:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:34/0/physics_layer_0/angular_velocity = 0.0 42:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 42:34/0/physics_layer_1/angular_velocity = 0.0 43:34/0 = 0 43:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:34/0/physics_layer_0/angular_velocity = 0.0 43:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 43:34/0/physics_layer_1/angular_velocity = 0.0 44:34/0 = 0 44:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:34/0/physics_layer_0/angular_velocity = 0.0 44:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 44:34/0/physics_layer_1/angular_velocity = 0.0 45:34/0 = 0 45:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:34/0/physics_layer_0/angular_velocity = 0.0 45:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 45:34/0/physics_layer_1/angular_velocity = 0.0 46:34/0 = 0 46:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:34/0/physics_layer_0/angular_velocity = 0.0 46:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 46:34/0/physics_layer_1/angular_velocity = 0.0 47:34/0 = 0 47:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:34/0/physics_layer_0/angular_velocity = 0.0 47:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 47:34/0/physics_layer_1/angular_velocity = 0.0 48:34/0 = 0 48:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 48:34/0/physics_layer_0/angular_velocity = 0.0 48:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 48:34/0/physics_layer_1/angular_velocity = 0.0 49:34/0 = 0 49:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 49:34/0/physics_layer_0/angular_velocity = 0.0 49:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 49:34/0/physics_layer_1/angular_velocity = 0.0 50:34/0 = 0 50:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 50:34/0/physics_layer_0/angular_velocity = 0.0 50:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 50:34/0/physics_layer_1/angular_velocity = 0.0 51:34/0 = 0 51:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 51:34/0/physics_layer_0/angular_velocity = 0.0 51:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 51:34/0/physics_layer_1/angular_velocity = 0.0 52:34/0 = 0 52:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:34/0/physics_layer_0/angular_velocity = 0.0 52:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 52:34/0/physics_layer_1/angular_velocity = 0.0 53:34/0 = 0 53:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:34/0/physics_layer_0/angular_velocity = 0.0 53:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 53:34/0/physics_layer_1/angular_velocity = 0.0 54:34/0 = 0 54:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 54:34/0/physics_layer_0/angular_velocity = 0.0 54:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 54:34/0/physics_layer_1/angular_velocity = 0.0 55:34/0 = 0 55:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 55:34/0/physics_layer_0/angular_velocity = 0.0 55:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 55:34/0/physics_layer_1/angular_velocity = 0.0 2:35/0 = 0 2:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:35/0/physics_layer_0/angular_velocity = 0.0 2:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:35/0/physics_layer_1/angular_velocity = 0.0 3:35/0 = 0 3:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:35/0/physics_layer_0/angular_velocity = 0.0 3:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:35/0/physics_layer_1/angular_velocity = 0.0 4:35/0 = 0 4:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:35/0/physics_layer_0/angular_velocity = 0.0 4:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:35/0/physics_layer_1/angular_velocity = 0.0 5:35/0 = 0 5:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:35/0/physics_layer_0/angular_velocity = 0.0 5:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:35/0/physics_layer_1/angular_velocity = 0.0 6:35/0 = 0 6:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:35/0/physics_layer_0/angular_velocity = 0.0 6:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:35/0/physics_layer_1/angular_velocity = 0.0 7:35/0 = 0 7:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:35/0/physics_layer_0/angular_velocity = 0.0 7:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:35/0/physics_layer_1/angular_velocity = 0.0 8:35/0 = 0 8:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:35/0/physics_layer_0/angular_velocity = 0.0 8:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:35/0/physics_layer_1/angular_velocity = 0.0 9:35/0 = 0 9:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:35/0/physics_layer_0/angular_velocity = 0.0 9:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:35/0/physics_layer_1/angular_velocity = 0.0 10:35/0 = 0 10:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:35/0/physics_layer_0/angular_velocity = 0.0 10:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:35/0/physics_layer_1/angular_velocity = 0.0 11:35/0 = 0 11:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:35/0/physics_layer_0/angular_velocity = 0.0 11:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:35/0/physics_layer_1/angular_velocity = 0.0 12:35/0 = 0 12:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:35/0/physics_layer_0/angular_velocity = 0.0 12:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:35/0/physics_layer_1/angular_velocity = 0.0 13:35/0 = 0 13:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:35/0/physics_layer_0/angular_velocity = 0.0 13:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:35/0/physics_layer_1/angular_velocity = 0.0 14:35/0 = 0 14:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:35/0/physics_layer_0/angular_velocity = 0.0 14:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:35/0/physics_layer_1/angular_velocity = 0.0 15:35/0 = 0 15:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:35/0/physics_layer_0/angular_velocity = 0.0 15:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:35/0/physics_layer_1/angular_velocity = 0.0 18:35/0 = 0 18:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:35/0/physics_layer_0/angular_velocity = 0.0 18:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:35/0/physics_layer_1/angular_velocity = 0.0 19:35/0 = 0 19:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:35/0/physics_layer_0/angular_velocity = 0.0 19:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:35/0/physics_layer_1/angular_velocity = 0.0 20:35/0 = 0 20:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:35/0/physics_layer_0/angular_velocity = 0.0 20:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:35/0/physics_layer_1/angular_velocity = 0.0 21:35/0 = 0 21:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:35/0/physics_layer_0/angular_velocity = 0.0 21:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:35/0/physics_layer_1/angular_velocity = 0.0 22:35/0 = 0 22:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:35/0/physics_layer_0/angular_velocity = 0.0 22:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:35/0/physics_layer_1/angular_velocity = 0.0 23:35/0 = 0 23:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:35/0/physics_layer_0/angular_velocity = 0.0 23:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:35/0/physics_layer_1/angular_velocity = 0.0 25:35/0 = 0 25:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:35/0/physics_layer_0/angular_velocity = 0.0 25:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:35/0/physics_layer_1/angular_velocity = 0.0 26:35/0 = 0 26:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:35/0/physics_layer_0/angular_velocity = 0.0 26:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:35/0/physics_layer_1/angular_velocity = 0.0 27:35/0 = 0 27:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:35/0/physics_layer_0/angular_velocity = 0.0 27:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:35/0/physics_layer_1/angular_velocity = 0.0 28:35/0 = 0 28:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:35/0/physics_layer_0/angular_velocity = 0.0 28:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:35/0/physics_layer_1/angular_velocity = 0.0 29:35/0 = 0 29:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:35/0/physics_layer_0/angular_velocity = 0.0 29:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:35/0/physics_layer_1/angular_velocity = 0.0 30:35/0 = 0 30:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:35/0/physics_layer_0/angular_velocity = 0.0 30:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:35/0/physics_layer_1/angular_velocity = 0.0 31:35/0 = 0 31:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:35/0/physics_layer_0/angular_velocity = 0.0 31:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 31:35/0/physics_layer_1/angular_velocity = 0.0 34:35/0 = 0 34:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:35/0/physics_layer_0/angular_velocity = 0.0 34:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 34:35/0/physics_layer_1/angular_velocity = 0.0 35:35/0 = 0 35:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:35/0/physics_layer_0/angular_velocity = 0.0 35:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 35:35/0/physics_layer_1/angular_velocity = 0.0 36:35/0 = 0 36:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:35/0/physics_layer_0/angular_velocity = 0.0 36:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 36:35/0/physics_layer_1/angular_velocity = 0.0 37:35/0 = 0 37:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:35/0/physics_layer_0/angular_velocity = 0.0 37:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 37:35/0/physics_layer_1/angular_velocity = 0.0 38:35/0 = 0 38:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:35/0/physics_layer_0/angular_velocity = 0.0 38:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 38:35/0/physics_layer_1/angular_velocity = 0.0 39:35/0 = 0 39:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:35/0/physics_layer_0/angular_velocity = 0.0 39:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 39:35/0/physics_layer_1/angular_velocity = 0.0 40:35/0 = 0 40:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:35/0/physics_layer_0/angular_velocity = 0.0 40:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 40:35/0/physics_layer_1/angular_velocity = 0.0 41:35/0 = 0 41:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:35/0/physics_layer_0/angular_velocity = 0.0 41:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 41:35/0/physics_layer_1/angular_velocity = 0.0 42:35/0 = 0 42:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:35/0/physics_layer_0/angular_velocity = 0.0 42:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 42:35/0/physics_layer_1/angular_velocity = 0.0 43:35/0 = 0 43:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:35/0/physics_layer_0/angular_velocity = 0.0 43:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 43:35/0/physics_layer_1/angular_velocity = 0.0 44:35/0 = 0 44:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:35/0/physics_layer_0/angular_velocity = 0.0 44:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 44:35/0/physics_layer_1/angular_velocity = 0.0 45:35/0 = 0 45:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:35/0/physics_layer_0/angular_velocity = 0.0 45:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 45:35/0/physics_layer_1/angular_velocity = 0.0 46:35/0 = 0 46:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:35/0/physics_layer_0/angular_velocity = 0.0 46:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 46:35/0/physics_layer_1/angular_velocity = 0.0 47:35/0 = 0 47:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:35/0/physics_layer_0/angular_velocity = 0.0 47:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 47:35/0/physics_layer_1/angular_velocity = 0.0 48:35/0 = 0 48:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 48:35/0/physics_layer_0/angular_velocity = 0.0 48:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 48:35/0/physics_layer_1/angular_velocity = 0.0 49:35/0 = 0 49:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 49:35/0/physics_layer_0/angular_velocity = 0.0 49:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 49:35/0/physics_layer_1/angular_velocity = 0.0 50:35/0 = 0 50:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 50:35/0/physics_layer_0/angular_velocity = 0.0 50:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 50:35/0/physics_layer_1/angular_velocity = 0.0 51:35/0 = 0 51:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 51:35/0/physics_layer_0/angular_velocity = 0.0 51:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 51:35/0/physics_layer_1/angular_velocity = 0.0 52:35/0 = 0 52:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:35/0/physics_layer_0/angular_velocity = 0.0 52:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 52:35/0/physics_layer_1/angular_velocity = 0.0 53:35/0 = 0 53:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:35/0/physics_layer_0/angular_velocity = 0.0 53:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 53:35/0/physics_layer_1/angular_velocity = 0.0 54:35/0 = 0 54:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 54:35/0/physics_layer_0/angular_velocity = 0.0 54:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 54:35/0/physics_layer_1/angular_velocity = 0.0 55:35/0 = 0 55:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 55:35/0/physics_layer_0/angular_velocity = 0.0 55:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 55:35/0/physics_layer_1/angular_velocity = 0.0 0:36/0 = 0 0:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:36/0/physics_layer_0/angular_velocity = 0.0 0:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:36/0/physics_layer_1/angular_velocity = 0.0 1:36/0 = 0 1:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:36/0/physics_layer_0/angular_velocity = 0.0 1:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:36/0/physics_layer_1/angular_velocity = 0.0 2:36/0 = 0 2:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:36/0/physics_layer_0/angular_velocity = 0.0 2:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:36/0/physics_layer_1/angular_velocity = 0.0 3:36/0 = 0 3:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:36/0/physics_layer_0/angular_velocity = 0.0 3:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:36/0/physics_layer_1/angular_velocity = 0.0 4:36/0 = 0 4:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:36/0/physics_layer_0/angular_velocity = 0.0 4:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:36/0/physics_layer_1/angular_velocity = 0.0 5:36/0 = 0 5:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:36/0/physics_layer_0/angular_velocity = 0.0 5:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:36/0/physics_layer_1/angular_velocity = 0.0 6:36/0 = 0 6:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:36/0/physics_layer_0/angular_velocity = 0.0 6:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:36/0/physics_layer_1/angular_velocity = 0.0 8:36/0 = 0 8:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:36/0/physics_layer_0/angular_velocity = 0.0 8:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:36/0/physics_layer_1/angular_velocity = 0.0 9:36/0 = 0 9:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:36/0/physics_layer_0/angular_velocity = 0.0 9:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:36/0/physics_layer_1/angular_velocity = 0.0 10:36/0 = 0 10:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:36/0/physics_layer_0/angular_velocity = 0.0 10:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:36/0/physics_layer_1/angular_velocity = 0.0 11:36/0 = 0 11:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:36/0/physics_layer_0/angular_velocity = 0.0 11:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:36/0/physics_layer_1/angular_velocity = 0.0 12:36/0 = 0 12:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:36/0/physics_layer_0/angular_velocity = 0.0 12:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:36/0/physics_layer_1/angular_velocity = 0.0 13:36/0 = 0 13:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:36/0/physics_layer_0/angular_velocity = 0.0 13:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:36/0/physics_layer_1/angular_velocity = 0.0 14:36/0 = 0 14:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:36/0/physics_layer_0/angular_velocity = 0.0 14:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:36/0/physics_layer_1/angular_velocity = 0.0 16:36/0 = 0 16:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:36/0/physics_layer_0/angular_velocity = 0.0 16:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:36/0/physics_layer_1/angular_velocity = 0.0 17:36/0 = 0 17:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:36/0/physics_layer_0/angular_velocity = 0.0 17:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:36/0/physics_layer_1/angular_velocity = 0.0 18:36/0 = 0 18:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:36/0/physics_layer_0/angular_velocity = 0.0 18:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:36/0/physics_layer_1/angular_velocity = 0.0 19:36/0 = 0 19:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:36/0/physics_layer_0/angular_velocity = 0.0 19:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:36/0/physics_layer_1/angular_velocity = 0.0 20:36/0 = 0 20:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:36/0/physics_layer_0/angular_velocity = 0.0 20:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:36/0/physics_layer_1/angular_velocity = 0.0 21:36/0 = 0 21:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:36/0/physics_layer_0/angular_velocity = 0.0 21:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:36/0/physics_layer_1/angular_velocity = 0.0 22:36/0 = 0 22:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:36/0/physics_layer_0/angular_velocity = 0.0 22:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:36/0/physics_layer_1/angular_velocity = 0.0 24:36/0 = 0 24:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:36/0/physics_layer_0/angular_velocity = 0.0 24:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:36/0/physics_layer_1/angular_velocity = 0.0 25:36/0 = 0 25:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:36/0/physics_layer_0/angular_velocity = 0.0 25:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:36/0/physics_layer_1/angular_velocity = 0.0 26:36/0 = 0 26:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:36/0/physics_layer_0/angular_velocity = 0.0 26:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:36/0/physics_layer_1/angular_velocity = 0.0 27:36/0 = 0 27:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:36/0/physics_layer_0/angular_velocity = 0.0 27:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:36/0/physics_layer_1/angular_velocity = 0.0 28:36/0 = 0 28:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:36/0/physics_layer_0/angular_velocity = 0.0 28:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:36/0/physics_layer_1/angular_velocity = 0.0 29:36/0 = 0 29:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:36/0/physics_layer_0/angular_velocity = 0.0 29:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:36/0/physics_layer_1/angular_velocity = 0.0 30:36/0 = 0 30:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:36/0/physics_layer_0/angular_velocity = 0.0 30:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:36/0/physics_layer_1/angular_velocity = 0.0 32:36/0 = 0 32:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:36/0/physics_layer_0/angular_velocity = 0.0 32:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:36/0/physics_layer_1/angular_velocity = 0.0 33:36/0 = 0 33:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:36/0/physics_layer_0/angular_velocity = 0.0 33:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 33:36/0/physics_layer_1/angular_velocity = 0.0 34:36/0 = 0 34:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:36/0/physics_layer_0/angular_velocity = 0.0 34:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 34:36/0/physics_layer_1/angular_velocity = 0.0 35:36/0 = 0 35:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:36/0/physics_layer_0/angular_velocity = 0.0 35:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 35:36/0/physics_layer_1/angular_velocity = 0.0 36:36/0 = 0 36:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:36/0/physics_layer_0/angular_velocity = 0.0 36:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 36:36/0/physics_layer_1/angular_velocity = 0.0 37:36/0 = 0 37:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:36/0/physics_layer_0/angular_velocity = 0.0 37:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 37:36/0/physics_layer_1/angular_velocity = 0.0 38:36/0 = 0 38:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:36/0/physics_layer_0/angular_velocity = 0.0 38:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 38:36/0/physics_layer_1/angular_velocity = 0.0 40:36/0 = 0 40:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:36/0/physics_layer_0/angular_velocity = 0.0 40:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 40:36/0/physics_layer_1/angular_velocity = 0.0 41:36/0 = 0 41:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:36/0/physics_layer_0/angular_velocity = 0.0 41:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 41:36/0/physics_layer_1/angular_velocity = 0.0 42:36/0 = 0 42:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:36/0/physics_layer_0/angular_velocity = 0.0 42:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 42:36/0/physics_layer_1/angular_velocity = 0.0 43:36/0 = 0 43:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:36/0/physics_layer_0/angular_velocity = 0.0 43:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 43:36/0/physics_layer_1/angular_velocity = 0.0 46:36/0 = 0 46:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:36/0/physics_layer_0/angular_velocity = 0.0 46:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 46:36/0/physics_layer_1/angular_velocity = 0.0 47:36/0 = 0 47:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:36/0/physics_layer_0/angular_velocity = 0.0 47:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 47:36/0/physics_layer_1/angular_velocity = 0.0 48:36/0 = 0 48:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 48:36/0/physics_layer_0/angular_velocity = 0.0 48:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 48:36/0/physics_layer_1/angular_velocity = 0.0 51:36/0 = 0 51:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 51:36/0/physics_layer_0/angular_velocity = 0.0 51:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 51:36/0/physics_layer_1/angular_velocity = 0.0 52:36/0 = 0 52:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:36/0/physics_layer_0/angular_velocity = 0.0 52:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 52:36/0/physics_layer_1/angular_velocity = 0.0 53:36/0 = 0 53:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:36/0/physics_layer_0/angular_velocity = 0.0 53:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 53:36/0/physics_layer_1/angular_velocity = 0.0 0:37/0 = 0 0:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:37/0/physics_layer_0/angular_velocity = 0.0 0:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:37/0/physics_layer_1/angular_velocity = 0.0 1:37/0 = 0 1:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:37/0/physics_layer_0/angular_velocity = 0.0 1:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:37/0/physics_layer_1/angular_velocity = 0.0 2:37/0 = 0 2:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:37/0/physics_layer_0/angular_velocity = 0.0 2:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:37/0/physics_layer_1/angular_velocity = 0.0 3:37/0 = 0 3:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:37/0/physics_layer_0/angular_velocity = 0.0 3:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:37/0/physics_layer_1/angular_velocity = 0.0 4:37/0 = 0 4:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:37/0/physics_layer_0/angular_velocity = 0.0 4:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:37/0/physics_layer_1/angular_velocity = 0.0 5:37/0 = 0 5:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:37/0/physics_layer_0/angular_velocity = 0.0 5:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:37/0/physics_layer_1/angular_velocity = 0.0 6:37/0 = 0 6:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:37/0/physics_layer_0/angular_velocity = 0.0 6:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:37/0/physics_layer_1/angular_velocity = 0.0 8:37/0 = 0 8:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:37/0/physics_layer_0/angular_velocity = 0.0 8:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:37/0/physics_layer_1/angular_velocity = 0.0 9:37/0 = 0 9:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:37/0/physics_layer_0/angular_velocity = 0.0 9:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:37/0/physics_layer_1/angular_velocity = 0.0 10:37/0 = 0 10:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:37/0/physics_layer_0/angular_velocity = 0.0 10:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:37/0/physics_layer_1/angular_velocity = 0.0 11:37/0 = 0 11:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:37/0/physics_layer_0/angular_velocity = 0.0 11:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:37/0/physics_layer_1/angular_velocity = 0.0 12:37/0 = 0 12:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:37/0/physics_layer_0/angular_velocity = 0.0 12:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:37/0/physics_layer_1/angular_velocity = 0.0 13:37/0 = 0 13:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:37/0/physics_layer_0/angular_velocity = 0.0 13:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:37/0/physics_layer_1/angular_velocity = 0.0 14:37/0 = 0 14:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:37/0/physics_layer_0/angular_velocity = 0.0 14:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:37/0/physics_layer_1/angular_velocity = 0.0 16:37/0 = 0 16:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:37/0/physics_layer_0/angular_velocity = 0.0 16:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:37/0/physics_layer_1/angular_velocity = 0.0 17:37/0 = 0 17:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:37/0/physics_layer_0/angular_velocity = 0.0 17:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:37/0/physics_layer_1/angular_velocity = 0.0 18:37/0 = 0 18:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:37/0/physics_layer_0/angular_velocity = 0.0 18:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:37/0/physics_layer_1/angular_velocity = 0.0 19:37/0 = 0 19:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:37/0/physics_layer_0/angular_velocity = 0.0 19:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:37/0/physics_layer_1/angular_velocity = 0.0 20:37/0 = 0 20:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:37/0/physics_layer_0/angular_velocity = 0.0 20:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:37/0/physics_layer_1/angular_velocity = 0.0 21:37/0 = 0 21:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:37/0/physics_layer_0/angular_velocity = 0.0 21:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:37/0/physics_layer_1/angular_velocity = 0.0 22:37/0 = 0 22:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:37/0/physics_layer_0/angular_velocity = 0.0 22:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:37/0/physics_layer_1/angular_velocity = 0.0 24:37/0 = 0 24:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:37/0/physics_layer_0/angular_velocity = 0.0 24:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:37/0/physics_layer_1/angular_velocity = 0.0 25:37/0 = 0 25:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:37/0/physics_layer_0/angular_velocity = 0.0 25:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:37/0/physics_layer_1/angular_velocity = 0.0 26:37/0 = 0 26:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:37/0/physics_layer_0/angular_velocity = 0.0 26:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:37/0/physics_layer_1/angular_velocity = 0.0 27:37/0 = 0 27:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:37/0/physics_layer_0/angular_velocity = 0.0 27:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:37/0/physics_layer_1/angular_velocity = 0.0 28:37/0 = 0 28:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:37/0/physics_layer_0/angular_velocity = 0.0 28:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:37/0/physics_layer_1/angular_velocity = 0.0 29:37/0 = 0 29:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:37/0/physics_layer_0/angular_velocity = 0.0 29:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:37/0/physics_layer_1/angular_velocity = 0.0 30:37/0 = 0 30:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:37/0/physics_layer_0/angular_velocity = 0.0 30:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:37/0/physics_layer_1/angular_velocity = 0.0 32:37/0 = 0 32:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:37/0/physics_layer_0/angular_velocity = 0.0 32:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:37/0/physics_layer_1/angular_velocity = 0.0 33:37/0 = 0 33:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:37/0/physics_layer_0/angular_velocity = 0.0 33:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 33:37/0/physics_layer_1/angular_velocity = 0.0 34:37/0 = 0 34:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:37/0/physics_layer_0/angular_velocity = 0.0 34:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 34:37/0/physics_layer_1/angular_velocity = 0.0 35:37/0 = 0 35:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:37/0/physics_layer_0/angular_velocity = 0.0 35:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 35:37/0/physics_layer_1/angular_velocity = 0.0 36:37/0 = 0 36:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:37/0/physics_layer_0/angular_velocity = 0.0 36:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 36:37/0/physics_layer_1/angular_velocity = 0.0 37:37/0 = 0 37:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:37/0/physics_layer_0/angular_velocity = 0.0 37:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 37:37/0/physics_layer_1/angular_velocity = 0.0 38:37/0 = 0 38:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:37/0/physics_layer_0/angular_velocity = 0.0 38:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 38:37/0/physics_layer_1/angular_velocity = 0.0 40:37/0 = 0 40:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:37/0/physics_layer_0/angular_velocity = 0.0 40:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 40:37/0/physics_layer_1/angular_velocity = 0.0 41:37/0 = 0 41:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:37/0/physics_layer_0/angular_velocity = 0.0 41:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 41:37/0/physics_layer_1/angular_velocity = 0.0 42:37/0 = 0 42:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:37/0/physics_layer_0/angular_velocity = 0.0 42:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 42:37/0/physics_layer_1/angular_velocity = 0.0 43:37/0 = 0 43:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:37/0/physics_layer_0/angular_velocity = 0.0 43:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 43:37/0/physics_layer_1/angular_velocity = 0.0 44:37/0 = 0 44:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:37/0/physics_layer_0/angular_velocity = 0.0 44:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 44:37/0/physics_layer_1/angular_velocity = 0.0 45:37/0 = 0 45:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:37/0/physics_layer_0/angular_velocity = 0.0 45:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 45:37/0/physics_layer_1/angular_velocity = 0.0 46:37/0 = 0 46:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:37/0/physics_layer_0/angular_velocity = 0.0 46:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 46:37/0/physics_layer_1/angular_velocity = 0.0 47:37/0 = 0 47:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:37/0/physics_layer_0/angular_velocity = 0.0 47:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 47:37/0/physics_layer_1/angular_velocity = 0.0 48:37/0 = 0 48:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 48:37/0/physics_layer_0/angular_velocity = 0.0 48:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 48:37/0/physics_layer_1/angular_velocity = 0.0 49:37/0 = 0 49:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 49:37/0/physics_layer_0/angular_velocity = 0.0 49:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 49:37/0/physics_layer_1/angular_velocity = 0.0 50:37/0 = 0 50:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 50:37/0/physics_layer_0/angular_velocity = 0.0 50:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 50:37/0/physics_layer_1/angular_velocity = 0.0 51:37/0 = 0 51:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 51:37/0/physics_layer_0/angular_velocity = 0.0 51:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 51:37/0/physics_layer_1/angular_velocity = 0.0 52:37/0 = 0 52:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:37/0/physics_layer_0/angular_velocity = 0.0 52:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 52:37/0/physics_layer_1/angular_velocity = 0.0 53:37/0 = 0 53:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:37/0/physics_layer_0/angular_velocity = 0.0 53:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 53:37/0/physics_layer_1/angular_velocity = 0.0 54:37/0 = 0 54:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 54:37/0/physics_layer_0/angular_velocity = 0.0 54:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 54:37/0/physics_layer_1/angular_velocity = 0.0 55:37/0 = 0 55:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 55:37/0/physics_layer_0/angular_velocity = 0.0 55:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 55:37/0/physics_layer_1/angular_velocity = 0.0 2:38/0 = 0 2:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:38/0/physics_layer_0/angular_velocity = 0.0 2:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:38/0/physics_layer_1/angular_velocity = 0.0 3:38/0 = 0 3:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:38/0/physics_layer_0/angular_velocity = 0.0 3:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:38/0/physics_layer_1/angular_velocity = 0.0 4:38/0 = 0 4:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:38/0/physics_layer_0/angular_velocity = 0.0 4:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:38/0/physics_layer_1/angular_velocity = 0.0 5:38/0 = 0 5:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:38/0/physics_layer_0/angular_velocity = 0.0 5:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:38/0/physics_layer_1/angular_velocity = 0.0 6:38/0 = 0 6:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:38/0/physics_layer_0/angular_velocity = 0.0 6:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:38/0/physics_layer_1/angular_velocity = 0.0 10:38/0 = 0 10:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:38/0/physics_layer_0/angular_velocity = 0.0 10:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:38/0/physics_layer_1/angular_velocity = 0.0 11:38/0 = 0 11:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:38/0/physics_layer_0/angular_velocity = 0.0 11:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:38/0/physics_layer_1/angular_velocity = 0.0 12:38/0 = 0 12:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:38/0/physics_layer_0/angular_velocity = 0.0 12:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:38/0/physics_layer_1/angular_velocity = 0.0 13:38/0 = 0 13:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:38/0/physics_layer_0/angular_velocity = 0.0 13:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:38/0/physics_layer_1/angular_velocity = 0.0 14:38/0 = 0 14:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:38/0/physics_layer_0/angular_velocity = 0.0 14:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:38/0/physics_layer_1/angular_velocity = 0.0 18:38/0 = 0 18:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:38/0/physics_layer_0/angular_velocity = 0.0 18:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:38/0/physics_layer_1/angular_velocity = 0.0 19:38/0 = 0 19:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:38/0/physics_layer_0/angular_velocity = 0.0 19:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:38/0/physics_layer_1/angular_velocity = 0.0 20:38/0 = 0 20:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:38/0/physics_layer_0/angular_velocity = 0.0 20:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:38/0/physics_layer_1/angular_velocity = 0.0 21:38/0 = 0 21:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:38/0/physics_layer_0/angular_velocity = 0.0 21:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:38/0/physics_layer_1/angular_velocity = 0.0 22:38/0 = 0 22:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:38/0/physics_layer_0/angular_velocity = 0.0 22:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:38/0/physics_layer_1/angular_velocity = 0.0 26:38/0 = 0 26:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:38/0/physics_layer_0/angular_velocity = 0.0 26:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:38/0/physics_layer_1/angular_velocity = 0.0 27:38/0 = 0 27:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:38/0/physics_layer_0/angular_velocity = 0.0 27:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:38/0/physics_layer_1/angular_velocity = 0.0 28:38/0 = 0 28:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:38/0/physics_layer_0/angular_velocity = 0.0 28:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:38/0/physics_layer_1/angular_velocity = 0.0 29:38/0 = 0 29:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:38/0/physics_layer_0/angular_velocity = 0.0 29:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:38/0/physics_layer_1/angular_velocity = 0.0 30:38/0 = 0 30:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:38/0/physics_layer_0/angular_velocity = 0.0 30:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:38/0/physics_layer_1/angular_velocity = 0.0 34:38/0 = 0 34:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:38/0/physics_layer_0/angular_velocity = 0.0 34:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 34:38/0/physics_layer_1/angular_velocity = 0.0 35:38/0 = 0 35:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:38/0/physics_layer_0/angular_velocity = 0.0 35:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 35:38/0/physics_layer_1/angular_velocity = 0.0 36:38/0 = 0 36:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:38/0/physics_layer_0/angular_velocity = 0.0 36:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 36:38/0/physics_layer_1/angular_velocity = 0.0 37:38/0 = 0 37:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:38/0/physics_layer_0/angular_velocity = 0.0 37:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 37:38/0/physics_layer_1/angular_velocity = 0.0 38:38/0 = 0 38:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:38/0/physics_layer_0/angular_velocity = 0.0 38:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 38:38/0/physics_layer_1/angular_velocity = 0.0 40:38/0 = 0 40:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:38/0/physics_layer_0/angular_velocity = 0.0 40:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 40:38/0/physics_layer_1/angular_velocity = 0.0 41:38/0 = 0 41:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:38/0/physics_layer_0/angular_velocity = 0.0 41:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 41:38/0/physics_layer_1/angular_velocity = 0.0 42:38/0 = 0 42:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:38/0/physics_layer_0/angular_velocity = 0.0 42:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 42:38/0/physics_layer_1/angular_velocity = 0.0 43:38/0 = 0 43:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:38/0/physics_layer_0/angular_velocity = 0.0 43:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 43:38/0/physics_layer_1/angular_velocity = 0.0 44:38/0 = 0 44:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:38/0/physics_layer_0/angular_velocity = 0.0 44:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 44:38/0/physics_layer_1/angular_velocity = 0.0 45:38/0 = 0 45:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:38/0/physics_layer_0/angular_velocity = 0.0 45:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 45:38/0/physics_layer_1/angular_velocity = 0.0 46:38/0 = 0 46:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:38/0/physics_layer_0/angular_velocity = 0.0 46:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 46:38/0/physics_layer_1/angular_velocity = 0.0 47:38/0 = 0 47:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:38/0/physics_layer_0/angular_velocity = 0.0 47:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 47:38/0/physics_layer_1/angular_velocity = 0.0 48:38/0 = 0 48:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 48:38/0/physics_layer_0/angular_velocity = 0.0 48:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 48:38/0/physics_layer_1/angular_velocity = 0.0 49:38/0 = 0 49:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 49:38/0/physics_layer_0/angular_velocity = 0.0 49:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 49:38/0/physics_layer_1/angular_velocity = 0.0 50:38/0 = 0 50:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 50:38/0/physics_layer_0/angular_velocity = 0.0 50:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 50:38/0/physics_layer_1/angular_velocity = 0.0 51:38/0 = 0 51:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 51:38/0/physics_layer_0/angular_velocity = 0.0 51:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 51:38/0/physics_layer_1/angular_velocity = 0.0 52:38/0 = 0 52:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:38/0/physics_layer_0/angular_velocity = 0.0 52:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 52:38/0/physics_layer_1/angular_velocity = 0.0 53:38/0 = 0 53:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:38/0/physics_layer_0/angular_velocity = 0.0 53:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 53:38/0/physics_layer_1/angular_velocity = 0.0 54:38/0 = 0 54:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 54:38/0/physics_layer_0/angular_velocity = 0.0 54:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 54:38/0/physics_layer_1/angular_velocity = 0.0 55:38/0 = 0 55:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 55:38/0/physics_layer_0/angular_velocity = 0.0 55:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 55:38/0/physics_layer_1/angular_velocity = 0.0 0:39/0 = 0 0:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:39/0/physics_layer_0/angular_velocity = 0.0 0:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:39/0/physics_layer_1/angular_velocity = 0.0 1:39/0 = 0 1:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:39/0/physics_layer_0/angular_velocity = 0.0 1:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:39/0/physics_layer_1/angular_velocity = 0.0 2:39/0 = 0 2:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:39/0/physics_layer_0/angular_velocity = 0.0 2:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:39/0/physics_layer_1/angular_velocity = 0.0 3:39/0 = 0 3:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:39/0/physics_layer_0/angular_velocity = 0.0 3:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:39/0/physics_layer_1/angular_velocity = 0.0 4:39/0 = 0 4:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:39/0/physics_layer_0/angular_velocity = 0.0 4:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:39/0/physics_layer_1/angular_velocity = 0.0 5:39/0 = 0 5:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:39/0/physics_layer_0/angular_velocity = 0.0 5:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:39/0/physics_layer_1/angular_velocity = 0.0 6:39/0 = 0 6:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:39/0/physics_layer_0/angular_velocity = 0.0 6:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:39/0/physics_layer_1/angular_velocity = 0.0 8:39/0 = 0 8:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:39/0/physics_layer_0/angular_velocity = 0.0 8:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:39/0/physics_layer_1/angular_velocity = 0.0 9:39/0 = 0 9:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:39/0/physics_layer_0/angular_velocity = 0.0 9:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:39/0/physics_layer_1/angular_velocity = 0.0 10:39/0 = 0 10:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:39/0/physics_layer_0/angular_velocity = 0.0 10:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:39/0/physics_layer_1/angular_velocity = 0.0 11:39/0 = 0 11:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:39/0/physics_layer_0/angular_velocity = 0.0 11:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:39/0/physics_layer_1/angular_velocity = 0.0 12:39/0 = 0 12:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:39/0/physics_layer_0/angular_velocity = 0.0 12:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:39/0/physics_layer_1/angular_velocity = 0.0 13:39/0 = 0 13:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:39/0/physics_layer_0/angular_velocity = 0.0 13:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:39/0/physics_layer_1/angular_velocity = 0.0 14:39/0 = 0 14:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:39/0/physics_layer_0/angular_velocity = 0.0 14:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:39/0/physics_layer_1/angular_velocity = 0.0 16:39/0 = 0 16:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:39/0/physics_layer_0/angular_velocity = 0.0 16:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:39/0/physics_layer_1/angular_velocity = 0.0 17:39/0 = 0 17:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:39/0/physics_layer_0/angular_velocity = 0.0 17:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:39/0/physics_layer_1/angular_velocity = 0.0 18:39/0 = 0 18:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:39/0/physics_layer_0/angular_velocity = 0.0 18:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:39/0/physics_layer_1/angular_velocity = 0.0 19:39/0 = 0 19:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:39/0/physics_layer_0/angular_velocity = 0.0 19:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:39/0/physics_layer_1/angular_velocity = 0.0 20:39/0 = 0 20:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:39/0/physics_layer_0/angular_velocity = 0.0 20:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:39/0/physics_layer_1/angular_velocity = 0.0 21:39/0 = 0 21:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:39/0/physics_layer_0/angular_velocity = 0.0 21:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:39/0/physics_layer_1/angular_velocity = 0.0 22:39/0 = 0 22:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:39/0/physics_layer_0/angular_velocity = 0.0 22:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:39/0/physics_layer_1/angular_velocity = 0.0 24:39/0 = 0 24:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:39/0/physics_layer_0/angular_velocity = 0.0 24:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:39/0/physics_layer_1/angular_velocity = 0.0 25:39/0 = 0 25:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:39/0/physics_layer_0/angular_velocity = 0.0 25:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:39/0/physics_layer_1/angular_velocity = 0.0 26:39/0 = 0 26:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:39/0/physics_layer_0/angular_velocity = 0.0 26:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:39/0/physics_layer_1/angular_velocity = 0.0 27:39/0 = 0 27:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:39/0/physics_layer_0/angular_velocity = 0.0 27:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:39/0/physics_layer_1/angular_velocity = 0.0 28:39/0 = 0 28:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:39/0/physics_layer_0/angular_velocity = 0.0 28:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:39/0/physics_layer_1/angular_velocity = 0.0 29:39/0 = 0 29:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:39/0/physics_layer_0/angular_velocity = 0.0 29:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:39/0/physics_layer_1/angular_velocity = 0.0 30:39/0 = 0 30:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:39/0/physics_layer_0/angular_velocity = 0.0 30:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:39/0/physics_layer_1/angular_velocity = 0.0 32:39/0 = 0 32:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:39/0/physics_layer_0/angular_velocity = 0.0 32:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:39/0/physics_layer_1/angular_velocity = 0.0 33:39/0 = 0 33:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:39/0/physics_layer_0/angular_velocity = 0.0 33:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) 33:39/0/physics_layer_1/angular_velocity = 0.0 34:39/0 = 0 34:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:39/0/physics_layer_0/angular_velocity = 0.0 34:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) 34:39/0/physics_layer_1/angular_velocity = 0.0 35:39/0 = 0 35:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:39/0/physics_layer_0/angular_velocity = 0.0 35:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) 35:39/0/physics_layer_1/angular_velocity = 0.0 36:39/0 = 0 36:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:39/0/physics_layer_0/angular_velocity = 0.0 36:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) 36:39/0/physics_layer_1/angular_velocity = 0.0 37:39/0 = 0 37:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:39/0/physics_layer_0/angular_velocity = 0.0 37:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) 37:39/0/physics_layer_1/angular_velocity = 0.0 38:39/0 = 0 38:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:39/0/physics_layer_0/angular_velocity = 0.0 38:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) 38:39/0/physics_layer_1/angular_velocity = 0.0 40:39/0 = 0 40:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:39/0/physics_layer_0/angular_velocity = 0.0 40:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) 40:39/0/physics_layer_1/angular_velocity = 0.0 41:39/0 = 0 41:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:39/0/physics_layer_0/angular_velocity = 0.0 41:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) 41:39/0/physics_layer_1/angular_velocity = 0.0 42:39/0 = 0 42:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:39/0/physics_layer_0/angular_velocity = 0.0 42:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) 42:39/0/physics_layer_1/angular_velocity = 0.0 43:39/0 = 0 43:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:39/0/physics_layer_0/angular_velocity = 0.0 43:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) 43:39/0/physics_layer_1/angular_velocity = 0.0 46:39/0 = 0 46:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:39/0/physics_layer_0/angular_velocity = 0.0 46:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) 46:39/0/physics_layer_1/angular_velocity = 0.0 47:39/0 = 0 47:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:39/0/physics_layer_0/angular_velocity = 0.0 47:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) 47:39/0/physics_layer_1/angular_velocity = 0.0 48:39/0 = 0 48:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 48:39/0/physics_layer_0/angular_velocity = 0.0 48:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) 48:39/0/physics_layer_1/angular_velocity = 0.0 51:39/0 = 0 51:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 51:39/0/physics_layer_0/angular_velocity = 0.0 51:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) 51:39/0/physics_layer_1/angular_velocity = 0.0 52:39/0 = 0 52:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:39/0/physics_layer_0/angular_velocity = 0.0 52:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) 52:39/0/physics_layer_1/angular_velocity = 0.0 53:39/0 = 0 53:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:39/0/physics_layer_0/angular_velocity = 0.0 53:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) 53:39/0/physics_layer_1/angular_velocity = 0.0 0:40/0 = 0 0:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:40/0/physics_layer_0/angular_velocity = 0.0 0:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:40/0/physics_layer_1/angular_velocity = 0.0 1:40/0 = 0 1:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:40/0/physics_layer_0/angular_velocity = 0.0 1:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:40/0/physics_layer_1/angular_velocity = 0.0 2:40/0 = 0 2:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:40/0/physics_layer_0/angular_velocity = 0.0 2:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:40/0/physics_layer_1/angular_velocity = 0.0 3:40/0 = 0 3:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:40/0/physics_layer_0/angular_velocity = 0.0 3:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:40/0/physics_layer_1/angular_velocity = 0.0 4:40/0 = 0 4:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:40/0/physics_layer_0/angular_velocity = 0.0 4:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:40/0/physics_layer_1/angular_velocity = 0.0 5:40/0 = 0 5:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:40/0/physics_layer_0/angular_velocity = 0.0 5:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:40/0/physics_layer_1/angular_velocity = 0.0 6:40/0 = 0 6:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:40/0/physics_layer_0/angular_velocity = 0.0 6:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:40/0/physics_layer_1/angular_velocity = 0.0 7:40/0 = 0 7:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:40/0/physics_layer_0/angular_velocity = 0.0 7:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:40/0/physics_layer_1/angular_velocity = 0.0 8:40/0 = 0 8:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:40/0/physics_layer_0/angular_velocity = 0.0 8:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:40/0/physics_layer_1/angular_velocity = 0.0 9:40/0 = 0 9:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:40/0/physics_layer_0/angular_velocity = 0.0 9:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:40/0/physics_layer_1/angular_velocity = 0.0 10:40/0 = 0 10:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:40/0/physics_layer_0/angular_velocity = 0.0 10:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:40/0/physics_layer_1/angular_velocity = 0.0 11:40/0 = 0 11:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:40/0/physics_layer_0/angular_velocity = 0.0 11:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:40/0/physics_layer_1/angular_velocity = 0.0 12:40/0 = 0 12:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:40/0/physics_layer_0/angular_velocity = 0.0 12:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:40/0/physics_layer_1/angular_velocity = 0.0 13:40/0 = 0 13:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:40/0/physics_layer_0/angular_velocity = 0.0 13:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:40/0/physics_layer_1/angular_velocity = 0.0 14:40/0 = 0 14:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:40/0/physics_layer_0/angular_velocity = 0.0 14:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:40/0/physics_layer_1/angular_velocity = 0.0 15:40/0 = 0 15:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:40/0/physics_layer_0/angular_velocity = 0.0 15:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:40/0/physics_layer_1/angular_velocity = 0.0 16:40/0 = 0 16:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:40/0/physics_layer_0/angular_velocity = 0.0 16:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:40/0/physics_layer_1/angular_velocity = 0.0 17:40/0 = 0 17:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:40/0/physics_layer_0/angular_velocity = 0.0 17:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:40/0/physics_layer_1/angular_velocity = 0.0 18:40/0 = 0 18:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:40/0/physics_layer_0/angular_velocity = 0.0 18:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:40/0/physics_layer_1/angular_velocity = 0.0 19:40/0 = 0 19:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:40/0/physics_layer_0/angular_velocity = 0.0 19:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:40/0/physics_layer_1/angular_velocity = 0.0 20:40/0 = 0 20:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:40/0/physics_layer_0/angular_velocity = 0.0 20:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:40/0/physics_layer_1/angular_velocity = 0.0 21:40/0 = 0 21:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:40/0/physics_layer_0/angular_velocity = 0.0 21:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:40/0/physics_layer_1/angular_velocity = 0.0 22:40/0 = 0 22:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:40/0/physics_layer_0/angular_velocity = 0.0 22:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:40/0/physics_layer_1/angular_velocity = 0.0 23:40/0 = 0 23:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:40/0/physics_layer_0/angular_velocity = 0.0 23:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:40/0/physics_layer_1/angular_velocity = 0.0 24:40/0 = 0 24:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:40/0/physics_layer_0/angular_velocity = 0.0 24:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:40/0/physics_layer_1/angular_velocity = 0.0 25:40/0 = 0 25:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:40/0/physics_layer_0/angular_velocity = 0.0 25:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:40/0/physics_layer_1/angular_velocity = 0.0 26:40/0 = 0 26:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:40/0/physics_layer_0/angular_velocity = 0.0 26:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:40/0/physics_layer_1/angular_velocity = 0.0 27:40/0 = 0 27:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:40/0/physics_layer_0/angular_velocity = 0.0 27:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:40/0/physics_layer_1/angular_velocity = 0.0 28:40/0 = 0 28:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:40/0/physics_layer_0/angular_velocity = 0.0 28:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:40/0/physics_layer_1/angular_velocity = 0.0 29:40/0 = 0 29:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:40/0/physics_layer_0/angular_velocity = 0.0 29:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:40/0/physics_layer_1/angular_velocity = 0.0 30:40/0 = 0 30:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:40/0/physics_layer_0/angular_velocity = 0.0 30:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:40/0/physics_layer_1/angular_velocity = 0.0 31:40/0 = 0 31:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:40/0/physics_layer_0/angular_velocity = 0.0 31:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) 31:40/0/physics_layer_1/angular_velocity = 0.0 32:40/0 = 0 32:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:40/0/physics_layer_0/angular_velocity = 0.0 32:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:40/0/physics_layer_1/angular_velocity = 0.0 33:40/0 = 0 33:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:40/0/physics_layer_0/angular_velocity = 0.0 33:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) 33:40/0/physics_layer_1/angular_velocity = 0.0 34:40/0 = 0 34:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:40/0/physics_layer_0/angular_velocity = 0.0 34:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) 34:40/0/physics_layer_1/angular_velocity = 0.0 35:40/0 = 0 35:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:40/0/physics_layer_0/angular_velocity = 0.0 35:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) 35:40/0/physics_layer_1/angular_velocity = 0.0 36:40/0 = 0 36:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:40/0/physics_layer_0/angular_velocity = 0.0 36:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) 36:40/0/physics_layer_1/angular_velocity = 0.0 37:40/0 = 0 37:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:40/0/physics_layer_0/angular_velocity = 0.0 37:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) 37:40/0/physics_layer_1/angular_velocity = 0.0 38:40/0 = 0 38:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:40/0/physics_layer_0/angular_velocity = 0.0 38:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) 38:40/0/physics_layer_1/angular_velocity = 0.0 39:40/0 = 0 39:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:40/0/physics_layer_0/angular_velocity = 0.0 39:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) 39:40/0/physics_layer_1/angular_velocity = 0.0 40:40/0 = 0 40:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:40/0/physics_layer_0/angular_velocity = 0.0 40:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) 40:40/0/physics_layer_1/angular_velocity = 0.0 41:40/0 = 0 41:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:40/0/physics_layer_0/angular_velocity = 0.0 41:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) 41:40/0/physics_layer_1/angular_velocity = 0.0 42:40/0 = 0 42:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:40/0/physics_layer_0/angular_velocity = 0.0 42:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) 42:40/0/physics_layer_1/angular_velocity = 0.0 43:40/0 = 0 43:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:40/0/physics_layer_0/angular_velocity = 0.0 43:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) 43:40/0/physics_layer_1/angular_velocity = 0.0 44:40/0 = 0 44:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:40/0/physics_layer_0/angular_velocity = 0.0 44:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) 44:40/0/physics_layer_1/angular_velocity = 0.0 45:40/0 = 0 45:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:40/0/physics_layer_0/angular_velocity = 0.0 45:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) 45:40/0/physics_layer_1/angular_velocity = 0.0 46:40/0 = 0 46:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:40/0/physics_layer_0/angular_velocity = 0.0 46:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) 46:40/0/physics_layer_1/angular_velocity = 0.0 47:40/0 = 0 47:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:40/0/physics_layer_0/angular_velocity = 0.0 47:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) 47:40/0/physics_layer_1/angular_velocity = 0.0 48:40/0 = 0 48:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 48:40/0/physics_layer_0/angular_velocity = 0.0 48:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) 48:40/0/physics_layer_1/angular_velocity = 0.0 49:40/0 = 0 49:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 49:40/0/physics_layer_0/angular_velocity = 0.0 49:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) 49:40/0/physics_layer_1/angular_velocity = 0.0 50:40/0 = 0 50:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 50:40/0/physics_layer_0/angular_velocity = 0.0 50:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) 50:40/0/physics_layer_1/angular_velocity = 0.0 51:40/0 = 0 51:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 51:40/0/physics_layer_0/angular_velocity = 0.0 51:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) 51:40/0/physics_layer_1/angular_velocity = 0.0 52:40/0 = 0 52:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:40/0/physics_layer_0/angular_velocity = 0.0 52:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) 52:40/0/physics_layer_1/angular_velocity = 0.0 53:40/0 = 0 53:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:40/0/physics_layer_0/angular_velocity = 0.0 53:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) 53:40/0/physics_layer_1/angular_velocity = 0.0 54:40/0 = 0 54:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 54:40/0/physics_layer_0/angular_velocity = 0.0 54:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) 54:40/0/physics_layer_1/angular_velocity = 0.0 55:40/0 = 0 55:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 55:40/0/physics_layer_0/angular_velocity = 0.0 55:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) 55:40/0/physics_layer_1/angular_velocity = 0.0 0:41/0 = 0 0:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:41/0/physics_layer_0/angular_velocity = 0.0 0:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:41/0/physics_layer_1/angular_velocity = 0.0 1:41/0 = 0 1:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:41/0/physics_layer_0/angular_velocity = 0.0 1:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:41/0/physics_layer_1/angular_velocity = 0.0 2:41/0 = 0 2:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:41/0/physics_layer_0/angular_velocity = 0.0 2:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:41/0/physics_layer_1/angular_velocity = 0.0 3:41/0 = 0 3:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:41/0/physics_layer_0/angular_velocity = 0.0 3:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:41/0/physics_layer_1/angular_velocity = 0.0 4:41/0 = 0 4:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:41/0/physics_layer_0/angular_velocity = 0.0 4:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:41/0/physics_layer_1/angular_velocity = 0.0 5:41/0 = 0 5:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:41/0/physics_layer_0/angular_velocity = 0.0 5:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:41/0/physics_layer_1/angular_velocity = 0.0 6:41/0 = 0 6:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:41/0/physics_layer_0/angular_velocity = 0.0 6:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:41/0/physics_layer_1/angular_velocity = 0.0 7:41/0 = 0 7:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:41/0/physics_layer_0/angular_velocity = 0.0 7:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:41/0/physics_layer_1/angular_velocity = 0.0 8:41/0 = 0 8:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:41/0/physics_layer_0/angular_velocity = 0.0 8:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:41/0/physics_layer_1/angular_velocity = 0.0 9:41/0 = 0 9:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:41/0/physics_layer_0/angular_velocity = 0.0 9:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:41/0/physics_layer_1/angular_velocity = 0.0 10:41/0 = 0 10:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:41/0/physics_layer_0/angular_velocity = 0.0 10:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:41/0/physics_layer_1/angular_velocity = 0.0 11:41/0 = 0 11:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:41/0/physics_layer_0/angular_velocity = 0.0 11:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:41/0/physics_layer_1/angular_velocity = 0.0 12:41/0 = 0 12:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:41/0/physics_layer_0/angular_velocity = 0.0 12:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:41/0/physics_layer_1/angular_velocity = 0.0 13:41/0 = 0 13:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:41/0/physics_layer_0/angular_velocity = 0.0 13:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:41/0/physics_layer_1/angular_velocity = 0.0 14:41/0 = 0 14:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:41/0/physics_layer_0/angular_velocity = 0.0 14:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:41/0/physics_layer_1/angular_velocity = 0.0 15:41/0 = 0 15:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:41/0/physics_layer_0/angular_velocity = 0.0 15:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:41/0/physics_layer_1/angular_velocity = 0.0 16:41/0 = 0 16:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:41/0/physics_layer_0/angular_velocity = 0.0 16:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:41/0/physics_layer_1/angular_velocity = 0.0 17:41/0 = 0 17:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:41/0/physics_layer_0/angular_velocity = 0.0 17:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:41/0/physics_layer_1/angular_velocity = 0.0 18:41/0 = 0 18:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:41/0/physics_layer_0/angular_velocity = 0.0 18:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:41/0/physics_layer_1/angular_velocity = 0.0 19:41/0 = 0 19:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:41/0/physics_layer_0/angular_velocity = 0.0 19:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:41/0/physics_layer_1/angular_velocity = 0.0 20:41/0 = 0 20:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:41/0/physics_layer_0/angular_velocity = 0.0 20:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:41/0/physics_layer_1/angular_velocity = 0.0 21:41/0 = 0 21:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:41/0/physics_layer_0/angular_velocity = 0.0 21:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:41/0/physics_layer_1/angular_velocity = 0.0 22:41/0 = 0 22:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:41/0/physics_layer_0/angular_velocity = 0.0 22:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:41/0/physics_layer_1/angular_velocity = 0.0 23:41/0 = 0 23:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:41/0/physics_layer_0/angular_velocity = 0.0 23:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:41/0/physics_layer_1/angular_velocity = 0.0 24:41/0 = 0 24:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:41/0/physics_layer_0/angular_velocity = 0.0 24:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:41/0/physics_layer_1/angular_velocity = 0.0 25:41/0 = 0 25:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:41/0/physics_layer_0/angular_velocity = 0.0 25:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:41/0/physics_layer_1/angular_velocity = 0.0 26:41/0 = 0 26:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:41/0/physics_layer_0/angular_velocity = 0.0 26:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:41/0/physics_layer_1/angular_velocity = 0.0 27:41/0 = 0 27:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:41/0/physics_layer_0/angular_velocity = 0.0 27:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:41/0/physics_layer_1/angular_velocity = 0.0 28:41/0 = 0 28:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:41/0/physics_layer_0/angular_velocity = 0.0 28:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:41/0/physics_layer_1/angular_velocity = 0.0 29:41/0 = 0 29:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:41/0/physics_layer_0/angular_velocity = 0.0 29:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:41/0/physics_layer_1/angular_velocity = 0.0 30:41/0 = 0 30:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:41/0/physics_layer_0/angular_velocity = 0.0 30:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:41/0/physics_layer_1/angular_velocity = 0.0 31:41/0 = 0 31:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:41/0/physics_layer_0/angular_velocity = 0.0 31:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 31:41/0/physics_layer_1/angular_velocity = 0.0 32:41/0 = 0 32:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:41/0/physics_layer_0/angular_velocity = 0.0 32:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:41/0/physics_layer_1/angular_velocity = 0.0 33:41/0 = 0 33:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:41/0/physics_layer_0/angular_velocity = 0.0 33:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 33:41/0/physics_layer_1/angular_velocity = 0.0 34:41/0 = 0 34:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:41/0/physics_layer_0/angular_velocity = 0.0 34:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 34:41/0/physics_layer_1/angular_velocity = 0.0 35:41/0 = 0 35:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:41/0/physics_layer_0/angular_velocity = 0.0 35:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 35:41/0/physics_layer_1/angular_velocity = 0.0 36:41/0 = 0 36:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:41/0/physics_layer_0/angular_velocity = 0.0 36:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 36:41/0/physics_layer_1/angular_velocity = 0.0 37:41/0 = 0 37:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:41/0/physics_layer_0/angular_velocity = 0.0 37:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 37:41/0/physics_layer_1/angular_velocity = 0.0 38:41/0 = 0 38:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:41/0/physics_layer_0/angular_velocity = 0.0 38:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 38:41/0/physics_layer_1/angular_velocity = 0.0 39:41/0 = 0 39:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:41/0/physics_layer_0/angular_velocity = 0.0 39:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 39:41/0/physics_layer_1/angular_velocity = 0.0 40:41/0 = 0 40:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:41/0/physics_layer_0/angular_velocity = 0.0 40:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 40:41/0/physics_layer_1/angular_velocity = 0.0 41:41/0 = 0 41:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:41/0/physics_layer_0/angular_velocity = 0.0 41:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 41:41/0/physics_layer_1/angular_velocity = 0.0 42:41/0 = 0 42:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:41/0/physics_layer_0/angular_velocity = 0.0 42:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 42:41/0/physics_layer_1/angular_velocity = 0.0 43:41/0 = 0 43:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:41/0/physics_layer_0/angular_velocity = 0.0 43:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 43:41/0/physics_layer_1/angular_velocity = 0.0 44:41/0 = 0 44:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:41/0/physics_layer_0/angular_velocity = 0.0 44:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 44:41/0/physics_layer_1/angular_velocity = 0.0 45:41/0 = 0 45:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:41/0/physics_layer_0/angular_velocity = 0.0 45:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 45:41/0/physics_layer_1/angular_velocity = 0.0 46:41/0 = 0 46:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:41/0/physics_layer_0/angular_velocity = 0.0 46:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 46:41/0/physics_layer_1/angular_velocity = 0.0 47:41/0 = 0 47:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:41/0/physics_layer_0/angular_velocity = 0.0 47:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 47:41/0/physics_layer_1/angular_velocity = 0.0 48:41/0 = 0 48:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 48:41/0/physics_layer_0/angular_velocity = 0.0 48:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 48:41/0/physics_layer_1/angular_velocity = 0.0 49:41/0 = 0 49:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 49:41/0/physics_layer_0/angular_velocity = 0.0 49:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 49:41/0/physics_layer_1/angular_velocity = 0.0 50:41/0 = 0 50:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 50:41/0/physics_layer_0/angular_velocity = 0.0 50:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 50:41/0/physics_layer_1/angular_velocity = 0.0 51:41/0 = 0 51:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 51:41/0/physics_layer_0/angular_velocity = 0.0 51:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 51:41/0/physics_layer_1/angular_velocity = 0.0 52:41/0 = 0 52:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:41/0/physics_layer_0/angular_velocity = 0.0 52:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 52:41/0/physics_layer_1/angular_velocity = 0.0 53:41/0 = 0 53:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:41/0/physics_layer_0/angular_velocity = 0.0 53:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 53:41/0/physics_layer_1/angular_velocity = 0.0 54:41/0 = 0 54:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 54:41/0/physics_layer_0/angular_velocity = 0.0 54:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 54:41/0/physics_layer_1/angular_velocity = 0.0 55:41/0 = 0 55:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 55:41/0/physics_layer_0/angular_velocity = 0.0 55:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 55:41/0/physics_layer_1/angular_velocity = 0.0 2:42/0 = 0 2:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:42/0/physics_layer_0/angular_velocity = 0.0 2:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:42/0/physics_layer_1/angular_velocity = 0.0 3:42/0 = 0 3:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:42/0/physics_layer_0/angular_velocity = 0.0 3:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:42/0/physics_layer_1/angular_velocity = 0.0 4:42/0 = 0 4:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:42/0/physics_layer_0/angular_velocity = 0.0 4:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:42/0/physics_layer_1/angular_velocity = 0.0 6:42/0 = 0 6:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:42/0/physics_layer_0/angular_velocity = 0.0 6:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:42/0/physics_layer_1/angular_velocity = 0.0 7:42/0 = 0 7:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:42/0/physics_layer_0/angular_velocity = 0.0 7:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:42/0/physics_layer_1/angular_velocity = 0.0 10:42/0 = 0 10:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:42/0/physics_layer_0/angular_velocity = 0.0 10:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:42/0/physics_layer_1/angular_velocity = 0.0 11:42/0 = 0 11:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:42/0/physics_layer_0/angular_velocity = 0.0 11:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:42/0/physics_layer_1/angular_velocity = 0.0 12:42/0 = 0 12:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:42/0/physics_layer_0/angular_velocity = 0.0 12:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:42/0/physics_layer_1/angular_velocity = 0.0 14:42/0 = 0 14:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:42/0/physics_layer_0/angular_velocity = 0.0 14:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:42/0/physics_layer_1/angular_velocity = 0.0 15:42/0 = 0 15:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:42/0/physics_layer_0/angular_velocity = 0.0 15:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:42/0/physics_layer_1/angular_velocity = 0.0 18:42/0 = 0 18:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:42/0/physics_layer_0/angular_velocity = 0.0 18:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:42/0/physics_layer_1/angular_velocity = 0.0 19:42/0 = 0 19:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:42/0/physics_layer_0/angular_velocity = 0.0 19:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:42/0/physics_layer_1/angular_velocity = 0.0 20:42/0 = 0 20:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:42/0/physics_layer_0/angular_velocity = 0.0 20:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:42/0/physics_layer_1/angular_velocity = 0.0 22:42/0 = 0 22:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:42/0/physics_layer_0/angular_velocity = 0.0 22:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:42/0/physics_layer_1/angular_velocity = 0.0 23:42/0 = 0 23:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:42/0/physics_layer_0/angular_velocity = 0.0 23:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:42/0/physics_layer_1/angular_velocity = 0.0 26:42/0 = 0 26:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:42/0/physics_layer_0/angular_velocity = 0.0 26:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:42/0/physics_layer_1/angular_velocity = 0.0 27:42/0 = 0 27:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:42/0/physics_layer_0/angular_velocity = 0.0 27:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:42/0/physics_layer_1/angular_velocity = 0.0 28:42/0 = 0 28:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:42/0/physics_layer_0/angular_velocity = 0.0 28:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:42/0/physics_layer_1/angular_velocity = 0.0 30:42/0 = 0 30:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:42/0/physics_layer_0/angular_velocity = 0.0 30:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:42/0/physics_layer_1/angular_velocity = 0.0 31:42/0 = 0 31:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:42/0/physics_layer_0/angular_velocity = 0.0 31:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 31:42/0/physics_layer_1/angular_velocity = 0.0 34:42/0 = 0 34:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:42/0/physics_layer_0/angular_velocity = 0.0 34:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 34:42/0/physics_layer_1/angular_velocity = 0.0 35:42/0 = 0 35:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:42/0/physics_layer_0/angular_velocity = 0.0 35:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 35:42/0/physics_layer_1/angular_velocity = 0.0 36:42/0 = 0 36:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:42/0/physics_layer_0/angular_velocity = 0.0 36:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 36:42/0/physics_layer_1/angular_velocity = 0.0 38:42/0 = 0 38:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:42/0/physics_layer_0/angular_velocity = 0.0 38:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 38:42/0/physics_layer_1/angular_velocity = 0.0 39:42/0 = 0 39:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:42/0/physics_layer_0/angular_velocity = 0.0 39:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 39:42/0/physics_layer_1/angular_velocity = 0.0 40:42/0 = 0 40:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:42/0/physics_layer_0/angular_velocity = 0.0 40:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 40:42/0/physics_layer_1/angular_velocity = 0.0 41:42/0 = 0 41:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:42/0/physics_layer_0/angular_velocity = 0.0 41:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 41:42/0/physics_layer_1/angular_velocity = 0.0 42:42/0 = 0 42:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:42/0/physics_layer_0/angular_velocity = 0.0 42:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 42:42/0/physics_layer_1/angular_velocity = 0.0 43:42/0 = 0 43:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:42/0/physics_layer_0/angular_velocity = 0.0 43:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 43:42/0/physics_layer_1/angular_velocity = 0.0 46:42/0 = 0 46:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:42/0/physics_layer_0/angular_velocity = 0.0 46:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 46:42/0/physics_layer_1/angular_velocity = 0.0 47:42/0 = 0 47:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:42/0/physics_layer_0/angular_velocity = 0.0 47:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 47:42/0/physics_layer_1/angular_velocity = 0.0 48:42/0 = 0 48:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 48:42/0/physics_layer_0/angular_velocity = 0.0 48:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 48:42/0/physics_layer_1/angular_velocity = 0.0 49:42/0 = 0 49:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 49:42/0/physics_layer_0/angular_velocity = 0.0 49:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 49:42/0/physics_layer_1/angular_velocity = 0.0 50:42/0 = 0 50:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 50:42/0/physics_layer_0/angular_velocity = 0.0 50:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 50:42/0/physics_layer_1/angular_velocity = 0.0 51:42/0 = 0 51:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 51:42/0/physics_layer_0/angular_velocity = 0.0 51:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 51:42/0/physics_layer_1/angular_velocity = 0.0 52:42/0 = 0 52:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:42/0/physics_layer_0/angular_velocity = 0.0 52:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 52:42/0/physics_layer_1/angular_velocity = 0.0 53:42/0 = 0 53:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:42/0/physics_layer_0/angular_velocity = 0.0 53:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 53:42/0/physics_layer_1/angular_velocity = 0.0 54:42/0 = 0 54:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 54:42/0/physics_layer_0/angular_velocity = 0.0 54:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 54:42/0/physics_layer_1/angular_velocity = 0.0 55:42/0 = 0 55:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 55:42/0/physics_layer_0/angular_velocity = 0.0 55:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 55:42/0/physics_layer_1/angular_velocity = 0.0 0:43/0 = 0 0:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:43/0/physics_layer_0/angular_velocity = 0.0 0:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:43/0/physics_layer_1/angular_velocity = 0.0 1:43/0 = 0 1:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:43/0/physics_layer_0/angular_velocity = 0.0 1:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:43/0/physics_layer_1/angular_velocity = 0.0 2:43/0 = 0 2:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:43/0/physics_layer_0/angular_velocity = 0.0 2:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:43/0/physics_layer_1/angular_velocity = 0.0 3:43/0 = 0 3:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:43/0/physics_layer_0/angular_velocity = 0.0 3:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:43/0/physics_layer_1/angular_velocity = 0.0 4:43/0 = 0 4:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:43/0/physics_layer_0/angular_velocity = 0.0 4:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:43/0/physics_layer_1/angular_velocity = 0.0 6:43/0 = 0 6:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:43/0/physics_layer_0/angular_velocity = 0.0 6:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:43/0/physics_layer_1/angular_velocity = 0.0 7:43/0 = 0 7:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:43/0/physics_layer_0/angular_velocity = 0.0 7:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:43/0/physics_layer_1/angular_velocity = 0.0 8:43/0 = 0 8:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:43/0/physics_layer_0/angular_velocity = 0.0 8:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:43/0/physics_layer_1/angular_velocity = 0.0 9:43/0 = 0 9:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:43/0/physics_layer_0/angular_velocity = 0.0 9:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:43/0/physics_layer_1/angular_velocity = 0.0 10:43/0 = 0 10:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:43/0/physics_layer_0/angular_velocity = 0.0 10:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:43/0/physics_layer_1/angular_velocity = 0.0 11:43/0 = 0 11:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:43/0/physics_layer_0/angular_velocity = 0.0 11:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:43/0/physics_layer_1/angular_velocity = 0.0 12:43/0 = 0 12:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:43/0/physics_layer_0/angular_velocity = 0.0 12:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:43/0/physics_layer_1/angular_velocity = 0.0 14:43/0 = 0 14:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:43/0/physics_layer_0/angular_velocity = 0.0 14:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:43/0/physics_layer_1/angular_velocity = 0.0 15:43/0 = 0 15:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:43/0/physics_layer_0/angular_velocity = 0.0 15:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:43/0/physics_layer_1/angular_velocity = 0.0 16:43/0 = 0 16:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:43/0/physics_layer_0/angular_velocity = 0.0 16:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:43/0/physics_layer_1/angular_velocity = 0.0 17:43/0 = 0 17:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:43/0/physics_layer_0/angular_velocity = 0.0 17:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:43/0/physics_layer_1/angular_velocity = 0.0 18:43/0 = 0 18:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:43/0/physics_layer_0/angular_velocity = 0.0 18:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:43/0/physics_layer_1/angular_velocity = 0.0 19:43/0 = 0 19:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:43/0/physics_layer_0/angular_velocity = 0.0 19:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:43/0/physics_layer_1/angular_velocity = 0.0 20:43/0 = 0 20:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:43/0/physics_layer_0/angular_velocity = 0.0 20:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:43/0/physics_layer_1/angular_velocity = 0.0 22:43/0 = 0 22:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:43/0/physics_layer_0/angular_velocity = 0.0 22:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:43/0/physics_layer_1/angular_velocity = 0.0 23:43/0 = 0 23:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:43/0/physics_layer_0/angular_velocity = 0.0 23:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:43/0/physics_layer_1/angular_velocity = 0.0 24:43/0 = 0 24:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:43/0/physics_layer_0/angular_velocity = 0.0 24:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:43/0/physics_layer_1/angular_velocity = 0.0 25:43/0 = 0 25:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:43/0/physics_layer_0/angular_velocity = 0.0 25:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:43/0/physics_layer_1/angular_velocity = 0.0 26:43/0 = 0 26:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:43/0/physics_layer_0/angular_velocity = 0.0 26:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:43/0/physics_layer_1/angular_velocity = 0.0 27:43/0 = 0 27:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:43/0/physics_layer_0/angular_velocity = 0.0 27:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:43/0/physics_layer_1/angular_velocity = 0.0 28:43/0 = 0 28:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:43/0/physics_layer_0/angular_velocity = 0.0 28:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:43/0/physics_layer_1/angular_velocity = 0.0 30:43/0 = 0 30:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:43/0/physics_layer_0/angular_velocity = 0.0 30:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:43/0/physics_layer_1/angular_velocity = 0.0 31:43/0 = 0 31:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:43/0/physics_layer_0/angular_velocity = 0.0 31:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 31:43/0/physics_layer_1/angular_velocity = 0.0 32:43/0 = 0 32:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:43/0/physics_layer_0/angular_velocity = 0.0 32:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:43/0/physics_layer_1/angular_velocity = 0.0 33:43/0 = 0 33:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:43/0/physics_layer_0/angular_velocity = 0.0 33:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 33:43/0/physics_layer_1/angular_velocity = 0.0 34:43/0 = 0 34:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:43/0/physics_layer_0/angular_velocity = 0.0 34:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 34:43/0/physics_layer_1/angular_velocity = 0.0 35:43/0 = 0 35:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:43/0/physics_layer_0/angular_velocity = 0.0 35:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 35:43/0/physics_layer_1/angular_velocity = 0.0 36:43/0 = 0 36:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:43/0/physics_layer_0/angular_velocity = 0.0 36:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 36:43/0/physics_layer_1/angular_velocity = 0.0 38:43/0 = 0 38:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:43/0/physics_layer_0/angular_velocity = 0.0 38:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 38:43/0/physics_layer_1/angular_velocity = 0.0 39:43/0 = 0 39:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:43/0/physics_layer_0/angular_velocity = 0.0 39:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 39:43/0/physics_layer_1/angular_velocity = 0.0 40:43/0 = 0 40:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:43/0/physics_layer_0/angular_velocity = 0.0 40:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 40:43/0/physics_layer_1/angular_velocity = 0.0 41:43/0 = 0 41:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:43/0/physics_layer_0/angular_velocity = 0.0 41:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 41:43/0/physics_layer_1/angular_velocity = 0.0 42:43/0 = 0 42:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:43/0/physics_layer_0/angular_velocity = 0.0 42:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 42:43/0/physics_layer_1/angular_velocity = 0.0 43:43/0 = 0 43:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:43/0/physics_layer_0/angular_velocity = 0.0 43:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 43:43/0/physics_layer_1/angular_velocity = 0.0 44:43/0 = 0 44:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:43/0/physics_layer_0/angular_velocity = 0.0 44:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 44:43/0/physics_layer_1/angular_velocity = 0.0 45:43/0 = 0 45:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:43/0/physics_layer_0/angular_velocity = 0.0 45:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 45:43/0/physics_layer_1/angular_velocity = 0.0 46:43/0 = 0 46:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:43/0/physics_layer_0/angular_velocity = 0.0 46:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 46:43/0/physics_layer_1/angular_velocity = 0.0 47:43/0 = 0 47:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:43/0/physics_layer_0/angular_velocity = 0.0 47:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 47:43/0/physics_layer_1/angular_velocity = 0.0 48:43/0 = 0 48:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 48:43/0/physics_layer_0/angular_velocity = 0.0 48:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 48:43/0/physics_layer_1/angular_velocity = 0.0 49:43/0 = 0 49:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 49:43/0/physics_layer_0/angular_velocity = 0.0 49:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 49:43/0/physics_layer_1/angular_velocity = 0.0 50:43/0 = 0 50:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 50:43/0/physics_layer_0/angular_velocity = 0.0 50:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 50:43/0/physics_layer_1/angular_velocity = 0.0 51:43/0 = 0 51:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 51:43/0/physics_layer_0/angular_velocity = 0.0 51:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 51:43/0/physics_layer_1/angular_velocity = 0.0 52:43/0 = 0 52:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:43/0/physics_layer_0/angular_velocity = 0.0 52:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 52:43/0/physics_layer_1/angular_velocity = 0.0 53:43/0 = 0 53:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:43/0/physics_layer_0/angular_velocity = 0.0 53:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 53:43/0/physics_layer_1/angular_velocity = 0.0 54:43/0 = 0 54:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 54:43/0/physics_layer_0/angular_velocity = 0.0 54:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 54:43/0/physics_layer_1/angular_velocity = 0.0 55:43/0 = 0 55:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 55:43/0/physics_layer_0/angular_velocity = 0.0 55:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 55:43/0/physics_layer_1/angular_velocity = 0.0 0:44/0 = 0 0:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:44/0/physics_layer_0/angular_velocity = 0.0 0:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:44/0/physics_layer_1/angular_velocity = 0.0 1:44/0 = 0 1:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:44/0/physics_layer_0/angular_velocity = 0.0 1:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:44/0/physics_layer_1/angular_velocity = 0.0 2:44/0 = 0 2:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:44/0/physics_layer_0/angular_velocity = 0.0 2:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:44/0/physics_layer_1/angular_velocity = 0.0 3:44/0 = 0 3:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:44/0/physics_layer_0/angular_velocity = 0.0 3:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:44/0/physics_layer_1/angular_velocity = 0.0 4:44/0 = 0 4:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:44/0/physics_layer_0/angular_velocity = 0.0 4:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:44/0/physics_layer_1/angular_velocity = 0.0 5:44/0 = 0 5:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:44/0/physics_layer_0/angular_velocity = 0.0 5:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:44/0/physics_layer_1/angular_velocity = 0.0 6:44/0 = 0 6:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:44/0/physics_layer_0/angular_velocity = 0.0 6:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:44/0/physics_layer_1/angular_velocity = 0.0 7:44/0 = 0 7:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:44/0/physics_layer_0/angular_velocity = 0.0 7:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:44/0/physics_layer_1/angular_velocity = 0.0 8:44/0 = 0 8:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:44/0/physics_layer_0/angular_velocity = 0.0 8:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:44/0/physics_layer_1/angular_velocity = 0.0 9:44/0 = 0 9:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:44/0/physics_layer_0/angular_velocity = 0.0 9:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:44/0/physics_layer_1/angular_velocity = 0.0 10:44/0 = 0 10:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:44/0/physics_layer_0/angular_velocity = 0.0 10:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:44/0/physics_layer_1/angular_velocity = 0.0 11:44/0 = 0 11:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:44/0/physics_layer_0/angular_velocity = 0.0 11:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:44/0/physics_layer_1/angular_velocity = 0.0 12:44/0 = 0 12:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:44/0/physics_layer_0/angular_velocity = 0.0 12:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:44/0/physics_layer_1/angular_velocity = 0.0 13:44/0 = 0 13:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:44/0/physics_layer_0/angular_velocity = 0.0 13:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:44/0/physics_layer_1/angular_velocity = 0.0 14:44/0 = 0 14:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:44/0/physics_layer_0/angular_velocity = 0.0 14:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:44/0/physics_layer_1/angular_velocity = 0.0 15:44/0 = 0 15:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:44/0/physics_layer_0/angular_velocity = 0.0 15:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:44/0/physics_layer_1/angular_velocity = 0.0 16:44/0 = 0 16:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:44/0/physics_layer_0/angular_velocity = 0.0 16:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:44/0/physics_layer_1/angular_velocity = 0.0 17:44/0 = 0 17:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:44/0/physics_layer_0/angular_velocity = 0.0 17:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:44/0/physics_layer_1/angular_velocity = 0.0 18:44/0 = 0 18:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:44/0/physics_layer_0/angular_velocity = 0.0 18:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:44/0/physics_layer_1/angular_velocity = 0.0 19:44/0 = 0 19:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:44/0/physics_layer_0/angular_velocity = 0.0 19:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:44/0/physics_layer_1/angular_velocity = 0.0 20:44/0 = 0 20:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:44/0/physics_layer_0/angular_velocity = 0.0 20:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:44/0/physics_layer_1/angular_velocity = 0.0 21:44/0 = 0 21:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:44/0/physics_layer_0/angular_velocity = 0.0 21:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:44/0/physics_layer_1/angular_velocity = 0.0 22:44/0 = 0 22:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:44/0/physics_layer_0/angular_velocity = 0.0 22:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:44/0/physics_layer_1/angular_velocity = 0.0 23:44/0 = 0 23:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:44/0/physics_layer_0/angular_velocity = 0.0 23:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:44/0/physics_layer_1/angular_velocity = 0.0 24:44/0 = 0 24:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:44/0/physics_layer_0/angular_velocity = 0.0 24:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:44/0/physics_layer_1/angular_velocity = 0.0 25:44/0 = 0 25:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:44/0/physics_layer_0/angular_velocity = 0.0 25:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:44/0/physics_layer_1/angular_velocity = 0.0 26:44/0 = 0 26:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:44/0/physics_layer_0/angular_velocity = 0.0 26:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:44/0/physics_layer_1/angular_velocity = 0.0 27:44/0 = 0 27:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:44/0/physics_layer_0/angular_velocity = 0.0 27:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:44/0/physics_layer_1/angular_velocity = 0.0 28:44/0 = 0 28:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:44/0/physics_layer_0/angular_velocity = 0.0 28:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:44/0/physics_layer_1/angular_velocity = 0.0 29:44/0 = 0 29:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:44/0/physics_layer_0/angular_velocity = 0.0 29:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:44/0/physics_layer_1/angular_velocity = 0.0 30:44/0 = 0 30:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:44/0/physics_layer_0/angular_velocity = 0.0 30:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:44/0/physics_layer_1/angular_velocity = 0.0 31:44/0 = 0 31:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:44/0/physics_layer_0/angular_velocity = 0.0 31:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 31:44/0/physics_layer_1/angular_velocity = 0.0 32:44/0 = 0 32:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:44/0/physics_layer_0/angular_velocity = 0.0 32:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:44/0/physics_layer_1/angular_velocity = 0.0 33:44/0 = 0 33:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:44/0/physics_layer_0/angular_velocity = 0.0 33:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 33:44/0/physics_layer_1/angular_velocity = 0.0 34:44/0 = 0 34:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:44/0/physics_layer_0/angular_velocity = 0.0 34:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 34:44/0/physics_layer_1/angular_velocity = 0.0 35:44/0 = 0 35:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:44/0/physics_layer_0/angular_velocity = 0.0 35:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 35:44/0/physics_layer_1/angular_velocity = 0.0 36:44/0 = 0 36:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:44/0/physics_layer_0/angular_velocity = 0.0 36:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 36:44/0/physics_layer_1/angular_velocity = 0.0 37:44/0 = 0 37:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:44/0/physics_layer_0/angular_velocity = 0.0 37:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 37:44/0/physics_layer_1/angular_velocity = 0.0 38:44/0 = 0 38:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:44/0/physics_layer_0/angular_velocity = 0.0 38:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 38:44/0/physics_layer_1/angular_velocity = 0.0 39:44/0 = 0 39:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:44/0/physics_layer_0/angular_velocity = 0.0 39:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 39:44/0/physics_layer_1/angular_velocity = 0.0 40:44/0 = 0 40:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:44/0/physics_layer_0/angular_velocity = 0.0 40:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 40:44/0/physics_layer_1/angular_velocity = 0.0 41:44/0 = 0 41:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:44/0/physics_layer_0/angular_velocity = 0.0 41:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 41:44/0/physics_layer_1/angular_velocity = 0.0 42:44/0 = 0 42:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:44/0/physics_layer_0/angular_velocity = 0.0 42:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 42:44/0/physics_layer_1/angular_velocity = 0.0 43:44/0 = 0 43:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:44/0/physics_layer_0/angular_velocity = 0.0 43:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 43:44/0/physics_layer_1/angular_velocity = 0.0 44:44/0 = 0 44:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:44/0/physics_layer_0/angular_velocity = 0.0 44:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 44:44/0/physics_layer_1/angular_velocity = 0.0 45:44/0 = 0 45:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:44/0/physics_layer_0/angular_velocity = 0.0 45:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 45:44/0/physics_layer_1/angular_velocity = 0.0 46:44/0 = 0 46:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:44/0/physics_layer_0/angular_velocity = 0.0 46:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 46:44/0/physics_layer_1/angular_velocity = 0.0 47:44/0 = 0 47:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:44/0/physics_layer_0/angular_velocity = 0.0 47:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 47:44/0/physics_layer_1/angular_velocity = 0.0 48:44/0 = 0 48:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 48:44/0/physics_layer_0/angular_velocity = 0.0 48:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 48:44/0/physics_layer_1/angular_velocity = 0.0 49:44/0 = 0 49:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 49:44/0/physics_layer_0/angular_velocity = 0.0 49:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 49:44/0/physics_layer_1/angular_velocity = 0.0 50:44/0 = 0 50:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 50:44/0/physics_layer_0/angular_velocity = 0.0 50:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 50:44/0/physics_layer_1/angular_velocity = 0.0 51:44/0 = 0 51:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 51:44/0/physics_layer_0/angular_velocity = 0.0 51:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 51:44/0/physics_layer_1/angular_velocity = 0.0 52:44/0 = 0 52:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:44/0/physics_layer_0/angular_velocity = 0.0 52:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 52:44/0/physics_layer_1/angular_velocity = 0.0 53:44/0 = 0 53:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:44/0/physics_layer_0/angular_velocity = 0.0 53:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 53:44/0/physics_layer_1/angular_velocity = 0.0 54:44/0 = 0 54:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 54:44/0/physics_layer_0/angular_velocity = 0.0 54:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 54:44/0/physics_layer_1/angular_velocity = 0.0 55:44/0 = 0 55:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 55:44/0/physics_layer_0/angular_velocity = 0.0 55:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 55:44/0/physics_layer_1/angular_velocity = 0.0 0:45/0 = 0 0:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:45/0/physics_layer_0/angular_velocity = 0.0 0:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:45/0/physics_layer_1/angular_velocity = 0.0 1:45/0 = 0 1:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:45/0/physics_layer_0/angular_velocity = 0.0 1:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:45/0/physics_layer_1/angular_velocity = 0.0 2:45/0 = 0 2:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:45/0/physics_layer_0/angular_velocity = 0.0 2:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:45/0/physics_layer_1/angular_velocity = 0.0 3:45/0 = 0 3:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:45/0/physics_layer_0/angular_velocity = 0.0 3:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:45/0/physics_layer_1/angular_velocity = 0.0 4:45/0 = 0 4:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:45/0/physics_layer_0/angular_velocity = 0.0 4:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:45/0/physics_layer_1/angular_velocity = 0.0 5:45/0 = 0 5:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:45/0/physics_layer_0/angular_velocity = 0.0 5:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:45/0/physics_layer_1/angular_velocity = 0.0 8:45/0 = 0 8:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:45/0/physics_layer_0/angular_velocity = 0.0 8:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:45/0/physics_layer_1/angular_velocity = 0.0 9:45/0 = 0 9:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:45/0/physics_layer_0/angular_velocity = 0.0 9:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:45/0/physics_layer_1/angular_velocity = 0.0 10:45/0 = 0 10:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:45/0/physics_layer_0/angular_velocity = 0.0 10:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:45/0/physics_layer_1/angular_velocity = 0.0 11:45/0 = 0 11:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:45/0/physics_layer_0/angular_velocity = 0.0 11:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:45/0/physics_layer_1/angular_velocity = 0.0 12:45/0 = 0 12:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:45/0/physics_layer_0/angular_velocity = 0.0 12:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:45/0/physics_layer_1/angular_velocity = 0.0 13:45/0 = 0 13:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:45/0/physics_layer_0/angular_velocity = 0.0 13:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:45/0/physics_layer_1/angular_velocity = 0.0 16:45/0 = 0 16:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:45/0/physics_layer_0/angular_velocity = 0.0 16:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:45/0/physics_layer_1/angular_velocity = 0.0 17:45/0 = 0 17:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:45/0/physics_layer_0/angular_velocity = 0.0 17:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:45/0/physics_layer_1/angular_velocity = 0.0 18:45/0 = 0 18:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:45/0/physics_layer_0/angular_velocity = 0.0 18:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:45/0/physics_layer_1/angular_velocity = 0.0 19:45/0 = 0 19:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:45/0/physics_layer_0/angular_velocity = 0.0 19:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:45/0/physics_layer_1/angular_velocity = 0.0 20:45/0 = 0 20:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:45/0/physics_layer_0/angular_velocity = 0.0 20:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:45/0/physics_layer_1/angular_velocity = 0.0 21:45/0 = 0 21:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:45/0/physics_layer_0/angular_velocity = 0.0 21:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:45/0/physics_layer_1/angular_velocity = 0.0 24:45/0 = 0 24:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:45/0/physics_layer_0/angular_velocity = 0.0 24:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:45/0/physics_layer_1/angular_velocity = 0.0 25:45/0 = 0 25:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:45/0/physics_layer_0/angular_velocity = 0.0 25:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:45/0/physics_layer_1/angular_velocity = 0.0 26:45/0 = 0 26:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:45/0/physics_layer_0/angular_velocity = 0.0 26:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:45/0/physics_layer_1/angular_velocity = 0.0 27:45/0 = 0 27:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:45/0/physics_layer_0/angular_velocity = 0.0 27:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:45/0/physics_layer_1/angular_velocity = 0.0 28:45/0 = 0 28:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:45/0/physics_layer_0/angular_velocity = 0.0 28:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:45/0/physics_layer_1/angular_velocity = 0.0 29:45/0 = 0 29:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:45/0/physics_layer_0/angular_velocity = 0.0 29:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:45/0/physics_layer_1/angular_velocity = 0.0 32:45/0 = 0 32:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:45/0/physics_layer_0/angular_velocity = 0.0 32:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:45/0/physics_layer_1/angular_velocity = 0.0 33:45/0 = 0 33:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:45/0/physics_layer_0/angular_velocity = 0.0 33:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 33:45/0/physics_layer_1/angular_velocity = 0.0 34:45/0 = 0 34:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:45/0/physics_layer_0/angular_velocity = 0.0 34:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 34:45/0/physics_layer_1/angular_velocity = 0.0 35:45/0 = 0 35:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:45/0/physics_layer_0/angular_velocity = 0.0 35:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 35:45/0/physics_layer_1/angular_velocity = 0.0 36:45/0 = 0 36:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:45/0/physics_layer_0/angular_velocity = 0.0 36:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 36:45/0/physics_layer_1/angular_velocity = 0.0 37:45/0 = 0 37:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:45/0/physics_layer_0/angular_velocity = 0.0 37:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 37:45/0/physics_layer_1/angular_velocity = 0.0 40:45/0 = 0 40:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:45/0/physics_layer_0/angular_velocity = 0.0 40:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 40:45/0/physics_layer_1/angular_velocity = 0.0 41:45/0 = 0 41:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:45/0/physics_layer_0/angular_velocity = 0.0 41:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 41:45/0/physics_layer_1/angular_velocity = 0.0 42:45/0 = 0 42:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:45/0/physics_layer_0/angular_velocity = 0.0 42:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 42:45/0/physics_layer_1/angular_velocity = 0.0 43:45/0 = 0 43:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:45/0/physics_layer_0/angular_velocity = 0.0 43:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 43:45/0/physics_layer_1/angular_velocity = 0.0 46:45/0 = 0 46:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:45/0/physics_layer_0/angular_velocity = 0.0 46:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 46:45/0/physics_layer_1/angular_velocity = 0.0 47:45/0 = 0 47:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:45/0/physics_layer_0/angular_velocity = 0.0 47:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 47:45/0/physics_layer_1/angular_velocity = 0.0 48:45/0 = 0 48:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 48:45/0/physics_layer_0/angular_velocity = 0.0 48:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 48:45/0/physics_layer_1/angular_velocity = 0.0 51:45/0 = 0 51:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 51:45/0/physics_layer_0/angular_velocity = 0.0 51:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 51:45/0/physics_layer_1/angular_velocity = 0.0 52:45/0 = 0 52:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:45/0/physics_layer_0/angular_velocity = 0.0 52:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 52:45/0/physics_layer_1/angular_velocity = 0.0 53:45/0 = 0 53:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:45/0/physics_layer_0/angular_velocity = 0.0 53:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 53:45/0/physics_layer_1/angular_velocity = 0.0 2:46/0 = 0 2:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:46/0/physics_layer_0/angular_velocity = 0.0 2:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:46/0/physics_layer_1/angular_velocity = 0.0 3:46/0 = 0 3:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:46/0/physics_layer_0/angular_velocity = 0.0 3:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:46/0/physics_layer_1/angular_velocity = 0.0 4:46/0 = 0 4:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:46/0/physics_layer_0/angular_velocity = 0.0 4:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:46/0/physics_layer_1/angular_velocity = 0.0 6:46/0 = 0 6:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:46/0/physics_layer_0/angular_velocity = 0.0 6:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:46/0/physics_layer_1/angular_velocity = 0.0 7:46/0 = 0 7:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:46/0/physics_layer_0/angular_velocity = 0.0 7:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:46/0/physics_layer_1/angular_velocity = 0.0 10:46/0 = 0 10:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:46/0/physics_layer_0/angular_velocity = 0.0 10:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:46/0/physics_layer_1/angular_velocity = 0.0 11:46/0 = 0 11:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:46/0/physics_layer_0/angular_velocity = 0.0 11:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:46/0/physics_layer_1/angular_velocity = 0.0 12:46/0 = 0 12:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:46/0/physics_layer_0/angular_velocity = 0.0 12:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:46/0/physics_layer_1/angular_velocity = 0.0 14:46/0 = 0 14:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:46/0/physics_layer_0/angular_velocity = 0.0 14:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:46/0/physics_layer_1/angular_velocity = 0.0 15:46/0 = 0 15:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:46/0/physics_layer_0/angular_velocity = 0.0 15:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:46/0/physics_layer_1/angular_velocity = 0.0 18:46/0 = 0 18:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:46/0/physics_layer_0/angular_velocity = 0.0 18:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:46/0/physics_layer_1/angular_velocity = 0.0 19:46/0 = 0 19:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:46/0/physics_layer_0/angular_velocity = 0.0 19:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:46/0/physics_layer_1/angular_velocity = 0.0 20:46/0 = 0 20:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:46/0/physics_layer_0/angular_velocity = 0.0 20:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:46/0/physics_layer_1/angular_velocity = 0.0 22:46/0 = 0 22:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:46/0/physics_layer_0/angular_velocity = 0.0 22:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:46/0/physics_layer_1/angular_velocity = 0.0 23:46/0 = 0 23:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:46/0/physics_layer_0/angular_velocity = 0.0 23:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:46/0/physics_layer_1/angular_velocity = 0.0 26:46/0 = 0 26:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:46/0/physics_layer_0/angular_velocity = 0.0 26:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:46/0/physics_layer_1/angular_velocity = 0.0 27:46/0 = 0 27:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:46/0/physics_layer_0/angular_velocity = 0.0 27:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:46/0/physics_layer_1/angular_velocity = 0.0 28:46/0 = 0 28:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:46/0/physics_layer_0/angular_velocity = 0.0 28:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:46/0/physics_layer_1/angular_velocity = 0.0 30:46/0 = 0 30:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:46/0/physics_layer_0/angular_velocity = 0.0 30:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:46/0/physics_layer_1/angular_velocity = 0.0 31:46/0 = 0 31:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:46/0/physics_layer_0/angular_velocity = 0.0 31:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 31:46/0/physics_layer_1/angular_velocity = 0.0 34:46/0 = 0 34:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:46/0/physics_layer_0/angular_velocity = 0.0 34:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 34:46/0/physics_layer_1/angular_velocity = 0.0 35:46/0 = 0 35:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:46/0/physics_layer_0/angular_velocity = 0.0 35:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 35:46/0/physics_layer_1/angular_velocity = 0.0 36:46/0 = 0 36:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:46/0/physics_layer_0/angular_velocity = 0.0 36:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 36:46/0/physics_layer_1/angular_velocity = 0.0 38:46/0 = 0 38:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:46/0/physics_layer_0/angular_velocity = 0.0 38:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 38:46/0/physics_layer_1/angular_velocity = 0.0 39:46/0 = 0 39:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:46/0/physics_layer_0/angular_velocity = 0.0 39:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 39:46/0/physics_layer_1/angular_velocity = 0.0 40:46/0 = 0 40:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:46/0/physics_layer_0/angular_velocity = 0.0 40:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 40:46/0/physics_layer_1/angular_velocity = 0.0 41:46/0 = 0 41:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:46/0/physics_layer_0/angular_velocity = 0.0 41:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 41:46/0/physics_layer_1/angular_velocity = 0.0 42:46/0 = 0 42:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:46/0/physics_layer_0/angular_velocity = 0.0 42:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 42:46/0/physics_layer_1/angular_velocity = 0.0 43:46/0 = 0 43:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:46/0/physics_layer_0/angular_velocity = 0.0 43:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 43:46/0/physics_layer_1/angular_velocity = 0.0 44:46/0 = 0 44:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:46/0/physics_layer_0/angular_velocity = 0.0 44:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 44:46/0/physics_layer_1/angular_velocity = 0.0 45:46/0 = 0 45:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:46/0/physics_layer_0/angular_velocity = 0.0 45:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 45:46/0/physics_layer_1/angular_velocity = 0.0 46:46/0 = 0 46:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:46/0/physics_layer_0/angular_velocity = 0.0 46:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 46:46/0/physics_layer_1/angular_velocity = 0.0 47:46/0 = 0 47:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:46/0/physics_layer_0/angular_velocity = 0.0 47:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 47:46/0/physics_layer_1/angular_velocity = 0.0 48:46/0 = 0 48:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 48:46/0/physics_layer_0/angular_velocity = 0.0 48:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 48:46/0/physics_layer_1/angular_velocity = 0.0 49:46/0 = 0 49:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 49:46/0/physics_layer_0/angular_velocity = 0.0 49:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 49:46/0/physics_layer_1/angular_velocity = 0.0 50:46/0 = 0 50:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 50:46/0/physics_layer_0/angular_velocity = 0.0 50:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 50:46/0/physics_layer_1/angular_velocity = 0.0 0:47/0 = 0 0:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:47/0/physics_layer_0/angular_velocity = 0.0 0:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:47/0/physics_layer_1/angular_velocity = 0.0 1:47/0 = 0 1:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:47/0/physics_layer_0/angular_velocity = 0.0 1:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:47/0/physics_layer_1/angular_velocity = 0.0 2:47/0 = 0 2:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:47/0/physics_layer_0/angular_velocity = 0.0 2:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:47/0/physics_layer_1/angular_velocity = 0.0 3:47/0 = 0 3:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:47/0/physics_layer_0/angular_velocity = 0.0 3:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:47/0/physics_layer_1/angular_velocity = 0.0 4:47/0 = 0 4:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:47/0/physics_layer_0/angular_velocity = 0.0 4:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:47/0/physics_layer_1/angular_velocity = 0.0 6:47/0 = 0 6:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:47/0/physics_layer_0/angular_velocity = 0.0 6:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:47/0/physics_layer_1/angular_velocity = 0.0 7:47/0 = 0 7:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:47/0/physics_layer_0/angular_velocity = 0.0 7:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:47/0/physics_layer_1/angular_velocity = 0.0 8:47/0 = 0 8:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:47/0/physics_layer_0/angular_velocity = 0.0 8:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:47/0/physics_layer_1/angular_velocity = 0.0 9:47/0 = 0 9:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:47/0/physics_layer_0/angular_velocity = 0.0 9:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:47/0/physics_layer_1/angular_velocity = 0.0 10:47/0 = 0 10:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:47/0/physics_layer_0/angular_velocity = 0.0 10:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:47/0/physics_layer_1/angular_velocity = 0.0 11:47/0 = 0 11:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:47/0/physics_layer_0/angular_velocity = 0.0 11:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:47/0/physics_layer_1/angular_velocity = 0.0 12:47/0 = 0 12:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:47/0/physics_layer_0/angular_velocity = 0.0 12:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:47/0/physics_layer_1/angular_velocity = 0.0 14:47/0 = 0 14:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:47/0/physics_layer_0/angular_velocity = 0.0 14:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:47/0/physics_layer_1/angular_velocity = 0.0 15:47/0 = 0 15:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:47/0/physics_layer_0/angular_velocity = 0.0 15:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:47/0/physics_layer_1/angular_velocity = 0.0 16:47/0 = 0 16:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:47/0/physics_layer_0/angular_velocity = 0.0 16:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:47/0/physics_layer_1/angular_velocity = 0.0 17:47/0 = 0 17:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:47/0/physics_layer_0/angular_velocity = 0.0 17:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:47/0/physics_layer_1/angular_velocity = 0.0 18:47/0 = 0 18:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:47/0/physics_layer_0/angular_velocity = 0.0 18:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:47/0/physics_layer_1/angular_velocity = 0.0 19:47/0 = 0 19:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:47/0/physics_layer_0/angular_velocity = 0.0 19:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:47/0/physics_layer_1/angular_velocity = 0.0 20:47/0 = 0 20:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:47/0/physics_layer_0/angular_velocity = 0.0 20:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:47/0/physics_layer_1/angular_velocity = 0.0 22:47/0 = 0 22:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:47/0/physics_layer_0/angular_velocity = 0.0 22:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:47/0/physics_layer_1/angular_velocity = 0.0 23:47/0 = 0 23:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:47/0/physics_layer_0/angular_velocity = 0.0 23:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:47/0/physics_layer_1/angular_velocity = 0.0 24:47/0 = 0 24:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:47/0/physics_layer_0/angular_velocity = 0.0 24:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:47/0/physics_layer_1/angular_velocity = 0.0 25:47/0 = 0 25:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:47/0/physics_layer_0/angular_velocity = 0.0 25:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:47/0/physics_layer_1/angular_velocity = 0.0 26:47/0 = 0 26:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:47/0/physics_layer_0/angular_velocity = 0.0 26:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:47/0/physics_layer_1/angular_velocity = 0.0 27:47/0 = 0 27:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:47/0/physics_layer_0/angular_velocity = 0.0 27:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:47/0/physics_layer_1/angular_velocity = 0.0 28:47/0 = 0 28:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:47/0/physics_layer_0/angular_velocity = 0.0 28:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:47/0/physics_layer_1/angular_velocity = 0.0 30:47/0 = 0 30:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:47/0/physics_layer_0/angular_velocity = 0.0 30:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:47/0/physics_layer_1/angular_velocity = 0.0 31:47/0 = 0 31:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:47/0/physics_layer_0/angular_velocity = 0.0 31:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) 31:47/0/physics_layer_1/angular_velocity = 0.0 32:47/0 = 0 32:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:47/0/physics_layer_0/angular_velocity = 0.0 32:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:47/0/physics_layer_1/angular_velocity = 0.0 33:47/0 = 0 33:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:47/0/physics_layer_0/angular_velocity = 0.0 33:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) 33:47/0/physics_layer_1/angular_velocity = 0.0 34:47/0 = 0 34:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:47/0/physics_layer_0/angular_velocity = 0.0 34:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) 34:47/0/physics_layer_1/angular_velocity = 0.0 35:47/0 = 0 35:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:47/0/physics_layer_0/angular_velocity = 0.0 35:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) 35:47/0/physics_layer_1/angular_velocity = 0.0 36:47/0 = 0 36:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:47/0/physics_layer_0/angular_velocity = 0.0 36:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) 36:47/0/physics_layer_1/angular_velocity = 0.0 38:47/0 = 0 38:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:47/0/physics_layer_0/angular_velocity = 0.0 38:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) 38:47/0/physics_layer_1/angular_velocity = 0.0 39:47/0 = 0 39:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:47/0/physics_layer_0/angular_velocity = 0.0 39:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) 39:47/0/physics_layer_1/angular_velocity = 0.0 40:47/0 = 0 40:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:47/0/physics_layer_0/angular_velocity = 0.0 40:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) 40:47/0/physics_layer_1/angular_velocity = 0.0 41:47/0 = 0 41:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:47/0/physics_layer_0/angular_velocity = 0.0 41:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) 41:47/0/physics_layer_1/angular_velocity = 0.0 42:47/0 = 0 42:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:47/0/physics_layer_0/angular_velocity = 0.0 42:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) 42:47/0/physics_layer_1/angular_velocity = 0.0 43:47/0 = 0 43:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:47/0/physics_layer_0/angular_velocity = 0.0 43:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) 43:47/0/physics_layer_1/angular_velocity = 0.0 44:47/0 = 0 44:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:47/0/physics_layer_0/angular_velocity = 0.0 44:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) 44:47/0/physics_layer_1/angular_velocity = 0.0 45:47/0 = 0 45:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:47/0/physics_layer_0/angular_velocity = 0.0 45:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) 45:47/0/physics_layer_1/angular_velocity = 0.0 46:47/0 = 0 46:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:47/0/physics_layer_0/angular_velocity = 0.0 46:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) 46:47/0/physics_layer_1/angular_velocity = 0.0 47:47/0 = 0 47:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:47/0/physics_layer_0/angular_velocity = 0.0 47:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) 47:47/0/physics_layer_1/angular_velocity = 0.0 48:47/0 = 0 48:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 48:47/0/physics_layer_0/angular_velocity = 0.0 48:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) 48:47/0/physics_layer_1/angular_velocity = 0.0 49:47/0 = 0 49:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 49:47/0/physics_layer_0/angular_velocity = 0.0 49:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) 49:47/0/physics_layer_1/angular_velocity = 0.0 50:47/0 = 0 50:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 50:47/0/physics_layer_0/angular_velocity = 0.0 50:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) 50:47/0/physics_layer_1/angular_velocity = 0.0 0:48/0 = 0 0:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:48/0/physics_layer_0/angular_velocity = 0.0 0:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:48/0/physics_layer_1/angular_velocity = 0.0 1:48/0 = 0 1:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:48/0/physics_layer_0/angular_velocity = 0.0 1:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:48/0/physics_layer_1/angular_velocity = 0.0 2:48/0 = 0 2:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:48/0/physics_layer_0/angular_velocity = 0.0 2:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:48/0/physics_layer_1/angular_velocity = 0.0 3:48/0 = 0 3:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:48/0/physics_layer_0/angular_velocity = 0.0 3:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:48/0/physics_layer_1/angular_velocity = 0.0 4:48/0 = 0 4:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:48/0/physics_layer_0/angular_velocity = 0.0 4:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:48/0/physics_layer_1/angular_velocity = 0.0 5:48/0 = 0 5:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:48/0/physics_layer_0/angular_velocity = 0.0 5:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:48/0/physics_layer_1/angular_velocity = 0.0 6:48/0 = 0 6:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:48/0/physics_layer_0/angular_velocity = 0.0 6:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:48/0/physics_layer_1/angular_velocity = 0.0 7:48/0 = 0 7:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:48/0/physics_layer_0/angular_velocity = 0.0 7:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:48/0/physics_layer_1/angular_velocity = 0.0 8:48/0 = 0 8:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:48/0/physics_layer_0/angular_velocity = 0.0 8:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:48/0/physics_layer_1/angular_velocity = 0.0 9:48/0 = 0 9:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:48/0/physics_layer_0/angular_velocity = 0.0 9:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:48/0/physics_layer_1/angular_velocity = 0.0 10:48/0 = 0 10:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:48/0/physics_layer_0/angular_velocity = 0.0 10:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:48/0/physics_layer_1/angular_velocity = 0.0 11:48/0 = 0 11:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:48/0/physics_layer_0/angular_velocity = 0.0 11:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:48/0/physics_layer_1/angular_velocity = 0.0 12:48/0 = 0 12:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:48/0/physics_layer_0/angular_velocity = 0.0 12:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:48/0/physics_layer_1/angular_velocity = 0.0 13:48/0 = 0 13:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:48/0/physics_layer_0/angular_velocity = 0.0 13:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:48/0/physics_layer_1/angular_velocity = 0.0 14:48/0 = 0 14:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:48/0/physics_layer_0/angular_velocity = 0.0 14:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:48/0/physics_layer_1/angular_velocity = 0.0 15:48/0 = 0 15:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:48/0/physics_layer_0/angular_velocity = 0.0 15:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:48/0/physics_layer_1/angular_velocity = 0.0 16:48/0 = 0 16:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:48/0/physics_layer_0/angular_velocity = 0.0 16:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:48/0/physics_layer_1/angular_velocity = 0.0 17:48/0 = 0 17:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:48/0/physics_layer_0/angular_velocity = 0.0 17:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:48/0/physics_layer_1/angular_velocity = 0.0 18:48/0 = 0 18:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:48/0/physics_layer_0/angular_velocity = 0.0 18:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:48/0/physics_layer_1/angular_velocity = 0.0 19:48/0 = 0 19:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:48/0/physics_layer_0/angular_velocity = 0.0 19:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:48/0/physics_layer_1/angular_velocity = 0.0 20:48/0 = 0 20:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:48/0/physics_layer_0/angular_velocity = 0.0 20:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:48/0/physics_layer_1/angular_velocity = 0.0 21:48/0 = 0 21:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:48/0/physics_layer_0/angular_velocity = 0.0 21:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:48/0/physics_layer_1/angular_velocity = 0.0 22:48/0 = 0 22:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:48/0/physics_layer_0/angular_velocity = 0.0 22:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:48/0/physics_layer_1/angular_velocity = 0.0 23:48/0 = 0 23:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:48/0/physics_layer_0/angular_velocity = 0.0 23:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:48/0/physics_layer_1/angular_velocity = 0.0 24:48/0 = 0 24:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:48/0/physics_layer_0/angular_velocity = 0.0 24:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:48/0/physics_layer_1/angular_velocity = 0.0 25:48/0 = 0 25:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:48/0/physics_layer_0/angular_velocity = 0.0 25:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:48/0/physics_layer_1/angular_velocity = 0.0 26:48/0 = 0 26:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:48/0/physics_layer_0/angular_velocity = 0.0 26:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:48/0/physics_layer_1/angular_velocity = 0.0 27:48/0 = 0 27:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:48/0/physics_layer_0/angular_velocity = 0.0 27:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:48/0/physics_layer_1/angular_velocity = 0.0 28:48/0 = 0 28:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:48/0/physics_layer_0/angular_velocity = 0.0 28:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:48/0/physics_layer_1/angular_velocity = 0.0 29:48/0 = 0 29:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:48/0/physics_layer_0/angular_velocity = 0.0 29:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:48/0/physics_layer_1/angular_velocity = 0.0 30:48/0 = 0 30:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:48/0/physics_layer_0/angular_velocity = 0.0 30:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:48/0/physics_layer_1/angular_velocity = 0.0 31:48/0 = 0 31:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:48/0/physics_layer_0/angular_velocity = 0.0 31:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) 31:48/0/physics_layer_1/angular_velocity = 0.0 32:48/0 = 0 32:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:48/0/physics_layer_0/angular_velocity = 0.0 32:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:48/0/physics_layer_1/angular_velocity = 0.0 33:48/0 = 0 33:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:48/0/physics_layer_0/angular_velocity = 0.0 33:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) 33:48/0/physics_layer_1/angular_velocity = 0.0 34:48/0 = 0 34:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:48/0/physics_layer_0/angular_velocity = 0.0 34:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) 34:48/0/physics_layer_1/angular_velocity = 0.0 35:48/0 = 0 35:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:48/0/physics_layer_0/angular_velocity = 0.0 35:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) 35:48/0/physics_layer_1/angular_velocity = 0.0 36:48/0 = 0 36:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:48/0/physics_layer_0/angular_velocity = 0.0 36:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) 36:48/0/physics_layer_1/angular_velocity = 0.0 37:48/0 = 0 37:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:48/0/physics_layer_0/angular_velocity = 0.0 37:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) 37:48/0/physics_layer_1/angular_velocity = 0.0 38:48/0 = 0 38:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:48/0/physics_layer_0/angular_velocity = 0.0 38:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) 38:48/0/physics_layer_1/angular_velocity = 0.0 39:48/0 = 0 39:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:48/0/physics_layer_0/angular_velocity = 0.0 39:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) 39:48/0/physics_layer_1/angular_velocity = 0.0 40:48/0 = 0 40:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:48/0/physics_layer_0/angular_velocity = 0.0 40:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) 40:48/0/physics_layer_1/angular_velocity = 0.0 41:48/0 = 0 41:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:48/0/physics_layer_0/angular_velocity = 0.0 41:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) 41:48/0/physics_layer_1/angular_velocity = 0.0 42:48/0 = 0 42:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:48/0/physics_layer_0/angular_velocity = 0.0 42:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) 42:48/0/physics_layer_1/angular_velocity = 0.0 43:48/0 = 0 43:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:48/0/physics_layer_0/angular_velocity = 0.0 43:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) 43:48/0/physics_layer_1/angular_velocity = 0.0 46:48/0 = 0 46:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:48/0/physics_layer_0/angular_velocity = 0.0 46:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) 46:48/0/physics_layer_1/angular_velocity = 0.0 47:48/0 = 0 47:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:48/0/physics_layer_0/angular_velocity = 0.0 47:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) 47:48/0/physics_layer_1/angular_velocity = 0.0 48:48/0 = 0 48:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 48:48/0/physics_layer_0/angular_velocity = 0.0 48:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) 48:48/0/physics_layer_1/angular_velocity = 0.0 0:49/0 = 0 0:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:49/0/physics_layer_0/angular_velocity = 0.0 0:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:49/0/physics_layer_1/angular_velocity = 0.0 1:49/0 = 0 1:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:49/0/physics_layer_0/angular_velocity = 0.0 1:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:49/0/physics_layer_1/angular_velocity = 0.0 2:49/0 = 0 2:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:49/0/physics_layer_0/angular_velocity = 0.0 2:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:49/0/physics_layer_1/angular_velocity = 0.0 3:49/0 = 0 3:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:49/0/physics_layer_0/angular_velocity = 0.0 3:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:49/0/physics_layer_1/angular_velocity = 0.0 4:49/0 = 0 4:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:49/0/physics_layer_0/angular_velocity = 0.0 4:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:49/0/physics_layer_1/angular_velocity = 0.0 5:49/0 = 0 5:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:49/0/physics_layer_0/angular_velocity = 0.0 5:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:49/0/physics_layer_1/angular_velocity = 0.0 6:49/0 = 0 6:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:49/0/physics_layer_0/angular_velocity = 0.0 6:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:49/0/physics_layer_1/angular_velocity = 0.0 7:49/0 = 0 7:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:49/0/physics_layer_0/angular_velocity = 0.0 7:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:49/0/physics_layer_1/angular_velocity = 0.0 8:49/0 = 0 8:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:49/0/physics_layer_0/angular_velocity = 0.0 8:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:49/0/physics_layer_1/angular_velocity = 0.0 9:49/0 = 0 9:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:49/0/physics_layer_0/angular_velocity = 0.0 9:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:49/0/physics_layer_1/angular_velocity = 0.0 10:49/0 = 0 10:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:49/0/physics_layer_0/angular_velocity = 0.0 10:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:49/0/physics_layer_1/angular_velocity = 0.0 11:49/0 = 0 11:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:49/0/physics_layer_0/angular_velocity = 0.0 11:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:49/0/physics_layer_1/angular_velocity = 0.0 12:49/0 = 0 12:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:49/0/physics_layer_0/angular_velocity = 0.0 12:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:49/0/physics_layer_1/angular_velocity = 0.0 13:49/0 = 0 13:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:49/0/physics_layer_0/angular_velocity = 0.0 13:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:49/0/physics_layer_1/angular_velocity = 0.0 14:49/0 = 0 14:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:49/0/physics_layer_0/angular_velocity = 0.0 14:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:49/0/physics_layer_1/angular_velocity = 0.0 15:49/0 = 0 15:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:49/0/physics_layer_0/angular_velocity = 0.0 15:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:49/0/physics_layer_1/angular_velocity = 0.0 16:49/0 = 0 16:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:49/0/physics_layer_0/angular_velocity = 0.0 16:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:49/0/physics_layer_1/angular_velocity = 0.0 17:49/0 = 0 17:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:49/0/physics_layer_0/angular_velocity = 0.0 17:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:49/0/physics_layer_1/angular_velocity = 0.0 18:49/0 = 0 18:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:49/0/physics_layer_0/angular_velocity = 0.0 18:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:49/0/physics_layer_1/angular_velocity = 0.0 19:49/0 = 0 19:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:49/0/physics_layer_0/angular_velocity = 0.0 19:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:49/0/physics_layer_1/angular_velocity = 0.0 20:49/0 = 0 20:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:49/0/physics_layer_0/angular_velocity = 0.0 20:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:49/0/physics_layer_1/angular_velocity = 0.0 21:49/0 = 0 21:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:49/0/physics_layer_0/angular_velocity = 0.0 21:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:49/0/physics_layer_1/angular_velocity = 0.0 22:49/0 = 0 22:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:49/0/physics_layer_0/angular_velocity = 0.0 22:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:49/0/physics_layer_1/angular_velocity = 0.0 23:49/0 = 0 23:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:49/0/physics_layer_0/angular_velocity = 0.0 23:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:49/0/physics_layer_1/angular_velocity = 0.0 24:49/0 = 0 24:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:49/0/physics_layer_0/angular_velocity = 0.0 24:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:49/0/physics_layer_1/angular_velocity = 0.0 25:49/0 = 0 25:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:49/0/physics_layer_0/angular_velocity = 0.0 25:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:49/0/physics_layer_1/angular_velocity = 0.0 26:49/0 = 0 26:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:49/0/physics_layer_0/angular_velocity = 0.0 26:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:49/0/physics_layer_1/angular_velocity = 0.0 27:49/0 = 0 27:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:49/0/physics_layer_0/angular_velocity = 0.0 27:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:49/0/physics_layer_1/angular_velocity = 0.0 28:49/0 = 0 28:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:49/0/physics_layer_0/angular_velocity = 0.0 28:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:49/0/physics_layer_1/angular_velocity = 0.0 29:49/0 = 0 29:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:49/0/physics_layer_0/angular_velocity = 0.0 29:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:49/0/physics_layer_1/angular_velocity = 0.0 30:49/0 = 0 30:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:49/0/physics_layer_0/angular_velocity = 0.0 30:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:49/0/physics_layer_1/angular_velocity = 0.0 31:49/0 = 0 31:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:49/0/physics_layer_0/angular_velocity = 0.0 31:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) 31:49/0/physics_layer_1/angular_velocity = 0.0 32:49/0 = 0 32:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:49/0/physics_layer_0/angular_velocity = 0.0 32:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:49/0/physics_layer_1/angular_velocity = 0.0 33:49/0 = 0 33:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:49/0/physics_layer_0/angular_velocity = 0.0 33:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) 33:49/0/physics_layer_1/angular_velocity = 0.0 34:49/0 = 0 34:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:49/0/physics_layer_0/angular_velocity = 0.0 34:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) 34:49/0/physics_layer_1/angular_velocity = 0.0 35:49/0 = 0 35:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:49/0/physics_layer_0/angular_velocity = 0.0 35:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) 35:49/0/physics_layer_1/angular_velocity = 0.0 36:49/0 = 0 36:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:49/0/physics_layer_0/angular_velocity = 0.0 36:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) 36:49/0/physics_layer_1/angular_velocity = 0.0 37:49/0 = 0 37:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:49/0/physics_layer_0/angular_velocity = 0.0 37:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) 37:49/0/physics_layer_1/angular_velocity = 0.0 38:49/0 = 0 38:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:49/0/physics_layer_0/angular_velocity = 0.0 38:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) 38:49/0/physics_layer_1/angular_velocity = 0.0 39:49/0 = 0 39:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:49/0/physics_layer_0/angular_velocity = 0.0 39:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) 39:49/0/physics_layer_1/angular_velocity = 0.0 40:49/0 = 0 40:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:49/0/physics_layer_0/angular_velocity = 0.0 40:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) 40:49/0/physics_layer_1/angular_velocity = 0.0 10:50/0 = 0 10:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:50/0/physics_layer_0/angular_velocity = 0.0 10:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:50/0/physics_layer_1/angular_velocity = 0.0 11:50/0 = 0 11:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:50/0/physics_layer_0/angular_velocity = 0.0 11:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:50/0/physics_layer_1/angular_velocity = 0.0 12:50/0 = 0 12:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:50/0/physics_layer_0/angular_velocity = 0.0 12:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:50/0/physics_layer_1/angular_velocity = 0.0 26:50/0 = 0 26:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:50/0/physics_layer_0/angular_velocity = 0.0 26:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:50/0/physics_layer_1/angular_velocity = 0.0 27:50/0 = 0 27:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:50/0/physics_layer_0/angular_velocity = 0.0 27:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:50/0/physics_layer_1/angular_velocity = 0.0 28:50/0 = 0 28:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:50/0/physics_layer_0/angular_velocity = 0.0 28:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:50/0/physics_layer_1/angular_velocity = 0.0 8:51/0 = 0 8:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:51/0/physics_layer_0/angular_velocity = 0.0 8:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:51/0/physics_layer_1/angular_velocity = 0.0 9:51/0 = 0 9:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:51/0/physics_layer_0/angular_velocity = 0.0 9:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:51/0/physics_layer_1/angular_velocity = 0.0 10:51/0 = 0 10:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:51/0/physics_layer_0/angular_velocity = 0.0 10:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:51/0/physics_layer_1/angular_velocity = 0.0 11:51/0 = 0 11:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:51/0/physics_layer_0/angular_velocity = 0.0 11:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:51/0/physics_layer_1/angular_velocity = 0.0 12:51/0 = 0 12:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:51/0/physics_layer_0/angular_velocity = 0.0 12:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:51/0/physics_layer_1/angular_velocity = 0.0 24:51/0 = 0 24:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:51/0/physics_layer_0/angular_velocity = 0.0 24:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:51/0/physics_layer_1/angular_velocity = 0.0 25:51/0 = 0 25:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:51/0/physics_layer_0/angular_velocity = 0.0 25:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:51/0/physics_layer_1/angular_velocity = 0.0 26:51/0 = 0 26:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:51/0/physics_layer_0/angular_velocity = 0.0 26:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:51/0/physics_layer_1/angular_velocity = 0.0 27:51/0 = 0 27:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:51/0/physics_layer_0/angular_velocity = 0.0 27:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:51/0/physics_layer_1/angular_velocity = 0.0 28:51/0 = 0 28:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:51/0/physics_layer_0/angular_velocity = 0.0 28:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:51/0/physics_layer_1/angular_velocity = 0.0 8:52/0 = 0 8:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:52/0/physics_layer_0/angular_velocity = 0.0 8:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:52/0/physics_layer_1/angular_velocity = 0.0 9:52/0 = 0 9:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:52/0/physics_layer_0/angular_velocity = 0.0 9:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:52/0/physics_layer_1/angular_velocity = 0.0 10:52/0 = 0 10:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:52/0/physics_layer_0/angular_velocity = 0.0 10:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:52/0/physics_layer_1/angular_velocity = 0.0 11:52/0 = 0 11:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:52/0/physics_layer_0/angular_velocity = 0.0 11:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:52/0/physics_layer_1/angular_velocity = 0.0 12:52/0 = 0 12:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:52/0/physics_layer_0/angular_velocity = 0.0 12:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:52/0/physics_layer_1/angular_velocity = 0.0 13:52/0 = 0 13:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:52/0/physics_layer_0/angular_velocity = 0.0 13:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:52/0/physics_layer_1/angular_velocity = 0.0 24:52/0 = 0 24:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:52/0/physics_layer_0/angular_velocity = 0.0 24:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:52/0/physics_layer_1/angular_velocity = 0.0 25:52/0 = 0 25:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:52/0/physics_layer_0/angular_velocity = 0.0 25:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:52/0/physics_layer_1/angular_velocity = 0.0 26:52/0 = 0 26:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:52/0/physics_layer_0/angular_velocity = 0.0 26:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:52/0/physics_layer_1/angular_velocity = 0.0 27:52/0 = 0 27:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:52/0/physics_layer_0/angular_velocity = 0.0 27:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:52/0/physics_layer_1/angular_velocity = 0.0 28:52/0 = 0 28:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:52/0/physics_layer_0/angular_velocity = 0.0 28:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:52/0/physics_layer_1/angular_velocity = 0.0 29:52/0 = 0 29:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:52/0/physics_layer_0/angular_velocity = 0.0 29:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:52/0/physics_layer_1/angular_velocity = 0.0 8:53/0 = 0 8:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:53/0/physics_layer_0/angular_velocity = 0.0 8:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:53/0/physics_layer_1/angular_velocity = 0.0 9:53/0 = 0 9:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:53/0/physics_layer_0/angular_velocity = 0.0 9:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:53/0/physics_layer_1/angular_velocity = 0.0 10:53/0 = 0 10:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:53/0/physics_layer_0/angular_velocity = 0.0 10:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:53/0/physics_layer_1/angular_velocity = 0.0 11:53/0 = 0 11:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:53/0/physics_layer_0/angular_velocity = 0.0 11:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:53/0/physics_layer_1/angular_velocity = 0.0 12:53/0 = 0 12:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:53/0/physics_layer_0/angular_velocity = 0.0 12:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:53/0/physics_layer_1/angular_velocity = 0.0 13:53/0 = 0 13:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:53/0/physics_layer_0/angular_velocity = 0.0 13:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:53/0/physics_layer_1/angular_velocity = 0.0 24:53/0 = 0 24:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:53/0/physics_layer_0/angular_velocity = 0.0 24:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:53/0/physics_layer_1/angular_velocity = 0.0 25:53/0 = 0 25:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:53/0/physics_layer_0/angular_velocity = 0.0 25:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:53/0/physics_layer_1/angular_velocity = 0.0 26:53/0 = 0 26:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:53/0/physics_layer_0/angular_velocity = 0.0 26:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:53/0/physics_layer_1/angular_velocity = 0.0 27:53/0 = 0 27:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:53/0/physics_layer_0/angular_velocity = 0.0 27:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:53/0/physics_layer_1/angular_velocity = 0.0 28:53/0 = 0 28:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:53/0/physics_layer_0/angular_velocity = 0.0 28:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:53/0/physics_layer_1/angular_velocity = 0.0 29:53/0 = 0 29:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:53/0/physics_layer_0/angular_velocity = 0.0 29:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:53/0/physics_layer_1/angular_velocity = 0.0 0:54/0 = 0 0:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:54/0/physics_layer_0/angular_velocity = 0.0 0:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:54/0/physics_layer_1/angular_velocity = 0.0 1:54/0 = 0 1:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:54/0/physics_layer_0/angular_velocity = 0.0 1:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:54/0/physics_layer_1/angular_velocity = 0.0 2:54/0 = 0 2:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:54/0/physics_layer_0/angular_velocity = 0.0 2:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:54/0/physics_layer_1/angular_velocity = 0.0 3:54/0 = 0 3:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:54/0/physics_layer_0/angular_velocity = 0.0 3:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:54/0/physics_layer_1/angular_velocity = 0.0 4:54/0 = 0 4:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:54/0/physics_layer_0/angular_velocity = 0.0 4:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:54/0/physics_layer_1/angular_velocity = 0.0 5:54/0 = 0 5:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:54/0/physics_layer_0/angular_velocity = 0.0 5:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:54/0/physics_layer_1/angular_velocity = 0.0 6:54/0 = 0 6:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:54/0/physics_layer_0/angular_velocity = 0.0 6:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:54/0/physics_layer_1/angular_velocity = 0.0 7:54/0 = 0 7:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:54/0/physics_layer_0/angular_velocity = 0.0 7:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:54/0/physics_layer_1/angular_velocity = 0.0 8:54/0 = 0 8:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:54/0/physics_layer_0/angular_velocity = 0.0 8:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:54/0/physics_layer_1/angular_velocity = 0.0 9:54/0 = 0 9:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:54/0/physics_layer_0/angular_velocity = 0.0 9:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:54/0/physics_layer_1/angular_velocity = 0.0 10:54/0 = 0 10:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:54/0/physics_layer_0/angular_velocity = 0.0 10:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:54/0/physics_layer_1/angular_velocity = 0.0 11:54/0 = 0 11:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:54/0/physics_layer_0/angular_velocity = 0.0 11:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:54/0/physics_layer_1/angular_velocity = 0.0 12:54/0 = 0 12:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:54/0/physics_layer_0/angular_velocity = 0.0 12:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:54/0/physics_layer_1/angular_velocity = 0.0 13:54/0 = 0 13:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:54/0/physics_layer_0/angular_velocity = 0.0 13:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:54/0/physics_layer_1/angular_velocity = 0.0 14:54/0 = 0 14:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:54/0/physics_layer_0/angular_velocity = 0.0 14:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:54/0/physics_layer_1/angular_velocity = 0.0 15:54/0 = 0 15:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:54/0/physics_layer_0/angular_velocity = 0.0 15:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:54/0/physics_layer_1/angular_velocity = 0.0 16:54/0 = 0 16:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:54/0/physics_layer_0/angular_velocity = 0.0 16:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:54/0/physics_layer_1/angular_velocity = 0.0 17:54/0 = 0 17:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:54/0/physics_layer_0/angular_velocity = 0.0 17:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:54/0/physics_layer_1/angular_velocity = 0.0 18:54/0 = 0 18:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:54/0/physics_layer_0/angular_velocity = 0.0 18:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:54/0/physics_layer_1/angular_velocity = 0.0 19:54/0 = 0 19:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:54/0/physics_layer_0/angular_velocity = 0.0 19:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:54/0/physics_layer_1/angular_velocity = 0.0 20:54/0 = 0 20:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:54/0/physics_layer_0/angular_velocity = 0.0 20:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:54/0/physics_layer_1/angular_velocity = 0.0 21:54/0 = 0 21:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:54/0/physics_layer_0/angular_velocity = 0.0 21:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:54/0/physics_layer_1/angular_velocity = 0.0 22:54/0 = 0 22:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:54/0/physics_layer_0/angular_velocity = 0.0 22:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:54/0/physics_layer_1/angular_velocity = 0.0 23:54/0 = 0 23:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:54/0/physics_layer_0/angular_velocity = 0.0 23:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:54/0/physics_layer_1/angular_velocity = 0.0 24:54/0 = 0 24:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:54/0/physics_layer_0/angular_velocity = 0.0 24:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:54/0/physics_layer_1/angular_velocity = 0.0 25:54/0 = 0 25:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:54/0/physics_layer_0/angular_velocity = 0.0 25:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:54/0/physics_layer_1/angular_velocity = 0.0 26:54/0 = 0 26:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:54/0/physics_layer_0/angular_velocity = 0.0 26:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:54/0/physics_layer_1/angular_velocity = 0.0 27:54/0 = 0 27:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:54/0/physics_layer_0/angular_velocity = 0.0 27:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:54/0/physics_layer_1/angular_velocity = 0.0 28:54/0 = 0 28:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:54/0/physics_layer_0/angular_velocity = 0.0 28:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:54/0/physics_layer_1/angular_velocity = 0.0 29:54/0 = 0 29:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:54/0/physics_layer_0/angular_velocity = 0.0 29:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:54/0/physics_layer_1/angular_velocity = 0.0 0:55/0 = 0 0:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:55/0/physics_layer_0/angular_velocity = 0.0 0:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:55/0/physics_layer_1/angular_velocity = 0.0 1:55/0 = 0 1:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:55/0/physics_layer_0/angular_velocity = 0.0 1:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:55/0/physics_layer_1/angular_velocity = 0.0 2:55/0 = 0 2:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:55/0/physics_layer_0/angular_velocity = 0.0 2:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:55/0/physics_layer_1/angular_velocity = 0.0 3:55/0 = 0 3:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:55/0/physics_layer_0/angular_velocity = 0.0 3:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:55/0/physics_layer_1/angular_velocity = 0.0 4:55/0 = 0 4:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:55/0/physics_layer_0/angular_velocity = 0.0 4:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:55/0/physics_layer_1/angular_velocity = 0.0 5:55/0 = 0 5:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:55/0/physics_layer_0/angular_velocity = 0.0 5:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:55/0/physics_layer_1/angular_velocity = 0.0 6:55/0 = 0 6:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:55/0/physics_layer_0/angular_velocity = 0.0 6:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:55/0/physics_layer_1/angular_velocity = 0.0 7:55/0 = 0 7:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:55/0/physics_layer_0/angular_velocity = 0.0 7:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:55/0/physics_layer_1/angular_velocity = 0.0 8:55/0 = 0 8:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:55/0/physics_layer_0/angular_velocity = 0.0 8:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:55/0/physics_layer_1/angular_velocity = 0.0 9:55/0 = 0 9:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:55/0/physics_layer_0/angular_velocity = 0.0 9:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:55/0/physics_layer_1/angular_velocity = 0.0 10:55/0 = 0 10:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:55/0/physics_layer_0/angular_velocity = 0.0 10:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:55/0/physics_layer_1/angular_velocity = 0.0 11:55/0 = 0 11:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:55/0/physics_layer_0/angular_velocity = 0.0 11:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:55/0/physics_layer_1/angular_velocity = 0.0 12:55/0 = 0 12:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:55/0/physics_layer_0/angular_velocity = 0.0 12:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:55/0/physics_layer_1/angular_velocity = 0.0 13:55/0 = 0 13:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:55/0/physics_layer_0/angular_velocity = 0.0 13:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:55/0/physics_layer_1/angular_velocity = 0.0 14:55/0 = 0 14:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:55/0/physics_layer_0/angular_velocity = 0.0 14:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:55/0/physics_layer_1/angular_velocity = 0.0 15:55/0 = 0 15:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:55/0/physics_layer_0/angular_velocity = 0.0 15:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:55/0/physics_layer_1/angular_velocity = 0.0 16:55/0 = 0 16:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:55/0/physics_layer_0/angular_velocity = 0.0 16:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:55/0/physics_layer_1/angular_velocity = 0.0 17:55/0 = 0 17:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:55/0/physics_layer_0/angular_velocity = 0.0 17:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:55/0/physics_layer_1/angular_velocity = 0.0 18:55/0 = 0 18:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:55/0/physics_layer_0/angular_velocity = 0.0 18:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:55/0/physics_layer_1/angular_velocity = 0.0 19:55/0 = 0 19:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:55/0/physics_layer_0/angular_velocity = 0.0 19:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:55/0/physics_layer_1/angular_velocity = 0.0 20:55/0 = 0 20:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:55/0/physics_layer_0/angular_velocity = 0.0 20:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:55/0/physics_layer_1/angular_velocity = 0.0 21:55/0 = 0 21:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:55/0/physics_layer_0/angular_velocity = 0.0 21:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:55/0/physics_layer_1/angular_velocity = 0.0 22:55/0 = 0 22:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:55/0/physics_layer_0/angular_velocity = 0.0 22:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:55/0/physics_layer_1/angular_velocity = 0.0 23:55/0 = 0 23:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:55/0/physics_layer_0/angular_velocity = 0.0 23:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:55/0/physics_layer_1/angular_velocity = 0.0 24:55/0 = 0 24:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:55/0/physics_layer_0/angular_velocity = 0.0 24:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:55/0/physics_layer_1/angular_velocity = 0.0 25:55/0 = 0 25:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:55/0/physics_layer_0/angular_velocity = 0.0 25:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:55/0/physics_layer_1/angular_velocity = 0.0 26:55/0 = 0 26:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:55/0/physics_layer_0/angular_velocity = 0.0 26:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:55/0/physics_layer_1/angular_velocity = 0.0 27:55/0 = 0 27:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:55/0/physics_layer_0/angular_velocity = 0.0 27:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:55/0/physics_layer_1/angular_velocity = 0.0 28:55/0 = 0 28:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:55/0/physics_layer_0/angular_velocity = 0.0 28:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:55/0/physics_layer_1/angular_velocity = 0.0 29:55/0 = 0 29:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:55/0/physics_layer_0/angular_velocity = 0.0 29:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:55/0/physics_layer_1/angular_velocity = 0.0 0:56/0 = 0 0:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:56/0/physics_layer_0/angular_velocity = 0.0 0:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:56/0/physics_layer_1/angular_velocity = 0.0 1:56/0 = 0 1:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:56/0/physics_layer_0/angular_velocity = 0.0 1:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:56/0/physics_layer_1/angular_velocity = 0.0 2:56/0 = 0 2:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:56/0/physics_layer_0/angular_velocity = 0.0 2:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:56/0/physics_layer_1/angular_velocity = 0.0 3:56/0 = 0 3:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:56/0/physics_layer_0/angular_velocity = 0.0 3:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:56/0/physics_layer_1/angular_velocity = 0.0 4:56/0 = 0 4:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:56/0/physics_layer_0/angular_velocity = 0.0 4:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:56/0/physics_layer_1/angular_velocity = 0.0 5:56/0 = 0 5:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:56/0/physics_layer_0/angular_velocity = 0.0 5:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:56/0/physics_layer_1/angular_velocity = 0.0 6:56/0 = 0 6:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:56/0/physics_layer_0/angular_velocity = 0.0 6:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:56/0/physics_layer_1/angular_velocity = 0.0 7:56/0 = 0 7:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:56/0/physics_layer_0/angular_velocity = 0.0 7:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:56/0/physics_layer_1/angular_velocity = 0.0 8:56/0 = 0 8:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:56/0/physics_layer_0/angular_velocity = 0.0 8:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:56/0/physics_layer_1/angular_velocity = 0.0 9:56/0 = 0 9:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:56/0/physics_layer_0/angular_velocity = 0.0 9:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:56/0/physics_layer_1/angular_velocity = 0.0 10:56/0 = 0 10:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:56/0/physics_layer_0/angular_velocity = 0.0 10:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:56/0/physics_layer_1/angular_velocity = 0.0 11:56/0 = 0 11:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:56/0/physics_layer_0/angular_velocity = 0.0 11:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:56/0/physics_layer_1/angular_velocity = 0.0 12:56/0 = 0 12:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:56/0/physics_layer_0/angular_velocity = 0.0 12:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:56/0/physics_layer_1/angular_velocity = 0.0 13:56/0 = 0 13:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:56/0/physics_layer_0/angular_velocity = 0.0 13:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:56/0/physics_layer_1/angular_velocity = 0.0 14:56/0 = 0 14:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:56/0/physics_layer_0/angular_velocity = 0.0 14:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:56/0/physics_layer_1/angular_velocity = 0.0 15:56/0 = 0 15:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:56/0/physics_layer_0/angular_velocity = 0.0 15:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:56/0/physics_layer_1/angular_velocity = 0.0 16:56/0 = 0 16:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:56/0/physics_layer_0/angular_velocity = 0.0 16:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:56/0/physics_layer_1/angular_velocity = 0.0 17:56/0 = 0 17:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:56/0/physics_layer_0/angular_velocity = 0.0 17:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:56/0/physics_layer_1/angular_velocity = 0.0 18:56/0 = 0 18:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:56/0/physics_layer_0/angular_velocity = 0.0 18:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:56/0/physics_layer_1/angular_velocity = 0.0 19:56/0 = 0 19:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:56/0/physics_layer_0/angular_velocity = 0.0 19:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:56/0/physics_layer_1/angular_velocity = 0.0 20:56/0 = 0 20:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:56/0/physics_layer_0/angular_velocity = 0.0 20:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:56/0/physics_layer_1/angular_velocity = 0.0 21:56/0 = 0 21:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:56/0/physics_layer_0/angular_velocity = 0.0 21:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:56/0/physics_layer_1/angular_velocity = 0.0 22:56/0 = 0 22:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:56/0/physics_layer_0/angular_velocity = 0.0 22:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:56/0/physics_layer_1/angular_velocity = 0.0 23:56/0 = 0 23:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:56/0/physics_layer_0/angular_velocity = 0.0 23:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:56/0/physics_layer_1/angular_velocity = 0.0 24:56/0 = 0 24:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:56/0/physics_layer_0/angular_velocity = 0.0 24:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:56/0/physics_layer_1/angular_velocity = 0.0 25:56/0 = 0 25:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:56/0/physics_layer_0/angular_velocity = 0.0 25:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:56/0/physics_layer_1/angular_velocity = 0.0 26:56/0 = 0 26:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:56/0/physics_layer_0/angular_velocity = 0.0 26:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:56/0/physics_layer_1/angular_velocity = 0.0 27:56/0 = 0 27:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:56/0/physics_layer_0/angular_velocity = 0.0 27:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:56/0/physics_layer_1/angular_velocity = 0.0 28:56/0 = 0 28:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:56/0/physics_layer_0/angular_velocity = 0.0 28:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:56/0/physics_layer_1/angular_velocity = 0.0 29:56/0 = 0 29:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:56/0/physics_layer_0/angular_velocity = 0.0 29:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:56/0/physics_layer_1/angular_velocity = 0.0 0:57/0 = 0 0:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:57/0/physics_layer_0/angular_velocity = 0.0 0:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:57/0/physics_layer_1/angular_velocity = 0.0 1:57/0 = 0 1:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:57/0/physics_layer_0/angular_velocity = 0.0 1:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:57/0/physics_layer_1/angular_velocity = 0.0 3:57/0 = 0 3:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:57/0/physics_layer_0/angular_velocity = 0.0 3:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:57/0/physics_layer_1/angular_velocity = 0.0 4:57/0 = 0 4:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:57/0/physics_layer_0/angular_velocity = 0.0 4:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:57/0/physics_layer_1/angular_velocity = 0.0 6:57/0 = 0 6:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:57/0/physics_layer_0/angular_velocity = 0.0 6:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:57/0/physics_layer_1/angular_velocity = 0.0 7:57/0 = 0 7:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:57/0/physics_layer_0/angular_velocity = 0.0 7:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:57/0/physics_layer_1/angular_velocity = 0.0 9:57/0 = 0 9:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:57/0/physics_layer_0/angular_velocity = 0.0 9:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:57/0/physics_layer_1/angular_velocity = 0.0 10:57/0 = 0 10:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:57/0/physics_layer_0/angular_velocity = 0.0 10:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:57/0/physics_layer_1/angular_velocity = 0.0 12:57/0 = 0 12:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:57/0/physics_layer_0/angular_velocity = 0.0 12:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:57/0/physics_layer_1/angular_velocity = 0.0 13:57/0 = 0 13:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:57/0/physics_layer_0/angular_velocity = 0.0 13:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:57/0/physics_layer_1/angular_velocity = 0.0 15:57/0 = 0 15:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:57/0/physics_layer_0/angular_velocity = 0.0 15:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:57/0/physics_layer_1/angular_velocity = 0.0 16:57/0 = 0 16:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:57/0/physics_layer_0/angular_velocity = 0.0 16:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:57/0/physics_layer_1/angular_velocity = 0.0 18:57/0 = 0 18:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:57/0/physics_layer_0/angular_velocity = 0.0 18:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:57/0/physics_layer_1/angular_velocity = 0.0 19:57/0 = 0 19:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:57/0/physics_layer_0/angular_velocity = 0.0 19:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:57/0/physics_layer_1/angular_velocity = 0.0 21:57/0 = 0 21:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:57/0/physics_layer_0/angular_velocity = 0.0 21:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:57/0/physics_layer_1/angular_velocity = 0.0 22:57/0 = 0 22:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:57/0/physics_layer_0/angular_velocity = 0.0 22:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:57/0/physics_layer_1/angular_velocity = 0.0 24:57/0 = 0 24:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:57/0/physics_layer_0/angular_velocity = 0.0 24:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:57/0/physics_layer_1/angular_velocity = 0.0 25:57/0 = 0 25:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:57/0/physics_layer_0/angular_velocity = 0.0 25:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:57/0/physics_layer_1/angular_velocity = 0.0 0:58/0 = 0 0:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:58/0/physics_layer_0/angular_velocity = 0.0 0:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:58/0/physics_layer_1/angular_velocity = 0.0 1:58/0 = 0 1:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:58/0/physics_layer_0/angular_velocity = 0.0 1:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:58/0/physics_layer_1/angular_velocity = 0.0 3:58/0 = 0 3:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:58/0/physics_layer_0/angular_velocity = 0.0 3:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:58/0/physics_layer_1/angular_velocity = 0.0 4:58/0 = 0 4:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:58/0/physics_layer_0/angular_velocity = 0.0 4:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:58/0/physics_layer_1/angular_velocity = 0.0 6:58/0 = 0 6:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:58/0/physics_layer_0/angular_velocity = 0.0 6:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:58/0/physics_layer_1/angular_velocity = 0.0 7:58/0 = 0 7:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:58/0/physics_layer_0/angular_velocity = 0.0 7:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:58/0/physics_layer_1/angular_velocity = 0.0 9:58/0 = 0 9:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:58/0/physics_layer_0/angular_velocity = 0.0 9:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:58/0/physics_layer_1/angular_velocity = 0.0 10:58/0 = 0 10:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:58/0/physics_layer_0/angular_velocity = 0.0 10:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:58/0/physics_layer_1/angular_velocity = 0.0 12:58/0 = 0 12:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:58/0/physics_layer_0/angular_velocity = 0.0 12:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:58/0/physics_layer_1/angular_velocity = 0.0 13:58/0 = 0 13:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:58/0/physics_layer_0/angular_velocity = 0.0 13:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:58/0/physics_layer_1/angular_velocity = 0.0 15:58/0 = 0 15:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:58/0/physics_layer_0/angular_velocity = 0.0 15:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:58/0/physics_layer_1/angular_velocity = 0.0 16:58/0 = 0 16:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:58/0/physics_layer_0/angular_velocity = 0.0 16:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:58/0/physics_layer_1/angular_velocity = 0.0 18:58/0 = 0 18:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:58/0/physics_layer_0/angular_velocity = 0.0 18:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:58/0/physics_layer_1/angular_velocity = 0.0 19:58/0 = 0 19:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:58/0/physics_layer_0/angular_velocity = 0.0 19:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:58/0/physics_layer_1/angular_velocity = 0.0 21:58/0 = 0 21:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:58/0/physics_layer_0/angular_velocity = 0.0 21:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:58/0/physics_layer_1/angular_velocity = 0.0 22:58/0 = 0 22:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:58/0/physics_layer_0/angular_velocity = 0.0 22:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:58/0/physics_layer_1/angular_velocity = 0.0 24:58/0 = 0 24:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:58/0/physics_layer_0/angular_velocity = 0.0 24:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:58/0/physics_layer_1/angular_velocity = 0.0 25:58/0 = 0 25:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:58/0/physics_layer_0/angular_velocity = 0.0 25:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:58/0/physics_layer_1/angular_velocity = 0.0 0:59/0 = 0 0:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:59/0/physics_layer_0/angular_velocity = 0.0 0:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:59/0/physics_layer_1/angular_velocity = 0.0 1:59/0 = 0 1:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:59/0/physics_layer_0/angular_velocity = 0.0 1:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:59/0/physics_layer_1/angular_velocity = 0.0 2:59/0 = 0 2:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:59/0/physics_layer_0/angular_velocity = 0.0 2:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:59/0/physics_layer_1/angular_velocity = 0.0 3:59/0 = 0 3:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:59/0/physics_layer_0/angular_velocity = 0.0 3:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:59/0/physics_layer_1/angular_velocity = 0.0 4:59/0 = 0 4:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:59/0/physics_layer_0/angular_velocity = 0.0 4:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:59/0/physics_layer_1/angular_velocity = 0.0 5:59/0 = 0 5:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:59/0/physics_layer_0/angular_velocity = 0.0 5:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:59/0/physics_layer_1/angular_velocity = 0.0 6:59/0 = 0 6:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:59/0/physics_layer_0/angular_velocity = 0.0 6:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:59/0/physics_layer_1/angular_velocity = 0.0 7:59/0 = 0 7:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:59/0/physics_layer_0/angular_velocity = 0.0 7:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:59/0/physics_layer_1/angular_velocity = 0.0 8:59/0 = 0 8:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:59/0/physics_layer_0/angular_velocity = 0.0 8:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:59/0/physics_layer_1/angular_velocity = 0.0 9:59/0 = 0 9:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:59/0/physics_layer_0/angular_velocity = 0.0 9:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:59/0/physics_layer_1/angular_velocity = 0.0 10:59/0 = 0 10:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:59/0/physics_layer_0/angular_velocity = 0.0 10:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:59/0/physics_layer_1/angular_velocity = 0.0 11:59/0 = 0 11:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:59/0/physics_layer_0/angular_velocity = 0.0 11:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:59/0/physics_layer_1/angular_velocity = 0.0 12:59/0 = 0 12:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:59/0/physics_layer_0/angular_velocity = 0.0 12:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:59/0/physics_layer_1/angular_velocity = 0.0 13:59/0 = 0 13:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:59/0/physics_layer_0/angular_velocity = 0.0 13:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:59/0/physics_layer_1/angular_velocity = 0.0 14:59/0 = 0 14:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:59/0/physics_layer_0/angular_velocity = 0.0 14:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:59/0/physics_layer_1/angular_velocity = 0.0 15:59/0 = 0 15:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:59/0/physics_layer_0/angular_velocity = 0.0 15:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:59/0/physics_layer_1/angular_velocity = 0.0 16:59/0 = 0 16:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:59/0/physics_layer_0/angular_velocity = 0.0 16:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:59/0/physics_layer_1/angular_velocity = 0.0 17:59/0 = 0 17:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:59/0/physics_layer_0/angular_velocity = 0.0 17:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:59/0/physics_layer_1/angular_velocity = 0.0 18:59/0 = 0 18:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:59/0/physics_layer_0/angular_velocity = 0.0 18:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:59/0/physics_layer_1/angular_velocity = 0.0 19:59/0 = 0 19:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:59/0/physics_layer_0/angular_velocity = 0.0 19:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:59/0/physics_layer_1/angular_velocity = 0.0 20:59/0 = 0 20:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:59/0/physics_layer_0/angular_velocity = 0.0 20:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:59/0/physics_layer_1/angular_velocity = 0.0 21:59/0 = 0 21:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:59/0/physics_layer_0/angular_velocity = 0.0 21:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:59/0/physics_layer_1/angular_velocity = 0.0 22:59/0 = 0 22:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:59/0/physics_layer_0/angular_velocity = 0.0 22:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:59/0/physics_layer_1/angular_velocity = 0.0 23:59/0 = 0 23:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:59/0/physics_layer_0/angular_velocity = 0.0 23:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:59/0/physics_layer_1/angular_velocity = 0.0 24:59/0 = 0 24:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:59/0/physics_layer_0/angular_velocity = 0.0 24:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:59/0/physics_layer_1/angular_velocity = 0.0 25:59/0 = 0 25:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:59/0/physics_layer_0/angular_velocity = 0.0 25:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:59/0/physics_layer_1/angular_velocity = 0.0 26:59/0 = 0 26:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:59/0/physics_layer_0/angular_velocity = 0.0 26:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:59/0/physics_layer_1/angular_velocity = 0.0 27:59/0 = 0 27:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:59/0/physics_layer_0/angular_velocity = 0.0 27:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:59/0/physics_layer_1/angular_velocity = 0.0 28:59/0 = 0 28:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:59/0/physics_layer_0/angular_velocity = 0.0 28:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:59/0/physics_layer_1/angular_velocity = 0.0 29:59/0 = 0 29:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:59/0/physics_layer_0/angular_velocity = 0.0 29:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:59/0/physics_layer_1/angular_velocity = 0.0 30:59/0 = 0 30:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:59/0/physics_layer_0/angular_velocity = 0.0 30:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:59/0/physics_layer_1/angular_velocity = 0.0 31:59/0 = 0 31:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:59/0/physics_layer_0/angular_velocity = 0.0 31:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) 31:59/0/physics_layer_1/angular_velocity = 0.0 32:59/0 = 0 32:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:59/0/physics_layer_0/angular_velocity = 0.0 32:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:59/0/physics_layer_1/angular_velocity = 0.0 0:60/0 = 0 0:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:60/0/physics_layer_0/angular_velocity = 0.0 0:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:60/0/physics_layer_1/angular_velocity = 0.0 1:60/0 = 0 1:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:60/0/physics_layer_0/angular_velocity = 0.0 1:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:60/0/physics_layer_1/angular_velocity = 0.0 2:60/0 = 0 2:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:60/0/physics_layer_0/angular_velocity = 0.0 2:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:60/0/physics_layer_1/angular_velocity = 0.0 3:60/0 = 0 3:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:60/0/physics_layer_0/angular_velocity = 0.0 3:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:60/0/physics_layer_1/angular_velocity = 0.0 4:60/0 = 0 4:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:60/0/physics_layer_0/angular_velocity = 0.0 4:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:60/0/physics_layer_1/angular_velocity = 0.0 5:60/0 = 0 5:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:60/0/physics_layer_0/angular_velocity = 0.0 5:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:60/0/physics_layer_1/angular_velocity = 0.0 6:60/0 = 0 6:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:60/0/physics_layer_0/angular_velocity = 0.0 6:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:60/0/physics_layer_1/angular_velocity = 0.0 7:60/0 = 0 7:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:60/0/physics_layer_0/angular_velocity = 0.0 7:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:60/0/physics_layer_1/angular_velocity = 0.0 8:60/0 = 0 8:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:60/0/physics_layer_0/angular_velocity = 0.0 8:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:60/0/physics_layer_1/angular_velocity = 0.0 9:60/0 = 0 9:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:60/0/physics_layer_0/angular_velocity = 0.0 9:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:60/0/physics_layer_1/angular_velocity = 0.0 10:60/0 = 0 10:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:60/0/physics_layer_0/angular_velocity = 0.0 10:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:60/0/physics_layer_1/angular_velocity = 0.0 11:60/0 = 0 11:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:60/0/physics_layer_0/angular_velocity = 0.0 11:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:60/0/physics_layer_1/angular_velocity = 0.0 12:60/0 = 0 12:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:60/0/physics_layer_0/angular_velocity = 0.0 12:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:60/0/physics_layer_1/angular_velocity = 0.0 13:60/0 = 0 13:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:60/0/physics_layer_0/angular_velocity = 0.0 13:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:60/0/physics_layer_1/angular_velocity = 0.0 14:60/0 = 0 14:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:60/0/physics_layer_0/angular_velocity = 0.0 14:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:60/0/physics_layer_1/angular_velocity = 0.0 15:60/0 = 0 15:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:60/0/physics_layer_0/angular_velocity = 0.0 15:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:60/0/physics_layer_1/angular_velocity = 0.0 16:60/0 = 0 16:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:60/0/physics_layer_0/angular_velocity = 0.0 16:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:60/0/physics_layer_1/angular_velocity = 0.0 17:60/0 = 0 17:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:60/0/physics_layer_0/angular_velocity = 0.0 17:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:60/0/physics_layer_1/angular_velocity = 0.0 18:60/0 = 0 18:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:60/0/physics_layer_0/angular_velocity = 0.0 18:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:60/0/physics_layer_1/angular_velocity = 0.0 19:60/0 = 0 19:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:60/0/physics_layer_0/angular_velocity = 0.0 19:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:60/0/physics_layer_1/angular_velocity = 0.0 20:60/0 = 0 20:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:60/0/physics_layer_0/angular_velocity = 0.0 20:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:60/0/physics_layer_1/angular_velocity = 0.0 21:60/0 = 0 21:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:60/0/physics_layer_0/angular_velocity = 0.0 21:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:60/0/physics_layer_1/angular_velocity = 0.0 22:60/0 = 0 22:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:60/0/physics_layer_0/angular_velocity = 0.0 22:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:60/0/physics_layer_1/angular_velocity = 0.0 23:60/0 = 0 23:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:60/0/physics_layer_0/angular_velocity = 0.0 23:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:60/0/physics_layer_1/angular_velocity = 0.0 24:60/0 = 0 24:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:60/0/physics_layer_0/angular_velocity = 0.0 24:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:60/0/physics_layer_1/angular_velocity = 0.0 25:60/0 = 0 25:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:60/0/physics_layer_0/angular_velocity = 0.0 25:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:60/0/physics_layer_1/angular_velocity = 0.0 26:60/0 = 0 26:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:60/0/physics_layer_0/angular_velocity = 0.0 26:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:60/0/physics_layer_1/angular_velocity = 0.0 27:60/0 = 0 27:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:60/0/physics_layer_0/angular_velocity = 0.0 27:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:60/0/physics_layer_1/angular_velocity = 0.0 28:60/0 = 0 28:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:60/0/physics_layer_0/angular_velocity = 0.0 28:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:60/0/physics_layer_1/angular_velocity = 0.0 29:60/0 = 0 29:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:60/0/physics_layer_0/angular_velocity = 0.0 29:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:60/0/physics_layer_1/angular_velocity = 0.0 30:60/0 = 0 30:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:60/0/physics_layer_0/angular_velocity = 0.0 30:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:60/0/physics_layer_1/angular_velocity = 0.0 32:60/0 = 0 32:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:60/0/physics_layer_0/angular_velocity = 0.0 32:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:60/0/physics_layer_1/angular_velocity = 0.0 0:61/0 = 0 0:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:61/0/physics_layer_0/angular_velocity = 0.0 0:61/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:61/0/physics_layer_1/angular_velocity = 0.0 1:61/0 = 0 1:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:61/0/physics_layer_0/angular_velocity = 0.0 1:61/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:61/0/physics_layer_1/angular_velocity = 0.0 2:61/0 = 0 2:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:61/0/physics_layer_0/angular_velocity = 0.0 2:61/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:61/0/physics_layer_1/angular_velocity = 0.0 3:61/0 = 0 3:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:61/0/physics_layer_0/angular_velocity = 0.0 3:61/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:61/0/physics_layer_1/angular_velocity = 0.0 4:61/0 = 0 4:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:61/0/physics_layer_0/angular_velocity = 0.0 4:61/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:61/0/physics_layer_1/angular_velocity = 0.0 5:61/0 = 0 5:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:61/0/physics_layer_0/angular_velocity = 0.0 5:61/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:61/0/physics_layer_1/angular_velocity = 0.0 6:61/0 = 0 6:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:61/0/physics_layer_0/angular_velocity = 0.0 6:61/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:61/0/physics_layer_1/angular_velocity = 0.0 7:61/0 = 0 7:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:61/0/physics_layer_0/angular_velocity = 0.0 7:61/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:61/0/physics_layer_1/angular_velocity = 0.0 8:61/0 = 0 8:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:61/0/physics_layer_0/angular_velocity = 0.0 8:61/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:61/0/physics_layer_1/angular_velocity = 0.0 9:61/0 = 0 9:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:61/0/physics_layer_0/angular_velocity = 0.0 9:61/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:61/0/physics_layer_1/angular_velocity = 0.0 10:61/0 = 0 10:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:61/0/physics_layer_0/angular_velocity = 0.0 10:61/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:61/0/physics_layer_1/angular_velocity = 0.0 11:61/0 = 0 11:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:61/0/physics_layer_0/angular_velocity = 0.0 11:61/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:61/0/physics_layer_1/angular_velocity = 0.0 12:61/0 = 0 12:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:61/0/physics_layer_0/angular_velocity = 0.0 12:61/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:61/0/physics_layer_1/angular_velocity = 0.0 13:61/0 = 0 13:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:61/0/physics_layer_0/angular_velocity = 0.0 13:61/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:61/0/physics_layer_1/angular_velocity = 0.0 14:61/0 = 0 14:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:61/0/physics_layer_0/angular_velocity = 0.0 14:61/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:61/0/physics_layer_1/angular_velocity = 0.0 15:61/0 = 0 15:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:61/0/physics_layer_0/angular_velocity = 0.0 15:61/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:61/0/physics_layer_1/angular_velocity = 0.0 16:61/0 = 0 16:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:61/0/physics_layer_0/angular_velocity = 0.0 16:61/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:61/0/physics_layer_1/angular_velocity = 0.0 17:61/0 = 0 17:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:61/0/physics_layer_0/angular_velocity = 0.0 17:61/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:61/0/physics_layer_1/angular_velocity = 0.0 18:61/0 = 0 18:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:61/0/physics_layer_0/angular_velocity = 0.0 18:61/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:61/0/physics_layer_1/angular_velocity = 0.0 19:61/0 = 0 19:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:61/0/physics_layer_0/angular_velocity = 0.0 19:61/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:61/0/physics_layer_1/angular_velocity = 0.0 20:61/0 = 0 20:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:61/0/physics_layer_0/angular_velocity = 0.0 20:61/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:61/0/physics_layer_1/angular_velocity = 0.0 21:61/0 = 0 21:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:61/0/physics_layer_0/angular_velocity = 0.0 21:61/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:61/0/physics_layer_1/angular_velocity = 0.0 22:61/0 = 0 22:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:61/0/physics_layer_0/angular_velocity = 0.0 22:61/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:61/0/physics_layer_1/angular_velocity = 0.0 23:61/0 = 0 23:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:61/0/physics_layer_0/angular_velocity = 0.0 23:61/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:61/0/physics_layer_1/angular_velocity = 0.0 24:61/0 = 0 24:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:61/0/physics_layer_0/angular_velocity = 0.0 24:61/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:61/0/physics_layer_1/angular_velocity = 0.0 25:61/0 = 0 25:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:61/0/physics_layer_0/angular_velocity = 0.0 25:61/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:61/0/physics_layer_1/angular_velocity = 0.0 26:61/0 = 0 26:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:61/0/physics_layer_0/angular_velocity = 0.0 26:61/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:61/0/physics_layer_1/angular_velocity = 0.0 27:61/0 = 0 27:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:61/0/physics_layer_0/angular_velocity = 0.0 27:61/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:61/0/physics_layer_1/angular_velocity = 0.0 28:61/0 = 0 28:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:61/0/physics_layer_0/angular_velocity = 0.0 28:61/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:61/0/physics_layer_1/angular_velocity = 0.0 29:61/0 = 0 29:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:61/0/physics_layer_0/angular_velocity = 0.0 29:61/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:61/0/physics_layer_1/angular_velocity = 0.0 30:61/0 = 0 30:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:61/0/physics_layer_0/angular_velocity = 0.0 30:61/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:61/0/physics_layer_1/angular_velocity = 0.0 31:61/0 = 0 31:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:61/0/physics_layer_0/angular_velocity = 0.0 31:61/0/physics_layer_1/linear_velocity = Vector2(0, 0) 31:61/0/physics_layer_1/angular_velocity = 0.0 32:61/0 = 0 32:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:61/0/physics_layer_0/angular_velocity = 0.0 32:61/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:61/0/physics_layer_1/angular_velocity = 0.0 0:62/0 = 0 0:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:62/0/physics_layer_0/angular_velocity = 0.0 0:62/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:62/0/physics_layer_1/angular_velocity = 0.0 1:62/0 = 0 1:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:62/0/physics_layer_0/angular_velocity = 0.0 1:62/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:62/0/physics_layer_1/angular_velocity = 0.0 3:62/0 = 0 3:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:62/0/physics_layer_0/angular_velocity = 0.0 3:62/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:62/0/physics_layer_1/angular_velocity = 0.0 4:62/0 = 0 4:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:62/0/physics_layer_0/angular_velocity = 0.0 4:62/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:62/0/physics_layer_1/angular_velocity = 0.0 6:62/0 = 0 6:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:62/0/physics_layer_0/angular_velocity = 0.0 6:62/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:62/0/physics_layer_1/angular_velocity = 0.0 7:62/0 = 0 7:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:62/0/physics_layer_0/angular_velocity = 0.0 7:62/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:62/0/physics_layer_1/angular_velocity = 0.0 9:62/0 = 0 9:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:62/0/physics_layer_0/angular_velocity = 0.0 9:62/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:62/0/physics_layer_1/angular_velocity = 0.0 10:62/0 = 0 10:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:62/0/physics_layer_0/angular_velocity = 0.0 10:62/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:62/0/physics_layer_1/angular_velocity = 0.0 12:62/0 = 0 12:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:62/0/physics_layer_0/angular_velocity = 0.0 12:62/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:62/0/physics_layer_1/angular_velocity = 0.0 13:62/0 = 0 13:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:62/0/physics_layer_0/angular_velocity = 0.0 13:62/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:62/0/physics_layer_1/angular_velocity = 0.0 15:62/0 = 0 15:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:62/0/physics_layer_0/angular_velocity = 0.0 15:62/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:62/0/physics_layer_1/angular_velocity = 0.0 16:62/0 = 0 16:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:62/0/physics_layer_0/angular_velocity = 0.0 16:62/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:62/0/physics_layer_1/angular_velocity = 0.0 18:62/0 = 0 18:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:62/0/physics_layer_0/angular_velocity = 0.0 18:62/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:62/0/physics_layer_1/angular_velocity = 0.0 19:62/0 = 0 19:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:62/0/physics_layer_0/angular_velocity = 0.0 19:62/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:62/0/physics_layer_1/angular_velocity = 0.0 21:62/0 = 0 21:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:62/0/physics_layer_0/angular_velocity = 0.0 21:62/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:62/0/physics_layer_1/angular_velocity = 0.0 22:62/0 = 0 22:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:62/0/physics_layer_0/angular_velocity = 0.0 22:62/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:62/0/physics_layer_1/angular_velocity = 0.0 24:62/0 = 0 24:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:62/0/physics_layer_0/angular_velocity = 0.0 24:62/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:62/0/physics_layer_1/angular_velocity = 0.0 25:62/0 = 0 25:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:62/0/physics_layer_0/angular_velocity = 0.0 25:62/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:62/0/physics_layer_1/angular_velocity = 0.0 27:62/0 = 0 27:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:62/0/physics_layer_0/angular_velocity = 0.0 27:62/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:62/0/physics_layer_1/angular_velocity = 0.0 28:62/0 = 0 28:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:62/0/physics_layer_0/angular_velocity = 0.0 28:62/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:62/0/physics_layer_1/angular_velocity = 0.0 30:62/0 = 0 30:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:62/0/physics_layer_0/angular_velocity = 0.0 30:62/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:62/0/physics_layer_1/angular_velocity = 0.0 31:62/0 = 0 31:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:62/0/physics_layer_0/angular_velocity = 0.0 31:62/0/physics_layer_1/linear_velocity = Vector2(0, 0) 31:62/0/physics_layer_1/angular_velocity = 0.0 0:63/0 = 0 0:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:63/0/physics_layer_0/angular_velocity = 0.0 0:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:63/0/physics_layer_1/angular_velocity = 0.0 1:63/0 = 0 1:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:63/0/physics_layer_0/angular_velocity = 0.0 1:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:63/0/physics_layer_1/angular_velocity = 0.0 3:63/0 = 0 3:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:63/0/physics_layer_0/angular_velocity = 0.0 3:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:63/0/physics_layer_1/angular_velocity = 0.0 4:63/0 = 0 4:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:63/0/physics_layer_0/angular_velocity = 0.0 4:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:63/0/physics_layer_1/angular_velocity = 0.0 6:63/0 = 0 6:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:63/0/physics_layer_0/angular_velocity = 0.0 6:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:63/0/physics_layer_1/angular_velocity = 0.0 7:63/0 = 0 7:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:63/0/physics_layer_0/angular_velocity = 0.0 7:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:63/0/physics_layer_1/angular_velocity = 0.0 9:63/0 = 0 9:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:63/0/physics_layer_0/angular_velocity = 0.0 9:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:63/0/physics_layer_1/angular_velocity = 0.0 10:63/0 = 0 10:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:63/0/physics_layer_0/angular_velocity = 0.0 10:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:63/0/physics_layer_1/angular_velocity = 0.0 12:63/0 = 0 12:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:63/0/physics_layer_0/angular_velocity = 0.0 12:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:63/0/physics_layer_1/angular_velocity = 0.0 13:63/0 = 0 13:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:63/0/physics_layer_0/angular_velocity = 0.0 13:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:63/0/physics_layer_1/angular_velocity = 0.0 15:63/0 = 0 15:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:63/0/physics_layer_0/angular_velocity = 0.0 15:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:63/0/physics_layer_1/angular_velocity = 0.0 16:63/0 = 0 16:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:63/0/physics_layer_0/angular_velocity = 0.0 16:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:63/0/physics_layer_1/angular_velocity = 0.0 18:63/0 = 0 18:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:63/0/physics_layer_0/angular_velocity = 0.0 18:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:63/0/physics_layer_1/angular_velocity = 0.0 19:63/0 = 0 19:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:63/0/physics_layer_0/angular_velocity = 0.0 19:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:63/0/physics_layer_1/angular_velocity = 0.0 21:63/0 = 0 21:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:63/0/physics_layer_0/angular_velocity = 0.0 21:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:63/0/physics_layer_1/angular_velocity = 0.0 22:63/0 = 0 22:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:63/0/physics_layer_0/angular_velocity = 0.0 22:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:63/0/physics_layer_1/angular_velocity = 0.0 24:63/0 = 0 24:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:63/0/physics_layer_0/angular_velocity = 0.0 24:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:63/0/physics_layer_1/angular_velocity = 0.0 25:63/0 = 0 25:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:63/0/physics_layer_0/angular_velocity = 0.0 25:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:63/0/physics_layer_1/angular_velocity = 0.0 27:63/0 = 0 27:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:63/0/physics_layer_0/angular_velocity = 0.0 27:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:63/0/physics_layer_1/angular_velocity = 0.0 28:63/0 = 0 28:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:63/0/physics_layer_0/angular_velocity = 0.0 28:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:63/0/physics_layer_1/angular_velocity = 0.0 30:63/0 = 0 30:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:63/0/physics_layer_0/angular_velocity = 0.0 30:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:63/0/physics_layer_1/angular_velocity = 0.0 31:63/0 = 0 31:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:63/0/physics_layer_0/angular_velocity = 0.0 31:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) 31:63/0/physics_layer_1/angular_velocity = 0.0 0:64/0 = 0 0:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:64/0/physics_layer_0/angular_velocity = 0.0 0:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:64/0/physics_layer_1/angular_velocity = 0.0 1:64/0 = 0 1:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:64/0/physics_layer_0/angular_velocity = 0.0 1:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:64/0/physics_layer_1/angular_velocity = 0.0 2:64/0 = 0 2:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:64/0/physics_layer_0/angular_velocity = 0.0 2:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:64/0/physics_layer_1/angular_velocity = 0.0 3:64/0 = 0 3:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:64/0/physics_layer_0/angular_velocity = 0.0 3:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:64/0/physics_layer_1/angular_velocity = 0.0 4:64/0 = 0 4:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:64/0/physics_layer_0/angular_velocity = 0.0 4:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:64/0/physics_layer_1/angular_velocity = 0.0 5:64/0 = 0 5:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:64/0/physics_layer_0/angular_velocity = 0.0 5:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:64/0/physics_layer_1/angular_velocity = 0.0 6:64/0 = 0 6:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:64/0/physics_layer_0/angular_velocity = 0.0 6:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:64/0/physics_layer_1/angular_velocity = 0.0 7:64/0 = 0 7:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:64/0/physics_layer_0/angular_velocity = 0.0 7:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:64/0/physics_layer_1/angular_velocity = 0.0 8:64/0 = 0 8:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:64/0/physics_layer_0/angular_velocity = 0.0 8:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:64/0/physics_layer_1/angular_velocity = 0.0 9:64/0 = 0 9:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:64/0/physics_layer_0/angular_velocity = 0.0 9:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:64/0/physics_layer_1/angular_velocity = 0.0 10:64/0 = 0 10:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:64/0/physics_layer_0/angular_velocity = 0.0 10:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:64/0/physics_layer_1/angular_velocity = 0.0 11:64/0 = 0 11:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:64/0/physics_layer_0/angular_velocity = 0.0 11:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:64/0/physics_layer_1/angular_velocity = 0.0 12:64/0 = 0 12:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:64/0/physics_layer_0/angular_velocity = 0.0 12:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:64/0/physics_layer_1/angular_velocity = 0.0 13:64/0 = 0 13:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:64/0/physics_layer_0/angular_velocity = 0.0 13:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:64/0/physics_layer_1/angular_velocity = 0.0 14:64/0 = 0 14:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:64/0/physics_layer_0/angular_velocity = 0.0 14:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:64/0/physics_layer_1/angular_velocity = 0.0 15:64/0 = 0 15:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:64/0/physics_layer_0/angular_velocity = 0.0 15:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:64/0/physics_layer_1/angular_velocity = 0.0 16:64/0 = 0 16:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:64/0/physics_layer_0/angular_velocity = 0.0 16:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:64/0/physics_layer_1/angular_velocity = 0.0 17:64/0 = 0 17:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:64/0/physics_layer_0/angular_velocity = 0.0 17:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:64/0/physics_layer_1/angular_velocity = 0.0 18:64/0 = 0 18:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:64/0/physics_layer_0/angular_velocity = 0.0 18:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:64/0/physics_layer_1/angular_velocity = 0.0 19:64/0 = 0 19:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:64/0/physics_layer_0/angular_velocity = 0.0 19:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:64/0/physics_layer_1/angular_velocity = 0.0 20:64/0 = 0 20:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:64/0/physics_layer_0/angular_velocity = 0.0 20:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:64/0/physics_layer_1/angular_velocity = 0.0 21:64/0 = 0 21:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:64/0/physics_layer_0/angular_velocity = 0.0 21:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:64/0/physics_layer_1/angular_velocity = 0.0 22:64/0 = 0 22:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:64/0/physics_layer_0/angular_velocity = 0.0 22:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:64/0/physics_layer_1/angular_velocity = 0.0 23:64/0 = 0 23:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:64/0/physics_layer_0/angular_velocity = 0.0 23:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:64/0/physics_layer_1/angular_velocity = 0.0 24:64/0 = 0 24:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:64/0/physics_layer_0/angular_velocity = 0.0 24:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:64/0/physics_layer_1/angular_velocity = 0.0 25:64/0 = 0 25:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:64/0/physics_layer_0/angular_velocity = 0.0 25:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:64/0/physics_layer_1/angular_velocity = 0.0 26:64/0 = 0 26:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:64/0/physics_layer_0/angular_velocity = 0.0 26:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:64/0/physics_layer_1/angular_velocity = 0.0 27:64/0 = 0 27:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:64/0/physics_layer_0/angular_velocity = 0.0 27:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:64/0/physics_layer_1/angular_velocity = 0.0 28:64/0 = 0 28:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:64/0/physics_layer_0/angular_velocity = 0.0 28:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:64/0/physics_layer_1/angular_velocity = 0.0 29:64/0 = 0 29:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:64/0/physics_layer_0/angular_velocity = 0.0 29:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:64/0/physics_layer_1/angular_velocity = 0.0 0:65/0 = 0 0:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:65/0/physics_layer_0/angular_velocity = 0.0 0:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:65/0/physics_layer_1/angular_velocity = 0.0 1:65/0 = 0 1:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:65/0/physics_layer_0/angular_velocity = 0.0 1:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:65/0/physics_layer_1/angular_velocity = 0.0 2:65/0 = 0 2:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:65/0/physics_layer_0/angular_velocity = 0.0 2:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:65/0/physics_layer_1/angular_velocity = 0.0 3:65/0 = 0 3:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:65/0/physics_layer_0/angular_velocity = 0.0 3:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:65/0/physics_layer_1/angular_velocity = 0.0 4:65/0 = 0 4:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:65/0/physics_layer_0/angular_velocity = 0.0 4:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:65/0/physics_layer_1/angular_velocity = 0.0 5:65/0 = 0 5:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:65/0/physics_layer_0/angular_velocity = 0.0 5:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:65/0/physics_layer_1/angular_velocity = 0.0 6:65/0 = 0 6:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:65/0/physics_layer_0/angular_velocity = 0.0 6:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:65/0/physics_layer_1/angular_velocity = 0.0 7:65/0 = 0 7:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:65/0/physics_layer_0/angular_velocity = 0.0 7:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:65/0/physics_layer_1/angular_velocity = 0.0 8:65/0 = 0 8:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:65/0/physics_layer_0/angular_velocity = 0.0 8:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:65/0/physics_layer_1/angular_velocity = 0.0 9:65/0 = 0 9:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:65/0/physics_layer_0/angular_velocity = 0.0 9:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:65/0/physics_layer_1/angular_velocity = 0.0 10:65/0 = 0 10:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:65/0/physics_layer_0/angular_velocity = 0.0 10:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:65/0/physics_layer_1/angular_velocity = 0.0 11:65/0 = 0 11:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:65/0/physics_layer_0/angular_velocity = 0.0 11:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:65/0/physics_layer_1/angular_velocity = 0.0 12:65/0 = 0 12:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:65/0/physics_layer_0/angular_velocity = 0.0 12:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:65/0/physics_layer_1/angular_velocity = 0.0 13:65/0 = 0 13:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:65/0/physics_layer_0/angular_velocity = 0.0 13:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:65/0/physics_layer_1/angular_velocity = 0.0 14:65/0 = 0 14:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:65/0/physics_layer_0/angular_velocity = 0.0 14:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:65/0/physics_layer_1/angular_velocity = 0.0 15:65/0 = 0 15:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:65/0/physics_layer_0/angular_velocity = 0.0 15:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:65/0/physics_layer_1/angular_velocity = 0.0 16:65/0 = 0 16:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:65/0/physics_layer_0/angular_velocity = 0.0 16:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:65/0/physics_layer_1/angular_velocity = 0.0 17:65/0 = 0 17:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:65/0/physics_layer_0/angular_velocity = 0.0 17:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:65/0/physics_layer_1/angular_velocity = 0.0 18:65/0 = 0 18:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:65/0/physics_layer_0/angular_velocity = 0.0 18:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:65/0/physics_layer_1/angular_velocity = 0.0 19:65/0 = 0 19:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:65/0/physics_layer_0/angular_velocity = 0.0 19:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:65/0/physics_layer_1/angular_velocity = 0.0 20:65/0 = 0 20:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:65/0/physics_layer_0/angular_velocity = 0.0 20:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:65/0/physics_layer_1/angular_velocity = 0.0 21:65/0 = 0 21:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:65/0/physics_layer_0/angular_velocity = 0.0 21:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:65/0/physics_layer_1/angular_velocity = 0.0 22:65/0 = 0 22:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:65/0/physics_layer_0/angular_velocity = 0.0 22:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:65/0/physics_layer_1/angular_velocity = 0.0 23:65/0 = 0 23:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:65/0/physics_layer_0/angular_velocity = 0.0 23:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:65/0/physics_layer_1/angular_velocity = 0.0 24:65/0 = 0 24:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:65/0/physics_layer_0/angular_velocity = 0.0 24:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:65/0/physics_layer_1/angular_velocity = 0.0 25:65/0 = 0 25:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:65/0/physics_layer_0/angular_velocity = 0.0 25:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:65/0/physics_layer_1/angular_velocity = 0.0 26:65/0 = 0 26:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:65/0/physics_layer_0/angular_velocity = 0.0 26:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:65/0/physics_layer_1/angular_velocity = 0.0 27:65/0 = 0 27:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:65/0/physics_layer_0/angular_velocity = 0.0 27:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:65/0/physics_layer_1/angular_velocity = 0.0 28:65/0 = 0 28:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:65/0/physics_layer_0/angular_velocity = 0.0 28:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:65/0/physics_layer_1/angular_velocity = 0.0 29:65/0 = 0 29:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:65/0/physics_layer_0/angular_velocity = 0.0 29:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:65/0/physics_layer_1/angular_velocity = 0.0 0:66/0 = 0 0:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:66/0/physics_layer_0/angular_velocity = 0.0 0:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:66/0/physics_layer_1/angular_velocity = 0.0 1:66/0 = 0 1:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:66/0/physics_layer_0/angular_velocity = 0.0 1:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:66/0/physics_layer_1/angular_velocity = 0.0 2:66/0 = 0 2:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:66/0/physics_layer_0/angular_velocity = 0.0 2:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:66/0/physics_layer_1/angular_velocity = 0.0 3:66/0 = 0 3:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:66/0/physics_layer_0/angular_velocity = 0.0 3:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:66/0/physics_layer_1/angular_velocity = 0.0 4:66/0 = 0 4:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:66/0/physics_layer_0/angular_velocity = 0.0 4:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:66/0/physics_layer_1/angular_velocity = 0.0 5:66/0 = 0 5:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:66/0/physics_layer_0/angular_velocity = 0.0 5:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:66/0/physics_layer_1/angular_velocity = 0.0 6:66/0 = 0 6:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:66/0/physics_layer_0/angular_velocity = 0.0 6:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:66/0/physics_layer_1/angular_velocity = 0.0 7:66/0 = 0 7:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:66/0/physics_layer_0/angular_velocity = 0.0 7:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:66/0/physics_layer_1/angular_velocity = 0.0 8:66/0 = 0 8:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:66/0/physics_layer_0/angular_velocity = 0.0 8:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:66/0/physics_layer_1/angular_velocity = 0.0 9:66/0 = 0 9:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:66/0/physics_layer_0/angular_velocity = 0.0 9:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:66/0/physics_layer_1/angular_velocity = 0.0 10:66/0 = 0 10:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:66/0/physics_layer_0/angular_velocity = 0.0 10:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:66/0/physics_layer_1/angular_velocity = 0.0 11:66/0 = 0 11:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:66/0/physics_layer_0/angular_velocity = 0.0 11:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:66/0/physics_layer_1/angular_velocity = 0.0 12:66/0 = 0 12:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:66/0/physics_layer_0/angular_velocity = 0.0 12:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:66/0/physics_layer_1/angular_velocity = 0.0 13:66/0 = 0 13:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:66/0/physics_layer_0/angular_velocity = 0.0 13:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:66/0/physics_layer_1/angular_velocity = 0.0 14:66/0 = 0 14:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:66/0/physics_layer_0/angular_velocity = 0.0 14:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:66/0/physics_layer_1/angular_velocity = 0.0 15:66/0 = 0 15:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:66/0/physics_layer_0/angular_velocity = 0.0 15:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:66/0/physics_layer_1/angular_velocity = 0.0 16:66/0 = 0 16:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:66/0/physics_layer_0/angular_velocity = 0.0 16:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:66/0/physics_layer_1/angular_velocity = 0.0 17:66/0 = 0 17:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:66/0/physics_layer_0/angular_velocity = 0.0 17:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:66/0/physics_layer_1/angular_velocity = 0.0 18:66/0 = 0 18:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:66/0/physics_layer_0/angular_velocity = 0.0 18:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:66/0/physics_layer_1/angular_velocity = 0.0 19:66/0 = 0 19:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:66/0/physics_layer_0/angular_velocity = 0.0 19:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:66/0/physics_layer_1/angular_velocity = 0.0 20:66/0 = 0 20:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:66/0/physics_layer_0/angular_velocity = 0.0 20:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:66/0/physics_layer_1/angular_velocity = 0.0 21:66/0 = 0 21:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:66/0/physics_layer_0/angular_velocity = 0.0 21:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:66/0/physics_layer_1/angular_velocity = 0.0 22:66/0 = 0 22:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:66/0/physics_layer_0/angular_velocity = 0.0 22:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:66/0/physics_layer_1/angular_velocity = 0.0 23:66/0 = 0 23:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:66/0/physics_layer_0/angular_velocity = 0.0 23:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:66/0/physics_layer_1/angular_velocity = 0.0 24:66/0 = 0 24:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:66/0/physics_layer_0/angular_velocity = 0.0 24:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:66/0/physics_layer_1/angular_velocity = 0.0 25:66/0 = 0 25:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:66/0/physics_layer_0/angular_velocity = 0.0 25:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:66/0/physics_layer_1/angular_velocity = 0.0 26:66/0 = 0 26:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:66/0/physics_layer_0/angular_velocity = 0.0 26:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:66/0/physics_layer_1/angular_velocity = 0.0 27:66/0 = 0 27:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:66/0/physics_layer_0/angular_velocity = 0.0 27:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:66/0/physics_layer_1/angular_velocity = 0.0 28:66/0 = 0 28:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:66/0/physics_layer_0/angular_velocity = 0.0 28:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:66/0/physics_layer_1/angular_velocity = 0.0 29:66/0 = 0 29:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:66/0/physics_layer_0/angular_velocity = 0.0 29:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:66/0/physics_layer_1/angular_velocity = 0.0 0:67/0 = 0 0:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:67/0/physics_layer_0/angular_velocity = 0.0 0:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:67/0/physics_layer_1/angular_velocity = 0.0 2:67/0 = 0 2:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:67/0/physics_layer_0/angular_velocity = 0.0 2:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:67/0/physics_layer_1/angular_velocity = 0.0 3:67/0 = 0 3:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:67/0/physics_layer_0/angular_velocity = 0.0 3:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:67/0/physics_layer_1/angular_velocity = 0.0 4:67/0 = 0 4:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:67/0/physics_layer_0/angular_velocity = 0.0 4:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:67/0/physics_layer_1/angular_velocity = 0.0 5:67/0 = 0 5:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:67/0/physics_layer_0/angular_velocity = 0.0 5:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:67/0/physics_layer_1/angular_velocity = 0.0 6:67/0 = 0 6:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:67/0/physics_layer_0/angular_velocity = 0.0 6:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:67/0/physics_layer_1/angular_velocity = 0.0 8:67/0 = 0 8:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:67/0/physics_layer_0/angular_velocity = 0.0 8:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:67/0/physics_layer_1/angular_velocity = 0.0 9:67/0 = 0 9:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:67/0/physics_layer_0/angular_velocity = 0.0 9:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:67/0/physics_layer_1/angular_velocity = 0.0 10:67/0 = 0 10:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:67/0/physics_layer_0/angular_velocity = 0.0 10:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:67/0/physics_layer_1/angular_velocity = 0.0 11:67/0 = 0 11:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:67/0/physics_layer_0/angular_velocity = 0.0 11:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:67/0/physics_layer_1/angular_velocity = 0.0 12:67/0 = 0 12:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:67/0/physics_layer_0/angular_velocity = 0.0 12:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:67/0/physics_layer_1/angular_velocity = 0.0 14:67/0 = 0 14:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:67/0/physics_layer_0/angular_velocity = 0.0 14:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:67/0/physics_layer_1/angular_velocity = 0.0 15:67/0 = 0 15:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:67/0/physics_layer_0/angular_velocity = 0.0 15:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:67/0/physics_layer_1/angular_velocity = 0.0 16:67/0 = 0 16:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:67/0/physics_layer_0/angular_velocity = 0.0 16:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:67/0/physics_layer_1/angular_velocity = 0.0 17:67/0 = 0 17:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:67/0/physics_layer_0/angular_velocity = 0.0 17:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:67/0/physics_layer_1/angular_velocity = 0.0 18:67/0 = 0 18:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:67/0/physics_layer_0/angular_velocity = 0.0 18:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:67/0/physics_layer_1/angular_velocity = 0.0 20:67/0 = 0 20:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:67/0/physics_layer_0/angular_velocity = 0.0 20:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:67/0/physics_layer_1/angular_velocity = 0.0 21:67/0 = 0 21:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:67/0/physics_layer_0/angular_velocity = 0.0 21:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:67/0/physics_layer_1/angular_velocity = 0.0 22:67/0 = 0 22:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:67/0/physics_layer_0/angular_velocity = 0.0 22:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:67/0/physics_layer_1/angular_velocity = 0.0 23:67/0 = 0 23:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:67/0/physics_layer_0/angular_velocity = 0.0 23:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:67/0/physics_layer_1/angular_velocity = 0.0 24:67/0 = 0 24:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:67/0/physics_layer_0/angular_velocity = 0.0 24:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:67/0/physics_layer_1/angular_velocity = 0.0 26:67/0 = 0 26:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:67/0/physics_layer_0/angular_velocity = 0.0 26:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:67/0/physics_layer_1/angular_velocity = 0.0 27:67/0 = 0 27:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:67/0/physics_layer_0/angular_velocity = 0.0 27:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:67/0/physics_layer_1/angular_velocity = 0.0 28:67/0 = 0 28:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:67/0/physics_layer_0/angular_velocity = 0.0 28:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:67/0/physics_layer_1/angular_velocity = 0.0 29:67/0 = 0 29:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:67/0/physics_layer_0/angular_velocity = 0.0 29:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:67/0/physics_layer_1/angular_velocity = 0.0 0:68/0 = 0 0:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:68/0/physics_layer_0/angular_velocity = 0.0 0:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:68/0/physics_layer_1/angular_velocity = 0.0 1:68/0 = 0 1:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:68/0/physics_layer_0/angular_velocity = 0.0 1:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:68/0/physics_layer_1/angular_velocity = 0.0 2:68/0 = 0 2:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:68/0/physics_layer_0/angular_velocity = 0.0 2:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:68/0/physics_layer_1/angular_velocity = 0.0 3:68/0 = 0 3:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:68/0/physics_layer_0/angular_velocity = 0.0 3:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:68/0/physics_layer_1/angular_velocity = 0.0 4:68/0 = 0 4:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:68/0/physics_layer_0/angular_velocity = 0.0 4:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:68/0/physics_layer_1/angular_velocity = 0.0 6:68/0 = 0 6:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:68/0/physics_layer_0/angular_velocity = 0.0 6:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:68/0/physics_layer_1/angular_velocity = 0.0 7:68/0 = 0 7:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:68/0/physics_layer_0/angular_velocity = 0.0 7:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:68/0/physics_layer_1/angular_velocity = 0.0 8:68/0 = 0 8:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:68/0/physics_layer_0/angular_velocity = 0.0 8:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:68/0/physics_layer_1/angular_velocity = 0.0 9:68/0 = 0 9:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:68/0/physics_layer_0/angular_velocity = 0.0 9:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:68/0/physics_layer_1/angular_velocity = 0.0 10:68/0 = 0 10:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:68/0/physics_layer_0/angular_velocity = 0.0 10:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:68/0/physics_layer_1/angular_velocity = 0.0 12:68/0 = 0 12:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:68/0/physics_layer_0/angular_velocity = 0.0 12:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:68/0/physics_layer_1/angular_velocity = 0.0 13:68/0 = 0 13:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:68/0/physics_layer_0/angular_velocity = 0.0 13:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:68/0/physics_layer_1/angular_velocity = 0.0 14:68/0 = 0 14:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:68/0/physics_layer_0/angular_velocity = 0.0 14:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:68/0/physics_layer_1/angular_velocity = 0.0 15:68/0 = 0 15:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:68/0/physics_layer_0/angular_velocity = 0.0 15:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:68/0/physics_layer_1/angular_velocity = 0.0 16:68/0 = 0 16:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:68/0/physics_layer_0/angular_velocity = 0.0 16:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:68/0/physics_layer_1/angular_velocity = 0.0 18:68/0 = 0 18:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:68/0/physics_layer_0/angular_velocity = 0.0 18:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:68/0/physics_layer_1/angular_velocity = 0.0 19:68/0 = 0 19:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:68/0/physics_layer_0/angular_velocity = 0.0 19:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:68/0/physics_layer_1/angular_velocity = 0.0 20:68/0 = 0 20:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:68/0/physics_layer_0/angular_velocity = 0.0 20:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:68/0/physics_layer_1/angular_velocity = 0.0 21:68/0 = 0 21:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:68/0/physics_layer_0/angular_velocity = 0.0 21:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:68/0/physics_layer_1/angular_velocity = 0.0 22:68/0 = 0 22:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:68/0/physics_layer_0/angular_velocity = 0.0 22:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:68/0/physics_layer_1/angular_velocity = 0.0 24:68/0 = 0 24:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:68/0/physics_layer_0/angular_velocity = 0.0 24:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:68/0/physics_layer_1/angular_velocity = 0.0 25:68/0 = 0 25:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:68/0/physics_layer_0/angular_velocity = 0.0 25:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:68/0/physics_layer_1/angular_velocity = 0.0 26:68/0 = 0 26:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:68/0/physics_layer_0/angular_velocity = 0.0 26:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:68/0/physics_layer_1/angular_velocity = 0.0 27:68/0 = 0 27:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:68/0/physics_layer_0/angular_velocity = 0.0 27:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:68/0/physics_layer_1/angular_velocity = 0.0 28:68/0 = 0 28:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:68/0/physics_layer_0/angular_velocity = 0.0 28:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:68/0/physics_layer_1/angular_velocity = 0.0 0:69/0 = 0 0:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:69/0/physics_layer_0/angular_velocity = 0.0 0:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:69/0/physics_layer_1/angular_velocity = 0.0 1:69/0 = 0 1:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:69/0/physics_layer_0/angular_velocity = 0.0 1:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:69/0/physics_layer_1/angular_velocity = 0.0 2:69/0 = 0 2:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:69/0/physics_layer_0/angular_velocity = 0.0 2:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:69/0/physics_layer_1/angular_velocity = 0.0 3:69/0 = 0 3:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:69/0/physics_layer_0/angular_velocity = 0.0 3:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:69/0/physics_layer_1/angular_velocity = 0.0 4:69/0 = 0 4:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:69/0/physics_layer_0/angular_velocity = 0.0 4:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:69/0/physics_layer_1/angular_velocity = 0.0 5:69/0 = 0 5:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:69/0/physics_layer_0/angular_velocity = 0.0 5:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:69/0/physics_layer_1/angular_velocity = 0.0 6:69/0 = 0 6:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:69/0/physics_layer_0/angular_velocity = 0.0 6:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:69/0/physics_layer_1/angular_velocity = 0.0 7:69/0 = 0 7:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:69/0/physics_layer_0/angular_velocity = 0.0 7:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:69/0/physics_layer_1/angular_velocity = 0.0 8:69/0 = 0 8:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:69/0/physics_layer_0/angular_velocity = 0.0 8:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:69/0/physics_layer_1/angular_velocity = 0.0 9:69/0 = 0 9:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:69/0/physics_layer_0/angular_velocity = 0.0 9:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:69/0/physics_layer_1/angular_velocity = 0.0 10:69/0 = 0 10:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:69/0/physics_layer_0/angular_velocity = 0.0 10:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:69/0/physics_layer_1/angular_velocity = 0.0 11:69/0 = 0 11:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:69/0/physics_layer_0/angular_velocity = 0.0 11:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:69/0/physics_layer_1/angular_velocity = 0.0 12:69/0 = 0 12:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:69/0/physics_layer_0/angular_velocity = 0.0 12:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:69/0/physics_layer_1/angular_velocity = 0.0 13:69/0 = 0 13:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:69/0/physics_layer_0/angular_velocity = 0.0 13:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:69/0/physics_layer_1/angular_velocity = 0.0 14:69/0 = 0 14:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:69/0/physics_layer_0/angular_velocity = 0.0 14:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:69/0/physics_layer_1/angular_velocity = 0.0 15:69/0 = 0 15:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:69/0/physics_layer_0/angular_velocity = 0.0 15:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:69/0/physics_layer_1/angular_velocity = 0.0 16:69/0 = 0 16:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:69/0/physics_layer_0/angular_velocity = 0.0 16:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:69/0/physics_layer_1/angular_velocity = 0.0 17:69/0 = 0 17:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:69/0/physics_layer_0/angular_velocity = 0.0 17:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:69/0/physics_layer_1/angular_velocity = 0.0 18:69/0 = 0 18:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:69/0/physics_layer_0/angular_velocity = 0.0 18:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:69/0/physics_layer_1/angular_velocity = 0.0 19:69/0 = 0 19:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:69/0/physics_layer_0/angular_velocity = 0.0 19:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:69/0/physics_layer_1/angular_velocity = 0.0 20:69/0 = 0 20:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:69/0/physics_layer_0/angular_velocity = 0.0 20:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:69/0/physics_layer_1/angular_velocity = 0.0 21:69/0 = 0 21:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:69/0/physics_layer_0/angular_velocity = 0.0 21:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:69/0/physics_layer_1/angular_velocity = 0.0 22:69/0 = 0 22:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:69/0/physics_layer_0/angular_velocity = 0.0 22:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:69/0/physics_layer_1/angular_velocity = 0.0 23:69/0 = 0 23:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:69/0/physics_layer_0/angular_velocity = 0.0 23:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:69/0/physics_layer_1/angular_velocity = 0.0 24:69/0 = 0 24:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:69/0/physics_layer_0/angular_velocity = 0.0 24:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:69/0/physics_layer_1/angular_velocity = 0.0 25:69/0 = 0 25:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:69/0/physics_layer_0/angular_velocity = 0.0 25:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:69/0/physics_layer_1/angular_velocity = 0.0 26:69/0 = 0 26:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:69/0/physics_layer_0/angular_velocity = 0.0 26:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:69/0/physics_layer_1/angular_velocity = 0.0 27:69/0 = 0 27:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:69/0/physics_layer_0/angular_velocity = 0.0 27:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:69/0/physics_layer_1/angular_velocity = 0.0 28:69/0 = 0 28:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:69/0/physics_layer_0/angular_velocity = 0.0 28:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:69/0/physics_layer_1/angular_velocity = 0.0 29:69/0 = 0 29:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:69/0/physics_layer_0/angular_velocity = 0.0 29:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:69/0/physics_layer_1/angular_velocity = 0.0 0:70/0 = 0 0:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:70/0/physics_layer_0/angular_velocity = 0.0 0:70/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:70/0/physics_layer_1/angular_velocity = 0.0 1:70/0 = 0 1:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:70/0/physics_layer_0/angular_velocity = 0.0 1:70/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:70/0/physics_layer_1/angular_velocity = 0.0 2:70/0 = 0 2:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:70/0/physics_layer_0/angular_velocity = 0.0 2:70/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:70/0/physics_layer_1/angular_velocity = 0.0 3:70/0 = 0 3:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:70/0/physics_layer_0/angular_velocity = 0.0 3:70/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:70/0/physics_layer_1/angular_velocity = 0.0 4:70/0 = 0 4:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:70/0/physics_layer_0/angular_velocity = 0.0 4:70/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:70/0/physics_layer_1/angular_velocity = 0.0 5:70/0 = 0 5:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:70/0/physics_layer_0/angular_velocity = 0.0 5:70/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:70/0/physics_layer_1/angular_velocity = 0.0 6:70/0 = 0 6:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:70/0/physics_layer_0/angular_velocity = 0.0 6:70/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:70/0/physics_layer_1/angular_velocity = 0.0 7:70/0 = 0 7:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:70/0/physics_layer_0/angular_velocity = 0.0 7:70/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:70/0/physics_layer_1/angular_velocity = 0.0 8:70/0 = 0 8:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:70/0/physics_layer_0/angular_velocity = 0.0 8:70/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:70/0/physics_layer_1/angular_velocity = 0.0 9:70/0 = 0 9:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:70/0/physics_layer_0/angular_velocity = 0.0 9:70/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:70/0/physics_layer_1/angular_velocity = 0.0 10:70/0 = 0 10:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:70/0/physics_layer_0/angular_velocity = 0.0 10:70/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:70/0/physics_layer_1/angular_velocity = 0.0 11:70/0 = 0 11:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:70/0/physics_layer_0/angular_velocity = 0.0 11:70/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:70/0/physics_layer_1/angular_velocity = 0.0 12:70/0 = 0 12:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:70/0/physics_layer_0/angular_velocity = 0.0 12:70/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:70/0/physics_layer_1/angular_velocity = 0.0 13:70/0 = 0 13:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:70/0/physics_layer_0/angular_velocity = 0.0 13:70/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:70/0/physics_layer_1/angular_velocity = 0.0 14:70/0 = 0 14:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:70/0/physics_layer_0/angular_velocity = 0.0 14:70/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:70/0/physics_layer_1/angular_velocity = 0.0 15:70/0 = 0 15:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:70/0/physics_layer_0/angular_velocity = 0.0 15:70/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:70/0/physics_layer_1/angular_velocity = 0.0 16:70/0 = 0 16:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:70/0/physics_layer_0/angular_velocity = 0.0 16:70/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:70/0/physics_layer_1/angular_velocity = 0.0 17:70/0 = 0 17:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:70/0/physics_layer_0/angular_velocity = 0.0 17:70/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:70/0/physics_layer_1/angular_velocity = 0.0 18:70/0 = 0 18:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:70/0/physics_layer_0/angular_velocity = 0.0 18:70/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:70/0/physics_layer_1/angular_velocity = 0.0 19:70/0 = 0 19:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:70/0/physics_layer_0/angular_velocity = 0.0 19:70/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:70/0/physics_layer_1/angular_velocity = 0.0 20:70/0 = 0 20:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:70/0/physics_layer_0/angular_velocity = 0.0 20:70/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:70/0/physics_layer_1/angular_velocity = 0.0 21:70/0 = 0 21:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:70/0/physics_layer_0/angular_velocity = 0.0 21:70/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:70/0/physics_layer_1/angular_velocity = 0.0 22:70/0 = 0 22:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:70/0/physics_layer_0/angular_velocity = 0.0 22:70/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:70/0/physics_layer_1/angular_velocity = 0.0 23:70/0 = 0 23:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:70/0/physics_layer_0/angular_velocity = 0.0 23:70/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:70/0/physics_layer_1/angular_velocity = 0.0 24:70/0 = 0 24:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:70/0/physics_layer_0/angular_velocity = 0.0 24:70/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:70/0/physics_layer_1/angular_velocity = 0.0 25:70/0 = 0 25:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:70/0/physics_layer_0/angular_velocity = 0.0 25:70/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:70/0/physics_layer_1/angular_velocity = 0.0 26:70/0 = 0 26:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:70/0/physics_layer_0/angular_velocity = 0.0 26:70/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:70/0/physics_layer_1/angular_velocity = 0.0 27:70/0 = 0 27:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:70/0/physics_layer_0/angular_velocity = 0.0 27:70/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:70/0/physics_layer_1/angular_velocity = 0.0 28:70/0 = 0 28:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:70/0/physics_layer_0/angular_velocity = 0.0 28:70/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:70/0/physics_layer_1/angular_velocity = 0.0 29:70/0 = 0 29:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:70/0/physics_layer_0/angular_velocity = 0.0 29:70/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:70/0/physics_layer_1/angular_velocity = 0.0 0:71/0 = 0 0:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:71/0/physics_layer_0/angular_velocity = 0.0 0:71/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:71/0/physics_layer_1/angular_velocity = 0.0 1:71/0 = 0 1:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:71/0/physics_layer_0/angular_velocity = 0.0 1:71/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:71/0/physics_layer_1/angular_velocity = 0.0 2:71/0 = 0 2:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:71/0/physics_layer_0/angular_velocity = 0.0 2:71/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:71/0/physics_layer_1/angular_velocity = 0.0 3:71/0 = 0 3:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:71/0/physics_layer_0/angular_velocity = 0.0 3:71/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:71/0/physics_layer_1/angular_velocity = 0.0 4:71/0 = 0 4:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:71/0/physics_layer_0/angular_velocity = 0.0 4:71/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:71/0/physics_layer_1/angular_velocity = 0.0 5:71/0 = 0 5:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:71/0/physics_layer_0/angular_velocity = 0.0 5:71/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:71/0/physics_layer_1/angular_velocity = 0.0 6:71/0 = 0 6:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:71/0/physics_layer_0/angular_velocity = 0.0 6:71/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:71/0/physics_layer_1/angular_velocity = 0.0 7:71/0 = 0 7:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:71/0/physics_layer_0/angular_velocity = 0.0 7:71/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:71/0/physics_layer_1/angular_velocity = 0.0 8:71/0 = 0 8:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:71/0/physics_layer_0/angular_velocity = 0.0 8:71/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:71/0/physics_layer_1/angular_velocity = 0.0 9:71/0 = 0 9:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:71/0/physics_layer_0/angular_velocity = 0.0 9:71/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:71/0/physics_layer_1/angular_velocity = 0.0 10:71/0 = 0 10:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:71/0/physics_layer_0/angular_velocity = 0.0 10:71/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:71/0/physics_layer_1/angular_velocity = 0.0 11:71/0 = 0 11:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:71/0/physics_layer_0/angular_velocity = 0.0 11:71/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:71/0/physics_layer_1/angular_velocity = 0.0 12:71/0 = 0 12:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:71/0/physics_layer_0/angular_velocity = 0.0 12:71/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:71/0/physics_layer_1/angular_velocity = 0.0 13:71/0 = 0 13:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:71/0/physics_layer_0/angular_velocity = 0.0 13:71/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:71/0/physics_layer_1/angular_velocity = 0.0 14:71/0 = 0 14:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:71/0/physics_layer_0/angular_velocity = 0.0 14:71/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:71/0/physics_layer_1/angular_velocity = 0.0 15:71/0 = 0 15:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:71/0/physics_layer_0/angular_velocity = 0.0 15:71/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:71/0/physics_layer_1/angular_velocity = 0.0 16:71/0 = 0 16:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:71/0/physics_layer_0/angular_velocity = 0.0 16:71/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:71/0/physics_layer_1/angular_velocity = 0.0 17:71/0 = 0 17:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:71/0/physics_layer_0/angular_velocity = 0.0 17:71/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:71/0/physics_layer_1/angular_velocity = 0.0 18:71/0 = 0 18:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:71/0/physics_layer_0/angular_velocity = 0.0 18:71/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:71/0/physics_layer_1/angular_velocity = 0.0 19:71/0 = 0 19:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:71/0/physics_layer_0/angular_velocity = 0.0 19:71/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:71/0/physics_layer_1/angular_velocity = 0.0 20:71/0 = 0 20:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:71/0/physics_layer_0/angular_velocity = 0.0 20:71/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:71/0/physics_layer_1/angular_velocity = 0.0 21:71/0 = 0 21:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:71/0/physics_layer_0/angular_velocity = 0.0 21:71/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:71/0/physics_layer_1/angular_velocity = 0.0 22:71/0 = 0 22:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:71/0/physics_layer_0/angular_velocity = 0.0 22:71/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:71/0/physics_layer_1/angular_velocity = 0.0 23:71/0 = 0 23:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:71/0/physics_layer_0/angular_velocity = 0.0 23:71/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:71/0/physics_layer_1/angular_velocity = 0.0 24:71/0 = 0 24:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:71/0/physics_layer_0/angular_velocity = 0.0 24:71/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:71/0/physics_layer_1/angular_velocity = 0.0 25:71/0 = 0 25:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:71/0/physics_layer_0/angular_velocity = 0.0 25:71/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:71/0/physics_layer_1/angular_velocity = 0.0 26:71/0 = 0 26:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:71/0/physics_layer_0/angular_velocity = 0.0 26:71/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:71/0/physics_layer_1/angular_velocity = 0.0 27:71/0 = 0 27:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:71/0/physics_layer_0/angular_velocity = 0.0 27:71/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:71/0/physics_layer_1/angular_velocity = 0.0 28:71/0 = 0 28:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:71/0/physics_layer_0/angular_velocity = 0.0 28:71/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:71/0/physics_layer_1/angular_velocity = 0.0 29:71/0 = 0 29:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:71/0/physics_layer_0/angular_velocity = 0.0 29:71/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:71/0/physics_layer_1/angular_velocity = 0.0 0:72/0 = 0 0:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:72/0/physics_layer_0/angular_velocity = 0.0 0:72/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:72/0/physics_layer_1/angular_velocity = 0.0 2:72/0 = 0 2:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:72/0/physics_layer_0/angular_velocity = 0.0 2:72/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:72/0/physics_layer_1/angular_velocity = 0.0 3:72/0 = 0 3:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:72/0/physics_layer_0/angular_velocity = 0.0 3:72/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:72/0/physics_layer_1/angular_velocity = 0.0 4:72/0 = 0 4:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:72/0/physics_layer_0/angular_velocity = 0.0 4:72/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:72/0/physics_layer_1/angular_velocity = 0.0 5:72/0 = 0 5:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:72/0/physics_layer_0/angular_velocity = 0.0 5:72/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:72/0/physics_layer_1/angular_velocity = 0.0 6:72/0 = 0 6:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:72/0/physics_layer_0/angular_velocity = 0.0 6:72/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:72/0/physics_layer_1/angular_velocity = 0.0 8:72/0 = 0 8:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:72/0/physics_layer_0/angular_velocity = 0.0 8:72/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:72/0/physics_layer_1/angular_velocity = 0.0 9:72/0 = 0 9:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:72/0/physics_layer_0/angular_velocity = 0.0 9:72/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:72/0/physics_layer_1/angular_velocity = 0.0 10:72/0 = 0 10:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:72/0/physics_layer_0/angular_velocity = 0.0 10:72/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:72/0/physics_layer_1/angular_velocity = 0.0 11:72/0 = 0 11:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:72/0/physics_layer_0/angular_velocity = 0.0 11:72/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:72/0/physics_layer_1/angular_velocity = 0.0 12:72/0 = 0 12:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:72/0/physics_layer_0/angular_velocity = 0.0 12:72/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:72/0/physics_layer_1/angular_velocity = 0.0 14:72/0 = 0 14:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:72/0/physics_layer_0/angular_velocity = 0.0 14:72/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:72/0/physics_layer_1/angular_velocity = 0.0 15:72/0 = 0 15:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:72/0/physics_layer_0/angular_velocity = 0.0 15:72/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:72/0/physics_layer_1/angular_velocity = 0.0 16:72/0 = 0 16:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:72/0/physics_layer_0/angular_velocity = 0.0 16:72/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:72/0/physics_layer_1/angular_velocity = 0.0 17:72/0 = 0 17:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:72/0/physics_layer_0/angular_velocity = 0.0 17:72/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:72/0/physics_layer_1/angular_velocity = 0.0 18:72/0 = 0 18:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:72/0/physics_layer_0/angular_velocity = 0.0 18:72/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:72/0/physics_layer_1/angular_velocity = 0.0 20:72/0 = 0 20:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:72/0/physics_layer_0/angular_velocity = 0.0 20:72/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:72/0/physics_layer_1/angular_velocity = 0.0 21:72/0 = 0 21:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:72/0/physics_layer_0/angular_velocity = 0.0 21:72/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:72/0/physics_layer_1/angular_velocity = 0.0 22:72/0 = 0 22:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:72/0/physics_layer_0/angular_velocity = 0.0 22:72/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:72/0/physics_layer_1/angular_velocity = 0.0 23:72/0 = 0 23:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:72/0/physics_layer_0/angular_velocity = 0.0 23:72/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:72/0/physics_layer_1/angular_velocity = 0.0 24:72/0 = 0 24:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:72/0/physics_layer_0/angular_velocity = 0.0 24:72/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:72/0/physics_layer_1/angular_velocity = 0.0 26:72/0 = 0 26:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:72/0/physics_layer_0/angular_velocity = 0.0 26:72/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:72/0/physics_layer_1/angular_velocity = 0.0 27:72/0 = 0 27:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:72/0/physics_layer_0/angular_velocity = 0.0 27:72/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:72/0/physics_layer_1/angular_velocity = 0.0 28:72/0 = 0 28:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:72/0/physics_layer_0/angular_velocity = 0.0 28:72/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:72/0/physics_layer_1/angular_velocity = 0.0 29:72/0 = 0 29:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:72/0/physics_layer_0/angular_velocity = 0.0 29:72/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:72/0/physics_layer_1/angular_velocity = 0.0 0:73/0 = 0 0:73/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:73/0/physics_layer_0/angular_velocity = 0.0 0:73/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:73/0/physics_layer_1/angular_velocity = 0.0 1:73/0 = 0 1:73/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:73/0/physics_layer_0/angular_velocity = 0.0 1:73/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:73/0/physics_layer_1/angular_velocity = 0.0 2:73/0 = 0 2:73/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:73/0/physics_layer_0/angular_velocity = 0.0 2:73/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:73/0/physics_layer_1/angular_velocity = 0.0 3:73/0 = 0 3:73/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:73/0/physics_layer_0/angular_velocity = 0.0 3:73/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:73/0/physics_layer_1/angular_velocity = 0.0 4:73/0 = 0 4:73/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:73/0/physics_layer_0/angular_velocity = 0.0 4:73/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:73/0/physics_layer_1/angular_velocity = 0.0 6:73/0 = 0 6:73/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:73/0/physics_layer_0/angular_velocity = 0.0 6:73/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:73/0/physics_layer_1/angular_velocity = 0.0 7:73/0 = 0 7:73/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:73/0/physics_layer_0/angular_velocity = 0.0 7:73/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:73/0/physics_layer_1/angular_velocity = 0.0 8:73/0 = 0 8:73/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:73/0/physics_layer_0/angular_velocity = 0.0 8:73/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:73/0/physics_layer_1/angular_velocity = 0.0 9:73/0 = 0 9:73/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:73/0/physics_layer_0/angular_velocity = 0.0 9:73/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:73/0/physics_layer_1/angular_velocity = 0.0 10:73/0 = 0 10:73/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:73/0/physics_layer_0/angular_velocity = 0.0 10:73/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:73/0/physics_layer_1/angular_velocity = 0.0 12:73/0 = 0 12:73/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:73/0/physics_layer_0/angular_velocity = 0.0 12:73/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:73/0/physics_layer_1/angular_velocity = 0.0 13:73/0 = 0 13:73/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:73/0/physics_layer_0/angular_velocity = 0.0 13:73/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:73/0/physics_layer_1/angular_velocity = 0.0 14:73/0 = 0 14:73/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:73/0/physics_layer_0/angular_velocity = 0.0 14:73/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:73/0/physics_layer_1/angular_velocity = 0.0 15:73/0 = 0 15:73/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:73/0/physics_layer_0/angular_velocity = 0.0 15:73/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:73/0/physics_layer_1/angular_velocity = 0.0 16:73/0 = 0 16:73/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:73/0/physics_layer_0/angular_velocity = 0.0 16:73/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:73/0/physics_layer_1/angular_velocity = 0.0 18:73/0 = 0 18:73/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:73/0/physics_layer_0/angular_velocity = 0.0 18:73/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:73/0/physics_layer_1/angular_velocity = 0.0 19:73/0 = 0 19:73/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:73/0/physics_layer_0/angular_velocity = 0.0 19:73/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:73/0/physics_layer_1/angular_velocity = 0.0 20:73/0 = 0 20:73/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:73/0/physics_layer_0/angular_velocity = 0.0 20:73/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:73/0/physics_layer_1/angular_velocity = 0.0 21:73/0 = 0 21:73/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:73/0/physics_layer_0/angular_velocity = 0.0 21:73/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:73/0/physics_layer_1/angular_velocity = 0.0 22:73/0 = 0 22:73/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:73/0/physics_layer_0/angular_velocity = 0.0 22:73/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:73/0/physics_layer_1/angular_velocity = 0.0 24:73/0 = 0 24:73/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:73/0/physics_layer_0/angular_velocity = 0.0 24:73/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:73/0/physics_layer_1/angular_velocity = 0.0 25:73/0 = 0 25:73/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:73/0/physics_layer_0/angular_velocity = 0.0 25:73/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:73/0/physics_layer_1/angular_velocity = 0.0 26:73/0 = 0 26:73/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:73/0/physics_layer_0/angular_velocity = 0.0 26:73/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:73/0/physics_layer_1/angular_velocity = 0.0 27:73/0 = 0 27:73/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:73/0/physics_layer_0/angular_velocity = 0.0 27:73/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:73/0/physics_layer_1/angular_velocity = 0.0 28:73/0 = 0 28:73/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:73/0/physics_layer_0/angular_velocity = 0.0 28:73/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:73/0/physics_layer_1/angular_velocity = 0.0 0:74/0 = 0 0:74/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:74/0/physics_layer_0/angular_velocity = 0.0 0:74/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:74/0/physics_layer_1/angular_velocity = 0.0 1:74/0 = 0 1:74/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:74/0/physics_layer_0/angular_velocity = 0.0 1:74/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:74/0/physics_layer_1/angular_velocity = 0.0 2:74/0 = 0 2:74/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:74/0/physics_layer_0/angular_velocity = 0.0 2:74/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:74/0/physics_layer_1/angular_velocity = 0.0 3:74/0 = 0 3:74/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:74/0/physics_layer_0/angular_velocity = 0.0 3:74/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:74/0/physics_layer_1/angular_velocity = 0.0 4:74/0 = 0 4:74/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:74/0/physics_layer_0/angular_velocity = 0.0 4:74/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:74/0/physics_layer_1/angular_velocity = 0.0 5:74/0 = 0 5:74/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:74/0/physics_layer_0/angular_velocity = 0.0 5:74/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:74/0/physics_layer_1/angular_velocity = 0.0 6:74/0 = 0 6:74/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:74/0/physics_layer_0/angular_velocity = 0.0 6:74/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:74/0/physics_layer_1/angular_velocity = 0.0 7:74/0 = 0 7:74/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:74/0/physics_layer_0/angular_velocity = 0.0 7:74/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:74/0/physics_layer_1/angular_velocity = 0.0 8:74/0 = 0 8:74/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:74/0/physics_layer_0/angular_velocity = 0.0 8:74/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:74/0/physics_layer_1/angular_velocity = 0.0 9:74/0 = 0 9:74/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:74/0/physics_layer_0/angular_velocity = 0.0 9:74/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:74/0/physics_layer_1/angular_velocity = 0.0 10:74/0 = 0 10:74/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:74/0/physics_layer_0/angular_velocity = 0.0 10:74/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:74/0/physics_layer_1/angular_velocity = 0.0 11:74/0 = 0 11:74/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:74/0/physics_layer_0/angular_velocity = 0.0 11:74/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:74/0/physics_layer_1/angular_velocity = 0.0 12:74/0 = 0 12:74/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:74/0/physics_layer_0/angular_velocity = 0.0 12:74/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:74/0/physics_layer_1/angular_velocity = 0.0 13:74/0 = 0 13:74/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:74/0/physics_layer_0/angular_velocity = 0.0 13:74/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:74/0/physics_layer_1/angular_velocity = 0.0 14:74/0 = 0 14:74/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:74/0/physics_layer_0/angular_velocity = 0.0 14:74/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:74/0/physics_layer_1/angular_velocity = 0.0 15:74/0 = 0 15:74/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:74/0/physics_layer_0/angular_velocity = 0.0 15:74/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:74/0/physics_layer_1/angular_velocity = 0.0 16:74/0 = 0 16:74/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:74/0/physics_layer_0/angular_velocity = 0.0 16:74/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:74/0/physics_layer_1/angular_velocity = 0.0 17:74/0 = 0 17:74/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:74/0/physics_layer_0/angular_velocity = 0.0 17:74/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:74/0/physics_layer_1/angular_velocity = 0.0 18:74/0 = 0 18:74/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:74/0/physics_layer_0/angular_velocity = 0.0 18:74/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:74/0/physics_layer_1/angular_velocity = 0.0 19:74/0 = 0 19:74/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:74/0/physics_layer_0/angular_velocity = 0.0 19:74/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:74/0/physics_layer_1/angular_velocity = 0.0 20:74/0 = 0 20:74/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:74/0/physics_layer_0/angular_velocity = 0.0 20:74/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:74/0/physics_layer_1/angular_velocity = 0.0 21:74/0 = 0 21:74/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:74/0/physics_layer_0/angular_velocity = 0.0 21:74/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:74/0/physics_layer_1/angular_velocity = 0.0 22:74/0 = 0 22:74/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:74/0/physics_layer_0/angular_velocity = 0.0 22:74/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:74/0/physics_layer_1/angular_velocity = 0.0 23:74/0 = 0 23:74/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:74/0/physics_layer_0/angular_velocity = 0.0 23:74/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:74/0/physics_layer_1/angular_velocity = 0.0 24:74/0 = 0 24:74/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:74/0/physics_layer_0/angular_velocity = 0.0 24:74/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:74/0/physics_layer_1/angular_velocity = 0.0 25:74/0 = 0 25:74/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:74/0/physics_layer_0/angular_velocity = 0.0 25:74/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:74/0/physics_layer_1/angular_velocity = 0.0 26:74/0 = 0 26:74/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:74/0/physics_layer_0/angular_velocity = 0.0 26:74/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:74/0/physics_layer_1/angular_velocity = 0.0 27:74/0 = 0 27:74/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:74/0/physics_layer_0/angular_velocity = 0.0 27:74/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:74/0/physics_layer_1/angular_velocity = 0.0 28:74/0 = 0 28:74/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:74/0/physics_layer_0/angular_velocity = 0.0 28:74/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:74/0/physics_layer_1/angular_velocity = 0.0 29:74/0 = 0 29:74/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:74/0/physics_layer_0/angular_velocity = 0.0 29:74/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:74/0/physics_layer_1/angular_velocity = 0.0 0:75/0 = 0 0:75/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:75/0/physics_layer_0/angular_velocity = 0.0 0:75/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:75/0/physics_layer_1/angular_velocity = 0.0 1:75/0 = 0 1:75/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:75/0/physics_layer_0/angular_velocity = 0.0 1:75/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:75/0/physics_layer_1/angular_velocity = 0.0 2:75/0 = 0 2:75/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:75/0/physics_layer_0/angular_velocity = 0.0 2:75/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:75/0/physics_layer_1/angular_velocity = 0.0 3:75/0 = 0 3:75/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:75/0/physics_layer_0/angular_velocity = 0.0 3:75/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:75/0/physics_layer_1/angular_velocity = 0.0 4:75/0 = 0 4:75/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:75/0/physics_layer_0/angular_velocity = 0.0 4:75/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:75/0/physics_layer_1/angular_velocity = 0.0 5:75/0 = 0 5:75/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:75/0/physics_layer_0/angular_velocity = 0.0 5:75/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:75/0/physics_layer_1/angular_velocity = 0.0 6:75/0 = 0 6:75/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:75/0/physics_layer_0/angular_velocity = 0.0 6:75/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:75/0/physics_layer_1/angular_velocity = 0.0 7:75/0 = 0 7:75/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:75/0/physics_layer_0/angular_velocity = 0.0 7:75/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:75/0/physics_layer_1/angular_velocity = 0.0 8:75/0 = 0 8:75/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:75/0/physics_layer_0/angular_velocity = 0.0 8:75/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:75/0/physics_layer_1/angular_velocity = 0.0 9:75/0 = 0 9:75/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:75/0/physics_layer_0/angular_velocity = 0.0 9:75/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:75/0/physics_layer_1/angular_velocity = 0.0 10:75/0 = 0 10:75/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:75/0/physics_layer_0/angular_velocity = 0.0 10:75/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:75/0/physics_layer_1/angular_velocity = 0.0 11:75/0 = 0 11:75/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:75/0/physics_layer_0/angular_velocity = 0.0 11:75/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:75/0/physics_layer_1/angular_velocity = 0.0 12:75/0 = 0 12:75/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:75/0/physics_layer_0/angular_velocity = 0.0 12:75/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:75/0/physics_layer_1/angular_velocity = 0.0 13:75/0 = 0 13:75/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:75/0/physics_layer_0/angular_velocity = 0.0 13:75/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:75/0/physics_layer_1/angular_velocity = 0.0 14:75/0 = 0 14:75/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:75/0/physics_layer_0/angular_velocity = 0.0 14:75/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:75/0/physics_layer_1/angular_velocity = 0.0 15:75/0 = 0 15:75/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:75/0/physics_layer_0/angular_velocity = 0.0 15:75/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:75/0/physics_layer_1/angular_velocity = 0.0 16:75/0 = 0 16:75/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:75/0/physics_layer_0/angular_velocity = 0.0 16:75/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:75/0/physics_layer_1/angular_velocity = 0.0 17:75/0 = 0 17:75/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:75/0/physics_layer_0/angular_velocity = 0.0 17:75/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:75/0/physics_layer_1/angular_velocity = 0.0 18:75/0 = 0 18:75/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:75/0/physics_layer_0/angular_velocity = 0.0 18:75/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:75/0/physics_layer_1/angular_velocity = 0.0 19:75/0 = 0 19:75/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:75/0/physics_layer_0/angular_velocity = 0.0 19:75/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:75/0/physics_layer_1/angular_velocity = 0.0 20:75/0 = 0 20:75/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:75/0/physics_layer_0/angular_velocity = 0.0 20:75/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:75/0/physics_layer_1/angular_velocity = 0.0 21:75/0 = 0 21:75/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:75/0/physics_layer_0/angular_velocity = 0.0 21:75/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:75/0/physics_layer_1/angular_velocity = 0.0 22:75/0 = 0 22:75/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:75/0/physics_layer_0/angular_velocity = 0.0 22:75/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:75/0/physics_layer_1/angular_velocity = 0.0 23:75/0 = 0 23:75/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:75/0/physics_layer_0/angular_velocity = 0.0 23:75/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:75/0/physics_layer_1/angular_velocity = 0.0 24:75/0 = 0 24:75/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:75/0/physics_layer_0/angular_velocity = 0.0 24:75/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:75/0/physics_layer_1/angular_velocity = 0.0 25:75/0 = 0 25:75/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:75/0/physics_layer_0/angular_velocity = 0.0 25:75/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:75/0/physics_layer_1/angular_velocity = 0.0 26:75/0 = 0 26:75/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:75/0/physics_layer_0/angular_velocity = 0.0 26:75/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:75/0/physics_layer_1/angular_velocity = 0.0 27:75/0 = 0 27:75/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:75/0/physics_layer_0/angular_velocity = 0.0 27:75/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:75/0/physics_layer_1/angular_velocity = 0.0 28:75/0 = 0 28:75/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:75/0/physics_layer_0/angular_velocity = 0.0 28:75/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:75/0/physics_layer_1/angular_velocity = 0.0 29:75/0 = 0 29:75/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:75/0/physics_layer_0/angular_velocity = 0.0 29:75/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:75/0/physics_layer_1/angular_velocity = 0.0 0:76/0 = 0 0:76/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:76/0/physics_layer_0/angular_velocity = 0.0 0:76/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:76/0/physics_layer_1/angular_velocity = 0.0 1:76/0 = 0 1:76/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:76/0/physics_layer_0/angular_velocity = 0.0 1:76/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:76/0/physics_layer_1/angular_velocity = 0.0 2:76/0 = 0 2:76/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:76/0/physics_layer_0/angular_velocity = 0.0 2:76/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:76/0/physics_layer_1/angular_velocity = 0.0 3:76/0 = 0 3:76/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:76/0/physics_layer_0/angular_velocity = 0.0 3:76/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:76/0/physics_layer_1/angular_velocity = 0.0 4:76/0 = 0 4:76/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:76/0/physics_layer_0/angular_velocity = 0.0 4:76/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:76/0/physics_layer_1/angular_velocity = 0.0 5:76/0 = 0 5:76/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:76/0/physics_layer_0/angular_velocity = 0.0 5:76/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:76/0/physics_layer_1/angular_velocity = 0.0 6:76/0 = 0 6:76/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:76/0/physics_layer_0/angular_velocity = 0.0 6:76/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:76/0/physics_layer_1/angular_velocity = 0.0 7:76/0 = 0 7:76/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:76/0/physics_layer_0/angular_velocity = 0.0 7:76/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:76/0/physics_layer_1/angular_velocity = 0.0 8:76/0 = 0 8:76/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:76/0/physics_layer_0/angular_velocity = 0.0 8:76/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:76/0/physics_layer_1/angular_velocity = 0.0 9:76/0 = 0 9:76/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:76/0/physics_layer_0/angular_velocity = 0.0 9:76/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:76/0/physics_layer_1/angular_velocity = 0.0 10:76/0 = 0 10:76/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:76/0/physics_layer_0/angular_velocity = 0.0 10:76/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:76/0/physics_layer_1/angular_velocity = 0.0 11:76/0 = 0 11:76/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:76/0/physics_layer_0/angular_velocity = 0.0 11:76/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:76/0/physics_layer_1/angular_velocity = 0.0 12:76/0 = 0 12:76/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:76/0/physics_layer_0/angular_velocity = 0.0 12:76/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:76/0/physics_layer_1/angular_velocity = 0.0 13:76/0 = 0 13:76/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:76/0/physics_layer_0/angular_velocity = 0.0 13:76/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:76/0/physics_layer_1/angular_velocity = 0.0 14:76/0 = 0 14:76/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:76/0/physics_layer_0/angular_velocity = 0.0 14:76/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:76/0/physics_layer_1/angular_velocity = 0.0 15:76/0 = 0 15:76/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:76/0/physics_layer_0/angular_velocity = 0.0 15:76/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:76/0/physics_layer_1/angular_velocity = 0.0 16:76/0 = 0 16:76/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:76/0/physics_layer_0/angular_velocity = 0.0 16:76/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:76/0/physics_layer_1/angular_velocity = 0.0 17:76/0 = 0 17:76/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:76/0/physics_layer_0/angular_velocity = 0.0 17:76/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:76/0/physics_layer_1/angular_velocity = 0.0 18:76/0 = 0 18:76/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:76/0/physics_layer_0/angular_velocity = 0.0 18:76/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:76/0/physics_layer_1/angular_velocity = 0.0 19:76/0 = 0 19:76/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:76/0/physics_layer_0/angular_velocity = 0.0 19:76/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:76/0/physics_layer_1/angular_velocity = 0.0 20:76/0 = 0 20:76/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:76/0/physics_layer_0/angular_velocity = 0.0 20:76/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:76/0/physics_layer_1/angular_velocity = 0.0 21:76/0 = 0 21:76/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:76/0/physics_layer_0/angular_velocity = 0.0 21:76/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:76/0/physics_layer_1/angular_velocity = 0.0 22:76/0 = 0 22:76/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:76/0/physics_layer_0/angular_velocity = 0.0 22:76/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:76/0/physics_layer_1/angular_velocity = 0.0 23:76/0 = 0 23:76/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:76/0/physics_layer_0/angular_velocity = 0.0 23:76/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:76/0/physics_layer_1/angular_velocity = 0.0 24:76/0 = 0 24:76/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:76/0/physics_layer_0/angular_velocity = 0.0 24:76/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:76/0/physics_layer_1/angular_velocity = 0.0 25:76/0 = 0 25:76/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:76/0/physics_layer_0/angular_velocity = 0.0 25:76/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:76/0/physics_layer_1/angular_velocity = 0.0 26:76/0 = 0 26:76/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:76/0/physics_layer_0/angular_velocity = 0.0 26:76/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:76/0/physics_layer_1/angular_velocity = 0.0 27:76/0 = 0 27:76/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:76/0/physics_layer_0/angular_velocity = 0.0 27:76/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:76/0/physics_layer_1/angular_velocity = 0.0 28:76/0 = 0 28:76/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:76/0/physics_layer_0/angular_velocity = 0.0 28:76/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:76/0/physics_layer_1/angular_velocity = 0.0 29:76/0 = 0 29:76/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:76/0/physics_layer_0/angular_velocity = 0.0 29:76/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:76/0/physics_layer_1/angular_velocity = 0.0 0:77/0 = 0 0:77/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:77/0/physics_layer_0/angular_velocity = 0.0 0:77/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:77/0/physics_layer_1/angular_velocity = 0.0 2:77/0 = 0 2:77/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:77/0/physics_layer_0/angular_velocity = 0.0 2:77/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:77/0/physics_layer_1/angular_velocity = 0.0 3:77/0 = 0 3:77/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:77/0/physics_layer_0/angular_velocity = 0.0 3:77/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:77/0/physics_layer_1/angular_velocity = 0.0 4:77/0 = 0 4:77/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:77/0/physics_layer_0/angular_velocity = 0.0 4:77/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:77/0/physics_layer_1/angular_velocity = 0.0 5:77/0 = 0 5:77/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:77/0/physics_layer_0/angular_velocity = 0.0 5:77/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:77/0/physics_layer_1/angular_velocity = 0.0 6:77/0 = 0 6:77/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:77/0/physics_layer_0/angular_velocity = 0.0 6:77/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:77/0/physics_layer_1/angular_velocity = 0.0 8:77/0 = 0 8:77/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:77/0/physics_layer_0/angular_velocity = 0.0 8:77/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:77/0/physics_layer_1/angular_velocity = 0.0 9:77/0 = 0 9:77/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:77/0/physics_layer_0/angular_velocity = 0.0 9:77/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:77/0/physics_layer_1/angular_velocity = 0.0 10:77/0 = 0 10:77/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:77/0/physics_layer_0/angular_velocity = 0.0 10:77/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:77/0/physics_layer_1/angular_velocity = 0.0 11:77/0 = 0 11:77/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:77/0/physics_layer_0/angular_velocity = 0.0 11:77/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:77/0/physics_layer_1/angular_velocity = 0.0 12:77/0 = 0 12:77/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:77/0/physics_layer_0/angular_velocity = 0.0 12:77/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:77/0/physics_layer_1/angular_velocity = 0.0 14:77/0 = 0 14:77/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:77/0/physics_layer_0/angular_velocity = 0.0 14:77/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:77/0/physics_layer_1/angular_velocity = 0.0 15:77/0 = 0 15:77/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:77/0/physics_layer_0/angular_velocity = 0.0 15:77/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:77/0/physics_layer_1/angular_velocity = 0.0 16:77/0 = 0 16:77/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:77/0/physics_layer_0/angular_velocity = 0.0 16:77/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:77/0/physics_layer_1/angular_velocity = 0.0 17:77/0 = 0 17:77/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:77/0/physics_layer_0/angular_velocity = 0.0 17:77/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:77/0/physics_layer_1/angular_velocity = 0.0 18:77/0 = 0 18:77/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:77/0/physics_layer_0/angular_velocity = 0.0 18:77/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:77/0/physics_layer_1/angular_velocity = 0.0 20:77/0 = 0 20:77/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:77/0/physics_layer_0/angular_velocity = 0.0 20:77/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:77/0/physics_layer_1/angular_velocity = 0.0 21:77/0 = 0 21:77/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:77/0/physics_layer_0/angular_velocity = 0.0 21:77/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:77/0/physics_layer_1/angular_velocity = 0.0 22:77/0 = 0 22:77/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:77/0/physics_layer_0/angular_velocity = 0.0 22:77/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:77/0/physics_layer_1/angular_velocity = 0.0 23:77/0 = 0 23:77/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:77/0/physics_layer_0/angular_velocity = 0.0 23:77/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:77/0/physics_layer_1/angular_velocity = 0.0 24:77/0 = 0 24:77/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:77/0/physics_layer_0/angular_velocity = 0.0 24:77/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:77/0/physics_layer_1/angular_velocity = 0.0 26:77/0 = 0 26:77/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:77/0/physics_layer_0/angular_velocity = 0.0 26:77/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:77/0/physics_layer_1/angular_velocity = 0.0 27:77/0 = 0 27:77/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:77/0/physics_layer_0/angular_velocity = 0.0 27:77/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:77/0/physics_layer_1/angular_velocity = 0.0 28:77/0 = 0 28:77/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:77/0/physics_layer_0/angular_velocity = 0.0 28:77/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:77/0/physics_layer_1/angular_velocity = 0.0 29:77/0 = 0 29:77/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:77/0/physics_layer_0/angular_velocity = 0.0 29:77/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:77/0/physics_layer_1/angular_velocity = 0.0 0:78/0 = 0 0:78/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:78/0/physics_layer_0/angular_velocity = 0.0 0:78/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:78/0/physics_layer_1/angular_velocity = 0.0 1:78/0 = 0 1:78/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:78/0/physics_layer_0/angular_velocity = 0.0 1:78/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:78/0/physics_layer_1/angular_velocity = 0.0 2:78/0 = 0 2:78/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:78/0/physics_layer_0/angular_velocity = 0.0 2:78/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:78/0/physics_layer_1/angular_velocity = 0.0 3:78/0 = 0 3:78/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:78/0/physics_layer_0/angular_velocity = 0.0 3:78/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:78/0/physics_layer_1/angular_velocity = 0.0 4:78/0 = 0 4:78/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:78/0/physics_layer_0/angular_velocity = 0.0 4:78/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:78/0/physics_layer_1/angular_velocity = 0.0 6:78/0 = 0 6:78/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:78/0/physics_layer_0/angular_velocity = 0.0 6:78/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:78/0/physics_layer_1/angular_velocity = 0.0 7:78/0 = 0 7:78/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:78/0/physics_layer_0/angular_velocity = 0.0 7:78/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:78/0/physics_layer_1/angular_velocity = 0.0 8:78/0 = 0 8:78/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:78/0/physics_layer_0/angular_velocity = 0.0 8:78/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:78/0/physics_layer_1/angular_velocity = 0.0 9:78/0 = 0 9:78/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:78/0/physics_layer_0/angular_velocity = 0.0 9:78/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:78/0/physics_layer_1/angular_velocity = 0.0 10:78/0 = 0 10:78/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:78/0/physics_layer_0/angular_velocity = 0.0 10:78/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:78/0/physics_layer_1/angular_velocity = 0.0 12:78/0 = 0 12:78/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:78/0/physics_layer_0/angular_velocity = 0.0 12:78/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:78/0/physics_layer_1/angular_velocity = 0.0 13:78/0 = 0 13:78/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:78/0/physics_layer_0/angular_velocity = 0.0 13:78/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:78/0/physics_layer_1/angular_velocity = 0.0 14:78/0 = 0 14:78/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:78/0/physics_layer_0/angular_velocity = 0.0 14:78/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:78/0/physics_layer_1/angular_velocity = 0.0 15:78/0 = 0 15:78/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:78/0/physics_layer_0/angular_velocity = 0.0 15:78/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:78/0/physics_layer_1/angular_velocity = 0.0 16:78/0 = 0 16:78/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:78/0/physics_layer_0/angular_velocity = 0.0 16:78/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:78/0/physics_layer_1/angular_velocity = 0.0 18:78/0 = 0 18:78/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:78/0/physics_layer_0/angular_velocity = 0.0 18:78/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:78/0/physics_layer_1/angular_velocity = 0.0 19:78/0 = 0 19:78/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:78/0/physics_layer_0/angular_velocity = 0.0 19:78/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:78/0/physics_layer_1/angular_velocity = 0.0 20:78/0 = 0 20:78/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:78/0/physics_layer_0/angular_velocity = 0.0 20:78/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:78/0/physics_layer_1/angular_velocity = 0.0 21:78/0 = 0 21:78/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:78/0/physics_layer_0/angular_velocity = 0.0 21:78/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:78/0/physics_layer_1/angular_velocity = 0.0 22:78/0 = 0 22:78/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:78/0/physics_layer_0/angular_velocity = 0.0 22:78/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:78/0/physics_layer_1/angular_velocity = 0.0 24:78/0 = 0 24:78/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:78/0/physics_layer_0/angular_velocity = 0.0 24:78/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:78/0/physics_layer_1/angular_velocity = 0.0 25:78/0 = 0 25:78/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:78/0/physics_layer_0/angular_velocity = 0.0 25:78/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:78/0/physics_layer_1/angular_velocity = 0.0 26:78/0 = 0 26:78/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:78/0/physics_layer_0/angular_velocity = 0.0 26:78/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:78/0/physics_layer_1/angular_velocity = 0.0 27:78/0 = 0 27:78/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:78/0/physics_layer_0/angular_velocity = 0.0 27:78/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:78/0/physics_layer_1/angular_velocity = 0.0 28:78/0 = 0 28:78/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:78/0/physics_layer_0/angular_velocity = 0.0 28:78/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:78/0/physics_layer_1/angular_velocity = 0.0 0:79/0 = 0 0:79/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:79/0/physics_layer_0/angular_velocity = 0.0 0:79/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:79/0/physics_layer_1/angular_velocity = 0.0 1:79/0 = 0 1:79/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:79/0/physics_layer_0/angular_velocity = 0.0 1:79/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:79/0/physics_layer_1/angular_velocity = 0.0 2:79/0 = 0 2:79/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:79/0/physics_layer_0/angular_velocity = 0.0 2:79/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:79/0/physics_layer_1/angular_velocity = 0.0 3:79/0 = 0 3:79/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:79/0/physics_layer_0/angular_velocity = 0.0 3:79/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:79/0/physics_layer_1/angular_velocity = 0.0 4:79/0 = 0 4:79/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:79/0/physics_layer_0/angular_velocity = 0.0 4:79/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:79/0/physics_layer_1/angular_velocity = 0.0 5:79/0 = 0 5:79/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:79/0/physics_layer_0/angular_velocity = 0.0 5:79/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:79/0/physics_layer_1/angular_velocity = 0.0 6:79/0 = 0 6:79/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:79/0/physics_layer_0/angular_velocity = 0.0 6:79/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:79/0/physics_layer_1/angular_velocity = 0.0 7:79/0 = 0 7:79/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:79/0/physics_layer_0/angular_velocity = 0.0 7:79/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:79/0/physics_layer_1/angular_velocity = 0.0 8:79/0 = 0 8:79/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:79/0/physics_layer_0/angular_velocity = 0.0 8:79/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:79/0/physics_layer_1/angular_velocity = 0.0 9:79/0 = 0 9:79/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:79/0/physics_layer_0/angular_velocity = 0.0 9:79/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:79/0/physics_layer_1/angular_velocity = 0.0 10:79/0 = 0 10:79/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:79/0/physics_layer_0/angular_velocity = 0.0 10:79/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:79/0/physics_layer_1/angular_velocity = 0.0 11:79/0 = 0 11:79/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:79/0/physics_layer_0/angular_velocity = 0.0 11:79/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:79/0/physics_layer_1/angular_velocity = 0.0 12:79/0 = 0 12:79/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:79/0/physics_layer_0/angular_velocity = 0.0 12:79/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:79/0/physics_layer_1/angular_velocity = 0.0 13:79/0 = 0 13:79/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:79/0/physics_layer_0/angular_velocity = 0.0 13:79/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:79/0/physics_layer_1/angular_velocity = 0.0 14:79/0 = 0 14:79/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:79/0/physics_layer_0/angular_velocity = 0.0 14:79/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:79/0/physics_layer_1/angular_velocity = 0.0 15:79/0 = 0 15:79/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:79/0/physics_layer_0/angular_velocity = 0.0 15:79/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:79/0/physics_layer_1/angular_velocity = 0.0 16:79/0 = 0 16:79/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:79/0/physics_layer_0/angular_velocity = 0.0 16:79/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:79/0/physics_layer_1/angular_velocity = 0.0 17:79/0 = 0 17:79/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:79/0/physics_layer_0/angular_velocity = 0.0 17:79/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:79/0/physics_layer_1/angular_velocity = 0.0 18:79/0 = 0 18:79/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:79/0/physics_layer_0/angular_velocity = 0.0 18:79/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:79/0/physics_layer_1/angular_velocity = 0.0 19:79/0 = 0 19:79/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:79/0/physics_layer_0/angular_velocity = 0.0 19:79/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:79/0/physics_layer_1/angular_velocity = 0.0 20:79/0 = 0 20:79/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:79/0/physics_layer_0/angular_velocity = 0.0 20:79/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:79/0/physics_layer_1/angular_velocity = 0.0 21:79/0 = 0 21:79/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:79/0/physics_layer_0/angular_velocity = 0.0 21:79/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:79/0/physics_layer_1/angular_velocity = 0.0 22:79/0 = 0 22:79/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:79/0/physics_layer_0/angular_velocity = 0.0 22:79/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:79/0/physics_layer_1/angular_velocity = 0.0 23:79/0 = 0 23:79/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:79/0/physics_layer_0/angular_velocity = 0.0 23:79/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:79/0/physics_layer_1/angular_velocity = 0.0 0:80/0 = 0 0:80/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:80/0/physics_layer_0/angular_velocity = 0.0 0:80/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:80/0/physics_layer_1/angular_velocity = 0.0 2:80/0 = 0 2:80/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:80/0/physics_layer_0/angular_velocity = 0.0 2:80/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:80/0/physics_layer_1/angular_velocity = 0.0 3:80/0 = 0 3:80/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:80/0/physics_layer_0/angular_velocity = 0.0 3:80/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:80/0/physics_layer_1/angular_velocity = 0.0 5:80/0 = 0 5:80/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:80/0/physics_layer_0/angular_velocity = 0.0 5:80/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:80/0/physics_layer_1/angular_velocity = 0.0 6:80/0 = 0 6:80/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:80/0/physics_layer_0/angular_velocity = 0.0 6:80/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:80/0/physics_layer_1/angular_velocity = 0.0 7:80/0 = 0 7:80/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:80/0/physics_layer_0/angular_velocity = 0.0 7:80/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:80/0/physics_layer_1/angular_velocity = 0.0 8:80/0 = 0 8:80/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:80/0/physics_layer_0/angular_velocity = 0.0 8:80/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:80/0/physics_layer_1/angular_velocity = 0.0 9:80/0 = 0 9:80/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:80/0/physics_layer_0/angular_velocity = 0.0 9:80/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:80/0/physics_layer_1/angular_velocity = 0.0 10:80/0 = 0 10:80/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:80/0/physics_layer_0/angular_velocity = 0.0 10:80/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:80/0/physics_layer_1/angular_velocity = 0.0 11:80/0 = 0 11:80/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:80/0/physics_layer_0/angular_velocity = 0.0 11:80/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:80/0/physics_layer_1/angular_velocity = 0.0 12:80/0 = 0 12:80/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:80/0/physics_layer_0/angular_velocity = 0.0 12:80/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:80/0/physics_layer_1/angular_velocity = 0.0 13:80/0 = 0 13:80/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:80/0/physics_layer_0/angular_velocity = 0.0 13:80/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:80/0/physics_layer_1/angular_velocity = 0.0 14:80/0 = 0 14:80/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:80/0/physics_layer_0/angular_velocity = 0.0 14:80/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:80/0/physics_layer_1/angular_velocity = 0.0 15:80/0 = 0 15:80/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:80/0/physics_layer_0/angular_velocity = 0.0 15:80/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:80/0/physics_layer_1/angular_velocity = 0.0 17:80/0 = 0 17:80/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:80/0/physics_layer_0/angular_velocity = 0.0 17:80/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:80/0/physics_layer_1/angular_velocity = 0.0 18:80/0 = 0 18:80/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:80/0/physics_layer_0/angular_velocity = 0.0 18:80/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:80/0/physics_layer_1/angular_velocity = 0.0 20:80/0 = 0 20:80/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:80/0/physics_layer_0/angular_velocity = 0.0 20:80/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:80/0/physics_layer_1/angular_velocity = 0.0 21:80/0 = 0 21:80/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:80/0/physics_layer_0/angular_velocity = 0.0 21:80/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:80/0/physics_layer_1/angular_velocity = 0.0 23:80/0 = 0 23:80/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:80/0/physics_layer_0/angular_velocity = 0.0 23:80/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:80/0/physics_layer_1/angular_velocity = 0.0 0:81/0 = 0 0:81/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:81/0/physics_layer_0/angular_velocity = 0.0 0:81/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:81/0/physics_layer_1/angular_velocity = 0.0 1:81/0 = 0 1:81/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:81/0/physics_layer_0/angular_velocity = 0.0 1:81/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:81/0/physics_layer_1/angular_velocity = 0.0 2:81/0 = 0 2:81/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:81/0/physics_layer_0/angular_velocity = 0.0 2:81/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:81/0/physics_layer_1/angular_velocity = 0.0 3:81/0 = 0 3:81/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:81/0/physics_layer_0/angular_velocity = 0.0 3:81/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:81/0/physics_layer_1/angular_velocity = 0.0 4:81/0 = 0 4:81/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:81/0/physics_layer_0/angular_velocity = 0.0 4:81/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:81/0/physics_layer_1/angular_velocity = 0.0 5:81/0 = 0 5:81/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:81/0/physics_layer_0/angular_velocity = 0.0 5:81/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:81/0/physics_layer_1/angular_velocity = 0.0 6:81/0 = 0 6:81/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:81/0/physics_layer_0/angular_velocity = 0.0 6:81/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:81/0/physics_layer_1/angular_velocity = 0.0 7:81/0 = 0 7:81/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:81/0/physics_layer_0/angular_velocity = 0.0 7:81/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:81/0/physics_layer_1/angular_velocity = 0.0 8:81/0 = 0 8:81/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:81/0/physics_layer_0/angular_velocity = 0.0 8:81/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:81/0/physics_layer_1/angular_velocity = 0.0 9:81/0 = 0 9:81/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:81/0/physics_layer_0/angular_velocity = 0.0 9:81/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:81/0/physics_layer_1/angular_velocity = 0.0 10:81/0 = 0 10:81/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:81/0/physics_layer_0/angular_velocity = 0.0 10:81/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:81/0/physics_layer_1/angular_velocity = 0.0 11:81/0 = 0 11:81/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:81/0/physics_layer_0/angular_velocity = 0.0 11:81/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:81/0/physics_layer_1/angular_velocity = 0.0 12:81/0 = 0 12:81/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:81/0/physics_layer_0/angular_velocity = 0.0 12:81/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:81/0/physics_layer_1/angular_velocity = 0.0 13:81/0 = 0 13:81/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:81/0/physics_layer_0/angular_velocity = 0.0 13:81/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:81/0/physics_layer_1/angular_velocity = 0.0 14:81/0 = 0 14:81/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:81/0/physics_layer_0/angular_velocity = 0.0 14:81/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:81/0/physics_layer_1/angular_velocity = 0.0 15:81/0 = 0 15:81/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:81/0/physics_layer_0/angular_velocity = 0.0 15:81/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:81/0/physics_layer_1/angular_velocity = 0.0 16:81/0 = 0 16:81/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:81/0/physics_layer_0/angular_velocity = 0.0 16:81/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:81/0/physics_layer_1/angular_velocity = 0.0 17:81/0 = 0 17:81/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:81/0/physics_layer_0/angular_velocity = 0.0 17:81/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:81/0/physics_layer_1/angular_velocity = 0.0 18:81/0 = 0 18:81/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:81/0/physics_layer_0/angular_velocity = 0.0 18:81/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:81/0/physics_layer_1/angular_velocity = 0.0 19:81/0 = 0 19:81/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:81/0/physics_layer_0/angular_velocity = 0.0 19:81/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:81/0/physics_layer_1/angular_velocity = 0.0 20:81/0 = 0 20:81/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:81/0/physics_layer_0/angular_velocity = 0.0 20:81/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:81/0/physics_layer_1/angular_velocity = 0.0 21:81/0 = 0 21:81/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:81/0/physics_layer_0/angular_velocity = 0.0 21:81/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:81/0/physics_layer_1/angular_velocity = 0.0 22:81/0 = 0 22:81/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:81/0/physics_layer_0/angular_velocity = 0.0 22:81/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:81/0/physics_layer_1/angular_velocity = 0.0 23:81/0 = 0 23:81/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:81/0/physics_layer_0/angular_velocity = 0.0 23:81/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:81/0/physics_layer_1/angular_velocity = 0.0 0:82/0 = 0 0:82/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:82/0/physics_layer_0/angular_velocity = 0.0 0:82/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:82/0/physics_layer_1/angular_velocity = 0.0 1:82/0 = 0 1:82/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:82/0/physics_layer_0/angular_velocity = 0.0 1:82/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:82/0/physics_layer_1/angular_velocity = 0.0 3:82/0 = 0 3:82/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:82/0/physics_layer_0/angular_velocity = 0.0 3:82/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:82/0/physics_layer_1/angular_velocity = 0.0 4:82/0 = 0 4:82/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:82/0/physics_layer_0/angular_velocity = 0.0 4:82/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:82/0/physics_layer_1/angular_velocity = 0.0 6:82/0 = 0 6:82/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:82/0/physics_layer_0/angular_velocity = 0.0 6:82/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:82/0/physics_layer_1/angular_velocity = 0.0 7:82/0 = 0 7:82/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:82/0/physics_layer_0/angular_velocity = 0.0 7:82/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:82/0/physics_layer_1/angular_velocity = 0.0 9:82/0 = 0 9:82/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:82/0/physics_layer_0/angular_velocity = 0.0 9:82/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:82/0/physics_layer_1/angular_velocity = 0.0 10:82/0 = 0 10:82/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:82/0/physics_layer_0/angular_velocity = 0.0 10:82/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:82/0/physics_layer_1/angular_velocity = 0.0 12:82/0 = 0 12:82/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:82/0/physics_layer_0/angular_velocity = 0.0 12:82/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:82/0/physics_layer_1/angular_velocity = 0.0 13:82/0 = 0 13:82/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:82/0/physics_layer_0/angular_velocity = 0.0 13:82/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:82/0/physics_layer_1/angular_velocity = 0.0 15:82/0 = 0 15:82/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:82/0/physics_layer_0/angular_velocity = 0.0 15:82/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:82/0/physics_layer_1/angular_velocity = 0.0 16:82/0 = 0 16:82/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:82/0/physics_layer_0/angular_velocity = 0.0 16:82/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:82/0/physics_layer_1/angular_velocity = 0.0 18:82/0 = 0 18:82/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:82/0/physics_layer_0/angular_velocity = 0.0 18:82/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:82/0/physics_layer_1/angular_velocity = 0.0 19:82/0 = 0 19:82/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:82/0/physics_layer_0/angular_velocity = 0.0 19:82/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:82/0/physics_layer_1/angular_velocity = 0.0 21:82/0 = 0 21:82/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:82/0/physics_layer_0/angular_velocity = 0.0 21:82/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:82/0/physics_layer_1/angular_velocity = 0.0 22:82/0 = 0 22:82/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:82/0/physics_layer_0/angular_velocity = 0.0 22:82/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:82/0/physics_layer_1/angular_velocity = 0.0 0:83/0 = 0 0:83/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:83/0/physics_layer_0/angular_velocity = 0.0 0:83/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:83/0/physics_layer_1/angular_velocity = 0.0 1:83/0 = 0 1:83/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:83/0/physics_layer_0/angular_velocity = 0.0 1:83/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:83/0/physics_layer_1/angular_velocity = 0.0 3:83/0 = 0 3:83/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:83/0/physics_layer_0/angular_velocity = 0.0 3:83/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:83/0/physics_layer_1/angular_velocity = 0.0 4:83/0 = 0 4:83/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:83/0/physics_layer_0/angular_velocity = 0.0 4:83/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:83/0/physics_layer_1/angular_velocity = 0.0 6:83/0 = 0 6:83/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:83/0/physics_layer_0/angular_velocity = 0.0 6:83/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:83/0/physics_layer_1/angular_velocity = 0.0 7:83/0 = 0 7:83/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:83/0/physics_layer_0/angular_velocity = 0.0 7:83/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:83/0/physics_layer_1/angular_velocity = 0.0 9:83/0 = 0 9:83/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:83/0/physics_layer_0/angular_velocity = 0.0 9:83/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:83/0/physics_layer_1/angular_velocity = 0.0 10:83/0 = 0 10:83/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:83/0/physics_layer_0/angular_velocity = 0.0 10:83/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:83/0/physics_layer_1/angular_velocity = 0.0 12:83/0 = 0 12:83/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:83/0/physics_layer_0/angular_velocity = 0.0 12:83/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:83/0/physics_layer_1/angular_velocity = 0.0 13:83/0 = 0 13:83/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:83/0/physics_layer_0/angular_velocity = 0.0 13:83/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:83/0/physics_layer_1/angular_velocity = 0.0 15:83/0 = 0 15:83/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:83/0/physics_layer_0/angular_velocity = 0.0 15:83/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:83/0/physics_layer_1/angular_velocity = 0.0 16:83/0 = 0 16:83/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:83/0/physics_layer_0/angular_velocity = 0.0 16:83/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:83/0/physics_layer_1/angular_velocity = 0.0 18:83/0 = 0 18:83/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:83/0/physics_layer_0/angular_velocity = 0.0 18:83/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:83/0/physics_layer_1/angular_velocity = 0.0 19:83/0 = 0 19:83/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:83/0/physics_layer_0/angular_velocity = 0.0 19:83/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:83/0/physics_layer_1/angular_velocity = 0.0 21:83/0 = 0 21:83/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:83/0/physics_layer_0/angular_velocity = 0.0 21:83/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:83/0/physics_layer_1/angular_velocity = 0.0 22:83/0 = 0 22:83/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:83/0/physics_layer_0/angular_velocity = 0.0 22:83/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:83/0/physics_layer_1/angular_velocity = 0.0 0:84/0 = 0 0:84/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:84/0/physics_layer_0/angular_velocity = 0.0 0:84/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:84/0/physics_layer_1/angular_velocity = 0.0 1:84/0 = 0 1:84/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:84/0/physics_layer_0/angular_velocity = 0.0 1:84/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:84/0/physics_layer_1/angular_velocity = 0.0 2:84/0 = 0 2:84/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:84/0/physics_layer_0/angular_velocity = 0.0 2:84/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:84/0/physics_layer_1/angular_velocity = 0.0 3:84/0 = 0 3:84/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:84/0/physics_layer_0/angular_velocity = 0.0 3:84/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:84/0/physics_layer_1/angular_velocity = 0.0 4:84/0 = 0 4:84/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:84/0/physics_layer_0/angular_velocity = 0.0 4:84/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:84/0/physics_layer_1/angular_velocity = 0.0 5:84/0 = 0 5:84/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:84/0/physics_layer_0/angular_velocity = 0.0 5:84/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:84/0/physics_layer_1/angular_velocity = 0.0 6:84/0 = 0 6:84/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:84/0/physics_layer_0/angular_velocity = 0.0 6:84/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:84/0/physics_layer_1/angular_velocity = 0.0 7:84/0 = 0 7:84/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:84/0/physics_layer_0/angular_velocity = 0.0 7:84/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:84/0/physics_layer_1/angular_velocity = 0.0 8:84/0 = 0 8:84/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:84/0/physics_layer_0/angular_velocity = 0.0 8:84/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:84/0/physics_layer_1/angular_velocity = 0.0 9:84/0 = 0 9:84/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:84/0/physics_layer_0/angular_velocity = 0.0 9:84/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:84/0/physics_layer_1/angular_velocity = 0.0 10:84/0 = 0 10:84/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:84/0/physics_layer_0/angular_velocity = 0.0 10:84/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:84/0/physics_layer_1/angular_velocity = 0.0 11:84/0 = 0 11:84/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:84/0/physics_layer_0/angular_velocity = 0.0 11:84/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:84/0/physics_layer_1/angular_velocity = 0.0 12:84/0 = 0 12:84/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:84/0/physics_layer_0/angular_velocity = 0.0 12:84/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:84/0/physics_layer_1/angular_velocity = 0.0 13:84/0 = 0 13:84/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:84/0/physics_layer_0/angular_velocity = 0.0 13:84/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:84/0/physics_layer_1/angular_velocity = 0.0 14:84/0 = 0 14:84/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:84/0/physics_layer_0/angular_velocity = 0.0 14:84/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:84/0/physics_layer_1/angular_velocity = 0.0 15:84/0 = 0 15:84/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:84/0/physics_layer_0/angular_velocity = 0.0 15:84/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:84/0/physics_layer_1/angular_velocity = 0.0 16:84/0 = 0 16:84/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:84/0/physics_layer_0/angular_velocity = 0.0 16:84/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:84/0/physics_layer_1/angular_velocity = 0.0 17:84/0 = 0 17:84/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:84/0/physics_layer_0/angular_velocity = 0.0 17:84/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:84/0/physics_layer_1/angular_velocity = 0.0 18:84/0 = 0 18:84/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:84/0/physics_layer_0/angular_velocity = 0.0 18:84/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:84/0/physics_layer_1/angular_velocity = 0.0 19:84/0 = 0 19:84/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:84/0/physics_layer_0/angular_velocity = 0.0 19:84/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:84/0/physics_layer_1/angular_velocity = 0.0 20:84/0 = 0 20:84/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:84/0/physics_layer_0/angular_velocity = 0.0 20:84/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:84/0/physics_layer_1/angular_velocity = 0.0 21:84/0 = 0 21:84/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:84/0/physics_layer_0/angular_velocity = 0.0 21:84/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:84/0/physics_layer_1/angular_velocity = 0.0 22:84/0 = 0 22:84/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:84/0/physics_layer_0/angular_velocity = 0.0 22:84/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:84/0/physics_layer_1/angular_velocity = 0.0 23:84/0 = 0 23:84/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:84/0/physics_layer_0/angular_velocity = 0.0 23:84/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:84/0/physics_layer_1/angular_velocity = 0.0 0:85/0 = 0 0:85/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:85/0/physics_layer_0/angular_velocity = 0.0 0:85/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:85/0/physics_layer_1/angular_velocity = 0.0 2:85/0 = 0 2:85/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:85/0/physics_layer_0/angular_velocity = 0.0 2:85/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:85/0/physics_layer_1/angular_velocity = 0.0 3:85/0 = 0 3:85/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:85/0/physics_layer_0/angular_velocity = 0.0 3:85/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:85/0/physics_layer_1/angular_velocity = 0.0 5:85/0 = 0 5:85/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:85/0/physics_layer_0/angular_velocity = 0.0 5:85/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:85/0/physics_layer_1/angular_velocity = 0.0 6:85/0 = 0 6:85/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:85/0/physics_layer_0/angular_velocity = 0.0 6:85/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:85/0/physics_layer_1/angular_velocity = 0.0 7:85/0 = 0 7:85/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:85/0/physics_layer_0/angular_velocity = 0.0 7:85/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:85/0/physics_layer_1/angular_velocity = 0.0 8:85/0 = 0 8:85/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:85/0/physics_layer_0/angular_velocity = 0.0 8:85/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:85/0/physics_layer_1/angular_velocity = 0.0 9:85/0 = 0 9:85/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:85/0/physics_layer_0/angular_velocity = 0.0 9:85/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:85/0/physics_layer_1/angular_velocity = 0.0 10:85/0 = 0 10:85/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:85/0/physics_layer_0/angular_velocity = 0.0 10:85/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:85/0/physics_layer_1/angular_velocity = 0.0 11:85/0 = 0 11:85/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:85/0/physics_layer_0/angular_velocity = 0.0 11:85/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:85/0/physics_layer_1/angular_velocity = 0.0 12:85/0 = 0 12:85/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:85/0/physics_layer_0/angular_velocity = 0.0 12:85/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:85/0/physics_layer_1/angular_velocity = 0.0 13:85/0 = 0 13:85/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:85/0/physics_layer_0/angular_velocity = 0.0 13:85/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:85/0/physics_layer_1/angular_velocity = 0.0 14:85/0 = 0 14:85/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:85/0/physics_layer_0/angular_velocity = 0.0 14:85/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:85/0/physics_layer_1/angular_velocity = 0.0 15:85/0 = 0 15:85/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:85/0/physics_layer_0/angular_velocity = 0.0 15:85/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:85/0/physics_layer_1/angular_velocity = 0.0 17:85/0 = 0 17:85/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:85/0/physics_layer_0/angular_velocity = 0.0 17:85/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:85/0/physics_layer_1/angular_velocity = 0.0 18:85/0 = 0 18:85/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:85/0/physics_layer_0/angular_velocity = 0.0 18:85/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:85/0/physics_layer_1/angular_velocity = 0.0 20:85/0 = 0 20:85/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:85/0/physics_layer_0/angular_velocity = 0.0 20:85/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:85/0/physics_layer_1/angular_velocity = 0.0 21:85/0 = 0 21:85/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:85/0/physics_layer_0/angular_velocity = 0.0 21:85/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:85/0/physics_layer_1/angular_velocity = 0.0 23:85/0 = 0 23:85/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:85/0/physics_layer_0/angular_velocity = 0.0 23:85/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:85/0/physics_layer_1/angular_velocity = 0.0 0:86/0 = 0 0:86/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:86/0/physics_layer_0/angular_velocity = 0.0 0:86/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:86/0/physics_layer_1/angular_velocity = 0.0 1:86/0 = 0 1:86/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:86/0/physics_layer_0/angular_velocity = 0.0 1:86/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:86/0/physics_layer_1/angular_velocity = 0.0 2:86/0 = 0 2:86/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:86/0/physics_layer_0/angular_velocity = 0.0 2:86/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:86/0/physics_layer_1/angular_velocity = 0.0 3:86/0 = 0 3:86/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:86/0/physics_layer_0/angular_velocity = 0.0 3:86/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:86/0/physics_layer_1/angular_velocity = 0.0 4:86/0 = 0 4:86/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:86/0/physics_layer_0/angular_velocity = 0.0 4:86/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:86/0/physics_layer_1/angular_velocity = 0.0 5:86/0 = 0 5:86/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:86/0/physics_layer_0/angular_velocity = 0.0 5:86/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:86/0/physics_layer_1/angular_velocity = 0.0 6:86/0 = 0 6:86/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:86/0/physics_layer_0/angular_velocity = 0.0 6:86/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:86/0/physics_layer_1/angular_velocity = 0.0 7:86/0 = 0 7:86/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:86/0/physics_layer_0/angular_velocity = 0.0 7:86/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:86/0/physics_layer_1/angular_velocity = 0.0 8:86/0 = 0 8:86/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:86/0/physics_layer_0/angular_velocity = 0.0 8:86/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:86/0/physics_layer_1/angular_velocity = 0.0 9:86/0 = 0 9:86/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:86/0/physics_layer_0/angular_velocity = 0.0 9:86/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:86/0/physics_layer_1/angular_velocity = 0.0 10:86/0 = 0 10:86/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:86/0/physics_layer_0/angular_velocity = 0.0 10:86/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:86/0/physics_layer_1/angular_velocity = 0.0 11:86/0 = 0 11:86/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:86/0/physics_layer_0/angular_velocity = 0.0 11:86/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:86/0/physics_layer_1/angular_velocity = 0.0 12:86/0 = 0 12:86/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:86/0/physics_layer_0/angular_velocity = 0.0 12:86/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:86/0/physics_layer_1/angular_velocity = 0.0 13:86/0 = 0 13:86/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:86/0/physics_layer_0/angular_velocity = 0.0 13:86/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:86/0/physics_layer_1/angular_velocity = 0.0 14:86/0 = 0 14:86/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:86/0/physics_layer_0/angular_velocity = 0.0 14:86/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:86/0/physics_layer_1/angular_velocity = 0.0 15:86/0 = 0 15:86/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:86/0/physics_layer_0/angular_velocity = 0.0 15:86/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:86/0/physics_layer_1/angular_velocity = 0.0 16:86/0 = 0 16:86/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:86/0/physics_layer_0/angular_velocity = 0.0 16:86/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:86/0/physics_layer_1/angular_velocity = 0.0 17:86/0 = 0 17:86/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:86/0/physics_layer_0/angular_velocity = 0.0 17:86/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:86/0/physics_layer_1/angular_velocity = 0.0 18:86/0 = 0 18:86/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:86/0/physics_layer_0/angular_velocity = 0.0 18:86/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:86/0/physics_layer_1/angular_velocity = 0.0 19:86/0 = 0 19:86/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:86/0/physics_layer_0/angular_velocity = 0.0 19:86/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:86/0/physics_layer_1/angular_velocity = 0.0 20:86/0 = 0 20:86/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:86/0/physics_layer_0/angular_velocity = 0.0 20:86/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:86/0/physics_layer_1/angular_velocity = 0.0 21:86/0 = 0 21:86/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:86/0/physics_layer_0/angular_velocity = 0.0 21:86/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:86/0/physics_layer_1/angular_velocity = 0.0 22:86/0 = 0 22:86/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:86/0/physics_layer_0/angular_velocity = 0.0 22:86/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:86/0/physics_layer_1/angular_velocity = 0.0 23:86/0 = 0 23:86/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:86/0/physics_layer_0/angular_velocity = 0.0 23:86/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:86/0/physics_layer_1/angular_velocity = 0.0 0:87/0 = 0 0:87/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:87/0/physics_layer_0/angular_velocity = 0.0 0:87/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:87/0/physics_layer_1/angular_velocity = 0.0 1:87/0 = 0 1:87/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:87/0/physics_layer_0/angular_velocity = 0.0 1:87/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:87/0/physics_layer_1/angular_velocity = 0.0 3:87/0 = 0 3:87/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:87/0/physics_layer_0/angular_velocity = 0.0 3:87/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:87/0/physics_layer_1/angular_velocity = 0.0 4:87/0 = 0 4:87/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:87/0/physics_layer_0/angular_velocity = 0.0 4:87/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:87/0/physics_layer_1/angular_velocity = 0.0 6:87/0 = 0 6:87/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:87/0/physics_layer_0/angular_velocity = 0.0 6:87/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:87/0/physics_layer_1/angular_velocity = 0.0 7:87/0 = 0 7:87/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:87/0/physics_layer_0/angular_velocity = 0.0 7:87/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:87/0/physics_layer_1/angular_velocity = 0.0 9:87/0 = 0 9:87/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:87/0/physics_layer_0/angular_velocity = 0.0 9:87/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:87/0/physics_layer_1/angular_velocity = 0.0 10:87/0 = 0 10:87/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:87/0/physics_layer_0/angular_velocity = 0.0 10:87/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:87/0/physics_layer_1/angular_velocity = 0.0 12:87/0 = 0 12:87/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:87/0/physics_layer_0/angular_velocity = 0.0 12:87/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:87/0/physics_layer_1/angular_velocity = 0.0 13:87/0 = 0 13:87/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:87/0/physics_layer_0/angular_velocity = 0.0 13:87/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:87/0/physics_layer_1/angular_velocity = 0.0 15:87/0 = 0 15:87/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:87/0/physics_layer_0/angular_velocity = 0.0 15:87/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:87/0/physics_layer_1/angular_velocity = 0.0 16:87/0 = 0 16:87/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:87/0/physics_layer_0/angular_velocity = 0.0 16:87/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:87/0/physics_layer_1/angular_velocity = 0.0 18:87/0 = 0 18:87/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:87/0/physics_layer_0/angular_velocity = 0.0 18:87/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:87/0/physics_layer_1/angular_velocity = 0.0 19:87/0 = 0 19:87/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:87/0/physics_layer_0/angular_velocity = 0.0 19:87/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:87/0/physics_layer_1/angular_velocity = 0.0 21:87/0 = 0 21:87/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:87/0/physics_layer_0/angular_velocity = 0.0 21:87/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:87/0/physics_layer_1/angular_velocity = 0.0 22:87/0 = 0 22:87/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:87/0/physics_layer_0/angular_velocity = 0.0 22:87/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:87/0/physics_layer_1/angular_velocity = 0.0 0:88/0 = 0 0:88/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:88/0/physics_layer_0/angular_velocity = 0.0 0:88/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:88/0/physics_layer_1/angular_velocity = 0.0 1:88/0 = 0 1:88/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:88/0/physics_layer_0/angular_velocity = 0.0 1:88/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:88/0/physics_layer_1/angular_velocity = 0.0 3:88/0 = 0 3:88/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:88/0/physics_layer_0/angular_velocity = 0.0 3:88/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:88/0/physics_layer_1/angular_velocity = 0.0 4:88/0 = 0 4:88/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:88/0/physics_layer_0/angular_velocity = 0.0 4:88/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:88/0/physics_layer_1/angular_velocity = 0.0 6:88/0 = 0 6:88/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:88/0/physics_layer_0/angular_velocity = 0.0 6:88/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:88/0/physics_layer_1/angular_velocity = 0.0 7:88/0 = 0 7:88/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:88/0/physics_layer_0/angular_velocity = 0.0 7:88/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:88/0/physics_layer_1/angular_velocity = 0.0 9:88/0 = 0 9:88/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:88/0/physics_layer_0/angular_velocity = 0.0 9:88/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:88/0/physics_layer_1/angular_velocity = 0.0 10:88/0 = 0 10:88/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:88/0/physics_layer_0/angular_velocity = 0.0 10:88/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:88/0/physics_layer_1/angular_velocity = 0.0 12:88/0 = 0 12:88/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:88/0/physics_layer_0/angular_velocity = 0.0 12:88/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:88/0/physics_layer_1/angular_velocity = 0.0 13:88/0 = 0 13:88/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:88/0/physics_layer_0/angular_velocity = 0.0 13:88/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:88/0/physics_layer_1/angular_velocity = 0.0 15:88/0 = 0 15:88/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:88/0/physics_layer_0/angular_velocity = 0.0 15:88/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:88/0/physics_layer_1/angular_velocity = 0.0 16:88/0 = 0 16:88/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:88/0/physics_layer_0/angular_velocity = 0.0 16:88/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:88/0/physics_layer_1/angular_velocity = 0.0 18:88/0 = 0 18:88/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:88/0/physics_layer_0/angular_velocity = 0.0 18:88/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:88/0/physics_layer_1/angular_velocity = 0.0 19:88/0 = 0 19:88/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:88/0/physics_layer_0/angular_velocity = 0.0 19:88/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:88/0/physics_layer_1/angular_velocity = 0.0 21:88/0 = 0 21:88/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:88/0/physics_layer_0/angular_velocity = 0.0 21:88/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:88/0/physics_layer_1/angular_velocity = 0.0 22:88/0 = 0 22:88/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:88/0/physics_layer_0/angular_velocity = 0.0 22:88/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:88/0/physics_layer_1/angular_velocity = 0.0 0:89/0 = 0 0:89/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:89/0/physics_layer_0/angular_velocity = 0.0 0:89/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:89/0/physics_layer_1/angular_velocity = 0.0 1:89/0 = 0 1:89/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:89/0/physics_layer_0/angular_velocity = 0.0 1:89/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:89/0/physics_layer_1/angular_velocity = 0.0 2:89/0 = 0 2:89/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:89/0/physics_layer_0/angular_velocity = 0.0 2:89/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:89/0/physics_layer_1/angular_velocity = 0.0 3:89/0 = 0 3:89/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:89/0/physics_layer_0/angular_velocity = 0.0 3:89/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:89/0/physics_layer_1/angular_velocity = 0.0 4:89/0 = 0 4:89/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:89/0/physics_layer_0/angular_velocity = 0.0 4:89/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:89/0/physics_layer_1/angular_velocity = 0.0 5:89/0 = 0 5:89/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:89/0/physics_layer_0/angular_velocity = 0.0 5:89/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:89/0/physics_layer_1/angular_velocity = 0.0 6:89/0 = 0 6:89/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:89/0/physics_layer_0/angular_velocity = 0.0 6:89/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:89/0/physics_layer_1/angular_velocity = 0.0 7:89/0 = 0 7:89/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:89/0/physics_layer_0/angular_velocity = 0.0 7:89/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:89/0/physics_layer_1/angular_velocity = 0.0 8:89/0 = 0 8:89/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:89/0/physics_layer_0/angular_velocity = 0.0 8:89/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:89/0/physics_layer_1/angular_velocity = 0.0 9:89/0 = 0 9:89/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:89/0/physics_layer_0/angular_velocity = 0.0 9:89/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:89/0/physics_layer_1/angular_velocity = 0.0 10:89/0 = 0 10:89/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:89/0/physics_layer_0/angular_velocity = 0.0 10:89/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:89/0/physics_layer_1/angular_velocity = 0.0 11:89/0 = 0 11:89/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:89/0/physics_layer_0/angular_velocity = 0.0 11:89/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:89/0/physics_layer_1/angular_velocity = 0.0 12:89/0 = 0 12:89/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:89/0/physics_layer_0/angular_velocity = 0.0 12:89/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:89/0/physics_layer_1/angular_velocity = 0.0 13:89/0 = 0 13:89/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:89/0/physics_layer_0/angular_velocity = 0.0 13:89/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:89/0/physics_layer_1/angular_velocity = 0.0 14:89/0 = 0 14:89/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:89/0/physics_layer_0/angular_velocity = 0.0 14:89/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:89/0/physics_layer_1/angular_velocity = 0.0 15:89/0 = 0 15:89/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:89/0/physics_layer_0/angular_velocity = 0.0 15:89/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:89/0/physics_layer_1/angular_velocity = 0.0 16:89/0 = 0 16:89/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:89/0/physics_layer_0/angular_velocity = 0.0 16:89/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:89/0/physics_layer_1/angular_velocity = 0.0 17:89/0 = 0 17:89/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:89/0/physics_layer_0/angular_velocity = 0.0 17:89/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:89/0/physics_layer_1/angular_velocity = 0.0 18:89/0 = 0 18:89/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:89/0/physics_layer_0/angular_velocity = 0.0 18:89/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:89/0/physics_layer_1/angular_velocity = 0.0 19:89/0 = 0 19:89/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:89/0/physics_layer_0/angular_velocity = 0.0 19:89/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:89/0/physics_layer_1/angular_velocity = 0.0 20:89/0 = 0 20:89/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:89/0/physics_layer_0/angular_velocity = 0.0 20:89/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:89/0/physics_layer_1/angular_velocity = 0.0 21:89/0 = 0 21:89/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:89/0/physics_layer_0/angular_velocity = 0.0 21:89/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:89/0/physics_layer_1/angular_velocity = 0.0 22:89/0 = 0 22:89/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:89/0/physics_layer_0/angular_velocity = 0.0 22:89/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:89/0/physics_layer_1/angular_velocity = 0.0 23:89/0 = 0 23:89/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:89/0/physics_layer_0/angular_velocity = 0.0 23:89/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:89/0/physics_layer_1/angular_velocity = 0.0 0:90/0 = 0 0:90/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:90/0/physics_layer_0/angular_velocity = 0.0 0:90/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:90/0/physics_layer_1/angular_velocity = 0.0 1:90/0 = 0 1:90/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:90/0/physics_layer_0/angular_velocity = 0.0 1:90/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:90/0/physics_layer_1/angular_velocity = 0.0 2:90/0 = 0 2:90/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:90/0/physics_layer_0/angular_velocity = 0.0 2:90/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:90/0/physics_layer_1/angular_velocity = 0.0 3:90/0 = 0 3:90/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:90/0/physics_layer_0/angular_velocity = 0.0 3:90/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:90/0/physics_layer_1/angular_velocity = 0.0 4:90/0 = 0 4:90/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:90/0/physics_layer_0/angular_velocity = 0.0 4:90/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:90/0/physics_layer_1/angular_velocity = 0.0 5:90/0 = 0 5:90/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:90/0/physics_layer_0/angular_velocity = 0.0 5:90/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:90/0/physics_layer_1/angular_velocity = 0.0 6:90/0 = 0 6:90/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:90/0/physics_layer_0/angular_velocity = 0.0 6:90/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:90/0/physics_layer_1/angular_velocity = 0.0 7:90/0 = 0 7:90/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:90/0/physics_layer_0/angular_velocity = 0.0 7:90/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:90/0/physics_layer_1/angular_velocity = 0.0 8:90/0 = 0 8:90/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:90/0/physics_layer_0/angular_velocity = 0.0 8:90/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:90/0/physics_layer_1/angular_velocity = 0.0 9:90/0 = 0 9:90/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:90/0/physics_layer_0/angular_velocity = 0.0 9:90/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:90/0/physics_layer_1/angular_velocity = 0.0 10:90/0 = 0 10:90/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:90/0/physics_layer_0/angular_velocity = 0.0 10:90/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:90/0/physics_layer_1/angular_velocity = 0.0 11:90/0 = 0 11:90/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:90/0/physics_layer_0/angular_velocity = 0.0 11:90/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:90/0/physics_layer_1/angular_velocity = 0.0 12:90/0 = 0 12:90/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:90/0/physics_layer_0/angular_velocity = 0.0 12:90/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:90/0/physics_layer_1/angular_velocity = 0.0 13:90/0 = 0 13:90/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:90/0/physics_layer_0/angular_velocity = 0.0 13:90/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:90/0/physics_layer_1/angular_velocity = 0.0 14:90/0 = 0 14:90/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:90/0/physics_layer_0/angular_velocity = 0.0 14:90/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:90/0/physics_layer_1/angular_velocity = 0.0 15:90/0 = 0 15:90/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:90/0/physics_layer_0/angular_velocity = 0.0 15:90/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:90/0/physics_layer_1/angular_velocity = 0.0 16:90/0 = 0 16:90/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:90/0/physics_layer_0/angular_velocity = 0.0 16:90/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:90/0/physics_layer_1/angular_velocity = 0.0 17:90/0 = 0 17:90/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:90/0/physics_layer_0/angular_velocity = 0.0 17:90/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:90/0/physics_layer_1/angular_velocity = 0.0 18:90/0 = 0 18:90/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:90/0/physics_layer_0/angular_velocity = 0.0 18:90/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:90/0/physics_layer_1/angular_velocity = 0.0 19:90/0 = 0 19:90/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:90/0/physics_layer_0/angular_velocity = 0.0 19:90/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:90/0/physics_layer_1/angular_velocity = 0.0 20:90/0 = 0 20:90/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:90/0/physics_layer_0/angular_velocity = 0.0 20:90/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:90/0/physics_layer_1/angular_velocity = 0.0 21:90/0 = 0 21:90/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:90/0/physics_layer_0/angular_velocity = 0.0 21:90/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:90/0/physics_layer_1/angular_velocity = 0.0 22:90/0 = 0 22:90/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:90/0/physics_layer_0/angular_velocity = 0.0 22:90/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:90/0/physics_layer_1/angular_velocity = 0.0 23:90/0 = 0 23:90/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:90/0/physics_layer_0/angular_velocity = 0.0 23:90/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:90/0/physics_layer_1/angular_velocity = 0.0 2:91/0 = 0 2:91/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:91/0/physics_layer_0/angular_velocity = 0.0 2:91/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:91/0/physics_layer_1/angular_velocity = 0.0 3:91/0 = 0 3:91/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:91/0/physics_layer_0/angular_velocity = 0.0 3:91/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:91/0/physics_layer_1/angular_velocity = 0.0 4:91/0 = 0 4:91/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:91/0/physics_layer_0/angular_velocity = 0.0 4:91/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:91/0/physics_layer_1/angular_velocity = 0.0 5:91/0 = 0 5:91/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:91/0/physics_layer_0/angular_velocity = 0.0 5:91/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:91/0/physics_layer_1/angular_velocity = 0.0 6:91/0 = 0 6:91/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:91/0/physics_layer_0/angular_velocity = 0.0 6:91/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:91/0/physics_layer_1/angular_velocity = 0.0 7:91/0 = 0 7:91/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:91/0/physics_layer_0/angular_velocity = 0.0 7:91/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:91/0/physics_layer_1/angular_velocity = 0.0 10:91/0 = 0 10:91/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:91/0/physics_layer_0/angular_velocity = 0.0 10:91/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:91/0/physics_layer_1/angular_velocity = 0.0 11:91/0 = 0 11:91/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:91/0/physics_layer_0/angular_velocity = 0.0 11:91/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:91/0/physics_layer_1/angular_velocity = 0.0 12:91/0 = 0 12:91/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:91/0/physics_layer_0/angular_velocity = 0.0 12:91/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:91/0/physics_layer_1/angular_velocity = 0.0 13:91/0 = 0 13:91/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:91/0/physics_layer_0/angular_velocity = 0.0 13:91/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:91/0/physics_layer_1/angular_velocity = 0.0 14:91/0 = 0 14:91/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:91/0/physics_layer_0/angular_velocity = 0.0 14:91/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:91/0/physics_layer_1/angular_velocity = 0.0 15:91/0 = 0 15:91/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:91/0/physics_layer_0/angular_velocity = 0.0 15:91/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:91/0/physics_layer_1/angular_velocity = 0.0 18:91/0 = 0 18:91/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:91/0/physics_layer_0/angular_velocity = 0.0 18:91/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:91/0/physics_layer_1/angular_velocity = 0.0 19:91/0 = 0 19:91/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:91/0/physics_layer_0/angular_velocity = 0.0 19:91/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:91/0/physics_layer_1/angular_velocity = 0.0 20:91/0 = 0 20:91/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:91/0/physics_layer_0/angular_velocity = 0.0 20:91/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:91/0/physics_layer_1/angular_velocity = 0.0 21:91/0 = 0 21:91/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:91/0/physics_layer_0/angular_velocity = 0.0 21:91/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:91/0/physics_layer_1/angular_velocity = 0.0 22:91/0 = 0 22:91/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:91/0/physics_layer_0/angular_velocity = 0.0 22:91/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:91/0/physics_layer_1/angular_velocity = 0.0 23:91/0 = 0 23:91/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:91/0/physics_layer_0/angular_velocity = 0.0 23:91/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:91/0/physics_layer_1/angular_velocity = 0.0 2:92/0 = 0 2:92/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:92/0/physics_layer_0/angular_velocity = 0.0 2:92/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:92/0/physics_layer_1/angular_velocity = 0.0 3:92/0 = 0 3:92/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:92/0/physics_layer_0/angular_velocity = 0.0 3:92/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:92/0/physics_layer_1/angular_velocity = 0.0 4:92/0 = 0 4:92/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:92/0/physics_layer_0/angular_velocity = 0.0 4:92/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:92/0/physics_layer_1/angular_velocity = 0.0 5:92/0 = 0 5:92/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:92/0/physics_layer_0/angular_velocity = 0.0 5:92/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:92/0/physics_layer_1/angular_velocity = 0.0 6:92/0 = 0 6:92/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:92/0/physics_layer_0/angular_velocity = 0.0 6:92/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:92/0/physics_layer_1/angular_velocity = 0.0 7:92/0 = 0 7:92/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:92/0/physics_layer_0/angular_velocity = 0.0 7:92/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:92/0/physics_layer_1/angular_velocity = 0.0 10:92/0 = 0 10:92/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:92/0/physics_layer_0/angular_velocity = 0.0 10:92/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:92/0/physics_layer_1/angular_velocity = 0.0 11:92/0 = 0 11:92/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:92/0/physics_layer_0/angular_velocity = 0.0 11:92/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:92/0/physics_layer_1/angular_velocity = 0.0 12:92/0 = 0 12:92/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:92/0/physics_layer_0/angular_velocity = 0.0 12:92/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:92/0/physics_layer_1/angular_velocity = 0.0 13:92/0 = 0 13:92/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:92/0/physics_layer_0/angular_velocity = 0.0 13:92/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:92/0/physics_layer_1/angular_velocity = 0.0 14:92/0 = 0 14:92/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:92/0/physics_layer_0/angular_velocity = 0.0 14:92/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:92/0/physics_layer_1/angular_velocity = 0.0 15:92/0 = 0 15:92/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:92/0/physics_layer_0/angular_velocity = 0.0 15:92/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:92/0/physics_layer_1/angular_velocity = 0.0 18:92/0 = 0 18:92/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:92/0/physics_layer_0/angular_velocity = 0.0 18:92/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:92/0/physics_layer_1/angular_velocity = 0.0 19:92/0 = 0 19:92/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:92/0/physics_layer_0/angular_velocity = 0.0 19:92/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:92/0/physics_layer_1/angular_velocity = 0.0 20:92/0 = 0 20:92/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:92/0/physics_layer_0/angular_velocity = 0.0 20:92/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:92/0/physics_layer_1/angular_velocity = 0.0 21:92/0 = 0 21:92/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:92/0/physics_layer_0/angular_velocity = 0.0 21:92/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:92/0/physics_layer_1/angular_velocity = 0.0 22:92/0 = 0 22:92/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:92/0/physics_layer_0/angular_velocity = 0.0 22:92/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:92/0/physics_layer_1/angular_velocity = 0.0 23:92/0 = 0 23:92/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:92/0/physics_layer_0/angular_velocity = 0.0 23:92/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:92/0/physics_layer_1/angular_velocity = 0.0 0:93/0 = 0 0:93/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:93/0/physics_layer_0/angular_velocity = 0.0 0:93/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:93/0/physics_layer_1/angular_velocity = 0.0 1:93/0 = 0 1:93/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:93/0/physics_layer_0/angular_velocity = 0.0 1:93/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:93/0/physics_layer_1/angular_velocity = 0.0 2:93/0 = 0 2:93/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:93/0/physics_layer_0/angular_velocity = 0.0 2:93/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:93/0/physics_layer_1/angular_velocity = 0.0 3:93/0 = 0 3:93/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:93/0/physics_layer_0/angular_velocity = 0.0 3:93/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:93/0/physics_layer_1/angular_velocity = 0.0 4:93/0 = 0 4:93/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:93/0/physics_layer_0/angular_velocity = 0.0 4:93/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:93/0/physics_layer_1/angular_velocity = 0.0 5:93/0 = 0 5:93/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:93/0/physics_layer_0/angular_velocity = 0.0 5:93/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:93/0/physics_layer_1/angular_velocity = 0.0 6:93/0 = 0 6:93/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:93/0/physics_layer_0/angular_velocity = 0.0 6:93/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:93/0/physics_layer_1/angular_velocity = 0.0 8:93/0 = 0 8:93/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:93/0/physics_layer_0/angular_velocity = 0.0 8:93/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:93/0/physics_layer_1/angular_velocity = 0.0 9:93/0 = 0 9:93/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:93/0/physics_layer_0/angular_velocity = 0.0 9:93/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:93/0/physics_layer_1/angular_velocity = 0.0 10:93/0 = 0 10:93/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:93/0/physics_layer_0/angular_velocity = 0.0 10:93/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:93/0/physics_layer_1/angular_velocity = 0.0 11:93/0 = 0 11:93/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:93/0/physics_layer_0/angular_velocity = 0.0 11:93/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:93/0/physics_layer_1/angular_velocity = 0.0 12:93/0 = 0 12:93/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:93/0/physics_layer_0/angular_velocity = 0.0 12:93/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:93/0/physics_layer_1/angular_velocity = 0.0 13:93/0 = 0 13:93/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:93/0/physics_layer_0/angular_velocity = 0.0 13:93/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:93/0/physics_layer_1/angular_velocity = 0.0 14:93/0 = 0 14:93/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:93/0/physics_layer_0/angular_velocity = 0.0 14:93/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:93/0/physics_layer_1/angular_velocity = 0.0 16:93/0 = 0 16:93/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:93/0/physics_layer_0/angular_velocity = 0.0 16:93/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:93/0/physics_layer_1/angular_velocity = 0.0 17:93/0 = 0 17:93/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:93/0/physics_layer_0/angular_velocity = 0.0 17:93/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:93/0/physics_layer_1/angular_velocity = 0.0 18:93/0 = 0 18:93/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:93/0/physics_layer_0/angular_velocity = 0.0 18:93/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:93/0/physics_layer_1/angular_velocity = 0.0 19:93/0 = 0 19:93/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:93/0/physics_layer_0/angular_velocity = 0.0 19:93/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:93/0/physics_layer_1/angular_velocity = 0.0 20:93/0 = 0 20:93/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:93/0/physics_layer_0/angular_velocity = 0.0 20:93/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:93/0/physics_layer_1/angular_velocity = 0.0 21:93/0 = 0 21:93/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:93/0/physics_layer_0/angular_velocity = 0.0 21:93/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:93/0/physics_layer_1/angular_velocity = 0.0 22:93/0 = 0 22:93/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:93/0/physics_layer_0/angular_velocity = 0.0 22:93/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:93/0/physics_layer_1/angular_velocity = 0.0 0:94/0 = 0 0:94/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:94/0/physics_layer_0/angular_velocity = 0.0 0:94/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:94/0/physics_layer_1/angular_velocity = 0.0 1:94/0 = 0 1:94/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:94/0/physics_layer_0/angular_velocity = 0.0 1:94/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:94/0/physics_layer_1/angular_velocity = 0.0 2:94/0 = 0 2:94/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:94/0/physics_layer_0/angular_velocity = 0.0 2:94/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:94/0/physics_layer_1/angular_velocity = 0.0 3:94/0 = 0 3:94/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:94/0/physics_layer_0/angular_velocity = 0.0 3:94/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:94/0/physics_layer_1/angular_velocity = 0.0 4:94/0 = 0 4:94/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:94/0/physics_layer_0/angular_velocity = 0.0 4:94/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:94/0/physics_layer_1/angular_velocity = 0.0 5:94/0 = 0 5:94/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:94/0/physics_layer_0/angular_velocity = 0.0 5:94/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:94/0/physics_layer_1/angular_velocity = 0.0 6:94/0 = 0 6:94/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:94/0/physics_layer_0/angular_velocity = 0.0 6:94/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:94/0/physics_layer_1/angular_velocity = 0.0 8:94/0 = 0 8:94/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:94/0/physics_layer_0/angular_velocity = 0.0 8:94/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:94/0/physics_layer_1/angular_velocity = 0.0 9:94/0 = 0 9:94/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:94/0/physics_layer_0/angular_velocity = 0.0 9:94/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:94/0/physics_layer_1/angular_velocity = 0.0 10:94/0 = 0 10:94/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:94/0/physics_layer_0/angular_velocity = 0.0 10:94/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:94/0/physics_layer_1/angular_velocity = 0.0 11:94/0 = 0 11:94/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:94/0/physics_layer_0/angular_velocity = 0.0 11:94/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:94/0/physics_layer_1/angular_velocity = 0.0 12:94/0 = 0 12:94/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:94/0/physics_layer_0/angular_velocity = 0.0 12:94/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:94/0/physics_layer_1/angular_velocity = 0.0 13:94/0 = 0 13:94/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:94/0/physics_layer_0/angular_velocity = 0.0 13:94/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:94/0/physics_layer_1/angular_velocity = 0.0 14:94/0 = 0 14:94/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:94/0/physics_layer_0/angular_velocity = 0.0 14:94/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:94/0/physics_layer_1/angular_velocity = 0.0 16:94/0 = 0 16:94/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:94/0/physics_layer_0/angular_velocity = 0.0 16:94/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:94/0/physics_layer_1/angular_velocity = 0.0 17:94/0 = 0 17:94/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:94/0/physics_layer_0/angular_velocity = 0.0 17:94/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:94/0/physics_layer_1/angular_velocity = 0.0 18:94/0 = 0 18:94/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:94/0/physics_layer_0/angular_velocity = 0.0 18:94/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:94/0/physics_layer_1/angular_velocity = 0.0 19:94/0 = 0 19:94/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:94/0/physics_layer_0/angular_velocity = 0.0 19:94/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:94/0/physics_layer_1/angular_velocity = 0.0 20:94/0 = 0 20:94/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:94/0/physics_layer_0/angular_velocity = 0.0 20:94/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:94/0/physics_layer_1/angular_velocity = 0.0 21:94/0 = 0 21:94/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:94/0/physics_layer_0/angular_velocity = 0.0 21:94/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:94/0/physics_layer_1/angular_velocity = 0.0 22:94/0 = 0 22:94/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:94/0/physics_layer_0/angular_velocity = 0.0 22:94/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:94/0/physics_layer_1/angular_velocity = 0.0 2:95/0 = 0 2:95/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:95/0/physics_layer_0/angular_velocity = 0.0 2:95/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:95/0/physics_layer_1/angular_velocity = 0.0 3:95/0 = 0 3:95/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:95/0/physics_layer_0/angular_velocity = 0.0 3:95/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:95/0/physics_layer_1/angular_velocity = 0.0 4:95/0 = 0 4:95/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:95/0/physics_layer_0/angular_velocity = 0.0 4:95/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:95/0/physics_layer_1/angular_velocity = 0.0 5:95/0 = 0 5:95/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:95/0/physics_layer_0/angular_velocity = 0.0 5:95/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:95/0/physics_layer_1/angular_velocity = 0.0 6:95/0 = 0 6:95/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:95/0/physics_layer_0/angular_velocity = 0.0 6:95/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:95/0/physics_layer_1/angular_velocity = 0.0 10:95/0 = 0 10:95/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:95/0/physics_layer_0/angular_velocity = 0.0 10:95/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:95/0/physics_layer_1/angular_velocity = 0.0 11:95/0 = 0 11:95/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:95/0/physics_layer_0/angular_velocity = 0.0 11:95/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:95/0/physics_layer_1/angular_velocity = 0.0 12:95/0 = 0 12:95/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:95/0/physics_layer_0/angular_velocity = 0.0 12:95/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:95/0/physics_layer_1/angular_velocity = 0.0 13:95/0 = 0 13:95/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:95/0/physics_layer_0/angular_velocity = 0.0 13:95/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:95/0/physics_layer_1/angular_velocity = 0.0 14:95/0 = 0 14:95/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:95/0/physics_layer_0/angular_velocity = 0.0 14:95/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:95/0/physics_layer_1/angular_velocity = 0.0 18:95/0 = 0 18:95/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:95/0/physics_layer_0/angular_velocity = 0.0 18:95/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:95/0/physics_layer_1/angular_velocity = 0.0 19:95/0 = 0 19:95/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:95/0/physics_layer_0/angular_velocity = 0.0 19:95/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:95/0/physics_layer_1/angular_velocity = 0.0 20:95/0 = 0 20:95/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:95/0/physics_layer_0/angular_velocity = 0.0 20:95/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:95/0/physics_layer_1/angular_velocity = 0.0 21:95/0 = 0 21:95/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:95/0/physics_layer_0/angular_velocity = 0.0 21:95/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:95/0/physics_layer_1/angular_velocity = 0.0 22:95/0 = 0 22:95/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:95/0/physics_layer_0/angular_velocity = 0.0 22:95/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:95/0/physics_layer_1/angular_velocity = 0.0 0:96/0 = 0 0:96/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:96/0/physics_layer_0/angular_velocity = 0.0 0:96/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:96/0/physics_layer_1/angular_velocity = 0.0 1:96/0 = 0 1:96/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:96/0/physics_layer_0/angular_velocity = 0.0 1:96/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:96/0/physics_layer_1/angular_velocity = 0.0 2:96/0 = 0 2:96/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:96/0/physics_layer_0/angular_velocity = 0.0 2:96/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:96/0/physics_layer_1/angular_velocity = 0.0 3:96/0 = 0 3:96/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:96/0/physics_layer_0/angular_velocity = 0.0 3:96/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:96/0/physics_layer_1/angular_velocity = 0.0 4:96/0 = 0 4:96/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:96/0/physics_layer_0/angular_velocity = 0.0 4:96/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:96/0/physics_layer_1/angular_velocity = 0.0 5:96/0 = 0 5:96/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:96/0/physics_layer_0/angular_velocity = 0.0 5:96/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:96/0/physics_layer_1/angular_velocity = 0.0 6:96/0 = 0 6:96/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:96/0/physics_layer_0/angular_velocity = 0.0 6:96/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:96/0/physics_layer_1/angular_velocity = 0.0 8:96/0 = 0 8:96/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:96/0/physics_layer_0/angular_velocity = 0.0 8:96/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:96/0/physics_layer_1/angular_velocity = 0.0 9:96/0 = 0 9:96/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:96/0/physics_layer_0/angular_velocity = 0.0 9:96/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:96/0/physics_layer_1/angular_velocity = 0.0 10:96/0 = 0 10:96/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:96/0/physics_layer_0/angular_velocity = 0.0 10:96/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:96/0/physics_layer_1/angular_velocity = 0.0 11:96/0 = 0 11:96/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:96/0/physics_layer_0/angular_velocity = 0.0 11:96/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:96/0/physics_layer_1/angular_velocity = 0.0 12:96/0 = 0 12:96/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:96/0/physics_layer_0/angular_velocity = 0.0 12:96/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:96/0/physics_layer_1/angular_velocity = 0.0 13:96/0 = 0 13:96/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:96/0/physics_layer_0/angular_velocity = 0.0 13:96/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:96/0/physics_layer_1/angular_velocity = 0.0 14:96/0 = 0 14:96/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:96/0/physics_layer_0/angular_velocity = 0.0 14:96/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:96/0/physics_layer_1/angular_velocity = 0.0 16:96/0 = 0 16:96/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:96/0/physics_layer_0/angular_velocity = 0.0 16:96/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:96/0/physics_layer_1/angular_velocity = 0.0 17:96/0 = 0 17:96/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:96/0/physics_layer_0/angular_velocity = 0.0 17:96/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:96/0/physics_layer_1/angular_velocity = 0.0 18:96/0 = 0 18:96/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:96/0/physics_layer_0/angular_velocity = 0.0 18:96/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:96/0/physics_layer_1/angular_velocity = 0.0 19:96/0 = 0 19:96/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:96/0/physics_layer_0/angular_velocity = 0.0 19:96/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:96/0/physics_layer_1/angular_velocity = 0.0 20:96/0 = 0 20:96/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:96/0/physics_layer_0/angular_velocity = 0.0 20:96/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:96/0/physics_layer_1/angular_velocity = 0.0 21:96/0 = 0 21:96/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:96/0/physics_layer_0/angular_velocity = 0.0 21:96/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:96/0/physics_layer_1/angular_velocity = 0.0 22:96/0 = 0 22:96/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:96/0/physics_layer_0/angular_velocity = 0.0 22:96/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:96/0/physics_layer_1/angular_velocity = 0.0 0:97/0 = 0 0:97/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:97/0/physics_layer_0/angular_velocity = 0.0 0:97/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:97/0/physics_layer_1/angular_velocity = 0.0 1:97/0 = 0 1:97/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:97/0/physics_layer_0/angular_velocity = 0.0 1:97/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:97/0/physics_layer_1/angular_velocity = 0.0 2:97/0 = 0 2:97/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:97/0/physics_layer_0/angular_velocity = 0.0 2:97/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:97/0/physics_layer_1/angular_velocity = 0.0 3:97/0 = 0 3:97/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:97/0/physics_layer_0/angular_velocity = 0.0 3:97/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:97/0/physics_layer_1/angular_velocity = 0.0 4:97/0 = 0 4:97/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:97/0/physics_layer_0/angular_velocity = 0.0 4:97/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:97/0/physics_layer_1/angular_velocity = 0.0 5:97/0 = 0 5:97/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:97/0/physics_layer_0/angular_velocity = 0.0 5:97/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:97/0/physics_layer_1/angular_velocity = 0.0 6:97/0 = 0 6:97/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:97/0/physics_layer_0/angular_velocity = 0.0 6:97/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:97/0/physics_layer_1/angular_velocity = 0.0 7:97/0 = 0 7:97/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:97/0/physics_layer_0/angular_velocity = 0.0 7:97/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:97/0/physics_layer_1/angular_velocity = 0.0 8:97/0 = 0 8:97/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:97/0/physics_layer_0/angular_velocity = 0.0 8:97/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:97/0/physics_layer_1/angular_velocity = 0.0 9:97/0 = 0 9:97/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:97/0/physics_layer_0/angular_velocity = 0.0 9:97/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:97/0/physics_layer_1/angular_velocity = 0.0 10:97/0 = 0 10:97/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:97/0/physics_layer_0/angular_velocity = 0.0 10:97/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:97/0/physics_layer_1/angular_velocity = 0.0 11:97/0 = 0 11:97/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:97/0/physics_layer_0/angular_velocity = 0.0 11:97/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:97/0/physics_layer_1/angular_velocity = 0.0 12:97/0 = 0 12:97/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:97/0/physics_layer_0/angular_velocity = 0.0 12:97/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:97/0/physics_layer_1/angular_velocity = 0.0 13:97/0 = 0 13:97/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:97/0/physics_layer_0/angular_velocity = 0.0 13:97/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:97/0/physics_layer_1/angular_velocity = 0.0 14:97/0 = 0 14:97/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:97/0/physics_layer_0/angular_velocity = 0.0 14:97/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:97/0/physics_layer_1/angular_velocity = 0.0 15:97/0 = 0 15:97/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:97/0/physics_layer_0/angular_velocity = 0.0 15:97/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:97/0/physics_layer_1/angular_velocity = 0.0 16:97/0 = 0 16:97/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:97/0/physics_layer_0/angular_velocity = 0.0 16:97/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:97/0/physics_layer_1/angular_velocity = 0.0 17:97/0 = 0 17:97/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:97/0/physics_layer_0/angular_velocity = 0.0 17:97/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:97/0/physics_layer_1/angular_velocity = 0.0 18:97/0 = 0 18:97/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:97/0/physics_layer_0/angular_velocity = 0.0 18:97/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:97/0/physics_layer_1/angular_velocity = 0.0 19:97/0 = 0 19:97/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:97/0/physics_layer_0/angular_velocity = 0.0 19:97/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:97/0/physics_layer_1/angular_velocity = 0.0 20:97/0 = 0 20:97/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:97/0/physics_layer_0/angular_velocity = 0.0 20:97/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:97/0/physics_layer_1/angular_velocity = 0.0 21:97/0 = 0 21:97/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:97/0/physics_layer_0/angular_velocity = 0.0 21:97/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:97/0/physics_layer_1/angular_velocity = 0.0 22:97/0 = 0 22:97/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:97/0/physics_layer_0/angular_velocity = 0.0 22:97/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:97/0/physics_layer_1/angular_velocity = 0.0 23:97/0 = 0 23:97/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:97/0/physics_layer_0/angular_velocity = 0.0 23:97/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:97/0/physics_layer_1/angular_velocity = 0.0 0:98/0 = 0 0:98/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:98/0/physics_layer_0/angular_velocity = 0.0 0:98/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:98/0/physics_layer_1/angular_velocity = 0.0 1:98/0 = 0 1:98/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:98/0/physics_layer_0/angular_velocity = 0.0 1:98/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:98/0/physics_layer_1/angular_velocity = 0.0 2:98/0 = 0 2:98/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:98/0/physics_layer_0/angular_velocity = 0.0 2:98/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:98/0/physics_layer_1/angular_velocity = 0.0 3:98/0 = 0 3:98/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:98/0/physics_layer_0/angular_velocity = 0.0 3:98/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:98/0/physics_layer_1/angular_velocity = 0.0 4:98/0 = 0 4:98/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:98/0/physics_layer_0/angular_velocity = 0.0 4:98/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:98/0/physics_layer_1/angular_velocity = 0.0 5:98/0 = 0 5:98/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:98/0/physics_layer_0/angular_velocity = 0.0 5:98/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:98/0/physics_layer_1/angular_velocity = 0.0 6:98/0 = 0 6:98/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:98/0/physics_layer_0/angular_velocity = 0.0 6:98/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:98/0/physics_layer_1/angular_velocity = 0.0 7:98/0 = 0 7:98/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:98/0/physics_layer_0/angular_velocity = 0.0 7:98/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:98/0/physics_layer_1/angular_velocity = 0.0 8:98/0 = 0 8:98/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:98/0/physics_layer_0/angular_velocity = 0.0 8:98/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:98/0/physics_layer_1/angular_velocity = 0.0 9:98/0 = 0 9:98/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:98/0/physics_layer_0/angular_velocity = 0.0 9:98/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:98/0/physics_layer_1/angular_velocity = 0.0 10:98/0 = 0 10:98/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:98/0/physics_layer_0/angular_velocity = 0.0 10:98/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:98/0/physics_layer_1/angular_velocity = 0.0 11:98/0 = 0 11:98/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:98/0/physics_layer_0/angular_velocity = 0.0 11:98/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:98/0/physics_layer_1/angular_velocity = 0.0 12:98/0 = 0 12:98/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:98/0/physics_layer_0/angular_velocity = 0.0 12:98/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:98/0/physics_layer_1/angular_velocity = 0.0 13:98/0 = 0 13:98/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:98/0/physics_layer_0/angular_velocity = 0.0 13:98/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:98/0/physics_layer_1/angular_velocity = 0.0 14:98/0 = 0 14:98/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:98/0/physics_layer_0/angular_velocity = 0.0 14:98/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:98/0/physics_layer_1/angular_velocity = 0.0 15:98/0 = 0 15:98/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:98/0/physics_layer_0/angular_velocity = 0.0 15:98/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:98/0/physics_layer_1/angular_velocity = 0.0 16:98/0 = 0 16:98/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:98/0/physics_layer_0/angular_velocity = 0.0 16:98/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:98/0/physics_layer_1/angular_velocity = 0.0 17:98/0 = 0 17:98/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:98/0/physics_layer_0/angular_velocity = 0.0 17:98/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:98/0/physics_layer_1/angular_velocity = 0.0 18:98/0 = 0 18:98/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:98/0/physics_layer_0/angular_velocity = 0.0 18:98/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:98/0/physics_layer_1/angular_velocity = 0.0 19:98/0 = 0 19:98/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:98/0/physics_layer_0/angular_velocity = 0.0 19:98/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:98/0/physics_layer_1/angular_velocity = 0.0 20:98/0 = 0 20:98/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:98/0/physics_layer_0/angular_velocity = 0.0 20:98/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:98/0/physics_layer_1/angular_velocity = 0.0 21:98/0 = 0 21:98/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:98/0/physics_layer_0/angular_velocity = 0.0 21:98/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:98/0/physics_layer_1/angular_velocity = 0.0 22:98/0 = 0 22:98/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:98/0/physics_layer_0/angular_velocity = 0.0 22:98/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:98/0/physics_layer_1/angular_velocity = 0.0 23:98/0 = 0 23:98/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:98/0/physics_layer_0/angular_velocity = 0.0 23:98/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:98/0/physics_layer_1/angular_velocity = 0.0 2:99/0 = 0 2:99/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:99/0/physics_layer_0/angular_velocity = 0.0 2:99/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:99/0/physics_layer_1/angular_velocity = 0.0 3:99/0 = 0 3:99/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:99/0/physics_layer_0/angular_velocity = 0.0 3:99/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:99/0/physics_layer_1/angular_velocity = 0.0 4:99/0 = 0 4:99/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:99/0/physics_layer_0/angular_velocity = 0.0 4:99/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:99/0/physics_layer_1/angular_velocity = 0.0 6:99/0 = 0 6:99/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:99/0/physics_layer_0/angular_velocity = 0.0 6:99/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:99/0/physics_layer_1/angular_velocity = 0.0 7:99/0 = 0 7:99/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:99/0/physics_layer_0/angular_velocity = 0.0 7:99/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:99/0/physics_layer_1/angular_velocity = 0.0 10:99/0 = 0 10:99/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:99/0/physics_layer_0/angular_velocity = 0.0 10:99/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:99/0/physics_layer_1/angular_velocity = 0.0 11:99/0 = 0 11:99/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:99/0/physics_layer_0/angular_velocity = 0.0 11:99/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:99/0/physics_layer_1/angular_velocity = 0.0 12:99/0 = 0 12:99/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:99/0/physics_layer_0/angular_velocity = 0.0 12:99/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:99/0/physics_layer_1/angular_velocity = 0.0 14:99/0 = 0 14:99/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:99/0/physics_layer_0/angular_velocity = 0.0 14:99/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:99/0/physics_layer_1/angular_velocity = 0.0 15:99/0 = 0 15:99/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:99/0/physics_layer_0/angular_velocity = 0.0 15:99/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:99/0/physics_layer_1/angular_velocity = 0.0 18:99/0 = 0 18:99/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:99/0/physics_layer_0/angular_velocity = 0.0 18:99/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:99/0/physics_layer_1/angular_velocity = 0.0 19:99/0 = 0 19:99/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:99/0/physics_layer_0/angular_velocity = 0.0 19:99/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:99/0/physics_layer_1/angular_velocity = 0.0 20:99/0 = 0 20:99/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:99/0/physics_layer_0/angular_velocity = 0.0 20:99/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:99/0/physics_layer_1/angular_velocity = 0.0 22:99/0 = 0 22:99/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:99/0/physics_layer_0/angular_velocity = 0.0 22:99/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:99/0/physics_layer_1/angular_velocity = 0.0 23:99/0 = 0 23:99/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:99/0/physics_layer_0/angular_velocity = 0.0 23:99/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:99/0/physics_layer_1/angular_velocity = 0.0 0:100/0 = 0 0:100/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:100/0/physics_layer_0/angular_velocity = 0.0 0:100/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:100/0/physics_layer_1/angular_velocity = 0.0 1:100/0 = 0 1:100/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:100/0/physics_layer_0/angular_velocity = 0.0 1:100/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:100/0/physics_layer_1/angular_velocity = 0.0 2:100/0 = 0 2:100/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:100/0/physics_layer_0/angular_velocity = 0.0 2:100/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:100/0/physics_layer_1/angular_velocity = 0.0 3:100/0 = 0 3:100/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:100/0/physics_layer_0/angular_velocity = 0.0 3:100/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:100/0/physics_layer_1/angular_velocity = 0.0 4:100/0 = 0 4:100/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:100/0/physics_layer_0/angular_velocity = 0.0 4:100/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:100/0/physics_layer_1/angular_velocity = 0.0 6:100/0 = 0 6:100/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:100/0/physics_layer_0/angular_velocity = 0.0 6:100/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:100/0/physics_layer_1/angular_velocity = 0.0 7:100/0 = 0 7:100/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:100/0/physics_layer_0/angular_velocity = 0.0 7:100/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:100/0/physics_layer_1/angular_velocity = 0.0 8:100/0 = 0 8:100/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:100/0/physics_layer_0/angular_velocity = 0.0 8:100/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:100/0/physics_layer_1/angular_velocity = 0.0 9:100/0 = 0 9:100/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:100/0/physics_layer_0/angular_velocity = 0.0 9:100/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:100/0/physics_layer_1/angular_velocity = 0.0 10:100/0 = 0 10:100/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:100/0/physics_layer_0/angular_velocity = 0.0 10:100/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:100/0/physics_layer_1/angular_velocity = 0.0 11:100/0 = 0 11:100/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:100/0/physics_layer_0/angular_velocity = 0.0 11:100/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:100/0/physics_layer_1/angular_velocity = 0.0 12:100/0 = 0 12:100/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:100/0/physics_layer_0/angular_velocity = 0.0 12:100/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:100/0/physics_layer_1/angular_velocity = 0.0 14:100/0 = 0 14:100/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:100/0/physics_layer_0/angular_velocity = 0.0 14:100/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:100/0/physics_layer_1/angular_velocity = 0.0 15:100/0 = 0 15:100/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:100/0/physics_layer_0/angular_velocity = 0.0 15:100/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:100/0/physics_layer_1/angular_velocity = 0.0 16:100/0 = 0 16:100/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:100/0/physics_layer_0/angular_velocity = 0.0 16:100/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:100/0/physics_layer_1/angular_velocity = 0.0 17:100/0 = 0 17:100/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:100/0/physics_layer_0/angular_velocity = 0.0 17:100/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:100/0/physics_layer_1/angular_velocity = 0.0 18:100/0 = 0 18:100/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:100/0/physics_layer_0/angular_velocity = 0.0 18:100/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:100/0/physics_layer_1/angular_velocity = 0.0 19:100/0 = 0 19:100/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:100/0/physics_layer_0/angular_velocity = 0.0 19:100/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:100/0/physics_layer_1/angular_velocity = 0.0 20:100/0 = 0 20:100/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:100/0/physics_layer_0/angular_velocity = 0.0 20:100/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:100/0/physics_layer_1/angular_velocity = 0.0 22:100/0 = 0 22:100/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:100/0/physics_layer_0/angular_velocity = 0.0 22:100/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:100/0/physics_layer_1/angular_velocity = 0.0 23:100/0 = 0 23:100/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:100/0/physics_layer_0/angular_velocity = 0.0 23:100/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:100/0/physics_layer_1/angular_velocity = 0.0 0:101/0 = 0 0:101/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:101/0/physics_layer_0/angular_velocity = 0.0 0:101/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:101/0/physics_layer_1/angular_velocity = 0.0 1:101/0 = 0 1:101/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:101/0/physics_layer_0/angular_velocity = 0.0 1:101/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:101/0/physics_layer_1/angular_velocity = 0.0 2:101/0 = 0 2:101/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:101/0/physics_layer_0/angular_velocity = 0.0 2:101/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:101/0/physics_layer_1/angular_velocity = 0.0 3:101/0 = 0 3:101/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:101/0/physics_layer_0/angular_velocity = 0.0 3:101/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:101/0/physics_layer_1/angular_velocity = 0.0 4:101/0 = 0 4:101/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:101/0/physics_layer_0/angular_velocity = 0.0 4:101/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:101/0/physics_layer_1/angular_velocity = 0.0 5:101/0 = 0 5:101/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:101/0/physics_layer_0/angular_velocity = 0.0 5:101/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:101/0/physics_layer_1/angular_velocity = 0.0 6:101/0 = 0 6:101/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:101/0/physics_layer_0/angular_velocity = 0.0 6:101/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:101/0/physics_layer_1/angular_velocity = 0.0 7:101/0 = 0 7:101/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:101/0/physics_layer_0/angular_velocity = 0.0 7:101/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:101/0/physics_layer_1/angular_velocity = 0.0 8:101/0 = 0 8:101/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:101/0/physics_layer_0/angular_velocity = 0.0 8:101/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:101/0/physics_layer_1/angular_velocity = 0.0 9:101/0 = 0 9:101/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:101/0/physics_layer_0/angular_velocity = 0.0 9:101/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:101/0/physics_layer_1/angular_velocity = 0.0 10:101/0 = 0 10:101/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:101/0/physics_layer_0/angular_velocity = 0.0 10:101/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:101/0/physics_layer_1/angular_velocity = 0.0 11:101/0 = 0 11:101/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:101/0/physics_layer_0/angular_velocity = 0.0 11:101/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:101/0/physics_layer_1/angular_velocity = 0.0 12:101/0 = 0 12:101/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:101/0/physics_layer_0/angular_velocity = 0.0 12:101/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:101/0/physics_layer_1/angular_velocity = 0.0 13:101/0 = 0 13:101/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:101/0/physics_layer_0/angular_velocity = 0.0 13:101/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:101/0/physics_layer_1/angular_velocity = 0.0 14:101/0 = 0 14:101/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:101/0/physics_layer_0/angular_velocity = 0.0 14:101/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:101/0/physics_layer_1/angular_velocity = 0.0 15:101/0 = 0 15:101/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:101/0/physics_layer_0/angular_velocity = 0.0 15:101/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:101/0/physics_layer_1/angular_velocity = 0.0 16:101/0 = 0 16:101/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:101/0/physics_layer_0/angular_velocity = 0.0 16:101/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:101/0/physics_layer_1/angular_velocity = 0.0 17:101/0 = 0 17:101/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:101/0/physics_layer_0/angular_velocity = 0.0 17:101/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:101/0/physics_layer_1/angular_velocity = 0.0 18:101/0 = 0 18:101/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:101/0/physics_layer_0/angular_velocity = 0.0 18:101/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:101/0/physics_layer_1/angular_velocity = 0.0 19:101/0 = 0 19:101/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:101/0/physics_layer_0/angular_velocity = 0.0 19:101/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:101/0/physics_layer_1/angular_velocity = 0.0 20:101/0 = 0 20:101/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:101/0/physics_layer_0/angular_velocity = 0.0 20:101/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:101/0/physics_layer_1/angular_velocity = 0.0 21:101/0 = 0 21:101/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:101/0/physics_layer_0/angular_velocity = 0.0 21:101/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:101/0/physics_layer_1/angular_velocity = 0.0 22:101/0 = 0 22:101/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:101/0/physics_layer_0/angular_velocity = 0.0 22:101/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:101/0/physics_layer_1/angular_velocity = 0.0 23:101/0 = 0 23:101/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:101/0/physics_layer_0/angular_velocity = 0.0 23:101/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:101/0/physics_layer_1/angular_velocity = 0.0 0:102/0 = 0 0:102/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:102/0/physics_layer_0/angular_velocity = 0.0 0:102/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:102/0/physics_layer_1/angular_velocity = 0.0 1:102/0 = 0 1:102/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:102/0/physics_layer_0/angular_velocity = 0.0 1:102/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:102/0/physics_layer_1/angular_velocity = 0.0 2:102/0 = 0 2:102/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:102/0/physics_layer_0/angular_velocity = 0.0 2:102/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:102/0/physics_layer_1/angular_velocity = 0.0 3:102/0 = 0 3:102/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:102/0/physics_layer_0/angular_velocity = 0.0 3:102/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:102/0/physics_layer_1/angular_velocity = 0.0 4:102/0 = 0 4:102/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:102/0/physics_layer_0/angular_velocity = 0.0 4:102/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:102/0/physics_layer_1/angular_velocity = 0.0 5:102/0 = 0 5:102/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:102/0/physics_layer_0/angular_velocity = 0.0 5:102/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:102/0/physics_layer_1/angular_velocity = 0.0 8:102/0 = 0 8:102/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:102/0/physics_layer_0/angular_velocity = 0.0 8:102/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:102/0/physics_layer_1/angular_velocity = 0.0 9:102/0 = 0 9:102/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:102/0/physics_layer_0/angular_velocity = 0.0 9:102/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:102/0/physics_layer_1/angular_velocity = 0.0 10:102/0 = 0 10:102/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:102/0/physics_layer_0/angular_velocity = 0.0 10:102/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:102/0/physics_layer_1/angular_velocity = 0.0 11:102/0 = 0 11:102/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:102/0/physics_layer_0/angular_velocity = 0.0 11:102/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:102/0/physics_layer_1/angular_velocity = 0.0 12:102/0 = 0 12:102/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:102/0/physics_layer_0/angular_velocity = 0.0 12:102/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:102/0/physics_layer_1/angular_velocity = 0.0 13:102/0 = 0 13:102/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:102/0/physics_layer_0/angular_velocity = 0.0 13:102/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:102/0/physics_layer_1/angular_velocity = 0.0 16:102/0 = 0 16:102/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:102/0/physics_layer_0/angular_velocity = 0.0 16:102/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:102/0/physics_layer_1/angular_velocity = 0.0 17:102/0 = 0 17:102/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:102/0/physics_layer_0/angular_velocity = 0.0 17:102/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:102/0/physics_layer_1/angular_velocity = 0.0 18:102/0 = 0 18:102/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:102/0/physics_layer_0/angular_velocity = 0.0 18:102/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:102/0/physics_layer_1/angular_velocity = 0.0 19:102/0 = 0 19:102/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:102/0/physics_layer_0/angular_velocity = 0.0 19:102/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:102/0/physics_layer_1/angular_velocity = 0.0 20:102/0 = 0 20:102/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:102/0/physics_layer_0/angular_velocity = 0.0 20:102/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:102/0/physics_layer_1/angular_velocity = 0.0 21:102/0 = 0 21:102/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:102/0/physics_layer_0/angular_velocity = 0.0 21:102/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:102/0/physics_layer_1/angular_velocity = 0.0 2:103/0 = 0 2:103/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:103/0/physics_layer_0/angular_velocity = 0.0 2:103/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:103/0/physics_layer_1/angular_velocity = 0.0 3:103/0 = 0 3:103/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:103/0/physics_layer_0/angular_velocity = 0.0 3:103/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:103/0/physics_layer_1/angular_velocity = 0.0 4:103/0 = 0 4:103/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:103/0/physics_layer_0/angular_velocity = 0.0 4:103/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:103/0/physics_layer_1/angular_velocity = 0.0 6:103/0 = 0 6:103/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:103/0/physics_layer_0/angular_velocity = 0.0 6:103/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:103/0/physics_layer_1/angular_velocity = 0.0 7:103/0 = 0 7:103/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:103/0/physics_layer_0/angular_velocity = 0.0 7:103/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:103/0/physics_layer_1/angular_velocity = 0.0 10:103/0 = 0 10:103/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:103/0/physics_layer_0/angular_velocity = 0.0 10:103/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:103/0/physics_layer_1/angular_velocity = 0.0 11:103/0 = 0 11:103/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:103/0/physics_layer_0/angular_velocity = 0.0 11:103/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:103/0/physics_layer_1/angular_velocity = 0.0 12:103/0 = 0 12:103/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:103/0/physics_layer_0/angular_velocity = 0.0 12:103/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:103/0/physics_layer_1/angular_velocity = 0.0 14:103/0 = 0 14:103/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:103/0/physics_layer_0/angular_velocity = 0.0 14:103/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:103/0/physics_layer_1/angular_velocity = 0.0 15:103/0 = 0 15:103/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:103/0/physics_layer_0/angular_velocity = 0.0 15:103/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:103/0/physics_layer_1/angular_velocity = 0.0 18:103/0 = 0 18:103/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:103/0/physics_layer_0/angular_velocity = 0.0 18:103/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:103/0/physics_layer_1/angular_velocity = 0.0 19:103/0 = 0 19:103/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:103/0/physics_layer_0/angular_velocity = 0.0 19:103/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:103/0/physics_layer_1/angular_velocity = 0.0 20:103/0 = 0 20:103/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:103/0/physics_layer_0/angular_velocity = 0.0 20:103/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:103/0/physics_layer_1/angular_velocity = 0.0 22:103/0 = 0 22:103/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:103/0/physics_layer_0/angular_velocity = 0.0 22:103/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:103/0/physics_layer_1/angular_velocity = 0.0 23:103/0 = 0 23:103/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:103/0/physics_layer_0/angular_velocity = 0.0 23:103/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:103/0/physics_layer_1/angular_velocity = 0.0 0:104/0 = 0 0:104/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:104/0/physics_layer_0/angular_velocity = 0.0 0:104/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:104/0/physics_layer_1/angular_velocity = 0.0 1:104/0 = 0 1:104/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:104/0/physics_layer_0/angular_velocity = 0.0 1:104/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:104/0/physics_layer_1/angular_velocity = 0.0 2:104/0 = 0 2:104/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:104/0/physics_layer_0/angular_velocity = 0.0 2:104/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:104/0/physics_layer_1/angular_velocity = 0.0 3:104/0 = 0 3:104/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:104/0/physics_layer_0/angular_velocity = 0.0 3:104/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:104/0/physics_layer_1/angular_velocity = 0.0 4:104/0 = 0 4:104/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:104/0/physics_layer_0/angular_velocity = 0.0 4:104/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:104/0/physics_layer_1/angular_velocity = 0.0 6:104/0 = 0 6:104/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:104/0/physics_layer_0/angular_velocity = 0.0 6:104/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:104/0/physics_layer_1/angular_velocity = 0.0 7:104/0 = 0 7:104/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:104/0/physics_layer_0/angular_velocity = 0.0 7:104/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:104/0/physics_layer_1/angular_velocity = 0.0 8:104/0 = 0 8:104/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:104/0/physics_layer_0/angular_velocity = 0.0 8:104/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:104/0/physics_layer_1/angular_velocity = 0.0 9:104/0 = 0 9:104/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:104/0/physics_layer_0/angular_velocity = 0.0 9:104/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:104/0/physics_layer_1/angular_velocity = 0.0 10:104/0 = 0 10:104/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:104/0/physics_layer_0/angular_velocity = 0.0 10:104/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:104/0/physics_layer_1/angular_velocity = 0.0 11:104/0 = 0 11:104/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:104/0/physics_layer_0/angular_velocity = 0.0 11:104/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:104/0/physics_layer_1/angular_velocity = 0.0 12:104/0 = 0 12:104/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:104/0/physics_layer_0/angular_velocity = 0.0 12:104/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:104/0/physics_layer_1/angular_velocity = 0.0 14:104/0 = 0 14:104/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:104/0/physics_layer_0/angular_velocity = 0.0 14:104/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:104/0/physics_layer_1/angular_velocity = 0.0 15:104/0 = 0 15:104/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:104/0/physics_layer_0/angular_velocity = 0.0 15:104/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:104/0/physics_layer_1/angular_velocity = 0.0 16:104/0 = 0 16:104/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:104/0/physics_layer_0/angular_velocity = 0.0 16:104/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:104/0/physics_layer_1/angular_velocity = 0.0 17:104/0 = 0 17:104/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:104/0/physics_layer_0/angular_velocity = 0.0 17:104/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:104/0/physics_layer_1/angular_velocity = 0.0 18:104/0 = 0 18:104/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:104/0/physics_layer_0/angular_velocity = 0.0 18:104/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:104/0/physics_layer_1/angular_velocity = 0.0 19:104/0 = 0 19:104/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:104/0/physics_layer_0/angular_velocity = 0.0 19:104/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:104/0/physics_layer_1/angular_velocity = 0.0 20:104/0 = 0 20:104/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:104/0/physics_layer_0/angular_velocity = 0.0 20:104/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:104/0/physics_layer_1/angular_velocity = 0.0 22:104/0 = 0 22:104/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:104/0/physics_layer_0/angular_velocity = 0.0 22:104/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:104/0/physics_layer_1/angular_velocity = 0.0 23:104/0 = 0 23:104/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:104/0/physics_layer_0/angular_velocity = 0.0 23:104/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:104/0/physics_layer_1/angular_velocity = 0.0 0:105/0 = 0 0:105/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:105/0/physics_layer_0/angular_velocity = 0.0 0:105/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:105/0/physics_layer_1/angular_velocity = 0.0 1:105/0 = 0 1:105/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:105/0/physics_layer_0/angular_velocity = 0.0 1:105/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:105/0/physics_layer_1/angular_velocity = 0.0 2:105/0 = 0 2:105/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:105/0/physics_layer_0/angular_velocity = 0.0 2:105/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:105/0/physics_layer_1/angular_velocity = 0.0 3:105/0 = 0 3:105/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:105/0/physics_layer_0/angular_velocity = 0.0 3:105/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:105/0/physics_layer_1/angular_velocity = 0.0 4:105/0 = 0 4:105/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:105/0/physics_layer_0/angular_velocity = 0.0 4:105/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:105/0/physics_layer_1/angular_velocity = 0.0 5:105/0 = 0 5:105/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:105/0/physics_layer_0/angular_velocity = 0.0 5:105/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:105/0/physics_layer_1/angular_velocity = 0.0 6:105/0 = 0 6:105/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:105/0/physics_layer_0/angular_velocity = 0.0 6:105/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:105/0/physics_layer_1/angular_velocity = 0.0 7:105/0 = 0 7:105/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:105/0/physics_layer_0/angular_velocity = 0.0 7:105/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:105/0/physics_layer_1/angular_velocity = 0.0 8:105/0 = 0 8:105/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:105/0/physics_layer_0/angular_velocity = 0.0 8:105/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:105/0/physics_layer_1/angular_velocity = 0.0 9:105/0 = 0 9:105/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:105/0/physics_layer_0/angular_velocity = 0.0 9:105/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:105/0/physics_layer_1/angular_velocity = 0.0 10:105/0 = 0 10:105/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:105/0/physics_layer_0/angular_velocity = 0.0 10:105/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:105/0/physics_layer_1/angular_velocity = 0.0 11:105/0 = 0 11:105/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:105/0/physics_layer_0/angular_velocity = 0.0 11:105/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:105/0/physics_layer_1/angular_velocity = 0.0 12:105/0 = 0 12:105/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:105/0/physics_layer_0/angular_velocity = 0.0 12:105/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:105/0/physics_layer_1/angular_velocity = 0.0 13:105/0 = 0 13:105/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:105/0/physics_layer_0/angular_velocity = 0.0 13:105/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:105/0/physics_layer_1/angular_velocity = 0.0 14:105/0 = 0 14:105/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:105/0/physics_layer_0/angular_velocity = 0.0 14:105/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:105/0/physics_layer_1/angular_velocity = 0.0 15:105/0 = 0 15:105/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:105/0/physics_layer_0/angular_velocity = 0.0 15:105/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:105/0/physics_layer_1/angular_velocity = 0.0 16:105/0 = 0 16:105/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:105/0/physics_layer_0/angular_velocity = 0.0 16:105/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:105/0/physics_layer_1/angular_velocity = 0.0 17:105/0 = 0 17:105/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:105/0/physics_layer_0/angular_velocity = 0.0 17:105/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:105/0/physics_layer_1/angular_velocity = 0.0 18:105/0 = 0 18:105/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:105/0/physics_layer_0/angular_velocity = 0.0 18:105/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:105/0/physics_layer_1/angular_velocity = 0.0 19:105/0 = 0 19:105/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:105/0/physics_layer_0/angular_velocity = 0.0 19:105/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:105/0/physics_layer_1/angular_velocity = 0.0 20:105/0 = 0 20:105/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:105/0/physics_layer_0/angular_velocity = 0.0 20:105/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:105/0/physics_layer_1/angular_velocity = 0.0 21:105/0 = 0 21:105/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:105/0/physics_layer_0/angular_velocity = 0.0 21:105/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:105/0/physics_layer_1/angular_velocity = 0.0 22:105/0 = 0 22:105/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:105/0/physics_layer_0/angular_velocity = 0.0 22:105/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:105/0/physics_layer_1/angular_velocity = 0.0 23:105/0 = 0 23:105/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:105/0/physics_layer_0/angular_velocity = 0.0 23:105/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:105/0/physics_layer_1/angular_velocity = 0.0 0:106/0 = 0 0:106/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:106/0/physics_layer_0/angular_velocity = 0.0 0:106/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:106/0/physics_layer_1/angular_velocity = 0.0 1:106/0 = 0 1:106/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:106/0/physics_layer_0/angular_velocity = 0.0 1:106/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:106/0/physics_layer_1/angular_velocity = 0.0 2:106/0 = 0 2:106/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:106/0/physics_layer_0/angular_velocity = 0.0 2:106/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:106/0/physics_layer_1/angular_velocity = 0.0 3:106/0 = 0 3:106/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:106/0/physics_layer_0/angular_velocity = 0.0 3:106/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:106/0/physics_layer_1/angular_velocity = 0.0 4:106/0 = 0 4:106/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:106/0/physics_layer_0/angular_velocity = 0.0 4:106/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:106/0/physics_layer_1/angular_velocity = 0.0 5:106/0 = 0 5:106/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:106/0/physics_layer_0/angular_velocity = 0.0 5:106/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:106/0/physics_layer_1/angular_velocity = 0.0 6:106/0 = 0 6:106/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:106/0/physics_layer_0/angular_velocity = 0.0 6:106/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:106/0/physics_layer_1/angular_velocity = 0.0 7:106/0 = 0 7:106/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:106/0/physics_layer_0/angular_velocity = 0.0 7:106/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:106/0/physics_layer_1/angular_velocity = 0.0 8:106/0 = 0 8:106/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:106/0/physics_layer_0/angular_velocity = 0.0 8:106/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:106/0/physics_layer_1/angular_velocity = 0.0 9:106/0 = 0 9:106/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:106/0/physics_layer_0/angular_velocity = 0.0 9:106/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:106/0/physics_layer_1/angular_velocity = 0.0 10:106/0 = 0 10:106/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:106/0/physics_layer_0/angular_velocity = 0.0 10:106/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:106/0/physics_layer_1/angular_velocity = 0.0 11:106/0 = 0 11:106/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:106/0/physics_layer_0/angular_velocity = 0.0 11:106/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:106/0/physics_layer_1/angular_velocity = 0.0 12:106/0 = 0 12:106/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:106/0/physics_layer_0/angular_velocity = 0.0 12:106/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:106/0/physics_layer_1/angular_velocity = 0.0 13:106/0 = 0 13:106/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:106/0/physics_layer_0/angular_velocity = 0.0 13:106/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:106/0/physics_layer_1/angular_velocity = 0.0 14:106/0 = 0 14:106/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:106/0/physics_layer_0/angular_velocity = 0.0 14:106/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:106/0/physics_layer_1/angular_velocity = 0.0 15:106/0 = 0 15:106/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:106/0/physics_layer_0/angular_velocity = 0.0 15:106/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:106/0/physics_layer_1/angular_velocity = 0.0 16:106/0 = 0 16:106/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:106/0/physics_layer_0/angular_velocity = 0.0 16:106/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:106/0/physics_layer_1/angular_velocity = 0.0 17:106/0 = 0 17:106/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:106/0/physics_layer_0/angular_velocity = 0.0 17:106/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:106/0/physics_layer_1/angular_velocity = 0.0 18:106/0 = 0 18:106/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:106/0/physics_layer_0/angular_velocity = 0.0 18:106/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:106/0/physics_layer_1/angular_velocity = 0.0 19:106/0 = 0 19:106/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:106/0/physics_layer_0/angular_velocity = 0.0 19:106/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:106/0/physics_layer_1/angular_velocity = 0.0 20:106/0 = 0 20:106/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:106/0/physics_layer_0/angular_velocity = 0.0 20:106/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:106/0/physics_layer_1/angular_velocity = 0.0 21:106/0 = 0 21:106/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:106/0/physics_layer_0/angular_velocity = 0.0 21:106/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:106/0/physics_layer_1/angular_velocity = 0.0 22:106/0 = 0 22:106/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:106/0/physics_layer_0/angular_velocity = 0.0 22:106/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:106/0/physics_layer_1/angular_velocity = 0.0 23:106/0 = 0 23:106/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:106/0/physics_layer_0/angular_velocity = 0.0 23:106/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:106/0/physics_layer_1/angular_velocity = 0.0 2:107/0 = 0 2:107/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:107/0/physics_layer_0/angular_velocity = 0.0 2:107/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:107/0/physics_layer_1/angular_velocity = 0.0 3:107/0 = 0 3:107/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:107/0/physics_layer_0/angular_velocity = 0.0 3:107/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:107/0/physics_layer_1/angular_velocity = 0.0 4:107/0 = 0 4:107/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:107/0/physics_layer_0/angular_velocity = 0.0 4:107/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:107/0/physics_layer_1/angular_velocity = 0.0 6:107/0 = 0 6:107/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:107/0/physics_layer_0/angular_velocity = 0.0 6:107/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:107/0/physics_layer_1/angular_velocity = 0.0 7:107/0 = 0 7:107/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:107/0/physics_layer_0/angular_velocity = 0.0 7:107/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:107/0/physics_layer_1/angular_velocity = 0.0 10:107/0 = 0 10:107/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:107/0/physics_layer_0/angular_velocity = 0.0 10:107/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:107/0/physics_layer_1/angular_velocity = 0.0 11:107/0 = 0 11:107/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:107/0/physics_layer_0/angular_velocity = 0.0 11:107/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:107/0/physics_layer_1/angular_velocity = 0.0 12:107/0 = 0 12:107/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:107/0/physics_layer_0/angular_velocity = 0.0 12:107/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:107/0/physics_layer_1/angular_velocity = 0.0 14:107/0 = 0 14:107/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:107/0/physics_layer_0/angular_velocity = 0.0 14:107/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:107/0/physics_layer_1/angular_velocity = 0.0 15:107/0 = 0 15:107/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:107/0/physics_layer_0/angular_velocity = 0.0 15:107/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:107/0/physics_layer_1/angular_velocity = 0.0 0:108/0 = 0 0:108/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:108/0/physics_layer_0/angular_velocity = 0.0 0:108/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:108/0/physics_layer_1/angular_velocity = 0.0 1:108/0 = 0 1:108/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:108/0/physics_layer_0/angular_velocity = 0.0 1:108/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:108/0/physics_layer_1/angular_velocity = 0.0 2:108/0 = 0 2:108/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:108/0/physics_layer_0/angular_velocity = 0.0 2:108/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:108/0/physics_layer_1/angular_velocity = 0.0 3:108/0 = 0 3:108/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:108/0/physics_layer_0/angular_velocity = 0.0 3:108/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:108/0/physics_layer_1/angular_velocity = 0.0 4:108/0 = 0 4:108/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:108/0/physics_layer_0/angular_velocity = 0.0 4:108/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:108/0/physics_layer_1/angular_velocity = 0.0 6:108/0 = 0 6:108/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:108/0/physics_layer_0/angular_velocity = 0.0 6:108/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:108/0/physics_layer_1/angular_velocity = 0.0 7:108/0 = 0 7:108/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:108/0/physics_layer_0/angular_velocity = 0.0 7:108/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:108/0/physics_layer_1/angular_velocity = 0.0 8:108/0 = 0 8:108/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:108/0/physics_layer_0/angular_velocity = 0.0 8:108/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:108/0/physics_layer_1/angular_velocity = 0.0 9:108/0 = 0 9:108/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:108/0/physics_layer_0/angular_velocity = 0.0 9:108/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:108/0/physics_layer_1/angular_velocity = 0.0 10:108/0 = 0 10:108/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:108/0/physics_layer_0/angular_velocity = 0.0 10:108/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:108/0/physics_layer_1/angular_velocity = 0.0 11:108/0 = 0 11:108/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:108/0/physics_layer_0/angular_velocity = 0.0 11:108/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:108/0/physics_layer_1/angular_velocity = 0.0 12:108/0 = 0 12:108/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:108/0/physics_layer_0/angular_velocity = 0.0 12:108/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:108/0/physics_layer_1/angular_velocity = 0.0 14:108/0 = 0 14:108/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:108/0/physics_layer_0/angular_velocity = 0.0 14:108/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:108/0/physics_layer_1/angular_velocity = 0.0 15:108/0 = 0 15:108/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:108/0/physics_layer_0/angular_velocity = 0.0 15:108/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:108/0/physics_layer_1/angular_velocity = 0.0 0:109/0 = 0 0:109/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:109/0/physics_layer_0/angular_velocity = 0.0 0:109/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:109/0/physics_layer_1/angular_velocity = 0.0 1:109/0 = 0 1:109/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:109/0/physics_layer_0/angular_velocity = 0.0 1:109/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:109/0/physics_layer_1/angular_velocity = 0.0 2:109/0 = 0 2:109/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:109/0/physics_layer_0/angular_velocity = 0.0 2:109/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:109/0/physics_layer_1/angular_velocity = 0.0 3:109/0 = 0 3:109/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:109/0/physics_layer_0/angular_velocity = 0.0 3:109/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:109/0/physics_layer_1/angular_velocity = 0.0 4:109/0 = 0 4:109/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:109/0/physics_layer_0/angular_velocity = 0.0 4:109/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:109/0/physics_layer_1/angular_velocity = 0.0 5:109/0 = 0 5:109/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:109/0/physics_layer_0/angular_velocity = 0.0 5:109/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:109/0/physics_layer_1/angular_velocity = 0.0 6:109/0 = 0 6:109/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:109/0/physics_layer_0/angular_velocity = 0.0 6:109/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:109/0/physics_layer_1/angular_velocity = 0.0 7:109/0 = 0 7:109/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:109/0/physics_layer_0/angular_velocity = 0.0 7:109/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:109/0/physics_layer_1/angular_velocity = 0.0 8:109/0 = 0 8:109/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:109/0/physics_layer_0/angular_velocity = 0.0 8:109/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:109/0/physics_layer_1/angular_velocity = 0.0 9:109/0 = 0 9:109/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:109/0/physics_layer_0/angular_velocity = 0.0 9:109/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:109/0/physics_layer_1/angular_velocity = 0.0 10:109/0 = 0 10:109/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:109/0/physics_layer_0/angular_velocity = 0.0 10:109/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:109/0/physics_layer_1/angular_velocity = 0.0 11:109/0 = 0 11:109/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:109/0/physics_layer_0/angular_velocity = 0.0 11:109/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:109/0/physics_layer_1/angular_velocity = 0.0 12:109/0 = 0 12:109/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:109/0/physics_layer_0/angular_velocity = 0.0 12:109/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:109/0/physics_layer_1/angular_velocity = 0.0 13:109/0 = 0 13:109/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:109/0/physics_layer_0/angular_velocity = 0.0 13:109/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:109/0/physics_layer_1/angular_velocity = 0.0 14:109/0 = 0 14:109/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:109/0/physics_layer_0/angular_velocity = 0.0 14:109/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:109/0/physics_layer_1/angular_velocity = 0.0 15:109/0 = 0 15:109/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:109/0/physics_layer_0/angular_velocity = 0.0 15:109/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:109/0/physics_layer_1/angular_velocity = 0.0 0:110/0 = 0 0:110/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:110/0/physics_layer_0/angular_velocity = 0.0 0:110/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:110/0/physics_layer_1/angular_velocity = 0.0 1:110/0 = 0 1:110/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:110/0/physics_layer_0/angular_velocity = 0.0 1:110/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:110/0/physics_layer_1/angular_velocity = 0.0 2:110/0 = 0 2:110/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:110/0/physics_layer_0/angular_velocity = 0.0 2:110/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:110/0/physics_layer_1/angular_velocity = 0.0 3:110/0 = 0 3:110/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:110/0/physics_layer_0/angular_velocity = 0.0 3:110/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:110/0/physics_layer_1/angular_velocity = 0.0 4:110/0 = 0 4:110/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:110/0/physics_layer_0/angular_velocity = 0.0 4:110/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:110/0/physics_layer_1/angular_velocity = 0.0 5:110/0 = 0 5:110/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:110/0/physics_layer_0/angular_velocity = 0.0 5:110/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:110/0/physics_layer_1/angular_velocity = 0.0 8:110/0 = 0 8:110/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:110/0/physics_layer_0/angular_velocity = 0.0 8:110/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:110/0/physics_layer_1/angular_velocity = 0.0 9:110/0 = 0 9:110/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:110/0/physics_layer_0/angular_velocity = 0.0 9:110/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:110/0/physics_layer_1/angular_velocity = 0.0 10:110/0 = 0 10:110/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:110/0/physics_layer_0/angular_velocity = 0.0 10:110/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:110/0/physics_layer_1/angular_velocity = 0.0 11:110/0 = 0 11:110/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:110/0/physics_layer_0/angular_velocity = 0.0 11:110/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:110/0/physics_layer_1/angular_velocity = 0.0 12:110/0 = 0 12:110/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:110/0/physics_layer_0/angular_velocity = 0.0 12:110/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:110/0/physics_layer_1/angular_velocity = 0.0 13:110/0 = 0 13:110/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:110/0/physics_layer_0/angular_velocity = 0.0 13:110/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:110/0/physics_layer_1/angular_velocity = 0.0 0:111/0 = 0 0:111/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:111/0/physics_layer_0/angular_velocity = 0.0 0:111/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:111/0/physics_layer_1/angular_velocity = 0.0 1:111/0 = 0 1:111/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:111/0/physics_layer_0/angular_velocity = 0.0 1:111/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:111/0/physics_layer_1/angular_velocity = 0.0 2:111/0 = 0 2:111/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:111/0/physics_layer_0/angular_velocity = 0.0 2:111/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:111/0/physics_layer_1/angular_velocity = 0.0 3:111/0 = 0 3:111/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:111/0/physics_layer_0/angular_velocity = 0.0 3:111/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:111/0/physics_layer_1/angular_velocity = 0.0 4:111/0 = 0 4:111/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:111/0/physics_layer_0/angular_velocity = 0.0 4:111/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:111/0/physics_layer_1/angular_velocity = 0.0 5:111/0 = 0 5:111/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:111/0/physics_layer_0/angular_velocity = 0.0 5:111/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:111/0/physics_layer_1/angular_velocity = 0.0 6:111/0 = 0 6:111/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:111/0/physics_layer_0/angular_velocity = 0.0 6:111/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:111/0/physics_layer_1/angular_velocity = 0.0 7:111/0 = 0 7:111/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:111/0/physics_layer_0/angular_velocity = 0.0 7:111/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:111/0/physics_layer_1/angular_velocity = 0.0 8:111/0 = 0 8:111/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:111/0/physics_layer_0/angular_velocity = 0.0 8:111/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:111/0/physics_layer_1/angular_velocity = 0.0 0:112/0 = 0 0:112/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:112/0/physics_layer_0/angular_velocity = 0.0 0:112/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:112/0/physics_layer_1/angular_velocity = 0.0 2:112/0 = 0 2:112/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:112/0/physics_layer_0/angular_velocity = 0.0 2:112/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:112/0/physics_layer_1/angular_velocity = 0.0 3:112/0 = 0 3:112/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:112/0/physics_layer_0/angular_velocity = 0.0 3:112/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:112/0/physics_layer_1/angular_velocity = 0.0 5:112/0 = 0 5:112/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:112/0/physics_layer_0/angular_velocity = 0.0 5:112/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:112/0/physics_layer_1/angular_velocity = 0.0 6:112/0 = 0 6:112/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:112/0/physics_layer_0/angular_velocity = 0.0 6:112/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:112/0/physics_layer_1/angular_velocity = 0.0 8:112/0 = 0 8:112/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:112/0/physics_layer_0/angular_velocity = 0.0 8:112/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:112/0/physics_layer_1/angular_velocity = 0.0 0:113/0 = 0 0:113/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:113/0/physics_layer_0/angular_velocity = 0.0 0:113/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:113/0/physics_layer_1/angular_velocity = 0.0 1:113/0 = 0 1:113/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:113/0/physics_layer_0/angular_velocity = 0.0 1:113/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:113/0/physics_layer_1/angular_velocity = 0.0 2:113/0 = 0 2:113/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:113/0/physics_layer_0/angular_velocity = 0.0 2:113/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:113/0/physics_layer_1/angular_velocity = 0.0 3:113/0 = 0 3:113/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:113/0/physics_layer_0/angular_velocity = 0.0 3:113/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:113/0/physics_layer_1/angular_velocity = 0.0 4:113/0 = 0 4:113/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:113/0/physics_layer_0/angular_velocity = 0.0 4:113/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:113/0/physics_layer_1/angular_velocity = 0.0 5:113/0 = 0 5:113/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:113/0/physics_layer_0/angular_velocity = 0.0 5:113/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:113/0/physics_layer_1/angular_velocity = 0.0 6:113/0 = 0 6:113/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:113/0/physics_layer_0/angular_velocity = 0.0 6:113/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:113/0/physics_layer_1/angular_velocity = 0.0 7:113/0 = 0 7:113/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:113/0/physics_layer_0/angular_velocity = 0.0 7:113/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:113/0/physics_layer_1/angular_velocity = 0.0 8:113/0 = 0 8:113/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:113/0/physics_layer_0/angular_velocity = 0.0 8:113/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:113/0/physics_layer_1/angular_velocity = 0.0 0:114/0 = 0 0:114/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:114/0/physics_layer_0/angular_velocity = 0.0 0:114/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:114/0/physics_layer_1/angular_velocity = 0.0 1:114/0 = 0 1:114/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:114/0/physics_layer_0/angular_velocity = 0.0 1:114/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:114/0/physics_layer_1/angular_velocity = 0.0 2:114/0 = 0 2:114/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:114/0/physics_layer_0/angular_velocity = 0.0 2:114/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:114/0/physics_layer_1/angular_velocity = 0.0 3:114/0 = 0 3:114/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:114/0/physics_layer_0/angular_velocity = 0.0 3:114/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:114/0/physics_layer_1/angular_velocity = 0.0 4:114/0 = 0 4:114/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:114/0/physics_layer_0/angular_velocity = 0.0 4:114/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:114/0/physics_layer_1/angular_velocity = 0.0 5:114/0 = 0 5:114/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:114/0/physics_layer_0/angular_velocity = 0.0 5:114/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:114/0/physics_layer_1/angular_velocity = 0.0 6:114/0 = 0 6:114/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:114/0/physics_layer_0/angular_velocity = 0.0 6:114/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:114/0/physics_layer_1/angular_velocity = 0.0 7:114/0 = 0 7:114/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:114/0/physics_layer_0/angular_velocity = 0.0 7:114/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:114/0/physics_layer_1/angular_velocity = 0.0 8:114/0 = 0 8:114/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:114/0/physics_layer_0/angular_velocity = 0.0 8:114/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:114/0/physics_layer_1/angular_velocity = 0.0 9:114/0 = 0 9:114/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:114/0/physics_layer_0/angular_velocity = 0.0 9:114/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:114/0/physics_layer_1/angular_velocity = 0.0 10:114/0 = 0 10:114/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:114/0/physics_layer_0/angular_velocity = 0.0 10:114/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:114/0/physics_layer_1/angular_velocity = 0.0 11:114/0 = 0 11:114/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:114/0/physics_layer_0/angular_velocity = 0.0 11:114/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:114/0/physics_layer_1/angular_velocity = 0.0 12:114/0 = 0 12:114/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:114/0/physics_layer_0/angular_velocity = 0.0 12:114/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:114/0/physics_layer_1/angular_velocity = 0.0 13:114/0 = 0 13:114/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:114/0/physics_layer_0/angular_velocity = 0.0 13:114/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:114/0/physics_layer_1/angular_velocity = 0.0 14:114/0 = 0 14:114/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:114/0/physics_layer_0/angular_velocity = 0.0 14:114/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:114/0/physics_layer_1/angular_velocity = 0.0 15:114/0 = 0 15:114/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:114/0/physics_layer_0/angular_velocity = 0.0 15:114/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:114/0/physics_layer_1/angular_velocity = 0.0 16:114/0 = 0 16:114/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:114/0/physics_layer_0/angular_velocity = 0.0 16:114/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:114/0/physics_layer_1/angular_velocity = 0.0 17:114/0 = 0 17:114/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:114/0/physics_layer_0/angular_velocity = 0.0 17:114/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:114/0/physics_layer_1/angular_velocity = 0.0 0:115/0 = 0 0:115/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:115/0/physics_layer_0/angular_velocity = 0.0 0:115/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:115/0/physics_layer_1/angular_velocity = 0.0 2:115/0 = 0 2:115/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:115/0/physics_layer_0/angular_velocity = 0.0 2:115/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:115/0/physics_layer_1/angular_velocity = 0.0 3:115/0 = 0 3:115/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:115/0/physics_layer_0/angular_velocity = 0.0 3:115/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:115/0/physics_layer_1/angular_velocity = 0.0 5:115/0 = 0 5:115/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:115/0/physics_layer_0/angular_velocity = 0.0 5:115/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:115/0/physics_layer_1/angular_velocity = 0.0 6:115/0 = 0 6:115/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:115/0/physics_layer_0/angular_velocity = 0.0 6:115/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:115/0/physics_layer_1/angular_velocity = 0.0 8:115/0 = 0 8:115/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:115/0/physics_layer_0/angular_velocity = 0.0 8:115/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:115/0/physics_layer_1/angular_velocity = 0.0 9:115/0 = 0 9:115/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:115/0/physics_layer_0/angular_velocity = 0.0 9:115/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:115/0/physics_layer_1/angular_velocity = 0.0 11:115/0 = 0 11:115/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:115/0/physics_layer_0/angular_velocity = 0.0 11:115/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:115/0/physics_layer_1/angular_velocity = 0.0 12:115/0 = 0 12:115/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:115/0/physics_layer_0/angular_velocity = 0.0 12:115/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:115/0/physics_layer_1/angular_velocity = 0.0 14:115/0 = 0 14:115/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:115/0/physics_layer_0/angular_velocity = 0.0 14:115/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:115/0/physics_layer_1/angular_velocity = 0.0 15:115/0 = 0 15:115/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:115/0/physics_layer_0/angular_velocity = 0.0 15:115/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:115/0/physics_layer_1/angular_velocity = 0.0 17:115/0 = 0 17:115/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:115/0/physics_layer_0/angular_velocity = 0.0 17:115/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:115/0/physics_layer_1/angular_velocity = 0.0 0:116/0 = 0 0:116/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:116/0/physics_layer_0/angular_velocity = 0.0 0:116/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:116/0/physics_layer_1/angular_velocity = 0.0 1:116/0 = 0 1:116/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:116/0/physics_layer_0/angular_velocity = 0.0 1:116/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:116/0/physics_layer_1/angular_velocity = 0.0 2:116/0 = 0 2:116/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:116/0/physics_layer_0/angular_velocity = 0.0 2:116/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:116/0/physics_layer_1/angular_velocity = 0.0 3:116/0 = 0 3:116/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:116/0/physics_layer_0/angular_velocity = 0.0 3:116/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:116/0/physics_layer_1/angular_velocity = 0.0 4:116/0 = 0 4:116/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:116/0/physics_layer_0/angular_velocity = 0.0 4:116/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:116/0/physics_layer_1/angular_velocity = 0.0 5:116/0 = 0 5:116/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:116/0/physics_layer_0/angular_velocity = 0.0 5:116/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:116/0/physics_layer_1/angular_velocity = 0.0 6:116/0 = 0 6:116/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:116/0/physics_layer_0/angular_velocity = 0.0 6:116/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:116/0/physics_layer_1/angular_velocity = 0.0 7:116/0 = 0 7:116/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:116/0/physics_layer_0/angular_velocity = 0.0 7:116/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:116/0/physics_layer_1/angular_velocity = 0.0 8:116/0 = 0 8:116/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:116/0/physics_layer_0/angular_velocity = 0.0 8:116/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:116/0/physics_layer_1/angular_velocity = 0.0 9:116/0 = 0 9:116/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:116/0/physics_layer_0/angular_velocity = 0.0 9:116/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:116/0/physics_layer_1/angular_velocity = 0.0 10:116/0 = 0 10:116/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:116/0/physics_layer_0/angular_velocity = 0.0 10:116/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:116/0/physics_layer_1/angular_velocity = 0.0 11:116/0 = 0 11:116/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:116/0/physics_layer_0/angular_velocity = 0.0 11:116/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:116/0/physics_layer_1/angular_velocity = 0.0 12:116/0 = 0 12:116/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:116/0/physics_layer_0/angular_velocity = 0.0 12:116/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:116/0/physics_layer_1/angular_velocity = 0.0 13:116/0 = 0 13:116/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:116/0/physics_layer_0/angular_velocity = 0.0 13:116/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:116/0/physics_layer_1/angular_velocity = 0.0 14:116/0 = 0 14:116/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:116/0/physics_layer_0/angular_velocity = 0.0 14:116/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:116/0/physics_layer_1/angular_velocity = 0.0 15:116/0 = 0 15:116/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:116/0/physics_layer_0/angular_velocity = 0.0 15:116/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:116/0/physics_layer_1/angular_velocity = 0.0 16:116/0 = 0 16:116/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:116/0/physics_layer_0/angular_velocity = 0.0 16:116/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:116/0/physics_layer_1/angular_velocity = 0.0 17:116/0 = 0 17:116/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:116/0/physics_layer_0/angular_velocity = 0.0 17:116/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:116/0/physics_layer_1/angular_velocity = 0.0 0:117/0 = 0 0:117/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:117/0/physics_layer_0/angular_velocity = 0.0 0:117/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:117/0/physics_layer_1/angular_velocity = 0.0 1:117/0 = 0 1:117/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:117/0/physics_layer_0/angular_velocity = 0.0 1:117/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:117/0/physics_layer_1/angular_velocity = 0.0 2:117/0 = 0 2:117/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:117/0/physics_layer_0/angular_velocity = 0.0 2:117/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:117/0/physics_layer_1/angular_velocity = 0.0 3:117/0 = 0 3:117/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:117/0/physics_layer_0/angular_velocity = 0.0 3:117/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:117/0/physics_layer_1/angular_velocity = 0.0 4:117/0 = 0 4:117/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:117/0/physics_layer_0/angular_velocity = 0.0 4:117/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:117/0/physics_layer_1/angular_velocity = 0.0 5:117/0 = 0 5:117/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:117/0/physics_layer_0/angular_velocity = 0.0 5:117/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:117/0/physics_layer_1/angular_velocity = 0.0 6:117/0 = 0 6:117/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:117/0/physics_layer_0/angular_velocity = 0.0 6:117/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:117/0/physics_layer_1/angular_velocity = 0.0 7:117/0 = 0 7:117/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:117/0/physics_layer_0/angular_velocity = 0.0 7:117/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:117/0/physics_layer_1/angular_velocity = 0.0 8:117/0 = 0 8:117/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:117/0/physics_layer_0/angular_velocity = 0.0 8:117/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:117/0/physics_layer_1/angular_velocity = 0.0 9:117/0 = 0 9:117/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:117/0/physics_layer_0/angular_velocity = 0.0 9:117/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:117/0/physics_layer_1/angular_velocity = 0.0 10:117/0 = 0 10:117/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:117/0/physics_layer_0/angular_velocity = 0.0 10:117/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:117/0/physics_layer_1/angular_velocity = 0.0 11:117/0 = 0 11:117/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:117/0/physics_layer_0/angular_velocity = 0.0 11:117/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:117/0/physics_layer_1/angular_velocity = 0.0 12:117/0 = 0 12:117/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:117/0/physics_layer_0/angular_velocity = 0.0 12:117/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:117/0/physics_layer_1/angular_velocity = 0.0 13:117/0 = 0 13:117/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:117/0/physics_layer_0/angular_velocity = 0.0 13:117/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:117/0/physics_layer_1/angular_velocity = 0.0 14:117/0 = 0 14:117/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:117/0/physics_layer_0/angular_velocity = 0.0 14:117/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:117/0/physics_layer_1/angular_velocity = 0.0 15:117/0 = 0 15:117/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:117/0/physics_layer_0/angular_velocity = 0.0 15:117/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:117/0/physics_layer_1/angular_velocity = 0.0 16:117/0 = 0 16:117/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:117/0/physics_layer_0/angular_velocity = 0.0 16:117/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:117/0/physics_layer_1/angular_velocity = 0.0 17:117/0 = 0 17:117/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:117/0/physics_layer_0/angular_velocity = 0.0 17:117/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:117/0/physics_layer_1/angular_velocity = 0.0 18:117/0 = 0 18:117/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:117/0/physics_layer_0/angular_velocity = 0.0 18:117/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:117/0/physics_layer_1/angular_velocity = 0.0 19:117/0 = 0 19:117/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:117/0/physics_layer_0/angular_velocity = 0.0 19:117/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:117/0/physics_layer_1/angular_velocity = 0.0 20:117/0 = 0 20:117/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:117/0/physics_layer_0/angular_velocity = 0.0 20:117/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:117/0/physics_layer_1/angular_velocity = 0.0 0:118/0 = 0 0:118/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:118/0/physics_layer_0/angular_velocity = 0.0 0:118/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:118/0/physics_layer_1/angular_velocity = 0.0 2:118/0 = 0 2:118/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:118/0/physics_layer_0/angular_velocity = 0.0 2:118/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:118/0/physics_layer_1/angular_velocity = 0.0 3:118/0 = 0 3:118/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:118/0/physics_layer_0/angular_velocity = 0.0 3:118/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:118/0/physics_layer_1/angular_velocity = 0.0 5:118/0 = 0 5:118/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:118/0/physics_layer_0/angular_velocity = 0.0 5:118/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:118/0/physics_layer_1/angular_velocity = 0.0 6:118/0 = 0 6:118/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:118/0/physics_layer_0/angular_velocity = 0.0 6:118/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:118/0/physics_layer_1/angular_velocity = 0.0 8:118/0 = 0 8:118/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:118/0/physics_layer_0/angular_velocity = 0.0 8:118/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:118/0/physics_layer_1/angular_velocity = 0.0 9:118/0 = 0 9:118/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:118/0/physics_layer_0/angular_velocity = 0.0 9:118/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:118/0/physics_layer_1/angular_velocity = 0.0 11:118/0 = 0 11:118/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:118/0/physics_layer_0/angular_velocity = 0.0 11:118/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:118/0/physics_layer_1/angular_velocity = 0.0 12:118/0 = 0 12:118/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:118/0/physics_layer_0/angular_velocity = 0.0 12:118/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:118/0/physics_layer_1/angular_velocity = 0.0 14:118/0 = 0 14:118/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:118/0/physics_layer_0/angular_velocity = 0.0 14:118/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:118/0/physics_layer_1/angular_velocity = 0.0 15:118/0 = 0 15:118/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:118/0/physics_layer_0/angular_velocity = 0.0 15:118/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:118/0/physics_layer_1/angular_velocity = 0.0 17:118/0 = 0 17:118/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:118/0/physics_layer_0/angular_velocity = 0.0 17:118/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:118/0/physics_layer_1/angular_velocity = 0.0 18:118/0 = 0 18:118/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:118/0/physics_layer_0/angular_velocity = 0.0 18:118/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:118/0/physics_layer_1/angular_velocity = 0.0 20:118/0 = 0 20:118/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:118/0/physics_layer_0/angular_velocity = 0.0 20:118/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:118/0/physics_layer_1/angular_velocity = 0.0 0:119/0 = 0 0:119/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:119/0/physics_layer_0/angular_velocity = 0.0 0:119/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:119/0/physics_layer_1/angular_velocity = 0.0 1:119/0 = 0 1:119/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:119/0/physics_layer_0/angular_velocity = 0.0 1:119/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:119/0/physics_layer_1/angular_velocity = 0.0 2:119/0 = 0 2:119/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:119/0/physics_layer_0/angular_velocity = 0.0 2:119/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:119/0/physics_layer_1/angular_velocity = 0.0 3:119/0 = 0 3:119/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:119/0/physics_layer_0/angular_velocity = 0.0 3:119/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:119/0/physics_layer_1/angular_velocity = 0.0 4:119/0 = 0 4:119/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:119/0/physics_layer_0/angular_velocity = 0.0 4:119/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:119/0/physics_layer_1/angular_velocity = 0.0 5:119/0 = 0 5:119/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:119/0/physics_layer_0/angular_velocity = 0.0 5:119/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:119/0/physics_layer_1/angular_velocity = 0.0 6:119/0 = 0 6:119/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:119/0/physics_layer_0/angular_velocity = 0.0 6:119/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:119/0/physics_layer_1/angular_velocity = 0.0 7:119/0 = 0 7:119/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:119/0/physics_layer_0/angular_velocity = 0.0 7:119/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:119/0/physics_layer_1/angular_velocity = 0.0 8:119/0 = 0 8:119/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:119/0/physics_layer_0/angular_velocity = 0.0 8:119/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:119/0/physics_layer_1/angular_velocity = 0.0 9:119/0 = 0 9:119/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:119/0/physics_layer_0/angular_velocity = 0.0 9:119/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:119/0/physics_layer_1/angular_velocity = 0.0 10:119/0 = 0 10:119/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:119/0/physics_layer_0/angular_velocity = 0.0 10:119/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:119/0/physics_layer_1/angular_velocity = 0.0 11:119/0 = 0 11:119/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:119/0/physics_layer_0/angular_velocity = 0.0 11:119/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:119/0/physics_layer_1/angular_velocity = 0.0 12:119/0 = 0 12:119/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:119/0/physics_layer_0/angular_velocity = 0.0 12:119/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:119/0/physics_layer_1/angular_velocity = 0.0 13:119/0 = 0 13:119/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:119/0/physics_layer_0/angular_velocity = 0.0 13:119/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:119/0/physics_layer_1/angular_velocity = 0.0 14:119/0 = 0 14:119/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:119/0/physics_layer_0/angular_velocity = 0.0 14:119/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:119/0/physics_layer_1/angular_velocity = 0.0 15:119/0 = 0 15:119/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:119/0/physics_layer_0/angular_velocity = 0.0 15:119/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:119/0/physics_layer_1/angular_velocity = 0.0 16:119/0 = 0 16:119/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:119/0/physics_layer_0/angular_velocity = 0.0 16:119/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:119/0/physics_layer_1/angular_velocity = 0.0 17:119/0 = 0 17:119/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:119/0/physics_layer_0/angular_velocity = 0.0 17:119/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:119/0/physics_layer_1/angular_velocity = 0.0 18:119/0 = 0 18:119/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:119/0/physics_layer_0/angular_velocity = 0.0 18:119/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:119/0/physics_layer_1/angular_velocity = 0.0 19:119/0 = 0 19:119/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:119/0/physics_layer_0/angular_velocity = 0.0 19:119/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:119/0/physics_layer_1/angular_velocity = 0.0 20:119/0 = 0 20:119/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:119/0/physics_layer_0/angular_velocity = 0.0 20:119/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:119/0/physics_layer_1/angular_velocity = 0.0 6:2/0 = 0 6:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:2/0/physics_layer_0/angular_velocity = 0.0 6:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -6.625, 8, -5.375, 8, 6.5, -8, 6.5) 6:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:2/0/physics_layer_1/angular_velocity = 0.0 [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_i4hjn"] texture = ExtResource("6_gvcvm") 0:0/0 = 0 0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/0/physics_layer_0/angular_velocity = 0.0 0:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:0/0/physics_layer_1/angular_velocity = 0.0 1:0/0 = 0 1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:0/0/physics_layer_0/angular_velocity = 0.0 1:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:0/0/physics_layer_1/angular_velocity = 0.0 2:0/0 = 0 2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:0/0/physics_layer_0/angular_velocity = 0.0 2:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:0/0/physics_layer_1/angular_velocity = 0.0 3:0/0 = 0 3:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:0/0/physics_layer_0/angular_velocity = 0.0 3:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:0/0/physics_layer_1/angular_velocity = 0.0 4:0/0 = 0 4:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:0/0/physics_layer_0/angular_velocity = 0.0 4:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:0/0/physics_layer_1/angular_velocity = 0.0 5:0/0 = 0 5:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:0/0/physics_layer_0/angular_velocity = 0.0 5:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:0/0/physics_layer_1/angular_velocity = 0.0 6:0/0 = 0 6:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:0/0/physics_layer_0/angular_velocity = 0.0 6:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:0/0/physics_layer_1/angular_velocity = 0.0 7:0/0 = 0 7:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:0/0/physics_layer_0/angular_velocity = 0.0 7:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:0/0/physics_layer_1/angular_velocity = 0.0 8:0/0 = 0 8:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:0/0/physics_layer_0/angular_velocity = 0.0 8:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:0/0/physics_layer_1/angular_velocity = 0.0 9:0/0 = 0 9:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:0/0/physics_layer_0/angular_velocity = 0.0 9:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:0/0/physics_layer_1/angular_velocity = 0.0 10:0/0 = 0 10:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:0/0/physics_layer_0/angular_velocity = 0.0 10:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:0/0/physics_layer_1/angular_velocity = 0.0 11:0/0 = 0 11:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:0/0/physics_layer_0/angular_velocity = 0.0 11:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:0/0/physics_layer_1/angular_velocity = 0.0 12:0/0 = 0 12:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:0/0/physics_layer_0/angular_velocity = 0.0 12:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:0/0/physics_layer_1/angular_velocity = 0.0 13:0/0 = 0 13:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:0/0/physics_layer_0/angular_velocity = 0.0 13:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:0/0/physics_layer_1/angular_velocity = 0.0 14:0/0 = 0 14:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:0/0/physics_layer_0/angular_velocity = 0.0 14:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:0/0/physics_layer_1/angular_velocity = 0.0 15:0/0 = 0 15:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:0/0/physics_layer_0/angular_velocity = 0.0 15:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:0/0/physics_layer_1/angular_velocity = 0.0 16:0/0 = 0 16:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:0/0/physics_layer_0/angular_velocity = 0.0 16:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:0/0/physics_layer_1/angular_velocity = 0.0 17:0/0 = 0 17:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:0/0/physics_layer_0/angular_velocity = 0.0 17:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:0/0/physics_layer_1/angular_velocity = 0.0 18:0/0 = 0 18:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:0/0/physics_layer_0/angular_velocity = 0.0 18:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:0/0/physics_layer_1/angular_velocity = 0.0 19:0/0 = 0 19:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:0/0/physics_layer_0/angular_velocity = 0.0 19:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:0/0/physics_layer_1/angular_velocity = 0.0 20:0/0 = 0 20:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:0/0/physics_layer_0/angular_velocity = 0.0 20:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:0/0/physics_layer_1/angular_velocity = 0.0 21:0/0 = 0 21:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:0/0/physics_layer_0/angular_velocity = 0.0 21:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:0/0/physics_layer_1/angular_velocity = 0.0 22:0/0 = 0 22:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:0/0/physics_layer_0/angular_velocity = 0.0 22:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:0/0/physics_layer_1/angular_velocity = 0.0 23:0/0 = 0 23:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:0/0/physics_layer_0/angular_velocity = 0.0 23:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:0/0/physics_layer_1/angular_velocity = 0.0 24:0/0 = 0 24:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:0/0/physics_layer_0/angular_velocity = 0.0 24:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:0/0/physics_layer_1/angular_velocity = 0.0 25:0/0 = 0 25:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:0/0/physics_layer_0/angular_velocity = 0.0 25:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:0/0/physics_layer_1/angular_velocity = 0.0 26:0/0 = 0 26:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:0/0/physics_layer_0/angular_velocity = 0.0 26:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:0/0/physics_layer_1/angular_velocity = 0.0 27:0/0 = 0 27:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:0/0/physics_layer_0/angular_velocity = 0.0 27:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:0/0/physics_layer_1/angular_velocity = 0.0 28:0/0 = 0 28:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:0/0/physics_layer_0/angular_velocity = 0.0 28:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:0/0/physics_layer_1/angular_velocity = 0.0 29:0/0 = 0 29:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:0/0/physics_layer_0/angular_velocity = 0.0 29:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:0/0/physics_layer_1/angular_velocity = 0.0 0:1/0 = 0 0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:1/0/physics_layer_0/angular_velocity = 0.0 0:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:1/0/physics_layer_1/angular_velocity = 0.0 1:1/0 = 0 1:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:1/0/physics_layer_0/angular_velocity = 0.0 1:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:1/0/physics_layer_1/angular_velocity = 0.0 2:1/0 = 0 2:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:1/0/physics_layer_0/angular_velocity = 0.0 2:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:1/0/physics_layer_1/angular_velocity = 0.0 3:1/0 = 0 3:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:1/0/physics_layer_0/angular_velocity = 0.0 3:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:1/0/physics_layer_1/angular_velocity = 0.0 4:1/0 = 0 4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:1/0/physics_layer_0/angular_velocity = 0.0 4:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:1/0/physics_layer_1/angular_velocity = 0.0 5:1/0 = 0 5:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:1/0/physics_layer_0/angular_velocity = 0.0 5:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:1/0/physics_layer_1/angular_velocity = 0.0 6:1/0 = 0 6:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:1/0/physics_layer_0/angular_velocity = 0.0 6:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:1/0/physics_layer_1/angular_velocity = 0.0 7:1/0 = 0 7:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:1/0/physics_layer_0/angular_velocity = 0.0 7:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:1/0/physics_layer_1/angular_velocity = 0.0 8:1/0 = 0 8:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:1/0/physics_layer_0/angular_velocity = 0.0 8:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:1/0/physics_layer_1/angular_velocity = 0.0 9:1/0 = 0 9:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:1/0/physics_layer_0/angular_velocity = 0.0 9:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:1/0/physics_layer_1/angular_velocity = 0.0 10:1/0 = 0 10:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:1/0/physics_layer_0/angular_velocity = 0.0 10:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:1/0/physics_layer_1/angular_velocity = 0.0 11:1/0 = 0 11:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:1/0/physics_layer_0/angular_velocity = 0.0 11:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:1/0/physics_layer_1/angular_velocity = 0.0 12:1/0 = 0 12:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:1/0/physics_layer_0/angular_velocity = 0.0 12:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:1/0/physics_layer_1/angular_velocity = 0.0 13:1/0 = 0 13:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:1/0/physics_layer_0/angular_velocity = 0.0 13:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:1/0/physics_layer_1/angular_velocity = 0.0 14:1/0 = 0 14:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:1/0/physics_layer_0/angular_velocity = 0.0 14:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:1/0/physics_layer_1/angular_velocity = 0.0 15:1/0 = 0 15:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:1/0/physics_layer_0/angular_velocity = 0.0 15:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:1/0/physics_layer_1/angular_velocity = 0.0 16:1/0 = 0 16:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:1/0/physics_layer_0/angular_velocity = 0.0 16:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:1/0/physics_layer_1/angular_velocity = 0.0 17:1/0 = 0 17:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:1/0/physics_layer_0/angular_velocity = 0.0 17:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:1/0/physics_layer_1/angular_velocity = 0.0 18:1/0 = 0 18:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:1/0/physics_layer_0/angular_velocity = 0.0 18:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:1/0/physics_layer_1/angular_velocity = 0.0 19:1/0 = 0 19:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:1/0/physics_layer_0/angular_velocity = 0.0 19:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:1/0/physics_layer_1/angular_velocity = 0.0 20:1/0 = 0 20:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:1/0/physics_layer_0/angular_velocity = 0.0 20:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:1/0/physics_layer_1/angular_velocity = 0.0 21:1/0 = 0 21:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:1/0/physics_layer_0/angular_velocity = 0.0 21:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:1/0/physics_layer_1/angular_velocity = 0.0 22:1/0 = 0 22:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:1/0/physics_layer_0/angular_velocity = 0.0 22:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:1/0/physics_layer_1/angular_velocity = 0.0 23:1/0 = 0 23:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:1/0/physics_layer_0/angular_velocity = 0.0 23:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:1/0/physics_layer_1/angular_velocity = 0.0 24:1/0 = 0 24:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:1/0/physics_layer_0/angular_velocity = 0.0 24:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:1/0/physics_layer_1/angular_velocity = 0.0 25:1/0 = 0 25:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:1/0/physics_layer_0/angular_velocity = 0.0 25:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:1/0/physics_layer_1/angular_velocity = 0.0 26:1/0 = 0 26:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:1/0/physics_layer_0/angular_velocity = 0.0 26:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:1/0/physics_layer_1/angular_velocity = 0.0 27:1/0 = 0 27:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:1/0/physics_layer_0/angular_velocity = 0.0 27:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:1/0/physics_layer_1/angular_velocity = 0.0 28:1/0 = 0 28:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:1/0/physics_layer_0/angular_velocity = 0.0 28:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:1/0/physics_layer_1/angular_velocity = 0.0 29:1/0 = 0 29:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:1/0/physics_layer_0/angular_velocity = 0.0 29:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:1/0/physics_layer_1/angular_velocity = 0.0 14:2/0 = 0 14:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:2/0/physics_layer_0/angular_velocity = 0.0 14:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:2/0/physics_layer_1/angular_velocity = 0.0 15:2/0 = 0 15:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:2/0/physics_layer_0/angular_velocity = 0.0 15:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:2/0/physics_layer_1/angular_velocity = 0.0 16:2/0 = 0 16:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:2/0/physics_layer_0/angular_velocity = 0.0 16:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:2/0/physics_layer_1/angular_velocity = 0.0 17:2/0 = 0 17:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:2/0/physics_layer_0/angular_velocity = 0.0 17:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:2/0/physics_layer_1/angular_velocity = 0.0 18:2/0 = 0 18:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:2/0/physics_layer_0/angular_velocity = 0.0 18:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:2/0/physics_layer_1/angular_velocity = 0.0 19:2/0 = 0 19:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:2/0/physics_layer_0/angular_velocity = 0.0 19:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:2/0/physics_layer_1/angular_velocity = 0.0 22:2/0 = 0 22:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:2/0/physics_layer_0/angular_velocity = 0.0 22:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:2/0/physics_layer_1/angular_velocity = 0.0 25:2/0 = 0 25:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:2/0/physics_layer_0/angular_velocity = 0.0 25:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:2/0/physics_layer_1/angular_velocity = 0.0 28:2/0 = 0 28:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:2/0/physics_layer_0/angular_velocity = 0.0 28:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:2/0/physics_layer_1/angular_velocity = 0.0 0:3/0 = 0 0:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:3/0/physics_layer_0/angular_velocity = 0.0 0:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:3/0/physics_layer_1/angular_velocity = 0.0 1:3/0 = 0 1:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:3/0/physics_layer_0/angular_velocity = 0.0 1:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:3/0/physics_layer_1/angular_velocity = 0.0 2:3/0 = 0 2:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:3/0/physics_layer_0/angular_velocity = 0.0 2:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:3/0/physics_layer_1/angular_velocity = 0.0 3:3/0 = 0 3:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:3/0/physics_layer_0/angular_velocity = 0.0 3:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:3/0/physics_layer_1/angular_velocity = 0.0 6:3/0 = 0 6:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:3/0/physics_layer_0/angular_velocity = 0.0 6:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:3/0/physics_layer_1/angular_velocity = 0.0 8:3/0 = 0 8:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:3/0/physics_layer_0/angular_velocity = 0.0 8:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:3/0/physics_layer_1/angular_velocity = 0.0 9:3/0 = 0 9:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:3/0/physics_layer_0/angular_velocity = 0.0 9:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:3/0/physics_layer_1/angular_velocity = 0.0 10:3/0 = 0 10:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:3/0/physics_layer_0/angular_velocity = 0.0 10:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:3/0/physics_layer_1/angular_velocity = 0.0 12:3/0 = 0 12:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:3/0/physics_layer_0/angular_velocity = 0.0 12:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:3/0/physics_layer_1/angular_velocity = 0.0 16:3/0 = 0 16:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:3/0/physics_layer_0/angular_velocity = 0.0 16:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:3/0/physics_layer_1/angular_velocity = 0.0 17:3/0 = 0 17:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:3/0/physics_layer_0/angular_velocity = 0.0 17:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:3/0/physics_layer_1/angular_velocity = 0.0 18:3/0 = 0 18:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:3/0/physics_layer_0/angular_velocity = 0.0 18:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:3/0/physics_layer_1/angular_velocity = 0.0 19:3/0 = 0 19:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:3/0/physics_layer_0/angular_velocity = 0.0 19:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:3/0/physics_layer_1/angular_velocity = 0.0 22:3/0 = 0 22:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:3/0/physics_layer_0/angular_velocity = 0.0 22:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:3/0/physics_layer_1/angular_velocity = 0.0 25:3/0 = 0 25:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:3/0/physics_layer_0/angular_velocity = 0.0 25:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:3/0/physics_layer_1/angular_velocity = 0.0 28:3/0 = 0 28:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:3/0/physics_layer_0/angular_velocity = 0.0 28:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:3/0/physics_layer_1/angular_velocity = 0.0 0:4/0 = 0 0:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:4/0/physics_layer_0/angular_velocity = 0.0 0:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:4/0/physics_layer_1/angular_velocity = 0.0 1:4/0 = 0 1:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:4/0/physics_layer_0/angular_velocity = 0.0 1:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:4/0/physics_layer_1/angular_velocity = 0.0 2:4/0 = 0 2:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:4/0/physics_layer_0/angular_velocity = 0.0 2:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:4/0/physics_layer_1/angular_velocity = 0.0 3:4/0 = 0 3:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:4/0/physics_layer_0/angular_velocity = 0.0 3:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:4/0/physics_layer_1/angular_velocity = 0.0 4:4/0 = 0 4:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:4/0/physics_layer_0/angular_velocity = 0.0 4:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:4/0/physics_layer_1/angular_velocity = 0.0 5:4/0 = 0 5:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:4/0/physics_layer_0/angular_velocity = 0.0 5:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:4/0/physics_layer_1/angular_velocity = 0.0 6:4/0 = 0 6:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:4/0/physics_layer_0/angular_velocity = 0.0 6:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:4/0/physics_layer_1/angular_velocity = 0.0 7:4/0 = 0 7:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:4/0/physics_layer_0/angular_velocity = 0.0 7:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:4/0/physics_layer_1/angular_velocity = 0.0 8:4/0 = 0 8:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:4/0/physics_layer_0/angular_velocity = 0.0 8:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:4/0/physics_layer_1/angular_velocity = 0.0 9:4/0 = 0 9:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:4/0/physics_layer_0/angular_velocity = 0.0 9:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:4/0/physics_layer_1/angular_velocity = 0.0 10:4/0 = 0 10:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:4/0/physics_layer_0/angular_velocity = 0.0 10:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:4/0/physics_layer_1/angular_velocity = 0.0 11:4/0 = 0 11:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:4/0/physics_layer_0/angular_velocity = 0.0 11:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:4/0/physics_layer_1/angular_velocity = 0.0 12:4/0 = 0 12:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:4/0/physics_layer_0/angular_velocity = 0.0 12:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:4/0/physics_layer_1/angular_velocity = 0.0 13:4/0 = 0 13:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:4/0/physics_layer_0/angular_velocity = 0.0 13:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:4/0/physics_layer_1/angular_velocity = 0.0 14:4/0 = 0 14:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:4/0/physics_layer_0/angular_velocity = 0.0 14:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:4/0/physics_layer_1/angular_velocity = 0.0 15:4/0 = 0 15:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:4/0/physics_layer_0/angular_velocity = 0.0 15:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:4/0/physics_layer_1/angular_velocity = 0.0 16:4/0 = 0 16:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:4/0/physics_layer_0/angular_velocity = 0.0 16:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:4/0/physics_layer_1/angular_velocity = 0.0 17:4/0 = 0 17:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:4/0/physics_layer_0/angular_velocity = 0.0 17:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:4/0/physics_layer_1/angular_velocity = 0.0 18:4/0 = 0 18:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:4/0/physics_layer_0/angular_velocity = 0.0 18:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:4/0/physics_layer_1/angular_velocity = 0.0 19:4/0 = 0 19:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:4/0/physics_layer_0/angular_velocity = 0.0 19:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:4/0/physics_layer_1/angular_velocity = 0.0 22:4/0 = 0 22:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:4/0/physics_layer_0/angular_velocity = 0.0 22:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:4/0/physics_layer_1/angular_velocity = 0.0 25:4/0 = 0 25:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:4/0/physics_layer_0/angular_velocity = 0.0 25:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:4/0/physics_layer_1/angular_velocity = 0.0 28:4/0 = 0 28:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:4/0/physics_layer_0/angular_velocity = 0.0 28:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:4/0/physics_layer_1/angular_velocity = 0.0 0:5/0 = 0 0:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:5/0/physics_layer_0/angular_velocity = 0.0 0:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:5/0/physics_layer_1/angular_velocity = 0.0 1:5/0 = 0 1:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:5/0/physics_layer_0/angular_velocity = 0.0 1:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:5/0/physics_layer_1/angular_velocity = 0.0 2:5/0 = 0 2:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:5/0/physics_layer_0/angular_velocity = 0.0 2:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:5/0/physics_layer_1/angular_velocity = 0.0 8:5/0 = 0 8:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:5/0/physics_layer_0/angular_velocity = 0.0 8:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:5/0/physics_layer_1/angular_velocity = 0.0 9:5/0 = 0 9:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:5/0/physics_layer_0/angular_velocity = 0.0 9:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:5/0/physics_layer_1/angular_velocity = 0.0 10:5/0 = 0 10:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:5/0/physics_layer_0/angular_velocity = 0.0 10:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:5/0/physics_layer_1/angular_velocity = 0.0 11:5/0 = 0 11:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:5/0/physics_layer_0/angular_velocity = 0.0 11:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:5/0/physics_layer_1/angular_velocity = 0.0 12:5/0 = 0 12:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:5/0/physics_layer_0/angular_velocity = 0.0 12:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:5/0/physics_layer_1/angular_velocity = 0.0 13:5/0 = 0 13:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:5/0/physics_layer_0/angular_velocity = 0.0 13:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-6, 8, -4.875, 6.375, 5.25, 6.375, 6.125, 8) 13:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:5/0/physics_layer_1/angular_velocity = 0.0 14:5/0 = 0 14:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:5/0/physics_layer_0/angular_velocity = 0.0 14:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:5/0/physics_layer_1/angular_velocity = 0.0 15:5/0 = 0 15:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:5/0/physics_layer_0/angular_velocity = 0.0 15:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:5/0/physics_layer_1/angular_velocity = 0.0 16:5/0 = 0 16:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:5/0/physics_layer_0/angular_velocity = 0.0 16:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:5/0/physics_layer_1/angular_velocity = 0.0 17:5/0 = 0 17:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:5/0/physics_layer_0/angular_velocity = 0.0 17:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:5/0/physics_layer_1/angular_velocity = 0.0 20:5/0 = 0 20:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:5/0/physics_layer_0/angular_velocity = 0.0 20:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 20:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:5/0/physics_layer_1/angular_velocity = 0.0 21:5/0 = 0 21:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:5/0/physics_layer_0/angular_velocity = 0.0 21:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 21:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:5/0/physics_layer_1/angular_velocity = 0.0 22:5/0 = 0 22:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:5/0/physics_layer_0/angular_velocity = 0.0 22:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:5/0/physics_layer_1/angular_velocity = 0.0 23:5/0 = 0 23:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:5/0/physics_layer_0/angular_velocity = 0.0 23:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:5/0/physics_layer_1/angular_velocity = 0.0 24:5/0 = 0 24:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:5/0/physics_layer_0/angular_velocity = 0.0 24:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:5/0/physics_layer_1/angular_velocity = 0.0 25:5/0 = 0 25:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:5/0/physics_layer_0/angular_velocity = 0.0 25:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:5/0/physics_layer_1/angular_velocity = 0.0 26:5/0 = 0 26:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:5/0/physics_layer_0/angular_velocity = 0.0 26:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:5/0/physics_layer_1/angular_velocity = 0.0 0:6/0 = 0 0:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:6/0/physics_layer_0/angular_velocity = 0.0 0:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:6/0/physics_layer_1/angular_velocity = 0.0 1:6/0 = 0 1:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:6/0/physics_layer_0/angular_velocity = 0.0 1:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:6/0/physics_layer_1/angular_velocity = 0.0 2:6/0 = 0 2:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:6/0/physics_layer_0/angular_velocity = 0.0 2:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:6/0/physics_layer_1/angular_velocity = 0.0 5:6/0 = 0 5:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:6/0/physics_layer_0/angular_velocity = 0.0 5:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:6/0/physics_layer_1/angular_velocity = 0.0 6:6/0 = 0 6:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:6/0/physics_layer_0/angular_velocity = 0.0 6:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:6/0/physics_layer_1/angular_velocity = 0.0 7:6/0 = 0 7:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:6/0/physics_layer_0/angular_velocity = 0.0 7:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:6/0/physics_layer_1/angular_velocity = 0.0 8:6/0 = 0 8:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:6/0/physics_layer_0/angular_velocity = 0.0 8:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:6/0/physics_layer_1/angular_velocity = 0.0 9:6/0 = 0 9:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:6/0/physics_layer_0/angular_velocity = 0.0 9:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:6/0/physics_layer_1/angular_velocity = 0.0 10:6/0 = 0 10:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:6/0/physics_layer_0/angular_velocity = 0.0 10:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:6/0/physics_layer_1/angular_velocity = 0.0 11:6/0 = 0 11:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:6/0/physics_layer_0/angular_velocity = 0.0 11:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:6/0/physics_layer_1/angular_velocity = 0.0 12:6/0 = 0 12:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:6/0/physics_layer_0/angular_velocity = 0.0 12:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:6/0/physics_layer_1/angular_velocity = 0.0 13:6/0 = 0 13:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:6/0/physics_layer_0/angular_velocity = 0.0 13:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 4.875, 8, 5.25, 8, -8) 13:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:6/0/physics_layer_1/angular_velocity = 0.0 14:6/0 = 0 14:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:6/0/physics_layer_0/angular_velocity = 0.0 14:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:6/0/physics_layer_1/angular_velocity = 0.0 15:6/0 = 0 15:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:6/0/physics_layer_0/angular_velocity = 0.0 15:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:6/0/physics_layer_1/angular_velocity = 0.0 16:6/0 = 0 16:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:6/0/physics_layer_0/angular_velocity = 0.0 16:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:6/0/physics_layer_1/angular_velocity = 0.0 17:6/0 = 0 17:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:6/0/physics_layer_0/angular_velocity = 0.0 17:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:6/0/physics_layer_1/angular_velocity = 0.0 18:6/0 = 0 18:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:6/0/physics_layer_0/angular_velocity = 0.0 18:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:6/0/physics_layer_1/angular_velocity = 0.0 19:6/0 = 0 19:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:6/0/physics_layer_0/angular_velocity = 0.0 19:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:6/0/physics_layer_1/angular_velocity = 0.0 20:6/0 = 0 20:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:6/0/physics_layer_0/angular_velocity = 0.0 20:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 20:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:6/0/physics_layer_1/angular_velocity = 0.0 21:6/0 = 0 21:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:6/0/physics_layer_0/angular_velocity = 0.0 21:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 21:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:6/0/physics_layer_1/angular_velocity = 0.0 22:6/0 = 0 22:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:6/0/physics_layer_0/angular_velocity = 0.0 22:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:6/0/physics_layer_1/angular_velocity = 0.0 23:6/0 = 0 23:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:6/0/physics_layer_0/angular_velocity = 0.0 23:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:6/0/physics_layer_1/angular_velocity = 0.0 24:6/0 = 0 24:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:6/0/physics_layer_0/angular_velocity = 0.0 24:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:6/0/physics_layer_1/angular_velocity = 0.0 25:6/0 = 0 25:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:6/0/physics_layer_0/angular_velocity = 0.0 25:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:6/0/physics_layer_1/angular_velocity = 0.0 26:6/0 = 0 26:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:6/0/physics_layer_0/angular_velocity = 0.0 26:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:6/0/physics_layer_1/angular_velocity = 0.0 0:7/0 = 0 0:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:7/0/physics_layer_0/angular_velocity = 0.0 0:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:7/0/physics_layer_1/angular_velocity = 0.0 1:7/0 = 0 1:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:7/0/physics_layer_0/angular_velocity = 0.0 1:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:7/0/physics_layer_1/angular_velocity = 0.0 2:7/0 = 0 2:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:7/0/physics_layer_0/angular_velocity = 0.0 2:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:7/0/physics_layer_1/angular_velocity = 0.0 3:7/0 = 0 3:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:7/0/physics_layer_0/angular_velocity = 0.0 3:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:7/0/physics_layer_1/angular_velocity = 0.0 4:7/0 = 0 4:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:7/0/physics_layer_0/angular_velocity = 0.0 4:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:7/0/physics_layer_1/angular_velocity = 0.0 5:7/0 = 0 5:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:7/0/physics_layer_0/angular_velocity = 0.0 5:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:7/0/physics_layer_1/angular_velocity = 0.0 6:7/0 = 0 6:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:7/0/physics_layer_0/angular_velocity = 0.0 6:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:7/0/physics_layer_1/angular_velocity = 0.0 7:7/0 = 0 7:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:7/0/physics_layer_0/angular_velocity = 0.0 7:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:7/0/physics_layer_1/angular_velocity = 0.0 8:7/0 = 0 8:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:7/0/physics_layer_0/angular_velocity = 0.0 8:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:7/0/physics_layer_1/angular_velocity = 0.0 9:7/0 = 0 9:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:7/0/physics_layer_0/angular_velocity = 0.0 9:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:7/0/physics_layer_1/angular_velocity = 0.0 10:7/0 = 0 10:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:7/0/physics_layer_0/angular_velocity = 0.0 10:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:7/0/physics_layer_1/angular_velocity = 0.0 11:7/0 = 0 11:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:7/0/physics_layer_0/angular_velocity = 0.0 11:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:7/0/physics_layer_1/angular_velocity = 0.0 12:7/0 = 0 12:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:7/0/physics_layer_0/angular_velocity = 0.0 12:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:7/0/physics_layer_1/angular_velocity = 0.0 14:7/0 = 0 14:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:7/0/physics_layer_0/angular_velocity = 0.0 14:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:7/0/physics_layer_1/angular_velocity = 0.0 15:7/0 = 0 15:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:7/0/physics_layer_0/angular_velocity = 0.0 15:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:7/0/physics_layer_1/angular_velocity = 0.0 16:7/0 = 0 16:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:7/0/physics_layer_0/angular_velocity = 0.0 16:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:7/0/physics_layer_1/angular_velocity = 0.0 17:7/0 = 0 17:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:7/0/physics_layer_0/angular_velocity = 0.0 17:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:7/0/physics_layer_1/angular_velocity = 0.0 20:7/0 = 0 20:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:7/0/physics_layer_0/angular_velocity = 0.0 20:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:7/0/physics_layer_1/angular_velocity = 0.0 21:7/0 = 0 21:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:7/0/physics_layer_0/angular_velocity = 0.0 21:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:7/0/physics_layer_1/angular_velocity = 0.0 22:7/0 = 0 22:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:7/0/physics_layer_0/angular_velocity = 0.0 22:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:7/0/physics_layer_1/angular_velocity = 0.0 23:7/0 = 0 23:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:7/0/physics_layer_0/angular_velocity = 0.0 23:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:7/0/physics_layer_1/angular_velocity = 0.0 24:7/0 = 0 24:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:7/0/physics_layer_0/angular_velocity = 0.0 24:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:7/0/physics_layer_1/angular_velocity = 0.0 25:7/0 = 0 25:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:7/0/physics_layer_0/angular_velocity = 0.0 25:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:7/0/physics_layer_1/angular_velocity = 0.0 26:7/0 = 0 26:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:7/0/physics_layer_0/angular_velocity = 0.0 26:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:7/0/physics_layer_1/angular_velocity = 0.0 0:8/0 = 0 0:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:8/0/physics_layer_0/angular_velocity = 0.0 0:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:8/0/physics_layer_1/angular_velocity = 0.0 1:8/0 = 0 1:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:8/0/physics_layer_0/angular_velocity = 0.0 1:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:8/0/physics_layer_1/angular_velocity = 0.0 2:8/0 = 0 2:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:8/0/physics_layer_0/angular_velocity = 0.0 2:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:8/0/physics_layer_1/angular_velocity = 0.0 3:8/0 = 0 3:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:8/0/physics_layer_0/angular_velocity = 0.0 3:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:8/0/physics_layer_1/angular_velocity = 0.0 4:8/0 = 0 4:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:8/0/physics_layer_0/angular_velocity = 0.0 4:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:8/0/physics_layer_1/angular_velocity = 0.0 5:8/0 = 0 5:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:8/0/physics_layer_0/angular_velocity = 0.0 5:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:8/0/physics_layer_1/angular_velocity = 0.0 6:8/0 = 0 6:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:8/0/physics_layer_0/angular_velocity = 0.0 6:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:8/0/physics_layer_1/angular_velocity = 0.0 7:8/0 = 0 7:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:8/0/physics_layer_0/angular_velocity = 0.0 7:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:8/0/physics_layer_1/angular_velocity = 0.0 8:8/0 = 0 8:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:8/0/physics_layer_0/angular_velocity = 0.0 8:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:8/0/physics_layer_1/angular_velocity = 0.0 9:8/0 = 0 9:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:8/0/physics_layer_0/angular_velocity = 0.0 9:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:8/0/physics_layer_1/angular_velocity = 0.0 10:8/0 = 0 10:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:8/0/physics_layer_0/angular_velocity = 0.0 10:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:8/0/physics_layer_1/angular_velocity = 0.0 11:8/0 = 0 11:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:8/0/physics_layer_0/angular_velocity = 0.0 11:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:8/0/physics_layer_1/angular_velocity = 0.0 12:8/0 = 0 12:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:8/0/physics_layer_0/angular_velocity = 0.0 12:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:8/0/physics_layer_1/angular_velocity = 0.0 14:8/0 = 0 14:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:8/0/physics_layer_0/angular_velocity = 0.0 14:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:8/0/physics_layer_1/angular_velocity = 0.0 15:8/0 = 0 15:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:8/0/physics_layer_0/angular_velocity = 0.0 15:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:8/0/physics_layer_1/angular_velocity = 0.0 16:8/0 = 0 16:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:8/0/physics_layer_0/angular_velocity = 0.0 16:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:8/0/physics_layer_1/angular_velocity = 0.0 17:8/0 = 0 17:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:8/0/physics_layer_0/angular_velocity = 0.0 17:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:8/0/physics_layer_1/angular_velocity = 0.0 20:8/0 = 0 20:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:8/0/physics_layer_0/angular_velocity = 0.0 20:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:8/0/physics_layer_1/angular_velocity = 0.0 21:8/0 = 0 21:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:8/0/physics_layer_0/angular_velocity = 0.0 21:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:8/0/physics_layer_1/angular_velocity = 0.0 22:8/0 = 0 22:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:8/0/physics_layer_0/angular_velocity = 0.0 22:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:8/0/physics_layer_1/angular_velocity = 0.0 23:8/0 = 0 23:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:8/0/physics_layer_0/angular_velocity = 0.0 23:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:8/0/physics_layer_1/angular_velocity = 0.0 24:8/0 = 0 24:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:8/0/physics_layer_0/angular_velocity = 0.0 24:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:8/0/physics_layer_1/angular_velocity = 0.0 25:8/0 = 0 25:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:8/0/physics_layer_0/angular_velocity = 0.0 25:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:8/0/physics_layer_1/angular_velocity = 0.0 26:8/0 = 0 26:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:8/0/physics_layer_0/angular_velocity = 0.0 26:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:8/0/physics_layer_1/angular_velocity = 0.0 0:9/0 = 0 0:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:9/0/physics_layer_0/angular_velocity = 0.0 0:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:9/0/physics_layer_1/angular_velocity = 0.0 1:9/0 = 0 1:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:9/0/physics_layer_0/angular_velocity = 0.0 1:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:9/0/physics_layer_1/angular_velocity = 0.0 2:9/0 = 0 2:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:9/0/physics_layer_0/angular_velocity = 0.0 2:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:9/0/physics_layer_1/angular_velocity = 0.0 3:9/0 = 0 3:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:9/0/physics_layer_0/angular_velocity = 0.0 3:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:9/0/physics_layer_1/angular_velocity = 0.0 4:9/0 = 0 4:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:9/0/physics_layer_0/angular_velocity = 0.0 4:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:9/0/physics_layer_1/angular_velocity = 0.0 5:9/0 = 0 5:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:9/0/physics_layer_0/angular_velocity = 0.0 5:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:9/0/physics_layer_1/angular_velocity = 0.0 6:9/0 = 0 6:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:9/0/physics_layer_0/angular_velocity = 0.0 6:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:9/0/physics_layer_1/angular_velocity = 0.0 7:9/0 = 0 7:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:9/0/physics_layer_0/angular_velocity = 0.0 7:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:9/0/physics_layer_1/angular_velocity = 0.0 10:9/0 = 0 10:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:9/0/physics_layer_0/angular_velocity = 0.0 10:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:9/0/physics_layer_1/angular_velocity = 0.0 11:9/0 = 0 11:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:9/0/physics_layer_0/angular_velocity = 0.0 11:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:9/0/physics_layer_1/angular_velocity = 0.0 12:9/0 = 0 12:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:9/0/physics_layer_0/angular_velocity = 0.0 12:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:9/0/physics_layer_1/angular_velocity = 0.0 13:9/0 = 0 13:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:9/0/physics_layer_0/angular_velocity = 0.0 13:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:9/0/physics_layer_1/angular_velocity = 0.0 14:9/0 = 0 14:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:9/0/physics_layer_0/angular_velocity = 0.0 14:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:9/0/physics_layer_1/angular_velocity = 0.0 16:9/0 = 0 16:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:9/0/physics_layer_0/angular_velocity = 0.0 16:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:9/0/physics_layer_1/angular_velocity = 0.0 17:9/0 = 0 17:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:9/0/physics_layer_0/angular_velocity = 0.0 17:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:9/0/physics_layer_1/angular_velocity = 0.0 0:10/0 = 0 0:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:10/0/physics_layer_0/angular_velocity = 0.0 0:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:10/0/physics_layer_1/angular_velocity = 0.0 1:10/0 = 0 1:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:10/0/physics_layer_0/angular_velocity = 0.0 1:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:10/0/physics_layer_1/angular_velocity = 0.0 2:10/0 = 0 2:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:10/0/physics_layer_0/angular_velocity = 0.0 2:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:10/0/physics_layer_1/angular_velocity = 0.0 3:10/0 = 0 3:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:10/0/physics_layer_0/angular_velocity = 0.0 3:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:10/0/physics_layer_1/angular_velocity = 0.0 4:10/0 = 0 4:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:10/0/physics_layer_0/angular_velocity = 0.0 4:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:10/0/physics_layer_1/angular_velocity = 0.0 5:10/0 = 0 5:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:10/0/physics_layer_0/angular_velocity = 0.0 5:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:10/0/physics_layer_1/angular_velocity = 0.0 6:10/0 = 0 6:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:10/0/physics_layer_0/angular_velocity = 0.0 6:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:10/0/physics_layer_1/angular_velocity = 0.0 7:10/0 = 0 7:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:10/0/physics_layer_0/angular_velocity = 0.0 7:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:10/0/physics_layer_1/angular_velocity = 0.0 8:10/0 = 0 8:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:10/0/physics_layer_0/angular_velocity = 0.0 8:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) 8:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:10/0/physics_layer_1/angular_velocity = 0.0 9:10/0 = 0 9:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:10/0/physics_layer_0/angular_velocity = 0.0 9:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:10/0/physics_layer_1/angular_velocity = 0.0 10:10/0 = 0 10:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:10/0/physics_layer_0/angular_velocity = 0.0 10:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:10/0/physics_layer_1/angular_velocity = 0.0 11:10/0 = 0 11:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:10/0/physics_layer_0/angular_velocity = 0.0 11:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:10/0/physics_layer_1/angular_velocity = 0.0 12:10/0 = 0 12:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:10/0/physics_layer_0/angular_velocity = 0.0 12:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:10/0/physics_layer_1/angular_velocity = 0.0 13:10/0 = 0 13:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:10/0/physics_layer_0/angular_velocity = 0.0 13:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:10/0/physics_layer_1/angular_velocity = 0.0 14:10/0 = 0 14:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:10/0/physics_layer_0/angular_velocity = 0.0 14:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:10/0/physics_layer_1/angular_velocity = 0.0 16:10/0 = 0 16:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:10/0/physics_layer_0/angular_velocity = 0.0 16:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:10/0/physics_layer_1/angular_velocity = 0.0 17:10/0 = 0 17:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:10/0/physics_layer_0/angular_velocity = 0.0 17:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:10/0/physics_layer_1/angular_velocity = 0.0 18:10/0 = 0 18:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:10/0/physics_layer_0/angular_velocity = 0.0 18:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:10/0/physics_layer_1/angular_velocity = 0.0 19:10/0 = 0 19:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:10/0/physics_layer_0/angular_velocity = 0.0 19:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:10/0/physics_layer_1/angular_velocity = 0.0 20:10/0 = 0 20:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:10/0/physics_layer_0/angular_velocity = 0.0 20:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:10/0/physics_layer_1/angular_velocity = 0.0 21:10/0 = 0 21:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:10/0/physics_layer_0/angular_velocity = 0.0 21:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:10/0/physics_layer_1/angular_velocity = 0.0 22:10/0 = 0 22:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:10/0/physics_layer_0/angular_velocity = 0.0 22:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:10/0/physics_layer_1/angular_velocity = 0.0 23:10/0 = 0 23:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:10/0/physics_layer_0/angular_velocity = 0.0 23:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:10/0/physics_layer_1/angular_velocity = 0.0 24:10/0 = 0 24:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:10/0/physics_layer_0/angular_velocity = 0.0 24:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:10/0/physics_layer_1/angular_velocity = 0.0 25:10/0 = 0 25:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:10/0/physics_layer_0/angular_velocity = 0.0 25:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:10/0/physics_layer_1/angular_velocity = 0.0 2:11/0 = 0 2:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:11/0/physics_layer_0/angular_velocity = 0.0 2:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:11/0/physics_layer_1/angular_velocity = 0.0 3:11/0 = 0 3:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:11/0/physics_layer_0/angular_velocity = 0.0 3:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:11/0/physics_layer_1/angular_velocity = 0.0 4:11/0 = 0 4:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:11/0/physics_layer_0/angular_velocity = 0.0 4:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:11/0/physics_layer_1/angular_velocity = 0.0 5:11/0 = 0 5:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:11/0/physics_layer_0/angular_velocity = 0.0 5:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:11/0/physics_layer_1/angular_velocity = 0.0 6:11/0 = 0 6:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:11/0/physics_layer_0/angular_velocity = 0.0 6:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:11/0/physics_layer_1/angular_velocity = 0.0 7:11/0 = 0 7:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:11/0/physics_layer_0/angular_velocity = 0.0 7:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:11/0/physics_layer_1/angular_velocity = 0.0 8:11/0 = 0 8:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:11/0/physics_layer_0/angular_velocity = 0.0 8:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:11/0/physics_layer_1/angular_velocity = 0.0 9:11/0 = 0 9:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:11/0/physics_layer_0/angular_velocity = 0.0 9:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:11/0/physics_layer_1/angular_velocity = 0.0 10:11/0 = 0 10:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:11/0/physics_layer_0/angular_velocity = 0.0 10:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:11/0/physics_layer_1/angular_velocity = 0.0 11:11/0 = 0 11:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:11/0/physics_layer_0/angular_velocity = 0.0 11:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:11/0/physics_layer_1/angular_velocity = 0.0 12:11/0 = 0 12:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:11/0/physics_layer_0/angular_velocity = 0.0 12:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:11/0/physics_layer_1/angular_velocity = 0.0 13:11/0 = 0 13:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:11/0/physics_layer_0/angular_velocity = 0.0 13:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:11/0/physics_layer_1/angular_velocity = 0.0 14:11/0 = 0 14:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:11/0/physics_layer_0/angular_velocity = 0.0 14:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:11/0/physics_layer_1/angular_velocity = 0.0 15:11/0 = 0 15:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:11/0/physics_layer_0/angular_velocity = 0.0 15:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:11/0/physics_layer_1/angular_velocity = 0.0 16:11/0 = 0 16:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:11/0/physics_layer_0/angular_velocity = 0.0 16:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:11/0/physics_layer_1/angular_velocity = 0.0 17:11/0 = 0 17:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:11/0/physics_layer_0/angular_velocity = 0.0 17:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:11/0/physics_layer_1/angular_velocity = 0.0 18:11/0 = 0 18:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:11/0/physics_layer_0/angular_velocity = 0.0 18:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:11/0/physics_layer_1/angular_velocity = 0.0 19:11/0 = 0 19:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:11/0/physics_layer_0/angular_velocity = 0.0 19:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:11/0/physics_layer_1/angular_velocity = 0.0 20:11/0 = 0 20:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:11/0/physics_layer_0/angular_velocity = 0.0 20:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:11/0/physics_layer_1/angular_velocity = 0.0 21:11/0 = 0 21:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:11/0/physics_layer_0/angular_velocity = 0.0 21:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:11/0/physics_layer_1/angular_velocity = 0.0 22:11/0 = 0 22:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:11/0/physics_layer_0/angular_velocity = 0.0 22:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:11/0/physics_layer_1/angular_velocity = 0.0 23:11/0 = 0 23:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:11/0/physics_layer_0/angular_velocity = 0.0 23:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:11/0/physics_layer_1/angular_velocity = 0.0 24:11/0 = 0 24:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:11/0/physics_layer_0/angular_velocity = 0.0 24:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:11/0/physics_layer_1/angular_velocity = 0.0 25:11/0 = 0 25:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:11/0/physics_layer_0/angular_velocity = 0.0 25:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:11/0/physics_layer_1/angular_velocity = 0.0 26:11/0 = 0 26:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:11/0/physics_layer_0/angular_velocity = 0.0 26:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:11/0/physics_layer_1/angular_velocity = 0.0 27:11/0 = 0 27:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:11/0/physics_layer_0/angular_velocity = 0.0 27:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:11/0/physics_layer_1/angular_velocity = 0.0 28:11/0 = 0 28:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:11/0/physics_layer_0/angular_velocity = 0.0 28:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:11/0/physics_layer_1/angular_velocity = 0.0 29:11/0 = 0 29:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:11/0/physics_layer_0/angular_velocity = 0.0 29:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:11/0/physics_layer_1/angular_velocity = 0.0 30:11/0 = 0 30:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:11/0/physics_layer_0/angular_velocity = 0.0 30:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:11/0/physics_layer_1/angular_velocity = 0.0 3:12/0 = 0 3:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:12/0/physics_layer_0/angular_velocity = 0.0 3:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:12/0/physics_layer_1/angular_velocity = 0.0 4:12/0 = 0 4:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:12/0/physics_layer_0/angular_velocity = 0.0 4:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:12/0/physics_layer_1/angular_velocity = 0.0 5:12/0 = 0 5:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:12/0/physics_layer_0/angular_velocity = 0.0 5:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:12/0/physics_layer_1/angular_velocity = 0.0 6:12/0 = 0 6:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:12/0/physics_layer_0/angular_velocity = 0.0 6:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:12/0/physics_layer_1/angular_velocity = 0.0 7:12/0 = 0 7:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:12/0/physics_layer_0/angular_velocity = 0.0 7:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:12/0/physics_layer_1/angular_velocity = 0.0 8:12/0 = 0 8:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:12/0/physics_layer_0/angular_velocity = 0.0 8:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:12/0/physics_layer_1/angular_velocity = 0.0 9:12/0 = 0 9:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:12/0/physics_layer_0/angular_velocity = 0.0 9:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:12/0/physics_layer_1/angular_velocity = 0.0 10:12/0 = 0 10:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:12/0/physics_layer_0/angular_velocity = 0.0 10:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:12/0/physics_layer_1/angular_velocity = 0.0 11:12/0 = 0 11:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:12/0/physics_layer_0/angular_velocity = 0.0 11:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:12/0/physics_layer_1/angular_velocity = 0.0 12:12/0 = 0 12:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:12/0/physics_layer_0/angular_velocity = 0.0 12:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:12/0/physics_layer_1/angular_velocity = 0.0 13:12/0 = 0 13:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:12/0/physics_layer_0/angular_velocity = 0.0 13:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:12/0/physics_layer_1/angular_velocity = 0.0 14:12/0 = 0 14:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:12/0/physics_layer_0/angular_velocity = 0.0 14:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:12/0/physics_layer_1/angular_velocity = 0.0 15:12/0 = 0 15:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:12/0/physics_layer_0/angular_velocity = 0.0 15:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:12/0/physics_layer_1/angular_velocity = 0.0 16:12/0 = 0 16:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:12/0/physics_layer_0/angular_velocity = 0.0 16:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:12/0/physics_layer_1/angular_velocity = 0.0 17:12/0 = 0 17:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:12/0/physics_layer_0/angular_velocity = 0.0 17:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:12/0/physics_layer_1/angular_velocity = 0.0 18:12/0 = 0 18:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:12/0/physics_layer_0/angular_velocity = 0.0 18:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:12/0/physics_layer_1/angular_velocity = 0.0 19:12/0 = 0 19:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:12/0/physics_layer_0/angular_velocity = 0.0 19:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:12/0/physics_layer_1/angular_velocity = 0.0 20:12/0 = 0 20:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:12/0/physics_layer_0/angular_velocity = 0.0 20:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:12/0/physics_layer_1/angular_velocity = 0.0 21:12/0 = 0 21:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:12/0/physics_layer_0/angular_velocity = 0.0 21:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:12/0/physics_layer_1/angular_velocity = 0.0 25:12/0 = 0 25:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:12/0/physics_layer_0/angular_velocity = 0.0 25:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:12/0/physics_layer_1/angular_velocity = 0.0 26:12/0 = 0 26:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:12/0/physics_layer_0/angular_velocity = 0.0 26:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:12/0/physics_layer_1/angular_velocity = 0.0 27:12/0 = 0 27:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:12/0/physics_layer_0/angular_velocity = 0.0 27:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:12/0/physics_layer_1/angular_velocity = 0.0 28:12/0 = 0 28:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:12/0/physics_layer_0/angular_velocity = 0.0 28:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:12/0/physics_layer_1/angular_velocity = 0.0 3:13/0 = 0 3:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:13/0/physics_layer_0/angular_velocity = 0.0 3:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:13/0/physics_layer_1/angular_velocity = 0.0 4:13/0 = 0 4:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:13/0/physics_layer_0/angular_velocity = 0.0 4:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:13/0/physics_layer_1/angular_velocity = 0.0 5:13/0 = 0 5:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:13/0/physics_layer_0/angular_velocity = 0.0 5:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:13/0/physics_layer_1/angular_velocity = 0.0 6:13/0 = 0 6:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:13/0/physics_layer_0/angular_velocity = 0.0 6:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:13/0/physics_layer_1/angular_velocity = 0.0 7:13/0 = 0 7:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:13/0/physics_layer_0/angular_velocity = 0.0 7:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:13/0/physics_layer_1/angular_velocity = 0.0 8:13/0 = 0 8:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:13/0/physics_layer_0/angular_velocity = 0.0 8:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:13/0/physics_layer_1/angular_velocity = 0.0 9:13/0 = 0 9:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:13/0/physics_layer_0/angular_velocity = 0.0 9:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:13/0/physics_layer_1/angular_velocity = 0.0 10:13/0 = 0 10:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:13/0/physics_layer_0/angular_velocity = 0.0 10:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:13/0/physics_layer_1/angular_velocity = 0.0 11:13/0 = 0 11:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:13/0/physics_layer_0/angular_velocity = 0.0 11:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:13/0/physics_layer_1/angular_velocity = 0.0 12:13/0 = 0 12:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:13/0/physics_layer_0/angular_velocity = 0.0 12:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:13/0/physics_layer_1/angular_velocity = 0.0 13:13/0 = 0 13:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:13/0/physics_layer_0/angular_velocity = 0.0 13:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:13/0/physics_layer_1/angular_velocity = 0.0 14:13/0 = 0 14:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:13/0/physics_layer_0/angular_velocity = 0.0 14:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:13/0/physics_layer_1/angular_velocity = 0.0 15:13/0 = 0 15:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:13/0/physics_layer_0/angular_velocity = 0.0 15:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:13/0/physics_layer_1/angular_velocity = 0.0 16:13/0 = 0 16:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:13/0/physics_layer_0/angular_velocity = 0.0 16:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:13/0/physics_layer_1/angular_velocity = 0.0 17:13/0 = 0 17:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:13/0/physics_layer_0/angular_velocity = 0.0 17:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:13/0/physics_layer_1/angular_velocity = 0.0 18:13/0 = 0 18:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:13/0/physics_layer_0/angular_velocity = 0.0 18:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:13/0/physics_layer_1/angular_velocity = 0.0 19:13/0 = 0 19:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:13/0/physics_layer_0/angular_velocity = 0.0 19:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:13/0/physics_layer_1/angular_velocity = 0.0 20:13/0 = 0 20:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:13/0/physics_layer_0/angular_velocity = 0.0 20:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:13/0/physics_layer_1/angular_velocity = 0.0 21:13/0 = 0 21:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:13/0/physics_layer_0/angular_velocity = 0.0 21:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:13/0/physics_layer_1/angular_velocity = 0.0 25:13/0 = 0 25:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:13/0/physics_layer_0/angular_velocity = 0.0 25:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:13/0/physics_layer_1/angular_velocity = 0.0 26:13/0 = 0 26:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:13/0/physics_layer_0/angular_velocity = 0.0 26:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:13/0/physics_layer_1/angular_velocity = 0.0 27:13/0 = 0 27:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:13/0/physics_layer_0/angular_velocity = 0.0 27:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:13/0/physics_layer_1/angular_velocity = 0.0 28:13/0 = 0 28:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:13/0/physics_layer_0/angular_velocity = 0.0 28:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:13/0/physics_layer_1/angular_velocity = 0.0 0:14/0 = 0 0:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:14/0/physics_layer_0/angular_velocity = 0.0 0:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:14/0/physics_layer_1/angular_velocity = 0.0 1:14/0 = 0 1:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:14/0/physics_layer_0/angular_velocity = 0.0 1:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:14/0/physics_layer_1/angular_velocity = 0.0 2:14/0 = 0 2:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:14/0/physics_layer_0/angular_velocity = 0.0 2:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:14/0/physics_layer_1/angular_velocity = 0.0 3:14/0 = 0 3:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:14/0/physics_layer_0/angular_velocity = 0.0 3:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:14/0/physics_layer_1/angular_velocity = 0.0 4:14/0 = 0 4:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:14/0/physics_layer_0/angular_velocity = 0.0 4:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:14/0/physics_layer_1/angular_velocity = 0.0 5:14/0 = 0 5:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:14/0/physics_layer_0/angular_velocity = 0.0 5:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:14/0/physics_layer_1/angular_velocity = 0.0 6:14/0 = 0 6:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:14/0/physics_layer_0/angular_velocity = 0.0 6:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:14/0/physics_layer_1/angular_velocity = 0.0 7:14/0 = 0 7:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:14/0/physics_layer_0/angular_velocity = 0.0 7:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:14/0/physics_layer_1/angular_velocity = 0.0 8:14/0 = 0 8:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:14/0/physics_layer_0/angular_velocity = 0.0 8:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:14/0/physics_layer_1/angular_velocity = 0.0 9:14/0 = 0 9:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:14/0/physics_layer_0/angular_velocity = 0.0 9:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:14/0/physics_layer_1/angular_velocity = 0.0 10:14/0 = 0 10:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:14/0/physics_layer_0/angular_velocity = 0.0 10:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:14/0/physics_layer_1/angular_velocity = 0.0 11:14/0 = 0 11:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:14/0/physics_layer_0/angular_velocity = 0.0 11:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:14/0/physics_layer_1/angular_velocity = 0.0 12:14/0 = 0 12:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:14/0/physics_layer_0/angular_velocity = 0.0 12:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:14/0/physics_layer_1/angular_velocity = 0.0 13:14/0 = 0 13:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:14/0/physics_layer_0/angular_velocity = 0.0 13:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:14/0/physics_layer_1/angular_velocity = 0.0 14:14/0 = 0 14:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:14/0/physics_layer_0/angular_velocity = 0.0 14:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:14/0/physics_layer_1/angular_velocity = 0.0 15:14/0 = 0 15:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:14/0/physics_layer_0/angular_velocity = 0.0 15:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:14/0/physics_layer_1/angular_velocity = 0.0 16:14/0 = 0 16:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:14/0/physics_layer_0/angular_velocity = 0.0 16:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:14/0/physics_layer_1/angular_velocity = 0.0 17:14/0 = 0 17:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:14/0/physics_layer_0/angular_velocity = 0.0 17:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:14/0/physics_layer_1/angular_velocity = 0.0 18:14/0 = 0 18:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:14/0/physics_layer_0/angular_velocity = 0.0 18:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:14/0/physics_layer_1/angular_velocity = 0.0 19:14/0 = 0 19:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:14/0/physics_layer_0/angular_velocity = 0.0 19:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:14/0/physics_layer_1/angular_velocity = 0.0 24:14/0 = 0 24:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:14/0/physics_layer_0/angular_velocity = 0.0 24:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:14/0/physics_layer_1/angular_velocity = 0.0 25:14/0 = 0 25:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:14/0/physics_layer_0/angular_velocity = 0.0 25:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:14/0/physics_layer_1/angular_velocity = 0.0 27:14/0 = 0 27:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:14/0/physics_layer_0/angular_velocity = 0.0 27:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:14/0/physics_layer_1/angular_velocity = 0.0 29:14/0 = 0 29:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:14/0/physics_layer_0/angular_velocity = 0.0 29:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:14/0/physics_layer_1/angular_velocity = 0.0 0:15/0 = 0 0:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:15/0/physics_layer_0/angular_velocity = 0.0 0:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:15/0/physics_layer_1/angular_velocity = 0.0 1:15/0 = 0 1:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:15/0/physics_layer_0/angular_velocity = 0.0 1:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:15/0/physics_layer_1/angular_velocity = 0.0 2:15/0 = 0 2:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:15/0/physics_layer_0/angular_velocity = 0.0 2:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:15/0/physics_layer_1/angular_velocity = 0.0 3:15/0 = 0 3:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:15/0/physics_layer_0/angular_velocity = 0.0 3:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:15/0/physics_layer_1/angular_velocity = 0.0 4:15/0 = 0 4:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:15/0/physics_layer_0/angular_velocity = 0.0 4:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:15/0/physics_layer_1/angular_velocity = 0.0 5:15/0 = 0 5:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:15/0/physics_layer_0/angular_velocity = 0.0 5:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:15/0/physics_layer_1/angular_velocity = 0.0 6:15/0 = 0 6:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:15/0/physics_layer_0/angular_velocity = 0.0 6:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:15/0/physics_layer_1/angular_velocity = 0.0 7:15/0 = 0 7:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:15/0/physics_layer_0/angular_velocity = 0.0 7:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:15/0/physics_layer_1/angular_velocity = 0.0 8:15/0 = 0 8:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:15/0/physics_layer_0/angular_velocity = 0.0 8:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:15/0/physics_layer_1/angular_velocity = 0.0 9:15/0 = 0 9:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:15/0/physics_layer_0/angular_velocity = 0.0 9:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:15/0/physics_layer_1/angular_velocity = 0.0 10:15/0 = 0 10:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:15/0/physics_layer_0/angular_velocity = 0.0 10:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:15/0/physics_layer_1/angular_velocity = 0.0 11:15/0 = 0 11:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:15/0/physics_layer_0/angular_velocity = 0.0 11:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:15/0/physics_layer_1/angular_velocity = 0.0 13:15/0 = 0 13:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:15/0/physics_layer_0/angular_velocity = 0.0 13:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:15/0/physics_layer_1/angular_velocity = 0.0 14:15/0 = 0 14:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:15/0/physics_layer_0/angular_velocity = 0.0 14:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:15/0/physics_layer_1/angular_velocity = 0.0 15:15/0 = 0 15:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:15/0/physics_layer_0/angular_velocity = 0.0 15:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:15/0/physics_layer_1/angular_velocity = 0.0 16:15/0 = 0 16:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:15/0/physics_layer_0/angular_velocity = 0.0 16:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:15/0/physics_layer_1/angular_velocity = 0.0 17:15/0 = 0 17:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:15/0/physics_layer_0/angular_velocity = 0.0 17:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:15/0/physics_layer_1/angular_velocity = 0.0 18:15/0 = 0 18:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:15/0/physics_layer_0/angular_velocity = 0.0 18:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:15/0/physics_layer_1/angular_velocity = 0.0 19:15/0 = 0 19:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:15/0/physics_layer_0/angular_velocity = 0.0 19:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:15/0/physics_layer_1/angular_velocity = 0.0 20:15/0 = 0 20:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:15/0/physics_layer_0/angular_velocity = 0.0 20:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:15/0/physics_layer_1/angular_velocity = 0.0 24:15/0 = 0 24:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:15/0/physics_layer_0/angular_velocity = 0.0 24:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:15/0/physics_layer_1/angular_velocity = 0.0 25:15/0 = 0 25:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:15/0/physics_layer_0/angular_velocity = 0.0 25:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:15/0/physics_layer_1/angular_velocity = 0.0 29:15/0 = 0 29:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:15/0/physics_layer_0/angular_velocity = 0.0 29:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:15/0/physics_layer_1/angular_velocity = 0.0 0:16/0 = 0 0:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:16/0/physics_layer_0/angular_velocity = 0.0 0:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:16/0/physics_layer_1/angular_velocity = 0.0 1:16/0 = 0 1:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:16/0/physics_layer_0/angular_velocity = 0.0 1:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:16/0/physics_layer_1/angular_velocity = 0.0 2:16/0 = 0 2:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:16/0/physics_layer_0/angular_velocity = 0.0 2:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:16/0/physics_layer_1/angular_velocity = 0.0 3:16/0 = 0 3:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:16/0/physics_layer_0/angular_velocity = 0.0 3:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:16/0/physics_layer_1/angular_velocity = 0.0 4:16/0 = 0 4:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:16/0/physics_layer_0/angular_velocity = 0.0 4:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:16/0/physics_layer_1/angular_velocity = 0.0 5:16/0 = 0 5:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:16/0/physics_layer_0/angular_velocity = 0.0 5:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:16/0/physics_layer_1/angular_velocity = 0.0 6:16/0 = 0 6:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:16/0/physics_layer_0/angular_velocity = 0.0 6:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:16/0/physics_layer_1/angular_velocity = 0.0 7:16/0 = 0 7:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:16/0/physics_layer_0/angular_velocity = 0.0 7:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:16/0/physics_layer_1/angular_velocity = 0.0 8:16/0 = 0 8:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:16/0/physics_layer_0/angular_velocity = 0.0 8:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:16/0/physics_layer_1/angular_velocity = 0.0 9:16/0 = 0 9:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:16/0/physics_layer_0/angular_velocity = 0.0 9:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:16/0/physics_layer_1/angular_velocity = 0.0 10:16/0 = 0 10:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:16/0/physics_layer_0/angular_velocity = 0.0 10:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:16/0/physics_layer_1/angular_velocity = 0.0 11:16/0 = 0 11:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:16/0/physics_layer_0/angular_velocity = 0.0 11:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:16/0/physics_layer_1/angular_velocity = 0.0 12:16/0 = 0 12:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:16/0/physics_layer_0/angular_velocity = 0.0 12:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:16/0/physics_layer_1/angular_velocity = 0.0 13:16/0 = 0 13:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:16/0/physics_layer_0/angular_velocity = 0.0 13:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:16/0/physics_layer_1/angular_velocity = 0.0 14:16/0 = 0 14:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:16/0/physics_layer_0/angular_velocity = 0.0 14:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:16/0/physics_layer_1/angular_velocity = 0.0 15:16/0 = 0 15:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:16/0/physics_layer_0/angular_velocity = 0.0 15:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:16/0/physics_layer_1/angular_velocity = 0.0 16:16/0 = 0 16:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:16/0/physics_layer_0/angular_velocity = 0.0 16:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:16/0/physics_layer_1/angular_velocity = 0.0 17:16/0 = 0 17:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:16/0/physics_layer_0/angular_velocity = 0.0 17:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:16/0/physics_layer_1/angular_velocity = 0.0 18:16/0 = 0 18:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:16/0/physics_layer_0/angular_velocity = 0.0 18:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:16/0/physics_layer_1/angular_velocity = 0.0 19:16/0 = 0 19:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:16/0/physics_layer_0/angular_velocity = 0.0 19:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:16/0/physics_layer_1/angular_velocity = 0.0 20:16/0 = 0 20:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:16/0/physics_layer_0/angular_velocity = 0.0 20:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:16/0/physics_layer_1/angular_velocity = 0.0 21:16/0 = 0 21:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:16/0/physics_layer_0/angular_velocity = 0.0 21:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:16/0/physics_layer_1/angular_velocity = 0.0 22:16/0 = 0 22:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:16/0/physics_layer_0/angular_velocity = 0.0 22:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:16/0/physics_layer_1/angular_velocity = 0.0 23:16/0 = 0 23:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:16/0/physics_layer_0/angular_velocity = 0.0 23:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:16/0/physics_layer_1/angular_velocity = 0.0 24:16/0 = 0 24:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:16/0/physics_layer_0/angular_velocity = 0.0 24:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:16/0/physics_layer_1/angular_velocity = 0.0 25:16/0 = 0 25:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:16/0/physics_layer_0/angular_velocity = 0.0 25:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:16/0/physics_layer_1/angular_velocity = 0.0 26:16/0 = 0 26:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:16/0/physics_layer_0/angular_velocity = 0.0 26:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:16/0/physics_layer_1/angular_velocity = 0.0 27:16/0 = 0 27:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:16/0/physics_layer_0/angular_velocity = 0.0 27:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:16/0/physics_layer_1/angular_velocity = 0.0 28:16/0 = 0 28:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:16/0/physics_layer_0/angular_velocity = 0.0 28:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:16/0/physics_layer_1/angular_velocity = 0.0 29:16/0 = 0 29:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:16/0/physics_layer_0/angular_velocity = 0.0 29:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:16/0/physics_layer_1/angular_velocity = 0.0 30:16/0 = 0 30:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:16/0/physics_layer_0/angular_velocity = 0.0 30:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:16/0/physics_layer_1/angular_velocity = 0.0 0:17/0 = 0 0:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:17/0/physics_layer_0/angular_velocity = 0.0 0:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:17/0/physics_layer_1/angular_velocity = 0.0 1:17/0 = 0 1:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:17/0/physics_layer_0/angular_velocity = 0.0 1:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:17/0/physics_layer_1/angular_velocity = 0.0 2:17/0 = 0 2:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:17/0/physics_layer_0/angular_velocity = 0.0 2:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:17/0/physics_layer_1/angular_velocity = 0.0 3:17/0 = 0 3:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:17/0/physics_layer_0/angular_velocity = 0.0 3:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:17/0/physics_layer_1/angular_velocity = 0.0 4:17/0 = 0 4:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:17/0/physics_layer_0/angular_velocity = 0.0 4:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:17/0/physics_layer_1/angular_velocity = 0.0 5:17/0 = 0 5:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:17/0/physics_layer_0/angular_velocity = 0.0 5:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:17/0/physics_layer_1/angular_velocity = 0.0 6:17/0 = 0 6:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:17/0/physics_layer_0/angular_velocity = 0.0 6:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:17/0/physics_layer_1/angular_velocity = 0.0 7:17/0 = 0 7:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:17/0/physics_layer_0/angular_velocity = 0.0 7:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:17/0/physics_layer_1/angular_velocity = 0.0 8:17/0 = 0 8:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:17/0/physics_layer_0/angular_velocity = 0.0 8:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:17/0/physics_layer_1/angular_velocity = 0.0 9:17/0 = 0 9:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:17/0/physics_layer_0/angular_velocity = 0.0 9:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:17/0/physics_layer_1/angular_velocity = 0.0 10:17/0 = 0 10:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:17/0/physics_layer_0/angular_velocity = 0.0 10:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:17/0/physics_layer_1/angular_velocity = 0.0 11:17/0 = 0 11:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:17/0/physics_layer_0/angular_velocity = 0.0 11:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:17/0/physics_layer_1/angular_velocity = 0.0 12:17/0 = 0 12:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:17/0/physics_layer_0/angular_velocity = 0.0 12:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:17/0/physics_layer_1/angular_velocity = 0.0 13:17/0 = 0 13:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:17/0/physics_layer_0/angular_velocity = 0.0 13:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:17/0/physics_layer_1/angular_velocity = 0.0 14:17/0 = 0 14:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:17/0/physics_layer_0/angular_velocity = 0.0 14:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:17/0/physics_layer_1/angular_velocity = 0.0 15:17/0 = 0 15:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:17/0/physics_layer_0/angular_velocity = 0.0 15:17/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -1.25, 8, -1.375, 8, -8, -8, -8) 15:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:17/0/physics_layer_1/angular_velocity = 0.0 16:17/0 = 0 16:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:17/0/physics_layer_0/angular_velocity = 0.0 16:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:17/0/physics_layer_1/angular_velocity = 0.0 17:17/0 = 0 17:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:17/0/physics_layer_0/angular_velocity = 0.0 17:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:17/0/physics_layer_1/angular_velocity = 0.0 18:17/0 = 0 18:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:17/0/physics_layer_0/angular_velocity = 0.0 18:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:17/0/physics_layer_1/angular_velocity = 0.0 19:17/0 = 0 19:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:17/0/physics_layer_0/angular_velocity = 0.0 19:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:17/0/physics_layer_1/angular_velocity = 0.0 20:17/0 = 0 20:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:17/0/physics_layer_0/angular_velocity = 0.0 20:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:17/0/physics_layer_1/angular_velocity = 0.0 21:17/0 = 0 21:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:17/0/physics_layer_0/angular_velocity = 0.0 21:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:17/0/physics_layer_1/angular_velocity = 0.0 22:17/0 = 0 22:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:17/0/physics_layer_0/angular_velocity = 0.0 22:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:17/0/physics_layer_1/angular_velocity = 0.0 23:17/0 = 0 23:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:17/0/physics_layer_0/angular_velocity = 0.0 23:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:17/0/physics_layer_1/angular_velocity = 0.0 24:17/0 = 0 24:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:17/0/physics_layer_0/angular_velocity = 0.0 24:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:17/0/physics_layer_1/angular_velocity = 0.0 25:17/0 = 0 25:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:17/0/physics_layer_0/angular_velocity = 0.0 25:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:17/0/physics_layer_1/angular_velocity = 0.0 26:17/0 = 0 26:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:17/0/physics_layer_0/angular_velocity = 0.0 26:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:17/0/physics_layer_1/angular_velocity = 0.0 27:17/0 = 0 27:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:17/0/physics_layer_0/angular_velocity = 0.0 27:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:17/0/physics_layer_1/angular_velocity = 0.0 28:17/0 = 0 28:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:17/0/physics_layer_0/angular_velocity = 0.0 28:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:17/0/physics_layer_1/angular_velocity = 0.0 0:18/0 = 0 0:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:18/0/physics_layer_0/angular_velocity = 0.0 0:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:18/0/physics_layer_1/angular_velocity = 0.0 1:18/0 = 0 1:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:18/0/physics_layer_0/angular_velocity = 0.0 1:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:18/0/physics_layer_1/angular_velocity = 0.0 2:18/0 = 0 2:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:18/0/physics_layer_0/angular_velocity = 0.0 2:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:18/0/physics_layer_1/angular_velocity = 0.0 3:18/0 = 0 3:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:18/0/physics_layer_0/angular_velocity = 0.0 3:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:18/0/physics_layer_1/angular_velocity = 0.0 4:18/0 = 0 4:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:18/0/physics_layer_0/angular_velocity = 0.0 4:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:18/0/physics_layer_1/angular_velocity = 0.0 5:18/0 = 0 5:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:18/0/physics_layer_0/angular_velocity = 0.0 5:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:18/0/physics_layer_1/angular_velocity = 0.0 7:18/0 = 0 7:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:18/0/physics_layer_0/angular_velocity = 0.0 7:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:18/0/physics_layer_1/angular_velocity = 0.0 8:18/0 = 0 8:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:18/0/physics_layer_0/angular_velocity = 0.0 8:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:18/0/physics_layer_1/angular_velocity = 0.0 9:18/0 = 0 9:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:18/0/physics_layer_0/angular_velocity = 0.0 9:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:18/0/physics_layer_1/angular_velocity = 0.0 10:18/0 = 0 10:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:18/0/physics_layer_0/angular_velocity = 0.0 10:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:18/0/physics_layer_1/angular_velocity = 0.0 11:18/0 = 0 11:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:18/0/physics_layer_0/angular_velocity = 0.0 11:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:18/0/physics_layer_1/angular_velocity = 0.0 12:18/0 = 0 12:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:18/0/physics_layer_0/angular_velocity = 0.0 12:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:18/0/physics_layer_1/angular_velocity = 0.0 13:18/0 = 0 13:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:18/0/physics_layer_0/angular_velocity = 0.0 13:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:18/0/physics_layer_1/angular_velocity = 0.0 14:18/0 = 0 14:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:18/0/physics_layer_0/angular_velocity = 0.0 14:18/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -1, -8, -1, 8, -8, 8) 14:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:18/0/physics_layer_1/angular_velocity = 0.0 15:18/0 = 0 15:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:18/0/physics_layer_0/angular_velocity = 0.0 15:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:18/0/physics_layer_1/angular_velocity = 0.0 16:18/0 = 0 16:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:18/0/physics_layer_0/angular_velocity = 0.0 16:18/0/physics_layer_0/polygon_0/points = PackedVector2Array(0.75, -8, 0.75, 8, 8, 8, 8, -8) 16:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:18/0/physics_layer_1/angular_velocity = 0.0 17:18/0 = 0 17:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:18/0/physics_layer_0/angular_velocity = 0.0 17:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:18/0/physics_layer_1/angular_velocity = 0.0 18:18/0 = 0 18:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:18/0/physics_layer_0/angular_velocity = 0.0 18:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:18/0/physics_layer_1/angular_velocity = 0.0 19:18/0 = 0 19:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:18/0/physics_layer_0/angular_velocity = 0.0 19:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:18/0/physics_layer_1/angular_velocity = 0.0 20:18/0 = 0 20:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:18/0/physics_layer_0/angular_velocity = 0.0 20:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:18/0/physics_layer_1/angular_velocity = 0.0 21:18/0 = 0 21:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:18/0/physics_layer_0/angular_velocity = 0.0 21:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:18/0/physics_layer_1/angular_velocity = 0.0 22:18/0 = 0 22:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:18/0/physics_layer_0/angular_velocity = 0.0 22:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:18/0/physics_layer_1/angular_velocity = 0.0 23:18/0 = 0 23:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:18/0/physics_layer_0/angular_velocity = 0.0 23:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:18/0/physics_layer_1/angular_velocity = 0.0 24:18/0 = 0 24:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:18/0/physics_layer_0/angular_velocity = 0.0 24:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:18/0/physics_layer_1/angular_velocity = 0.0 25:18/0 = 0 25:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:18/0/physics_layer_0/angular_velocity = 0.0 25:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:18/0/physics_layer_1/angular_velocity = 0.0 26:18/0 = 0 26:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:18/0/physics_layer_0/angular_velocity = 0.0 26:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:18/0/physics_layer_1/angular_velocity = 0.0 27:18/0 = 0 27:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:18/0/physics_layer_0/angular_velocity = 0.0 27:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:18/0/physics_layer_1/angular_velocity = 0.0 28:18/0 = 0 28:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:18/0/physics_layer_0/angular_velocity = 0.0 28:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:18/0/physics_layer_1/angular_velocity = 0.0 0:19/0 = 0 0:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:19/0/physics_layer_0/angular_velocity = 0.0 0:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:19/0/physics_layer_1/angular_velocity = 0.0 1:19/0 = 0 1:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:19/0/physics_layer_0/angular_velocity = 0.0 1:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:19/0/physics_layer_1/angular_velocity = 0.0 4:19/0 = 0 4:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:19/0/physics_layer_0/angular_velocity = 0.0 4:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:19/0/physics_layer_1/angular_velocity = 0.0 5:19/0 = 0 5:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:19/0/physics_layer_0/angular_velocity = 0.0 5:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:19/0/physics_layer_1/angular_velocity = 0.0 6:19/0 = 0 6:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:19/0/physics_layer_0/angular_velocity = 0.0 6:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:19/0/physics_layer_1/angular_velocity = 0.0 7:19/0 = 0 7:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:19/0/physics_layer_0/angular_velocity = 0.0 7:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:19/0/physics_layer_1/angular_velocity = 0.0 8:19/0 = 0 8:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:19/0/physics_layer_0/angular_velocity = 0.0 8:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:19/0/physics_layer_1/angular_velocity = 0.0 9:19/0 = 0 9:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:19/0/physics_layer_0/angular_velocity = 0.0 9:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:19/0/physics_layer_1/angular_velocity = 0.0 10:19/0 = 0 10:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:19/0/physics_layer_0/angular_velocity = 0.0 10:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:19/0/physics_layer_1/angular_velocity = 0.0 11:19/0 = 0 11:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:19/0/physics_layer_0/angular_velocity = 0.0 11:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:19/0/physics_layer_1/angular_velocity = 0.0 12:19/0 = 0 12:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:19/0/physics_layer_0/angular_velocity = 0.0 12:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:19/0/physics_layer_1/angular_velocity = 0.0 13:19/0 = 0 13:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:19/0/physics_layer_0/angular_velocity = 0.0 13:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:19/0/physics_layer_1/angular_velocity = 0.0 14:19/0 = 0 14:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:19/0/physics_layer_0/angular_velocity = 0.0 14:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:19/0/physics_layer_1/angular_velocity = 0.0 15:19/0 = 0 15:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:19/0/physics_layer_0/angular_velocity = 0.0 15:19/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 0.75, 8, 0.75, 8, 8, -8, 8) 15:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:19/0/physics_layer_1/angular_velocity = 0.0 16:19/0 = 0 16:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:19/0/physics_layer_0/angular_velocity = 0.0 16:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:19/0/physics_layer_1/angular_velocity = 0.0 17:19/0 = 0 17:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:19/0/physics_layer_0/angular_velocity = 0.0 17:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:19/0/physics_layer_1/angular_velocity = 0.0 18:19/0 = 0 18:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:19/0/physics_layer_0/angular_velocity = 0.0 18:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:19/0/physics_layer_1/angular_velocity = 0.0 19:19/0 = 0 19:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:19/0/physics_layer_0/angular_velocity = 0.0 19:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:19/0/physics_layer_1/angular_velocity = 0.0 20:19/0 = 0 20:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:19/0/physics_layer_0/angular_velocity = 0.0 20:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:19/0/physics_layer_1/angular_velocity = 0.0 21:19/0 = 0 21:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:19/0/physics_layer_0/angular_velocity = 0.0 21:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:19/0/physics_layer_1/angular_velocity = 0.0 22:19/0 = 0 22:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:19/0/physics_layer_0/angular_velocity = 0.0 22:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:19/0/physics_layer_1/angular_velocity = 0.0 23:19/0 = 0 23:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:19/0/physics_layer_0/angular_velocity = 0.0 23:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:19/0/physics_layer_1/angular_velocity = 0.0 24:19/0 = 0 24:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:19/0/physics_layer_0/angular_velocity = 0.0 24:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:19/0/physics_layer_1/angular_velocity = 0.0 25:19/0 = 0 25:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:19/0/physics_layer_0/angular_velocity = 0.0 25:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:19/0/physics_layer_1/angular_velocity = 0.0 26:19/0 = 0 26:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:19/0/physics_layer_0/angular_velocity = 0.0 26:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:19/0/physics_layer_1/angular_velocity = 0.0 27:19/0 = 0 27:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:19/0/physics_layer_0/angular_velocity = 0.0 27:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:19/0/physics_layer_1/angular_velocity = 0.0 28:19/0 = 0 28:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:19/0/physics_layer_0/angular_velocity = 0.0 28:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:19/0/physics_layer_1/angular_velocity = 0.0 0:20/0 = 0 0:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:20/0/physics_layer_0/angular_velocity = 0.0 0:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:20/0/physics_layer_1/angular_velocity = 0.0 1:20/0 = 0 1:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:20/0/physics_layer_0/angular_velocity = 0.0 1:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:20/0/physics_layer_1/angular_velocity = 0.0 2:20/0 = 0 2:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:20/0/physics_layer_0/angular_velocity = 0.0 2:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:20/0/physics_layer_1/angular_velocity = 0.0 3:20/0 = 0 3:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:20/0/physics_layer_0/angular_velocity = 0.0 3:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:20/0/physics_layer_1/angular_velocity = 0.0 4:20/0 = 0 4:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:20/0/physics_layer_0/angular_velocity = 0.0 4:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:20/0/physics_layer_1/angular_velocity = 0.0 5:20/0 = 0 5:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:20/0/physics_layer_0/angular_velocity = 0.0 5:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:20/0/physics_layer_1/angular_velocity = 0.0 6:20/0 = 0 6:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:20/0/physics_layer_0/angular_velocity = 0.0 6:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:20/0/physics_layer_1/angular_velocity = 0.0 7:20/0 = 0 7:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:20/0/physics_layer_0/angular_velocity = 0.0 7:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:20/0/physics_layer_1/angular_velocity = 0.0 8:20/0 = 0 8:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:20/0/physics_layer_0/angular_velocity = 0.0 8:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:20/0/physics_layer_1/angular_velocity = 0.0 9:20/0 = 0 9:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:20/0/physics_layer_0/angular_velocity = 0.0 9:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:20/0/physics_layer_1/angular_velocity = 0.0 10:20/0 = 0 10:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:20/0/physics_layer_0/angular_velocity = 0.0 10:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:20/0/physics_layer_1/angular_velocity = 0.0 11:20/0 = 0 11:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:20/0/physics_layer_0/angular_velocity = 0.0 11:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:20/0/physics_layer_1/angular_velocity = 0.0 12:20/0 = 0 12:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:20/0/physics_layer_0/angular_velocity = 0.0 12:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:20/0/physics_layer_1/angular_velocity = 0.0 13:20/0 = 0 13:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:20/0/physics_layer_0/angular_velocity = 0.0 13:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:20/0/physics_layer_1/angular_velocity = 0.0 14:20/0 = 0 14:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:20/0/physics_layer_0/angular_velocity = 0.0 14:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:20/0/physics_layer_1/angular_velocity = 0.0 15:20/0 = 0 15:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:20/0/physics_layer_0/angular_velocity = 0.0 15:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:20/0/physics_layer_1/angular_velocity = 0.0 16:20/0 = 0 16:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:20/0/physics_layer_0/angular_velocity = 0.0 16:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:20/0/physics_layer_1/angular_velocity = 0.0 17:20/0 = 0 17:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:20/0/physics_layer_0/angular_velocity = 0.0 17:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:20/0/physics_layer_1/angular_velocity = 0.0 18:20/0 = 0 18:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:20/0/physics_layer_0/angular_velocity = 0.0 18:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:20/0/physics_layer_1/angular_velocity = 0.0 19:20/0 = 0 19:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:20/0/physics_layer_0/angular_velocity = 0.0 19:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:20/0/physics_layer_1/angular_velocity = 0.0 20:20/0 = 0 20:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:20/0/physics_layer_0/angular_velocity = 0.0 20:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:20/0/physics_layer_1/angular_velocity = 0.0 21:20/0 = 0 21:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:20/0/physics_layer_0/angular_velocity = 0.0 21:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:20/0/physics_layer_1/angular_velocity = 0.0 22:20/0 = 0 22:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:20/0/physics_layer_0/angular_velocity = 0.0 22:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:20/0/physics_layer_1/angular_velocity = 0.0 23:20/0 = 0 23:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:20/0/physics_layer_0/angular_velocity = 0.0 23:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:20/0/physics_layer_1/angular_velocity = 0.0 24:20/0 = 0 24:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:20/0/physics_layer_0/angular_velocity = 0.0 24:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:20/0/physics_layer_1/angular_velocity = 0.0 25:20/0 = 0 25:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:20/0/physics_layer_0/angular_velocity = 0.0 25:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:20/0/physics_layer_1/angular_velocity = 0.0 26:20/0 = 0 26:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:20/0/physics_layer_0/angular_velocity = 0.0 26:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:20/0/physics_layer_1/angular_velocity = 0.0 27:20/0 = 0 27:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:20/0/physics_layer_0/angular_velocity = 0.0 27:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:20/0/physics_layer_1/angular_velocity = 0.0 28:20/0 = 0 28:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:20/0/physics_layer_0/angular_velocity = 0.0 28:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:20/0/physics_layer_1/angular_velocity = 0.0 0:21/0 = 0 0:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:21/0/physics_layer_0/angular_velocity = 0.0 0:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:21/0/physics_layer_1/angular_velocity = 0.0 1:21/0 = 0 1:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:21/0/physics_layer_0/angular_velocity = 0.0 1:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:21/0/physics_layer_1/angular_velocity = 0.0 2:21/0 = 0 2:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:21/0/physics_layer_0/angular_velocity = 0.0 2:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:21/0/physics_layer_1/angular_velocity = 0.0 3:21/0 = 0 3:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:21/0/physics_layer_0/angular_velocity = 0.0 3:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:21/0/physics_layer_1/angular_velocity = 0.0 4:21/0 = 0 4:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:21/0/physics_layer_0/angular_velocity = 0.0 4:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:21/0/physics_layer_1/angular_velocity = 0.0 5:21/0 = 0 5:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:21/0/physics_layer_0/angular_velocity = 0.0 5:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:21/0/physics_layer_1/angular_velocity = 0.0 6:21/0 = 0 6:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:21/0/physics_layer_0/angular_velocity = 0.0 6:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:21/0/physics_layer_1/angular_velocity = 0.0 7:21/0 = 0 7:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:21/0/physics_layer_0/angular_velocity = 0.0 7:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:21/0/physics_layer_1/angular_velocity = 0.0 8:21/0 = 0 8:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:21/0/physics_layer_0/angular_velocity = 0.0 8:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:21/0/physics_layer_1/angular_velocity = 0.0 9:21/0 = 0 9:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:21/0/physics_layer_0/angular_velocity = 0.0 9:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:21/0/physics_layer_1/angular_velocity = 0.0 10:21/0 = 0 10:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:21/0/physics_layer_0/angular_velocity = 0.0 10:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:21/0/physics_layer_1/angular_velocity = 0.0 11:21/0 = 0 11:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:21/0/physics_layer_0/angular_velocity = 0.0 11:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:21/0/physics_layer_1/angular_velocity = 0.0 12:21/0 = 0 12:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:21/0/physics_layer_0/angular_velocity = 0.0 12:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:21/0/physics_layer_1/angular_velocity = 0.0 13:21/0 = 0 13:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:21/0/physics_layer_0/angular_velocity = 0.0 13:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:21/0/physics_layer_1/angular_velocity = 0.0 14:21/0 = 0 14:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:21/0/physics_layer_0/angular_velocity = 0.0 14:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:21/0/physics_layer_1/angular_velocity = 0.0 15:21/0 = 0 15:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:21/0/physics_layer_0/angular_velocity = 0.0 15:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:21/0/physics_layer_1/angular_velocity = 0.0 16:21/0 = 0 16:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:21/0/physics_layer_0/angular_velocity = 0.0 16:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:21/0/physics_layer_1/angular_velocity = 0.0 17:21/0 = 0 17:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:21/0/physics_layer_0/angular_velocity = 0.0 17:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:21/0/physics_layer_1/angular_velocity = 0.0 18:21/0 = 0 18:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:21/0/physics_layer_0/angular_velocity = 0.0 18:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:21/0/physics_layer_1/angular_velocity = 0.0 19:21/0 = 0 19:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:21/0/physics_layer_0/angular_velocity = 0.0 19:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:21/0/physics_layer_1/angular_velocity = 0.0 20:21/0 = 0 20:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:21/0/physics_layer_0/angular_velocity = 0.0 20:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:21/0/physics_layer_1/angular_velocity = 0.0 21:21/0 = 0 21:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:21/0/physics_layer_0/angular_velocity = 0.0 21:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:21/0/physics_layer_1/angular_velocity = 0.0 22:21/0 = 0 22:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:21/0/physics_layer_0/angular_velocity = 0.0 22:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:21/0/physics_layer_1/angular_velocity = 0.0 23:21/0 = 0 23:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:21/0/physics_layer_0/angular_velocity = 0.0 23:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:21/0/physics_layer_1/angular_velocity = 0.0 24:21/0 = 0 24:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:21/0/physics_layer_0/angular_velocity = 0.0 24:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:21/0/physics_layer_1/angular_velocity = 0.0 26:21/0 = 0 26:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:21/0/physics_layer_0/angular_velocity = 0.0 26:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:21/0/physics_layer_1/angular_velocity = 0.0 27:21/0 = 0 27:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:21/0/physics_layer_0/angular_velocity = 0.0 27:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:21/0/physics_layer_1/angular_velocity = 0.0 28:21/0 = 0 28:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:21/0/physics_layer_0/angular_velocity = 0.0 28:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:21/0/physics_layer_1/angular_velocity = 0.0 29:21/0 = 0 29:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:21/0/physics_layer_0/angular_velocity = 0.0 29:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:21/0/physics_layer_1/angular_velocity = 0.0 0:22/0 = 0 0:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:22/0/physics_layer_0/angular_velocity = 0.0 0:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:22/0/physics_layer_1/angular_velocity = 0.0 1:22/0 = 0 1:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:22/0/physics_layer_0/angular_velocity = 0.0 1:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:22/0/physics_layer_1/angular_velocity = 0.0 2:22/0 = 0 2:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:22/0/physics_layer_0/angular_velocity = 0.0 2:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:22/0/physics_layer_1/angular_velocity = 0.0 3:22/0 = 0 3:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:22/0/physics_layer_0/angular_velocity = 0.0 3:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:22/0/physics_layer_1/angular_velocity = 0.0 4:22/0 = 0 4:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:22/0/physics_layer_0/angular_velocity = 0.0 4:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:22/0/physics_layer_1/angular_velocity = 0.0 5:22/0 = 0 5:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:22/0/physics_layer_0/angular_velocity = 0.0 5:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:22/0/physics_layer_1/angular_velocity = 0.0 6:22/0 = 0 6:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:22/0/physics_layer_0/angular_velocity = 0.0 6:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:22/0/physics_layer_1/angular_velocity = 0.0 7:22/0 = 0 7:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:22/0/physics_layer_0/angular_velocity = 0.0 7:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:22/0/physics_layer_1/angular_velocity = 0.0 8:22/0 = 0 8:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:22/0/physics_layer_0/angular_velocity = 0.0 8:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:22/0/physics_layer_1/angular_velocity = 0.0 9:22/0 = 0 9:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:22/0/physics_layer_0/angular_velocity = 0.0 9:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:22/0/physics_layer_1/angular_velocity = 0.0 10:22/0 = 0 10:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:22/0/physics_layer_0/angular_velocity = 0.0 10:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:22/0/physics_layer_1/angular_velocity = 0.0 11:22/0 = 0 11:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:22/0/physics_layer_0/angular_velocity = 0.0 11:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:22/0/physics_layer_1/angular_velocity = 0.0 12:22/0 = 0 12:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:22/0/physics_layer_0/angular_velocity = 0.0 12:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:22/0/physics_layer_1/angular_velocity = 0.0 13:22/0 = 0 13:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:22/0/physics_layer_0/angular_velocity = 0.0 13:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:22/0/physics_layer_1/angular_velocity = 0.0 14:22/0 = 0 14:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:22/0/physics_layer_0/angular_velocity = 0.0 14:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:22/0/physics_layer_1/angular_velocity = 0.0 15:22/0 = 0 15:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:22/0/physics_layer_0/angular_velocity = 0.0 15:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:22/0/physics_layer_1/angular_velocity = 0.0 16:22/0 = 0 16:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:22/0/physics_layer_0/angular_velocity = 0.0 16:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:22/0/physics_layer_1/angular_velocity = 0.0 17:22/0 = 0 17:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:22/0/physics_layer_0/angular_velocity = 0.0 17:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:22/0/physics_layer_1/angular_velocity = 0.0 18:22/0 = 0 18:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:22/0/physics_layer_0/angular_velocity = 0.0 18:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:22/0/physics_layer_1/angular_velocity = 0.0 19:22/0 = 0 19:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:22/0/physics_layer_0/angular_velocity = 0.0 19:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:22/0/physics_layer_1/angular_velocity = 0.0 20:22/0 = 0 20:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:22/0/physics_layer_0/angular_velocity = 0.0 20:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:22/0/physics_layer_1/angular_velocity = 0.0 21:22/0 = 0 21:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:22/0/physics_layer_0/angular_velocity = 0.0 21:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:22/0/physics_layer_1/angular_velocity = 0.0 22:22/0 = 0 22:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:22/0/physics_layer_0/angular_velocity = 0.0 22:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:22/0/physics_layer_1/angular_velocity = 0.0 23:22/0 = 0 23:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:22/0/physics_layer_0/angular_velocity = 0.0 23:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:22/0/physics_layer_1/angular_velocity = 0.0 24:22/0 = 0 24:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:22/0/physics_layer_0/angular_velocity = 0.0 24:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:22/0/physics_layer_1/angular_velocity = 0.0 26:22/0 = 0 26:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:22/0/physics_layer_0/angular_velocity = 0.0 26:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:22/0/physics_layer_1/angular_velocity = 0.0 27:22/0 = 0 27:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:22/0/physics_layer_0/angular_velocity = 0.0 27:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:22/0/physics_layer_1/angular_velocity = 0.0 28:22/0 = 0 28:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:22/0/physics_layer_0/angular_velocity = 0.0 28:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:22/0/physics_layer_1/angular_velocity = 0.0 29:22/0 = 0 29:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:22/0/physics_layer_0/angular_velocity = 0.0 29:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:22/0/physics_layer_1/angular_velocity = 0.0 0:23/0 = 0 0:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:23/0/physics_layer_0/angular_velocity = 0.0 0:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:23/0/physics_layer_1/angular_velocity = 0.0 1:23/0 = 0 1:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:23/0/physics_layer_0/angular_velocity = 0.0 1:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:23/0/physics_layer_1/angular_velocity = 0.0 2:23/0 = 0 2:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:23/0/physics_layer_0/angular_velocity = 0.0 2:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:23/0/physics_layer_1/angular_velocity = 0.0 3:23/0 = 0 3:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:23/0/physics_layer_0/angular_velocity = 0.0 3:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:23/0/physics_layer_1/angular_velocity = 0.0 4:23/0 = 0 4:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:23/0/physics_layer_0/angular_velocity = 0.0 4:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:23/0/physics_layer_1/angular_velocity = 0.0 5:23/0 = 0 5:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:23/0/physics_layer_0/angular_velocity = 0.0 5:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:23/0/physics_layer_1/angular_velocity = 0.0 6:23/0 = 0 6:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:23/0/physics_layer_0/angular_velocity = 0.0 6:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:23/0/physics_layer_1/angular_velocity = 0.0 7:23/0 = 0 7:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:23/0/physics_layer_0/angular_velocity = 0.0 7:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:23/0/physics_layer_1/angular_velocity = 0.0 8:23/0 = 0 8:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:23/0/physics_layer_0/angular_velocity = 0.0 8:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:23/0/physics_layer_1/angular_velocity = 0.0 9:23/0 = 0 9:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:23/0/physics_layer_0/angular_velocity = 0.0 9:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:23/0/physics_layer_1/angular_velocity = 0.0 10:23/0 = 0 10:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:23/0/physics_layer_0/angular_velocity = 0.0 10:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:23/0/physics_layer_1/angular_velocity = 0.0 11:23/0 = 0 11:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:23/0/physics_layer_0/angular_velocity = 0.0 11:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:23/0/physics_layer_1/angular_velocity = 0.0 12:23/0 = 0 12:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:23/0/physics_layer_0/angular_velocity = 0.0 12:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:23/0/physics_layer_1/angular_velocity = 0.0 13:23/0 = 0 13:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:23/0/physics_layer_0/angular_velocity = 0.0 13:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:23/0/physics_layer_1/angular_velocity = 0.0 15:23/0 = 0 15:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:23/0/physics_layer_0/angular_velocity = 0.0 15:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:23/0/physics_layer_1/angular_velocity = 0.0 16:23/0 = 0 16:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:23/0/physics_layer_0/angular_velocity = 0.0 16:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:23/0/physics_layer_1/angular_velocity = 0.0 17:23/0 = 0 17:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:23/0/physics_layer_0/angular_velocity = 0.0 17:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:23/0/physics_layer_1/angular_velocity = 0.0 18:23/0 = 0 18:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:23/0/physics_layer_0/angular_velocity = 0.0 18:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:23/0/physics_layer_1/angular_velocity = 0.0 19:23/0 = 0 19:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:23/0/physics_layer_0/angular_velocity = 0.0 19:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:23/0/physics_layer_1/angular_velocity = 0.0 20:23/0 = 0 20:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:23/0/physics_layer_0/angular_velocity = 0.0 20:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:23/0/physics_layer_1/angular_velocity = 0.0 21:23/0 = 0 21:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:23/0/physics_layer_0/angular_velocity = 0.0 21:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:23/0/physics_layer_1/angular_velocity = 0.0 22:23/0 = 0 22:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:23/0/physics_layer_0/angular_velocity = 0.0 22:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:23/0/physics_layer_1/angular_velocity = 0.0 23:23/0 = 0 23:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:23/0/physics_layer_0/angular_velocity = 0.0 23:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:23/0/physics_layer_1/angular_velocity = 0.0 24:23/0 = 0 24:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:23/0/physics_layer_0/angular_velocity = 0.0 24:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:23/0/physics_layer_1/angular_velocity = 0.0 25:23/0 = 0 25:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:23/0/physics_layer_0/angular_velocity = 0.0 25:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:23/0/physics_layer_1/angular_velocity = 0.0 26:23/0 = 0 26:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:23/0/physics_layer_0/angular_velocity = 0.0 26:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:23/0/physics_layer_1/angular_velocity = 0.0 27:23/0 = 0 27:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:23/0/physics_layer_0/angular_velocity = 0.0 27:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:23/0/physics_layer_1/angular_velocity = 0.0 28:23/0 = 0 28:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:23/0/physics_layer_0/angular_velocity = 0.0 28:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:23/0/physics_layer_1/angular_velocity = 0.0 29:23/0 = 0 29:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:23/0/physics_layer_0/angular_velocity = 0.0 29:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:23/0/physics_layer_1/angular_velocity = 0.0 0:24/0 = 0 0:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:24/0/physics_layer_0/angular_velocity = 0.0 0:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:24/0/physics_layer_1/angular_velocity = 0.0 1:24/0 = 0 1:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:24/0/physics_layer_0/angular_velocity = 0.0 1:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:24/0/physics_layer_1/angular_velocity = 0.0 2:24/0 = 0 2:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:24/0/physics_layer_0/angular_velocity = 0.0 2:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:24/0/physics_layer_1/angular_velocity = 0.0 3:24/0 = 0 3:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:24/0/physics_layer_0/angular_velocity = 0.0 3:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:24/0/physics_layer_1/angular_velocity = 0.0 4:24/0 = 0 4:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:24/0/physics_layer_0/angular_velocity = 0.0 4:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:24/0/physics_layer_1/angular_velocity = 0.0 5:24/0 = 0 5:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:24/0/physics_layer_0/angular_velocity = 0.0 5:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:24/0/physics_layer_1/angular_velocity = 0.0 6:24/0 = 0 6:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:24/0/physics_layer_0/angular_velocity = 0.0 6:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:24/0/physics_layer_1/angular_velocity = 0.0 7:24/0 = 0 7:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:24/0/physics_layer_0/angular_velocity = 0.0 7:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:24/0/physics_layer_1/angular_velocity = 0.0 8:24/0 = 0 8:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:24/0/physics_layer_0/angular_velocity = 0.0 8:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:24/0/physics_layer_1/angular_velocity = 0.0 9:24/0 = 0 9:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:24/0/physics_layer_0/angular_velocity = 0.0 9:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:24/0/physics_layer_1/angular_velocity = 0.0 10:24/0 = 0 10:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:24/0/physics_layer_0/angular_velocity = 0.0 10:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:24/0/physics_layer_1/angular_velocity = 0.0 11:24/0 = 0 11:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:24/0/physics_layer_0/angular_velocity = 0.0 11:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:24/0/physics_layer_1/angular_velocity = 0.0 12:24/0 = 0 12:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:24/0/physics_layer_0/angular_velocity = 0.0 12:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:24/0/physics_layer_1/angular_velocity = 0.0 13:24/0 = 0 13:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:24/0/physics_layer_0/angular_velocity = 0.0 13:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:24/0/physics_layer_1/angular_velocity = 0.0 14:24/0 = 0 14:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:24/0/physics_layer_0/angular_velocity = 0.0 14:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:24/0/physics_layer_1/angular_velocity = 0.0 15:24/0 = 0 15:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:24/0/physics_layer_0/angular_velocity = 0.0 15:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:24/0/physics_layer_1/angular_velocity = 0.0 16:24/0 = 0 16:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:24/0/physics_layer_0/angular_velocity = 0.0 16:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:24/0/physics_layer_1/angular_velocity = 0.0 17:24/0 = 0 17:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:24/0/physics_layer_0/angular_velocity = 0.0 17:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:24/0/physics_layer_1/angular_velocity = 0.0 18:24/0 = 0 18:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:24/0/physics_layer_0/angular_velocity = 0.0 18:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:24/0/physics_layer_1/angular_velocity = 0.0 19:24/0 = 0 19:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:24/0/physics_layer_0/angular_velocity = 0.0 19:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:24/0/physics_layer_1/angular_velocity = 0.0 20:24/0 = 0 20:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:24/0/physics_layer_0/angular_velocity = 0.0 20:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:24/0/physics_layer_1/angular_velocity = 0.0 21:24/0 = 0 21:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:24/0/physics_layer_0/angular_velocity = 0.0 21:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:24/0/physics_layer_1/angular_velocity = 0.0 22:24/0 = 0 22:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:24/0/physics_layer_0/angular_velocity = 0.0 22:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:24/0/physics_layer_1/angular_velocity = 0.0 23:24/0 = 0 23:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:24/0/physics_layer_0/angular_velocity = 0.0 23:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:24/0/physics_layer_1/angular_velocity = 0.0 24:24/0 = 0 24:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:24/0/physics_layer_0/angular_velocity = 0.0 24:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:24/0/physics_layer_1/angular_velocity = 0.0 25:24/0 = 0 25:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:24/0/physics_layer_0/angular_velocity = 0.0 25:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:24/0/physics_layer_1/angular_velocity = 0.0 26:24/0 = 0 26:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:24/0/physics_layer_0/angular_velocity = 0.0 26:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:24/0/physics_layer_1/angular_velocity = 0.0 27:24/0 = 0 27:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:24/0/physics_layer_0/angular_velocity = 0.0 27:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:24/0/physics_layer_1/angular_velocity = 0.0 28:24/0 = 0 28:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:24/0/physics_layer_0/angular_velocity = 0.0 28:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:24/0/physics_layer_1/angular_velocity = 0.0 29:24/0 = 0 29:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:24/0/physics_layer_0/angular_velocity = 0.0 29:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:24/0/physics_layer_1/angular_velocity = 0.0 0:25/0 = 0 0:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:25/0/physics_layer_0/angular_velocity = 0.0 0:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:25/0/physics_layer_1/angular_velocity = 0.0 1:25/0 = 0 1:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:25/0/physics_layer_0/angular_velocity = 0.0 1:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:25/0/physics_layer_1/angular_velocity = 0.0 2:25/0 = 0 2:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:25/0/physics_layer_0/angular_velocity = 0.0 2:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:25/0/physics_layer_1/angular_velocity = 0.0 3:25/0 = 0 3:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:25/0/physics_layer_0/angular_velocity = 0.0 3:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:25/0/physics_layer_1/angular_velocity = 0.0 4:25/0 = 0 4:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:25/0/physics_layer_0/angular_velocity = 0.0 4:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:25/0/physics_layer_1/angular_velocity = 0.0 5:25/0 = 0 5:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:25/0/physics_layer_0/angular_velocity = 0.0 5:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:25/0/physics_layer_1/angular_velocity = 0.0 6:25/0 = 0 6:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:25/0/physics_layer_0/angular_velocity = 0.0 6:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:25/0/physics_layer_1/angular_velocity = 0.0 7:25/0 = 0 7:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:25/0/physics_layer_0/angular_velocity = 0.0 7:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:25/0/physics_layer_1/angular_velocity = 0.0 8:25/0 = 0 8:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:25/0/physics_layer_0/angular_velocity = 0.0 8:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:25/0/physics_layer_1/angular_velocity = 0.0 9:25/0 = 0 9:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:25/0/physics_layer_0/angular_velocity = 0.0 9:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:25/0/physics_layer_1/angular_velocity = 0.0 10:25/0 = 0 10:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:25/0/physics_layer_0/angular_velocity = 0.0 10:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:25/0/physics_layer_1/angular_velocity = 0.0 11:25/0 = 0 11:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:25/0/physics_layer_0/angular_velocity = 0.0 11:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:25/0/physics_layer_1/angular_velocity = 0.0 12:25/0 = 0 12:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:25/0/physics_layer_0/angular_velocity = 0.0 12:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:25/0/physics_layer_1/angular_velocity = 0.0 13:25/0 = 0 13:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:25/0/physics_layer_0/angular_velocity = 0.0 13:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:25/0/physics_layer_1/angular_velocity = 0.0 14:25/0 = 0 14:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:25/0/physics_layer_0/angular_velocity = 0.0 14:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:25/0/physics_layer_1/angular_velocity = 0.0 15:25/0 = 0 15:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:25/0/physics_layer_0/angular_velocity = 0.0 15:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:25/0/physics_layer_1/angular_velocity = 0.0 16:25/0 = 0 16:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:25/0/physics_layer_0/angular_velocity = 0.0 16:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:25/0/physics_layer_1/angular_velocity = 0.0 17:25/0 = 0 17:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:25/0/physics_layer_0/angular_velocity = 0.0 17:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:25/0/physics_layer_1/angular_velocity = 0.0 18:25/0 = 0 18:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:25/0/physics_layer_0/angular_velocity = 0.0 18:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:25/0/physics_layer_1/angular_velocity = 0.0 19:25/0 = 0 19:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:25/0/physics_layer_0/angular_velocity = 0.0 19:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:25/0/physics_layer_1/angular_velocity = 0.0 20:25/0 = 0 20:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:25/0/physics_layer_0/angular_velocity = 0.0 20:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:25/0/physics_layer_1/angular_velocity = 0.0 21:25/0 = 0 21:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:25/0/physics_layer_0/angular_velocity = 0.0 21:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:25/0/physics_layer_1/angular_velocity = 0.0 22:25/0 = 0 22:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:25/0/physics_layer_0/angular_velocity = 0.0 22:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:25/0/physics_layer_1/angular_velocity = 0.0 23:25/0 = 0 23:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:25/0/physics_layer_0/angular_velocity = 0.0 23:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:25/0/physics_layer_1/angular_velocity = 0.0 24:25/0 = 0 24:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:25/0/physics_layer_0/angular_velocity = 0.0 24:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:25/0/physics_layer_1/angular_velocity = 0.0 25:25/0 = 0 25:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:25/0/physics_layer_0/angular_velocity = 0.0 25:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:25/0/physics_layer_1/angular_velocity = 0.0 26:25/0 = 0 26:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:25/0/physics_layer_0/angular_velocity = 0.0 26:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:25/0/physics_layer_1/angular_velocity = 0.0 27:25/0 = 0 27:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:25/0/physics_layer_0/angular_velocity = 0.0 27:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:25/0/physics_layer_1/angular_velocity = 0.0 28:25/0 = 0 28:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:25/0/physics_layer_0/angular_velocity = 0.0 28:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:25/0/physics_layer_1/angular_velocity = 0.0 29:25/0 = 0 29:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:25/0/physics_layer_0/angular_velocity = 0.0 29:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:25/0/physics_layer_1/angular_velocity = 0.0 0:26/0 = 0 0:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:26/0/physics_layer_0/angular_velocity = 0.0 0:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:26/0/physics_layer_1/angular_velocity = 0.0 1:26/0 = 0 1:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:26/0/physics_layer_0/angular_velocity = 0.0 1:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:26/0/physics_layer_1/angular_velocity = 0.0 2:26/0 = 0 2:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:26/0/physics_layer_0/angular_velocity = 0.0 2:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:26/0/physics_layer_1/angular_velocity = 0.0 3:26/0 = 0 3:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:26/0/physics_layer_0/angular_velocity = 0.0 3:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:26/0/physics_layer_1/angular_velocity = 0.0 4:26/0 = 0 4:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:26/0/physics_layer_0/angular_velocity = 0.0 4:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:26/0/physics_layer_1/angular_velocity = 0.0 5:26/0 = 0 5:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:26/0/physics_layer_0/angular_velocity = 0.0 5:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:26/0/physics_layer_1/angular_velocity = 0.0 6:26/0 = 0 6:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:26/0/physics_layer_0/angular_velocity = 0.0 6:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:26/0/physics_layer_1/angular_velocity = 0.0 7:26/0 = 0 7:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:26/0/physics_layer_0/angular_velocity = 0.0 7:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:26/0/physics_layer_1/angular_velocity = 0.0 8:26/0 = 0 8:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:26/0/physics_layer_0/angular_velocity = 0.0 8:26/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) 8:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:26/0/physics_layer_1/angular_velocity = 0.0 9:26/0 = 0 9:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:26/0/physics_layer_0/angular_velocity = 0.0 9:26/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) 9:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:26/0/physics_layer_1/angular_velocity = 0.0 10:26/0 = 0 10:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:26/0/physics_layer_0/angular_velocity = 0.0 10:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:26/0/physics_layer_1/angular_velocity = 0.0 11:26/0 = 0 11:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:26/0/physics_layer_0/angular_velocity = 0.0 11:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:26/0/physics_layer_1/angular_velocity = 0.0 12:26/0 = 0 12:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:26/0/physics_layer_0/angular_velocity = 0.0 12:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:26/0/physics_layer_1/angular_velocity = 0.0 13:26/0 = 0 13:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:26/0/physics_layer_0/angular_velocity = 0.0 13:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:26/0/physics_layer_1/angular_velocity = 0.0 14:26/0 = 0 14:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:26/0/physics_layer_0/angular_velocity = 0.0 14:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:26/0/physics_layer_1/angular_velocity = 0.0 15:26/0 = 0 15:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:26/0/physics_layer_0/angular_velocity = 0.0 15:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:26/0/physics_layer_1/angular_velocity = 0.0 16:26/0 = 0 16:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:26/0/physics_layer_0/angular_velocity = 0.0 16:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:26/0/physics_layer_1/angular_velocity = 0.0 17:26/0 = 0 17:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:26/0/physics_layer_0/angular_velocity = 0.0 17:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:26/0/physics_layer_1/angular_velocity = 0.0 18:26/0 = 0 18:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:26/0/physics_layer_0/angular_velocity = 0.0 18:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:26/0/physics_layer_1/angular_velocity = 0.0 19:26/0 = 0 19:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:26/0/physics_layer_0/angular_velocity = 0.0 19:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:26/0/physics_layer_1/angular_velocity = 0.0 20:26/0 = 0 20:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:26/0/physics_layer_0/angular_velocity = 0.0 20:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:26/0/physics_layer_1/angular_velocity = 0.0 21:26/0 = 0 21:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:26/0/physics_layer_0/angular_velocity = 0.0 21:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:26/0/physics_layer_1/angular_velocity = 0.0 22:26/0 = 0 22:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:26/0/physics_layer_0/angular_velocity = 0.0 22:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:26/0/physics_layer_1/angular_velocity = 0.0 23:26/0 = 0 23:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:26/0/physics_layer_0/angular_velocity = 0.0 23:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:26/0/physics_layer_1/angular_velocity = 0.0 24:26/0 = 0 24:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:26/0/physics_layer_0/angular_velocity = 0.0 24:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:26/0/physics_layer_1/angular_velocity = 0.0 25:26/0 = 0 25:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:26/0/physics_layer_0/angular_velocity = 0.0 25:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:26/0/physics_layer_1/angular_velocity = 0.0 26:26/0 = 0 26:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:26/0/physics_layer_0/angular_velocity = 0.0 26:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:26/0/physics_layer_1/angular_velocity = 0.0 27:26/0 = 0 27:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:26/0/physics_layer_0/angular_velocity = 0.0 27:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:26/0/physics_layer_1/angular_velocity = 0.0 28:26/0 = 0 28:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:26/0/physics_layer_0/angular_velocity = 0.0 28:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:26/0/physics_layer_1/angular_velocity = 0.0 29:26/0 = 0 29:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:26/0/physics_layer_0/angular_velocity = 0.0 29:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:26/0/physics_layer_1/angular_velocity = 0.0 0:27/0 = 0 0:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:27/0/physics_layer_0/angular_velocity = 0.0 0:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:27/0/physics_layer_1/angular_velocity = 0.0 1:27/0 = 0 1:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:27/0/physics_layer_0/angular_velocity = 0.0 1:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:27/0/physics_layer_1/angular_velocity = 0.0 2:27/0 = 0 2:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:27/0/physics_layer_0/angular_velocity = 0.0 2:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:27/0/physics_layer_1/angular_velocity = 0.0 3:27/0 = 0 3:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:27/0/physics_layer_0/angular_velocity = 0.0 3:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:27/0/physics_layer_1/angular_velocity = 0.0 4:27/0 = 0 4:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:27/0/physics_layer_0/angular_velocity = 0.0 4:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:27/0/physics_layer_1/angular_velocity = 0.0 5:27/0 = 0 5:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:27/0/physics_layer_0/angular_velocity = 0.0 5:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:27/0/physics_layer_1/angular_velocity = 0.0 6:27/0 = 0 6:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:27/0/physics_layer_0/angular_velocity = 0.0 6:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:27/0/physics_layer_1/angular_velocity = 0.0 7:27/0 = 0 7:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:27/0/physics_layer_0/angular_velocity = 0.0 7:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:27/0/physics_layer_1/angular_velocity = 0.0 8:27/0 = 0 8:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:27/0/physics_layer_0/angular_velocity = 0.0 8:27/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) 8:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:27/0/physics_layer_1/angular_velocity = 0.0 9:27/0 = 0 9:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:27/0/physics_layer_0/angular_velocity = 0.0 9:27/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) 9:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:27/0/physics_layer_1/angular_velocity = 0.0 10:27/0 = 0 10:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:27/0/physics_layer_0/angular_velocity = 0.0 10:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:27/0/physics_layer_1/angular_velocity = 0.0 11:27/0 = 0 11:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:27/0/physics_layer_0/angular_velocity = 0.0 11:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:27/0/physics_layer_1/angular_velocity = 0.0 12:27/0 = 0 12:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:27/0/physics_layer_0/angular_velocity = 0.0 12:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:27/0/physics_layer_1/angular_velocity = 0.0 13:27/0 = 0 13:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:27/0/physics_layer_0/angular_velocity = 0.0 13:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:27/0/physics_layer_1/angular_velocity = 0.0 14:27/0 = 0 14:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:27/0/physics_layer_0/angular_velocity = 0.0 14:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:27/0/physics_layer_1/angular_velocity = 0.0 15:27/0 = 0 15:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:27/0/physics_layer_0/angular_velocity = 0.0 15:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:27/0/physics_layer_1/angular_velocity = 0.0 16:27/0 = 0 16:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:27/0/physics_layer_0/angular_velocity = 0.0 16:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:27/0/physics_layer_1/angular_velocity = 0.0 17:27/0 = 0 17:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:27/0/physics_layer_0/angular_velocity = 0.0 17:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:27/0/physics_layer_1/angular_velocity = 0.0 18:27/0 = 0 18:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:27/0/physics_layer_0/angular_velocity = 0.0 18:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:27/0/physics_layer_1/angular_velocity = 0.0 19:27/0 = 0 19:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:27/0/physics_layer_0/angular_velocity = 0.0 19:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:27/0/physics_layer_1/angular_velocity = 0.0 20:27/0 = 0 20:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:27/0/physics_layer_0/angular_velocity = 0.0 20:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:27/0/physics_layer_1/angular_velocity = 0.0 21:27/0 = 0 21:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:27/0/physics_layer_0/angular_velocity = 0.0 21:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:27/0/physics_layer_1/angular_velocity = 0.0 22:27/0 = 0 22:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:27/0/physics_layer_0/angular_velocity = 0.0 22:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:27/0/physics_layer_1/angular_velocity = 0.0 23:27/0 = 0 23:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:27/0/physics_layer_0/angular_velocity = 0.0 23:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:27/0/physics_layer_1/angular_velocity = 0.0 24:27/0 = 0 24:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:27/0/physics_layer_0/angular_velocity = 0.0 24:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:27/0/physics_layer_1/angular_velocity = 0.0 25:27/0 = 0 25:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:27/0/physics_layer_0/angular_velocity = 0.0 25:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:27/0/physics_layer_1/angular_velocity = 0.0 26:27/0 = 0 26:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:27/0/physics_layer_0/angular_velocity = 0.0 26:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:27/0/physics_layer_1/angular_velocity = 0.0 27:27/0 = 0 27:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:27/0/physics_layer_0/angular_velocity = 0.0 27:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:27/0/physics_layer_1/angular_velocity = 0.0 28:27/0 = 0 28:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:27/0/physics_layer_0/angular_velocity = 0.0 28:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:27/0/physics_layer_1/angular_velocity = 0.0 29:27/0 = 0 29:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:27/0/physics_layer_0/angular_velocity = 0.0 29:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:27/0/physics_layer_1/angular_velocity = 0.0 0:28/0 = 0 0:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:28/0/physics_layer_0/angular_velocity = 0.0 0:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:28/0/physics_layer_1/angular_velocity = 0.0 1:28/0 = 0 1:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:28/0/physics_layer_0/angular_velocity = 0.0 1:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:28/0/physics_layer_1/angular_velocity = 0.0 2:28/0 = 0 2:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:28/0/physics_layer_0/angular_velocity = 0.0 2:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:28/0/physics_layer_1/angular_velocity = 0.0 3:28/0 = 0 3:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:28/0/physics_layer_0/angular_velocity = 0.0 3:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:28/0/physics_layer_1/angular_velocity = 0.0 4:28/0 = 0 4:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:28/0/physics_layer_0/angular_velocity = 0.0 4:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:28/0/physics_layer_1/angular_velocity = 0.0 5:28/0 = 0 5:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:28/0/physics_layer_0/angular_velocity = 0.0 5:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:28/0/physics_layer_1/angular_velocity = 0.0 9:28/0 = 0 9:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:28/0/physics_layer_0/angular_velocity = 0.0 9:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:28/0/physics_layer_1/angular_velocity = 0.0 10:28/0 = 0 10:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:28/0/physics_layer_0/angular_velocity = 0.0 10:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:28/0/physics_layer_1/angular_velocity = 0.0 11:28/0 = 0 11:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:28/0/physics_layer_0/angular_velocity = 0.0 11:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:28/0/physics_layer_1/angular_velocity = 0.0 12:28/0 = 0 12:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:28/0/physics_layer_0/angular_velocity = 0.0 12:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:28/0/physics_layer_1/angular_velocity = 0.0 13:28/0 = 0 13:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:28/0/physics_layer_0/angular_velocity = 0.0 13:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:28/0/physics_layer_1/angular_velocity = 0.0 14:28/0 = 0 14:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:28/0/physics_layer_0/angular_velocity = 0.0 14:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:28/0/physics_layer_1/angular_velocity = 0.0 15:28/0 = 0 15:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:28/0/physics_layer_0/angular_velocity = 0.0 15:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:28/0/physics_layer_1/angular_velocity = 0.0 16:28/0 = 0 16:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:28/0/physics_layer_0/angular_velocity = 0.0 16:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:28/0/physics_layer_1/angular_velocity = 0.0 17:28/0 = 0 17:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:28/0/physics_layer_0/angular_velocity = 0.0 17:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:28/0/physics_layer_1/angular_velocity = 0.0 18:28/0 = 0 18:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:28/0/physics_layer_0/angular_velocity = 0.0 18:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:28/0/physics_layer_1/angular_velocity = 0.0 19:28/0 = 0 19:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:28/0/physics_layer_0/angular_velocity = 0.0 19:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:28/0/physics_layer_1/angular_velocity = 0.0 20:28/0 = 0 20:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:28/0/physics_layer_0/angular_velocity = 0.0 20:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:28/0/physics_layer_1/angular_velocity = 0.0 21:28/0 = 0 21:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:28/0/physics_layer_0/angular_velocity = 0.0 21:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:28/0/physics_layer_1/angular_velocity = 0.0 22:28/0 = 0 22:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:28/0/physics_layer_0/angular_velocity = 0.0 22:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:28/0/physics_layer_1/angular_velocity = 0.0 23:28/0 = 0 23:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:28/0/physics_layer_0/angular_velocity = 0.0 23:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:28/0/physics_layer_1/angular_velocity = 0.0 24:28/0 = 0 24:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:28/0/physics_layer_0/angular_velocity = 0.0 24:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:28/0/physics_layer_1/angular_velocity = 0.0 25:28/0 = 0 25:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:28/0/physics_layer_0/angular_velocity = 0.0 25:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:28/0/physics_layer_1/angular_velocity = 0.0 26:28/0 = 0 26:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:28/0/physics_layer_0/angular_velocity = 0.0 26:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:28/0/physics_layer_1/angular_velocity = 0.0 27:28/0 = 0 27:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:28/0/physics_layer_0/angular_velocity = 0.0 27:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:28/0/physics_layer_1/angular_velocity = 0.0 28:28/0 = 0 28:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:28/0/physics_layer_0/angular_velocity = 0.0 28:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:28/0/physics_layer_1/angular_velocity = 0.0 29:28/0 = 0 29:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:28/0/physics_layer_0/angular_velocity = 0.0 29:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:28/0/physics_layer_1/angular_velocity = 0.0 0:29/0 = 0 0:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:29/0/physics_layer_0/angular_velocity = 0.0 0:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:29/0/physics_layer_1/angular_velocity = 0.0 1:29/0 = 0 1:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:29/0/physics_layer_0/angular_velocity = 0.0 1:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:29/0/physics_layer_1/angular_velocity = 0.0 2:29/0 = 0 2:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:29/0/physics_layer_0/angular_velocity = 0.0 2:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:29/0/physics_layer_1/angular_velocity = 0.0 3:29/0 = 0 3:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:29/0/physics_layer_0/angular_velocity = 0.0 3:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:29/0/physics_layer_1/angular_velocity = 0.0 4:29/0 = 0 4:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:29/0/physics_layer_0/angular_velocity = 0.0 4:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:29/0/physics_layer_1/angular_velocity = 0.0 5:29/0 = 0 5:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:29/0/physics_layer_0/angular_velocity = 0.0 5:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:29/0/physics_layer_1/angular_velocity = 0.0 9:29/0 = 0 9:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:29/0/physics_layer_0/angular_velocity = 0.0 9:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:29/0/physics_layer_1/angular_velocity = 0.0 10:29/0 = 0 10:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:29/0/physics_layer_0/angular_velocity = 0.0 10:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:29/0/physics_layer_1/angular_velocity = 0.0 11:29/0 = 0 11:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:29/0/physics_layer_0/angular_velocity = 0.0 11:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:29/0/physics_layer_1/angular_velocity = 0.0 12:29/0 = 0 12:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:29/0/physics_layer_0/angular_velocity = 0.0 12:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:29/0/physics_layer_1/angular_velocity = 0.0 13:29/0 = 0 13:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:29/0/physics_layer_0/angular_velocity = 0.0 13:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:29/0/physics_layer_1/angular_velocity = 0.0 14:29/0 = 0 14:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:29/0/physics_layer_0/angular_velocity = 0.0 14:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:29/0/physics_layer_1/angular_velocity = 0.0 15:29/0 = 0 15:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:29/0/physics_layer_0/angular_velocity = 0.0 15:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:29/0/physics_layer_1/angular_velocity = 0.0 16:29/0 = 0 16:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:29/0/physics_layer_0/angular_velocity = 0.0 16:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:29/0/physics_layer_1/angular_velocity = 0.0 17:29/0 = 0 17:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:29/0/physics_layer_0/angular_velocity = 0.0 17:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:29/0/physics_layer_1/angular_velocity = 0.0 18:29/0 = 0 18:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:29/0/physics_layer_0/angular_velocity = 0.0 18:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:29/0/physics_layer_1/angular_velocity = 0.0 19:29/0 = 0 19:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:29/0/physics_layer_0/angular_velocity = 0.0 19:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:29/0/physics_layer_1/angular_velocity = 0.0 20:29/0 = 0 20:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:29/0/physics_layer_0/angular_velocity = 0.0 20:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:29/0/physics_layer_1/angular_velocity = 0.0 21:29/0 = 0 21:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:29/0/physics_layer_0/angular_velocity = 0.0 21:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:29/0/physics_layer_1/angular_velocity = 0.0 22:29/0 = 0 22:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:29/0/physics_layer_0/angular_velocity = 0.0 22:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:29/0/physics_layer_1/angular_velocity = 0.0 23:29/0 = 0 23:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:29/0/physics_layer_0/angular_velocity = 0.0 23:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:29/0/physics_layer_1/angular_velocity = 0.0 24:29/0 = 0 24:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:29/0/physics_layer_0/angular_velocity = 0.0 24:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:29/0/physics_layer_1/angular_velocity = 0.0 25:29/0 = 0 25:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:29/0/physics_layer_0/angular_velocity = 0.0 25:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:29/0/physics_layer_1/angular_velocity = 0.0 26:29/0 = 0 26:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:29/0/physics_layer_0/angular_velocity = 0.0 26:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:29/0/physics_layer_1/angular_velocity = 0.0 0:30/0 = 0 0:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:30/0/physics_layer_0/angular_velocity = 0.0 0:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:30/0/physics_layer_1/angular_velocity = 0.0 1:30/0 = 0 1:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:30/0/physics_layer_0/angular_velocity = 0.0 1:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:30/0/physics_layer_1/angular_velocity = 0.0 2:30/0 = 0 2:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:30/0/physics_layer_0/angular_velocity = 0.0 2:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:30/0/physics_layer_1/angular_velocity = 0.0 3:30/0 = 0 3:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:30/0/physics_layer_0/angular_velocity = 0.0 3:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:30/0/physics_layer_1/angular_velocity = 0.0 4:30/0 = 0 4:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:30/0/physics_layer_0/angular_velocity = 0.0 4:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:30/0/physics_layer_1/angular_velocity = 0.0 5:30/0 = 0 5:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:30/0/physics_layer_0/angular_velocity = 0.0 5:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:30/0/physics_layer_1/angular_velocity = 0.0 9:30/0 = 0 9:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:30/0/physics_layer_0/angular_velocity = 0.0 9:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:30/0/physics_layer_1/angular_velocity = 0.0 11:30/0 = 0 11:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:30/0/physics_layer_0/angular_velocity = 0.0 11:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:30/0/physics_layer_1/angular_velocity = 0.0 12:30/0 = 0 12:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:30/0/physics_layer_0/angular_velocity = 0.0 12:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:30/0/physics_layer_1/angular_velocity = 0.0 13:30/0 = 0 13:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:30/0/physics_layer_0/angular_velocity = 0.0 13:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:30/0/physics_layer_1/angular_velocity = 0.0 14:30/0 = 0 14:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:30/0/physics_layer_0/angular_velocity = 0.0 14:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:30/0/physics_layer_1/angular_velocity = 0.0 15:30/0 = 0 15:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:30/0/physics_layer_0/angular_velocity = 0.0 15:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:30/0/physics_layer_1/angular_velocity = 0.0 16:30/0 = 0 16:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:30/0/physics_layer_0/angular_velocity = 0.0 16:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:30/0/physics_layer_1/angular_velocity = 0.0 17:30/0 = 0 17:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:30/0/physics_layer_0/angular_velocity = 0.0 17:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:30/0/physics_layer_1/angular_velocity = 0.0 18:30/0 = 0 18:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:30/0/physics_layer_0/angular_velocity = 0.0 18:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:30/0/physics_layer_1/angular_velocity = 0.0 19:30/0 = 0 19:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:30/0/physics_layer_0/angular_velocity = 0.0 19:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:30/0/physics_layer_1/angular_velocity = 0.0 20:30/0 = 0 20:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:30/0/physics_layer_0/angular_velocity = 0.0 20:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:30/0/physics_layer_1/angular_velocity = 0.0 21:30/0 = 0 21:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:30/0/physics_layer_0/angular_velocity = 0.0 21:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:30/0/physics_layer_1/angular_velocity = 0.0 22:30/0 = 0 22:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:30/0/physics_layer_0/angular_velocity = 0.0 22:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:30/0/physics_layer_1/angular_velocity = 0.0 23:30/0 = 0 23:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:30/0/physics_layer_0/angular_velocity = 0.0 23:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:30/0/physics_layer_1/angular_velocity = 0.0 24:30/0 = 0 24:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:30/0/physics_layer_0/angular_velocity = 0.0 24:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:30/0/physics_layer_1/angular_velocity = 0.0 25:30/0 = 0 25:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:30/0/physics_layer_0/angular_velocity = 0.0 25:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:30/0/physics_layer_1/angular_velocity = 0.0 26:30/0 = 0 26:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:30/0/physics_layer_0/angular_velocity = 0.0 26:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:30/0/physics_layer_1/angular_velocity = 0.0 27:30/0 = 0 27:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:30/0/physics_layer_0/angular_velocity = 0.0 27:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:30/0/physics_layer_1/angular_velocity = 0.0 0:31/0 = 0 0:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:31/0/physics_layer_0/angular_velocity = 0.0 0:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:31/0/physics_layer_1/angular_velocity = 0.0 1:31/0 = 0 1:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:31/0/physics_layer_0/angular_velocity = 0.0 1:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:31/0/physics_layer_1/angular_velocity = 0.0 2:31/0 = 0 2:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:31/0/physics_layer_0/angular_velocity = 0.0 2:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:31/0/physics_layer_1/angular_velocity = 0.0 3:31/0 = 0 3:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:31/0/physics_layer_0/angular_velocity = 0.0 3:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:31/0/physics_layer_1/angular_velocity = 0.0 4:31/0 = 0 4:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:31/0/physics_layer_0/angular_velocity = 0.0 4:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:31/0/physics_layer_1/angular_velocity = 0.0 5:31/0 = 0 5:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:31/0/physics_layer_0/angular_velocity = 0.0 5:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:31/0/physics_layer_1/angular_velocity = 0.0 6:31/0 = 0 6:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:31/0/physics_layer_0/angular_velocity = 0.0 6:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:31/0/physics_layer_1/angular_velocity = 0.0 7:31/0 = 0 7:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:31/0/physics_layer_0/angular_velocity = 0.0 7:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:31/0/physics_layer_1/angular_velocity = 0.0 8:31/0 = 0 8:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:31/0/physics_layer_0/angular_velocity = 0.0 8:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:31/0/physics_layer_1/angular_velocity = 0.0 9:31/0 = 0 9:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:31/0/physics_layer_0/angular_velocity = 0.0 9:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:31/0/physics_layer_1/angular_velocity = 0.0 11:31/0 = 0 11:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:31/0/physics_layer_0/angular_velocity = 0.0 11:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:31/0/physics_layer_1/angular_velocity = 0.0 12:31/0 = 0 12:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:31/0/physics_layer_0/angular_velocity = 0.0 12:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:31/0/physics_layer_1/angular_velocity = 0.0 13:31/0 = 0 13:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:31/0/physics_layer_0/angular_velocity = 0.0 13:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:31/0/physics_layer_1/angular_velocity = 0.0 14:31/0 = 0 14:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:31/0/physics_layer_0/angular_velocity = 0.0 14:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:31/0/physics_layer_1/angular_velocity = 0.0 15:31/0 = 0 15:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:31/0/physics_layer_0/angular_velocity = 0.0 15:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:31/0/physics_layer_1/angular_velocity = 0.0 16:31/0 = 0 16:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:31/0/physics_layer_0/angular_velocity = 0.0 16:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:31/0/physics_layer_1/angular_velocity = 0.0 17:31/0 = 0 17:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:31/0/physics_layer_0/angular_velocity = 0.0 17:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:31/0/physics_layer_1/angular_velocity = 0.0 18:31/0 = 0 18:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:31/0/physics_layer_0/angular_velocity = 0.0 18:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:31/0/physics_layer_1/angular_velocity = 0.0 19:31/0 = 0 19:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:31/0/physics_layer_0/angular_velocity = 0.0 19:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:31/0/physics_layer_1/angular_velocity = 0.0 20:31/0 = 0 20:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:31/0/physics_layer_0/angular_velocity = 0.0 20:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:31/0/physics_layer_1/angular_velocity = 0.0 22:31/0 = 0 22:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:31/0/physics_layer_0/angular_velocity = 0.0 22:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:31/0/physics_layer_1/angular_velocity = 0.0 23:31/0 = 0 23:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:31/0/physics_layer_0/angular_velocity = 0.0 23:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:31/0/physics_layer_1/angular_velocity = 0.0 24:31/0 = 0 24:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:31/0/physics_layer_0/angular_velocity = 0.0 24:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:31/0/physics_layer_1/angular_velocity = 0.0 25:31/0 = 0 25:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:31/0/physics_layer_0/angular_velocity = 0.0 25:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:31/0/physics_layer_1/angular_velocity = 0.0 26:31/0 = 0 26:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:31/0/physics_layer_0/angular_velocity = 0.0 26:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:31/0/physics_layer_1/angular_velocity = 0.0 27:31/0 = 0 27:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:31/0/physics_layer_0/angular_velocity = 0.0 27:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:31/0/physics_layer_1/angular_velocity = 0.0 0:32/0 = 0 0:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:32/0/physics_layer_0/angular_velocity = 0.0 0:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:32/0/physics_layer_1/angular_velocity = 0.0 1:32/0 = 0 1:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:32/0/physics_layer_0/angular_velocity = 0.0 1:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:32/0/physics_layer_1/angular_velocity = 0.0 2:32/0 = 0 2:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:32/0/physics_layer_0/angular_velocity = 0.0 2:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:32/0/physics_layer_1/angular_velocity = 0.0 3:32/0 = 0 3:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:32/0/physics_layer_0/angular_velocity = 0.0 3:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:32/0/physics_layer_1/angular_velocity = 0.0 4:32/0 = 0 4:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:32/0/physics_layer_0/angular_velocity = 0.0 4:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:32/0/physics_layer_1/angular_velocity = 0.0 5:32/0 = 0 5:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:32/0/physics_layer_0/angular_velocity = 0.0 5:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:32/0/physics_layer_1/angular_velocity = 0.0 6:32/0 = 0 6:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:32/0/physics_layer_0/angular_velocity = 0.0 6:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:32/0/physics_layer_1/angular_velocity = 0.0 7:32/0 = 0 7:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:32/0/physics_layer_0/angular_velocity = 0.0 7:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:32/0/physics_layer_1/angular_velocity = 0.0 8:32/0 = 0 8:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:32/0/physics_layer_0/angular_velocity = 0.0 8:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:32/0/physics_layer_1/angular_velocity = 0.0 9:32/0 = 0 9:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:32/0/physics_layer_0/angular_velocity = 0.0 9:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:32/0/physics_layer_1/angular_velocity = 0.0 10:32/0 = 0 10:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:32/0/physics_layer_0/angular_velocity = 0.0 10:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:32/0/physics_layer_1/angular_velocity = 0.0 11:32/0 = 0 11:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:32/0/physics_layer_0/angular_velocity = 0.0 11:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:32/0/physics_layer_1/angular_velocity = 0.0 12:32/0 = 0 12:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:32/0/physics_layer_0/angular_velocity = 0.0 12:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:32/0/physics_layer_1/angular_velocity = 0.0 16:32/0 = 0 16:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:32/0/physics_layer_0/angular_velocity = 0.0 16:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:32/0/physics_layer_1/angular_velocity = 0.0 17:32/0 = 0 17:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:32/0/physics_layer_0/angular_velocity = 0.0 17:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:32/0/physics_layer_1/angular_velocity = 0.0 18:32/0 = 0 18:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:32/0/physics_layer_0/angular_velocity = 0.0 18:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:32/0/physics_layer_1/angular_velocity = 0.0 19:32/0 = 0 19:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:32/0/physics_layer_0/angular_velocity = 0.0 19:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:32/0/physics_layer_1/angular_velocity = 0.0 20:32/0 = 0 20:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:32/0/physics_layer_0/angular_velocity = 0.0 20:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:32/0/physics_layer_1/angular_velocity = 0.0 22:32/0 = 0 22:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:32/0/physics_layer_0/angular_velocity = 0.0 22:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:32/0/physics_layer_1/angular_velocity = 0.0 23:32/0 = 0 23:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:32/0/physics_layer_0/angular_velocity = 0.0 23:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:32/0/physics_layer_1/angular_velocity = 0.0 24:32/0 = 0 24:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:32/0/physics_layer_0/angular_velocity = 0.0 24:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:32/0/physics_layer_1/angular_velocity = 0.0 25:32/0 = 0 25:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:32/0/physics_layer_0/angular_velocity = 0.0 25:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:32/0/physics_layer_1/angular_velocity = 0.0 26:32/0 = 0 26:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:32/0/physics_layer_0/angular_velocity = 0.0 26:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:32/0/physics_layer_1/angular_velocity = 0.0 27:32/0 = 0 27:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:32/0/physics_layer_0/angular_velocity = 0.0 27:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:32/0/physics_layer_1/angular_velocity = 0.0 0:33/0 = 0 0:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:33/0/physics_layer_0/angular_velocity = 0.0 0:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:33/0/physics_layer_1/angular_velocity = 0.0 1:33/0 = 0 1:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:33/0/physics_layer_0/angular_velocity = 0.0 1:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:33/0/physics_layer_1/angular_velocity = 0.0 2:33/0 = 0 2:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:33/0/physics_layer_0/angular_velocity = 0.0 2:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:33/0/physics_layer_1/angular_velocity = 0.0 3:33/0 = 0 3:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:33/0/physics_layer_0/angular_velocity = 0.0 3:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:33/0/physics_layer_1/angular_velocity = 0.0 4:33/0 = 0 4:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:33/0/physics_layer_0/angular_velocity = 0.0 4:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:33/0/physics_layer_1/angular_velocity = 0.0 5:33/0 = 0 5:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:33/0/physics_layer_0/angular_velocity = 0.0 5:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:33/0/physics_layer_1/angular_velocity = 0.0 6:33/0 = 0 6:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:33/0/physics_layer_0/angular_velocity = 0.0 6:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:33/0/physics_layer_1/angular_velocity = 0.0 7:33/0 = 0 7:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:33/0/physics_layer_0/angular_velocity = 0.0 7:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:33/0/physics_layer_1/angular_velocity = 0.0 8:33/0 = 0 8:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:33/0/physics_layer_0/angular_velocity = 0.0 8:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:33/0/physics_layer_1/angular_velocity = 0.0 9:33/0 = 0 9:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:33/0/physics_layer_0/angular_velocity = 0.0 9:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:33/0/physics_layer_1/angular_velocity = 0.0 10:33/0 = 0 10:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:33/0/physics_layer_0/angular_velocity = 0.0 10:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:33/0/physics_layer_1/angular_velocity = 0.0 12:33/0 = 0 12:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:33/0/physics_layer_0/angular_velocity = 0.0 12:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:33/0/physics_layer_1/angular_velocity = 0.0 13:33/0 = 0 13:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:33/0/physics_layer_0/angular_velocity = 0.0 13:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:33/0/physics_layer_1/angular_velocity = 0.0 14:33/0 = 0 14:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:33/0/physics_layer_0/angular_velocity = 0.0 14:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:33/0/physics_layer_1/angular_velocity = 0.0 15:33/0 = 0 15:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:33/0/physics_layer_0/angular_velocity = 0.0 15:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:33/0/physics_layer_1/angular_velocity = 0.0 16:33/0 = 0 16:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:33/0/physics_layer_0/angular_velocity = 0.0 16:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:33/0/physics_layer_1/angular_velocity = 0.0 17:33/0 = 0 17:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:33/0/physics_layer_0/angular_velocity = 0.0 17:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:33/0/physics_layer_1/angular_velocity = 0.0 18:33/0 = 0 18:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:33/0/physics_layer_0/angular_velocity = 0.0 18:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:33/0/physics_layer_1/angular_velocity = 0.0 19:33/0 = 0 19:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:33/0/physics_layer_0/angular_velocity = 0.0 19:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:33/0/physics_layer_1/angular_velocity = 0.0 20:33/0 = 0 20:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:33/0/physics_layer_0/angular_velocity = 0.0 20:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:33/0/physics_layer_1/angular_velocity = 0.0 21:33/0 = 0 21:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:33/0/physics_layer_0/angular_velocity = 0.0 21:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:33/0/physics_layer_1/angular_velocity = 0.0 22:33/0 = 0 22:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:33/0/physics_layer_0/angular_velocity = 0.0 22:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:33/0/physics_layer_1/angular_velocity = 0.0 23:33/0 = 0 23:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:33/0/physics_layer_0/angular_velocity = 0.0 23:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:33/0/physics_layer_1/angular_velocity = 0.0 24:33/0 = 0 24:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:33/0/physics_layer_0/angular_velocity = 0.0 24:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:33/0/physics_layer_1/angular_velocity = 0.0 25:33/0 = 0 25:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:33/0/physics_layer_0/angular_velocity = 0.0 25:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:33/0/physics_layer_1/angular_velocity = 0.0 26:33/0 = 0 26:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:33/0/physics_layer_0/angular_velocity = 0.0 26:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:33/0/physics_layer_1/angular_velocity = 0.0 27:33/0 = 0 27:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:33/0/physics_layer_0/angular_velocity = 0.0 27:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:33/0/physics_layer_1/angular_velocity = 0.0 28:33/0 = 0 28:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:33/0/physics_layer_0/angular_velocity = 0.0 28:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:33/0/physics_layer_1/angular_velocity = 0.0 29:33/0 = 0 29:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:33/0/physics_layer_0/angular_velocity = 0.0 29:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:33/0/physics_layer_1/angular_velocity = 0.0 30:33/0 = 0 30:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:33/0/physics_layer_0/angular_velocity = 0.0 30:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:33/0/physics_layer_1/angular_velocity = 0.0 0:34/0 = 0 0:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:34/0/physics_layer_0/angular_velocity = 0.0 0:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:34/0/physics_layer_1/angular_velocity = 0.0 1:34/0 = 0 1:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:34/0/physics_layer_0/angular_velocity = 0.0 1:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:34/0/physics_layer_1/angular_velocity = 0.0 2:34/0 = 0 2:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:34/0/physics_layer_0/angular_velocity = 0.0 2:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:34/0/physics_layer_1/angular_velocity = 0.0 3:34/0 = 0 3:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:34/0/physics_layer_0/angular_velocity = 0.0 3:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:34/0/physics_layer_1/angular_velocity = 0.0 4:34/0 = 0 4:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:34/0/physics_layer_0/angular_velocity = 0.0 4:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:34/0/physics_layer_1/angular_velocity = 0.0 5:34/0 = 0 5:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:34/0/physics_layer_0/angular_velocity = 0.0 5:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:34/0/physics_layer_1/angular_velocity = 0.0 6:34/0 = 0 6:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:34/0/physics_layer_0/angular_velocity = 0.0 6:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:34/0/physics_layer_1/angular_velocity = 0.0 7:34/0 = 0 7:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:34/0/physics_layer_0/angular_velocity = 0.0 7:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:34/0/physics_layer_1/angular_velocity = 0.0 8:34/0 = 0 8:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:34/0/physics_layer_0/angular_velocity = 0.0 8:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:34/0/physics_layer_1/angular_velocity = 0.0 9:34/0 = 0 9:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:34/0/physics_layer_0/angular_velocity = 0.0 9:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:34/0/physics_layer_1/angular_velocity = 0.0 10:34/0 = 0 10:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:34/0/physics_layer_0/angular_velocity = 0.0 10:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:34/0/physics_layer_1/angular_velocity = 0.0 11:34/0 = 0 11:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:34/0/physics_layer_0/angular_velocity = 0.0 11:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:34/0/physics_layer_1/angular_velocity = 0.0 12:34/0 = 0 12:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:34/0/physics_layer_0/angular_velocity = 0.0 12:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:34/0/physics_layer_1/angular_velocity = 0.0 13:34/0 = 0 13:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:34/0/physics_layer_0/angular_velocity = 0.0 13:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:34/0/physics_layer_1/angular_velocity = 0.0 14:34/0 = 0 14:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:34/0/physics_layer_0/angular_velocity = 0.0 14:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:34/0/physics_layer_1/angular_velocity = 0.0 15:34/0 = 0 15:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:34/0/physics_layer_0/angular_velocity = 0.0 15:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:34/0/physics_layer_1/angular_velocity = 0.0 16:34/0 = 0 16:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:34/0/physics_layer_0/angular_velocity = 0.0 16:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:34/0/physics_layer_1/angular_velocity = 0.0 17:34/0 = 0 17:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:34/0/physics_layer_0/angular_velocity = 0.0 17:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:34/0/physics_layer_1/angular_velocity = 0.0 18:34/0 = 0 18:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:34/0/physics_layer_0/angular_velocity = 0.0 18:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:34/0/physics_layer_1/angular_velocity = 0.0 20:34/0 = 0 20:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:34/0/physics_layer_0/angular_velocity = 0.0 20:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:34/0/physics_layer_1/angular_velocity = 0.0 21:34/0 = 0 21:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:34/0/physics_layer_0/angular_velocity = 0.0 21:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:34/0/physics_layer_1/angular_velocity = 0.0 22:34/0 = 0 22:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:34/0/physics_layer_0/angular_velocity = 0.0 22:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:34/0/physics_layer_1/angular_velocity = 0.0 23:34/0 = 0 23:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:34/0/physics_layer_0/angular_velocity = 0.0 23:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:34/0/physics_layer_1/angular_velocity = 0.0 24:34/0 = 0 24:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:34/0/physics_layer_0/angular_velocity = 0.0 24:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:34/0/physics_layer_1/angular_velocity = 0.0 25:34/0 = 0 25:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:34/0/physics_layer_0/angular_velocity = 0.0 25:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:34/0/physics_layer_1/angular_velocity = 0.0 26:34/0 = 0 26:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:34/0/physics_layer_0/angular_velocity = 0.0 26:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:34/0/physics_layer_1/angular_velocity = 0.0 27:34/0 = 0 27:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:34/0/physics_layer_0/angular_velocity = 0.0 27:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:34/0/physics_layer_1/angular_velocity = 0.0 28:34/0 = 0 28:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:34/0/physics_layer_0/angular_velocity = 0.0 28:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:34/0/physics_layer_1/angular_velocity = 0.0 0:35/0 = 0 0:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:35/0/physics_layer_0/angular_velocity = 0.0 0:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:35/0/physics_layer_1/angular_velocity = 0.0 1:35/0 = 0 1:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:35/0/physics_layer_0/angular_velocity = 0.0 1:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:35/0/physics_layer_1/angular_velocity = 0.0 2:35/0 = 0 2:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:35/0/physics_layer_0/angular_velocity = 0.0 2:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:35/0/physics_layer_1/angular_velocity = 0.0 3:35/0 = 0 3:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:35/0/physics_layer_0/angular_velocity = 0.0 3:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:35/0/physics_layer_1/angular_velocity = 0.0 4:35/0 = 0 4:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:35/0/physics_layer_0/angular_velocity = 0.0 4:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:35/0/physics_layer_1/angular_velocity = 0.0 5:35/0 = 0 5:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:35/0/physics_layer_0/angular_velocity = 0.0 5:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:35/0/physics_layer_1/angular_velocity = 0.0 6:35/0 = 0 6:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:35/0/physics_layer_0/angular_velocity = 0.0 6:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:35/0/physics_layer_1/angular_velocity = 0.0 8:35/0 = 0 8:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:35/0/physics_layer_0/angular_velocity = 0.0 8:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:35/0/physics_layer_1/angular_velocity = 0.0 9:35/0 = 0 9:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:35/0/physics_layer_0/angular_velocity = 0.0 9:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:35/0/physics_layer_1/angular_velocity = 0.0 10:35/0 = 0 10:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:35/0/physics_layer_0/angular_velocity = 0.0 10:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:35/0/physics_layer_1/angular_velocity = 0.0 11:35/0 = 0 11:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:35/0/physics_layer_0/angular_velocity = 0.0 11:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:35/0/physics_layer_1/angular_velocity = 0.0 12:35/0 = 0 12:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:35/0/physics_layer_0/angular_velocity = 0.0 12:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:35/0/physics_layer_1/angular_velocity = 0.0 13:35/0 = 0 13:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:35/0/physics_layer_0/angular_velocity = 0.0 13:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:35/0/physics_layer_1/angular_velocity = 0.0 14:35/0 = 0 14:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:35/0/physics_layer_0/angular_velocity = 0.0 14:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:35/0/physics_layer_1/angular_velocity = 0.0 15:35/0 = 0 15:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:35/0/physics_layer_0/angular_velocity = 0.0 15:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:35/0/physics_layer_1/angular_velocity = 0.0 16:35/0 = 0 16:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:35/0/physics_layer_0/angular_velocity = 0.0 16:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:35/0/physics_layer_1/angular_velocity = 0.0 17:35/0 = 0 17:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:35/0/physics_layer_0/angular_velocity = 0.0 17:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:35/0/physics_layer_1/angular_velocity = 0.0 18:35/0 = 0 18:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:35/0/physics_layer_0/angular_velocity = 0.0 18:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:35/0/physics_layer_1/angular_velocity = 0.0 20:35/0 = 0 20:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:35/0/physics_layer_0/angular_velocity = 0.0 20:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:35/0/physics_layer_1/angular_velocity = 0.0 21:35/0 = 0 21:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:35/0/physics_layer_0/angular_velocity = 0.0 21:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:35/0/physics_layer_1/angular_velocity = 0.0 22:35/0 = 0 22:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:35/0/physics_layer_0/angular_velocity = 0.0 22:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:35/0/physics_layer_1/angular_velocity = 0.0 23:35/0 = 0 23:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:35/0/physics_layer_0/angular_velocity = 0.0 23:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:35/0/physics_layer_1/angular_velocity = 0.0 24:35/0 = 0 24:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:35/0/physics_layer_0/angular_velocity = 0.0 24:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:35/0/physics_layer_1/angular_velocity = 0.0 25:35/0 = 0 25:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:35/0/physics_layer_0/angular_velocity = 0.0 25:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:35/0/physics_layer_1/angular_velocity = 0.0 26:35/0 = 0 26:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:35/0/physics_layer_0/angular_velocity = 0.0 26:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:35/0/physics_layer_1/angular_velocity = 0.0 27:35/0 = 0 27:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:35/0/physics_layer_0/angular_velocity = 0.0 27:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:35/0/physics_layer_1/angular_velocity = 0.0 28:35/0 = 0 28:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:35/0/physics_layer_0/angular_velocity = 0.0 28:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:35/0/physics_layer_1/angular_velocity = 0.0 0:36/0 = 0 0:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:36/0/physics_layer_0/angular_velocity = 0.0 0:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:36/0/physics_layer_1/angular_velocity = 0.0 1:36/0 = 0 1:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:36/0/physics_layer_0/angular_velocity = 0.0 1:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:36/0/physics_layer_1/angular_velocity = 0.0 2:36/0 = 0 2:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:36/0/physics_layer_0/angular_velocity = 0.0 2:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:36/0/physics_layer_1/angular_velocity = 0.0 3:36/0 = 0 3:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:36/0/physics_layer_0/angular_velocity = 0.0 3:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:36/0/physics_layer_1/angular_velocity = 0.0 4:36/0 = 0 4:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:36/0/physics_layer_0/angular_velocity = 0.0 4:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:36/0/physics_layer_1/angular_velocity = 0.0 5:36/0 = 0 5:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:36/0/physics_layer_0/angular_velocity = 0.0 5:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:36/0/physics_layer_1/angular_velocity = 0.0 6:36/0 = 0 6:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:36/0/physics_layer_0/angular_velocity = 0.0 6:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:36/0/physics_layer_1/angular_velocity = 0.0 7:36/0 = 0 7:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:36/0/physics_layer_0/angular_velocity = 0.0 7:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:36/0/physics_layer_1/angular_velocity = 0.0 8:36/0 = 0 8:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:36/0/physics_layer_0/angular_velocity = 0.0 8:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:36/0/physics_layer_1/angular_velocity = 0.0 9:36/0 = 0 9:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:36/0/physics_layer_0/angular_velocity = 0.0 9:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:36/0/physics_layer_1/angular_velocity = 0.0 10:36/0 = 0 10:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:36/0/physics_layer_0/angular_velocity = 0.0 10:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:36/0/physics_layer_1/angular_velocity = 0.0 11:36/0 = 0 11:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:36/0/physics_layer_0/angular_velocity = 0.0 11:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:36/0/physics_layer_1/angular_velocity = 0.0 12:36/0 = 0 12:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:36/0/physics_layer_0/angular_velocity = 0.0 12:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:36/0/physics_layer_1/angular_velocity = 0.0 13:36/0 = 0 13:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:36/0/physics_layer_0/angular_velocity = 0.0 13:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:36/0/physics_layer_1/angular_velocity = 0.0 14:36/0 = 0 14:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:36/0/physics_layer_0/angular_velocity = 0.0 14:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:36/0/physics_layer_1/angular_velocity = 0.0 15:36/0 = 0 15:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:36/0/physics_layer_0/angular_velocity = 0.0 15:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:36/0/physics_layer_1/angular_velocity = 0.0 16:36/0 = 0 16:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:36/0/physics_layer_0/angular_velocity = 0.0 16:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:36/0/physics_layer_1/angular_velocity = 0.0 17:36/0 = 0 17:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:36/0/physics_layer_0/angular_velocity = 0.0 17:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:36/0/physics_layer_1/angular_velocity = 0.0 18:36/0 = 0 18:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:36/0/physics_layer_0/angular_velocity = 0.0 18:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:36/0/physics_layer_1/angular_velocity = 0.0 19:36/0 = 0 19:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:36/0/physics_layer_0/angular_velocity = 0.0 19:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:36/0/physics_layer_1/angular_velocity = 0.0 20:36/0 = 0 20:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:36/0/physics_layer_0/angular_velocity = 0.0 20:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:36/0/physics_layer_1/angular_velocity = 0.0 21:36/0 = 0 21:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:36/0/physics_layer_0/angular_velocity = 0.0 21:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:36/0/physics_layer_1/angular_velocity = 0.0 22:36/0 = 0 22:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:36/0/physics_layer_0/angular_velocity = 0.0 22:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:36/0/physics_layer_1/angular_velocity = 0.0 23:36/0 = 0 23:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:36/0/physics_layer_0/angular_velocity = 0.0 23:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:36/0/physics_layer_1/angular_velocity = 0.0 24:36/0 = 0 24:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:36/0/physics_layer_0/angular_velocity = 0.0 24:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:36/0/physics_layer_1/angular_velocity = 0.0 25:36/0 = 0 25:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:36/0/physics_layer_0/angular_velocity = 0.0 25:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:36/0/physics_layer_1/angular_velocity = 0.0 26:36/0 = 0 26:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:36/0/physics_layer_0/angular_velocity = 0.0 26:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:36/0/physics_layer_1/angular_velocity = 0.0 27:36/0 = 0 27:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:36/0/physics_layer_0/angular_velocity = 0.0 27:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:36/0/physics_layer_1/angular_velocity = 0.0 28:36/0 = 0 28:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:36/0/physics_layer_0/angular_velocity = 0.0 28:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:36/0/physics_layer_1/angular_velocity = 0.0 0:37/0 = 0 0:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:37/0/physics_layer_0/angular_velocity = 0.0 0:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:37/0/physics_layer_1/angular_velocity = 0.0 1:37/0 = 0 1:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:37/0/physics_layer_0/angular_velocity = 0.0 1:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:37/0/physics_layer_1/angular_velocity = 0.0 2:37/0 = 0 2:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:37/0/physics_layer_0/angular_velocity = 0.0 2:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:37/0/physics_layer_1/angular_velocity = 0.0 3:37/0 = 0 3:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:37/0/physics_layer_0/angular_velocity = 0.0 3:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:37/0/physics_layer_1/angular_velocity = 0.0 4:37/0 = 0 4:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:37/0/physics_layer_0/angular_velocity = 0.0 4:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:37/0/physics_layer_1/angular_velocity = 0.0 5:37/0 = 0 5:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:37/0/physics_layer_0/angular_velocity = 0.0 5:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:37/0/physics_layer_1/angular_velocity = 0.0 6:37/0 = 0 6:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:37/0/physics_layer_0/angular_velocity = 0.0 6:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:37/0/physics_layer_1/angular_velocity = 0.0 7:37/0 = 0 7:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:37/0/physics_layer_0/angular_velocity = 0.0 7:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:37/0/physics_layer_1/angular_velocity = 0.0 8:37/0 = 0 8:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:37/0/physics_layer_0/angular_velocity = 0.0 8:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:37/0/physics_layer_1/angular_velocity = 0.0 10:37/0 = 0 10:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:37/0/physics_layer_0/angular_velocity = 0.0 10:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:37/0/physics_layer_1/angular_velocity = 0.0 11:37/0 = 0 11:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:37/0/physics_layer_0/angular_velocity = 0.0 11:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:37/0/physics_layer_1/angular_velocity = 0.0 12:37/0 = 0 12:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:37/0/physics_layer_0/angular_velocity = 0.0 12:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:37/0/physics_layer_1/angular_velocity = 0.0 13:37/0 = 0 13:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:37/0/physics_layer_0/angular_velocity = 0.0 13:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:37/0/physics_layer_1/angular_velocity = 0.0 14:37/0 = 0 14:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:37/0/physics_layer_0/angular_velocity = 0.0 14:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:37/0/physics_layer_1/angular_velocity = 0.0 15:37/0 = 0 15:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:37/0/physics_layer_0/angular_velocity = 0.0 15:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:37/0/physics_layer_1/angular_velocity = 0.0 16:37/0 = 0 16:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:37/0/physics_layer_0/angular_velocity = 0.0 16:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:37/0/physics_layer_1/angular_velocity = 0.0 17:37/0 = 0 17:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:37/0/physics_layer_0/angular_velocity = 0.0 17:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:37/0/physics_layer_1/angular_velocity = 0.0 18:37/0 = 0 18:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:37/0/physics_layer_0/angular_velocity = 0.0 18:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:37/0/physics_layer_1/angular_velocity = 0.0 19:37/0 = 0 19:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:37/0/physics_layer_0/angular_velocity = 0.0 19:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:37/0/physics_layer_1/angular_velocity = 0.0 20:37/0 = 0 20:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:37/0/physics_layer_0/angular_velocity = 0.0 20:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:37/0/physics_layer_1/angular_velocity = 0.0 21:37/0 = 0 21:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:37/0/physics_layer_0/angular_velocity = 0.0 21:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:37/0/physics_layer_1/angular_velocity = 0.0 22:37/0 = 0 22:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:37/0/physics_layer_0/angular_velocity = 0.0 22:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:37/0/physics_layer_1/angular_velocity = 0.0 23:37/0 = 0 23:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:37/0/physics_layer_0/angular_velocity = 0.0 23:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:37/0/physics_layer_1/angular_velocity = 0.0 24:37/0 = 0 24:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:37/0/physics_layer_0/angular_velocity = 0.0 24:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:37/0/physics_layer_1/angular_velocity = 0.0 25:37/0 = 0 25:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:37/0/physics_layer_0/angular_velocity = 0.0 25:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:37/0/physics_layer_1/angular_velocity = 0.0 26:37/0 = 0 26:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:37/0/physics_layer_0/angular_velocity = 0.0 26:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:37/0/physics_layer_1/angular_velocity = 0.0 27:37/0 = 0 27:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:37/0/physics_layer_0/angular_velocity = 0.0 27:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:37/0/physics_layer_1/angular_velocity = 0.0 28:37/0 = 0 28:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:37/0/physics_layer_0/angular_velocity = 0.0 28:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:37/0/physics_layer_1/angular_velocity = 0.0 0:38/0 = 0 0:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:38/0/physics_layer_0/angular_velocity = 0.0 0:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:38/0/physics_layer_1/angular_velocity = 0.0 1:38/0 = 0 1:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:38/0/physics_layer_0/angular_velocity = 0.0 1:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:38/0/physics_layer_1/angular_velocity = 0.0 2:38/0 = 0 2:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:38/0/physics_layer_0/angular_velocity = 0.0 2:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:38/0/physics_layer_1/angular_velocity = 0.0 3:38/0 = 0 3:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:38/0/physics_layer_0/angular_velocity = 0.0 3:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:38/0/physics_layer_1/angular_velocity = 0.0 4:38/0 = 0 4:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:38/0/physics_layer_0/angular_velocity = 0.0 4:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:38/0/physics_layer_1/angular_velocity = 0.0 5:38/0 = 0 5:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:38/0/physics_layer_0/angular_velocity = 0.0 5:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:38/0/physics_layer_1/angular_velocity = 0.0 6:38/0 = 0 6:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:38/0/physics_layer_0/angular_velocity = 0.0 6:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:38/0/physics_layer_1/angular_velocity = 0.0 7:38/0 = 0 7:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:38/0/physics_layer_0/angular_velocity = 0.0 7:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:38/0/physics_layer_1/angular_velocity = 0.0 8:38/0 = 0 8:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:38/0/physics_layer_0/angular_velocity = 0.0 8:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:38/0/physics_layer_1/angular_velocity = 0.0 10:38/0 = 0 10:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:38/0/physics_layer_0/angular_velocity = 0.0 10:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:38/0/physics_layer_1/angular_velocity = 0.0 11:38/0 = 0 11:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:38/0/physics_layer_0/angular_velocity = 0.0 11:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:38/0/physics_layer_1/angular_velocity = 0.0 12:38/0 = 0 12:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:38/0/physics_layer_0/angular_velocity = 0.0 12:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:38/0/physics_layer_1/angular_velocity = 0.0 13:38/0 = 0 13:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:38/0/physics_layer_0/angular_velocity = 0.0 13:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:38/0/physics_layer_1/angular_velocity = 0.0 14:38/0 = 0 14:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:38/0/physics_layer_0/angular_velocity = 0.0 14:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:38/0/physics_layer_1/angular_velocity = 0.0 15:38/0 = 0 15:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:38/0/physics_layer_0/angular_velocity = 0.0 15:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:38/0/physics_layer_1/angular_velocity = 0.0 16:38/0 = 0 16:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:38/0/physics_layer_0/angular_velocity = 0.0 16:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:38/0/physics_layer_1/angular_velocity = 0.0 17:38/0 = 0 17:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:38/0/physics_layer_0/angular_velocity = 0.0 17:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:38/0/physics_layer_1/angular_velocity = 0.0 18:38/0 = 0 18:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:38/0/physics_layer_0/angular_velocity = 0.0 18:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:38/0/physics_layer_1/angular_velocity = 0.0 19:38/0 = 0 19:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:38/0/physics_layer_0/angular_velocity = 0.0 19:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:38/0/physics_layer_1/angular_velocity = 0.0 20:38/0 = 0 20:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:38/0/physics_layer_0/angular_velocity = 0.0 20:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:38/0/physics_layer_1/angular_velocity = 0.0 21:38/0 = 0 21:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:38/0/physics_layer_0/angular_velocity = 0.0 21:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:38/0/physics_layer_1/angular_velocity = 0.0 22:38/0 = 0 22:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:38/0/physics_layer_0/angular_velocity = 0.0 22:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:38/0/physics_layer_1/angular_velocity = 0.0 23:38/0 = 0 23:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:38/0/physics_layer_0/angular_velocity = 0.0 23:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:38/0/physics_layer_1/angular_velocity = 0.0 24:38/0 = 0 24:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:38/0/physics_layer_0/angular_velocity = 0.0 24:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:38/0/physics_layer_1/angular_velocity = 0.0 25:38/0 = 0 25:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:38/0/physics_layer_0/angular_velocity = 0.0 25:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:38/0/physics_layer_1/angular_velocity = 0.0 26:38/0 = 0 26:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:38/0/physics_layer_0/angular_velocity = 0.0 26:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:38/0/physics_layer_1/angular_velocity = 0.0 27:38/0 = 0 27:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:38/0/physics_layer_0/angular_velocity = 0.0 27:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:38/0/physics_layer_1/angular_velocity = 0.0 28:38/0 = 0 28:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:38/0/physics_layer_0/angular_velocity = 0.0 28:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:38/0/physics_layer_1/angular_velocity = 0.0 0:39/0 = 0 0:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:39/0/physics_layer_0/angular_velocity = 0.0 0:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:39/0/physics_layer_1/angular_velocity = 0.0 1:39/0 = 0 1:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:39/0/physics_layer_0/angular_velocity = 0.0 1:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:39/0/physics_layer_1/angular_velocity = 0.0 2:39/0 = 0 2:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:39/0/physics_layer_0/angular_velocity = 0.0 2:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:39/0/physics_layer_1/angular_velocity = 0.0 3:39/0 = 0 3:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:39/0/physics_layer_0/angular_velocity = 0.0 3:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:39/0/physics_layer_1/angular_velocity = 0.0 4:39/0 = 0 4:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:39/0/physics_layer_0/angular_velocity = 0.0 4:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:39/0/physics_layer_1/angular_velocity = 0.0 5:39/0 = 0 5:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:39/0/physics_layer_0/angular_velocity = 0.0 5:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:39/0/physics_layer_1/angular_velocity = 0.0 6:39/0 = 0 6:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:39/0/physics_layer_0/angular_velocity = 0.0 6:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:39/0/physics_layer_1/angular_velocity = 0.0 7:39/0 = 0 7:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:39/0/physics_layer_0/angular_velocity = 0.0 7:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:39/0/physics_layer_1/angular_velocity = 0.0 8:39/0 = 0 8:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:39/0/physics_layer_0/angular_velocity = 0.0 8:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:39/0/physics_layer_1/angular_velocity = 0.0 10:39/0 = 0 10:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:39/0/physics_layer_0/angular_velocity = 0.0 10:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:39/0/physics_layer_1/angular_velocity = 0.0 11:39/0 = 0 11:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:39/0/physics_layer_0/angular_velocity = 0.0 11:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:39/0/physics_layer_1/angular_velocity = 0.0 12:39/0 = 0 12:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:39/0/physics_layer_0/angular_velocity = 0.0 12:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:39/0/physics_layer_1/angular_velocity = 0.0 13:39/0 = 0 13:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:39/0/physics_layer_0/angular_velocity = 0.0 13:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:39/0/physics_layer_1/angular_velocity = 0.0 14:39/0 = 0 14:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:39/0/physics_layer_0/angular_velocity = 0.0 14:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:39/0/physics_layer_1/angular_velocity = 0.0 15:39/0 = 0 15:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:39/0/physics_layer_0/angular_velocity = 0.0 15:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:39/0/physics_layer_1/angular_velocity = 0.0 16:39/0 = 0 16:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:39/0/physics_layer_0/angular_velocity = 0.0 16:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:39/0/physics_layer_1/angular_velocity = 0.0 17:39/0 = 0 17:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:39/0/physics_layer_0/angular_velocity = 0.0 17:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:39/0/physics_layer_1/angular_velocity = 0.0 18:39/0 = 0 18:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:39/0/physics_layer_0/angular_velocity = 0.0 18:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:39/0/physics_layer_1/angular_velocity = 0.0 19:39/0 = 0 19:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:39/0/physics_layer_0/angular_velocity = 0.0 19:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:39/0/physics_layer_1/angular_velocity = 0.0 20:39/0 = 0 20:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:39/0/physics_layer_0/angular_velocity = 0.0 20:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:39/0/physics_layer_1/angular_velocity = 0.0 21:39/0 = 0 21:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:39/0/physics_layer_0/angular_velocity = 0.0 21:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:39/0/physics_layer_1/angular_velocity = 0.0 22:39/0 = 0 22:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:39/0/physics_layer_0/angular_velocity = 0.0 22:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:39/0/physics_layer_1/angular_velocity = 0.0 23:39/0 = 0 23:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:39/0/physics_layer_0/angular_velocity = 0.0 23:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:39/0/physics_layer_1/angular_velocity = 0.0 24:39/0 = 0 24:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:39/0/physics_layer_0/angular_velocity = 0.0 24:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:39/0/physics_layer_1/angular_velocity = 0.0 25:39/0 = 0 25:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:39/0/physics_layer_0/angular_velocity = 0.0 25:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:39/0/physics_layer_1/angular_velocity = 0.0 26:39/0 = 0 26:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:39/0/physics_layer_0/angular_velocity = 0.0 26:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:39/0/physics_layer_1/angular_velocity = 0.0 27:39/0 = 0 27:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:39/0/physics_layer_0/angular_velocity = 0.0 27:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:39/0/physics_layer_1/angular_velocity = 0.0 28:39/0 = 0 28:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:39/0/physics_layer_0/angular_velocity = 0.0 28:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:39/0/physics_layer_1/angular_velocity = 0.0 0:40/0 = 0 0:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:40/0/physics_layer_0/angular_velocity = 0.0 0:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:40/0/physics_layer_1/angular_velocity = 0.0 1:40/0 = 0 1:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:40/0/physics_layer_0/angular_velocity = 0.0 1:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:40/0/physics_layer_1/angular_velocity = 0.0 2:40/0 = 0 2:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:40/0/physics_layer_0/angular_velocity = 0.0 2:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:40/0/physics_layer_1/angular_velocity = 0.0 4:40/0 = 0 4:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:40/0/physics_layer_0/angular_velocity = 0.0 4:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:40/0/physics_layer_1/angular_velocity = 0.0 5:40/0 = 0 5:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:40/0/physics_layer_0/angular_velocity = 0.0 5:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:40/0/physics_layer_1/angular_velocity = 0.0 6:40/0 = 0 6:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:40/0/physics_layer_0/angular_velocity = 0.0 6:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:40/0/physics_layer_1/angular_velocity = 0.0 7:40/0 = 0 7:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:40/0/physics_layer_0/angular_velocity = 0.0 7:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:40/0/physics_layer_1/angular_velocity = 0.0 8:40/0 = 0 8:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:40/0/physics_layer_0/angular_velocity = 0.0 8:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:40/0/physics_layer_1/angular_velocity = 0.0 10:40/0 = 0 10:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:40/0/physics_layer_0/angular_velocity = 0.0 10:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:40/0/physics_layer_1/angular_velocity = 0.0 20:40/0 = 0 20:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:40/0/physics_layer_0/angular_velocity = 0.0 20:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:40/0/physics_layer_1/angular_velocity = 0.0 0:41/0 = 0 0:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:41/0/physics_layer_0/angular_velocity = 0.0 0:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:41/0/physics_layer_1/angular_velocity = 0.0 1:41/0 = 0 1:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:41/0/physics_layer_0/angular_velocity = 0.0 1:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:41/0/physics_layer_1/angular_velocity = 0.0 2:41/0 = 0 2:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:41/0/physics_layer_0/angular_velocity = 0.0 2:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:41/0/physics_layer_1/angular_velocity = 0.0 3:41/0 = 0 3:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:41/0/physics_layer_0/angular_velocity = 0.0 3:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:41/0/physics_layer_1/angular_velocity = 0.0 4:41/0 = 0 4:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:41/0/physics_layer_0/angular_velocity = 0.0 4:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:41/0/physics_layer_1/angular_velocity = 0.0 5:41/0 = 0 5:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:41/0/physics_layer_0/angular_velocity = 0.0 5:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:41/0/physics_layer_1/angular_velocity = 0.0 6:41/0 = 0 6:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:41/0/physics_layer_0/angular_velocity = 0.0 6:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:41/0/physics_layer_1/angular_velocity = 0.0 7:41/0 = 0 7:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:41/0/physics_layer_0/angular_velocity = 0.0 7:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:41/0/physics_layer_1/angular_velocity = 0.0 8:41/0 = 0 8:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:41/0/physics_layer_0/angular_velocity = 0.0 8:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:41/0/physics_layer_1/angular_velocity = 0.0 9:41/0 = 0 9:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:41/0/physics_layer_0/angular_velocity = 0.0 9:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:41/0/physics_layer_1/angular_velocity = 0.0 10:41/0 = 0 10:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:41/0/physics_layer_0/angular_velocity = 0.0 10:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:41/0/physics_layer_1/angular_velocity = 0.0 11:41/0 = 0 11:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:41/0/physics_layer_0/angular_velocity = 0.0 11:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:41/0/physics_layer_1/angular_velocity = 0.0 12:41/0 = 0 12:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:41/0/physics_layer_0/angular_velocity = 0.0 12:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:41/0/physics_layer_1/angular_velocity = 0.0 13:41/0 = 0 13:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:41/0/physics_layer_0/angular_velocity = 0.0 13:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:41/0/physics_layer_1/angular_velocity = 0.0 14:41/0 = 0 14:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:41/0/physics_layer_0/angular_velocity = 0.0 14:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:41/0/physics_layer_1/angular_velocity = 0.0 15:41/0 = 0 15:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:41/0/physics_layer_0/angular_velocity = 0.0 15:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:41/0/physics_layer_1/angular_velocity = 0.0 16:41/0 = 0 16:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:41/0/physics_layer_0/angular_velocity = 0.0 16:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:41/0/physics_layer_1/angular_velocity = 0.0 17:41/0 = 0 17:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:41/0/physics_layer_0/angular_velocity = 0.0 17:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:41/0/physics_layer_1/angular_velocity = 0.0 18:41/0 = 0 18:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:41/0/physics_layer_0/angular_velocity = 0.0 18:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:41/0/physics_layer_1/angular_velocity = 0.0 19:41/0 = 0 19:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:41/0/physics_layer_0/angular_velocity = 0.0 19:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:41/0/physics_layer_1/angular_velocity = 0.0 20:41/0 = 0 20:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:41/0/physics_layer_0/angular_velocity = 0.0 20:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:41/0/physics_layer_1/angular_velocity = 0.0 21:41/0 = 0 21:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:41/0/physics_layer_0/angular_velocity = 0.0 21:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:41/0/physics_layer_1/angular_velocity = 0.0 22:41/0 = 0 22:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:41/0/physics_layer_0/angular_velocity = 0.0 22:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:41/0/physics_layer_1/angular_velocity = 0.0 23:41/0 = 0 23:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:41/0/physics_layer_0/angular_velocity = 0.0 23:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:41/0/physics_layer_1/angular_velocity = 0.0 24:41/0 = 0 24:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:41/0/physics_layer_0/angular_velocity = 0.0 24:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:41/0/physics_layer_1/angular_velocity = 0.0 25:41/0 = 0 25:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:41/0/physics_layer_0/angular_velocity = 0.0 25:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:41/0/physics_layer_1/angular_velocity = 0.0 26:41/0 = 0 26:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:41/0/physics_layer_0/angular_velocity = 0.0 26:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:41/0/physics_layer_1/angular_velocity = 0.0 27:41/0 = 0 27:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:41/0/physics_layer_0/angular_velocity = 0.0 27:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:41/0/physics_layer_1/angular_velocity = 0.0 28:41/0 = 0 28:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:41/0/physics_layer_0/angular_velocity = 0.0 28:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:41/0/physics_layer_1/angular_velocity = 0.0 29:41/0 = 0 29:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:41/0/physics_layer_0/angular_velocity = 0.0 29:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:41/0/physics_layer_1/angular_velocity = 0.0 30:41/0 = 0 30:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:41/0/physics_layer_0/angular_velocity = 0.0 30:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:41/0/physics_layer_1/angular_velocity = 0.0 [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_fi3l6"] resource_name = "core_outdoor_no_collision" texture = ExtResource("4_gfgm6") 0:0/0 = 0 0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/0/physics_layer_0/angular_velocity = 0.0 0:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:0/0/physics_layer_1/angular_velocity = 0.0 1:0/0 = 0 1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:0/0/physics_layer_0/angular_velocity = 0.0 1:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:0/0/physics_layer_1/angular_velocity = 0.0 2:0/0 = 0 2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:0/0/physics_layer_0/angular_velocity = 0.0 2:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:0/0/physics_layer_1/angular_velocity = 0.0 3:0/0 = 0 3:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:0/0/physics_layer_0/angular_velocity = 0.0 3:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:0/0/physics_layer_1/angular_velocity = 0.0 4:0/0 = 0 4:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:0/0/physics_layer_0/angular_velocity = 0.0 4:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:0/0/physics_layer_1/angular_velocity = 0.0 5:0/0 = 0 5:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:0/0/physics_layer_0/angular_velocity = 0.0 5:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:0/0/physics_layer_1/angular_velocity = 0.0 6:0/0 = 0 6:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:0/0/physics_layer_0/angular_velocity = 0.0 6:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:0/0/physics_layer_1/angular_velocity = 0.0 7:0/0 = 0 7:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:0/0/physics_layer_0/angular_velocity = 0.0 7:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:0/0/physics_layer_1/angular_velocity = 0.0 8:0/0 = 0 8:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:0/0/physics_layer_0/angular_velocity = 0.0 8:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:0/0/physics_layer_1/angular_velocity = 0.0 9:0/0 = 0 9:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:0/0/physics_layer_0/angular_velocity = 0.0 9:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:0/0/physics_layer_1/angular_velocity = 0.0 10:0/0 = 0 10:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:0/0/physics_layer_0/angular_velocity = 0.0 10:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:0/0/physics_layer_1/angular_velocity = 0.0 11:0/0 = 0 11:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:0/0/physics_layer_0/angular_velocity = 0.0 11:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:0/0/physics_layer_1/angular_velocity = 0.0 12:0/0 = 0 12:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:0/0/physics_layer_0/angular_velocity = 0.0 12:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:0/0/physics_layer_1/angular_velocity = 0.0 13:0/0 = 0 13:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:0/0/physics_layer_0/angular_velocity = 0.0 13:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:0/0/physics_layer_1/angular_velocity = 0.0 14:0/0 = 0 14:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:0/0/physics_layer_0/angular_velocity = 0.0 14:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:0/0/physics_layer_1/angular_velocity = 0.0 15:0/0 = 0 15:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:0/0/physics_layer_0/angular_velocity = 0.0 15:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:0/0/physics_layer_1/angular_velocity = 0.0 16:0/0 = 0 16:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:0/0/physics_layer_0/angular_velocity = 0.0 16:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:0/0/physics_layer_1/angular_velocity = 0.0 17:0/0 = 0 17:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:0/0/physics_layer_0/angular_velocity = 0.0 17:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:0/0/physics_layer_1/angular_velocity = 0.0 18:0/0 = 0 18:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:0/0/physics_layer_0/angular_velocity = 0.0 18:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:0/0/physics_layer_1/angular_velocity = 0.0 19:0/0 = 0 19:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:0/0/physics_layer_0/angular_velocity = 0.0 19:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:0/0/physics_layer_1/angular_velocity = 0.0 20:0/0 = 0 20:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:0/0/physics_layer_0/angular_velocity = 0.0 20:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:0/0/physics_layer_1/angular_velocity = 0.0 21:0/0 = 0 21:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:0/0/physics_layer_0/angular_velocity = 0.0 21:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:0/0/physics_layer_1/angular_velocity = 0.0 22:0/0 = 0 22:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:0/0/physics_layer_0/angular_velocity = 0.0 22:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:0/0/physics_layer_1/angular_velocity = 0.0 23:0/0 = 0 23:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:0/0/physics_layer_0/angular_velocity = 0.0 23:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:0/0/physics_layer_1/angular_velocity = 0.0 24:0/0 = 0 24:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:0/0/physics_layer_0/angular_velocity = 0.0 24:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:0/0/physics_layer_1/angular_velocity = 0.0 25:0/0 = 0 25:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:0/0/physics_layer_0/angular_velocity = 0.0 25:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:0/0/physics_layer_1/angular_velocity = 0.0 26:0/0 = 0 26:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:0/0/physics_layer_0/angular_velocity = 0.0 26:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:0/0/physics_layer_1/angular_velocity = 0.0 27:0/0 = 0 27:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:0/0/physics_layer_0/angular_velocity = 0.0 27:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:0/0/physics_layer_1/angular_velocity = 0.0 28:0/0 = 0 28:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:0/0/physics_layer_0/angular_velocity = 0.0 28:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:0/0/physics_layer_1/angular_velocity = 0.0 29:0/0 = 0 29:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:0/0/physics_layer_0/angular_velocity = 0.0 29:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:0/0/physics_layer_1/angular_velocity = 0.0 30:0/0 = 0 30:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:0/0/physics_layer_0/angular_velocity = 0.0 30:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:0/0/physics_layer_1/angular_velocity = 0.0 31:0/0 = 0 31:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:0/0/physics_layer_0/angular_velocity = 0.0 31:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 31:0/0/physics_layer_1/angular_velocity = 0.0 32:0/0 = 0 32:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:0/0/physics_layer_0/angular_velocity = 0.0 32:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:0/0/physics_layer_1/angular_velocity = 0.0 33:0/0 = 0 33:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:0/0/physics_layer_0/angular_velocity = 0.0 33:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 33:0/0/physics_layer_1/angular_velocity = 0.0 0:1/0 = 0 0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:1/0/physics_layer_0/angular_velocity = 0.0 0:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:1/0/physics_layer_1/angular_velocity = 0.0 1:1/0 = 0 1:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:1/0/physics_layer_0/angular_velocity = 0.0 1:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:1/0/physics_layer_1/angular_velocity = 0.0 2:1/0 = 0 2:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:1/0/physics_layer_0/angular_velocity = 0.0 2:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:1/0/physics_layer_1/angular_velocity = 0.0 3:1/0 = 0 3:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:1/0/physics_layer_0/angular_velocity = 0.0 3:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:1/0/physics_layer_1/angular_velocity = 0.0 4:1/0 = 0 4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:1/0/physics_layer_0/angular_velocity = 0.0 4:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:1/0/physics_layer_1/angular_velocity = 0.0 5:1/0 = 0 5:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:1/0/physics_layer_0/angular_velocity = 0.0 5:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:1/0/physics_layer_1/angular_velocity = 0.0 6:1/0 = 0 6:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:1/0/physics_layer_0/angular_velocity = 0.0 6:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:1/0/physics_layer_1/angular_velocity = 0.0 7:1/0 = 0 7:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:1/0/physics_layer_0/angular_velocity = 0.0 7:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:1/0/physics_layer_1/angular_velocity = 0.0 8:1/0 = 0 8:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:1/0/physics_layer_0/angular_velocity = 0.0 8:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:1/0/physics_layer_1/angular_velocity = 0.0 9:1/0 = 0 9:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:1/0/physics_layer_0/angular_velocity = 0.0 9:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:1/0/physics_layer_1/angular_velocity = 0.0 10:1/0 = 0 10:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:1/0/physics_layer_0/angular_velocity = 0.0 10:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:1/0/physics_layer_1/angular_velocity = 0.0 11:1/0 = 0 11:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:1/0/physics_layer_0/angular_velocity = 0.0 11:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:1/0/physics_layer_1/angular_velocity = 0.0 12:1/0 = 0 12:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:1/0/physics_layer_0/angular_velocity = 0.0 12:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:1/0/physics_layer_1/angular_velocity = 0.0 13:1/0 = 0 13:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:1/0/physics_layer_0/angular_velocity = 0.0 13:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:1/0/physics_layer_1/angular_velocity = 0.0 14:1/0 = 0 14:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:1/0/physics_layer_0/angular_velocity = 0.0 14:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:1/0/physics_layer_1/angular_velocity = 0.0 15:1/0 = 0 15:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:1/0/physics_layer_0/angular_velocity = 0.0 15:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:1/0/physics_layer_1/angular_velocity = 0.0 16:1/0 = 0 16:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:1/0/physics_layer_0/angular_velocity = 0.0 16:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:1/0/physics_layer_1/angular_velocity = 0.0 17:1/0 = 0 17:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:1/0/physics_layer_0/angular_velocity = 0.0 17:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:1/0/physics_layer_1/angular_velocity = 0.0 18:1/0 = 0 18:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:1/0/physics_layer_0/angular_velocity = 0.0 18:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:1/0/physics_layer_1/angular_velocity = 0.0 19:1/0 = 0 19:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:1/0/physics_layer_0/angular_velocity = 0.0 19:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:1/0/physics_layer_1/angular_velocity = 0.0 20:1/0 = 0 20:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:1/0/physics_layer_0/angular_velocity = 0.0 20:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:1/0/physics_layer_1/angular_velocity = 0.0 21:1/0 = 0 21:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:1/0/physics_layer_0/angular_velocity = 0.0 21:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:1/0/physics_layer_1/angular_velocity = 0.0 22:1/0 = 0 22:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:1/0/physics_layer_0/angular_velocity = 0.0 22:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:1/0/physics_layer_1/angular_velocity = 0.0 23:1/0 = 0 23:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:1/0/physics_layer_0/angular_velocity = 0.0 23:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:1/0/physics_layer_1/angular_velocity = 0.0 24:1/0 = 0 24:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:1/0/physics_layer_0/angular_velocity = 0.0 24:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:1/0/physics_layer_1/angular_velocity = 0.0 25:1/0 = 0 25:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:1/0/physics_layer_0/angular_velocity = 0.0 25:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:1/0/physics_layer_1/angular_velocity = 0.0 26:1/0 = 0 26:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:1/0/physics_layer_0/angular_velocity = 0.0 26:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:1/0/physics_layer_1/angular_velocity = 0.0 27:1/0 = 0 27:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:1/0/physics_layer_0/angular_velocity = 0.0 27:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:1/0/physics_layer_1/angular_velocity = 0.0 28:1/0 = 0 28:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:1/0/physics_layer_0/angular_velocity = 0.0 28:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:1/0/physics_layer_1/angular_velocity = 0.0 29:1/0 = 0 29:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:1/0/physics_layer_0/angular_velocity = 0.0 29:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:1/0/physics_layer_1/angular_velocity = 0.0 30:1/0 = 0 30:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:1/0/physics_layer_0/angular_velocity = 0.0 30:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:1/0/physics_layer_1/angular_velocity = 0.0 31:1/0 = 0 31:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:1/0/physics_layer_0/angular_velocity = 0.0 31:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 31:1/0/physics_layer_1/angular_velocity = 0.0 32:1/0 = 0 32:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:1/0/physics_layer_0/angular_velocity = 0.0 32:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:1/0/physics_layer_1/angular_velocity = 0.0 33:1/0 = 0 33:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:1/0/physics_layer_0/angular_velocity = 0.0 33:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 33:1/0/physics_layer_1/angular_velocity = 0.0 35:1/0 = 0 35:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:1/0/physics_layer_0/angular_velocity = 0.0 35:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 35:1/0/physics_layer_1/angular_velocity = 0.0 36:1/0 = 0 36:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:1/0/physics_layer_0/angular_velocity = 0.0 36:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 36:1/0/physics_layer_1/angular_velocity = 0.0 0:2/0 = 0 0:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:2/0/physics_layer_0/angular_velocity = 0.0 0:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:2/0/physics_layer_1/angular_velocity = 0.0 1:2/0 = 0 1:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:2/0/physics_layer_0/angular_velocity = 0.0 1:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:2/0/physics_layer_1/angular_velocity = 0.0 2:2/0 = 0 2:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:2/0/physics_layer_0/angular_velocity = 0.0 2:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:2/0/physics_layer_1/angular_velocity = 0.0 3:2/0 = 0 3:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:2/0/physics_layer_0/angular_velocity = 0.0 3:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:2/0/physics_layer_1/angular_velocity = 0.0 4:2/0 = 0 4:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:2/0/physics_layer_0/angular_velocity = 0.0 4:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:2/0/physics_layer_1/angular_velocity = 0.0 5:2/0 = 0 5:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:2/0/physics_layer_0/angular_velocity = 0.0 5:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:2/0/physics_layer_1/angular_velocity = 0.0 6:2/0 = 0 6:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:2/0/physics_layer_0/angular_velocity = 0.0 6:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:2/0/physics_layer_1/angular_velocity = 0.0 7:2/0 = 0 7:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:2/0/physics_layer_0/angular_velocity = 0.0 7:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:2/0/physics_layer_1/angular_velocity = 0.0 8:2/0 = 0 8:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:2/0/physics_layer_0/angular_velocity = 0.0 8:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:2/0/physics_layer_1/angular_velocity = 0.0 9:2/0 = 0 9:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:2/0/physics_layer_0/angular_velocity = 0.0 9:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:2/0/physics_layer_1/angular_velocity = 0.0 10:2/0 = 0 10:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:2/0/physics_layer_0/angular_velocity = 0.0 10:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:2/0/physics_layer_1/angular_velocity = 0.0 11:2/0 = 0 11:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:2/0/physics_layer_0/angular_velocity = 0.0 11:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:2/0/physics_layer_1/angular_velocity = 0.0 12:2/0 = 0 12:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:2/0/physics_layer_0/angular_velocity = 0.0 12:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:2/0/physics_layer_1/angular_velocity = 0.0 13:2/0 = 0 13:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:2/0/physics_layer_0/angular_velocity = 0.0 13:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:2/0/physics_layer_1/angular_velocity = 0.0 14:2/0 = 0 14:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:2/0/physics_layer_0/angular_velocity = 0.0 14:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:2/0/physics_layer_1/angular_velocity = 0.0 15:2/0 = 0 15:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:2/0/physics_layer_0/angular_velocity = 0.0 15:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:2/0/physics_layer_1/angular_velocity = 0.0 16:2/0 = 0 16:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:2/0/physics_layer_0/angular_velocity = 0.0 16:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:2/0/physics_layer_1/angular_velocity = 0.0 17:2/0 = 0 17:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:2/0/physics_layer_0/angular_velocity = 0.0 17:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:2/0/physics_layer_1/angular_velocity = 0.0 18:2/0 = 0 18:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:2/0/physics_layer_0/angular_velocity = 0.0 18:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:2/0/physics_layer_1/angular_velocity = 0.0 19:2/0 = 0 19:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:2/0/physics_layer_0/angular_velocity = 0.0 19:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:2/0/physics_layer_1/angular_velocity = 0.0 20:2/0 = 0 20:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:2/0/physics_layer_0/angular_velocity = 0.0 20:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:2/0/physics_layer_1/angular_velocity = 0.0 21:2/0 = 0 21:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:2/0/physics_layer_0/angular_velocity = 0.0 21:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:2/0/physics_layer_1/angular_velocity = 0.0 22:2/0 = 0 22:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:2/0/physics_layer_0/angular_velocity = 0.0 22:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:2/0/physics_layer_1/angular_velocity = 0.0 23:2/0 = 0 23:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:2/0/physics_layer_0/angular_velocity = 0.0 23:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:2/0/physics_layer_1/angular_velocity = 0.0 24:2/0 = 0 24:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:2/0/physics_layer_0/angular_velocity = 0.0 24:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:2/0/physics_layer_1/angular_velocity = 0.0 25:2/0 = 0 25:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:2/0/physics_layer_0/angular_velocity = 0.0 25:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:2/0/physics_layer_1/angular_velocity = 0.0 26:2/0 = 0 26:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:2/0/physics_layer_0/angular_velocity = 0.0 26:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:2/0/physics_layer_1/angular_velocity = 0.0 27:2/0 = 0 27:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:2/0/physics_layer_0/angular_velocity = 0.0 27:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:2/0/physics_layer_1/angular_velocity = 0.0 28:2/0 = 0 28:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:2/0/physics_layer_0/angular_velocity = 0.0 28:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:2/0/physics_layer_1/angular_velocity = 0.0 29:2/0 = 0 29:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:2/0/physics_layer_0/angular_velocity = 0.0 29:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:2/0/physics_layer_1/angular_velocity = 0.0 30:2/0 = 0 30:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:2/0/physics_layer_0/angular_velocity = 0.0 30:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:2/0/physics_layer_1/angular_velocity = 0.0 31:2/0 = 0 31:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:2/0/physics_layer_0/angular_velocity = 0.0 31:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 31:2/0/physics_layer_1/angular_velocity = 0.0 32:2/0 = 0 32:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:2/0/physics_layer_0/angular_velocity = 0.0 32:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:2/0/physics_layer_1/angular_velocity = 0.0 33:2/0 = 0 33:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:2/0/physics_layer_0/angular_velocity = 0.0 33:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 33:2/0/physics_layer_1/angular_velocity = 0.0 34:2/0 = 0 34:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:2/0/physics_layer_0/angular_velocity = 0.0 34:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 34:2/0/physics_layer_1/angular_velocity = 0.0 35:2/0 = 0 35:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:2/0/physics_layer_0/angular_velocity = 0.0 35:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 35:2/0/physics_layer_1/angular_velocity = 0.0 36:2/0 = 0 36:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:2/0/physics_layer_0/angular_velocity = 0.0 36:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 36:2/0/physics_layer_1/angular_velocity = 0.0 0:3/0 = 0 0:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:3/0/physics_layer_0/angular_velocity = 0.0 0:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:3/0/physics_layer_1/angular_velocity = 0.0 1:3/0 = 0 1:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:3/0/physics_layer_0/angular_velocity = 0.0 1:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:3/0/physics_layer_1/angular_velocity = 0.0 2:3/0 = 0 2:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:3/0/physics_layer_0/angular_velocity = 0.0 2:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:3/0/physics_layer_1/angular_velocity = 0.0 3:3/0 = 0 3:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:3/0/physics_layer_0/angular_velocity = 0.0 3:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:3/0/physics_layer_1/angular_velocity = 0.0 4:3/0 = 0 4:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:3/0/physics_layer_0/angular_velocity = 0.0 4:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:3/0/physics_layer_1/angular_velocity = 0.0 5:3/0 = 0 5:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:3/0/physics_layer_0/angular_velocity = 0.0 5:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:3/0/physics_layer_1/angular_velocity = 0.0 6:3/0 = 0 6:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:3/0/physics_layer_0/angular_velocity = 0.0 6:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:3/0/physics_layer_1/angular_velocity = 0.0 7:3/0 = 0 7:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:3/0/physics_layer_0/angular_velocity = 0.0 7:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:3/0/physics_layer_1/angular_velocity = 0.0 8:3/0 = 0 8:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:3/0/physics_layer_0/angular_velocity = 0.0 8:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:3/0/physics_layer_1/angular_velocity = 0.0 9:3/0 = 0 9:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:3/0/physics_layer_0/angular_velocity = 0.0 9:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:3/0/physics_layer_1/angular_velocity = 0.0 10:3/0 = 0 10:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:3/0/physics_layer_0/angular_velocity = 0.0 10:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:3/0/physics_layer_1/angular_velocity = 0.0 11:3/0 = 0 11:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:3/0/physics_layer_0/angular_velocity = 0.0 11:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:3/0/physics_layer_1/angular_velocity = 0.0 12:3/0 = 0 12:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:3/0/physics_layer_0/angular_velocity = 0.0 12:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:3/0/physics_layer_1/angular_velocity = 0.0 13:3/0 = 0 13:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:3/0/physics_layer_0/angular_velocity = 0.0 13:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:3/0/physics_layer_1/angular_velocity = 0.0 14:3/0 = 0 14:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:3/0/physics_layer_0/angular_velocity = 0.0 14:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:3/0/physics_layer_1/angular_velocity = 0.0 15:3/0 = 0 15:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:3/0/physics_layer_0/angular_velocity = 0.0 15:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:3/0/physics_layer_1/angular_velocity = 0.0 16:3/0 = 0 16:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:3/0/physics_layer_0/angular_velocity = 0.0 16:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:3/0/physics_layer_1/angular_velocity = 0.0 17:3/0 = 0 17:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:3/0/physics_layer_0/angular_velocity = 0.0 17:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:3/0/physics_layer_1/angular_velocity = 0.0 18:3/0 = 0 18:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:3/0/physics_layer_0/angular_velocity = 0.0 18:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:3/0/physics_layer_1/angular_velocity = 0.0 19:3/0 = 0 19:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:3/0/physics_layer_0/angular_velocity = 0.0 19:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:3/0/physics_layer_1/angular_velocity = 0.0 20:3/0 = 0 20:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:3/0/physics_layer_0/angular_velocity = 0.0 20:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:3/0/physics_layer_1/angular_velocity = 0.0 21:3/0 = 0 21:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:3/0/physics_layer_0/angular_velocity = 0.0 21:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:3/0/physics_layer_1/angular_velocity = 0.0 22:3/0 = 0 22:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:3/0/physics_layer_0/angular_velocity = 0.0 22:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:3/0/physics_layer_1/angular_velocity = 0.0 23:3/0 = 0 23:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:3/0/physics_layer_0/angular_velocity = 0.0 23:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:3/0/physics_layer_1/angular_velocity = 0.0 24:3/0 = 0 24:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:3/0/physics_layer_0/angular_velocity = 0.0 24:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:3/0/physics_layer_1/angular_velocity = 0.0 25:3/0 = 0 25:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:3/0/physics_layer_0/angular_velocity = 0.0 25:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:3/0/physics_layer_1/angular_velocity = 0.0 26:3/0 = 0 26:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:3/0/physics_layer_0/angular_velocity = 0.0 26:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:3/0/physics_layer_1/angular_velocity = 0.0 27:3/0 = 0 27:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:3/0/physics_layer_0/angular_velocity = 0.0 27:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:3/0/physics_layer_1/angular_velocity = 0.0 28:3/0 = 0 28:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:3/0/physics_layer_0/angular_velocity = 0.0 28:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:3/0/physics_layer_1/angular_velocity = 0.0 29:3/0 = 0 29:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:3/0/physics_layer_0/angular_velocity = 0.0 29:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:3/0/physics_layer_1/angular_velocity = 0.0 30:3/0 = 0 30:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:3/0/physics_layer_0/angular_velocity = 0.0 30:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:3/0/physics_layer_1/angular_velocity = 0.0 31:3/0 = 0 31:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:3/0/physics_layer_0/angular_velocity = 0.0 31:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 31:3/0/physics_layer_1/angular_velocity = 0.0 32:3/0 = 0 32:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:3/0/physics_layer_0/angular_velocity = 0.0 32:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:3/0/physics_layer_1/angular_velocity = 0.0 33:3/0 = 0 33:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:3/0/physics_layer_0/angular_velocity = 0.0 33:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 33:3/0/physics_layer_1/angular_velocity = 0.0 34:3/0 = 0 34:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:3/0/physics_layer_0/angular_velocity = 0.0 34:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 34:3/0/physics_layer_1/angular_velocity = 0.0 35:3/0 = 0 35:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:3/0/physics_layer_0/angular_velocity = 0.0 35:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 35:3/0/physics_layer_1/angular_velocity = 0.0 36:3/0 = 0 36:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:3/0/physics_layer_0/angular_velocity = 0.0 36:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 36:3/0/physics_layer_1/angular_velocity = 0.0 0:4/0 = 0 0:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:4/0/physics_layer_0/angular_velocity = 0.0 0:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:4/0/physics_layer_1/angular_velocity = 0.0 1:4/0 = 0 1:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:4/0/physics_layer_0/angular_velocity = 0.0 1:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:4/0/physics_layer_1/angular_velocity = 0.0 2:4/0 = 0 2:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:4/0/physics_layer_0/angular_velocity = 0.0 2:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:4/0/physics_layer_1/angular_velocity = 0.0 3:4/0 = 0 3:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:4/0/physics_layer_0/angular_velocity = 0.0 3:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:4/0/physics_layer_1/angular_velocity = 0.0 4:4/0 = 0 4:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:4/0/physics_layer_0/angular_velocity = 0.0 4:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:4/0/physics_layer_1/angular_velocity = 0.0 5:4/0 = 0 5:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:4/0/physics_layer_0/angular_velocity = 0.0 5:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:4/0/physics_layer_1/angular_velocity = 0.0 6:4/0 = 0 6:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:4/0/physics_layer_0/angular_velocity = 0.0 6:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:4/0/physics_layer_1/angular_velocity = 0.0 7:4/0 = 0 7:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:4/0/physics_layer_0/angular_velocity = 0.0 7:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:4/0/physics_layer_1/angular_velocity = 0.0 8:4/0 = 0 8:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:4/0/physics_layer_0/angular_velocity = 0.0 8:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:4/0/physics_layer_1/angular_velocity = 0.0 9:4/0 = 0 9:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:4/0/physics_layer_0/angular_velocity = 0.0 9:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:4/0/physics_layer_1/angular_velocity = 0.0 10:4/0 = 0 10:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:4/0/physics_layer_0/angular_velocity = 0.0 10:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:4/0/physics_layer_1/angular_velocity = 0.0 11:4/0 = 0 11:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:4/0/physics_layer_0/angular_velocity = 0.0 11:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:4/0/physics_layer_1/angular_velocity = 0.0 12:4/0 = 0 12:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:4/0/physics_layer_0/angular_velocity = 0.0 12:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:4/0/physics_layer_1/angular_velocity = 0.0 13:4/0 = 0 13:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:4/0/physics_layer_0/angular_velocity = 0.0 13:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:4/0/physics_layer_1/angular_velocity = 0.0 14:4/0 = 0 14:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:4/0/physics_layer_0/angular_velocity = 0.0 14:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:4/0/physics_layer_1/angular_velocity = 0.0 15:4/0 = 0 15:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:4/0/physics_layer_0/angular_velocity = 0.0 15:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:4/0/physics_layer_1/angular_velocity = 0.0 16:4/0 = 0 16:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:4/0/physics_layer_0/angular_velocity = 0.0 16:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:4/0/physics_layer_1/angular_velocity = 0.0 17:4/0 = 0 17:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:4/0/physics_layer_0/angular_velocity = 0.0 17:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:4/0/physics_layer_1/angular_velocity = 0.0 18:4/0 = 0 18:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:4/0/physics_layer_0/angular_velocity = 0.0 18:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:4/0/physics_layer_1/angular_velocity = 0.0 19:4/0 = 0 19:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:4/0/physics_layer_0/angular_velocity = 0.0 19:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:4/0/physics_layer_1/angular_velocity = 0.0 20:4/0 = 0 20:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:4/0/physics_layer_0/angular_velocity = 0.0 20:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:4/0/physics_layer_1/angular_velocity = 0.0 21:4/0 = 0 21:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:4/0/physics_layer_0/angular_velocity = 0.0 21:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:4/0/physics_layer_1/angular_velocity = 0.0 22:4/0 = 0 22:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:4/0/physics_layer_0/angular_velocity = 0.0 22:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:4/0/physics_layer_1/angular_velocity = 0.0 23:4/0 = 0 23:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:4/0/physics_layer_0/angular_velocity = 0.0 23:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:4/0/physics_layer_1/angular_velocity = 0.0 24:4/0 = 0 24:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:4/0/physics_layer_0/angular_velocity = 0.0 24:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:4/0/physics_layer_1/angular_velocity = 0.0 25:4/0 = 0 25:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:4/0/physics_layer_0/angular_velocity = 0.0 25:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:4/0/physics_layer_1/angular_velocity = 0.0 26:4/0 = 0 26:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:4/0/physics_layer_0/angular_velocity = 0.0 26:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:4/0/physics_layer_1/angular_velocity = 0.0 27:4/0 = 0 27:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:4/0/physics_layer_0/angular_velocity = 0.0 27:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:4/0/physics_layer_1/angular_velocity = 0.0 28:4/0 = 0 28:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:4/0/physics_layer_0/angular_velocity = 0.0 28:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:4/0/physics_layer_1/angular_velocity = 0.0 29:4/0 = 0 29:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:4/0/physics_layer_0/angular_velocity = 0.0 29:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:4/0/physics_layer_1/angular_velocity = 0.0 30:4/0 = 0 30:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:4/0/physics_layer_0/angular_velocity = 0.0 30:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:4/0/physics_layer_1/angular_velocity = 0.0 31:4/0 = 0 31:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:4/0/physics_layer_0/angular_velocity = 0.0 31:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 31:4/0/physics_layer_1/angular_velocity = 0.0 32:4/0 = 0 32:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:4/0/physics_layer_0/angular_velocity = 0.0 32:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:4/0/physics_layer_1/angular_velocity = 0.0 33:4/0 = 0 33:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:4/0/physics_layer_0/angular_velocity = 0.0 33:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 33:4/0/physics_layer_1/angular_velocity = 0.0 34:4/0 = 0 34:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:4/0/physics_layer_0/angular_velocity = 0.0 34:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 34:4/0/physics_layer_1/angular_velocity = 0.0 35:4/0 = 0 35:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:4/0/physics_layer_0/angular_velocity = 0.0 35:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 35:4/0/physics_layer_1/angular_velocity = 0.0 0:5/0 = 0 0:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:5/0/physics_layer_0/angular_velocity = 0.0 0:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:5/0/physics_layer_1/angular_velocity = 0.0 1:5/0 = 0 1:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:5/0/physics_layer_0/angular_velocity = 0.0 1:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:5/0/physics_layer_1/angular_velocity = 0.0 2:5/0 = 0 2:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:5/0/physics_layer_0/angular_velocity = 0.0 2:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:5/0/physics_layer_1/angular_velocity = 0.0 3:5/0 = 0 3:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:5/0/physics_layer_0/angular_velocity = 0.0 3:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:5/0/physics_layer_1/angular_velocity = 0.0 4:5/0 = 0 4:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:5/0/physics_layer_0/angular_velocity = 0.0 4:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:5/0/physics_layer_1/angular_velocity = 0.0 5:5/0 = 0 5:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:5/0/physics_layer_0/angular_velocity = 0.0 5:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:5/0/physics_layer_1/angular_velocity = 0.0 6:5/0 = 0 6:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:5/0/physics_layer_0/angular_velocity = 0.0 6:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:5/0/physics_layer_1/angular_velocity = 0.0 7:5/0 = 0 7:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:5/0/physics_layer_0/angular_velocity = 0.0 7:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:5/0/physics_layer_1/angular_velocity = 0.0 8:5/0 = 0 8:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:5/0/physics_layer_0/angular_velocity = 0.0 8:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:5/0/physics_layer_1/angular_velocity = 0.0 9:5/0 = 0 9:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:5/0/physics_layer_0/angular_velocity = 0.0 9:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:5/0/physics_layer_1/angular_velocity = 0.0 10:5/0 = 0 10:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:5/0/physics_layer_0/angular_velocity = 0.0 10:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:5/0/physics_layer_1/angular_velocity = 0.0 11:5/0 = 0 11:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:5/0/physics_layer_0/angular_velocity = 0.0 11:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:5/0/physics_layer_1/angular_velocity = 0.0 12:5/0 = 0 12:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:5/0/physics_layer_0/angular_velocity = 0.0 12:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:5/0/physics_layer_1/angular_velocity = 0.0 13:5/0 = 0 13:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:5/0/physics_layer_0/angular_velocity = 0.0 13:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:5/0/physics_layer_1/angular_velocity = 0.0 14:5/0 = 0 14:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:5/0/physics_layer_0/angular_velocity = 0.0 14:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:5/0/physics_layer_1/angular_velocity = 0.0 15:5/0 = 0 15:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:5/0/physics_layer_0/angular_velocity = 0.0 15:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:5/0/physics_layer_1/angular_velocity = 0.0 16:5/0 = 0 16:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:5/0/physics_layer_0/angular_velocity = 0.0 16:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:5/0/physics_layer_1/angular_velocity = 0.0 17:5/0 = 0 17:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:5/0/physics_layer_0/angular_velocity = 0.0 17:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:5/0/physics_layer_1/angular_velocity = 0.0 18:5/0 = 0 18:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:5/0/physics_layer_0/angular_velocity = 0.0 18:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:5/0/physics_layer_1/angular_velocity = 0.0 19:5/0 = 0 19:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:5/0/physics_layer_0/angular_velocity = 0.0 19:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:5/0/physics_layer_1/angular_velocity = 0.0 20:5/0 = 0 20:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:5/0/physics_layer_0/angular_velocity = 0.0 20:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:5/0/physics_layer_1/angular_velocity = 0.0 21:5/0 = 0 21:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:5/0/physics_layer_0/angular_velocity = 0.0 21:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:5/0/physics_layer_1/angular_velocity = 0.0 22:5/0 = 0 22:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:5/0/physics_layer_0/angular_velocity = 0.0 22:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:5/0/physics_layer_1/angular_velocity = 0.0 23:5/0 = 0 23:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:5/0/physics_layer_0/angular_velocity = 0.0 23:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:5/0/physics_layer_1/angular_velocity = 0.0 24:5/0 = 0 24:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:5/0/physics_layer_0/angular_velocity = 0.0 24:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:5/0/physics_layer_1/angular_velocity = 0.0 25:5/0 = 0 25:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:5/0/physics_layer_0/angular_velocity = 0.0 25:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:5/0/physics_layer_1/angular_velocity = 0.0 26:5/0 = 0 26:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:5/0/physics_layer_0/angular_velocity = 0.0 26:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:5/0/physics_layer_1/angular_velocity = 0.0 27:5/0 = 0 27:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:5/0/physics_layer_0/angular_velocity = 0.0 27:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:5/0/physics_layer_1/angular_velocity = 0.0 28:5/0 = 0 28:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:5/0/physics_layer_0/angular_velocity = 0.0 28:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:5/0/physics_layer_1/angular_velocity = 0.0 29:5/0 = 0 29:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:5/0/physics_layer_0/angular_velocity = 0.0 29:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:5/0/physics_layer_1/angular_velocity = 0.0 30:5/0 = 0 30:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:5/0/physics_layer_0/angular_velocity = 0.0 30:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:5/0/physics_layer_1/angular_velocity = 0.0 31:5/0 = 0 31:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:5/0/physics_layer_0/angular_velocity = 0.0 31:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 31:5/0/physics_layer_1/angular_velocity = 0.0 32:5/0 = 0 32:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:5/0/physics_layer_0/angular_velocity = 0.0 32:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:5/0/physics_layer_1/angular_velocity = 0.0 33:5/0 = 0 33:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:5/0/physics_layer_0/angular_velocity = 0.0 33:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 33:5/0/physics_layer_1/angular_velocity = 0.0 34:5/0 = 0 34:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:5/0/physics_layer_0/angular_velocity = 0.0 34:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 34:5/0/physics_layer_1/angular_velocity = 0.0 35:5/0 = 0 35:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:5/0/physics_layer_0/angular_velocity = 0.0 35:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 35:5/0/physics_layer_1/angular_velocity = 0.0 0:6/0 = 0 0:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:6/0/physics_layer_0/angular_velocity = 0.0 0:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:6/0/physics_layer_1/angular_velocity = 0.0 1:6/0 = 0 1:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:6/0/physics_layer_0/angular_velocity = 0.0 1:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:6/0/physics_layer_1/angular_velocity = 0.0 2:6/0 = 0 2:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:6/0/physics_layer_0/angular_velocity = 0.0 2:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:6/0/physics_layer_1/angular_velocity = 0.0 3:6/0 = 0 3:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:6/0/physics_layer_0/angular_velocity = 0.0 3:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:6/0/physics_layer_1/angular_velocity = 0.0 4:6/0 = 0 4:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:6/0/physics_layer_0/angular_velocity = 0.0 4:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:6/0/physics_layer_1/angular_velocity = 0.0 5:6/0 = 0 5:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:6/0/physics_layer_0/angular_velocity = 0.0 5:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:6/0/physics_layer_1/angular_velocity = 0.0 6:6/0 = 0 6:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:6/0/physics_layer_0/angular_velocity = 0.0 6:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:6/0/physics_layer_1/angular_velocity = 0.0 7:6/0 = 0 7:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:6/0/physics_layer_0/angular_velocity = 0.0 7:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:6/0/physics_layer_1/angular_velocity = 0.0 8:6/0 = 0 8:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:6/0/physics_layer_0/angular_velocity = 0.0 8:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:6/0/physics_layer_1/angular_velocity = 0.0 9:6/0 = 0 9:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:6/0/physics_layer_0/angular_velocity = 0.0 9:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:6/0/physics_layer_1/angular_velocity = 0.0 10:6/0 = 0 10:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:6/0/physics_layer_0/angular_velocity = 0.0 10:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:6/0/physics_layer_1/angular_velocity = 0.0 11:6/0 = 0 11:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:6/0/physics_layer_0/angular_velocity = 0.0 11:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:6/0/physics_layer_1/angular_velocity = 0.0 12:6/0 = 0 12:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:6/0/physics_layer_0/angular_velocity = 0.0 12:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:6/0/physics_layer_1/angular_velocity = 0.0 13:6/0 = 0 13:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:6/0/physics_layer_0/angular_velocity = 0.0 13:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:6/0/physics_layer_1/angular_velocity = 0.0 14:6/0 = 0 14:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:6/0/physics_layer_0/angular_velocity = 0.0 14:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:6/0/physics_layer_1/angular_velocity = 0.0 15:6/0 = 0 15:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:6/0/physics_layer_0/angular_velocity = 0.0 15:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:6/0/physics_layer_1/angular_velocity = 0.0 16:6/0 = 0 16:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:6/0/physics_layer_0/angular_velocity = 0.0 16:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:6/0/physics_layer_1/angular_velocity = 0.0 17:6/0 = 0 17:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:6/0/physics_layer_0/angular_velocity = 0.0 17:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:6/0/physics_layer_1/angular_velocity = 0.0 18:6/0 = 0 18:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:6/0/physics_layer_0/angular_velocity = 0.0 18:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:6/0/physics_layer_1/angular_velocity = 0.0 19:6/0 = 0 19:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:6/0/physics_layer_0/angular_velocity = 0.0 19:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:6/0/physics_layer_1/angular_velocity = 0.0 20:6/0 = 0 20:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:6/0/physics_layer_0/angular_velocity = 0.0 20:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:6/0/physics_layer_1/angular_velocity = 0.0 21:6/0 = 0 21:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:6/0/physics_layer_0/angular_velocity = 0.0 21:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:6/0/physics_layer_1/angular_velocity = 0.0 22:6/0 = 0 22:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:6/0/physics_layer_0/angular_velocity = 0.0 22:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:6/0/physics_layer_1/angular_velocity = 0.0 23:6/0 = 0 23:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:6/0/physics_layer_0/angular_velocity = 0.0 23:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:6/0/physics_layer_1/angular_velocity = 0.0 24:6/0 = 0 24:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:6/0/physics_layer_0/angular_velocity = 0.0 24:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:6/0/physics_layer_1/angular_velocity = 0.0 25:6/0 = 0 25:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:6/0/physics_layer_0/angular_velocity = 0.0 25:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:6/0/physics_layer_1/angular_velocity = 0.0 26:6/0 = 0 26:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:6/0/physics_layer_0/angular_velocity = 0.0 26:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:6/0/physics_layer_1/angular_velocity = 0.0 27:6/0 = 0 27:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:6/0/physics_layer_0/angular_velocity = 0.0 27:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:6/0/physics_layer_1/angular_velocity = 0.0 28:6/0 = 0 28:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:6/0/physics_layer_0/angular_velocity = 0.0 28:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:6/0/physics_layer_1/angular_velocity = 0.0 29:6/0 = 0 29:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:6/0/physics_layer_0/angular_velocity = 0.0 29:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:6/0/physics_layer_1/angular_velocity = 0.0 30:6/0 = 0 30:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:6/0/physics_layer_0/angular_velocity = 0.0 30:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:6/0/physics_layer_1/angular_velocity = 0.0 31:6/0 = 0 31:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:6/0/physics_layer_0/angular_velocity = 0.0 31:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 31:6/0/physics_layer_1/angular_velocity = 0.0 35:6/0 = 0 35:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:6/0/physics_layer_0/angular_velocity = 0.0 35:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 35:6/0/physics_layer_1/angular_velocity = 0.0 36:6/0 = 0 36:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:6/0/physics_layer_0/angular_velocity = 0.0 36:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 36:6/0/physics_layer_1/angular_velocity = 0.0 0:7/0 = 0 0:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:7/0/physics_layer_0/angular_velocity = 0.0 0:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:7/0/physics_layer_1/angular_velocity = 0.0 1:7/0 = 0 1:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:7/0/physics_layer_0/angular_velocity = 0.0 1:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:7/0/physics_layer_1/angular_velocity = 0.0 2:7/0 = 0 2:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:7/0/physics_layer_0/angular_velocity = 0.0 2:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:7/0/physics_layer_1/angular_velocity = 0.0 3:7/0 = 0 3:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:7/0/physics_layer_0/angular_velocity = 0.0 3:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:7/0/physics_layer_1/angular_velocity = 0.0 4:7/0 = 0 4:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:7/0/physics_layer_0/angular_velocity = 0.0 4:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:7/0/physics_layer_1/angular_velocity = 0.0 5:7/0 = 0 5:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:7/0/physics_layer_0/angular_velocity = 0.0 5:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:7/0/physics_layer_1/angular_velocity = 0.0 6:7/0 = 0 6:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:7/0/physics_layer_0/angular_velocity = 0.0 6:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:7/0/physics_layer_1/angular_velocity = 0.0 7:7/0 = 0 7:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:7/0/physics_layer_0/angular_velocity = 0.0 7:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:7/0/physics_layer_1/angular_velocity = 0.0 8:7/0 = 0 8:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:7/0/physics_layer_0/angular_velocity = 0.0 8:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:7/0/physics_layer_1/angular_velocity = 0.0 9:7/0 = 0 9:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:7/0/physics_layer_0/angular_velocity = 0.0 9:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:7/0/physics_layer_1/angular_velocity = 0.0 10:7/0 = 0 10:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:7/0/physics_layer_0/angular_velocity = 0.0 10:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:7/0/physics_layer_1/angular_velocity = 0.0 11:7/0 = 0 11:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:7/0/physics_layer_0/angular_velocity = 0.0 11:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:7/0/physics_layer_1/angular_velocity = 0.0 12:7/0 = 0 12:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:7/0/physics_layer_0/angular_velocity = 0.0 12:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:7/0/physics_layer_1/angular_velocity = 0.0 13:7/0 = 0 13:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:7/0/physics_layer_0/angular_velocity = 0.0 13:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:7/0/physics_layer_1/angular_velocity = 0.0 14:7/0 = 0 14:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:7/0/physics_layer_0/angular_velocity = 0.0 14:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:7/0/physics_layer_1/angular_velocity = 0.0 15:7/0 = 0 15:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:7/0/physics_layer_0/angular_velocity = 0.0 15:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:7/0/physics_layer_1/angular_velocity = 0.0 16:7/0 = 0 16:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:7/0/physics_layer_0/angular_velocity = 0.0 16:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:7/0/physics_layer_1/angular_velocity = 0.0 17:7/0 = 0 17:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:7/0/physics_layer_0/angular_velocity = 0.0 17:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:7/0/physics_layer_1/angular_velocity = 0.0 18:7/0 = 0 18:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:7/0/physics_layer_0/angular_velocity = 0.0 18:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:7/0/physics_layer_1/angular_velocity = 0.0 19:7/0 = 0 19:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:7/0/physics_layer_0/angular_velocity = 0.0 19:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:7/0/physics_layer_1/angular_velocity = 0.0 20:7/0 = 0 20:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:7/0/physics_layer_0/angular_velocity = 0.0 20:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:7/0/physics_layer_1/angular_velocity = 0.0 21:7/0 = 0 21:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:7/0/physics_layer_0/angular_velocity = 0.0 21:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:7/0/physics_layer_1/angular_velocity = 0.0 22:7/0 = 0 22:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:7/0/physics_layer_0/angular_velocity = 0.0 22:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:7/0/physics_layer_1/angular_velocity = 0.0 23:7/0 = 0 23:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:7/0/physics_layer_0/angular_velocity = 0.0 23:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:7/0/physics_layer_1/angular_velocity = 0.0 24:7/0 = 0 24:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:7/0/physics_layer_0/angular_velocity = 0.0 24:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:7/0/physics_layer_1/angular_velocity = 0.0 25:7/0 = 0 25:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:7/0/physics_layer_0/angular_velocity = 0.0 25:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:7/0/physics_layer_1/angular_velocity = 0.0 26:7/0 = 0 26:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:7/0/physics_layer_0/angular_velocity = 0.0 26:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:7/0/physics_layer_1/angular_velocity = 0.0 27:7/0 = 0 27:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:7/0/physics_layer_0/angular_velocity = 0.0 27:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:7/0/physics_layer_1/angular_velocity = 0.0 28:7/0 = 0 28:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:7/0/physics_layer_0/angular_velocity = 0.0 28:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:7/0/physics_layer_1/angular_velocity = 0.0 29:7/0 = 0 29:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:7/0/physics_layer_0/angular_velocity = 0.0 29:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:7/0/physics_layer_1/angular_velocity = 0.0 30:7/0 = 0 30:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:7/0/physics_layer_0/angular_velocity = 0.0 30:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:7/0/physics_layer_1/angular_velocity = 0.0 31:7/0 = 0 31:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:7/0/physics_layer_0/angular_velocity = 0.0 31:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 31:7/0/physics_layer_1/angular_velocity = 0.0 32:7/0 = 0 32:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:7/0/physics_layer_0/angular_velocity = 0.0 32:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:7/0/physics_layer_1/angular_velocity = 0.0 33:7/0 = 0 33:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:7/0/physics_layer_0/angular_velocity = 0.0 33:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 33:7/0/physics_layer_1/angular_velocity = 0.0 34:7/0 = 0 34:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:7/0/physics_layer_0/angular_velocity = 0.0 34:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 34:7/0/physics_layer_1/angular_velocity = 0.0 35:7/0 = 0 35:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:7/0/physics_layer_0/angular_velocity = 0.0 35:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 35:7/0/physics_layer_1/angular_velocity = 0.0 36:7/0 = 0 36:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:7/0/physics_layer_0/angular_velocity = 0.0 36:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 36:7/0/physics_layer_1/angular_velocity = 0.0 0:8/0 = 0 0:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:8/0/physics_layer_0/angular_velocity = 0.0 0:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:8/0/physics_layer_1/angular_velocity = 0.0 1:8/0 = 0 1:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:8/0/physics_layer_0/angular_velocity = 0.0 1:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:8/0/physics_layer_1/angular_velocity = 0.0 2:8/0 = 0 2:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:8/0/physics_layer_0/angular_velocity = 0.0 2:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:8/0/physics_layer_1/angular_velocity = 0.0 3:8/0 = 0 3:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:8/0/physics_layer_0/angular_velocity = 0.0 3:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:8/0/physics_layer_1/angular_velocity = 0.0 5:8/0 = 0 5:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:8/0/physics_layer_0/angular_velocity = 0.0 5:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:8/0/physics_layer_1/angular_velocity = 0.0 6:8/0 = 0 6:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:8/0/physics_layer_0/angular_velocity = 0.0 6:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:8/0/physics_layer_1/angular_velocity = 0.0 7:8/0 = 0 7:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:8/0/physics_layer_0/angular_velocity = 0.0 7:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:8/0/physics_layer_1/angular_velocity = 0.0 8:8/0 = 0 8:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:8/0/physics_layer_0/angular_velocity = 0.0 8:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:8/0/physics_layer_1/angular_velocity = 0.0 9:8/0 = 0 9:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:8/0/physics_layer_0/angular_velocity = 0.0 9:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:8/0/physics_layer_1/angular_velocity = 0.0 10:8/0 = 0 10:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:8/0/physics_layer_0/angular_velocity = 0.0 10:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:8/0/physics_layer_1/angular_velocity = 0.0 11:8/0 = 0 11:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:8/0/physics_layer_0/angular_velocity = 0.0 11:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:8/0/physics_layer_1/angular_velocity = 0.0 13:8/0 = 0 13:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:8/0/physics_layer_0/angular_velocity = 0.0 13:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:8/0/physics_layer_1/angular_velocity = 0.0 14:8/0 = 0 14:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:8/0/physics_layer_0/angular_velocity = 0.0 14:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:8/0/physics_layer_1/angular_velocity = 0.0 15:8/0 = 0 15:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:8/0/physics_layer_0/angular_velocity = 0.0 15:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:8/0/physics_layer_1/angular_velocity = 0.0 16:8/0 = 0 16:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:8/0/physics_layer_0/angular_velocity = 0.0 16:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:8/0/physics_layer_1/angular_velocity = 0.0 17:8/0 = 0 17:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:8/0/physics_layer_0/angular_velocity = 0.0 17:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:8/0/physics_layer_1/angular_velocity = 0.0 18:8/0 = 0 18:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:8/0/physics_layer_0/angular_velocity = 0.0 18:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:8/0/physics_layer_1/angular_velocity = 0.0 19:8/0 = 0 19:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:8/0/physics_layer_0/angular_velocity = 0.0 19:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:8/0/physics_layer_1/angular_velocity = 0.0 21:8/0 = 0 21:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:8/0/physics_layer_0/angular_velocity = 0.0 21:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:8/0/physics_layer_1/angular_velocity = 0.0 22:8/0 = 0 22:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:8/0/physics_layer_0/angular_velocity = 0.0 22:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:8/0/physics_layer_1/angular_velocity = 0.0 23:8/0 = 0 23:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:8/0/physics_layer_0/angular_velocity = 0.0 23:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:8/0/physics_layer_1/angular_velocity = 0.0 24:8/0 = 0 24:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:8/0/physics_layer_0/angular_velocity = 0.0 24:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:8/0/physics_layer_1/angular_velocity = 0.0 25:8/0 = 0 25:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:8/0/physics_layer_0/angular_velocity = 0.0 25:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:8/0/physics_layer_1/angular_velocity = 0.0 26:8/0 = 0 26:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:8/0/physics_layer_0/angular_velocity = 0.0 26:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:8/0/physics_layer_1/angular_velocity = 0.0 27:8/0 = 0 27:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:8/0/physics_layer_0/angular_velocity = 0.0 27:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:8/0/physics_layer_1/angular_velocity = 0.0 29:8/0 = 0 29:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:8/0/physics_layer_0/angular_velocity = 0.0 29:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:8/0/physics_layer_1/angular_velocity = 0.0 30:8/0 = 0 30:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:8/0/physics_layer_0/angular_velocity = 0.0 30:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:8/0/physics_layer_1/angular_velocity = 0.0 31:8/0 = 0 31:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:8/0/physics_layer_0/angular_velocity = 0.0 31:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 31:8/0/physics_layer_1/angular_velocity = 0.0 32:8/0 = 0 32:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:8/0/physics_layer_0/angular_velocity = 0.0 32:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:8/0/physics_layer_1/angular_velocity = 0.0 33:8/0 = 0 33:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:8/0/physics_layer_0/angular_velocity = 0.0 33:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 33:8/0/physics_layer_1/angular_velocity = 0.0 34:8/0 = 0 34:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:8/0/physics_layer_0/angular_velocity = 0.0 34:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 34:8/0/physics_layer_1/angular_velocity = 0.0 35:8/0 = 0 35:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:8/0/physics_layer_0/angular_velocity = 0.0 35:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 35:8/0/physics_layer_1/angular_velocity = 0.0 36:8/0 = 0 36:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:8/0/physics_layer_0/angular_velocity = 0.0 36:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 36:8/0/physics_layer_1/angular_velocity = 0.0 0:9/0 = 0 0:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:9/0/physics_layer_0/angular_velocity = 0.0 0:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:9/0/physics_layer_1/angular_velocity = 0.0 1:9/0 = 0 1:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:9/0/physics_layer_0/angular_velocity = 0.0 1:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:9/0/physics_layer_1/angular_velocity = 0.0 2:9/0 = 0 2:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:9/0/physics_layer_0/angular_velocity = 0.0 2:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:9/0/physics_layer_1/angular_velocity = 0.0 3:9/0 = 0 3:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:9/0/physics_layer_0/angular_velocity = 0.0 3:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:9/0/physics_layer_1/angular_velocity = 0.0 5:9/0 = 0 5:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:9/0/physics_layer_0/angular_velocity = 0.0 5:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:9/0/physics_layer_1/angular_velocity = 0.0 7:9/0 = 0 7:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:9/0/physics_layer_0/angular_velocity = 0.0 7:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:9/0/physics_layer_1/angular_velocity = 0.0 8:9/0 = 0 8:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:9/0/physics_layer_0/angular_velocity = 0.0 8:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:9/0/physics_layer_1/angular_velocity = 0.0 9:9/0 = 0 9:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:9/0/physics_layer_0/angular_velocity = 0.0 9:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:9/0/physics_layer_1/angular_velocity = 0.0 10:9/0 = 0 10:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:9/0/physics_layer_0/angular_velocity = 0.0 10:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:9/0/physics_layer_1/angular_velocity = 0.0 11:9/0 = 0 11:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:9/0/physics_layer_0/angular_velocity = 0.0 11:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:9/0/physics_layer_1/angular_velocity = 0.0 13:9/0 = 0 13:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:9/0/physics_layer_0/angular_velocity = 0.0 13:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:9/0/physics_layer_1/angular_velocity = 0.0 15:9/0 = 0 15:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:9/0/physics_layer_0/angular_velocity = 0.0 15:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:9/0/physics_layer_1/angular_velocity = 0.0 16:9/0 = 0 16:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:9/0/physics_layer_0/angular_velocity = 0.0 16:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:9/0/physics_layer_1/angular_velocity = 0.0 17:9/0 = 0 17:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:9/0/physics_layer_0/angular_velocity = 0.0 17:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:9/0/physics_layer_1/angular_velocity = 0.0 18:9/0 = 0 18:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:9/0/physics_layer_0/angular_velocity = 0.0 18:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:9/0/physics_layer_1/angular_velocity = 0.0 19:9/0 = 0 19:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:9/0/physics_layer_0/angular_velocity = 0.0 19:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:9/0/physics_layer_1/angular_velocity = 0.0 21:9/0 = 0 21:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:9/0/physics_layer_0/angular_velocity = 0.0 21:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:9/0/physics_layer_1/angular_velocity = 0.0 23:9/0 = 0 23:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:9/0/physics_layer_0/angular_velocity = 0.0 23:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:9/0/physics_layer_1/angular_velocity = 0.0 24:9/0 = 0 24:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:9/0/physics_layer_0/angular_velocity = 0.0 24:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:9/0/physics_layer_1/angular_velocity = 0.0 25:9/0 = 0 25:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:9/0/physics_layer_0/angular_velocity = 0.0 25:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:9/0/physics_layer_1/angular_velocity = 0.0 26:9/0 = 0 26:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:9/0/physics_layer_0/angular_velocity = 0.0 26:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:9/0/physics_layer_1/angular_velocity = 0.0 27:9/0 = 0 27:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:9/0/physics_layer_0/angular_velocity = 0.0 27:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:9/0/physics_layer_1/angular_velocity = 0.0 29:9/0 = 0 29:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:9/0/physics_layer_0/angular_velocity = 0.0 29:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:9/0/physics_layer_1/angular_velocity = 0.0 31:9/0 = 0 31:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:9/0/physics_layer_0/angular_velocity = 0.0 31:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 31:9/0/physics_layer_1/angular_velocity = 0.0 32:9/0 = 0 32:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:9/0/physics_layer_0/angular_velocity = 0.0 32:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:9/0/physics_layer_1/angular_velocity = 0.0 33:9/0 = 0 33:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:9/0/physics_layer_0/angular_velocity = 0.0 33:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 33:9/0/physics_layer_1/angular_velocity = 0.0 34:9/0 = 0 34:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:9/0/physics_layer_0/angular_velocity = 0.0 34:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 34:9/0/physics_layer_1/angular_velocity = 0.0 35:9/0 = 0 35:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:9/0/physics_layer_0/angular_velocity = 0.0 35:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 35:9/0/physics_layer_1/angular_velocity = 0.0 0:10/0 = 0 0:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:10/0/physics_layer_0/angular_velocity = 0.0 0:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:10/0/physics_layer_1/angular_velocity = 0.0 1:10/0 = 0 1:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:10/0/physics_layer_0/angular_velocity = 0.0 1:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:10/0/physics_layer_1/angular_velocity = 0.0 2:10/0 = 0 2:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:10/0/physics_layer_0/angular_velocity = 0.0 2:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:10/0/physics_layer_1/angular_velocity = 0.0 3:10/0 = 0 3:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:10/0/physics_layer_0/angular_velocity = 0.0 3:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:10/0/physics_layer_1/angular_velocity = 0.0 4:10/0 = 0 4:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:10/0/physics_layer_0/angular_velocity = 0.0 4:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:10/0/physics_layer_1/angular_velocity = 0.0 5:10/0 = 0 5:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:10/0/physics_layer_0/angular_velocity = 0.0 5:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:10/0/physics_layer_1/angular_velocity = 0.0 6:10/0 = 0 6:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:10/0/physics_layer_0/angular_velocity = 0.0 6:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:10/0/physics_layer_1/angular_velocity = 0.0 7:10/0 = 0 7:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:10/0/physics_layer_0/angular_velocity = 0.0 7:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:10/0/physics_layer_1/angular_velocity = 0.0 8:10/0 = 0 8:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:10/0/physics_layer_0/angular_velocity = 0.0 8:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:10/0/physics_layer_1/angular_velocity = 0.0 9:10/0 = 0 9:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:10/0/physics_layer_0/angular_velocity = 0.0 9:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:10/0/physics_layer_1/angular_velocity = 0.0 10:10/0 = 0 10:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:10/0/physics_layer_0/angular_velocity = 0.0 10:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:10/0/physics_layer_1/angular_velocity = 0.0 11:10/0 = 0 11:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:10/0/physics_layer_0/angular_velocity = 0.0 11:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:10/0/physics_layer_1/angular_velocity = 0.0 12:10/0 = 0 12:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:10/0/physics_layer_0/angular_velocity = 0.0 12:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:10/0/physics_layer_1/angular_velocity = 0.0 13:10/0 = 0 13:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:10/0/physics_layer_0/angular_velocity = 0.0 13:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:10/0/physics_layer_1/angular_velocity = 0.0 14:10/0 = 0 14:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:10/0/physics_layer_0/angular_velocity = 0.0 14:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:10/0/physics_layer_1/angular_velocity = 0.0 15:10/0 = 0 15:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:10/0/physics_layer_0/angular_velocity = 0.0 15:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:10/0/physics_layer_1/angular_velocity = 0.0 16:10/0 = 0 16:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:10/0/physics_layer_0/angular_velocity = 0.0 16:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:10/0/physics_layer_1/angular_velocity = 0.0 17:10/0 = 0 17:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:10/0/physics_layer_0/angular_velocity = 0.0 17:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:10/0/physics_layer_1/angular_velocity = 0.0 18:10/0 = 0 18:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:10/0/physics_layer_0/angular_velocity = 0.0 18:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:10/0/physics_layer_1/angular_velocity = 0.0 19:10/0 = 0 19:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:10/0/physics_layer_0/angular_velocity = 0.0 19:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:10/0/physics_layer_1/angular_velocity = 0.0 20:10/0 = 0 20:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:10/0/physics_layer_0/angular_velocity = 0.0 20:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:10/0/physics_layer_1/angular_velocity = 0.0 21:10/0 = 0 21:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:10/0/physics_layer_0/angular_velocity = 0.0 21:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:10/0/physics_layer_1/angular_velocity = 0.0 22:10/0 = 0 22:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:10/0/physics_layer_0/angular_velocity = 0.0 22:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:10/0/physics_layer_1/angular_velocity = 0.0 23:10/0 = 0 23:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:10/0/physics_layer_0/angular_velocity = 0.0 23:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:10/0/physics_layer_1/angular_velocity = 0.0 24:10/0 = 0 24:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:10/0/physics_layer_0/angular_velocity = 0.0 24:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:10/0/physics_layer_1/angular_velocity = 0.0 25:10/0 = 0 25:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:10/0/physics_layer_0/angular_velocity = 0.0 25:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:10/0/physics_layer_1/angular_velocity = 0.0 26:10/0 = 0 26:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:10/0/physics_layer_0/angular_velocity = 0.0 26:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:10/0/physics_layer_1/angular_velocity = 0.0 27:10/0 = 0 27:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:10/0/physics_layer_0/angular_velocity = 0.0 27:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:10/0/physics_layer_1/angular_velocity = 0.0 28:10/0 = 0 28:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:10/0/physics_layer_0/angular_velocity = 0.0 28:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:10/0/physics_layer_1/angular_velocity = 0.0 29:10/0 = 0 29:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:10/0/physics_layer_0/angular_velocity = 0.0 29:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:10/0/physics_layer_1/angular_velocity = 0.0 30:10/0 = 0 30:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:10/0/physics_layer_0/angular_velocity = 0.0 30:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:10/0/physics_layer_1/angular_velocity = 0.0 31:10/0 = 0 31:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:10/0/physics_layer_0/angular_velocity = 0.0 31:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 31:10/0/physics_layer_1/angular_velocity = 0.0 32:10/0 = 0 32:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:10/0/physics_layer_0/angular_velocity = 0.0 32:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:10/0/physics_layer_1/angular_velocity = 0.0 33:10/0 = 0 33:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:10/0/physics_layer_0/angular_velocity = 0.0 33:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 33:10/0/physics_layer_1/angular_velocity = 0.0 34:10/0 = 0 34:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:10/0/physics_layer_0/angular_velocity = 0.0 34:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 34:10/0/physics_layer_1/angular_velocity = 0.0 35:10/0 = 0 35:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:10/0/physics_layer_0/angular_velocity = 0.0 35:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 35:10/0/physics_layer_1/angular_velocity = 0.0 0:11/0 = 0 0:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:11/0/physics_layer_0/angular_velocity = 0.0 0:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:11/0/physics_layer_1/angular_velocity = 0.0 1:11/0 = 0 1:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:11/0/physics_layer_0/angular_velocity = 0.0 1:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:11/0/physics_layer_1/angular_velocity = 0.0 2:11/0 = 0 2:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:11/0/physics_layer_0/angular_velocity = 0.0 2:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:11/0/physics_layer_1/angular_velocity = 0.0 3:11/0 = 0 3:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:11/0/physics_layer_0/angular_velocity = 0.0 3:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:11/0/physics_layer_1/angular_velocity = 0.0 4:11/0 = 0 4:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:11/0/physics_layer_0/angular_velocity = 0.0 4:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:11/0/physics_layer_1/angular_velocity = 0.0 6:11/0 = 0 6:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:11/0/physics_layer_0/angular_velocity = 0.0 6:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:11/0/physics_layer_1/angular_velocity = 0.0 7:11/0 = 0 7:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:11/0/physics_layer_0/angular_velocity = 0.0 7:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:11/0/physics_layer_1/angular_velocity = 0.0 8:11/0 = 0 8:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:11/0/physics_layer_0/angular_velocity = 0.0 8:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:11/0/physics_layer_1/angular_velocity = 0.0 9:11/0 = 0 9:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:11/0/physics_layer_0/angular_velocity = 0.0 9:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:11/0/physics_layer_1/angular_velocity = 0.0 10:11/0 = 0 10:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:11/0/physics_layer_0/angular_velocity = 0.0 10:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:11/0/physics_layer_1/angular_velocity = 0.0 11:11/0 = 0 11:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:11/0/physics_layer_0/angular_velocity = 0.0 11:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:11/0/physics_layer_1/angular_velocity = 0.0 12:11/0 = 0 12:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:11/0/physics_layer_0/angular_velocity = 0.0 12:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:11/0/physics_layer_1/angular_velocity = 0.0 14:11/0 = 0 14:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:11/0/physics_layer_0/angular_velocity = 0.0 14:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:11/0/physics_layer_1/angular_velocity = 0.0 15:11/0 = 0 15:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:11/0/physics_layer_0/angular_velocity = 0.0 15:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:11/0/physics_layer_1/angular_velocity = 0.0 16:11/0 = 0 16:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:11/0/physics_layer_0/angular_velocity = 0.0 16:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:11/0/physics_layer_1/angular_velocity = 0.0 17:11/0 = 0 17:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:11/0/physics_layer_0/angular_velocity = 0.0 17:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:11/0/physics_layer_1/angular_velocity = 0.0 18:11/0 = 0 18:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:11/0/physics_layer_0/angular_velocity = 0.0 18:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:11/0/physics_layer_1/angular_velocity = 0.0 19:11/0 = 0 19:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:11/0/physics_layer_0/angular_velocity = 0.0 19:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:11/0/physics_layer_1/angular_velocity = 0.0 20:11/0 = 0 20:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:11/0/physics_layer_0/angular_velocity = 0.0 20:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:11/0/physics_layer_1/angular_velocity = 0.0 22:11/0 = 0 22:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:11/0/physics_layer_0/angular_velocity = 0.0 22:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:11/0/physics_layer_1/angular_velocity = 0.0 23:11/0 = 0 23:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:11/0/physics_layer_0/angular_velocity = 0.0 23:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:11/0/physics_layer_1/angular_velocity = 0.0 24:11/0 = 0 24:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:11/0/physics_layer_0/angular_velocity = 0.0 24:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:11/0/physics_layer_1/angular_velocity = 0.0 25:11/0 = 0 25:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:11/0/physics_layer_0/angular_velocity = 0.0 25:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:11/0/physics_layer_1/angular_velocity = 0.0 26:11/0 = 0 26:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:11/0/physics_layer_0/angular_velocity = 0.0 26:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:11/0/physics_layer_1/angular_velocity = 0.0 27:11/0 = 0 27:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:11/0/physics_layer_0/angular_velocity = 0.0 27:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:11/0/physics_layer_1/angular_velocity = 0.0 28:11/0 = 0 28:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:11/0/physics_layer_0/angular_velocity = 0.0 28:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:11/0/physics_layer_1/angular_velocity = 0.0 30:11/0 = 0 30:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:11/0/physics_layer_0/angular_velocity = 0.0 30:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:11/0/physics_layer_1/angular_velocity = 0.0 31:11/0 = 0 31:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:11/0/physics_layer_0/angular_velocity = 0.0 31:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 31:11/0/physics_layer_1/angular_velocity = 0.0 35:11/0 = 0 35:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:11/0/physics_layer_0/angular_velocity = 0.0 35:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 35:11/0/physics_layer_1/angular_velocity = 0.0 36:11/0 = 0 36:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:11/0/physics_layer_0/angular_velocity = 0.0 36:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 36:11/0/physics_layer_1/angular_velocity = 0.0 0:12/0 = 0 0:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:12/0/physics_layer_0/angular_velocity = 0.0 0:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:12/0/physics_layer_1/angular_velocity = 0.0 1:12/0 = 0 1:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:12/0/physics_layer_0/angular_velocity = 0.0 1:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:12/0/physics_layer_1/angular_velocity = 0.0 2:12/0 = 0 2:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:12/0/physics_layer_0/angular_velocity = 0.0 2:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:12/0/physics_layer_1/angular_velocity = 0.0 3:12/0 = 0 3:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:12/0/physics_layer_0/angular_velocity = 0.0 3:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:12/0/physics_layer_1/angular_velocity = 0.0 4:12/0 = 0 4:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:12/0/physics_layer_0/angular_velocity = 0.0 4:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:12/0/physics_layer_1/angular_velocity = 0.0 6:12/0 = 0 6:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:12/0/physics_layer_0/angular_velocity = 0.0 6:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:12/0/physics_layer_1/angular_velocity = 0.0 7:12/0 = 0 7:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:12/0/physics_layer_0/angular_velocity = 0.0 7:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:12/0/physics_layer_1/angular_velocity = 0.0 8:12/0 = 0 8:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:12/0/physics_layer_0/angular_velocity = 0.0 8:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:12/0/physics_layer_1/angular_velocity = 0.0 9:12/0 = 0 9:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:12/0/physics_layer_0/angular_velocity = 0.0 9:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:12/0/physics_layer_1/angular_velocity = 0.0 10:12/0 = 0 10:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:12/0/physics_layer_0/angular_velocity = 0.0 10:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:12/0/physics_layer_1/angular_velocity = 0.0 11:12/0 = 0 11:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:12/0/physics_layer_0/angular_velocity = 0.0 11:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:12/0/physics_layer_1/angular_velocity = 0.0 12:12/0 = 0 12:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:12/0/physics_layer_0/angular_velocity = 0.0 12:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:12/0/physics_layer_1/angular_velocity = 0.0 14:12/0 = 0 14:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:12/0/physics_layer_0/angular_velocity = 0.0 14:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:12/0/physics_layer_1/angular_velocity = 0.0 15:12/0 = 0 15:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:12/0/physics_layer_0/angular_velocity = 0.0 15:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:12/0/physics_layer_1/angular_velocity = 0.0 16:12/0 = 0 16:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:12/0/physics_layer_0/angular_velocity = 0.0 16:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:12/0/physics_layer_1/angular_velocity = 0.0 17:12/0 = 0 17:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:12/0/physics_layer_0/angular_velocity = 0.0 17:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:12/0/physics_layer_1/angular_velocity = 0.0 18:12/0 = 0 18:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:12/0/physics_layer_0/angular_velocity = 0.0 18:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:12/0/physics_layer_1/angular_velocity = 0.0 19:12/0 = 0 19:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:12/0/physics_layer_0/angular_velocity = 0.0 19:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:12/0/physics_layer_1/angular_velocity = 0.0 20:12/0 = 0 20:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:12/0/physics_layer_0/angular_velocity = 0.0 20:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:12/0/physics_layer_1/angular_velocity = 0.0 22:12/0 = 0 22:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:12/0/physics_layer_0/angular_velocity = 0.0 22:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:12/0/physics_layer_1/angular_velocity = 0.0 23:12/0 = 0 23:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:12/0/physics_layer_0/angular_velocity = 0.0 23:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:12/0/physics_layer_1/angular_velocity = 0.0 24:12/0 = 0 24:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:12/0/physics_layer_0/angular_velocity = 0.0 24:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:12/0/physics_layer_1/angular_velocity = 0.0 25:12/0 = 0 25:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:12/0/physics_layer_0/angular_velocity = 0.0 25:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:12/0/physics_layer_1/angular_velocity = 0.0 26:12/0 = 0 26:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:12/0/physics_layer_0/angular_velocity = 0.0 26:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:12/0/physics_layer_1/angular_velocity = 0.0 27:12/0 = 0 27:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:12/0/physics_layer_0/angular_velocity = 0.0 27:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:12/0/physics_layer_1/angular_velocity = 0.0 28:12/0 = 0 28:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:12/0/physics_layer_0/angular_velocity = 0.0 28:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:12/0/physics_layer_1/angular_velocity = 0.0 30:12/0 = 0 30:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:12/0/physics_layer_0/angular_velocity = 0.0 30:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:12/0/physics_layer_1/angular_velocity = 0.0 31:12/0 = 0 31:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:12/0/physics_layer_0/angular_velocity = 0.0 31:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 31:12/0/physics_layer_1/angular_velocity = 0.0 32:12/0 = 0 32:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:12/0/physics_layer_0/angular_velocity = 0.0 32:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:12/0/physics_layer_1/angular_velocity = 0.0 33:12/0 = 0 33:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:12/0/physics_layer_0/angular_velocity = 0.0 33:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 33:12/0/physics_layer_1/angular_velocity = 0.0 34:12/0 = 0 34:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:12/0/physics_layer_0/angular_velocity = 0.0 34:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 34:12/0/physics_layer_1/angular_velocity = 0.0 35:12/0 = 0 35:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:12/0/physics_layer_0/angular_velocity = 0.0 35:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 35:12/0/physics_layer_1/angular_velocity = 0.0 36:12/0 = 0 36:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:12/0/physics_layer_0/angular_velocity = 0.0 36:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 36:12/0/physics_layer_1/angular_velocity = 0.0 0:13/0 = 0 0:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:13/0/physics_layer_0/angular_velocity = 0.0 0:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:13/0/physics_layer_1/angular_velocity = 0.0 1:13/0 = 0 1:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:13/0/physics_layer_0/angular_velocity = 0.0 1:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:13/0/physics_layer_1/angular_velocity = 0.0 2:13/0 = 0 2:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:13/0/physics_layer_0/angular_velocity = 0.0 2:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:13/0/physics_layer_1/angular_velocity = 0.0 3:13/0 = 0 3:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:13/0/physics_layer_0/angular_velocity = 0.0 3:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:13/0/physics_layer_1/angular_velocity = 0.0 4:13/0 = 0 4:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:13/0/physics_layer_0/angular_velocity = 0.0 4:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:13/0/physics_layer_1/angular_velocity = 0.0 5:13/0 = 0 5:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:13/0/physics_layer_0/angular_velocity = 0.0 5:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:13/0/physics_layer_1/angular_velocity = 0.0 8:13/0 = 0 8:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:13/0/physics_layer_0/angular_velocity = 0.0 8:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:13/0/physics_layer_1/angular_velocity = 0.0 9:13/0 = 0 9:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:13/0/physics_layer_0/angular_velocity = 0.0 9:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:13/0/physics_layer_1/angular_velocity = 0.0 10:13/0 = 0 10:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:13/0/physics_layer_0/angular_velocity = 0.0 10:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:13/0/physics_layer_1/angular_velocity = 0.0 11:13/0 = 0 11:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:13/0/physics_layer_0/angular_velocity = 0.0 11:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:13/0/physics_layer_1/angular_velocity = 0.0 12:13/0 = 0 12:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:13/0/physics_layer_0/angular_velocity = 0.0 12:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:13/0/physics_layer_1/angular_velocity = 0.0 13:13/0 = 0 13:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:13/0/physics_layer_0/angular_velocity = 0.0 13:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:13/0/physics_layer_1/angular_velocity = 0.0 16:13/0 = 0 16:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:13/0/physics_layer_0/angular_velocity = 0.0 16:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:13/0/physics_layer_1/angular_velocity = 0.0 17:13/0 = 0 17:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:13/0/physics_layer_0/angular_velocity = 0.0 17:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:13/0/physics_layer_1/angular_velocity = 0.0 18:13/0 = 0 18:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:13/0/physics_layer_0/angular_velocity = 0.0 18:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:13/0/physics_layer_1/angular_velocity = 0.0 19:13/0 = 0 19:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:13/0/physics_layer_0/angular_velocity = 0.0 19:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:13/0/physics_layer_1/angular_velocity = 0.0 20:13/0 = 0 20:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:13/0/physics_layer_0/angular_velocity = 0.0 20:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:13/0/physics_layer_1/angular_velocity = 0.0 21:13/0 = 0 21:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:13/0/physics_layer_0/angular_velocity = 0.0 21:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:13/0/physics_layer_1/angular_velocity = 0.0 24:13/0 = 0 24:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:13/0/physics_layer_0/angular_velocity = 0.0 24:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:13/0/physics_layer_1/angular_velocity = 0.0 25:13/0 = 0 25:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:13/0/physics_layer_0/angular_velocity = 0.0 25:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:13/0/physics_layer_1/angular_velocity = 0.0 26:13/0 = 0 26:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:13/0/physics_layer_0/angular_velocity = 0.0 26:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:13/0/physics_layer_1/angular_velocity = 0.0 27:13/0 = 0 27:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:13/0/physics_layer_0/angular_velocity = 0.0 27:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:13/0/physics_layer_1/angular_velocity = 0.0 28:13/0 = 0 28:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:13/0/physics_layer_0/angular_velocity = 0.0 28:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:13/0/physics_layer_1/angular_velocity = 0.0 29:13/0 = 0 29:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:13/0/physics_layer_0/angular_velocity = 0.0 29:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:13/0/physics_layer_1/angular_velocity = 0.0 32:13/0 = 0 32:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:13/0/physics_layer_0/angular_velocity = 0.0 32:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:13/0/physics_layer_1/angular_velocity = 0.0 33:13/0 = 0 33:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:13/0/physics_layer_0/angular_velocity = 0.0 33:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 33:13/0/physics_layer_1/angular_velocity = 0.0 34:13/0 = 0 34:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:13/0/physics_layer_0/angular_velocity = 0.0 34:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 34:13/0/physics_layer_1/angular_velocity = 0.0 35:13/0 = 0 35:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:13/0/physics_layer_0/angular_velocity = 0.0 35:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 35:13/0/physics_layer_1/angular_velocity = 0.0 36:13/0 = 0 36:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:13/0/physics_layer_0/angular_velocity = 0.0 36:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 36:13/0/physics_layer_1/angular_velocity = 0.0 0:14/0 = 0 0:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:14/0/physics_layer_0/angular_velocity = 0.0 0:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:14/0/physics_layer_1/angular_velocity = 0.0 1:14/0 = 0 1:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:14/0/physics_layer_0/angular_velocity = 0.0 1:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:14/0/physics_layer_1/angular_velocity = 0.0 2:14/0 = 0 2:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:14/0/physics_layer_0/angular_velocity = 0.0 2:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:14/0/physics_layer_1/angular_velocity = 0.0 3:14/0 = 0 3:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:14/0/physics_layer_0/angular_velocity = 0.0 3:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:14/0/physics_layer_1/angular_velocity = 0.0 4:14/0 = 0 4:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:14/0/physics_layer_0/angular_velocity = 0.0 4:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:14/0/physics_layer_1/angular_velocity = 0.0 5:14/0 = 0 5:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:14/0/physics_layer_0/angular_velocity = 0.0 5:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:14/0/physics_layer_1/angular_velocity = 0.0 8:14/0 = 0 8:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:14/0/physics_layer_0/angular_velocity = 0.0 8:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:14/0/physics_layer_1/angular_velocity = 0.0 9:14/0 = 0 9:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:14/0/physics_layer_0/angular_velocity = 0.0 9:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:14/0/physics_layer_1/angular_velocity = 0.0 10:14/0 = 0 10:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:14/0/physics_layer_0/angular_velocity = 0.0 10:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:14/0/physics_layer_1/angular_velocity = 0.0 11:14/0 = 0 11:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:14/0/physics_layer_0/angular_velocity = 0.0 11:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:14/0/physics_layer_1/angular_velocity = 0.0 12:14/0 = 0 12:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:14/0/physics_layer_0/angular_velocity = 0.0 12:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:14/0/physics_layer_1/angular_velocity = 0.0 13:14/0 = 0 13:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:14/0/physics_layer_0/angular_velocity = 0.0 13:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:14/0/physics_layer_1/angular_velocity = 0.0 16:14/0 = 0 16:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:14/0/physics_layer_0/angular_velocity = 0.0 16:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:14/0/physics_layer_1/angular_velocity = 0.0 17:14/0 = 0 17:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:14/0/physics_layer_0/angular_velocity = 0.0 17:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:14/0/physics_layer_1/angular_velocity = 0.0 18:14/0 = 0 18:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:14/0/physics_layer_0/angular_velocity = 0.0 18:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:14/0/physics_layer_1/angular_velocity = 0.0 19:14/0 = 0 19:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:14/0/physics_layer_0/angular_velocity = 0.0 19:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:14/0/physics_layer_1/angular_velocity = 0.0 20:14/0 = 0 20:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:14/0/physics_layer_0/angular_velocity = 0.0 20:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:14/0/physics_layer_1/angular_velocity = 0.0 21:14/0 = 0 21:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:14/0/physics_layer_0/angular_velocity = 0.0 21:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:14/0/physics_layer_1/angular_velocity = 0.0 24:14/0 = 0 24:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:14/0/physics_layer_0/angular_velocity = 0.0 24:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:14/0/physics_layer_1/angular_velocity = 0.0 25:14/0 = 0 25:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:14/0/physics_layer_0/angular_velocity = 0.0 25:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:14/0/physics_layer_1/angular_velocity = 0.0 26:14/0 = 0 26:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:14/0/physics_layer_0/angular_velocity = 0.0 26:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:14/0/physics_layer_1/angular_velocity = 0.0 27:14/0 = 0 27:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:14/0/physics_layer_0/angular_velocity = 0.0 27:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:14/0/physics_layer_1/angular_velocity = 0.0 28:14/0 = 0 28:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:14/0/physics_layer_0/angular_velocity = 0.0 28:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:14/0/physics_layer_1/angular_velocity = 0.0 29:14/0 = 0 29:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:14/0/physics_layer_0/angular_velocity = 0.0 29:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:14/0/physics_layer_1/angular_velocity = 0.0 32:14/0 = 0 32:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:14/0/physics_layer_0/angular_velocity = 0.0 32:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:14/0/physics_layer_1/angular_velocity = 0.0 33:14/0 = 0 33:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:14/0/physics_layer_0/angular_velocity = 0.0 33:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 33:14/0/physics_layer_1/angular_velocity = 0.0 34:14/0 = 0 34:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:14/0/physics_layer_0/angular_velocity = 0.0 34:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 34:14/0/physics_layer_1/angular_velocity = 0.0 35:14/0 = 0 35:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:14/0/physics_layer_0/angular_velocity = 0.0 35:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 35:14/0/physics_layer_1/angular_velocity = 0.0 0:15/0 = 0 0:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:15/0/physics_layer_0/angular_velocity = 0.0 0:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:15/0/physics_layer_1/angular_velocity = 0.0 1:15/0 = 0 1:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:15/0/physics_layer_0/angular_velocity = 0.0 1:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:15/0/physics_layer_1/angular_velocity = 0.0 2:15/0 = 0 2:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:15/0/physics_layer_0/angular_velocity = 0.0 2:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:15/0/physics_layer_1/angular_velocity = 0.0 3:15/0 = 0 3:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:15/0/physics_layer_0/angular_velocity = 0.0 3:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:15/0/physics_layer_1/angular_velocity = 0.0 4:15/0 = 0 4:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:15/0/physics_layer_0/angular_velocity = 0.0 4:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:15/0/physics_layer_1/angular_velocity = 0.0 5:15/0 = 0 5:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:15/0/physics_layer_0/angular_velocity = 0.0 5:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:15/0/physics_layer_1/angular_velocity = 0.0 6:15/0 = 0 6:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:15/0/physics_layer_0/angular_velocity = 0.0 6:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:15/0/physics_layer_1/angular_velocity = 0.0 7:15/0 = 0 7:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:15/0/physics_layer_0/angular_velocity = 0.0 7:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:15/0/physics_layer_1/angular_velocity = 0.0 8:15/0 = 0 8:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:15/0/physics_layer_0/angular_velocity = 0.0 8:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:15/0/physics_layer_1/angular_velocity = 0.0 9:15/0 = 0 9:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:15/0/physics_layer_0/angular_velocity = 0.0 9:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:15/0/physics_layer_1/angular_velocity = 0.0 10:15/0 = 0 10:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:15/0/physics_layer_0/angular_velocity = 0.0 10:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:15/0/physics_layer_1/angular_velocity = 0.0 11:15/0 = 0 11:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:15/0/physics_layer_0/angular_velocity = 0.0 11:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:15/0/physics_layer_1/angular_velocity = 0.0 12:15/0 = 0 12:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:15/0/physics_layer_0/angular_velocity = 0.0 12:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:15/0/physics_layer_1/angular_velocity = 0.0 13:15/0 = 0 13:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:15/0/physics_layer_0/angular_velocity = 0.0 13:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:15/0/physics_layer_1/angular_velocity = 0.0 14:15/0 = 0 14:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:15/0/physics_layer_0/angular_velocity = 0.0 14:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:15/0/physics_layer_1/angular_velocity = 0.0 15:15/0 = 0 15:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:15/0/physics_layer_0/angular_velocity = 0.0 15:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:15/0/physics_layer_1/angular_velocity = 0.0 16:15/0 = 0 16:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:15/0/physics_layer_0/angular_velocity = 0.0 16:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:15/0/physics_layer_1/angular_velocity = 0.0 17:15/0 = 0 17:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:15/0/physics_layer_0/angular_velocity = 0.0 17:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:15/0/physics_layer_1/angular_velocity = 0.0 18:15/0 = 0 18:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:15/0/physics_layer_0/angular_velocity = 0.0 18:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:15/0/physics_layer_1/angular_velocity = 0.0 20:15/0 = 0 20:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:15/0/physics_layer_0/angular_velocity = 0.0 20:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:15/0/physics_layer_1/angular_velocity = 0.0 21:15/0 = 0 21:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:15/0/physics_layer_0/angular_velocity = 0.0 21:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:15/0/physics_layer_1/angular_velocity = 0.0 24:15/0 = 0 24:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:15/0/physics_layer_0/angular_velocity = 0.0 24:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:15/0/physics_layer_1/angular_velocity = 0.0 25:15/0 = 0 25:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:15/0/physics_layer_0/angular_velocity = 0.0 25:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:15/0/physics_layer_1/angular_velocity = 0.0 26:15/0 = 0 26:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:15/0/physics_layer_0/angular_velocity = 0.0 26:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:15/0/physics_layer_1/angular_velocity = 0.0 27:15/0 = 0 27:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:15/0/physics_layer_0/angular_velocity = 0.0 27:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:15/0/physics_layer_1/angular_velocity = 0.0 32:15/0 = 0 32:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:15/0/physics_layer_0/angular_velocity = 0.0 32:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:15/0/physics_layer_1/angular_velocity = 0.0 33:15/0 = 0 33:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:15/0/physics_layer_0/angular_velocity = 0.0 33:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 33:15/0/physics_layer_1/angular_velocity = 0.0 34:15/0 = 0 34:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:15/0/physics_layer_0/angular_velocity = 0.0 34:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 34:15/0/physics_layer_1/angular_velocity = 0.0 35:15/0 = 0 35:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:15/0/physics_layer_0/angular_velocity = 0.0 35:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 35:15/0/physics_layer_1/angular_velocity = 0.0 0:16/0 = 0 0:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:16/0/physics_layer_0/angular_velocity = 0.0 0:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:16/0/physics_layer_1/angular_velocity = 0.0 1:16/0 = 0 1:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:16/0/physics_layer_0/angular_velocity = 0.0 1:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:16/0/physics_layer_1/angular_velocity = 0.0 2:16/0 = 0 2:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:16/0/physics_layer_0/angular_velocity = 0.0 2:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:16/0/physics_layer_1/angular_velocity = 0.0 3:16/0 = 0 3:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:16/0/physics_layer_0/angular_velocity = 0.0 3:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:16/0/physics_layer_1/angular_velocity = 0.0 4:16/0 = 0 4:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:16/0/physics_layer_0/angular_velocity = 0.0 4:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:16/0/physics_layer_1/angular_velocity = 0.0 5:16/0 = 0 5:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:16/0/physics_layer_0/angular_velocity = 0.0 5:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:16/0/physics_layer_1/angular_velocity = 0.0 6:16/0 = 0 6:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:16/0/physics_layer_0/angular_velocity = 0.0 6:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:16/0/physics_layer_1/angular_velocity = 0.0 7:16/0 = 0 7:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:16/0/physics_layer_0/angular_velocity = 0.0 7:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:16/0/physics_layer_1/angular_velocity = 0.0 8:16/0 = 0 8:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:16/0/physics_layer_0/angular_velocity = 0.0 8:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:16/0/physics_layer_1/angular_velocity = 0.0 9:16/0 = 0 9:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:16/0/physics_layer_0/angular_velocity = 0.0 9:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:16/0/physics_layer_1/angular_velocity = 0.0 10:16/0 = 0 10:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:16/0/physics_layer_0/angular_velocity = 0.0 10:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:16/0/physics_layer_1/angular_velocity = 0.0 11:16/0 = 0 11:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:16/0/physics_layer_0/angular_velocity = 0.0 11:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:16/0/physics_layer_1/angular_velocity = 0.0 12:16/0 = 0 12:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:16/0/physics_layer_0/angular_velocity = 0.0 12:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:16/0/physics_layer_1/angular_velocity = 0.0 13:16/0 = 0 13:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:16/0/physics_layer_0/angular_velocity = 0.0 13:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:16/0/physics_layer_1/angular_velocity = 0.0 14:16/0 = 0 14:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:16/0/physics_layer_0/angular_velocity = 0.0 14:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:16/0/physics_layer_1/angular_velocity = 0.0 15:16/0 = 0 15:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:16/0/physics_layer_0/angular_velocity = 0.0 15:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:16/0/physics_layer_1/angular_velocity = 0.0 16:16/0 = 0 16:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:16/0/physics_layer_0/angular_velocity = 0.0 16:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:16/0/physics_layer_1/angular_velocity = 0.0 18:16/0 = 0 18:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:16/0/physics_layer_0/angular_velocity = 0.0 18:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:16/0/physics_layer_1/angular_velocity = 0.0 19:16/0 = 0 19:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:16/0/physics_layer_0/angular_velocity = 0.0 19:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:16/0/physics_layer_1/angular_velocity = 0.0 21:16/0 = 0 21:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:16/0/physics_layer_0/angular_velocity = 0.0 21:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:16/0/physics_layer_1/angular_velocity = 0.0 24:16/0 = 0 24:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:16/0/physics_layer_0/angular_velocity = 0.0 24:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:16/0/physics_layer_1/angular_velocity = 0.0 25:16/0 = 0 25:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:16/0/physics_layer_0/angular_velocity = 0.0 25:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:16/0/physics_layer_1/angular_velocity = 0.0 26:16/0 = 0 26:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:16/0/physics_layer_0/angular_velocity = 0.0 26:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:16/0/physics_layer_1/angular_velocity = 0.0 27:16/0 = 0 27:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:16/0/physics_layer_0/angular_velocity = 0.0 27:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:16/0/physics_layer_1/angular_velocity = 0.0 35:16/0 = 0 35:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:16/0/physics_layer_0/angular_velocity = 0.0 35:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 35:16/0/physics_layer_1/angular_velocity = 0.0 36:16/0 = 0 36:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:16/0/physics_layer_0/angular_velocity = 0.0 36:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 36:16/0/physics_layer_1/angular_velocity = 0.0 0:17/0 = 0 0:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:17/0/physics_layer_0/angular_velocity = 0.0 0:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:17/0/physics_layer_1/angular_velocity = 0.0 1:17/0 = 0 1:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:17/0/physics_layer_0/angular_velocity = 0.0 1:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:17/0/physics_layer_1/angular_velocity = 0.0 2:17/0 = 0 2:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:17/0/physics_layer_0/angular_velocity = 0.0 2:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:17/0/physics_layer_1/angular_velocity = 0.0 3:17/0 = 0 3:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:17/0/physics_layer_0/angular_velocity = 0.0 3:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:17/0/physics_layer_1/angular_velocity = 0.0 4:17/0 = 0 4:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:17/0/physics_layer_0/angular_velocity = 0.0 4:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:17/0/physics_layer_1/angular_velocity = 0.0 5:17/0 = 0 5:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:17/0/physics_layer_0/angular_velocity = 0.0 5:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:17/0/physics_layer_1/angular_velocity = 0.0 6:17/0 = 0 6:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:17/0/physics_layer_0/angular_velocity = 0.0 6:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:17/0/physics_layer_1/angular_velocity = 0.0 7:17/0 = 0 7:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:17/0/physics_layer_0/angular_velocity = 0.0 7:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:17/0/physics_layer_1/angular_velocity = 0.0 8:17/0 = 0 8:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:17/0/physics_layer_0/angular_velocity = 0.0 8:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:17/0/physics_layer_1/angular_velocity = 0.0 9:17/0 = 0 9:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:17/0/physics_layer_0/angular_velocity = 0.0 9:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:17/0/physics_layer_1/angular_velocity = 0.0 10:17/0 = 0 10:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:17/0/physics_layer_0/angular_velocity = 0.0 10:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:17/0/physics_layer_1/angular_velocity = 0.0 11:17/0 = 0 11:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:17/0/physics_layer_0/angular_velocity = 0.0 11:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:17/0/physics_layer_1/angular_velocity = 0.0 12:17/0 = 0 12:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:17/0/physics_layer_0/angular_velocity = 0.0 12:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:17/0/physics_layer_1/angular_velocity = 0.0 13:17/0 = 0 13:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:17/0/physics_layer_0/angular_velocity = 0.0 13:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:17/0/physics_layer_1/angular_velocity = 0.0 14:17/0 = 0 14:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:17/0/physics_layer_0/angular_velocity = 0.0 14:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:17/0/physics_layer_1/angular_velocity = 0.0 15:17/0 = 0 15:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:17/0/physics_layer_0/angular_velocity = 0.0 15:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:17/0/physics_layer_1/angular_velocity = 0.0 16:17/0 = 0 16:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:17/0/physics_layer_0/angular_velocity = 0.0 16:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:17/0/physics_layer_1/angular_velocity = 0.0 17:17/0 = 0 17:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:17/0/physics_layer_0/angular_velocity = 0.0 17:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:17/0/physics_layer_1/angular_velocity = 0.0 18:17/0 = 0 18:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:17/0/physics_layer_0/angular_velocity = 0.0 18:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:17/0/physics_layer_1/angular_velocity = 0.0 20:17/0 = 0 20:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:17/0/physics_layer_0/angular_velocity = 0.0 20:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:17/0/physics_layer_1/angular_velocity = 0.0 24:17/0 = 0 24:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:17/0/physics_layer_0/angular_velocity = 0.0 24:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:17/0/physics_layer_1/angular_velocity = 0.0 25:17/0 = 0 25:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:17/0/physics_layer_0/angular_velocity = 0.0 25:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:17/0/physics_layer_1/angular_velocity = 0.0 26:17/0 = 0 26:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:17/0/physics_layer_0/angular_velocity = 0.0 26:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:17/0/physics_layer_1/angular_velocity = 0.0 27:17/0 = 0 27:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:17/0/physics_layer_0/angular_velocity = 0.0 27:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:17/0/physics_layer_1/angular_velocity = 0.0 32:17/0 = 0 32:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:17/0/physics_layer_0/angular_velocity = 0.0 32:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:17/0/physics_layer_1/angular_velocity = 0.0 33:17/0 = 0 33:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:17/0/physics_layer_0/angular_velocity = 0.0 33:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 33:17/0/physics_layer_1/angular_velocity = 0.0 34:17/0 = 0 34:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:17/0/physics_layer_0/angular_velocity = 0.0 34:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 34:17/0/physics_layer_1/angular_velocity = 0.0 35:17/0 = 0 35:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:17/0/physics_layer_0/angular_velocity = 0.0 35:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 35:17/0/physics_layer_1/angular_velocity = 0.0 36:17/0 = 0 36:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:17/0/physics_layer_0/angular_velocity = 0.0 36:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 36:17/0/physics_layer_1/angular_velocity = 0.0 0:18/0 = 0 0:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:18/0/physics_layer_0/angular_velocity = 0.0 0:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:18/0/physics_layer_1/angular_velocity = 0.0 1:18/0 = 0 1:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:18/0/physics_layer_0/angular_velocity = 0.0 1:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:18/0/physics_layer_1/angular_velocity = 0.0 2:18/0 = 0 2:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:18/0/physics_layer_0/angular_velocity = 0.0 2:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:18/0/physics_layer_1/angular_velocity = 0.0 3:18/0 = 0 3:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:18/0/physics_layer_0/angular_velocity = 0.0 3:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:18/0/physics_layer_1/angular_velocity = 0.0 4:18/0 = 0 4:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:18/0/physics_layer_0/angular_velocity = 0.0 4:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:18/0/physics_layer_1/angular_velocity = 0.0 5:18/0 = 0 5:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:18/0/physics_layer_0/angular_velocity = 0.0 5:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:18/0/physics_layer_1/angular_velocity = 0.0 6:18/0 = 0 6:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:18/0/physics_layer_0/angular_velocity = 0.0 6:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:18/0/physics_layer_1/angular_velocity = 0.0 7:18/0 = 0 7:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:18/0/physics_layer_0/angular_velocity = 0.0 7:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:18/0/physics_layer_1/angular_velocity = 0.0 8:18/0 = 0 8:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:18/0/physics_layer_0/angular_velocity = 0.0 8:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:18/0/physics_layer_1/angular_velocity = 0.0 9:18/0 = 0 9:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:18/0/physics_layer_0/angular_velocity = 0.0 9:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:18/0/physics_layer_1/angular_velocity = 0.0 10:18/0 = 0 10:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:18/0/physics_layer_0/angular_velocity = 0.0 10:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:18/0/physics_layer_1/angular_velocity = 0.0 11:18/0 = 0 11:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:18/0/physics_layer_0/angular_velocity = 0.0 11:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:18/0/physics_layer_1/angular_velocity = 0.0 12:18/0 = 0 12:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:18/0/physics_layer_0/angular_velocity = 0.0 12:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:18/0/physics_layer_1/angular_velocity = 0.0 13:18/0 = 0 13:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:18/0/physics_layer_0/angular_velocity = 0.0 13:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:18/0/physics_layer_1/angular_velocity = 0.0 14:18/0 = 0 14:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:18/0/physics_layer_0/angular_velocity = 0.0 14:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:18/0/physics_layer_1/angular_velocity = 0.0 15:18/0 = 0 15:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:18/0/physics_layer_0/angular_velocity = 0.0 15:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:18/0/physics_layer_1/angular_velocity = 0.0 16:18/0 = 0 16:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:18/0/physics_layer_0/angular_velocity = 0.0 16:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:18/0/physics_layer_1/angular_velocity = 0.0 17:18/0 = 0 17:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:18/0/physics_layer_0/angular_velocity = 0.0 17:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:18/0/physics_layer_1/angular_velocity = 0.0 18:18/0 = 0 18:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:18/0/physics_layer_0/angular_velocity = 0.0 18:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:18/0/physics_layer_1/angular_velocity = 0.0 19:18/0 = 0 19:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:18/0/physics_layer_0/angular_velocity = 0.0 19:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:18/0/physics_layer_1/angular_velocity = 0.0 20:18/0 = 0 20:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:18/0/physics_layer_0/angular_velocity = 0.0 20:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:18/0/physics_layer_1/angular_velocity = 0.0 21:18/0 = 0 21:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:18/0/physics_layer_0/angular_velocity = 0.0 21:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:18/0/physics_layer_1/angular_velocity = 0.0 24:18/0 = 0 24:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:18/0/physics_layer_0/angular_velocity = 0.0 24:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:18/0/physics_layer_1/angular_velocity = 0.0 25:18/0 = 0 25:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:18/0/physics_layer_0/angular_velocity = 0.0 25:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:18/0/physics_layer_1/angular_velocity = 0.0 26:18/0 = 0 26:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:18/0/physics_layer_0/angular_velocity = 0.0 26:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:18/0/physics_layer_1/angular_velocity = 0.0 27:18/0 = 0 27:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:18/0/physics_layer_0/angular_velocity = 0.0 27:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:18/0/physics_layer_1/angular_velocity = 0.0 32:18/0 = 0 32:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:18/0/physics_layer_0/angular_velocity = 0.0 32:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:18/0/physics_layer_1/angular_velocity = 0.0 33:18/0 = 0 33:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:18/0/physics_layer_0/angular_velocity = 0.0 33:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 33:18/0/physics_layer_1/angular_velocity = 0.0 34:18/0 = 0 34:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:18/0/physics_layer_0/angular_velocity = 0.0 34:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 34:18/0/physics_layer_1/angular_velocity = 0.0 35:18/0 = 0 35:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:18/0/physics_layer_0/angular_velocity = 0.0 35:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 35:18/0/physics_layer_1/angular_velocity = 0.0 36:18/0 = 0 36:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:18/0/physics_layer_0/angular_velocity = 0.0 36:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 36:18/0/physics_layer_1/angular_velocity = 0.0 0:19/0 = 0 0:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:19/0/physics_layer_0/angular_velocity = 0.0 0:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:19/0/physics_layer_1/angular_velocity = 0.0 1:19/0 = 0 1:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:19/0/physics_layer_0/angular_velocity = 0.0 1:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:19/0/physics_layer_1/angular_velocity = 0.0 2:19/0 = 0 2:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:19/0/physics_layer_0/angular_velocity = 0.0 2:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:19/0/physics_layer_1/angular_velocity = 0.0 3:19/0 = 0 3:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:19/0/physics_layer_0/angular_velocity = 0.0 3:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:19/0/physics_layer_1/angular_velocity = 0.0 4:19/0 = 0 4:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:19/0/physics_layer_0/angular_velocity = 0.0 4:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:19/0/physics_layer_1/angular_velocity = 0.0 5:19/0 = 0 5:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:19/0/physics_layer_0/angular_velocity = 0.0 5:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:19/0/physics_layer_1/angular_velocity = 0.0 6:19/0 = 0 6:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:19/0/physics_layer_0/angular_velocity = 0.0 6:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:19/0/physics_layer_1/angular_velocity = 0.0 7:19/0 = 0 7:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:19/0/physics_layer_0/angular_velocity = 0.0 7:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:19/0/physics_layer_1/angular_velocity = 0.0 8:19/0 = 0 8:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:19/0/physics_layer_0/angular_velocity = 0.0 8:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:19/0/physics_layer_1/angular_velocity = 0.0 9:19/0 = 0 9:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:19/0/physics_layer_0/angular_velocity = 0.0 9:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:19/0/physics_layer_1/angular_velocity = 0.0 10:19/0 = 0 10:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:19/0/physics_layer_0/angular_velocity = 0.0 10:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:19/0/physics_layer_1/angular_velocity = 0.0 11:19/0 = 0 11:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:19/0/physics_layer_0/angular_velocity = 0.0 11:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:19/0/physics_layer_1/angular_velocity = 0.0 12:19/0 = 0 12:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:19/0/physics_layer_0/angular_velocity = 0.0 12:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:19/0/physics_layer_1/angular_velocity = 0.0 13:19/0 = 0 13:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:19/0/physics_layer_0/angular_velocity = 0.0 13:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:19/0/physics_layer_1/angular_velocity = 0.0 14:19/0 = 0 14:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:19/0/physics_layer_0/angular_velocity = 0.0 14:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:19/0/physics_layer_1/angular_velocity = 0.0 15:19/0 = 0 15:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:19/0/physics_layer_0/angular_velocity = 0.0 15:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:19/0/physics_layer_1/angular_velocity = 0.0 16:19/0 = 0 16:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:19/0/physics_layer_0/angular_velocity = 0.0 16:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:19/0/physics_layer_1/angular_velocity = 0.0 18:19/0 = 0 18:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:19/0/physics_layer_0/angular_velocity = 0.0 18:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:19/0/physics_layer_1/angular_velocity = 0.0 19:19/0 = 0 19:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:19/0/physics_layer_0/angular_velocity = 0.0 19:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:19/0/physics_layer_1/angular_velocity = 0.0 21:19/0 = 0 21:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:19/0/physics_layer_0/angular_velocity = 0.0 21:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:19/0/physics_layer_1/angular_velocity = 0.0 24:19/0 = 0 24:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:19/0/physics_layer_0/angular_velocity = 0.0 24:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:19/0/physics_layer_1/angular_velocity = 0.0 25:19/0 = 0 25:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:19/0/physics_layer_0/angular_velocity = 0.0 25:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:19/0/physics_layer_1/angular_velocity = 0.0 26:19/0 = 0 26:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:19/0/physics_layer_0/angular_velocity = 0.0 26:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:19/0/physics_layer_1/angular_velocity = 0.0 27:19/0 = 0 27:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:19/0/physics_layer_0/angular_velocity = 0.0 27:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:19/0/physics_layer_1/angular_velocity = 0.0 32:19/0 = 0 32:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:19/0/physics_layer_0/angular_velocity = 0.0 32:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:19/0/physics_layer_1/angular_velocity = 0.0 33:19/0 = 0 33:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:19/0/physics_layer_0/angular_velocity = 0.0 33:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 33:19/0/physics_layer_1/angular_velocity = 0.0 34:19/0 = 0 34:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:19/0/physics_layer_0/angular_velocity = 0.0 34:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 34:19/0/physics_layer_1/angular_velocity = 0.0 35:19/0 = 0 35:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:19/0/physics_layer_0/angular_velocity = 0.0 35:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 35:19/0/physics_layer_1/angular_velocity = 0.0 0:20/0 = 0 0:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:20/0/physics_layer_0/angular_velocity = 0.0 0:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:20/0/physics_layer_1/angular_velocity = 0.0 1:20/0 = 0 1:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:20/0/physics_layer_0/angular_velocity = 0.0 1:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:20/0/physics_layer_1/angular_velocity = 0.0 2:20/0 = 0 2:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:20/0/physics_layer_0/angular_velocity = 0.0 2:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:20/0/physics_layer_1/angular_velocity = 0.0 3:20/0 = 0 3:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:20/0/physics_layer_0/angular_velocity = 0.0 3:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:20/0/physics_layer_1/angular_velocity = 0.0 4:20/0 = 0 4:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:20/0/physics_layer_0/angular_velocity = 0.0 4:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:20/0/physics_layer_1/angular_velocity = 0.0 5:20/0 = 0 5:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:20/0/physics_layer_0/angular_velocity = 0.0 5:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:20/0/physics_layer_1/angular_velocity = 0.0 6:20/0 = 0 6:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:20/0/physics_layer_0/angular_velocity = 0.0 6:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:20/0/physics_layer_1/angular_velocity = 0.0 7:20/0 = 0 7:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:20/0/physics_layer_0/angular_velocity = 0.0 7:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:20/0/physics_layer_1/angular_velocity = 0.0 8:20/0 = 0 8:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:20/0/physics_layer_0/angular_velocity = 0.0 8:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:20/0/physics_layer_1/angular_velocity = 0.0 9:20/0 = 0 9:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:20/0/physics_layer_0/angular_velocity = 0.0 9:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:20/0/physics_layer_1/angular_velocity = 0.0 10:20/0 = 0 10:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:20/0/physics_layer_0/angular_velocity = 0.0 10:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:20/0/physics_layer_1/angular_velocity = 0.0 11:20/0 = 0 11:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:20/0/physics_layer_0/angular_velocity = 0.0 11:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:20/0/physics_layer_1/angular_velocity = 0.0 12:20/0 = 0 12:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:20/0/physics_layer_0/angular_velocity = 0.0 12:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:20/0/physics_layer_1/angular_velocity = 0.0 13:20/0 = 0 13:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:20/0/physics_layer_0/angular_velocity = 0.0 13:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:20/0/physics_layer_1/angular_velocity = 0.0 14:20/0 = 0 14:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:20/0/physics_layer_0/angular_velocity = 0.0 14:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:20/0/physics_layer_1/angular_velocity = 0.0 15:20/0 = 0 15:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:20/0/physics_layer_0/angular_velocity = 0.0 15:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:20/0/physics_layer_1/angular_velocity = 0.0 16:20/0 = 0 16:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:20/0/physics_layer_0/angular_velocity = 0.0 16:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:20/0/physics_layer_1/angular_velocity = 0.0 17:20/0 = 0 17:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:20/0/physics_layer_0/angular_velocity = 0.0 17:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:20/0/physics_layer_1/angular_velocity = 0.0 18:20/0 = 0 18:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:20/0/physics_layer_0/angular_velocity = 0.0 18:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:20/0/physics_layer_1/angular_velocity = 0.0 19:20/0 = 0 19:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:20/0/physics_layer_0/angular_velocity = 0.0 19:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:20/0/physics_layer_1/angular_velocity = 0.0 20:20/0 = 0 20:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:20/0/physics_layer_0/angular_velocity = 0.0 20:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:20/0/physics_layer_1/angular_velocity = 0.0 21:20/0 = 0 21:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:20/0/physics_layer_0/angular_velocity = 0.0 21:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:20/0/physics_layer_1/angular_velocity = 0.0 24:20/0 = 0 24:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:20/0/physics_layer_0/angular_velocity = 0.0 24:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:20/0/physics_layer_1/angular_velocity = 0.0 25:20/0 = 0 25:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:20/0/physics_layer_0/angular_velocity = 0.0 25:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:20/0/physics_layer_1/angular_velocity = 0.0 26:20/0 = 0 26:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:20/0/physics_layer_0/angular_velocity = 0.0 26:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:20/0/physics_layer_1/angular_velocity = 0.0 27:20/0 = 0 27:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:20/0/physics_layer_0/angular_velocity = 0.0 27:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:20/0/physics_layer_1/angular_velocity = 0.0 32:20/0 = 0 32:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:20/0/physics_layer_0/angular_velocity = 0.0 32:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:20/0/physics_layer_1/angular_velocity = 0.0 33:20/0 = 0 33:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:20/0/physics_layer_0/angular_velocity = 0.0 33:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 33:20/0/physics_layer_1/angular_velocity = 0.0 34:20/0 = 0 34:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:20/0/physics_layer_0/angular_velocity = 0.0 34:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 34:20/0/physics_layer_1/angular_velocity = 0.0 35:20/0 = 0 35:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:20/0/physics_layer_0/angular_velocity = 0.0 35:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 35:20/0/physics_layer_1/angular_velocity = 0.0 0:21/0 = 0 0:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:21/0/physics_layer_0/angular_velocity = 0.0 0:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:21/0/physics_layer_1/angular_velocity = 0.0 1:21/0 = 0 1:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:21/0/physics_layer_0/angular_velocity = 0.0 1:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:21/0/physics_layer_1/angular_velocity = 0.0 2:21/0 = 0 2:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:21/0/physics_layer_0/angular_velocity = 0.0 2:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:21/0/physics_layer_1/angular_velocity = 0.0 3:21/0 = 0 3:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:21/0/physics_layer_0/angular_velocity = 0.0 3:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:21/0/physics_layer_1/angular_velocity = 0.0 4:21/0 = 0 4:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:21/0/physics_layer_0/angular_velocity = 0.0 4:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:21/0/physics_layer_1/angular_velocity = 0.0 5:21/0 = 0 5:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:21/0/physics_layer_0/angular_velocity = 0.0 5:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:21/0/physics_layer_1/angular_velocity = 0.0 6:21/0 = 0 6:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:21/0/physics_layer_0/angular_velocity = 0.0 6:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:21/0/physics_layer_1/angular_velocity = 0.0 7:21/0 = 0 7:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:21/0/physics_layer_0/angular_velocity = 0.0 7:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:21/0/physics_layer_1/angular_velocity = 0.0 8:21/0 = 0 8:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:21/0/physics_layer_0/angular_velocity = 0.0 8:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:21/0/physics_layer_1/angular_velocity = 0.0 9:21/0 = 0 9:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:21/0/physics_layer_0/angular_velocity = 0.0 9:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:21/0/physics_layer_1/angular_velocity = 0.0 10:21/0 = 0 10:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:21/0/physics_layer_0/angular_velocity = 0.0 10:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:21/0/physics_layer_1/angular_velocity = 0.0 11:21/0 = 0 11:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:21/0/physics_layer_0/angular_velocity = 0.0 11:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:21/0/physics_layer_1/angular_velocity = 0.0 12:21/0 = 0 12:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:21/0/physics_layer_0/angular_velocity = 0.0 12:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:21/0/physics_layer_1/angular_velocity = 0.0 13:21/0 = 0 13:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:21/0/physics_layer_0/angular_velocity = 0.0 13:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:21/0/physics_layer_1/angular_velocity = 0.0 14:21/0 = 0 14:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:21/0/physics_layer_0/angular_velocity = 0.0 14:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:21/0/physics_layer_1/angular_velocity = 0.0 15:21/0 = 0 15:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:21/0/physics_layer_0/angular_velocity = 0.0 15:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:21/0/physics_layer_1/angular_velocity = 0.0 16:21/0 = 0 16:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:21/0/physics_layer_0/angular_velocity = 0.0 16:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:21/0/physics_layer_1/angular_velocity = 0.0 17:21/0 = 0 17:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:21/0/physics_layer_0/angular_velocity = 0.0 17:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:21/0/physics_layer_1/angular_velocity = 0.0 18:21/0 = 0 18:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:21/0/physics_layer_0/angular_velocity = 0.0 18:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:21/0/physics_layer_1/angular_velocity = 0.0 19:21/0 = 0 19:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:21/0/physics_layer_0/angular_velocity = 0.0 19:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:21/0/physics_layer_1/angular_velocity = 0.0 24:21/0 = 0 24:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:21/0/physics_layer_0/angular_velocity = 0.0 24:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:21/0/physics_layer_1/angular_velocity = 0.0 25:21/0 = 0 25:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:21/0/physics_layer_0/angular_velocity = 0.0 25:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:21/0/physics_layer_1/angular_velocity = 0.0 26:21/0 = 0 26:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:21/0/physics_layer_0/angular_velocity = 0.0 26:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:21/0/physics_layer_1/angular_velocity = 0.0 27:21/0 = 0 27:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:21/0/physics_layer_0/angular_velocity = 0.0 27:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:21/0/physics_layer_1/angular_velocity = 0.0 35:21/0 = 0 35:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:21/0/physics_layer_0/angular_velocity = 0.0 35:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 35:21/0/physics_layer_1/angular_velocity = 0.0 36:21/0 = 0 36:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:21/0/physics_layer_0/angular_velocity = 0.0 36:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 36:21/0/physics_layer_1/angular_velocity = 0.0 0:22/0 = 0 0:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:22/0/physics_layer_0/angular_velocity = 0.0 0:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:22/0/physics_layer_1/angular_velocity = 0.0 1:22/0 = 0 1:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:22/0/physics_layer_0/angular_velocity = 0.0 1:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:22/0/physics_layer_1/angular_velocity = 0.0 2:22/0 = 0 2:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:22/0/physics_layer_0/angular_velocity = 0.0 2:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:22/0/physics_layer_1/angular_velocity = 0.0 3:22/0 = 0 3:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:22/0/physics_layer_0/angular_velocity = 0.0 3:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:22/0/physics_layer_1/angular_velocity = 0.0 4:22/0 = 0 4:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:22/0/physics_layer_0/angular_velocity = 0.0 4:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:22/0/physics_layer_1/angular_velocity = 0.0 5:22/0 = 0 5:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:22/0/physics_layer_0/angular_velocity = 0.0 5:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:22/0/physics_layer_1/angular_velocity = 0.0 6:22/0 = 0 6:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:22/0/physics_layer_0/angular_velocity = 0.0 6:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:22/0/physics_layer_1/angular_velocity = 0.0 7:22/0 = 0 7:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:22/0/physics_layer_0/angular_velocity = 0.0 7:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:22/0/physics_layer_1/angular_velocity = 0.0 8:22/0 = 0 8:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:22/0/physics_layer_0/angular_velocity = 0.0 8:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:22/0/physics_layer_1/angular_velocity = 0.0 9:22/0 = 0 9:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:22/0/physics_layer_0/angular_velocity = 0.0 9:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:22/0/physics_layer_1/angular_velocity = 0.0 10:22/0 = 0 10:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:22/0/physics_layer_0/angular_velocity = 0.0 10:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:22/0/physics_layer_1/angular_velocity = 0.0 11:22/0 = 0 11:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:22/0/physics_layer_0/angular_velocity = 0.0 11:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:22/0/physics_layer_1/angular_velocity = 0.0 12:22/0 = 0 12:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:22/0/physics_layer_0/angular_velocity = 0.0 12:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:22/0/physics_layer_1/angular_velocity = 0.0 13:22/0 = 0 13:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:22/0/physics_layer_0/angular_velocity = 0.0 13:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:22/0/physics_layer_1/angular_velocity = 0.0 14:22/0 = 0 14:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:22/0/physics_layer_0/angular_velocity = 0.0 14:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:22/0/physics_layer_1/angular_velocity = 0.0 15:22/0 = 0 15:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:22/0/physics_layer_0/angular_velocity = 0.0 15:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:22/0/physics_layer_1/angular_velocity = 0.0 16:22/0 = 0 16:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:22/0/physics_layer_0/angular_velocity = 0.0 16:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:22/0/physics_layer_1/angular_velocity = 0.0 17:22/0 = 0 17:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:22/0/physics_layer_0/angular_velocity = 0.0 17:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:22/0/physics_layer_1/angular_velocity = 0.0 18:22/0 = 0 18:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:22/0/physics_layer_0/angular_velocity = 0.0 18:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:22/0/physics_layer_1/angular_velocity = 0.0 19:22/0 = 0 19:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:22/0/physics_layer_0/angular_velocity = 0.0 19:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:22/0/physics_layer_1/angular_velocity = 0.0 24:22/0 = 0 24:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:22/0/physics_layer_0/angular_velocity = 0.0 24:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:22/0/physics_layer_1/angular_velocity = 0.0 25:22/0 = 0 25:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:22/0/physics_layer_0/angular_velocity = 0.0 25:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:22/0/physics_layer_1/angular_velocity = 0.0 26:22/0 = 0 26:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:22/0/physics_layer_0/angular_velocity = 0.0 26:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:22/0/physics_layer_1/angular_velocity = 0.0 27:22/0 = 0 27:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:22/0/physics_layer_0/angular_velocity = 0.0 27:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:22/0/physics_layer_1/angular_velocity = 0.0 32:22/0 = 0 32:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:22/0/physics_layer_0/angular_velocity = 0.0 32:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:22/0/physics_layer_1/angular_velocity = 0.0 33:22/0 = 0 33:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:22/0/physics_layer_0/angular_velocity = 0.0 33:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 33:22/0/physics_layer_1/angular_velocity = 0.0 34:22/0 = 0 34:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:22/0/physics_layer_0/angular_velocity = 0.0 34:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 34:22/0/physics_layer_1/angular_velocity = 0.0 35:22/0 = 0 35:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:22/0/physics_layer_0/angular_velocity = 0.0 35:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 35:22/0/physics_layer_1/angular_velocity = 0.0 36:22/0 = 0 36:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:22/0/physics_layer_0/angular_velocity = 0.0 36:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 36:22/0/physics_layer_1/angular_velocity = 0.0 0:23/0 = 0 0:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:23/0/physics_layer_0/angular_velocity = 0.0 0:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:23/0/physics_layer_1/angular_velocity = 0.0 1:23/0 = 0 1:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:23/0/physics_layer_0/angular_velocity = 0.0 1:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:23/0/physics_layer_1/angular_velocity = 0.0 2:23/0 = 0 2:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:23/0/physics_layer_0/angular_velocity = 0.0 2:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:23/0/physics_layer_1/angular_velocity = 0.0 3:23/0 = 0 3:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:23/0/physics_layer_0/angular_velocity = 0.0 3:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:23/0/physics_layer_1/angular_velocity = 0.0 5:23/0 = 0 5:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:23/0/physics_layer_0/angular_velocity = 0.0 5:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:23/0/physics_layer_1/angular_velocity = 0.0 6:23/0 = 0 6:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:23/0/physics_layer_0/angular_velocity = 0.0 6:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:23/0/physics_layer_1/angular_velocity = 0.0 7:23/0 = 0 7:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:23/0/physics_layer_0/angular_velocity = 0.0 7:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:23/0/physics_layer_1/angular_velocity = 0.0 8:23/0 = 0 8:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:23/0/physics_layer_0/angular_velocity = 0.0 8:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:23/0/physics_layer_1/angular_velocity = 0.0 9:23/0 = 0 9:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:23/0/physics_layer_0/angular_velocity = 0.0 9:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:23/0/physics_layer_1/angular_velocity = 0.0 10:23/0 = 0 10:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:23/0/physics_layer_0/angular_velocity = 0.0 10:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:23/0/physics_layer_1/angular_velocity = 0.0 11:23/0 = 0 11:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:23/0/physics_layer_0/angular_velocity = 0.0 11:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:23/0/physics_layer_1/angular_velocity = 0.0 13:23/0 = 0 13:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:23/0/physics_layer_0/angular_velocity = 0.0 13:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:23/0/physics_layer_1/angular_velocity = 0.0 14:23/0 = 0 14:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:23/0/physics_layer_0/angular_velocity = 0.0 14:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:23/0/physics_layer_1/angular_velocity = 0.0 15:23/0 = 0 15:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:23/0/physics_layer_0/angular_velocity = 0.0 15:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:23/0/physics_layer_1/angular_velocity = 0.0 16:23/0 = 0 16:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:23/0/physics_layer_0/angular_velocity = 0.0 16:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:23/0/physics_layer_1/angular_velocity = 0.0 17:23/0 = 0 17:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:23/0/physics_layer_0/angular_velocity = 0.0 17:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:23/0/physics_layer_1/angular_velocity = 0.0 18:23/0 = 0 18:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:23/0/physics_layer_0/angular_velocity = 0.0 18:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:23/0/physics_layer_1/angular_velocity = 0.0 19:23/0 = 0 19:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:23/0/physics_layer_0/angular_velocity = 0.0 19:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:23/0/physics_layer_1/angular_velocity = 0.0 24:23/0 = 0 24:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:23/0/physics_layer_0/angular_velocity = 0.0 24:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:23/0/physics_layer_1/angular_velocity = 0.0 25:23/0 = 0 25:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:23/0/physics_layer_0/angular_velocity = 0.0 25:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:23/0/physics_layer_1/angular_velocity = 0.0 26:23/0 = 0 26:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:23/0/physics_layer_0/angular_velocity = 0.0 26:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:23/0/physics_layer_1/angular_velocity = 0.0 27:23/0 = 0 27:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:23/0/physics_layer_0/angular_velocity = 0.0 27:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:23/0/physics_layer_1/angular_velocity = 0.0 32:23/0 = 0 32:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:23/0/physics_layer_0/angular_velocity = 0.0 32:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:23/0/physics_layer_1/angular_velocity = 0.0 33:23/0 = 0 33:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:23/0/physics_layer_0/angular_velocity = 0.0 33:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 33:23/0/physics_layer_1/angular_velocity = 0.0 34:23/0 = 0 34:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:23/0/physics_layer_0/angular_velocity = 0.0 34:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 34:23/0/physics_layer_1/angular_velocity = 0.0 35:23/0 = 0 35:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:23/0/physics_layer_0/angular_velocity = 0.0 35:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 35:23/0/physics_layer_1/angular_velocity = 0.0 36:23/0 = 0 36:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:23/0/physics_layer_0/angular_velocity = 0.0 36:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 36:23/0/physics_layer_1/angular_velocity = 0.0 0:24/0 = 0 0:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:24/0/physics_layer_0/angular_velocity = 0.0 0:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:24/0/physics_layer_1/angular_velocity = 0.0 1:24/0 = 0 1:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:24/0/physics_layer_0/angular_velocity = 0.0 1:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:24/0/physics_layer_1/angular_velocity = 0.0 2:24/0 = 0 2:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:24/0/physics_layer_0/angular_velocity = 0.0 2:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:24/0/physics_layer_1/angular_velocity = 0.0 3:24/0 = 0 3:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:24/0/physics_layer_0/angular_velocity = 0.0 3:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:24/0/physics_layer_1/angular_velocity = 0.0 5:24/0 = 0 5:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:24/0/physics_layer_0/angular_velocity = 0.0 5:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:24/0/physics_layer_1/angular_velocity = 0.0 7:24/0 = 0 7:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:24/0/physics_layer_0/angular_velocity = 0.0 7:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:24/0/physics_layer_1/angular_velocity = 0.0 8:24/0 = 0 8:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:24/0/physics_layer_0/angular_velocity = 0.0 8:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:24/0/physics_layer_1/angular_velocity = 0.0 9:24/0 = 0 9:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:24/0/physics_layer_0/angular_velocity = 0.0 9:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:24/0/physics_layer_1/angular_velocity = 0.0 10:24/0 = 0 10:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:24/0/physics_layer_0/angular_velocity = 0.0 10:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:24/0/physics_layer_1/angular_velocity = 0.0 11:24/0 = 0 11:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:24/0/physics_layer_0/angular_velocity = 0.0 11:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:24/0/physics_layer_1/angular_velocity = 0.0 13:24/0 = 0 13:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:24/0/physics_layer_0/angular_velocity = 0.0 13:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:24/0/physics_layer_1/angular_velocity = 0.0 15:24/0 = 0 15:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:24/0/physics_layer_0/angular_velocity = 0.0 15:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:24/0/physics_layer_1/angular_velocity = 0.0 16:24/0 = 0 16:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:24/0/physics_layer_0/angular_velocity = 0.0 16:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:24/0/physics_layer_1/angular_velocity = 0.0 17:24/0 = 0 17:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:24/0/physics_layer_0/angular_velocity = 0.0 17:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:24/0/physics_layer_1/angular_velocity = 0.0 18:24/0 = 0 18:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:24/0/physics_layer_0/angular_velocity = 0.0 18:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:24/0/physics_layer_1/angular_velocity = 0.0 19:24/0 = 0 19:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:24/0/physics_layer_0/angular_velocity = 0.0 19:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:24/0/physics_layer_1/angular_velocity = 0.0 24:24/0 = 0 24:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:24/0/physics_layer_0/angular_velocity = 0.0 24:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:24/0/physics_layer_1/angular_velocity = 0.0 25:24/0 = 0 25:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:24/0/physics_layer_0/angular_velocity = 0.0 25:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:24/0/physics_layer_1/angular_velocity = 0.0 26:24/0 = 0 26:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:24/0/physics_layer_0/angular_velocity = 0.0 26:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:24/0/physics_layer_1/angular_velocity = 0.0 27:24/0 = 0 27:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:24/0/physics_layer_0/angular_velocity = 0.0 27:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:24/0/physics_layer_1/angular_velocity = 0.0 28:24/0 = 0 28:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:24/0/physics_layer_0/angular_velocity = 0.0 28:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:24/0/physics_layer_1/angular_velocity = 0.0 29:24/0 = 0 29:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:24/0/physics_layer_0/angular_velocity = 0.0 29:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:24/0/physics_layer_1/angular_velocity = 0.0 30:24/0 = 0 30:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:24/0/physics_layer_0/angular_velocity = 0.0 30:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:24/0/physics_layer_1/angular_velocity = 0.0 32:24/0 = 0 32:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:24/0/physics_layer_0/angular_velocity = 0.0 32:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:24/0/physics_layer_1/angular_velocity = 0.0 33:24/0 = 0 33:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:24/0/physics_layer_0/angular_velocity = 0.0 33:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 33:24/0/physics_layer_1/angular_velocity = 0.0 34:24/0 = 0 34:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:24/0/physics_layer_0/angular_velocity = 0.0 34:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 34:24/0/physics_layer_1/angular_velocity = 0.0 35:24/0 = 0 35:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:24/0/physics_layer_0/angular_velocity = 0.0 35:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 35:24/0/physics_layer_1/angular_velocity = 0.0 0:25/0 = 0 0:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:25/0/physics_layer_0/angular_velocity = 0.0 0:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:25/0/physics_layer_1/angular_velocity = 0.0 1:25/0 = 0 1:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:25/0/physics_layer_0/angular_velocity = 0.0 1:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:25/0/physics_layer_1/angular_velocity = 0.0 2:25/0 = 0 2:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:25/0/physics_layer_0/angular_velocity = 0.0 2:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:25/0/physics_layer_1/angular_velocity = 0.0 3:25/0 = 0 3:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:25/0/physics_layer_0/angular_velocity = 0.0 3:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:25/0/physics_layer_1/angular_velocity = 0.0 4:25/0 = 0 4:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:25/0/physics_layer_0/angular_velocity = 0.0 4:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:25/0/physics_layer_1/angular_velocity = 0.0 5:25/0 = 0 5:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:25/0/physics_layer_0/angular_velocity = 0.0 5:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:25/0/physics_layer_1/angular_velocity = 0.0 6:25/0 = 0 6:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:25/0/physics_layer_0/angular_velocity = 0.0 6:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:25/0/physics_layer_1/angular_velocity = 0.0 7:25/0 = 0 7:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:25/0/physics_layer_0/angular_velocity = 0.0 7:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:25/0/physics_layer_1/angular_velocity = 0.0 8:25/0 = 0 8:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:25/0/physics_layer_0/angular_velocity = 0.0 8:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:25/0/physics_layer_1/angular_velocity = 0.0 9:25/0 = 0 9:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:25/0/physics_layer_0/angular_velocity = 0.0 9:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:25/0/physics_layer_1/angular_velocity = 0.0 10:25/0 = 0 10:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:25/0/physics_layer_0/angular_velocity = 0.0 10:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:25/0/physics_layer_1/angular_velocity = 0.0 11:25/0 = 0 11:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:25/0/physics_layer_0/angular_velocity = 0.0 11:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:25/0/physics_layer_1/angular_velocity = 0.0 12:25/0 = 0 12:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:25/0/physics_layer_0/angular_velocity = 0.0 12:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:25/0/physics_layer_1/angular_velocity = 0.0 13:25/0 = 0 13:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:25/0/physics_layer_0/angular_velocity = 0.0 13:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:25/0/physics_layer_1/angular_velocity = 0.0 14:25/0 = 0 14:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:25/0/physics_layer_0/angular_velocity = 0.0 14:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:25/0/physics_layer_1/angular_velocity = 0.0 15:25/0 = 0 15:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:25/0/physics_layer_0/angular_velocity = 0.0 15:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:25/0/physics_layer_1/angular_velocity = 0.0 16:25/0 = 0 16:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:25/0/physics_layer_0/angular_velocity = 0.0 16:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:25/0/physics_layer_1/angular_velocity = 0.0 17:25/0 = 0 17:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:25/0/physics_layer_0/angular_velocity = 0.0 17:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:25/0/physics_layer_1/angular_velocity = 0.0 18:25/0 = 0 18:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:25/0/physics_layer_0/angular_velocity = 0.0 18:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:25/0/physics_layer_1/angular_velocity = 0.0 19:25/0 = 0 19:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:25/0/physics_layer_0/angular_velocity = 0.0 19:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:25/0/physics_layer_1/angular_velocity = 0.0 20:25/0 = 0 20:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:25/0/physics_layer_0/angular_velocity = 0.0 20:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:25/0/physics_layer_1/angular_velocity = 0.0 21:25/0 = 0 21:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:25/0/physics_layer_0/angular_velocity = 0.0 21:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:25/0/physics_layer_1/angular_velocity = 0.0 22:25/0 = 0 22:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:25/0/physics_layer_0/angular_velocity = 0.0 22:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:25/0/physics_layer_1/angular_velocity = 0.0 23:25/0 = 0 23:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:25/0/physics_layer_0/angular_velocity = 0.0 23:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:25/0/physics_layer_1/angular_velocity = 0.0 24:25/0 = 0 24:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:25/0/physics_layer_0/angular_velocity = 0.0 24:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:25/0/physics_layer_1/angular_velocity = 0.0 25:25/0 = 0 25:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:25/0/physics_layer_0/angular_velocity = 0.0 25:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:25/0/physics_layer_1/angular_velocity = 0.0 26:25/0 = 0 26:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:25/0/physics_layer_0/angular_velocity = 0.0 26:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:25/0/physics_layer_1/angular_velocity = 0.0 27:25/0 = 0 27:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:25/0/physics_layer_0/angular_velocity = 0.0 27:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:25/0/physics_layer_1/angular_velocity = 0.0 28:25/0 = 0 28:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:25/0/physics_layer_0/angular_velocity = 0.0 28:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:25/0/physics_layer_1/angular_velocity = 0.0 29:25/0 = 0 29:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:25/0/physics_layer_0/angular_velocity = 0.0 29:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:25/0/physics_layer_1/angular_velocity = 0.0 30:25/0 = 0 30:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:25/0/physics_layer_0/angular_velocity = 0.0 30:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:25/0/physics_layer_1/angular_velocity = 0.0 32:25/0 = 0 32:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:25/0/physics_layer_0/angular_velocity = 0.0 32:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:25/0/physics_layer_1/angular_velocity = 0.0 33:25/0 = 0 33:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:25/0/physics_layer_0/angular_velocity = 0.0 33:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 33:25/0/physics_layer_1/angular_velocity = 0.0 34:25/0 = 0 34:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:25/0/physics_layer_0/angular_velocity = 0.0 34:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 34:25/0/physics_layer_1/angular_velocity = 0.0 35:25/0 = 0 35:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:25/0/physics_layer_0/angular_velocity = 0.0 35:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 35:25/0/physics_layer_1/angular_velocity = 0.0 0:26/0 = 0 0:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:26/0/physics_layer_0/angular_velocity = 0.0 0:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:26/0/physics_layer_1/angular_velocity = 0.0 1:26/0 = 0 1:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:26/0/physics_layer_0/angular_velocity = 0.0 1:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:26/0/physics_layer_1/angular_velocity = 0.0 2:26/0 = 0 2:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:26/0/physics_layer_0/angular_velocity = 0.0 2:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:26/0/physics_layer_1/angular_velocity = 0.0 3:26/0 = 0 3:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:26/0/physics_layer_0/angular_velocity = 0.0 3:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:26/0/physics_layer_1/angular_velocity = 0.0 4:26/0 = 0 4:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:26/0/physics_layer_0/angular_velocity = 0.0 4:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:26/0/physics_layer_1/angular_velocity = 0.0 6:26/0 = 0 6:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:26/0/physics_layer_0/angular_velocity = 0.0 6:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:26/0/physics_layer_1/angular_velocity = 0.0 7:26/0 = 0 7:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:26/0/physics_layer_0/angular_velocity = 0.0 7:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:26/0/physics_layer_1/angular_velocity = 0.0 8:26/0 = 0 8:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:26/0/physics_layer_0/angular_velocity = 0.0 8:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:26/0/physics_layer_1/angular_velocity = 0.0 9:26/0 = 0 9:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:26/0/physics_layer_0/angular_velocity = 0.0 9:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:26/0/physics_layer_1/angular_velocity = 0.0 10:26/0 = 0 10:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:26/0/physics_layer_0/angular_velocity = 0.0 10:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:26/0/physics_layer_1/angular_velocity = 0.0 11:26/0 = 0 11:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:26/0/physics_layer_0/angular_velocity = 0.0 11:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:26/0/physics_layer_1/angular_velocity = 0.0 12:26/0 = 0 12:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:26/0/physics_layer_0/angular_velocity = 0.0 12:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:26/0/physics_layer_1/angular_velocity = 0.0 14:26/0 = 0 14:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:26/0/physics_layer_0/angular_velocity = 0.0 14:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:26/0/physics_layer_1/angular_velocity = 0.0 15:26/0 = 0 15:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:26/0/physics_layer_0/angular_velocity = 0.0 15:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:26/0/physics_layer_1/angular_velocity = 0.0 16:26/0 = 0 16:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:26/0/physics_layer_0/angular_velocity = 0.0 16:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:26/0/physics_layer_1/angular_velocity = 0.0 17:26/0 = 0 17:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:26/0/physics_layer_0/angular_velocity = 0.0 17:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:26/0/physics_layer_1/angular_velocity = 0.0 18:26/0 = 0 18:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:26/0/physics_layer_0/angular_velocity = 0.0 18:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:26/0/physics_layer_1/angular_velocity = 0.0 19:26/0 = 0 19:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:26/0/physics_layer_0/angular_velocity = 0.0 19:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:26/0/physics_layer_1/angular_velocity = 0.0 20:26/0 = 0 20:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:26/0/physics_layer_0/angular_velocity = 0.0 20:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:26/0/physics_layer_1/angular_velocity = 0.0 21:26/0 = 0 21:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:26/0/physics_layer_0/angular_velocity = 0.0 21:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:26/0/physics_layer_1/angular_velocity = 0.0 22:26/0 = 0 22:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:26/0/physics_layer_0/angular_velocity = 0.0 22:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:26/0/physics_layer_1/angular_velocity = 0.0 23:26/0 = 0 23:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:26/0/physics_layer_0/angular_velocity = 0.0 23:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:26/0/physics_layer_1/angular_velocity = 0.0 24:26/0 = 0 24:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:26/0/physics_layer_0/angular_velocity = 0.0 24:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:26/0/physics_layer_1/angular_velocity = 0.0 25:26/0 = 0 25:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:26/0/physics_layer_0/angular_velocity = 0.0 25:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:26/0/physics_layer_1/angular_velocity = 0.0 26:26/0 = 0 26:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:26/0/physics_layer_0/angular_velocity = 0.0 26:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:26/0/physics_layer_1/angular_velocity = 0.0 27:26/0 = 0 27:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:26/0/physics_layer_0/angular_velocity = 0.0 27:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:26/0/physics_layer_1/angular_velocity = 0.0 28:26/0 = 0 28:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:26/0/physics_layer_0/angular_velocity = 0.0 28:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:26/0/physics_layer_1/angular_velocity = 0.0 29:26/0 = 0 29:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:26/0/physics_layer_0/angular_velocity = 0.0 29:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:26/0/physics_layer_1/angular_velocity = 0.0 30:26/0 = 0 30:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:26/0/physics_layer_0/angular_velocity = 0.0 30:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:26/0/physics_layer_1/angular_velocity = 0.0 35:26/0 = 0 35:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:26/0/physics_layer_0/angular_velocity = 0.0 35:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 35:26/0/physics_layer_1/angular_velocity = 0.0 36:26/0 = 0 36:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:26/0/physics_layer_0/angular_velocity = 0.0 36:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 36:26/0/physics_layer_1/angular_velocity = 0.0 0:27/0 = 0 0:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:27/0/physics_layer_0/angular_velocity = 0.0 0:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:27/0/physics_layer_1/angular_velocity = 0.0 1:27/0 = 0 1:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:27/0/physics_layer_0/angular_velocity = 0.0 1:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:27/0/physics_layer_1/angular_velocity = 0.0 2:27/0 = 0 2:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:27/0/physics_layer_0/angular_velocity = 0.0 2:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:27/0/physics_layer_1/angular_velocity = 0.0 3:27/0 = 0 3:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:27/0/physics_layer_0/angular_velocity = 0.0 3:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:27/0/physics_layer_1/angular_velocity = 0.0 4:27/0 = 0 4:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:27/0/physics_layer_0/angular_velocity = 0.0 4:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:27/0/physics_layer_1/angular_velocity = 0.0 6:27/0 = 0 6:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:27/0/physics_layer_0/angular_velocity = 0.0 6:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:27/0/physics_layer_1/angular_velocity = 0.0 7:27/0 = 0 7:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:27/0/physics_layer_0/angular_velocity = 0.0 7:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:27/0/physics_layer_1/angular_velocity = 0.0 8:27/0 = 0 8:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:27/0/physics_layer_0/angular_velocity = 0.0 8:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:27/0/physics_layer_1/angular_velocity = 0.0 9:27/0 = 0 9:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:27/0/physics_layer_0/angular_velocity = 0.0 9:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:27/0/physics_layer_1/angular_velocity = 0.0 10:27/0 = 0 10:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:27/0/physics_layer_0/angular_velocity = 0.0 10:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:27/0/physics_layer_1/angular_velocity = 0.0 11:27/0 = 0 11:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:27/0/physics_layer_0/angular_velocity = 0.0 11:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:27/0/physics_layer_1/angular_velocity = 0.0 12:27/0 = 0 12:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:27/0/physics_layer_0/angular_velocity = 0.0 12:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:27/0/physics_layer_1/angular_velocity = 0.0 14:27/0 = 0 14:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:27/0/physics_layer_0/angular_velocity = 0.0 14:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:27/0/physics_layer_1/angular_velocity = 0.0 15:27/0 = 0 15:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:27/0/physics_layer_0/angular_velocity = 0.0 15:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:27/0/physics_layer_1/angular_velocity = 0.0 16:27/0 = 0 16:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:27/0/physics_layer_0/angular_velocity = 0.0 16:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:27/0/physics_layer_1/angular_velocity = 0.0 17:27/0 = 0 17:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:27/0/physics_layer_0/angular_velocity = 0.0 17:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:27/0/physics_layer_1/angular_velocity = 0.0 18:27/0 = 0 18:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:27/0/physics_layer_0/angular_velocity = 0.0 18:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:27/0/physics_layer_1/angular_velocity = 0.0 21:27/0 = 0 21:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:27/0/physics_layer_0/angular_velocity = 0.0 21:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:27/0/physics_layer_1/angular_velocity = 0.0 22:27/0 = 0 22:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:27/0/physics_layer_0/angular_velocity = 0.0 22:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:27/0/physics_layer_1/angular_velocity = 0.0 23:27/0 = 0 23:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:27/0/physics_layer_0/angular_velocity = 0.0 23:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:27/0/physics_layer_1/angular_velocity = 0.0 25:27/0 = 0 25:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:27/0/physics_layer_0/angular_velocity = 0.0 25:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:27/0/physics_layer_1/angular_velocity = 0.0 26:27/0 = 0 26:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:27/0/physics_layer_0/angular_velocity = 0.0 26:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:27/0/physics_layer_1/angular_velocity = 0.0 27:27/0 = 0 27:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:27/0/physics_layer_0/angular_velocity = 0.0 27:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:27/0/physics_layer_1/angular_velocity = 0.0 28:27/0 = 0 28:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:27/0/physics_layer_0/angular_velocity = 0.0 28:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:27/0/physics_layer_1/angular_velocity = 0.0 29:27/0 = 0 29:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:27/0/physics_layer_0/angular_velocity = 0.0 29:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:27/0/physics_layer_1/angular_velocity = 0.0 32:27/0 = 0 32:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:27/0/physics_layer_0/angular_velocity = 0.0 32:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:27/0/physics_layer_1/angular_velocity = 0.0 33:27/0 = 0 33:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:27/0/physics_layer_0/angular_velocity = 0.0 33:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 33:27/0/physics_layer_1/angular_velocity = 0.0 34:27/0 = 0 34:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:27/0/physics_layer_0/angular_velocity = 0.0 34:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 34:27/0/physics_layer_1/angular_velocity = 0.0 35:27/0 = 0 35:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:27/0/physics_layer_0/angular_velocity = 0.0 35:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 35:27/0/physics_layer_1/angular_velocity = 0.0 36:27/0 = 0 36:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:27/0/physics_layer_0/angular_velocity = 0.0 36:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 36:27/0/physics_layer_1/angular_velocity = 0.0 0:28/0 = 0 0:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:28/0/physics_layer_0/angular_velocity = 0.0 0:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:28/0/physics_layer_1/angular_velocity = 0.0 1:28/0 = 0 1:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:28/0/physics_layer_0/angular_velocity = 0.0 1:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:28/0/physics_layer_1/angular_velocity = 0.0 2:28/0 = 0 2:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:28/0/physics_layer_0/angular_velocity = 0.0 2:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:28/0/physics_layer_1/angular_velocity = 0.0 3:28/0 = 0 3:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:28/0/physics_layer_0/angular_velocity = 0.0 3:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:28/0/physics_layer_1/angular_velocity = 0.0 4:28/0 = 0 4:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:28/0/physics_layer_0/angular_velocity = 0.0 4:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:28/0/physics_layer_1/angular_velocity = 0.0 5:28/0 = 0 5:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:28/0/physics_layer_0/angular_velocity = 0.0 5:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:28/0/physics_layer_1/angular_velocity = 0.0 8:28/0 = 0 8:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:28/0/physics_layer_0/angular_velocity = 0.0 8:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:28/0/physics_layer_1/angular_velocity = 0.0 9:28/0 = 0 9:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:28/0/physics_layer_0/angular_velocity = 0.0 9:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:28/0/physics_layer_1/angular_velocity = 0.0 10:28/0 = 0 10:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:28/0/physics_layer_0/angular_velocity = 0.0 10:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:28/0/physics_layer_1/angular_velocity = 0.0 11:28/0 = 0 11:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:28/0/physics_layer_0/angular_velocity = 0.0 11:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:28/0/physics_layer_1/angular_velocity = 0.0 12:28/0 = 0 12:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:28/0/physics_layer_0/angular_velocity = 0.0 12:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:28/0/physics_layer_1/angular_velocity = 0.0 13:28/0 = 0 13:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:28/0/physics_layer_0/angular_velocity = 0.0 13:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:28/0/physics_layer_1/angular_velocity = 0.0 14:28/0 = 0 14:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:28/0/physics_layer_0/angular_velocity = 0.0 14:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:28/0/physics_layer_1/angular_velocity = 0.0 15:28/0 = 0 15:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:28/0/physics_layer_0/angular_velocity = 0.0 15:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:28/0/physics_layer_1/angular_velocity = 0.0 16:28/0 = 0 16:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:28/0/physics_layer_0/angular_velocity = 0.0 16:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:28/0/physics_layer_1/angular_velocity = 0.0 17:28/0 = 0 17:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:28/0/physics_layer_0/angular_velocity = 0.0 17:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:28/0/physics_layer_1/angular_velocity = 0.0 18:28/0 = 0 18:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:28/0/physics_layer_0/angular_velocity = 0.0 18:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:28/0/physics_layer_1/angular_velocity = 0.0 19:28/0 = 0 19:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:28/0/physics_layer_0/angular_velocity = 0.0 19:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:28/0/physics_layer_1/angular_velocity = 0.0 20:28/0 = 0 20:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:28/0/physics_layer_0/angular_velocity = 0.0 20:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:28/0/physics_layer_1/angular_velocity = 0.0 21:28/0 = 0 21:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:28/0/physics_layer_0/angular_velocity = 0.0 21:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:28/0/physics_layer_1/angular_velocity = 0.0 22:28/0 = 0 22:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:28/0/physics_layer_0/angular_velocity = 0.0 22:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:28/0/physics_layer_1/angular_velocity = 0.0 23:28/0 = 0 23:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:28/0/physics_layer_0/angular_velocity = 0.0 23:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:28/0/physics_layer_1/angular_velocity = 0.0 24:28/0 = 0 24:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:28/0/physics_layer_0/angular_velocity = 0.0 24:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:28/0/physics_layer_1/angular_velocity = 0.0 25:28/0 = 0 25:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:28/0/physics_layer_0/angular_velocity = 0.0 25:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:28/0/physics_layer_1/angular_velocity = 0.0 26:28/0 = 0 26:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:28/0/physics_layer_0/angular_velocity = 0.0 26:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:28/0/physics_layer_1/angular_velocity = 0.0 27:28/0 = 0 27:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:28/0/physics_layer_0/angular_velocity = 0.0 27:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:28/0/physics_layer_1/angular_velocity = 0.0 28:28/0 = 0 28:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:28/0/physics_layer_0/angular_velocity = 0.0 28:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:28/0/physics_layer_1/angular_velocity = 0.0 29:28/0 = 0 29:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:28/0/physics_layer_0/angular_velocity = 0.0 29:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:28/0/physics_layer_1/angular_velocity = 0.0 32:28/0 = 0 32:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:28/0/physics_layer_0/angular_velocity = 0.0 32:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:28/0/physics_layer_1/angular_velocity = 0.0 33:28/0 = 0 33:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:28/0/physics_layer_0/angular_velocity = 0.0 33:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 33:28/0/physics_layer_1/angular_velocity = 0.0 34:28/0 = 0 34:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:28/0/physics_layer_0/angular_velocity = 0.0 34:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 34:28/0/physics_layer_1/angular_velocity = 0.0 35:28/0 = 0 35:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:28/0/physics_layer_0/angular_velocity = 0.0 35:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 35:28/0/physics_layer_1/angular_velocity = 0.0 36:28/0 = 0 36:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:28/0/physics_layer_0/angular_velocity = 0.0 36:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 36:28/0/physics_layer_1/angular_velocity = 0.0 0:29/0 = 0 0:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:29/0/physics_layer_0/angular_velocity = 0.0 0:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:29/0/physics_layer_1/angular_velocity = 0.0 1:29/0 = 0 1:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:29/0/physics_layer_0/angular_velocity = 0.0 1:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:29/0/physics_layer_1/angular_velocity = 0.0 2:29/0 = 0 2:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:29/0/physics_layer_0/angular_velocity = 0.0 2:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:29/0/physics_layer_1/angular_velocity = 0.0 3:29/0 = 0 3:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:29/0/physics_layer_0/angular_velocity = 0.0 3:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:29/0/physics_layer_1/angular_velocity = 0.0 4:29/0 = 0 4:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:29/0/physics_layer_0/angular_velocity = 0.0 4:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:29/0/physics_layer_1/angular_velocity = 0.0 5:29/0 = 0 5:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:29/0/physics_layer_0/angular_velocity = 0.0 5:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:29/0/physics_layer_1/angular_velocity = 0.0 8:29/0 = 0 8:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:29/0/physics_layer_0/angular_velocity = 0.0 8:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:29/0/physics_layer_1/angular_velocity = 0.0 9:29/0 = 0 9:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:29/0/physics_layer_0/angular_velocity = 0.0 9:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:29/0/physics_layer_1/angular_velocity = 0.0 10:29/0 = 0 10:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:29/0/physics_layer_0/angular_velocity = 0.0 10:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:29/0/physics_layer_1/angular_velocity = 0.0 11:29/0 = 0 11:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:29/0/physics_layer_0/angular_velocity = 0.0 11:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:29/0/physics_layer_1/angular_velocity = 0.0 12:29/0 = 0 12:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:29/0/physics_layer_0/angular_velocity = 0.0 12:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:29/0/physics_layer_1/angular_velocity = 0.0 13:29/0 = 0 13:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:29/0/physics_layer_0/angular_velocity = 0.0 13:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:29/0/physics_layer_1/angular_velocity = 0.0 14:29/0 = 0 14:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:29/0/physics_layer_0/angular_velocity = 0.0 14:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:29/0/physics_layer_1/angular_velocity = 0.0 15:29/0 = 0 15:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:29/0/physics_layer_0/angular_velocity = 0.0 15:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:29/0/physics_layer_1/angular_velocity = 0.0 16:29/0 = 0 16:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:29/0/physics_layer_0/angular_velocity = 0.0 16:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:29/0/physics_layer_1/angular_velocity = 0.0 17:29/0 = 0 17:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:29/0/physics_layer_0/angular_velocity = 0.0 17:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:29/0/physics_layer_1/angular_velocity = 0.0 18:29/0 = 0 18:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:29/0/physics_layer_0/angular_velocity = 0.0 18:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:29/0/physics_layer_1/angular_velocity = 0.0 19:29/0 = 0 19:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:29/0/physics_layer_0/angular_velocity = 0.0 19:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:29/0/physics_layer_1/angular_velocity = 0.0 20:29/0 = 0 20:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:29/0/physics_layer_0/angular_velocity = 0.0 20:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:29/0/physics_layer_1/angular_velocity = 0.0 21:29/0 = 0 21:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:29/0/physics_layer_0/angular_velocity = 0.0 21:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:29/0/physics_layer_1/angular_velocity = 0.0 22:29/0 = 0 22:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:29/0/physics_layer_0/angular_velocity = 0.0 22:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:29/0/physics_layer_1/angular_velocity = 0.0 23:29/0 = 0 23:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:29/0/physics_layer_0/angular_velocity = 0.0 23:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:29/0/physics_layer_1/angular_velocity = 0.0 24:29/0 = 0 24:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:29/0/physics_layer_0/angular_velocity = 0.0 24:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:29/0/physics_layer_1/angular_velocity = 0.0 25:29/0 = 0 25:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:29/0/physics_layer_0/angular_velocity = 0.0 25:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:29/0/physics_layer_1/angular_velocity = 0.0 26:29/0 = 0 26:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:29/0/physics_layer_0/angular_velocity = 0.0 26:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:29/0/physics_layer_1/angular_velocity = 0.0 27:29/0 = 0 27:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:29/0/physics_layer_0/angular_velocity = 0.0 27:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:29/0/physics_layer_1/angular_velocity = 0.0 28:29/0 = 0 28:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:29/0/physics_layer_0/angular_velocity = 0.0 28:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:29/0/physics_layer_1/angular_velocity = 0.0 29:29/0 = 0 29:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:29/0/physics_layer_0/angular_velocity = 0.0 29:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:29/0/physics_layer_1/angular_velocity = 0.0 32:29/0 = 0 32:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:29/0/physics_layer_0/angular_velocity = 0.0 32:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:29/0/physics_layer_1/angular_velocity = 0.0 33:29/0 = 0 33:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:29/0/physics_layer_0/angular_velocity = 0.0 33:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 33:29/0/physics_layer_1/angular_velocity = 0.0 34:29/0 = 0 34:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:29/0/physics_layer_0/angular_velocity = 0.0 34:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 34:29/0/physics_layer_1/angular_velocity = 0.0 35:29/0 = 0 35:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:29/0/physics_layer_0/angular_velocity = 0.0 35:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 35:29/0/physics_layer_1/angular_velocity = 0.0 0:30/0 = 0 0:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:30/0/physics_layer_0/angular_velocity = 0.0 0:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:30/0/physics_layer_1/angular_velocity = 0.0 1:30/0 = 0 1:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:30/0/physics_layer_0/angular_velocity = 0.0 1:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:30/0/physics_layer_1/angular_velocity = 0.0 2:30/0 = 0 2:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:30/0/physics_layer_0/angular_velocity = 0.0 2:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:30/0/physics_layer_1/angular_velocity = 0.0 3:30/0 = 0 3:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:30/0/physics_layer_0/angular_velocity = 0.0 3:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:30/0/physics_layer_1/angular_velocity = 0.0 4:30/0 = 0 4:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:30/0/physics_layer_0/angular_velocity = 0.0 4:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:30/0/physics_layer_1/angular_velocity = 0.0 5:30/0 = 0 5:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:30/0/physics_layer_0/angular_velocity = 0.0 5:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:30/0/physics_layer_1/angular_velocity = 0.0 13:30/0 = 0 13:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:30/0/physics_layer_0/angular_velocity = 0.0 13:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:30/0/physics_layer_1/angular_velocity = 0.0 14:30/0 = 0 14:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:30/0/physics_layer_0/angular_velocity = 0.0 14:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:30/0/physics_layer_1/angular_velocity = 0.0 15:30/0 = 0 15:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:30/0/physics_layer_0/angular_velocity = 0.0 15:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:30/0/physics_layer_1/angular_velocity = 0.0 16:30/0 = 0 16:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:30/0/physics_layer_0/angular_velocity = 0.0 16:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:30/0/physics_layer_1/angular_velocity = 0.0 17:30/0 = 0 17:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:30/0/physics_layer_0/angular_velocity = 0.0 17:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:30/0/physics_layer_1/angular_velocity = 0.0 18:30/0 = 0 18:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:30/0/physics_layer_0/angular_velocity = 0.0 18:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:30/0/physics_layer_1/angular_velocity = 0.0 21:30/0 = 0 21:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:30/0/physics_layer_0/angular_velocity = 0.0 21:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:30/0/physics_layer_1/angular_velocity = 0.0 22:30/0 = 0 22:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:30/0/physics_layer_0/angular_velocity = 0.0 22:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:30/0/physics_layer_1/angular_velocity = 0.0 23:30/0 = 0 23:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:30/0/physics_layer_0/angular_velocity = 0.0 23:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:30/0/physics_layer_1/angular_velocity = 0.0 24:30/0 = 0 24:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:30/0/physics_layer_0/angular_velocity = 0.0 24:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:30/0/physics_layer_1/angular_velocity = 0.0 25:30/0 = 0 25:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:30/0/physics_layer_0/angular_velocity = 0.0 25:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:30/0/physics_layer_1/angular_velocity = 0.0 26:30/0 = 0 26:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:30/0/physics_layer_0/angular_velocity = 0.0 26:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:30/0/physics_layer_1/angular_velocity = 0.0 27:30/0 = 0 27:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:30/0/physics_layer_0/angular_velocity = 0.0 27:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:30/0/physics_layer_1/angular_velocity = 0.0 29:30/0 = 0 29:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:30/0/physics_layer_0/angular_velocity = 0.0 29:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:30/0/physics_layer_1/angular_velocity = 0.0 30:30/0 = 0 30:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:30/0/physics_layer_0/angular_velocity = 0.0 30:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:30/0/physics_layer_1/angular_velocity = 0.0 32:30/0 = 0 32:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:30/0/physics_layer_0/angular_velocity = 0.0 32:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:30/0/physics_layer_1/angular_velocity = 0.0 33:30/0 = 0 33:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:30/0/physics_layer_0/angular_velocity = 0.0 33:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 33:30/0/physics_layer_1/angular_velocity = 0.0 34:30/0 = 0 34:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:30/0/physics_layer_0/angular_velocity = 0.0 34:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 34:30/0/physics_layer_1/angular_velocity = 0.0 35:30/0 = 0 35:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:30/0/physics_layer_0/angular_velocity = 0.0 35:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 35:30/0/physics_layer_1/angular_velocity = 0.0 0:31/0 = 0 0:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:31/0/physics_layer_0/angular_velocity = 0.0 0:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:31/0/physics_layer_1/angular_velocity = 0.0 1:31/0 = 0 1:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:31/0/physics_layer_0/angular_velocity = 0.0 1:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:31/0/physics_layer_1/angular_velocity = 0.0 2:31/0 = 0 2:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:31/0/physics_layer_0/angular_velocity = 0.0 2:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:31/0/physics_layer_1/angular_velocity = 0.0 3:31/0 = 0 3:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:31/0/physics_layer_0/angular_velocity = 0.0 3:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:31/0/physics_layer_1/angular_velocity = 0.0 4:31/0 = 0 4:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:31/0/physics_layer_0/angular_velocity = 0.0 4:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:31/0/physics_layer_1/angular_velocity = 0.0 5:31/0 = 0 5:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:31/0/physics_layer_0/angular_velocity = 0.0 5:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:31/0/physics_layer_1/angular_velocity = 0.0 13:31/0 = 0 13:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:31/0/physics_layer_0/angular_velocity = 0.0 13:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:31/0/physics_layer_1/angular_velocity = 0.0 14:31/0 = 0 14:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:31/0/physics_layer_0/angular_velocity = 0.0 14:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:31/0/physics_layer_1/angular_velocity = 0.0 15:31/0 = 0 15:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:31/0/physics_layer_0/angular_velocity = 0.0 15:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:31/0/physics_layer_1/angular_velocity = 0.0 16:31/0 = 0 16:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:31/0/physics_layer_0/angular_velocity = 0.0 16:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:31/0/physics_layer_1/angular_velocity = 0.0 17:31/0 = 0 17:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:31/0/physics_layer_0/angular_velocity = 0.0 17:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:31/0/physics_layer_1/angular_velocity = 0.0 18:31/0 = 0 18:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:31/0/physics_layer_0/angular_velocity = 0.0 18:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:31/0/physics_layer_1/angular_velocity = 0.0 19:31/0 = 0 19:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:31/0/physics_layer_0/angular_velocity = 0.0 19:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:31/0/physics_layer_1/angular_velocity = 0.0 20:31/0 = 0 20:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:31/0/physics_layer_0/angular_velocity = 0.0 20:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:31/0/physics_layer_1/angular_velocity = 0.0 21:31/0 = 0 21:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:31/0/physics_layer_0/angular_velocity = 0.0 21:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:31/0/physics_layer_1/angular_velocity = 0.0 22:31/0 = 0 22:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:31/0/physics_layer_0/angular_velocity = 0.0 22:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:31/0/physics_layer_1/angular_velocity = 0.0 23:31/0 = 0 23:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:31/0/physics_layer_0/angular_velocity = 0.0 23:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:31/0/physics_layer_1/angular_velocity = 0.0 24:31/0 = 0 24:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:31/0/physics_layer_0/angular_velocity = 0.0 24:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:31/0/physics_layer_1/angular_velocity = 0.0 25:31/0 = 0 25:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:31/0/physics_layer_0/angular_velocity = 0.0 25:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:31/0/physics_layer_1/angular_velocity = 0.0 26:31/0 = 0 26:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:31/0/physics_layer_0/angular_velocity = 0.0 26:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:31/0/physics_layer_1/angular_velocity = 0.0 27:31/0 = 0 27:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:31/0/physics_layer_0/angular_velocity = 0.0 27:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:31/0/physics_layer_1/angular_velocity = 0.0 28:31/0 = 0 28:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:31/0/physics_layer_0/angular_velocity = 0.0 28:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:31/0/physics_layer_1/angular_velocity = 0.0 0:32/0 = 0 0:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:32/0/physics_layer_0/angular_velocity = 0.0 0:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:32/0/physics_layer_1/angular_velocity = 0.0 1:32/0 = 0 1:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:32/0/physics_layer_0/angular_velocity = 0.0 1:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:32/0/physics_layer_1/angular_velocity = 0.0 2:32/0 = 0 2:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:32/0/physics_layer_0/angular_velocity = 0.0 2:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:32/0/physics_layer_1/angular_velocity = 0.0 3:32/0 = 0 3:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:32/0/physics_layer_0/angular_velocity = 0.0 3:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:32/0/physics_layer_1/angular_velocity = 0.0 4:32/0 = 0 4:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:32/0/physics_layer_0/angular_velocity = 0.0 4:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:32/0/physics_layer_1/angular_velocity = 0.0 5:32/0 = 0 5:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:32/0/physics_layer_0/angular_velocity = 0.0 5:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:32/0/physics_layer_1/angular_velocity = 0.0 13:32/0 = 0 13:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:32/0/physics_layer_0/angular_velocity = 0.0 13:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:32/0/physics_layer_1/angular_velocity = 0.0 14:32/0 = 0 14:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:32/0/physics_layer_0/angular_velocity = 0.0 14:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:32/0/physics_layer_1/angular_velocity = 0.0 15:32/0 = 0 15:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:32/0/physics_layer_0/angular_velocity = 0.0 15:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:32/0/physics_layer_1/angular_velocity = 0.0 16:32/0 = 0 16:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:32/0/physics_layer_0/angular_velocity = 0.0 16:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:32/0/physics_layer_1/angular_velocity = 0.0 18:32/0 = 0 18:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:32/0/physics_layer_0/angular_velocity = 0.0 18:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:32/0/physics_layer_1/angular_velocity = 0.0 21:32/0 = 0 21:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:32/0/physics_layer_0/angular_velocity = 0.0 21:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:32/0/physics_layer_1/angular_velocity = 0.0 23:32/0 = 0 23:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:32/0/physics_layer_0/angular_velocity = 0.0 23:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:32/0/physics_layer_1/angular_velocity = 0.0 24:32/0 = 0 24:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:32/0/physics_layer_0/angular_velocity = 0.0 24:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:32/0/physics_layer_1/angular_velocity = 0.0 25:32/0 = 0 25:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:32/0/physics_layer_0/angular_velocity = 0.0 25:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:32/0/physics_layer_1/angular_velocity = 0.0 26:32/0 = 0 26:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:32/0/physics_layer_0/angular_velocity = 0.0 26:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:32/0/physics_layer_1/angular_velocity = 0.0 27:32/0 = 0 27:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:32/0/physics_layer_0/angular_velocity = 0.0 27:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:32/0/physics_layer_1/angular_velocity = 0.0 28:32/0 = 0 28:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:32/0/physics_layer_0/angular_velocity = 0.0 28:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:32/0/physics_layer_1/angular_velocity = 0.0 29:32/0 = 0 29:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:32/0/physics_layer_0/angular_velocity = 0.0 29:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:32/0/physics_layer_1/angular_velocity = 0.0 30:32/0 = 0 30:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:32/0/physics_layer_0/angular_velocity = 0.0 30:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:32/0/physics_layer_1/angular_velocity = 0.0 31:32/0 = 0 31:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:32/0/physics_layer_0/angular_velocity = 0.0 31:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 31:32/0/physics_layer_1/angular_velocity = 0.0 32:32/0 = 0 32:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:32/0/physics_layer_0/angular_velocity = 0.0 32:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:32/0/physics_layer_1/angular_velocity = 0.0 33:32/0 = 0 33:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:32/0/physics_layer_0/angular_velocity = 0.0 33:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 33:32/0/physics_layer_1/angular_velocity = 0.0 0:33/0 = 0 0:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:33/0/physics_layer_0/angular_velocity = 0.0 0:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:33/0/physics_layer_1/angular_velocity = 0.0 1:33/0 = 0 1:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:33/0/physics_layer_0/angular_velocity = 0.0 1:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:33/0/physics_layer_1/angular_velocity = 0.0 2:33/0 = 0 2:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:33/0/physics_layer_0/angular_velocity = 0.0 2:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:33/0/physics_layer_1/angular_velocity = 0.0 3:33/0 = 0 3:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:33/0/physics_layer_0/angular_velocity = 0.0 3:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:33/0/physics_layer_1/angular_velocity = 0.0 4:33/0 = 0 4:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:33/0/physics_layer_0/angular_velocity = 0.0 4:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:33/0/physics_layer_1/angular_velocity = 0.0 16:33/0 = 0 16:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:33/0/physics_layer_0/angular_velocity = 0.0 16:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:33/0/physics_layer_1/angular_velocity = 0.0 17:33/0 = 0 17:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:33/0/physics_layer_0/angular_velocity = 0.0 17:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:33/0/physics_layer_1/angular_velocity = 0.0 18:33/0 = 0 18:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:33/0/physics_layer_0/angular_velocity = 0.0 18:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:33/0/physics_layer_1/angular_velocity = 0.0 19:33/0 = 0 19:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:33/0/physics_layer_0/angular_velocity = 0.0 19:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:33/0/physics_layer_1/angular_velocity = 0.0 20:33/0 = 0 20:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:33/0/physics_layer_0/angular_velocity = 0.0 20:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:33/0/physics_layer_1/angular_velocity = 0.0 21:33/0 = 0 21:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:33/0/physics_layer_0/angular_velocity = 0.0 21:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:33/0/physics_layer_1/angular_velocity = 0.0 22:33/0 = 0 22:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:33/0/physics_layer_0/angular_velocity = 0.0 22:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:33/0/physics_layer_1/angular_velocity = 0.0 23:33/0 = 0 23:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:33/0/physics_layer_0/angular_velocity = 0.0 23:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:33/0/physics_layer_1/angular_velocity = 0.0 24:33/0 = 0 24:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:33/0/physics_layer_0/angular_velocity = 0.0 24:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:33/0/physics_layer_1/angular_velocity = 0.0 25:33/0 = 0 25:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:33/0/physics_layer_0/angular_velocity = 0.0 25:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:33/0/physics_layer_1/angular_velocity = 0.0 26:33/0 = 0 26:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:33/0/physics_layer_0/angular_velocity = 0.0 26:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:33/0/physics_layer_1/angular_velocity = 0.0 27:33/0 = 0 27:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:33/0/physics_layer_0/angular_velocity = 0.0 27:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:33/0/physics_layer_1/angular_velocity = 0.0 29:33/0 = 0 29:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:33/0/physics_layer_0/angular_velocity = 0.0 29:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:33/0/physics_layer_1/angular_velocity = 0.0 30:33/0 = 0 30:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:33/0/physics_layer_0/angular_velocity = 0.0 30:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:33/0/physics_layer_1/angular_velocity = 0.0 31:33/0 = 0 31:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:33/0/physics_layer_0/angular_velocity = 0.0 31:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 31:33/0/physics_layer_1/angular_velocity = 0.0 32:33/0 = 0 32:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:33/0/physics_layer_0/angular_velocity = 0.0 32:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:33/0/physics_layer_1/angular_velocity = 0.0 33:33/0 = 0 33:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:33/0/physics_layer_0/angular_velocity = 0.0 33:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 33:33/0/physics_layer_1/angular_velocity = 0.0 0:34/0 = 0 0:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:34/0/physics_layer_0/angular_velocity = 0.0 0:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:34/0/physics_layer_1/angular_velocity = 0.0 1:34/0 = 0 1:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:34/0/physics_layer_0/angular_velocity = 0.0 1:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:34/0/physics_layer_1/angular_velocity = 0.0 2:34/0 = 0 2:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:34/0/physics_layer_0/angular_velocity = 0.0 2:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:34/0/physics_layer_1/angular_velocity = 0.0 3:34/0 = 0 3:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:34/0/physics_layer_0/angular_velocity = 0.0 3:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:34/0/physics_layer_1/angular_velocity = 0.0 4:34/0 = 0 4:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:34/0/physics_layer_0/angular_velocity = 0.0 4:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:34/0/physics_layer_1/angular_velocity = 0.0 11:34/0 = 0 11:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:34/0/physics_layer_0/angular_velocity = 0.0 11:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:34/0/physics_layer_1/angular_velocity = 0.0 12:34/0 = 0 12:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:34/0/physics_layer_0/angular_velocity = 0.0 12:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:34/0/physics_layer_1/angular_velocity = 0.0 13:34/0 = 0 13:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:34/0/physics_layer_0/angular_velocity = 0.0 13:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:34/0/physics_layer_1/angular_velocity = 0.0 16:34/0 = 0 16:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:34/0/physics_layer_0/angular_velocity = 0.0 16:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:34/0/physics_layer_1/angular_velocity = 0.0 17:34/0 = 0 17:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:34/0/physics_layer_0/angular_velocity = 0.0 17:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:34/0/physics_layer_1/angular_velocity = 0.0 18:34/0 = 0 18:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:34/0/physics_layer_0/angular_velocity = 0.0 18:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:34/0/physics_layer_1/angular_velocity = 0.0 19:34/0 = 0 19:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:34/0/physics_layer_0/angular_velocity = 0.0 19:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:34/0/physics_layer_1/angular_velocity = 0.0 20:34/0 = 0 20:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:34/0/physics_layer_0/angular_velocity = 0.0 20:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:34/0/physics_layer_1/angular_velocity = 0.0 21:34/0 = 0 21:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:34/0/physics_layer_0/angular_velocity = 0.0 21:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:34/0/physics_layer_1/angular_velocity = 0.0 22:34/0 = 0 22:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:34/0/physics_layer_0/angular_velocity = 0.0 22:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:34/0/physics_layer_1/angular_velocity = 0.0 23:34/0 = 0 23:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:34/0/physics_layer_0/angular_velocity = 0.0 23:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:34/0/physics_layer_1/angular_velocity = 0.0 25:34/0 = 0 25:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:34/0/physics_layer_0/angular_velocity = 0.0 25:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:34/0/physics_layer_1/angular_velocity = 0.0 26:34/0 = 0 26:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:34/0/physics_layer_0/angular_velocity = 0.0 26:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:34/0/physics_layer_1/angular_velocity = 0.0 27:34/0 = 0 27:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:34/0/physics_layer_0/angular_velocity = 0.0 27:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:34/0/physics_layer_1/angular_velocity = 0.0 28:34/0 = 0 28:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:34/0/physics_layer_0/angular_velocity = 0.0 28:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:34/0/physics_layer_1/angular_velocity = 0.0 29:34/0 = 0 29:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:34/0/physics_layer_0/angular_velocity = 0.0 29:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:34/0/physics_layer_1/angular_velocity = 0.0 30:34/0 = 0 30:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:34/0/physics_layer_0/angular_velocity = 0.0 30:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:34/0/physics_layer_1/angular_velocity = 0.0 31:34/0 = 0 31:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:34/0/physics_layer_0/angular_velocity = 0.0 31:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 31:34/0/physics_layer_1/angular_velocity = 0.0 32:34/0 = 0 32:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:34/0/physics_layer_0/angular_velocity = 0.0 32:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:34/0/physics_layer_1/angular_velocity = 0.0 33:34/0 = 0 33:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:34/0/physics_layer_0/angular_velocity = 0.0 33:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 33:34/0/physics_layer_1/angular_velocity = 0.0 0:35/0 = 0 0:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:35/0/physics_layer_0/angular_velocity = 0.0 0:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:35/0/physics_layer_1/angular_velocity = 0.0 1:35/0 = 0 1:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:35/0/physics_layer_0/angular_velocity = 0.0 1:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:35/0/physics_layer_1/angular_velocity = 0.0 2:35/0 = 0 2:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:35/0/physics_layer_0/angular_velocity = 0.0 2:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:35/0/physics_layer_1/angular_velocity = 0.0 3:35/0 = 0 3:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:35/0/physics_layer_0/angular_velocity = 0.0 3:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:35/0/physics_layer_1/angular_velocity = 0.0 4:35/0 = 0 4:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:35/0/physics_layer_0/angular_velocity = 0.0 4:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:35/0/physics_layer_1/angular_velocity = 0.0 11:35/0 = 0 11:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:35/0/physics_layer_0/angular_velocity = 0.0 11:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:35/0/physics_layer_1/angular_velocity = 0.0 12:35/0 = 0 12:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:35/0/physics_layer_0/angular_velocity = 0.0 12:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:35/0/physics_layer_1/angular_velocity = 0.0 13:35/0 = 0 13:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:35/0/physics_layer_0/angular_velocity = 0.0 13:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:35/0/physics_layer_1/angular_velocity = 0.0 16:35/0 = 0 16:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:35/0/physics_layer_0/angular_velocity = 0.0 16:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:35/0/physics_layer_1/angular_velocity = 0.0 17:35/0 = 0 17:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:35/0/physics_layer_0/angular_velocity = 0.0 17:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:35/0/physics_layer_1/angular_velocity = 0.0 18:35/0 = 0 18:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:35/0/physics_layer_0/angular_velocity = 0.0 18:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:35/0/physics_layer_1/angular_velocity = 0.0 24:35/0 = 0 24:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:35/0/physics_layer_0/angular_velocity = 0.0 24:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:35/0/physics_layer_1/angular_velocity = 0.0 25:35/0 = 0 25:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:35/0/physics_layer_0/angular_velocity = 0.0 25:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:35/0/physics_layer_1/angular_velocity = 0.0 26:35/0 = 0 26:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:35/0/physics_layer_0/angular_velocity = 0.0 26:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:35/0/physics_layer_1/angular_velocity = 0.0 27:35/0 = 0 27:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:35/0/physics_layer_0/angular_velocity = 0.0 27:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:35/0/physics_layer_1/angular_velocity = 0.0 28:35/0 = 0 28:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:35/0/physics_layer_0/angular_velocity = 0.0 28:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:35/0/physics_layer_1/angular_velocity = 0.0 29:35/0 = 0 29:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:35/0/physics_layer_0/angular_velocity = 0.0 29:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:35/0/physics_layer_1/angular_velocity = 0.0 30:35/0 = 0 30:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:35/0/physics_layer_0/angular_velocity = 0.0 30:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:35/0/physics_layer_1/angular_velocity = 0.0 31:35/0 = 0 31:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:35/0/physics_layer_0/angular_velocity = 0.0 31:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 31:35/0/physics_layer_1/angular_velocity = 0.0 32:35/0 = 0 32:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:35/0/physics_layer_0/angular_velocity = 0.0 32:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:35/0/physics_layer_1/angular_velocity = 0.0 33:35/0 = 0 33:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:35/0/physics_layer_0/angular_velocity = 0.0 33:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 33:35/0/physics_layer_1/angular_velocity = 0.0 34:35/0 = 0 34:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:35/0/physics_layer_0/angular_velocity = 0.0 34:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 34:35/0/physics_layer_1/angular_velocity = 0.0 36:35/0 = 0 36:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:35/0/physics_layer_0/angular_velocity = 0.0 36:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 36:35/0/physics_layer_1/angular_velocity = 0.0 0:36/0 = 0 0:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:36/0/physics_layer_0/angular_velocity = 0.0 0:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:36/0/physics_layer_1/angular_velocity = 0.0 1:36/0 = 0 1:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:36/0/physics_layer_0/angular_velocity = 0.0 1:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:36/0/physics_layer_1/angular_velocity = 0.0 2:36/0 = 0 2:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:36/0/physics_layer_0/angular_velocity = 0.0 2:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:36/0/physics_layer_1/angular_velocity = 0.0 3:36/0 = 0 3:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:36/0/physics_layer_0/angular_velocity = 0.0 3:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:36/0/physics_layer_1/angular_velocity = 0.0 4:36/0 = 0 4:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:36/0/physics_layer_0/angular_velocity = 0.0 4:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:36/0/physics_layer_1/angular_velocity = 0.0 5:36/0 = 0 5:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:36/0/physics_layer_0/angular_velocity = 0.0 5:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:36/0/physics_layer_1/angular_velocity = 0.0 13:36/0 = 0 13:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:36/0/physics_layer_0/angular_velocity = 0.0 13:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:36/0/physics_layer_1/angular_velocity = 0.0 16:36/0 = 0 16:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:36/0/physics_layer_0/angular_velocity = 0.0 16:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:36/0/physics_layer_1/angular_velocity = 0.0 17:36/0 = 0 17:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:36/0/physics_layer_0/angular_velocity = 0.0 17:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:36/0/physics_layer_1/angular_velocity = 0.0 18:36/0 = 0 18:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:36/0/physics_layer_0/angular_velocity = 0.0 18:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:36/0/physics_layer_1/angular_velocity = 0.0 19:36/0 = 0 19:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:36/0/physics_layer_0/angular_velocity = 0.0 19:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:36/0/physics_layer_1/angular_velocity = 0.0 20:36/0 = 0 20:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:36/0/physics_layer_0/angular_velocity = 0.0 20:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:36/0/physics_layer_1/angular_velocity = 0.0 21:36/0 = 0 21:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:36/0/physics_layer_0/angular_velocity = 0.0 21:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:36/0/physics_layer_1/angular_velocity = 0.0 22:36/0 = 0 22:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:36/0/physics_layer_0/angular_velocity = 0.0 22:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:36/0/physics_layer_1/angular_velocity = 0.0 23:36/0 = 0 23:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:36/0/physics_layer_0/angular_velocity = 0.0 23:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:36/0/physics_layer_1/angular_velocity = 0.0 24:36/0 = 0 24:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:36/0/physics_layer_0/angular_velocity = 0.0 24:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:36/0/physics_layer_1/angular_velocity = 0.0 25:36/0 = 0 25:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:36/0/physics_layer_0/angular_velocity = 0.0 25:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:36/0/physics_layer_1/angular_velocity = 0.0 26:36/0 = 0 26:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:36/0/physics_layer_0/angular_velocity = 0.0 26:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:36/0/physics_layer_1/angular_velocity = 0.0 27:36/0 = 0 27:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:36/0/physics_layer_0/angular_velocity = 0.0 27:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:36/0/physics_layer_1/angular_velocity = 0.0 28:36/0 = 0 28:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:36/0/physics_layer_0/angular_velocity = 0.0 28:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:36/0/physics_layer_1/angular_velocity = 0.0 29:36/0 = 0 29:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:36/0/physics_layer_0/angular_velocity = 0.0 29:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:36/0/physics_layer_1/angular_velocity = 0.0 30:36/0 = 0 30:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:36/0/physics_layer_0/angular_velocity = 0.0 30:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:36/0/physics_layer_1/angular_velocity = 0.0 32:36/0 = 0 32:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:36/0/physics_layer_0/angular_velocity = 0.0 32:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:36/0/physics_layer_1/angular_velocity = 0.0 33:36/0 = 0 33:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:36/0/physics_layer_0/angular_velocity = 0.0 33:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 33:36/0/physics_layer_1/angular_velocity = 0.0 34:36/0 = 0 34:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:36/0/physics_layer_0/angular_velocity = 0.0 34:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 34:36/0/physics_layer_1/angular_velocity = 0.0 35:36/0 = 0 35:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:36/0/physics_layer_0/angular_velocity = 0.0 35:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 35:36/0/physics_layer_1/angular_velocity = 0.0 36:36/0 = 0 36:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:36/0/physics_layer_0/angular_velocity = 0.0 36:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 36:36/0/physics_layer_1/angular_velocity = 0.0 0:37/0 = 0 0:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:37/0/physics_layer_0/angular_velocity = 0.0 0:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:37/0/physics_layer_1/angular_velocity = 0.0 1:37/0 = 0 1:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:37/0/physics_layer_0/angular_velocity = 0.0 1:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:37/0/physics_layer_1/angular_velocity = 0.0 2:37/0 = 0 2:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:37/0/physics_layer_0/angular_velocity = 0.0 2:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:37/0/physics_layer_1/angular_velocity = 0.0 3:37/0 = 0 3:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:37/0/physics_layer_0/angular_velocity = 0.0 3:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:37/0/physics_layer_1/angular_velocity = 0.0 4:37/0 = 0 4:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:37/0/physics_layer_0/angular_velocity = 0.0 4:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:37/0/physics_layer_1/angular_velocity = 0.0 5:37/0 = 0 5:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:37/0/physics_layer_0/angular_velocity = 0.0 5:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:37/0/physics_layer_1/angular_velocity = 0.0 16:37/0 = 0 16:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:37/0/physics_layer_0/angular_velocity = 0.0 16:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:37/0/physics_layer_1/angular_velocity = 0.0 18:37/0 = 0 18:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:37/0/physics_layer_0/angular_velocity = 0.0 18:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:37/0/physics_layer_1/angular_velocity = 0.0 21:37/0 = 0 21:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:37/0/physics_layer_0/angular_velocity = 0.0 21:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:37/0/physics_layer_1/angular_velocity = 0.0 23:37/0 = 0 23:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:37/0/physics_layer_0/angular_velocity = 0.0 23:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:37/0/physics_layer_1/angular_velocity = 0.0 26:37/0 = 0 26:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:37/0/physics_layer_0/angular_velocity = 0.0 26:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:37/0/physics_layer_1/angular_velocity = 0.0 16:38/0 = 0 16:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:38/0/physics_layer_0/angular_velocity = 0.0 16:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:38/0/physics_layer_1/angular_velocity = 0.0 17:38/0 = 0 17:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:38/0/physics_layer_0/angular_velocity = 0.0 17:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:38/0/physics_layer_1/angular_velocity = 0.0 18:38/0 = 0 18:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:38/0/physics_layer_0/angular_velocity = 0.0 18:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:38/0/physics_layer_1/angular_velocity = 0.0 19:38/0 = 0 19:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:38/0/physics_layer_0/angular_velocity = 0.0 19:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:38/0/physics_layer_1/angular_velocity = 0.0 20:38/0 = 0 20:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:38/0/physics_layer_0/angular_velocity = 0.0 20:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:38/0/physics_layer_1/angular_velocity = 0.0 21:38/0 = 0 21:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:38/0/physics_layer_0/angular_velocity = 0.0 21:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:38/0/physics_layer_1/angular_velocity = 0.0 22:38/0 = 0 22:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:38/0/physics_layer_0/angular_velocity = 0.0 22:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:38/0/physics_layer_1/angular_velocity = 0.0 23:38/0 = 0 23:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:38/0/physics_layer_0/angular_velocity = 0.0 23:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:38/0/physics_layer_1/angular_velocity = 0.0 26:38/0 = 0 26:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:38/0/physics_layer_0/angular_velocity = 0.0 26:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:38/0/physics_layer_1/angular_velocity = 0.0 18:39/0 = 0 18:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:39/0/physics_layer_0/angular_velocity = 0.0 18:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:39/0/physics_layer_1/angular_velocity = 0.0 19:39/0 = 0 19:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:39/0/physics_layer_0/angular_velocity = 0.0 19:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:39/0/physics_layer_1/angular_velocity = 0.0 21:39/0 = 0 21:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:39/0/physics_layer_0/angular_velocity = 0.0 21:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:39/0/physics_layer_1/angular_velocity = 0.0 22:39/0 = 0 22:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:39/0/physics_layer_0/angular_velocity = 0.0 22:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:39/0/physics_layer_1/angular_velocity = 0.0 2:40/0 = 0 2:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:40/0/physics_layer_0/angular_velocity = 0.0 2:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:40/0/physics_layer_1/angular_velocity = 0.0 3:40/0 = 0 3:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:40/0/physics_layer_0/angular_velocity = 0.0 3:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:40/0/physics_layer_1/angular_velocity = 0.0 4:40/0 = 0 4:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:40/0/physics_layer_0/angular_velocity = 0.0 4:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:40/0/physics_layer_1/angular_velocity = 0.0 5:40/0 = 0 5:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:40/0/physics_layer_0/angular_velocity = 0.0 5:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:40/0/physics_layer_1/angular_velocity = 0.0 6:40/0 = 0 6:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:40/0/physics_layer_0/angular_velocity = 0.0 6:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:40/0/physics_layer_1/angular_velocity = 0.0 16:40/0 = 0 16:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:40/0/physics_layer_0/angular_velocity = 0.0 16:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:40/0/physics_layer_1/angular_velocity = 0.0 17:40/0 = 0 17:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:40/0/physics_layer_0/angular_velocity = 0.0 17:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:40/0/physics_layer_1/angular_velocity = 0.0 18:40/0 = 0 18:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:40/0/physics_layer_0/angular_velocity = 0.0 18:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:40/0/physics_layer_1/angular_velocity = 0.0 0:41/0 = 0 0:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:41/0/physics_layer_0/angular_velocity = 0.0 0:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:41/0/physics_layer_1/angular_velocity = 0.0 2:41/0 = 0 2:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:41/0/physics_layer_0/angular_velocity = 0.0 2:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:41/0/physics_layer_1/angular_velocity = 0.0 3:41/0 = 0 3:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:41/0/physics_layer_0/angular_velocity = 0.0 3:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:41/0/physics_layer_1/angular_velocity = 0.0 4:41/0 = 0 4:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:41/0/physics_layer_0/angular_velocity = 0.0 4:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:41/0/physics_layer_1/angular_velocity = 0.0 5:41/0 = 0 5:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:41/0/physics_layer_0/angular_velocity = 0.0 5:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:41/0/physics_layer_1/angular_velocity = 0.0 6:41/0 = 0 6:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:41/0/physics_layer_0/angular_velocity = 0.0 6:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:41/0/physics_layer_1/angular_velocity = 0.0 8:41/0 = 0 8:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:41/0/physics_layer_0/angular_velocity = 0.0 8:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:41/0/physics_layer_1/angular_velocity = 0.0 9:41/0 = 0 9:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:41/0/physics_layer_0/angular_velocity = 0.0 9:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:41/0/physics_layer_1/angular_velocity = 0.0 10:41/0 = 0 10:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:41/0/physics_layer_0/angular_velocity = 0.0 10:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:41/0/physics_layer_1/angular_velocity = 0.0 11:41/0 = 0 11:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:41/0/physics_layer_0/angular_velocity = 0.0 11:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:41/0/physics_layer_1/angular_velocity = 0.0 12:41/0 = 0 12:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:41/0/physics_layer_0/angular_velocity = 0.0 12:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:41/0/physics_layer_1/angular_velocity = 0.0 13:41/0 = 0 13:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:41/0/physics_layer_0/angular_velocity = 0.0 13:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:41/0/physics_layer_1/angular_velocity = 0.0 14:41/0 = 0 14:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:41/0/physics_layer_0/angular_velocity = 0.0 14:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:41/0/physics_layer_1/angular_velocity = 0.0 15:41/0 = 0 15:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:41/0/physics_layer_0/angular_velocity = 0.0 15:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:41/0/physics_layer_1/angular_velocity = 0.0 16:41/0 = 0 16:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:41/0/physics_layer_0/angular_velocity = 0.0 16:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:41/0/physics_layer_1/angular_velocity = 0.0 17:41/0 = 0 17:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:41/0/physics_layer_0/angular_velocity = 0.0 17:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:41/0/physics_layer_1/angular_velocity = 0.0 18:41/0 = 0 18:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:41/0/physics_layer_0/angular_velocity = 0.0 18:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:41/0/physics_layer_1/angular_velocity = 0.0 19:41/0 = 0 19:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:41/0/physics_layer_0/angular_velocity = 0.0 19:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:41/0/physics_layer_1/angular_velocity = 0.0 20:41/0 = 0 20:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:41/0/physics_layer_0/angular_velocity = 0.0 20:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:41/0/physics_layer_1/angular_velocity = 0.0 21:41/0 = 0 21:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:41/0/physics_layer_0/angular_velocity = 0.0 21:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:41/0/physics_layer_1/angular_velocity = 0.0 22:41/0 = 0 22:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:41/0/physics_layer_0/angular_velocity = 0.0 22:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:41/0/physics_layer_1/angular_velocity = 0.0 23:41/0 = 0 23:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:41/0/physics_layer_0/angular_velocity = 0.0 23:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:41/0/physics_layer_1/angular_velocity = 0.0 24:41/0 = 0 24:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:41/0/physics_layer_0/angular_velocity = 0.0 24:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:41/0/physics_layer_1/angular_velocity = 0.0 25:41/0 = 0 25:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:41/0/physics_layer_0/angular_velocity = 0.0 25:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:41/0/physics_layer_1/angular_velocity = 0.0 26:41/0 = 0 26:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:41/0/physics_layer_0/angular_velocity = 0.0 26:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:41/0/physics_layer_1/angular_velocity = 0.0 27:41/0 = 0 27:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:41/0/physics_layer_0/angular_velocity = 0.0 27:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:41/0/physics_layer_1/angular_velocity = 0.0 28:41/0 = 0 28:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:41/0/physics_layer_0/angular_velocity = 0.0 28:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:41/0/physics_layer_1/angular_velocity = 0.0 29:41/0 = 0 29:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:41/0/physics_layer_0/angular_velocity = 0.0 29:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:41/0/physics_layer_1/angular_velocity = 0.0 30:41/0 = 0 30:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:41/0/physics_layer_0/angular_velocity = 0.0 30:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:41/0/physics_layer_1/angular_velocity = 0.0 31:41/0 = 0 31:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:41/0/physics_layer_0/angular_velocity = 0.0 31:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 31:41/0/physics_layer_1/angular_velocity = 0.0 32:41/0 = 0 32:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:41/0/physics_layer_0/angular_velocity = 0.0 32:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:41/0/physics_layer_1/angular_velocity = 0.0 33:41/0 = 0 33:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:41/0/physics_layer_0/angular_velocity = 0.0 33:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 33:41/0/physics_layer_1/angular_velocity = 0.0 34:41/0 = 0 34:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:41/0/physics_layer_0/angular_velocity = 0.0 34:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 34:41/0/physics_layer_1/angular_velocity = 0.0 35:41/0 = 0 35:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:41/0/physics_layer_0/angular_velocity = 0.0 35:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 35:41/0/physics_layer_1/angular_velocity = 0.0 36:41/0 = 0 36:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:41/0/physics_layer_0/angular_velocity = 0.0 36:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 36:41/0/physics_layer_1/angular_velocity = 0.0 0:42/0 = 0 0:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:42/0/physics_layer_0/angular_velocity = 0.0 0:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:42/0/physics_layer_1/angular_velocity = 0.0 2:42/0 = 0 2:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:42/0/physics_layer_0/angular_velocity = 0.0 2:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:42/0/physics_layer_1/angular_velocity = 0.0 3:42/0 = 0 3:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:42/0/physics_layer_0/angular_velocity = 0.0 3:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:42/0/physics_layer_1/angular_velocity = 0.0 4:42/0 = 0 4:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:42/0/physics_layer_0/angular_velocity = 0.0 4:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:42/0/physics_layer_1/angular_velocity = 0.0 5:42/0 = 0 5:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:42/0/physics_layer_0/angular_velocity = 0.0 5:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:42/0/physics_layer_1/angular_velocity = 0.0 6:42/0 = 0 6:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:42/0/physics_layer_0/angular_velocity = 0.0 6:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:42/0/physics_layer_1/angular_velocity = 0.0 8:42/0 = 0 8:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:42/0/physics_layer_0/angular_velocity = 0.0 8:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:42/0/physics_layer_1/angular_velocity = 0.0 9:42/0 = 0 9:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:42/0/physics_layer_0/angular_velocity = 0.0 9:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:42/0/physics_layer_1/angular_velocity = 0.0 10:42/0 = 0 10:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:42/0/physics_layer_0/angular_velocity = 0.0 10:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:42/0/physics_layer_1/angular_velocity = 0.0 11:42/0 = 0 11:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:42/0/physics_layer_0/angular_velocity = 0.0 11:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:42/0/physics_layer_1/angular_velocity = 0.0 12:42/0 = 0 12:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:42/0/physics_layer_0/angular_velocity = 0.0 12:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:42/0/physics_layer_1/angular_velocity = 0.0 13:42/0 = 0 13:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:42/0/physics_layer_0/angular_velocity = 0.0 13:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:42/0/physics_layer_1/angular_velocity = 0.0 14:42/0 = 0 14:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:42/0/physics_layer_0/angular_velocity = 0.0 14:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:42/0/physics_layer_1/angular_velocity = 0.0 15:42/0 = 0 15:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:42/0/physics_layer_0/angular_velocity = 0.0 15:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:42/0/physics_layer_1/angular_velocity = 0.0 17:42/0 = 0 17:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:42/0/physics_layer_0/angular_velocity = 0.0 17:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:42/0/physics_layer_1/angular_velocity = 0.0 18:42/0 = 0 18:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:42/0/physics_layer_0/angular_velocity = 0.0 18:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:42/0/physics_layer_1/angular_velocity = 0.0 19:42/0 = 0 19:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:42/0/physics_layer_0/angular_velocity = 0.0 19:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:42/0/physics_layer_1/angular_velocity = 0.0 20:42/0 = 0 20:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:42/0/physics_layer_0/angular_velocity = 0.0 20:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:42/0/physics_layer_1/angular_velocity = 0.0 21:42/0 = 0 21:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:42/0/physics_layer_0/angular_velocity = 0.0 21:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:42/0/physics_layer_1/angular_velocity = 0.0 22:42/0 = 0 22:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:42/0/physics_layer_0/angular_velocity = 0.0 22:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:42/0/physics_layer_1/angular_velocity = 0.0 24:42/0 = 0 24:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:42/0/physics_layer_0/angular_velocity = 0.0 24:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:42/0/physics_layer_1/angular_velocity = 0.0 25:42/0 = 0 25:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:42/0/physics_layer_0/angular_velocity = 0.0 25:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:42/0/physics_layer_1/angular_velocity = 0.0 27:42/0 = 0 27:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:42/0/physics_layer_0/angular_velocity = 0.0 27:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:42/0/physics_layer_1/angular_velocity = 0.0 29:42/0 = 0 29:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:42/0/physics_layer_0/angular_velocity = 0.0 29:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:42/0/physics_layer_1/angular_velocity = 0.0 30:42/0 = 0 30:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:42/0/physics_layer_0/angular_velocity = 0.0 30:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:42/0/physics_layer_1/angular_velocity = 0.0 2:43/0 = 0 2:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:43/0/physics_layer_0/angular_velocity = 0.0 2:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:43/0/physics_layer_1/angular_velocity = 0.0 3:43/0 = 0 3:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:43/0/physics_layer_0/angular_velocity = 0.0 3:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:43/0/physics_layer_1/angular_velocity = 0.0 4:43/0 = 0 4:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:43/0/physics_layer_0/angular_velocity = 0.0 4:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:43/0/physics_layer_1/angular_velocity = 0.0 5:43/0 = 0 5:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:43/0/physics_layer_0/angular_velocity = 0.0 5:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:43/0/physics_layer_1/angular_velocity = 0.0 6:43/0 = 0 6:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:43/0/physics_layer_0/angular_velocity = 0.0 6:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:43/0/physics_layer_1/angular_velocity = 0.0 8:43/0 = 0 8:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:43/0/physics_layer_0/angular_velocity = 0.0 8:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:43/0/physics_layer_1/angular_velocity = 0.0 9:43/0 = 0 9:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:43/0/physics_layer_0/angular_velocity = 0.0 9:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:43/0/physics_layer_1/angular_velocity = 0.0 10:43/0 = 0 10:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:43/0/physics_layer_0/angular_velocity = 0.0 10:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:43/0/physics_layer_1/angular_velocity = 0.0 11:43/0 = 0 11:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:43/0/physics_layer_0/angular_velocity = 0.0 11:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:43/0/physics_layer_1/angular_velocity = 0.0 12:43/0 = 0 12:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:43/0/physics_layer_0/angular_velocity = 0.0 12:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:43/0/physics_layer_1/angular_velocity = 0.0 13:43/0 = 0 13:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:43/0/physics_layer_0/angular_velocity = 0.0 13:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:43/0/physics_layer_1/angular_velocity = 0.0 14:43/0 = 0 14:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:43/0/physics_layer_0/angular_velocity = 0.0 14:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:43/0/physics_layer_1/angular_velocity = 0.0 15:43/0 = 0 15:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:43/0/physics_layer_0/angular_velocity = 0.0 15:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:43/0/physics_layer_1/angular_velocity = 0.0 17:43/0 = 0 17:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:43/0/physics_layer_0/angular_velocity = 0.0 17:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:43/0/physics_layer_1/angular_velocity = 0.0 18:43/0 = 0 18:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:43/0/physics_layer_0/angular_velocity = 0.0 18:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:43/0/physics_layer_1/angular_velocity = 0.0 19:43/0 = 0 19:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:43/0/physics_layer_0/angular_velocity = 0.0 19:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:43/0/physics_layer_1/angular_velocity = 0.0 20:43/0 = 0 20:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:43/0/physics_layer_0/angular_velocity = 0.0 20:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:43/0/physics_layer_1/angular_velocity = 0.0 21:43/0 = 0 21:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:43/0/physics_layer_0/angular_velocity = 0.0 21:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:43/0/physics_layer_1/angular_velocity = 0.0 22:43/0 = 0 22:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:43/0/physics_layer_0/angular_velocity = 0.0 22:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:43/0/physics_layer_1/angular_velocity = 0.0 24:43/0 = 0 24:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:43/0/physics_layer_0/angular_velocity = 0.0 24:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:43/0/physics_layer_1/angular_velocity = 0.0 25:43/0 = 0 25:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:43/0/physics_layer_0/angular_velocity = 0.0 25:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:43/0/physics_layer_1/angular_velocity = 0.0 27:43/0 = 0 27:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:43/0/physics_layer_0/angular_velocity = 0.0 27:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:43/0/physics_layer_1/angular_velocity = 0.0 29:43/0 = 0 29:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:43/0/physics_layer_0/angular_velocity = 0.0 29:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:43/0/physics_layer_1/angular_velocity = 0.0 30:43/0 = 0 30:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:43/0/physics_layer_0/angular_velocity = 0.0 30:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:43/0/physics_layer_1/angular_velocity = 0.0 31:43/0 = 0 31:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:43/0/physics_layer_0/angular_velocity = 0.0 31:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 31:43/0/physics_layer_1/angular_velocity = 0.0 32:43/0 = 0 32:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:43/0/physics_layer_0/angular_velocity = 0.0 32:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:43/0/physics_layer_1/angular_velocity = 0.0 2:44/0 = 0 2:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:44/0/physics_layer_0/angular_velocity = 0.0 2:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:44/0/physics_layer_1/angular_velocity = 0.0 3:44/0 = 0 3:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:44/0/physics_layer_0/angular_velocity = 0.0 3:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:44/0/physics_layer_1/angular_velocity = 0.0 4:44/0 = 0 4:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:44/0/physics_layer_0/angular_velocity = 0.0 4:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:44/0/physics_layer_1/angular_velocity = 0.0 5:44/0 = 0 5:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:44/0/physics_layer_0/angular_velocity = 0.0 5:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:44/0/physics_layer_1/angular_velocity = 0.0 6:44/0 = 0 6:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:44/0/physics_layer_0/angular_velocity = 0.0 6:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:44/0/physics_layer_1/angular_velocity = 0.0 8:44/0 = 0 8:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:44/0/physics_layer_0/angular_velocity = 0.0 8:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:44/0/physics_layer_1/angular_velocity = 0.0 9:44/0 = 0 9:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:44/0/physics_layer_0/angular_velocity = 0.0 9:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:44/0/physics_layer_1/angular_velocity = 0.0 10:44/0 = 0 10:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:44/0/physics_layer_0/angular_velocity = 0.0 10:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:44/0/physics_layer_1/angular_velocity = 0.0 11:44/0 = 0 11:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:44/0/physics_layer_0/angular_velocity = 0.0 11:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:44/0/physics_layer_1/angular_velocity = 0.0 12:44/0 = 0 12:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:44/0/physics_layer_0/angular_velocity = 0.0 12:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:44/0/physics_layer_1/angular_velocity = 0.0 13:44/0 = 0 13:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:44/0/physics_layer_0/angular_velocity = 0.0 13:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:44/0/physics_layer_1/angular_velocity = 0.0 14:44/0 = 0 14:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:44/0/physics_layer_0/angular_velocity = 0.0 14:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:44/0/physics_layer_1/angular_velocity = 0.0 15:44/0 = 0 15:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:44/0/physics_layer_0/angular_velocity = 0.0 15:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:44/0/physics_layer_1/angular_velocity = 0.0 17:44/0 = 0 17:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:44/0/physics_layer_0/angular_velocity = 0.0 17:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:44/0/physics_layer_1/angular_velocity = 0.0 18:44/0 = 0 18:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:44/0/physics_layer_0/angular_velocity = 0.0 18:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:44/0/physics_layer_1/angular_velocity = 0.0 19:44/0 = 0 19:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:44/0/physics_layer_0/angular_velocity = 0.0 19:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:44/0/physics_layer_1/angular_velocity = 0.0 20:44/0 = 0 20:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:44/0/physics_layer_0/angular_velocity = 0.0 20:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:44/0/physics_layer_1/angular_velocity = 0.0 21:44/0 = 0 21:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:44/0/physics_layer_0/angular_velocity = 0.0 21:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:44/0/physics_layer_1/angular_velocity = 0.0 22:44/0 = 0 22:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:44/0/physics_layer_0/angular_velocity = 0.0 22:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:44/0/physics_layer_1/angular_velocity = 0.0 24:44/0 = 0 24:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:44/0/physics_layer_0/angular_velocity = 0.0 24:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:44/0/physics_layer_1/angular_velocity = 0.0 25:44/0 = 0 25:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:44/0/physics_layer_0/angular_velocity = 0.0 25:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:44/0/physics_layer_1/angular_velocity = 0.0 27:44/0 = 0 27:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:44/0/physics_layer_0/angular_velocity = 0.0 27:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:44/0/physics_layer_1/angular_velocity = 0.0 28:44/0 = 0 28:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:44/0/physics_layer_0/angular_velocity = 0.0 28:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:44/0/physics_layer_1/angular_velocity = 0.0 29:44/0 = 0 29:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:44/0/physics_layer_0/angular_velocity = 0.0 29:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:44/0/physics_layer_1/angular_velocity = 0.0 30:44/0 = 0 30:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:44/0/physics_layer_0/angular_velocity = 0.0 30:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:44/0/physics_layer_1/angular_velocity = 0.0 31:44/0 = 0 31:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:44/0/physics_layer_0/angular_velocity = 0.0 31:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 31:44/0/physics_layer_1/angular_velocity = 0.0 32:44/0 = 0 32:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:44/0/physics_layer_0/angular_velocity = 0.0 32:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:44/0/physics_layer_1/angular_velocity = 0.0 33:44/0 = 0 33:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:44/0/physics_layer_0/angular_velocity = 0.0 33:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 33:44/0/physics_layer_1/angular_velocity = 0.0 2:45/0 = 0 2:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:45/0/physics_layer_0/angular_velocity = 0.0 2:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:45/0/physics_layer_1/angular_velocity = 0.0 3:45/0 = 0 3:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:45/0/physics_layer_0/angular_velocity = 0.0 3:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:45/0/physics_layer_1/angular_velocity = 0.0 4:45/0 = 0 4:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:45/0/physics_layer_0/angular_velocity = 0.0 4:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:45/0/physics_layer_1/angular_velocity = 0.0 5:45/0 = 0 5:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:45/0/physics_layer_0/angular_velocity = 0.0 5:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:45/0/physics_layer_1/angular_velocity = 0.0 6:45/0 = 0 6:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:45/0/physics_layer_0/angular_velocity = 0.0 6:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:45/0/physics_layer_1/angular_velocity = 0.0 8:45/0 = 0 8:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:45/0/physics_layer_0/angular_velocity = 0.0 8:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:45/0/physics_layer_1/angular_velocity = 0.0 9:45/0 = 0 9:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:45/0/physics_layer_0/angular_velocity = 0.0 9:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:45/0/physics_layer_1/angular_velocity = 0.0 10:45/0 = 0 10:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:45/0/physics_layer_0/angular_velocity = 0.0 10:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:45/0/physics_layer_1/angular_velocity = 0.0 14:45/0 = 0 14:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:45/0/physics_layer_0/angular_velocity = 0.0 14:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:45/0/physics_layer_1/angular_velocity = 0.0 15:45/0 = 0 15:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:45/0/physics_layer_0/angular_velocity = 0.0 15:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:45/0/physics_layer_1/angular_velocity = 0.0 17:45/0 = 0 17:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:45/0/physics_layer_0/angular_velocity = 0.0 17:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:45/0/physics_layer_1/angular_velocity = 0.0 18:45/0 = 0 18:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:45/0/physics_layer_0/angular_velocity = 0.0 18:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:45/0/physics_layer_1/angular_velocity = 0.0 19:45/0 = 0 19:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:45/0/physics_layer_0/angular_velocity = 0.0 19:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:45/0/physics_layer_1/angular_velocity = 0.0 20:45/0 = 0 20:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:45/0/physics_layer_0/angular_velocity = 0.0 20:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:45/0/physics_layer_1/angular_velocity = 0.0 21:45/0 = 0 21:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:45/0/physics_layer_0/angular_velocity = 0.0 21:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:45/0/physics_layer_1/angular_velocity = 0.0 22:45/0 = 0 22:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:45/0/physics_layer_0/angular_velocity = 0.0 22:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:45/0/physics_layer_1/angular_velocity = 0.0 23:45/0 = 0 23:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:45/0/physics_layer_0/angular_velocity = 0.0 23:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:45/0/physics_layer_1/angular_velocity = 0.0 24:45/0 = 0 24:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:45/0/physics_layer_0/angular_velocity = 0.0 24:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:45/0/physics_layer_1/angular_velocity = 0.0 25:45/0 = 0 25:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:45/0/physics_layer_0/angular_velocity = 0.0 25:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:45/0/physics_layer_1/angular_velocity = 0.0 26:45/0 = 0 26:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:45/0/physics_layer_0/angular_velocity = 0.0 26:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:45/0/physics_layer_1/angular_velocity = 0.0 27:45/0 = 0 27:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:45/0/physics_layer_0/angular_velocity = 0.0 27:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:45/0/physics_layer_1/angular_velocity = 0.0 28:45/0 = 0 28:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:45/0/physics_layer_0/angular_velocity = 0.0 28:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:45/0/physics_layer_1/angular_velocity = 0.0 29:45/0 = 0 29:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:45/0/physics_layer_0/angular_velocity = 0.0 29:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:45/0/physics_layer_1/angular_velocity = 0.0 30:45/0 = 0 30:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:45/0/physics_layer_0/angular_velocity = 0.0 30:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:45/0/physics_layer_1/angular_velocity = 0.0 31:45/0 = 0 31:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:45/0/physics_layer_0/angular_velocity = 0.0 31:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 31:45/0/physics_layer_1/angular_velocity = 0.0 32:45/0 = 0 32:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:45/0/physics_layer_0/angular_velocity = 0.0 32:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:45/0/physics_layer_1/angular_velocity = 0.0 33:45/0 = 0 33:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:45/0/physics_layer_0/angular_velocity = 0.0 33:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 33:45/0/physics_layer_1/angular_velocity = 0.0 2:46/0 = 0 2:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:46/0/physics_layer_0/angular_velocity = 0.0 2:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:46/0/physics_layer_1/angular_velocity = 0.0 3:46/0 = 0 3:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:46/0/physics_layer_0/angular_velocity = 0.0 3:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:46/0/physics_layer_1/angular_velocity = 0.0 4:46/0 = 0 4:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:46/0/physics_layer_0/angular_velocity = 0.0 4:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:46/0/physics_layer_1/angular_velocity = 0.0 5:46/0 = 0 5:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:46/0/physics_layer_0/angular_velocity = 0.0 5:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:46/0/physics_layer_1/angular_velocity = 0.0 6:46/0 = 0 6:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:46/0/physics_layer_0/angular_velocity = 0.0 6:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:46/0/physics_layer_1/angular_velocity = 0.0 8:46/0 = 0 8:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:46/0/physics_layer_0/angular_velocity = 0.0 8:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:46/0/physics_layer_1/angular_velocity = 0.0 9:46/0 = 0 9:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:46/0/physics_layer_0/angular_velocity = 0.0 9:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:46/0/physics_layer_1/angular_velocity = 0.0 10:46/0 = 0 10:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:46/0/physics_layer_0/angular_velocity = 0.0 10:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:46/0/physics_layer_1/angular_velocity = 0.0 14:46/0 = 0 14:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:46/0/physics_layer_0/angular_velocity = 0.0 14:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:46/0/physics_layer_1/angular_velocity = 0.0 15:46/0 = 0 15:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:46/0/physics_layer_0/angular_velocity = 0.0 15:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:46/0/physics_layer_1/angular_velocity = 0.0 17:46/0 = 0 17:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:46/0/physics_layer_0/angular_velocity = 0.0 17:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:46/0/physics_layer_1/angular_velocity = 0.0 18:46/0 = 0 18:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:46/0/physics_layer_0/angular_velocity = 0.0 18:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:46/0/physics_layer_1/angular_velocity = 0.0 19:46/0 = 0 19:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:46/0/physics_layer_0/angular_velocity = 0.0 19:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:46/0/physics_layer_1/angular_velocity = 0.0 20:46/0 = 0 20:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:46/0/physics_layer_0/angular_velocity = 0.0 20:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:46/0/physics_layer_1/angular_velocity = 0.0 21:46/0 = 0 21:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:46/0/physics_layer_0/angular_velocity = 0.0 21:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:46/0/physics_layer_1/angular_velocity = 0.0 22:46/0 = 0 22:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:46/0/physics_layer_0/angular_velocity = 0.0 22:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:46/0/physics_layer_1/angular_velocity = 0.0 23:46/0 = 0 23:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:46/0/physics_layer_0/angular_velocity = 0.0 23:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:46/0/physics_layer_1/angular_velocity = 0.0 24:46/0 = 0 24:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:46/0/physics_layer_0/angular_velocity = 0.0 24:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:46/0/physics_layer_1/angular_velocity = 0.0 25:46/0 = 0 25:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:46/0/physics_layer_0/angular_velocity = 0.0 25:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:46/0/physics_layer_1/angular_velocity = 0.0 26:46/0 = 0 26:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:46/0/physics_layer_0/angular_velocity = 0.0 26:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:46/0/physics_layer_1/angular_velocity = 0.0 27:46/0 = 0 27:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:46/0/physics_layer_0/angular_velocity = 0.0 27:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:46/0/physics_layer_1/angular_velocity = 0.0 28:46/0 = 0 28:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:46/0/physics_layer_0/angular_velocity = 0.0 28:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:46/0/physics_layer_1/angular_velocity = 0.0 29:46/0 = 0 29:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:46/0/physics_layer_0/angular_velocity = 0.0 29:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:46/0/physics_layer_1/angular_velocity = 0.0 30:46/0 = 0 30:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:46/0/physics_layer_0/angular_velocity = 0.0 30:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:46/0/physics_layer_1/angular_velocity = 0.0 31:46/0 = 0 31:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:46/0/physics_layer_0/angular_velocity = 0.0 31:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 31:46/0/physics_layer_1/angular_velocity = 0.0 32:46/0 = 0 32:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:46/0/physics_layer_0/angular_velocity = 0.0 32:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:46/0/physics_layer_1/angular_velocity = 0.0 33:46/0 = 0 33:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:46/0/physics_layer_0/angular_velocity = 0.0 33:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 33:46/0/physics_layer_1/angular_velocity = 0.0 2:47/0 = 0 2:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:47/0/physics_layer_0/angular_velocity = 0.0 2:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:47/0/physics_layer_1/angular_velocity = 0.0 3:47/0 = 0 3:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:47/0/physics_layer_0/angular_velocity = 0.0 3:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:47/0/physics_layer_1/angular_velocity = 0.0 4:47/0 = 0 4:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:47/0/physics_layer_0/angular_velocity = 0.0 4:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:47/0/physics_layer_1/angular_velocity = 0.0 5:47/0 = 0 5:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:47/0/physics_layer_0/angular_velocity = 0.0 5:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:47/0/physics_layer_1/angular_velocity = 0.0 6:47/0 = 0 6:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:47/0/physics_layer_0/angular_velocity = 0.0 6:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:47/0/physics_layer_1/angular_velocity = 0.0 10:47/0 = 0 10:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:47/0/physics_layer_0/angular_velocity = 0.0 10:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:47/0/physics_layer_1/angular_velocity = 0.0 14:47/0 = 0 14:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:47/0/physics_layer_0/angular_velocity = 0.0 14:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:47/0/physics_layer_1/angular_velocity = 0.0 15:47/0 = 0 15:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:47/0/physics_layer_0/angular_velocity = 0.0 15:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:47/0/physics_layer_1/angular_velocity = 0.0 17:47/0 = 0 17:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:47/0/physics_layer_0/angular_velocity = 0.0 17:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:47/0/physics_layer_1/angular_velocity = 0.0 18:47/0 = 0 18:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:47/0/physics_layer_0/angular_velocity = 0.0 18:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:47/0/physics_layer_1/angular_velocity = 0.0 19:47/0 = 0 19:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:47/0/physics_layer_0/angular_velocity = 0.0 19:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:47/0/physics_layer_1/angular_velocity = 0.0 20:47/0 = 0 20:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:47/0/physics_layer_0/angular_velocity = 0.0 20:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:47/0/physics_layer_1/angular_velocity = 0.0 21:47/0 = 0 21:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:47/0/physics_layer_0/angular_velocity = 0.0 21:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:47/0/physics_layer_1/angular_velocity = 0.0 22:47/0 = 0 22:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:47/0/physics_layer_0/angular_velocity = 0.0 22:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:47/0/physics_layer_1/angular_velocity = 0.0 23:47/0 = 0 23:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:47/0/physics_layer_0/angular_velocity = 0.0 23:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:47/0/physics_layer_1/angular_velocity = 0.0 24:47/0 = 0 24:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:47/0/physics_layer_0/angular_velocity = 0.0 24:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:47/0/physics_layer_1/angular_velocity = 0.0 25:47/0 = 0 25:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:47/0/physics_layer_0/angular_velocity = 0.0 25:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:47/0/physics_layer_1/angular_velocity = 0.0 26:47/0 = 0 26:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:47/0/physics_layer_0/angular_velocity = 0.0 26:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:47/0/physics_layer_1/angular_velocity = 0.0 27:47/0 = 0 27:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:47/0/physics_layer_0/angular_velocity = 0.0 27:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:47/0/physics_layer_1/angular_velocity = 0.0 2:48/0 = 0 2:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:48/0/physics_layer_0/angular_velocity = 0.0 2:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:48/0/physics_layer_1/angular_velocity = 0.0 3:48/0 = 0 3:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:48/0/physics_layer_0/angular_velocity = 0.0 3:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:48/0/physics_layer_1/angular_velocity = 0.0 4:48/0 = 0 4:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:48/0/physics_layer_0/angular_velocity = 0.0 4:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:48/0/physics_layer_1/angular_velocity = 0.0 5:48/0 = 0 5:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:48/0/physics_layer_0/angular_velocity = 0.0 5:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:48/0/physics_layer_1/angular_velocity = 0.0 6:48/0 = 0 6:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:48/0/physics_layer_0/angular_velocity = 0.0 6:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:48/0/physics_layer_1/angular_velocity = 0.0 8:48/0 = 0 8:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:48/0/physics_layer_0/angular_velocity = 0.0 8:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:48/0/physics_layer_1/angular_velocity = 0.0 9:48/0 = 0 9:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:48/0/physics_layer_0/angular_velocity = 0.0 9:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:48/0/physics_layer_1/angular_velocity = 0.0 10:48/0 = 0 10:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:48/0/physics_layer_0/angular_velocity = 0.0 10:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:48/0/physics_layer_1/angular_velocity = 0.0 11:48/0 = 0 11:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:48/0/physics_layer_0/angular_velocity = 0.0 11:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:48/0/physics_layer_1/angular_velocity = 0.0 12:48/0 = 0 12:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:48/0/physics_layer_0/angular_velocity = 0.0 12:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:48/0/physics_layer_1/angular_velocity = 0.0 13:48/0 = 0 13:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:48/0/physics_layer_0/angular_velocity = 0.0 13:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:48/0/physics_layer_1/angular_velocity = 0.0 14:48/0 = 0 14:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:48/0/physics_layer_0/angular_velocity = 0.0 14:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:48/0/physics_layer_1/angular_velocity = 0.0 15:48/0 = 0 15:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:48/0/physics_layer_0/angular_velocity = 0.0 15:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:48/0/physics_layer_1/angular_velocity = 0.0 16:48/0 = 0 16:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:48/0/physics_layer_0/angular_velocity = 0.0 16:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:48/0/physics_layer_1/angular_velocity = 0.0 17:48/0 = 0 17:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:48/0/physics_layer_0/angular_velocity = 0.0 17:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:48/0/physics_layer_1/angular_velocity = 0.0 18:48/0 = 0 18:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:48/0/physics_layer_0/angular_velocity = 0.0 18:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:48/0/physics_layer_1/angular_velocity = 0.0 19:48/0 = 0 19:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:48/0/physics_layer_0/angular_velocity = 0.0 19:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:48/0/physics_layer_1/angular_velocity = 0.0 20:48/0 = 0 20:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:48/0/physics_layer_0/angular_velocity = 0.0 20:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:48/0/physics_layer_1/angular_velocity = 0.0 21:48/0 = 0 21:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:48/0/physics_layer_0/angular_velocity = 0.0 21:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:48/0/physics_layer_1/angular_velocity = 0.0 22:48/0 = 0 22:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:48/0/physics_layer_0/angular_velocity = 0.0 22:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:48/0/physics_layer_1/angular_velocity = 0.0 23:48/0 = 0 23:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:48/0/physics_layer_0/angular_velocity = 0.0 23:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:48/0/physics_layer_1/angular_velocity = 0.0 24:48/0 = 0 24:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:48/0/physics_layer_0/angular_velocity = 0.0 24:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:48/0/physics_layer_1/angular_velocity = 0.0 25:48/0 = 0 25:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:48/0/physics_layer_0/angular_velocity = 0.0 25:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:48/0/physics_layer_1/angular_velocity = 0.0 26:48/0 = 0 26:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:48/0/physics_layer_0/angular_velocity = 0.0 26:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:48/0/physics_layer_1/angular_velocity = 0.0 27:48/0 = 0 27:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:48/0/physics_layer_0/angular_velocity = 0.0 27:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:48/0/physics_layer_1/angular_velocity = 0.0 28:48/0 = 0 28:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:48/0/physics_layer_0/angular_velocity = 0.0 28:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:48/0/physics_layer_1/angular_velocity = 0.0 29:48/0 = 0 29:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:48/0/physics_layer_0/angular_velocity = 0.0 29:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:48/0/physics_layer_1/angular_velocity = 0.0 30:48/0 = 0 30:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:48/0/physics_layer_0/angular_velocity = 0.0 30:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:48/0/physics_layer_1/angular_velocity = 0.0 31:48/0 = 0 31:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:48/0/physics_layer_0/angular_velocity = 0.0 31:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) 31:48/0/physics_layer_1/angular_velocity = 0.0 32:48/0 = 0 32:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:48/0/physics_layer_0/angular_velocity = 0.0 32:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:48/0/physics_layer_1/angular_velocity = 0.0 33:48/0 = 0 33:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:48/0/physics_layer_0/angular_velocity = 0.0 33:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) 33:48/0/physics_layer_1/angular_velocity = 0.0 34:48/0 = 0 34:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:48/0/physics_layer_0/angular_velocity = 0.0 34:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) 34:48/0/physics_layer_1/angular_velocity = 0.0 35:48/0 = 0 35:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:48/0/physics_layer_0/angular_velocity = 0.0 35:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) 35:48/0/physics_layer_1/angular_velocity = 0.0 36:48/0 = 0 36:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:48/0/physics_layer_0/angular_velocity = 0.0 36:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) 36:48/0/physics_layer_1/angular_velocity = 0.0 6:49/0 = 0 6:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:49/0/physics_layer_0/angular_velocity = 0.0 6:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:49/0/physics_layer_1/angular_velocity = 0.0 7:49/0 = 0 7:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:49/0/physics_layer_0/angular_velocity = 0.0 7:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:49/0/physics_layer_1/angular_velocity = 0.0 8:49/0 = 0 8:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:49/0/physics_layer_0/angular_velocity = 0.0 8:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:49/0/physics_layer_1/angular_velocity = 0.0 9:49/0 = 0 9:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:49/0/physics_layer_0/angular_velocity = 0.0 9:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:49/0/physics_layer_1/angular_velocity = 0.0 10:49/0 = 0 10:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:49/0/physics_layer_0/angular_velocity = 0.0 10:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:49/0/physics_layer_1/angular_velocity = 0.0 11:49/0 = 0 11:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:49/0/physics_layer_0/angular_velocity = 0.0 11:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:49/0/physics_layer_1/angular_velocity = 0.0 12:49/0 = 0 12:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:49/0/physics_layer_0/angular_velocity = 0.0 12:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:49/0/physics_layer_1/angular_velocity = 0.0 13:49/0 = 0 13:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:49/0/physics_layer_0/angular_velocity = 0.0 13:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:49/0/physics_layer_1/angular_velocity = 0.0 14:49/0 = 0 14:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:49/0/physics_layer_0/angular_velocity = 0.0 14:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:49/0/physics_layer_1/angular_velocity = 0.0 15:49/0 = 0 15:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:49/0/physics_layer_0/angular_velocity = 0.0 15:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:49/0/physics_layer_1/angular_velocity = 0.0 16:49/0 = 0 16:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:49/0/physics_layer_0/angular_velocity = 0.0 16:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:49/0/physics_layer_1/angular_velocity = 0.0 17:49/0 = 0 17:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:49/0/physics_layer_0/angular_velocity = 0.0 17:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:49/0/physics_layer_1/angular_velocity = 0.0 18:49/0 = 0 18:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:49/0/physics_layer_0/angular_velocity = 0.0 18:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:49/0/physics_layer_1/angular_velocity = 0.0 19:49/0 = 0 19:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:49/0/physics_layer_0/angular_velocity = 0.0 19:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:49/0/physics_layer_1/angular_velocity = 0.0 20:49/0 = 0 20:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:49/0/physics_layer_0/angular_velocity = 0.0 20:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:49/0/physics_layer_1/angular_velocity = 0.0 21:49/0 = 0 21:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:49/0/physics_layer_0/angular_velocity = 0.0 21:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:49/0/physics_layer_1/angular_velocity = 0.0 22:49/0 = 0 22:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:49/0/physics_layer_0/angular_velocity = 0.0 22:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:49/0/physics_layer_1/angular_velocity = 0.0 25:49/0 = 0 25:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:49/0/physics_layer_0/angular_velocity = 0.0 25:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:49/0/physics_layer_1/angular_velocity = 0.0 26:49/0 = 0 26:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:49/0/physics_layer_0/angular_velocity = 0.0 26:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:49/0/physics_layer_1/angular_velocity = 0.0 32:49/0 = 0 32:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:49/0/physics_layer_0/angular_velocity = 0.0 32:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:49/0/physics_layer_1/angular_velocity = 0.0 33:49/0 = 0 33:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:49/0/physics_layer_0/angular_velocity = 0.0 33:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) 33:49/0/physics_layer_1/angular_velocity = 0.0 6:50/0 = 0 6:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:50/0/physics_layer_0/angular_velocity = 0.0 6:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:50/0/physics_layer_1/angular_velocity = 0.0 7:50/0 = 0 7:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:50/0/physics_layer_0/angular_velocity = 0.0 7:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:50/0/physics_layer_1/angular_velocity = 0.0 8:50/0 = 0 8:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:50/0/physics_layer_0/angular_velocity = 0.0 8:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:50/0/physics_layer_1/angular_velocity = 0.0 9:50/0 = 0 9:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:50/0/physics_layer_0/angular_velocity = 0.0 9:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:50/0/physics_layer_1/angular_velocity = 0.0 10:50/0 = 0 10:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:50/0/physics_layer_0/angular_velocity = 0.0 10:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:50/0/physics_layer_1/angular_velocity = 0.0 11:50/0 = 0 11:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:50/0/physics_layer_0/angular_velocity = 0.0 11:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:50/0/physics_layer_1/angular_velocity = 0.0 12:50/0 = 0 12:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:50/0/physics_layer_0/angular_velocity = 0.0 12:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:50/0/physics_layer_1/angular_velocity = 0.0 13:50/0 = 0 13:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:50/0/physics_layer_0/angular_velocity = 0.0 13:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:50/0/physics_layer_1/angular_velocity = 0.0 16:50/0 = 0 16:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:50/0/physics_layer_0/angular_velocity = 0.0 16:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:50/0/physics_layer_1/angular_velocity = 0.0 17:50/0 = 0 17:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:50/0/physics_layer_0/angular_velocity = 0.0 17:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:50/0/physics_layer_1/angular_velocity = 0.0 18:50/0 = 0 18:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:50/0/physics_layer_0/angular_velocity = 0.0 18:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:50/0/physics_layer_1/angular_velocity = 0.0 19:50/0 = 0 19:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:50/0/physics_layer_0/angular_velocity = 0.0 19:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:50/0/physics_layer_1/angular_velocity = 0.0 20:50/0 = 0 20:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:50/0/physics_layer_0/angular_velocity = 0.0 20:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:50/0/physics_layer_1/angular_velocity = 0.0 22:50/0 = 0 22:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:50/0/physics_layer_0/angular_velocity = 0.0 22:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:50/0/physics_layer_1/angular_velocity = 0.0 23:50/0 = 0 23:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:50/0/physics_layer_0/angular_velocity = 0.0 23:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:50/0/physics_layer_1/angular_velocity = 0.0 24:50/0 = 0 24:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:50/0/physics_layer_0/angular_velocity = 0.0 24:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:50/0/physics_layer_1/angular_velocity = 0.0 25:50/0 = 0 25:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:50/0/physics_layer_0/angular_velocity = 0.0 25:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:50/0/physics_layer_1/angular_velocity = 0.0 26:50/0 = 0 26:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:50/0/physics_layer_0/angular_velocity = 0.0 26:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:50/0/physics_layer_1/angular_velocity = 0.0 27:50/0 = 0 27:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:50/0/physics_layer_0/angular_velocity = 0.0 27:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:50/0/physics_layer_1/angular_velocity = 0.0 28:50/0 = 0 28:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:50/0/physics_layer_0/angular_velocity = 0.0 28:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:50/0/physics_layer_1/angular_velocity = 0.0 29:50/0 = 0 29:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:50/0/physics_layer_0/angular_velocity = 0.0 29:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:50/0/physics_layer_1/angular_velocity = 0.0 30:50/0 = 0 30:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:50/0/physics_layer_0/angular_velocity = 0.0 30:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:50/0/physics_layer_1/angular_velocity = 0.0 31:50/0 = 0 31:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:50/0/physics_layer_0/angular_velocity = 0.0 31:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) 31:50/0/physics_layer_1/angular_velocity = 0.0 32:50/0 = 0 32:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:50/0/physics_layer_0/angular_velocity = 0.0 32:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:50/0/physics_layer_1/angular_velocity = 0.0 33:50/0 = 0 33:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:50/0/physics_layer_0/angular_velocity = 0.0 33:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) 33:50/0/physics_layer_1/angular_velocity = 0.0 34:50/0 = 0 34:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:50/0/physics_layer_0/angular_velocity = 0.0 34:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) 34:50/0/physics_layer_1/angular_velocity = 0.0 35:50/0 = 0 35:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:50/0/physics_layer_0/angular_velocity = 0.0 35:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) 35:50/0/physics_layer_1/angular_velocity = 0.0 36:50/0 = 0 36:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:50/0/physics_layer_0/angular_velocity = 0.0 36:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) 36:50/0/physics_layer_1/angular_velocity = 0.0 6:51/0 = 0 6:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:51/0/physics_layer_0/angular_velocity = 0.0 6:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:51/0/physics_layer_1/angular_velocity = 0.0 7:51/0 = 0 7:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:51/0/physics_layer_0/angular_velocity = 0.0 7:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:51/0/physics_layer_1/angular_velocity = 0.0 8:51/0 = 0 8:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:51/0/physics_layer_0/angular_velocity = 0.0 8:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:51/0/physics_layer_1/angular_velocity = 0.0 9:51/0 = 0 9:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:51/0/physics_layer_0/angular_velocity = 0.0 9:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:51/0/physics_layer_1/angular_velocity = 0.0 10:51/0 = 0 10:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:51/0/physics_layer_0/angular_velocity = 0.0 10:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:51/0/physics_layer_1/angular_velocity = 0.0 11:51/0 = 0 11:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:51/0/physics_layer_0/angular_velocity = 0.0 11:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:51/0/physics_layer_1/angular_velocity = 0.0 12:51/0 = 0 12:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:51/0/physics_layer_0/angular_velocity = 0.0 12:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:51/0/physics_layer_1/angular_velocity = 0.0 13:51/0 = 0 13:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:51/0/physics_layer_0/angular_velocity = 0.0 13:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:51/0/physics_layer_1/angular_velocity = 0.0 14:51/0 = 0 14:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:51/0/physics_layer_0/angular_velocity = 0.0 14:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:51/0/physics_layer_1/angular_velocity = 0.0 15:51/0 = 0 15:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:51/0/physics_layer_0/angular_velocity = 0.0 15:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:51/0/physics_layer_1/angular_velocity = 0.0 17:51/0 = 0 17:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:51/0/physics_layer_0/angular_velocity = 0.0 17:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:51/0/physics_layer_1/angular_velocity = 0.0 18:51/0 = 0 18:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:51/0/physics_layer_0/angular_velocity = 0.0 18:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:51/0/physics_layer_1/angular_velocity = 0.0 19:51/0 = 0 19:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:51/0/physics_layer_0/angular_velocity = 0.0 19:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:51/0/physics_layer_1/angular_velocity = 0.0 20:51/0 = 0 20:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:51/0/physics_layer_0/angular_velocity = 0.0 20:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:51/0/physics_layer_1/angular_velocity = 0.0 22:51/0 = 0 22:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:51/0/physics_layer_0/angular_velocity = 0.0 22:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:51/0/physics_layer_1/angular_velocity = 0.0 23:51/0 = 0 23:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:51/0/physics_layer_0/angular_velocity = 0.0 23:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:51/0/physics_layer_1/angular_velocity = 0.0 24:51/0 = 0 24:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:51/0/physics_layer_0/angular_velocity = 0.0 24:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:51/0/physics_layer_1/angular_velocity = 0.0 25:51/0 = 0 25:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:51/0/physics_layer_0/angular_velocity = 0.0 25:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:51/0/physics_layer_1/angular_velocity = 0.0 26:51/0 = 0 26:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:51/0/physics_layer_0/angular_velocity = 0.0 26:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:51/0/physics_layer_1/angular_velocity = 0.0 27:51/0 = 0 27:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:51/0/physics_layer_0/angular_velocity = 0.0 27:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:51/0/physics_layer_1/angular_velocity = 0.0 28:51/0 = 0 28:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:51/0/physics_layer_0/angular_velocity = 0.0 28:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:51/0/physics_layer_1/angular_velocity = 0.0 29:51/0 = 0 29:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:51/0/physics_layer_0/angular_velocity = 0.0 29:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:51/0/physics_layer_1/angular_velocity = 0.0 30:51/0 = 0 30:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:51/0/physics_layer_0/angular_velocity = 0.0 30:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:51/0/physics_layer_1/angular_velocity = 0.0 31:51/0 = 0 31:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:51/0/physics_layer_0/angular_velocity = 0.0 31:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) 31:51/0/physics_layer_1/angular_velocity = 0.0 32:51/0 = 0 32:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:51/0/physics_layer_0/angular_velocity = 0.0 32:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:51/0/physics_layer_1/angular_velocity = 0.0 33:51/0 = 0 33:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:51/0/physics_layer_0/angular_velocity = 0.0 33:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) 33:51/0/physics_layer_1/angular_velocity = 0.0 34:51/0 = 0 34:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:51/0/physics_layer_0/angular_velocity = 0.0 34:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) 34:51/0/physics_layer_1/angular_velocity = 0.0 35:51/0 = 0 35:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:51/0/physics_layer_0/angular_velocity = 0.0 35:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) 35:51/0/physics_layer_1/angular_velocity = 0.0 36:51/0 = 0 36:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:51/0/physics_layer_0/angular_velocity = 0.0 36:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) 36:51/0/physics_layer_1/angular_velocity = 0.0 6:52/0 = 0 6:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:52/0/physics_layer_0/angular_velocity = 0.0 6:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:52/0/physics_layer_1/angular_velocity = 0.0 7:52/0 = 0 7:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:52/0/physics_layer_0/angular_velocity = 0.0 7:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:52/0/physics_layer_1/angular_velocity = 0.0 8:52/0 = 0 8:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:52/0/physics_layer_0/angular_velocity = 0.0 8:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:52/0/physics_layer_1/angular_velocity = 0.0 9:52/0 = 0 9:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:52/0/physics_layer_0/angular_velocity = 0.0 9:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:52/0/physics_layer_1/angular_velocity = 0.0 10:52/0 = 0 10:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:52/0/physics_layer_0/angular_velocity = 0.0 10:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:52/0/physics_layer_1/angular_velocity = 0.0 11:52/0 = 0 11:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:52/0/physics_layer_0/angular_velocity = 0.0 11:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:52/0/physics_layer_1/angular_velocity = 0.0 12:52/0 = 0 12:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:52/0/physics_layer_0/angular_velocity = 0.0 12:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:52/0/physics_layer_1/angular_velocity = 0.0 13:52/0 = 0 13:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:52/0/physics_layer_0/angular_velocity = 0.0 13:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:52/0/physics_layer_1/angular_velocity = 0.0 14:52/0 = 0 14:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:52/0/physics_layer_0/angular_velocity = 0.0 14:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:52/0/physics_layer_1/angular_velocity = 0.0 15:52/0 = 0 15:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:52/0/physics_layer_0/angular_velocity = 0.0 15:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:52/0/physics_layer_1/angular_velocity = 0.0 17:52/0 = 0 17:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:52/0/physics_layer_0/angular_velocity = 0.0 17:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:52/0/physics_layer_1/angular_velocity = 0.0 18:52/0 = 0 18:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:52/0/physics_layer_0/angular_velocity = 0.0 18:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:52/0/physics_layer_1/angular_velocity = 0.0 22:52/0 = 0 22:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:52/0/physics_layer_0/angular_velocity = 0.0 22:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:52/0/physics_layer_1/angular_velocity = 0.0 23:52/0 = 0 23:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:52/0/physics_layer_0/angular_velocity = 0.0 23:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:52/0/physics_layer_1/angular_velocity = 0.0 24:52/0 = 0 24:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:52/0/physics_layer_0/angular_velocity = 0.0 24:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:52/0/physics_layer_1/angular_velocity = 0.0 25:52/0 = 0 25:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:52/0/physics_layer_0/angular_velocity = 0.0 25:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:52/0/physics_layer_1/angular_velocity = 0.0 26:52/0 = 0 26:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:52/0/physics_layer_0/angular_velocity = 0.0 26:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:52/0/physics_layer_1/angular_velocity = 0.0 27:52/0 = 0 27:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:52/0/physics_layer_0/angular_velocity = 0.0 27:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:52/0/physics_layer_1/angular_velocity = 0.0 28:52/0 = 0 28:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:52/0/physics_layer_0/angular_velocity = 0.0 28:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:52/0/physics_layer_1/angular_velocity = 0.0 29:52/0 = 0 29:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:52/0/physics_layer_0/angular_velocity = 0.0 29:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:52/0/physics_layer_1/angular_velocity = 0.0 30:52/0 = 0 30:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:52/0/physics_layer_0/angular_velocity = 0.0 30:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:52/0/physics_layer_1/angular_velocity = 0.0 31:52/0 = 0 31:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:52/0/physics_layer_0/angular_velocity = 0.0 31:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) 31:52/0/physics_layer_1/angular_velocity = 0.0 32:52/0 = 0 32:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:52/0/physics_layer_0/angular_velocity = 0.0 32:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:52/0/physics_layer_1/angular_velocity = 0.0 33:52/0 = 0 33:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:52/0/physics_layer_0/angular_velocity = 0.0 33:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) 33:52/0/physics_layer_1/angular_velocity = 0.0 34:52/0 = 0 34:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:52/0/physics_layer_0/angular_velocity = 0.0 34:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) 34:52/0/physics_layer_1/angular_velocity = 0.0 35:52/0 = 0 35:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:52/0/physics_layer_0/angular_velocity = 0.0 35:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) 35:52/0/physics_layer_1/angular_velocity = 0.0 36:52/0 = 0 36:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:52/0/physics_layer_0/angular_velocity = 0.0 36:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) 36:52/0/physics_layer_1/angular_velocity = 0.0 6:53/0 = 0 6:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:53/0/physics_layer_0/angular_velocity = 0.0 6:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:53/0/physics_layer_1/angular_velocity = 0.0 7:53/0 = 0 7:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:53/0/physics_layer_0/angular_velocity = 0.0 7:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:53/0/physics_layer_1/angular_velocity = 0.0 8:53/0 = 0 8:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:53/0/physics_layer_0/angular_velocity = 0.0 8:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:53/0/physics_layer_1/angular_velocity = 0.0 9:53/0 = 0 9:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:53/0/physics_layer_0/angular_velocity = 0.0 9:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:53/0/physics_layer_1/angular_velocity = 0.0 10:53/0 = 0 10:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:53/0/physics_layer_0/angular_velocity = 0.0 10:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:53/0/physics_layer_1/angular_velocity = 0.0 11:53/0 = 0 11:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:53/0/physics_layer_0/angular_velocity = 0.0 11:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:53/0/physics_layer_1/angular_velocity = 0.0 12:53/0 = 0 12:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:53/0/physics_layer_0/angular_velocity = 0.0 12:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:53/0/physics_layer_1/angular_velocity = 0.0 13:53/0 = 0 13:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:53/0/physics_layer_0/angular_velocity = 0.0 13:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:53/0/physics_layer_1/angular_velocity = 0.0 14:53/0 = 0 14:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:53/0/physics_layer_0/angular_velocity = 0.0 14:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:53/0/physics_layer_1/angular_velocity = 0.0 15:53/0 = 0 15:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:53/0/physics_layer_0/angular_velocity = 0.0 15:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:53/0/physics_layer_1/angular_velocity = 0.0 22:53/0 = 0 22:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:53/0/physics_layer_0/angular_velocity = 0.0 22:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:53/0/physics_layer_1/angular_velocity = 0.0 24:53/0 = 0 24:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:53/0/physics_layer_0/angular_velocity = 0.0 24:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:53/0/physics_layer_1/angular_velocity = 0.0 25:53/0 = 0 25:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:53/0/physics_layer_0/angular_velocity = 0.0 25:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:53/0/physics_layer_1/angular_velocity = 0.0 26:53/0 = 0 26:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:53/0/physics_layer_0/angular_velocity = 0.0 26:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:53/0/physics_layer_1/angular_velocity = 0.0 27:53/0 = 0 27:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:53/0/physics_layer_0/angular_velocity = 0.0 27:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:53/0/physics_layer_1/angular_velocity = 0.0 28:53/0 = 0 28:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:53/0/physics_layer_0/angular_velocity = 0.0 28:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:53/0/physics_layer_1/angular_velocity = 0.0 29:53/0 = 0 29:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:53/0/physics_layer_0/angular_velocity = 0.0 29:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:53/0/physics_layer_1/angular_velocity = 0.0 31:53/0 = 0 31:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:53/0/physics_layer_0/angular_velocity = 0.0 31:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) 31:53/0/physics_layer_1/angular_velocity = 0.0 32:53/0 = 0 32:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:53/0/physics_layer_0/angular_velocity = 0.0 32:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:53/0/physics_layer_1/angular_velocity = 0.0 33:53/0 = 0 33:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:53/0/physics_layer_0/angular_velocity = 0.0 33:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) 33:53/0/physics_layer_1/angular_velocity = 0.0 34:53/0 = 0 34:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:53/0/physics_layer_0/angular_velocity = 0.0 34:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) 34:53/0/physics_layer_1/angular_velocity = 0.0 35:53/0 = 0 35:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:53/0/physics_layer_0/angular_velocity = 0.0 35:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) 35:53/0/physics_layer_1/angular_velocity = 0.0 36:53/0 = 0 36:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:53/0/physics_layer_0/angular_velocity = 0.0 36:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) 36:53/0/physics_layer_1/angular_velocity = 0.0 6:54/0 = 0 6:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:54/0/physics_layer_0/angular_velocity = 0.0 6:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:54/0/physics_layer_1/angular_velocity = 0.0 7:54/0 = 0 7:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:54/0/physics_layer_0/angular_velocity = 0.0 7:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:54/0/physics_layer_1/angular_velocity = 0.0 8:54/0 = 0 8:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:54/0/physics_layer_0/angular_velocity = 0.0 8:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:54/0/physics_layer_1/angular_velocity = 0.0 9:54/0 = 0 9:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:54/0/physics_layer_0/angular_velocity = 0.0 9:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:54/0/physics_layer_1/angular_velocity = 0.0 10:54/0 = 0 10:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:54/0/physics_layer_0/angular_velocity = 0.0 10:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:54/0/physics_layer_1/angular_velocity = 0.0 11:54/0 = 0 11:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:54/0/physics_layer_0/angular_velocity = 0.0 11:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:54/0/physics_layer_1/angular_velocity = 0.0 12:54/0 = 0 12:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:54/0/physics_layer_0/angular_velocity = 0.0 12:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:54/0/physics_layer_1/angular_velocity = 0.0 13:54/0 = 0 13:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:54/0/physics_layer_0/angular_velocity = 0.0 13:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:54/0/physics_layer_1/angular_velocity = 0.0 14:54/0 = 0 14:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:54/0/physics_layer_0/angular_velocity = 0.0 14:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:54/0/physics_layer_1/angular_velocity = 0.0 15:54/0 = 0 15:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:54/0/physics_layer_0/angular_velocity = 0.0 15:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:54/0/physics_layer_1/angular_velocity = 0.0 16:54/0 = 0 16:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:54/0/physics_layer_0/angular_velocity = 0.0 16:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:54/0/physics_layer_1/angular_velocity = 0.0 17:54/0 = 0 17:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:54/0/physics_layer_0/angular_velocity = 0.0 17:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:54/0/physics_layer_1/angular_velocity = 0.0 18:54/0 = 0 18:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:54/0/physics_layer_0/angular_velocity = 0.0 18:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:54/0/physics_layer_1/angular_velocity = 0.0 19:54/0 = 0 19:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:54/0/physics_layer_0/angular_velocity = 0.0 19:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:54/0/physics_layer_1/angular_velocity = 0.0 20:54/0 = 0 20:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:54/0/physics_layer_0/angular_velocity = 0.0 20:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:54/0/physics_layer_1/angular_velocity = 0.0 21:54/0 = 0 21:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:54/0/physics_layer_0/angular_velocity = 0.0 21:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:54/0/physics_layer_1/angular_velocity = 0.0 22:54/0 = 0 22:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:54/0/physics_layer_0/angular_velocity = 0.0 22:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:54/0/physics_layer_1/angular_velocity = 0.0 23:54/0 = 0 23:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:54/0/physics_layer_0/angular_velocity = 0.0 23:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:54/0/physics_layer_1/angular_velocity = 0.0 24:54/0 = 0 24:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:54/0/physics_layer_0/angular_velocity = 0.0 24:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:54/0/physics_layer_1/angular_velocity = 0.0 25:54/0 = 0 25:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:54/0/physics_layer_0/angular_velocity = 0.0 25:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:54/0/physics_layer_1/angular_velocity = 0.0 26:54/0 = 0 26:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:54/0/physics_layer_0/angular_velocity = 0.0 26:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:54/0/physics_layer_1/angular_velocity = 0.0 27:54/0 = 0 27:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:54/0/physics_layer_0/angular_velocity = 0.0 27:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:54/0/physics_layer_1/angular_velocity = 0.0 28:54/0 = 0 28:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:54/0/physics_layer_0/angular_velocity = 0.0 28:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:54/0/physics_layer_1/angular_velocity = 0.0 29:54/0 = 0 29:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:54/0/physics_layer_0/angular_velocity = 0.0 29:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:54/0/physics_layer_1/angular_velocity = 0.0 30:54/0 = 0 30:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:54/0/physics_layer_0/angular_velocity = 0.0 30:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:54/0/physics_layer_1/angular_velocity = 0.0 31:54/0 = 0 31:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:54/0/physics_layer_0/angular_velocity = 0.0 31:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) 31:54/0/physics_layer_1/angular_velocity = 0.0 32:54/0 = 0 32:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:54/0/physics_layer_0/angular_velocity = 0.0 32:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:54/0/physics_layer_1/angular_velocity = 0.0 33:54/0 = 0 33:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:54/0/physics_layer_0/angular_velocity = 0.0 33:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) 33:54/0/physics_layer_1/angular_velocity = 0.0 34:54/0 = 0 34:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:54/0/physics_layer_0/angular_velocity = 0.0 34:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) 34:54/0/physics_layer_1/angular_velocity = 0.0 35:54/0 = 0 35:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:54/0/physics_layer_0/angular_velocity = 0.0 35:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) 35:54/0/physics_layer_1/angular_velocity = 0.0 36:54/0 = 0 36:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:54/0/physics_layer_0/angular_velocity = 0.0 36:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) 36:54/0/physics_layer_1/angular_velocity = 0.0 6:55/0 = 0 6:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:55/0/physics_layer_0/angular_velocity = 0.0 6:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:55/0/physics_layer_1/angular_velocity = 0.0 7:55/0 = 0 7:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:55/0/physics_layer_0/angular_velocity = 0.0 7:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:55/0/physics_layer_1/angular_velocity = 0.0 8:55/0 = 0 8:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:55/0/physics_layer_0/angular_velocity = 0.0 8:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:55/0/physics_layer_1/angular_velocity = 0.0 9:55/0 = 0 9:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:55/0/physics_layer_0/angular_velocity = 0.0 9:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:55/0/physics_layer_1/angular_velocity = 0.0 10:55/0 = 0 10:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:55/0/physics_layer_0/angular_velocity = 0.0 10:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:55/0/physics_layer_1/angular_velocity = 0.0 11:55/0 = 0 11:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:55/0/physics_layer_0/angular_velocity = 0.0 11:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:55/0/physics_layer_1/angular_velocity = 0.0 12:55/0 = 0 12:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:55/0/physics_layer_0/angular_velocity = 0.0 12:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:55/0/physics_layer_1/angular_velocity = 0.0 13:55/0 = 0 13:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:55/0/physics_layer_0/angular_velocity = 0.0 13:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:55/0/physics_layer_1/angular_velocity = 0.0 14:55/0 = 0 14:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:55/0/physics_layer_0/angular_velocity = 0.0 14:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:55/0/physics_layer_1/angular_velocity = 0.0 15:55/0 = 0 15:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:55/0/physics_layer_0/angular_velocity = 0.0 15:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:55/0/physics_layer_1/angular_velocity = 0.0 16:55/0 = 0 16:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:55/0/physics_layer_0/angular_velocity = 0.0 16:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:55/0/physics_layer_1/angular_velocity = 0.0 17:55/0 = 0 17:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:55/0/physics_layer_0/angular_velocity = 0.0 17:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:55/0/physics_layer_1/angular_velocity = 0.0 18:55/0 = 0 18:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:55/0/physics_layer_0/angular_velocity = 0.0 18:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:55/0/physics_layer_1/angular_velocity = 0.0 19:55/0 = 0 19:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:55/0/physics_layer_0/angular_velocity = 0.0 19:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:55/0/physics_layer_1/angular_velocity = 0.0 20:55/0 = 0 20:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:55/0/physics_layer_0/angular_velocity = 0.0 20:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:55/0/physics_layer_1/angular_velocity = 0.0 21:55/0 = 0 21:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:55/0/physics_layer_0/angular_velocity = 0.0 21:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:55/0/physics_layer_1/angular_velocity = 0.0 26:55/0 = 0 26:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:55/0/physics_layer_0/angular_velocity = 0.0 26:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:55/0/physics_layer_1/angular_velocity = 0.0 27:55/0 = 0 27:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:55/0/physics_layer_0/angular_velocity = 0.0 27:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:55/0/physics_layer_1/angular_velocity = 0.0 28:55/0 = 0 28:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:55/0/physics_layer_0/angular_velocity = 0.0 28:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:55/0/physics_layer_1/angular_velocity = 0.0 29:55/0 = 0 29:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:55/0/physics_layer_0/angular_velocity = 0.0 29:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:55/0/physics_layer_1/angular_velocity = 0.0 30:55/0 = 0 30:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:55/0/physics_layer_0/angular_velocity = 0.0 30:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:55/0/physics_layer_1/angular_velocity = 0.0 31:55/0 = 0 31:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:55/0/physics_layer_0/angular_velocity = 0.0 31:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) 31:55/0/physics_layer_1/angular_velocity = 0.0 32:55/0 = 0 32:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:55/0/physics_layer_0/angular_velocity = 0.0 32:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:55/0/physics_layer_1/angular_velocity = 0.0 33:55/0 = 0 33:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:55/0/physics_layer_0/angular_velocity = 0.0 33:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) 33:55/0/physics_layer_1/angular_velocity = 0.0 34:55/0 = 0 34:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:55/0/physics_layer_0/angular_velocity = 0.0 34:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) 34:55/0/physics_layer_1/angular_velocity = 0.0 35:55/0 = 0 35:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:55/0/physics_layer_0/angular_velocity = 0.0 35:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) 35:55/0/physics_layer_1/angular_velocity = 0.0 6:56/0 = 0 6:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:56/0/physics_layer_0/angular_velocity = 0.0 6:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:56/0/physics_layer_1/angular_velocity = 0.0 7:56/0 = 0 7:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:56/0/physics_layer_0/angular_velocity = 0.0 7:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:56/0/physics_layer_1/angular_velocity = 0.0 8:56/0 = 0 8:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:56/0/physics_layer_0/angular_velocity = 0.0 8:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:56/0/physics_layer_1/angular_velocity = 0.0 9:56/0 = 0 9:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:56/0/physics_layer_0/angular_velocity = 0.0 9:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:56/0/physics_layer_1/angular_velocity = 0.0 10:56/0 = 0 10:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:56/0/physics_layer_0/angular_velocity = 0.0 10:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:56/0/physics_layer_1/angular_velocity = 0.0 11:56/0 = 0 11:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:56/0/physics_layer_0/angular_velocity = 0.0 11:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:56/0/physics_layer_1/angular_velocity = 0.0 12:56/0 = 0 12:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:56/0/physics_layer_0/angular_velocity = 0.0 12:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:56/0/physics_layer_1/angular_velocity = 0.0 13:56/0 = 0 13:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:56/0/physics_layer_0/angular_velocity = 0.0 13:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:56/0/physics_layer_1/angular_velocity = 0.0 14:56/0 = 0 14:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:56/0/physics_layer_0/angular_velocity = 0.0 14:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:56/0/physics_layer_1/angular_velocity = 0.0 15:56/0 = 0 15:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:56/0/physics_layer_0/angular_velocity = 0.0 15:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:56/0/physics_layer_1/angular_velocity = 0.0 16:56/0 = 0 16:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:56/0/physics_layer_0/angular_velocity = 0.0 16:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:56/0/physics_layer_1/angular_velocity = 0.0 17:56/0 = 0 17:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:56/0/physics_layer_0/angular_velocity = 0.0 17:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:56/0/physics_layer_1/angular_velocity = 0.0 18:56/0 = 0 18:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:56/0/physics_layer_0/angular_velocity = 0.0 18:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:56/0/physics_layer_1/angular_velocity = 0.0 19:56/0 = 0 19:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:56/0/physics_layer_0/angular_velocity = 0.0 19:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:56/0/physics_layer_1/angular_velocity = 0.0 20:56/0 = 0 20:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:56/0/physics_layer_0/angular_velocity = 0.0 20:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:56/0/physics_layer_1/angular_velocity = 0.0 21:56/0 = 0 21:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:56/0/physics_layer_0/angular_velocity = 0.0 21:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:56/0/physics_layer_1/angular_velocity = 0.0 26:56/0 = 0 26:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:56/0/physics_layer_0/angular_velocity = 0.0 26:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:56/0/physics_layer_1/angular_velocity = 0.0 27:56/0 = 0 27:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:56/0/physics_layer_0/angular_velocity = 0.0 27:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:56/0/physics_layer_1/angular_velocity = 0.0 28:56/0 = 0 28:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:56/0/physics_layer_0/angular_velocity = 0.0 28:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:56/0/physics_layer_1/angular_velocity = 0.0 29:56/0 = 0 29:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:56/0/physics_layer_0/angular_velocity = 0.0 29:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:56/0/physics_layer_1/angular_velocity = 0.0 30:56/0 = 0 30:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:56/0/physics_layer_0/angular_velocity = 0.0 30:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:56/0/physics_layer_1/angular_velocity = 0.0 31:56/0 = 0 31:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:56/0/physics_layer_0/angular_velocity = 0.0 31:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) 31:56/0/physics_layer_1/angular_velocity = 0.0 32:56/0 = 0 32:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:56/0/physics_layer_0/angular_velocity = 0.0 32:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:56/0/physics_layer_1/angular_velocity = 0.0 33:56/0 = 0 33:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:56/0/physics_layer_0/angular_velocity = 0.0 33:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) 33:56/0/physics_layer_1/angular_velocity = 0.0 34:56/0 = 0 34:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:56/0/physics_layer_0/angular_velocity = 0.0 34:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) 34:56/0/physics_layer_1/angular_velocity = 0.0 35:56/0 = 0 35:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:56/0/physics_layer_0/angular_velocity = 0.0 35:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) 35:56/0/physics_layer_1/angular_velocity = 0.0 6:57/0 = 0 6:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:57/0/physics_layer_0/angular_velocity = 0.0 6:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:57/0/physics_layer_1/angular_velocity = 0.0 7:57/0 = 0 7:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:57/0/physics_layer_0/angular_velocity = 0.0 7:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:57/0/physics_layer_1/angular_velocity = 0.0 8:57/0 = 0 8:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:57/0/physics_layer_0/angular_velocity = 0.0 8:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:57/0/physics_layer_1/angular_velocity = 0.0 9:57/0 = 0 9:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:57/0/physics_layer_0/angular_velocity = 0.0 9:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:57/0/physics_layer_1/angular_velocity = 0.0 10:57/0 = 0 10:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:57/0/physics_layer_0/angular_velocity = 0.0 10:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:57/0/physics_layer_1/angular_velocity = 0.0 11:57/0 = 0 11:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:57/0/physics_layer_0/angular_velocity = 0.0 11:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:57/0/physics_layer_1/angular_velocity = 0.0 12:57/0 = 0 12:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:57/0/physics_layer_0/angular_velocity = 0.0 12:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:57/0/physics_layer_1/angular_velocity = 0.0 13:57/0 = 0 13:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:57/0/physics_layer_0/angular_velocity = 0.0 13:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:57/0/physics_layer_1/angular_velocity = 0.0 14:57/0 = 0 14:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:57/0/physics_layer_0/angular_velocity = 0.0 14:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:57/0/physics_layer_1/angular_velocity = 0.0 15:57/0 = 0 15:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:57/0/physics_layer_0/angular_velocity = 0.0 15:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:57/0/physics_layer_1/angular_velocity = 0.0 16:57/0 = 0 16:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:57/0/physics_layer_0/angular_velocity = 0.0 16:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:57/0/physics_layer_1/angular_velocity = 0.0 17:57/0 = 0 17:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:57/0/physics_layer_0/angular_velocity = 0.0 17:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:57/0/physics_layer_1/angular_velocity = 0.0 18:57/0 = 0 18:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:57/0/physics_layer_0/angular_velocity = 0.0 18:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:57/0/physics_layer_1/angular_velocity = 0.0 19:57/0 = 0 19:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:57/0/physics_layer_0/angular_velocity = 0.0 19:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:57/0/physics_layer_1/angular_velocity = 0.0 20:57/0 = 0 20:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:57/0/physics_layer_0/angular_velocity = 0.0 20:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:57/0/physics_layer_1/angular_velocity = 0.0 21:57/0 = 0 21:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:57/0/physics_layer_0/angular_velocity = 0.0 21:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:57/0/physics_layer_1/angular_velocity = 0.0 26:57/0 = 0 26:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:57/0/physics_layer_0/angular_velocity = 0.0 26:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:57/0/physics_layer_1/angular_velocity = 0.0 27:57/0 = 0 27:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:57/0/physics_layer_0/angular_velocity = 0.0 27:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:57/0/physics_layer_1/angular_velocity = 0.0 28:57/0 = 0 28:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:57/0/physics_layer_0/angular_velocity = 0.0 28:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:57/0/physics_layer_1/angular_velocity = 0.0 29:57/0 = 0 29:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:57/0/physics_layer_0/angular_velocity = 0.0 29:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:57/0/physics_layer_1/angular_velocity = 0.0 30:57/0 = 0 30:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:57/0/physics_layer_0/angular_velocity = 0.0 30:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:57/0/physics_layer_1/angular_velocity = 0.0 31:57/0 = 0 31:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:57/0/physics_layer_0/angular_velocity = 0.0 31:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) 31:57/0/physics_layer_1/angular_velocity = 0.0 32:57/0 = 0 32:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:57/0/physics_layer_0/angular_velocity = 0.0 32:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:57/0/physics_layer_1/angular_velocity = 0.0 33:57/0 = 0 33:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:57/0/physics_layer_0/angular_velocity = 0.0 33:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) 33:57/0/physics_layer_1/angular_velocity = 0.0 34:57/0 = 0 34:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:57/0/physics_layer_0/angular_velocity = 0.0 34:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) 34:57/0/physics_layer_1/angular_velocity = 0.0 35:57/0 = 0 35:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:57/0/physics_layer_0/angular_velocity = 0.0 35:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) 35:57/0/physics_layer_1/angular_velocity = 0.0 6:58/0 = 0 6:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:58/0/physics_layer_0/angular_velocity = 0.0 6:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:58/0/physics_layer_1/angular_velocity = 0.0 7:58/0 = 0 7:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:58/0/physics_layer_0/angular_velocity = 0.0 7:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:58/0/physics_layer_1/angular_velocity = 0.0 8:58/0 = 0 8:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:58/0/physics_layer_0/angular_velocity = 0.0 8:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:58/0/physics_layer_1/angular_velocity = 0.0 9:58/0 = 0 9:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:58/0/physics_layer_0/angular_velocity = 0.0 9:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:58/0/physics_layer_1/angular_velocity = 0.0 10:58/0 = 0 10:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:58/0/physics_layer_0/angular_velocity = 0.0 10:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:58/0/physics_layer_1/angular_velocity = 0.0 11:58/0 = 0 11:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:58/0/physics_layer_0/angular_velocity = 0.0 11:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:58/0/physics_layer_1/angular_velocity = 0.0 12:58/0 = 0 12:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:58/0/physics_layer_0/angular_velocity = 0.0 12:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:58/0/physics_layer_1/angular_velocity = 0.0 13:58/0 = 0 13:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:58/0/physics_layer_0/angular_velocity = 0.0 13:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:58/0/physics_layer_1/angular_velocity = 0.0 14:58/0 = 0 14:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:58/0/physics_layer_0/angular_velocity = 0.0 14:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:58/0/physics_layer_1/angular_velocity = 0.0 15:58/0 = 0 15:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:58/0/physics_layer_0/angular_velocity = 0.0 15:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:58/0/physics_layer_1/angular_velocity = 0.0 16:58/0 = 0 16:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:58/0/physics_layer_0/angular_velocity = 0.0 16:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:58/0/physics_layer_1/angular_velocity = 0.0 17:58/0 = 0 17:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:58/0/physics_layer_0/angular_velocity = 0.0 17:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:58/0/physics_layer_1/angular_velocity = 0.0 18:58/0 = 0 18:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:58/0/physics_layer_0/angular_velocity = 0.0 18:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:58/0/physics_layer_1/angular_velocity = 0.0 19:58/0 = 0 19:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:58/0/physics_layer_0/angular_velocity = 0.0 19:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:58/0/physics_layer_1/angular_velocity = 0.0 29:58/0 = 0 29:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:58/0/physics_layer_0/angular_velocity = 0.0 29:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:58/0/physics_layer_1/angular_velocity = 0.0 31:58/0 = 0 31:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:58/0/physics_layer_0/angular_velocity = 0.0 31:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) 31:58/0/physics_layer_1/angular_velocity = 0.0 32:58/0 = 0 32:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:58/0/physics_layer_0/angular_velocity = 0.0 32:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:58/0/physics_layer_1/angular_velocity = 0.0 33:58/0 = 0 33:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:58/0/physics_layer_0/angular_velocity = 0.0 33:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) 33:58/0/physics_layer_1/angular_velocity = 0.0 34:58/0 = 0 34:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:58/0/physics_layer_0/angular_velocity = 0.0 34:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) 34:58/0/physics_layer_1/angular_velocity = 0.0 6:59/0 = 0 6:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:59/0/physics_layer_0/angular_velocity = 0.0 6:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:59/0/physics_layer_1/angular_velocity = 0.0 7:59/0 = 0 7:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:59/0/physics_layer_0/angular_velocity = 0.0 7:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:59/0/physics_layer_1/angular_velocity = 0.0 8:59/0 = 0 8:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:59/0/physics_layer_0/angular_velocity = 0.0 8:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:59/0/physics_layer_1/angular_velocity = 0.0 9:59/0 = 0 9:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:59/0/physics_layer_0/angular_velocity = 0.0 9:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:59/0/physics_layer_1/angular_velocity = 0.0 10:59/0 = 0 10:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:59/0/physics_layer_0/angular_velocity = 0.0 10:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:59/0/physics_layer_1/angular_velocity = 0.0 11:59/0 = 0 11:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:59/0/physics_layer_0/angular_velocity = 0.0 11:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:59/0/physics_layer_1/angular_velocity = 0.0 12:59/0 = 0 12:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:59/0/physics_layer_0/angular_velocity = 0.0 12:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:59/0/physics_layer_1/angular_velocity = 0.0 13:59/0 = 0 13:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:59/0/physics_layer_0/angular_velocity = 0.0 13:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:59/0/physics_layer_1/angular_velocity = 0.0 14:59/0 = 0 14:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:59/0/physics_layer_0/angular_velocity = 0.0 14:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:59/0/physics_layer_1/angular_velocity = 0.0 15:59/0 = 0 15:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:59/0/physics_layer_0/angular_velocity = 0.0 15:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:59/0/physics_layer_1/angular_velocity = 0.0 16:59/0 = 0 16:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:59/0/physics_layer_0/angular_velocity = 0.0 16:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:59/0/physics_layer_1/angular_velocity = 0.0 17:59/0 = 0 17:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:59/0/physics_layer_0/angular_velocity = 0.0 17:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:59/0/physics_layer_1/angular_velocity = 0.0 18:59/0 = 0 18:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:59/0/physics_layer_0/angular_velocity = 0.0 18:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:59/0/physics_layer_1/angular_velocity = 0.0 19:59/0 = 0 19:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:59/0/physics_layer_0/angular_velocity = 0.0 19:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:59/0/physics_layer_1/angular_velocity = 0.0 20:59/0 = 0 20:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:59/0/physics_layer_0/angular_velocity = 0.0 20:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:59/0/physics_layer_1/angular_velocity = 0.0 21:59/0 = 0 21:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:59/0/physics_layer_0/angular_velocity = 0.0 21:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:59/0/physics_layer_1/angular_velocity = 0.0 22:59/0 = 0 22:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:59/0/physics_layer_0/angular_velocity = 0.0 22:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:59/0/physics_layer_1/angular_velocity = 0.0 23:59/0 = 0 23:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:59/0/physics_layer_0/angular_velocity = 0.0 23:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:59/0/physics_layer_1/angular_velocity = 0.0 24:59/0 = 0 24:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:59/0/physics_layer_0/angular_velocity = 0.0 24:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:59/0/physics_layer_1/angular_velocity = 0.0 25:59/0 = 0 25:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:59/0/physics_layer_0/angular_velocity = 0.0 25:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:59/0/physics_layer_1/angular_velocity = 0.0 26:59/0 = 0 26:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:59/0/physics_layer_0/angular_velocity = 0.0 26:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:59/0/physics_layer_1/angular_velocity = 0.0 27:59/0 = 0 27:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:59/0/physics_layer_0/angular_velocity = 0.0 27:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:59/0/physics_layer_1/angular_velocity = 0.0 29:59/0 = 0 29:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:59/0/physics_layer_0/angular_velocity = 0.0 29:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:59/0/physics_layer_1/angular_velocity = 0.0 6:60/0 = 0 6:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:60/0/physics_layer_0/angular_velocity = 0.0 6:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:60/0/physics_layer_1/angular_velocity = 0.0 7:60/0 = 0 7:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:60/0/physics_layer_0/angular_velocity = 0.0 7:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:60/0/physics_layer_1/angular_velocity = 0.0 8:60/0 = 0 8:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:60/0/physics_layer_0/angular_velocity = 0.0 8:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:60/0/physics_layer_1/angular_velocity = 0.0 9:60/0 = 0 9:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:60/0/physics_layer_0/angular_velocity = 0.0 9:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:60/0/physics_layer_1/angular_velocity = 0.0 10:60/0 = 0 10:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:60/0/physics_layer_0/angular_velocity = 0.0 10:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:60/0/physics_layer_1/angular_velocity = 0.0 11:60/0 = 0 11:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:60/0/physics_layer_0/angular_velocity = 0.0 11:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:60/0/physics_layer_1/angular_velocity = 0.0 12:60/0 = 0 12:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:60/0/physics_layer_0/angular_velocity = 0.0 12:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:60/0/physics_layer_1/angular_velocity = 0.0 13:60/0 = 0 13:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:60/0/physics_layer_0/angular_velocity = 0.0 13:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:60/0/physics_layer_1/angular_velocity = 0.0 14:60/0 = 0 14:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:60/0/physics_layer_0/angular_velocity = 0.0 14:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:60/0/physics_layer_1/angular_velocity = 0.0 15:60/0 = 0 15:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:60/0/physics_layer_0/angular_velocity = 0.0 15:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:60/0/physics_layer_1/angular_velocity = 0.0 16:60/0 = 0 16:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:60/0/physics_layer_0/angular_velocity = 0.0 16:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:60/0/physics_layer_1/angular_velocity = 0.0 17:60/0 = 0 17:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:60/0/physics_layer_0/angular_velocity = 0.0 17:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:60/0/physics_layer_1/angular_velocity = 0.0 18:60/0 = 0 18:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:60/0/physics_layer_0/angular_velocity = 0.0 18:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:60/0/physics_layer_1/angular_velocity = 0.0 19:60/0 = 0 19:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:60/0/physics_layer_0/angular_velocity = 0.0 19:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:60/0/physics_layer_1/angular_velocity = 0.0 20:60/0 = 0 20:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:60/0/physics_layer_0/angular_velocity = 0.0 20:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:60/0/physics_layer_1/angular_velocity = 0.0 21:60/0 = 0 21:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:60/0/physics_layer_0/angular_velocity = 0.0 21:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:60/0/physics_layer_1/angular_velocity = 0.0 22:60/0 = 0 22:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:60/0/physics_layer_0/angular_velocity = 0.0 22:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:60/0/physics_layer_1/angular_velocity = 0.0 23:60/0 = 0 23:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:60/0/physics_layer_0/angular_velocity = 0.0 23:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:60/0/physics_layer_1/angular_velocity = 0.0 24:60/0 = 0 24:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:60/0/physics_layer_0/angular_velocity = 0.0 24:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:60/0/physics_layer_1/angular_velocity = 0.0 25:60/0 = 0 25:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:60/0/physics_layer_0/angular_velocity = 0.0 25:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:60/0/physics_layer_1/angular_velocity = 0.0 26:60/0 = 0 26:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:60/0/physics_layer_0/angular_velocity = 0.0 26:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:60/0/physics_layer_1/angular_velocity = 0.0 27:60/0 = 0 27:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:60/0/physics_layer_0/angular_velocity = 0.0 27:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:60/0/physics_layer_1/angular_velocity = 0.0 29:60/0 = 0 29:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:60/0/physics_layer_0/angular_velocity = 0.0 29:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:60/0/physics_layer_1/angular_velocity = 0.0 6:61/0 = 0 6:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:61/0/physics_layer_0/angular_velocity = 0.0 6:61/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:61/0/physics_layer_1/angular_velocity = 0.0 7:61/0 = 0 7:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:61/0/physics_layer_0/angular_velocity = 0.0 7:61/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:61/0/physics_layer_1/angular_velocity = 0.0 8:61/0 = 0 8:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:61/0/physics_layer_0/angular_velocity = 0.0 8:61/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:61/0/physics_layer_1/angular_velocity = 0.0 9:61/0 = 0 9:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:61/0/physics_layer_0/angular_velocity = 0.0 9:61/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:61/0/physics_layer_1/angular_velocity = 0.0 10:61/0 = 0 10:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:61/0/physics_layer_0/angular_velocity = 0.0 10:61/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:61/0/physics_layer_1/angular_velocity = 0.0 11:61/0 = 0 11:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:61/0/physics_layer_0/angular_velocity = 0.0 11:61/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:61/0/physics_layer_1/angular_velocity = 0.0 12:61/0 = 0 12:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:61/0/physics_layer_0/angular_velocity = 0.0 12:61/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:61/0/physics_layer_1/angular_velocity = 0.0 13:61/0 = 0 13:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:61/0/physics_layer_0/angular_velocity = 0.0 13:61/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:61/0/physics_layer_1/angular_velocity = 0.0 14:61/0 = 0 14:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:61/0/physics_layer_0/angular_velocity = 0.0 14:61/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:61/0/physics_layer_1/angular_velocity = 0.0 15:61/0 = 0 15:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:61/0/physics_layer_0/angular_velocity = 0.0 15:61/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:61/0/physics_layer_1/angular_velocity = 0.0 16:61/0 = 0 16:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:61/0/physics_layer_0/angular_velocity = 0.0 16:61/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:61/0/physics_layer_1/angular_velocity = 0.0 17:61/0 = 0 17:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:61/0/physics_layer_0/angular_velocity = 0.0 17:61/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:61/0/physics_layer_1/angular_velocity = 0.0 18:61/0 = 0 18:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:61/0/physics_layer_0/angular_velocity = 0.0 18:61/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:61/0/physics_layer_1/angular_velocity = 0.0 19:61/0 = 0 19:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:61/0/physics_layer_0/angular_velocity = 0.0 19:61/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:61/0/physics_layer_1/angular_velocity = 0.0 20:61/0 = 0 20:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:61/0/physics_layer_0/angular_velocity = 0.0 20:61/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:61/0/physics_layer_1/angular_velocity = 0.0 21:61/0 = 0 21:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:61/0/physics_layer_0/angular_velocity = 0.0 21:61/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:61/0/physics_layer_1/angular_velocity = 0.0 22:61/0 = 0 22:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:61/0/physics_layer_0/angular_velocity = 0.0 22:61/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:61/0/physics_layer_1/angular_velocity = 0.0 23:61/0 = 0 23:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:61/0/physics_layer_0/angular_velocity = 0.0 23:61/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:61/0/physics_layer_1/angular_velocity = 0.0 24:61/0 = 0 24:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:61/0/physics_layer_0/angular_velocity = 0.0 24:61/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:61/0/physics_layer_1/angular_velocity = 0.0 25:61/0 = 0 25:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:61/0/physics_layer_0/angular_velocity = 0.0 25:61/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:61/0/physics_layer_1/angular_velocity = 0.0 26:61/0 = 0 26:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:61/0/physics_layer_0/angular_velocity = 0.0 26:61/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:61/0/physics_layer_1/angular_velocity = 0.0 27:61/0 = 0 27:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:61/0/physics_layer_0/angular_velocity = 0.0 27:61/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:61/0/physics_layer_1/angular_velocity = 0.0 29:61/0 = 0 29:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:61/0/physics_layer_0/angular_velocity = 0.0 29:61/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:61/0/physics_layer_1/angular_velocity = 0.0 6:62/0 = 0 6:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:62/0/physics_layer_0/angular_velocity = 0.0 6:62/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:62/0/physics_layer_1/angular_velocity = 0.0 7:62/0 = 0 7:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:62/0/physics_layer_0/angular_velocity = 0.0 7:62/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:62/0/physics_layer_1/angular_velocity = 0.0 8:62/0 = 0 8:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:62/0/physics_layer_0/angular_velocity = 0.0 8:62/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:62/0/physics_layer_1/angular_velocity = 0.0 9:62/0 = 0 9:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:62/0/physics_layer_0/angular_velocity = 0.0 9:62/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:62/0/physics_layer_1/angular_velocity = 0.0 10:62/0 = 0 10:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:62/0/physics_layer_0/angular_velocity = 0.0 10:62/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:62/0/physics_layer_1/angular_velocity = 0.0 11:62/0 = 0 11:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:62/0/physics_layer_0/angular_velocity = 0.0 11:62/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:62/0/physics_layer_1/angular_velocity = 0.0 12:62/0 = 0 12:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:62/0/physics_layer_0/angular_velocity = 0.0 12:62/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:62/0/physics_layer_1/angular_velocity = 0.0 13:62/0 = 0 13:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:62/0/physics_layer_0/angular_velocity = 0.0 13:62/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:62/0/physics_layer_1/angular_velocity = 0.0 14:62/0 = 0 14:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:62/0/physics_layer_0/angular_velocity = 0.0 14:62/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:62/0/physics_layer_1/angular_velocity = 0.0 15:62/0 = 0 15:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:62/0/physics_layer_0/angular_velocity = 0.0 15:62/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:62/0/physics_layer_1/angular_velocity = 0.0 16:62/0 = 0 16:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:62/0/physics_layer_0/angular_velocity = 0.0 16:62/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:62/0/physics_layer_1/angular_velocity = 0.0 17:62/0 = 0 17:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:62/0/physics_layer_0/angular_velocity = 0.0 17:62/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:62/0/physics_layer_1/angular_velocity = 0.0 18:62/0 = 0 18:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:62/0/physics_layer_0/angular_velocity = 0.0 18:62/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:62/0/physics_layer_1/angular_velocity = 0.0 19:62/0 = 0 19:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:62/0/physics_layer_0/angular_velocity = 0.0 19:62/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:62/0/physics_layer_1/angular_velocity = 0.0 20:62/0 = 0 20:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:62/0/physics_layer_0/angular_velocity = 0.0 20:62/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:62/0/physics_layer_1/angular_velocity = 0.0 21:62/0 = 0 21:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:62/0/physics_layer_0/angular_velocity = 0.0 21:62/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:62/0/physics_layer_1/angular_velocity = 0.0 22:62/0 = 0 22:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:62/0/physics_layer_0/angular_velocity = 0.0 22:62/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:62/0/physics_layer_1/angular_velocity = 0.0 23:62/0 = 0 23:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:62/0/physics_layer_0/angular_velocity = 0.0 23:62/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:62/0/physics_layer_1/angular_velocity = 0.0 24:62/0 = 0 24:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:62/0/physics_layer_0/angular_velocity = 0.0 24:62/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:62/0/physics_layer_1/angular_velocity = 0.0 25:62/0 = 0 25:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:62/0/physics_layer_0/angular_velocity = 0.0 25:62/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:62/0/physics_layer_1/angular_velocity = 0.0 26:62/0 = 0 26:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:62/0/physics_layer_0/angular_velocity = 0.0 26:62/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:62/0/physics_layer_1/angular_velocity = 0.0 27:62/0 = 0 27:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:62/0/physics_layer_0/angular_velocity = 0.0 27:62/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:62/0/physics_layer_1/angular_velocity = 0.0 28:62/0 = 0 28:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:62/0/physics_layer_0/angular_velocity = 0.0 28:62/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:62/0/physics_layer_1/angular_velocity = 0.0 29:62/0 = 0 29:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:62/0/physics_layer_0/angular_velocity = 0.0 29:62/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:62/0/physics_layer_1/angular_velocity = 0.0 30:62/0 = 0 30:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:62/0/physics_layer_0/angular_velocity = 0.0 30:62/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:62/0/physics_layer_1/angular_velocity = 0.0 31:62/0 = 0 31:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:62/0/physics_layer_0/angular_velocity = 0.0 31:62/0/physics_layer_1/linear_velocity = Vector2(0, 0) 31:62/0/physics_layer_1/angular_velocity = 0.0 32:62/0 = 0 32:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:62/0/physics_layer_0/angular_velocity = 0.0 32:62/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:62/0/physics_layer_1/angular_velocity = 0.0 33:62/0 = 0 33:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:62/0/physics_layer_0/angular_velocity = 0.0 33:62/0/physics_layer_1/linear_velocity = Vector2(0, 0) 33:62/0/physics_layer_1/angular_velocity = 0.0 34:62/0 = 0 34:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:62/0/physics_layer_0/angular_velocity = 0.0 34:62/0/physics_layer_1/linear_velocity = Vector2(0, 0) 34:62/0/physics_layer_1/angular_velocity = 0.0 35:62/0 = 0 35:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:62/0/physics_layer_0/angular_velocity = 0.0 35:62/0/physics_layer_1/linear_velocity = Vector2(0, 0) 35:62/0/physics_layer_1/angular_velocity = 0.0 36:62/0 = 0 36:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:62/0/physics_layer_0/angular_velocity = 0.0 36:62/0/physics_layer_1/linear_velocity = Vector2(0, 0) 36:62/0/physics_layer_1/angular_velocity = 0.0 6:63/0 = 0 6:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:63/0/physics_layer_0/angular_velocity = 0.0 6:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:63/0/physics_layer_1/angular_velocity = 0.0 7:63/0 = 0 7:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:63/0/physics_layer_0/angular_velocity = 0.0 7:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:63/0/physics_layer_1/angular_velocity = 0.0 8:63/0 = 0 8:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:63/0/physics_layer_0/angular_velocity = 0.0 8:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:63/0/physics_layer_1/angular_velocity = 0.0 9:63/0 = 0 9:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:63/0/physics_layer_0/angular_velocity = 0.0 9:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:63/0/physics_layer_1/angular_velocity = 0.0 10:63/0 = 0 10:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:63/0/physics_layer_0/angular_velocity = 0.0 10:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:63/0/physics_layer_1/angular_velocity = 0.0 11:63/0 = 0 11:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:63/0/physics_layer_0/angular_velocity = 0.0 11:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:63/0/physics_layer_1/angular_velocity = 0.0 12:63/0 = 0 12:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:63/0/physics_layer_0/angular_velocity = 0.0 12:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:63/0/physics_layer_1/angular_velocity = 0.0 13:63/0 = 0 13:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:63/0/physics_layer_0/angular_velocity = 0.0 13:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:63/0/physics_layer_1/angular_velocity = 0.0 14:63/0 = 0 14:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:63/0/physics_layer_0/angular_velocity = 0.0 14:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:63/0/physics_layer_1/angular_velocity = 0.0 15:63/0 = 0 15:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:63/0/physics_layer_0/angular_velocity = 0.0 15:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:63/0/physics_layer_1/angular_velocity = 0.0 16:63/0 = 0 16:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:63/0/physics_layer_0/angular_velocity = 0.0 16:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:63/0/physics_layer_1/angular_velocity = 0.0 17:63/0 = 0 17:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:63/0/physics_layer_0/angular_velocity = 0.0 17:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:63/0/physics_layer_1/angular_velocity = 0.0 18:63/0 = 0 18:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:63/0/physics_layer_0/angular_velocity = 0.0 18:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:63/0/physics_layer_1/angular_velocity = 0.0 19:63/0 = 0 19:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:63/0/physics_layer_0/angular_velocity = 0.0 19:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:63/0/physics_layer_1/angular_velocity = 0.0 20:63/0 = 0 20:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:63/0/physics_layer_0/angular_velocity = 0.0 20:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:63/0/physics_layer_1/angular_velocity = 0.0 21:63/0 = 0 21:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:63/0/physics_layer_0/angular_velocity = 0.0 21:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:63/0/physics_layer_1/angular_velocity = 0.0 22:63/0 = 0 22:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:63/0/physics_layer_0/angular_velocity = 0.0 22:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:63/0/physics_layer_1/angular_velocity = 0.0 23:63/0 = 0 23:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:63/0/physics_layer_0/angular_velocity = 0.0 23:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:63/0/physics_layer_1/angular_velocity = 0.0 24:63/0 = 0 24:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:63/0/physics_layer_0/angular_velocity = 0.0 24:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:63/0/physics_layer_1/angular_velocity = 0.0 25:63/0 = 0 25:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:63/0/physics_layer_0/angular_velocity = 0.0 25:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:63/0/physics_layer_1/angular_velocity = 0.0 26:63/0 = 0 26:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:63/0/physics_layer_0/angular_velocity = 0.0 26:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:63/0/physics_layer_1/angular_velocity = 0.0 27:63/0 = 0 27:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:63/0/physics_layer_0/angular_velocity = 0.0 27:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:63/0/physics_layer_1/angular_velocity = 0.0 28:63/0 = 0 28:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:63/0/physics_layer_0/angular_velocity = 0.0 28:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:63/0/physics_layer_1/angular_velocity = 0.0 29:63/0 = 0 29:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:63/0/physics_layer_0/angular_velocity = 0.0 29:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:63/0/physics_layer_1/angular_velocity = 0.0 30:63/0 = 0 30:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:63/0/physics_layer_0/angular_velocity = 0.0 30:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:63/0/physics_layer_1/angular_velocity = 0.0 31:63/0 = 0 31:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:63/0/physics_layer_0/angular_velocity = 0.0 31:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) 31:63/0/physics_layer_1/angular_velocity = 0.0 32:63/0 = 0 32:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:63/0/physics_layer_0/angular_velocity = 0.0 32:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:63/0/physics_layer_1/angular_velocity = 0.0 33:63/0 = 0 33:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:63/0/physics_layer_0/angular_velocity = 0.0 33:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) 33:63/0/physics_layer_1/angular_velocity = 0.0 6:64/0 = 0 6:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:64/0/physics_layer_0/angular_velocity = 0.0 6:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:64/0/physics_layer_1/angular_velocity = 0.0 7:64/0 = 0 7:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:64/0/physics_layer_0/angular_velocity = 0.0 7:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:64/0/physics_layer_1/angular_velocity = 0.0 8:64/0 = 0 8:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:64/0/physics_layer_0/angular_velocity = 0.0 8:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:64/0/physics_layer_1/angular_velocity = 0.0 9:64/0 = 0 9:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:64/0/physics_layer_0/angular_velocity = 0.0 9:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:64/0/physics_layer_1/angular_velocity = 0.0 10:64/0 = 0 10:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:64/0/physics_layer_0/angular_velocity = 0.0 10:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:64/0/physics_layer_1/angular_velocity = 0.0 11:64/0 = 0 11:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:64/0/physics_layer_0/angular_velocity = 0.0 11:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:64/0/physics_layer_1/angular_velocity = 0.0 12:64/0 = 0 12:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:64/0/physics_layer_0/angular_velocity = 0.0 12:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:64/0/physics_layer_1/angular_velocity = 0.0 13:64/0 = 0 13:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:64/0/physics_layer_0/angular_velocity = 0.0 13:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:64/0/physics_layer_1/angular_velocity = 0.0 14:64/0 = 0 14:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:64/0/physics_layer_0/angular_velocity = 0.0 14:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:64/0/physics_layer_1/angular_velocity = 0.0 15:64/0 = 0 15:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:64/0/physics_layer_0/angular_velocity = 0.0 15:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:64/0/physics_layer_1/angular_velocity = 0.0 16:64/0 = 0 16:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:64/0/physics_layer_0/angular_velocity = 0.0 16:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:64/0/physics_layer_1/angular_velocity = 0.0 17:64/0 = 0 17:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:64/0/physics_layer_0/angular_velocity = 0.0 17:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:64/0/physics_layer_1/angular_velocity = 0.0 18:64/0 = 0 18:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:64/0/physics_layer_0/angular_velocity = 0.0 18:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:64/0/physics_layer_1/angular_velocity = 0.0 19:64/0 = 0 19:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:64/0/physics_layer_0/angular_velocity = 0.0 19:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:64/0/physics_layer_1/angular_velocity = 0.0 23:64/0 = 0 23:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:64/0/physics_layer_0/angular_velocity = 0.0 23:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:64/0/physics_layer_1/angular_velocity = 0.0 24:64/0 = 0 24:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:64/0/physics_layer_0/angular_velocity = 0.0 24:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:64/0/physics_layer_1/angular_velocity = 0.0 25:64/0 = 0 25:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:64/0/physics_layer_0/angular_velocity = 0.0 25:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:64/0/physics_layer_1/angular_velocity = 0.0 26:64/0 = 0 26:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:64/0/physics_layer_0/angular_velocity = 0.0 26:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:64/0/physics_layer_1/angular_velocity = 0.0 27:64/0 = 0 27:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:64/0/physics_layer_0/angular_velocity = 0.0 27:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:64/0/physics_layer_1/angular_velocity = 0.0 28:64/0 = 0 28:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:64/0/physics_layer_0/angular_velocity = 0.0 28:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:64/0/physics_layer_1/angular_velocity = 0.0 29:64/0 = 0 29:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:64/0/physics_layer_0/angular_velocity = 0.0 29:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:64/0/physics_layer_1/angular_velocity = 0.0 30:64/0 = 0 30:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:64/0/physics_layer_0/angular_velocity = 0.0 30:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:64/0/physics_layer_1/angular_velocity = 0.0 31:64/0 = 0 31:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:64/0/physics_layer_0/angular_velocity = 0.0 31:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) 31:64/0/physics_layer_1/angular_velocity = 0.0 32:64/0 = 0 32:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:64/0/physics_layer_0/angular_velocity = 0.0 32:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:64/0/physics_layer_1/angular_velocity = 0.0 33:64/0 = 0 33:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:64/0/physics_layer_0/angular_velocity = 0.0 33:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) 33:64/0/physics_layer_1/angular_velocity = 0.0 6:65/0 = 0 6:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:65/0/physics_layer_0/angular_velocity = 0.0 6:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:65/0/physics_layer_1/angular_velocity = 0.0 7:65/0 = 0 7:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:65/0/physics_layer_0/angular_velocity = 0.0 7:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:65/0/physics_layer_1/angular_velocity = 0.0 8:65/0 = 0 8:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:65/0/physics_layer_0/angular_velocity = 0.0 8:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:65/0/physics_layer_1/angular_velocity = 0.0 9:65/0 = 0 9:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:65/0/physics_layer_0/angular_velocity = 0.0 9:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:65/0/physics_layer_1/angular_velocity = 0.0 10:65/0 = 0 10:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:65/0/physics_layer_0/angular_velocity = 0.0 10:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:65/0/physics_layer_1/angular_velocity = 0.0 11:65/0 = 0 11:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:65/0/physics_layer_0/angular_velocity = 0.0 11:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:65/0/physics_layer_1/angular_velocity = 0.0 12:65/0 = 0 12:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:65/0/physics_layer_0/angular_velocity = 0.0 12:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:65/0/physics_layer_1/angular_velocity = 0.0 13:65/0 = 0 13:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:65/0/physics_layer_0/angular_velocity = 0.0 13:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:65/0/physics_layer_1/angular_velocity = 0.0 14:65/0 = 0 14:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:65/0/physics_layer_0/angular_velocity = 0.0 14:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:65/0/physics_layer_1/angular_velocity = 0.0 15:65/0 = 0 15:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:65/0/physics_layer_0/angular_velocity = 0.0 15:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:65/0/physics_layer_1/angular_velocity = 0.0 16:65/0 = 0 16:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:65/0/physics_layer_0/angular_velocity = 0.0 16:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:65/0/physics_layer_1/angular_velocity = 0.0 17:65/0 = 0 17:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:65/0/physics_layer_0/angular_velocity = 0.0 17:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:65/0/physics_layer_1/angular_velocity = 0.0 18:65/0 = 0 18:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:65/0/physics_layer_0/angular_velocity = 0.0 18:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:65/0/physics_layer_1/angular_velocity = 0.0 19:65/0 = 0 19:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:65/0/physics_layer_0/angular_velocity = 0.0 19:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:65/0/physics_layer_1/angular_velocity = 0.0 20:65/0 = 0 20:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:65/0/physics_layer_0/angular_velocity = 0.0 20:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:65/0/physics_layer_1/angular_velocity = 0.0 22:65/0 = 0 22:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:65/0/physics_layer_0/angular_velocity = 0.0 22:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:65/0/physics_layer_1/angular_velocity = 0.0 23:65/0 = 0 23:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:65/0/physics_layer_0/angular_velocity = 0.0 23:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:65/0/physics_layer_1/angular_velocity = 0.0 24:65/0 = 0 24:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:65/0/physics_layer_0/angular_velocity = 0.0 24:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:65/0/physics_layer_1/angular_velocity = 0.0 25:65/0 = 0 25:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:65/0/physics_layer_0/angular_velocity = 0.0 25:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:65/0/physics_layer_1/angular_velocity = 0.0 26:65/0 = 0 26:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:65/0/physics_layer_0/angular_velocity = 0.0 26:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:65/0/physics_layer_1/angular_velocity = 0.0 27:65/0 = 0 27:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:65/0/physics_layer_0/angular_velocity = 0.0 27:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:65/0/physics_layer_1/angular_velocity = 0.0 30:65/0 = 0 30:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:65/0/physics_layer_0/angular_velocity = 0.0 30:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:65/0/physics_layer_1/angular_velocity = 0.0 31:65/0 = 0 31:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:65/0/physics_layer_0/angular_velocity = 0.0 31:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) 31:65/0/physics_layer_1/angular_velocity = 0.0 32:65/0 = 0 32:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:65/0/physics_layer_0/angular_velocity = 0.0 32:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:65/0/physics_layer_1/angular_velocity = 0.0 33:65/0 = 0 33:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:65/0/physics_layer_0/angular_velocity = 0.0 33:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) 33:65/0/physics_layer_1/angular_velocity = 0.0 6:66/0 = 0 6:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:66/0/physics_layer_0/angular_velocity = 0.0 6:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:66/0/physics_layer_1/angular_velocity = 0.0 7:66/0 = 0 7:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:66/0/physics_layer_0/angular_velocity = 0.0 7:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:66/0/physics_layer_1/angular_velocity = 0.0 8:66/0 = 0 8:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:66/0/physics_layer_0/angular_velocity = 0.0 8:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:66/0/physics_layer_1/angular_velocity = 0.0 9:66/0 = 0 9:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:66/0/physics_layer_0/angular_velocity = 0.0 9:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:66/0/physics_layer_1/angular_velocity = 0.0 10:66/0 = 0 10:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:66/0/physics_layer_0/angular_velocity = 0.0 10:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:66/0/physics_layer_1/angular_velocity = 0.0 11:66/0 = 0 11:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:66/0/physics_layer_0/angular_velocity = 0.0 11:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:66/0/physics_layer_1/angular_velocity = 0.0 12:66/0 = 0 12:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:66/0/physics_layer_0/angular_velocity = 0.0 12:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:66/0/physics_layer_1/angular_velocity = 0.0 13:66/0 = 0 13:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:66/0/physics_layer_0/angular_velocity = 0.0 13:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:66/0/physics_layer_1/angular_velocity = 0.0 14:66/0 = 0 14:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:66/0/physics_layer_0/angular_velocity = 0.0 14:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:66/0/physics_layer_1/angular_velocity = 0.0 15:66/0 = 0 15:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:66/0/physics_layer_0/angular_velocity = 0.0 15:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:66/0/physics_layer_1/angular_velocity = 0.0 16:66/0 = 0 16:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:66/0/physics_layer_0/angular_velocity = 0.0 16:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:66/0/physics_layer_1/angular_velocity = 0.0 17:66/0 = 0 17:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:66/0/physics_layer_0/angular_velocity = 0.0 17:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:66/0/physics_layer_1/angular_velocity = 0.0 18:66/0 = 0 18:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:66/0/physics_layer_0/angular_velocity = 0.0 18:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:66/0/physics_layer_1/angular_velocity = 0.0 19:66/0 = 0 19:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:66/0/physics_layer_0/angular_velocity = 0.0 19:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:66/0/physics_layer_1/angular_velocity = 0.0 20:66/0 = 0 20:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:66/0/physics_layer_0/angular_velocity = 0.0 20:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:66/0/physics_layer_1/angular_velocity = 0.0 21:66/0 = 0 21:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:66/0/physics_layer_0/angular_velocity = 0.0 21:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:66/0/physics_layer_1/angular_velocity = 0.0 22:66/0 = 0 22:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:66/0/physics_layer_0/angular_velocity = 0.0 22:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:66/0/physics_layer_1/angular_velocity = 0.0 23:66/0 = 0 23:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:66/0/physics_layer_0/angular_velocity = 0.0 23:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:66/0/physics_layer_1/angular_velocity = 0.0 24:66/0 = 0 24:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:66/0/physics_layer_0/angular_velocity = 0.0 24:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:66/0/physics_layer_1/angular_velocity = 0.0 25:66/0 = 0 25:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:66/0/physics_layer_0/angular_velocity = 0.0 25:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:66/0/physics_layer_1/angular_velocity = 0.0 26:66/0 = 0 26:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:66/0/physics_layer_0/angular_velocity = 0.0 26:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:66/0/physics_layer_1/angular_velocity = 0.0 30:66/0 = 0 30:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:66/0/physics_layer_0/angular_velocity = 0.0 30:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:66/0/physics_layer_1/angular_velocity = 0.0 31:66/0 = 0 31:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:66/0/physics_layer_0/angular_velocity = 0.0 31:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) 31:66/0/physics_layer_1/angular_velocity = 0.0 32:66/0 = 0 32:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:66/0/physics_layer_0/angular_velocity = 0.0 32:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:66/0/physics_layer_1/angular_velocity = 0.0 33:66/0 = 0 33:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:66/0/physics_layer_0/angular_velocity = 0.0 33:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) 33:66/0/physics_layer_1/angular_velocity = 0.0 6:67/0 = 0 6:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:67/0/physics_layer_0/angular_velocity = 0.0 6:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:67/0/physics_layer_1/angular_velocity = 0.0 7:67/0 = 0 7:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:67/0/physics_layer_0/angular_velocity = 0.0 7:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:67/0/physics_layer_1/angular_velocity = 0.0 8:67/0 = 0 8:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:67/0/physics_layer_0/angular_velocity = 0.0 8:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:67/0/physics_layer_1/angular_velocity = 0.0 9:67/0 = 0 9:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:67/0/physics_layer_0/angular_velocity = 0.0 9:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:67/0/physics_layer_1/angular_velocity = 0.0 10:67/0 = 0 10:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:67/0/physics_layer_0/angular_velocity = 0.0 10:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:67/0/physics_layer_1/angular_velocity = 0.0 11:67/0 = 0 11:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:67/0/physics_layer_0/angular_velocity = 0.0 11:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:67/0/physics_layer_1/angular_velocity = 0.0 14:67/0 = 0 14:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:67/0/physics_layer_0/angular_velocity = 0.0 14:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:67/0/physics_layer_1/angular_velocity = 0.0 15:67/0 = 0 15:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:67/0/physics_layer_0/angular_velocity = 0.0 15:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:67/0/physics_layer_1/angular_velocity = 0.0 16:67/0 = 0 16:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:67/0/physics_layer_0/angular_velocity = 0.0 16:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:67/0/physics_layer_1/angular_velocity = 0.0 19:67/0 = 0 19:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:67/0/physics_layer_0/angular_velocity = 0.0 19:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:67/0/physics_layer_1/angular_velocity = 0.0 20:67/0 = 0 20:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:67/0/physics_layer_0/angular_velocity = 0.0 20:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:67/0/physics_layer_1/angular_velocity = 0.0 21:67/0 = 0 21:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:67/0/physics_layer_0/angular_velocity = 0.0 21:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:67/0/physics_layer_1/angular_velocity = 0.0 22:67/0 = 0 22:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:67/0/physics_layer_0/angular_velocity = 0.0 22:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:67/0/physics_layer_1/angular_velocity = 0.0 23:67/0 = 0 23:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:67/0/physics_layer_0/angular_velocity = 0.0 23:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:67/0/physics_layer_1/angular_velocity = 0.0 24:67/0 = 0 24:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:67/0/physics_layer_0/angular_velocity = 0.0 24:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:67/0/physics_layer_1/angular_velocity = 0.0 25:67/0 = 0 25:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:67/0/physics_layer_0/angular_velocity = 0.0 25:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:67/0/physics_layer_1/angular_velocity = 0.0 26:67/0 = 0 26:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:67/0/physics_layer_0/angular_velocity = 0.0 26:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:67/0/physics_layer_1/angular_velocity = 0.0 27:67/0 = 0 27:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:67/0/physics_layer_0/angular_velocity = 0.0 27:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:67/0/physics_layer_1/angular_velocity = 0.0 28:67/0 = 0 28:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:67/0/physics_layer_0/angular_velocity = 0.0 28:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:67/0/physics_layer_1/angular_velocity = 0.0 29:67/0 = 0 29:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:67/0/physics_layer_0/angular_velocity = 0.0 29:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:67/0/physics_layer_1/angular_velocity = 0.0 30:67/0 = 0 30:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:67/0/physics_layer_0/angular_velocity = 0.0 30:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:67/0/physics_layer_1/angular_velocity = 0.0 31:67/0 = 0 31:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:67/0/physics_layer_0/angular_velocity = 0.0 31:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) 31:67/0/physics_layer_1/angular_velocity = 0.0 32:67/0 = 0 32:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:67/0/physics_layer_0/angular_velocity = 0.0 32:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:67/0/physics_layer_1/angular_velocity = 0.0 33:67/0 = 0 33:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:67/0/physics_layer_0/angular_velocity = 0.0 33:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) 33:67/0/physics_layer_1/angular_velocity = 0.0 34:67/0 = 0 34:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:67/0/physics_layer_0/angular_velocity = 0.0 34:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) 34:67/0/physics_layer_1/angular_velocity = 0.0 35:67/0 = 0 35:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:67/0/physics_layer_0/angular_velocity = 0.0 35:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) 35:67/0/physics_layer_1/angular_velocity = 0.0 36:67/0 = 0 36:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:67/0/physics_layer_0/angular_velocity = 0.0 36:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) 36:67/0/physics_layer_1/angular_velocity = 0.0 6:68/0 = 0 6:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:68/0/physics_layer_0/angular_velocity = 0.0 6:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:68/0/physics_layer_1/angular_velocity = 0.0 7:68/0 = 0 7:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:68/0/physics_layer_0/angular_velocity = 0.0 7:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:68/0/physics_layer_1/angular_velocity = 0.0 8:68/0 = 0 8:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:68/0/physics_layer_0/angular_velocity = 0.0 8:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:68/0/physics_layer_1/angular_velocity = 0.0 10:68/0 = 0 10:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:68/0/physics_layer_0/angular_velocity = 0.0 10:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:68/0/physics_layer_1/angular_velocity = 0.0 11:68/0 = 0 11:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:68/0/physics_layer_0/angular_velocity = 0.0 11:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:68/0/physics_layer_1/angular_velocity = 0.0 12:68/0 = 0 12:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:68/0/physics_layer_0/angular_velocity = 0.0 12:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:68/0/physics_layer_1/angular_velocity = 0.0 13:68/0 = 0 13:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:68/0/physics_layer_0/angular_velocity = 0.0 13:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:68/0/physics_layer_1/angular_velocity = 0.0 14:68/0 = 0 14:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:68/0/physics_layer_0/angular_velocity = 0.0 14:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:68/0/physics_layer_1/angular_velocity = 0.0 15:68/0 = 0 15:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:68/0/physics_layer_0/angular_velocity = 0.0 15:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:68/0/physics_layer_1/angular_velocity = 0.0 16:68/0 = 0 16:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:68/0/physics_layer_0/angular_velocity = 0.0 16:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:68/0/physics_layer_1/angular_velocity = 0.0 17:68/0 = 0 17:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:68/0/physics_layer_0/angular_velocity = 0.0 17:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:68/0/physics_layer_1/angular_velocity = 0.0 18:68/0 = 0 18:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:68/0/physics_layer_0/angular_velocity = 0.0 18:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:68/0/physics_layer_1/angular_velocity = 0.0 19:68/0 = 0 19:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:68/0/physics_layer_0/angular_velocity = 0.0 19:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:68/0/physics_layer_1/angular_velocity = 0.0 20:68/0 = 0 20:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:68/0/physics_layer_0/angular_velocity = 0.0 20:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:68/0/physics_layer_1/angular_velocity = 0.0 21:68/0 = 0 21:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:68/0/physics_layer_0/angular_velocity = 0.0 21:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:68/0/physics_layer_1/angular_velocity = 0.0 22:68/0 = 0 22:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:68/0/physics_layer_0/angular_velocity = 0.0 22:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:68/0/physics_layer_1/angular_velocity = 0.0 23:68/0 = 0 23:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:68/0/physics_layer_0/angular_velocity = 0.0 23:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:68/0/physics_layer_1/angular_velocity = 0.0 24:68/0 = 0 24:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:68/0/physics_layer_0/angular_velocity = 0.0 24:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:68/0/physics_layer_1/angular_velocity = 0.0 26:68/0 = 0 26:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:68/0/physics_layer_0/angular_velocity = 0.0 26:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:68/0/physics_layer_1/angular_velocity = 0.0 8:69/0 = 0 8:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:69/0/physics_layer_0/angular_velocity = 0.0 8:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:69/0/physics_layer_1/angular_velocity = 0.0 9:69/0 = 0 9:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:69/0/physics_layer_0/angular_velocity = 0.0 9:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:69/0/physics_layer_1/angular_velocity = 0.0 10:69/0 = 0 10:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:69/0/physics_layer_0/angular_velocity = 0.0 10:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:69/0/physics_layer_1/angular_velocity = 0.0 11:69/0 = 0 11:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:69/0/physics_layer_0/angular_velocity = 0.0 11:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:69/0/physics_layer_1/angular_velocity = 0.0 12:69/0 = 0 12:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:69/0/physics_layer_0/angular_velocity = 0.0 12:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:69/0/physics_layer_1/angular_velocity = 0.0 13:69/0 = 0 13:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:69/0/physics_layer_0/angular_velocity = 0.0 13:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:69/0/physics_layer_1/angular_velocity = 0.0 17:69/0 = 0 17:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:69/0/physics_layer_0/angular_velocity = 0.0 17:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:69/0/physics_layer_1/angular_velocity = 0.0 18:69/0 = 0 18:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:69/0/physics_layer_0/angular_velocity = 0.0 18:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:69/0/physics_layer_1/angular_velocity = 0.0 19:69/0 = 0 19:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:69/0/physics_layer_0/angular_velocity = 0.0 19:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:69/0/physics_layer_1/angular_velocity = 0.0 20:69/0 = 0 20:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:69/0/physics_layer_0/angular_velocity = 0.0 20:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:69/0/physics_layer_1/angular_velocity = 0.0 21:69/0 = 0 21:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:69/0/physics_layer_0/angular_velocity = 0.0 21:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:69/0/physics_layer_1/angular_velocity = 0.0 22:69/0 = 0 22:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:69/0/physics_layer_0/angular_velocity = 0.0 22:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:69/0/physics_layer_1/angular_velocity = 0.0 23:69/0 = 0 23:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:69/0/physics_layer_0/angular_velocity = 0.0 23:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:69/0/physics_layer_1/angular_velocity = 0.0 24:69/0 = 0 24:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:69/0/physics_layer_0/angular_velocity = 0.0 24:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:69/0/physics_layer_1/angular_velocity = 0.0 26:69/0 = 0 26:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:69/0/physics_layer_0/angular_velocity = 0.0 26:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:69/0/physics_layer_1/angular_velocity = 0.0 11:70/0 = 0 11:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:70/0/physics_layer_0/angular_velocity = 0.0 11:70/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:70/0/physics_layer_1/angular_velocity = 0.0 12:70/0 = 0 12:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:70/0/physics_layer_0/angular_velocity = 0.0 12:70/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:70/0/physics_layer_1/angular_velocity = 0.0 13:70/0 = 0 13:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:70/0/physics_layer_0/angular_velocity = 0.0 13:70/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:70/0/physics_layer_1/angular_velocity = 0.0 14:70/0 = 0 14:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:70/0/physics_layer_0/angular_velocity = 0.0 14:70/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:70/0/physics_layer_1/angular_velocity = 0.0 15:70/0 = 0 15:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:70/0/physics_layer_0/angular_velocity = 0.0 15:70/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:70/0/physics_layer_1/angular_velocity = 0.0 16:70/0 = 0 16:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:70/0/physics_layer_0/angular_velocity = 0.0 16:70/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:70/0/physics_layer_1/angular_velocity = 0.0 17:70/0 = 0 17:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:70/0/physics_layer_0/angular_velocity = 0.0 17:70/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:70/0/physics_layer_1/angular_velocity = 0.0 18:70/0 = 0 18:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:70/0/physics_layer_0/angular_velocity = 0.0 18:70/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:70/0/physics_layer_1/angular_velocity = 0.0 26:70/0 = 0 26:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:70/0/physics_layer_0/angular_velocity = 0.0 26:70/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:70/0/physics_layer_1/angular_velocity = 0.0 11:71/0 = 0 11:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:71/0/physics_layer_0/angular_velocity = 0.0 11:71/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:71/0/physics_layer_1/angular_velocity = 0.0 14:71/0 = 0 14:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:71/0/physics_layer_0/angular_velocity = 0.0 14:71/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:71/0/physics_layer_1/angular_velocity = 0.0 15:71/0 = 0 15:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:71/0/physics_layer_0/angular_velocity = 0.0 15:71/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:71/0/physics_layer_1/angular_velocity = 0.0 16:71/0 = 0 16:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:71/0/physics_layer_0/angular_velocity = 0.0 16:71/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:71/0/physics_layer_1/angular_velocity = 0.0 26:71/0 = 0 26:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:71/0/physics_layer_0/angular_velocity = 0.0 26:71/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:71/0/physics_layer_1/angular_velocity = 0.0 11:72/0 = 0 11:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:72/0/physics_layer_0/angular_velocity = 0.0 11:72/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:72/0/physics_layer_1/angular_velocity = 0.0 12:72/0 = 0 12:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:72/0/physics_layer_0/angular_velocity = 0.0 12:72/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:72/0/physics_layer_1/angular_velocity = 0.0 13:72/0 = 0 13:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:72/0/physics_layer_0/angular_velocity = 0.0 13:72/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:72/0/physics_layer_1/angular_velocity = 0.0 14:72/0 = 0 14:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:72/0/physics_layer_0/angular_velocity = 0.0 14:72/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:72/0/physics_layer_1/angular_velocity = 0.0 15:72/0 = 0 15:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:72/0/physics_layer_0/angular_velocity = 0.0 15:72/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:72/0/physics_layer_1/angular_velocity = 0.0 16:72/0 = 0 16:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:72/0/physics_layer_0/angular_velocity = 0.0 16:72/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:72/0/physics_layer_1/angular_velocity = 0.0 17:72/0 = 0 17:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:72/0/physics_layer_0/angular_velocity = 0.0 17:72/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:72/0/physics_layer_1/angular_velocity = 0.0 18:72/0 = 0 18:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:72/0/physics_layer_0/angular_velocity = 0.0 18:72/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:72/0/physics_layer_1/angular_velocity = 0.0 19:72/0 = 0 19:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:72/0/physics_layer_0/angular_velocity = 0.0 19:72/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:72/0/physics_layer_1/angular_velocity = 0.0 20:72/0 = 0 20:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:72/0/physics_layer_0/angular_velocity = 0.0 20:72/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:72/0/physics_layer_1/angular_velocity = 0.0 21:72/0 = 0 21:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:72/0/physics_layer_0/angular_velocity = 0.0 21:72/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:72/0/physics_layer_1/angular_velocity = 0.0 22:72/0 = 0 22:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:72/0/physics_layer_0/angular_velocity = 0.0 22:72/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:72/0/physics_layer_1/angular_velocity = 0.0 23:72/0 = 0 23:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:72/0/physics_layer_0/angular_velocity = 0.0 23:72/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:72/0/physics_layer_1/angular_velocity = 0.0 24:72/0 = 0 24:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:72/0/physics_layer_0/angular_velocity = 0.0 24:72/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:72/0/physics_layer_1/angular_velocity = 0.0 25:72/0 = 0 25:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:72/0/physics_layer_0/angular_velocity = 0.0 25:72/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:72/0/physics_layer_1/angular_velocity = 0.0 26:72/0 = 0 26:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:72/0/physics_layer_0/angular_velocity = 0.0 26:72/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:72/0/physics_layer_1/angular_velocity = 0.0 [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_g5odh"] texture = ExtResource("4_gfgm6") 0:0/0 = 0 0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/0/physics_layer_0/angular_velocity = 0.0 0:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:0/0/physics_layer_1/angular_velocity = 0.0 1:0/0 = 0 1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:0/0/physics_layer_0/angular_velocity = 0.0 1:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:0/0/physics_layer_1/angular_velocity = 0.0 2:0/0 = 0 2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:0/0/physics_layer_0/angular_velocity = 0.0 2:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:0/0/physics_layer_1/angular_velocity = 0.0 3:0/0 = 0 3:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:0/0/physics_layer_0/angular_velocity = 0.0 3:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:0/0/physics_layer_1/angular_velocity = 0.0 4:0/0 = 0 4:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:0/0/physics_layer_0/angular_velocity = 0.0 4:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:0/0/physics_layer_1/angular_velocity = 0.0 5:0/0 = 0 5:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:0/0/physics_layer_0/angular_velocity = 0.0 5:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:0/0/physics_layer_1/angular_velocity = 0.0 6:0/0 = 0 6:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:0/0/physics_layer_0/angular_velocity = 0.0 6:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:0/0/physics_layer_1/angular_velocity = 0.0 7:0/0 = 0 7:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:0/0/physics_layer_0/angular_velocity = 0.0 7:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:0/0/physics_layer_1/angular_velocity = 0.0 8:0/0 = 0 8:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:0/0/physics_layer_0/angular_velocity = 0.0 8:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:0/0/physics_layer_1/angular_velocity = 0.0 9:0/0 = 0 9:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:0/0/physics_layer_0/angular_velocity = 0.0 9:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:0/0/physics_layer_1/angular_velocity = 0.0 10:0/0 = 0 10:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:0/0/physics_layer_0/angular_velocity = 0.0 10:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:0/0/physics_layer_1/angular_velocity = 0.0 11:0/0 = 0 11:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:0/0/physics_layer_0/angular_velocity = 0.0 11:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:0/0/physics_layer_1/angular_velocity = 0.0 12:0/0 = 0 12:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:0/0/physics_layer_0/angular_velocity = 0.0 12:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:0/0/physics_layer_1/angular_velocity = 0.0 13:0/0 = 0 13:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:0/0/physics_layer_0/angular_velocity = 0.0 13:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:0/0/physics_layer_1/angular_velocity = 0.0 14:0/0 = 0 14:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:0/0/physics_layer_0/angular_velocity = 0.0 14:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:0/0/physics_layer_1/angular_velocity = 0.0 15:0/0 = 0 15:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:0/0/physics_layer_0/angular_velocity = 0.0 15:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:0/0/physics_layer_1/angular_velocity = 0.0 16:0/0 = 0 16:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:0/0/physics_layer_0/angular_velocity = 0.0 16:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:0/0/physics_layer_1/angular_velocity = 0.0 17:0/0 = 0 17:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:0/0/physics_layer_0/angular_velocity = 0.0 17:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:0/0/physics_layer_1/angular_velocity = 0.0 18:0/0 = 0 18:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:0/0/physics_layer_0/angular_velocity = 0.0 18:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:0/0/physics_layer_1/angular_velocity = 0.0 19:0/0 = 0 19:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:0/0/physics_layer_0/angular_velocity = 0.0 19:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:0/0/physics_layer_1/angular_velocity = 0.0 20:0/0 = 0 20:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:0/0/physics_layer_0/angular_velocity = 0.0 20:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:0/0/physics_layer_1/angular_velocity = 0.0 21:0/0 = 0 21:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:0/0/physics_layer_0/angular_velocity = 0.0 21:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:0/0/physics_layer_1/angular_velocity = 0.0 22:0/0 = 0 22:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:0/0/physics_layer_0/angular_velocity = 0.0 22:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:0/0/physics_layer_1/angular_velocity = 0.0 23:0/0 = 0 23:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:0/0/physics_layer_0/angular_velocity = 0.0 23:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:0/0/physics_layer_1/angular_velocity = 0.0 24:0/0 = 0 24:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:0/0/physics_layer_0/angular_velocity = 0.0 24:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:0/0/physics_layer_1/angular_velocity = 0.0 25:0/0 = 0 25:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:0/0/physics_layer_0/angular_velocity = 0.0 25:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:0/0/physics_layer_1/angular_velocity = 0.0 26:0/0 = 0 26:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:0/0/physics_layer_0/angular_velocity = 0.0 26:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:0/0/physics_layer_1/angular_velocity = 0.0 27:0/0 = 0 27:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:0/0/physics_layer_0/angular_velocity = 0.0 27:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:0/0/physics_layer_1/angular_velocity = 0.0 28:0/0 = 0 28:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:0/0/physics_layer_0/angular_velocity = 0.0 28:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:0/0/physics_layer_1/angular_velocity = 0.0 29:0/0 = 0 29:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:0/0/physics_layer_0/angular_velocity = 0.0 29:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:0/0/physics_layer_1/angular_velocity = 0.0 30:0/0 = 0 30:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:0/0/physics_layer_0/angular_velocity = 0.0 30:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:0/0/physics_layer_1/angular_velocity = 0.0 31:0/0 = 0 31:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:0/0/physics_layer_0/angular_velocity = 0.0 31:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 31:0/0/physics_layer_1/angular_velocity = 0.0 32:0/0 = 0 32:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:0/0/physics_layer_0/angular_velocity = 0.0 32:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:0/0/physics_layer_1/angular_velocity = 0.0 33:0/0 = 0 33:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:0/0/physics_layer_0/angular_velocity = 0.0 33:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 33:0/0/physics_layer_1/angular_velocity = 0.0 0:1/0 = 0 0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:1/0/physics_layer_0/angular_velocity = 0.0 0:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:1/0/physics_layer_1/angular_velocity = 0.0 1:1/0 = 0 1:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:1/0/physics_layer_0/angular_velocity = 0.0 1:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:1/0/physics_layer_1/angular_velocity = 0.0 2:1/0 = 0 2:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:1/0/physics_layer_0/angular_velocity = 0.0 2:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:1/0/physics_layer_1/angular_velocity = 0.0 3:1/0 = 0 3:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:1/0/physics_layer_0/angular_velocity = 0.0 3:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:1/0/physics_layer_1/angular_velocity = 0.0 4:1/0 = 0 4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:1/0/physics_layer_0/angular_velocity = 0.0 4:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:1/0/physics_layer_1/angular_velocity = 0.0 5:1/0 = 0 5:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:1/0/physics_layer_0/angular_velocity = 0.0 5:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:1/0/physics_layer_1/angular_velocity = 0.0 6:1/0 = 0 6:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:1/0/physics_layer_0/angular_velocity = 0.0 6:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:1/0/physics_layer_1/angular_velocity = 0.0 7:1/0 = 0 7:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:1/0/physics_layer_0/angular_velocity = 0.0 7:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:1/0/physics_layer_1/angular_velocity = 0.0 8:1/0 = 0 8:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:1/0/physics_layer_0/angular_velocity = 0.0 8:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:1/0/physics_layer_1/angular_velocity = 0.0 9:1/0 = 0 9:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:1/0/physics_layer_0/angular_velocity = 0.0 9:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:1/0/physics_layer_1/angular_velocity = 0.0 10:1/0 = 0 10:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:1/0/physics_layer_0/angular_velocity = 0.0 10:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:1/0/physics_layer_1/angular_velocity = 0.0 11:1/0 = 0 11:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:1/0/physics_layer_0/angular_velocity = 0.0 11:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:1/0/physics_layer_1/angular_velocity = 0.0 12:1/0 = 0 12:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:1/0/physics_layer_0/angular_velocity = 0.0 12:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:1/0/physics_layer_1/angular_velocity = 0.0 13:1/0 = 0 13:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:1/0/physics_layer_0/angular_velocity = 0.0 13:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:1/0/physics_layer_1/angular_velocity = 0.0 14:1/0 = 0 14:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:1/0/physics_layer_0/angular_velocity = 0.0 14:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:1/0/physics_layer_1/angular_velocity = 0.0 15:1/0 = 0 15:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:1/0/physics_layer_0/angular_velocity = 0.0 15:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:1/0/physics_layer_1/angular_velocity = 0.0 16:1/0 = 0 16:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:1/0/physics_layer_0/angular_velocity = 0.0 16:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:1/0/physics_layer_1/angular_velocity = 0.0 17:1/0 = 0 17:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:1/0/physics_layer_0/angular_velocity = 0.0 17:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:1/0/physics_layer_1/angular_velocity = 0.0 18:1/0 = 0 18:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:1/0/physics_layer_0/angular_velocity = 0.0 18:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:1/0/physics_layer_1/angular_velocity = 0.0 19:1/0 = 0 19:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:1/0/physics_layer_0/angular_velocity = 0.0 19:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:1/0/physics_layer_1/angular_velocity = 0.0 20:1/0 = 0 20:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:1/0/physics_layer_0/angular_velocity = 0.0 20:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:1/0/physics_layer_1/angular_velocity = 0.0 21:1/0 = 0 21:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:1/0/physics_layer_0/angular_velocity = 0.0 21:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:1/0/physics_layer_1/angular_velocity = 0.0 22:1/0 = 0 22:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:1/0/physics_layer_0/angular_velocity = 0.0 22:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:1/0/physics_layer_1/angular_velocity = 0.0 23:1/0 = 0 23:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:1/0/physics_layer_0/angular_velocity = 0.0 23:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:1/0/physics_layer_1/angular_velocity = 0.0 24:1/0 = 0 24:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:1/0/physics_layer_0/angular_velocity = 0.0 24:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:1/0/physics_layer_1/angular_velocity = 0.0 25:1/0 = 0 25:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:1/0/physics_layer_0/angular_velocity = 0.0 25:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:1/0/physics_layer_1/angular_velocity = 0.0 26:1/0 = 0 26:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:1/0/physics_layer_0/angular_velocity = 0.0 26:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:1/0/physics_layer_1/angular_velocity = 0.0 27:1/0 = 0 27:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:1/0/physics_layer_0/angular_velocity = 0.0 27:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:1/0/physics_layer_1/angular_velocity = 0.0 28:1/0 = 0 28:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:1/0/physics_layer_0/angular_velocity = 0.0 28:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:1/0/physics_layer_1/angular_velocity = 0.0 29:1/0 = 0 29:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:1/0/physics_layer_0/angular_velocity = 0.0 29:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:1/0/physics_layer_1/angular_velocity = 0.0 30:1/0 = 0 30:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:1/0/physics_layer_0/angular_velocity = 0.0 30:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:1/0/physics_layer_1/angular_velocity = 0.0 31:1/0 = 0 31:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:1/0/physics_layer_0/angular_velocity = 0.0 31:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 31:1/0/physics_layer_1/angular_velocity = 0.0 32:1/0 = 0 32:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:1/0/physics_layer_0/angular_velocity = 0.0 32:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:1/0/physics_layer_1/angular_velocity = 0.0 33:1/0 = 0 33:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:1/0/physics_layer_0/angular_velocity = 0.0 33:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 33:1/0/physics_layer_1/angular_velocity = 0.0 35:1/0 = 0 35:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:1/0/physics_layer_0/angular_velocity = 0.0 35:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 35:1/0/physics_layer_1/angular_velocity = 0.0 36:1/0 = 0 36:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:1/0/physics_layer_0/angular_velocity = 0.0 36:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 36:1/0/physics_layer_1/angular_velocity = 0.0 0:2/0 = 0 0:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:2/0/physics_layer_0/angular_velocity = 0.0 0:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:2/0/physics_layer_1/angular_velocity = 0.0 1:2/0 = 0 1:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:2/0/physics_layer_0/angular_velocity = 0.0 1:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:2/0/physics_layer_1/angular_velocity = 0.0 2:2/0 = 0 2:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:2/0/physics_layer_0/angular_velocity = 0.0 2:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:2/0/physics_layer_1/angular_velocity = 0.0 3:2/0 = 0 3:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:2/0/physics_layer_0/angular_velocity = 0.0 3:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:2/0/physics_layer_1/angular_velocity = 0.0 4:2/0 = 0 4:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:2/0/physics_layer_0/angular_velocity = 0.0 4:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:2/0/physics_layer_1/angular_velocity = 0.0 5:2/0 = 0 5:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:2/0/physics_layer_0/angular_velocity = 0.0 5:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:2/0/physics_layer_1/angular_velocity = 0.0 6:2/0 = 0 6:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:2/0/physics_layer_0/angular_velocity = 0.0 6:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:2/0/physics_layer_1/angular_velocity = 0.0 7:2/0 = 0 7:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:2/0/physics_layer_0/angular_velocity = 0.0 7:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:2/0/physics_layer_1/angular_velocity = 0.0 8:2/0 = 0 8:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:2/0/physics_layer_0/angular_velocity = 0.0 8:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:2/0/physics_layer_1/angular_velocity = 0.0 9:2/0 = 0 9:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:2/0/physics_layer_0/angular_velocity = 0.0 9:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:2/0/physics_layer_1/angular_velocity = 0.0 10:2/0 = 0 10:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:2/0/physics_layer_0/angular_velocity = 0.0 10:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:2/0/physics_layer_1/angular_velocity = 0.0 11:2/0 = 0 11:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:2/0/physics_layer_0/angular_velocity = 0.0 11:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:2/0/physics_layer_1/angular_velocity = 0.0 12:2/0 = 0 12:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:2/0/physics_layer_0/angular_velocity = 0.0 12:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:2/0/physics_layer_1/angular_velocity = 0.0 13:2/0 = 0 13:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:2/0/physics_layer_0/angular_velocity = 0.0 13:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:2/0/physics_layer_1/angular_velocity = 0.0 14:2/0 = 0 14:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:2/0/physics_layer_0/angular_velocity = 0.0 14:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:2/0/physics_layer_1/angular_velocity = 0.0 15:2/0 = 0 15:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:2/0/physics_layer_0/angular_velocity = 0.0 15:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:2/0/physics_layer_1/angular_velocity = 0.0 16:2/0 = 0 16:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:2/0/physics_layer_0/angular_velocity = 0.0 16:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:2/0/physics_layer_1/angular_velocity = 0.0 17:2/0 = 0 17:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:2/0/physics_layer_0/angular_velocity = 0.0 17:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:2/0/physics_layer_1/angular_velocity = 0.0 18:2/0 = 0 18:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:2/0/physics_layer_0/angular_velocity = 0.0 18:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:2/0/physics_layer_1/angular_velocity = 0.0 19:2/0 = 0 19:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:2/0/physics_layer_0/angular_velocity = 0.0 19:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:2/0/physics_layer_1/angular_velocity = 0.0 20:2/0 = 0 20:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:2/0/physics_layer_0/angular_velocity = 0.0 20:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:2/0/physics_layer_1/angular_velocity = 0.0 21:2/0 = 0 21:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:2/0/physics_layer_0/angular_velocity = 0.0 21:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:2/0/physics_layer_1/angular_velocity = 0.0 22:2/0 = 0 22:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:2/0/physics_layer_0/angular_velocity = 0.0 22:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:2/0/physics_layer_1/angular_velocity = 0.0 23:2/0 = 0 23:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:2/0/physics_layer_0/angular_velocity = 0.0 23:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:2/0/physics_layer_1/angular_velocity = 0.0 24:2/0 = 0 24:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:2/0/physics_layer_0/angular_velocity = 0.0 24:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:2/0/physics_layer_1/angular_velocity = 0.0 25:2/0 = 0 25:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:2/0/physics_layer_0/angular_velocity = 0.0 25:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:2/0/physics_layer_1/angular_velocity = 0.0 26:2/0 = 0 26:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:2/0/physics_layer_0/angular_velocity = 0.0 26:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:2/0/physics_layer_1/angular_velocity = 0.0 27:2/0 = 0 27:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:2/0/physics_layer_0/angular_velocity = 0.0 27:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:2/0/physics_layer_1/angular_velocity = 0.0 28:2/0 = 0 28:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:2/0/physics_layer_0/angular_velocity = 0.0 28:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:2/0/physics_layer_1/angular_velocity = 0.0 29:2/0 = 0 29:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:2/0/physics_layer_0/angular_velocity = 0.0 29:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:2/0/physics_layer_1/angular_velocity = 0.0 30:2/0 = 0 30:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:2/0/physics_layer_0/angular_velocity = 0.0 30:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:2/0/physics_layer_1/angular_velocity = 0.0 31:2/0 = 0 31:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:2/0/physics_layer_0/angular_velocity = 0.0 31:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 31:2/0/physics_layer_1/angular_velocity = 0.0 32:2/0 = 0 32:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:2/0/physics_layer_0/angular_velocity = 0.0 32:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:2/0/physics_layer_1/angular_velocity = 0.0 33:2/0 = 0 33:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:2/0/physics_layer_0/angular_velocity = 0.0 33:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 33:2/0/physics_layer_1/angular_velocity = 0.0 34:2/0 = 0 34:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:2/0/physics_layer_0/angular_velocity = 0.0 34:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 34:2/0/physics_layer_1/angular_velocity = 0.0 35:2/0 = 0 35:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:2/0/physics_layer_0/angular_velocity = 0.0 35:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 35:2/0/physics_layer_1/angular_velocity = 0.0 36:2/0 = 0 36:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:2/0/physics_layer_0/angular_velocity = 0.0 36:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 36:2/0/physics_layer_1/angular_velocity = 0.0 0:3/0 = 0 0:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:3/0/physics_layer_0/angular_velocity = 0.0 0:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:3/0/physics_layer_1/angular_velocity = 0.0 1:3/0 = 0 1:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:3/0/physics_layer_0/angular_velocity = 0.0 1:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:3/0/physics_layer_1/angular_velocity = 0.0 2:3/0 = 0 2:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:3/0/physics_layer_0/angular_velocity = 0.0 2:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:3/0/physics_layer_1/angular_velocity = 0.0 3:3/0 = 0 3:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:3/0/physics_layer_0/angular_velocity = 0.0 3:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:3/0/physics_layer_1/angular_velocity = 0.0 4:3/0 = 0 4:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:3/0/physics_layer_0/angular_velocity = 0.0 4:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:3/0/physics_layer_1/angular_velocity = 0.0 5:3/0 = 0 5:3/0/terrain_set = 0 5:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:3/0/physics_layer_0/angular_velocity = 0.0 5:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:3/0/physics_layer_1/angular_velocity = 0.0 5:3/0/terrains_peering_bit/bottom_right_corner = 0 6:3/0 = 0 6:3/0/terrain_set = 0 6:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:3/0/physics_layer_0/angular_velocity = 0.0 6:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:3/0/physics_layer_1/angular_velocity = 0.0 6:3/0/terrains_peering_bit/bottom_right_corner = 0 6:3/0/terrains_peering_bit/bottom_side = 0 6:3/0/terrains_peering_bit/bottom_left_corner = 0 7:3/0 = 0 7:3/0/terrain_set = 0 7:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:3/0/physics_layer_0/angular_velocity = 0.0 7:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:3/0/physics_layer_1/angular_velocity = 0.0 7:3/0/terrains_peering_bit/bottom_left_corner = 0 8:3/0 = 0 8:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:3/0/physics_layer_0/angular_velocity = 0.0 8:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:3/0/physics_layer_1/angular_velocity = 0.0 9:3/0 = 0 9:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:3/0/physics_layer_0/angular_velocity = 0.0 9:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:3/0/physics_layer_1/angular_velocity = 0.0 10:3/0 = 0 10:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:3/0/physics_layer_0/angular_velocity = 0.0 10:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:3/0/physics_layer_1/angular_velocity = 0.0 11:3/0 = 0 11:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:3/0/physics_layer_0/angular_velocity = 0.0 11:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:3/0/physics_layer_1/angular_velocity = 0.0 12:3/0 = 0 12:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:3/0/physics_layer_0/angular_velocity = 0.0 12:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:3/0/physics_layer_1/angular_velocity = 0.0 13:3/0 = 0 13:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:3/0/physics_layer_0/angular_velocity = 0.0 13:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:3/0/physics_layer_1/angular_velocity = 0.0 14:3/0 = 0 14:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:3/0/physics_layer_0/angular_velocity = 0.0 14:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:3/0/physics_layer_1/angular_velocity = 0.0 15:3/0 = 0 15:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:3/0/physics_layer_0/angular_velocity = 0.0 15:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:3/0/physics_layer_1/angular_velocity = 0.0 16:3/0 = 0 16:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:3/0/physics_layer_0/angular_velocity = 0.0 16:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:3/0/physics_layer_1/angular_velocity = 0.0 17:3/0 = 0 17:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:3/0/physics_layer_0/angular_velocity = 0.0 17:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:3/0/physics_layer_1/angular_velocity = 0.0 18:3/0 = 0 18:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:3/0/physics_layer_0/angular_velocity = 0.0 18:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:3/0/physics_layer_1/angular_velocity = 0.0 19:3/0 = 0 19:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:3/0/physics_layer_0/angular_velocity = 0.0 19:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:3/0/physics_layer_1/angular_velocity = 0.0 20:3/0 = 0 20:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:3/0/physics_layer_0/angular_velocity = 0.0 20:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:3/0/physics_layer_1/angular_velocity = 0.0 21:3/0 = 0 21:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:3/0/physics_layer_0/angular_velocity = 0.0 21:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:3/0/physics_layer_1/angular_velocity = 0.0 22:3/0 = 0 22:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:3/0/physics_layer_0/angular_velocity = 0.0 22:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:3/0/physics_layer_1/angular_velocity = 0.0 23:3/0 = 0 23:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:3/0/physics_layer_0/angular_velocity = 0.0 23:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:3/0/physics_layer_1/angular_velocity = 0.0 24:3/0 = 0 24:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:3/0/physics_layer_0/angular_velocity = 0.0 24:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:3/0/physics_layer_1/angular_velocity = 0.0 25:3/0 = 0 25:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:3/0/physics_layer_0/angular_velocity = 0.0 25:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:3/0/physics_layer_1/angular_velocity = 0.0 26:3/0 = 0 26:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:3/0/physics_layer_0/angular_velocity = 0.0 26:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:3/0/physics_layer_1/angular_velocity = 0.0 27:3/0 = 0 27:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:3/0/physics_layer_0/angular_velocity = 0.0 27:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:3/0/physics_layer_1/angular_velocity = 0.0 28:3/0 = 0 28:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:3/0/physics_layer_0/angular_velocity = 0.0 28:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:3/0/physics_layer_1/angular_velocity = 0.0 29:3/0 = 0 29:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:3/0/physics_layer_0/angular_velocity = 0.0 29:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:3/0/physics_layer_1/angular_velocity = 0.0 30:3/0 = 0 30:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:3/0/physics_layer_0/angular_velocity = 0.0 30:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:3/0/physics_layer_1/angular_velocity = 0.0 31:3/0 = 0 31:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:3/0/physics_layer_0/angular_velocity = 0.0 31:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 31:3/0/physics_layer_1/angular_velocity = 0.0 32:3/0 = 0 32:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:3/0/physics_layer_0/angular_velocity = 0.0 32:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:3/0/physics_layer_1/angular_velocity = 0.0 33:3/0 = 0 33:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:3/0/physics_layer_0/angular_velocity = 0.0 33:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 33:3/0/physics_layer_1/angular_velocity = 0.0 34:3/0 = 0 34:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:3/0/physics_layer_0/angular_velocity = 0.0 34:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 34:3/0/physics_layer_1/angular_velocity = 0.0 35:3/0 = 0 35:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:3/0/physics_layer_0/angular_velocity = 0.0 35:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 35:3/0/physics_layer_1/angular_velocity = 0.0 36:3/0 = 0 36:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:3/0/physics_layer_0/angular_velocity = 0.0 36:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 36:3/0/physics_layer_1/angular_velocity = 0.0 0:4/0 = 0 0:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:4/0/physics_layer_0/angular_velocity = 0.0 0:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:4/0/physics_layer_1/angular_velocity = 0.0 1:4/0 = 0 1:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:4/0/physics_layer_0/angular_velocity = 0.0 1:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:4/0/physics_layer_1/angular_velocity = 0.0 2:4/0 = 0 2:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:4/0/physics_layer_0/angular_velocity = 0.0 2:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:4/0/physics_layer_1/angular_velocity = 0.0 3:4/0 = 0 3:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:4/0/physics_layer_0/angular_velocity = 0.0 3:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:4/0/physics_layer_1/angular_velocity = 0.0 4:4/0 = 0 4:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:4/0/physics_layer_0/angular_velocity = 0.0 4:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:4/0/physics_layer_1/angular_velocity = 0.0 5:4/0 = 0 5:4/0/terrain_set = 0 5:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:4/0/physics_layer_0/angular_velocity = 0.0 5:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:4/0/physics_layer_1/angular_velocity = 0.0 5:4/0/terrains_peering_bit/right_side = 0 5:4/0/terrains_peering_bit/bottom_right_corner = 0 5:4/0/terrains_peering_bit/top_right_corner = 0 6:4/0 = 0 6:4/0/terrain_set = 0 6:4/0/terrain = 0 6:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:4/0/physics_layer_0/angular_velocity = 0.0 6:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:4/0/physics_layer_1/angular_velocity = 0.0 6:4/0/terrains_peering_bit/right_side = 0 6:4/0/terrains_peering_bit/bottom_right_corner = 0 6:4/0/terrains_peering_bit/bottom_side = 0 6:4/0/terrains_peering_bit/bottom_left_corner = 0 6:4/0/terrains_peering_bit/left_side = 0 6:4/0/terrains_peering_bit/top_left_corner = 0 6:4/0/terrains_peering_bit/top_side = 0 6:4/0/terrains_peering_bit/top_right_corner = 0 7:4/0 = 0 7:4/0/terrain_set = 0 7:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:4/0/physics_layer_0/angular_velocity = 0.0 7:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:4/0/physics_layer_1/angular_velocity = 0.0 7:4/0/terrains_peering_bit/bottom_left_corner = 0 7:4/0/terrains_peering_bit/left_side = 0 7:4/0/terrains_peering_bit/top_left_corner = 0 8:4/0 = 0 8:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:4/0/physics_layer_0/angular_velocity = 0.0 8:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:4/0/physics_layer_1/angular_velocity = 0.0 9:4/0 = 0 9:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:4/0/physics_layer_0/angular_velocity = 0.0 9:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:4/0/physics_layer_1/angular_velocity = 0.0 10:4/0 = 0 10:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:4/0/physics_layer_0/angular_velocity = 0.0 10:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:4/0/physics_layer_1/angular_velocity = 0.0 11:4/0 = 0 11:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:4/0/physics_layer_0/angular_velocity = 0.0 11:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:4/0/physics_layer_1/angular_velocity = 0.0 12:4/0 = 0 12:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:4/0/physics_layer_0/angular_velocity = 0.0 12:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:4/0/physics_layer_1/angular_velocity = 0.0 13:4/0 = 0 13:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:4/0/physics_layer_0/angular_velocity = 0.0 13:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:4/0/physics_layer_1/angular_velocity = 0.0 14:4/0 = 0 14:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:4/0/physics_layer_0/angular_velocity = 0.0 14:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:4/0/physics_layer_1/angular_velocity = 0.0 15:4/0 = 0 15:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:4/0/physics_layer_0/angular_velocity = 0.0 15:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:4/0/physics_layer_1/angular_velocity = 0.0 16:4/0 = 0 16:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:4/0/physics_layer_0/angular_velocity = 0.0 16:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:4/0/physics_layer_1/angular_velocity = 0.0 17:4/0 = 0 17:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:4/0/physics_layer_0/angular_velocity = 0.0 17:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:4/0/physics_layer_1/angular_velocity = 0.0 18:4/0 = 0 18:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:4/0/physics_layer_0/angular_velocity = 0.0 18:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:4/0/physics_layer_1/angular_velocity = 0.0 19:4/0 = 0 19:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:4/0/physics_layer_0/angular_velocity = 0.0 19:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:4/0/physics_layer_1/angular_velocity = 0.0 20:4/0 = 0 20:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:4/0/physics_layer_0/angular_velocity = 0.0 20:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:4/0/physics_layer_1/angular_velocity = 0.0 21:4/0 = 0 21:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:4/0/physics_layer_0/angular_velocity = 0.0 21:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:4/0/physics_layer_1/angular_velocity = 0.0 22:4/0 = 0 22:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:4/0/physics_layer_0/angular_velocity = 0.0 22:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:4/0/physics_layer_1/angular_velocity = 0.0 23:4/0 = 0 23:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:4/0/physics_layer_0/angular_velocity = 0.0 23:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:4/0/physics_layer_1/angular_velocity = 0.0 24:4/0 = 0 24:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:4/0/physics_layer_0/angular_velocity = 0.0 24:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:4/0/physics_layer_1/angular_velocity = 0.0 25:4/0 = 0 25:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:4/0/physics_layer_0/angular_velocity = 0.0 25:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:4/0/physics_layer_1/angular_velocity = 0.0 26:4/0 = 0 26:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:4/0/physics_layer_0/angular_velocity = 0.0 26:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:4/0/physics_layer_1/angular_velocity = 0.0 27:4/0 = 0 27:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:4/0/physics_layer_0/angular_velocity = 0.0 27:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:4/0/physics_layer_1/angular_velocity = 0.0 28:4/0 = 0 28:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:4/0/physics_layer_0/angular_velocity = 0.0 28:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:4/0/physics_layer_1/angular_velocity = 0.0 29:4/0 = 0 29:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:4/0/physics_layer_0/angular_velocity = 0.0 29:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:4/0/physics_layer_1/angular_velocity = 0.0 30:4/0 = 0 30:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:4/0/physics_layer_0/angular_velocity = 0.0 30:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:4/0/physics_layer_1/angular_velocity = 0.0 31:4/0 = 0 31:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:4/0/physics_layer_0/angular_velocity = 0.0 31:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 31:4/0/physics_layer_1/angular_velocity = 0.0 32:4/0 = 0 32:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:4/0/physics_layer_0/angular_velocity = 0.0 32:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:4/0/physics_layer_1/angular_velocity = 0.0 33:4/0 = 0 33:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:4/0/physics_layer_0/angular_velocity = 0.0 33:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 33:4/0/physics_layer_1/angular_velocity = 0.0 34:4/0 = 0 34:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:4/0/physics_layer_0/angular_velocity = 0.0 34:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 34:4/0/physics_layer_1/angular_velocity = 0.0 35:4/0 = 0 35:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:4/0/physics_layer_0/angular_velocity = 0.0 35:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 35:4/0/physics_layer_1/angular_velocity = 0.0 0:5/0 = 0 0:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:5/0/physics_layer_0/angular_velocity = 0.0 0:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:5/0/physics_layer_1/angular_velocity = 0.0 1:5/0 = 0 1:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:5/0/physics_layer_0/angular_velocity = 0.0 1:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:5/0/physics_layer_1/angular_velocity = 0.0 2:5/0 = 0 2:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:5/0/physics_layer_0/angular_velocity = 0.0 2:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:5/0/physics_layer_1/angular_velocity = 0.0 3:5/0 = 0 3:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:5/0/physics_layer_0/angular_velocity = 0.0 3:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:5/0/physics_layer_1/angular_velocity = 0.0 4:5/0 = 0 4:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:5/0/physics_layer_0/angular_velocity = 0.0 4:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:5/0/physics_layer_1/angular_velocity = 0.0 5:5/0 = 0 5:5/0/terrain_set = 0 5:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:5/0/physics_layer_0/angular_velocity = 0.0 5:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:5/0/physics_layer_1/angular_velocity = 0.0 5:5/0/terrains_peering_bit/top_right_corner = 0 6:5/0 = 0 6:5/0/terrain_set = 0 6:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:5/0/physics_layer_0/angular_velocity = 0.0 6:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:5/0/physics_layer_1/angular_velocity = 0.0 6:5/0/terrains_peering_bit/top_left_corner = 0 6:5/0/terrains_peering_bit/top_side = 0 6:5/0/terrains_peering_bit/top_right_corner = 0 7:5/0 = 0 7:5/0/terrain_set = 0 7:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:5/0/physics_layer_0/angular_velocity = 0.0 7:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:5/0/physics_layer_1/angular_velocity = 0.0 7:5/0/terrains_peering_bit/top_left_corner = 0 8:5/0 = 0 8:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:5/0/physics_layer_0/angular_velocity = 0.0 8:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:5/0/physics_layer_1/angular_velocity = 0.0 9:5/0 = 0 9:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:5/0/physics_layer_0/angular_velocity = 0.0 9:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:5/0/physics_layer_1/angular_velocity = 0.0 10:5/0 = 0 10:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:5/0/physics_layer_0/angular_velocity = 0.0 10:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:5/0/physics_layer_1/angular_velocity = 0.0 11:5/0 = 0 11:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:5/0/physics_layer_0/angular_velocity = 0.0 11:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:5/0/physics_layer_1/angular_velocity = 0.0 12:5/0 = 0 12:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:5/0/physics_layer_0/angular_velocity = 0.0 12:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:5/0/physics_layer_1/angular_velocity = 0.0 13:5/0 = 0 13:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:5/0/physics_layer_0/angular_velocity = 0.0 13:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:5/0/physics_layer_1/angular_velocity = 0.0 14:5/0 = 0 14:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:5/0/physics_layer_0/angular_velocity = 0.0 14:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:5/0/physics_layer_1/angular_velocity = 0.0 15:5/0 = 0 15:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:5/0/physics_layer_0/angular_velocity = 0.0 15:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:5/0/physics_layer_1/angular_velocity = 0.0 16:5/0 = 0 16:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:5/0/physics_layer_0/angular_velocity = 0.0 16:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:5/0/physics_layer_1/angular_velocity = 0.0 17:5/0 = 0 17:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:5/0/physics_layer_0/angular_velocity = 0.0 17:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:5/0/physics_layer_1/angular_velocity = 0.0 18:5/0 = 0 18:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:5/0/physics_layer_0/angular_velocity = 0.0 18:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:5/0/physics_layer_1/angular_velocity = 0.0 19:5/0 = 0 19:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:5/0/physics_layer_0/angular_velocity = 0.0 19:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:5/0/physics_layer_1/angular_velocity = 0.0 20:5/0 = 0 20:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:5/0/physics_layer_0/angular_velocity = 0.0 20:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:5/0/physics_layer_1/angular_velocity = 0.0 21:5/0 = 0 21:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:5/0/physics_layer_0/angular_velocity = 0.0 21:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:5/0/physics_layer_1/angular_velocity = 0.0 22:5/0 = 0 22:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:5/0/physics_layer_0/angular_velocity = 0.0 22:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:5/0/physics_layer_1/angular_velocity = 0.0 23:5/0 = 0 23:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:5/0/physics_layer_0/angular_velocity = 0.0 23:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:5/0/physics_layer_1/angular_velocity = 0.0 24:5/0 = 0 24:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:5/0/physics_layer_0/angular_velocity = 0.0 24:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:5/0/physics_layer_1/angular_velocity = 0.0 25:5/0 = 0 25:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:5/0/physics_layer_0/angular_velocity = 0.0 25:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:5/0/physics_layer_1/angular_velocity = 0.0 26:5/0 = 0 26:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:5/0/physics_layer_0/angular_velocity = 0.0 26:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:5/0/physics_layer_1/angular_velocity = 0.0 27:5/0 = 0 27:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:5/0/physics_layer_0/angular_velocity = 0.0 27:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:5/0/physics_layer_1/angular_velocity = 0.0 28:5/0 = 0 28:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:5/0/physics_layer_0/angular_velocity = 0.0 28:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:5/0/physics_layer_1/angular_velocity = 0.0 29:5/0 = 0 29:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:5/0/physics_layer_0/angular_velocity = 0.0 29:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:5/0/physics_layer_1/angular_velocity = 0.0 30:5/0 = 0 30:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:5/0/physics_layer_0/angular_velocity = 0.0 30:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:5/0/physics_layer_1/angular_velocity = 0.0 31:5/0 = 0 31:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:5/0/physics_layer_0/angular_velocity = 0.0 31:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 31:5/0/physics_layer_1/angular_velocity = 0.0 32:5/0 = 0 32:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:5/0/physics_layer_0/angular_velocity = 0.0 32:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:5/0/physics_layer_1/angular_velocity = 0.0 33:5/0 = 0 33:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:5/0/physics_layer_0/angular_velocity = 0.0 33:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 33:5/0/physics_layer_1/angular_velocity = 0.0 34:5/0 = 0 34:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:5/0/physics_layer_0/angular_velocity = 0.0 34:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 34:5/0/physics_layer_1/angular_velocity = 0.0 35:5/0 = 0 35:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:5/0/physics_layer_0/angular_velocity = 0.0 35:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 35:5/0/physics_layer_1/angular_velocity = 0.0 0:6/0 = 0 0:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:6/0/physics_layer_0/angular_velocity = 0.0 0:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:6/0/physics_layer_1/angular_velocity = 0.0 1:6/0 = 0 1:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:6/0/physics_layer_0/angular_velocity = 0.0 1:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:6/0/physics_layer_1/angular_velocity = 0.0 2:6/0 = 0 2:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:6/0/physics_layer_0/angular_velocity = 0.0 2:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:6/0/physics_layer_1/angular_velocity = 0.0 3:6/0 = 0 3:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:6/0/physics_layer_0/angular_velocity = 0.0 3:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:6/0/physics_layer_1/angular_velocity = 0.0 4:6/0 = 0 4:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:6/0/physics_layer_0/angular_velocity = 0.0 4:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:6/0/physics_layer_1/angular_velocity = 0.0 5:6/0 = 0 5:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:6/0/physics_layer_0/angular_velocity = 0.0 5:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:6/0/physics_layer_1/angular_velocity = 0.0 6:6/0 = 0 6:6/0/terrain_set = 0 6:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:6/0/physics_layer_0/angular_velocity = 0.0 6:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:6/0/physics_layer_1/angular_velocity = 0.0 6:6/0/terrains_peering_bit/bottom_left_corner = 0 6:6/0/terrains_peering_bit/left_side = 0 6:6/0/terrains_peering_bit/top_left_corner = 0 6:6/0/terrains_peering_bit/top_side = 0 6:6/0/terrains_peering_bit/top_right_corner = 0 7:6/0 = 0 7:6/0/terrain_set = 0 7:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:6/0/physics_layer_0/angular_velocity = 0.0 7:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:6/0/physics_layer_1/angular_velocity = 0.0 7:6/0/terrains_peering_bit/right_side = 0 7:6/0/terrains_peering_bit/bottom_right_corner = 0 7:6/0/terrains_peering_bit/top_left_corner = 0 7:6/0/terrains_peering_bit/top_side = 0 7:6/0/terrains_peering_bit/top_right_corner = 0 8:6/0 = 0 8:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:6/0/physics_layer_0/angular_velocity = 0.0 8:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:6/0/physics_layer_1/angular_velocity = 0.0 9:6/0 = 0 9:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:6/0/physics_layer_0/angular_velocity = 0.0 9:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:6/0/physics_layer_1/angular_velocity = 0.0 10:6/0 = 0 10:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:6/0/physics_layer_0/angular_velocity = 0.0 10:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:6/0/physics_layer_1/angular_velocity = 0.0 11:6/0 = 0 11:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:6/0/physics_layer_0/angular_velocity = 0.0 11:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:6/0/physics_layer_1/angular_velocity = 0.0 12:6/0 = 0 12:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:6/0/physics_layer_0/angular_velocity = 0.0 12:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:6/0/physics_layer_1/angular_velocity = 0.0 13:6/0 = 0 13:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:6/0/physics_layer_0/angular_velocity = 0.0 13:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:6/0/physics_layer_1/angular_velocity = 0.0 14:6/0 = 0 14:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:6/0/physics_layer_0/angular_velocity = 0.0 14:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:6/0/physics_layer_1/angular_velocity = 0.0 15:6/0 = 0 15:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:6/0/physics_layer_0/angular_velocity = 0.0 15:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:6/0/physics_layer_1/angular_velocity = 0.0 16:6/0 = 0 16:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:6/0/physics_layer_0/angular_velocity = 0.0 16:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:6/0/physics_layer_1/angular_velocity = 0.0 17:6/0 = 0 17:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:6/0/physics_layer_0/angular_velocity = 0.0 17:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:6/0/physics_layer_1/angular_velocity = 0.0 18:6/0 = 0 18:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:6/0/physics_layer_0/angular_velocity = 0.0 18:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:6/0/physics_layer_1/angular_velocity = 0.0 19:6/0 = 0 19:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:6/0/physics_layer_0/angular_velocity = 0.0 19:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:6/0/physics_layer_1/angular_velocity = 0.0 20:6/0 = 0 20:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:6/0/physics_layer_0/angular_velocity = 0.0 20:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:6/0/physics_layer_1/angular_velocity = 0.0 21:6/0 = 0 21:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:6/0/physics_layer_0/angular_velocity = 0.0 21:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:6/0/physics_layer_1/angular_velocity = 0.0 22:6/0 = 0 22:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:6/0/physics_layer_0/angular_velocity = 0.0 22:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:6/0/physics_layer_1/angular_velocity = 0.0 23:6/0 = 0 23:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:6/0/physics_layer_0/angular_velocity = 0.0 23:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:6/0/physics_layer_1/angular_velocity = 0.0 24:6/0 = 0 24:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:6/0/physics_layer_0/angular_velocity = 0.0 24:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:6/0/physics_layer_1/angular_velocity = 0.0 25:6/0 = 0 25:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:6/0/physics_layer_0/angular_velocity = 0.0 25:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:6/0/physics_layer_1/angular_velocity = 0.0 26:6/0 = 0 26:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:6/0/physics_layer_0/angular_velocity = 0.0 26:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:6/0/physics_layer_1/angular_velocity = 0.0 27:6/0 = 0 27:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:6/0/physics_layer_0/angular_velocity = 0.0 27:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:6/0/physics_layer_1/angular_velocity = 0.0 28:6/0 = 0 28:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:6/0/physics_layer_0/angular_velocity = 0.0 28:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:6/0/physics_layer_1/angular_velocity = 0.0 29:6/0 = 0 29:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:6/0/physics_layer_0/angular_velocity = 0.0 29:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:6/0/physics_layer_1/angular_velocity = 0.0 30:6/0 = 0 30:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:6/0/physics_layer_0/angular_velocity = 0.0 30:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:6/0/physics_layer_1/angular_velocity = 0.0 31:6/0 = 0 31:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:6/0/physics_layer_0/angular_velocity = 0.0 31:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 31:6/0/physics_layer_1/angular_velocity = 0.0 35:6/0 = 0 35:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:6/0/physics_layer_0/angular_velocity = 0.0 35:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 35:6/0/physics_layer_1/angular_velocity = 0.0 36:6/0 = 0 36:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:6/0/physics_layer_0/angular_velocity = 0.0 36:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 36:6/0/physics_layer_1/angular_velocity = 0.0 0:7/0 = 0 0:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:7/0/physics_layer_0/angular_velocity = 0.0 0:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:7/0/physics_layer_1/angular_velocity = 0.0 1:7/0 = 0 1:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:7/0/physics_layer_0/angular_velocity = 0.0 1:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:7/0/physics_layer_1/angular_velocity = 0.0 2:7/0 = 0 2:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:7/0/physics_layer_0/angular_velocity = 0.0 2:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:7/0/physics_layer_1/angular_velocity = 0.0 3:7/0 = 0 3:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:7/0/physics_layer_0/angular_velocity = 0.0 3:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:7/0/physics_layer_1/angular_velocity = 0.0 4:7/0 = 0 4:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:7/0/physics_layer_0/angular_velocity = 0.0 4:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:7/0/physics_layer_1/angular_velocity = 0.0 5:7/0 = 0 5:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:7/0/physics_layer_0/angular_velocity = 0.0 5:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:7/0/physics_layer_1/angular_velocity = 0.0 6:7/0 = 0 6:7/0/terrain_set = 0 6:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:7/0/physics_layer_0/angular_velocity = 0.0 6:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:7/0/physics_layer_1/angular_velocity = 0.0 6:7/0/terrains_peering_bit/bottom_right_corner = 0 6:7/0/terrains_peering_bit/bottom_side = 0 6:7/0/terrains_peering_bit/bottom_left_corner = 0 6:7/0/terrains_peering_bit/left_side = 0 6:7/0/terrains_peering_bit/top_left_corner = 0 7:7/0 = 0 7:7/0/terrain_set = 0 7:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:7/0/physics_layer_0/angular_velocity = 0.0 7:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:7/0/physics_layer_1/angular_velocity = 0.0 7:7/0/terrains_peering_bit/right_side = 0 7:7/0/terrains_peering_bit/bottom_right_corner = 0 7:7/0/terrains_peering_bit/bottom_side = 0 7:7/0/terrains_peering_bit/bottom_left_corner = 0 7:7/0/terrains_peering_bit/top_right_corner = 0 8:7/0 = 0 8:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:7/0/physics_layer_0/angular_velocity = 0.0 8:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:7/0/physics_layer_1/angular_velocity = 0.0 9:7/0 = 0 9:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:7/0/physics_layer_0/angular_velocity = 0.0 9:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:7/0/physics_layer_1/angular_velocity = 0.0 10:7/0 = 0 10:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:7/0/physics_layer_0/angular_velocity = 0.0 10:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:7/0/physics_layer_1/angular_velocity = 0.0 11:7/0 = 0 11:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:7/0/physics_layer_0/angular_velocity = 0.0 11:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:7/0/physics_layer_1/angular_velocity = 0.0 12:7/0 = 0 12:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:7/0/physics_layer_0/angular_velocity = 0.0 12:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:7/0/physics_layer_1/angular_velocity = 0.0 13:7/0 = 0 13:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:7/0/physics_layer_0/angular_velocity = 0.0 13:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:7/0/physics_layer_1/angular_velocity = 0.0 14:7/0 = 0 14:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:7/0/physics_layer_0/angular_velocity = 0.0 14:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:7/0/physics_layer_1/angular_velocity = 0.0 15:7/0 = 0 15:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:7/0/physics_layer_0/angular_velocity = 0.0 15:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:7/0/physics_layer_1/angular_velocity = 0.0 16:7/0 = 0 16:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:7/0/physics_layer_0/angular_velocity = 0.0 16:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:7/0/physics_layer_1/angular_velocity = 0.0 17:7/0 = 0 17:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:7/0/physics_layer_0/angular_velocity = 0.0 17:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:7/0/physics_layer_1/angular_velocity = 0.0 18:7/0 = 0 18:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:7/0/physics_layer_0/angular_velocity = 0.0 18:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:7/0/physics_layer_1/angular_velocity = 0.0 19:7/0 = 0 19:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:7/0/physics_layer_0/angular_velocity = 0.0 19:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:7/0/physics_layer_1/angular_velocity = 0.0 20:7/0 = 0 20:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:7/0/physics_layer_0/angular_velocity = 0.0 20:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:7/0/physics_layer_1/angular_velocity = 0.0 21:7/0 = 0 21:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:7/0/physics_layer_0/angular_velocity = 0.0 21:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:7/0/physics_layer_1/angular_velocity = 0.0 22:7/0 = 0 22:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:7/0/physics_layer_0/angular_velocity = 0.0 22:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:7/0/physics_layer_1/angular_velocity = 0.0 23:7/0 = 0 23:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:7/0/physics_layer_0/angular_velocity = 0.0 23:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:7/0/physics_layer_1/angular_velocity = 0.0 24:7/0 = 0 24:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:7/0/physics_layer_0/angular_velocity = 0.0 24:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:7/0/physics_layer_1/angular_velocity = 0.0 25:7/0 = 0 25:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:7/0/physics_layer_0/angular_velocity = 0.0 25:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:7/0/physics_layer_1/angular_velocity = 0.0 26:7/0 = 0 26:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:7/0/physics_layer_0/angular_velocity = 0.0 26:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:7/0/physics_layer_1/angular_velocity = 0.0 27:7/0 = 0 27:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:7/0/physics_layer_0/angular_velocity = 0.0 27:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:7/0/physics_layer_1/angular_velocity = 0.0 28:7/0 = 0 28:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:7/0/physics_layer_0/angular_velocity = 0.0 28:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:7/0/physics_layer_1/angular_velocity = 0.0 29:7/0 = 0 29:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:7/0/physics_layer_0/angular_velocity = 0.0 29:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:7/0/physics_layer_1/angular_velocity = 0.0 30:7/0 = 0 30:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:7/0/physics_layer_0/angular_velocity = 0.0 30:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:7/0/physics_layer_1/angular_velocity = 0.0 31:7/0 = 0 31:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:7/0/physics_layer_0/angular_velocity = 0.0 31:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 31:7/0/physics_layer_1/angular_velocity = 0.0 32:7/0 = 0 32:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:7/0/physics_layer_0/angular_velocity = 0.0 32:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:7/0/physics_layer_1/angular_velocity = 0.0 33:7/0 = 0 33:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:7/0/physics_layer_0/angular_velocity = 0.0 33:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 33:7/0/physics_layer_1/angular_velocity = 0.0 34:7/0 = 0 34:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:7/0/physics_layer_0/angular_velocity = 0.0 34:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 34:7/0/physics_layer_1/angular_velocity = 0.0 35:7/0 = 0 35:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:7/0/physics_layer_0/angular_velocity = 0.0 35:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 35:7/0/physics_layer_1/angular_velocity = 0.0 36:7/0 = 0 36:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:7/0/physics_layer_0/angular_velocity = 0.0 36:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 36:7/0/physics_layer_1/angular_velocity = 0.0 0:8/0 = 0 0:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:8/0/physics_layer_0/angular_velocity = 0.0 0:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:8/0/physics_layer_1/angular_velocity = 0.0 1:8/0 = 0 1:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:8/0/physics_layer_0/angular_velocity = 0.0 1:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:8/0/physics_layer_1/angular_velocity = 0.0 2:8/0 = 0 2:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:8/0/physics_layer_0/angular_velocity = 0.0 2:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:8/0/physics_layer_1/angular_velocity = 0.0 3:8/0 = 0 3:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:8/0/physics_layer_0/angular_velocity = 0.0 3:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:8/0/physics_layer_1/angular_velocity = 0.0 5:8/0 = 0 5:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:8/0/physics_layer_0/angular_velocity = 0.0 5:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:8/0/physics_layer_1/angular_velocity = 0.0 6:8/0 = 0 6:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:8/0/physics_layer_0/angular_velocity = 0.0 6:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:8/0/physics_layer_1/angular_velocity = 0.0 7:8/0 = 0 7:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:8/0/physics_layer_0/angular_velocity = 0.0 7:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:8/0/physics_layer_1/angular_velocity = 0.0 8:8/0 = 0 8:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:8/0/physics_layer_0/angular_velocity = 0.0 8:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:8/0/physics_layer_1/angular_velocity = 0.0 9:8/0 = 0 9:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:8/0/physics_layer_0/angular_velocity = 0.0 9:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:8/0/physics_layer_1/angular_velocity = 0.0 10:8/0 = 0 10:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:8/0/physics_layer_0/angular_velocity = 0.0 10:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:8/0/physics_layer_1/angular_velocity = 0.0 11:8/0 = 0 11:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:8/0/physics_layer_0/angular_velocity = 0.0 11:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:8/0/physics_layer_1/angular_velocity = 0.0 13:8/0 = 0 13:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:8/0/physics_layer_0/angular_velocity = 0.0 13:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:8/0/physics_layer_1/angular_velocity = 0.0 14:8/0 = 0 14:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:8/0/physics_layer_0/angular_velocity = 0.0 14:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:8/0/physics_layer_1/angular_velocity = 0.0 15:8/0 = 0 15:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:8/0/physics_layer_0/angular_velocity = 0.0 15:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:8/0/physics_layer_1/angular_velocity = 0.0 16:8/0 = 0 16:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:8/0/physics_layer_0/angular_velocity = 0.0 16:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:8/0/physics_layer_1/angular_velocity = 0.0 17:8/0 = 0 17:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:8/0/physics_layer_0/angular_velocity = 0.0 17:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:8/0/physics_layer_1/angular_velocity = 0.0 18:8/0 = 0 18:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:8/0/physics_layer_0/angular_velocity = 0.0 18:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:8/0/physics_layer_1/angular_velocity = 0.0 19:8/0 = 0 19:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:8/0/physics_layer_0/angular_velocity = 0.0 19:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:8/0/physics_layer_1/angular_velocity = 0.0 21:8/0 = 0 21:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:8/0/physics_layer_0/angular_velocity = 0.0 21:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:8/0/physics_layer_1/angular_velocity = 0.0 22:8/0 = 0 22:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:8/0/physics_layer_0/angular_velocity = 0.0 22:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:8/0/physics_layer_1/angular_velocity = 0.0 23:8/0 = 0 23:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:8/0/physics_layer_0/angular_velocity = 0.0 23:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:8/0/physics_layer_1/angular_velocity = 0.0 24:8/0 = 0 24:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:8/0/physics_layer_0/angular_velocity = 0.0 24:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:8/0/physics_layer_1/angular_velocity = 0.0 25:8/0 = 0 25:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:8/0/physics_layer_0/angular_velocity = 0.0 25:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:8/0/physics_layer_1/angular_velocity = 0.0 26:8/0 = 0 26:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:8/0/physics_layer_0/angular_velocity = 0.0 26:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:8/0/physics_layer_1/angular_velocity = 0.0 27:8/0 = 0 27:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:8/0/physics_layer_0/angular_velocity = 0.0 27:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:8/0/physics_layer_1/angular_velocity = 0.0 29:8/0 = 0 29:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:8/0/physics_layer_0/angular_velocity = 0.0 29:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:8/0/physics_layer_1/angular_velocity = 0.0 30:8/0 = 0 30:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:8/0/physics_layer_0/angular_velocity = 0.0 30:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:8/0/physics_layer_1/angular_velocity = 0.0 31:8/0 = 0 31:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:8/0/physics_layer_0/angular_velocity = 0.0 31:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 31:8/0/physics_layer_1/angular_velocity = 0.0 32:8/0 = 0 32:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:8/0/physics_layer_0/angular_velocity = 0.0 32:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:8/0/physics_layer_1/angular_velocity = 0.0 33:8/0 = 0 33:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:8/0/physics_layer_0/angular_velocity = 0.0 33:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 33:8/0/physics_layer_1/angular_velocity = 0.0 34:8/0 = 0 34:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:8/0/physics_layer_0/angular_velocity = 0.0 34:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 34:8/0/physics_layer_1/angular_velocity = 0.0 35:8/0 = 0 35:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:8/0/physics_layer_0/angular_velocity = 0.0 35:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 35:8/0/physics_layer_1/angular_velocity = 0.0 36:8/0 = 0 36:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:8/0/physics_layer_0/angular_velocity = 0.0 36:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 36:8/0/physics_layer_1/angular_velocity = 0.0 0:9/0 = 0 0:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:9/0/physics_layer_0/angular_velocity = 0.0 0:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:9/0/physics_layer_1/angular_velocity = 0.0 1:9/0 = 0 1:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:9/0/physics_layer_0/angular_velocity = 0.0 1:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:9/0/physics_layer_1/angular_velocity = 0.0 2:9/0 = 0 2:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:9/0/physics_layer_0/angular_velocity = 0.0 2:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:9/0/physics_layer_1/angular_velocity = 0.0 3:9/0 = 0 3:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:9/0/physics_layer_0/angular_velocity = 0.0 3:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:9/0/physics_layer_1/angular_velocity = 0.0 5:9/0 = 0 5:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:9/0/physics_layer_0/angular_velocity = 0.0 5:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:9/0/physics_layer_1/angular_velocity = 0.0 7:9/0 = 0 7:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:9/0/physics_layer_0/angular_velocity = 0.0 7:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:9/0/physics_layer_1/angular_velocity = 0.0 8:9/0 = 0 8:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:9/0/physics_layer_0/angular_velocity = 0.0 8:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:9/0/physics_layer_1/angular_velocity = 0.0 9:9/0 = 0 9:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:9/0/physics_layer_0/angular_velocity = 0.0 9:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:9/0/physics_layer_1/angular_velocity = 0.0 10:9/0 = 0 10:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:9/0/physics_layer_0/angular_velocity = 0.0 10:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:9/0/physics_layer_1/angular_velocity = 0.0 11:9/0 = 0 11:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:9/0/physics_layer_0/angular_velocity = 0.0 11:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:9/0/physics_layer_1/angular_velocity = 0.0 13:9/0 = 0 13:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:9/0/physics_layer_0/angular_velocity = 0.0 13:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:9/0/physics_layer_1/angular_velocity = 0.0 15:9/0 = 0 15:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:9/0/physics_layer_0/angular_velocity = 0.0 15:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:9/0/physics_layer_1/angular_velocity = 0.0 16:9/0 = 0 16:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:9/0/physics_layer_0/angular_velocity = 0.0 16:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:9/0/physics_layer_1/angular_velocity = 0.0 17:9/0 = 0 17:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:9/0/physics_layer_0/angular_velocity = 0.0 17:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:9/0/physics_layer_1/angular_velocity = 0.0 18:9/0 = 0 18:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:9/0/physics_layer_0/angular_velocity = 0.0 18:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:9/0/physics_layer_1/angular_velocity = 0.0 19:9/0 = 0 19:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:9/0/physics_layer_0/angular_velocity = 0.0 19:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:9/0/physics_layer_1/angular_velocity = 0.0 21:9/0 = 0 21:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:9/0/physics_layer_0/angular_velocity = 0.0 21:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:9/0/physics_layer_1/angular_velocity = 0.0 23:9/0 = 0 23:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:9/0/physics_layer_0/angular_velocity = 0.0 23:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:9/0/physics_layer_1/angular_velocity = 0.0 24:9/0 = 0 24:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:9/0/physics_layer_0/angular_velocity = 0.0 24:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:9/0/physics_layer_1/angular_velocity = 0.0 25:9/0 = 0 25:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:9/0/physics_layer_0/angular_velocity = 0.0 25:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:9/0/physics_layer_1/angular_velocity = 0.0 26:9/0 = 0 26:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:9/0/physics_layer_0/angular_velocity = 0.0 26:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:9/0/physics_layer_1/angular_velocity = 0.0 27:9/0 = 0 27:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:9/0/physics_layer_0/angular_velocity = 0.0 27:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:9/0/physics_layer_1/angular_velocity = 0.0 29:9/0 = 0 29:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:9/0/physics_layer_0/angular_velocity = 0.0 29:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:9/0/physics_layer_1/angular_velocity = 0.0 31:9/0 = 0 31:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:9/0/physics_layer_0/angular_velocity = 0.0 31:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 31:9/0/physics_layer_1/angular_velocity = 0.0 32:9/0 = 0 32:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:9/0/physics_layer_0/angular_velocity = 0.0 32:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:9/0/physics_layer_1/angular_velocity = 0.0 33:9/0 = 0 33:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:9/0/physics_layer_0/angular_velocity = 0.0 33:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 33:9/0/physics_layer_1/angular_velocity = 0.0 34:9/0 = 0 34:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:9/0/physics_layer_0/angular_velocity = 0.0 34:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 34:9/0/physics_layer_1/angular_velocity = 0.0 35:9/0 = 0 35:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:9/0/physics_layer_0/angular_velocity = 0.0 35:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 35:9/0/physics_layer_1/angular_velocity = 0.0 0:10/0 = 0 0:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:10/0/physics_layer_0/angular_velocity = 0.0 0:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:10/0/physics_layer_1/angular_velocity = 0.0 1:10/0 = 0 1:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:10/0/physics_layer_0/angular_velocity = 0.0 1:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:10/0/physics_layer_1/angular_velocity = 0.0 2:10/0 = 0 2:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:10/0/physics_layer_0/angular_velocity = 0.0 2:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:10/0/physics_layer_1/angular_velocity = 0.0 3:10/0 = 0 3:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:10/0/physics_layer_0/angular_velocity = 0.0 3:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:10/0/physics_layer_1/angular_velocity = 0.0 4:10/0 = 0 4:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:10/0/physics_layer_0/angular_velocity = 0.0 4:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:10/0/physics_layer_1/angular_velocity = 0.0 5:10/0 = 0 5:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:10/0/physics_layer_0/angular_velocity = 0.0 5:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:10/0/physics_layer_1/angular_velocity = 0.0 6:10/0 = 0 6:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:10/0/physics_layer_0/angular_velocity = 0.0 6:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:10/0/physics_layer_1/angular_velocity = 0.0 7:10/0 = 0 7:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:10/0/physics_layer_0/angular_velocity = 0.0 7:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:10/0/physics_layer_1/angular_velocity = 0.0 8:10/0 = 0 8:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:10/0/physics_layer_0/angular_velocity = 0.0 8:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:10/0/physics_layer_1/angular_velocity = 0.0 9:10/0 = 0 9:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:10/0/physics_layer_0/angular_velocity = 0.0 9:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:10/0/physics_layer_1/angular_velocity = 0.0 10:10/0 = 0 10:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:10/0/physics_layer_0/angular_velocity = 0.0 10:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:10/0/physics_layer_1/angular_velocity = 0.0 11:10/0 = 0 11:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:10/0/physics_layer_0/angular_velocity = 0.0 11:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:10/0/physics_layer_1/angular_velocity = 0.0 12:10/0 = 0 12:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:10/0/physics_layer_0/angular_velocity = 0.0 12:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:10/0/physics_layer_1/angular_velocity = 0.0 13:10/0 = 0 13:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:10/0/physics_layer_0/angular_velocity = 0.0 13:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:10/0/physics_layer_1/angular_velocity = 0.0 14:10/0 = 0 14:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:10/0/physics_layer_0/angular_velocity = 0.0 14:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:10/0/physics_layer_1/angular_velocity = 0.0 15:10/0 = 0 15:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:10/0/physics_layer_0/angular_velocity = 0.0 15:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:10/0/physics_layer_1/angular_velocity = 0.0 16:10/0 = 0 16:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:10/0/physics_layer_0/angular_velocity = 0.0 16:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:10/0/physics_layer_1/angular_velocity = 0.0 17:10/0 = 0 17:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:10/0/physics_layer_0/angular_velocity = 0.0 17:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:10/0/physics_layer_1/angular_velocity = 0.0 18:10/0 = 0 18:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:10/0/physics_layer_0/angular_velocity = 0.0 18:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:10/0/physics_layer_1/angular_velocity = 0.0 19:10/0 = 0 19:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:10/0/physics_layer_0/angular_velocity = 0.0 19:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:10/0/physics_layer_1/angular_velocity = 0.0 20:10/0 = 0 20:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:10/0/physics_layer_0/angular_velocity = 0.0 20:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:10/0/physics_layer_1/angular_velocity = 0.0 21:10/0 = 0 21:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:10/0/physics_layer_0/angular_velocity = 0.0 21:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:10/0/physics_layer_1/angular_velocity = 0.0 22:10/0 = 0 22:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:10/0/physics_layer_0/angular_velocity = 0.0 22:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:10/0/physics_layer_1/angular_velocity = 0.0 23:10/0 = 0 23:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:10/0/physics_layer_0/angular_velocity = 0.0 23:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:10/0/physics_layer_1/angular_velocity = 0.0 24:10/0 = 0 24:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:10/0/physics_layer_0/angular_velocity = 0.0 24:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:10/0/physics_layer_1/angular_velocity = 0.0 25:10/0 = 0 25:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:10/0/physics_layer_0/angular_velocity = 0.0 25:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:10/0/physics_layer_1/angular_velocity = 0.0 26:10/0 = 0 26:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:10/0/physics_layer_0/angular_velocity = 0.0 26:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:10/0/physics_layer_1/angular_velocity = 0.0 27:10/0 = 0 27:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:10/0/physics_layer_0/angular_velocity = 0.0 27:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:10/0/physics_layer_1/angular_velocity = 0.0 28:10/0 = 0 28:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:10/0/physics_layer_0/angular_velocity = 0.0 28:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:10/0/physics_layer_1/angular_velocity = 0.0 29:10/0 = 0 29:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:10/0/physics_layer_0/angular_velocity = 0.0 29:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:10/0/physics_layer_1/angular_velocity = 0.0 30:10/0 = 0 30:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:10/0/physics_layer_0/angular_velocity = 0.0 30:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:10/0/physics_layer_1/angular_velocity = 0.0 31:10/0 = 0 31:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:10/0/physics_layer_0/angular_velocity = 0.0 31:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 31:10/0/physics_layer_1/angular_velocity = 0.0 32:10/0 = 0 32:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:10/0/physics_layer_0/angular_velocity = 0.0 32:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:10/0/physics_layer_1/angular_velocity = 0.0 33:10/0 = 0 33:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:10/0/physics_layer_0/angular_velocity = 0.0 33:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 33:10/0/physics_layer_1/angular_velocity = 0.0 34:10/0 = 0 34:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:10/0/physics_layer_0/angular_velocity = 0.0 34:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 34:10/0/physics_layer_1/angular_velocity = 0.0 35:10/0 = 0 35:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:10/0/physics_layer_0/angular_velocity = 0.0 35:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 35:10/0/physics_layer_1/angular_velocity = 0.0 0:11/0 = 0 0:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:11/0/physics_layer_0/angular_velocity = 0.0 0:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:11/0/physics_layer_1/angular_velocity = 0.0 1:11/0 = 0 1:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:11/0/physics_layer_0/angular_velocity = 0.0 1:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:11/0/physics_layer_1/angular_velocity = 0.0 2:11/0 = 0 2:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:11/0/physics_layer_0/angular_velocity = 0.0 2:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:11/0/physics_layer_1/angular_velocity = 0.0 3:11/0 = 0 3:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:11/0/physics_layer_0/angular_velocity = 0.0 3:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:11/0/physics_layer_1/angular_velocity = 0.0 4:11/0 = 0 4:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:11/0/physics_layer_0/angular_velocity = 0.0 4:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:11/0/physics_layer_1/angular_velocity = 0.0 6:11/0 = 0 6:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:11/0/physics_layer_0/angular_velocity = 0.0 6:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:11/0/physics_layer_1/angular_velocity = 0.0 7:11/0 = 0 7:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:11/0/physics_layer_0/angular_velocity = 0.0 7:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:11/0/physics_layer_1/angular_velocity = 0.0 8:11/0 = 0 8:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:11/0/physics_layer_0/angular_velocity = 0.0 8:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:11/0/physics_layer_1/angular_velocity = 0.0 9:11/0 = 0 9:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:11/0/physics_layer_0/angular_velocity = 0.0 9:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:11/0/physics_layer_1/angular_velocity = 0.0 10:11/0 = 0 10:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:11/0/physics_layer_0/angular_velocity = 0.0 10:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:11/0/physics_layer_1/angular_velocity = 0.0 11:11/0 = 0 11:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:11/0/physics_layer_0/angular_velocity = 0.0 11:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:11/0/physics_layer_1/angular_velocity = 0.0 12:11/0 = 0 12:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:11/0/physics_layer_0/angular_velocity = 0.0 12:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:11/0/physics_layer_1/angular_velocity = 0.0 14:11/0 = 0 14:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:11/0/physics_layer_0/angular_velocity = 0.0 14:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:11/0/physics_layer_1/angular_velocity = 0.0 15:11/0 = 0 15:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:11/0/physics_layer_0/angular_velocity = 0.0 15:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:11/0/physics_layer_1/angular_velocity = 0.0 16:11/0 = 0 16:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:11/0/physics_layer_0/angular_velocity = 0.0 16:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:11/0/physics_layer_1/angular_velocity = 0.0 17:11/0 = 0 17:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:11/0/physics_layer_0/angular_velocity = 0.0 17:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:11/0/physics_layer_1/angular_velocity = 0.0 18:11/0 = 0 18:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:11/0/physics_layer_0/angular_velocity = 0.0 18:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:11/0/physics_layer_1/angular_velocity = 0.0 19:11/0 = 0 19:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:11/0/physics_layer_0/angular_velocity = 0.0 19:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:11/0/physics_layer_1/angular_velocity = 0.0 20:11/0 = 0 20:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:11/0/physics_layer_0/angular_velocity = 0.0 20:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:11/0/physics_layer_1/angular_velocity = 0.0 22:11/0 = 0 22:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:11/0/physics_layer_0/angular_velocity = 0.0 22:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:11/0/physics_layer_1/angular_velocity = 0.0 23:11/0 = 0 23:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:11/0/physics_layer_0/angular_velocity = 0.0 23:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:11/0/physics_layer_1/angular_velocity = 0.0 24:11/0 = 0 24:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:11/0/physics_layer_0/angular_velocity = 0.0 24:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:11/0/physics_layer_1/angular_velocity = 0.0 25:11/0 = 0 25:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:11/0/physics_layer_0/angular_velocity = 0.0 25:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:11/0/physics_layer_1/angular_velocity = 0.0 26:11/0 = 0 26:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:11/0/physics_layer_0/angular_velocity = 0.0 26:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:11/0/physics_layer_1/angular_velocity = 0.0 27:11/0 = 0 27:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:11/0/physics_layer_0/angular_velocity = 0.0 27:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:11/0/physics_layer_1/angular_velocity = 0.0 28:11/0 = 0 28:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:11/0/physics_layer_0/angular_velocity = 0.0 28:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:11/0/physics_layer_1/angular_velocity = 0.0 30:11/0 = 0 30:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:11/0/physics_layer_0/angular_velocity = 0.0 30:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:11/0/physics_layer_1/angular_velocity = 0.0 31:11/0 = 0 31:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:11/0/physics_layer_0/angular_velocity = 0.0 31:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 31:11/0/physics_layer_1/angular_velocity = 0.0 35:11/0 = 0 35:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:11/0/physics_layer_0/angular_velocity = 0.0 35:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 35:11/0/physics_layer_1/angular_velocity = 0.0 36:11/0 = 0 36:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:11/0/physics_layer_0/angular_velocity = 0.0 36:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 36:11/0/physics_layer_1/angular_velocity = 0.0 0:12/0 = 0 0:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:12/0/physics_layer_0/angular_velocity = 0.0 0:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:12/0/physics_layer_1/angular_velocity = 0.0 1:12/0 = 0 1:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:12/0/physics_layer_0/angular_velocity = 0.0 1:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:12/0/physics_layer_1/angular_velocity = 0.0 2:12/0 = 0 2:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:12/0/physics_layer_0/angular_velocity = 0.0 2:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:12/0/physics_layer_1/angular_velocity = 0.0 3:12/0 = 0 3:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:12/0/physics_layer_0/angular_velocity = 0.0 3:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:12/0/physics_layer_1/angular_velocity = 0.0 4:12/0 = 0 4:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:12/0/physics_layer_0/angular_velocity = 0.0 4:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:12/0/physics_layer_1/angular_velocity = 0.0 6:12/0 = 0 6:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:12/0/physics_layer_0/angular_velocity = 0.0 6:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:12/0/physics_layer_1/angular_velocity = 0.0 7:12/0 = 0 7:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:12/0/physics_layer_0/angular_velocity = 0.0 7:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:12/0/physics_layer_1/angular_velocity = 0.0 8:12/0 = 0 8:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:12/0/physics_layer_0/angular_velocity = 0.0 8:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:12/0/physics_layer_1/angular_velocity = 0.0 9:12/0 = 0 9:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:12/0/physics_layer_0/angular_velocity = 0.0 9:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:12/0/physics_layer_1/angular_velocity = 0.0 10:12/0 = 0 10:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:12/0/physics_layer_0/angular_velocity = 0.0 10:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:12/0/physics_layer_1/angular_velocity = 0.0 11:12/0 = 0 11:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:12/0/physics_layer_0/angular_velocity = 0.0 11:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:12/0/physics_layer_1/angular_velocity = 0.0 12:12/0 = 0 12:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:12/0/physics_layer_0/angular_velocity = 0.0 12:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:12/0/physics_layer_1/angular_velocity = 0.0 14:12/0 = 0 14:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:12/0/physics_layer_0/angular_velocity = 0.0 14:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:12/0/physics_layer_1/angular_velocity = 0.0 15:12/0 = 0 15:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:12/0/physics_layer_0/angular_velocity = 0.0 15:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:12/0/physics_layer_1/angular_velocity = 0.0 16:12/0 = 0 16:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:12/0/physics_layer_0/angular_velocity = 0.0 16:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:12/0/physics_layer_1/angular_velocity = 0.0 17:12/0 = 0 17:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:12/0/physics_layer_0/angular_velocity = 0.0 17:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:12/0/physics_layer_1/angular_velocity = 0.0 18:12/0 = 0 18:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:12/0/physics_layer_0/angular_velocity = 0.0 18:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:12/0/physics_layer_1/angular_velocity = 0.0 19:12/0 = 0 19:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:12/0/physics_layer_0/angular_velocity = 0.0 19:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:12/0/physics_layer_1/angular_velocity = 0.0 20:12/0 = 0 20:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:12/0/physics_layer_0/angular_velocity = 0.0 20:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:12/0/physics_layer_1/angular_velocity = 0.0 22:12/0 = 0 22:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:12/0/physics_layer_0/angular_velocity = 0.0 22:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:12/0/physics_layer_1/angular_velocity = 0.0 23:12/0 = 0 23:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:12/0/physics_layer_0/angular_velocity = 0.0 23:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:12/0/physics_layer_1/angular_velocity = 0.0 24:12/0 = 0 24:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:12/0/physics_layer_0/angular_velocity = 0.0 24:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:12/0/physics_layer_1/angular_velocity = 0.0 25:12/0 = 0 25:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:12/0/physics_layer_0/angular_velocity = 0.0 25:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:12/0/physics_layer_1/angular_velocity = 0.0 26:12/0 = 0 26:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:12/0/physics_layer_0/angular_velocity = 0.0 26:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:12/0/physics_layer_1/angular_velocity = 0.0 27:12/0 = 0 27:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:12/0/physics_layer_0/angular_velocity = 0.0 27:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:12/0/physics_layer_1/angular_velocity = 0.0 28:12/0 = 0 28:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:12/0/physics_layer_0/angular_velocity = 0.0 28:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:12/0/physics_layer_1/angular_velocity = 0.0 30:12/0 = 0 30:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:12/0/physics_layer_0/angular_velocity = 0.0 30:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:12/0/physics_layer_1/angular_velocity = 0.0 31:12/0 = 0 31:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:12/0/physics_layer_0/angular_velocity = 0.0 31:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 31:12/0/physics_layer_1/angular_velocity = 0.0 32:12/0 = 0 32:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:12/0/physics_layer_0/angular_velocity = 0.0 32:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:12/0/physics_layer_1/angular_velocity = 0.0 33:12/0 = 0 33:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:12/0/physics_layer_0/angular_velocity = 0.0 33:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 33:12/0/physics_layer_1/angular_velocity = 0.0 34:12/0 = 0 34:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:12/0/physics_layer_0/angular_velocity = 0.0 34:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 34:12/0/physics_layer_1/angular_velocity = 0.0 35:12/0 = 0 35:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:12/0/physics_layer_0/angular_velocity = 0.0 35:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 35:12/0/physics_layer_1/angular_velocity = 0.0 36:12/0 = 0 36:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:12/0/physics_layer_0/angular_velocity = 0.0 36:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 36:12/0/physics_layer_1/angular_velocity = 0.0 0:13/0 = 0 0:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:13/0/physics_layer_0/angular_velocity = 0.0 0:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:13/0/physics_layer_1/angular_velocity = 0.0 1:13/0 = 0 1:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:13/0/physics_layer_0/angular_velocity = 0.0 1:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:13/0/physics_layer_1/angular_velocity = 0.0 2:13/0 = 0 2:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:13/0/physics_layer_0/angular_velocity = 0.0 2:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:13/0/physics_layer_1/angular_velocity = 0.0 3:13/0 = 0 3:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:13/0/physics_layer_0/angular_velocity = 0.0 3:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:13/0/physics_layer_1/angular_velocity = 0.0 4:13/0 = 0 4:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:13/0/physics_layer_0/angular_velocity = 0.0 4:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:13/0/physics_layer_1/angular_velocity = 0.0 5:13/0 = 0 5:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:13/0/physics_layer_0/angular_velocity = 0.0 5:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:13/0/physics_layer_1/angular_velocity = 0.0 8:13/0 = 0 8:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:13/0/physics_layer_0/angular_velocity = 0.0 8:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:13/0/physics_layer_1/angular_velocity = 0.0 9:13/0 = 0 9:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:13/0/physics_layer_0/angular_velocity = 0.0 9:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:13/0/physics_layer_1/angular_velocity = 0.0 10:13/0 = 0 10:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:13/0/physics_layer_0/angular_velocity = 0.0 10:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:13/0/physics_layer_1/angular_velocity = 0.0 11:13/0 = 0 11:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:13/0/physics_layer_0/angular_velocity = 0.0 11:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:13/0/physics_layer_1/angular_velocity = 0.0 12:13/0 = 0 12:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:13/0/physics_layer_0/angular_velocity = 0.0 12:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:13/0/physics_layer_1/angular_velocity = 0.0 13:13/0 = 0 13:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:13/0/physics_layer_0/angular_velocity = 0.0 13:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:13/0/physics_layer_1/angular_velocity = 0.0 16:13/0 = 0 16:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:13/0/physics_layer_0/angular_velocity = 0.0 16:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:13/0/physics_layer_1/angular_velocity = 0.0 17:13/0 = 0 17:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:13/0/physics_layer_0/angular_velocity = 0.0 17:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:13/0/physics_layer_1/angular_velocity = 0.0 18:13/0 = 0 18:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:13/0/physics_layer_0/angular_velocity = 0.0 18:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:13/0/physics_layer_1/angular_velocity = 0.0 19:13/0 = 0 19:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:13/0/physics_layer_0/angular_velocity = 0.0 19:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:13/0/physics_layer_1/angular_velocity = 0.0 20:13/0 = 0 20:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:13/0/physics_layer_0/angular_velocity = 0.0 20:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:13/0/physics_layer_1/angular_velocity = 0.0 21:13/0 = 0 21:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:13/0/physics_layer_0/angular_velocity = 0.0 21:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:13/0/physics_layer_1/angular_velocity = 0.0 24:13/0 = 0 24:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:13/0/physics_layer_0/angular_velocity = 0.0 24:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:13/0/physics_layer_1/angular_velocity = 0.0 25:13/0 = 0 25:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:13/0/physics_layer_0/angular_velocity = 0.0 25:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:13/0/physics_layer_1/angular_velocity = 0.0 26:13/0 = 0 26:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:13/0/physics_layer_0/angular_velocity = 0.0 26:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:13/0/physics_layer_1/angular_velocity = 0.0 27:13/0 = 0 27:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:13/0/physics_layer_0/angular_velocity = 0.0 27:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:13/0/physics_layer_1/angular_velocity = 0.0 28:13/0 = 0 28:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:13/0/physics_layer_0/angular_velocity = 0.0 28:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:13/0/physics_layer_1/angular_velocity = 0.0 29:13/0 = 0 29:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:13/0/physics_layer_0/angular_velocity = 0.0 29:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:13/0/physics_layer_1/angular_velocity = 0.0 32:13/0 = 0 32:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:13/0/physics_layer_0/angular_velocity = 0.0 32:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:13/0/physics_layer_1/angular_velocity = 0.0 33:13/0 = 0 33:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:13/0/physics_layer_0/angular_velocity = 0.0 33:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 33:13/0/physics_layer_1/angular_velocity = 0.0 34:13/0 = 0 34:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:13/0/physics_layer_0/angular_velocity = 0.0 34:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 34:13/0/physics_layer_1/angular_velocity = 0.0 35:13/0 = 0 35:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:13/0/physics_layer_0/angular_velocity = 0.0 35:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 35:13/0/physics_layer_1/angular_velocity = 0.0 36:13/0 = 0 36:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:13/0/physics_layer_0/angular_velocity = 0.0 36:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 36:13/0/physics_layer_1/angular_velocity = 0.0 0:14/0 = 0 0:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:14/0/physics_layer_0/angular_velocity = 0.0 0:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:14/0/physics_layer_1/angular_velocity = 0.0 1:14/0 = 0 1:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:14/0/physics_layer_0/angular_velocity = 0.0 1:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:14/0/physics_layer_1/angular_velocity = 0.0 2:14/0 = 0 2:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:14/0/physics_layer_0/angular_velocity = 0.0 2:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:14/0/physics_layer_1/angular_velocity = 0.0 3:14/0 = 0 3:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:14/0/physics_layer_0/angular_velocity = 0.0 3:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:14/0/physics_layer_1/angular_velocity = 0.0 4:14/0 = 0 4:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:14/0/physics_layer_0/angular_velocity = 0.0 4:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:14/0/physics_layer_1/angular_velocity = 0.0 5:14/0 = 0 5:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:14/0/physics_layer_0/angular_velocity = 0.0 5:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:14/0/physics_layer_1/angular_velocity = 0.0 8:14/0 = 0 8:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:14/0/physics_layer_0/angular_velocity = 0.0 8:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:14/0/physics_layer_1/angular_velocity = 0.0 9:14/0 = 0 9:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:14/0/physics_layer_0/angular_velocity = 0.0 9:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:14/0/physics_layer_1/angular_velocity = 0.0 10:14/0 = 0 10:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:14/0/physics_layer_0/angular_velocity = 0.0 10:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:14/0/physics_layer_1/angular_velocity = 0.0 11:14/0 = 0 11:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:14/0/physics_layer_0/angular_velocity = 0.0 11:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:14/0/physics_layer_1/angular_velocity = 0.0 12:14/0 = 0 12:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:14/0/physics_layer_0/angular_velocity = 0.0 12:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:14/0/physics_layer_1/angular_velocity = 0.0 13:14/0 = 0 13:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:14/0/physics_layer_0/angular_velocity = 0.0 13:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:14/0/physics_layer_1/angular_velocity = 0.0 16:14/0 = 0 16:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:14/0/physics_layer_0/angular_velocity = 0.0 16:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:14/0/physics_layer_1/angular_velocity = 0.0 17:14/0 = 0 17:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:14/0/physics_layer_0/angular_velocity = 0.0 17:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:14/0/physics_layer_1/angular_velocity = 0.0 18:14/0 = 0 18:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:14/0/physics_layer_0/angular_velocity = 0.0 18:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:14/0/physics_layer_1/angular_velocity = 0.0 19:14/0 = 0 19:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:14/0/physics_layer_0/angular_velocity = 0.0 19:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:14/0/physics_layer_1/angular_velocity = 0.0 20:14/0 = 0 20:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:14/0/physics_layer_0/angular_velocity = 0.0 20:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:14/0/physics_layer_1/angular_velocity = 0.0 21:14/0 = 0 21:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:14/0/physics_layer_0/angular_velocity = 0.0 21:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:14/0/physics_layer_1/angular_velocity = 0.0 24:14/0 = 0 24:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:14/0/physics_layer_0/angular_velocity = 0.0 24:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:14/0/physics_layer_1/angular_velocity = 0.0 25:14/0 = 0 25:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:14/0/physics_layer_0/angular_velocity = 0.0 25:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:14/0/physics_layer_1/angular_velocity = 0.0 26:14/0 = 0 26:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:14/0/physics_layer_0/angular_velocity = 0.0 26:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:14/0/physics_layer_1/angular_velocity = 0.0 27:14/0 = 0 27:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:14/0/physics_layer_0/angular_velocity = 0.0 27:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:14/0/physics_layer_1/angular_velocity = 0.0 28:14/0 = 0 28:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:14/0/physics_layer_0/angular_velocity = 0.0 28:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:14/0/physics_layer_1/angular_velocity = 0.0 29:14/0 = 0 29:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:14/0/physics_layer_0/angular_velocity = 0.0 29:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:14/0/physics_layer_1/angular_velocity = 0.0 32:14/0 = 0 32:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:14/0/physics_layer_0/angular_velocity = 0.0 32:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:14/0/physics_layer_1/angular_velocity = 0.0 33:14/0 = 0 33:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:14/0/physics_layer_0/angular_velocity = 0.0 33:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 33:14/0/physics_layer_1/angular_velocity = 0.0 34:14/0 = 0 34:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:14/0/physics_layer_0/angular_velocity = 0.0 34:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 34:14/0/physics_layer_1/angular_velocity = 0.0 35:14/0 = 0 35:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:14/0/physics_layer_0/angular_velocity = 0.0 35:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 35:14/0/physics_layer_1/angular_velocity = 0.0 0:15/0 = 0 0:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:15/0/physics_layer_0/angular_velocity = 0.0 0:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:15/0/physics_layer_1/angular_velocity = 0.0 1:15/0 = 0 1:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:15/0/physics_layer_0/angular_velocity = 0.0 1:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:15/0/physics_layer_1/angular_velocity = 0.0 2:15/0 = 0 2:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:15/0/physics_layer_0/angular_velocity = 0.0 2:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:15/0/physics_layer_1/angular_velocity = 0.0 3:15/0 = 0 3:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:15/0/physics_layer_0/angular_velocity = 0.0 3:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:15/0/physics_layer_1/angular_velocity = 0.0 4:15/0 = 0 4:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:15/0/physics_layer_0/angular_velocity = 0.0 4:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:15/0/physics_layer_1/angular_velocity = 0.0 5:15/0 = 0 5:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:15/0/physics_layer_0/angular_velocity = 0.0 5:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:15/0/physics_layer_1/angular_velocity = 0.0 6:15/0 = 0 6:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:15/0/physics_layer_0/angular_velocity = 0.0 6:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:15/0/physics_layer_1/angular_velocity = 0.0 7:15/0 = 0 7:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:15/0/physics_layer_0/angular_velocity = 0.0 7:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:15/0/physics_layer_1/angular_velocity = 0.0 8:15/0 = 0 8:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:15/0/physics_layer_0/angular_velocity = 0.0 8:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:15/0/physics_layer_1/angular_velocity = 0.0 9:15/0 = 0 9:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:15/0/physics_layer_0/angular_velocity = 0.0 9:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:15/0/physics_layer_1/angular_velocity = 0.0 10:15/0 = 0 10:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:15/0/physics_layer_0/angular_velocity = 0.0 10:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:15/0/physics_layer_1/angular_velocity = 0.0 11:15/0 = 0 11:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:15/0/physics_layer_0/angular_velocity = 0.0 11:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:15/0/physics_layer_1/angular_velocity = 0.0 12:15/0 = 0 12:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:15/0/physics_layer_0/angular_velocity = 0.0 12:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:15/0/physics_layer_1/angular_velocity = 0.0 13:15/0 = 0 13:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:15/0/physics_layer_0/angular_velocity = 0.0 13:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:15/0/physics_layer_1/angular_velocity = 0.0 14:15/0 = 0 14:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:15/0/physics_layer_0/angular_velocity = 0.0 14:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:15/0/physics_layer_1/angular_velocity = 0.0 15:15/0 = 0 15:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:15/0/physics_layer_0/angular_velocity = 0.0 15:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:15/0/physics_layer_1/angular_velocity = 0.0 16:15/0 = 0 16:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:15/0/physics_layer_0/angular_velocity = 0.0 16:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:15/0/physics_layer_1/angular_velocity = 0.0 17:15/0 = 0 17:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:15/0/physics_layer_0/angular_velocity = 0.0 17:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:15/0/physics_layer_1/angular_velocity = 0.0 17:15/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, 5.75, 8, 5.625, 8, 8, -8, 8) 18:15/0 = 0 18:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:15/0/physics_layer_0/angular_velocity = 0.0 18:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:15/0/physics_layer_1/angular_velocity = 0.0 20:15/0 = 0 20:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:15/0/physics_layer_0/angular_velocity = 0.0 20:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:15/0/physics_layer_1/angular_velocity = 0.0 21:15/0 = 0 21:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:15/0/physics_layer_0/angular_velocity = 0.0 21:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:15/0/physics_layer_1/angular_velocity = 0.0 24:15/0 = 0 24:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:15/0/physics_layer_0/angular_velocity = 0.0 24:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:15/0/physics_layer_1/angular_velocity = 0.0 25:15/0 = 0 25:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:15/0/physics_layer_0/angular_velocity = 0.0 25:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:15/0/physics_layer_1/angular_velocity = 0.0 26:15/0 = 0 26:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:15/0/physics_layer_0/angular_velocity = 0.0 26:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:15/0/physics_layer_1/angular_velocity = 0.0 27:15/0 = 0 27:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:15/0/physics_layer_0/angular_velocity = 0.0 27:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:15/0/physics_layer_1/angular_velocity = 0.0 32:15/0 = 0 32:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:15/0/physics_layer_0/angular_velocity = 0.0 32:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:15/0/physics_layer_1/angular_velocity = 0.0 33:15/0 = 0 33:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:15/0/physics_layer_0/angular_velocity = 0.0 33:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 33:15/0/physics_layer_1/angular_velocity = 0.0 34:15/0 = 0 34:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:15/0/physics_layer_0/angular_velocity = 0.0 34:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 34:15/0/physics_layer_1/angular_velocity = 0.0 35:15/0 = 0 35:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:15/0/physics_layer_0/angular_velocity = 0.0 35:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 35:15/0/physics_layer_1/angular_velocity = 0.0 0:16/0 = 0 0:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:16/0/physics_layer_0/angular_velocity = 0.0 0:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:16/0/physics_layer_1/angular_velocity = 0.0 1:16/0 = 0 1:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:16/0/physics_layer_0/angular_velocity = 0.0 1:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:16/0/physics_layer_1/angular_velocity = 0.0 2:16/0 = 0 2:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:16/0/physics_layer_0/angular_velocity = 0.0 2:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:16/0/physics_layer_1/angular_velocity = 0.0 3:16/0 = 0 3:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:16/0/physics_layer_0/angular_velocity = 0.0 3:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:16/0/physics_layer_1/angular_velocity = 0.0 4:16/0 = 0 4:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:16/0/physics_layer_0/angular_velocity = 0.0 4:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:16/0/physics_layer_1/angular_velocity = 0.0 5:16/0 = 0 5:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:16/0/physics_layer_0/angular_velocity = 0.0 5:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:16/0/physics_layer_1/angular_velocity = 0.0 6:16/0 = 0 6:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:16/0/physics_layer_0/angular_velocity = 0.0 6:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:16/0/physics_layer_1/angular_velocity = 0.0 7:16/0 = 0 7:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:16/0/physics_layer_0/angular_velocity = 0.0 7:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:16/0/physics_layer_1/angular_velocity = 0.0 8:16/0 = 0 8:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:16/0/physics_layer_0/angular_velocity = 0.0 8:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:16/0/physics_layer_1/angular_velocity = 0.0 9:16/0 = 0 9:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:16/0/physics_layer_0/angular_velocity = 0.0 9:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:16/0/physics_layer_1/angular_velocity = 0.0 10:16/0 = 0 10:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:16/0/physics_layer_0/angular_velocity = 0.0 10:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:16/0/physics_layer_1/angular_velocity = 0.0 11:16/0 = 0 11:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:16/0/physics_layer_0/angular_velocity = 0.0 11:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:16/0/physics_layer_1/angular_velocity = 0.0 12:16/0 = 0 12:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:16/0/physics_layer_0/angular_velocity = 0.0 12:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:16/0/physics_layer_1/angular_velocity = 0.0 13:16/0 = 0 13:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:16/0/physics_layer_0/angular_velocity = 0.0 13:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:16/0/physics_layer_1/angular_velocity = 0.0 14:16/0 = 0 14:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:16/0/physics_layer_0/angular_velocity = 0.0 14:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:16/0/physics_layer_1/angular_velocity = 0.0 15:16/0 = 0 15:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:16/0/physics_layer_0/angular_velocity = 0.0 15:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:16/0/physics_layer_1/angular_velocity = 0.0 16:16/0 = 0 16:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:16/0/physics_layer_0/angular_velocity = 0.0 16:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:16/0/physics_layer_1/angular_velocity = 0.0 16:16/0/physics_layer_1/polygon_0/points = PackedVector2Array(6.125, -8, 5.875, 8, 8, 8, 8, -8) 18:16/0 = 0 18:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:16/0/physics_layer_0/angular_velocity = 0.0 18:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:16/0/physics_layer_1/angular_velocity = 0.0 18:16/0/physics_layer_1/polygon_0/points = PackedVector2Array(-5.375, -8, -5.5, 8, -8, 8, -8, -8) 19:16/0 = 0 19:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:16/0/physics_layer_0/angular_velocity = 0.0 19:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:16/0/physics_layer_1/angular_velocity = 0.0 21:16/0 = 0 21:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:16/0/physics_layer_0/angular_velocity = 0.0 21:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:16/0/physics_layer_1/angular_velocity = 0.0 24:16/0 = 0 24:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:16/0/physics_layer_0/angular_velocity = 0.0 24:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:16/0/physics_layer_1/angular_velocity = 0.0 25:16/0 = 0 25:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:16/0/physics_layer_0/angular_velocity = 0.0 25:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:16/0/physics_layer_1/angular_velocity = 0.0 26:16/0 = 0 26:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:16/0/physics_layer_0/angular_velocity = 0.0 26:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:16/0/physics_layer_1/angular_velocity = 0.0 27:16/0 = 0 27:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:16/0/physics_layer_0/angular_velocity = 0.0 27:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:16/0/physics_layer_1/angular_velocity = 0.0 35:16/0 = 0 35:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:16/0/physics_layer_0/angular_velocity = 0.0 35:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 35:16/0/physics_layer_1/angular_velocity = 0.0 36:16/0 = 0 36:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:16/0/physics_layer_0/angular_velocity = 0.0 36:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 36:16/0/physics_layer_1/angular_velocity = 0.0 0:17/0 = 0 0:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:17/0/physics_layer_0/angular_velocity = 0.0 0:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:17/0/physics_layer_1/angular_velocity = 0.0 1:17/0 = 0 1:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:17/0/physics_layer_0/angular_velocity = 0.0 1:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:17/0/physics_layer_1/angular_velocity = 0.0 2:17/0 = 0 2:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:17/0/physics_layer_0/angular_velocity = 0.0 2:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:17/0/physics_layer_1/angular_velocity = 0.0 3:17/0 = 0 3:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:17/0/physics_layer_0/angular_velocity = 0.0 3:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:17/0/physics_layer_1/angular_velocity = 0.0 4:17/0 = 0 4:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:17/0/physics_layer_0/angular_velocity = 0.0 4:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:17/0/physics_layer_1/angular_velocity = 0.0 5:17/0 = 0 5:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:17/0/physics_layer_0/angular_velocity = 0.0 5:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:17/0/physics_layer_1/angular_velocity = 0.0 6:17/0 = 0 6:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:17/0/physics_layer_0/angular_velocity = 0.0 6:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:17/0/physics_layer_1/angular_velocity = 0.0 7:17/0 = 0 7:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:17/0/physics_layer_0/angular_velocity = 0.0 7:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:17/0/physics_layer_1/angular_velocity = 0.0 8:17/0 = 0 8:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:17/0/physics_layer_0/angular_velocity = 0.0 8:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:17/0/physics_layer_1/angular_velocity = 0.0 9:17/0 = 0 9:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:17/0/physics_layer_0/angular_velocity = 0.0 9:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:17/0/physics_layer_1/angular_velocity = 0.0 10:17/0 = 0 10:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:17/0/physics_layer_0/angular_velocity = 0.0 10:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:17/0/physics_layer_1/angular_velocity = 0.0 11:17/0 = 0 11:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:17/0/physics_layer_0/angular_velocity = 0.0 11:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:17/0/physics_layer_1/angular_velocity = 0.0 12:17/0 = 0 12:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:17/0/physics_layer_0/angular_velocity = 0.0 12:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:17/0/physics_layer_1/angular_velocity = 0.0 13:17/0 = 0 13:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:17/0/physics_layer_0/angular_velocity = 0.0 13:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:17/0/physics_layer_1/angular_velocity = 0.0 14:17/0 = 0 14:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:17/0/physics_layer_0/angular_velocity = 0.0 14:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:17/0/physics_layer_1/angular_velocity = 0.0 15:17/0 = 0 15:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:17/0/physics_layer_0/angular_velocity = 0.0 15:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:17/0/physics_layer_1/angular_velocity = 0.0 16:17/0 = 0 16:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:17/0/physics_layer_0/angular_velocity = 0.0 16:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:17/0/physics_layer_1/angular_velocity = 0.0 17:17/0 = 0 17:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:17/0/physics_layer_0/angular_velocity = 0.0 17:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:17/0/physics_layer_1/angular_velocity = 0.0 17:17/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -5.75, 8, -6.125, 8, -8, -8, -8) 18:17/0 = 0 18:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:17/0/physics_layer_0/angular_velocity = 0.0 18:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:17/0/physics_layer_1/angular_velocity = 0.0 20:17/0 = 0 20:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:17/0/physics_layer_0/angular_velocity = 0.0 20:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:17/0/physics_layer_1/angular_velocity = 0.0 24:17/0 = 0 24:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:17/0/physics_layer_0/angular_velocity = 0.0 24:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:17/0/physics_layer_1/angular_velocity = 0.0 25:17/0 = 0 25:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:17/0/physics_layer_0/angular_velocity = 0.0 25:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:17/0/physics_layer_1/angular_velocity = 0.0 26:17/0 = 0 26:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:17/0/physics_layer_0/angular_velocity = 0.0 26:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:17/0/physics_layer_1/angular_velocity = 0.0 27:17/0 = 0 27:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:17/0/physics_layer_0/angular_velocity = 0.0 27:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:17/0/physics_layer_1/angular_velocity = 0.0 32:17/0 = 0 32:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:17/0/physics_layer_0/angular_velocity = 0.0 32:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:17/0/physics_layer_1/angular_velocity = 0.0 33:17/0 = 0 33:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:17/0/physics_layer_0/angular_velocity = 0.0 33:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 33:17/0/physics_layer_1/angular_velocity = 0.0 34:17/0 = 0 34:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:17/0/physics_layer_0/angular_velocity = 0.0 34:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 34:17/0/physics_layer_1/angular_velocity = 0.0 35:17/0 = 0 35:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:17/0/physics_layer_0/angular_velocity = 0.0 35:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 35:17/0/physics_layer_1/angular_velocity = 0.0 36:17/0 = 0 36:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:17/0/physics_layer_0/angular_velocity = 0.0 36:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 36:17/0/physics_layer_1/angular_velocity = 0.0 0:18/0 = 0 0:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:18/0/physics_layer_0/angular_velocity = 0.0 0:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:18/0/physics_layer_1/angular_velocity = 0.0 1:18/0 = 0 1:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:18/0/physics_layer_0/angular_velocity = 0.0 1:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:18/0/physics_layer_1/angular_velocity = 0.0 2:18/0 = 0 2:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:18/0/physics_layer_0/angular_velocity = 0.0 2:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:18/0/physics_layer_1/angular_velocity = 0.0 3:18/0 = 0 3:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:18/0/physics_layer_0/angular_velocity = 0.0 3:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:18/0/physics_layer_1/angular_velocity = 0.0 4:18/0 = 0 4:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:18/0/physics_layer_0/angular_velocity = 0.0 4:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:18/0/physics_layer_1/angular_velocity = 0.0 5:18/0 = 0 5:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:18/0/physics_layer_0/angular_velocity = 0.0 5:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:18/0/physics_layer_1/angular_velocity = 0.0 6:18/0 = 0 6:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:18/0/physics_layer_0/angular_velocity = 0.0 6:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:18/0/physics_layer_1/angular_velocity = 0.0 7:18/0 = 0 7:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:18/0/physics_layer_0/angular_velocity = 0.0 7:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:18/0/physics_layer_1/angular_velocity = 0.0 8:18/0 = 0 8:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:18/0/physics_layer_0/angular_velocity = 0.0 8:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:18/0/physics_layer_1/angular_velocity = 0.0 9:18/0 = 0 9:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:18/0/physics_layer_0/angular_velocity = 0.0 9:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:18/0/physics_layer_1/angular_velocity = 0.0 10:18/0 = 0 10:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:18/0/physics_layer_0/angular_velocity = 0.0 10:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:18/0/physics_layer_1/angular_velocity = 0.0 11:18/0 = 0 11:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:18/0/physics_layer_0/angular_velocity = 0.0 11:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:18/0/physics_layer_1/angular_velocity = 0.0 12:18/0 = 0 12:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:18/0/physics_layer_0/angular_velocity = 0.0 12:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:18/0/physics_layer_1/angular_velocity = 0.0 13:18/0 = 0 13:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:18/0/physics_layer_0/angular_velocity = 0.0 13:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:18/0/physics_layer_1/angular_velocity = 0.0 14:18/0 = 0 14:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:18/0/physics_layer_0/angular_velocity = 0.0 14:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:18/0/physics_layer_1/angular_velocity = 0.0 15:18/0 = 0 15:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:18/0/physics_layer_0/angular_velocity = 0.0 15:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:18/0/physics_layer_1/angular_velocity = 0.0 16:18/0 = 0 16:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:18/0/physics_layer_0/angular_velocity = 0.0 16:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:18/0/physics_layer_1/angular_velocity = 0.0 17:18/0 = 0 17:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:18/0/physics_layer_0/angular_velocity = 0.0 17:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:18/0/physics_layer_1/angular_velocity = 0.0 18:18/0 = 0 18:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:18/0/physics_layer_0/angular_velocity = 0.0 18:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:18/0/physics_layer_1/angular_velocity = 0.0 19:18/0 = 0 19:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:18/0/physics_layer_0/angular_velocity = 0.0 19:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:18/0/physics_layer_1/angular_velocity = 0.0 20:18/0 = 0 20:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:18/0/physics_layer_0/angular_velocity = 0.0 20:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:18/0/physics_layer_1/angular_velocity = 0.0 21:18/0 = 0 21:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:18/0/physics_layer_0/angular_velocity = 0.0 21:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:18/0/physics_layer_1/angular_velocity = 0.0 24:18/0 = 0 24:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:18/0/physics_layer_0/angular_velocity = 0.0 24:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:18/0/physics_layer_1/angular_velocity = 0.0 25:18/0 = 0 25:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:18/0/physics_layer_0/angular_velocity = 0.0 25:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:18/0/physics_layer_1/angular_velocity = 0.0 26:18/0 = 0 26:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:18/0/physics_layer_0/angular_velocity = 0.0 26:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:18/0/physics_layer_1/angular_velocity = 0.0 27:18/0 = 0 27:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:18/0/physics_layer_0/angular_velocity = 0.0 27:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:18/0/physics_layer_1/angular_velocity = 0.0 32:18/0 = 0 32:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:18/0/physics_layer_0/angular_velocity = 0.0 32:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:18/0/physics_layer_1/angular_velocity = 0.0 33:18/0 = 0 33:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:18/0/physics_layer_0/angular_velocity = 0.0 33:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 33:18/0/physics_layer_1/angular_velocity = 0.0 34:18/0 = 0 34:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:18/0/physics_layer_0/angular_velocity = 0.0 34:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 34:18/0/physics_layer_1/angular_velocity = 0.0 35:18/0 = 0 35:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:18/0/physics_layer_0/angular_velocity = 0.0 35:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 35:18/0/physics_layer_1/angular_velocity = 0.0 36:18/0 = 0 36:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:18/0/physics_layer_0/angular_velocity = 0.0 36:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 36:18/0/physics_layer_1/angular_velocity = 0.0 0:19/0 = 0 0:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:19/0/physics_layer_0/angular_velocity = 0.0 0:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:19/0/physics_layer_1/angular_velocity = 0.0 1:19/0 = 0 1:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:19/0/physics_layer_0/angular_velocity = 0.0 1:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:19/0/physics_layer_1/angular_velocity = 0.0 2:19/0 = 0 2:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:19/0/physics_layer_0/angular_velocity = 0.0 2:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:19/0/physics_layer_1/angular_velocity = 0.0 3:19/0 = 0 3:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:19/0/physics_layer_0/angular_velocity = 0.0 3:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:19/0/physics_layer_1/angular_velocity = 0.0 4:19/0 = 0 4:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:19/0/physics_layer_0/angular_velocity = 0.0 4:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:19/0/physics_layer_1/angular_velocity = 0.0 5:19/0 = 0 5:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:19/0/physics_layer_0/angular_velocity = 0.0 5:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:19/0/physics_layer_1/angular_velocity = 0.0 6:19/0 = 0 6:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:19/0/physics_layer_0/angular_velocity = 0.0 6:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:19/0/physics_layer_1/angular_velocity = 0.0 7:19/0 = 0 7:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:19/0/physics_layer_0/angular_velocity = 0.0 7:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:19/0/physics_layer_1/angular_velocity = 0.0 8:19/0 = 0 8:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:19/0/physics_layer_0/angular_velocity = 0.0 8:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:19/0/physics_layer_1/angular_velocity = 0.0 9:19/0 = 0 9:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:19/0/physics_layer_0/angular_velocity = 0.0 9:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:19/0/physics_layer_1/angular_velocity = 0.0 10:19/0 = 0 10:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:19/0/physics_layer_0/angular_velocity = 0.0 10:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:19/0/physics_layer_1/angular_velocity = 0.0 11:19/0 = 0 11:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:19/0/physics_layer_0/angular_velocity = 0.0 11:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:19/0/physics_layer_1/angular_velocity = 0.0 12:19/0 = 0 12:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:19/0/physics_layer_0/angular_velocity = 0.0 12:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:19/0/physics_layer_1/angular_velocity = 0.0 13:19/0 = 0 13:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:19/0/physics_layer_0/angular_velocity = 0.0 13:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:19/0/physics_layer_1/angular_velocity = 0.0 14:19/0 = 0 14:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:19/0/physics_layer_0/angular_velocity = 0.0 14:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:19/0/physics_layer_1/angular_velocity = 0.0 15:19/0 = 0 15:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:19/0/physics_layer_0/angular_velocity = 0.0 15:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:19/0/physics_layer_1/angular_velocity = 0.0 16:19/0 = 0 16:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:19/0/physics_layer_0/angular_velocity = 0.0 16:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:19/0/physics_layer_1/angular_velocity = 0.0 18:19/0 = 0 18:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:19/0/physics_layer_0/angular_velocity = 0.0 18:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:19/0/physics_layer_1/angular_velocity = 0.0 19:19/0 = 0 19:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:19/0/physics_layer_0/angular_velocity = 0.0 19:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:19/0/physics_layer_1/angular_velocity = 0.0 21:19/0 = 0 21:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:19/0/physics_layer_0/angular_velocity = 0.0 21:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:19/0/physics_layer_1/angular_velocity = 0.0 24:19/0 = 0 24:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:19/0/physics_layer_0/angular_velocity = 0.0 24:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:19/0/physics_layer_1/angular_velocity = 0.0 25:19/0 = 0 25:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:19/0/physics_layer_0/angular_velocity = 0.0 25:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:19/0/physics_layer_1/angular_velocity = 0.0 26:19/0 = 0 26:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:19/0/physics_layer_0/angular_velocity = 0.0 26:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:19/0/physics_layer_1/angular_velocity = 0.0 27:19/0 = 0 27:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:19/0/physics_layer_0/angular_velocity = 0.0 27:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:19/0/physics_layer_1/angular_velocity = 0.0 32:19/0 = 0 32:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:19/0/physics_layer_0/angular_velocity = 0.0 32:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:19/0/physics_layer_1/angular_velocity = 0.0 33:19/0 = 0 33:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:19/0/physics_layer_0/angular_velocity = 0.0 33:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 33:19/0/physics_layer_1/angular_velocity = 0.0 34:19/0 = 0 34:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:19/0/physics_layer_0/angular_velocity = 0.0 34:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 34:19/0/physics_layer_1/angular_velocity = 0.0 35:19/0 = 0 35:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:19/0/physics_layer_0/angular_velocity = 0.0 35:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 35:19/0/physics_layer_1/angular_velocity = 0.0 0:20/0 = 0 0:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:20/0/physics_layer_0/angular_velocity = 0.0 0:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:20/0/physics_layer_1/angular_velocity = 0.0 1:20/0 = 0 1:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:20/0/physics_layer_0/angular_velocity = 0.0 1:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:20/0/physics_layer_1/angular_velocity = 0.0 2:20/0 = 0 2:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:20/0/physics_layer_0/angular_velocity = 0.0 2:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:20/0/physics_layer_1/angular_velocity = 0.0 3:20/0 = 0 3:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:20/0/physics_layer_0/angular_velocity = 0.0 3:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:20/0/physics_layer_1/angular_velocity = 0.0 4:20/0 = 0 4:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:20/0/physics_layer_0/angular_velocity = 0.0 4:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:20/0/physics_layer_1/angular_velocity = 0.0 5:20/0 = 0 5:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:20/0/physics_layer_0/angular_velocity = 0.0 5:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:20/0/physics_layer_1/angular_velocity = 0.0 6:20/0 = 0 6:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:20/0/physics_layer_0/angular_velocity = 0.0 6:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:20/0/physics_layer_1/angular_velocity = 0.0 7:20/0 = 0 7:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:20/0/physics_layer_0/angular_velocity = 0.0 7:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:20/0/physics_layer_1/angular_velocity = 0.0 8:20/0 = 0 8:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:20/0/physics_layer_0/angular_velocity = 0.0 8:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:20/0/physics_layer_1/angular_velocity = 0.0 9:20/0 = 0 9:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:20/0/physics_layer_0/angular_velocity = 0.0 9:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:20/0/physics_layer_1/angular_velocity = 0.0 10:20/0 = 0 10:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:20/0/physics_layer_0/angular_velocity = 0.0 10:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:20/0/physics_layer_1/angular_velocity = 0.0 11:20/0 = 0 11:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:20/0/physics_layer_0/angular_velocity = 0.0 11:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:20/0/physics_layer_1/angular_velocity = 0.0 12:20/0 = 0 12:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:20/0/physics_layer_0/angular_velocity = 0.0 12:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:20/0/physics_layer_1/angular_velocity = 0.0 13:20/0 = 0 13:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:20/0/physics_layer_0/angular_velocity = 0.0 13:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:20/0/physics_layer_1/angular_velocity = 0.0 14:20/0 = 0 14:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:20/0/physics_layer_0/angular_velocity = 0.0 14:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:20/0/physics_layer_1/angular_velocity = 0.0 15:20/0 = 0 15:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:20/0/physics_layer_0/angular_velocity = 0.0 15:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:20/0/physics_layer_1/angular_velocity = 0.0 16:20/0 = 0 16:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:20/0/physics_layer_0/angular_velocity = 0.0 16:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:20/0/physics_layer_1/angular_velocity = 0.0 17:20/0 = 0 17:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:20/0/physics_layer_0/angular_velocity = 0.0 17:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:20/0/physics_layer_1/angular_velocity = 0.0 18:20/0 = 0 18:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:20/0/physics_layer_0/angular_velocity = 0.0 18:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:20/0/physics_layer_1/angular_velocity = 0.0 19:20/0 = 0 19:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:20/0/physics_layer_0/angular_velocity = 0.0 19:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:20/0/physics_layer_1/angular_velocity = 0.0 20:20/0 = 0 20:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:20/0/physics_layer_0/angular_velocity = 0.0 20:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:20/0/physics_layer_1/angular_velocity = 0.0 21:20/0 = 0 21:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:20/0/physics_layer_0/angular_velocity = 0.0 21:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:20/0/physics_layer_1/angular_velocity = 0.0 24:20/0 = 0 24:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:20/0/physics_layer_0/angular_velocity = 0.0 24:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:20/0/physics_layer_1/angular_velocity = 0.0 25:20/0 = 0 25:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:20/0/physics_layer_0/angular_velocity = 0.0 25:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:20/0/physics_layer_1/angular_velocity = 0.0 26:20/0 = 0 26:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:20/0/physics_layer_0/angular_velocity = 0.0 26:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:20/0/physics_layer_1/angular_velocity = 0.0 27:20/0 = 0 27:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:20/0/physics_layer_0/angular_velocity = 0.0 27:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:20/0/physics_layer_1/angular_velocity = 0.0 32:20/0 = 0 32:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:20/0/physics_layer_0/angular_velocity = 0.0 32:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:20/0/physics_layer_1/angular_velocity = 0.0 33:20/0 = 0 33:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:20/0/physics_layer_0/angular_velocity = 0.0 33:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 33:20/0/physics_layer_1/angular_velocity = 0.0 34:20/0 = 0 34:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:20/0/physics_layer_0/angular_velocity = 0.0 34:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 34:20/0/physics_layer_1/angular_velocity = 0.0 35:20/0 = 0 35:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:20/0/physics_layer_0/angular_velocity = 0.0 35:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 35:20/0/physics_layer_1/angular_velocity = 0.0 0:21/0 = 0 0:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:21/0/physics_layer_0/angular_velocity = 0.0 0:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:21/0/physics_layer_1/angular_velocity = 0.0 1:21/0 = 0 1:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:21/0/physics_layer_0/angular_velocity = 0.0 1:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:21/0/physics_layer_1/angular_velocity = 0.0 2:21/0 = 0 2:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:21/0/physics_layer_0/angular_velocity = 0.0 2:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:21/0/physics_layer_1/angular_velocity = 0.0 3:21/0 = 0 3:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:21/0/physics_layer_0/angular_velocity = 0.0 3:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:21/0/physics_layer_1/angular_velocity = 0.0 4:21/0 = 0 4:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:21/0/physics_layer_0/angular_velocity = 0.0 4:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:21/0/physics_layer_1/angular_velocity = 0.0 5:21/0 = 0 5:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:21/0/physics_layer_0/angular_velocity = 0.0 5:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:21/0/physics_layer_1/angular_velocity = 0.0 6:21/0 = 0 6:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:21/0/physics_layer_0/angular_velocity = 0.0 6:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:21/0/physics_layer_1/angular_velocity = 0.0 7:21/0 = 0 7:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:21/0/physics_layer_0/angular_velocity = 0.0 7:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:21/0/physics_layer_1/angular_velocity = 0.0 8:21/0 = 0 8:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:21/0/physics_layer_0/angular_velocity = 0.0 8:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:21/0/physics_layer_1/angular_velocity = 0.0 9:21/0 = 0 9:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:21/0/physics_layer_0/angular_velocity = 0.0 9:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:21/0/physics_layer_1/angular_velocity = 0.0 10:21/0 = 0 10:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:21/0/physics_layer_0/angular_velocity = 0.0 10:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:21/0/physics_layer_1/angular_velocity = 0.0 11:21/0 = 0 11:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:21/0/physics_layer_0/angular_velocity = 0.0 11:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:21/0/physics_layer_1/angular_velocity = 0.0 12:21/0 = 0 12:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:21/0/physics_layer_0/angular_velocity = 0.0 12:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:21/0/physics_layer_1/angular_velocity = 0.0 13:21/0 = 0 13:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:21/0/physics_layer_0/angular_velocity = 0.0 13:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:21/0/physics_layer_1/angular_velocity = 0.0 14:21/0 = 0 14:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:21/0/physics_layer_0/angular_velocity = 0.0 14:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:21/0/physics_layer_1/angular_velocity = 0.0 15:21/0 = 0 15:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:21/0/physics_layer_0/angular_velocity = 0.0 15:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:21/0/physics_layer_1/angular_velocity = 0.0 16:21/0 = 0 16:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:21/0/physics_layer_0/angular_velocity = 0.0 16:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:21/0/physics_layer_1/angular_velocity = 0.0 16:21/0/physics_layer_1/polygon_0/points = PackedVector2Array(8, -5.25, -5, -5.5, -6, 8, -8, 8, -8, -8, 8, -8) 17:21/0 = 0 17:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:21/0/physics_layer_0/angular_velocity = 0.0 17:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:21/0/physics_layer_1/angular_velocity = 0.0 17:21/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -5.875, 4, -5.25, 5.75, 8, 8, 8, 8, -8, -8, -8) 18:21/0 = 0 18:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:21/0/physics_layer_0/angular_velocity = 0.0 18:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:21/0/physics_layer_1/angular_velocity = 0.0 19:21/0 = 0 19:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:21/0/physics_layer_0/angular_velocity = 0.0 19:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:21/0/physics_layer_1/angular_velocity = 0.0 24:21/0 = 0 24:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:21/0/physics_layer_0/angular_velocity = 0.0 24:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:21/0/physics_layer_1/angular_velocity = 0.0 25:21/0 = 0 25:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:21/0/physics_layer_0/angular_velocity = 0.0 25:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:21/0/physics_layer_1/angular_velocity = 0.0 26:21/0 = 0 26:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:21/0/physics_layer_0/angular_velocity = 0.0 26:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:21/0/physics_layer_1/angular_velocity = 0.0 27:21/0 = 0 27:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:21/0/physics_layer_0/angular_velocity = 0.0 27:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:21/0/physics_layer_1/angular_velocity = 0.0 35:21/0 = 0 35:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:21/0/physics_layer_0/angular_velocity = 0.0 35:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 35:21/0/physics_layer_1/angular_velocity = 0.0 36:21/0 = 0 36:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:21/0/physics_layer_0/angular_velocity = 0.0 36:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 36:21/0/physics_layer_1/angular_velocity = 0.0 0:22/0 = 0 0:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:22/0/physics_layer_0/angular_velocity = 0.0 0:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:22/0/physics_layer_1/angular_velocity = 0.0 1:22/0 = 0 1:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:22/0/physics_layer_0/angular_velocity = 0.0 1:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:22/0/physics_layer_1/angular_velocity = 0.0 2:22/0 = 0 2:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:22/0/physics_layer_0/angular_velocity = 0.0 2:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:22/0/physics_layer_1/angular_velocity = 0.0 3:22/0 = 0 3:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:22/0/physics_layer_0/angular_velocity = 0.0 3:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:22/0/physics_layer_1/angular_velocity = 0.0 4:22/0 = 0 4:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:22/0/physics_layer_0/angular_velocity = 0.0 4:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:22/0/physics_layer_1/angular_velocity = 0.0 5:22/0 = 0 5:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:22/0/physics_layer_0/angular_velocity = 0.0 5:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:22/0/physics_layer_1/angular_velocity = 0.0 6:22/0 = 0 6:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:22/0/physics_layer_0/angular_velocity = 0.0 6:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:22/0/physics_layer_1/angular_velocity = 0.0 7:22/0 = 0 7:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:22/0/physics_layer_0/angular_velocity = 0.0 7:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:22/0/physics_layer_1/angular_velocity = 0.0 8:22/0 = 0 8:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:22/0/physics_layer_0/angular_velocity = 0.0 8:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:22/0/physics_layer_1/angular_velocity = 0.0 9:22/0 = 0 9:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:22/0/physics_layer_0/angular_velocity = 0.0 9:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:22/0/physics_layer_1/angular_velocity = 0.0 10:22/0 = 0 10:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:22/0/physics_layer_0/angular_velocity = 0.0 10:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:22/0/physics_layer_1/angular_velocity = 0.0 11:22/0 = 0 11:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:22/0/physics_layer_0/angular_velocity = 0.0 11:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:22/0/physics_layer_1/angular_velocity = 0.0 12:22/0 = 0 12:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:22/0/physics_layer_0/angular_velocity = 0.0 12:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:22/0/physics_layer_1/angular_velocity = 0.0 13:22/0 = 0 13:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:22/0/physics_layer_0/angular_velocity = 0.0 13:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:22/0/physics_layer_1/angular_velocity = 0.0 14:22/0 = 0 14:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:22/0/physics_layer_0/angular_velocity = 0.0 14:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:22/0/physics_layer_1/angular_velocity = 0.0 15:22/0 = 0 15:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:22/0/physics_layer_0/angular_velocity = 0.0 15:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:22/0/physics_layer_1/angular_velocity = 0.0 16:22/0 = 0 16:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:22/0/physics_layer_0/angular_velocity = 0.0 16:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:22/0/physics_layer_1/angular_velocity = 0.0 16:22/0/physics_layer_1/polygon_0/points = PackedVector2Array(-5.875, -8, -5, 5, 8, 6, 8, 8, -8, 8, -8, -8) 17:22/0 = 0 17:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:22/0/physics_layer_0/angular_velocity = 0.0 17:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:22/0/physics_layer_1/angular_velocity = 0.0 17:22/0/physics_layer_1/polygon_0/points = PackedVector2Array(6.25, -8, 4.625, 4.875, -8, 5.375, -8, 8, 8, 8, 8, -8) 18:22/0 = 0 18:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:22/0/physics_layer_0/angular_velocity = 0.0 18:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:22/0/physics_layer_1/angular_velocity = 0.0 19:22/0 = 0 19:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:22/0/physics_layer_0/angular_velocity = 0.0 19:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:22/0/physics_layer_1/angular_velocity = 0.0 24:22/0 = 0 24:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:22/0/physics_layer_0/angular_velocity = 0.0 24:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:22/0/physics_layer_1/angular_velocity = 0.0 25:22/0 = 0 25:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:22/0/physics_layer_0/angular_velocity = 0.0 25:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:22/0/physics_layer_1/angular_velocity = 0.0 26:22/0 = 0 26:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:22/0/physics_layer_0/angular_velocity = 0.0 26:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:22/0/physics_layer_1/angular_velocity = 0.0 27:22/0 = 0 27:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:22/0/physics_layer_0/angular_velocity = 0.0 27:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:22/0/physics_layer_1/angular_velocity = 0.0 32:22/0 = 0 32:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:22/0/physics_layer_0/angular_velocity = 0.0 32:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:22/0/physics_layer_1/angular_velocity = 0.0 33:22/0 = 0 33:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:22/0/physics_layer_0/angular_velocity = 0.0 33:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 33:22/0/physics_layer_1/angular_velocity = 0.0 34:22/0 = 0 34:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:22/0/physics_layer_0/angular_velocity = 0.0 34:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 34:22/0/physics_layer_1/angular_velocity = 0.0 35:22/0 = 0 35:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:22/0/physics_layer_0/angular_velocity = 0.0 35:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 35:22/0/physics_layer_1/angular_velocity = 0.0 36:22/0 = 0 36:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:22/0/physics_layer_0/angular_velocity = 0.0 36:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 36:22/0/physics_layer_1/angular_velocity = 0.0 0:23/0 = 0 0:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:23/0/physics_layer_0/angular_velocity = 0.0 0:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:23/0/physics_layer_1/angular_velocity = 0.0 1:23/0 = 0 1:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:23/0/physics_layer_0/angular_velocity = 0.0 1:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:23/0/physics_layer_1/angular_velocity = 0.0 2:23/0 = 0 2:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:23/0/physics_layer_0/angular_velocity = 0.0 2:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:23/0/physics_layer_1/angular_velocity = 0.0 3:23/0 = 0 3:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:23/0/physics_layer_0/angular_velocity = 0.0 3:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:23/0/physics_layer_1/angular_velocity = 0.0 5:23/0 = 0 5:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:23/0/physics_layer_0/angular_velocity = 0.0 5:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:23/0/physics_layer_1/angular_velocity = 0.0 6:23/0 = 0 6:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:23/0/physics_layer_0/angular_velocity = 0.0 6:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:23/0/physics_layer_1/angular_velocity = 0.0 7:23/0 = 0 7:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:23/0/physics_layer_0/angular_velocity = 0.0 7:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:23/0/physics_layer_1/angular_velocity = 0.0 8:23/0 = 0 8:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:23/0/physics_layer_0/angular_velocity = 0.0 8:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:23/0/physics_layer_1/angular_velocity = 0.0 9:23/0 = 0 9:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:23/0/physics_layer_0/angular_velocity = 0.0 9:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:23/0/physics_layer_1/angular_velocity = 0.0 10:23/0 = 0 10:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:23/0/physics_layer_0/angular_velocity = 0.0 10:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:23/0/physics_layer_1/angular_velocity = 0.0 11:23/0 = 0 11:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:23/0/physics_layer_0/angular_velocity = 0.0 11:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:23/0/physics_layer_1/angular_velocity = 0.0 13:23/0 = 0 13:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:23/0/physics_layer_0/angular_velocity = 0.0 13:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:23/0/physics_layer_1/angular_velocity = 0.0 14:23/0 = 0 14:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:23/0/physics_layer_0/angular_velocity = 0.0 14:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:23/0/physics_layer_1/angular_velocity = 0.0 15:23/0 = 0 15:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:23/0/physics_layer_0/angular_velocity = 0.0 15:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:23/0/physics_layer_1/angular_velocity = 0.0 16:23/0 = 0 16:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:23/0/physics_layer_0/angular_velocity = 0.0 16:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:23/0/physics_layer_1/angular_velocity = 0.0 17:23/0 = 0 17:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:23/0/physics_layer_0/angular_velocity = 0.0 17:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:23/0/physics_layer_1/angular_velocity = 0.0 18:23/0 = 0 18:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:23/0/physics_layer_0/angular_velocity = 0.0 18:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:23/0/physics_layer_1/angular_velocity = 0.0 19:23/0 = 0 19:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:23/0/physics_layer_0/angular_velocity = 0.0 19:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:23/0/physics_layer_1/angular_velocity = 0.0 24:23/0 = 0 24:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:23/0/physics_layer_0/angular_velocity = 0.0 24:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:23/0/physics_layer_1/angular_velocity = 0.0 25:23/0 = 0 25:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:23/0/physics_layer_0/angular_velocity = 0.0 25:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:23/0/physics_layer_1/angular_velocity = 0.0 26:23/0 = 0 26:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:23/0/physics_layer_0/angular_velocity = 0.0 26:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:23/0/physics_layer_1/angular_velocity = 0.0 27:23/0 = 0 27:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:23/0/physics_layer_0/angular_velocity = 0.0 27:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:23/0/physics_layer_1/angular_velocity = 0.0 32:23/0 = 0 32:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:23/0/physics_layer_0/angular_velocity = 0.0 32:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:23/0/physics_layer_1/angular_velocity = 0.0 33:23/0 = 0 33:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:23/0/physics_layer_0/angular_velocity = 0.0 33:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 33:23/0/physics_layer_1/angular_velocity = 0.0 34:23/0 = 0 34:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:23/0/physics_layer_0/angular_velocity = 0.0 34:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 34:23/0/physics_layer_1/angular_velocity = 0.0 35:23/0 = 0 35:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:23/0/physics_layer_0/angular_velocity = 0.0 35:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 35:23/0/physics_layer_1/angular_velocity = 0.0 36:23/0 = 0 36:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:23/0/physics_layer_0/angular_velocity = 0.0 36:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 36:23/0/physics_layer_1/angular_velocity = 0.0 0:24/0 = 0 0:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:24/0/physics_layer_0/angular_velocity = 0.0 0:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:24/0/physics_layer_1/angular_velocity = 0.0 1:24/0 = 0 1:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:24/0/physics_layer_0/angular_velocity = 0.0 1:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:24/0/physics_layer_1/angular_velocity = 0.0 2:24/0 = 0 2:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:24/0/physics_layer_0/angular_velocity = 0.0 2:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:24/0/physics_layer_1/angular_velocity = 0.0 3:24/0 = 0 3:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:24/0/physics_layer_0/angular_velocity = 0.0 3:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:24/0/physics_layer_1/angular_velocity = 0.0 5:24/0 = 0 5:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:24/0/physics_layer_0/angular_velocity = 0.0 5:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:24/0/physics_layer_1/angular_velocity = 0.0 7:24/0 = 0 7:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:24/0/physics_layer_0/angular_velocity = 0.0 7:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:24/0/physics_layer_1/angular_velocity = 0.0 8:24/0 = 0 8:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:24/0/physics_layer_0/angular_velocity = 0.0 8:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:24/0/physics_layer_1/angular_velocity = 0.0 9:24/0 = 0 9:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:24/0/physics_layer_0/angular_velocity = 0.0 9:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:24/0/physics_layer_1/angular_velocity = 0.0 10:24/0 = 0 10:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:24/0/physics_layer_0/angular_velocity = 0.0 10:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:24/0/physics_layer_1/angular_velocity = 0.0 11:24/0 = 0 11:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:24/0/physics_layer_0/angular_velocity = 0.0 11:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:24/0/physics_layer_1/angular_velocity = 0.0 13:24/0 = 0 13:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:24/0/physics_layer_0/angular_velocity = 0.0 13:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:24/0/physics_layer_1/angular_velocity = 0.0 15:24/0 = 0 15:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:24/0/physics_layer_0/angular_velocity = 0.0 15:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:24/0/physics_layer_1/angular_velocity = 0.0 16:24/0 = 0 16:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:24/0/physics_layer_0/angular_velocity = 0.0 16:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:24/0/physics_layer_1/angular_velocity = 0.0 17:24/0 = 0 17:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:24/0/physics_layer_0/angular_velocity = 0.0 17:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:24/0/physics_layer_1/angular_velocity = 0.0 18:24/0 = 0 18:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:24/0/physics_layer_0/angular_velocity = 0.0 18:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:24/0/physics_layer_1/angular_velocity = 0.0 19:24/0 = 0 19:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:24/0/physics_layer_0/angular_velocity = 0.0 19:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:24/0/physics_layer_1/angular_velocity = 0.0 24:24/0 = 0 24:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:24/0/physics_layer_0/angular_velocity = 0.0 24:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:24/0/physics_layer_1/angular_velocity = 0.0 25:24/0 = 0 25:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:24/0/physics_layer_0/angular_velocity = 0.0 25:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:24/0/physics_layer_1/angular_velocity = 0.0 26:24/0 = 0 26:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:24/0/physics_layer_0/angular_velocity = 0.0 26:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:24/0/physics_layer_1/angular_velocity = 0.0 27:24/0 = 0 27:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:24/0/physics_layer_0/angular_velocity = 0.0 27:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:24/0/physics_layer_1/angular_velocity = 0.0 28:24/0 = 0 28:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:24/0/physics_layer_0/angular_velocity = 0.0 28:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:24/0/physics_layer_1/angular_velocity = 0.0 29:24/0 = 0 29:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:24/0/physics_layer_0/angular_velocity = 0.0 29:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:24/0/physics_layer_1/angular_velocity = 0.0 30:24/0 = 0 30:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:24/0/physics_layer_0/angular_velocity = 0.0 30:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:24/0/physics_layer_1/angular_velocity = 0.0 32:24/0 = 0 32:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:24/0/physics_layer_0/angular_velocity = 0.0 32:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:24/0/physics_layer_1/angular_velocity = 0.0 33:24/0 = 0 33:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:24/0/physics_layer_0/angular_velocity = 0.0 33:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 33:24/0/physics_layer_1/angular_velocity = 0.0 34:24/0 = 0 34:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:24/0/physics_layer_0/angular_velocity = 0.0 34:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 34:24/0/physics_layer_1/angular_velocity = 0.0 35:24/0 = 0 35:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:24/0/physics_layer_0/angular_velocity = 0.0 35:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 35:24/0/physics_layer_1/angular_velocity = 0.0 0:25/0 = 0 0:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:25/0/physics_layer_0/angular_velocity = 0.0 0:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:25/0/physics_layer_1/angular_velocity = 0.0 1:25/0 = 0 1:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:25/0/physics_layer_0/angular_velocity = 0.0 1:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:25/0/physics_layer_1/angular_velocity = 0.0 2:25/0 = 0 2:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:25/0/physics_layer_0/angular_velocity = 0.0 2:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:25/0/physics_layer_1/angular_velocity = 0.0 3:25/0 = 0 3:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:25/0/physics_layer_0/angular_velocity = 0.0 3:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:25/0/physics_layer_1/angular_velocity = 0.0 4:25/0 = 0 4:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:25/0/physics_layer_0/angular_velocity = 0.0 4:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:25/0/physics_layer_1/angular_velocity = 0.0 5:25/0 = 0 5:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:25/0/physics_layer_0/angular_velocity = 0.0 5:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:25/0/physics_layer_1/angular_velocity = 0.0 6:25/0 = 0 6:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:25/0/physics_layer_0/angular_velocity = 0.0 6:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:25/0/physics_layer_1/angular_velocity = 0.0 7:25/0 = 0 7:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:25/0/physics_layer_0/angular_velocity = 0.0 7:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:25/0/physics_layer_1/angular_velocity = 0.0 8:25/0 = 0 8:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:25/0/physics_layer_0/angular_velocity = 0.0 8:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:25/0/physics_layer_1/angular_velocity = 0.0 9:25/0 = 0 9:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:25/0/physics_layer_0/angular_velocity = 0.0 9:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:25/0/physics_layer_1/angular_velocity = 0.0 10:25/0 = 0 10:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:25/0/physics_layer_0/angular_velocity = 0.0 10:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:25/0/physics_layer_1/angular_velocity = 0.0 11:25/0 = 0 11:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:25/0/physics_layer_0/angular_velocity = 0.0 11:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:25/0/physics_layer_1/angular_velocity = 0.0 12:25/0 = 0 12:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:25/0/physics_layer_0/angular_velocity = 0.0 12:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:25/0/physics_layer_1/angular_velocity = 0.0 13:25/0 = 0 13:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:25/0/physics_layer_0/angular_velocity = 0.0 13:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:25/0/physics_layer_1/angular_velocity = 0.0 14:25/0 = 0 14:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:25/0/physics_layer_0/angular_velocity = 0.0 14:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:25/0/physics_layer_1/angular_velocity = 0.0 15:25/0 = 0 15:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:25/0/physics_layer_0/angular_velocity = 0.0 15:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:25/0/physics_layer_1/angular_velocity = 0.0 16:25/0 = 0 16:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:25/0/physics_layer_0/angular_velocity = 0.0 16:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:25/0/physics_layer_1/angular_velocity = 0.0 16:25/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 17:25/0 = 0 17:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:25/0/physics_layer_0/angular_velocity = 0.0 17:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:25/0/physics_layer_1/angular_velocity = 0.0 17:25/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 18:25/0 = 0 18:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:25/0/physics_layer_0/angular_velocity = 0.0 18:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:25/0/physics_layer_1/angular_velocity = 0.0 18:25/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 19:25/0 = 0 19:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:25/0/physics_layer_0/angular_velocity = 0.0 19:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:25/0/physics_layer_1/angular_velocity = 0.0 19:25/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 20:25/0 = 0 20:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:25/0/physics_layer_0/angular_velocity = 0.0 20:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:25/0/physics_layer_1/angular_velocity = 0.0 20:25/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 21:25/0 = 0 21:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:25/0/physics_layer_0/angular_velocity = 0.0 21:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:25/0/physics_layer_1/angular_velocity = 0.0 21:25/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 22:25/0 = 0 22:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:25/0/physics_layer_0/angular_velocity = 0.0 22:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:25/0/physics_layer_1/angular_velocity = 0.0 22:25/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 23:25/0 = 0 23:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:25/0/physics_layer_0/angular_velocity = 0.0 23:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:25/0/physics_layer_1/angular_velocity = 0.0 23:25/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 24:25/0 = 0 24:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:25/0/physics_layer_0/angular_velocity = 0.0 24:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:25/0/physics_layer_1/angular_velocity = 0.0 25:25/0 = 0 25:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:25/0/physics_layer_0/angular_velocity = 0.0 25:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:25/0/physics_layer_1/angular_velocity = 0.0 26:25/0 = 0 26:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:25/0/physics_layer_0/angular_velocity = 0.0 26:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:25/0/physics_layer_1/angular_velocity = 0.0 27:25/0 = 0 27:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:25/0/physics_layer_0/angular_velocity = 0.0 27:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:25/0/physics_layer_1/angular_velocity = 0.0 28:25/0 = 0 28:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:25/0/physics_layer_0/angular_velocity = 0.0 28:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:25/0/physics_layer_1/angular_velocity = 0.0 29:25/0 = 0 29:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:25/0/physics_layer_0/angular_velocity = 0.0 29:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:25/0/physics_layer_1/angular_velocity = 0.0 30:25/0 = 0 30:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:25/0/physics_layer_0/angular_velocity = 0.0 30:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:25/0/physics_layer_1/angular_velocity = 0.0 32:25/0 = 0 32:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:25/0/physics_layer_0/angular_velocity = 0.0 32:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:25/0/physics_layer_1/angular_velocity = 0.0 33:25/0 = 0 33:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:25/0/physics_layer_0/angular_velocity = 0.0 33:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 33:25/0/physics_layer_1/angular_velocity = 0.0 34:25/0 = 0 34:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:25/0/physics_layer_0/angular_velocity = 0.0 34:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 34:25/0/physics_layer_1/angular_velocity = 0.0 35:25/0 = 0 35:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:25/0/physics_layer_0/angular_velocity = 0.0 35:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 35:25/0/physics_layer_1/angular_velocity = 0.0 0:26/0 = 0 0:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:26/0/physics_layer_0/angular_velocity = 0.0 0:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:26/0/physics_layer_1/angular_velocity = 0.0 1:26/0 = 0 1:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:26/0/physics_layer_0/angular_velocity = 0.0 1:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:26/0/physics_layer_1/angular_velocity = 0.0 2:26/0 = 0 2:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:26/0/physics_layer_0/angular_velocity = 0.0 2:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:26/0/physics_layer_1/angular_velocity = 0.0 3:26/0 = 0 3:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:26/0/physics_layer_0/angular_velocity = 0.0 3:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:26/0/physics_layer_1/angular_velocity = 0.0 4:26/0 = 0 4:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:26/0/physics_layer_0/angular_velocity = 0.0 4:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:26/0/physics_layer_1/angular_velocity = 0.0 6:26/0 = 0 6:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:26/0/physics_layer_0/angular_velocity = 0.0 6:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:26/0/physics_layer_1/angular_velocity = 0.0 7:26/0 = 0 7:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:26/0/physics_layer_0/angular_velocity = 0.0 7:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:26/0/physics_layer_1/angular_velocity = 0.0 8:26/0 = 0 8:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:26/0/physics_layer_0/angular_velocity = 0.0 8:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:26/0/physics_layer_1/angular_velocity = 0.0 9:26/0 = 0 9:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:26/0/physics_layer_0/angular_velocity = 0.0 9:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:26/0/physics_layer_1/angular_velocity = 0.0 10:26/0 = 0 10:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:26/0/physics_layer_0/angular_velocity = 0.0 10:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:26/0/physics_layer_1/angular_velocity = 0.0 11:26/0 = 0 11:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:26/0/physics_layer_0/angular_velocity = 0.0 11:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:26/0/physics_layer_1/angular_velocity = 0.0 12:26/0 = 0 12:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:26/0/physics_layer_0/angular_velocity = 0.0 12:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:26/0/physics_layer_1/angular_velocity = 0.0 14:26/0 = 0 14:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:26/0/physics_layer_0/angular_velocity = 0.0 14:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:26/0/physics_layer_1/angular_velocity = 0.0 15:26/0 = 0 15:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:26/0/physics_layer_0/angular_velocity = 0.0 15:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:26/0/physics_layer_1/angular_velocity = 0.0 16:26/0 = 0 16:26/0/terrain_set = 0 16:26/0/terrain = 1 16:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:26/0/physics_layer_0/angular_velocity = 0.0 16:26/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -6.5, -8, 8, -0.875, 8, -0.875, 6.25, 8, 6.25, 8, -6.75) 16:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:26/0/physics_layer_1/angular_velocity = 0.0 16:26/0/terrains_peering_bit/right_side = 1 16:26/0/terrains_peering_bit/bottom_left_corner = 1 16:26/0/terrains_peering_bit/left_side = 1 17:26/0 = 0 17:26/0/terrain_set = 0 17:26/0/terrain = 1 17:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:26/0/physics_layer_0/angular_velocity = 0.0 17:26/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -6.625, 8, -6.875, 8, 6.5, -8, 6.5) 17:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:26/0/physics_layer_1/angular_velocity = 0.0 17:26/0/terrains_peering_bit/right_side = 1 17:26/0/terrains_peering_bit/left_side = 1 18:26/0 = 0 18:26/0/terrain_set = 0 18:26/0/terrain = 1 18:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:26/0/physics_layer_0/angular_velocity = 0.0 18:26/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -6.375, 8, -6.375, 8, 8, -0.75, 8, -1.125, 6.375, -8, 6.375) 18:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:26/0/physics_layer_1/angular_velocity = 0.0 18:26/0/terrains_peering_bit/right_side = 1 18:26/0/terrains_peering_bit/bottom_right_corner = 1 18:26/0/terrains_peering_bit/left_side = 1 19:26/0 = 0 19:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:26/0/physics_layer_0/angular_velocity = 0.0 19:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:26/0/physics_layer_1/angular_velocity = 0.0 20:26/0 = 0 20:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:26/0/physics_layer_0/angular_velocity = 0.0 20:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:26/0/physics_layer_1/angular_velocity = 0.0 21:26/0 = 0 21:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:26/0/physics_layer_0/angular_velocity = 0.0 21:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:26/0/physics_layer_1/angular_velocity = 0.0 22:26/0 = 0 22:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:26/0/physics_layer_0/angular_velocity = 0.0 22:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:26/0/physics_layer_1/angular_velocity = 0.0 23:26/0 = 0 23:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:26/0/physics_layer_0/angular_velocity = 0.0 23:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:26/0/physics_layer_1/angular_velocity = 0.0 24:26/0 = 0 24:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:26/0/physics_layer_0/angular_velocity = 0.0 24:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:26/0/physics_layer_1/angular_velocity = 0.0 25:26/0 = 0 25:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:26/0/physics_layer_0/angular_velocity = 0.0 25:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:26/0/physics_layer_1/angular_velocity = 0.0 26:26/0 = 0 26:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:26/0/physics_layer_0/angular_velocity = 0.0 26:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:26/0/physics_layer_1/angular_velocity = 0.0 27:26/0 = 0 27:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:26/0/physics_layer_0/angular_velocity = 0.0 27:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:26/0/physics_layer_1/angular_velocity = 0.0 28:26/0 = 0 28:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:26/0/physics_layer_0/angular_velocity = 0.0 28:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:26/0/physics_layer_1/angular_velocity = 0.0 29:26/0 = 0 29:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:26/0/physics_layer_0/angular_velocity = 0.0 29:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:26/0/physics_layer_1/angular_velocity = 0.0 30:26/0 = 0 30:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:26/0/physics_layer_0/angular_velocity = 0.0 30:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:26/0/physics_layer_1/angular_velocity = 0.0 35:26/0 = 0 35:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:26/0/physics_layer_0/angular_velocity = 0.0 35:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 35:26/0/physics_layer_1/angular_velocity = 0.0 36:26/0 = 0 36:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:26/0/physics_layer_0/angular_velocity = 0.0 36:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 36:26/0/physics_layer_1/angular_velocity = 0.0 0:27/0 = 0 0:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:27/0/physics_layer_0/angular_velocity = 0.0 0:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:27/0/physics_layer_1/angular_velocity = 0.0 1:27/0 = 0 1:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:27/0/physics_layer_0/angular_velocity = 0.0 1:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:27/0/physics_layer_1/angular_velocity = 0.0 2:27/0 = 0 2:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:27/0/physics_layer_0/angular_velocity = 0.0 2:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:27/0/physics_layer_1/angular_velocity = 0.0 3:27/0 = 0 3:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:27/0/physics_layer_0/angular_velocity = 0.0 3:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:27/0/physics_layer_1/angular_velocity = 0.0 4:27/0 = 0 4:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:27/0/physics_layer_0/angular_velocity = 0.0 4:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:27/0/physics_layer_1/angular_velocity = 0.0 6:27/0 = 0 6:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:27/0/physics_layer_0/angular_velocity = 0.0 6:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:27/0/physics_layer_1/angular_velocity = 0.0 7:27/0 = 0 7:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:27/0/physics_layer_0/angular_velocity = 0.0 7:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:27/0/physics_layer_1/angular_velocity = 0.0 8:27/0 = 0 8:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:27/0/physics_layer_0/angular_velocity = 0.0 8:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:27/0/physics_layer_1/angular_velocity = 0.0 9:27/0 = 0 9:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:27/0/physics_layer_0/angular_velocity = 0.0 9:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:27/0/physics_layer_1/angular_velocity = 0.0 10:27/0 = 0 10:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:27/0/physics_layer_0/angular_velocity = 0.0 10:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:27/0/physics_layer_1/angular_velocity = 0.0 11:27/0 = 0 11:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:27/0/physics_layer_0/angular_velocity = 0.0 11:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:27/0/physics_layer_1/angular_velocity = 0.0 12:27/0 = 0 12:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:27/0/physics_layer_0/angular_velocity = 0.0 12:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:27/0/physics_layer_1/angular_velocity = 0.0 14:27/0 = 0 14:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:27/0/physics_layer_0/angular_velocity = 0.0 14:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:27/0/physics_layer_1/angular_velocity = 0.0 15:27/0 = 0 15:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:27/0/physics_layer_0/angular_velocity = 0.0 15:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:27/0/physics_layer_1/angular_velocity = 0.0 16:27/0 = 0 16:27/0/terrain_set = 0 16:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:27/0/physics_layer_0/angular_velocity = 0.0 16:27/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -0.875, -8, -0.875, 8, -8, 8) 16:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:27/0/physics_layer_1/angular_velocity = 0.0 16:27/0/terrains_peering_bit/bottom_left_corner = 1 16:27/0/terrains_peering_bit/left_side = 1 16:27/0/terrains_peering_bit/top_left_corner = 1 17:27/0 = 0 17:27/0/terrain_set = 0 17:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:27/0/physics_layer_0/angular_velocity = 0.0 17:27/0/physics_layer_0/polygon_0/points = PackedVector2Array(-2.875, -6.5, -3.125, 6.125, 3, 6.375, 3, -6.5) 17:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:27/0/physics_layer_1/angular_velocity = 0.0 18:27/0 = 0 18:27/0/terrain_set = 0 18:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:27/0/physics_layer_0/angular_velocity = 0.0 18:27/0/physics_layer_0/polygon_0/points = PackedVector2Array(1, -8, 1, 8, 8, 8, 8, -8) 18:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:27/0/physics_layer_1/angular_velocity = 0.0 18:27/0/terrains_peering_bit/right_side = 1 18:27/0/terrains_peering_bit/bottom_right_corner = 1 18:27/0/terrains_peering_bit/top_right_corner = 1 21:27/0 = 0 21:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:27/0/physics_layer_0/angular_velocity = 0.0 21:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:27/0/physics_layer_1/angular_velocity = 0.0 22:27/0 = 0 22:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:27/0/physics_layer_0/angular_velocity = 0.0 22:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:27/0/physics_layer_1/angular_velocity = 0.0 23:27/0 = 0 23:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:27/0/physics_layer_0/angular_velocity = 0.0 23:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:27/0/physics_layer_1/angular_velocity = 0.0 25:27/0 = 0 25:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:27/0/physics_layer_0/angular_velocity = 0.0 25:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:27/0/physics_layer_1/angular_velocity = 0.0 26:27/0 = 0 26:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:27/0/physics_layer_0/angular_velocity = 0.0 26:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:27/0/physics_layer_1/angular_velocity = 0.0 27:27/0 = 0 27:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:27/0/physics_layer_0/angular_velocity = 0.0 27:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:27/0/physics_layer_1/angular_velocity = 0.0 28:27/0 = 0 28:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:27/0/physics_layer_0/angular_velocity = 0.0 28:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:27/0/physics_layer_1/angular_velocity = 0.0 29:27/0 = 0 29:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:27/0/physics_layer_0/angular_velocity = 0.0 29:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:27/0/physics_layer_1/angular_velocity = 0.0 32:27/0 = 0 32:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:27/0/physics_layer_0/angular_velocity = 0.0 32:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:27/0/physics_layer_1/angular_velocity = 0.0 33:27/0 = 0 33:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:27/0/physics_layer_0/angular_velocity = 0.0 33:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 33:27/0/physics_layer_1/angular_velocity = 0.0 34:27/0 = 0 34:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:27/0/physics_layer_0/angular_velocity = 0.0 34:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 34:27/0/physics_layer_1/angular_velocity = 0.0 35:27/0 = 0 35:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:27/0/physics_layer_0/angular_velocity = 0.0 35:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 35:27/0/physics_layer_1/angular_velocity = 0.0 36:27/0 = 0 36:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:27/0/physics_layer_0/angular_velocity = 0.0 36:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 36:27/0/physics_layer_1/angular_velocity = 0.0 0:28/0 = 0 0:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:28/0/physics_layer_0/angular_velocity = 0.0 0:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:28/0/physics_layer_1/angular_velocity = 0.0 1:28/0 = 0 1:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:28/0/physics_layer_0/angular_velocity = 0.0 1:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:28/0/physics_layer_1/angular_velocity = 0.0 2:28/0 = 0 2:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:28/0/physics_layer_0/angular_velocity = 0.0 2:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:28/0/physics_layer_1/angular_velocity = 0.0 3:28/0 = 0 3:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:28/0/physics_layer_0/angular_velocity = 0.0 3:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:28/0/physics_layer_1/angular_velocity = 0.0 4:28/0 = 0 4:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:28/0/physics_layer_0/angular_velocity = 0.0 4:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:28/0/physics_layer_1/angular_velocity = 0.0 5:28/0 = 0 5:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:28/0/physics_layer_0/angular_velocity = 0.0 5:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:28/0/physics_layer_1/angular_velocity = 0.0 8:28/0 = 0 8:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:28/0/physics_layer_0/angular_velocity = 0.0 8:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:28/0/physics_layer_1/angular_velocity = 0.0 9:28/0 = 0 9:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:28/0/physics_layer_0/angular_velocity = 0.0 9:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:28/0/physics_layer_1/angular_velocity = 0.0 10:28/0 = 0 10:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:28/0/physics_layer_0/angular_velocity = 0.0 10:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:28/0/physics_layer_1/angular_velocity = 0.0 11:28/0 = 0 11:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:28/0/physics_layer_0/angular_velocity = 0.0 11:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:28/0/physics_layer_1/angular_velocity = 0.0 12:28/0 = 0 12:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:28/0/physics_layer_0/angular_velocity = 0.0 12:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:28/0/physics_layer_1/angular_velocity = 0.0 13:28/0 = 0 13:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:28/0/physics_layer_0/angular_velocity = 0.0 13:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:28/0/physics_layer_1/angular_velocity = 0.0 14:28/0 = 0 14:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:28/0/physics_layer_0/angular_velocity = 0.0 14:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:28/0/physics_layer_1/angular_velocity = 0.0 15:28/0 = 0 15:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:28/0/physics_layer_0/angular_velocity = 0.0 15:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:28/0/physics_layer_1/angular_velocity = 0.0 16:28/0 = 0 16:28/0/terrain_set = 0 16:28/0/terrain = 1 16:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:28/0/physics_layer_0/angular_velocity = 0.0 16:28/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 6.75, 8, 6.5, 8, -6.125, 0.125, -6.75, 0, -8) 16:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:28/0/physics_layer_1/angular_velocity = 0.0 16:28/0/terrains_peering_bit/right_side = 1 16:28/0/terrains_peering_bit/left_side = 1 16:28/0/terrains_peering_bit/top_left_corner = 1 17:28/0 = 0 17:28/0/terrain_set = 0 17:28/0/terrain = 1 17:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:28/0/physics_layer_0/angular_velocity = 0.0 17:28/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -6.5, 8, -6.625, 8, 6, -8, 6.125) 17:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:28/0/physics_layer_1/angular_velocity = 0.0 17:28/0/terrains_peering_bit/right_side = 1 17:28/0/terrains_peering_bit/left_side = 1 18:28/0 = 0 18:28/0/terrain_set = 0 18:28/0/terrain = 1 18:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:28/0/physics_layer_0/angular_velocity = 0.0 18:28/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, 6, -8, 6, -8, -6.5, 0.75, -6.75, 0.75, -8) 18:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:28/0/physics_layer_1/angular_velocity = 0.0 18:28/0/terrains_peering_bit/right_side = 1 18:28/0/terrains_peering_bit/left_side = 1 18:28/0/terrains_peering_bit/top_right_corner = 1 19:28/0 = 0 19:28/0/terrain_set = 0 19:28/0/terrain = 1 19:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:28/0/physics_layer_0/angular_velocity = 0.0 19:28/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -5.5, 6.125, -5.625, 6.125, 5.125, -8, 5.125) 19:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:28/0/physics_layer_1/angular_velocity = 0.0 19:28/0/terrains_peering_bit/left_side = 1 20:28/0 = 0 20:28/0/terrain_set = 0 20:28/0/terrain = 1 20:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:28/0/physics_layer_0/angular_velocity = 0.0 20:28/0/physics_layer_0/polygon_0/points = PackedVector2Array(-6.125, -4.625, 8, -4.875, 8, 4.625, -6.375, 4.875) 20:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:28/0/physics_layer_1/angular_velocity = 0.0 20:28/0/terrains_peering_bit/right_side = 1 21:28/0 = 0 21:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:28/0/physics_layer_0/angular_velocity = 0.0 21:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:28/0/physics_layer_1/angular_velocity = 0.0 22:28/0 = 0 22:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:28/0/physics_layer_0/angular_velocity = 0.0 22:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:28/0/physics_layer_1/angular_velocity = 0.0 23:28/0 = 0 23:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:28/0/physics_layer_0/angular_velocity = 0.0 23:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:28/0/physics_layer_1/angular_velocity = 0.0 24:28/0 = 0 24:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:28/0/physics_layer_0/angular_velocity = 0.0 24:28/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 5.25, 8, 5.125, 8, 8, -8, 8) 24:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:28/0/physics_layer_1/angular_velocity = 0.0 25:28/0 = 0 25:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:28/0/physics_layer_0/angular_velocity = 0.0 25:28/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4.75, -5.5, 4.75, -5.625, 8, 8, 8) 25:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:28/0/physics_layer_1/angular_velocity = 0.0 26:28/0 = 0 26:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:28/0/physics_layer_0/angular_velocity = 0.0 26:28/0/physics_layer_0/polygon_0/points = PackedVector2Array(6, 8, 6.125, 4.875, -8, 4.875, -8, 8) 26:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:28/0/physics_layer_1/angular_velocity = 0.0 27:28/0 = 0 27:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:28/0/physics_layer_0/angular_velocity = 0.0 27:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:28/0/physics_layer_1/angular_velocity = 0.0 28:28/0 = 0 28:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:28/0/physics_layer_0/angular_velocity = 0.0 28:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:28/0/physics_layer_1/angular_velocity = 0.0 29:28/0 = 0 29:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:28/0/physics_layer_0/angular_velocity = 0.0 29:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:28/0/physics_layer_1/angular_velocity = 0.0 32:28/0 = 0 32:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:28/0/physics_layer_0/angular_velocity = 0.0 32:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:28/0/physics_layer_1/angular_velocity = 0.0 33:28/0 = 0 33:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:28/0/physics_layer_0/angular_velocity = 0.0 33:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 33:28/0/physics_layer_1/angular_velocity = 0.0 34:28/0 = 0 34:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:28/0/physics_layer_0/angular_velocity = 0.0 34:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 34:28/0/physics_layer_1/angular_velocity = 0.0 35:28/0 = 0 35:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:28/0/physics_layer_0/angular_velocity = 0.0 35:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 35:28/0/physics_layer_1/angular_velocity = 0.0 36:28/0 = 0 36:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:28/0/physics_layer_0/angular_velocity = 0.0 36:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 36:28/0/physics_layer_1/angular_velocity = 0.0 0:29/0 = 0 0:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:29/0/physics_layer_0/angular_velocity = 0.0 0:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:29/0/physics_layer_1/angular_velocity = 0.0 1:29/0 = 0 1:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:29/0/physics_layer_0/angular_velocity = 0.0 1:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:29/0/physics_layer_1/angular_velocity = 0.0 2:29/0 = 0 2:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:29/0/physics_layer_0/angular_velocity = 0.0 2:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:29/0/physics_layer_1/angular_velocity = 0.0 3:29/0 = 0 3:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:29/0/physics_layer_0/angular_velocity = 0.0 3:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:29/0/physics_layer_1/angular_velocity = 0.0 4:29/0 = 0 4:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:29/0/physics_layer_0/angular_velocity = 0.0 4:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:29/0/physics_layer_1/angular_velocity = 0.0 5:29/0 = 0 5:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:29/0/physics_layer_0/angular_velocity = 0.0 5:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:29/0/physics_layer_1/angular_velocity = 0.0 8:29/0 = 0 8:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:29/0/physics_layer_0/angular_velocity = 0.0 8:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:29/0/physics_layer_1/angular_velocity = 0.0 9:29/0 = 0 9:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:29/0/physics_layer_0/angular_velocity = 0.0 9:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:29/0/physics_layer_1/angular_velocity = 0.0 10:29/0 = 0 10:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:29/0/physics_layer_0/angular_velocity = 0.0 10:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:29/0/physics_layer_1/angular_velocity = 0.0 11:29/0 = 0 11:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:29/0/physics_layer_0/angular_velocity = 0.0 11:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:29/0/physics_layer_1/angular_velocity = 0.0 12:29/0 = 0 12:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:29/0/physics_layer_0/angular_velocity = 0.0 12:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:29/0/physics_layer_1/angular_velocity = 0.0 13:29/0 = 0 13:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:29/0/physics_layer_0/angular_velocity = 0.0 13:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:29/0/physics_layer_1/angular_velocity = 0.0 14:29/0 = 0 14:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:29/0/physics_layer_0/angular_velocity = 0.0 14:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:29/0/physics_layer_1/angular_velocity = 0.0 15:29/0 = 0 15:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:29/0/physics_layer_0/angular_velocity = 0.0 15:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:29/0/physics_layer_1/angular_velocity = 0.0 16:29/0 = 0 16:29/0/terrain_set = 0 16:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:29/0/physics_layer_0/angular_velocity = 0.0 16:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:29/0/physics_layer_1/angular_velocity = 0.0 16:29/0/terrains_peering_bit/left_side = 1 16:29/0/terrains_peering_bit/top_left_corner = 1 17:29/0 = 0 17:29/0/terrain_set = 0 17:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:29/0/physics_layer_0/angular_velocity = 0.0 17:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:29/0/physics_layer_1/angular_velocity = 0.0 17:29/0/terrains_peering_bit/bottom_left_corner = 1 17:29/0/terrains_peering_bit/left_side = 1 18:29/0 = 0 18:29/0/terrain_set = 0 18:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:29/0/physics_layer_0/angular_velocity = 0.0 18:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:29/0/physics_layer_1/angular_velocity = 0.0 18:29/0/terrains_peering_bit/right_side = 1 18:29/0/terrains_peering_bit/top_right_corner = 1 19:29/0 = 0 19:29/0/terrain_set = 0 19:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:29/0/physics_layer_0/angular_velocity = 0.0 19:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:29/0/physics_layer_1/angular_velocity = 0.0 19:29/0/terrains_peering_bit/right_side = 1 19:29/0/terrains_peering_bit/bottom_right_corner = 1 20:29/0 = 0 20:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:29/0/physics_layer_0/angular_velocity = 0.0 20:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:29/0/physics_layer_1/angular_velocity = 0.0 21:29/0 = 0 21:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:29/0/physics_layer_0/angular_velocity = 0.0 21:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:29/0/physics_layer_1/angular_velocity = 0.0 22:29/0 = 0 22:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:29/0/physics_layer_0/angular_velocity = 0.0 22:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:29/0/physics_layer_1/angular_velocity = 0.0 23:29/0 = 0 23:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:29/0/physics_layer_0/angular_velocity = 0.0 23:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:29/0/physics_layer_1/angular_velocity = 0.0 24:29/0 = 0 24:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:29/0/physics_layer_0/angular_velocity = 0.0 24:29/0/physics_layer_0/polygon_0/points = PackedVector2Array(-2.75, 6.5, 2.75, 6.5, 2.625, 2.125, 8, -0.25, 8, -8, -8, -8, -8, -0.125, -2.5, 1.25) 24:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:29/0/physics_layer_1/angular_velocity = 0.0 25:29/0 = 0 25:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:29/0/physics_layer_0/angular_velocity = 0.0 25:29/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, -0.375, 1.5, 0.75, 1.125, 4.125, 8, 7, 8, -8) 25:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:29/0/physics_layer_1/angular_velocity = 0.0 26:29/0 = 0 26:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:29/0/physics_layer_0/angular_velocity = 0.0 26:29/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, -4, 4.375, -0.25, -1.375, 0.25, -1.5, 5, -8, 8, -8, -8) 26:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:29/0/physics_layer_1/angular_velocity = 0.0 27:29/0 = 0 27:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:29/0/physics_layer_0/angular_velocity = 0.0 27:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:29/0/physics_layer_1/angular_velocity = 0.0 28:29/0 = 0 28:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:29/0/physics_layer_0/angular_velocity = 0.0 28:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:29/0/physics_layer_1/angular_velocity = 0.0 29:29/0 = 0 29:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:29/0/physics_layer_0/angular_velocity = 0.0 29:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:29/0/physics_layer_1/angular_velocity = 0.0 32:29/0 = 0 32:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:29/0/physics_layer_0/angular_velocity = 0.0 32:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:29/0/physics_layer_1/angular_velocity = 0.0 33:29/0 = 0 33:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:29/0/physics_layer_0/angular_velocity = 0.0 33:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 33:29/0/physics_layer_1/angular_velocity = 0.0 34:29/0 = 0 34:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:29/0/physics_layer_0/angular_velocity = 0.0 34:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 34:29/0/physics_layer_1/angular_velocity = 0.0 35:29/0 = 0 35:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:29/0/physics_layer_0/angular_velocity = 0.0 35:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 35:29/0/physics_layer_1/angular_velocity = 0.0 0:30/0 = 0 0:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:30/0/physics_layer_0/angular_velocity = 0.0 0:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:30/0/physics_layer_1/angular_velocity = 0.0 1:30/0 = 0 1:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:30/0/physics_layer_0/angular_velocity = 0.0 1:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:30/0/physics_layer_1/angular_velocity = 0.0 2:30/0 = 0 2:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:30/0/physics_layer_0/angular_velocity = 0.0 2:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:30/0/physics_layer_1/angular_velocity = 0.0 3:30/0 = 0 3:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:30/0/physics_layer_0/angular_velocity = 0.0 3:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:30/0/physics_layer_1/angular_velocity = 0.0 4:30/0 = 0 4:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:30/0/physics_layer_0/angular_velocity = 0.0 4:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:30/0/physics_layer_1/angular_velocity = 0.0 5:30/0 = 0 5:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:30/0/physics_layer_0/angular_velocity = 0.0 5:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:30/0/physics_layer_1/angular_velocity = 0.0 13:30/0 = 0 13:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:30/0/physics_layer_0/angular_velocity = 0.0 13:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:30/0/physics_layer_1/angular_velocity = 0.0 14:30/0 = 0 14:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:30/0/physics_layer_0/angular_velocity = 0.0 14:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:30/0/physics_layer_1/angular_velocity = 0.0 15:30/0 = 0 15:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:30/0/physics_layer_0/angular_velocity = 0.0 15:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:30/0/physics_layer_1/angular_velocity = 0.0 16:30/0 = 0 16:30/0/terrain_set = 0 16:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:30/0/physics_layer_0/angular_velocity = 0.0 16:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:30/0/physics_layer_1/angular_velocity = 0.0 16:30/0/terrains_peering_bit/right_side = 1 17:30/0 = 0 17:30/0/terrain_set = 0 17:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:30/0/physics_layer_0/angular_velocity = 0.0 17:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:30/0/physics_layer_1/angular_velocity = 0.0 17:30/0/terrains_peering_bit/right_side = 1 17:30/0/terrains_peering_bit/left_side = 1 18:30/0 = 0 18:30/0/terrain_set = 0 18:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:30/0/physics_layer_0/angular_velocity = 0.0 18:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:30/0/physics_layer_1/angular_velocity = 0.0 18:30/0/terrains_peering_bit/left_side = 1 21:30/0 = 0 21:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:30/0/physics_layer_0/angular_velocity = 0.0 21:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:30/0/physics_layer_1/angular_velocity = 0.0 22:30/0 = 0 22:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:30/0/physics_layer_0/angular_velocity = 0.0 22:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:30/0/physics_layer_1/angular_velocity = 0.0 23:30/0 = 0 23:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:30/0/physics_layer_0/angular_velocity = 0.0 23:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:30/0/physics_layer_1/angular_velocity = 0.0 24:30/0 = 0 24:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:30/0/physics_layer_0/angular_velocity = 0.0 24:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:30/0/physics_layer_1/angular_velocity = 0.0 25:30/0 = 0 25:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:30/0/physics_layer_0/angular_velocity = 0.0 25:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:30/0/physics_layer_1/angular_velocity = 0.0 26:30/0 = 0 26:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:30/0/physics_layer_0/angular_velocity = 0.0 26:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:30/0/physics_layer_1/angular_velocity = 0.0 27:30/0 = 0 27:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:30/0/physics_layer_0/angular_velocity = 0.0 27:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:30/0/physics_layer_1/angular_velocity = 0.0 29:30/0 = 0 29:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:30/0/physics_layer_0/angular_velocity = 0.0 29:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:30/0/physics_layer_1/angular_velocity = 0.0 30:30/0 = 0 30:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:30/0/physics_layer_0/angular_velocity = 0.0 30:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:30/0/physics_layer_1/angular_velocity = 0.0 32:30/0 = 0 32:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:30/0/physics_layer_0/angular_velocity = 0.0 32:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:30/0/physics_layer_1/angular_velocity = 0.0 33:30/0 = 0 33:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:30/0/physics_layer_0/angular_velocity = 0.0 33:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 33:30/0/physics_layer_1/angular_velocity = 0.0 34:30/0 = 0 34:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:30/0/physics_layer_0/angular_velocity = 0.0 34:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 34:30/0/physics_layer_1/angular_velocity = 0.0 35:30/0 = 0 35:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:30/0/physics_layer_0/angular_velocity = 0.0 35:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 35:30/0/physics_layer_1/angular_velocity = 0.0 0:31/0 = 0 0:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:31/0/physics_layer_0/angular_velocity = 0.0 0:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:31/0/physics_layer_1/angular_velocity = 0.0 1:31/0 = 0 1:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:31/0/physics_layer_0/angular_velocity = 0.0 1:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:31/0/physics_layer_1/angular_velocity = 0.0 2:31/0 = 0 2:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:31/0/physics_layer_0/angular_velocity = 0.0 2:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:31/0/physics_layer_1/angular_velocity = 0.0 3:31/0 = 0 3:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:31/0/physics_layer_0/angular_velocity = 0.0 3:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:31/0/physics_layer_1/angular_velocity = 0.0 4:31/0 = 0 4:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:31/0/physics_layer_0/angular_velocity = 0.0 4:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:31/0/physics_layer_1/angular_velocity = 0.0 5:31/0 = 0 5:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:31/0/physics_layer_0/angular_velocity = 0.0 5:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:31/0/physics_layer_1/angular_velocity = 0.0 13:31/0 = 0 13:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:31/0/physics_layer_0/angular_velocity = 0.0 13:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:31/0/physics_layer_1/angular_velocity = 0.0 14:31/0 = 0 14:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:31/0/physics_layer_0/angular_velocity = 0.0 14:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:31/0/physics_layer_1/angular_velocity = 0.0 15:31/0 = 0 15:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:31/0/physics_layer_0/angular_velocity = 0.0 15:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:31/0/physics_layer_1/angular_velocity = 0.0 16:31/0 = 0 16:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:31/0/physics_layer_0/angular_velocity = 0.0 16:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:31/0/physics_layer_1/angular_velocity = 0.0 17:31/0 = 0 17:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:31/0/physics_layer_0/angular_velocity = 0.0 17:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:31/0/physics_layer_1/angular_velocity = 0.0 18:31/0 = 0 18:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:31/0/physics_layer_0/angular_velocity = 0.0 18:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:31/0/physics_layer_1/angular_velocity = 0.0 19:31/0 = 0 19:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:31/0/physics_layer_0/angular_velocity = 0.0 19:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:31/0/physics_layer_1/angular_velocity = 0.0 20:31/0 = 0 20:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:31/0/physics_layer_0/angular_velocity = 0.0 20:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:31/0/physics_layer_1/angular_velocity = 0.0 21:31/0 = 0 21:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:31/0/physics_layer_0/angular_velocity = 0.0 21:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:31/0/physics_layer_1/angular_velocity = 0.0 22:31/0 = 0 22:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:31/0/physics_layer_0/angular_velocity = 0.0 22:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:31/0/physics_layer_1/angular_velocity = 0.0 23:31/0 = 0 23:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:31/0/physics_layer_0/angular_velocity = 0.0 23:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:31/0/physics_layer_1/angular_velocity = 0.0 24:31/0 = 0 24:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:31/0/physics_layer_0/angular_velocity = 0.0 24:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:31/0/physics_layer_1/angular_velocity = 0.0 25:31/0 = 0 25:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:31/0/physics_layer_0/angular_velocity = 0.0 25:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:31/0/physics_layer_1/angular_velocity = 0.0 26:31/0 = 0 26:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:31/0/physics_layer_0/angular_velocity = 0.0 26:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:31/0/physics_layer_1/angular_velocity = 0.0 27:31/0 = 0 27:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:31/0/physics_layer_0/angular_velocity = 0.0 27:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:31/0/physics_layer_1/angular_velocity = 0.0 28:31/0 = 0 28:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:31/0/physics_layer_0/angular_velocity = 0.0 28:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:31/0/physics_layer_1/angular_velocity = 0.0 0:32/0 = 0 0:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:32/0/physics_layer_0/angular_velocity = 0.0 0:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:32/0/physics_layer_1/angular_velocity = 0.0 1:32/0 = 0 1:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:32/0/physics_layer_0/angular_velocity = 0.0 1:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:32/0/physics_layer_1/angular_velocity = 0.0 2:32/0 = 0 2:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:32/0/physics_layer_0/angular_velocity = 0.0 2:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:32/0/physics_layer_1/angular_velocity = 0.0 3:32/0 = 0 3:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:32/0/physics_layer_0/angular_velocity = 0.0 3:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:32/0/physics_layer_1/angular_velocity = 0.0 4:32/0 = 0 4:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:32/0/physics_layer_0/angular_velocity = 0.0 4:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:32/0/physics_layer_1/angular_velocity = 0.0 5:32/0 = 0 5:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:32/0/physics_layer_0/angular_velocity = 0.0 5:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:32/0/physics_layer_1/angular_velocity = 0.0 13:32/0 = 0 13:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:32/0/physics_layer_0/angular_velocity = 0.0 13:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:32/0/physics_layer_1/angular_velocity = 0.0 14:32/0 = 0 14:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:32/0/physics_layer_0/angular_velocity = 0.0 14:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:32/0/physics_layer_1/angular_velocity = 0.0 15:32/0 = 0 15:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:32/0/physics_layer_0/angular_velocity = 0.0 15:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:32/0/physics_layer_1/angular_velocity = 0.0 16:32/0 = 0 16:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:32/0/physics_layer_0/angular_velocity = 0.0 16:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:32/0/physics_layer_1/angular_velocity = 0.0 18:32/0 = 0 18:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:32/0/physics_layer_0/angular_velocity = 0.0 18:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:32/0/physics_layer_1/angular_velocity = 0.0 21:32/0 = 0 21:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:32/0/physics_layer_0/angular_velocity = 0.0 21:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:32/0/physics_layer_1/angular_velocity = 0.0 23:32/0 = 0 23:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:32/0/physics_layer_0/angular_velocity = 0.0 23:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:32/0/physics_layer_1/angular_velocity = 0.0 24:32/0 = 0 24:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:32/0/physics_layer_0/angular_velocity = 0.0 24:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:32/0/physics_layer_1/angular_velocity = 0.0 25:32/0 = 0 25:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:32/0/physics_layer_0/angular_velocity = 0.0 25:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:32/0/physics_layer_1/angular_velocity = 0.0 26:32/0 = 0 26:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:32/0/physics_layer_0/angular_velocity = 0.0 26:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:32/0/physics_layer_1/angular_velocity = 0.0 27:32/0 = 0 27:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:32/0/physics_layer_0/angular_velocity = 0.0 27:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:32/0/physics_layer_1/angular_velocity = 0.0 28:32/0 = 0 28:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:32/0/physics_layer_0/angular_velocity = 0.0 28:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:32/0/physics_layer_1/angular_velocity = 0.0 29:32/0 = 0 29:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:32/0/physics_layer_0/angular_velocity = 0.0 29:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:32/0/physics_layer_1/angular_velocity = 0.0 30:32/0 = 0 30:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:32/0/physics_layer_0/angular_velocity = 0.0 30:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:32/0/physics_layer_1/angular_velocity = 0.0 31:32/0 = 0 31:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:32/0/physics_layer_0/angular_velocity = 0.0 31:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 31:32/0/physics_layer_1/angular_velocity = 0.0 32:32/0 = 0 32:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:32/0/physics_layer_0/angular_velocity = 0.0 32:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:32/0/physics_layer_1/angular_velocity = 0.0 33:32/0 = 0 33:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:32/0/physics_layer_0/angular_velocity = 0.0 33:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 33:32/0/physics_layer_1/angular_velocity = 0.0 0:33/0 = 0 0:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:33/0/physics_layer_0/angular_velocity = 0.0 0:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:33/0/physics_layer_1/angular_velocity = 0.0 1:33/0 = 0 1:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:33/0/physics_layer_0/angular_velocity = 0.0 1:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:33/0/physics_layer_1/angular_velocity = 0.0 2:33/0 = 0 2:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:33/0/physics_layer_0/angular_velocity = 0.0 2:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:33/0/physics_layer_1/angular_velocity = 0.0 3:33/0 = 0 3:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:33/0/physics_layer_0/angular_velocity = 0.0 3:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:33/0/physics_layer_1/angular_velocity = 0.0 4:33/0 = 0 4:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:33/0/physics_layer_0/angular_velocity = 0.0 4:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:33/0/physics_layer_1/angular_velocity = 0.0 16:33/0 = 0 16:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:33/0/physics_layer_0/angular_velocity = 0.0 16:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:33/0/physics_layer_1/angular_velocity = 0.0 17:33/0 = 0 17:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:33/0/physics_layer_0/angular_velocity = 0.0 17:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:33/0/physics_layer_1/angular_velocity = 0.0 18:33/0 = 0 18:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:33/0/physics_layer_0/angular_velocity = 0.0 18:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:33/0/physics_layer_1/angular_velocity = 0.0 19:33/0 = 0 19:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:33/0/physics_layer_0/angular_velocity = 0.0 19:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:33/0/physics_layer_1/angular_velocity = 0.0 20:33/0 = 0 20:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:33/0/physics_layer_0/angular_velocity = 0.0 20:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:33/0/physics_layer_1/angular_velocity = 0.0 21:33/0 = 0 21:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:33/0/physics_layer_0/angular_velocity = 0.0 21:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:33/0/physics_layer_1/angular_velocity = 0.0 22:33/0 = 0 22:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:33/0/physics_layer_0/angular_velocity = 0.0 22:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:33/0/physics_layer_1/angular_velocity = 0.0 23:33/0 = 0 23:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:33/0/physics_layer_0/angular_velocity = 0.0 23:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:33/0/physics_layer_1/angular_velocity = 0.0 24:33/0 = 0 24:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:33/0/physics_layer_0/angular_velocity = 0.0 24:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:33/0/physics_layer_1/angular_velocity = 0.0 25:33/0 = 0 25:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:33/0/physics_layer_0/angular_velocity = 0.0 25:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:33/0/physics_layer_1/angular_velocity = 0.0 26:33/0 = 0 26:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:33/0/physics_layer_0/angular_velocity = 0.0 26:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:33/0/physics_layer_1/angular_velocity = 0.0 27:33/0 = 0 27:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:33/0/physics_layer_0/angular_velocity = 0.0 27:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:33/0/physics_layer_1/angular_velocity = 0.0 29:33/0 = 0 29:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:33/0/physics_layer_0/angular_velocity = 0.0 29:33/0/physics_layer_0/polygon_0/points = PackedVector2Array(-3.25, -8, -8, -1.5, -8, 8, 8, 8, 8, -2.625, 2.75, -8) 29:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:33/0/physics_layer_1/angular_velocity = 0.0 30:33/0 = 0 30:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:33/0/physics_layer_0/angular_velocity = 0.0 30:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:33/0/physics_layer_1/angular_velocity = 0.0 31:33/0 = 0 31:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:33/0/physics_layer_0/angular_velocity = 0.0 31:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 31:33/0/physics_layer_1/angular_velocity = 0.0 32:33/0 = 0 32:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:33/0/physics_layer_0/angular_velocity = 0.0 32:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:33/0/physics_layer_1/angular_velocity = 0.0 33:33/0 = 0 33:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:33/0/physics_layer_0/angular_velocity = 0.0 33:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 33:33/0/physics_layer_1/angular_velocity = 0.0 0:34/0 = 0 0:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:34/0/physics_layer_0/angular_velocity = 0.0 0:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:34/0/physics_layer_1/angular_velocity = 0.0 1:34/0 = 0 1:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:34/0/physics_layer_0/angular_velocity = 0.0 1:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:34/0/physics_layer_1/angular_velocity = 0.0 2:34/0 = 0 2:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:34/0/physics_layer_0/angular_velocity = 0.0 2:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:34/0/physics_layer_1/angular_velocity = 0.0 3:34/0 = 0 3:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:34/0/physics_layer_0/angular_velocity = 0.0 3:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:34/0/physics_layer_1/angular_velocity = 0.0 4:34/0 = 0 4:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:34/0/physics_layer_0/angular_velocity = 0.0 4:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:34/0/physics_layer_1/angular_velocity = 0.0 11:34/0 = 0 11:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:34/0/physics_layer_0/angular_velocity = 0.0 11:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:34/0/physics_layer_1/angular_velocity = 0.0 12:34/0 = 0 12:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:34/0/physics_layer_0/angular_velocity = 0.0 12:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:34/0/physics_layer_1/angular_velocity = 0.0 13:34/0 = 0 13:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:34/0/physics_layer_0/angular_velocity = 0.0 13:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:34/0/physics_layer_1/angular_velocity = 0.0 16:34/0 = 0 16:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:34/0/physics_layer_0/angular_velocity = 0.0 16:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:34/0/physics_layer_1/angular_velocity = 0.0 17:34/0 = 0 17:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:34/0/physics_layer_0/angular_velocity = 0.0 17:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:34/0/physics_layer_1/angular_velocity = 0.0 18:34/0 = 0 18:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:34/0/physics_layer_0/angular_velocity = 0.0 18:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:34/0/physics_layer_1/angular_velocity = 0.0 19:34/0 = 0 19:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:34/0/physics_layer_0/angular_velocity = 0.0 19:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:34/0/physics_layer_1/angular_velocity = 0.0 20:34/0 = 0 20:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:34/0/physics_layer_0/angular_velocity = 0.0 20:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:34/0/physics_layer_1/angular_velocity = 0.0 21:34/0 = 0 21:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:34/0/physics_layer_0/angular_velocity = 0.0 21:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:34/0/physics_layer_1/angular_velocity = 0.0 22:34/0 = 0 22:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:34/0/physics_layer_0/angular_velocity = 0.0 22:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:34/0/physics_layer_1/angular_velocity = 0.0 23:34/0 = 0 23:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:34/0/physics_layer_0/angular_velocity = 0.0 23:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:34/0/physics_layer_1/angular_velocity = 0.0 25:34/0 = 0 25:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:34/0/physics_layer_0/angular_velocity = 0.0 25:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:34/0/physics_layer_1/angular_velocity = 0.0 26:34/0 = 0 26:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:34/0/physics_layer_0/angular_velocity = 0.0 26:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:34/0/physics_layer_1/angular_velocity = 0.0 27:34/0 = 0 27:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:34/0/physics_layer_0/angular_velocity = 0.0 27:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:34/0/physics_layer_1/angular_velocity = 0.0 28:34/0 = 0 28:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:34/0/physics_layer_0/angular_velocity = 0.0 28:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:34/0/physics_layer_1/angular_velocity = 0.0 29:34/0 = 0 29:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:34/0/physics_layer_0/angular_velocity = 0.0 29:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:34/0/physics_layer_1/angular_velocity = 0.0 30:34/0 = 0 30:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:34/0/physics_layer_0/angular_velocity = 0.0 30:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:34/0/physics_layer_1/angular_velocity = 0.0 31:34/0 = 0 31:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:34/0/physics_layer_0/angular_velocity = 0.0 31:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 31:34/0/physics_layer_1/angular_velocity = 0.0 32:34/0 = 0 32:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:34/0/physics_layer_0/angular_velocity = 0.0 32:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:34/0/physics_layer_1/angular_velocity = 0.0 33:34/0 = 0 33:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:34/0/physics_layer_0/angular_velocity = 0.0 33:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 33:34/0/physics_layer_1/angular_velocity = 0.0 0:35/0 = 0 0:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:35/0/physics_layer_0/angular_velocity = 0.0 0:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:35/0/physics_layer_1/angular_velocity = 0.0 1:35/0 = 0 1:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:35/0/physics_layer_0/angular_velocity = 0.0 1:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:35/0/physics_layer_1/angular_velocity = 0.0 2:35/0 = 0 2:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:35/0/physics_layer_0/angular_velocity = 0.0 2:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:35/0/physics_layer_1/angular_velocity = 0.0 3:35/0 = 0 3:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:35/0/physics_layer_0/angular_velocity = 0.0 3:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:35/0/physics_layer_1/angular_velocity = 0.0 4:35/0 = 0 4:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:35/0/physics_layer_0/angular_velocity = 0.0 4:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:35/0/physics_layer_1/angular_velocity = 0.0 11:35/0 = 0 11:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:35/0/physics_layer_0/angular_velocity = 0.0 11:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:35/0/physics_layer_1/angular_velocity = 0.0 12:35/0 = 0 12:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:35/0/physics_layer_0/angular_velocity = 0.0 12:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:35/0/physics_layer_1/angular_velocity = 0.0 13:35/0 = 0 13:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:35/0/physics_layer_0/angular_velocity = 0.0 13:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:35/0/physics_layer_1/angular_velocity = 0.0 16:35/0 = 0 16:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:35/0/physics_layer_0/angular_velocity = 0.0 16:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:35/0/physics_layer_1/angular_velocity = 0.0 17:35/0 = 0 17:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:35/0/physics_layer_0/angular_velocity = 0.0 17:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:35/0/physics_layer_1/angular_velocity = 0.0 18:35/0 = 0 18:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:35/0/physics_layer_0/angular_velocity = 0.0 18:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:35/0/physics_layer_1/angular_velocity = 0.0 24:35/0 = 0 24:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:35/0/physics_layer_0/angular_velocity = 0.0 24:35/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, 8, 4.75, -3, 4.75, -2.875, 8) 24:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:35/0/physics_layer_1/angular_velocity = 0.0 25:35/0 = 0 25:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:35/0/physics_layer_0/angular_velocity = 0.0 25:35/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -8, 4.875, 2.875, 4.625, 3.375, 8) 25:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:35/0/physics_layer_1/angular_velocity = 0.0 26:35/0 = 0 26:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:35/0/physics_layer_0/angular_velocity = 0.0 26:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:35/0/physics_layer_1/angular_velocity = 0.0 27:35/0 = 0 27:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:35/0/physics_layer_0/angular_velocity = 0.0 27:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:35/0/physics_layer_1/angular_velocity = 0.0 28:35/0 = 0 28:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:35/0/physics_layer_0/angular_velocity = 0.0 28:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:35/0/physics_layer_1/angular_velocity = 0.0 29:35/0 = 0 29:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:35/0/physics_layer_0/angular_velocity = 0.0 29:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:35/0/physics_layer_1/angular_velocity = 0.0 30:35/0 = 0 30:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:35/0/physics_layer_0/angular_velocity = 0.0 30:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:35/0/physics_layer_1/angular_velocity = 0.0 31:35/0 = 0 31:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:35/0/physics_layer_0/angular_velocity = 0.0 31:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 31:35/0/physics_layer_1/angular_velocity = 0.0 32:35/0 = 0 32:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:35/0/physics_layer_0/angular_velocity = 0.0 32:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:35/0/physics_layer_1/angular_velocity = 0.0 33:35/0 = 0 33:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:35/0/physics_layer_0/angular_velocity = 0.0 33:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 33:35/0/physics_layer_1/angular_velocity = 0.0 34:35/0 = 0 34:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:35/0/physics_layer_0/angular_velocity = 0.0 34:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 34:35/0/physics_layer_1/angular_velocity = 0.0 36:35/0 = 0 36:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:35/0/physics_layer_0/angular_velocity = 0.0 36:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 36:35/0/physics_layer_1/angular_velocity = 0.0 0:36/0 = 0 0:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:36/0/physics_layer_0/angular_velocity = 0.0 0:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:36/0/physics_layer_1/angular_velocity = 0.0 1:36/0 = 0 1:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:36/0/physics_layer_0/angular_velocity = 0.0 1:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:36/0/physics_layer_1/angular_velocity = 0.0 2:36/0 = 0 2:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:36/0/physics_layer_0/angular_velocity = 0.0 2:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:36/0/physics_layer_1/angular_velocity = 0.0 3:36/0 = 0 3:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:36/0/physics_layer_0/angular_velocity = 0.0 3:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:36/0/physics_layer_1/angular_velocity = 0.0 4:36/0 = 0 4:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:36/0/physics_layer_0/angular_velocity = 0.0 4:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:36/0/physics_layer_1/angular_velocity = 0.0 5:36/0 = 0 5:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:36/0/physics_layer_0/angular_velocity = 0.0 5:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:36/0/physics_layer_1/angular_velocity = 0.0 13:36/0 = 0 13:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:36/0/physics_layer_0/angular_velocity = 0.0 13:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:36/0/physics_layer_1/angular_velocity = 0.0 16:36/0 = 0 16:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:36/0/physics_layer_0/angular_velocity = 0.0 16:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:36/0/physics_layer_1/angular_velocity = 0.0 17:36/0 = 0 17:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:36/0/physics_layer_0/angular_velocity = 0.0 17:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:36/0/physics_layer_1/angular_velocity = 0.0 18:36/0 = 0 18:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:36/0/physics_layer_0/angular_velocity = 0.0 18:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:36/0/physics_layer_1/angular_velocity = 0.0 19:36/0 = 0 19:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:36/0/physics_layer_0/angular_velocity = 0.0 19:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:36/0/physics_layer_1/angular_velocity = 0.0 20:36/0 = 0 20:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:36/0/physics_layer_0/angular_velocity = 0.0 20:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:36/0/physics_layer_1/angular_velocity = 0.0 21:36/0 = 0 21:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:36/0/physics_layer_0/angular_velocity = 0.0 21:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:36/0/physics_layer_1/angular_velocity = 0.0 22:36/0 = 0 22:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:36/0/physics_layer_0/angular_velocity = 0.0 22:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:36/0/physics_layer_1/angular_velocity = 0.0 23:36/0 = 0 23:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:36/0/physics_layer_0/angular_velocity = 0.0 23:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:36/0/physics_layer_1/angular_velocity = 0.0 24:36/0 = 0 24:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:36/0/physics_layer_0/angular_velocity = 0.0 24:36/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4.625, -8, -4, -5.5, -0.875, -3, 1.375, -0.25, 4.25, 0, 5.625, 1, 4.875, 4.125, 8, 4.5, 8, -8) 24:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:36/0/physics_layer_1/angular_velocity = 0.0 25:36/0 = 0 25:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:36/0/physics_layer_0/angular_velocity = 0.0 25:36/0/physics_layer_0/polygon_0/points = PackedVector2Array(5, -8, 4.25, -6, 1.125, -3.5, -0.75, -0.5, -4, -0.375, -5.375, 1, -4.875, 4, -8, 4.375, -8, -8) 25:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:36/0/physics_layer_1/angular_velocity = 0.0 26:36/0 = 0 26:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:36/0/physics_layer_0/angular_velocity = 0.0 26:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:36/0/physics_layer_1/angular_velocity = 0.0 27:36/0 = 0 27:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:36/0/physics_layer_0/angular_velocity = 0.0 27:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:36/0/physics_layer_1/angular_velocity = 0.0 28:36/0 = 0 28:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:36/0/physics_layer_0/angular_velocity = 0.0 28:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:36/0/physics_layer_1/angular_velocity = 0.0 29:36/0 = 0 29:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:36/0/physics_layer_0/angular_velocity = 0.0 29:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:36/0/physics_layer_1/angular_velocity = 0.0 30:36/0 = 0 30:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:36/0/physics_layer_0/angular_velocity = 0.0 30:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:36/0/physics_layer_1/angular_velocity = 0.0 32:36/0 = 0 32:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:36/0/physics_layer_0/angular_velocity = 0.0 32:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:36/0/physics_layer_1/angular_velocity = 0.0 33:36/0 = 0 33:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:36/0/physics_layer_0/angular_velocity = 0.0 33:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 33:36/0/physics_layer_1/angular_velocity = 0.0 34:36/0 = 0 34:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:36/0/physics_layer_0/angular_velocity = 0.0 34:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 34:36/0/physics_layer_1/angular_velocity = 0.0 35:36/0 = 0 35:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:36/0/physics_layer_0/angular_velocity = 0.0 35:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 35:36/0/physics_layer_1/angular_velocity = 0.0 36:36/0 = 0 36:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:36/0/physics_layer_0/angular_velocity = 0.0 36:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 36:36/0/physics_layer_1/angular_velocity = 0.0 0:37/0 = 0 0:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:37/0/physics_layer_0/angular_velocity = 0.0 0:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:37/0/physics_layer_1/angular_velocity = 0.0 1:37/0 = 0 1:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:37/0/physics_layer_0/angular_velocity = 0.0 1:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:37/0/physics_layer_1/angular_velocity = 0.0 2:37/0 = 0 2:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:37/0/physics_layer_0/angular_velocity = 0.0 2:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:37/0/physics_layer_1/angular_velocity = 0.0 3:37/0 = 0 3:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:37/0/physics_layer_0/angular_velocity = 0.0 3:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:37/0/physics_layer_1/angular_velocity = 0.0 4:37/0 = 0 4:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:37/0/physics_layer_0/angular_velocity = 0.0 4:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:37/0/physics_layer_1/angular_velocity = 0.0 5:37/0 = 0 5:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:37/0/physics_layer_0/angular_velocity = 0.0 5:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:37/0/physics_layer_1/angular_velocity = 0.0 16:37/0 = 0 16:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:37/0/physics_layer_0/angular_velocity = 0.0 16:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:37/0/physics_layer_1/angular_velocity = 0.0 18:37/0 = 0 18:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:37/0/physics_layer_0/angular_velocity = 0.0 18:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:37/0/physics_layer_1/angular_velocity = 0.0 21:37/0 = 0 21:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:37/0/physics_layer_0/angular_velocity = 0.0 21:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:37/0/physics_layer_1/angular_velocity = 0.0 23:37/0 = 0 23:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:37/0/physics_layer_0/angular_velocity = 0.0 23:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:37/0/physics_layer_1/angular_velocity = 0.0 26:37/0 = 0 26:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:37/0/physics_layer_0/angular_velocity = 0.0 26:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:37/0/physics_layer_1/angular_velocity = 0.0 16:38/0 = 0 16:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:38/0/physics_layer_0/angular_velocity = 0.0 16:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:38/0/physics_layer_1/angular_velocity = 0.0 17:38/0 = 0 17:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:38/0/physics_layer_0/angular_velocity = 0.0 17:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:38/0/physics_layer_1/angular_velocity = 0.0 18:38/0 = 0 18:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:38/0/physics_layer_0/angular_velocity = 0.0 18:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:38/0/physics_layer_1/angular_velocity = 0.0 19:38/0 = 0 19:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:38/0/physics_layer_0/angular_velocity = 0.0 19:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:38/0/physics_layer_1/angular_velocity = 0.0 20:38/0 = 0 20:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:38/0/physics_layer_0/angular_velocity = 0.0 20:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:38/0/physics_layer_1/angular_velocity = 0.0 21:38/0 = 0 21:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:38/0/physics_layer_0/angular_velocity = 0.0 21:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:38/0/physics_layer_1/angular_velocity = 0.0 22:38/0 = 0 22:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:38/0/physics_layer_0/angular_velocity = 0.0 22:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:38/0/physics_layer_1/angular_velocity = 0.0 23:38/0 = 0 23:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:38/0/physics_layer_0/angular_velocity = 0.0 23:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:38/0/physics_layer_1/angular_velocity = 0.0 26:38/0 = 0 26:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:38/0/physics_layer_0/angular_velocity = 0.0 26:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:38/0/physics_layer_1/angular_velocity = 0.0 18:39/0 = 0 18:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:39/0/physics_layer_0/angular_velocity = 0.0 18:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:39/0/physics_layer_1/angular_velocity = 0.0 19:39/0 = 0 19:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:39/0/physics_layer_0/angular_velocity = 0.0 19:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:39/0/physics_layer_1/angular_velocity = 0.0 21:39/0 = 0 21:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:39/0/physics_layer_0/angular_velocity = 0.0 21:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:39/0/physics_layer_1/angular_velocity = 0.0 22:39/0 = 0 22:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:39/0/physics_layer_0/angular_velocity = 0.0 22:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:39/0/physics_layer_1/angular_velocity = 0.0 2:40/0 = 0 2:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:40/0/physics_layer_0/angular_velocity = 0.0 2:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:40/0/physics_layer_1/angular_velocity = 0.0 3:40/0 = 0 3:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:40/0/physics_layer_0/angular_velocity = 0.0 3:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:40/0/physics_layer_1/angular_velocity = 0.0 4:40/0 = 0 4:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:40/0/physics_layer_0/angular_velocity = 0.0 4:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:40/0/physics_layer_1/angular_velocity = 0.0 5:40/0 = 0 5:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:40/0/physics_layer_0/angular_velocity = 0.0 5:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:40/0/physics_layer_1/angular_velocity = 0.0 6:40/0 = 0 6:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:40/0/physics_layer_0/angular_velocity = 0.0 6:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:40/0/physics_layer_1/angular_velocity = 0.0 16:40/0 = 0 16:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:40/0/physics_layer_0/angular_velocity = 0.0 16:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:40/0/physics_layer_1/angular_velocity = 0.0 17:40/0 = 0 17:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:40/0/physics_layer_0/angular_velocity = 0.0 17:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:40/0/physics_layer_1/angular_velocity = 0.0 18:40/0 = 0 18:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:40/0/physics_layer_0/angular_velocity = 0.0 18:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:40/0/physics_layer_1/angular_velocity = 0.0 0:41/0 = 0 0:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:41/0/physics_layer_0/angular_velocity = 0.0 0:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:41/0/physics_layer_1/angular_velocity = 0.0 2:41/0 = 0 2:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:41/0/physics_layer_0/angular_velocity = 0.0 2:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:41/0/physics_layer_1/angular_velocity = 0.0 3:41/0 = 0 3:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:41/0/physics_layer_0/angular_velocity = 0.0 3:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:41/0/physics_layer_1/angular_velocity = 0.0 4:41/0 = 0 4:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:41/0/physics_layer_0/angular_velocity = 0.0 4:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:41/0/physics_layer_1/angular_velocity = 0.0 5:41/0 = 0 5:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:41/0/physics_layer_0/angular_velocity = 0.0 5:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:41/0/physics_layer_1/angular_velocity = 0.0 6:41/0 = 0 6:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:41/0/physics_layer_0/angular_velocity = 0.0 6:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:41/0/physics_layer_1/angular_velocity = 0.0 8:41/0 = 0 8:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:41/0/physics_layer_0/angular_velocity = 0.0 8:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:41/0/physics_layer_1/angular_velocity = 0.0 9:41/0 = 0 9:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:41/0/physics_layer_0/angular_velocity = 0.0 9:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:41/0/physics_layer_1/angular_velocity = 0.0 10:41/0 = 0 10:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:41/0/physics_layer_0/angular_velocity = 0.0 10:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:41/0/physics_layer_1/angular_velocity = 0.0 11:41/0 = 0 11:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:41/0/physics_layer_0/angular_velocity = 0.0 11:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:41/0/physics_layer_1/angular_velocity = 0.0 12:41/0 = 0 12:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:41/0/physics_layer_0/angular_velocity = 0.0 12:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:41/0/physics_layer_1/angular_velocity = 0.0 13:41/0 = 0 13:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:41/0/physics_layer_0/angular_velocity = 0.0 13:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:41/0/physics_layer_1/angular_velocity = 0.0 14:41/0 = 0 14:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:41/0/physics_layer_0/angular_velocity = 0.0 14:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:41/0/physics_layer_1/angular_velocity = 0.0 15:41/0 = 0 15:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:41/0/physics_layer_0/angular_velocity = 0.0 15:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:41/0/physics_layer_1/angular_velocity = 0.0 16:41/0 = 0 16:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:41/0/physics_layer_0/angular_velocity = 0.0 16:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:41/0/physics_layer_1/angular_velocity = 0.0 17:41/0 = 0 17:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:41/0/physics_layer_0/angular_velocity = 0.0 17:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:41/0/physics_layer_1/angular_velocity = 0.0 18:41/0 = 0 18:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:41/0/physics_layer_0/angular_velocity = 0.0 18:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:41/0/physics_layer_1/angular_velocity = 0.0 19:41/0 = 0 19:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:41/0/physics_layer_0/angular_velocity = 0.0 19:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:41/0/physics_layer_1/angular_velocity = 0.0 20:41/0 = 0 20:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:41/0/physics_layer_0/angular_velocity = 0.0 20:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:41/0/physics_layer_1/angular_velocity = 0.0 21:41/0 = 0 21:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:41/0/physics_layer_0/angular_velocity = 0.0 21:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:41/0/physics_layer_1/angular_velocity = 0.0 22:41/0 = 0 22:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:41/0/physics_layer_0/angular_velocity = 0.0 22:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:41/0/physics_layer_1/angular_velocity = 0.0 23:41/0 = 0 23:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:41/0/physics_layer_0/angular_velocity = 0.0 23:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:41/0/physics_layer_1/angular_velocity = 0.0 24:41/0 = 0 24:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:41/0/physics_layer_0/angular_velocity = 0.0 24:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:41/0/physics_layer_1/angular_velocity = 0.0 25:41/0 = 0 25:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:41/0/physics_layer_0/angular_velocity = 0.0 25:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:41/0/physics_layer_1/angular_velocity = 0.0 26:41/0 = 0 26:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:41/0/physics_layer_0/angular_velocity = 0.0 26:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:41/0/physics_layer_1/angular_velocity = 0.0 27:41/0 = 0 27:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:41/0/physics_layer_0/angular_velocity = 0.0 27:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:41/0/physics_layer_1/angular_velocity = 0.0 28:41/0 = 0 28:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:41/0/physics_layer_0/angular_velocity = 0.0 28:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:41/0/physics_layer_1/angular_velocity = 0.0 29:41/0 = 0 29:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:41/0/physics_layer_0/angular_velocity = 0.0 29:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:41/0/physics_layer_1/angular_velocity = 0.0 30:41/0 = 0 30:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:41/0/physics_layer_0/angular_velocity = 0.0 30:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:41/0/physics_layer_1/angular_velocity = 0.0 31:41/0 = 0 31:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:41/0/physics_layer_0/angular_velocity = 0.0 31:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 31:41/0/physics_layer_1/angular_velocity = 0.0 32:41/0 = 0 32:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:41/0/physics_layer_0/angular_velocity = 0.0 32:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:41/0/physics_layer_1/angular_velocity = 0.0 33:41/0 = 0 33:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:41/0/physics_layer_0/angular_velocity = 0.0 33:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 33:41/0/physics_layer_1/angular_velocity = 0.0 34:41/0 = 0 34:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:41/0/physics_layer_0/angular_velocity = 0.0 34:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 34:41/0/physics_layer_1/angular_velocity = 0.0 35:41/0 = 0 35:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:41/0/physics_layer_0/angular_velocity = 0.0 35:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 35:41/0/physics_layer_1/angular_velocity = 0.0 36:41/0 = 0 36:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:41/0/physics_layer_0/angular_velocity = 0.0 36:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 36:41/0/physics_layer_1/angular_velocity = 0.0 0:42/0 = 0 0:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:42/0/physics_layer_0/angular_velocity = 0.0 0:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:42/0/physics_layer_1/angular_velocity = 0.0 2:42/0 = 0 2:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:42/0/physics_layer_0/angular_velocity = 0.0 2:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:42/0/physics_layer_1/angular_velocity = 0.0 3:42/0 = 0 3:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:42/0/physics_layer_0/angular_velocity = 0.0 3:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:42/0/physics_layer_1/angular_velocity = 0.0 4:42/0 = 0 4:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:42/0/physics_layer_0/angular_velocity = 0.0 4:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:42/0/physics_layer_1/angular_velocity = 0.0 5:42/0 = 0 5:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:42/0/physics_layer_0/angular_velocity = 0.0 5:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:42/0/physics_layer_1/angular_velocity = 0.0 6:42/0 = 0 6:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:42/0/physics_layer_0/angular_velocity = 0.0 6:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:42/0/physics_layer_1/angular_velocity = 0.0 8:42/0 = 0 8:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:42/0/physics_layer_0/angular_velocity = 0.0 8:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:42/0/physics_layer_1/angular_velocity = 0.0 9:42/0 = 0 9:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:42/0/physics_layer_0/angular_velocity = 0.0 9:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:42/0/physics_layer_1/angular_velocity = 0.0 10:42/0 = 0 10:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:42/0/physics_layer_0/angular_velocity = 0.0 10:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:42/0/physics_layer_1/angular_velocity = 0.0 11:42/0 = 0 11:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:42/0/physics_layer_0/angular_velocity = 0.0 11:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:42/0/physics_layer_1/angular_velocity = 0.0 12:42/0 = 0 12:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:42/0/physics_layer_0/angular_velocity = 0.0 12:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:42/0/physics_layer_1/angular_velocity = 0.0 13:42/0 = 0 13:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:42/0/physics_layer_0/angular_velocity = 0.0 13:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:42/0/physics_layer_1/angular_velocity = 0.0 14:42/0 = 0 14:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:42/0/physics_layer_0/angular_velocity = 0.0 14:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:42/0/physics_layer_1/angular_velocity = 0.0 15:42/0 = 0 15:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:42/0/physics_layer_0/angular_velocity = 0.0 15:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:42/0/physics_layer_1/angular_velocity = 0.0 17:42/0 = 0 17:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:42/0/physics_layer_0/angular_velocity = 0.0 17:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:42/0/physics_layer_1/angular_velocity = 0.0 18:42/0 = 0 18:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:42/0/physics_layer_0/angular_velocity = 0.0 18:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:42/0/physics_layer_1/angular_velocity = 0.0 19:42/0 = 0 19:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:42/0/physics_layer_0/angular_velocity = 0.0 19:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:42/0/physics_layer_1/angular_velocity = 0.0 20:42/0 = 0 20:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:42/0/physics_layer_0/angular_velocity = 0.0 20:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:42/0/physics_layer_1/angular_velocity = 0.0 21:42/0 = 0 21:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:42/0/physics_layer_0/angular_velocity = 0.0 21:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:42/0/physics_layer_1/angular_velocity = 0.0 22:42/0 = 0 22:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:42/0/physics_layer_0/angular_velocity = 0.0 22:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:42/0/physics_layer_1/angular_velocity = 0.0 24:42/0 = 0 24:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:42/0/physics_layer_0/angular_velocity = 0.0 24:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:42/0/physics_layer_1/angular_velocity = 0.0 25:42/0 = 0 25:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:42/0/physics_layer_0/angular_velocity = 0.0 25:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:42/0/physics_layer_1/angular_velocity = 0.0 27:42/0 = 0 27:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:42/0/physics_layer_0/angular_velocity = 0.0 27:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:42/0/physics_layer_1/angular_velocity = 0.0 29:42/0 = 0 29:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:42/0/physics_layer_0/angular_velocity = 0.0 29:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:42/0/physics_layer_1/angular_velocity = 0.0 30:42/0 = 0 30:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:42/0/physics_layer_0/angular_velocity = 0.0 30:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:42/0/physics_layer_1/angular_velocity = 0.0 2:43/0 = 0 2:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:43/0/physics_layer_0/angular_velocity = 0.0 2:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:43/0/physics_layer_1/angular_velocity = 0.0 3:43/0 = 0 3:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:43/0/physics_layer_0/angular_velocity = 0.0 3:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:43/0/physics_layer_1/angular_velocity = 0.0 4:43/0 = 0 4:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:43/0/physics_layer_0/angular_velocity = 0.0 4:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:43/0/physics_layer_1/angular_velocity = 0.0 5:43/0 = 0 5:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:43/0/physics_layer_0/angular_velocity = 0.0 5:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:43/0/physics_layer_1/angular_velocity = 0.0 6:43/0 = 0 6:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:43/0/physics_layer_0/angular_velocity = 0.0 6:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:43/0/physics_layer_1/angular_velocity = 0.0 8:43/0 = 0 8:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:43/0/physics_layer_0/angular_velocity = 0.0 8:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:43/0/physics_layer_1/angular_velocity = 0.0 9:43/0 = 0 9:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:43/0/physics_layer_0/angular_velocity = 0.0 9:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:43/0/physics_layer_1/angular_velocity = 0.0 10:43/0 = 0 10:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:43/0/physics_layer_0/angular_velocity = 0.0 10:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:43/0/physics_layer_1/angular_velocity = 0.0 11:43/0 = 0 11:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:43/0/physics_layer_0/angular_velocity = 0.0 11:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:43/0/physics_layer_1/angular_velocity = 0.0 12:43/0 = 0 12:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:43/0/physics_layer_0/angular_velocity = 0.0 12:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:43/0/physics_layer_1/angular_velocity = 0.0 13:43/0 = 0 13:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:43/0/physics_layer_0/angular_velocity = 0.0 13:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:43/0/physics_layer_1/angular_velocity = 0.0 14:43/0 = 0 14:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:43/0/physics_layer_0/angular_velocity = 0.0 14:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:43/0/physics_layer_1/angular_velocity = 0.0 15:43/0 = 0 15:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:43/0/physics_layer_0/angular_velocity = 0.0 15:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:43/0/physics_layer_1/angular_velocity = 0.0 17:43/0 = 0 17:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:43/0/physics_layer_0/angular_velocity = 0.0 17:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:43/0/physics_layer_1/angular_velocity = 0.0 18:43/0 = 0 18:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:43/0/physics_layer_0/angular_velocity = 0.0 18:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:43/0/physics_layer_1/angular_velocity = 0.0 19:43/0 = 0 19:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:43/0/physics_layer_0/angular_velocity = 0.0 19:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:43/0/physics_layer_1/angular_velocity = 0.0 20:43/0 = 0 20:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:43/0/physics_layer_0/angular_velocity = 0.0 20:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:43/0/physics_layer_1/angular_velocity = 0.0 21:43/0 = 0 21:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:43/0/physics_layer_0/angular_velocity = 0.0 21:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:43/0/physics_layer_1/angular_velocity = 0.0 22:43/0 = 0 22:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:43/0/physics_layer_0/angular_velocity = 0.0 22:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:43/0/physics_layer_1/angular_velocity = 0.0 24:43/0 = 0 24:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:43/0/physics_layer_0/angular_velocity = 0.0 24:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:43/0/physics_layer_1/angular_velocity = 0.0 25:43/0 = 0 25:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:43/0/physics_layer_0/angular_velocity = 0.0 25:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:43/0/physics_layer_1/angular_velocity = 0.0 27:43/0 = 0 27:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:43/0/physics_layer_0/angular_velocity = 0.0 27:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:43/0/physics_layer_1/angular_velocity = 0.0 29:43/0 = 0 29:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:43/0/physics_layer_0/angular_velocity = 0.0 29:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:43/0/physics_layer_1/angular_velocity = 0.0 30:43/0 = 0 30:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:43/0/physics_layer_0/angular_velocity = 0.0 30:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:43/0/physics_layer_1/angular_velocity = 0.0 31:43/0 = 0 31:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:43/0/physics_layer_0/angular_velocity = 0.0 31:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 31:43/0/physics_layer_1/angular_velocity = 0.0 32:43/0 = 0 32:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:43/0/physics_layer_0/angular_velocity = 0.0 32:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:43/0/physics_layer_1/angular_velocity = 0.0 2:44/0 = 0 2:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:44/0/physics_layer_0/angular_velocity = 0.0 2:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:44/0/physics_layer_1/angular_velocity = 0.0 3:44/0 = 0 3:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:44/0/physics_layer_0/angular_velocity = 0.0 3:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:44/0/physics_layer_1/angular_velocity = 0.0 4:44/0 = 0 4:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:44/0/physics_layer_0/angular_velocity = 0.0 4:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:44/0/physics_layer_1/angular_velocity = 0.0 5:44/0 = 0 5:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:44/0/physics_layer_0/angular_velocity = 0.0 5:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:44/0/physics_layer_1/angular_velocity = 0.0 6:44/0 = 0 6:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:44/0/physics_layer_0/angular_velocity = 0.0 6:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:44/0/physics_layer_1/angular_velocity = 0.0 8:44/0 = 0 8:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:44/0/physics_layer_0/angular_velocity = 0.0 8:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:44/0/physics_layer_1/angular_velocity = 0.0 9:44/0 = 0 9:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:44/0/physics_layer_0/angular_velocity = 0.0 9:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:44/0/physics_layer_1/angular_velocity = 0.0 10:44/0 = 0 10:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:44/0/physics_layer_0/angular_velocity = 0.0 10:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:44/0/physics_layer_1/angular_velocity = 0.0 11:44/0 = 0 11:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:44/0/physics_layer_0/angular_velocity = 0.0 11:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:44/0/physics_layer_1/angular_velocity = 0.0 12:44/0 = 0 12:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:44/0/physics_layer_0/angular_velocity = 0.0 12:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:44/0/physics_layer_1/angular_velocity = 0.0 13:44/0 = 0 13:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:44/0/physics_layer_0/angular_velocity = 0.0 13:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:44/0/physics_layer_1/angular_velocity = 0.0 14:44/0 = 0 14:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:44/0/physics_layer_0/angular_velocity = 0.0 14:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:44/0/physics_layer_1/angular_velocity = 0.0 15:44/0 = 0 15:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:44/0/physics_layer_0/angular_velocity = 0.0 15:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:44/0/physics_layer_1/angular_velocity = 0.0 17:44/0 = 0 17:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:44/0/physics_layer_0/angular_velocity = 0.0 17:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:44/0/physics_layer_1/angular_velocity = 0.0 18:44/0 = 0 18:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:44/0/physics_layer_0/angular_velocity = 0.0 18:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:44/0/physics_layer_1/angular_velocity = 0.0 19:44/0 = 0 19:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:44/0/physics_layer_0/angular_velocity = 0.0 19:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:44/0/physics_layer_1/angular_velocity = 0.0 20:44/0 = 0 20:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:44/0/physics_layer_0/angular_velocity = 0.0 20:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:44/0/physics_layer_1/angular_velocity = 0.0 21:44/0 = 0 21:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:44/0/physics_layer_0/angular_velocity = 0.0 21:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:44/0/physics_layer_1/angular_velocity = 0.0 22:44/0 = 0 22:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:44/0/physics_layer_0/angular_velocity = 0.0 22:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:44/0/physics_layer_1/angular_velocity = 0.0 24:44/0 = 0 24:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:44/0/physics_layer_0/angular_velocity = 0.0 24:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:44/0/physics_layer_1/angular_velocity = 0.0 25:44/0 = 0 25:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:44/0/physics_layer_0/angular_velocity = 0.0 25:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:44/0/physics_layer_1/angular_velocity = 0.0 27:44/0 = 0 27:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:44/0/physics_layer_0/angular_velocity = 0.0 27:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:44/0/physics_layer_1/angular_velocity = 0.0 28:44/0 = 0 28:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:44/0/physics_layer_0/angular_velocity = 0.0 28:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:44/0/physics_layer_1/angular_velocity = 0.0 29:44/0 = 0 29:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:44/0/physics_layer_0/angular_velocity = 0.0 29:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:44/0/physics_layer_1/angular_velocity = 0.0 30:44/0 = 0 30:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:44/0/physics_layer_0/angular_velocity = 0.0 30:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:44/0/physics_layer_1/angular_velocity = 0.0 31:44/0 = 0 31:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:44/0/physics_layer_0/angular_velocity = 0.0 31:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 31:44/0/physics_layer_1/angular_velocity = 0.0 32:44/0 = 0 32:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:44/0/physics_layer_0/angular_velocity = 0.0 32:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:44/0/physics_layer_1/angular_velocity = 0.0 33:44/0 = 0 33:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:44/0/physics_layer_0/angular_velocity = 0.0 33:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 33:44/0/physics_layer_1/angular_velocity = 0.0 2:45/0 = 0 2:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:45/0/physics_layer_0/angular_velocity = 0.0 2:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:45/0/physics_layer_1/angular_velocity = 0.0 3:45/0 = 0 3:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:45/0/physics_layer_0/angular_velocity = 0.0 3:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:45/0/physics_layer_1/angular_velocity = 0.0 4:45/0 = 0 4:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:45/0/physics_layer_0/angular_velocity = 0.0 4:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:45/0/physics_layer_1/angular_velocity = 0.0 5:45/0 = 0 5:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:45/0/physics_layer_0/angular_velocity = 0.0 5:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:45/0/physics_layer_1/angular_velocity = 0.0 6:45/0 = 0 6:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:45/0/physics_layer_0/angular_velocity = 0.0 6:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:45/0/physics_layer_1/angular_velocity = 0.0 8:45/0 = 0 8:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:45/0/physics_layer_0/angular_velocity = 0.0 8:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:45/0/physics_layer_1/angular_velocity = 0.0 9:45/0 = 0 9:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:45/0/physics_layer_0/angular_velocity = 0.0 9:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:45/0/physics_layer_1/angular_velocity = 0.0 10:45/0 = 0 10:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:45/0/physics_layer_0/angular_velocity = 0.0 10:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:45/0/physics_layer_1/angular_velocity = 0.0 14:45/0 = 0 14:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:45/0/physics_layer_0/angular_velocity = 0.0 14:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:45/0/physics_layer_1/angular_velocity = 0.0 15:45/0 = 0 15:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:45/0/physics_layer_0/angular_velocity = 0.0 15:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:45/0/physics_layer_1/angular_velocity = 0.0 17:45/0 = 0 17:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:45/0/physics_layer_0/angular_velocity = 0.0 17:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:45/0/physics_layer_1/angular_velocity = 0.0 18:45/0 = 0 18:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:45/0/physics_layer_0/angular_velocity = 0.0 18:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:45/0/physics_layer_1/angular_velocity = 0.0 19:45/0 = 0 19:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:45/0/physics_layer_0/angular_velocity = 0.0 19:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:45/0/physics_layer_1/angular_velocity = 0.0 20:45/0 = 0 20:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:45/0/physics_layer_0/angular_velocity = 0.0 20:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:45/0/physics_layer_1/angular_velocity = 0.0 21:45/0 = 0 21:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:45/0/physics_layer_0/angular_velocity = 0.0 21:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:45/0/physics_layer_1/angular_velocity = 0.0 22:45/0 = 0 22:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:45/0/physics_layer_0/angular_velocity = 0.0 22:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:45/0/physics_layer_1/angular_velocity = 0.0 23:45/0 = 0 23:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:45/0/physics_layer_0/angular_velocity = 0.0 23:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:45/0/physics_layer_1/angular_velocity = 0.0 24:45/0 = 0 24:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:45/0/physics_layer_0/angular_velocity = 0.0 24:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:45/0/physics_layer_1/angular_velocity = 0.0 25:45/0 = 0 25:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:45/0/physics_layer_0/angular_velocity = 0.0 25:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:45/0/physics_layer_1/angular_velocity = 0.0 26:45/0 = 0 26:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:45/0/physics_layer_0/angular_velocity = 0.0 26:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:45/0/physics_layer_1/angular_velocity = 0.0 27:45/0 = 0 27:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:45/0/physics_layer_0/angular_velocity = 0.0 27:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:45/0/physics_layer_1/angular_velocity = 0.0 28:45/0 = 0 28:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:45/0/physics_layer_0/angular_velocity = 0.0 28:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:45/0/physics_layer_1/angular_velocity = 0.0 29:45/0 = 0 29:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:45/0/physics_layer_0/angular_velocity = 0.0 29:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:45/0/physics_layer_1/angular_velocity = 0.0 30:45/0 = 0 30:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:45/0/physics_layer_0/angular_velocity = 0.0 30:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:45/0/physics_layer_1/angular_velocity = 0.0 31:45/0 = 0 31:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:45/0/physics_layer_0/angular_velocity = 0.0 31:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 31:45/0/physics_layer_1/angular_velocity = 0.0 32:45/0 = 0 32:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:45/0/physics_layer_0/angular_velocity = 0.0 32:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:45/0/physics_layer_1/angular_velocity = 0.0 33:45/0 = 0 33:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:45/0/physics_layer_0/angular_velocity = 0.0 33:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 33:45/0/physics_layer_1/angular_velocity = 0.0 2:46/0 = 0 2:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:46/0/physics_layer_0/angular_velocity = 0.0 2:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:46/0/physics_layer_1/angular_velocity = 0.0 3:46/0 = 0 3:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:46/0/physics_layer_0/angular_velocity = 0.0 3:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:46/0/physics_layer_1/angular_velocity = 0.0 4:46/0 = 0 4:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:46/0/physics_layer_0/angular_velocity = 0.0 4:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:46/0/physics_layer_1/angular_velocity = 0.0 5:46/0 = 0 5:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:46/0/physics_layer_0/angular_velocity = 0.0 5:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:46/0/physics_layer_1/angular_velocity = 0.0 6:46/0 = 0 6:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:46/0/physics_layer_0/angular_velocity = 0.0 6:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:46/0/physics_layer_1/angular_velocity = 0.0 8:46/0 = 0 8:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:46/0/physics_layer_0/angular_velocity = 0.0 8:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:46/0/physics_layer_1/angular_velocity = 0.0 9:46/0 = 0 9:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:46/0/physics_layer_0/angular_velocity = 0.0 9:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:46/0/physics_layer_1/angular_velocity = 0.0 10:46/0 = 0 10:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:46/0/physics_layer_0/angular_velocity = 0.0 10:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:46/0/physics_layer_1/angular_velocity = 0.0 14:46/0 = 0 14:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:46/0/physics_layer_0/angular_velocity = 0.0 14:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:46/0/physics_layer_1/angular_velocity = 0.0 15:46/0 = 0 15:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:46/0/physics_layer_0/angular_velocity = 0.0 15:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:46/0/physics_layer_1/angular_velocity = 0.0 17:46/0 = 0 17:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:46/0/physics_layer_0/angular_velocity = 0.0 17:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:46/0/physics_layer_1/angular_velocity = 0.0 18:46/0 = 0 18:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:46/0/physics_layer_0/angular_velocity = 0.0 18:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:46/0/physics_layer_1/angular_velocity = 0.0 19:46/0 = 0 19:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:46/0/physics_layer_0/angular_velocity = 0.0 19:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:46/0/physics_layer_1/angular_velocity = 0.0 20:46/0 = 0 20:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:46/0/physics_layer_0/angular_velocity = 0.0 20:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:46/0/physics_layer_1/angular_velocity = 0.0 21:46/0 = 0 21:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:46/0/physics_layer_0/angular_velocity = 0.0 21:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:46/0/physics_layer_1/angular_velocity = 0.0 22:46/0 = 0 22:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:46/0/physics_layer_0/angular_velocity = 0.0 22:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:46/0/physics_layer_1/angular_velocity = 0.0 23:46/0 = 0 23:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:46/0/physics_layer_0/angular_velocity = 0.0 23:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:46/0/physics_layer_1/angular_velocity = 0.0 24:46/0 = 0 24:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:46/0/physics_layer_0/angular_velocity = 0.0 24:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:46/0/physics_layer_1/angular_velocity = 0.0 25:46/0 = 0 25:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:46/0/physics_layer_0/angular_velocity = 0.0 25:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:46/0/physics_layer_1/angular_velocity = 0.0 26:46/0 = 0 26:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:46/0/physics_layer_0/angular_velocity = 0.0 26:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:46/0/physics_layer_1/angular_velocity = 0.0 27:46/0 = 0 27:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:46/0/physics_layer_0/angular_velocity = 0.0 27:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:46/0/physics_layer_1/angular_velocity = 0.0 28:46/0 = 0 28:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:46/0/physics_layer_0/angular_velocity = 0.0 28:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:46/0/physics_layer_1/angular_velocity = 0.0 29:46/0 = 0 29:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:46/0/physics_layer_0/angular_velocity = 0.0 29:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:46/0/physics_layer_1/angular_velocity = 0.0 30:46/0 = 0 30:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:46/0/physics_layer_0/angular_velocity = 0.0 30:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:46/0/physics_layer_1/angular_velocity = 0.0 31:46/0 = 0 31:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:46/0/physics_layer_0/angular_velocity = 0.0 31:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 31:46/0/physics_layer_1/angular_velocity = 0.0 32:46/0 = 0 32:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:46/0/physics_layer_0/angular_velocity = 0.0 32:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:46/0/physics_layer_1/angular_velocity = 0.0 33:46/0 = 0 33:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:46/0/physics_layer_0/angular_velocity = 0.0 33:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 33:46/0/physics_layer_1/angular_velocity = 0.0 2:47/0 = 0 2:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:47/0/physics_layer_0/angular_velocity = 0.0 2:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:47/0/physics_layer_1/angular_velocity = 0.0 3:47/0 = 0 3:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:47/0/physics_layer_0/angular_velocity = 0.0 3:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:47/0/physics_layer_1/angular_velocity = 0.0 4:47/0 = 0 4:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:47/0/physics_layer_0/angular_velocity = 0.0 4:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:47/0/physics_layer_1/angular_velocity = 0.0 5:47/0 = 0 5:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:47/0/physics_layer_0/angular_velocity = 0.0 5:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:47/0/physics_layer_1/angular_velocity = 0.0 6:47/0 = 0 6:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:47/0/physics_layer_0/angular_velocity = 0.0 6:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:47/0/physics_layer_1/angular_velocity = 0.0 10:47/0 = 0 10:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:47/0/physics_layer_0/angular_velocity = 0.0 10:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:47/0/physics_layer_1/angular_velocity = 0.0 14:47/0 = 0 14:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:47/0/physics_layer_0/angular_velocity = 0.0 14:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:47/0/physics_layer_1/angular_velocity = 0.0 15:47/0 = 0 15:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:47/0/physics_layer_0/angular_velocity = 0.0 15:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:47/0/physics_layer_1/angular_velocity = 0.0 17:47/0 = 0 17:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:47/0/physics_layer_0/angular_velocity = 0.0 17:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:47/0/physics_layer_1/angular_velocity = 0.0 18:47/0 = 0 18:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:47/0/physics_layer_0/angular_velocity = 0.0 18:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:47/0/physics_layer_1/angular_velocity = 0.0 19:47/0 = 0 19:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:47/0/physics_layer_0/angular_velocity = 0.0 19:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:47/0/physics_layer_1/angular_velocity = 0.0 20:47/0 = 0 20:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:47/0/physics_layer_0/angular_velocity = 0.0 20:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:47/0/physics_layer_1/angular_velocity = 0.0 21:47/0 = 0 21:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:47/0/physics_layer_0/angular_velocity = 0.0 21:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:47/0/physics_layer_1/angular_velocity = 0.0 22:47/0 = 0 22:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:47/0/physics_layer_0/angular_velocity = 0.0 22:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:47/0/physics_layer_1/angular_velocity = 0.0 23:47/0 = 0 23:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:47/0/physics_layer_0/angular_velocity = 0.0 23:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:47/0/physics_layer_1/angular_velocity = 0.0 24:47/0 = 0 24:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:47/0/physics_layer_0/angular_velocity = 0.0 24:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:47/0/physics_layer_1/angular_velocity = 0.0 25:47/0 = 0 25:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:47/0/physics_layer_0/angular_velocity = 0.0 25:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:47/0/physics_layer_1/angular_velocity = 0.0 26:47/0 = 0 26:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:47/0/physics_layer_0/angular_velocity = 0.0 26:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:47/0/physics_layer_1/angular_velocity = 0.0 27:47/0 = 0 27:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:47/0/physics_layer_0/angular_velocity = 0.0 27:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:47/0/physics_layer_1/angular_velocity = 0.0 2:48/0 = 0 2:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:48/0/physics_layer_0/angular_velocity = 0.0 2:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:48/0/physics_layer_1/angular_velocity = 0.0 3:48/0 = 0 3:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:48/0/physics_layer_0/angular_velocity = 0.0 3:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:48/0/physics_layer_1/angular_velocity = 0.0 4:48/0 = 0 4:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:48/0/physics_layer_0/angular_velocity = 0.0 4:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:48/0/physics_layer_1/angular_velocity = 0.0 5:48/0 = 0 5:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:48/0/physics_layer_0/angular_velocity = 0.0 5:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:48/0/physics_layer_1/angular_velocity = 0.0 6:48/0 = 0 6:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:48/0/physics_layer_0/angular_velocity = 0.0 6:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:48/0/physics_layer_1/angular_velocity = 0.0 8:48/0 = 0 8:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:48/0/physics_layer_0/angular_velocity = 0.0 8:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:48/0/physics_layer_1/angular_velocity = 0.0 9:48/0 = 0 9:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:48/0/physics_layer_0/angular_velocity = 0.0 9:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:48/0/physics_layer_1/angular_velocity = 0.0 10:48/0 = 0 10:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:48/0/physics_layer_0/angular_velocity = 0.0 10:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:48/0/physics_layer_1/angular_velocity = 0.0 11:48/0 = 0 11:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:48/0/physics_layer_0/angular_velocity = 0.0 11:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:48/0/physics_layer_1/angular_velocity = 0.0 12:48/0 = 0 12:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:48/0/physics_layer_0/angular_velocity = 0.0 12:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:48/0/physics_layer_1/angular_velocity = 0.0 13:48/0 = 0 13:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:48/0/physics_layer_0/angular_velocity = 0.0 13:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:48/0/physics_layer_1/angular_velocity = 0.0 14:48/0 = 0 14:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:48/0/physics_layer_0/angular_velocity = 0.0 14:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:48/0/physics_layer_1/angular_velocity = 0.0 15:48/0 = 0 15:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:48/0/physics_layer_0/angular_velocity = 0.0 15:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:48/0/physics_layer_1/angular_velocity = 0.0 16:48/0 = 0 16:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:48/0/physics_layer_0/angular_velocity = 0.0 16:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:48/0/physics_layer_1/angular_velocity = 0.0 17:48/0 = 0 17:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:48/0/physics_layer_0/angular_velocity = 0.0 17:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:48/0/physics_layer_1/angular_velocity = 0.0 18:48/0 = 0 18:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:48/0/physics_layer_0/angular_velocity = 0.0 18:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:48/0/physics_layer_1/angular_velocity = 0.0 19:48/0 = 0 19:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:48/0/physics_layer_0/angular_velocity = 0.0 19:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:48/0/physics_layer_1/angular_velocity = 0.0 20:48/0 = 0 20:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:48/0/physics_layer_0/angular_velocity = 0.0 20:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:48/0/physics_layer_1/angular_velocity = 0.0 21:48/0 = 0 21:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:48/0/physics_layer_0/angular_velocity = 0.0 21:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:48/0/physics_layer_1/angular_velocity = 0.0 22:48/0 = 0 22:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:48/0/physics_layer_0/angular_velocity = 0.0 22:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:48/0/physics_layer_1/angular_velocity = 0.0 23:48/0 = 0 23:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:48/0/physics_layer_0/angular_velocity = 0.0 23:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:48/0/physics_layer_1/angular_velocity = 0.0 24:48/0 = 0 24:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:48/0/physics_layer_0/angular_velocity = 0.0 24:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:48/0/physics_layer_1/angular_velocity = 0.0 25:48/0 = 0 25:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:48/0/physics_layer_0/angular_velocity = 0.0 25:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:48/0/physics_layer_1/angular_velocity = 0.0 26:48/0 = 0 26:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:48/0/physics_layer_0/angular_velocity = 0.0 26:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:48/0/physics_layer_1/angular_velocity = 0.0 27:48/0 = 0 27:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:48/0/physics_layer_0/angular_velocity = 0.0 27:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:48/0/physics_layer_1/angular_velocity = 0.0 28:48/0 = 0 28:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:48/0/physics_layer_0/angular_velocity = 0.0 28:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:48/0/physics_layer_1/angular_velocity = 0.0 29:48/0 = 0 29:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:48/0/physics_layer_0/angular_velocity = 0.0 29:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:48/0/physics_layer_1/angular_velocity = 0.0 30:48/0 = 0 30:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:48/0/physics_layer_0/angular_velocity = 0.0 30:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:48/0/physics_layer_1/angular_velocity = 0.0 31:48/0 = 0 31:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:48/0/physics_layer_0/angular_velocity = 0.0 31:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) 31:48/0/physics_layer_1/angular_velocity = 0.0 32:48/0 = 0 32:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:48/0/physics_layer_0/angular_velocity = 0.0 32:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:48/0/physics_layer_1/angular_velocity = 0.0 33:48/0 = 0 33:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:48/0/physics_layer_0/angular_velocity = 0.0 33:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) 33:48/0/physics_layer_1/angular_velocity = 0.0 34:48/0 = 0 34:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:48/0/physics_layer_0/angular_velocity = 0.0 34:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) 34:48/0/physics_layer_1/angular_velocity = 0.0 35:48/0 = 0 35:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:48/0/physics_layer_0/angular_velocity = 0.0 35:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) 35:48/0/physics_layer_1/angular_velocity = 0.0 36:48/0 = 0 36:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:48/0/physics_layer_0/angular_velocity = 0.0 36:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) 36:48/0/physics_layer_1/angular_velocity = 0.0 6:49/0 = 0 6:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:49/0/physics_layer_0/angular_velocity = 0.0 6:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:49/0/physics_layer_1/angular_velocity = 0.0 7:49/0 = 0 7:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:49/0/physics_layer_0/angular_velocity = 0.0 7:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:49/0/physics_layer_1/angular_velocity = 0.0 8:49/0 = 0 8:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:49/0/physics_layer_0/angular_velocity = 0.0 8:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:49/0/physics_layer_1/angular_velocity = 0.0 9:49/0 = 0 9:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:49/0/physics_layer_0/angular_velocity = 0.0 9:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:49/0/physics_layer_1/angular_velocity = 0.0 10:49/0 = 0 10:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:49/0/physics_layer_0/angular_velocity = 0.0 10:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:49/0/physics_layer_1/angular_velocity = 0.0 11:49/0 = 0 11:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:49/0/physics_layer_0/angular_velocity = 0.0 11:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:49/0/physics_layer_1/angular_velocity = 0.0 12:49/0 = 0 12:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:49/0/physics_layer_0/angular_velocity = 0.0 12:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:49/0/physics_layer_1/angular_velocity = 0.0 13:49/0 = 0 13:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:49/0/physics_layer_0/angular_velocity = 0.0 13:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:49/0/physics_layer_1/angular_velocity = 0.0 14:49/0 = 0 14:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:49/0/physics_layer_0/angular_velocity = 0.0 14:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:49/0/physics_layer_1/angular_velocity = 0.0 15:49/0 = 0 15:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:49/0/physics_layer_0/angular_velocity = 0.0 15:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:49/0/physics_layer_1/angular_velocity = 0.0 16:49/0 = 0 16:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:49/0/physics_layer_0/angular_velocity = 0.0 16:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:49/0/physics_layer_1/angular_velocity = 0.0 17:49/0 = 0 17:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:49/0/physics_layer_0/angular_velocity = 0.0 17:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:49/0/physics_layer_1/angular_velocity = 0.0 18:49/0 = 0 18:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:49/0/physics_layer_0/angular_velocity = 0.0 18:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:49/0/physics_layer_1/angular_velocity = 0.0 19:49/0 = 0 19:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:49/0/physics_layer_0/angular_velocity = 0.0 19:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:49/0/physics_layer_1/angular_velocity = 0.0 20:49/0 = 0 20:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:49/0/physics_layer_0/angular_velocity = 0.0 20:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:49/0/physics_layer_1/angular_velocity = 0.0 21:49/0 = 0 21:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:49/0/physics_layer_0/angular_velocity = 0.0 21:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:49/0/physics_layer_1/angular_velocity = 0.0 22:49/0 = 0 22:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:49/0/physics_layer_0/angular_velocity = 0.0 22:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:49/0/physics_layer_1/angular_velocity = 0.0 25:49/0 = 0 25:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:49/0/physics_layer_0/angular_velocity = 0.0 25:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:49/0/physics_layer_1/angular_velocity = 0.0 26:49/0 = 0 26:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:49/0/physics_layer_0/angular_velocity = 0.0 26:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:49/0/physics_layer_1/angular_velocity = 0.0 32:49/0 = 0 32:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:49/0/physics_layer_0/angular_velocity = 0.0 32:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:49/0/physics_layer_1/angular_velocity = 0.0 33:49/0 = 0 33:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:49/0/physics_layer_0/angular_velocity = 0.0 33:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) 33:49/0/physics_layer_1/angular_velocity = 0.0 6:50/0 = 0 6:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:50/0/physics_layer_0/angular_velocity = 0.0 6:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:50/0/physics_layer_1/angular_velocity = 0.0 7:50/0 = 0 7:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:50/0/physics_layer_0/angular_velocity = 0.0 7:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:50/0/physics_layer_1/angular_velocity = 0.0 8:50/0 = 0 8:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:50/0/physics_layer_0/angular_velocity = 0.0 8:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:50/0/physics_layer_1/angular_velocity = 0.0 9:50/0 = 0 9:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:50/0/physics_layer_0/angular_velocity = 0.0 9:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:50/0/physics_layer_1/angular_velocity = 0.0 10:50/0 = 0 10:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:50/0/physics_layer_0/angular_velocity = 0.0 10:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:50/0/physics_layer_1/angular_velocity = 0.0 11:50/0 = 0 11:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:50/0/physics_layer_0/angular_velocity = 0.0 11:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:50/0/physics_layer_1/angular_velocity = 0.0 12:50/0 = 0 12:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:50/0/physics_layer_0/angular_velocity = 0.0 12:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:50/0/physics_layer_1/angular_velocity = 0.0 13:50/0 = 0 13:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:50/0/physics_layer_0/angular_velocity = 0.0 13:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:50/0/physics_layer_1/angular_velocity = 0.0 16:50/0 = 0 16:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:50/0/physics_layer_0/angular_velocity = 0.0 16:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:50/0/physics_layer_1/angular_velocity = 0.0 17:50/0 = 0 17:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:50/0/physics_layer_0/angular_velocity = 0.0 17:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:50/0/physics_layer_1/angular_velocity = 0.0 18:50/0 = 0 18:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:50/0/physics_layer_0/angular_velocity = 0.0 18:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:50/0/physics_layer_1/angular_velocity = 0.0 19:50/0 = 0 19:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:50/0/physics_layer_0/angular_velocity = 0.0 19:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:50/0/physics_layer_1/angular_velocity = 0.0 20:50/0 = 0 20:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:50/0/physics_layer_0/angular_velocity = 0.0 20:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:50/0/physics_layer_1/angular_velocity = 0.0 22:50/0 = 0 22:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:50/0/physics_layer_0/angular_velocity = 0.0 22:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:50/0/physics_layer_1/angular_velocity = 0.0 23:50/0 = 0 23:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:50/0/physics_layer_0/angular_velocity = 0.0 23:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:50/0/physics_layer_1/angular_velocity = 0.0 24:50/0 = 0 24:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:50/0/physics_layer_0/angular_velocity = 0.0 24:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:50/0/physics_layer_1/angular_velocity = 0.0 25:50/0 = 0 25:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:50/0/physics_layer_0/angular_velocity = 0.0 25:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:50/0/physics_layer_1/angular_velocity = 0.0 26:50/0 = 0 26:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:50/0/physics_layer_0/angular_velocity = 0.0 26:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:50/0/physics_layer_1/angular_velocity = 0.0 27:50/0 = 0 27:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:50/0/physics_layer_0/angular_velocity = 0.0 27:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:50/0/physics_layer_1/angular_velocity = 0.0 28:50/0 = 0 28:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:50/0/physics_layer_0/angular_velocity = 0.0 28:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:50/0/physics_layer_1/angular_velocity = 0.0 29:50/0 = 0 29:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:50/0/physics_layer_0/angular_velocity = 0.0 29:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:50/0/physics_layer_1/angular_velocity = 0.0 30:50/0 = 0 30:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:50/0/physics_layer_0/angular_velocity = 0.0 30:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:50/0/physics_layer_1/angular_velocity = 0.0 31:50/0 = 0 31:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:50/0/physics_layer_0/angular_velocity = 0.0 31:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) 31:50/0/physics_layer_1/angular_velocity = 0.0 32:50/0 = 0 32:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:50/0/physics_layer_0/angular_velocity = 0.0 32:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:50/0/physics_layer_1/angular_velocity = 0.0 33:50/0 = 0 33:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:50/0/physics_layer_0/angular_velocity = 0.0 33:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) 33:50/0/physics_layer_1/angular_velocity = 0.0 34:50/0 = 0 34:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:50/0/physics_layer_0/angular_velocity = 0.0 34:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) 34:50/0/physics_layer_1/angular_velocity = 0.0 35:50/0 = 0 35:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:50/0/physics_layer_0/angular_velocity = 0.0 35:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) 35:50/0/physics_layer_1/angular_velocity = 0.0 36:50/0 = 0 36:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:50/0/physics_layer_0/angular_velocity = 0.0 36:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) 36:50/0/physics_layer_1/angular_velocity = 0.0 6:51/0 = 0 6:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:51/0/physics_layer_0/angular_velocity = 0.0 6:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:51/0/physics_layer_1/angular_velocity = 0.0 7:51/0 = 0 7:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:51/0/physics_layer_0/angular_velocity = 0.0 7:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:51/0/physics_layer_1/angular_velocity = 0.0 8:51/0 = 0 8:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:51/0/physics_layer_0/angular_velocity = 0.0 8:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:51/0/physics_layer_1/angular_velocity = 0.0 9:51/0 = 0 9:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:51/0/physics_layer_0/angular_velocity = 0.0 9:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:51/0/physics_layer_1/angular_velocity = 0.0 10:51/0 = 0 10:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:51/0/physics_layer_0/angular_velocity = 0.0 10:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:51/0/physics_layer_1/angular_velocity = 0.0 11:51/0 = 0 11:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:51/0/physics_layer_0/angular_velocity = 0.0 11:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:51/0/physics_layer_1/angular_velocity = 0.0 12:51/0 = 0 12:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:51/0/physics_layer_0/angular_velocity = 0.0 12:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:51/0/physics_layer_1/angular_velocity = 0.0 13:51/0 = 0 13:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:51/0/physics_layer_0/angular_velocity = 0.0 13:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:51/0/physics_layer_1/angular_velocity = 0.0 14:51/0 = 0 14:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:51/0/physics_layer_0/angular_velocity = 0.0 14:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:51/0/physics_layer_1/angular_velocity = 0.0 15:51/0 = 0 15:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:51/0/physics_layer_0/angular_velocity = 0.0 15:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:51/0/physics_layer_1/angular_velocity = 0.0 17:51/0 = 0 17:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:51/0/physics_layer_0/angular_velocity = 0.0 17:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:51/0/physics_layer_1/angular_velocity = 0.0 18:51/0 = 0 18:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:51/0/physics_layer_0/angular_velocity = 0.0 18:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:51/0/physics_layer_1/angular_velocity = 0.0 19:51/0 = 0 19:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:51/0/physics_layer_0/angular_velocity = 0.0 19:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:51/0/physics_layer_1/angular_velocity = 0.0 20:51/0 = 0 20:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:51/0/physics_layer_0/angular_velocity = 0.0 20:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:51/0/physics_layer_1/angular_velocity = 0.0 22:51/0 = 0 22:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:51/0/physics_layer_0/angular_velocity = 0.0 22:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:51/0/physics_layer_1/angular_velocity = 0.0 23:51/0 = 0 23:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:51/0/physics_layer_0/angular_velocity = 0.0 23:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:51/0/physics_layer_1/angular_velocity = 0.0 24:51/0 = 0 24:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:51/0/physics_layer_0/angular_velocity = 0.0 24:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:51/0/physics_layer_1/angular_velocity = 0.0 25:51/0 = 0 25:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:51/0/physics_layer_0/angular_velocity = 0.0 25:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:51/0/physics_layer_1/angular_velocity = 0.0 26:51/0 = 0 26:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:51/0/physics_layer_0/angular_velocity = 0.0 26:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:51/0/physics_layer_1/angular_velocity = 0.0 27:51/0 = 0 27:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:51/0/physics_layer_0/angular_velocity = 0.0 27:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:51/0/physics_layer_1/angular_velocity = 0.0 28:51/0 = 0 28:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:51/0/physics_layer_0/angular_velocity = 0.0 28:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:51/0/physics_layer_1/angular_velocity = 0.0 29:51/0 = 0 29:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:51/0/physics_layer_0/angular_velocity = 0.0 29:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:51/0/physics_layer_1/angular_velocity = 0.0 30:51/0 = 0 30:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:51/0/physics_layer_0/angular_velocity = 0.0 30:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:51/0/physics_layer_1/angular_velocity = 0.0 31:51/0 = 0 31:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:51/0/physics_layer_0/angular_velocity = 0.0 31:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) 31:51/0/physics_layer_1/angular_velocity = 0.0 32:51/0 = 0 32:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:51/0/physics_layer_0/angular_velocity = 0.0 32:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:51/0/physics_layer_1/angular_velocity = 0.0 33:51/0 = 0 33:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:51/0/physics_layer_0/angular_velocity = 0.0 33:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) 33:51/0/physics_layer_1/angular_velocity = 0.0 34:51/0 = 0 34:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:51/0/physics_layer_0/angular_velocity = 0.0 34:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) 34:51/0/physics_layer_1/angular_velocity = 0.0 35:51/0 = 0 35:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:51/0/physics_layer_0/angular_velocity = 0.0 35:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) 35:51/0/physics_layer_1/angular_velocity = 0.0 36:51/0 = 0 36:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:51/0/physics_layer_0/angular_velocity = 0.0 36:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) 36:51/0/physics_layer_1/angular_velocity = 0.0 6:52/0 = 0 6:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:52/0/physics_layer_0/angular_velocity = 0.0 6:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:52/0/physics_layer_1/angular_velocity = 0.0 7:52/0 = 0 7:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:52/0/physics_layer_0/angular_velocity = 0.0 7:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:52/0/physics_layer_1/angular_velocity = 0.0 8:52/0 = 0 8:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:52/0/physics_layer_0/angular_velocity = 0.0 8:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:52/0/physics_layer_1/angular_velocity = 0.0 9:52/0 = 0 9:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:52/0/physics_layer_0/angular_velocity = 0.0 9:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:52/0/physics_layer_1/angular_velocity = 0.0 10:52/0 = 0 10:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:52/0/physics_layer_0/angular_velocity = 0.0 10:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:52/0/physics_layer_1/angular_velocity = 0.0 11:52/0 = 0 11:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:52/0/physics_layer_0/angular_velocity = 0.0 11:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:52/0/physics_layer_1/angular_velocity = 0.0 12:52/0 = 0 12:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:52/0/physics_layer_0/angular_velocity = 0.0 12:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:52/0/physics_layer_1/angular_velocity = 0.0 13:52/0 = 0 13:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:52/0/physics_layer_0/angular_velocity = 0.0 13:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:52/0/physics_layer_1/angular_velocity = 0.0 14:52/0 = 0 14:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:52/0/physics_layer_0/angular_velocity = 0.0 14:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:52/0/physics_layer_1/angular_velocity = 0.0 15:52/0 = 0 15:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:52/0/physics_layer_0/angular_velocity = 0.0 15:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:52/0/physics_layer_1/angular_velocity = 0.0 17:52/0 = 0 17:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:52/0/physics_layer_0/angular_velocity = 0.0 17:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:52/0/physics_layer_1/angular_velocity = 0.0 18:52/0 = 0 18:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:52/0/physics_layer_0/angular_velocity = 0.0 18:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:52/0/physics_layer_1/angular_velocity = 0.0 22:52/0 = 0 22:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:52/0/physics_layer_0/angular_velocity = 0.0 22:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:52/0/physics_layer_1/angular_velocity = 0.0 23:52/0 = 0 23:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:52/0/physics_layer_0/angular_velocity = 0.0 23:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:52/0/physics_layer_1/angular_velocity = 0.0 24:52/0 = 0 24:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:52/0/physics_layer_0/angular_velocity = 0.0 24:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:52/0/physics_layer_1/angular_velocity = 0.0 25:52/0 = 0 25:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:52/0/physics_layer_0/angular_velocity = 0.0 25:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:52/0/physics_layer_1/angular_velocity = 0.0 26:52/0 = 0 26:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:52/0/physics_layer_0/angular_velocity = 0.0 26:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:52/0/physics_layer_1/angular_velocity = 0.0 27:52/0 = 0 27:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:52/0/physics_layer_0/angular_velocity = 0.0 27:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:52/0/physics_layer_1/angular_velocity = 0.0 28:52/0 = 0 28:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:52/0/physics_layer_0/angular_velocity = 0.0 28:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:52/0/physics_layer_1/angular_velocity = 0.0 29:52/0 = 0 29:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:52/0/physics_layer_0/angular_velocity = 0.0 29:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:52/0/physics_layer_1/angular_velocity = 0.0 30:52/0 = 0 30:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:52/0/physics_layer_0/angular_velocity = 0.0 30:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:52/0/physics_layer_1/angular_velocity = 0.0 31:52/0 = 0 31:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:52/0/physics_layer_0/angular_velocity = 0.0 31:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) 31:52/0/physics_layer_1/angular_velocity = 0.0 32:52/0 = 0 32:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:52/0/physics_layer_0/angular_velocity = 0.0 32:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:52/0/physics_layer_1/angular_velocity = 0.0 33:52/0 = 0 33:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:52/0/physics_layer_0/angular_velocity = 0.0 33:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) 33:52/0/physics_layer_1/angular_velocity = 0.0 34:52/0 = 0 34:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:52/0/physics_layer_0/angular_velocity = 0.0 34:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) 34:52/0/physics_layer_1/angular_velocity = 0.0 35:52/0 = 0 35:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:52/0/physics_layer_0/angular_velocity = 0.0 35:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) 35:52/0/physics_layer_1/angular_velocity = 0.0 36:52/0 = 0 36:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:52/0/physics_layer_0/angular_velocity = 0.0 36:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) 36:52/0/physics_layer_1/angular_velocity = 0.0 6:53/0 = 0 6:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:53/0/physics_layer_0/angular_velocity = 0.0 6:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:53/0/physics_layer_1/angular_velocity = 0.0 7:53/0 = 0 7:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:53/0/physics_layer_0/angular_velocity = 0.0 7:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:53/0/physics_layer_1/angular_velocity = 0.0 8:53/0 = 0 8:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:53/0/physics_layer_0/angular_velocity = 0.0 8:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:53/0/physics_layer_1/angular_velocity = 0.0 9:53/0 = 0 9:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:53/0/physics_layer_0/angular_velocity = 0.0 9:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:53/0/physics_layer_1/angular_velocity = 0.0 10:53/0 = 0 10:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:53/0/physics_layer_0/angular_velocity = 0.0 10:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:53/0/physics_layer_1/angular_velocity = 0.0 11:53/0 = 0 11:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:53/0/physics_layer_0/angular_velocity = 0.0 11:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:53/0/physics_layer_1/angular_velocity = 0.0 12:53/0 = 0 12:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:53/0/physics_layer_0/angular_velocity = 0.0 12:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:53/0/physics_layer_1/angular_velocity = 0.0 13:53/0 = 0 13:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:53/0/physics_layer_0/angular_velocity = 0.0 13:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:53/0/physics_layer_1/angular_velocity = 0.0 14:53/0 = 0 14:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:53/0/physics_layer_0/angular_velocity = 0.0 14:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:53/0/physics_layer_1/angular_velocity = 0.0 15:53/0 = 0 15:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:53/0/physics_layer_0/angular_velocity = 0.0 15:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:53/0/physics_layer_1/angular_velocity = 0.0 22:53/0 = 0 22:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:53/0/physics_layer_0/angular_velocity = 0.0 22:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:53/0/physics_layer_1/angular_velocity = 0.0 24:53/0 = 0 24:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:53/0/physics_layer_0/angular_velocity = 0.0 24:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:53/0/physics_layer_1/angular_velocity = 0.0 25:53/0 = 0 25:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:53/0/physics_layer_0/angular_velocity = 0.0 25:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:53/0/physics_layer_1/angular_velocity = 0.0 26:53/0 = 0 26:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:53/0/physics_layer_0/angular_velocity = 0.0 26:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:53/0/physics_layer_1/angular_velocity = 0.0 27:53/0 = 0 27:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:53/0/physics_layer_0/angular_velocity = 0.0 27:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:53/0/physics_layer_1/angular_velocity = 0.0 28:53/0 = 0 28:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:53/0/physics_layer_0/angular_velocity = 0.0 28:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:53/0/physics_layer_1/angular_velocity = 0.0 29:53/0 = 0 29:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:53/0/physics_layer_0/angular_velocity = 0.0 29:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:53/0/physics_layer_1/angular_velocity = 0.0 31:53/0 = 0 31:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:53/0/physics_layer_0/angular_velocity = 0.0 31:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) 31:53/0/physics_layer_1/angular_velocity = 0.0 32:53/0 = 0 32:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:53/0/physics_layer_0/angular_velocity = 0.0 32:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:53/0/physics_layer_1/angular_velocity = 0.0 33:53/0 = 0 33:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:53/0/physics_layer_0/angular_velocity = 0.0 33:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) 33:53/0/physics_layer_1/angular_velocity = 0.0 34:53/0 = 0 34:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:53/0/physics_layer_0/angular_velocity = 0.0 34:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) 34:53/0/physics_layer_1/angular_velocity = 0.0 35:53/0 = 0 35:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:53/0/physics_layer_0/angular_velocity = 0.0 35:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) 35:53/0/physics_layer_1/angular_velocity = 0.0 36:53/0 = 0 36:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:53/0/physics_layer_0/angular_velocity = 0.0 36:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) 36:53/0/physics_layer_1/angular_velocity = 0.0 6:54/0 = 0 6:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:54/0/physics_layer_0/angular_velocity = 0.0 6:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:54/0/physics_layer_1/angular_velocity = 0.0 7:54/0 = 0 7:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:54/0/physics_layer_0/angular_velocity = 0.0 7:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:54/0/physics_layer_1/angular_velocity = 0.0 8:54/0 = 0 8:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:54/0/physics_layer_0/angular_velocity = 0.0 8:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:54/0/physics_layer_1/angular_velocity = 0.0 9:54/0 = 0 9:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:54/0/physics_layer_0/angular_velocity = 0.0 9:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:54/0/physics_layer_1/angular_velocity = 0.0 10:54/0 = 0 10:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:54/0/physics_layer_0/angular_velocity = 0.0 10:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:54/0/physics_layer_1/angular_velocity = 0.0 11:54/0 = 0 11:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:54/0/physics_layer_0/angular_velocity = 0.0 11:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:54/0/physics_layer_1/angular_velocity = 0.0 12:54/0 = 0 12:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:54/0/physics_layer_0/angular_velocity = 0.0 12:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:54/0/physics_layer_1/angular_velocity = 0.0 13:54/0 = 0 13:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:54/0/physics_layer_0/angular_velocity = 0.0 13:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:54/0/physics_layer_1/angular_velocity = 0.0 14:54/0 = 0 14:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:54/0/physics_layer_0/angular_velocity = 0.0 14:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:54/0/physics_layer_1/angular_velocity = 0.0 15:54/0 = 0 15:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:54/0/physics_layer_0/angular_velocity = 0.0 15:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:54/0/physics_layer_1/angular_velocity = 0.0 16:54/0 = 0 16:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:54/0/physics_layer_0/angular_velocity = 0.0 16:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:54/0/physics_layer_1/angular_velocity = 0.0 17:54/0 = 0 17:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:54/0/physics_layer_0/angular_velocity = 0.0 17:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:54/0/physics_layer_1/angular_velocity = 0.0 18:54/0 = 0 18:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:54/0/physics_layer_0/angular_velocity = 0.0 18:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:54/0/physics_layer_1/angular_velocity = 0.0 19:54/0 = 0 19:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:54/0/physics_layer_0/angular_velocity = 0.0 19:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:54/0/physics_layer_1/angular_velocity = 0.0 20:54/0 = 0 20:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:54/0/physics_layer_0/angular_velocity = 0.0 20:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:54/0/physics_layer_1/angular_velocity = 0.0 21:54/0 = 0 21:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:54/0/physics_layer_0/angular_velocity = 0.0 21:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:54/0/physics_layer_1/angular_velocity = 0.0 22:54/0 = 0 22:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:54/0/physics_layer_0/angular_velocity = 0.0 22:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:54/0/physics_layer_1/angular_velocity = 0.0 23:54/0 = 0 23:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:54/0/physics_layer_0/angular_velocity = 0.0 23:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:54/0/physics_layer_1/angular_velocity = 0.0 24:54/0 = 0 24:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:54/0/physics_layer_0/angular_velocity = 0.0 24:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:54/0/physics_layer_1/angular_velocity = 0.0 25:54/0 = 0 25:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:54/0/physics_layer_0/angular_velocity = 0.0 25:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:54/0/physics_layer_1/angular_velocity = 0.0 26:54/0 = 0 26:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:54/0/physics_layer_0/angular_velocity = 0.0 26:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:54/0/physics_layer_1/angular_velocity = 0.0 27:54/0 = 0 27:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:54/0/physics_layer_0/angular_velocity = 0.0 27:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:54/0/physics_layer_1/angular_velocity = 0.0 28:54/0 = 0 28:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:54/0/physics_layer_0/angular_velocity = 0.0 28:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:54/0/physics_layer_1/angular_velocity = 0.0 29:54/0 = 0 29:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:54/0/physics_layer_0/angular_velocity = 0.0 29:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:54/0/physics_layer_1/angular_velocity = 0.0 30:54/0 = 0 30:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:54/0/physics_layer_0/angular_velocity = 0.0 30:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:54/0/physics_layer_1/angular_velocity = 0.0 31:54/0 = 0 31:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:54/0/physics_layer_0/angular_velocity = 0.0 31:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) 31:54/0/physics_layer_1/angular_velocity = 0.0 32:54/0 = 0 32:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:54/0/physics_layer_0/angular_velocity = 0.0 32:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:54/0/physics_layer_1/angular_velocity = 0.0 33:54/0 = 0 33:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:54/0/physics_layer_0/angular_velocity = 0.0 33:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) 33:54/0/physics_layer_1/angular_velocity = 0.0 34:54/0 = 0 34:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:54/0/physics_layer_0/angular_velocity = 0.0 34:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) 34:54/0/physics_layer_1/angular_velocity = 0.0 35:54/0 = 0 35:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:54/0/physics_layer_0/angular_velocity = 0.0 35:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) 35:54/0/physics_layer_1/angular_velocity = 0.0 36:54/0 = 0 36:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:54/0/physics_layer_0/angular_velocity = 0.0 36:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) 36:54/0/physics_layer_1/angular_velocity = 0.0 6:55/0 = 0 6:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:55/0/physics_layer_0/angular_velocity = 0.0 6:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:55/0/physics_layer_1/angular_velocity = 0.0 7:55/0 = 0 7:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:55/0/physics_layer_0/angular_velocity = 0.0 7:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:55/0/physics_layer_1/angular_velocity = 0.0 8:55/0 = 0 8:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:55/0/physics_layer_0/angular_velocity = 0.0 8:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:55/0/physics_layer_1/angular_velocity = 0.0 9:55/0 = 0 9:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:55/0/physics_layer_0/angular_velocity = 0.0 9:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:55/0/physics_layer_1/angular_velocity = 0.0 10:55/0 = 0 10:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:55/0/physics_layer_0/angular_velocity = 0.0 10:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:55/0/physics_layer_1/angular_velocity = 0.0 11:55/0 = 0 11:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:55/0/physics_layer_0/angular_velocity = 0.0 11:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:55/0/physics_layer_1/angular_velocity = 0.0 12:55/0 = 0 12:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:55/0/physics_layer_0/angular_velocity = 0.0 12:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:55/0/physics_layer_1/angular_velocity = 0.0 13:55/0 = 0 13:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:55/0/physics_layer_0/angular_velocity = 0.0 13:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:55/0/physics_layer_1/angular_velocity = 0.0 14:55/0 = 0 14:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:55/0/physics_layer_0/angular_velocity = 0.0 14:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:55/0/physics_layer_1/angular_velocity = 0.0 15:55/0 = 0 15:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:55/0/physics_layer_0/angular_velocity = 0.0 15:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:55/0/physics_layer_1/angular_velocity = 0.0 16:55/0 = 0 16:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:55/0/physics_layer_0/angular_velocity = 0.0 16:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:55/0/physics_layer_1/angular_velocity = 0.0 17:55/0 = 0 17:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:55/0/physics_layer_0/angular_velocity = 0.0 17:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:55/0/physics_layer_1/angular_velocity = 0.0 18:55/0 = 0 18:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:55/0/physics_layer_0/angular_velocity = 0.0 18:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:55/0/physics_layer_1/angular_velocity = 0.0 19:55/0 = 0 19:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:55/0/physics_layer_0/angular_velocity = 0.0 19:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:55/0/physics_layer_1/angular_velocity = 0.0 20:55/0 = 0 20:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:55/0/physics_layer_0/angular_velocity = 0.0 20:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:55/0/physics_layer_1/angular_velocity = 0.0 21:55/0 = 0 21:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:55/0/physics_layer_0/angular_velocity = 0.0 21:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:55/0/physics_layer_1/angular_velocity = 0.0 26:55/0 = 0 26:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:55/0/physics_layer_0/angular_velocity = 0.0 26:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:55/0/physics_layer_1/angular_velocity = 0.0 27:55/0 = 0 27:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:55/0/physics_layer_0/angular_velocity = 0.0 27:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:55/0/physics_layer_1/angular_velocity = 0.0 28:55/0 = 0 28:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:55/0/physics_layer_0/angular_velocity = 0.0 28:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:55/0/physics_layer_1/angular_velocity = 0.0 29:55/0 = 0 29:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:55/0/physics_layer_0/angular_velocity = 0.0 29:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:55/0/physics_layer_1/angular_velocity = 0.0 30:55/0 = 0 30:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:55/0/physics_layer_0/angular_velocity = 0.0 30:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:55/0/physics_layer_1/angular_velocity = 0.0 31:55/0 = 0 31:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:55/0/physics_layer_0/angular_velocity = 0.0 31:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) 31:55/0/physics_layer_1/angular_velocity = 0.0 32:55/0 = 0 32:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:55/0/physics_layer_0/angular_velocity = 0.0 32:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:55/0/physics_layer_1/angular_velocity = 0.0 33:55/0 = 0 33:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:55/0/physics_layer_0/angular_velocity = 0.0 33:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) 33:55/0/physics_layer_1/angular_velocity = 0.0 34:55/0 = 0 34:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:55/0/physics_layer_0/angular_velocity = 0.0 34:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) 34:55/0/physics_layer_1/angular_velocity = 0.0 35:55/0 = 0 35:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:55/0/physics_layer_0/angular_velocity = 0.0 35:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) 35:55/0/physics_layer_1/angular_velocity = 0.0 6:56/0 = 0 6:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:56/0/physics_layer_0/angular_velocity = 0.0 6:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:56/0/physics_layer_1/angular_velocity = 0.0 7:56/0 = 0 7:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:56/0/physics_layer_0/angular_velocity = 0.0 7:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:56/0/physics_layer_1/angular_velocity = 0.0 8:56/0 = 0 8:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:56/0/physics_layer_0/angular_velocity = 0.0 8:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:56/0/physics_layer_1/angular_velocity = 0.0 9:56/0 = 0 9:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:56/0/physics_layer_0/angular_velocity = 0.0 9:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:56/0/physics_layer_1/angular_velocity = 0.0 10:56/0 = 0 10:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:56/0/physics_layer_0/angular_velocity = 0.0 10:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:56/0/physics_layer_1/angular_velocity = 0.0 11:56/0 = 0 11:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:56/0/physics_layer_0/angular_velocity = 0.0 11:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:56/0/physics_layer_1/angular_velocity = 0.0 12:56/0 = 0 12:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:56/0/physics_layer_0/angular_velocity = 0.0 12:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:56/0/physics_layer_1/angular_velocity = 0.0 13:56/0 = 0 13:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:56/0/physics_layer_0/angular_velocity = 0.0 13:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:56/0/physics_layer_1/angular_velocity = 0.0 14:56/0 = 0 14:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:56/0/physics_layer_0/angular_velocity = 0.0 14:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:56/0/physics_layer_1/angular_velocity = 0.0 15:56/0 = 0 15:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:56/0/physics_layer_0/angular_velocity = 0.0 15:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:56/0/physics_layer_1/angular_velocity = 0.0 16:56/0 = 0 16:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:56/0/physics_layer_0/angular_velocity = 0.0 16:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:56/0/physics_layer_1/angular_velocity = 0.0 17:56/0 = 0 17:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:56/0/physics_layer_0/angular_velocity = 0.0 17:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:56/0/physics_layer_1/angular_velocity = 0.0 18:56/0 = 0 18:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:56/0/physics_layer_0/angular_velocity = 0.0 18:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:56/0/physics_layer_1/angular_velocity = 0.0 19:56/0 = 0 19:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:56/0/physics_layer_0/angular_velocity = 0.0 19:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:56/0/physics_layer_1/angular_velocity = 0.0 20:56/0 = 0 20:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:56/0/physics_layer_0/angular_velocity = 0.0 20:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:56/0/physics_layer_1/angular_velocity = 0.0 21:56/0 = 0 21:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:56/0/physics_layer_0/angular_velocity = 0.0 21:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:56/0/physics_layer_1/angular_velocity = 0.0 26:56/0 = 0 26:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:56/0/physics_layer_0/angular_velocity = 0.0 26:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:56/0/physics_layer_1/angular_velocity = 0.0 27:56/0 = 0 27:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:56/0/physics_layer_0/angular_velocity = 0.0 27:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:56/0/physics_layer_1/angular_velocity = 0.0 28:56/0 = 0 28:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:56/0/physics_layer_0/angular_velocity = 0.0 28:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:56/0/physics_layer_1/angular_velocity = 0.0 29:56/0 = 0 29:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:56/0/physics_layer_0/angular_velocity = 0.0 29:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:56/0/physics_layer_1/angular_velocity = 0.0 30:56/0 = 0 30:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:56/0/physics_layer_0/angular_velocity = 0.0 30:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:56/0/physics_layer_1/angular_velocity = 0.0 31:56/0 = 0 31:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:56/0/physics_layer_0/angular_velocity = 0.0 31:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) 31:56/0/physics_layer_1/angular_velocity = 0.0 32:56/0 = 0 32:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:56/0/physics_layer_0/angular_velocity = 0.0 32:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:56/0/physics_layer_1/angular_velocity = 0.0 33:56/0 = 0 33:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:56/0/physics_layer_0/angular_velocity = 0.0 33:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) 33:56/0/physics_layer_1/angular_velocity = 0.0 34:56/0 = 0 34:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:56/0/physics_layer_0/angular_velocity = 0.0 34:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) 34:56/0/physics_layer_1/angular_velocity = 0.0 35:56/0 = 0 35:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:56/0/physics_layer_0/angular_velocity = 0.0 35:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) 35:56/0/physics_layer_1/angular_velocity = 0.0 6:57/0 = 0 6:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:57/0/physics_layer_0/angular_velocity = 0.0 6:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:57/0/physics_layer_1/angular_velocity = 0.0 7:57/0 = 0 7:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:57/0/physics_layer_0/angular_velocity = 0.0 7:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:57/0/physics_layer_1/angular_velocity = 0.0 8:57/0 = 0 8:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:57/0/physics_layer_0/angular_velocity = 0.0 8:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:57/0/physics_layer_1/angular_velocity = 0.0 9:57/0 = 0 9:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:57/0/physics_layer_0/angular_velocity = 0.0 9:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:57/0/physics_layer_1/angular_velocity = 0.0 10:57/0 = 0 10:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:57/0/physics_layer_0/angular_velocity = 0.0 10:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:57/0/physics_layer_1/angular_velocity = 0.0 11:57/0 = 0 11:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:57/0/physics_layer_0/angular_velocity = 0.0 11:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:57/0/physics_layer_1/angular_velocity = 0.0 12:57/0 = 0 12:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:57/0/physics_layer_0/angular_velocity = 0.0 12:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:57/0/physics_layer_1/angular_velocity = 0.0 13:57/0 = 0 13:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:57/0/physics_layer_0/angular_velocity = 0.0 13:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:57/0/physics_layer_1/angular_velocity = 0.0 14:57/0 = 0 14:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:57/0/physics_layer_0/angular_velocity = 0.0 14:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:57/0/physics_layer_1/angular_velocity = 0.0 15:57/0 = 0 15:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:57/0/physics_layer_0/angular_velocity = 0.0 15:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:57/0/physics_layer_1/angular_velocity = 0.0 16:57/0 = 0 16:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:57/0/physics_layer_0/angular_velocity = 0.0 16:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:57/0/physics_layer_1/angular_velocity = 0.0 17:57/0 = 0 17:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:57/0/physics_layer_0/angular_velocity = 0.0 17:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:57/0/physics_layer_1/angular_velocity = 0.0 18:57/0 = 0 18:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:57/0/physics_layer_0/angular_velocity = 0.0 18:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:57/0/physics_layer_1/angular_velocity = 0.0 19:57/0 = 0 19:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:57/0/physics_layer_0/angular_velocity = 0.0 19:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:57/0/physics_layer_1/angular_velocity = 0.0 20:57/0 = 0 20:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:57/0/physics_layer_0/angular_velocity = 0.0 20:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:57/0/physics_layer_1/angular_velocity = 0.0 21:57/0 = 0 21:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:57/0/physics_layer_0/angular_velocity = 0.0 21:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:57/0/physics_layer_1/angular_velocity = 0.0 26:57/0 = 0 26:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:57/0/physics_layer_0/angular_velocity = 0.0 26:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:57/0/physics_layer_1/angular_velocity = 0.0 27:57/0 = 0 27:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:57/0/physics_layer_0/angular_velocity = 0.0 27:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:57/0/physics_layer_1/angular_velocity = 0.0 28:57/0 = 0 28:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:57/0/physics_layer_0/angular_velocity = 0.0 28:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:57/0/physics_layer_1/angular_velocity = 0.0 29:57/0 = 0 29:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:57/0/physics_layer_0/angular_velocity = 0.0 29:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:57/0/physics_layer_1/angular_velocity = 0.0 30:57/0 = 0 30:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:57/0/physics_layer_0/angular_velocity = 0.0 30:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:57/0/physics_layer_1/angular_velocity = 0.0 31:57/0 = 0 31:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:57/0/physics_layer_0/angular_velocity = 0.0 31:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) 31:57/0/physics_layer_1/angular_velocity = 0.0 32:57/0 = 0 32:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:57/0/physics_layer_0/angular_velocity = 0.0 32:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:57/0/physics_layer_1/angular_velocity = 0.0 33:57/0 = 0 33:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:57/0/physics_layer_0/angular_velocity = 0.0 33:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) 33:57/0/physics_layer_1/angular_velocity = 0.0 34:57/0 = 0 34:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:57/0/physics_layer_0/angular_velocity = 0.0 34:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) 34:57/0/physics_layer_1/angular_velocity = 0.0 35:57/0 = 0 35:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:57/0/physics_layer_0/angular_velocity = 0.0 35:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) 35:57/0/physics_layer_1/angular_velocity = 0.0 6:58/0 = 0 6:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:58/0/physics_layer_0/angular_velocity = 0.0 6:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:58/0/physics_layer_1/angular_velocity = 0.0 7:58/0 = 0 7:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:58/0/physics_layer_0/angular_velocity = 0.0 7:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:58/0/physics_layer_1/angular_velocity = 0.0 8:58/0 = 0 8:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:58/0/physics_layer_0/angular_velocity = 0.0 8:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:58/0/physics_layer_1/angular_velocity = 0.0 9:58/0 = 0 9:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:58/0/physics_layer_0/angular_velocity = 0.0 9:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:58/0/physics_layer_1/angular_velocity = 0.0 10:58/0 = 0 10:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:58/0/physics_layer_0/angular_velocity = 0.0 10:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:58/0/physics_layer_1/angular_velocity = 0.0 11:58/0 = 0 11:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:58/0/physics_layer_0/angular_velocity = 0.0 11:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:58/0/physics_layer_1/angular_velocity = 0.0 12:58/0 = 0 12:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:58/0/physics_layer_0/angular_velocity = 0.0 12:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:58/0/physics_layer_1/angular_velocity = 0.0 13:58/0 = 0 13:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:58/0/physics_layer_0/angular_velocity = 0.0 13:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:58/0/physics_layer_1/angular_velocity = 0.0 14:58/0 = 0 14:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:58/0/physics_layer_0/angular_velocity = 0.0 14:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:58/0/physics_layer_1/angular_velocity = 0.0 15:58/0 = 0 15:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:58/0/physics_layer_0/angular_velocity = 0.0 15:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:58/0/physics_layer_1/angular_velocity = 0.0 16:58/0 = 0 16:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:58/0/physics_layer_0/angular_velocity = 0.0 16:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:58/0/physics_layer_1/angular_velocity = 0.0 17:58/0 = 0 17:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:58/0/physics_layer_0/angular_velocity = 0.0 17:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:58/0/physics_layer_1/angular_velocity = 0.0 18:58/0 = 0 18:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:58/0/physics_layer_0/angular_velocity = 0.0 18:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:58/0/physics_layer_1/angular_velocity = 0.0 19:58/0 = 0 19:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:58/0/physics_layer_0/angular_velocity = 0.0 19:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:58/0/physics_layer_1/angular_velocity = 0.0 29:58/0 = 0 29:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:58/0/physics_layer_0/angular_velocity = 0.0 29:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:58/0/physics_layer_1/angular_velocity = 0.0 31:58/0 = 0 31:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:58/0/physics_layer_0/angular_velocity = 0.0 31:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) 31:58/0/physics_layer_1/angular_velocity = 0.0 32:58/0 = 0 32:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:58/0/physics_layer_0/angular_velocity = 0.0 32:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:58/0/physics_layer_1/angular_velocity = 0.0 33:58/0 = 0 33:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:58/0/physics_layer_0/angular_velocity = 0.0 33:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) 33:58/0/physics_layer_1/angular_velocity = 0.0 34:58/0 = 0 34:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:58/0/physics_layer_0/angular_velocity = 0.0 34:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) 34:58/0/physics_layer_1/angular_velocity = 0.0 6:59/0 = 0 6:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:59/0/physics_layer_0/angular_velocity = 0.0 6:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:59/0/physics_layer_1/angular_velocity = 0.0 7:59/0 = 0 7:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:59/0/physics_layer_0/angular_velocity = 0.0 7:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:59/0/physics_layer_1/angular_velocity = 0.0 8:59/0 = 0 8:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:59/0/physics_layer_0/angular_velocity = 0.0 8:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:59/0/physics_layer_1/angular_velocity = 0.0 9:59/0 = 0 9:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:59/0/physics_layer_0/angular_velocity = 0.0 9:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:59/0/physics_layer_1/angular_velocity = 0.0 10:59/0 = 0 10:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:59/0/physics_layer_0/angular_velocity = 0.0 10:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:59/0/physics_layer_1/angular_velocity = 0.0 11:59/0 = 0 11:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:59/0/physics_layer_0/angular_velocity = 0.0 11:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:59/0/physics_layer_1/angular_velocity = 0.0 12:59/0 = 0 12:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:59/0/physics_layer_0/angular_velocity = 0.0 12:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:59/0/physics_layer_1/angular_velocity = 0.0 13:59/0 = 0 13:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:59/0/physics_layer_0/angular_velocity = 0.0 13:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:59/0/physics_layer_1/angular_velocity = 0.0 14:59/0 = 0 14:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:59/0/physics_layer_0/angular_velocity = 0.0 14:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:59/0/physics_layer_1/angular_velocity = 0.0 15:59/0 = 0 15:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:59/0/physics_layer_0/angular_velocity = 0.0 15:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:59/0/physics_layer_1/angular_velocity = 0.0 16:59/0 = 0 16:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:59/0/physics_layer_0/angular_velocity = 0.0 16:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:59/0/physics_layer_1/angular_velocity = 0.0 17:59/0 = 0 17:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:59/0/physics_layer_0/angular_velocity = 0.0 17:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:59/0/physics_layer_1/angular_velocity = 0.0 18:59/0 = 0 18:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:59/0/physics_layer_0/angular_velocity = 0.0 18:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:59/0/physics_layer_1/angular_velocity = 0.0 19:59/0 = 0 19:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:59/0/physics_layer_0/angular_velocity = 0.0 19:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:59/0/physics_layer_1/angular_velocity = 0.0 20:59/0 = 0 20:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:59/0/physics_layer_0/angular_velocity = 0.0 20:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:59/0/physics_layer_1/angular_velocity = 0.0 21:59/0 = 0 21:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:59/0/physics_layer_0/angular_velocity = 0.0 21:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:59/0/physics_layer_1/angular_velocity = 0.0 22:59/0 = 0 22:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:59/0/physics_layer_0/angular_velocity = 0.0 22:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:59/0/physics_layer_1/angular_velocity = 0.0 23:59/0 = 0 23:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:59/0/physics_layer_0/angular_velocity = 0.0 23:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:59/0/physics_layer_1/angular_velocity = 0.0 24:59/0 = 0 24:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:59/0/physics_layer_0/angular_velocity = 0.0 24:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:59/0/physics_layer_1/angular_velocity = 0.0 25:59/0 = 0 25:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:59/0/physics_layer_0/angular_velocity = 0.0 25:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:59/0/physics_layer_1/angular_velocity = 0.0 26:59/0 = 0 26:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:59/0/physics_layer_0/angular_velocity = 0.0 26:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:59/0/physics_layer_1/angular_velocity = 0.0 27:59/0 = 0 27:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:59/0/physics_layer_0/angular_velocity = 0.0 27:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:59/0/physics_layer_1/angular_velocity = 0.0 29:59/0 = 0 29:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:59/0/physics_layer_0/angular_velocity = 0.0 29:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:59/0/physics_layer_1/angular_velocity = 0.0 6:60/0 = 0 6:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:60/0/physics_layer_0/angular_velocity = 0.0 6:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:60/0/physics_layer_1/angular_velocity = 0.0 7:60/0 = 0 7:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:60/0/physics_layer_0/angular_velocity = 0.0 7:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:60/0/physics_layer_1/angular_velocity = 0.0 8:60/0 = 0 8:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:60/0/physics_layer_0/angular_velocity = 0.0 8:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:60/0/physics_layer_1/angular_velocity = 0.0 9:60/0 = 0 9:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:60/0/physics_layer_0/angular_velocity = 0.0 9:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:60/0/physics_layer_1/angular_velocity = 0.0 10:60/0 = 0 10:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:60/0/physics_layer_0/angular_velocity = 0.0 10:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:60/0/physics_layer_1/angular_velocity = 0.0 11:60/0 = 0 11:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:60/0/physics_layer_0/angular_velocity = 0.0 11:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:60/0/physics_layer_1/angular_velocity = 0.0 12:60/0 = 0 12:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:60/0/physics_layer_0/angular_velocity = 0.0 12:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:60/0/physics_layer_1/angular_velocity = 0.0 13:60/0 = 0 13:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:60/0/physics_layer_0/angular_velocity = 0.0 13:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:60/0/physics_layer_1/angular_velocity = 0.0 14:60/0 = 0 14:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:60/0/physics_layer_0/angular_velocity = 0.0 14:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:60/0/physics_layer_1/angular_velocity = 0.0 15:60/0 = 0 15:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:60/0/physics_layer_0/angular_velocity = 0.0 15:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:60/0/physics_layer_1/angular_velocity = 0.0 16:60/0 = 0 16:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:60/0/physics_layer_0/angular_velocity = 0.0 16:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:60/0/physics_layer_1/angular_velocity = 0.0 17:60/0 = 0 17:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:60/0/physics_layer_0/angular_velocity = 0.0 17:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:60/0/physics_layer_1/angular_velocity = 0.0 18:60/0 = 0 18:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:60/0/physics_layer_0/angular_velocity = 0.0 18:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:60/0/physics_layer_1/angular_velocity = 0.0 19:60/0 = 0 19:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:60/0/physics_layer_0/angular_velocity = 0.0 19:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:60/0/physics_layer_1/angular_velocity = 0.0 20:60/0 = 0 20:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:60/0/physics_layer_0/angular_velocity = 0.0 20:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:60/0/physics_layer_1/angular_velocity = 0.0 21:60/0 = 0 21:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:60/0/physics_layer_0/angular_velocity = 0.0 21:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:60/0/physics_layer_1/angular_velocity = 0.0 22:60/0 = 0 22:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:60/0/physics_layer_0/angular_velocity = 0.0 22:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:60/0/physics_layer_1/angular_velocity = 0.0 23:60/0 = 0 23:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:60/0/physics_layer_0/angular_velocity = 0.0 23:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:60/0/physics_layer_1/angular_velocity = 0.0 24:60/0 = 0 24:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:60/0/physics_layer_0/angular_velocity = 0.0 24:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:60/0/physics_layer_1/angular_velocity = 0.0 25:60/0 = 0 25:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:60/0/physics_layer_0/angular_velocity = 0.0 25:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:60/0/physics_layer_1/angular_velocity = 0.0 26:60/0 = 0 26:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:60/0/physics_layer_0/angular_velocity = 0.0 26:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:60/0/physics_layer_1/angular_velocity = 0.0 27:60/0 = 0 27:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:60/0/physics_layer_0/angular_velocity = 0.0 27:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:60/0/physics_layer_1/angular_velocity = 0.0 29:60/0 = 0 29:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:60/0/physics_layer_0/angular_velocity = 0.0 29:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:60/0/physics_layer_1/angular_velocity = 0.0 6:61/0 = 0 6:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:61/0/physics_layer_0/angular_velocity = 0.0 6:61/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:61/0/physics_layer_1/angular_velocity = 0.0 7:61/0 = 0 7:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:61/0/physics_layer_0/angular_velocity = 0.0 7:61/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:61/0/physics_layer_1/angular_velocity = 0.0 8:61/0 = 0 8:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:61/0/physics_layer_0/angular_velocity = 0.0 8:61/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:61/0/physics_layer_1/angular_velocity = 0.0 9:61/0 = 0 9:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:61/0/physics_layer_0/angular_velocity = 0.0 9:61/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:61/0/physics_layer_1/angular_velocity = 0.0 10:61/0 = 0 10:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:61/0/physics_layer_0/angular_velocity = 0.0 10:61/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:61/0/physics_layer_1/angular_velocity = 0.0 11:61/0 = 0 11:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:61/0/physics_layer_0/angular_velocity = 0.0 11:61/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:61/0/physics_layer_1/angular_velocity = 0.0 12:61/0 = 0 12:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:61/0/physics_layer_0/angular_velocity = 0.0 12:61/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:61/0/physics_layer_1/angular_velocity = 0.0 13:61/0 = 0 13:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:61/0/physics_layer_0/angular_velocity = 0.0 13:61/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:61/0/physics_layer_1/angular_velocity = 0.0 14:61/0 = 0 14:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:61/0/physics_layer_0/angular_velocity = 0.0 14:61/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:61/0/physics_layer_1/angular_velocity = 0.0 15:61/0 = 0 15:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:61/0/physics_layer_0/angular_velocity = 0.0 15:61/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:61/0/physics_layer_1/angular_velocity = 0.0 16:61/0 = 0 16:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:61/0/physics_layer_0/angular_velocity = 0.0 16:61/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:61/0/physics_layer_1/angular_velocity = 0.0 17:61/0 = 0 17:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:61/0/physics_layer_0/angular_velocity = 0.0 17:61/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:61/0/physics_layer_1/angular_velocity = 0.0 18:61/0 = 0 18:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:61/0/physics_layer_0/angular_velocity = 0.0 18:61/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:61/0/physics_layer_1/angular_velocity = 0.0 19:61/0 = 0 19:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:61/0/physics_layer_0/angular_velocity = 0.0 19:61/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:61/0/physics_layer_1/angular_velocity = 0.0 20:61/0 = 0 20:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:61/0/physics_layer_0/angular_velocity = 0.0 20:61/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:61/0/physics_layer_1/angular_velocity = 0.0 21:61/0 = 0 21:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:61/0/physics_layer_0/angular_velocity = 0.0 21:61/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:61/0/physics_layer_1/angular_velocity = 0.0 22:61/0 = 0 22:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:61/0/physics_layer_0/angular_velocity = 0.0 22:61/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:61/0/physics_layer_1/angular_velocity = 0.0 23:61/0 = 0 23:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:61/0/physics_layer_0/angular_velocity = 0.0 23:61/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:61/0/physics_layer_1/angular_velocity = 0.0 24:61/0 = 0 24:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:61/0/physics_layer_0/angular_velocity = 0.0 24:61/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:61/0/physics_layer_1/angular_velocity = 0.0 25:61/0 = 0 25:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:61/0/physics_layer_0/angular_velocity = 0.0 25:61/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:61/0/physics_layer_1/angular_velocity = 0.0 26:61/0 = 0 26:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:61/0/physics_layer_0/angular_velocity = 0.0 26:61/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:61/0/physics_layer_1/angular_velocity = 0.0 27:61/0 = 0 27:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:61/0/physics_layer_0/angular_velocity = 0.0 27:61/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:61/0/physics_layer_1/angular_velocity = 0.0 29:61/0 = 0 29:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:61/0/physics_layer_0/angular_velocity = 0.0 29:61/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:61/0/physics_layer_1/angular_velocity = 0.0 6:62/0 = 0 6:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:62/0/physics_layer_0/angular_velocity = 0.0 6:62/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:62/0/physics_layer_1/angular_velocity = 0.0 7:62/0 = 0 7:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:62/0/physics_layer_0/angular_velocity = 0.0 7:62/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:62/0/physics_layer_1/angular_velocity = 0.0 8:62/0 = 0 8:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:62/0/physics_layer_0/angular_velocity = 0.0 8:62/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:62/0/physics_layer_1/angular_velocity = 0.0 9:62/0 = 0 9:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:62/0/physics_layer_0/angular_velocity = 0.0 9:62/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:62/0/physics_layer_1/angular_velocity = 0.0 10:62/0 = 0 10:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:62/0/physics_layer_0/angular_velocity = 0.0 10:62/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:62/0/physics_layer_1/angular_velocity = 0.0 11:62/0 = 0 11:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:62/0/physics_layer_0/angular_velocity = 0.0 11:62/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:62/0/physics_layer_1/angular_velocity = 0.0 12:62/0 = 0 12:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:62/0/physics_layer_0/angular_velocity = 0.0 12:62/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:62/0/physics_layer_1/angular_velocity = 0.0 13:62/0 = 0 13:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:62/0/physics_layer_0/angular_velocity = 0.0 13:62/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:62/0/physics_layer_1/angular_velocity = 0.0 14:62/0 = 0 14:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:62/0/physics_layer_0/angular_velocity = 0.0 14:62/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:62/0/physics_layer_1/angular_velocity = 0.0 15:62/0 = 0 15:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:62/0/physics_layer_0/angular_velocity = 0.0 15:62/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:62/0/physics_layer_1/angular_velocity = 0.0 16:62/0 = 0 16:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:62/0/physics_layer_0/angular_velocity = 0.0 16:62/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:62/0/physics_layer_1/angular_velocity = 0.0 17:62/0 = 0 17:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:62/0/physics_layer_0/angular_velocity = 0.0 17:62/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:62/0/physics_layer_1/angular_velocity = 0.0 18:62/0 = 0 18:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:62/0/physics_layer_0/angular_velocity = 0.0 18:62/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:62/0/physics_layer_1/angular_velocity = 0.0 19:62/0 = 0 19:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:62/0/physics_layer_0/angular_velocity = 0.0 19:62/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:62/0/physics_layer_1/angular_velocity = 0.0 20:62/0 = 0 20:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:62/0/physics_layer_0/angular_velocity = 0.0 20:62/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:62/0/physics_layer_1/angular_velocity = 0.0 21:62/0 = 0 21:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:62/0/physics_layer_0/angular_velocity = 0.0 21:62/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:62/0/physics_layer_1/angular_velocity = 0.0 22:62/0 = 0 22:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:62/0/physics_layer_0/angular_velocity = 0.0 22:62/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:62/0/physics_layer_1/angular_velocity = 0.0 23:62/0 = 0 23:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:62/0/physics_layer_0/angular_velocity = 0.0 23:62/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:62/0/physics_layer_1/angular_velocity = 0.0 24:62/0 = 0 24:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:62/0/physics_layer_0/angular_velocity = 0.0 24:62/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:62/0/physics_layer_1/angular_velocity = 0.0 25:62/0 = 0 25:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:62/0/physics_layer_0/angular_velocity = 0.0 25:62/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:62/0/physics_layer_1/angular_velocity = 0.0 26:62/0 = 0 26:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:62/0/physics_layer_0/angular_velocity = 0.0 26:62/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:62/0/physics_layer_1/angular_velocity = 0.0 27:62/0 = 0 27:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:62/0/physics_layer_0/angular_velocity = 0.0 27:62/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:62/0/physics_layer_1/angular_velocity = 0.0 28:62/0 = 0 28:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:62/0/physics_layer_0/angular_velocity = 0.0 28:62/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:62/0/physics_layer_1/angular_velocity = 0.0 29:62/0 = 0 29:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:62/0/physics_layer_0/angular_velocity = 0.0 29:62/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:62/0/physics_layer_1/angular_velocity = 0.0 30:62/0 = 0 30:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:62/0/physics_layer_0/angular_velocity = 0.0 30:62/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:62/0/physics_layer_1/angular_velocity = 0.0 31:62/0 = 0 31:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:62/0/physics_layer_0/angular_velocity = 0.0 31:62/0/physics_layer_1/linear_velocity = Vector2(0, 0) 31:62/0/physics_layer_1/angular_velocity = 0.0 32:62/0 = 0 32:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:62/0/physics_layer_0/angular_velocity = 0.0 32:62/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:62/0/physics_layer_1/angular_velocity = 0.0 33:62/0 = 0 33:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:62/0/physics_layer_0/angular_velocity = 0.0 33:62/0/physics_layer_1/linear_velocity = Vector2(0, 0) 33:62/0/physics_layer_1/angular_velocity = 0.0 34:62/0 = 0 34:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:62/0/physics_layer_0/angular_velocity = 0.0 34:62/0/physics_layer_1/linear_velocity = Vector2(0, 0) 34:62/0/physics_layer_1/angular_velocity = 0.0 35:62/0 = 0 35:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:62/0/physics_layer_0/angular_velocity = 0.0 35:62/0/physics_layer_1/linear_velocity = Vector2(0, 0) 35:62/0/physics_layer_1/angular_velocity = 0.0 36:62/0 = 0 36:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:62/0/physics_layer_0/angular_velocity = 0.0 36:62/0/physics_layer_1/linear_velocity = Vector2(0, 0) 36:62/0/physics_layer_1/angular_velocity = 0.0 6:63/0 = 0 6:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:63/0/physics_layer_0/angular_velocity = 0.0 6:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:63/0/physics_layer_1/angular_velocity = 0.0 7:63/0 = 0 7:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:63/0/physics_layer_0/angular_velocity = 0.0 7:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:63/0/physics_layer_1/angular_velocity = 0.0 8:63/0 = 0 8:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:63/0/physics_layer_0/angular_velocity = 0.0 8:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:63/0/physics_layer_1/angular_velocity = 0.0 9:63/0 = 0 9:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:63/0/physics_layer_0/angular_velocity = 0.0 9:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:63/0/physics_layer_1/angular_velocity = 0.0 10:63/0 = 0 10:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:63/0/physics_layer_0/angular_velocity = 0.0 10:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:63/0/physics_layer_1/angular_velocity = 0.0 11:63/0 = 0 11:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:63/0/physics_layer_0/angular_velocity = 0.0 11:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:63/0/physics_layer_1/angular_velocity = 0.0 12:63/0 = 0 12:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:63/0/physics_layer_0/angular_velocity = 0.0 12:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:63/0/physics_layer_1/angular_velocity = 0.0 13:63/0 = 0 13:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:63/0/physics_layer_0/angular_velocity = 0.0 13:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:63/0/physics_layer_1/angular_velocity = 0.0 14:63/0 = 0 14:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:63/0/physics_layer_0/angular_velocity = 0.0 14:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:63/0/physics_layer_1/angular_velocity = 0.0 15:63/0 = 0 15:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:63/0/physics_layer_0/angular_velocity = 0.0 15:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:63/0/physics_layer_1/angular_velocity = 0.0 16:63/0 = 0 16:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:63/0/physics_layer_0/angular_velocity = 0.0 16:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:63/0/physics_layer_1/angular_velocity = 0.0 17:63/0 = 0 17:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:63/0/physics_layer_0/angular_velocity = 0.0 17:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:63/0/physics_layer_1/angular_velocity = 0.0 18:63/0 = 0 18:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:63/0/physics_layer_0/angular_velocity = 0.0 18:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:63/0/physics_layer_1/angular_velocity = 0.0 19:63/0 = 0 19:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:63/0/physics_layer_0/angular_velocity = 0.0 19:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:63/0/physics_layer_1/angular_velocity = 0.0 20:63/0 = 0 20:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:63/0/physics_layer_0/angular_velocity = 0.0 20:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:63/0/physics_layer_1/angular_velocity = 0.0 21:63/0 = 0 21:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:63/0/physics_layer_0/angular_velocity = 0.0 21:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:63/0/physics_layer_1/angular_velocity = 0.0 22:63/0 = 0 22:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:63/0/physics_layer_0/angular_velocity = 0.0 22:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:63/0/physics_layer_1/angular_velocity = 0.0 23:63/0 = 0 23:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:63/0/physics_layer_0/angular_velocity = 0.0 23:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:63/0/physics_layer_1/angular_velocity = 0.0 24:63/0 = 0 24:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:63/0/physics_layer_0/angular_velocity = 0.0 24:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:63/0/physics_layer_1/angular_velocity = 0.0 25:63/0 = 0 25:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:63/0/physics_layer_0/angular_velocity = 0.0 25:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:63/0/physics_layer_1/angular_velocity = 0.0 26:63/0 = 0 26:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:63/0/physics_layer_0/angular_velocity = 0.0 26:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:63/0/physics_layer_1/angular_velocity = 0.0 27:63/0 = 0 27:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:63/0/physics_layer_0/angular_velocity = 0.0 27:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:63/0/physics_layer_1/angular_velocity = 0.0 28:63/0 = 0 28:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:63/0/physics_layer_0/angular_velocity = 0.0 28:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:63/0/physics_layer_1/angular_velocity = 0.0 29:63/0 = 0 29:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:63/0/physics_layer_0/angular_velocity = 0.0 29:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:63/0/physics_layer_1/angular_velocity = 0.0 30:63/0 = 0 30:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:63/0/physics_layer_0/angular_velocity = 0.0 30:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:63/0/physics_layer_1/angular_velocity = 0.0 31:63/0 = 0 31:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:63/0/physics_layer_0/angular_velocity = 0.0 31:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) 31:63/0/physics_layer_1/angular_velocity = 0.0 32:63/0 = 0 32:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:63/0/physics_layer_0/angular_velocity = 0.0 32:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:63/0/physics_layer_1/angular_velocity = 0.0 33:63/0 = 0 33:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:63/0/physics_layer_0/angular_velocity = 0.0 33:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) 33:63/0/physics_layer_1/angular_velocity = 0.0 6:64/0 = 0 6:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:64/0/physics_layer_0/angular_velocity = 0.0 6:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:64/0/physics_layer_1/angular_velocity = 0.0 7:64/0 = 0 7:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:64/0/physics_layer_0/angular_velocity = 0.0 7:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:64/0/physics_layer_1/angular_velocity = 0.0 8:64/0 = 0 8:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:64/0/physics_layer_0/angular_velocity = 0.0 8:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:64/0/physics_layer_1/angular_velocity = 0.0 9:64/0 = 0 9:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:64/0/physics_layer_0/angular_velocity = 0.0 9:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:64/0/physics_layer_1/angular_velocity = 0.0 10:64/0 = 0 10:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:64/0/physics_layer_0/angular_velocity = 0.0 10:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:64/0/physics_layer_1/angular_velocity = 0.0 11:64/0 = 0 11:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:64/0/physics_layer_0/angular_velocity = 0.0 11:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:64/0/physics_layer_1/angular_velocity = 0.0 12:64/0 = 0 12:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:64/0/physics_layer_0/angular_velocity = 0.0 12:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:64/0/physics_layer_1/angular_velocity = 0.0 13:64/0 = 0 13:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:64/0/physics_layer_0/angular_velocity = 0.0 13:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:64/0/physics_layer_1/angular_velocity = 0.0 14:64/0 = 0 14:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:64/0/physics_layer_0/angular_velocity = 0.0 14:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:64/0/physics_layer_1/angular_velocity = 0.0 15:64/0 = 0 15:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:64/0/physics_layer_0/angular_velocity = 0.0 15:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:64/0/physics_layer_1/angular_velocity = 0.0 16:64/0 = 0 16:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:64/0/physics_layer_0/angular_velocity = 0.0 16:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:64/0/physics_layer_1/angular_velocity = 0.0 17:64/0 = 0 17:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:64/0/physics_layer_0/angular_velocity = 0.0 17:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:64/0/physics_layer_1/angular_velocity = 0.0 18:64/0 = 0 18:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:64/0/physics_layer_0/angular_velocity = 0.0 18:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:64/0/physics_layer_1/angular_velocity = 0.0 19:64/0 = 0 19:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:64/0/physics_layer_0/angular_velocity = 0.0 19:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:64/0/physics_layer_1/angular_velocity = 0.0 23:64/0 = 0 23:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:64/0/physics_layer_0/angular_velocity = 0.0 23:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:64/0/physics_layer_1/angular_velocity = 0.0 24:64/0 = 0 24:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:64/0/physics_layer_0/angular_velocity = 0.0 24:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:64/0/physics_layer_1/angular_velocity = 0.0 25:64/0 = 0 25:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:64/0/physics_layer_0/angular_velocity = 0.0 25:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:64/0/physics_layer_1/angular_velocity = 0.0 26:64/0 = 0 26:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:64/0/physics_layer_0/angular_velocity = 0.0 26:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:64/0/physics_layer_1/angular_velocity = 0.0 27:64/0 = 0 27:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:64/0/physics_layer_0/angular_velocity = 0.0 27:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:64/0/physics_layer_1/angular_velocity = 0.0 28:64/0 = 0 28:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:64/0/physics_layer_0/angular_velocity = 0.0 28:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:64/0/physics_layer_1/angular_velocity = 0.0 29:64/0 = 0 29:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:64/0/physics_layer_0/angular_velocity = 0.0 29:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:64/0/physics_layer_1/angular_velocity = 0.0 30:64/0 = 0 30:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:64/0/physics_layer_0/angular_velocity = 0.0 30:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:64/0/physics_layer_1/angular_velocity = 0.0 31:64/0 = 0 31:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:64/0/physics_layer_0/angular_velocity = 0.0 31:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) 31:64/0/physics_layer_1/angular_velocity = 0.0 32:64/0 = 0 32:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:64/0/physics_layer_0/angular_velocity = 0.0 32:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:64/0/physics_layer_1/angular_velocity = 0.0 33:64/0 = 0 33:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:64/0/physics_layer_0/angular_velocity = 0.0 33:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) 33:64/0/physics_layer_1/angular_velocity = 0.0 6:65/0 = 0 6:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:65/0/physics_layer_0/angular_velocity = 0.0 6:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:65/0/physics_layer_1/angular_velocity = 0.0 7:65/0 = 0 7:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:65/0/physics_layer_0/angular_velocity = 0.0 7:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:65/0/physics_layer_1/angular_velocity = 0.0 8:65/0 = 0 8:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:65/0/physics_layer_0/angular_velocity = 0.0 8:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:65/0/physics_layer_1/angular_velocity = 0.0 9:65/0 = 0 9:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:65/0/physics_layer_0/angular_velocity = 0.0 9:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:65/0/physics_layer_1/angular_velocity = 0.0 10:65/0 = 0 10:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:65/0/physics_layer_0/angular_velocity = 0.0 10:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:65/0/physics_layer_1/angular_velocity = 0.0 11:65/0 = 0 11:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:65/0/physics_layer_0/angular_velocity = 0.0 11:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:65/0/physics_layer_1/angular_velocity = 0.0 12:65/0 = 0 12:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:65/0/physics_layer_0/angular_velocity = 0.0 12:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:65/0/physics_layer_1/angular_velocity = 0.0 13:65/0 = 0 13:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:65/0/physics_layer_0/angular_velocity = 0.0 13:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:65/0/physics_layer_1/angular_velocity = 0.0 14:65/0 = 0 14:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:65/0/physics_layer_0/angular_velocity = 0.0 14:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:65/0/physics_layer_1/angular_velocity = 0.0 15:65/0 = 0 15:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:65/0/physics_layer_0/angular_velocity = 0.0 15:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:65/0/physics_layer_1/angular_velocity = 0.0 16:65/0 = 0 16:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:65/0/physics_layer_0/angular_velocity = 0.0 16:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:65/0/physics_layer_1/angular_velocity = 0.0 17:65/0 = 0 17:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:65/0/physics_layer_0/angular_velocity = 0.0 17:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:65/0/physics_layer_1/angular_velocity = 0.0 18:65/0 = 0 18:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:65/0/physics_layer_0/angular_velocity = 0.0 18:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:65/0/physics_layer_1/angular_velocity = 0.0 19:65/0 = 0 19:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:65/0/physics_layer_0/angular_velocity = 0.0 19:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:65/0/physics_layer_1/angular_velocity = 0.0 20:65/0 = 0 20:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:65/0/physics_layer_0/angular_velocity = 0.0 20:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:65/0/physics_layer_1/angular_velocity = 0.0 22:65/0 = 0 22:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:65/0/physics_layer_0/angular_velocity = 0.0 22:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:65/0/physics_layer_1/angular_velocity = 0.0 23:65/0 = 0 23:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:65/0/physics_layer_0/angular_velocity = 0.0 23:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:65/0/physics_layer_1/angular_velocity = 0.0 24:65/0 = 0 24:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:65/0/physics_layer_0/angular_velocity = 0.0 24:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:65/0/physics_layer_1/angular_velocity = 0.0 25:65/0 = 0 25:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:65/0/physics_layer_0/angular_velocity = 0.0 25:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:65/0/physics_layer_1/angular_velocity = 0.0 26:65/0 = 0 26:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:65/0/physics_layer_0/angular_velocity = 0.0 26:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:65/0/physics_layer_1/angular_velocity = 0.0 27:65/0 = 0 27:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:65/0/physics_layer_0/angular_velocity = 0.0 27:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:65/0/physics_layer_1/angular_velocity = 0.0 30:65/0 = 0 30:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:65/0/physics_layer_0/angular_velocity = 0.0 30:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:65/0/physics_layer_1/angular_velocity = 0.0 31:65/0 = 0 31:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:65/0/physics_layer_0/angular_velocity = 0.0 31:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) 31:65/0/physics_layer_1/angular_velocity = 0.0 32:65/0 = 0 32:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:65/0/physics_layer_0/angular_velocity = 0.0 32:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:65/0/physics_layer_1/angular_velocity = 0.0 33:65/0 = 0 33:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:65/0/physics_layer_0/angular_velocity = 0.0 33:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) 33:65/0/physics_layer_1/angular_velocity = 0.0 6:66/0 = 0 6:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:66/0/physics_layer_0/angular_velocity = 0.0 6:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:66/0/physics_layer_1/angular_velocity = 0.0 7:66/0 = 0 7:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:66/0/physics_layer_0/angular_velocity = 0.0 7:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:66/0/physics_layer_1/angular_velocity = 0.0 8:66/0 = 0 8:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:66/0/physics_layer_0/angular_velocity = 0.0 8:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:66/0/physics_layer_1/angular_velocity = 0.0 9:66/0 = 0 9:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:66/0/physics_layer_0/angular_velocity = 0.0 9:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:66/0/physics_layer_1/angular_velocity = 0.0 10:66/0 = 0 10:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:66/0/physics_layer_0/angular_velocity = 0.0 10:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:66/0/physics_layer_1/angular_velocity = 0.0 11:66/0 = 0 11:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:66/0/physics_layer_0/angular_velocity = 0.0 11:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:66/0/physics_layer_1/angular_velocity = 0.0 12:66/0 = 0 12:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:66/0/physics_layer_0/angular_velocity = 0.0 12:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:66/0/physics_layer_1/angular_velocity = 0.0 13:66/0 = 0 13:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:66/0/physics_layer_0/angular_velocity = 0.0 13:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:66/0/physics_layer_1/angular_velocity = 0.0 14:66/0 = 0 14:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:66/0/physics_layer_0/angular_velocity = 0.0 14:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:66/0/physics_layer_1/angular_velocity = 0.0 15:66/0 = 0 15:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:66/0/physics_layer_0/angular_velocity = 0.0 15:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:66/0/physics_layer_1/angular_velocity = 0.0 16:66/0 = 0 16:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:66/0/physics_layer_0/angular_velocity = 0.0 16:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:66/0/physics_layer_1/angular_velocity = 0.0 17:66/0 = 0 17:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:66/0/physics_layer_0/angular_velocity = 0.0 17:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:66/0/physics_layer_1/angular_velocity = 0.0 18:66/0 = 0 18:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:66/0/physics_layer_0/angular_velocity = 0.0 18:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:66/0/physics_layer_1/angular_velocity = 0.0 19:66/0 = 0 19:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:66/0/physics_layer_0/angular_velocity = 0.0 19:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:66/0/physics_layer_1/angular_velocity = 0.0 20:66/0 = 0 20:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:66/0/physics_layer_0/angular_velocity = 0.0 20:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:66/0/physics_layer_1/angular_velocity = 0.0 21:66/0 = 0 21:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:66/0/physics_layer_0/angular_velocity = 0.0 21:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:66/0/physics_layer_1/angular_velocity = 0.0 22:66/0 = 0 22:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:66/0/physics_layer_0/angular_velocity = 0.0 22:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:66/0/physics_layer_1/angular_velocity = 0.0 23:66/0 = 0 23:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:66/0/physics_layer_0/angular_velocity = 0.0 23:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:66/0/physics_layer_1/angular_velocity = 0.0 24:66/0 = 0 24:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:66/0/physics_layer_0/angular_velocity = 0.0 24:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:66/0/physics_layer_1/angular_velocity = 0.0 25:66/0 = 0 25:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:66/0/physics_layer_0/angular_velocity = 0.0 25:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:66/0/physics_layer_1/angular_velocity = 0.0 26:66/0 = 0 26:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:66/0/physics_layer_0/angular_velocity = 0.0 26:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:66/0/physics_layer_1/angular_velocity = 0.0 30:66/0 = 0 30:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:66/0/physics_layer_0/angular_velocity = 0.0 30:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:66/0/physics_layer_1/angular_velocity = 0.0 31:66/0 = 0 31:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:66/0/physics_layer_0/angular_velocity = 0.0 31:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) 31:66/0/physics_layer_1/angular_velocity = 0.0 32:66/0 = 0 32:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:66/0/physics_layer_0/angular_velocity = 0.0 32:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:66/0/physics_layer_1/angular_velocity = 0.0 33:66/0 = 0 33:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:66/0/physics_layer_0/angular_velocity = 0.0 33:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) 33:66/0/physics_layer_1/angular_velocity = 0.0 6:67/0 = 0 6:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:67/0/physics_layer_0/angular_velocity = 0.0 6:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:67/0/physics_layer_1/angular_velocity = 0.0 7:67/0 = 0 7:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:67/0/physics_layer_0/angular_velocity = 0.0 7:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:67/0/physics_layer_1/angular_velocity = 0.0 8:67/0 = 0 8:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:67/0/physics_layer_0/angular_velocity = 0.0 8:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:67/0/physics_layer_1/angular_velocity = 0.0 9:67/0 = 0 9:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:67/0/physics_layer_0/angular_velocity = 0.0 9:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:67/0/physics_layer_1/angular_velocity = 0.0 10:67/0 = 0 10:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:67/0/physics_layer_0/angular_velocity = 0.0 10:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:67/0/physics_layer_1/angular_velocity = 0.0 11:67/0 = 0 11:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:67/0/physics_layer_0/angular_velocity = 0.0 11:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:67/0/physics_layer_1/angular_velocity = 0.0 14:67/0 = 0 14:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:67/0/physics_layer_0/angular_velocity = 0.0 14:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:67/0/physics_layer_1/angular_velocity = 0.0 15:67/0 = 0 15:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:67/0/physics_layer_0/angular_velocity = 0.0 15:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:67/0/physics_layer_1/angular_velocity = 0.0 16:67/0 = 0 16:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:67/0/physics_layer_0/angular_velocity = 0.0 16:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:67/0/physics_layer_1/angular_velocity = 0.0 19:67/0 = 0 19:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:67/0/physics_layer_0/angular_velocity = 0.0 19:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:67/0/physics_layer_1/angular_velocity = 0.0 20:67/0 = 0 20:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:67/0/physics_layer_0/angular_velocity = 0.0 20:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:67/0/physics_layer_1/angular_velocity = 0.0 21:67/0 = 0 21:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:67/0/physics_layer_0/angular_velocity = 0.0 21:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:67/0/physics_layer_1/angular_velocity = 0.0 22:67/0 = 0 22:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:67/0/physics_layer_0/angular_velocity = 0.0 22:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:67/0/physics_layer_1/angular_velocity = 0.0 23:67/0 = 0 23:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:67/0/physics_layer_0/angular_velocity = 0.0 23:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:67/0/physics_layer_1/angular_velocity = 0.0 24:67/0 = 0 24:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:67/0/physics_layer_0/angular_velocity = 0.0 24:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:67/0/physics_layer_1/angular_velocity = 0.0 25:67/0 = 0 25:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:67/0/physics_layer_0/angular_velocity = 0.0 25:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:67/0/physics_layer_1/angular_velocity = 0.0 26:67/0 = 0 26:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:67/0/physics_layer_0/angular_velocity = 0.0 26:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:67/0/physics_layer_1/angular_velocity = 0.0 27:67/0 = 0 27:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:67/0/physics_layer_0/angular_velocity = 0.0 27:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:67/0/physics_layer_1/angular_velocity = 0.0 28:67/0 = 0 28:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:67/0/physics_layer_0/angular_velocity = 0.0 28:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:67/0/physics_layer_1/angular_velocity = 0.0 29:67/0 = 0 29:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:67/0/physics_layer_0/angular_velocity = 0.0 29:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:67/0/physics_layer_1/angular_velocity = 0.0 30:67/0 = 0 30:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:67/0/physics_layer_0/angular_velocity = 0.0 30:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:67/0/physics_layer_1/angular_velocity = 0.0 31:67/0 = 0 31:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:67/0/physics_layer_0/angular_velocity = 0.0 31:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) 31:67/0/physics_layer_1/angular_velocity = 0.0 32:67/0 = 0 32:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:67/0/physics_layer_0/angular_velocity = 0.0 32:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:67/0/physics_layer_1/angular_velocity = 0.0 33:67/0 = 0 33:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:67/0/physics_layer_0/angular_velocity = 0.0 33:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) 33:67/0/physics_layer_1/angular_velocity = 0.0 34:67/0 = 0 34:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:67/0/physics_layer_0/angular_velocity = 0.0 34:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) 34:67/0/physics_layer_1/angular_velocity = 0.0 35:67/0 = 0 35:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:67/0/physics_layer_0/angular_velocity = 0.0 35:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) 35:67/0/physics_layer_1/angular_velocity = 0.0 36:67/0 = 0 36:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:67/0/physics_layer_0/angular_velocity = 0.0 36:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) 36:67/0/physics_layer_1/angular_velocity = 0.0 6:68/0 = 0 6:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:68/0/physics_layer_0/angular_velocity = 0.0 6:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:68/0/physics_layer_1/angular_velocity = 0.0 7:68/0 = 0 7:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:68/0/physics_layer_0/angular_velocity = 0.0 7:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:68/0/physics_layer_1/angular_velocity = 0.0 8:68/0 = 0 8:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:68/0/physics_layer_0/angular_velocity = 0.0 8:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:68/0/physics_layer_1/angular_velocity = 0.0 10:68/0 = 0 10:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:68/0/physics_layer_0/angular_velocity = 0.0 10:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:68/0/physics_layer_1/angular_velocity = 0.0 11:68/0 = 0 11:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:68/0/physics_layer_0/angular_velocity = 0.0 11:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:68/0/physics_layer_1/angular_velocity = 0.0 12:68/0 = 0 12:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:68/0/physics_layer_0/angular_velocity = 0.0 12:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:68/0/physics_layer_1/angular_velocity = 0.0 13:68/0 = 0 13:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:68/0/physics_layer_0/angular_velocity = 0.0 13:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:68/0/physics_layer_1/angular_velocity = 0.0 14:68/0 = 0 14:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:68/0/physics_layer_0/angular_velocity = 0.0 14:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:68/0/physics_layer_1/angular_velocity = 0.0 15:68/0 = 0 15:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:68/0/physics_layer_0/angular_velocity = 0.0 15:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:68/0/physics_layer_1/angular_velocity = 0.0 16:68/0 = 0 16:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:68/0/physics_layer_0/angular_velocity = 0.0 16:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:68/0/physics_layer_1/angular_velocity = 0.0 17:68/0 = 0 17:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:68/0/physics_layer_0/angular_velocity = 0.0 17:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:68/0/physics_layer_1/angular_velocity = 0.0 18:68/0 = 0 18:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:68/0/physics_layer_0/angular_velocity = 0.0 18:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:68/0/physics_layer_1/angular_velocity = 0.0 19:68/0 = 0 19:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:68/0/physics_layer_0/angular_velocity = 0.0 19:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:68/0/physics_layer_1/angular_velocity = 0.0 20:68/0 = 0 20:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:68/0/physics_layer_0/angular_velocity = 0.0 20:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:68/0/physics_layer_1/angular_velocity = 0.0 21:68/0 = 0 21:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:68/0/physics_layer_0/angular_velocity = 0.0 21:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:68/0/physics_layer_1/angular_velocity = 0.0 22:68/0 = 0 22:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:68/0/physics_layer_0/angular_velocity = 0.0 22:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:68/0/physics_layer_1/angular_velocity = 0.0 23:68/0 = 0 23:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:68/0/physics_layer_0/angular_velocity = 0.0 23:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:68/0/physics_layer_1/angular_velocity = 0.0 24:68/0 = 0 24:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:68/0/physics_layer_0/angular_velocity = 0.0 24:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:68/0/physics_layer_1/angular_velocity = 0.0 26:68/0 = 0 26:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:68/0/physics_layer_0/angular_velocity = 0.0 26:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:68/0/physics_layer_1/angular_velocity = 0.0 8:69/0 = 0 8:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:69/0/physics_layer_0/angular_velocity = 0.0 8:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:69/0/physics_layer_1/angular_velocity = 0.0 9:69/0 = 0 9:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:69/0/physics_layer_0/angular_velocity = 0.0 9:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:69/0/physics_layer_1/angular_velocity = 0.0 10:69/0 = 0 10:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:69/0/physics_layer_0/angular_velocity = 0.0 10:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:69/0/physics_layer_1/angular_velocity = 0.0 11:69/0 = 0 11:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:69/0/physics_layer_0/angular_velocity = 0.0 11:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:69/0/physics_layer_1/angular_velocity = 0.0 12:69/0 = 0 12:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:69/0/physics_layer_0/angular_velocity = 0.0 12:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:69/0/physics_layer_1/angular_velocity = 0.0 13:69/0 = 0 13:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:69/0/physics_layer_0/angular_velocity = 0.0 13:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:69/0/physics_layer_1/angular_velocity = 0.0 17:69/0 = 0 17:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:69/0/physics_layer_0/angular_velocity = 0.0 17:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:69/0/physics_layer_1/angular_velocity = 0.0 18:69/0 = 0 18:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:69/0/physics_layer_0/angular_velocity = 0.0 18:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:69/0/physics_layer_1/angular_velocity = 0.0 19:69/0 = 0 19:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:69/0/physics_layer_0/angular_velocity = 0.0 19:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:69/0/physics_layer_1/angular_velocity = 0.0 20:69/0 = 0 20:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:69/0/physics_layer_0/angular_velocity = 0.0 20:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:69/0/physics_layer_1/angular_velocity = 0.0 21:69/0 = 0 21:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:69/0/physics_layer_0/angular_velocity = 0.0 21:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:69/0/physics_layer_1/angular_velocity = 0.0 22:69/0 = 0 22:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:69/0/physics_layer_0/angular_velocity = 0.0 22:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:69/0/physics_layer_1/angular_velocity = 0.0 23:69/0 = 0 23:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:69/0/physics_layer_0/angular_velocity = 0.0 23:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:69/0/physics_layer_1/angular_velocity = 0.0 24:69/0 = 0 24:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:69/0/physics_layer_0/angular_velocity = 0.0 24:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:69/0/physics_layer_1/angular_velocity = 0.0 26:69/0 = 0 26:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:69/0/physics_layer_0/angular_velocity = 0.0 26:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:69/0/physics_layer_1/angular_velocity = 0.0 11:70/0 = 0 11:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:70/0/physics_layer_0/angular_velocity = 0.0 11:70/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:70/0/physics_layer_1/angular_velocity = 0.0 12:70/0 = 0 12:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:70/0/physics_layer_0/angular_velocity = 0.0 12:70/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:70/0/physics_layer_1/angular_velocity = 0.0 13:70/0 = 0 13:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:70/0/physics_layer_0/angular_velocity = 0.0 13:70/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:70/0/physics_layer_1/angular_velocity = 0.0 14:70/0 = 0 14:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:70/0/physics_layer_0/angular_velocity = 0.0 14:70/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:70/0/physics_layer_1/angular_velocity = 0.0 15:70/0 = 0 15:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:70/0/physics_layer_0/angular_velocity = 0.0 15:70/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:70/0/physics_layer_1/angular_velocity = 0.0 16:70/0 = 0 16:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:70/0/physics_layer_0/angular_velocity = 0.0 16:70/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:70/0/physics_layer_1/angular_velocity = 0.0 17:70/0 = 0 17:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:70/0/physics_layer_0/angular_velocity = 0.0 17:70/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:70/0/physics_layer_1/angular_velocity = 0.0 18:70/0 = 0 18:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:70/0/physics_layer_0/angular_velocity = 0.0 18:70/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:70/0/physics_layer_1/angular_velocity = 0.0 26:70/0 = 0 26:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:70/0/physics_layer_0/angular_velocity = 0.0 26:70/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:70/0/physics_layer_1/angular_velocity = 0.0 11:71/0 = 0 11:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:71/0/physics_layer_0/angular_velocity = 0.0 11:71/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:71/0/physics_layer_1/angular_velocity = 0.0 14:71/0 = 0 14:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:71/0/physics_layer_0/angular_velocity = 0.0 14:71/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:71/0/physics_layer_1/angular_velocity = 0.0 15:71/0 = 0 15:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:71/0/physics_layer_0/angular_velocity = 0.0 15:71/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:71/0/physics_layer_1/angular_velocity = 0.0 16:71/0 = 0 16:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:71/0/physics_layer_0/angular_velocity = 0.0 16:71/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:71/0/physics_layer_1/angular_velocity = 0.0 26:71/0 = 0 26:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:71/0/physics_layer_0/angular_velocity = 0.0 26:71/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:71/0/physics_layer_1/angular_velocity = 0.0 11:72/0 = 0 11:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:72/0/physics_layer_0/angular_velocity = 0.0 11:72/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:72/0/physics_layer_1/angular_velocity = 0.0 12:72/0 = 0 12:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:72/0/physics_layer_0/angular_velocity = 0.0 12:72/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:72/0/physics_layer_1/angular_velocity = 0.0 13:72/0 = 0 13:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:72/0/physics_layer_0/angular_velocity = 0.0 13:72/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:72/0/physics_layer_1/angular_velocity = 0.0 14:72/0 = 0 14:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:72/0/physics_layer_0/angular_velocity = 0.0 14:72/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:72/0/physics_layer_1/angular_velocity = 0.0 15:72/0 = 0 15:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:72/0/physics_layer_0/angular_velocity = 0.0 15:72/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:72/0/physics_layer_1/angular_velocity = 0.0 16:72/0 = 0 16:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:72/0/physics_layer_0/angular_velocity = 0.0 16:72/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:72/0/physics_layer_1/angular_velocity = 0.0 17:72/0 = 0 17:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:72/0/physics_layer_0/angular_velocity = 0.0 17:72/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:72/0/physics_layer_1/angular_velocity = 0.0 18:72/0 = 0 18:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:72/0/physics_layer_0/angular_velocity = 0.0 18:72/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:72/0/physics_layer_1/angular_velocity = 0.0 19:72/0 = 0 19:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:72/0/physics_layer_0/angular_velocity = 0.0 19:72/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:72/0/physics_layer_1/angular_velocity = 0.0 20:72/0 = 0 20:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:72/0/physics_layer_0/angular_velocity = 0.0 20:72/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:72/0/physics_layer_1/angular_velocity = 0.0 21:72/0 = 0 21:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:72/0/physics_layer_0/angular_velocity = 0.0 21:72/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:72/0/physics_layer_1/angular_velocity = 0.0 22:72/0 = 0 22:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:72/0/physics_layer_0/angular_velocity = 0.0 22:72/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:72/0/physics_layer_1/angular_velocity = 0.0 23:72/0 = 0 23:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:72/0/physics_layer_0/angular_velocity = 0.0 23:72/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:72/0/physics_layer_1/angular_velocity = 0.0 24:72/0 = 0 24:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:72/0/physics_layer_0/angular_velocity = 0.0 24:72/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:72/0/physics_layer_1/angular_velocity = 0.0 25:72/0 = 0 25:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:72/0/physics_layer_0/angular_velocity = 0.0 25:72/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:72/0/physics_layer_1/angular_velocity = 0.0 26:72/0 = 0 26:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:72/0/physics_layer_0/angular_velocity = 0.0 26:72/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:72/0/physics_layer_1/angular_velocity = 0.0 [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_6ulww"] texture = ExtResource("17_kemls") 0:0/0 = 0 0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/0/physics_layer_0/angular_velocity = 0.0 0:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:0/0/physics_layer_1/angular_velocity = 0.0 1:0/0 = 0 1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:0/0/physics_layer_0/angular_velocity = 0.0 1:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:0/0/physics_layer_1/angular_velocity = 0.0 2:0/0 = 0 2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:0/0/physics_layer_0/angular_velocity = 0.0 2:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:0/0/physics_layer_1/angular_velocity = 0.0 3:0/0 = 0 3:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:0/0/physics_layer_0/angular_velocity = 0.0 3:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:0/0/physics_layer_1/angular_velocity = 0.0 4:0/0 = 0 4:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:0/0/physics_layer_0/angular_velocity = 0.0 4:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:0/0/physics_layer_1/angular_velocity = 0.0 5:0/0 = 0 5:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:0/0/physics_layer_0/angular_velocity = 0.0 5:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:0/0/physics_layer_1/angular_velocity = 0.0 6:0/0 = 0 6:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:0/0/physics_layer_0/angular_velocity = 0.0 6:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:0/0/physics_layer_1/angular_velocity = 0.0 7:0/0 = 0 7:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:0/0/physics_layer_0/angular_velocity = 0.0 7:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:0/0/physics_layer_1/angular_velocity = 0.0 8:0/0 = 0 8:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:0/0/physics_layer_0/angular_velocity = 0.0 8:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:0/0/physics_layer_1/angular_velocity = 0.0 9:0/0 = 0 9:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:0/0/physics_layer_0/angular_velocity = 0.0 9:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:0/0/physics_layer_1/angular_velocity = 0.0 10:0/0 = 0 10:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:0/0/physics_layer_0/angular_velocity = 0.0 10:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:0/0/physics_layer_1/angular_velocity = 0.0 11:0/0 = 0 11:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:0/0/physics_layer_0/angular_velocity = 0.0 11:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:0/0/physics_layer_1/angular_velocity = 0.0 12:0/0 = 0 12:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:0/0/physics_layer_0/angular_velocity = 0.0 12:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:0/0/physics_layer_1/angular_velocity = 0.0 13:0/0 = 0 13:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:0/0/physics_layer_0/angular_velocity = 0.0 13:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:0/0/physics_layer_1/angular_velocity = 0.0 14:0/0 = 0 14:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:0/0/physics_layer_0/angular_velocity = 0.0 14:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:0/0/physics_layer_1/angular_velocity = 0.0 15:0/0 = 0 15:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:0/0/physics_layer_0/angular_velocity = 0.0 15:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:0/0/physics_layer_1/angular_velocity = 0.0 16:0/0 = 0 16:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:0/0/physics_layer_0/angular_velocity = 0.0 16:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:0/0/physics_layer_1/angular_velocity = 0.0 17:0/0 = 0 17:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:0/0/physics_layer_0/angular_velocity = 0.0 17:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:0/0/physics_layer_1/angular_velocity = 0.0 18:0/0 = 0 18:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:0/0/physics_layer_0/angular_velocity = 0.0 18:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:0/0/physics_layer_1/angular_velocity = 0.0 19:0/0 = 0 19:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:0/0/physics_layer_0/angular_velocity = 0.0 19:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:0/0/physics_layer_1/angular_velocity = 0.0 20:0/0 = 0 20:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:0/0/physics_layer_0/angular_velocity = 0.0 20:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:0/0/physics_layer_1/angular_velocity = 0.0 21:0/0 = 0 21:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:0/0/physics_layer_0/angular_velocity = 0.0 21:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:0/0/physics_layer_1/angular_velocity = 0.0 22:0/0 = 0 22:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:0/0/physics_layer_0/angular_velocity = 0.0 22:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:0/0/physics_layer_1/angular_velocity = 0.0 23:0/0 = 0 23:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:0/0/physics_layer_0/angular_velocity = 0.0 23:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:0/0/physics_layer_1/angular_velocity = 0.0 24:0/0 = 0 24:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:0/0/physics_layer_0/angular_velocity = 0.0 24:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:0/0/physics_layer_1/angular_velocity = 0.0 25:0/0 = 0 25:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:0/0/physics_layer_0/angular_velocity = 0.0 25:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:0/0/physics_layer_1/angular_velocity = 0.0 26:0/0 = 0 26:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:0/0/physics_layer_0/angular_velocity = 0.0 26:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:0/0/physics_layer_1/angular_velocity = 0.0 27:0/0 = 0 27:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:0/0/physics_layer_0/angular_velocity = 0.0 27:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:0/0/physics_layer_1/angular_velocity = 0.0 28:0/0 = 0 28:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:0/0/physics_layer_0/angular_velocity = 0.0 28:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:0/0/physics_layer_1/angular_velocity = 0.0 29:0/0 = 0 29:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:0/0/physics_layer_0/angular_velocity = 0.0 29:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:0/0/physics_layer_1/angular_velocity = 0.0 30:0/0 = 0 30:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:0/0/physics_layer_0/angular_velocity = 0.0 30:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:0/0/physics_layer_1/angular_velocity = 0.0 31:0/0 = 0 31:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:0/0/physics_layer_0/angular_velocity = 0.0 31:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 31:0/0/physics_layer_1/angular_velocity = 0.0 32:0/0 = 0 32:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:0/0/physics_layer_0/angular_velocity = 0.0 32:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:0/0/physics_layer_1/angular_velocity = 0.0 33:0/0 = 0 33:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:0/0/physics_layer_0/angular_velocity = 0.0 33:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 33:0/0/physics_layer_1/angular_velocity = 0.0 34:0/0 = 0 34:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:0/0/physics_layer_0/angular_velocity = 0.0 34:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 34:0/0/physics_layer_1/angular_velocity = 0.0 35:0/0 = 0 35:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:0/0/physics_layer_0/angular_velocity = 0.0 35:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 35:0/0/physics_layer_1/angular_velocity = 0.0 36:0/0 = 0 36:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:0/0/physics_layer_0/angular_velocity = 0.0 36:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 36:0/0/physics_layer_1/angular_velocity = 0.0 0:1/0 = 0 0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:1/0/physics_layer_0/angular_velocity = 0.0 0:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:1/0/physics_layer_1/angular_velocity = 0.0 2:1/0 = 0 2:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:1/0/physics_layer_0/angular_velocity = 0.0 2:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:1/0/physics_layer_1/angular_velocity = 0.0 3:1/0 = 0 3:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:1/0/physics_layer_0/angular_velocity = 0.0 3:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:1/0/physics_layer_1/angular_velocity = 0.0 4:1/0 = 0 4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:1/0/physics_layer_0/angular_velocity = 0.0 4:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:1/0/physics_layer_1/angular_velocity = 0.0 5:1/0 = 0 5:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:1/0/physics_layer_0/angular_velocity = 0.0 5:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:1/0/physics_layer_1/angular_velocity = 0.0 6:1/0 = 0 6:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:1/0/physics_layer_0/angular_velocity = 0.0 6:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:1/0/physics_layer_1/angular_velocity = 0.0 7:1/0 = 0 7:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:1/0/physics_layer_0/angular_velocity = 0.0 7:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:1/0/physics_layer_1/angular_velocity = 0.0 9:1/0 = 0 9:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:1/0/physics_layer_0/angular_velocity = 0.0 9:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:1/0/physics_layer_1/angular_velocity = 0.0 10:1/0 = 0 10:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:1/0/physics_layer_0/angular_velocity = 0.0 10:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:1/0/physics_layer_1/angular_velocity = 0.0 11:1/0 = 0 11:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:1/0/physics_layer_0/angular_velocity = 0.0 11:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:1/0/physics_layer_1/angular_velocity = 0.0 12:1/0 = 0 12:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:1/0/physics_layer_0/angular_velocity = 0.0 12:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:1/0/physics_layer_1/angular_velocity = 0.0 13:1/0 = 0 13:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:1/0/physics_layer_0/angular_velocity = 0.0 13:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:1/0/physics_layer_1/angular_velocity = 0.0 14:1/0 = 0 14:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:1/0/physics_layer_0/angular_velocity = 0.0 14:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:1/0/physics_layer_1/angular_velocity = 0.0 16:1/0 = 0 16:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:1/0/physics_layer_0/angular_velocity = 0.0 16:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:1/0/physics_layer_1/angular_velocity = 0.0 17:1/0 = 0 17:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:1/0/physics_layer_0/angular_velocity = 0.0 17:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:1/0/physics_layer_1/angular_velocity = 0.0 18:1/0 = 0 18:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:1/0/physics_layer_0/angular_velocity = 0.0 18:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:1/0/physics_layer_1/angular_velocity = 0.0 19:1/0 = 0 19:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:1/0/physics_layer_0/angular_velocity = 0.0 19:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:1/0/physics_layer_1/angular_velocity = 0.0 20:1/0 = 0 20:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:1/0/physics_layer_0/angular_velocity = 0.0 20:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:1/0/physics_layer_1/angular_velocity = 0.0 21:1/0 = 0 21:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:1/0/physics_layer_0/angular_velocity = 0.0 21:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:1/0/physics_layer_1/angular_velocity = 0.0 23:1/0 = 0 23:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:1/0/physics_layer_0/angular_velocity = 0.0 23:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:1/0/physics_layer_1/angular_velocity = 0.0 24:1/0 = 0 24:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:1/0/physics_layer_0/angular_velocity = 0.0 24:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:1/0/physics_layer_1/angular_velocity = 0.0 25:1/0 = 0 25:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:1/0/physics_layer_0/angular_velocity = 0.0 25:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:1/0/physics_layer_1/angular_velocity = 0.0 26:1/0 = 0 26:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:1/0/physics_layer_0/angular_velocity = 0.0 26:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:1/0/physics_layer_1/angular_velocity = 0.0 27:1/0 = 0 27:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:1/0/physics_layer_0/angular_velocity = 0.0 27:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:1/0/physics_layer_1/angular_velocity = 0.0 28:1/0 = 0 28:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:1/0/physics_layer_0/angular_velocity = 0.0 28:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:1/0/physics_layer_1/angular_velocity = 0.0 29:1/0 = 0 29:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:1/0/physics_layer_0/angular_velocity = 0.0 29:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:1/0/physics_layer_1/angular_velocity = 0.0 30:1/0 = 0 30:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:1/0/physics_layer_0/angular_velocity = 0.0 30:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:1/0/physics_layer_1/angular_velocity = 0.0 31:1/0 = 0 31:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:1/0/physics_layer_0/angular_velocity = 0.0 31:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 31:1/0/physics_layer_1/angular_velocity = 0.0 32:1/0 = 0 32:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:1/0/physics_layer_0/angular_velocity = 0.0 32:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:1/0/physics_layer_1/angular_velocity = 0.0 33:1/0 = 0 33:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:1/0/physics_layer_0/angular_velocity = 0.0 33:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 33:1/0/physics_layer_1/angular_velocity = 0.0 34:1/0 = 0 34:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:1/0/physics_layer_0/angular_velocity = 0.0 34:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 34:1/0/physics_layer_1/angular_velocity = 0.0 35:1/0 = 0 35:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:1/0/physics_layer_0/angular_velocity = 0.0 35:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 35:1/0/physics_layer_1/angular_velocity = 0.0 36:1/0 = 0 36:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:1/0/physics_layer_0/angular_velocity = 0.0 36:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 36:1/0/physics_layer_1/angular_velocity = 0.0 0:2/0 = 0 0:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:2/0/physics_layer_0/angular_velocity = 0.0 0:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:2/0/physics_layer_1/angular_velocity = 0.0 1:2/0 = 0 1:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:2/0/physics_layer_0/angular_velocity = 0.0 1:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:2/0/physics_layer_1/angular_velocity = 0.0 2:2/0 = 0 2:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:2/0/physics_layer_0/angular_velocity = 0.0 2:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:2/0/physics_layer_1/angular_velocity = 0.0 3:2/0 = 0 3:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:2/0/physics_layer_0/angular_velocity = 0.0 3:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:2/0/physics_layer_1/angular_velocity = 0.0 4:2/0 = 0 4:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:2/0/physics_layer_0/angular_velocity = 0.0 4:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:2/0/physics_layer_1/angular_velocity = 0.0 5:2/0 = 0 5:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:2/0/physics_layer_0/angular_velocity = 0.0 5:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:2/0/physics_layer_1/angular_velocity = 0.0 7:2/0 = 0 7:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:2/0/physics_layer_0/angular_velocity = 0.0 7:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:2/0/physics_layer_1/angular_velocity = 0.0 8:2/0 = 0 8:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:2/0/physics_layer_0/angular_velocity = 0.0 8:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:2/0/physics_layer_1/angular_velocity = 0.0 9:2/0 = 0 9:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:2/0/physics_layer_0/angular_velocity = 0.0 9:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:2/0/physics_layer_1/angular_velocity = 0.0 10:2/0 = 0 10:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:2/0/physics_layer_0/angular_velocity = 0.0 10:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:2/0/physics_layer_1/angular_velocity = 0.0 11:2/0 = 0 11:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:2/0/physics_layer_0/angular_velocity = 0.0 11:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:2/0/physics_layer_1/angular_velocity = 0.0 12:2/0 = 0 12:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:2/0/physics_layer_0/angular_velocity = 0.0 12:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:2/0/physics_layer_1/angular_velocity = 0.0 14:2/0 = 0 14:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:2/0/physics_layer_0/angular_velocity = 0.0 14:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:2/0/physics_layer_1/angular_velocity = 0.0 15:2/0 = 0 15:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:2/0/physics_layer_0/angular_velocity = 0.0 15:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:2/0/physics_layer_1/angular_velocity = 0.0 16:2/0 = 0 16:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:2/0/physics_layer_0/angular_velocity = 0.0 16:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:2/0/physics_layer_1/angular_velocity = 0.0 17:2/0 = 0 17:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:2/0/physics_layer_0/angular_velocity = 0.0 17:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:2/0/physics_layer_1/angular_velocity = 0.0 18:2/0 = 0 18:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:2/0/physics_layer_0/angular_velocity = 0.0 18:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:2/0/physics_layer_1/angular_velocity = 0.0 19:2/0 = 0 19:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:2/0/physics_layer_0/angular_velocity = 0.0 19:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:2/0/physics_layer_1/angular_velocity = 0.0 20:2/0 = 0 20:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:2/0/physics_layer_0/angular_velocity = 0.0 20:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:2/0/physics_layer_1/angular_velocity = 0.0 21:2/0 = 0 21:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:2/0/physics_layer_0/angular_velocity = 0.0 21:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:2/0/physics_layer_1/angular_velocity = 0.0 22:2/0 = 0 22:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:2/0/physics_layer_0/angular_velocity = 0.0 22:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:2/0/physics_layer_1/angular_velocity = 0.0 23:2/0 = 0 23:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:2/0/physics_layer_0/angular_velocity = 0.0 23:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:2/0/physics_layer_1/angular_velocity = 0.0 24:2/0 = 0 24:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:2/0/physics_layer_0/angular_velocity = 0.0 24:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:2/0/physics_layer_1/angular_velocity = 0.0 25:2/0 = 0 25:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:2/0/physics_layer_0/angular_velocity = 0.0 25:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:2/0/physics_layer_1/angular_velocity = 0.0 26:2/0 = 0 26:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:2/0/physics_layer_0/angular_velocity = 0.0 26:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:2/0/physics_layer_1/angular_velocity = 0.0 28:2/0 = 0 28:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:2/0/physics_layer_0/angular_velocity = 0.0 28:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:2/0/physics_layer_1/angular_velocity = 0.0 29:2/0 = 0 29:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:2/0/physics_layer_0/angular_velocity = 0.0 29:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:2/0/physics_layer_1/angular_velocity = 0.0 30:2/0 = 0 30:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:2/0/physics_layer_0/angular_velocity = 0.0 30:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:2/0/physics_layer_1/angular_velocity = 0.0 31:2/0 = 0 31:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:2/0/physics_layer_0/angular_velocity = 0.0 31:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 31:2/0/physics_layer_1/angular_velocity = 0.0 32:2/0 = 0 32:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:2/0/physics_layer_0/angular_velocity = 0.0 32:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:2/0/physics_layer_1/angular_velocity = 0.0 33:2/0 = 0 33:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:2/0/physics_layer_0/angular_velocity = 0.0 33:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 33:2/0/physics_layer_1/angular_velocity = 0.0 34:2/0 = 0 34:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:2/0/physics_layer_0/angular_velocity = 0.0 34:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 34:2/0/physics_layer_1/angular_velocity = 0.0 35:2/0 = 0 35:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:2/0/physics_layer_0/angular_velocity = 0.0 35:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 35:2/0/physics_layer_1/angular_velocity = 0.0 36:2/0 = 0 36:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:2/0/physics_layer_0/angular_velocity = 0.0 36:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 36:2/0/physics_layer_1/angular_velocity = 0.0 0:3/0 = 0 0:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:3/0/physics_layer_0/angular_velocity = 0.0 0:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:3/0/physics_layer_1/angular_velocity = 0.0 1:3/0 = 0 1:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:3/0/physics_layer_0/angular_velocity = 0.0 1:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:3/0/physics_layer_1/angular_velocity = 0.0 2:3/0 = 0 2:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:3/0/physics_layer_0/angular_velocity = 0.0 2:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:3/0/physics_layer_1/angular_velocity = 0.0 3:3/0 = 0 3:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:3/0/physics_layer_0/angular_velocity = 0.0 3:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:3/0/physics_layer_1/angular_velocity = 0.0 4:3/0 = 0 4:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:3/0/physics_layer_0/angular_velocity = 0.0 4:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:3/0/physics_layer_1/angular_velocity = 0.0 5:3/0 = 0 5:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:3/0/physics_layer_0/angular_velocity = 0.0 5:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:3/0/physics_layer_1/angular_velocity = 0.0 7:3/0 = 0 7:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:3/0/physics_layer_0/angular_velocity = 0.0 7:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:3/0/physics_layer_1/angular_velocity = 0.0 8:3/0 = 0 8:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:3/0/physics_layer_0/angular_velocity = 0.0 8:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:3/0/physics_layer_1/angular_velocity = 0.0 9:3/0 = 0 9:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:3/0/physics_layer_0/angular_velocity = 0.0 9:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:3/0/physics_layer_1/angular_velocity = 0.0 10:3/0 = 0 10:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:3/0/physics_layer_0/angular_velocity = 0.0 10:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:3/0/physics_layer_1/angular_velocity = 0.0 11:3/0 = 0 11:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:3/0/physics_layer_0/angular_velocity = 0.0 11:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:3/0/physics_layer_1/angular_velocity = 0.0 12:3/0 = 0 12:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:3/0/physics_layer_0/angular_velocity = 0.0 12:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:3/0/physics_layer_1/angular_velocity = 0.0 14:3/0 = 0 14:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:3/0/physics_layer_0/angular_velocity = 0.0 14:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:3/0/physics_layer_1/angular_velocity = 0.0 15:3/0 = 0 15:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:3/0/physics_layer_0/angular_velocity = 0.0 15:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:3/0/physics_layer_1/angular_velocity = 0.0 16:3/0 = 0 16:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:3/0/physics_layer_0/angular_velocity = 0.0 16:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:3/0/physics_layer_1/angular_velocity = 0.0 17:3/0 = 0 17:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:3/0/physics_layer_0/angular_velocity = 0.0 17:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:3/0/physics_layer_1/angular_velocity = 0.0 18:3/0 = 0 18:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:3/0/physics_layer_0/angular_velocity = 0.0 18:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:3/0/physics_layer_1/angular_velocity = 0.0 19:3/0 = 0 19:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:3/0/physics_layer_0/angular_velocity = 0.0 19:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:3/0/physics_layer_1/angular_velocity = 0.0 20:3/0 = 0 20:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:3/0/physics_layer_0/angular_velocity = 0.0 20:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:3/0/physics_layer_1/angular_velocity = 0.0 21:3/0 = 0 21:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:3/0/physics_layer_0/angular_velocity = 0.0 21:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:3/0/physics_layer_1/angular_velocity = 0.0 22:3/0 = 0 22:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:3/0/physics_layer_0/angular_velocity = 0.0 22:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:3/0/physics_layer_1/angular_velocity = 0.0 23:3/0 = 0 23:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:3/0/physics_layer_0/angular_velocity = 0.0 23:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:3/0/physics_layer_1/angular_velocity = 0.0 24:3/0 = 0 24:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:3/0/physics_layer_0/angular_velocity = 0.0 24:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:3/0/physics_layer_1/angular_velocity = 0.0 25:3/0 = 0 25:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:3/0/physics_layer_0/angular_velocity = 0.0 25:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:3/0/physics_layer_1/angular_velocity = 0.0 26:3/0 = 0 26:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:3/0/physics_layer_0/angular_velocity = 0.0 26:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:3/0/physics_layer_1/angular_velocity = 0.0 28:3/0 = 0 28:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:3/0/physics_layer_0/angular_velocity = 0.0 28:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:3/0/physics_layer_1/angular_velocity = 0.0 29:3/0 = 0 29:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:3/0/physics_layer_0/angular_velocity = 0.0 29:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:3/0/physics_layer_1/angular_velocity = 0.0 31:3/0 = 0 31:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:3/0/physics_layer_0/angular_velocity = 0.0 31:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 31:3/0/physics_layer_1/angular_velocity = 0.0 32:3/0 = 0 32:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:3/0/physics_layer_0/angular_velocity = 0.0 32:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:3/0/physics_layer_1/angular_velocity = 0.0 34:3/0 = 0 34:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:3/0/physics_layer_0/angular_velocity = 0.0 34:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 34:3/0/physics_layer_1/angular_velocity = 0.0 35:3/0 = 0 35:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:3/0/physics_layer_0/angular_velocity = 0.0 35:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 35:3/0/physics_layer_1/angular_velocity = 0.0 37:3/0 = 0 37:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:3/0/physics_layer_0/angular_velocity = 0.0 37:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 37:3/0/physics_layer_1/angular_velocity = 0.0 38:3/0 = 0 38:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:3/0/physics_layer_0/angular_velocity = 0.0 38:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 38:3/0/physics_layer_1/angular_velocity = 0.0 40:3/0 = 0 40:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:3/0/physics_layer_0/angular_velocity = 0.0 40:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 40:3/0/physics_layer_1/angular_velocity = 0.0 41:3/0 = 0 41:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:3/0/physics_layer_0/angular_velocity = 0.0 41:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 41:3/0/physics_layer_1/angular_velocity = 0.0 43:3/0 = 0 43:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:3/0/physics_layer_0/angular_velocity = 0.0 43:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 43:3/0/physics_layer_1/angular_velocity = 0.0 44:3/0 = 0 44:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:3/0/physics_layer_0/angular_velocity = 0.0 44:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 44:3/0/physics_layer_1/angular_velocity = 0.0 0:4/0 = 0 0:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:4/0/physics_layer_0/angular_velocity = 0.0 0:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:4/0/physics_layer_1/angular_velocity = 0.0 1:4/0 = 0 1:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:4/0/physics_layer_0/angular_velocity = 0.0 1:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:4/0/physics_layer_1/angular_velocity = 0.0 2:4/0 = 0 2:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:4/0/physics_layer_0/angular_velocity = 0.0 2:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:4/0/physics_layer_1/angular_velocity = 0.0 3:4/0 = 0 3:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:4/0/physics_layer_0/angular_velocity = 0.0 3:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:4/0/physics_layer_1/angular_velocity = 0.0 4:4/0 = 0 4:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:4/0/physics_layer_0/angular_velocity = 0.0 4:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:4/0/physics_layer_1/angular_velocity = 0.0 5:4/0 = 0 5:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:4/0/physics_layer_0/angular_velocity = 0.0 5:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:4/0/physics_layer_1/angular_velocity = 0.0 6:4/0 = 0 6:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:4/0/physics_layer_0/angular_velocity = 0.0 6:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:4/0/physics_layer_1/angular_velocity = 0.0 7:4/0 = 0 7:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:4/0/physics_layer_0/angular_velocity = 0.0 7:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:4/0/physics_layer_1/angular_velocity = 0.0 8:4/0 = 0 8:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:4/0/physics_layer_0/angular_velocity = 0.0 8:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:4/0/physics_layer_1/angular_velocity = 0.0 9:4/0 = 0 9:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:4/0/physics_layer_0/angular_velocity = 0.0 9:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:4/0/physics_layer_1/angular_velocity = 0.0 10:4/0 = 0 10:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:4/0/physics_layer_0/angular_velocity = 0.0 10:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:4/0/physics_layer_1/angular_velocity = 0.0 11:4/0 = 0 11:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:4/0/physics_layer_0/angular_velocity = 0.0 11:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:4/0/physics_layer_1/angular_velocity = 0.0 12:4/0 = 0 12:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:4/0/physics_layer_0/angular_velocity = 0.0 12:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:4/0/physics_layer_1/angular_velocity = 0.0 13:4/0 = 0 13:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:4/0/physics_layer_0/angular_velocity = 0.0 13:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:4/0/physics_layer_1/angular_velocity = 0.0 14:4/0 = 0 14:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:4/0/physics_layer_0/angular_velocity = 0.0 14:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:4/0/physics_layer_1/angular_velocity = 0.0 15:4/0 = 0 15:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:4/0/physics_layer_0/angular_velocity = 0.0 15:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:4/0/physics_layer_1/angular_velocity = 0.0 16:4/0 = 0 16:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:4/0/physics_layer_0/angular_velocity = 0.0 16:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:4/0/physics_layer_1/angular_velocity = 0.0 17:4/0 = 0 17:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:4/0/physics_layer_0/angular_velocity = 0.0 17:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:4/0/physics_layer_1/angular_velocity = 0.0 18:4/0 = 0 18:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:4/0/physics_layer_0/angular_velocity = 0.0 18:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:4/0/physics_layer_1/angular_velocity = 0.0 19:4/0 = 0 19:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:4/0/physics_layer_0/angular_velocity = 0.0 19:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:4/0/physics_layer_1/angular_velocity = 0.0 20:4/0 = 0 20:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:4/0/physics_layer_0/angular_velocity = 0.0 20:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:4/0/physics_layer_1/angular_velocity = 0.0 21:4/0 = 0 21:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:4/0/physics_layer_0/angular_velocity = 0.0 21:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:4/0/physics_layer_1/angular_velocity = 0.0 22:4/0 = 0 22:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:4/0/physics_layer_0/angular_velocity = 0.0 22:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:4/0/physics_layer_1/angular_velocity = 0.0 23:4/0 = 0 23:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:4/0/physics_layer_0/angular_velocity = 0.0 23:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:4/0/physics_layer_1/angular_velocity = 0.0 24:4/0 = 0 24:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:4/0/physics_layer_0/angular_velocity = 0.0 24:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:4/0/physics_layer_1/angular_velocity = 0.0 25:4/0 = 0 25:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:4/0/physics_layer_0/angular_velocity = 0.0 25:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:4/0/physics_layer_1/angular_velocity = 0.0 26:4/0 = 0 26:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:4/0/physics_layer_0/angular_velocity = 0.0 26:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:4/0/physics_layer_1/angular_velocity = 0.0 27:4/0 = 0 27:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:4/0/physics_layer_0/angular_velocity = 0.0 27:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:4/0/physics_layer_1/angular_velocity = 0.0 28:4/0 = 0 28:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:4/0/physics_layer_0/angular_velocity = 0.0 28:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:4/0/physics_layer_1/angular_velocity = 0.0 29:4/0 = 0 29:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:4/0/physics_layer_0/angular_velocity = 0.0 29:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:4/0/physics_layer_1/angular_velocity = 0.0 31:4/0 = 0 31:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:4/0/physics_layer_0/angular_velocity = 0.0 31:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 31:4/0/physics_layer_1/angular_velocity = 0.0 32:4/0 = 0 32:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:4/0/physics_layer_0/angular_velocity = 0.0 32:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:4/0/physics_layer_1/angular_velocity = 0.0 34:4/0 = 0 34:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:4/0/physics_layer_0/angular_velocity = 0.0 34:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 34:4/0/physics_layer_1/angular_velocity = 0.0 35:4/0 = 0 35:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:4/0/physics_layer_0/angular_velocity = 0.0 35:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 35:4/0/physics_layer_1/angular_velocity = 0.0 37:4/0 = 0 37:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:4/0/physics_layer_0/angular_velocity = 0.0 37:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 37:4/0/physics_layer_1/angular_velocity = 0.0 38:4/0 = 0 38:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:4/0/physics_layer_0/angular_velocity = 0.0 38:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 38:4/0/physics_layer_1/angular_velocity = 0.0 40:4/0 = 0 40:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:4/0/physics_layer_0/angular_velocity = 0.0 40:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 40:4/0/physics_layer_1/angular_velocity = 0.0 41:4/0 = 0 41:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:4/0/physics_layer_0/angular_velocity = 0.0 41:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 41:4/0/physics_layer_1/angular_velocity = 0.0 43:4/0 = 0 43:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:4/0/physics_layer_0/angular_velocity = 0.0 43:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 43:4/0/physics_layer_1/angular_velocity = 0.0 44:4/0 = 0 44:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:4/0/physics_layer_0/angular_velocity = 0.0 44:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 44:4/0/physics_layer_1/angular_velocity = 0.0 0:5/0 = 0 0:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:5/0/physics_layer_0/angular_velocity = 0.0 0:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:5/0/physics_layer_1/angular_velocity = 0.0 1:5/0 = 0 1:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:5/0/physics_layer_0/angular_velocity = 0.0 1:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:5/0/physics_layer_1/angular_velocity = 0.0 2:5/0 = 0 2:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:5/0/physics_layer_0/angular_velocity = 0.0 2:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:5/0/physics_layer_1/angular_velocity = 0.0 3:5/0 = 0 3:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:5/0/physics_layer_0/angular_velocity = 0.0 3:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:5/0/physics_layer_1/angular_velocity = 0.0 4:5/0 = 0 4:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:5/0/physics_layer_0/angular_velocity = 0.0 4:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:5/0/physics_layer_1/angular_velocity = 0.0 5:5/0 = 0 5:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:5/0/physics_layer_0/angular_velocity = 0.0 5:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:5/0/physics_layer_1/angular_velocity = 0.0 6:5/0 = 0 6:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:5/0/physics_layer_0/angular_velocity = 0.0 6:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:5/0/physics_layer_1/angular_velocity = 0.0 7:5/0 = 0 7:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:5/0/physics_layer_0/angular_velocity = 0.0 7:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:5/0/physics_layer_1/angular_velocity = 0.0 8:5/0 = 0 8:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:5/0/physics_layer_0/angular_velocity = 0.0 8:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:5/0/physics_layer_1/angular_velocity = 0.0 9:5/0 = 0 9:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:5/0/physics_layer_0/angular_velocity = 0.0 9:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:5/0/physics_layer_1/angular_velocity = 0.0 10:5/0 = 0 10:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:5/0/physics_layer_0/angular_velocity = 0.0 10:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:5/0/physics_layer_1/angular_velocity = 0.0 11:5/0 = 0 11:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:5/0/physics_layer_0/angular_velocity = 0.0 11:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:5/0/physics_layer_1/angular_velocity = 0.0 12:5/0 = 0 12:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:5/0/physics_layer_0/angular_velocity = 0.0 12:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:5/0/physics_layer_1/angular_velocity = 0.0 13:5/0 = 0 13:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:5/0/physics_layer_0/angular_velocity = 0.0 13:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:5/0/physics_layer_1/angular_velocity = 0.0 14:5/0 = 0 14:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:5/0/physics_layer_0/angular_velocity = 0.0 14:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:5/0/physics_layer_1/angular_velocity = 0.0 15:5/0 = 0 15:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:5/0/physics_layer_0/angular_velocity = 0.0 15:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:5/0/physics_layer_1/angular_velocity = 0.0 16:5/0 = 0 16:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:5/0/physics_layer_0/angular_velocity = 0.0 16:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:5/0/physics_layer_1/angular_velocity = 0.0 17:5/0 = 0 17:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:5/0/physics_layer_0/angular_velocity = 0.0 17:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:5/0/physics_layer_1/angular_velocity = 0.0 18:5/0 = 0 18:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:5/0/physics_layer_0/angular_velocity = 0.0 18:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:5/0/physics_layer_1/angular_velocity = 0.0 19:5/0 = 0 19:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:5/0/physics_layer_0/angular_velocity = 0.0 19:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:5/0/physics_layer_1/angular_velocity = 0.0 20:5/0 = 0 20:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:5/0/physics_layer_0/angular_velocity = 0.0 20:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:5/0/physics_layer_1/angular_velocity = 0.0 21:5/0 = 0 21:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:5/0/physics_layer_0/angular_velocity = 0.0 21:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:5/0/physics_layer_1/angular_velocity = 0.0 22:5/0 = 0 22:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:5/0/physics_layer_0/angular_velocity = 0.0 22:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:5/0/physics_layer_1/angular_velocity = 0.0 23:5/0 = 0 23:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:5/0/physics_layer_0/angular_velocity = 0.0 23:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:5/0/physics_layer_1/angular_velocity = 0.0 24:5/0 = 0 24:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:5/0/physics_layer_0/angular_velocity = 0.0 24:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:5/0/physics_layer_1/angular_velocity = 0.0 25:5/0 = 0 25:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:5/0/physics_layer_0/angular_velocity = 0.0 25:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:5/0/physics_layer_1/angular_velocity = 0.0 26:5/0 = 0 26:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:5/0/physics_layer_0/angular_velocity = 0.0 26:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:5/0/physics_layer_1/angular_velocity = 0.0 27:5/0 = 0 27:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:5/0/physics_layer_0/angular_velocity = 0.0 27:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:5/0/physics_layer_1/angular_velocity = 0.0 28:5/0 = 0 28:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:5/0/physics_layer_0/angular_velocity = 0.0 28:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:5/0/physics_layer_1/angular_velocity = 0.0 29:5/0 = 0 29:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:5/0/physics_layer_0/angular_velocity = 0.0 29:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:5/0/physics_layer_1/angular_velocity = 0.0 30:5/0 = 0 30:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:5/0/physics_layer_0/angular_velocity = 0.0 30:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:5/0/physics_layer_1/angular_velocity = 0.0 31:5/0 = 0 31:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:5/0/physics_layer_0/angular_velocity = 0.0 31:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 31:5/0/physics_layer_1/angular_velocity = 0.0 32:5/0 = 0 32:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:5/0/physics_layer_0/angular_velocity = 0.0 32:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:5/0/physics_layer_1/angular_velocity = 0.0 33:5/0 = 0 33:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:5/0/physics_layer_0/angular_velocity = 0.0 33:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 33:5/0/physics_layer_1/angular_velocity = 0.0 34:5/0 = 0 34:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:5/0/physics_layer_0/angular_velocity = 0.0 34:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 34:5/0/physics_layer_1/angular_velocity = 0.0 35:5/0 = 0 35:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:5/0/physics_layer_0/angular_velocity = 0.0 35:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 35:5/0/physics_layer_1/angular_velocity = 0.0 36:5/0 = 0 36:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:5/0/physics_layer_0/angular_velocity = 0.0 36:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 36:5/0/physics_layer_1/angular_velocity = 0.0 37:5/0 = 0 37:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:5/0/physics_layer_0/angular_velocity = 0.0 37:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 37:5/0/physics_layer_1/angular_velocity = 0.0 38:5/0 = 0 38:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:5/0/physics_layer_0/angular_velocity = 0.0 38:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 38:5/0/physics_layer_1/angular_velocity = 0.0 39:5/0 = 0 39:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:5/0/physics_layer_0/angular_velocity = 0.0 39:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 39:5/0/physics_layer_1/angular_velocity = 0.0 40:5/0 = 0 40:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:5/0/physics_layer_0/angular_velocity = 0.0 40:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 40:5/0/physics_layer_1/angular_velocity = 0.0 41:5/0 = 0 41:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:5/0/physics_layer_0/angular_velocity = 0.0 41:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 41:5/0/physics_layer_1/angular_velocity = 0.0 42:5/0 = 0 42:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:5/0/physics_layer_0/angular_velocity = 0.0 42:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 42:5/0/physics_layer_1/angular_velocity = 0.0 43:5/0 = 0 43:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:5/0/physics_layer_0/angular_velocity = 0.0 43:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 43:5/0/physics_layer_1/angular_velocity = 0.0 44:5/0 = 0 44:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:5/0/physics_layer_0/angular_velocity = 0.0 44:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 44:5/0/physics_layer_1/angular_velocity = 0.0 45:5/0 = 0 45:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:5/0/physics_layer_0/angular_velocity = 0.0 45:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 45:5/0/physics_layer_1/angular_velocity = 0.0 1:6/0 = 0 1:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:6/0/physics_layer_0/angular_velocity = 0.0 1:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:6/0/physics_layer_1/angular_velocity = 0.0 3:6/0 = 0 3:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:6/0/physics_layer_0/angular_velocity = 0.0 3:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:6/0/physics_layer_1/angular_velocity = 0.0 4:6/0 = 0 4:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:6/0/physics_layer_0/angular_velocity = 0.0 4:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:6/0/physics_layer_1/angular_velocity = 0.0 5:6/0 = 0 5:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:6/0/physics_layer_0/angular_velocity = 0.0 5:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:6/0/physics_layer_1/angular_velocity = 0.0 6:6/0 = 0 6:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:6/0/physics_layer_0/angular_velocity = 0.0 6:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:6/0/physics_layer_1/angular_velocity = 0.0 8:6/0 = 0 8:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:6/0/physics_layer_0/angular_velocity = 0.0 8:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:6/0/physics_layer_1/angular_velocity = 0.0 10:6/0 = 0 10:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:6/0/physics_layer_0/angular_velocity = 0.0 10:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:6/0/physics_layer_1/angular_velocity = 0.0 11:6/0 = 0 11:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:6/0/physics_layer_0/angular_velocity = 0.0 11:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:6/0/physics_layer_1/angular_velocity = 0.0 12:6/0 = 0 12:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:6/0/physics_layer_0/angular_velocity = 0.0 12:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:6/0/physics_layer_1/angular_velocity = 0.0 13:6/0 = 0 13:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:6/0/physics_layer_0/angular_velocity = 0.0 13:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:6/0/physics_layer_1/angular_velocity = 0.0 15:6/0 = 0 15:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:6/0/physics_layer_0/angular_velocity = 0.0 15:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:6/0/physics_layer_1/angular_velocity = 0.0 17:6/0 = 0 17:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:6/0/physics_layer_0/angular_velocity = 0.0 17:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:6/0/physics_layer_1/angular_velocity = 0.0 18:6/0 = 0 18:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:6/0/physics_layer_0/angular_velocity = 0.0 18:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:6/0/physics_layer_1/angular_velocity = 0.0 19:6/0 = 0 19:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:6/0/physics_layer_0/angular_velocity = 0.0 19:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:6/0/physics_layer_1/angular_velocity = 0.0 20:6/0 = 0 20:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:6/0/physics_layer_0/angular_velocity = 0.0 20:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:6/0/physics_layer_1/angular_velocity = 0.0 22:6/0 = 0 22:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:6/0/physics_layer_0/angular_velocity = 0.0 22:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:6/0/physics_layer_1/angular_velocity = 0.0 24:6/0 = 0 24:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:6/0/physics_layer_0/angular_velocity = 0.0 24:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:6/0/physics_layer_1/angular_velocity = 0.0 25:6/0 = 0 25:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:6/0/physics_layer_0/angular_velocity = 0.0 25:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:6/0/physics_layer_1/angular_velocity = 0.0 26:6/0 = 0 26:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:6/0/physics_layer_0/angular_velocity = 0.0 26:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:6/0/physics_layer_1/angular_velocity = 0.0 27:6/0 = 0 27:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:6/0/physics_layer_0/angular_velocity = 0.0 27:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:6/0/physics_layer_1/angular_velocity = 0.0 28:6/0 = 0 28:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:6/0/physics_layer_0/angular_velocity = 0.0 28:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:6/0/physics_layer_1/angular_velocity = 0.0 29:6/0 = 0 29:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:6/0/physics_layer_0/angular_velocity = 0.0 29:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:6/0/physics_layer_1/angular_velocity = 0.0 30:6/0 = 0 30:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:6/0/physics_layer_0/angular_velocity = 0.0 30:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:6/0/physics_layer_1/angular_velocity = 0.0 31:6/0 = 0 31:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:6/0/physics_layer_0/angular_velocity = 0.0 31:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 31:6/0/physics_layer_1/angular_velocity = 0.0 32:6/0 = 0 32:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:6/0/physics_layer_0/angular_velocity = 0.0 32:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:6/0/physics_layer_1/angular_velocity = 0.0 33:6/0 = 0 33:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:6/0/physics_layer_0/angular_velocity = 0.0 33:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 33:6/0/physics_layer_1/angular_velocity = 0.0 34:6/0 = 0 34:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:6/0/physics_layer_0/angular_velocity = 0.0 34:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 34:6/0/physics_layer_1/angular_velocity = 0.0 35:6/0 = 0 35:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:6/0/physics_layer_0/angular_velocity = 0.0 35:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 35:6/0/physics_layer_1/angular_velocity = 0.0 36:6/0 = 0 36:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:6/0/physics_layer_0/angular_velocity = 0.0 36:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 36:6/0/physics_layer_1/angular_velocity = 0.0 37:6/0 = 0 37:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:6/0/physics_layer_0/angular_velocity = 0.0 37:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 37:6/0/physics_layer_1/angular_velocity = 0.0 38:6/0 = 0 38:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:6/0/physics_layer_0/angular_velocity = 0.0 38:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 38:6/0/physics_layer_1/angular_velocity = 0.0 39:6/0 = 0 39:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:6/0/physics_layer_0/angular_velocity = 0.0 39:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 39:6/0/physics_layer_1/angular_velocity = 0.0 40:6/0 = 0 40:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:6/0/physics_layer_0/angular_velocity = 0.0 40:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 40:6/0/physics_layer_1/angular_velocity = 0.0 41:6/0 = 0 41:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:6/0/physics_layer_0/angular_velocity = 0.0 41:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 41:6/0/physics_layer_1/angular_velocity = 0.0 42:6/0 = 0 42:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:6/0/physics_layer_0/angular_velocity = 0.0 42:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 42:6/0/physics_layer_1/angular_velocity = 0.0 43:6/0 = 0 43:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:6/0/physics_layer_0/angular_velocity = 0.0 43:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 43:6/0/physics_layer_1/angular_velocity = 0.0 44:6/0 = 0 44:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:6/0/physics_layer_0/angular_velocity = 0.0 44:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 44:6/0/physics_layer_1/angular_velocity = 0.0 45:6/0 = 0 45:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:6/0/physics_layer_0/angular_velocity = 0.0 45:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 45:6/0/physics_layer_1/angular_velocity = 0.0 0:7/0 = 0 0:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:7/0/physics_layer_0/angular_velocity = 0.0 0:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:7/0/physics_layer_1/angular_velocity = 0.0 1:7/0 = 0 1:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:7/0/physics_layer_0/angular_velocity = 0.0 1:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:7/0/physics_layer_1/angular_velocity = 0.0 2:7/0 = 0 2:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:7/0/physics_layer_0/angular_velocity = 0.0 2:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:7/0/physics_layer_1/angular_velocity = 0.0 3:7/0 = 0 3:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:7/0/physics_layer_0/angular_velocity = 0.0 3:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:7/0/physics_layer_1/angular_velocity = 0.0 4:7/0 = 0 4:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:7/0/physics_layer_0/angular_velocity = 0.0 4:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:7/0/physics_layer_1/angular_velocity = 0.0 5:7/0 = 0 5:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:7/0/physics_layer_0/angular_velocity = 0.0 5:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:7/0/physics_layer_1/angular_velocity = 0.0 6:7/0 = 0 6:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:7/0/physics_layer_0/angular_velocity = 0.0 6:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:7/0/physics_layer_1/angular_velocity = 0.0 7:7/0 = 0 7:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:7/0/physics_layer_0/angular_velocity = 0.0 7:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:7/0/physics_layer_1/angular_velocity = 0.0 8:7/0 = 0 8:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:7/0/physics_layer_0/angular_velocity = 0.0 8:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:7/0/physics_layer_1/angular_velocity = 0.0 9:7/0 = 0 9:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:7/0/physics_layer_0/angular_velocity = 0.0 9:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:7/0/physics_layer_1/angular_velocity = 0.0 10:7/0 = 0 10:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:7/0/physics_layer_0/angular_velocity = 0.0 10:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:7/0/physics_layer_1/angular_velocity = 0.0 11:7/0 = 0 11:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:7/0/physics_layer_0/angular_velocity = 0.0 11:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:7/0/physics_layer_1/angular_velocity = 0.0 12:7/0 = 0 12:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:7/0/physics_layer_0/angular_velocity = 0.0 12:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:7/0/physics_layer_1/angular_velocity = 0.0 13:7/0 = 0 13:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:7/0/physics_layer_0/angular_velocity = 0.0 13:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:7/0/physics_layer_1/angular_velocity = 0.0 14:7/0 = 0 14:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:7/0/physics_layer_0/angular_velocity = 0.0 14:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:7/0/physics_layer_1/angular_velocity = 0.0 15:7/0 = 0 15:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:7/0/physics_layer_0/angular_velocity = 0.0 15:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:7/0/physics_layer_1/angular_velocity = 0.0 16:7/0 = 0 16:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:7/0/physics_layer_0/angular_velocity = 0.0 16:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:7/0/physics_layer_1/angular_velocity = 0.0 17:7/0 = 0 17:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:7/0/physics_layer_0/angular_velocity = 0.0 17:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:7/0/physics_layer_1/angular_velocity = 0.0 18:7/0 = 0 18:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:7/0/physics_layer_0/angular_velocity = 0.0 18:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:7/0/physics_layer_1/angular_velocity = 0.0 19:7/0 = 0 19:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:7/0/physics_layer_0/angular_velocity = 0.0 19:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:7/0/physics_layer_1/angular_velocity = 0.0 20:7/0 = 0 20:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:7/0/physics_layer_0/angular_velocity = 0.0 20:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:7/0/physics_layer_1/angular_velocity = 0.0 21:7/0 = 0 21:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:7/0/physics_layer_0/angular_velocity = 0.0 21:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:7/0/physics_layer_1/angular_velocity = 0.0 22:7/0 = 0 22:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:7/0/physics_layer_0/angular_velocity = 0.0 22:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:7/0/physics_layer_1/angular_velocity = 0.0 23:7/0 = 0 23:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:7/0/physics_layer_0/angular_velocity = 0.0 23:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:7/0/physics_layer_1/angular_velocity = 0.0 24:7/0 = 0 24:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:7/0/physics_layer_0/angular_velocity = 0.0 24:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:7/0/physics_layer_1/angular_velocity = 0.0 25:7/0 = 0 25:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:7/0/physics_layer_0/angular_velocity = 0.0 25:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:7/0/physics_layer_1/angular_velocity = 0.0 26:7/0 = 0 26:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:7/0/physics_layer_0/angular_velocity = 0.0 26:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:7/0/physics_layer_1/angular_velocity = 0.0 27:7/0 = 0 27:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:7/0/physics_layer_0/angular_velocity = 0.0 27:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:7/0/physics_layer_1/angular_velocity = 0.0 28:7/0 = 0 28:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:7/0/physics_layer_0/angular_velocity = 0.0 28:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:7/0/physics_layer_1/angular_velocity = 0.0 29:7/0 = 0 29:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:7/0/physics_layer_0/angular_velocity = 0.0 29:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:7/0/physics_layer_1/angular_velocity = 0.0 30:7/0 = 0 30:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:7/0/physics_layer_0/angular_velocity = 0.0 30:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:7/0/physics_layer_1/angular_velocity = 0.0 31:7/0 = 0 31:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:7/0/physics_layer_0/angular_velocity = 0.0 31:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 31:7/0/physics_layer_1/angular_velocity = 0.0 32:7/0 = 0 32:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:7/0/physics_layer_0/angular_velocity = 0.0 32:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:7/0/physics_layer_1/angular_velocity = 0.0 33:7/0 = 0 33:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:7/0/physics_layer_0/angular_velocity = 0.0 33:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 33:7/0/physics_layer_1/angular_velocity = 0.0 34:7/0 = 0 34:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:7/0/physics_layer_0/angular_velocity = 0.0 34:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 34:7/0/physics_layer_1/angular_velocity = 0.0 35:7/0 = 0 35:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:7/0/physics_layer_0/angular_velocity = 0.0 35:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 35:7/0/physics_layer_1/angular_velocity = 0.0 36:7/0 = 0 36:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:7/0/physics_layer_0/angular_velocity = 0.0 36:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 36:7/0/physics_layer_1/angular_velocity = 0.0 37:7/0 = 0 37:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:7/0/physics_layer_0/angular_velocity = 0.0 37:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 37:7/0/physics_layer_1/angular_velocity = 0.0 38:7/0 = 0 38:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:7/0/physics_layer_0/angular_velocity = 0.0 38:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 38:7/0/physics_layer_1/angular_velocity = 0.0 39:7/0 = 0 39:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:7/0/physics_layer_0/angular_velocity = 0.0 39:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 39:7/0/physics_layer_1/angular_velocity = 0.0 40:7/0 = 0 40:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:7/0/physics_layer_0/angular_velocity = 0.0 40:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 40:7/0/physics_layer_1/angular_velocity = 0.0 41:7/0 = 0 41:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:7/0/physics_layer_0/angular_velocity = 0.0 41:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 41:7/0/physics_layer_1/angular_velocity = 0.0 42:7/0 = 0 42:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:7/0/physics_layer_0/angular_velocity = 0.0 42:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 42:7/0/physics_layer_1/angular_velocity = 0.0 43:7/0 = 0 43:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:7/0/physics_layer_0/angular_velocity = 0.0 43:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 43:7/0/physics_layer_1/angular_velocity = 0.0 44:7/0 = 0 44:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:7/0/physics_layer_0/angular_velocity = 0.0 44:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 44:7/0/physics_layer_1/angular_velocity = 0.0 45:7/0 = 0 45:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:7/0/physics_layer_0/angular_velocity = 0.0 45:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 45:7/0/physics_layer_1/angular_velocity = 0.0 0:8/0 = 0 0:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:8/0/physics_layer_0/angular_velocity = 0.0 0:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:8/0/physics_layer_1/angular_velocity = 0.0 2:8/0 = 0 2:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:8/0/physics_layer_0/angular_velocity = 0.0 2:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:8/0/physics_layer_1/angular_velocity = 0.0 3:8/0 = 0 3:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:8/0/physics_layer_0/angular_velocity = 0.0 3:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:8/0/physics_layer_1/angular_velocity = 0.0 4:8/0 = 0 4:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:8/0/physics_layer_0/angular_velocity = 0.0 4:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:8/0/physics_layer_1/angular_velocity = 0.0 5:8/0 = 0 5:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:8/0/physics_layer_0/angular_velocity = 0.0 5:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:8/0/physics_layer_1/angular_velocity = 0.0 6:8/0 = 0 6:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:8/0/physics_layer_0/angular_velocity = 0.0 6:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:8/0/physics_layer_1/angular_velocity = 0.0 7:8/0 = 0 7:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:8/0/physics_layer_0/angular_velocity = 0.0 7:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:8/0/physics_layer_1/angular_velocity = 0.0 9:8/0 = 0 9:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:8/0/physics_layer_0/angular_velocity = 0.0 9:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:8/0/physics_layer_1/angular_velocity = 0.0 10:8/0 = 0 10:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:8/0/physics_layer_0/angular_velocity = 0.0 10:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:8/0/physics_layer_1/angular_velocity = 0.0 11:8/0 = 0 11:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:8/0/physics_layer_0/angular_velocity = 0.0 11:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:8/0/physics_layer_1/angular_velocity = 0.0 12:8/0 = 0 12:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:8/0/physics_layer_0/angular_velocity = 0.0 12:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:8/0/physics_layer_1/angular_velocity = 0.0 13:8/0 = 0 13:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:8/0/physics_layer_0/angular_velocity = 0.0 13:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:8/0/physics_layer_1/angular_velocity = 0.0 14:8/0 = 0 14:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:8/0/physics_layer_0/angular_velocity = 0.0 14:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:8/0/physics_layer_1/angular_velocity = 0.0 16:8/0 = 0 16:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:8/0/physics_layer_0/angular_velocity = 0.0 16:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:8/0/physics_layer_1/angular_velocity = 0.0 17:8/0 = 0 17:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:8/0/physics_layer_0/angular_velocity = 0.0 17:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:8/0/physics_layer_1/angular_velocity = 0.0 18:8/0 = 0 18:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:8/0/physics_layer_0/angular_velocity = 0.0 18:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:8/0/physics_layer_1/angular_velocity = 0.0 19:8/0 = 0 19:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:8/0/physics_layer_0/angular_velocity = 0.0 19:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:8/0/physics_layer_1/angular_velocity = 0.0 20:8/0 = 0 20:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:8/0/physics_layer_0/angular_velocity = 0.0 20:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:8/0/physics_layer_1/angular_velocity = 0.0 21:8/0 = 0 21:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:8/0/physics_layer_0/angular_velocity = 0.0 21:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:8/0/physics_layer_1/angular_velocity = 0.0 23:8/0 = 0 23:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:8/0/physics_layer_0/angular_velocity = 0.0 23:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:8/0/physics_layer_1/angular_velocity = 0.0 24:8/0 = 0 24:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:8/0/physics_layer_0/angular_velocity = 0.0 24:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:8/0/physics_layer_1/angular_velocity = 0.0 25:8/0 = 0 25:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:8/0/physics_layer_0/angular_velocity = 0.0 25:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:8/0/physics_layer_1/angular_velocity = 0.0 26:8/0 = 0 26:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:8/0/physics_layer_0/angular_velocity = 0.0 26:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:8/0/physics_layer_1/angular_velocity = 0.0 27:8/0 = 0 27:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:8/0/physics_layer_0/angular_velocity = 0.0 27:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:8/0/physics_layer_1/angular_velocity = 0.0 28:8/0 = 0 28:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:8/0/physics_layer_0/angular_velocity = 0.0 28:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:8/0/physics_layer_1/angular_velocity = 0.0 29:8/0 = 0 29:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:8/0/physics_layer_0/angular_velocity = 0.0 29:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:8/0/physics_layer_1/angular_velocity = 0.0 31:8/0 = 0 31:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:8/0/physics_layer_0/angular_velocity = 0.0 31:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 31:8/0/physics_layer_1/angular_velocity = 0.0 32:8/0 = 0 32:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:8/0/physics_layer_0/angular_velocity = 0.0 32:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:8/0/physics_layer_1/angular_velocity = 0.0 34:8/0 = 0 34:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:8/0/physics_layer_0/angular_velocity = 0.0 34:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 34:8/0/physics_layer_1/angular_velocity = 0.0 35:8/0 = 0 35:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:8/0/physics_layer_0/angular_velocity = 0.0 35:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 35:8/0/physics_layer_1/angular_velocity = 0.0 37:8/0 = 0 37:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:8/0/physics_layer_0/angular_velocity = 0.0 37:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 37:8/0/physics_layer_1/angular_velocity = 0.0 38:8/0 = 0 38:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:8/0/physics_layer_0/angular_velocity = 0.0 38:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 38:8/0/physics_layer_1/angular_velocity = 0.0 40:8/0 = 0 40:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:8/0/physics_layer_0/angular_velocity = 0.0 40:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 40:8/0/physics_layer_1/angular_velocity = 0.0 41:8/0 = 0 41:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:8/0/physics_layer_0/angular_velocity = 0.0 41:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 41:8/0/physics_layer_1/angular_velocity = 0.0 43:8/0 = 0 43:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:8/0/physics_layer_0/angular_velocity = 0.0 43:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 43:8/0/physics_layer_1/angular_velocity = 0.0 44:8/0 = 0 44:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:8/0/physics_layer_0/angular_velocity = 0.0 44:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 44:8/0/physics_layer_1/angular_velocity = 0.0 0:9/0 = 0 0:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:9/0/physics_layer_0/angular_velocity = 0.0 0:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:9/0/physics_layer_1/angular_velocity = 0.0 1:9/0 = 0 1:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:9/0/physics_layer_0/angular_velocity = 0.0 1:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:9/0/physics_layer_1/angular_velocity = 0.0 2:9/0 = 0 2:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:9/0/physics_layer_0/angular_velocity = 0.0 2:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:9/0/physics_layer_1/angular_velocity = 0.0 3:9/0 = 0 3:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:9/0/physics_layer_0/angular_velocity = 0.0 3:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:9/0/physics_layer_1/angular_velocity = 0.0 4:9/0 = 0 4:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:9/0/physics_layer_0/angular_velocity = 0.0 4:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:9/0/physics_layer_1/angular_velocity = 0.0 5:9/0 = 0 5:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:9/0/physics_layer_0/angular_velocity = 0.0 5:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:9/0/physics_layer_1/angular_velocity = 0.0 7:9/0 = 0 7:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:9/0/physics_layer_0/angular_velocity = 0.0 7:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:9/0/physics_layer_1/angular_velocity = 0.0 8:9/0 = 0 8:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:9/0/physics_layer_0/angular_velocity = 0.0 8:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:9/0/physics_layer_1/angular_velocity = 0.0 9:9/0 = 0 9:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:9/0/physics_layer_0/angular_velocity = 0.0 9:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:9/0/physics_layer_1/angular_velocity = 0.0 10:9/0 = 0 10:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:9/0/physics_layer_0/angular_velocity = 0.0 10:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:9/0/physics_layer_1/angular_velocity = 0.0 11:9/0 = 0 11:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:9/0/physics_layer_0/angular_velocity = 0.0 11:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:9/0/physics_layer_1/angular_velocity = 0.0 12:9/0 = 0 12:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:9/0/physics_layer_0/angular_velocity = 0.0 12:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:9/0/physics_layer_1/angular_velocity = 0.0 14:9/0 = 0 14:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:9/0/physics_layer_0/angular_velocity = 0.0 14:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:9/0/physics_layer_1/angular_velocity = 0.0 15:9/0 = 0 15:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:9/0/physics_layer_0/angular_velocity = 0.0 15:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:9/0/physics_layer_1/angular_velocity = 0.0 16:9/0 = 0 16:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:9/0/physics_layer_0/angular_velocity = 0.0 16:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:9/0/physics_layer_1/angular_velocity = 0.0 17:9/0 = 0 17:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:9/0/physics_layer_0/angular_velocity = 0.0 17:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:9/0/physics_layer_1/angular_velocity = 0.0 18:9/0 = 0 18:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:9/0/physics_layer_0/angular_velocity = 0.0 18:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:9/0/physics_layer_1/angular_velocity = 0.0 19:9/0 = 0 19:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:9/0/physics_layer_0/angular_velocity = 0.0 19:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:9/0/physics_layer_1/angular_velocity = 0.0 21:9/0 = 0 21:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:9/0/physics_layer_0/angular_velocity = 0.0 21:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:9/0/physics_layer_1/angular_velocity = 0.0 22:9/0 = 0 22:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:9/0/physics_layer_0/angular_velocity = 0.0 22:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:9/0/physics_layer_1/angular_velocity = 0.0 23:9/0 = 0 23:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:9/0/physics_layer_0/angular_velocity = 0.0 23:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:9/0/physics_layer_1/angular_velocity = 0.0 24:9/0 = 0 24:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:9/0/physics_layer_0/angular_velocity = 0.0 24:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:9/0/physics_layer_1/angular_velocity = 0.0 25:9/0 = 0 25:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:9/0/physics_layer_0/angular_velocity = 0.0 25:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:9/0/physics_layer_1/angular_velocity = 0.0 26:9/0 = 0 26:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:9/0/physics_layer_0/angular_velocity = 0.0 26:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:9/0/physics_layer_1/angular_velocity = 0.0 28:9/0 = 0 28:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:9/0/physics_layer_0/angular_velocity = 0.0 28:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:9/0/physics_layer_1/angular_velocity = 0.0 29:9/0 = 0 29:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:9/0/physics_layer_0/angular_velocity = 0.0 29:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:9/0/physics_layer_1/angular_velocity = 0.0 31:9/0 = 0 31:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:9/0/physics_layer_0/angular_velocity = 0.0 31:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 31:9/0/physics_layer_1/angular_velocity = 0.0 32:9/0 = 0 32:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:9/0/physics_layer_0/angular_velocity = 0.0 32:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:9/0/physics_layer_1/angular_velocity = 0.0 34:9/0 = 0 34:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:9/0/physics_layer_0/angular_velocity = 0.0 34:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 34:9/0/physics_layer_1/angular_velocity = 0.0 35:9/0 = 0 35:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:9/0/physics_layer_0/angular_velocity = 0.0 35:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 35:9/0/physics_layer_1/angular_velocity = 0.0 37:9/0 = 0 37:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:9/0/physics_layer_0/angular_velocity = 0.0 37:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 37:9/0/physics_layer_1/angular_velocity = 0.0 38:9/0 = 0 38:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:9/0/physics_layer_0/angular_velocity = 0.0 38:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 38:9/0/physics_layer_1/angular_velocity = 0.0 40:9/0 = 0 40:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:9/0/physics_layer_0/angular_velocity = 0.0 40:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 40:9/0/physics_layer_1/angular_velocity = 0.0 41:9/0 = 0 41:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:9/0/physics_layer_0/angular_velocity = 0.0 41:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 41:9/0/physics_layer_1/angular_velocity = 0.0 43:9/0 = 0 43:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:9/0/physics_layer_0/angular_velocity = 0.0 43:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 43:9/0/physics_layer_1/angular_velocity = 0.0 44:9/0 = 0 44:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:9/0/physics_layer_0/angular_velocity = 0.0 44:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 44:9/0/physics_layer_1/angular_velocity = 0.0 0:10/0 = 0 0:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:10/0/physics_layer_0/angular_velocity = 0.0 0:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:10/0/physics_layer_1/angular_velocity = 0.0 1:10/0 = 0 1:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:10/0/physics_layer_0/angular_velocity = 0.0 1:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:10/0/physics_layer_1/angular_velocity = 0.0 2:10/0 = 0 2:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:10/0/physics_layer_0/angular_velocity = 0.0 2:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:10/0/physics_layer_1/angular_velocity = 0.0 3:10/0 = 0 3:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:10/0/physics_layer_0/angular_velocity = 0.0 3:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:10/0/physics_layer_1/angular_velocity = 0.0 4:10/0 = 0 4:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:10/0/physics_layer_0/angular_velocity = 0.0 4:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:10/0/physics_layer_1/angular_velocity = 0.0 5:10/0 = 0 5:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:10/0/physics_layer_0/angular_velocity = 0.0 5:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:10/0/physics_layer_1/angular_velocity = 0.0 7:10/0 = 0 7:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:10/0/physics_layer_0/angular_velocity = 0.0 7:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:10/0/physics_layer_1/angular_velocity = 0.0 8:10/0 = 0 8:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:10/0/physics_layer_0/angular_velocity = 0.0 8:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:10/0/physics_layer_1/angular_velocity = 0.0 9:10/0 = 0 9:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:10/0/physics_layer_0/angular_velocity = 0.0 9:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:10/0/physics_layer_1/angular_velocity = 0.0 10:10/0 = 0 10:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:10/0/physics_layer_0/angular_velocity = 0.0 10:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:10/0/physics_layer_1/angular_velocity = 0.0 11:10/0 = 0 11:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:10/0/physics_layer_0/angular_velocity = 0.0 11:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:10/0/physics_layer_1/angular_velocity = 0.0 12:10/0 = 0 12:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:10/0/physics_layer_0/angular_velocity = 0.0 12:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:10/0/physics_layer_1/angular_velocity = 0.0 14:10/0 = 0 14:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:10/0/physics_layer_0/angular_velocity = 0.0 14:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:10/0/physics_layer_1/angular_velocity = 0.0 15:10/0 = 0 15:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:10/0/physics_layer_0/angular_velocity = 0.0 15:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:10/0/physics_layer_1/angular_velocity = 0.0 16:10/0 = 0 16:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:10/0/physics_layer_0/angular_velocity = 0.0 16:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:10/0/physics_layer_1/angular_velocity = 0.0 17:10/0 = 0 17:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:10/0/physics_layer_0/angular_velocity = 0.0 17:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:10/0/physics_layer_1/angular_velocity = 0.0 18:10/0 = 0 18:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:10/0/physics_layer_0/angular_velocity = 0.0 18:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:10/0/physics_layer_1/angular_velocity = 0.0 19:10/0 = 0 19:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:10/0/physics_layer_0/angular_velocity = 0.0 19:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:10/0/physics_layer_1/angular_velocity = 0.0 21:10/0 = 0 21:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:10/0/physics_layer_0/angular_velocity = 0.0 21:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:10/0/physics_layer_1/angular_velocity = 0.0 22:10/0 = 0 22:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:10/0/physics_layer_0/angular_velocity = 0.0 22:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:10/0/physics_layer_1/angular_velocity = 0.0 23:10/0 = 0 23:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:10/0/physics_layer_0/angular_velocity = 0.0 23:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:10/0/physics_layer_1/angular_velocity = 0.0 24:10/0 = 0 24:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:10/0/physics_layer_0/angular_velocity = 0.0 24:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:10/0/physics_layer_1/angular_velocity = 0.0 25:10/0 = 0 25:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:10/0/physics_layer_0/angular_velocity = 0.0 25:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:10/0/physics_layer_1/angular_velocity = 0.0 26:10/0 = 0 26:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:10/0/physics_layer_0/angular_velocity = 0.0 26:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:10/0/physics_layer_1/angular_velocity = 0.0 28:10/0 = 0 28:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:10/0/physics_layer_0/angular_velocity = 0.0 28:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:10/0/physics_layer_1/angular_velocity = 0.0 29:10/0 = 0 29:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:10/0/physics_layer_0/angular_velocity = 0.0 29:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:10/0/physics_layer_1/angular_velocity = 0.0 30:10/0 = 0 30:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:10/0/physics_layer_0/angular_velocity = 0.0 30:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:10/0/physics_layer_1/angular_velocity = 0.0 31:10/0 = 0 31:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:10/0/physics_layer_0/angular_velocity = 0.0 31:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 31:10/0/physics_layer_1/angular_velocity = 0.0 32:10/0 = 0 32:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:10/0/physics_layer_0/angular_velocity = 0.0 32:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:10/0/physics_layer_1/angular_velocity = 0.0 33:10/0 = 0 33:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:10/0/physics_layer_0/angular_velocity = 0.0 33:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 33:10/0/physics_layer_1/angular_velocity = 0.0 34:10/0 = 0 34:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:10/0/physics_layer_0/angular_velocity = 0.0 34:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 34:10/0/physics_layer_1/angular_velocity = 0.0 35:10/0 = 0 35:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:10/0/physics_layer_0/angular_velocity = 0.0 35:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 35:10/0/physics_layer_1/angular_velocity = 0.0 36:10/0 = 0 36:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:10/0/physics_layer_0/angular_velocity = 0.0 36:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 36:10/0/physics_layer_1/angular_velocity = 0.0 37:10/0 = 0 37:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:10/0/physics_layer_0/angular_velocity = 0.0 37:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 37:10/0/physics_layer_1/angular_velocity = 0.0 38:10/0 = 0 38:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:10/0/physics_layer_0/angular_velocity = 0.0 38:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 38:10/0/physics_layer_1/angular_velocity = 0.0 39:10/0 = 0 39:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:10/0/physics_layer_0/angular_velocity = 0.0 39:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 39:10/0/physics_layer_1/angular_velocity = 0.0 40:10/0 = 0 40:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:10/0/physics_layer_0/angular_velocity = 0.0 40:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 40:10/0/physics_layer_1/angular_velocity = 0.0 41:10/0 = 0 41:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:10/0/physics_layer_0/angular_velocity = 0.0 41:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 41:10/0/physics_layer_1/angular_velocity = 0.0 42:10/0 = 0 42:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:10/0/physics_layer_0/angular_velocity = 0.0 42:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 42:10/0/physics_layer_1/angular_velocity = 0.0 43:10/0 = 0 43:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:10/0/physics_layer_0/angular_velocity = 0.0 43:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 43:10/0/physics_layer_1/angular_velocity = 0.0 44:10/0 = 0 44:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:10/0/physics_layer_0/angular_velocity = 0.0 44:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 44:10/0/physics_layer_1/angular_velocity = 0.0 45:10/0 = 0 45:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:10/0/physics_layer_0/angular_velocity = 0.0 45:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 45:10/0/physics_layer_1/angular_velocity = 0.0 0:11/0 = 0 0:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:11/0/physics_layer_0/angular_velocity = 0.0 0:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:11/0/physics_layer_1/angular_velocity = 0.0 1:11/0 = 0 1:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:11/0/physics_layer_0/angular_velocity = 0.0 1:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:11/0/physics_layer_1/angular_velocity = 0.0 2:11/0 = 0 2:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:11/0/physics_layer_0/angular_velocity = 0.0 2:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:11/0/physics_layer_1/angular_velocity = 0.0 3:11/0 = 0 3:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:11/0/physics_layer_0/angular_velocity = 0.0 3:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:11/0/physics_layer_1/angular_velocity = 0.0 4:11/0 = 0 4:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:11/0/physics_layer_0/angular_velocity = 0.0 4:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:11/0/physics_layer_1/angular_velocity = 0.0 5:11/0 = 0 5:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:11/0/physics_layer_0/angular_velocity = 0.0 5:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:11/0/physics_layer_1/angular_velocity = 0.0 6:11/0 = 0 6:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:11/0/physics_layer_0/angular_velocity = 0.0 6:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:11/0/physics_layer_1/angular_velocity = 0.0 7:11/0 = 0 7:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:11/0/physics_layer_0/angular_velocity = 0.0 7:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:11/0/physics_layer_1/angular_velocity = 0.0 8:11/0 = 0 8:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:11/0/physics_layer_0/angular_velocity = 0.0 8:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:11/0/physics_layer_1/angular_velocity = 0.0 9:11/0 = 0 9:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:11/0/physics_layer_0/angular_velocity = 0.0 9:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:11/0/physics_layer_1/angular_velocity = 0.0 10:11/0 = 0 10:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:11/0/physics_layer_0/angular_velocity = 0.0 10:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:11/0/physics_layer_1/angular_velocity = 0.0 11:11/0 = 0 11:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:11/0/physics_layer_0/angular_velocity = 0.0 11:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:11/0/physics_layer_1/angular_velocity = 0.0 12:11/0 = 0 12:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:11/0/physics_layer_0/angular_velocity = 0.0 12:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:11/0/physics_layer_1/angular_velocity = 0.0 13:11/0 = 0 13:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:11/0/physics_layer_0/angular_velocity = 0.0 13:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:11/0/physics_layer_1/angular_velocity = 0.0 14:11/0 = 0 14:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:11/0/physics_layer_0/angular_velocity = 0.0 14:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:11/0/physics_layer_1/angular_velocity = 0.0 15:11/0 = 0 15:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:11/0/physics_layer_0/angular_velocity = 0.0 15:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:11/0/physics_layer_1/angular_velocity = 0.0 16:11/0 = 0 16:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:11/0/physics_layer_0/angular_velocity = 0.0 16:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:11/0/physics_layer_1/angular_velocity = 0.0 17:11/0 = 0 17:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:11/0/physics_layer_0/angular_velocity = 0.0 17:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:11/0/physics_layer_1/angular_velocity = 0.0 18:11/0 = 0 18:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:11/0/physics_layer_0/angular_velocity = 0.0 18:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:11/0/physics_layer_1/angular_velocity = 0.0 19:11/0 = 0 19:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:11/0/physics_layer_0/angular_velocity = 0.0 19:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:11/0/physics_layer_1/angular_velocity = 0.0 20:11/0 = 0 20:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:11/0/physics_layer_0/angular_velocity = 0.0 20:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:11/0/physics_layer_1/angular_velocity = 0.0 21:11/0 = 0 21:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:11/0/physics_layer_0/angular_velocity = 0.0 21:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:11/0/physics_layer_1/angular_velocity = 0.0 22:11/0 = 0 22:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:11/0/physics_layer_0/angular_velocity = 0.0 22:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:11/0/physics_layer_1/angular_velocity = 0.0 23:11/0 = 0 23:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:11/0/physics_layer_0/angular_velocity = 0.0 23:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:11/0/physics_layer_1/angular_velocity = 0.0 24:11/0 = 0 24:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:11/0/physics_layer_0/angular_velocity = 0.0 24:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:11/0/physics_layer_1/angular_velocity = 0.0 25:11/0 = 0 25:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:11/0/physics_layer_0/angular_velocity = 0.0 25:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:11/0/physics_layer_1/angular_velocity = 0.0 26:11/0 = 0 26:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:11/0/physics_layer_0/angular_velocity = 0.0 26:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:11/0/physics_layer_1/angular_velocity = 0.0 27:11/0 = 0 27:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:11/0/physics_layer_0/angular_velocity = 0.0 27:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:11/0/physics_layer_1/angular_velocity = 0.0 28:11/0 = 0 28:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:11/0/physics_layer_0/angular_velocity = 0.0 28:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:11/0/physics_layer_1/angular_velocity = 0.0 29:11/0 = 0 29:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:11/0/physics_layer_0/angular_velocity = 0.0 29:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:11/0/physics_layer_1/angular_velocity = 0.0 30:11/0 = 0 30:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:11/0/physics_layer_0/angular_velocity = 0.0 30:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:11/0/physics_layer_1/angular_velocity = 0.0 31:11/0 = 0 31:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:11/0/physics_layer_0/angular_velocity = 0.0 31:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 31:11/0/physics_layer_1/angular_velocity = 0.0 32:11/0 = 0 32:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:11/0/physics_layer_0/angular_velocity = 0.0 32:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:11/0/physics_layer_1/angular_velocity = 0.0 33:11/0 = 0 33:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:11/0/physics_layer_0/angular_velocity = 0.0 33:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 33:11/0/physics_layer_1/angular_velocity = 0.0 34:11/0 = 0 34:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:11/0/physics_layer_0/angular_velocity = 0.0 34:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 34:11/0/physics_layer_1/angular_velocity = 0.0 35:11/0 = 0 35:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:11/0/physics_layer_0/angular_velocity = 0.0 35:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 35:11/0/physics_layer_1/angular_velocity = 0.0 36:11/0 = 0 36:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:11/0/physics_layer_0/angular_velocity = 0.0 36:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 36:11/0/physics_layer_1/angular_velocity = 0.0 37:11/0 = 0 37:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:11/0/physics_layer_0/angular_velocity = 0.0 37:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 37:11/0/physics_layer_1/angular_velocity = 0.0 38:11/0 = 0 38:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:11/0/physics_layer_0/angular_velocity = 0.0 38:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 38:11/0/physics_layer_1/angular_velocity = 0.0 39:11/0 = 0 39:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:11/0/physics_layer_0/angular_velocity = 0.0 39:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 39:11/0/physics_layer_1/angular_velocity = 0.0 40:11/0 = 0 40:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:11/0/physics_layer_0/angular_velocity = 0.0 40:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 40:11/0/physics_layer_1/angular_velocity = 0.0 41:11/0 = 0 41:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:11/0/physics_layer_0/angular_velocity = 0.0 41:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 41:11/0/physics_layer_1/angular_velocity = 0.0 42:11/0 = 0 42:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:11/0/physics_layer_0/angular_velocity = 0.0 42:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 42:11/0/physics_layer_1/angular_velocity = 0.0 43:11/0 = 0 43:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:11/0/physics_layer_0/angular_velocity = 0.0 43:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 43:11/0/physics_layer_1/angular_velocity = 0.0 44:11/0 = 0 44:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:11/0/physics_layer_0/angular_velocity = 0.0 44:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 44:11/0/physics_layer_1/angular_velocity = 0.0 45:11/0 = 0 45:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:11/0/physics_layer_0/angular_velocity = 0.0 45:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 45:11/0/physics_layer_1/angular_velocity = 0.0 0:12/0 = 0 0:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:12/0/physics_layer_0/angular_velocity = 0.0 0:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:12/0/physics_layer_1/angular_velocity = 0.0 1:12/0 = 0 1:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:12/0/physics_layer_0/angular_velocity = 0.0 1:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:12/0/physics_layer_1/angular_velocity = 0.0 2:12/0 = 0 2:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:12/0/physics_layer_0/angular_velocity = 0.0 2:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:12/0/physics_layer_1/angular_velocity = 0.0 3:12/0 = 0 3:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:12/0/physics_layer_0/angular_velocity = 0.0 3:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:12/0/physics_layer_1/angular_velocity = 0.0 4:12/0 = 0 4:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:12/0/physics_layer_0/angular_velocity = 0.0 4:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:12/0/physics_layer_1/angular_velocity = 0.0 5:12/0 = 0 5:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:12/0/physics_layer_0/angular_velocity = 0.0 5:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:12/0/physics_layer_1/angular_velocity = 0.0 6:12/0 = 0 6:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:12/0/physics_layer_0/angular_velocity = 0.0 6:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:12/0/physics_layer_1/angular_velocity = 0.0 7:12/0 = 0 7:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:12/0/physics_layer_0/angular_velocity = 0.0 7:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:12/0/physics_layer_1/angular_velocity = 0.0 8:12/0 = 0 8:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:12/0/physics_layer_0/angular_velocity = 0.0 8:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:12/0/physics_layer_1/angular_velocity = 0.0 9:12/0 = 0 9:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:12/0/physics_layer_0/angular_velocity = 0.0 9:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:12/0/physics_layer_1/angular_velocity = 0.0 10:12/0 = 0 10:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:12/0/physics_layer_0/angular_velocity = 0.0 10:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:12/0/physics_layer_1/angular_velocity = 0.0 11:12/0 = 0 11:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:12/0/physics_layer_0/angular_velocity = 0.0 11:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:12/0/physics_layer_1/angular_velocity = 0.0 12:12/0 = 0 12:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:12/0/physics_layer_0/angular_velocity = 0.0 12:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:12/0/physics_layer_1/angular_velocity = 0.0 13:12/0 = 0 13:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:12/0/physics_layer_0/angular_velocity = 0.0 13:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:12/0/physics_layer_1/angular_velocity = 0.0 14:12/0 = 0 14:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:12/0/physics_layer_0/angular_velocity = 0.0 14:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:12/0/physics_layer_1/angular_velocity = 0.0 15:12/0 = 0 15:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:12/0/physics_layer_0/angular_velocity = 0.0 15:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:12/0/physics_layer_1/angular_velocity = 0.0 16:12/0 = 0 16:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:12/0/physics_layer_0/angular_velocity = 0.0 16:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:12/0/physics_layer_1/angular_velocity = 0.0 17:12/0 = 0 17:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:12/0/physics_layer_0/angular_velocity = 0.0 17:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:12/0/physics_layer_1/angular_velocity = 0.0 18:12/0 = 0 18:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:12/0/physics_layer_0/angular_velocity = 0.0 18:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:12/0/physics_layer_1/angular_velocity = 0.0 19:12/0 = 0 19:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:12/0/physics_layer_0/angular_velocity = 0.0 19:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:12/0/physics_layer_1/angular_velocity = 0.0 20:12/0 = 0 20:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:12/0/physics_layer_0/angular_velocity = 0.0 20:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:12/0/physics_layer_1/angular_velocity = 0.0 21:12/0 = 0 21:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:12/0/physics_layer_0/angular_velocity = 0.0 21:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:12/0/physics_layer_1/angular_velocity = 0.0 22:12/0 = 0 22:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:12/0/physics_layer_0/angular_velocity = 0.0 22:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:12/0/physics_layer_1/angular_velocity = 0.0 23:12/0 = 0 23:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:12/0/physics_layer_0/angular_velocity = 0.0 23:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:12/0/physics_layer_1/angular_velocity = 0.0 24:12/0 = 0 24:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:12/0/physics_layer_0/angular_velocity = 0.0 24:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:12/0/physics_layer_1/angular_velocity = 0.0 25:12/0 = 0 25:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:12/0/physics_layer_0/angular_velocity = 0.0 25:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:12/0/physics_layer_1/angular_velocity = 0.0 26:12/0 = 0 26:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:12/0/physics_layer_0/angular_velocity = 0.0 26:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:12/0/physics_layer_1/angular_velocity = 0.0 27:12/0 = 0 27:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:12/0/physics_layer_0/angular_velocity = 0.0 27:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:12/0/physics_layer_1/angular_velocity = 0.0 28:12/0 = 0 28:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:12/0/physics_layer_0/angular_velocity = 0.0 28:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:12/0/physics_layer_1/angular_velocity = 0.0 29:12/0 = 0 29:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:12/0/physics_layer_0/angular_velocity = 0.0 29:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:12/0/physics_layer_1/angular_velocity = 0.0 30:12/0 = 0 30:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:12/0/physics_layer_0/angular_velocity = 0.0 30:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:12/0/physics_layer_1/angular_velocity = 0.0 31:12/0 = 0 31:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:12/0/physics_layer_0/angular_velocity = 0.0 31:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 31:12/0/physics_layer_1/angular_velocity = 0.0 32:12/0 = 0 32:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:12/0/physics_layer_0/angular_velocity = 0.0 32:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:12/0/physics_layer_1/angular_velocity = 0.0 33:12/0 = 0 33:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:12/0/physics_layer_0/angular_velocity = 0.0 33:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 33:12/0/physics_layer_1/angular_velocity = 0.0 34:12/0 = 0 34:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:12/0/physics_layer_0/angular_velocity = 0.0 34:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 34:12/0/physics_layer_1/angular_velocity = 0.0 35:12/0 = 0 35:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:12/0/physics_layer_0/angular_velocity = 0.0 35:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 35:12/0/physics_layer_1/angular_velocity = 0.0 36:12/0 = 0 36:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:12/0/physics_layer_0/angular_velocity = 0.0 36:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 36:12/0/physics_layer_1/angular_velocity = 0.0 37:12/0 = 0 37:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:12/0/physics_layer_0/angular_velocity = 0.0 37:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 37:12/0/physics_layer_1/angular_velocity = 0.0 38:12/0 = 0 38:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:12/0/physics_layer_0/angular_velocity = 0.0 38:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 38:12/0/physics_layer_1/angular_velocity = 0.0 39:12/0 = 0 39:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:12/0/physics_layer_0/angular_velocity = 0.0 39:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 39:12/0/physics_layer_1/angular_velocity = 0.0 40:12/0 = 0 40:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:12/0/physics_layer_0/angular_velocity = 0.0 40:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 40:12/0/physics_layer_1/angular_velocity = 0.0 41:12/0 = 0 41:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:12/0/physics_layer_0/angular_velocity = 0.0 41:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 41:12/0/physics_layer_1/angular_velocity = 0.0 42:12/0 = 0 42:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:12/0/physics_layer_0/angular_velocity = 0.0 42:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 42:12/0/physics_layer_1/angular_velocity = 0.0 43:12/0 = 0 43:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:12/0/physics_layer_0/angular_velocity = 0.0 43:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 43:12/0/physics_layer_1/angular_velocity = 0.0 44:12/0 = 0 44:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:12/0/physics_layer_0/angular_velocity = 0.0 44:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 44:12/0/physics_layer_1/angular_velocity = 0.0 45:12/0 = 0 45:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:12/0/physics_layer_0/angular_velocity = 0.0 45:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 45:12/0/physics_layer_1/angular_velocity = 0.0 1:13/0 = 0 1:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:13/0/physics_layer_0/angular_velocity = 0.0 1:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:13/0/physics_layer_1/angular_velocity = 0.0 3:13/0 = 0 3:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:13/0/physics_layer_0/angular_velocity = 0.0 3:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:13/0/physics_layer_1/angular_velocity = 0.0 4:13/0 = 0 4:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:13/0/physics_layer_0/angular_velocity = 0.0 4:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:13/0/physics_layer_1/angular_velocity = 0.0 5:13/0 = 0 5:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:13/0/physics_layer_0/angular_velocity = 0.0 5:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:13/0/physics_layer_1/angular_velocity = 0.0 6:13/0 = 0 6:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:13/0/physics_layer_0/angular_velocity = 0.0 6:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:13/0/physics_layer_1/angular_velocity = 0.0 8:13/0 = 0 8:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:13/0/physics_layer_0/angular_velocity = 0.0 8:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:13/0/physics_layer_1/angular_velocity = 0.0 10:13/0 = 0 10:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:13/0/physics_layer_0/angular_velocity = 0.0 10:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:13/0/physics_layer_1/angular_velocity = 0.0 11:13/0 = 0 11:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:13/0/physics_layer_0/angular_velocity = 0.0 11:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:13/0/physics_layer_1/angular_velocity = 0.0 12:13/0 = 0 12:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:13/0/physics_layer_0/angular_velocity = 0.0 12:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:13/0/physics_layer_1/angular_velocity = 0.0 13:13/0 = 0 13:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:13/0/physics_layer_0/angular_velocity = 0.0 13:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:13/0/physics_layer_1/angular_velocity = 0.0 15:13/0 = 0 15:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:13/0/physics_layer_0/angular_velocity = 0.0 15:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:13/0/physics_layer_1/angular_velocity = 0.0 17:13/0 = 0 17:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:13/0/physics_layer_0/angular_velocity = 0.0 17:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:13/0/physics_layer_1/angular_velocity = 0.0 18:13/0 = 0 18:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:13/0/physics_layer_0/angular_velocity = 0.0 18:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:13/0/physics_layer_1/angular_velocity = 0.0 19:13/0 = 0 19:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:13/0/physics_layer_0/angular_velocity = 0.0 19:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:13/0/physics_layer_1/angular_velocity = 0.0 20:13/0 = 0 20:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:13/0/physics_layer_0/angular_velocity = 0.0 20:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:13/0/physics_layer_1/angular_velocity = 0.0 22:13/0 = 0 22:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:13/0/physics_layer_0/angular_velocity = 0.0 22:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:13/0/physics_layer_1/angular_velocity = 0.0 24:13/0 = 0 24:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:13/0/physics_layer_0/angular_velocity = 0.0 24:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:13/0/physics_layer_1/angular_velocity = 0.0 25:13/0 = 0 25:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:13/0/physics_layer_0/angular_velocity = 0.0 25:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:13/0/physics_layer_1/angular_velocity = 0.0 26:13/0 = 0 26:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:13/0/physics_layer_0/angular_velocity = 0.0 26:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:13/0/physics_layer_1/angular_velocity = 0.0 27:13/0 = 0 27:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:13/0/physics_layer_0/angular_velocity = 0.0 27:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:13/0/physics_layer_1/angular_velocity = 0.0 28:13/0 = 0 28:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:13/0/physics_layer_0/angular_velocity = 0.0 28:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:13/0/physics_layer_1/angular_velocity = 0.0 29:13/0 = 0 29:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:13/0/physics_layer_0/angular_velocity = 0.0 29:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:13/0/physics_layer_1/angular_velocity = 0.0 31:13/0 = 0 31:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:13/0/physics_layer_0/angular_velocity = 0.0 31:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 31:13/0/physics_layer_1/angular_velocity = 0.0 32:13/0 = 0 32:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:13/0/physics_layer_0/angular_velocity = 0.0 32:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:13/0/physics_layer_1/angular_velocity = 0.0 34:13/0 = 0 34:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:13/0/physics_layer_0/angular_velocity = 0.0 34:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 34:13/0/physics_layer_1/angular_velocity = 0.0 35:13/0 = 0 35:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:13/0/physics_layer_0/angular_velocity = 0.0 35:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 35:13/0/physics_layer_1/angular_velocity = 0.0 37:13/0 = 0 37:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:13/0/physics_layer_0/angular_velocity = 0.0 37:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 37:13/0/physics_layer_1/angular_velocity = 0.0 38:13/0 = 0 38:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:13/0/physics_layer_0/angular_velocity = 0.0 38:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 38:13/0/physics_layer_1/angular_velocity = 0.0 40:13/0 = 0 40:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:13/0/physics_layer_0/angular_velocity = 0.0 40:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 40:13/0/physics_layer_1/angular_velocity = 0.0 41:13/0 = 0 41:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:13/0/physics_layer_0/angular_velocity = 0.0 41:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 41:13/0/physics_layer_1/angular_velocity = 0.0 43:13/0 = 0 43:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:13/0/physics_layer_0/angular_velocity = 0.0 43:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 43:13/0/physics_layer_1/angular_velocity = 0.0 44:13/0 = 0 44:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:13/0/physics_layer_0/angular_velocity = 0.0 44:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 44:13/0/physics_layer_1/angular_velocity = 0.0 0:14/0 = 0 0:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:14/0/physics_layer_0/angular_velocity = 0.0 0:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:14/0/physics_layer_1/angular_velocity = 0.0 1:14/0 = 0 1:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:14/0/physics_layer_0/angular_velocity = 0.0 1:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:14/0/physics_layer_1/angular_velocity = 0.0 2:14/0 = 0 2:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:14/0/physics_layer_0/angular_velocity = 0.0 2:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:14/0/physics_layer_1/angular_velocity = 0.0 3:14/0 = 0 3:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:14/0/physics_layer_0/angular_velocity = 0.0 3:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:14/0/physics_layer_1/angular_velocity = 0.0 4:14/0 = 0 4:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:14/0/physics_layer_0/angular_velocity = 0.0 4:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:14/0/physics_layer_1/angular_velocity = 0.0 5:14/0 = 0 5:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:14/0/physics_layer_0/angular_velocity = 0.0 5:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:14/0/physics_layer_1/angular_velocity = 0.0 6:14/0 = 0 6:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:14/0/physics_layer_0/angular_velocity = 0.0 6:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:14/0/physics_layer_1/angular_velocity = 0.0 7:14/0 = 0 7:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:14/0/physics_layer_0/angular_velocity = 0.0 7:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, 8, 8, 8) 7:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:14/0/physics_layer_1/angular_velocity = 0.0 8:14/0 = 0 8:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:14/0/physics_layer_0/angular_velocity = 0.0 8:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) 8:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:14/0/physics_layer_1/angular_velocity = 0.0 9:14/0 = 0 9:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:14/0/physics_layer_0/angular_velocity = 0.0 9:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) 9:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:14/0/physics_layer_1/angular_velocity = 0.0 10:14/0 = 0 10:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:14/0/physics_layer_0/angular_velocity = 0.0 10:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:14/0/physics_layer_1/angular_velocity = 0.0 11:14/0 = 0 11:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:14/0/physics_layer_0/angular_velocity = 0.0 11:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 11:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:14/0/physics_layer_1/angular_velocity = 0.0 12:14/0 = 0 12:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:14/0/physics_layer_0/angular_velocity = 0.0 12:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 12:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:14/0/physics_layer_1/angular_velocity = 0.0 13:14/0 = 0 13:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:14/0/physics_layer_0/angular_velocity = 0.0 13:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:14/0/physics_layer_1/angular_velocity = 0.0 14:14/0 = 0 14:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:14/0/physics_layer_0/angular_velocity = 0.0 14:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:14/0/physics_layer_1/angular_velocity = 0.0 15:14/0 = 0 15:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:14/0/physics_layer_0/angular_velocity = 0.0 15:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:14/0/physics_layer_1/angular_velocity = 0.0 16:14/0 = 0 16:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:14/0/physics_layer_0/angular_velocity = 0.0 16:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:14/0/physics_layer_1/angular_velocity = 0.0 17:14/0 = 0 17:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:14/0/physics_layer_0/angular_velocity = 0.0 17:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:14/0/physics_layer_1/angular_velocity = 0.0 18:14/0 = 0 18:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:14/0/physics_layer_0/angular_velocity = 0.0 18:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:14/0/physics_layer_1/angular_velocity = 0.0 19:14/0 = 0 19:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:14/0/physics_layer_0/angular_velocity = 0.0 19:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:14/0/physics_layer_1/angular_velocity = 0.0 20:14/0 = 0 20:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:14/0/physics_layer_0/angular_velocity = 0.0 20:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:14/0/physics_layer_1/angular_velocity = 0.0 21:14/0 = 0 21:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:14/0/physics_layer_0/angular_velocity = 0.0 21:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:14/0/physics_layer_1/angular_velocity = 0.0 22:14/0 = 0 22:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:14/0/physics_layer_0/angular_velocity = 0.0 22:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:14/0/physics_layer_1/angular_velocity = 0.0 23:14/0 = 0 23:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:14/0/physics_layer_0/angular_velocity = 0.0 23:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:14/0/physics_layer_1/angular_velocity = 0.0 24:14/0 = 0 24:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:14/0/physics_layer_0/angular_velocity = 0.0 24:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:14/0/physics_layer_1/angular_velocity = 0.0 25:14/0 = 0 25:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:14/0/physics_layer_0/angular_velocity = 0.0 25:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:14/0/physics_layer_1/angular_velocity = 0.0 26:14/0 = 0 26:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:14/0/physics_layer_0/angular_velocity = 0.0 26:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:14/0/physics_layer_1/angular_velocity = 0.0 27:14/0 = 0 27:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:14/0/physics_layer_0/angular_velocity = 0.0 27:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:14/0/physics_layer_1/angular_velocity = 0.0 28:14/0 = 0 28:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:14/0/physics_layer_0/angular_velocity = 0.0 28:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:14/0/physics_layer_1/angular_velocity = 0.0 29:14/0 = 0 29:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:14/0/physics_layer_0/angular_velocity = 0.0 29:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:14/0/physics_layer_1/angular_velocity = 0.0 31:14/0 = 0 31:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:14/0/physics_layer_0/angular_velocity = 0.0 31:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 31:14/0/physics_layer_1/angular_velocity = 0.0 32:14/0 = 0 32:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:14/0/physics_layer_0/angular_velocity = 0.0 32:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:14/0/physics_layer_1/angular_velocity = 0.0 34:14/0 = 0 34:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:14/0/physics_layer_0/angular_velocity = 0.0 34:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 34:14/0/physics_layer_1/angular_velocity = 0.0 35:14/0 = 0 35:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:14/0/physics_layer_0/angular_velocity = 0.0 35:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 35:14/0/physics_layer_1/angular_velocity = 0.0 37:14/0 = 0 37:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:14/0/physics_layer_0/angular_velocity = 0.0 37:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 37:14/0/physics_layer_1/angular_velocity = 0.0 38:14/0 = 0 38:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:14/0/physics_layer_0/angular_velocity = 0.0 38:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 38:14/0/physics_layer_1/angular_velocity = 0.0 40:14/0 = 0 40:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:14/0/physics_layer_0/angular_velocity = 0.0 40:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 40:14/0/physics_layer_1/angular_velocity = 0.0 41:14/0 = 0 41:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:14/0/physics_layer_0/angular_velocity = 0.0 41:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 41:14/0/physics_layer_1/angular_velocity = 0.0 43:14/0 = 0 43:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:14/0/physics_layer_0/angular_velocity = 0.0 43:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 43:14/0/physics_layer_1/angular_velocity = 0.0 44:14/0 = 0 44:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:14/0/physics_layer_0/angular_velocity = 0.0 44:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 44:14/0/physics_layer_1/angular_velocity = 0.0 0:15/0 = 0 0:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:15/0/physics_layer_0/angular_velocity = 0.0 0:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:15/0/physics_layer_1/angular_velocity = 0.0 2:15/0 = 0 2:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:15/0/physics_layer_0/angular_velocity = 0.0 2:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:15/0/physics_layer_1/angular_velocity = 0.0 3:15/0 = 0 3:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:15/0/physics_layer_0/angular_velocity = 0.0 3:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:15/0/physics_layer_1/angular_velocity = 0.0 4:15/0 = 0 4:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:15/0/physics_layer_0/angular_velocity = 0.0 4:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:15/0/physics_layer_1/angular_velocity = 0.0 5:15/0 = 0 5:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:15/0/physics_layer_0/angular_velocity = 0.0 5:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:15/0/physics_layer_1/angular_velocity = 0.0 6:15/0 = 0 6:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:15/0/physics_layer_0/angular_velocity = 0.0 6:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:15/0/physics_layer_1/angular_velocity = 0.0 7:15/0 = 0 7:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:15/0/physics_layer_0/angular_velocity = 0.0 7:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) 7:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:15/0/physics_layer_1/angular_velocity = 0.0 9:15/0 = 0 9:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:15/0/physics_layer_0/angular_velocity = 0.0 9:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) 9:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:15/0/physics_layer_1/angular_velocity = 0.0 10:15/0 = 0 10:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:15/0/physics_layer_0/angular_velocity = 0.0 10:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:15/0/physics_layer_1/angular_velocity = 0.0 11:15/0 = 0 11:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:15/0/physics_layer_0/angular_velocity = 0.0 11:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 11:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:15/0/physics_layer_1/angular_velocity = 0.0 12:15/0 = 0 12:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:15/0/physics_layer_0/angular_velocity = 0.0 12:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 12:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:15/0/physics_layer_1/angular_velocity = 0.0 13:15/0 = 0 13:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:15/0/physics_layer_0/angular_velocity = 0.0 13:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:15/0/physics_layer_1/angular_velocity = 0.0 14:15/0 = 0 14:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:15/0/physics_layer_0/angular_velocity = 0.0 14:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:15/0/physics_layer_1/angular_velocity = 0.0 16:15/0 = 0 16:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:15/0/physics_layer_0/angular_velocity = 0.0 16:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:15/0/physics_layer_1/angular_velocity = 0.0 17:15/0 = 0 17:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:15/0/physics_layer_0/angular_velocity = 0.0 17:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:15/0/physics_layer_1/angular_velocity = 0.0 18:15/0 = 0 18:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:15/0/physics_layer_0/angular_velocity = 0.0 18:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:15/0/physics_layer_1/angular_velocity = 0.0 19:15/0 = 0 19:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:15/0/physics_layer_0/angular_velocity = 0.0 19:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:15/0/physics_layer_1/angular_velocity = 0.0 20:15/0 = 0 20:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:15/0/physics_layer_0/angular_velocity = 0.0 20:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:15/0/physics_layer_1/angular_velocity = 0.0 21:15/0 = 0 21:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:15/0/physics_layer_0/angular_velocity = 0.0 21:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:15/0/physics_layer_1/angular_velocity = 0.0 22:15/0 = 0 22:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:15/0/physics_layer_0/angular_velocity = 0.0 22:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:15/0/physics_layer_1/angular_velocity = 0.0 23:15/0 = 0 23:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:15/0/physics_layer_0/angular_velocity = 0.0 23:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:15/0/physics_layer_1/angular_velocity = 0.0 24:15/0 = 0 24:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:15/0/physics_layer_0/angular_velocity = 0.0 24:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:15/0/physics_layer_1/angular_velocity = 0.0 25:15/0 = 0 25:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:15/0/physics_layer_0/angular_velocity = 0.0 25:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:15/0/physics_layer_1/angular_velocity = 0.0 26:15/0 = 0 26:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:15/0/physics_layer_0/angular_velocity = 0.0 26:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:15/0/physics_layer_1/angular_velocity = 0.0 27:15/0 = 0 27:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:15/0/physics_layer_0/angular_velocity = 0.0 27:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:15/0/physics_layer_1/angular_velocity = 0.0 28:15/0 = 0 28:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:15/0/physics_layer_0/angular_velocity = 0.0 28:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:15/0/physics_layer_1/angular_velocity = 0.0 29:15/0 = 0 29:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:15/0/physics_layer_0/angular_velocity = 0.0 29:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:15/0/physics_layer_1/angular_velocity = 0.0 30:15/0 = 0 30:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:15/0/physics_layer_0/angular_velocity = 0.0 30:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:15/0/physics_layer_1/angular_velocity = 0.0 31:15/0 = 0 31:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:15/0/physics_layer_0/angular_velocity = 0.0 31:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 31:15/0/physics_layer_1/angular_velocity = 0.0 32:15/0 = 0 32:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:15/0/physics_layer_0/angular_velocity = 0.0 32:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:15/0/physics_layer_1/angular_velocity = 0.0 33:15/0 = 0 33:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:15/0/physics_layer_0/angular_velocity = 0.0 33:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 33:15/0/physics_layer_1/angular_velocity = 0.0 34:15/0 = 0 34:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:15/0/physics_layer_0/angular_velocity = 0.0 34:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 34:15/0/physics_layer_1/angular_velocity = 0.0 35:15/0 = 0 35:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:15/0/physics_layer_0/angular_velocity = 0.0 35:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 35:15/0/physics_layer_1/angular_velocity = 0.0 36:15/0 = 0 36:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:15/0/physics_layer_0/angular_velocity = 0.0 36:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 36:15/0/physics_layer_1/angular_velocity = 0.0 37:15/0 = 0 37:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:15/0/physics_layer_0/angular_velocity = 0.0 37:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 37:15/0/physics_layer_1/angular_velocity = 0.0 38:15/0 = 0 38:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:15/0/physics_layer_0/angular_velocity = 0.0 38:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 38:15/0/physics_layer_1/angular_velocity = 0.0 39:15/0 = 0 39:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:15/0/physics_layer_0/angular_velocity = 0.0 39:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 39:15/0/physics_layer_1/angular_velocity = 0.0 40:15/0 = 0 40:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:15/0/physics_layer_0/angular_velocity = 0.0 40:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 40:15/0/physics_layer_1/angular_velocity = 0.0 41:15/0 = 0 41:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:15/0/physics_layer_0/angular_velocity = 0.0 41:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 41:15/0/physics_layer_1/angular_velocity = 0.0 42:15/0 = 0 42:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:15/0/physics_layer_0/angular_velocity = 0.0 42:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 42:15/0/physics_layer_1/angular_velocity = 0.0 43:15/0 = 0 43:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:15/0/physics_layer_0/angular_velocity = 0.0 43:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 43:15/0/physics_layer_1/angular_velocity = 0.0 44:15/0 = 0 44:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:15/0/physics_layer_0/angular_velocity = 0.0 44:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 44:15/0/physics_layer_1/angular_velocity = 0.0 45:15/0 = 0 45:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:15/0/physics_layer_0/angular_velocity = 0.0 45:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 45:15/0/physics_layer_1/angular_velocity = 0.0 0:16/0 = 0 0:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:16/0/physics_layer_0/angular_velocity = 0.0 0:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:16/0/physics_layer_1/angular_velocity = 0.0 1:16/0 = 0 1:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:16/0/physics_layer_0/angular_velocity = 0.0 1:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:16/0/physics_layer_1/angular_velocity = 0.0 2:16/0 = 0 2:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:16/0/physics_layer_0/angular_velocity = 0.0 2:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:16/0/physics_layer_1/angular_velocity = 0.0 3:16/0 = 0 3:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:16/0/physics_layer_0/angular_velocity = 0.0 3:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:16/0/physics_layer_1/angular_velocity = 0.0 4:16/0 = 0 4:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:16/0/physics_layer_0/angular_velocity = 0.0 4:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:16/0/physics_layer_1/angular_velocity = 0.0 5:16/0 = 0 5:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:16/0/physics_layer_0/angular_velocity = 0.0 5:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:16/0/physics_layer_1/angular_velocity = 0.0 7:16/0 = 0 7:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:16/0/physics_layer_0/angular_velocity = 0.0 7:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) 7:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:16/0/physics_layer_1/angular_velocity = 0.0 8:16/0 = 0 8:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:16/0/physics_layer_0/angular_velocity = 0.0 8:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) 8:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:16/0/physics_layer_1/angular_velocity = 0.0 9:16/0 = 0 9:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:16/0/physics_layer_0/angular_velocity = 0.0 9:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) 9:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:16/0/physics_layer_1/angular_velocity = 0.0 10:16/0 = 0 10:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:16/0/physics_layer_0/angular_velocity = 0.0 10:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:16/0/physics_layer_1/angular_velocity = 0.0 13:16/0 = 0 13:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:16/0/physics_layer_0/angular_velocity = 0.0 13:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:16/0/physics_layer_1/angular_velocity = 0.0 14:16/0 = 0 14:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:16/0/physics_layer_0/angular_velocity = 0.0 14:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:16/0/physics_layer_1/angular_velocity = 0.0 15:16/0 = 0 15:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:16/0/physics_layer_0/angular_velocity = 0.0 15:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:16/0/physics_layer_1/angular_velocity = 0.0 16:16/0 = 0 16:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:16/0/physics_layer_0/angular_velocity = 0.0 16:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:16/0/physics_layer_1/angular_velocity = 0.0 17:16/0 = 0 17:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:16/0/physics_layer_0/angular_velocity = 0.0 17:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:16/0/physics_layer_1/angular_velocity = 0.0 20:16/0 = 0 20:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:16/0/physics_layer_0/angular_velocity = 0.0 20:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:16/0/physics_layer_1/angular_velocity = 0.0 21:16/0 = 0 21:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:16/0/physics_layer_0/angular_velocity = 0.0 21:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:16/0/physics_layer_1/angular_velocity = 0.0 22:16/0 = 0 22:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:16/0/physics_layer_0/angular_velocity = 0.0 22:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:16/0/physics_layer_1/angular_velocity = 0.0 23:16/0 = 0 23:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:16/0/physics_layer_0/angular_velocity = 0.0 23:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:16/0/physics_layer_1/angular_velocity = 0.0 24:16/0 = 0 24:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:16/0/physics_layer_0/angular_velocity = 0.0 24:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:16/0/physics_layer_1/angular_velocity = 0.0 25:16/0 = 0 25:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:16/0/physics_layer_0/angular_velocity = 0.0 25:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:16/0/physics_layer_1/angular_velocity = 0.0 26:16/0 = 0 26:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:16/0/physics_layer_0/angular_velocity = 0.0 26:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:16/0/physics_layer_1/angular_velocity = 0.0 27:16/0 = 0 27:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:16/0/physics_layer_0/angular_velocity = 0.0 27:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:16/0/physics_layer_1/angular_velocity = 0.0 28:16/0 = 0 28:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:16/0/physics_layer_0/angular_velocity = 0.0 28:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:16/0/physics_layer_1/angular_velocity = 0.0 29:16/0 = 0 29:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:16/0/physics_layer_0/angular_velocity = 0.0 29:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:16/0/physics_layer_1/angular_velocity = 0.0 30:16/0 = 0 30:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:16/0/physics_layer_0/angular_velocity = 0.0 30:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:16/0/physics_layer_1/angular_velocity = 0.0 31:16/0 = 0 31:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:16/0/physics_layer_0/angular_velocity = 0.0 31:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 31:16/0/physics_layer_1/angular_velocity = 0.0 32:16/0 = 0 32:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:16/0/physics_layer_0/angular_velocity = 0.0 32:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:16/0/physics_layer_1/angular_velocity = 0.0 33:16/0 = 0 33:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:16/0/physics_layer_0/angular_velocity = 0.0 33:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 33:16/0/physics_layer_1/angular_velocity = 0.0 34:16/0 = 0 34:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:16/0/physics_layer_0/angular_velocity = 0.0 34:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 34:16/0/physics_layer_1/angular_velocity = 0.0 35:16/0 = 0 35:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:16/0/physics_layer_0/angular_velocity = 0.0 35:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 35:16/0/physics_layer_1/angular_velocity = 0.0 36:16/0 = 0 36:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:16/0/physics_layer_0/angular_velocity = 0.0 36:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 36:16/0/physics_layer_1/angular_velocity = 0.0 37:16/0 = 0 37:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:16/0/physics_layer_0/angular_velocity = 0.0 37:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 37:16/0/physics_layer_1/angular_velocity = 0.0 38:16/0 = 0 38:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:16/0/physics_layer_0/angular_velocity = 0.0 38:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 38:16/0/physics_layer_1/angular_velocity = 0.0 39:16/0 = 0 39:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:16/0/physics_layer_0/angular_velocity = 0.0 39:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 39:16/0/physics_layer_1/angular_velocity = 0.0 40:16/0 = 0 40:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:16/0/physics_layer_0/angular_velocity = 0.0 40:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 40:16/0/physics_layer_1/angular_velocity = 0.0 41:16/0 = 0 41:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:16/0/physics_layer_0/angular_velocity = 0.0 41:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 41:16/0/physics_layer_1/angular_velocity = 0.0 42:16/0 = 0 42:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:16/0/physics_layer_0/angular_velocity = 0.0 42:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 42:16/0/physics_layer_1/angular_velocity = 0.0 43:16/0 = 0 43:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:16/0/physics_layer_0/angular_velocity = 0.0 43:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 43:16/0/physics_layer_1/angular_velocity = 0.0 44:16/0 = 0 44:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:16/0/physics_layer_0/angular_velocity = 0.0 44:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 44:16/0/physics_layer_1/angular_velocity = 0.0 45:16/0 = 0 45:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:16/0/physics_layer_0/angular_velocity = 0.0 45:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 45:16/0/physics_layer_1/angular_velocity = 0.0 0:17/0 = 0 0:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:17/0/physics_layer_0/angular_velocity = 0.0 0:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:17/0/physics_layer_1/angular_velocity = 0.0 1:17/0 = 0 1:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:17/0/physics_layer_0/angular_velocity = 0.0 1:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:17/0/physics_layer_1/angular_velocity = 0.0 2:17/0 = 0 2:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:17/0/physics_layer_0/angular_velocity = 0.0 2:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:17/0/physics_layer_1/angular_velocity = 0.0 3:17/0 = 0 3:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:17/0/physics_layer_0/angular_velocity = 0.0 3:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:17/0/physics_layer_1/angular_velocity = 0.0 4:17/0 = 0 4:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:17/0/physics_layer_0/angular_velocity = 0.0 4:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:17/0/physics_layer_1/angular_velocity = 0.0 5:17/0 = 0 5:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:17/0/physics_layer_0/angular_velocity = 0.0 5:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:17/0/physics_layer_1/angular_velocity = 0.0 7:17/0 = 0 7:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:17/0/physics_layer_0/angular_velocity = 0.0 7:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:17/0/physics_layer_1/angular_velocity = 0.0 8:17/0 = 0 8:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:17/0/physics_layer_0/angular_velocity = 0.0 8:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:17/0/physics_layer_1/angular_velocity = 0.0 9:17/0 = 0 9:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:17/0/physics_layer_0/angular_velocity = 0.0 9:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:17/0/physics_layer_1/angular_velocity = 0.0 10:17/0 = 0 10:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:17/0/physics_layer_0/angular_velocity = 0.0 10:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:17/0/physics_layer_1/angular_velocity = 0.0 13:17/0 = 0 13:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:17/0/physics_layer_0/angular_velocity = 0.0 13:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:17/0/physics_layer_1/angular_velocity = 0.0 14:17/0 = 0 14:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:17/0/physics_layer_0/angular_velocity = 0.0 14:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:17/0/physics_layer_1/angular_velocity = 0.0 15:17/0 = 0 15:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:17/0/physics_layer_0/angular_velocity = 0.0 15:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:17/0/physics_layer_1/angular_velocity = 0.0 16:17/0 = 0 16:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:17/0/physics_layer_0/angular_velocity = 0.0 16:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:17/0/physics_layer_1/angular_velocity = 0.0 17:17/0 = 0 17:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:17/0/physics_layer_0/angular_velocity = 0.0 17:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:17/0/physics_layer_1/angular_velocity = 0.0 20:17/0 = 0 20:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:17/0/physics_layer_0/angular_velocity = 0.0 20:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:17/0/physics_layer_1/angular_velocity = 0.0 21:17/0 = 0 21:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:17/0/physics_layer_0/angular_velocity = 0.0 21:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:17/0/physics_layer_1/angular_velocity = 0.0 22:17/0 = 0 22:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:17/0/physics_layer_0/angular_velocity = 0.0 22:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:17/0/physics_layer_1/angular_velocity = 0.0 23:17/0 = 0 23:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:17/0/physics_layer_0/angular_velocity = 0.0 23:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:17/0/physics_layer_1/angular_velocity = 0.0 24:17/0 = 0 24:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:17/0/physics_layer_0/angular_velocity = 0.0 24:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:17/0/physics_layer_1/angular_velocity = 0.0 25:17/0 = 0 25:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:17/0/physics_layer_0/angular_velocity = 0.0 25:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:17/0/physics_layer_1/angular_velocity = 0.0 26:17/0 = 0 26:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:17/0/physics_layer_0/angular_velocity = 0.0 26:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:17/0/physics_layer_1/angular_velocity = 0.0 27:17/0 = 0 27:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:17/0/physics_layer_0/angular_velocity = 0.0 27:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:17/0/physics_layer_1/angular_velocity = 0.0 28:17/0 = 0 28:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:17/0/physics_layer_0/angular_velocity = 0.0 28:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:17/0/physics_layer_1/angular_velocity = 0.0 29:17/0 = 0 29:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:17/0/physics_layer_0/angular_velocity = 0.0 29:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:17/0/physics_layer_1/angular_velocity = 0.0 30:17/0 = 0 30:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:17/0/physics_layer_0/angular_velocity = 0.0 30:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:17/0/physics_layer_1/angular_velocity = 0.0 31:17/0 = 0 31:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:17/0/physics_layer_0/angular_velocity = 0.0 31:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 31:17/0/physics_layer_1/angular_velocity = 0.0 32:17/0 = 0 32:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:17/0/physics_layer_0/angular_velocity = 0.0 32:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:17/0/physics_layer_1/angular_velocity = 0.0 33:17/0 = 0 33:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:17/0/physics_layer_0/angular_velocity = 0.0 33:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 33:17/0/physics_layer_1/angular_velocity = 0.0 34:17/0 = 0 34:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:17/0/physics_layer_0/angular_velocity = 0.0 34:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 34:17/0/physics_layer_1/angular_velocity = 0.0 35:17/0 = 0 35:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:17/0/physics_layer_0/angular_velocity = 0.0 35:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 35:17/0/physics_layer_1/angular_velocity = 0.0 36:17/0 = 0 36:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:17/0/physics_layer_0/angular_velocity = 0.0 36:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 36:17/0/physics_layer_1/angular_velocity = 0.0 37:17/0 = 0 37:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:17/0/physics_layer_0/angular_velocity = 0.0 37:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 37:17/0/physics_layer_1/angular_velocity = 0.0 38:17/0 = 0 38:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:17/0/physics_layer_0/angular_velocity = 0.0 38:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 38:17/0/physics_layer_1/angular_velocity = 0.0 39:17/0 = 0 39:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:17/0/physics_layer_0/angular_velocity = 0.0 39:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 39:17/0/physics_layer_1/angular_velocity = 0.0 40:17/0 = 0 40:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:17/0/physics_layer_0/angular_velocity = 0.0 40:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 40:17/0/physics_layer_1/angular_velocity = 0.0 41:17/0 = 0 41:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:17/0/physics_layer_0/angular_velocity = 0.0 41:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 41:17/0/physics_layer_1/angular_velocity = 0.0 42:17/0 = 0 42:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:17/0/physics_layer_0/angular_velocity = 0.0 42:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 42:17/0/physics_layer_1/angular_velocity = 0.0 43:17/0 = 0 43:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:17/0/physics_layer_0/angular_velocity = 0.0 43:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 43:17/0/physics_layer_1/angular_velocity = 0.0 44:17/0 = 0 44:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:17/0/physics_layer_0/angular_velocity = 0.0 44:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 44:17/0/physics_layer_1/angular_velocity = 0.0 45:17/0 = 0 45:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:17/0/physics_layer_0/angular_velocity = 0.0 45:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 45:17/0/physics_layer_1/angular_velocity = 0.0 0:18/0 = 0 0:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:18/0/physics_layer_0/angular_velocity = 0.0 0:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:18/0/physics_layer_1/angular_velocity = 0.0 1:18/0 = 0 1:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:18/0/physics_layer_0/angular_velocity = 0.0 1:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:18/0/physics_layer_1/angular_velocity = 0.0 2:18/0 = 0 2:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:18/0/physics_layer_0/angular_velocity = 0.0 2:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:18/0/physics_layer_1/angular_velocity = 0.0 3:18/0 = 0 3:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:18/0/physics_layer_0/angular_velocity = 0.0 3:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:18/0/physics_layer_1/angular_velocity = 0.0 4:18/0 = 0 4:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:18/0/physics_layer_0/angular_velocity = 0.0 4:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:18/0/physics_layer_1/angular_velocity = 0.0 5:18/0 = 0 5:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:18/0/physics_layer_0/angular_velocity = 0.0 5:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:18/0/physics_layer_1/angular_velocity = 0.0 6:18/0 = 0 6:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:18/0/physics_layer_0/angular_velocity = 0.0 6:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:18/0/physics_layer_1/angular_velocity = 0.0 7:18/0 = 0 7:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:18/0/physics_layer_0/angular_velocity = 0.0 7:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:18/0/physics_layer_1/angular_velocity = 0.0 8:18/0 = 0 8:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:18/0/physics_layer_0/angular_velocity = 0.0 8:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:18/0/physics_layer_1/angular_velocity = 0.0 9:18/0 = 0 9:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:18/0/physics_layer_0/angular_velocity = 0.0 9:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:18/0/physics_layer_1/angular_velocity = 0.0 10:18/0 = 0 10:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:18/0/physics_layer_0/angular_velocity = 0.0 10:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:18/0/physics_layer_1/angular_velocity = 0.0 13:18/0 = 0 13:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:18/0/physics_layer_0/angular_velocity = 0.0 13:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:18/0/physics_layer_1/angular_velocity = 0.0 14:18/0 = 0 14:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:18/0/physics_layer_0/angular_velocity = 0.0 14:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:18/0/physics_layer_1/angular_velocity = 0.0 15:18/0 = 0 15:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:18/0/physics_layer_0/angular_velocity = 0.0 15:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:18/0/physics_layer_1/angular_velocity = 0.0 16:18/0 = 0 16:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:18/0/physics_layer_0/angular_velocity = 0.0 16:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:18/0/physics_layer_1/angular_velocity = 0.0 17:18/0 = 0 17:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:18/0/physics_layer_0/angular_velocity = 0.0 17:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:18/0/physics_layer_1/angular_velocity = 0.0 20:18/0 = 0 20:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:18/0/physics_layer_0/angular_velocity = 0.0 20:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:18/0/physics_layer_1/angular_velocity = 0.0 21:18/0 = 0 21:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:18/0/physics_layer_0/angular_velocity = 0.0 21:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:18/0/physics_layer_1/angular_velocity = 0.0 22:18/0 = 0 22:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:18/0/physics_layer_0/angular_velocity = 0.0 22:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:18/0/physics_layer_1/angular_velocity = 0.0 23:18/0 = 0 23:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:18/0/physics_layer_0/angular_velocity = 0.0 23:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:18/0/physics_layer_1/angular_velocity = 0.0 24:18/0 = 0 24:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:18/0/physics_layer_0/angular_velocity = 0.0 24:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:18/0/physics_layer_1/angular_velocity = 0.0 25:18/0 = 0 25:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:18/0/physics_layer_0/angular_velocity = 0.0 25:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:18/0/physics_layer_1/angular_velocity = 0.0 26:18/0 = 0 26:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:18/0/physics_layer_0/angular_velocity = 0.0 26:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:18/0/physics_layer_1/angular_velocity = 0.0 27:18/0 = 0 27:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:18/0/physics_layer_0/angular_velocity = 0.0 27:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:18/0/physics_layer_1/angular_velocity = 0.0 28:18/0 = 0 28:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:18/0/physics_layer_0/angular_velocity = 0.0 28:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:18/0/physics_layer_1/angular_velocity = 0.0 29:18/0 = 0 29:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:18/0/physics_layer_0/angular_velocity = 0.0 29:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:18/0/physics_layer_1/angular_velocity = 0.0 0:19/0 = 0 0:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:19/0/physics_layer_0/angular_velocity = 0.0 0:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:19/0/physics_layer_1/angular_velocity = 0.0 1:19/0 = 0 1:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:19/0/physics_layer_0/angular_velocity = 0.0 1:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:19/0/physics_layer_1/angular_velocity = 0.0 2:19/0 = 0 2:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:19/0/physics_layer_0/angular_velocity = 0.0 2:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:19/0/physics_layer_1/angular_velocity = 0.0 3:19/0 = 0 3:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:19/0/physics_layer_0/angular_velocity = 0.0 3:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:19/0/physics_layer_1/angular_velocity = 0.0 4:19/0 = 0 4:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:19/0/physics_layer_0/angular_velocity = 0.0 4:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:19/0/physics_layer_1/angular_velocity = 0.0 5:19/0 = 0 5:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:19/0/physics_layer_0/angular_velocity = 0.0 5:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:19/0/physics_layer_1/angular_velocity = 0.0 6:19/0 = 0 6:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:19/0/physics_layer_0/angular_velocity = 0.0 6:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:19/0/physics_layer_1/angular_velocity = 0.0 7:19/0 = 0 7:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:19/0/physics_layer_0/angular_velocity = 0.0 7:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:19/0/physics_layer_1/angular_velocity = 0.0 8:19/0 = 0 8:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:19/0/physics_layer_0/angular_velocity = 0.0 8:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:19/0/physics_layer_1/angular_velocity = 0.0 9:19/0 = 0 9:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:19/0/physics_layer_0/angular_velocity = 0.0 9:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:19/0/physics_layer_1/angular_velocity = 0.0 10:19/0 = 0 10:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:19/0/physics_layer_0/angular_velocity = 0.0 10:19/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 10:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:19/0/physics_layer_1/angular_velocity = 0.0 13:19/0 = 0 13:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:19/0/physics_layer_0/angular_velocity = 0.0 13:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:19/0/physics_layer_1/angular_velocity = 0.0 14:19/0 = 0 14:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:19/0/physics_layer_0/angular_velocity = 0.0 14:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:19/0/physics_layer_1/angular_velocity = 0.0 15:19/0 = 0 15:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:19/0/physics_layer_0/angular_velocity = 0.0 15:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:19/0/physics_layer_1/angular_velocity = 0.0 16:19/0 = 0 16:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:19/0/physics_layer_0/angular_velocity = 0.0 16:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:19/0/physics_layer_1/angular_velocity = 0.0 17:19/0 = 0 17:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:19/0/physics_layer_0/angular_velocity = 0.0 17:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:19/0/physics_layer_1/angular_velocity = 0.0 20:19/0 = 0 20:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:19/0/physics_layer_0/angular_velocity = 0.0 20:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:19/0/physics_layer_1/angular_velocity = 0.0 21:19/0 = 0 21:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:19/0/physics_layer_0/angular_velocity = 0.0 21:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:19/0/physics_layer_1/angular_velocity = 0.0 22:19/0 = 0 22:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:19/0/physics_layer_0/angular_velocity = 0.0 22:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:19/0/physics_layer_1/angular_velocity = 0.0 23:19/0 = 0 23:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:19/0/physics_layer_0/angular_velocity = 0.0 23:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:19/0/physics_layer_1/angular_velocity = 0.0 24:19/0 = 0 24:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:19/0/physics_layer_0/angular_velocity = 0.0 24:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:19/0/physics_layer_1/angular_velocity = 0.0 25:19/0 = 0 25:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:19/0/physics_layer_0/angular_velocity = 0.0 25:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:19/0/physics_layer_1/angular_velocity = 0.0 26:19/0 = 0 26:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:19/0/physics_layer_0/angular_velocity = 0.0 26:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:19/0/physics_layer_1/angular_velocity = 0.0 27:19/0 = 0 27:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:19/0/physics_layer_0/angular_velocity = 0.0 27:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:19/0/physics_layer_1/angular_velocity = 0.0 28:19/0 = 0 28:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:19/0/physics_layer_0/angular_velocity = 0.0 28:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:19/0/physics_layer_1/angular_velocity = 0.0 29:19/0 = 0 29:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:19/0/physics_layer_0/angular_velocity = 0.0 29:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:19/0/physics_layer_1/angular_velocity = 0.0 40:19/0 = 0 40:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:19/0/physics_layer_0/angular_velocity = 0.0 40:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 40:19/0/physics_layer_1/angular_velocity = 0.0 41:19/0 = 0 41:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:19/0/physics_layer_0/angular_velocity = 0.0 41:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 41:19/0/physics_layer_1/angular_velocity = 0.0 42:19/0 = 0 42:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:19/0/physics_layer_0/angular_velocity = 0.0 42:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 42:19/0/physics_layer_1/angular_velocity = 0.0 43:19/0 = 0 43:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:19/0/physics_layer_0/angular_velocity = 0.0 43:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 43:19/0/physics_layer_1/angular_velocity = 0.0 44:19/0 = 0 44:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:19/0/physics_layer_0/angular_velocity = 0.0 44:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 44:19/0/physics_layer_1/angular_velocity = 0.0 45:19/0 = 0 45:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:19/0/physics_layer_0/angular_velocity = 0.0 45:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 45:19/0/physics_layer_1/angular_velocity = 0.0 1:20/0 = 0 1:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:20/0/physics_layer_0/angular_velocity = 0.0 1:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:20/0/physics_layer_1/angular_velocity = 0.0 3:20/0 = 0 3:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:20/0/physics_layer_0/angular_velocity = 0.0 3:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:20/0/physics_layer_1/angular_velocity = 0.0 4:20/0 = 0 4:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:20/0/physics_layer_0/angular_velocity = 0.0 4:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:20/0/physics_layer_1/angular_velocity = 0.0 5:20/0 = 0 5:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:20/0/physics_layer_0/angular_velocity = 0.0 5:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:20/0/physics_layer_1/angular_velocity = 0.0 6:20/0 = 0 6:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:20/0/physics_layer_0/angular_velocity = 0.0 6:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:20/0/physics_layer_1/angular_velocity = 0.0 8:20/0 = 0 8:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:20/0/physics_layer_0/angular_velocity = 0.0 8:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:20/0/physics_layer_1/angular_velocity = 0.0 10:20/0 = 0 10:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:20/0/physics_layer_0/angular_velocity = 0.0 10:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:20/0/physics_layer_1/angular_velocity = 0.0 11:20/0 = 0 11:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:20/0/physics_layer_0/angular_velocity = 0.0 11:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:20/0/physics_layer_1/angular_velocity = 0.0 12:20/0 = 0 12:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:20/0/physics_layer_0/angular_velocity = 0.0 12:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:20/0/physics_layer_1/angular_velocity = 0.0 13:20/0 = 0 13:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:20/0/physics_layer_0/angular_velocity = 0.0 13:20/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 13:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:20/0/physics_layer_1/angular_velocity = 0.0 15:20/0 = 0 15:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:20/0/physics_layer_0/angular_velocity = 0.0 15:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:20/0/physics_layer_1/angular_velocity = 0.0 17:20/0 = 0 17:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:20/0/physics_layer_0/angular_velocity = 0.0 17:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:20/0/physics_layer_1/angular_velocity = 0.0 18:20/0 = 0 18:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:20/0/physics_layer_0/angular_velocity = 0.0 18:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:20/0/physics_layer_1/angular_velocity = 0.0 19:20/0 = 0 19:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:20/0/physics_layer_0/angular_velocity = 0.0 19:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:20/0/physics_layer_1/angular_velocity = 0.0 20:20/0 = 0 20:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:20/0/physics_layer_0/angular_velocity = 0.0 20:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:20/0/physics_layer_1/angular_velocity = 0.0 21:20/0 = 0 21:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:20/0/physics_layer_0/angular_velocity = 0.0 21:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:20/0/physics_layer_1/angular_velocity = 0.0 22:20/0 = 0 22:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:20/0/physics_layer_0/angular_velocity = 0.0 22:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:20/0/physics_layer_1/angular_velocity = 0.0 23:20/0 = 0 23:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:20/0/physics_layer_0/angular_velocity = 0.0 23:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:20/0/physics_layer_1/angular_velocity = 0.0 24:20/0 = 0 24:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:20/0/physics_layer_0/angular_velocity = 0.0 24:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:20/0/physics_layer_1/angular_velocity = 0.0 25:20/0 = 0 25:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:20/0/physics_layer_0/angular_velocity = 0.0 25:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:20/0/physics_layer_1/angular_velocity = 0.0 26:20/0 = 0 26:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:20/0/physics_layer_0/angular_velocity = 0.0 26:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:20/0/physics_layer_1/angular_velocity = 0.0 27:20/0 = 0 27:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:20/0/physics_layer_0/angular_velocity = 0.0 27:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:20/0/physics_layer_1/angular_velocity = 0.0 28:20/0 = 0 28:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:20/0/physics_layer_0/angular_velocity = 0.0 28:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:20/0/physics_layer_1/angular_velocity = 0.0 29:20/0 = 0 29:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:20/0/physics_layer_0/angular_velocity = 0.0 29:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:20/0/physics_layer_1/angular_velocity = 0.0 30:20/0 = 0 30:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:20/0/physics_layer_0/angular_velocity = 0.0 30:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:20/0/physics_layer_1/angular_velocity = 0.0 40:20/0 = 0 40:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:20/0/physics_layer_0/angular_velocity = 0.0 40:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 40:20/0/physics_layer_1/angular_velocity = 0.0 41:20/0 = 0 41:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:20/0/physics_layer_0/angular_velocity = 0.0 41:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 41:20/0/physics_layer_1/angular_velocity = 0.0 0:21/0 = 0 0:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:21/0/physics_layer_0/angular_velocity = 0.0 0:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:21/0/physics_layer_1/angular_velocity = 0.0 1:21/0 = 0 1:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:21/0/physics_layer_0/angular_velocity = 0.0 1:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:21/0/physics_layer_1/angular_velocity = 0.0 2:21/0 = 0 2:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:21/0/physics_layer_0/angular_velocity = 0.0 2:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:21/0/physics_layer_1/angular_velocity = 0.0 3:21/0 = 0 3:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:21/0/physics_layer_0/angular_velocity = 0.0 3:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:21/0/physics_layer_1/angular_velocity = 0.0 4:21/0 = 0 4:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:21/0/physics_layer_0/angular_velocity = 0.0 4:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:21/0/physics_layer_1/angular_velocity = 0.0 5:21/0 = 0 5:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:21/0/physics_layer_0/angular_velocity = 0.0 5:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:21/0/physics_layer_1/angular_velocity = 0.0 6:21/0 = 0 6:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:21/0/physics_layer_0/angular_velocity = 0.0 6:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:21/0/physics_layer_1/angular_velocity = 0.0 7:21/0 = 0 7:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:21/0/physics_layer_0/angular_velocity = 0.0 7:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:21/0/physics_layer_1/angular_velocity = 0.0 8:21/0 = 0 8:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:21/0/physics_layer_0/angular_velocity = 0.0 8:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:21/0/physics_layer_1/angular_velocity = 0.0 9:21/0 = 0 9:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:21/0/physics_layer_0/angular_velocity = 0.0 9:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:21/0/physics_layer_1/angular_velocity = 0.0 10:21/0 = 0 10:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:21/0/physics_layer_0/angular_velocity = 0.0 10:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:21/0/physics_layer_1/angular_velocity = 0.0 11:21/0 = 0 11:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:21/0/physics_layer_0/angular_velocity = 0.0 11:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:21/0/physics_layer_1/angular_velocity = 0.0 12:21/0 = 0 12:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:21/0/physics_layer_0/angular_velocity = 0.0 12:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:21/0/physics_layer_1/angular_velocity = 0.0 13:21/0 = 0 13:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:21/0/physics_layer_0/angular_velocity = 0.0 13:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:21/0/physics_layer_1/angular_velocity = 0.0 14:21/0 = 0 14:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:21/0/physics_layer_0/angular_velocity = 0.0 14:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:21/0/physics_layer_1/angular_velocity = 0.0 15:21/0 = 0 15:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:21/0/physics_layer_0/angular_velocity = 0.0 15:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:21/0/physics_layer_1/angular_velocity = 0.0 16:21/0 = 0 16:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:21/0/physics_layer_0/angular_velocity = 0.0 16:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:21/0/physics_layer_1/angular_velocity = 0.0 17:21/0 = 0 17:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:21/0/physics_layer_0/angular_velocity = 0.0 17:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:21/0/physics_layer_1/angular_velocity = 0.0 18:21/0 = 0 18:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:21/0/physics_layer_0/angular_velocity = 0.0 18:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:21/0/physics_layer_1/angular_velocity = 0.0 19:21/0 = 0 19:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:21/0/physics_layer_0/angular_velocity = 0.0 19:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:21/0/physics_layer_1/angular_velocity = 0.0 20:21/0 = 0 20:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:21/0/physics_layer_0/angular_velocity = 0.0 20:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:21/0/physics_layer_1/angular_velocity = 0.0 21:21/0 = 0 21:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:21/0/physics_layer_0/angular_velocity = 0.0 21:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:21/0/physics_layer_1/angular_velocity = 0.0 22:21/0 = 0 22:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:21/0/physics_layer_0/angular_velocity = 0.0 22:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:21/0/physics_layer_1/angular_velocity = 0.0 23:21/0 = 0 23:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:21/0/physics_layer_0/angular_velocity = 0.0 23:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:21/0/physics_layer_1/angular_velocity = 0.0 24:21/0 = 0 24:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:21/0/physics_layer_0/angular_velocity = 0.0 24:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:21/0/physics_layer_1/angular_velocity = 0.0 25:21/0 = 0 25:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:21/0/physics_layer_0/angular_velocity = 0.0 25:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:21/0/physics_layer_1/angular_velocity = 0.0 26:21/0 = 0 26:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:21/0/physics_layer_0/angular_velocity = 0.0 26:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:21/0/physics_layer_1/angular_velocity = 0.0 27:21/0 = 0 27:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:21/0/physics_layer_0/angular_velocity = 0.0 27:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:21/0/physics_layer_1/angular_velocity = 0.0 28:21/0 = 0 28:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:21/0/physics_layer_0/angular_velocity = 0.0 28:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:21/0/physics_layer_1/angular_velocity = 0.0 29:21/0 = 0 29:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:21/0/physics_layer_0/angular_velocity = 0.0 29:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:21/0/physics_layer_1/angular_velocity = 0.0 30:21/0 = 0 30:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:21/0/physics_layer_0/angular_velocity = 0.0 30:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:21/0/physics_layer_1/angular_velocity = 0.0 40:21/0 = 0 40:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:21/0/physics_layer_0/angular_velocity = 0.0 40:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 40:21/0/physics_layer_1/angular_velocity = 0.0 41:21/0 = 0 41:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:21/0/physics_layer_0/angular_velocity = 0.0 41:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 41:21/0/physics_layer_1/angular_velocity = 0.0 0:22/0 = 0 0:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:22/0/physics_layer_0/angular_velocity = 0.0 0:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:22/0/physics_layer_1/angular_velocity = 0.0 2:22/0 = 0 2:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:22/0/physics_layer_0/angular_velocity = 0.0 2:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:22/0/physics_layer_1/angular_velocity = 0.0 3:22/0 = 0 3:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:22/0/physics_layer_0/angular_velocity = 0.0 3:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:22/0/physics_layer_1/angular_velocity = 0.0 4:22/0 = 0 4:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:22/0/physics_layer_0/angular_velocity = 0.0 4:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:22/0/physics_layer_1/angular_velocity = 0.0 5:22/0 = 0 5:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:22/0/physics_layer_0/angular_velocity = 0.0 5:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:22/0/physics_layer_1/angular_velocity = 0.0 6:22/0 = 0 6:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:22/0/physics_layer_0/angular_velocity = 0.0 6:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:22/0/physics_layer_1/angular_velocity = 0.0 7:22/0 = 0 7:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:22/0/physics_layer_0/angular_velocity = 0.0 7:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:22/0/physics_layer_1/angular_velocity = 0.0 9:22/0 = 0 9:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:22/0/physics_layer_0/angular_velocity = 0.0 9:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:22/0/physics_layer_1/angular_velocity = 0.0 10:22/0 = 0 10:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:22/0/physics_layer_0/angular_velocity = 0.0 10:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:22/0/physics_layer_1/angular_velocity = 0.0 11:22/0 = 0 11:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:22/0/physics_layer_0/angular_velocity = 0.0 11:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:22/0/physics_layer_1/angular_velocity = 0.0 12:22/0 = 0 12:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:22/0/physics_layer_0/angular_velocity = 0.0 12:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:22/0/physics_layer_1/angular_velocity = 0.0 13:22/0 = 0 13:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:22/0/physics_layer_0/angular_velocity = 0.0 13:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:22/0/physics_layer_1/angular_velocity = 0.0 14:22/0 = 0 14:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:22/0/physics_layer_0/angular_velocity = 0.0 14:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:22/0/physics_layer_1/angular_velocity = 0.0 16:22/0 = 0 16:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:22/0/physics_layer_0/angular_velocity = 0.0 16:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:22/0/physics_layer_1/angular_velocity = 0.0 17:22/0 = 0 17:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:22/0/physics_layer_0/angular_velocity = 0.0 17:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:22/0/physics_layer_1/angular_velocity = 0.0 18:22/0 = 0 18:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:22/0/physics_layer_0/angular_velocity = 0.0 18:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:22/0/physics_layer_1/angular_velocity = 0.0 19:22/0 = 0 19:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:22/0/physics_layer_0/angular_velocity = 0.0 19:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:22/0/physics_layer_1/angular_velocity = 0.0 20:22/0 = 0 20:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:22/0/physics_layer_0/angular_velocity = 0.0 20:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:22/0/physics_layer_1/angular_velocity = 0.0 21:22/0 = 0 21:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:22/0/physics_layer_0/angular_velocity = 0.0 21:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:22/0/physics_layer_1/angular_velocity = 0.0 23:22/0 = 0 23:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:22/0/physics_layer_0/angular_velocity = 0.0 23:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:22/0/physics_layer_1/angular_velocity = 0.0 24:22/0 = 0 24:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:22/0/physics_layer_0/angular_velocity = 0.0 24:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:22/0/physics_layer_1/angular_velocity = 0.0 25:22/0 = 0 25:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:22/0/physics_layer_0/angular_velocity = 0.0 25:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:22/0/physics_layer_1/angular_velocity = 0.0 26:22/0 = 0 26:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:22/0/physics_layer_0/angular_velocity = 0.0 26:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:22/0/physics_layer_1/angular_velocity = 0.0 27:22/0 = 0 27:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:22/0/physics_layer_0/angular_velocity = 0.0 27:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:22/0/physics_layer_1/angular_velocity = 0.0 28:22/0 = 0 28:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:22/0/physics_layer_0/angular_velocity = 0.0 28:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:22/0/physics_layer_1/angular_velocity = 0.0 29:22/0 = 0 29:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:22/0/physics_layer_0/angular_velocity = 0.0 29:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:22/0/physics_layer_1/angular_velocity = 0.0 30:22/0 = 0 30:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:22/0/physics_layer_0/angular_velocity = 0.0 30:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:22/0/physics_layer_1/angular_velocity = 0.0 40:22/0 = 0 40:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:22/0/physics_layer_0/angular_velocity = 0.0 40:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 40:22/0/physics_layer_1/angular_velocity = 0.0 41:22/0 = 0 41:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:22/0/physics_layer_0/angular_velocity = 0.0 41:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 41:22/0/physics_layer_1/angular_velocity = 0.0 0:23/0 = 0 0:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:23/0/physics_layer_0/angular_velocity = 0.0 0:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:23/0/physics_layer_1/angular_velocity = 0.0 1:23/0 = 0 1:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:23/0/physics_layer_0/angular_velocity = 0.0 1:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:23/0/physics_layer_1/angular_velocity = 0.0 2:23/0 = 0 2:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:23/0/physics_layer_0/angular_velocity = 0.0 2:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:23/0/physics_layer_1/angular_velocity = 0.0 3:23/0 = 0 3:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:23/0/physics_layer_0/angular_velocity = 0.0 3:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:23/0/physics_layer_1/angular_velocity = 0.0 4:23/0 = 0 4:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:23/0/physics_layer_0/angular_velocity = 0.0 4:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:23/0/physics_layer_1/angular_velocity = 0.0 5:23/0 = 0 5:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:23/0/physics_layer_0/angular_velocity = 0.0 5:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:23/0/physics_layer_1/angular_velocity = 0.0 7:23/0 = 0 7:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:23/0/physics_layer_0/angular_velocity = 0.0 7:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:23/0/physics_layer_1/angular_velocity = 0.0 8:23/0 = 0 8:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:23/0/physics_layer_0/angular_velocity = 0.0 8:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:23/0/physics_layer_1/angular_velocity = 0.0 9:23/0 = 0 9:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:23/0/physics_layer_0/angular_velocity = 0.0 9:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:23/0/physics_layer_1/angular_velocity = 0.0 10:23/0 = 0 10:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:23/0/physics_layer_0/angular_velocity = 0.0 10:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:23/0/physics_layer_1/angular_velocity = 0.0 14:23/0 = 0 14:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:23/0/physics_layer_0/angular_velocity = 0.0 14:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:23/0/physics_layer_1/angular_velocity = 0.0 15:23/0 = 0 15:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:23/0/physics_layer_0/angular_velocity = 0.0 15:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:23/0/physics_layer_1/angular_velocity = 0.0 16:23/0 = 0 16:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:23/0/physics_layer_0/angular_velocity = 0.0 16:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:23/0/physics_layer_1/angular_velocity = 0.0 17:23/0 = 0 17:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:23/0/physics_layer_0/angular_velocity = 0.0 17:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:23/0/physics_layer_1/angular_velocity = 0.0 18:23/0 = 0 18:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:23/0/physics_layer_0/angular_velocity = 0.0 18:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:23/0/physics_layer_1/angular_velocity = 0.0 19:23/0 = 0 19:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:23/0/physics_layer_0/angular_velocity = 0.0 19:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:23/0/physics_layer_1/angular_velocity = 0.0 20:23/0 = 0 20:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:23/0/physics_layer_0/angular_velocity = 0.0 20:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:23/0/physics_layer_1/angular_velocity = 0.0 21:23/0 = 0 21:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:23/0/physics_layer_0/angular_velocity = 0.0 21:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:23/0/physics_layer_1/angular_velocity = 0.0 22:23/0 = 0 22:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:23/0/physics_layer_0/angular_velocity = 0.0 22:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:23/0/physics_layer_1/angular_velocity = 0.0 23:23/0 = 0 23:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:23/0/physics_layer_0/angular_velocity = 0.0 23:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:23/0/physics_layer_1/angular_velocity = 0.0 24:23/0 = 0 24:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:23/0/physics_layer_0/angular_velocity = 0.0 24:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:23/0/physics_layer_1/angular_velocity = 0.0 25:23/0 = 0 25:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:23/0/physics_layer_0/angular_velocity = 0.0 25:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:23/0/physics_layer_1/angular_velocity = 0.0 26:23/0 = 0 26:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:23/0/physics_layer_0/angular_velocity = 0.0 26:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:23/0/physics_layer_1/angular_velocity = 0.0 40:23/0 = 0 40:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:23/0/physics_layer_0/angular_velocity = 0.0 40:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 40:23/0/physics_layer_1/angular_velocity = 0.0 41:23/0 = 0 41:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:23/0/physics_layer_0/angular_velocity = 0.0 41:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 41:23/0/physics_layer_1/angular_velocity = 0.0 0:24/0 = 0 0:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:24/0/physics_layer_0/angular_velocity = 0.0 0:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:24/0/physics_layer_1/angular_velocity = 0.0 1:24/0 = 0 1:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:24/0/physics_layer_0/angular_velocity = 0.0 1:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:24/0/physics_layer_1/angular_velocity = 0.0 2:24/0 = 0 2:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:24/0/physics_layer_0/angular_velocity = 0.0 2:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:24/0/physics_layer_1/angular_velocity = 0.0 3:24/0 = 0 3:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:24/0/physics_layer_0/angular_velocity = 0.0 3:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:24/0/physics_layer_1/angular_velocity = 0.0 4:24/0 = 0 4:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:24/0/physics_layer_0/angular_velocity = 0.0 4:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:24/0/physics_layer_1/angular_velocity = 0.0 5:24/0 = 0 5:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:24/0/physics_layer_0/angular_velocity = 0.0 5:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:24/0/physics_layer_1/angular_velocity = 0.0 7:24/0 = 0 7:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:24/0/physics_layer_0/angular_velocity = 0.0 7:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:24/0/physics_layer_1/angular_velocity = 0.0 8:24/0 = 0 8:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:24/0/physics_layer_0/angular_velocity = 0.0 8:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:24/0/physics_layer_1/angular_velocity = 0.0 9:24/0 = 0 9:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:24/0/physics_layer_0/angular_velocity = 0.0 9:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:24/0/physics_layer_1/angular_velocity = 0.0 10:24/0 = 0 10:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:24/0/physics_layer_0/angular_velocity = 0.0 10:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:24/0/physics_layer_1/angular_velocity = 0.0 14:24/0 = 0 14:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:24/0/physics_layer_0/angular_velocity = 0.0 14:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:24/0/physics_layer_1/angular_velocity = 0.0 15:24/0 = 0 15:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:24/0/physics_layer_0/angular_velocity = 0.0 15:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:24/0/physics_layer_1/angular_velocity = 0.0 16:24/0 = 0 16:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:24/0/physics_layer_0/angular_velocity = 0.0 16:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:24/0/physics_layer_1/angular_velocity = 0.0 17:24/0 = 0 17:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:24/0/physics_layer_0/angular_velocity = 0.0 17:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:24/0/physics_layer_1/angular_velocity = 0.0 18:24/0 = 0 18:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:24/0/physics_layer_0/angular_velocity = 0.0 18:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:24/0/physics_layer_1/angular_velocity = 0.0 19:24/0 = 0 19:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:24/0/physics_layer_0/angular_velocity = 0.0 19:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:24/0/physics_layer_1/angular_velocity = 0.0 20:24/0 = 0 20:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:24/0/physics_layer_0/angular_velocity = 0.0 20:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:24/0/physics_layer_1/angular_velocity = 0.0 21:24/0 = 0 21:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:24/0/physics_layer_0/angular_velocity = 0.0 21:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:24/0/physics_layer_1/angular_velocity = 0.0 22:24/0 = 0 22:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:24/0/physics_layer_0/angular_velocity = 0.0 22:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:24/0/physics_layer_1/angular_velocity = 0.0 23:24/0 = 0 23:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:24/0/physics_layer_0/angular_velocity = 0.0 23:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:24/0/physics_layer_1/angular_velocity = 0.0 24:24/0 = 0 24:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:24/0/physics_layer_0/angular_velocity = 0.0 24:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:24/0/physics_layer_1/angular_velocity = 0.0 25:24/0 = 0 25:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:24/0/physics_layer_0/angular_velocity = 0.0 25:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:24/0/physics_layer_1/angular_velocity = 0.0 26:24/0 = 0 26:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:24/0/physics_layer_0/angular_velocity = 0.0 26:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:24/0/physics_layer_1/angular_velocity = 0.0 40:24/0 = 0 40:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:24/0/physics_layer_0/angular_velocity = 0.0 40:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 40:24/0/physics_layer_1/angular_velocity = 0.0 41:24/0 = 0 41:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:24/0/physics_layer_0/angular_velocity = 0.0 41:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 41:24/0/physics_layer_1/angular_velocity = 0.0 0:25/0 = 0 0:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:25/0/physics_layer_0/angular_velocity = 0.0 0:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:25/0/physics_layer_1/angular_velocity = 0.0 1:25/0 = 0 1:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:25/0/physics_layer_0/angular_velocity = 0.0 1:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:25/0/physics_layer_1/angular_velocity = 0.0 2:25/0 = 0 2:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:25/0/physics_layer_0/angular_velocity = 0.0 2:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:25/0/physics_layer_1/angular_velocity = 0.0 3:25/0 = 0 3:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:25/0/physics_layer_0/angular_velocity = 0.0 3:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:25/0/physics_layer_1/angular_velocity = 0.0 4:25/0 = 0 4:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:25/0/physics_layer_0/angular_velocity = 0.0 4:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:25/0/physics_layer_1/angular_velocity = 0.0 5:25/0 = 0 5:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:25/0/physics_layer_0/angular_velocity = 0.0 5:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:25/0/physics_layer_1/angular_velocity = 0.0 6:25/0 = 0 6:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:25/0/physics_layer_0/angular_velocity = 0.0 6:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:25/0/physics_layer_1/angular_velocity = 0.0 7:25/0 = 0 7:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:25/0/physics_layer_0/angular_velocity = 0.0 7:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:25/0/physics_layer_1/angular_velocity = 0.0 8:25/0 = 0 8:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:25/0/physics_layer_0/angular_velocity = 0.0 8:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:25/0/physics_layer_1/angular_velocity = 0.0 9:25/0 = 0 9:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:25/0/physics_layer_0/angular_velocity = 0.0 9:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:25/0/physics_layer_1/angular_velocity = 0.0 10:25/0 = 0 10:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:25/0/physics_layer_0/angular_velocity = 0.0 10:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:25/0/physics_layer_1/angular_velocity = 0.0 13:25/0 = 0 13:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:25/0/physics_layer_0/angular_velocity = 0.0 13:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:25/0/physics_layer_1/angular_velocity = 0.0 14:25/0 = 0 14:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:25/0/physics_layer_0/angular_velocity = 0.0 14:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:25/0/physics_layer_1/angular_velocity = 0.0 15:25/0 = 0 15:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:25/0/physics_layer_0/angular_velocity = 0.0 15:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:25/0/physics_layer_1/angular_velocity = 0.0 16:25/0 = 0 16:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:25/0/physics_layer_0/angular_velocity = 0.0 16:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:25/0/physics_layer_1/angular_velocity = 0.0 17:25/0 = 0 17:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:25/0/physics_layer_0/angular_velocity = 0.0 17:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:25/0/physics_layer_1/angular_velocity = 0.0 18:25/0 = 0 18:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:25/0/physics_layer_0/angular_velocity = 0.0 18:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:25/0/physics_layer_1/angular_velocity = 0.0 19:25/0 = 0 19:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:25/0/physics_layer_0/angular_velocity = 0.0 19:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:25/0/physics_layer_1/angular_velocity = 0.0 20:25/0 = 0 20:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:25/0/physics_layer_0/angular_velocity = 0.0 20:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:25/0/physics_layer_1/angular_velocity = 0.0 21:25/0 = 0 21:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:25/0/physics_layer_0/angular_velocity = 0.0 21:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:25/0/physics_layer_1/angular_velocity = 0.0 22:25/0 = 0 22:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:25/0/physics_layer_0/angular_velocity = 0.0 22:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:25/0/physics_layer_1/angular_velocity = 0.0 23:25/0 = 0 23:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:25/0/physics_layer_0/angular_velocity = 0.0 23:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:25/0/physics_layer_1/angular_velocity = 0.0 24:25/0 = 0 24:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:25/0/physics_layer_0/angular_velocity = 0.0 24:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:25/0/physics_layer_1/angular_velocity = 0.0 25:25/0 = 0 25:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:25/0/physics_layer_0/angular_velocity = 0.0 25:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:25/0/physics_layer_1/angular_velocity = 0.0 26:25/0 = 0 26:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:25/0/physics_layer_0/angular_velocity = 0.0 26:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:25/0/physics_layer_1/angular_velocity = 0.0 27:25/0 = 0 27:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:25/0/physics_layer_0/angular_velocity = 0.0 27:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:25/0/physics_layer_1/angular_velocity = 0.0 40:25/0 = 0 40:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:25/0/physics_layer_0/angular_velocity = 0.0 40:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 40:25/0/physics_layer_1/angular_velocity = 0.0 41:25/0 = 0 41:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:25/0/physics_layer_0/angular_velocity = 0.0 41:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 41:25/0/physics_layer_1/angular_velocity = 0.0 0:26/0 = 0 0:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:26/0/physics_layer_0/angular_velocity = 0.0 0:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:26/0/physics_layer_1/angular_velocity = 0.0 1:26/0 = 0 1:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:26/0/physics_layer_0/angular_velocity = 0.0 1:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:26/0/physics_layer_1/angular_velocity = 0.0 2:26/0 = 0 2:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:26/0/physics_layer_0/angular_velocity = 0.0 2:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:26/0/physics_layer_1/angular_velocity = 0.0 3:26/0 = 0 3:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:26/0/physics_layer_0/angular_velocity = 0.0 3:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:26/0/physics_layer_1/angular_velocity = 0.0 4:26/0 = 0 4:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:26/0/physics_layer_0/angular_velocity = 0.0 4:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:26/0/physics_layer_1/angular_velocity = 0.0 5:26/0 = 0 5:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:26/0/physics_layer_0/angular_velocity = 0.0 5:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:26/0/physics_layer_1/angular_velocity = 0.0 6:26/0 = 0 6:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:26/0/physics_layer_0/angular_velocity = 0.0 6:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:26/0/physics_layer_1/angular_velocity = 0.0 7:26/0 = 0 7:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:26/0/physics_layer_0/angular_velocity = 0.0 7:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:26/0/physics_layer_1/angular_velocity = 0.0 8:26/0 = 0 8:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:26/0/physics_layer_0/angular_velocity = 0.0 8:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:26/0/physics_layer_1/angular_velocity = 0.0 9:26/0 = 0 9:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:26/0/physics_layer_0/angular_velocity = 0.0 9:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:26/0/physics_layer_1/angular_velocity = 0.0 10:26/0 = 0 10:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:26/0/physics_layer_0/angular_velocity = 0.0 10:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:26/0/physics_layer_1/angular_velocity = 0.0 13:26/0 = 0 13:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:26/0/physics_layer_0/angular_velocity = 0.0 13:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:26/0/physics_layer_1/angular_velocity = 0.0 14:26/0 = 0 14:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:26/0/physics_layer_0/angular_velocity = 0.0 14:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:26/0/physics_layer_1/angular_velocity = 0.0 15:26/0 = 0 15:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:26/0/physics_layer_0/angular_velocity = 0.0 15:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:26/0/physics_layer_1/angular_velocity = 0.0 16:26/0 = 0 16:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:26/0/physics_layer_0/angular_velocity = 0.0 16:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:26/0/physics_layer_1/angular_velocity = 0.0 17:26/0 = 0 17:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:26/0/physics_layer_0/angular_velocity = 0.0 17:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:26/0/physics_layer_1/angular_velocity = 0.0 18:26/0 = 0 18:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:26/0/physics_layer_0/angular_velocity = 0.0 18:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:26/0/physics_layer_1/angular_velocity = 0.0 19:26/0 = 0 19:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:26/0/physics_layer_0/angular_velocity = 0.0 19:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:26/0/physics_layer_1/angular_velocity = 0.0 20:26/0 = 0 20:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:26/0/physics_layer_0/angular_velocity = 0.0 20:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:26/0/physics_layer_1/angular_velocity = 0.0 21:26/0 = 0 21:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:26/0/physics_layer_0/angular_velocity = 0.0 21:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:26/0/physics_layer_1/angular_velocity = 0.0 22:26/0 = 0 22:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:26/0/physics_layer_0/angular_velocity = 0.0 22:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:26/0/physics_layer_1/angular_velocity = 0.0 23:26/0 = 0 23:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:26/0/physics_layer_0/angular_velocity = 0.0 23:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:26/0/physics_layer_1/angular_velocity = 0.0 24:26/0 = 0 24:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:26/0/physics_layer_0/angular_velocity = 0.0 24:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:26/0/physics_layer_1/angular_velocity = 0.0 25:26/0 = 0 25:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:26/0/physics_layer_0/angular_velocity = 0.0 25:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:26/0/physics_layer_1/angular_velocity = 0.0 26:26/0 = 0 26:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:26/0/physics_layer_0/angular_velocity = 0.0 26:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:26/0/physics_layer_1/angular_velocity = 0.0 27:26/0 = 0 27:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:26/0/physics_layer_0/angular_velocity = 0.0 27:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:26/0/physics_layer_1/angular_velocity = 0.0 1:27/0 = 0 1:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:27/0/physics_layer_0/angular_velocity = 0.0 1:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:27/0/physics_layer_1/angular_velocity = 0.0 3:27/0 = 0 3:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:27/0/physics_layer_0/angular_velocity = 0.0 3:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:27/0/physics_layer_1/angular_velocity = 0.0 4:27/0 = 0 4:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:27/0/physics_layer_0/angular_velocity = 0.0 4:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:27/0/physics_layer_1/angular_velocity = 0.0 5:27/0 = 0 5:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:27/0/physics_layer_0/angular_velocity = 0.0 5:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:27/0/physics_layer_1/angular_velocity = 0.0 6:27/0 = 0 6:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:27/0/physics_layer_0/angular_velocity = 0.0 6:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:27/0/physics_layer_1/angular_velocity = 0.0 8:27/0 = 0 8:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:27/0/physics_layer_0/angular_velocity = 0.0 8:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:27/0/physics_layer_1/angular_velocity = 0.0 10:27/0 = 0 10:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:27/0/physics_layer_0/angular_velocity = 0.0 10:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:27/0/physics_layer_1/angular_velocity = 0.0 11:27/0 = 0 11:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:27/0/physics_layer_0/angular_velocity = 0.0 11:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:27/0/physics_layer_1/angular_velocity = 0.0 12:27/0 = 0 12:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:27/0/physics_layer_0/angular_velocity = 0.0 12:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:27/0/physics_layer_1/angular_velocity = 0.0 13:27/0 = 0 13:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:27/0/physics_layer_0/angular_velocity = 0.0 13:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:27/0/physics_layer_1/angular_velocity = 0.0 15:27/0 = 0 15:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:27/0/physics_layer_0/angular_velocity = 0.0 15:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:27/0/physics_layer_1/angular_velocity = 0.0 17:27/0 = 0 17:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:27/0/physics_layer_0/angular_velocity = 0.0 17:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:27/0/physics_layer_1/angular_velocity = 0.0 18:27/0 = 0 18:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:27/0/physics_layer_0/angular_velocity = 0.0 18:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:27/0/physics_layer_1/angular_velocity = 0.0 19:27/0 = 0 19:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:27/0/physics_layer_0/angular_velocity = 0.0 19:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:27/0/physics_layer_1/angular_velocity = 0.0 20:27/0 = 0 20:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:27/0/physics_layer_0/angular_velocity = 0.0 20:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:27/0/physics_layer_1/angular_velocity = 0.0 22:27/0 = 0 22:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:27/0/physics_layer_0/angular_velocity = 0.0 22:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:27/0/physics_layer_1/angular_velocity = 0.0 24:27/0 = 0 24:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:27/0/physics_layer_0/angular_velocity = 0.0 24:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:27/0/physics_layer_1/angular_velocity = 0.0 25:27/0 = 0 25:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:27/0/physics_layer_0/angular_velocity = 0.0 25:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:27/0/physics_layer_1/angular_velocity = 0.0 26:27/0 = 0 26:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:27/0/physics_layer_0/angular_velocity = 0.0 26:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:27/0/physics_layer_1/angular_velocity = 0.0 27:27/0 = 0 27:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:27/0/physics_layer_0/angular_velocity = 0.0 27:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:27/0/physics_layer_1/angular_velocity = 0.0 0:28/0 = 0 0:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:28/0/physics_layer_0/angular_velocity = 0.0 0:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:28/0/physics_layer_1/angular_velocity = 0.0 1:28/0 = 0 1:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:28/0/physics_layer_0/angular_velocity = 0.0 1:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:28/0/physics_layer_1/angular_velocity = 0.0 2:28/0 = 0 2:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:28/0/physics_layer_0/angular_velocity = 0.0 2:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:28/0/physics_layer_1/angular_velocity = 0.0 3:28/0 = 0 3:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:28/0/physics_layer_0/angular_velocity = 0.0 3:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:28/0/physics_layer_1/angular_velocity = 0.0 4:28/0 = 0 4:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:28/0/physics_layer_0/angular_velocity = 0.0 4:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:28/0/physics_layer_1/angular_velocity = 0.0 5:28/0 = 0 5:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:28/0/physics_layer_0/angular_velocity = 0.0 5:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:28/0/physics_layer_1/angular_velocity = 0.0 6:28/0 = 0 6:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:28/0/physics_layer_0/angular_velocity = 0.0 6:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:28/0/physics_layer_1/angular_velocity = 0.0 7:28/0 = 0 7:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:28/0/physics_layer_0/angular_velocity = 0.0 7:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:28/0/physics_layer_1/angular_velocity = 0.0 8:28/0 = 0 8:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:28/0/physics_layer_0/angular_velocity = 0.0 8:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:28/0/physics_layer_1/angular_velocity = 0.0 9:28/0 = 0 9:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:28/0/physics_layer_0/angular_velocity = 0.0 9:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:28/0/physics_layer_1/angular_velocity = 0.0 10:28/0 = 0 10:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:28/0/physics_layer_0/angular_velocity = 0.0 10:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:28/0/physics_layer_1/angular_velocity = 0.0 11:28/0 = 0 11:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:28/0/physics_layer_0/angular_velocity = 0.0 11:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:28/0/physics_layer_1/angular_velocity = 0.0 12:28/0 = 0 12:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:28/0/physics_layer_0/angular_velocity = 0.0 12:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:28/0/physics_layer_1/angular_velocity = 0.0 13:28/0 = 0 13:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:28/0/physics_layer_0/angular_velocity = 0.0 13:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:28/0/physics_layer_1/angular_velocity = 0.0 14:28/0 = 0 14:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:28/0/physics_layer_0/angular_velocity = 0.0 14:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:28/0/physics_layer_1/angular_velocity = 0.0 15:28/0 = 0 15:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:28/0/physics_layer_0/angular_velocity = 0.0 15:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:28/0/physics_layer_1/angular_velocity = 0.0 16:28/0 = 0 16:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:28/0/physics_layer_0/angular_velocity = 0.0 16:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:28/0/physics_layer_1/angular_velocity = 0.0 17:28/0 = 0 17:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:28/0/physics_layer_0/angular_velocity = 0.0 17:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:28/0/physics_layer_1/angular_velocity = 0.0 18:28/0 = 0 18:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:28/0/physics_layer_0/angular_velocity = 0.0 18:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:28/0/physics_layer_1/angular_velocity = 0.0 19:28/0 = 0 19:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:28/0/physics_layer_0/angular_velocity = 0.0 19:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:28/0/physics_layer_1/angular_velocity = 0.0 21:28/0 = 0 21:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:28/0/physics_layer_0/angular_velocity = 0.0 21:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:28/0/physics_layer_1/angular_velocity = 0.0 22:28/0 = 0 22:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:28/0/physics_layer_0/angular_velocity = 0.0 22:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:28/0/physics_layer_1/angular_velocity = 0.0 23:28/0 = 0 23:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:28/0/physics_layer_0/angular_velocity = 0.0 23:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:28/0/physics_layer_1/angular_velocity = 0.0 24:28/0 = 0 24:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:28/0/physics_layer_0/angular_velocity = 0.0 24:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:28/0/physics_layer_1/angular_velocity = 0.0 25:28/0 = 0 25:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:28/0/physics_layer_0/angular_velocity = 0.0 25:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:28/0/physics_layer_1/angular_velocity = 0.0 26:28/0 = 0 26:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:28/0/physics_layer_0/angular_velocity = 0.0 26:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:28/0/physics_layer_1/angular_velocity = 0.0 27:28/0 = 0 27:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:28/0/physics_layer_0/angular_velocity = 0.0 27:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:28/0/physics_layer_1/angular_velocity = 0.0 0:29/0 = 0 0:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:29/0/physics_layer_0/angular_velocity = 0.0 0:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:29/0/physics_layer_1/angular_velocity = 0.0 2:29/0 = 0 2:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:29/0/physics_layer_0/angular_velocity = 0.0 2:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:29/0/physics_layer_1/angular_velocity = 0.0 3:29/0 = 0 3:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:29/0/physics_layer_0/angular_velocity = 0.0 3:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:29/0/physics_layer_1/angular_velocity = 0.0 4:29/0 = 0 4:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:29/0/physics_layer_0/angular_velocity = 0.0 4:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:29/0/physics_layer_1/angular_velocity = 0.0 5:29/0 = 0 5:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:29/0/physics_layer_0/angular_velocity = 0.0 5:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:29/0/physics_layer_1/angular_velocity = 0.0 6:29/0 = 0 6:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:29/0/physics_layer_0/angular_velocity = 0.0 6:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:29/0/physics_layer_1/angular_velocity = 0.0 7:29/0 = 0 7:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:29/0/physics_layer_0/angular_velocity = 0.0 7:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:29/0/physics_layer_1/angular_velocity = 0.0 9:29/0 = 0 9:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:29/0/physics_layer_0/angular_velocity = 0.0 9:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:29/0/physics_layer_1/angular_velocity = 0.0 10:29/0 = 0 10:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:29/0/physics_layer_0/angular_velocity = 0.0 10:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:29/0/physics_layer_1/angular_velocity = 0.0 11:29/0 = 0 11:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:29/0/physics_layer_0/angular_velocity = 0.0 11:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:29/0/physics_layer_1/angular_velocity = 0.0 12:29/0 = 0 12:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:29/0/physics_layer_0/angular_velocity = 0.0 12:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:29/0/physics_layer_1/angular_velocity = 0.0 13:29/0 = 0 13:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:29/0/physics_layer_0/angular_velocity = 0.0 13:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:29/0/physics_layer_1/angular_velocity = 0.0 14:29/0 = 0 14:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:29/0/physics_layer_0/angular_velocity = 0.0 14:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:29/0/physics_layer_1/angular_velocity = 0.0 16:29/0 = 0 16:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:29/0/physics_layer_0/angular_velocity = 0.0 16:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:29/0/physics_layer_1/angular_velocity = 0.0 17:29/0 = 0 17:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:29/0/physics_layer_0/angular_velocity = 0.0 17:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:29/0/physics_layer_1/angular_velocity = 0.0 18:29/0 = 0 18:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:29/0/physics_layer_0/angular_velocity = 0.0 18:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:29/0/physics_layer_1/angular_velocity = 0.0 19:29/0 = 0 19:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:29/0/physics_layer_0/angular_velocity = 0.0 19:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:29/0/physics_layer_1/angular_velocity = 0.0 21:29/0 = 0 21:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:29/0/physics_layer_0/angular_velocity = 0.0 21:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:29/0/physics_layer_1/angular_velocity = 0.0 23:29/0 = 0 23:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:29/0/physics_layer_0/angular_velocity = 0.0 23:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:29/0/physics_layer_1/angular_velocity = 0.0 24:29/0 = 0 24:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:29/0/physics_layer_0/angular_velocity = 0.0 24:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:29/0/physics_layer_1/angular_velocity = 0.0 25:29/0 = 0 25:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:29/0/physics_layer_0/angular_velocity = 0.0 25:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:29/0/physics_layer_1/angular_velocity = 0.0 26:29/0 = 0 26:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:29/0/physics_layer_0/angular_velocity = 0.0 26:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:29/0/physics_layer_1/angular_velocity = 0.0 27:29/0 = 0 27:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:29/0/physics_layer_0/angular_velocity = 0.0 27:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:29/0/physics_layer_1/angular_velocity = 0.0 0:30/0 = 0 0:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:30/0/physics_layer_0/angular_velocity = 0.0 0:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:30/0/physics_layer_1/angular_velocity = 0.0 1:30/0 = 0 1:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:30/0/physics_layer_0/angular_velocity = 0.0 1:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:30/0/physics_layer_1/angular_velocity = 0.0 2:30/0 = 0 2:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:30/0/physics_layer_0/angular_velocity = 0.0 2:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:30/0/physics_layer_1/angular_velocity = 0.0 3:30/0 = 0 3:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:30/0/physics_layer_0/angular_velocity = 0.0 3:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:30/0/physics_layer_1/angular_velocity = 0.0 4:30/0 = 0 4:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:30/0/physics_layer_0/angular_velocity = 0.0 4:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:30/0/physics_layer_1/angular_velocity = 0.0 5:30/0 = 0 5:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:30/0/physics_layer_0/angular_velocity = 0.0 5:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:30/0/physics_layer_1/angular_velocity = 0.0 6:30/0 = 0 6:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:30/0/physics_layer_0/angular_velocity = 0.0 6:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:30/0/physics_layer_1/angular_velocity = 0.0 7:30/0 = 0 7:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:30/0/physics_layer_0/angular_velocity = 0.0 7:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:30/0/physics_layer_1/angular_velocity = 0.0 8:30/0 = 0 8:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:30/0/physics_layer_0/angular_velocity = 0.0 8:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:30/0/physics_layer_1/angular_velocity = 0.0 9:30/0 = 0 9:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:30/0/physics_layer_0/angular_velocity = 0.0 9:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:30/0/physics_layer_1/angular_velocity = 0.0 10:30/0 = 0 10:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:30/0/physics_layer_0/angular_velocity = 0.0 10:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:30/0/physics_layer_1/angular_velocity = 0.0 11:30/0 = 0 11:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:30/0/physics_layer_0/angular_velocity = 0.0 11:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:30/0/physics_layer_1/angular_velocity = 0.0 12:30/0 = 0 12:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:30/0/physics_layer_0/angular_velocity = 0.0 12:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:30/0/physics_layer_1/angular_velocity = 0.0 13:30/0 = 0 13:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:30/0/physics_layer_0/angular_velocity = 0.0 13:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:30/0/physics_layer_1/angular_velocity = 0.0 14:30/0 = 0 14:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:30/0/physics_layer_0/angular_velocity = 0.0 14:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:30/0/physics_layer_1/angular_velocity = 0.0 15:30/0 = 0 15:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:30/0/physics_layer_0/angular_velocity = 0.0 15:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:30/0/physics_layer_1/angular_velocity = 0.0 16:30/0 = 0 16:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:30/0/physics_layer_0/angular_velocity = 0.0 16:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:30/0/physics_layer_1/angular_velocity = 0.0 17:30/0 = 0 17:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:30/0/physics_layer_0/angular_velocity = 0.0 17:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:30/0/physics_layer_1/angular_velocity = 0.0 18:30/0 = 0 18:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:30/0/physics_layer_0/angular_velocity = 0.0 18:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:30/0/physics_layer_1/angular_velocity = 0.0 19:30/0 = 0 19:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:30/0/physics_layer_0/angular_velocity = 0.0 19:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:30/0/physics_layer_1/angular_velocity = 0.0 21:30/0 = 0 21:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:30/0/physics_layer_0/angular_velocity = 0.0 21:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:30/0/physics_layer_1/angular_velocity = 0.0 22:30/0 = 0 22:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:30/0/physics_layer_0/angular_velocity = 0.0 22:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:30/0/physics_layer_1/angular_velocity = 0.0 23:30/0 = 0 23:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:30/0/physics_layer_0/angular_velocity = 0.0 23:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:30/0/physics_layer_1/angular_velocity = 0.0 24:30/0 = 0 24:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:30/0/physics_layer_0/angular_velocity = 0.0 24:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:30/0/physics_layer_1/angular_velocity = 0.0 25:30/0 = 0 25:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:30/0/physics_layer_0/angular_velocity = 0.0 25:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:30/0/physics_layer_1/angular_velocity = 0.0 26:30/0 = 0 26:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:30/0/physics_layer_0/angular_velocity = 0.0 26:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:30/0/physics_layer_1/angular_velocity = 0.0 27:30/0 = 0 27:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:30/0/physics_layer_0/angular_velocity = 0.0 27:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:30/0/physics_layer_1/angular_velocity = 0.0 0:31/0 = 0 0:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:31/0/physics_layer_0/angular_velocity = 0.0 0:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:31/0/physics_layer_1/angular_velocity = 0.0 1:31/0 = 0 1:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:31/0/physics_layer_0/angular_velocity = 0.0 1:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:31/0/physics_layer_1/angular_velocity = 0.0 2:31/0 = 0 2:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:31/0/physics_layer_0/angular_velocity = 0.0 2:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:31/0/physics_layer_1/angular_velocity = 0.0 3:31/0 = 0 3:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:31/0/physics_layer_0/angular_velocity = 0.0 3:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:31/0/physics_layer_1/angular_velocity = 0.0 4:31/0 = 0 4:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:31/0/physics_layer_0/angular_velocity = 0.0 4:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:31/0/physics_layer_1/angular_velocity = 0.0 5:31/0 = 0 5:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:31/0/physics_layer_0/angular_velocity = 0.0 5:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:31/0/physics_layer_1/angular_velocity = 0.0 6:31/0 = 0 6:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:31/0/physics_layer_0/angular_velocity = 0.0 6:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:31/0/physics_layer_1/angular_velocity = 0.0 7:31/0 = 0 7:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:31/0/physics_layer_0/angular_velocity = 0.0 7:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:31/0/physics_layer_1/angular_velocity = 0.0 8:31/0 = 0 8:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:31/0/physics_layer_0/angular_velocity = 0.0 8:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:31/0/physics_layer_1/angular_velocity = 0.0 9:31/0 = 0 9:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:31/0/physics_layer_0/angular_velocity = 0.0 9:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:31/0/physics_layer_1/angular_velocity = 0.0 10:31/0 = 0 10:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:31/0/physics_layer_0/angular_velocity = 0.0 10:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:31/0/physics_layer_1/angular_velocity = 0.0 11:31/0 = 0 11:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:31/0/physics_layer_0/angular_velocity = 0.0 11:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:31/0/physics_layer_1/angular_velocity = 0.0 12:31/0 = 0 12:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:31/0/physics_layer_0/angular_velocity = 0.0 12:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:31/0/physics_layer_1/angular_velocity = 0.0 13:31/0 = 0 13:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:31/0/physics_layer_0/angular_velocity = 0.0 13:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:31/0/physics_layer_1/angular_velocity = 0.0 14:31/0 = 0 14:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:31/0/physics_layer_0/angular_velocity = 0.0 14:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:31/0/physics_layer_1/angular_velocity = 0.0 15:31/0 = 0 15:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:31/0/physics_layer_0/angular_velocity = 0.0 15:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:31/0/physics_layer_1/angular_velocity = 0.0 16:31/0 = 0 16:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:31/0/physics_layer_0/angular_velocity = 0.0 16:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:31/0/physics_layer_1/angular_velocity = 0.0 17:31/0 = 0 17:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:31/0/physics_layer_0/angular_velocity = 0.0 17:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:31/0/physics_layer_1/angular_velocity = 0.0 18:31/0 = 0 18:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:31/0/physics_layer_0/angular_velocity = 0.0 18:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:31/0/physics_layer_1/angular_velocity = 0.0 19:31/0 = 0 19:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:31/0/physics_layer_0/angular_velocity = 0.0 19:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:31/0/physics_layer_1/angular_velocity = 0.0 21:31/0 = 0 21:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:31/0/physics_layer_0/angular_velocity = 0.0 21:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:31/0/physics_layer_1/angular_velocity = 0.0 22:31/0 = 0 22:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:31/0/physics_layer_0/angular_velocity = 0.0 22:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:31/0/physics_layer_1/angular_velocity = 0.0 23:31/0 = 0 23:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:31/0/physics_layer_0/angular_velocity = 0.0 23:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:31/0/physics_layer_1/angular_velocity = 0.0 24:31/0 = 0 24:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:31/0/physics_layer_0/angular_velocity = 0.0 24:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:31/0/physics_layer_1/angular_velocity = 0.0 25:31/0 = 0 25:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:31/0/physics_layer_0/angular_velocity = 0.0 25:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:31/0/physics_layer_1/angular_velocity = 0.0 26:31/0 = 0 26:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:31/0/physics_layer_0/angular_velocity = 0.0 26:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:31/0/physics_layer_1/angular_velocity = 0.0 27:31/0 = 0 27:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:31/0/physics_layer_0/angular_velocity = 0.0 27:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:31/0/physics_layer_1/angular_velocity = 0.0 0:32/0 = 0 0:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:32/0/physics_layer_0/angular_velocity = 0.0 0:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:32/0/physics_layer_1/angular_velocity = 0.0 1:32/0 = 0 1:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:32/0/physics_layer_0/angular_velocity = 0.0 1:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:32/0/physics_layer_1/angular_velocity = 0.0 2:32/0 = 0 2:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:32/0/physics_layer_0/angular_velocity = 0.0 2:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:32/0/physics_layer_1/angular_velocity = 0.0 3:32/0 = 0 3:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:32/0/physics_layer_0/angular_velocity = 0.0 3:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:32/0/physics_layer_1/angular_velocity = 0.0 4:32/0 = 0 4:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:32/0/physics_layer_0/angular_velocity = 0.0 4:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:32/0/physics_layer_1/angular_velocity = 0.0 5:32/0 = 0 5:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:32/0/physics_layer_0/angular_velocity = 0.0 5:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:32/0/physics_layer_1/angular_velocity = 0.0 6:32/0 = 0 6:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:32/0/physics_layer_0/angular_velocity = 0.0 6:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:32/0/physics_layer_1/angular_velocity = 0.0 7:32/0 = 0 7:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:32/0/physics_layer_0/angular_velocity = 0.0 7:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:32/0/physics_layer_1/angular_velocity = 0.0 8:32/0 = 0 8:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:32/0/physics_layer_0/angular_velocity = 0.0 8:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:32/0/physics_layer_1/angular_velocity = 0.0 9:32/0 = 0 9:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:32/0/physics_layer_0/angular_velocity = 0.0 9:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:32/0/physics_layer_1/angular_velocity = 0.0 10:32/0 = 0 10:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:32/0/physics_layer_0/angular_velocity = 0.0 10:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:32/0/physics_layer_1/angular_velocity = 0.0 11:32/0 = 0 11:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:32/0/physics_layer_0/angular_velocity = 0.0 11:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:32/0/physics_layer_1/angular_velocity = 0.0 12:32/0 = 0 12:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:32/0/physics_layer_0/angular_velocity = 0.0 12:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:32/0/physics_layer_1/angular_velocity = 0.0 13:32/0 = 0 13:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:32/0/physics_layer_0/angular_velocity = 0.0 13:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:32/0/physics_layer_1/angular_velocity = 0.0 14:32/0 = 0 14:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:32/0/physics_layer_0/angular_velocity = 0.0 14:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:32/0/physics_layer_1/angular_velocity = 0.0 15:32/0 = 0 15:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:32/0/physics_layer_0/angular_velocity = 0.0 15:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:32/0/physics_layer_1/angular_velocity = 0.0 16:32/0 = 0 16:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:32/0/physics_layer_0/angular_velocity = 0.0 16:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:32/0/physics_layer_1/angular_velocity = 0.0 17:32/0 = 0 17:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:32/0/physics_layer_0/angular_velocity = 0.0 17:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:32/0/physics_layer_1/angular_velocity = 0.0 18:32/0 = 0 18:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:32/0/physics_layer_0/angular_velocity = 0.0 18:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:32/0/physics_layer_1/angular_velocity = 0.0 19:32/0 = 0 19:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:32/0/physics_layer_0/angular_velocity = 0.0 19:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:32/0/physics_layer_1/angular_velocity = 0.0 20:32/0 = 0 20:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:32/0/physics_layer_0/angular_velocity = 0.0 20:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:32/0/physics_layer_1/angular_velocity = 0.0 21:32/0 = 0 21:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:32/0/physics_layer_0/angular_velocity = 0.0 21:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:32/0/physics_layer_1/angular_velocity = 0.0 22:32/0 = 0 22:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:32/0/physics_layer_0/angular_velocity = 0.0 22:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:32/0/physics_layer_1/angular_velocity = 0.0 23:32/0 = 0 23:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:32/0/physics_layer_0/angular_velocity = 0.0 23:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:32/0/physics_layer_1/angular_velocity = 0.0 24:32/0 = 0 24:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:32/0/physics_layer_0/angular_velocity = 0.0 24:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:32/0/physics_layer_1/angular_velocity = 0.0 25:32/0 = 0 25:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:32/0/physics_layer_0/angular_velocity = 0.0 25:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:32/0/physics_layer_1/angular_velocity = 0.0 26:32/0 = 0 26:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:32/0/physics_layer_0/angular_velocity = 0.0 26:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:32/0/physics_layer_1/angular_velocity = 0.0 27:32/0 = 0 27:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:32/0/physics_layer_0/angular_velocity = 0.0 27:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:32/0/physics_layer_1/angular_velocity = 0.0 0:33/0 = 0 0:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:33/0/physics_layer_0/angular_velocity = 0.0 0:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:33/0/physics_layer_1/angular_velocity = 0.0 1:33/0 = 0 1:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:33/0/physics_layer_0/angular_velocity = 0.0 1:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:33/0/physics_layer_1/angular_velocity = 0.0 2:33/0 = 0 2:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:33/0/physics_layer_0/angular_velocity = 0.0 2:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:33/0/physics_layer_1/angular_velocity = 0.0 3:33/0 = 0 3:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:33/0/physics_layer_0/angular_velocity = 0.0 3:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:33/0/physics_layer_1/angular_velocity = 0.0 4:33/0 = 0 4:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:33/0/physics_layer_0/angular_velocity = 0.0 4:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:33/0/physics_layer_1/angular_velocity = 0.0 5:33/0 = 0 5:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:33/0/physics_layer_0/angular_velocity = 0.0 5:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:33/0/physics_layer_1/angular_velocity = 0.0 6:33/0 = 0 6:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:33/0/physics_layer_0/angular_velocity = 0.0 6:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:33/0/physics_layer_1/angular_velocity = 0.0 7:33/0 = 0 7:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:33/0/physics_layer_0/angular_velocity = 0.0 7:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:33/0/physics_layer_1/angular_velocity = 0.0 8:33/0 = 0 8:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:33/0/physics_layer_0/angular_velocity = 0.0 8:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:33/0/physics_layer_1/angular_velocity = 0.0 9:33/0 = 0 9:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:33/0/physics_layer_0/angular_velocity = 0.0 9:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:33/0/physics_layer_1/angular_velocity = 0.0 10:33/0 = 0 10:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:33/0/physics_layer_0/angular_velocity = 0.0 10:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:33/0/physics_layer_1/angular_velocity = 0.0 11:33/0 = 0 11:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:33/0/physics_layer_0/angular_velocity = 0.0 11:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:33/0/physics_layer_1/angular_velocity = 0.0 12:33/0 = 0 12:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:33/0/physics_layer_0/angular_velocity = 0.0 12:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:33/0/physics_layer_1/angular_velocity = 0.0 13:33/0 = 0 13:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:33/0/physics_layer_0/angular_velocity = 0.0 13:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:33/0/physics_layer_1/angular_velocity = 0.0 14:33/0 = 0 14:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:33/0/physics_layer_0/angular_velocity = 0.0 14:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:33/0/physics_layer_1/angular_velocity = 0.0 16:33/0 = 0 16:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:33/0/physics_layer_0/angular_velocity = 0.0 16:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:33/0/physics_layer_1/angular_velocity = 0.0 17:33/0 = 0 17:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:33/0/physics_layer_0/angular_velocity = 0.0 17:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:33/0/physics_layer_1/angular_velocity = 0.0 18:33/0 = 0 18:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:33/0/physics_layer_0/angular_velocity = 0.0 18:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:33/0/physics_layer_1/angular_velocity = 0.0 19:33/0 = 0 19:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:33/0/physics_layer_0/angular_velocity = 0.0 19:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:33/0/physics_layer_1/angular_velocity = 0.0 20:33/0 = 0 20:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:33/0/physics_layer_0/angular_velocity = 0.0 20:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:33/0/physics_layer_1/angular_velocity = 0.0 21:33/0 = 0 21:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:33/0/physics_layer_0/angular_velocity = 0.0 21:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:33/0/physics_layer_1/angular_velocity = 0.0 22:33/0 = 0 22:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:33/0/physics_layer_0/angular_velocity = 0.0 22:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:33/0/physics_layer_1/angular_velocity = 0.0 23:33/0 = 0 23:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:33/0/physics_layer_0/angular_velocity = 0.0 23:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:33/0/physics_layer_1/angular_velocity = 0.0 24:33/0 = 0 24:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:33/0/physics_layer_0/angular_velocity = 0.0 24:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:33/0/physics_layer_1/angular_velocity = 0.0 25:33/0 = 0 25:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:33/0/physics_layer_0/angular_velocity = 0.0 25:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:33/0/physics_layer_1/angular_velocity = 0.0 26:33/0 = 0 26:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:33/0/physics_layer_0/angular_velocity = 0.0 26:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:33/0/physics_layer_1/angular_velocity = 0.0 27:33/0 = 0 27:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:33/0/physics_layer_0/angular_velocity = 0.0 27:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:33/0/physics_layer_1/angular_velocity = 0.0 1:34/0 = 0 1:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:34/0/physics_layer_0/angular_velocity = 0.0 1:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:34/0/physics_layer_1/angular_velocity = 0.0 3:34/0 = 0 3:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:34/0/physics_layer_0/angular_velocity = 0.0 3:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:34/0/physics_layer_1/angular_velocity = 0.0 4:34/0 = 0 4:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:34/0/physics_layer_0/angular_velocity = 0.0 4:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:34/0/physics_layer_1/angular_velocity = 0.0 5:34/0 = 0 5:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:34/0/physics_layer_0/angular_velocity = 0.0 5:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:34/0/physics_layer_1/angular_velocity = 0.0 6:34/0 = 0 6:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:34/0/physics_layer_0/angular_velocity = 0.0 6:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:34/0/physics_layer_1/angular_velocity = 0.0 7:34/0 = 0 7:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:34/0/physics_layer_0/angular_velocity = 0.0 7:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:34/0/physics_layer_1/angular_velocity = 0.0 8:34/0 = 0 8:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:34/0/physics_layer_0/angular_velocity = 0.0 8:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:34/0/physics_layer_1/angular_velocity = 0.0 9:34/0 = 0 9:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:34/0/physics_layer_0/angular_velocity = 0.0 9:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:34/0/physics_layer_1/angular_velocity = 0.0 10:34/0 = 0 10:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:34/0/physics_layer_0/angular_velocity = 0.0 10:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:34/0/physics_layer_1/angular_velocity = 0.0 11:34/0 = 0 11:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:34/0/physics_layer_0/angular_velocity = 0.0 11:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:34/0/physics_layer_1/angular_velocity = 0.0 12:34/0 = 0 12:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:34/0/physics_layer_0/angular_velocity = 0.0 12:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:34/0/physics_layer_1/angular_velocity = 0.0 13:34/0 = 0 13:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:34/0/physics_layer_0/angular_velocity = 0.0 13:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:34/0/physics_layer_1/angular_velocity = 0.0 17:34/0 = 0 17:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:34/0/physics_layer_0/angular_velocity = 0.0 17:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:34/0/physics_layer_1/angular_velocity = 0.0 18:34/0 = 0 18:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:34/0/physics_layer_0/angular_velocity = 0.0 18:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:34/0/physics_layer_1/angular_velocity = 0.0 19:34/0 = 0 19:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:34/0/physics_layer_0/angular_velocity = 0.0 19:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:34/0/physics_layer_1/angular_velocity = 0.0 20:34/0 = 0 20:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:34/0/physics_layer_0/angular_velocity = 0.0 20:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:34/0/physics_layer_1/angular_velocity = 0.0 22:34/0 = 0 22:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:34/0/physics_layer_0/angular_velocity = 0.0 22:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:34/0/physics_layer_1/angular_velocity = 0.0 24:34/0 = 0 24:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:34/0/physics_layer_0/angular_velocity = 0.0 24:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:34/0/physics_layer_1/angular_velocity = 0.0 25:34/0 = 0 25:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:34/0/physics_layer_0/angular_velocity = 0.0 25:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:34/0/physics_layer_1/angular_velocity = 0.0 26:34/0 = 0 26:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:34/0/physics_layer_0/angular_velocity = 0.0 26:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:34/0/physics_layer_1/angular_velocity = 0.0 27:34/0 = 0 27:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:34/0/physics_layer_0/angular_velocity = 0.0 27:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:34/0/physics_layer_1/angular_velocity = 0.0 0:35/0 = 0 0:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:35/0/physics_layer_0/angular_velocity = 0.0 0:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:35/0/physics_layer_1/angular_velocity = 0.0 1:35/0 = 0 1:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:35/0/physics_layer_0/angular_velocity = 0.0 1:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:35/0/physics_layer_1/angular_velocity = 0.0 2:35/0 = 0 2:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:35/0/physics_layer_0/angular_velocity = 0.0 2:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:35/0/physics_layer_1/angular_velocity = 0.0 3:35/0 = 0 3:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:35/0/physics_layer_0/angular_velocity = 0.0 3:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:35/0/physics_layer_1/angular_velocity = 0.0 4:35/0 = 0 4:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:35/0/physics_layer_0/angular_velocity = 0.0 4:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:35/0/physics_layer_1/angular_velocity = 0.0 5:35/0 = 0 5:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:35/0/physics_layer_0/angular_velocity = 0.0 5:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:35/0/physics_layer_1/angular_velocity = 0.0 6:35/0 = 0 6:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:35/0/physics_layer_0/angular_velocity = 0.0 6:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:35/0/physics_layer_1/angular_velocity = 0.0 7:35/0 = 0 7:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:35/0/physics_layer_0/angular_velocity = 0.0 7:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:35/0/physics_layer_1/angular_velocity = 0.0 8:35/0 = 0 8:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:35/0/physics_layer_0/angular_velocity = 0.0 8:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:35/0/physics_layer_1/angular_velocity = 0.0 9:35/0 = 0 9:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:35/0/physics_layer_0/angular_velocity = 0.0 9:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:35/0/physics_layer_1/angular_velocity = 0.0 10:35/0 = 0 10:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:35/0/physics_layer_0/angular_velocity = 0.0 10:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:35/0/physics_layer_1/angular_velocity = 0.0 11:35/0 = 0 11:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:35/0/physics_layer_0/angular_velocity = 0.0 11:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:35/0/physics_layer_1/angular_velocity = 0.0 12:35/0 = 0 12:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:35/0/physics_layer_0/angular_velocity = 0.0 12:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:35/0/physics_layer_1/angular_velocity = 0.0 13:35/0 = 0 13:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:35/0/physics_layer_0/angular_velocity = 0.0 13:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:35/0/physics_layer_1/angular_velocity = 0.0 14:35/0 = 0 14:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:35/0/physics_layer_0/angular_velocity = 0.0 14:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:35/0/physics_layer_1/angular_velocity = 0.0 15:35/0 = 0 15:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:35/0/physics_layer_0/angular_velocity = 0.0 15:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:35/0/physics_layer_1/angular_velocity = 0.0 16:35/0 = 0 16:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:35/0/physics_layer_0/angular_velocity = 0.0 16:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:35/0/physics_layer_1/angular_velocity = 0.0 17:35/0 = 0 17:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:35/0/physics_layer_0/angular_velocity = 0.0 17:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:35/0/physics_layer_1/angular_velocity = 0.0 18:35/0 = 0 18:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:35/0/physics_layer_0/angular_velocity = 0.0 18:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:35/0/physics_layer_1/angular_velocity = 0.0 19:35/0 = 0 19:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:35/0/physics_layer_0/angular_velocity = 0.0 19:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:35/0/physics_layer_1/angular_velocity = 0.0 20:35/0 = 0 20:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:35/0/physics_layer_0/angular_velocity = 0.0 20:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:35/0/physics_layer_1/angular_velocity = 0.0 21:35/0 = 0 21:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:35/0/physics_layer_0/angular_velocity = 0.0 21:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:35/0/physics_layer_1/angular_velocity = 0.0 22:35/0 = 0 22:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:35/0/physics_layer_0/angular_velocity = 0.0 22:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:35/0/physics_layer_1/angular_velocity = 0.0 23:35/0 = 0 23:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:35/0/physics_layer_0/angular_velocity = 0.0 23:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:35/0/physics_layer_1/angular_velocity = 0.0 24:35/0 = 0 24:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:35/0/physics_layer_0/angular_velocity = 0.0 24:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:35/0/physics_layer_1/angular_velocity = 0.0 25:35/0 = 0 25:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:35/0/physics_layer_0/angular_velocity = 0.0 25:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:35/0/physics_layer_1/angular_velocity = 0.0 26:35/0 = 0 26:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:35/0/physics_layer_0/angular_velocity = 0.0 26:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:35/0/physics_layer_1/angular_velocity = 0.0 27:35/0 = 0 27:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:35/0/physics_layer_0/angular_velocity = 0.0 27:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:35/0/physics_layer_1/angular_velocity = 0.0 0:36/0 = 0 0:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:36/0/physics_layer_0/angular_velocity = 0.0 0:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:36/0/physics_layer_1/angular_velocity = 0.0 1:36/0 = 0 1:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:36/0/physics_layer_0/angular_velocity = 0.0 1:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:36/0/physics_layer_1/angular_velocity = 0.0 2:36/0 = 0 2:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:36/0/physics_layer_0/angular_velocity = 0.0 2:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:36/0/physics_layer_1/angular_velocity = 0.0 3:36/0 = 0 3:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:36/0/physics_layer_0/angular_velocity = 0.0 3:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:36/0/physics_layer_1/angular_velocity = 0.0 4:36/0 = 0 4:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:36/0/physics_layer_0/angular_velocity = 0.0 4:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:36/0/physics_layer_1/angular_velocity = 0.0 5:36/0 = 0 5:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:36/0/physics_layer_0/angular_velocity = 0.0 5:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:36/0/physics_layer_1/angular_velocity = 0.0 6:36/0 = 0 6:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:36/0/physics_layer_0/angular_velocity = 0.0 6:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:36/0/physics_layer_1/angular_velocity = 0.0 7:36/0 = 0 7:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:36/0/physics_layer_0/angular_velocity = 0.0 7:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:36/0/physics_layer_1/angular_velocity = 0.0 9:36/0 = 0 9:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:36/0/physics_layer_0/angular_velocity = 0.0 9:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:36/0/physics_layer_1/angular_velocity = 0.0 10:36/0 = 0 10:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:36/0/physics_layer_0/angular_velocity = 0.0 10:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:36/0/physics_layer_1/angular_velocity = 0.0 11:36/0 = 0 11:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:36/0/physics_layer_0/angular_velocity = 0.0 11:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:36/0/physics_layer_1/angular_velocity = 0.0 12:36/0 = 0 12:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:36/0/physics_layer_0/angular_velocity = 0.0 12:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:36/0/physics_layer_1/angular_velocity = 0.0 13:36/0 = 0 13:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:36/0/physics_layer_0/angular_velocity = 0.0 13:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:36/0/physics_layer_1/angular_velocity = 0.0 14:36/0 = 0 14:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:36/0/physics_layer_0/angular_velocity = 0.0 14:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:36/0/physics_layer_1/angular_velocity = 0.0 16:36/0 = 0 16:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:36/0/physics_layer_0/angular_velocity = 0.0 16:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:36/0/physics_layer_1/angular_velocity = 0.0 17:36/0 = 0 17:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:36/0/physics_layer_0/angular_velocity = 0.0 17:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:36/0/physics_layer_1/angular_velocity = 0.0 18:36/0 = 0 18:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:36/0/physics_layer_0/angular_velocity = 0.0 18:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:36/0/physics_layer_1/angular_velocity = 0.0 19:36/0 = 0 19:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:36/0/physics_layer_0/angular_velocity = 0.0 19:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:36/0/physics_layer_1/angular_velocity = 0.0 20:36/0 = 0 20:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:36/0/physics_layer_0/angular_velocity = 0.0 20:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:36/0/physics_layer_1/angular_velocity = 0.0 21:36/0 = 0 21:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:36/0/physics_layer_0/angular_velocity = 0.0 21:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:36/0/physics_layer_1/angular_velocity = 0.0 22:36/0 = 0 22:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:36/0/physics_layer_0/angular_velocity = 0.0 22:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:36/0/physics_layer_1/angular_velocity = 0.0 23:36/0 = 0 23:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:36/0/physics_layer_0/angular_velocity = 0.0 23:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:36/0/physics_layer_1/angular_velocity = 0.0 24:36/0 = 0 24:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:36/0/physics_layer_0/angular_velocity = 0.0 24:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:36/0/physics_layer_1/angular_velocity = 0.0 25:36/0 = 0 25:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:36/0/physics_layer_0/angular_velocity = 0.0 25:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:36/0/physics_layer_1/angular_velocity = 0.0 26:36/0 = 0 26:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:36/0/physics_layer_0/angular_velocity = 0.0 26:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:36/0/physics_layer_1/angular_velocity = 0.0 27:36/0 = 0 27:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:36/0/physics_layer_0/angular_velocity = 0.0 27:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:36/0/physics_layer_1/angular_velocity = 0.0 0:37/0 = 0 0:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:37/0/physics_layer_0/angular_velocity = 0.0 0:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:37/0/physics_layer_1/angular_velocity = 0.0 1:37/0 = 0 1:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:37/0/physics_layer_0/angular_velocity = 0.0 1:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:37/0/physics_layer_1/angular_velocity = 0.0 2:37/0 = 0 2:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:37/0/physics_layer_0/angular_velocity = 0.0 2:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:37/0/physics_layer_1/angular_velocity = 0.0 3:37/0 = 0 3:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:37/0/physics_layer_0/angular_velocity = 0.0 3:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:37/0/physics_layer_1/angular_velocity = 0.0 4:37/0 = 0 4:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:37/0/physics_layer_0/angular_velocity = 0.0 4:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:37/0/physics_layer_1/angular_velocity = 0.0 5:37/0 = 0 5:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:37/0/physics_layer_0/angular_velocity = 0.0 5:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:37/0/physics_layer_1/angular_velocity = 0.0 6:37/0 = 0 6:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:37/0/physics_layer_0/angular_velocity = 0.0 6:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:37/0/physics_layer_1/angular_velocity = 0.0 7:37/0 = 0 7:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:37/0/physics_layer_0/angular_velocity = 0.0 7:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:37/0/physics_layer_1/angular_velocity = 0.0 8:37/0 = 0 8:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:37/0/physics_layer_0/angular_velocity = 0.0 8:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:37/0/physics_layer_1/angular_velocity = 0.0 9:37/0 = 0 9:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:37/0/physics_layer_0/angular_velocity = 0.0 9:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:37/0/physics_layer_1/angular_velocity = 0.0 10:37/0 = 0 10:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:37/0/physics_layer_0/angular_velocity = 0.0 10:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:37/0/physics_layer_1/angular_velocity = 0.0 11:37/0 = 0 11:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:37/0/physics_layer_0/angular_velocity = 0.0 11:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:37/0/physics_layer_1/angular_velocity = 0.0 12:37/0 = 0 12:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:37/0/physics_layer_0/angular_velocity = 0.0 12:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:37/0/physics_layer_1/angular_velocity = 0.0 14:37/0 = 0 14:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:37/0/physics_layer_0/angular_velocity = 0.0 14:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:37/0/physics_layer_1/angular_velocity = 0.0 15:37/0 = 0 15:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:37/0/physics_layer_0/angular_velocity = 0.0 15:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:37/0/physics_layer_1/angular_velocity = 0.0 16:37/0 = 0 16:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:37/0/physics_layer_0/angular_velocity = 0.0 16:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:37/0/physics_layer_1/angular_velocity = 0.0 17:37/0 = 0 17:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:37/0/physics_layer_0/angular_velocity = 0.0 17:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:37/0/physics_layer_1/angular_velocity = 0.0 18:37/0 = 0 18:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:37/0/physics_layer_0/angular_velocity = 0.0 18:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:37/0/physics_layer_1/angular_velocity = 0.0 19:37/0 = 0 19:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:37/0/physics_layer_0/angular_velocity = 0.0 19:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:37/0/physics_layer_1/angular_velocity = 0.0 20:37/0 = 0 20:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:37/0/physics_layer_0/angular_velocity = 0.0 20:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:37/0/physics_layer_1/angular_velocity = 0.0 21:37/0 = 0 21:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:37/0/physics_layer_0/angular_velocity = 0.0 21:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:37/0/physics_layer_1/angular_velocity = 0.0 22:37/0 = 0 22:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:37/0/physics_layer_0/angular_velocity = 0.0 22:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:37/0/physics_layer_1/angular_velocity = 0.0 23:37/0 = 0 23:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:37/0/physics_layer_0/angular_velocity = 0.0 23:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:37/0/physics_layer_1/angular_velocity = 0.0 24:37/0 = 0 24:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:37/0/physics_layer_0/angular_velocity = 0.0 24:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:37/0/physics_layer_1/angular_velocity = 0.0 25:37/0 = 0 25:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:37/0/physics_layer_0/angular_velocity = 0.0 25:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:37/0/physics_layer_1/angular_velocity = 0.0 26:37/0 = 0 26:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:37/0/physics_layer_0/angular_velocity = 0.0 26:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:37/0/physics_layer_1/angular_velocity = 0.0 27:37/0 = 0 27:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:37/0/physics_layer_0/angular_velocity = 0.0 27:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:37/0/physics_layer_1/angular_velocity = 0.0 0:38/0 = 0 0:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:38/0/physics_layer_0/angular_velocity = 0.0 0:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:38/0/physics_layer_1/angular_velocity = 0.0 1:38/0 = 0 1:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:38/0/physics_layer_0/angular_velocity = 0.0 1:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:38/0/physics_layer_1/angular_velocity = 0.0 2:38/0 = 0 2:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:38/0/physics_layer_0/angular_velocity = 0.0 2:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:38/0/physics_layer_1/angular_velocity = 0.0 3:38/0 = 0 3:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:38/0/physics_layer_0/angular_velocity = 0.0 3:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:38/0/physics_layer_1/angular_velocity = 0.0 4:38/0 = 0 4:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:38/0/physics_layer_0/angular_velocity = 0.0 4:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:38/0/physics_layer_1/angular_velocity = 0.0 5:38/0 = 0 5:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:38/0/physics_layer_0/angular_velocity = 0.0 5:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:38/0/physics_layer_1/angular_velocity = 0.0 6:38/0 = 0 6:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:38/0/physics_layer_0/angular_velocity = 0.0 6:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:38/0/physics_layer_1/angular_velocity = 0.0 7:38/0 = 0 7:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:38/0/physics_layer_0/angular_velocity = 0.0 7:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:38/0/physics_layer_1/angular_velocity = 0.0 8:38/0 = 0 8:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:38/0/physics_layer_0/angular_velocity = 0.0 8:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:38/0/physics_layer_1/angular_velocity = 0.0 9:38/0 = 0 9:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:38/0/physics_layer_0/angular_velocity = 0.0 9:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:38/0/physics_layer_1/angular_velocity = 0.0 10:38/0 = 0 10:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:38/0/physics_layer_0/angular_velocity = 0.0 10:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:38/0/physics_layer_1/angular_velocity = 0.0 11:38/0 = 0 11:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:38/0/physics_layer_0/angular_velocity = 0.0 11:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:38/0/physics_layer_1/angular_velocity = 0.0 12:38/0 = 0 12:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:38/0/physics_layer_0/angular_velocity = 0.0 12:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:38/0/physics_layer_1/angular_velocity = 0.0 14:38/0 = 0 14:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:38/0/physics_layer_0/angular_velocity = 0.0 14:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:38/0/physics_layer_1/angular_velocity = 0.0 15:38/0 = 0 15:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:38/0/physics_layer_0/angular_velocity = 0.0 15:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:38/0/physics_layer_1/angular_velocity = 0.0 16:38/0 = 0 16:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:38/0/physics_layer_0/angular_velocity = 0.0 16:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:38/0/physics_layer_1/angular_velocity = 0.0 17:38/0 = 0 17:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:38/0/physics_layer_0/angular_velocity = 0.0 17:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:38/0/physics_layer_1/angular_velocity = 0.0 18:38/0 = 0 18:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:38/0/physics_layer_0/angular_velocity = 0.0 18:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:38/0/physics_layer_1/angular_velocity = 0.0 19:38/0 = 0 19:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:38/0/physics_layer_0/angular_velocity = 0.0 19:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:38/0/physics_layer_1/angular_velocity = 0.0 20:38/0 = 0 20:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:38/0/physics_layer_0/angular_velocity = 0.0 20:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:38/0/physics_layer_1/angular_velocity = 0.0 21:38/0 = 0 21:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:38/0/physics_layer_0/angular_velocity = 0.0 21:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:38/0/physics_layer_1/angular_velocity = 0.0 22:38/0 = 0 22:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:38/0/physics_layer_0/angular_velocity = 0.0 22:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:38/0/physics_layer_1/angular_velocity = 0.0 23:38/0 = 0 23:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:38/0/physics_layer_0/angular_velocity = 0.0 23:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:38/0/physics_layer_1/angular_velocity = 0.0 24:38/0 = 0 24:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:38/0/physics_layer_0/angular_velocity = 0.0 24:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:38/0/physics_layer_1/angular_velocity = 0.0 25:38/0 = 0 25:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:38/0/physics_layer_0/angular_velocity = 0.0 25:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:38/0/physics_layer_1/angular_velocity = 0.0 26:38/0 = 0 26:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:38/0/physics_layer_0/angular_velocity = 0.0 26:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:38/0/physics_layer_1/angular_velocity = 0.0 27:38/0 = 0 27:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:38/0/physics_layer_0/angular_velocity = 0.0 27:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:38/0/physics_layer_1/angular_velocity = 0.0 0:39/0 = 0 0:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:39/0/physics_layer_0/angular_velocity = 0.0 0:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:39/0/physics_layer_1/angular_velocity = 0.0 1:39/0 = 0 1:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:39/0/physics_layer_0/angular_velocity = 0.0 1:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:39/0/physics_layer_1/angular_velocity = 0.0 2:39/0 = 0 2:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:39/0/physics_layer_0/angular_velocity = 0.0 2:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:39/0/physics_layer_1/angular_velocity = 0.0 3:39/0 = 0 3:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:39/0/physics_layer_0/angular_velocity = 0.0 3:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:39/0/physics_layer_1/angular_velocity = 0.0 4:39/0 = 0 4:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:39/0/physics_layer_0/angular_velocity = 0.0 4:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:39/0/physics_layer_1/angular_velocity = 0.0 5:39/0 = 0 5:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:39/0/physics_layer_0/angular_velocity = 0.0 5:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:39/0/physics_layer_1/angular_velocity = 0.0 6:39/0 = 0 6:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:39/0/physics_layer_0/angular_velocity = 0.0 6:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:39/0/physics_layer_1/angular_velocity = 0.0 7:39/0 = 0 7:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:39/0/physics_layer_0/angular_velocity = 0.0 7:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:39/0/physics_layer_1/angular_velocity = 0.0 8:39/0 = 0 8:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:39/0/physics_layer_0/angular_velocity = 0.0 8:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:39/0/physics_layer_1/angular_velocity = 0.0 9:39/0 = 0 9:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:39/0/physics_layer_0/angular_velocity = 0.0 9:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:39/0/physics_layer_1/angular_velocity = 0.0 10:39/0 = 0 10:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:39/0/physics_layer_0/angular_velocity = 0.0 10:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:39/0/physics_layer_1/angular_velocity = 0.0 11:39/0 = 0 11:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:39/0/physics_layer_0/angular_velocity = 0.0 11:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:39/0/physics_layer_1/angular_velocity = 0.0 12:39/0 = 0 12:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:39/0/physics_layer_0/angular_velocity = 0.0 12:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:39/0/physics_layer_1/angular_velocity = 0.0 13:39/0 = 0 13:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:39/0/physics_layer_0/angular_velocity = 0.0 13:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:39/0/physics_layer_1/angular_velocity = 0.0 14:39/0 = 0 14:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:39/0/physics_layer_0/angular_velocity = 0.0 14:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:39/0/physics_layer_1/angular_velocity = 0.0 15:39/0 = 0 15:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:39/0/physics_layer_0/angular_velocity = 0.0 15:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:39/0/physics_layer_1/angular_velocity = 0.0 16:39/0 = 0 16:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:39/0/physics_layer_0/angular_velocity = 0.0 16:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:39/0/physics_layer_1/angular_velocity = 0.0 17:39/0 = 0 17:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:39/0/physics_layer_0/angular_velocity = 0.0 17:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:39/0/physics_layer_1/angular_velocity = 0.0 18:39/0 = 0 18:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:39/0/physics_layer_0/angular_velocity = 0.0 18:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:39/0/physics_layer_1/angular_velocity = 0.0 19:39/0 = 0 19:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:39/0/physics_layer_0/angular_velocity = 0.0 19:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:39/0/physics_layer_1/angular_velocity = 0.0 20:39/0 = 0 20:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:39/0/physics_layer_0/angular_velocity = 0.0 20:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:39/0/physics_layer_1/angular_velocity = 0.0 21:39/0 = 0 21:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:39/0/physics_layer_0/angular_velocity = 0.0 21:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:39/0/physics_layer_1/angular_velocity = 0.0 22:39/0 = 0 22:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:39/0/physics_layer_0/angular_velocity = 0.0 22:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:39/0/physics_layer_1/angular_velocity = 0.0 23:39/0 = 0 23:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:39/0/physics_layer_0/angular_velocity = 0.0 23:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:39/0/physics_layer_1/angular_velocity = 0.0 24:39/0 = 0 24:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:39/0/physics_layer_0/angular_velocity = 0.0 24:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:39/0/physics_layer_1/angular_velocity = 0.0 25:39/0 = 0 25:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:39/0/physics_layer_0/angular_velocity = 0.0 25:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:39/0/physics_layer_1/angular_velocity = 0.0 26:39/0 = 0 26:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:39/0/physics_layer_0/angular_velocity = 0.0 26:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:39/0/physics_layer_1/angular_velocity = 0.0 27:39/0 = 0 27:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:39/0/physics_layer_0/angular_velocity = 0.0 27:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:39/0/physics_layer_1/angular_velocity = 0.0 0:40/0 = 0 0:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:40/0/physics_layer_0/angular_velocity = 0.0 0:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:40/0/physics_layer_1/angular_velocity = 0.0 1:40/0 = 0 1:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:40/0/physics_layer_0/angular_velocity = 0.0 1:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:40/0/physics_layer_1/angular_velocity = 0.0 2:40/0 = 0 2:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:40/0/physics_layer_0/angular_velocity = 0.0 2:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:40/0/physics_layer_1/angular_velocity = 0.0 3:40/0 = 0 3:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:40/0/physics_layer_0/angular_velocity = 0.0 3:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:40/0/physics_layer_1/angular_velocity = 0.0 4:40/0 = 0 4:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:40/0/physics_layer_0/angular_velocity = 0.0 4:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:40/0/physics_layer_1/angular_velocity = 0.0 5:40/0 = 0 5:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:40/0/physics_layer_0/angular_velocity = 0.0 5:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:40/0/physics_layer_1/angular_velocity = 0.0 6:40/0 = 0 6:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:40/0/physics_layer_0/angular_velocity = 0.0 6:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:40/0/physics_layer_1/angular_velocity = 0.0 7:40/0 = 0 7:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:40/0/physics_layer_0/angular_velocity = 0.0 7:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:40/0/physics_layer_1/angular_velocity = 0.0 8:40/0 = 0 8:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:40/0/physics_layer_0/angular_velocity = 0.0 8:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:40/0/physics_layer_1/angular_velocity = 0.0 9:40/0 = 0 9:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:40/0/physics_layer_0/angular_velocity = 0.0 9:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:40/0/physics_layer_1/angular_velocity = 0.0 10:40/0 = 0 10:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:40/0/physics_layer_0/angular_velocity = 0.0 10:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:40/0/physics_layer_1/angular_velocity = 0.0 11:40/0 = 0 11:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:40/0/physics_layer_0/angular_velocity = 0.0 11:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:40/0/physics_layer_1/angular_velocity = 0.0 12:40/0 = 0 12:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:40/0/physics_layer_0/angular_velocity = 0.0 12:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:40/0/physics_layer_1/angular_velocity = 0.0 13:40/0 = 0 13:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:40/0/physics_layer_0/angular_velocity = 0.0 13:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:40/0/physics_layer_1/angular_velocity = 0.0 14:40/0 = 0 14:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:40/0/physics_layer_0/angular_velocity = 0.0 14:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:40/0/physics_layer_1/angular_velocity = 0.0 15:40/0 = 0 15:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:40/0/physics_layer_0/angular_velocity = 0.0 15:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:40/0/physics_layer_1/angular_velocity = 0.0 16:40/0 = 0 16:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:40/0/physics_layer_0/angular_velocity = 0.0 16:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:40/0/physics_layer_1/angular_velocity = 0.0 17:40/0 = 0 17:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:40/0/physics_layer_0/angular_velocity = 0.0 17:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:40/0/physics_layer_1/angular_velocity = 0.0 18:40/0 = 0 18:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:40/0/physics_layer_0/angular_velocity = 0.0 18:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:40/0/physics_layer_1/angular_velocity = 0.0 19:40/0 = 0 19:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:40/0/physics_layer_0/angular_velocity = 0.0 19:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:40/0/physics_layer_1/angular_velocity = 0.0 20:40/0 = 0 20:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:40/0/physics_layer_0/angular_velocity = 0.0 20:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:40/0/physics_layer_1/angular_velocity = 0.0 21:40/0 = 0 21:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:40/0/physics_layer_0/angular_velocity = 0.0 21:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:40/0/physics_layer_1/angular_velocity = 0.0 22:40/0 = 0 22:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:40/0/physics_layer_0/angular_velocity = 0.0 22:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:40/0/physics_layer_1/angular_velocity = 0.0 23:40/0 = 0 23:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:40/0/physics_layer_0/angular_velocity = 0.0 23:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:40/0/physics_layer_1/angular_velocity = 0.0 24:40/0 = 0 24:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:40/0/physics_layer_0/angular_velocity = 0.0 24:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:40/0/physics_layer_1/angular_velocity = 0.0 25:40/0 = 0 25:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:40/0/physics_layer_0/angular_velocity = 0.0 25:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:40/0/physics_layer_1/angular_velocity = 0.0 26:40/0 = 0 26:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:40/0/physics_layer_0/angular_velocity = 0.0 26:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:40/0/physics_layer_1/angular_velocity = 0.0 27:40/0 = 0 27:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:40/0/physics_layer_0/angular_velocity = 0.0 27:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:40/0/physics_layer_1/angular_velocity = 0.0 0:41/0 = 0 0:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:41/0/physics_layer_0/angular_velocity = 0.0 0:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:41/0/physics_layer_1/angular_velocity = 0.0 1:41/0 = 0 1:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:41/0/physics_layer_0/angular_velocity = 0.0 1:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:41/0/physics_layer_1/angular_velocity = 0.0 2:41/0 = 0 2:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:41/0/physics_layer_0/angular_velocity = 0.0 2:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:41/0/physics_layer_1/angular_velocity = 0.0 3:41/0 = 0 3:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:41/0/physics_layer_0/angular_velocity = 0.0 3:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:41/0/physics_layer_1/angular_velocity = 0.0 4:41/0 = 0 4:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:41/0/physics_layer_0/angular_velocity = 0.0 4:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:41/0/physics_layer_1/angular_velocity = 0.0 5:41/0 = 0 5:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:41/0/physics_layer_0/angular_velocity = 0.0 5:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:41/0/physics_layer_1/angular_velocity = 0.0 6:41/0 = 0 6:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:41/0/physics_layer_0/angular_velocity = 0.0 6:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:41/0/physics_layer_1/angular_velocity = 0.0 8:41/0 = 0 8:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:41/0/physics_layer_0/angular_velocity = 0.0 8:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:41/0/physics_layer_1/angular_velocity = 0.0 10:41/0 = 0 10:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:41/0/physics_layer_0/angular_velocity = 0.0 10:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:41/0/physics_layer_1/angular_velocity = 0.0 11:41/0 = 0 11:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:41/0/physics_layer_0/angular_velocity = 0.0 11:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:41/0/physics_layer_1/angular_velocity = 0.0 12:41/0 = 0 12:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:41/0/physics_layer_0/angular_velocity = 0.0 12:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:41/0/physics_layer_1/angular_velocity = 0.0 13:41/0 = 0 13:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:41/0/physics_layer_0/angular_velocity = 0.0 13:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:41/0/physics_layer_1/angular_velocity = 0.0 14:41/0 = 0 14:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:41/0/physics_layer_0/angular_velocity = 0.0 14:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:41/0/physics_layer_1/angular_velocity = 0.0 15:41/0 = 0 15:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:41/0/physics_layer_0/angular_velocity = 0.0 15:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:41/0/physics_layer_1/angular_velocity = 0.0 16:41/0 = 0 16:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:41/0/physics_layer_0/angular_velocity = 0.0 16:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:41/0/physics_layer_1/angular_velocity = 0.0 17:41/0 = 0 17:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:41/0/physics_layer_0/angular_velocity = 0.0 17:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:41/0/physics_layer_1/angular_velocity = 0.0 18:41/0 = 0 18:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:41/0/physics_layer_0/angular_velocity = 0.0 18:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:41/0/physics_layer_1/angular_velocity = 0.0 19:41/0 = 0 19:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:41/0/physics_layer_0/angular_velocity = 0.0 19:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:41/0/physics_layer_1/angular_velocity = 0.0 20:41/0 = 0 20:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:41/0/physics_layer_0/angular_velocity = 0.0 20:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:41/0/physics_layer_1/angular_velocity = 0.0 22:41/0 = 0 22:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:41/0/physics_layer_0/angular_velocity = 0.0 22:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:41/0/physics_layer_1/angular_velocity = 0.0 24:41/0 = 0 24:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:41/0/physics_layer_0/angular_velocity = 0.0 24:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:41/0/physics_layer_1/angular_velocity = 0.0 25:41/0 = 0 25:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:41/0/physics_layer_0/angular_velocity = 0.0 25:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:41/0/physics_layer_1/angular_velocity = 0.0 26:41/0 = 0 26:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:41/0/physics_layer_0/angular_velocity = 0.0 26:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:41/0/physics_layer_1/angular_velocity = 0.0 27:41/0 = 0 27:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:41/0/physics_layer_0/angular_velocity = 0.0 27:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:41/0/physics_layer_1/angular_velocity = 0.0 0:42/0 = 0 0:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:42/0/physics_layer_0/angular_velocity = 0.0 0:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:42/0/physics_layer_1/angular_velocity = 0.0 1:42/0 = 0 1:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:42/0/physics_layer_0/angular_velocity = 0.0 1:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:42/0/physics_layer_1/angular_velocity = 0.0 2:42/0 = 0 2:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:42/0/physics_layer_0/angular_velocity = 0.0 2:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:42/0/physics_layer_1/angular_velocity = 0.0 3:42/0 = 0 3:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:42/0/physics_layer_0/angular_velocity = 0.0 3:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:42/0/physics_layer_1/angular_velocity = 0.0 4:42/0 = 0 4:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:42/0/physics_layer_0/angular_velocity = 0.0 4:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:42/0/physics_layer_1/angular_velocity = 0.0 5:42/0 = 0 5:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:42/0/physics_layer_0/angular_velocity = 0.0 5:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:42/0/physics_layer_1/angular_velocity = 0.0 6:42/0 = 0 6:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:42/0/physics_layer_0/angular_velocity = 0.0 6:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:42/0/physics_layer_1/angular_velocity = 0.0 7:42/0 = 0 7:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:42/0/physics_layer_0/angular_velocity = 0.0 7:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:42/0/physics_layer_1/angular_velocity = 0.0 8:42/0 = 0 8:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:42/0/physics_layer_0/angular_velocity = 0.0 8:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:42/0/physics_layer_1/angular_velocity = 0.0 9:42/0 = 0 9:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:42/0/physics_layer_0/angular_velocity = 0.0 9:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:42/0/physics_layer_1/angular_velocity = 0.0 10:42/0 = 0 10:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:42/0/physics_layer_0/angular_velocity = 0.0 10:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:42/0/physics_layer_1/angular_velocity = 0.0 11:42/0 = 0 11:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:42/0/physics_layer_0/angular_velocity = 0.0 11:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:42/0/physics_layer_1/angular_velocity = 0.0 12:42/0 = 0 12:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:42/0/physics_layer_0/angular_velocity = 0.0 12:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:42/0/physics_layer_1/angular_velocity = 0.0 13:42/0 = 0 13:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:42/0/physics_layer_0/angular_velocity = 0.0 13:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:42/0/physics_layer_1/angular_velocity = 0.0 14:42/0 = 0 14:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:42/0/physics_layer_0/angular_velocity = 0.0 14:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:42/0/physics_layer_1/angular_velocity = 0.0 15:42/0 = 0 15:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:42/0/physics_layer_0/angular_velocity = 0.0 15:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:42/0/physics_layer_1/angular_velocity = 0.0 16:42/0 = 0 16:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:42/0/physics_layer_0/angular_velocity = 0.0 16:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:42/0/physics_layer_1/angular_velocity = 0.0 17:42/0 = 0 17:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:42/0/physics_layer_0/angular_velocity = 0.0 17:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:42/0/physics_layer_1/angular_velocity = 0.0 18:42/0 = 0 18:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:42/0/physics_layer_0/angular_velocity = 0.0 18:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:42/0/physics_layer_1/angular_velocity = 0.0 19:42/0 = 0 19:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:42/0/physics_layer_0/angular_velocity = 0.0 19:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:42/0/physics_layer_1/angular_velocity = 0.0 20:42/0 = 0 20:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:42/0/physics_layer_0/angular_velocity = 0.0 20:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:42/0/physics_layer_1/angular_velocity = 0.0 21:42/0 = 0 21:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:42/0/physics_layer_0/angular_velocity = 0.0 21:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:42/0/physics_layer_1/angular_velocity = 0.0 22:42/0 = 0 22:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:42/0/physics_layer_0/angular_velocity = 0.0 22:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:42/0/physics_layer_1/angular_velocity = 0.0 23:42/0 = 0 23:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:42/0/physics_layer_0/angular_velocity = 0.0 23:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:42/0/physics_layer_1/angular_velocity = 0.0 24:42/0 = 0 24:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:42/0/physics_layer_0/angular_velocity = 0.0 24:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:42/0/physics_layer_1/angular_velocity = 0.0 25:42/0 = 0 25:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:42/0/physics_layer_0/angular_velocity = 0.0 25:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:42/0/physics_layer_1/angular_velocity = 0.0 26:42/0 = 0 26:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:42/0/physics_layer_0/angular_velocity = 0.0 26:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:42/0/physics_layer_1/angular_velocity = 0.0 27:42/0 = 0 27:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:42/0/physics_layer_0/angular_velocity = 0.0 27:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:42/0/physics_layer_1/angular_velocity = 0.0 0:43/0 = 0 0:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:43/0/physics_layer_0/angular_velocity = 0.0 0:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:43/0/physics_layer_1/angular_velocity = 0.0 2:43/0 = 0 2:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:43/0/physics_layer_0/angular_velocity = 0.0 2:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:43/0/physics_layer_1/angular_velocity = 0.0 3:43/0 = 0 3:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:43/0/physics_layer_0/angular_velocity = 0.0 3:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:43/0/physics_layer_1/angular_velocity = 0.0 4:43/0 = 0 4:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:43/0/physics_layer_0/angular_velocity = 0.0 4:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:43/0/physics_layer_1/angular_velocity = 0.0 5:43/0 = 0 5:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:43/0/physics_layer_0/angular_velocity = 0.0 5:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:43/0/physics_layer_1/angular_velocity = 0.0 6:43/0 = 0 6:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:43/0/physics_layer_0/angular_velocity = 0.0 6:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:43/0/physics_layer_1/angular_velocity = 0.0 7:43/0 = 0 7:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:43/0/physics_layer_0/angular_velocity = 0.0 7:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:43/0/physics_layer_1/angular_velocity = 0.0 9:43/0 = 0 9:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:43/0/physics_layer_0/angular_velocity = 0.0 9:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:43/0/physics_layer_1/angular_velocity = 0.0 10:43/0 = 0 10:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:43/0/physics_layer_0/angular_velocity = 0.0 10:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:43/0/physics_layer_1/angular_velocity = 0.0 11:43/0 = 0 11:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:43/0/physics_layer_0/angular_velocity = 0.0 11:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:43/0/physics_layer_1/angular_velocity = 0.0 12:43/0 = 0 12:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:43/0/physics_layer_0/angular_velocity = 0.0 12:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:43/0/physics_layer_1/angular_velocity = 0.0 13:43/0 = 0 13:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:43/0/physics_layer_0/angular_velocity = 0.0 13:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:43/0/physics_layer_1/angular_velocity = 0.0 14:43/0 = 0 14:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:43/0/physics_layer_0/angular_velocity = 0.0 14:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:43/0/physics_layer_1/angular_velocity = 0.0 15:43/0 = 0 15:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:43/0/physics_layer_0/angular_velocity = 0.0 15:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:43/0/physics_layer_1/angular_velocity = 0.0 16:43/0 = 0 16:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:43/0/physics_layer_0/angular_velocity = 0.0 16:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:43/0/physics_layer_1/angular_velocity = 0.0 17:43/0 = 0 17:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:43/0/physics_layer_0/angular_velocity = 0.0 17:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:43/0/physics_layer_1/angular_velocity = 0.0 18:43/0 = 0 18:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:43/0/physics_layer_0/angular_velocity = 0.0 18:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:43/0/physics_layer_1/angular_velocity = 0.0 19:43/0 = 0 19:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:43/0/physics_layer_0/angular_velocity = 0.0 19:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:43/0/physics_layer_1/angular_velocity = 0.0 20:43/0 = 0 20:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:43/0/physics_layer_0/angular_velocity = 0.0 20:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:43/0/physics_layer_1/angular_velocity = 0.0 21:43/0 = 0 21:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:43/0/physics_layer_0/angular_velocity = 0.0 21:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:43/0/physics_layer_1/angular_velocity = 0.0 23:43/0 = 0 23:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:43/0/physics_layer_0/angular_velocity = 0.0 23:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:43/0/physics_layer_1/angular_velocity = 0.0 24:43/0 = 0 24:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:43/0/physics_layer_0/angular_velocity = 0.0 24:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:43/0/physics_layer_1/angular_velocity = 0.0 25:43/0 = 0 25:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:43/0/physics_layer_0/angular_velocity = 0.0 25:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:43/0/physics_layer_1/angular_velocity = 0.0 26:43/0 = 0 26:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:43/0/physics_layer_0/angular_velocity = 0.0 26:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:43/0/physics_layer_1/angular_velocity = 0.0 27:43/0 = 0 27:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:43/0/physics_layer_0/angular_velocity = 0.0 27:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:43/0/physics_layer_1/angular_velocity = 0.0 0:44/0 = 0 0:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:44/0/physics_layer_0/angular_velocity = 0.0 0:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:44/0/physics_layer_1/angular_velocity = 0.0 1:44/0 = 0 1:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:44/0/physics_layer_0/angular_velocity = 0.0 1:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:44/0/physics_layer_1/angular_velocity = 0.0 2:44/0 = 0 2:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:44/0/physics_layer_0/angular_velocity = 0.0 2:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:44/0/physics_layer_1/angular_velocity = 0.0 3:44/0 = 0 3:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:44/0/physics_layer_0/angular_velocity = 0.0 3:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:44/0/physics_layer_1/angular_velocity = 0.0 4:44/0 = 0 4:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:44/0/physics_layer_0/angular_velocity = 0.0 4:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:44/0/physics_layer_1/angular_velocity = 0.0 5:44/0 = 0 5:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:44/0/physics_layer_0/angular_velocity = 0.0 5:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:44/0/physics_layer_1/angular_velocity = 0.0 7:44/0 = 0 7:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:44/0/physics_layer_0/angular_velocity = 0.0 7:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:44/0/physics_layer_1/angular_velocity = 0.0 8:44/0 = 0 8:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:44/0/physics_layer_0/angular_velocity = 0.0 8:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:44/0/physics_layer_1/angular_velocity = 0.0 9:44/0 = 0 9:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:44/0/physics_layer_0/angular_velocity = 0.0 9:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:44/0/physics_layer_1/angular_velocity = 0.0 10:44/0 = 0 10:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:44/0/physics_layer_0/angular_velocity = 0.0 10:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:44/0/physics_layer_1/angular_velocity = 0.0 11:44/0 = 0 11:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:44/0/physics_layer_0/angular_velocity = 0.0 11:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:44/0/physics_layer_1/angular_velocity = 0.0 12:44/0 = 0 12:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:44/0/physics_layer_0/angular_velocity = 0.0 12:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:44/0/physics_layer_1/angular_velocity = 0.0 14:44/0 = 0 14:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:44/0/physics_layer_0/angular_velocity = 0.0 14:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:44/0/physics_layer_1/angular_velocity = 0.0 15:44/0 = 0 15:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:44/0/physics_layer_0/angular_velocity = 0.0 15:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:44/0/physics_layer_1/angular_velocity = 0.0 16:44/0 = 0 16:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:44/0/physics_layer_0/angular_velocity = 0.0 16:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:44/0/physics_layer_1/angular_velocity = 0.0 17:44/0 = 0 17:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:44/0/physics_layer_0/angular_velocity = 0.0 17:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:44/0/physics_layer_1/angular_velocity = 0.0 18:44/0 = 0 18:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:44/0/physics_layer_0/angular_velocity = 0.0 18:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:44/0/physics_layer_1/angular_velocity = 0.0 19:44/0 = 0 19:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:44/0/physics_layer_0/angular_velocity = 0.0 19:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:44/0/physics_layer_1/angular_velocity = 0.0 20:44/0 = 0 20:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:44/0/physics_layer_0/angular_velocity = 0.0 20:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:44/0/physics_layer_1/angular_velocity = 0.0 21:44/0 = 0 21:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:44/0/physics_layer_0/angular_velocity = 0.0 21:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:44/0/physics_layer_1/angular_velocity = 0.0 22:44/0 = 0 22:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:44/0/physics_layer_0/angular_velocity = 0.0 22:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:44/0/physics_layer_1/angular_velocity = 0.0 23:44/0 = 0 23:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:44/0/physics_layer_0/angular_velocity = 0.0 23:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:44/0/physics_layer_1/angular_velocity = 0.0 24:44/0 = 0 24:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:44/0/physics_layer_0/angular_velocity = 0.0 24:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:44/0/physics_layer_1/angular_velocity = 0.0 25:44/0 = 0 25:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:44/0/physics_layer_0/angular_velocity = 0.0 25:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:44/0/physics_layer_1/angular_velocity = 0.0 26:44/0 = 0 26:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:44/0/physics_layer_0/angular_velocity = 0.0 26:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:44/0/physics_layer_1/angular_velocity = 0.0 27:44/0 = 0 27:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:44/0/physics_layer_0/angular_velocity = 0.0 27:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:44/0/physics_layer_1/angular_velocity = 0.0 0:45/0 = 0 0:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:45/0/physics_layer_0/angular_velocity = 0.0 0:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:45/0/physics_layer_1/angular_velocity = 0.0 1:45/0 = 0 1:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:45/0/physics_layer_0/angular_velocity = 0.0 1:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:45/0/physics_layer_1/angular_velocity = 0.0 2:45/0 = 0 2:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:45/0/physics_layer_0/angular_velocity = 0.0 2:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:45/0/physics_layer_1/angular_velocity = 0.0 3:45/0 = 0 3:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:45/0/physics_layer_0/angular_velocity = 0.0 3:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:45/0/physics_layer_1/angular_velocity = 0.0 4:45/0 = 0 4:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:45/0/physics_layer_0/angular_velocity = 0.0 4:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:45/0/physics_layer_1/angular_velocity = 0.0 5:45/0 = 0 5:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:45/0/physics_layer_0/angular_velocity = 0.0 5:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:45/0/physics_layer_1/angular_velocity = 0.0 7:45/0 = 0 7:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:45/0/physics_layer_0/angular_velocity = 0.0 7:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:45/0/physics_layer_1/angular_velocity = 0.0 8:45/0 = 0 8:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:45/0/physics_layer_0/angular_velocity = 0.0 8:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:45/0/physics_layer_1/angular_velocity = 0.0 9:45/0 = 0 9:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:45/0/physics_layer_0/angular_velocity = 0.0 9:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:45/0/physics_layer_1/angular_velocity = 0.0 10:45/0 = 0 10:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:45/0/physics_layer_0/angular_velocity = 0.0 10:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:45/0/physics_layer_1/angular_velocity = 0.0 11:45/0 = 0 11:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:45/0/physics_layer_0/angular_velocity = 0.0 11:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:45/0/physics_layer_1/angular_velocity = 0.0 12:45/0 = 0 12:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:45/0/physics_layer_0/angular_velocity = 0.0 12:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:45/0/physics_layer_1/angular_velocity = 0.0 14:45/0 = 0 14:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:45/0/physics_layer_0/angular_velocity = 0.0 14:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:45/0/physics_layer_1/angular_velocity = 0.0 15:45/0 = 0 15:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:45/0/physics_layer_0/angular_velocity = 0.0 15:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:45/0/physics_layer_1/angular_velocity = 0.0 16:45/0 = 0 16:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:45/0/physics_layer_0/angular_velocity = 0.0 16:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:45/0/physics_layer_1/angular_velocity = 0.0 17:45/0 = 0 17:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:45/0/physics_layer_0/angular_velocity = 0.0 17:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:45/0/physics_layer_1/angular_velocity = 0.0 18:45/0 = 0 18:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:45/0/physics_layer_0/angular_velocity = 0.0 18:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:45/0/physics_layer_1/angular_velocity = 0.0 19:45/0 = 0 19:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:45/0/physics_layer_0/angular_velocity = 0.0 19:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:45/0/physics_layer_1/angular_velocity = 0.0 20:45/0 = 0 20:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:45/0/physics_layer_0/angular_velocity = 0.0 20:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:45/0/physics_layer_1/angular_velocity = 0.0 21:45/0 = 0 21:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:45/0/physics_layer_0/angular_velocity = 0.0 21:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:45/0/physics_layer_1/angular_velocity = 0.0 22:45/0 = 0 22:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:45/0/physics_layer_0/angular_velocity = 0.0 22:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:45/0/physics_layer_1/angular_velocity = 0.0 23:45/0 = 0 23:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:45/0/physics_layer_0/angular_velocity = 0.0 23:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:45/0/physics_layer_1/angular_velocity = 0.0 24:45/0 = 0 24:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:45/0/physics_layer_0/angular_velocity = 0.0 24:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:45/0/physics_layer_1/angular_velocity = 0.0 25:45/0 = 0 25:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:45/0/physics_layer_0/angular_velocity = 0.0 25:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:45/0/physics_layer_1/angular_velocity = 0.0 26:45/0 = 0 26:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:45/0/physics_layer_0/angular_velocity = 0.0 26:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:45/0/physics_layer_1/angular_velocity = 0.0 27:45/0 = 0 27:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:45/0/physics_layer_0/angular_velocity = 0.0 27:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:45/0/physics_layer_1/angular_velocity = 0.0 0:46/0 = 0 0:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:46/0/physics_layer_0/angular_velocity = 0.0 0:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:46/0/physics_layer_1/angular_velocity = 0.0 1:46/0 = 0 1:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:46/0/physics_layer_0/angular_velocity = 0.0 1:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:46/0/physics_layer_1/angular_velocity = 0.0 2:46/0 = 0 2:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:46/0/physics_layer_0/angular_velocity = 0.0 2:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:46/0/physics_layer_1/angular_velocity = 0.0 3:46/0 = 0 3:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:46/0/physics_layer_0/angular_velocity = 0.0 3:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:46/0/physics_layer_1/angular_velocity = 0.0 4:46/0 = 0 4:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:46/0/physics_layer_0/angular_velocity = 0.0 4:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:46/0/physics_layer_1/angular_velocity = 0.0 5:46/0 = 0 5:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:46/0/physics_layer_0/angular_velocity = 0.0 5:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:46/0/physics_layer_1/angular_velocity = 0.0 6:46/0 = 0 6:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:46/0/physics_layer_0/angular_velocity = 0.0 6:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:46/0/physics_layer_1/angular_velocity = 0.0 7:46/0 = 0 7:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:46/0/physics_layer_0/angular_velocity = 0.0 7:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:46/0/physics_layer_1/angular_velocity = 0.0 8:46/0 = 0 8:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:46/0/physics_layer_0/angular_velocity = 0.0 8:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:46/0/physics_layer_1/angular_velocity = 0.0 9:46/0 = 0 9:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:46/0/physics_layer_0/angular_velocity = 0.0 9:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:46/0/physics_layer_1/angular_velocity = 0.0 10:46/0 = 0 10:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:46/0/physics_layer_0/angular_velocity = 0.0 10:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:46/0/physics_layer_1/angular_velocity = 0.0 11:46/0 = 0 11:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:46/0/physics_layer_0/angular_velocity = 0.0 11:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:46/0/physics_layer_1/angular_velocity = 0.0 12:46/0 = 0 12:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:46/0/physics_layer_0/angular_velocity = 0.0 12:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:46/0/physics_layer_1/angular_velocity = 0.0 13:46/0 = 0 13:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:46/0/physics_layer_0/angular_velocity = 0.0 13:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:46/0/physics_layer_1/angular_velocity = 0.0 14:46/0 = 0 14:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:46/0/physics_layer_0/angular_velocity = 0.0 14:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:46/0/physics_layer_1/angular_velocity = 0.0 15:46/0 = 0 15:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:46/0/physics_layer_0/angular_velocity = 0.0 15:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:46/0/physics_layer_1/angular_velocity = 0.0 16:46/0 = 0 16:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:46/0/physics_layer_0/angular_velocity = 0.0 16:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:46/0/physics_layer_1/angular_velocity = 0.0 17:46/0 = 0 17:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:46/0/physics_layer_0/angular_velocity = 0.0 17:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:46/0/physics_layer_1/angular_velocity = 0.0 18:46/0 = 0 18:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:46/0/physics_layer_0/angular_velocity = 0.0 18:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:46/0/physics_layer_1/angular_velocity = 0.0 19:46/0 = 0 19:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:46/0/physics_layer_0/angular_velocity = 0.0 19:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:46/0/physics_layer_1/angular_velocity = 0.0 20:46/0 = 0 20:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:46/0/physics_layer_0/angular_velocity = 0.0 20:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:46/0/physics_layer_1/angular_velocity = 0.0 21:46/0 = 0 21:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:46/0/physics_layer_0/angular_velocity = 0.0 21:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:46/0/physics_layer_1/angular_velocity = 0.0 22:46/0 = 0 22:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:46/0/physics_layer_0/angular_velocity = 0.0 22:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:46/0/physics_layer_1/angular_velocity = 0.0 23:46/0 = 0 23:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:46/0/physics_layer_0/angular_velocity = 0.0 23:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:46/0/physics_layer_1/angular_velocity = 0.0 24:46/0 = 0 24:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:46/0/physics_layer_0/angular_velocity = 0.0 24:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:46/0/physics_layer_1/angular_velocity = 0.0 25:46/0 = 0 25:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:46/0/physics_layer_0/angular_velocity = 0.0 25:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:46/0/physics_layer_1/angular_velocity = 0.0 26:46/0 = 0 26:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:46/0/physics_layer_0/angular_velocity = 0.0 26:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:46/0/physics_layer_1/angular_velocity = 0.0 27:46/0 = 0 27:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:46/0/physics_layer_0/angular_velocity = 0.0 27:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:46/0/physics_layer_1/angular_velocity = 0.0 0:47/0 = 0 0:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:47/0/physics_layer_0/angular_velocity = 0.0 0:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:47/0/physics_layer_1/angular_velocity = 0.0 1:47/0 = 0 1:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:47/0/physics_layer_0/angular_velocity = 0.0 1:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:47/0/physics_layer_1/angular_velocity = 0.0 2:47/0 = 0 2:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:47/0/physics_layer_0/angular_velocity = 0.0 2:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:47/0/physics_layer_1/angular_velocity = 0.0 3:47/0 = 0 3:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:47/0/physics_layer_0/angular_velocity = 0.0 3:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:47/0/physics_layer_1/angular_velocity = 0.0 4:47/0 = 0 4:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:47/0/physics_layer_0/angular_velocity = 0.0 4:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:47/0/physics_layer_1/angular_velocity = 0.0 5:47/0 = 0 5:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:47/0/physics_layer_0/angular_velocity = 0.0 5:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:47/0/physics_layer_1/angular_velocity = 0.0 6:47/0 = 0 6:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:47/0/physics_layer_0/angular_velocity = 0.0 6:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:47/0/physics_layer_1/angular_velocity = 0.0 7:47/0 = 0 7:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:47/0/physics_layer_0/angular_velocity = 0.0 7:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:47/0/physics_layer_1/angular_velocity = 0.0 8:47/0 = 0 8:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:47/0/physics_layer_0/angular_velocity = 0.0 8:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:47/0/physics_layer_1/angular_velocity = 0.0 9:47/0 = 0 9:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:47/0/physics_layer_0/angular_velocity = 0.0 9:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:47/0/physics_layer_1/angular_velocity = 0.0 10:47/0 = 0 10:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:47/0/physics_layer_0/angular_velocity = 0.0 10:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:47/0/physics_layer_1/angular_velocity = 0.0 11:47/0 = 0 11:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:47/0/physics_layer_0/angular_velocity = 0.0 11:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:47/0/physics_layer_1/angular_velocity = 0.0 12:47/0 = 0 12:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:47/0/physics_layer_0/angular_velocity = 0.0 12:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:47/0/physics_layer_1/angular_velocity = 0.0 13:47/0 = 0 13:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:47/0/physics_layer_0/angular_velocity = 0.0 13:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:47/0/physics_layer_1/angular_velocity = 0.0 14:47/0 = 0 14:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:47/0/physics_layer_0/angular_velocity = 0.0 14:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:47/0/physics_layer_1/angular_velocity = 0.0 15:47/0 = 0 15:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:47/0/physics_layer_0/angular_velocity = 0.0 15:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:47/0/physics_layer_1/angular_velocity = 0.0 16:47/0 = 0 16:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:47/0/physics_layer_0/angular_velocity = 0.0 16:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:47/0/physics_layer_1/angular_velocity = 0.0 17:47/0 = 0 17:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:47/0/physics_layer_0/angular_velocity = 0.0 17:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:47/0/physics_layer_1/angular_velocity = 0.0 20:47/0 = 0 20:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:47/0/physics_layer_0/angular_velocity = 0.0 20:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:47/0/physics_layer_1/angular_velocity = 0.0 21:47/0 = 0 21:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:47/0/physics_layer_0/angular_velocity = 0.0 21:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:47/0/physics_layer_1/angular_velocity = 0.0 22:47/0 = 0 22:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:47/0/physics_layer_0/angular_velocity = 0.0 22:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:47/0/physics_layer_1/angular_velocity = 0.0 23:47/0 = 0 23:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:47/0/physics_layer_0/angular_velocity = 0.0 23:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:47/0/physics_layer_1/angular_velocity = 0.0 24:47/0 = 0 24:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:47/0/physics_layer_0/angular_velocity = 0.0 24:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:47/0/physics_layer_1/angular_velocity = 0.0 25:47/0 = 0 25:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:47/0/physics_layer_0/angular_velocity = 0.0 25:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:47/0/physics_layer_1/angular_velocity = 0.0 26:47/0 = 0 26:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:47/0/physics_layer_0/angular_velocity = 0.0 26:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:47/0/physics_layer_1/angular_velocity = 0.0 27:47/0 = 0 27:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:47/0/physics_layer_0/angular_velocity = 0.0 27:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:47/0/physics_layer_1/angular_velocity = 0.0 1:48/0 = 0 1:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:48/0/physics_layer_0/angular_velocity = 0.0 1:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:48/0/physics_layer_1/angular_velocity = 0.0 3:48/0 = 0 3:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:48/0/physics_layer_0/angular_velocity = 0.0 3:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:48/0/physics_layer_1/angular_velocity = 0.0 4:48/0 = 0 4:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:48/0/physics_layer_0/angular_velocity = 0.0 4:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:48/0/physics_layer_1/angular_velocity = 0.0 5:48/0 = 0 5:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:48/0/physics_layer_0/angular_velocity = 0.0 5:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:48/0/physics_layer_1/angular_velocity = 0.0 6:48/0 = 0 6:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:48/0/physics_layer_0/angular_velocity = 0.0 6:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:48/0/physics_layer_1/angular_velocity = 0.0 8:48/0 = 0 8:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:48/0/physics_layer_0/angular_velocity = 0.0 8:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:48/0/physics_layer_1/angular_velocity = 0.0 10:48/0 = 0 10:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:48/0/physics_layer_0/angular_velocity = 0.0 10:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:48/0/physics_layer_1/angular_velocity = 0.0 11:48/0 = 0 11:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:48/0/physics_layer_0/angular_velocity = 0.0 11:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:48/0/physics_layer_1/angular_velocity = 0.0 12:48/0 = 0 12:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:48/0/physics_layer_0/angular_velocity = 0.0 12:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:48/0/physics_layer_1/angular_velocity = 0.0 13:48/0 = 0 13:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:48/0/physics_layer_0/angular_velocity = 0.0 13:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:48/0/physics_layer_1/angular_velocity = 0.0 15:48/0 = 0 15:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:48/0/physics_layer_0/angular_velocity = 0.0 15:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:48/0/physics_layer_1/angular_velocity = 0.0 17:48/0 = 0 17:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:48/0/physics_layer_0/angular_velocity = 0.0 17:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:48/0/physics_layer_1/angular_velocity = 0.0 18:48/0 = 0 18:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:48/0/physics_layer_0/angular_velocity = 0.0 18:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:48/0/physics_layer_1/angular_velocity = 0.0 19:48/0 = 0 19:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:48/0/physics_layer_0/angular_velocity = 0.0 19:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:48/0/physics_layer_1/angular_velocity = 0.0 20:48/0 = 0 20:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:48/0/physics_layer_0/angular_velocity = 0.0 20:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:48/0/physics_layer_1/angular_velocity = 0.0 22:48/0 = 0 22:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:48/0/physics_layer_0/angular_velocity = 0.0 22:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:48/0/physics_layer_1/angular_velocity = 0.0 24:48/0 = 0 24:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:48/0/physics_layer_0/angular_velocity = 0.0 24:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:48/0/physics_layer_1/angular_velocity = 0.0 25:48/0 = 0 25:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:48/0/physics_layer_0/angular_velocity = 0.0 25:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:48/0/physics_layer_1/angular_velocity = 0.0 26:48/0 = 0 26:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:48/0/physics_layer_0/angular_velocity = 0.0 26:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:48/0/physics_layer_1/angular_velocity = 0.0 27:48/0 = 0 27:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:48/0/physics_layer_0/angular_velocity = 0.0 27:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:48/0/physics_layer_1/angular_velocity = 0.0 0:49/0 = 0 0:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:49/0/physics_layer_0/angular_velocity = 0.0 0:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:49/0/physics_layer_1/angular_velocity = 0.0 1:49/0 = 0 1:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:49/0/physics_layer_0/angular_velocity = 0.0 1:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:49/0/physics_layer_1/angular_velocity = 0.0 2:49/0 = 0 2:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:49/0/physics_layer_0/angular_velocity = 0.0 2:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:49/0/physics_layer_1/angular_velocity = 0.0 3:49/0 = 0 3:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:49/0/physics_layer_0/angular_velocity = 0.0 3:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:49/0/physics_layer_1/angular_velocity = 0.0 4:49/0 = 0 4:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:49/0/physics_layer_0/angular_velocity = 0.0 4:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:49/0/physics_layer_1/angular_velocity = 0.0 5:49/0 = 0 5:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:49/0/physics_layer_0/angular_velocity = 0.0 5:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:49/0/physics_layer_1/angular_velocity = 0.0 6:49/0 = 0 6:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:49/0/physics_layer_0/angular_velocity = 0.0 6:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:49/0/physics_layer_1/angular_velocity = 0.0 7:49/0 = 0 7:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:49/0/physics_layer_0/angular_velocity = 0.0 7:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:49/0/physics_layer_1/angular_velocity = 0.0 8:49/0 = 0 8:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:49/0/physics_layer_0/angular_velocity = 0.0 8:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:49/0/physics_layer_1/angular_velocity = 0.0 9:49/0 = 0 9:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:49/0/physics_layer_0/angular_velocity = 0.0 9:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:49/0/physics_layer_1/angular_velocity = 0.0 10:49/0 = 0 10:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:49/0/physics_layer_0/angular_velocity = 0.0 10:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:49/0/physics_layer_1/angular_velocity = 0.0 11:49/0 = 0 11:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:49/0/physics_layer_0/angular_velocity = 0.0 11:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:49/0/physics_layer_1/angular_velocity = 0.0 12:49/0 = 0 12:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:49/0/physics_layer_0/angular_velocity = 0.0 12:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:49/0/physics_layer_1/angular_velocity = 0.0 13:49/0 = 0 13:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:49/0/physics_layer_0/angular_velocity = 0.0 13:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:49/0/physics_layer_1/angular_velocity = 0.0 0:50/0 = 0 0:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:50/0/physics_layer_0/angular_velocity = 0.0 0:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:50/0/physics_layer_1/angular_velocity = 0.0 2:50/0 = 0 2:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:50/0/physics_layer_0/angular_velocity = 0.0 2:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:50/0/physics_layer_1/angular_velocity = 0.0 3:50/0 = 0 3:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:50/0/physics_layer_0/angular_velocity = 0.0 3:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:50/0/physics_layer_1/angular_velocity = 0.0 4:50/0 = 0 4:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:50/0/physics_layer_0/angular_velocity = 0.0 4:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:50/0/physics_layer_1/angular_velocity = 0.0 5:50/0 = 0 5:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:50/0/physics_layer_0/angular_velocity = 0.0 5:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:50/0/physics_layer_1/angular_velocity = 0.0 6:50/0 = 0 6:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:50/0/physics_layer_0/angular_velocity = 0.0 6:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:50/0/physics_layer_1/angular_velocity = 0.0 7:50/0 = 0 7:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:50/0/physics_layer_0/angular_velocity = 0.0 7:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:50/0/physics_layer_1/angular_velocity = 0.0 9:50/0 = 0 9:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:50/0/physics_layer_0/angular_velocity = 0.0 9:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:50/0/physics_layer_1/angular_velocity = 0.0 10:50/0 = 0 10:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:50/0/physics_layer_0/angular_velocity = 0.0 10:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:50/0/physics_layer_1/angular_velocity = 0.0 11:50/0 = 0 11:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:50/0/physics_layer_0/angular_velocity = 0.0 11:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:50/0/physics_layer_1/angular_velocity = 0.0 12:50/0 = 0 12:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:50/0/physics_layer_0/angular_velocity = 0.0 12:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:50/0/physics_layer_1/angular_velocity = 0.0 13:50/0 = 0 13:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:50/0/physics_layer_0/angular_velocity = 0.0 13:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:50/0/physics_layer_1/angular_velocity = 0.0 0:51/0 = 0 0:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:51/0/physics_layer_0/angular_velocity = 0.0 0:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:51/0/physics_layer_1/angular_velocity = 0.0 1:51/0 = 0 1:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:51/0/physics_layer_0/angular_velocity = 0.0 1:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:51/0/physics_layer_1/angular_velocity = 0.0 2:51/0 = 0 2:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:51/0/physics_layer_0/angular_velocity = 0.0 2:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:51/0/physics_layer_1/angular_velocity = 0.0 3:51/0 = 0 3:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:51/0/physics_layer_0/angular_velocity = 0.0 3:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:51/0/physics_layer_1/angular_velocity = 0.0 4:51/0 = 0 4:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:51/0/physics_layer_0/angular_velocity = 0.0 4:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:51/0/physics_layer_1/angular_velocity = 0.0 5:51/0 = 0 5:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:51/0/physics_layer_0/angular_velocity = 0.0 5:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:51/0/physics_layer_1/angular_velocity = 0.0 7:51/0 = 0 7:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:51/0/physics_layer_0/angular_velocity = 0.0 7:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:51/0/physics_layer_1/angular_velocity = 0.0 8:51/0 = 0 8:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:51/0/physics_layer_0/angular_velocity = 0.0 8:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:51/0/physics_layer_1/angular_velocity = 0.0 9:51/0 = 0 9:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:51/0/physics_layer_0/angular_velocity = 0.0 9:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:51/0/physics_layer_1/angular_velocity = 0.0 10:51/0 = 0 10:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:51/0/physics_layer_0/angular_velocity = 0.0 10:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:51/0/physics_layer_1/angular_velocity = 0.0 11:51/0 = 0 11:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:51/0/physics_layer_0/angular_velocity = 0.0 11:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:51/0/physics_layer_1/angular_velocity = 0.0 12:51/0 = 0 12:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:51/0/physics_layer_0/angular_velocity = 0.0 12:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:51/0/physics_layer_1/angular_velocity = 0.0 0:52/0 = 0 0:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:52/0/physics_layer_0/angular_velocity = 0.0 0:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:52/0/physics_layer_1/angular_velocity = 0.0 1:52/0 = 0 1:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:52/0/physics_layer_0/angular_velocity = 0.0 1:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:52/0/physics_layer_1/angular_velocity = 0.0 2:52/0 = 0 2:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:52/0/physics_layer_0/angular_velocity = 0.0 2:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:52/0/physics_layer_1/angular_velocity = 0.0 3:52/0 = 0 3:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:52/0/physics_layer_0/angular_velocity = 0.0 3:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:52/0/physics_layer_1/angular_velocity = 0.0 4:52/0 = 0 4:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:52/0/physics_layer_0/angular_velocity = 0.0 4:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:52/0/physics_layer_1/angular_velocity = 0.0 5:52/0 = 0 5:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:52/0/physics_layer_0/angular_velocity = 0.0 5:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:52/0/physics_layer_1/angular_velocity = 0.0 7:52/0 = 0 7:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:52/0/physics_layer_0/angular_velocity = 0.0 7:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:52/0/physics_layer_1/angular_velocity = 0.0 8:52/0 = 0 8:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:52/0/physics_layer_0/angular_velocity = 0.0 8:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:52/0/physics_layer_1/angular_velocity = 0.0 9:52/0 = 0 9:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:52/0/physics_layer_0/angular_velocity = 0.0 9:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:52/0/physics_layer_1/angular_velocity = 0.0 10:52/0 = 0 10:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:52/0/physics_layer_0/angular_velocity = 0.0 10:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:52/0/physics_layer_1/angular_velocity = 0.0 11:52/0 = 0 11:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:52/0/physics_layer_0/angular_velocity = 0.0 11:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:52/0/physics_layer_1/angular_velocity = 0.0 12:52/0 = 0 12:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:52/0/physics_layer_0/angular_velocity = 0.0 12:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:52/0/physics_layer_1/angular_velocity = 0.0 0:53/0 = 0 0:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:53/0/physics_layer_0/angular_velocity = 0.0 0:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:53/0/physics_layer_1/angular_velocity = 0.0 1:53/0 = 0 1:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:53/0/physics_layer_0/angular_velocity = 0.0 1:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:53/0/physics_layer_1/angular_velocity = 0.0 2:53/0 = 0 2:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:53/0/physics_layer_0/angular_velocity = 0.0 2:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:53/0/physics_layer_1/angular_velocity = 0.0 3:53/0 = 0 3:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:53/0/physics_layer_0/angular_velocity = 0.0 3:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:53/0/physics_layer_1/angular_velocity = 0.0 4:53/0 = 0 4:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:53/0/physics_layer_0/angular_velocity = 0.0 4:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:53/0/physics_layer_1/angular_velocity = 0.0 5:53/0 = 0 5:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:53/0/physics_layer_0/angular_velocity = 0.0 5:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:53/0/physics_layer_1/angular_velocity = 0.0 6:53/0 = 0 6:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:53/0/physics_layer_0/angular_velocity = 0.0 6:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:53/0/physics_layer_1/angular_velocity = 0.0 7:53/0 = 0 7:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:53/0/physics_layer_0/angular_velocity = 0.0 7:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:53/0/physics_layer_1/angular_velocity = 0.0 8:53/0 = 0 8:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:53/0/physics_layer_0/angular_velocity = 0.0 8:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:53/0/physics_layer_1/angular_velocity = 0.0 9:53/0 = 0 9:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:53/0/physics_layer_0/angular_velocity = 0.0 9:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:53/0/physics_layer_1/angular_velocity = 0.0 10:53/0 = 0 10:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:53/0/physics_layer_0/angular_velocity = 0.0 10:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:53/0/physics_layer_1/angular_velocity = 0.0 11:53/0 = 0 11:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:53/0/physics_layer_0/angular_velocity = 0.0 11:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:53/0/physics_layer_1/angular_velocity = 0.0 12:53/0 = 0 12:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:53/0/physics_layer_0/angular_velocity = 0.0 12:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:53/0/physics_layer_1/angular_velocity = 0.0 13:53/0 = 0 13:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:53/0/physics_layer_0/angular_velocity = 0.0 13:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:53/0/physics_layer_1/angular_velocity = 0.0 0:54/0 = 0 0:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:54/0/physics_layer_0/angular_velocity = 0.0 0:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:54/0/physics_layer_1/angular_velocity = 0.0 1:54/0 = 0 1:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:54/0/physics_layer_0/angular_velocity = 0.0 1:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:54/0/physics_layer_1/angular_velocity = 0.0 2:54/0 = 0 2:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:54/0/physics_layer_0/angular_velocity = 0.0 2:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:54/0/physics_layer_1/angular_velocity = 0.0 3:54/0 = 0 3:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:54/0/physics_layer_0/angular_velocity = 0.0 3:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:54/0/physics_layer_1/angular_velocity = 0.0 4:54/0 = 0 4:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:54/0/physics_layer_0/angular_velocity = 0.0 4:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:54/0/physics_layer_1/angular_velocity = 0.0 5:54/0 = 0 5:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:54/0/physics_layer_0/angular_velocity = 0.0 5:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:54/0/physics_layer_1/angular_velocity = 0.0 6:54/0 = 0 6:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:54/0/physics_layer_0/angular_velocity = 0.0 6:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:54/0/physics_layer_1/angular_velocity = 0.0 7:54/0 = 0 7:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:54/0/physics_layer_0/angular_velocity = 0.0 7:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:54/0/physics_layer_1/angular_velocity = 0.0 8:54/0 = 0 8:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:54/0/physics_layer_0/angular_velocity = 0.0 8:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:54/0/physics_layer_1/angular_velocity = 0.0 9:54/0 = 0 9:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:54/0/physics_layer_0/angular_velocity = 0.0 9:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:54/0/physics_layer_1/angular_velocity = 0.0 10:54/0 = 0 10:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:54/0/physics_layer_0/angular_velocity = 0.0 10:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:54/0/physics_layer_1/angular_velocity = 0.0 11:54/0 = 0 11:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:54/0/physics_layer_0/angular_velocity = 0.0 11:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:54/0/physics_layer_1/angular_velocity = 0.0 12:54/0 = 0 12:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:54/0/physics_layer_0/angular_velocity = 0.0 12:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:54/0/physics_layer_1/angular_velocity = 0.0 13:54/0 = 0 13:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:54/0/physics_layer_0/angular_velocity = 0.0 13:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:54/0/physics_layer_1/angular_velocity = 0.0 1:55/0 = 0 1:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:55/0/physics_layer_0/angular_velocity = 0.0 1:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:55/0/physics_layer_1/angular_velocity = 0.0 3:55/0 = 0 3:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:55/0/physics_layer_0/angular_velocity = 0.0 3:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:55/0/physics_layer_1/angular_velocity = 0.0 4:55/0 = 0 4:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:55/0/physics_layer_0/angular_velocity = 0.0 4:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:55/0/physics_layer_1/angular_velocity = 0.0 5:55/0 = 0 5:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:55/0/physics_layer_0/angular_velocity = 0.0 5:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:55/0/physics_layer_1/angular_velocity = 0.0 6:55/0 = 0 6:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:55/0/physics_layer_0/angular_velocity = 0.0 6:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:55/0/physics_layer_1/angular_velocity = 0.0 8:55/0 = 0 8:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:55/0/physics_layer_0/angular_velocity = 0.0 8:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:55/0/physics_layer_1/angular_velocity = 0.0 10:55/0 = 0 10:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:55/0/physics_layer_0/angular_velocity = 0.0 10:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:55/0/physics_layer_1/angular_velocity = 0.0 11:55/0 = 0 11:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:55/0/physics_layer_0/angular_velocity = 0.0 11:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:55/0/physics_layer_1/angular_velocity = 0.0 12:55/0 = 0 12:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:55/0/physics_layer_0/angular_velocity = 0.0 12:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:55/0/physics_layer_1/angular_velocity = 0.0 13:55/0 = 0 13:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:55/0/physics_layer_0/angular_velocity = 0.0 13:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:55/0/physics_layer_1/angular_velocity = 0.0 [sub_resource type="TileSet" id="TileSet_x3dvd"] physics_layer_0/collision_layer = 8 physics_layer_0/collision_mask = 0 physics_layer_1/collision_layer = 128 physics_layer_1/collision_mask = 0 terrain_set_0/mode = 0 terrain_set_0/terrain_0/name = "Path" terrain_set_0/terrain_0/color = Color(1, 1, 0.0392157, 1) terrain_set_0/terrain_1/name = "Fence" terrain_set_0/terrain_1/color = Color(0.5, 0.4375, 0.25, 1) sources/1 = SubResource("TileSetAtlasSource_gfeqr") sources/2 = SubResource("TileSetScenesCollectionSource_wx4m1") sources/0 = SubResource("TileSetAtlasSource_wbnml") sources/7 = SubResource("TileSetAtlasSource_g5odh") sources/3 = SubResource("TileSetAtlasSource_6k602") sources/4 = SubResource("TileSetAtlasSource_4eab6") sources/5 = SubResource("TileSetAtlasSource_i4hjn") sources/6 = SubResource("TileSetAtlasSource_fi3l6") sources/8 = SubResource("TileSetAtlasSource_6ulww") pattern_0 = SubResource("TileMapPattern_c24x6") pattern_1 = SubResource("TileMapPattern_0u444") pattern_2 = SubResource("TileMapPattern_7vmoq") pattern_3 = SubResource("TileMapPattern_yvluu") pattern_4 = SubResource("TileMapPattern_8dacc") [node name="TileMap" type="TileMap"] z_index = -1 y_sort_enabled = true texture_filter = 1 tile_set = SubResource("TileSet_x3dvd") format = 2 layer_0/name = "Ground" layer_0/z_index = -1 layer_1/name = "Breakables" layer_1/y_sort_enabled = true layer_1/z_index = 1 layer_1/tile_data = PackedInt32Array() layer_2/name = "Environment Bottom" layer_2/y_sort_enabled = true layer_2/tile_data = PackedInt32Array() layer_3/name = "Environment Middle" layer_3/y_sort_enabled = true layer_3/z_index = 1 layer_3/tile_data = PackedInt32Array() layer_4/name = "Environment Top" layer_4/z_index = 2 layer_4/tile_data = PackedInt32Array() layer_5/name = "Mountain" layer_5/y_sort_enabled = true layer_5/tile_data = PackedInt32Array() layer_6/name = "Mountain 2" layer_6/z_index = -1 layer_6/tile_data = PackedInt32Array() layer_7/name = "Mountain 3" layer_7/z_index = 2 layer_7/tile_data = PackedInt32Array() layer_8/name = "Mountain 4" layer_8/z_index = 4 layer_8/tile_data = PackedInt32Array() script = ExtResource("3_e12vf")